537 lines
17 KiB
C#
537 lines
17 KiB
C#
using System.Text.Json.Serialization;
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using SPTarkov.Server.Core.Models.Common;
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namespace SPTarkov.Server.Core.Models.Spt.Config;
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public record RagfairConfig : BaseConfig
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{
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[JsonPropertyName("kind")]
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public override string Kind { get; set; } = "spt-ragfair";
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/// <summary>
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/// How many seconds should pass before expired offers and processed + player offers checked if sold
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/// </summary>
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[JsonPropertyName("runIntervalSeconds")]
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public int RunIntervalSeconds { get; set; }
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/// <summary>
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/// Default values used to hydrate `runIntervalSeconds` with
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/// </summary>
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[JsonPropertyName("runIntervalValues")]
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public required RunIntervalValues RunIntervalValues { get; set; }
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/// <summary>
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/// Player listing settings
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/// </summary>
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[JsonPropertyName("sell")]
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public required Sell Sell { get; set; }
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[JsonPropertyName("dynamic")]
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public required Dynamic Dynamic { get; set; }
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[JsonPropertyName("tieredFlea")]
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public required TieredFlea TieredFlea { get; set; }
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/// <summary>
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/// Trader ids + should their assorts be listed on flea
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/// </summary>
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[JsonPropertyName("traders")]
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public required Dictionary<MongoId, bool> Traders { get; set; }
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/// <summary>
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/// Flea tax multi, default is off (-1)
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/// </summary>
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[JsonPropertyName("offerListingTaxMultiplier")]
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public int OfferListingTaxMultiplier { get; set; }
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}
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public record Sell
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{
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/// <summary>
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/// Should a fee be deducted from player when listing an item for sale
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/// </summary>
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[JsonPropertyName("fees")]
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public bool Fees { get; set; }
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/// <summary>
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/// Settings to control chances of offer being sold
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/// </summary>
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[JsonPropertyName("chance")]
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public required Chance Chance { get; set; }
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/// <summary>
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/// Settings to control how long it takes for a player offer to sell
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/// </summary>
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[JsonPropertyName("time")]
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public required MinMax<double> Time { get; set; }
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/// <summary>
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/// Seconds from clicking remove to remove offer from market
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/// </summary>
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[JsonPropertyName("expireSeconds")]
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public int ExpireSeconds { get; set; }
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}
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public record Chance
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{
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/// <summary>
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/// Base chance percent to sell an item
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/// </summary>
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[JsonPropertyName("base")]
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public int Base { get; set; }
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/// <summary>
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/// Value to multiply the sell chance by
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/// </summary>
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[JsonPropertyName("sellMultiplier")]
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public double SellMultiplier { get; set; }
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/// <summary>
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/// Max possible sell chance % for a player listed offer
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/// </summary>
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[JsonPropertyName("maxSellChancePercent")]
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public int MaxSellChancePercent { get; set; }
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/// <summary>
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/// Min possible sell chance % for a player listed offer
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/// </summary>
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[JsonPropertyName("minSellChancePercent")]
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public int MinSellChancePercent { get; set; }
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}
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public record Dynamic
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{
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/// <summary>
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/// Should a purchased dynamic offers items be flagged as found in raid
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/// </summary>
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[JsonPropertyName("purchasesAreFoundInRaid")]
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public bool PurchasesAreFoundInRaid { get; set; }
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/// <summary>
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/// Use the highest trader price for an offer if its greater than the price in templates/prices.json
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/// </summary>
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[JsonPropertyName("useTraderPriceForOffersIfHigher")]
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public bool UseTraderPriceForOffersIfHigher { get; set; }
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/// <summary>
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/// Barter offer specific settings
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/// </summary>
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[JsonPropertyName("barter")]
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public required BarterDetails Barter { get; set; }
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[JsonPropertyName("pack")]
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public required PackDetails Pack { get; set; }
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/// <summary>
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/// Dynamic offer price below handbook adjustment values
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/// </summary>
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[JsonPropertyName("offerAdjustment")]
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public required OfferAdjustment OfferAdjustment { get; set; }
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/// <summary>
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/// How many offers should expire before an offer regeneration occurs
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/// </summary>
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[JsonPropertyName("expiredOfferThreshold")]
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public int ExpiredOfferThreshold { get; set; }
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/// <summary>
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/// How many offers should be listed
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/// key can be mongoId or "default"
