55 lines
1.2 KiB
C#
55 lines
1.2 KiB
C#
using System.Text.Json.Serialization;
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using Core.Models.Eft.Common.Tables;
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namespace Core.Models.Eft.Player;
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public class PlayerIncrementSkillLevelRequestData
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{
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[JsonPropertyName("_id")]
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public string? Id { get; set; }
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[JsonPropertyName("experience")]
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public int? Experience { get; set; }
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[JsonPropertyName("quests")]
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public List<object>? Quests { get; set; }
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[JsonPropertyName("ragFairOffers")]
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public List<object>? RagFairOffers { get; set; }
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[JsonPropertyName("builds")]
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public List<object>? Builds { get; set; }
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[JsonPropertyName("items")]
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public Items? Items { get; set; }
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[JsonPropertyName("production")]
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public Production? Production { get; set; }
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[JsonPropertyName("skills")]
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public Skills? Skills { get; set; }
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[JsonPropertyName("traderRelations")]
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public TraderRelations? TraderRelations { get; set; }
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}
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// TODO: These are all lists of objects.
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public class Items
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{
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[JsonPropertyName("new")]
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public List<object>? NewItems { get; set; }
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[JsonPropertyName("change")]
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public List<object>? ChangedItems { get; set; }
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[JsonPropertyName("del")]
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public List<object>? DeletedItems { get; set; }
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}
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public class Production
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{
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}
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public class TraderRelations
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{
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} |