Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Helpers/WeightedRandomHelper.cs
T
2025-03-07 13:16:43 +00:00

172 lines
4.9 KiB
C#

using SPTarkov.Server.Core.Models.Spt.Helper;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Utils;
using SPTarkov.Common.Annotations;
namespace SPTarkov.Server.Core.Helpers;
[Injectable]
public class WeightedRandomHelper(
ISptLogger<WeightedRandomHelper> _logger,
RandomUtil _randomUtil
)
{
/// <summary>
/// Choose an item from the passed in array based on the weightings of each
/// </summary>
/// <param name="values">Items and weights to use</param>
/// <returns>Chosen item from array</returns>
public T GetWeightedValue<T>(Dictionary<T, double> values) where T : notnull
{
if (values.Count == 1)
{
return values.Keys.First();
}
var itemKeys = values.Keys.ToList();
var weights = values.Values.ToList();
var chosenItem = WeightedRandom<T>(itemKeys, weights);
return chosenItem.Item;
}
/// <summary>
/// Picks the random item based on its weight.
/// The items with higher weight will be picked more often (with a higher probability).
/// For example:
/// - items = ['banana', 'orange', 'apple']
/// - weights = [0, 0.2, 0.8]
/// - weightedRandom(items, weights) in 80% of cases will return 'apple', in 20% of cases will return
/// 'orange' and it will never return 'banana' (because probability of picking the banana is 0%)
/// </summary>
/// <param name="items">List of items</param>
/// <param name="weights">List of weights</param>
/// <returns>Dictionary with item and index</returns>
public WeightedRandomResult<T> WeightedRandom<T>(List<T> items, List<double> weights)
{
if (items.Count == 0)
{
_logger.Error("Items must not be empty");
}
if (weights.Count == 0)
{
_logger.Error("Item weights must not be empty");
}
if (items.Count != weights.Count)
{
_logger.Error("Items and weight inputs must be of the same length");
}
// Preparing the cumulative weights list.
var cumulativeWeights = new double[weights.Count];
double sumOfWeights = 0;
for (var i = 0; i < weights.Count; i++)
{
if (weights[i] < 0)
{
_logger.Warning($"Weight at index: {i} is negative ({weights[i]}), skipping");
continue;
}
sumOfWeights += weights[i];
cumulativeWeights[i] = sumOfWeights;
}
if (sumOfWeights == weights.Count)
{
// Weights are all the same, early exit
var randomIndex = _randomUtil.GetInt(0, items.Count - 1);
return new WeightedRandomResult<T>
{
Item = items[randomIndex],
Index = randomIndex
};
}
// Getting the random number in a range of [0...sum(weights)]
var randomNumber = sumOfWeights * _randomUtil.GetDouble(0, 1);
// Picking the random item based on its weight.
for (var itemIndex = 0; itemIndex < items.Count; itemIndex++)
{
if (cumulativeWeights[itemIndex] >= randomNumber)
{
return new WeightedRandomResult<T>
{
Item = items[itemIndex],
Index = itemIndex
};
}
}
throw new InvalidOperationException("No item was picked.");
}
/// <summary>
/// Find the greated common divisor of all weights and use it on the passed in dictionary
/// </summary>
/// <param name="weightedDict">Values to reduce</param>
public void ReduceWeightValues(Dictionary<string, double> weightedDict)
{
// No values, nothing to reduce
if (weightedDict.Count == 0)
{
return;
}
// Only one value, set to 1 and exit
if (weightedDict.Count == 1)
{
var kvp = weightedDict.FirstOrDefault();
weightedDict[kvp.Key] = 1;
return;
}
var weights = weightedDict.Values.ToList();
var commonDivisor = CommonDivisor(weights);
// No point in dividing by 1
if (commonDivisor == 1)
{
return;
}
foreach (var kvp in weightedDict)
{
weightedDict[kvp.Key] /= commonDivisor;
}
}
/**
* Get the common divisor between all values in the passed in list and returns it
*/
protected double CommonDivisor(List<double> numbers)
{
var result = numbers[0];
for (var i = 1; i < numbers.Count; i++)
{
result = Gcd(result, numbers[i]);
}
return result;
}
protected double Gcd(double a, double b)
{
var x = a;
var y = b;
while (y != 0)
{
var temp = y;
y = x % y;
x = temp;
}
return x;
}
}