Files

58 lines
2.1 KiB
C#

using SPTarkov.Server.Core.Helpers;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Enums.Hideout;
namespace SPTarkov.Server.Core.Extensions;
public static class ProductionExtensions
{
/// <summary>
/// Has the craft completed
/// Ignores bitcoin farm/cultist circle as they're continuous crafts
/// </summary>
/// <param name="craft">Craft to check</param>
/// <returns>True when craft is complete</returns>
public static bool IsCraftComplete(this Production craft)
{
return craft.Progress >= craft.ProductionTime
&& !craft.IsCraftOfType(HideoutAreas.BitcoinFarm)
&& !craft.IsCraftOfType(HideoutAreas.CircleOfCultists);
}
/// <summary>
/// Is a craft from a particular hideout area
/// </summary>
/// <param name="craft">Craft to check</param>
/// <param name="hideoutType">Type to check craft against</param>
/// <returns>True if it is from that area</returns>
public static bool IsCraftOfType(this Production craft, HideoutAreas hideoutType)
{
switch (hideoutType)
{
case HideoutAreas.WaterCollector:
return craft.RecipeId == HideoutHelper.WaterCollectorId;
case HideoutAreas.BitcoinFarm:
return craft.RecipeId == HideoutHelper.BitcoinProductionId;
case HideoutAreas.ScavCase:
return craft.SptIsScavCase ?? false;
case HideoutAreas.CircleOfCultists:
return craft.SptIsCultistCircle ?? false;
default:
return false;
}
}
/// <summary>
/// Craft has completed, update its properties to reflect its new state
/// </summary>
/// <param name="production">Craft to update</param>
public static void FlagCultistCircleCraftAsComplete(this Production production)
{
production.AvailableForFinish = true;
// The client expects `Progress` to be 0, and `inProgress` to be false when a circle is complete
production.Progress = 0;
production.InProgress = false;
}
}