Files
SPT-Server-Build/Core/Services/SeasonalEventService.cs
T

823 lines
28 KiB
C#

using Core.Annotations;
using Core.Helpers;
using Core.Models.Eft.Common;
using Core.Models.Eft.Common.Tables;
using Core.Models.Enums;
using Core.Models.Spt.Config;
using Core.Models.Utils;
using Core.Servers;
namespace Core.Services;
[Injectable(InjectionType.Singleton)]
public class SeasonalEventService(
ISptLogger<SeasonalEventService> _logger,
DatabaseService _databaseService,
GiftService _giftService,
LocalisationService _localisationService,
BotHelper _botHelper,
ProfileHelper _profileHelper,
ConfigServer _configServer
)
{
protected SeasonalEventConfig _seasonalEventConfig = _configServer.GetConfig<SeasonalEventConfig>();
protected QuestConfig _questConfig = _configServer.GetConfig<QuestConfig>();
protected HttpConfig _httpConfig = _configServer.GetConfig<HttpConfig>();
protected WeatherConfig _weatherConfig = _configServer.GetConfig<WeatherConfig>();
protected LocationConfig _locationConfig = _configServer.GetConfig<LocationConfig>();
private List<SeasonalEvent> _currentlyActiveEvents = [];
private bool _christmasEventActive = false;
private bool _halloweenEventActive = false;
protected IReadOnlyList<string> _christmasEventItems =
[
ItemTpl.FACECOVER_FAKE_WHITE_BEARD,
ItemTpl.BARTER_CHRISTMAS_TREE_ORNAMENT_RED,
ItemTpl.BARTER_CHRISTMAS_TREE_ORNAMENT_VIOLET,
ItemTpl.BARTER_CHRISTMAS_TREE_ORNAMENT_SILVER,
ItemTpl.HEADWEAR_DED_MOROZ_HAT,
ItemTpl.HEADWEAR_SANTA_HAT,
ItemTpl.BACKPACK_SANTAS_BAG,
ItemTpl.RANDOMLOOTCONTAINER_NEW_YEAR_GIFT_BIG,
ItemTpl.RANDOMLOOTCONTAINER_NEW_YEAR_GIFT_MEDIUM,
ItemTpl.RANDOMLOOTCONTAINER_NEW_YEAR_GIFT_SMALL
];
protected IReadOnlyList<string> _halloweenEventItems =
[
ItemTpl.FACECOVER_SPOOKY_SKULL_MASK,
ItemTpl.RANDOMLOOTCONTAINER_PUMPKIN_RAND_LOOT_CONTAINER,
ItemTpl.HEADWEAR_JACKOLANTERN_TACTICAL_PUMPKIN_HELMET,
ItemTpl.FACECOVER_FACELESS_MASK,
ItemTpl.FACECOVER_JASON_MASK,
ItemTpl.FACECOVER_MISHA_MAYOROV_MASK,
ItemTpl.FACECOVER_SLENDER_MASK,
ItemTpl.FACECOVER_GHOUL_MASK,
ItemTpl.FACECOVER_HOCKEY_PLAYER_MASK_CAPTAIN,
ItemTpl.FACECOVER_HOCKEY_PLAYER_MASK_BRAWLER,
ItemTpl.FACECOVER_HOCKEY_PLAYER_MASK_QUIET
];
/// <summary>
/// Get an array of christmas items found in bots inventories as loot
/// </summary>
/// <returns>array</returns>
public IEnumerable<string> GetChristmasEventItems()
{
return _christmasEventItems;
}
/// <summary>
/// Get an array of halloween items found in bots inventories as loot
/// </summary>
/// <returns>array</returns>
public IEnumerable<string> GetHalloweenEventItems()
{
return _halloweenEventItems;
}
public bool ItemIsChristmasRelated(string itemTpl)
{
return _christmasEventItems.Contains(itemTpl);
}
public bool ItemIsHalloweenRelated(string itemTpl)
{
return _halloweenEventItems.Contains(itemTpl);
}
/// <summary>
/// Check if item id exists in christmas or halloween event arrays
/// </summary>
/// <param name="itemTpl">item tpl to check for</param>
/// <returns></returns>
public bool ItemIsSeasonalRelated(string itemTpl)
{
return _christmasEventItems.Contains(itemTpl) || _halloweenEventItems.Contains(itemTpl);
}
/// <summary>
/// Get active seasonal events
/// </summary>
/// <returns>Array of active events</returns>
public List<SeasonalEvent> GetActiveEvents()
{
return _currentlyActiveEvents;
}
/// <summary>
/// Get an array of seasonal items that should not appear
/// e.g. if halloween is active, only return christmas items
/// or, if halloween and christmas are inactive, return both sets of items
/// </summary>
/// <returns>array of tpl strings</returns>
public List<string> GetInactiveSeasonalEventItems()
{
var items = new List<string>();
if (!ChristmasEventEnabled())
{
items.AddRange(_christmasEventItems);
}
if (!HalloweenEventEnabled())
{
items.AddRange(_halloweenEventItems);
}
return items;
}
/// <summary>
/// Is a seasonal event currently active
/// </summary>
/// <returns>true if event is active</returns>
public bool SeasonalEventEnabled()
{
return _christmasEventActive || _halloweenEventActive;
}
/// <summary>
/// Is christmas event active
/// </summary>
/// <returns>true if active</returns>
public bool ChristmasEventEnabled()
{
return _christmasEventActive;
}
/// <summary>
/// is halloween event active
/// </summary>