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/// </summary>
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[JsonPropertyName("offerItemCount")]
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public required Dictionary<string, MinMax<int>> OfferItemCount { get; set; }
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/// <summary>
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/// How much should the price of an offer vary by (percent 0.8 = 80%, 1.2 = 120%)
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/// </summary>
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[JsonPropertyName("priceRanges")]
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public required PriceRanges PriceRanges { get; set; }
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/// <summary>
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/// Should default presets to listed only or should non-standard presets found in globals.json be listed too
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/// </summary>
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[JsonPropertyName("showDefaultPresetsOnly")]
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public bool ShowDefaultPresetsOnly { get; set; }
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/// <summary>
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/// Tpls that should not use the variable price system when their quality is less than 100% (lower dura/uses = lower price)
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/// </summary>
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[JsonPropertyName("ignoreQualityPriceVarianceBlacklist")]
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public required HashSet<MongoId> IgnoreQualityPriceVarianceBlacklist { get; set; }
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[JsonPropertyName("endTimeSeconds")]
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public required MinMax<int> EndTimeSeconds { get; set; }
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/// <summary>
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/// Settings to control the durability range of item items listed on flea
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/// </summary>
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[JsonPropertyName("condition")]
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public required Dictionary<MongoId, Condition> Condition { get; set; }
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/// <summary>
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/// Size stackable items should be listed for in percent of max stack size
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/// </summary>
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[JsonPropertyName("stackablePercent")]
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public required MinMax<double> StackablePercent { get; set; }
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/// <summary>
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/// Items that cannot be stacked can have multiples sold in one offer, what range of values can be listed
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/// </summary>
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[JsonPropertyName("nonStackableCount")]
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public required MinMax<int> NonStackableCount { get; set; }
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/// <summary>
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/// Range of rating offers for items being listed
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/// </summary>
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[JsonPropertyName("rating")]
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public required MinMax<double> Rating { get; set; }
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/// <summary>
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/// Armor specific flea settings
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/// </summary>
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[JsonPropertyName("armor")]
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public required ArmorSettings Armor { get; set; }
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/// <summary>
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/// A multiplier to apply to individual tpls price just prior to item quality adjustment
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/// </summary>
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[JsonPropertyName("itemPriceMultiplier")]
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public Dictionary<MongoId, double>? ItemPriceMultiplier { get; set; }
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/// <summary>
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/// Percentage chance for offers to be listed in specified currency
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/// </summary>
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[JsonPropertyName("offerCurrencyChancePercent")]
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public required Dictionary<MongoId, double> OfferCurrencyChangePercent { get; set; }
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/// <summary>
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/// Item tpls that should be forced to sell as a single item
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/// </summary>
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[JsonPropertyName("showAsSingleStack")]
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public required HashSet<MongoId> ShowAsSingleStack { get; set; }
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/// <summary>
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/// Should christmas/halloween items be removed from flea when not within the seasonal bounds
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/// </summary>
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[JsonPropertyName("removeSeasonalItemsWhenNotInEvent")]
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public bool RemoveSeasonalItemsWhenNotInEvent { get; set; }
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/// <summary>
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/// Flea blacklist settings
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/// </summary>
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[JsonPropertyName("blacklist")]
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public required RagfairBlacklist Blacklist { get; set; }
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/// <summary>
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/// Dict of price limits keyed by item type
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/// </summary>
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[JsonPropertyName("unreasonableModPrices")]
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public required Dictionary<MongoId, UnreasonableModPrices> UnreasonableModPrices { get; set; }
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/// <summary>
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/// Custom rouble prices for items to override values from prices.json
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/// </summary>
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[JsonPropertyName("itemPriceOverrideRouble")]
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public required Dictionary<MongoId, double> ItemPriceOverrideRouble { get; set; }
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[JsonPropertyName("generateBaseFleaPrices")]
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public GenerateFleaPrices GenerateBaseFleaPrices { get; set; }
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}
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public record GenerateFleaPrices
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{
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/// <summary>
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/// Should handbook prices be used (true) as a base or the values already in prices.json (false)
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/// </summary>
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[JsonPropertyName("useHandbookPrice")]
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public bool UseHandbookPrice { get; set; }
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/// <summary>
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/// Multiplier to apply to handbook price
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/// </summary>
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[JsonPropertyName("priceMultiplier")]
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public double PriceMultiplier { get; set; }
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/// <summary>
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/// Don't allow prices being added that are below sell to trader price. Prevent ability to buy cheap items on flea and sell to traders for easy rep
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/// </summary>
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[JsonPropertyName("preventPriceBeingBelowTraderBuyPrice")]
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public bool PreventPriceBeingBelowTraderBuyPrice { get; set; }
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[JsonPropertyName("itemTplMultiplierOverride")]
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public Dictionary<MongoId, double> ItemTplMultiplierOverride { get; set; }
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[JsonPropertyName("itemTypeMultiplierOverride")]
