using Core.Models.Eft.Common.Tables; using System.Text.Json.Serialization; using Core.Models.Eft.Profile; namespace Core.Models.Spt.Templates; public class Templates { [JsonPropertyName("character")] public List Character { get; set; } [JsonPropertyName("customisationStorage")] public List CustomisationStorage { get; set; } [JsonPropertyName("items")] public Dictionary Items { get; set; } [JsonPropertyName("prestige")] public Prestige Prestige { get; set; } [JsonPropertyName("quests")] public Dictionary Quests { get; set; } [JsonPropertyName("repeatableQuests")] public RepeatableQuestDatabase RepeatableQuests { get; set; } [JsonPropertyName("handbook")] public HandbookBase Handbook { get; set; } [JsonPropertyName("customization")] public Dictionary Customization { get; set; } /** The profile templates listed in the launcher on profile creation, split by account type (e.g. Standard) then side (e.g. bear/usec) */ [JsonPropertyName("profiles")] public ProfileTemplates Profiles { get; set; } /** Flea prices of items - gathered from online flea market dump */ [JsonPropertyName("prices")] public Dictionary Prices { get; set; } /** Default equipment loadouts that show on main inventory screen */ [JsonPropertyName("defaultEquipmentPresets")] public List DefaultEquipmentPresets { get; set; } /** Achievements */ [JsonPropertyName("achievements")] public List Achievements { get; set; } /** Location services data */ [JsonPropertyName("locationServices")] public LocationServices LocationServices { get; set; } }