/// <returns>true if active</returns>
public bool HalloweenEventEnabled()
{
return _halloweenEventActive;
}
/// <summary>
/// Is detection of seasonal events enabled (halloween / christmas)
/// </summary>
/// <returns>true if seasonal events should be checked for</returns>
public bool IsAutomaticEventDetectionEnabled()
{
return _seasonalEventConfig.EnableSeasonalEventDetection;
}
/// <summary>
/// Get a dictionary of gear changes to apply to bots for a specific event e.g. Christmas/Halloween
/// </summary>
/// <param name="eventName">Name of event to get gear changes for</param>
/// <returns>bots with equipment changes</returns>
protected Dictionary<string, Dictionary<string, Dictionary<string, int>>> GetEventBotGear(SeasonalEventType eventType)
{
return _seasonalEventConfig.EventGear.GetValueOrDefault(eventType, null);
}
/// <summary>
/// Get a dictionary of loot changes to apply to bots for a specific event e.g. Christmas/Halloween
/// </summary>
/// <param name="eventName">Name of event to get gear changes for</param>
/// <returns>bots with loot changes</returns>
protected Dictionary<string, Dictionary<string, Dictionary<string, int>>> GetEventBotLoot(SeasonalEventType eventType)
{
return _seasonalEventConfig.EventLoot.GetValueOrDefault(eventType, null);
}
/// <summary>
/// Get the dates each seasonal event starts and ends at
/// </summary>
/// <returns>Record with event name + start/end date</returns>
public List<SeasonalEvent> GetEventDetails()
{
return _seasonalEventConfig.Events;
}
/// <summary>
/// Look up quest in configs/quest.json
/// </summary>
/// <param name="questId">Quest to look up</param>
/// <param name="event">event type (Christmas/Halloween/None)</param>
/// <returns>true if related</returns>
public bool IsQuestRelatedToEvent(string questId, SeasonalEventType eventType)
{
var eventQuestData = _questConfig.EventQuests.GetValueOrDefault(questId, null);
if (eventQuestData?.Season == eventType)
{
return true;
}
return false;
}
/// <summary>
/// Handle activating seasonal events
/// </summary>
public void EnableSeasonalEvents()
{
if (_currentlyActiveEvents.Count > 0)
{
var globalConfig = _databaseService.GetGlobals().Configuration;
foreach (var activeEvent in _currentlyActiveEvents)
{
UpdateGlobalEvents(globalConfig, activeEvent);
}
}
}
/// <summary>
/// Force a seasonal event to be active
/// </summary>
/// <param name="eventType">Event to force active</param>
/// <returns>True if event was successfully force enabled</returns>
public bool ForceSeasonalEvent(SeasonalEventType eventType)
{
var globalConfig = _databaseService.GetGlobals().Configuration;
var seasonEvent = _seasonalEventConfig.Events.FirstOrDefault((e) => e.Type == eventType);
if (seasonEvent is null)
{
_logger.Warning($"Unable to force event: {eventType} as it cannot be found in events config");
return false;
}
UpdateGlobalEvents(globalConfig, seasonEvent);
return true;
}
/// <summary>
/// Store active events inside class list property `currentlyActiveEvents` + set class properties: christmasEventActive/halloweenEventActive
/// </summary>
public void CacheActiveEvents()
{
var currentDate = DateTimeOffset.UtcNow.DateTime;
var seasonalEvents = GetEventDetails();
// reset existing data
_currentlyActiveEvents = new();
// Add active events to array
foreach (var events in seasonalEvents)
{
if (!events.Enabled)
{
continue;
}
if (DateIsBetweenTwoDates(currentDate, events.StartMonth, events.StartDay, events.EndMonth, events.EndDay))
{
_currentlyActiveEvents.Add(events);
}
}
}
/// <summary>
/// Get the currently active weather season e.g. SUMMER/AUTUMN/WINTER
/// </summary>
/// <returns>Season enum value</returns>
public Season GetActiveWeatherSeason()
{
if (_weatherConfig.OverrideSeason.HasValue)
{
return _weatherConfig.OverrideSeason.Value;
}
var currentDate = new DateTime();
foreach (var seasonRange in _weatherConfig.SeasonDates)
{
if (
DateIsBetweenTwoDates(
currentDate,
seasonRange.StartMonth ?? 0,
seasonRange.StartDay ?? 0,
seasonRange.EndMonth ?? 0,
seasonRange.EndDay ?? 0
)
)
{
return seasonRange.SeasonType ?? Season.SUMMER;
}
}
_logger.Warning(_localisationService.GetText("season-no_matching_season_found_for_date"));
return Season.SUMMER;
}
/// <summary>
/// Does the provided date fit between the two defined dates?
