Files
SPT-Server-Build/Core/Servers/Ws/SptWebSocketConnectionHandler.cs
T

170 lines
5.7 KiB
C#

using System.Net.WebSockets;
using System.Text;
using Core.Annotations;
using Core.Helpers;
using Core.Models.Eft.Ws;
using Core.Models.Spt.Config;
using Core.Models.Utils;
using Core.Servers.Ws.Message;
using Core.Services;
using Core.Utils;
namespace Core.Servers.Ws;
[Injectable(InjectionType.Singleton)]
public class SptWebSocketConnectionHandler(
ISptLogger<SptWebSocketConnectionHandler> _logger,
LocalisationService _localisationService,
JsonUtil _jsonUtil,
ProfileHelper _profileHelper,
ConfigServer _configServer,
IEnumerable<ISptWebSocketMessageHandler> _messageHandlers
) : IWebSocketConnectionHandler
{
protected HttpConfig _httpConfig = _configServer.GetConfig<HttpConfig>();
protected Dictionary<string, WebSocket> _sockets = new();
protected Dictionary<string, Timer> _socketAliveTimers = new();
protected Dictionary<string, CancellationTokenSource> _receiveTasks = new();
protected Lock _lockObject = new();
protected WsPing _defaultNotification = new();
public string GetHookUrl() => "/notifierServer/getwebsocket/";
public string GetSocketId() => "SPT WebSocket Handler";
public Task OnConnection(WebSocket ws, HttpContext context)
{
return Task.Factory.StartNew(
() =>
{
var splitUrl = context.Request.Path.Value.Split("/");
var sessionID = splitUrl.Last();
var playerProfile = _profileHelper.GetFullProfile(sessionID);
var playerInfoText = $"{playerProfile.ProfileInfo.Username} ({sessionID})";
_logger.Info(_localisationService.GetText("websocket-player_connected", playerInfoText));
_sockets.Add(sessionID, ws);
lock (_lockObject)
{
_receiveTasks.Add(sessionID, new());
var cancelToken = _receiveTasks[sessionID].Token;
Task.Factory.StartNew(_ => ReceiveTask(sessionID, ws, cancelToken), null, cancelToken);
}
while (ws.State == WebSocketState.Open)
{
Thread.Sleep(1000);
}
// Once the websocket dies, we dispose of it
_logger.Debug(_localisationService.GetText("websocket-socket_lost_deleting_handle"));
lock (_lockObject)
{
var timer = _socketAliveTimers[sessionID];
timer.Change(Timeout.Infinite, Timeout.Infinite);
_socketAliveTimers.Remove(sessionID);
_sockets.Remove(sessionID);
var receiveTask = _receiveTasks[sessionID];
receiveTask.CancelAsync().Wait();
}
}
);
}
private void TimedTask(WebSocket ws, string sessionID)
{
_logger.Debug(_localisationService.GetText("websocket-pinging_player", sessionID));
if (ws.State == WebSocketState.Open)
{
var sendTask = ws.SendAsync(
Encoding.UTF8.GetBytes(_jsonUtil.Serialize(_defaultNotification)),
WebSocketMessageType.Text,
true,
CancellationToken.None
);
sendTask.Wait();
}
}
public void SendMessage(string sessionID, WsNotificationEvent output)
{
try
{
if (IsWebSocketConnected(sessionID))
{
var ws = GetSessionWebSocket(sessionID);
var sendTask = ws.SendAsync(
Encoding.UTF8.GetBytes(_jsonUtil.Serialize(output)),
WebSocketMessageType.Text,
true,
CancellationToken.None
);
sendTask.Wait();
_logger.Debug(_localisationService.GetText("websocket-message_sent"));
}
else
{
_logger.Debug(_localisationService.GetText("websocket-not_ready_message_not_sent", sessionID));
}
}
catch (Exception err)
{
_logger.Error(_localisationService.GetText("websocket-message_send_failed_with_error", err));
}
}
private void ReceiveTask(string sessionID, WebSocket ws, CancellationToken cancelToken)
{
List<byte> readBytes = new();
while (ws.State == WebSocketState.Open)
{
try
{
if (cancelToken.IsCancellationRequested)
break;
var isEndOfMessage = false;
while (!isEndOfMessage)
{
var buffer = new ArraySegment<byte>(new byte[1024 * 4]);
var readTask = ws.ReceiveAsync(buffer, cancelToken);
readTask.Wait(cancelToken);
readBytes.AddRange(buffer);
isEndOfMessage = readTask.Result.EndOfMessage;
}
foreach (var sptWebSocketMessageHandler in _messageHandlers)
{
sptWebSocketMessageHandler.OnSptMessage(sessionID, ws, readBytes.ToArray()).Wait();
}
}
catch (OperationCanceledException e)
{
_logger.Info("WebSocket disconnecting, receive task finalized...");
}
catch (Exception e)
{
_logger.Error("Error reading data from WebSocket", e);
}
finally
{
readBytes.Clear();
}
}
}
public bool IsWebSocketConnected(string sessionID)
{
return _sockets.TryGetValue(sessionID, out var socket) && socket.State == WebSocketState.Open;
}
public WebSocket GetSessionWebSocket(string sessionID)
{
return _sockets[sessionID];
}
}