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public Dictionary<MongoId, double> ItemTypeMultiplierOverride { get; set; }
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[JsonPropertyName("useHideoutCraftMultiplier")]
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public bool UseHideoutCraftMultiplier { get; set; }
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[JsonPropertyName("hideoutCraftMultiplier")]
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public double HideoutCraftMultiplier { get; set; }
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/// <summary>
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/// Should weapons/armors have their price generated by totalling its child items
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/// </summary>
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[JsonPropertyName("generatePresetPriceByChildren")]
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public bool GeneratePresetPriceByChildren { get; set; }
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}
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public record PriceRanges
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{
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[JsonPropertyName("default")]
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public required MinMax<double> Default { get; set; }
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[JsonPropertyName("preset")]
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public required MinMax<double> Preset { get; set; }
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[JsonPropertyName("pack")]
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public required MinMax<double> Pack { get; set; }
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}
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public record BarterDetails
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{
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/// <summary>
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/// Percentage change an offer is listed as a barter
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/// </summary>
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[JsonPropertyName("chancePercent")]
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public double ChancePercent { get; set; }
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/// <summary>
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/// Min number of required items for a barter requirement
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/// </summary>
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[JsonPropertyName("itemCountMin")]
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public int ItemCountMin { get; set; }
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/// <summary>
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/// Max number of required items for a barter requirement
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/// </summary>
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[JsonPropertyName("itemCountMax")]
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public int ItemCountMax { get; set; }
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/// <summary>
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/// How much can the total price of requested items vary from the item offered
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/// </summary>
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[JsonPropertyName("priceRangeVariancePercent")]
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public double PriceRangeVariancePercent { get; set; }
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/// <summary>
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/// Min rouble price for an offer to be considered for turning into a barter
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/// </summary>
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[JsonPropertyName("minRoubleCostToBecomeBarter")]
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public double MinRoubleCostToBecomeBarter { get; set; }
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/// <summary>
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/// Should barter offers only single stack
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/// </summary>
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[JsonPropertyName("makeSingleStackOnly")]
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public bool MakeSingleStackOnly { get; set; }
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/// <summary>
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/// Item Tpls to never be turned into a barter
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/// </summary>
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[JsonPropertyName("itemTypeBlacklist")]
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public required HashSet<MongoId> ItemTypeBlacklist { get; set; }
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}
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public record PackDetails
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{
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/// <summary>
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/// Percentage change an offer is listed as a pack
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/// </summary>
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[JsonPropertyName("chancePercent")]
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public double ChancePercent { get; set; }
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/// <summary>
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/// Min number of required items for a pack
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/// </summary>
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[JsonPropertyName("itemCountMin")]
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public int ItemCountMin { get; set; }
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/// <summary>
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/// Max number of required items for a pack
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/// </summary>
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[JsonPropertyName("itemCountMax")]
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public int ItemCountMax { get; set; }
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/// <summary>
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/// item types to allow being a pack
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/// </summary>
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[JsonPropertyName("itemTypeWhitelist")]
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public required HashSet<MongoId> ItemTypeWhitelist { get; set; }
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}
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public record OfferAdjustment
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{
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/// <summary>
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/// Shuld offer price be adjusted when below handbook price
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/// </summary>
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[JsonPropertyName("adjustPriceWhenBelowHandbookPrice")]
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public bool AdjustPriceWhenBelowHandbookPrice { get; set; }
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/// <summary>
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/// How big a percentage difference does price need to vary from handbook to be considered for adjustment
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/// </summary>
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[JsonPropertyName("maxPriceDifferenceBelowHandbookPercent")]
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public double MaxPriceDifferenceBelowHandbookPercent { get; set; }
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/// <summary>
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/// How much to multiply the handbook price to get the new price
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/// </summary>
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[JsonPropertyName("handbookPriceMultiplier")]
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public double HandbookPriceMultiplier { get; set; }
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/// <summary>
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/// What is the minimum rouble price to consider adjusting price of item
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/// </summary>
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[JsonPropertyName("priceThresholdRub")]
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public double PriceThresholdRub { get; set; }
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}
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public record Condition
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{
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/// <summary>
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/// Percentage change durability is altered
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/// </summary>
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[JsonPropertyName("conditionChance")]
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public double ConditionChance { get; set; }
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[JsonPropertyName("current")]
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public required MinMax<double> Current { get; set; }
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[JsonPropertyName("max")]