/// Excludes year
/// Inclusive of end date upto 23 hours 59 minutes
/// </summary>
/// <param name="dateToCheck">Date to check is between 2 dates</param>
/// <param name="startMonth">Lower bound for month</param>
/// <param name="startDay">Lower bound for day</param>
/// <param name="endMonth">Upper bound for month</param>
/// <param name="endDay">Upper bound for day</param>
/// <returns>True when inside date range</returns>
private bool DateIsBetweenTwoDates(DateTime dateToCheck, int startMonth, int startDay, int endMonth, int endDay)
{
var eventStartDate = new DateTime(dateToCheck.Year, startMonth, startDay);
var eventEndDate = new DateTime(dateToCheck.Year, endMonth, endDay, 23, 59, 0);
return dateToCheck >= eventStartDate && dateToCheck <= eventEndDate;
}
/// <summary>
/// Iterate through bots inventory and loot to find and remove christmas items (as defined in SeasonalEventService)
/// </summary>
/// <param name="botInventory">Bots inventory to iterate over</param>
/// <param name="botRole">the role of the bot being processed</param>
public void RemoveChristmasItemsFromBotInventory(BotTypeInventory botInventory, string botRole)
{
var christmasItems = GetChristmasEventItems();
List<EquipmentSlots> equipmentSlotsToFilter = [EquipmentSlots.FaceCover, EquipmentSlots.Headwear, EquipmentSlots.Backpack, EquipmentSlots.TacticalVest];
List<string> lootContainersToFilter = ["Backpack", "Pockets", "TacticalVest"];
// Remove christmas related equipment
foreach (var equipmentSlotKey in equipmentSlotsToFilter)
{
if (botInventory.Equipment[equipmentSlotKey] is null)
{
_logger.Warning(
_localisationService.GetText(
"seasonal-missing_equipment_slot_on_bot",
new
{
equipmentSlot = equipmentSlotKey,
botRole = botRole,
}
)
);
}
Dictionary<string, double> equipment = botInventory.Equipment[equipmentSlotKey];
botInventory.Equipment[equipmentSlotKey] = equipment.Where(i => !_christmasEventItems.Contains(i.Key)).ToDictionary();
}
// Remove christmas related loot from loot containers
var props = botInventory.Items.GetType().GetProperties();
foreach (var lootContainerKey in lootContainersToFilter)
{
var prop = (Dictionary<string, double>?)props.FirstOrDefault(p => p.Name.ToLower() == lootContainerKey.ToLower()).GetValue(botInventory.Items);
if (prop is null)
{
_logger.Warning(
_localisationService.GetText(
"seasonal-missing_loot_container_slot_on_bot",
new
{
lootContainer = lootContainerKey,
botRole = botRole,
}
)
);
}
List<string> tplsToRemove = [];
foreach (var tplKey in prop)
{
if (christmasItems.Contains(tplKey.Key))
{
tplsToRemove.Add(tplKey.Key);
}
}
foreach (var tplToRemove in tplsToRemove)
{
prop.Remove(tplToRemove);
}
// Get non-christmas items
var nonChristmasTpls = prop.Where(tpl => !christmasItems.Contains(tpl.Key));
if (nonChristmasTpls.Count() == 0)
{
continue;
}
Dictionary<string, double> intermediaryDict = new();
foreach (var tpl in nonChristmasTpls)
{
intermediaryDict[tpl.Key] = prop[tpl.Key];
}
// Replace the original containerItems with the updated one
prop = intermediaryDict;
}
}
/// <summary>
/// Make adjusted to server code based on the name of the event passed in
/// </summary>
/// <param name="globalConfig">globals.json</param>
/// <param name="event">Name of the event to enable. e.g. Christmas</param>
private void UpdateGlobalEvents(Config globalConfig, SeasonalEvent eventType)
{
_logger.Success(_localisationService.GetText("season-event_is_active", eventType.Type));
_christmasEventActive = false;
_halloweenEventActive = false;
switch (eventType.Type)
{
case SeasonalEventType.Halloween:
ApplyHalloweenEvent(eventType, globalConfig);
break;
case SeasonalEventType.Christmas:
ApplyChristmasEvent(eventType, globalConfig);
break;
case SeasonalEventType.NewYears:
ApplyNewYearsEvent(eventType, globalConfig);
break;
case SeasonalEventType.AprilFools:
AddGifterBotToMaps();
AddLootItemsToGifterDropItemsList();
AddEventGearToBots(SeasonalEventType.Halloween);
AddEventGearToBots(SeasonalEventType.Christmas);
AddEventLootToBots(SeasonalEventType.Christmas);
AddEventBossesToMaps(SeasonalEventType.Halloween.ToString());
EnableHalloweenSummonEvent();
AddPumpkinsToScavBackpacks();
RenameBitcoin();
EnableSnow();
break;
default:
// Likely a mod event
HandleModEvent(eventType, globalConfig);
break;
}
}
private void ApplyHalloweenEvent(SeasonalEvent eventType, Config globalConfig)
{
_halloweenEventActive = true;
globalConfig.EventType = globalConfig.EventType.Where((x) => x != "None").ToList();
globalConfig.EventType.Add("Halloween");
globalConfig.EventType.Add("HalloweenIllumination");
globalConfig.Health.ProfileHealthSettings.DefaultStimulatorBuff = "Buffs_Halloween";
AddEventGearToBots(eventType.Type);
AdjustZryachiyMeleeChance();
if (eventType.Settings?.EnableSummoning ?? false)
{
EnableHalloweenSummonEvent();
AddEventBossesToMaps("halloweensummon");
}
if (eventType.Settings?.ZombieSettings?.Enabled ?? false)
{
ConfigureZombies(eventType.Settings.ZombieSettings);
}
if (eventType.Settings?.RemoveEntryRequirement is not null)
{
RemoveEntryRequirement(eventType.Settings.RemoveEntryRequirement);
}
if (eventType.Settings?.ReplaceBotHostility ?? false)
{
ReplaceBotHostility(_seasonalEventConfig.HostilitySettingsForEvent.FirstOrDefault(x => x.Key == "zombies").Value);
}
if (eventType.Settings?.AdjustBotAppearances ?? false)
{
AdjustBotAppearanceValues(eventType.Type);
}
AddPumpkinsToScavBackpacks();
AdjustTraderIcons(eventType.Type);
}
private void ApplyChristmasEvent(SeasonalEvent eventType, Config globalConfig)
{
_christmasEventActive = true;
if (eventType.Settings?.EnableChristmasHideout ?? false)
{
globalConfig.EventType = globalConfig.EventType.Where((x) => x != "None").ToList();
globalConfig.EventType.Add("Christmas");
}
AddEventGearToBots(eventType.Type);
AddEventLootToBots(eventType.Type);
if (eventType.Settings?.EnableSanta ?? false)
{
AddGifterBotToMaps();
AddLootItemsToGifterDropItemsList();
}
EnableDancingTree();
if (eventType.Settings?.AdjustBotAppearances ?? false)
{
AdjustBotAppearanceValues(eventType.Type);
}
}
private void ApplyNewYearsEvent(SeasonalEvent eventType, Config globalConfig)
{
_christmasEventActive = true;
if (eventType.Settings?.EnableChristmasHideout ?? false)
{
globalConfig.EventType = globalConfig.EventType.Where((x) => x != "None").ToList();
globalConfig.EventType.Add("Christmas");
}
AddEventGearToBots(SeasonalEventType.Christmas);
AddEventLootToBots(SeasonalEventType.Christmas);
if (eventType.Settings?.EnableSanta ?? false)
{
AddGifterBotToMaps();
AddLootItemsToGifterDropItemsList();
}
EnableDancingTree();
if (eventType.Settings?.AdjustBotAppearances ?? false)
{
AdjustBotAppearanceValues(SeasonalEventType.Christmas);
}
}
private void AdjustBotAppearanceValues(SeasonalEventType season)
{
var adjustments = _seasonalEventConfig.BotAppearanceChanges[season];
if (adjustments is null)
{
return;
}
foreach (var botTypeKey in adjustments)
{
var botDb = _databaseService.GetBots().Types[botTypeKey.Key];
if (botDb is null)
{
continue;
}
var botAppearanceAdjustments = botTypeKey.Value;
foreach (var appearanceKey in botAppearanceAdjustments)
{
