using System.Text.Json.Serialization; using SPTarkov.Server.Core.Models.Eft.Common; namespace SPTarkov.Server.Core.Models.Spt.Config; public record LootConfig : BaseConfig { [JsonPropertyName("kind")] public override string Kind { get; set; } = "spt-loot"; /// /// Spawn positions to add into a map, key=mapid /// [JsonPropertyName("looseLoot")] public required Dictionary LooseLoot { get; set; } /// /// Loose loot probability adjustments to apply on game start /// [JsonPropertyName("looseLootSpawnPointAdjustments")] public required Dictionary> LooseLootSpawnPointAdjustments { get; set; } }