Files
2025-08-21 09:46:00 +00:00

79 lines
2.1 KiB
C#

using System.Text.Json.Serialization;
namespace SPTarkov.Server.Core.Models.Spt.Config;
public record LostOnDeathConfig : BaseConfig
{
[JsonPropertyName("kind")]
public override string Kind { get; set; } = "spt-lostondeath";
/// <summary>
/// What equipment in each slot should be lost on death
/// </summary>
[JsonPropertyName("equipment")]
public required LostEquipment Equipment { get; set; }
/// <summary>
/// Should special slot items be removed from quest inventory on death e.g. wifi camera/markers
/// </summary>
[JsonPropertyName("specialSlotItems")]
public bool SpecialSlotItems { get; set; }
/// <summary>
/// Should quest items be removed from quest inventory on death
/// </summary>
[JsonPropertyName("questItems")]
public bool QuestItems { get; set; }
[JsonPropertyName("wipeOnRaidStart")]
public bool WipeOnRaidStart { get; set; }
}
public record LostEquipment
{
[JsonPropertyName("ArmBand")]
public bool ArmBand { get; set; }
[JsonPropertyName("Headwear")]
public bool Headwear { get; set; }
[JsonPropertyName("Earpiece")]
public bool Earpiece { get; set; }
[JsonPropertyName("FaceCover")]
public bool FaceCover { get; set; }
[JsonPropertyName("ArmorVest")]
public bool ArmorVest { get; set; }
[JsonPropertyName("Eyewear")]
public bool Eyewear { get; set; }
[JsonPropertyName("TacticalVest")]
public bool TacticalVest { get; set; }
[JsonPropertyName("PocketItems")]
public bool PocketItems { get; set; }
[JsonPropertyName("Backpack")]
public bool Backpack { get; set; }
[JsonPropertyName("Holster")]
public bool Holster { get; set; }
[JsonPropertyName("FirstPrimaryWeapon")]
public bool FirstPrimaryWeapon { get; set; }
[JsonPropertyName("SecondPrimaryWeapon")]
public bool SecondPrimaryWeapon { get; set; }
[JsonPropertyName("Scabbard")]
public bool Scabbard { get; set; }
[JsonPropertyName("Compass")]
public bool Compass { get; set; }
[JsonPropertyName("SecuredContainer")]
public bool SecuredContainer { get; set; }
}