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public required MinMax<double> Max { get; set; }
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[JsonPropertyName("_name")]
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public string? Name { get; set; }
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}
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public record RagfairBlacklist
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{
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/// <summary>
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/// Damaged ammo packs
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/// </summary>
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[JsonPropertyName("damagedAmmoPacks")]
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public bool DamagedAmmoPacks { get; set; }
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/// <summary>
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/// Custom blacklist for item Tpls
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/// </summary>
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[JsonPropertyName("custom")]
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public required HashSet<MongoId> Custom { get; set; }
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/// <summary>
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/// BSG blacklist a large number of items from flea, true = use blacklist
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/// </summary>
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[JsonPropertyName("enableBsgList")]
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public bool EnableBsgList { get; set; }
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/// <summary>
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/// Should quest items be blacklisted from flea
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/// </summary>
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[JsonPropertyName("enableQuestList")]
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public bool EnableQuestList { get; set; }
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/// <summary>
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/// Should trader items that are blacklisted by bsg be listed on flea
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/// </summary>
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[JsonPropertyName("traderItems")]
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public bool TraderItems { get; set; }
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/// <summary>
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/// Maximum level an armor plate can be found in a flea-listed armor item
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/// </summary>
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[JsonPropertyName("armorPlate")]
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public required ArmorPlateBlacklistSettings ArmorPlate { get; set; }
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/// <summary>
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/// Should specific categories be blacklisted from the flea, true = use blacklist
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/// </summary>
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[JsonPropertyName("enableCustomItemCategoryList")]
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public bool EnableCustomItemCategoryList { get; set; }
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/// <summary>
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/// Custom category blacklist for parent Ids
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/// </summary>
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[JsonPropertyName("customItemCategoryList")]
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public required HashSet<MongoId> CustomItemCategoryList { get; set; }
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}
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public record ArmorPlateBlacklistSettings
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{
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/// <summary>
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/// Max level of plates an armor can have without being removed
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/// </summary>
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[JsonPropertyName("maxProtectionLevel")]
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public int MaxProtectionLevel { get; set; }
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/// <summary>
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/// Item slots to NOT remove from items on flea
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/// </summary>
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[JsonPropertyName("ignoreSlots")]
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public required HashSet<string> IgnoreSlots { get; set; }
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}
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public record UnreasonableModPrices
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{
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/// <summary>
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/// Enable a system that adjusts very high ragfair prices to be below a max multiple of items the handbook values
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/// </summary>
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[JsonPropertyName("enabled")]
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public bool Enabled { get; set; }
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/// <summary>
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/// Multiplier to start adjusting item values from, e.g. a value of 10 means any value over 10x the handbook price gets adjusted
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/// </summary>
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[JsonPropertyName("handbookPriceOverMultiplier")]
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public int HandbookPriceOverMultiplier { get; set; }
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/// <summary>
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/// The new multiplier for items found using above property, e.g. a value of 4 means set items price to 4x handbook price
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/// </summary>
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[JsonPropertyName("newPriceHandbookMultiplier")]
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public int NewPriceHandbookMultiplier { get; set; }
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[JsonPropertyName("itemType")]
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public string? ItemType { get; set; }
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}
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public record ArmorSettings
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{
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/// <summary>
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/// % chance / 100 that armor plates will be removed from an offer before listing
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/// </summary>
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[JsonPropertyName("removeRemovablePlateChance")]
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public int RemoveRemovablePlateChance { get; set; }
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/// <summary>
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/// What slots are to be removed when removeRemovablePlateChance is true
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/// </summary>
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[JsonPropertyName("plateSlotIdToRemovePool")]
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public HashSet<string> PlateSlotIdToRemovePool { get; set; }
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}
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public record TieredFlea
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{
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[JsonPropertyName("enabled")]
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public bool Enabled { get; set; }
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/// <summary>
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/// key: tpl, value: playerlevel
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/// </summary>
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[JsonPropertyName("unlocksTpl")]
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public required Dictionary<MongoId, int> UnlocksTpl { get; set; }
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/// <summary>
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/// key: item type id, value: playerlevel
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/// </summary>
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[JsonPropertyName("unlocksType")]
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public required Dictionary<MongoId, int> UnlocksType { get; set; }
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[JsonPropertyName("ammoTplUnlocks")]
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public Dictionary<MongoId, int>? AmmoTplUnlocks { get; set; }
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[JsonPropertyName("ammoTiersEnabled")]
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public bool AmmoTiersEnabled { get; set; }
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}
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