var weightAdjustments = appearanceKey.Value;
var props = botDb.BotAppearance.GetType().GetProperties();
foreach (var itemKey in weightAdjustments)
{
var prop = props.FirstOrDefault(x => x.Name.ToLower() == appearanceKey.Key.ToLower());
var propValue = (Dictionary<string, int>)prop.GetValue(botDb.BotAppearance);
propValue[itemKey.Key] = weightAdjustments[itemKey.Key];
prop.SetValue(botDb.BotAppearance, propValue);
}
}
}
}
private void ReplaceBotHostility(Dictionary<string, List<AdditionalHostilitySettings>> hostilitySettings)
{
var locations = _databaseService.GetLocations();
var ignoreList = _locationConfig.NonMaps;
var useDefault = hostilitySettings is null;
var props = locations.GetType().GetProperties();
foreach (var locationProp in props)
{
if (ignoreList.Contains(locationProp.Name))
{
continue;
}
Location location = (Location)locationProp.GetValue(locations);
if (location?.Base?.BotLocationModifier?.AdditionalHostilitySettings is null)
{
continue;
}
List<AdditionalHostilitySettings> newHostilitySettings = useDefault ? new() : hostilitySettings[locationProp.Name];
if (newHostilitySettings is null)
{
continue;
}
location.Base.BotLocationModifier.AdditionalHostilitySettings = new();
}
}
private void RemoveEntryRequirement(List<string> locationIds)
{
foreach (var locationId in locationIds)
{
var location = _databaseService.GetLocation(locationId);
location.Base.AccessKeys = [];
location.Base.AccessKeysPvE = [];
}
}
public void GivePlayerSeasonalGifts(string sessionId)
{
if (_currentlyActiveEvents is null)
{
return;
}
foreach (var seasonEvent in _currentlyActiveEvents)
{
switch (seasonEvent.Type)
{
case SeasonalEventType.Christmas:
GiveGift(sessionId, "Christmas2022");
break;
case SeasonalEventType.NewYears:
GiveGift(sessionId, "NewYear2023");
GiveGift(sessionId, "NewYear2024");
break;
}
}
}
/// <summary>
/// Force zryachiy to always have a melee weapon
/// </summary>
protected void AdjustZryachiyMeleeChance()
{
var zyrach = _databaseService.GetBots().Types.FirstOrDefault(x => x.Key.ToLower() == "bosszryachiy");
var value = new Dictionary<string, double>();
foreach (var chance in zyrach.Value.BotChances.EquipmentChances)
{
if (chance.Key.ToLower() == "Scabbard")
{
value.Add(chance.Key, 100);
continue;
}
value.Add(chance.Key, chance.Value);
}
zyrach.Value.BotChances.EquipmentChances = value;
}
/// <summary>
/// Enable the halloween zryachiy summon event
/// </summary>
protected void EnableHalloweenSummonEvent()
{
_databaseService.GetGlobals().Configuration.EventSettings.EventActive = true;
}
protected void ConfigureZombies(ZombieSettings zombieSettings)
{
throw new NotImplementedException();
}
/// <summary>
/// Get location ids of maps with an infection above 0
/// </summary>
/// <param name="locationInfections">Dict of locations with their infection percentage</param>
/// <returns>List of location ids</returns>
protected List<string> GetLocationsWithZombies(Dictionary<string, double> locationInfections)
{
throw new NotImplementedException();
}
/// <summary>
/// BSG store the location ids differently inside `LocationInfection`, need to convert to matching location IDs
/// </summary>
/// <param name="infectedLocationKey">Key to convert</param>
/// <returns>List of locations</returns>
protected List<string> GetLocationFromInfectedLocation(string infectedLocationKey)
{
throw new NotImplementedException();
}
protected void AddEventWavesToMaps(string eventType)
{
throw new NotImplementedException();
}
/// <summary>
/// Add event bosses to maps
/// </summary>
/// <param name="eventType">Seasonal event, e.g. HALLOWEEN/CHRISTMAS</param>
