using Core.Models.Eft.Common;
using Core.Models.Eft.Common.Request;
using Core.Models.Eft.HttpResponse;
using Core.Models.Eft.Notifier;
namespace Core.Callbacks;
public class NotifierCallbacks
{
public NotifierCallbacks()
{
}
/**
* If we don't have anything to send, it's ok to not send anything back
* because notification requests can be long-polling. In fact, we SHOULD wait
* until we actually have something to send because otherwise we'd spam the client
* and the client would abort the connection due to spam.
*/
public void SendNotification(string sessionID, object req, object resp, object data) // TODO: no types were given
{
throw new NotImplementedException();
}
///
/// Handle push/notifier/get
/// Handle push/notifier/getwebsocket
/// TODO: removed from client?
///
///
///
///
///
///
public GetBodyResponseData> GetNotifier(string url, object info, string sessionID) // TODO: no types were given
{
throw new NotImplementedException();
}
///
/// Handle client/notifier/channel/create
///
///
///
///
///
///
public GetBodyResponseData CreateNotifierChannel(string url, EmptyRequestData info, string sessionID)
{
throw new NotImplementedException();
}
///
/// Handle client/game/profile/select
///
///
///
///
///
///
public GetBodyResponseData SelectProfile(string url, UIDRequestData info, string sessionID)
{
throw new NotImplementedException();
}
public string Notify(string url, object info, string sessionID) // TODO: no types were given
{
throw new NotImplementedException();
}
}