/// <param name="mapIdWhitelist">OPTIONAL - Maps to add bosses to</param>
protected void AddEventBossesToMaps(string eventType, List<string> mapIdWhitelist = null)
{
throw new NotImplementedException();
}
/// <summary>
/// Change trader icons to be more event themed (Halloween only so far)
/// </summary>
/// <param name="eventType">What event is active</param>
protected void AdjustTraderIcons(SeasonalEventType eventType)
{
throw new NotImplementedException();
}
/// <summary>
/// Add lootable items from backpack into patrol.ITEMS_TO_DROP difficulty property
/// </summary>
protected void AddLootItemsToGifterDropItemsList()
{
var gifterBot = _databaseService.GetBots().Types["gifter"];
var items = gifterBot.BotInventory.Items.Backpack.Keys.ToList();
gifterBot.BotDifficulty["Easy"].Patrol["ITEMS_TO_DROP"] = items;
gifterBot.BotDifficulty["Normal"].Patrol["ITEMS_TO_DROP"] = items;
gifterBot.BotDifficulty["Hard"].Patrol["ITEMS_TO_DROP"] = items;
gifterBot.BotDifficulty["Impossible"].Patrol["ITEMS_TO_DROP"] = items;
}
/// <summary>
/// Read in data from seasonalEvents.json and add found equipment items to bots
/// </summary>
/// <param name="eventType">Name of the event to read equipment in from config</param>
protected void AddEventGearToBots(SeasonalEventType eventType)
{
throw new NotImplementedException();
}
/// <summary>
/// Read in data from seasonalEvents.json and add found loot items to bots
/// </summary>
/// <param name="eventType">Name of the event to read loot in from config</param>
protected void AddEventLootToBots(SeasonalEventType eventType)
{
throw new NotImplementedException();
}
/// <summary>
/// Add pumpkin loot boxes to scavs
/// </summary>
protected void AddPumpkinsToScavBackpacks()
{
_databaseService.GetBots()
.Types["assault"]
.BotInventory.Items.Backpack[
ItemTpl.RANDOMLOOTCONTAINER_PUMPKIN_RAND_LOOT_CONTAINER
] = 400;
}
protected void RenameBitcoin()
{
var enLocale = _databaseService.GetLocales().Global["en"];
enLocale[$"{ItemTpl.BARTER_PHYSICAL_BITCOIN} Name"] = "Physical SPT Coin";
enLocale[$"{ItemTpl.BARTER_PHYSICAL_BITCOIN} ShortName"] = "0.2SPT";
}
/// <summary>
/// Set Khorovod(dancing tree) chance to 100% on all maps that support it
/// </summary>
protected void EnableDancingTree()
{
throw new NotImplementedException();
}
/// <summary>
/// Add santa to maps
/// </summary>
protected void AddGifterBotToMaps()
{
throw new NotImplementedException();
}
protected void HandleModEvent(SeasonalEvent seasonalEvent, Config globalConfig)
{
throw new NotImplementedException();
}
/// <summary>
/// Send gift to player if they have not already received it
/// </summary>
/// <param name="playerId">Player to send gift to</param>
/// <param name="giftKey">Key of gift to give</param>
protected void GiveGift(string playerId, string giftKey)
{
var giftData = _giftService.GetGiftById(giftKey);
if (!_profileHelper.PlayerHasRecievedMaxNumberOfGift(playerId, giftKey, giftData.MaxToSendPlayer ?? 5))
{
_giftService.SendGiftToPlayer(playerId, giftKey);
}
}
/// <summary>
/// Get the underlying bot type for an event bot e.g. `peacefullZryachiyEvent` will return `bossZryachiy`
/// </summary>
/// <param name="eventBotRole">Event bot role type</param>
/// <returns>Bot role as string</returns>
public string GetBaseRoleForEventBot(string? eventBotRole)
{
return _seasonalEventConfig.EventBotMapping.GetValueOrDefault(eventBotRole, null);
}
/// <summary>
/// Force the weather to be snow
/// </summary>
public void EnableSnow()
{
_weatherConfig.OverrideSeason = Season.WINTER;
}
}