using System.Text.Json.Serialization;
using Core.Models.Eft.Common.Tables;
using Core.Models.Spt.Config;
namespace Core.Models.Spt.Bots;
public class GenerateEquipmentProperties
{
///
/// Root Slot being generated
///
[JsonPropertyName("rootEquipmentSlot")]
public string RootEquipmentSlot { get; set; }
///
/// Equipment pool for root slot being generated
///
[JsonPropertyName("rootEquipmentPool")]
public Dictionary RootEquipmentPool { get; set; }
[JsonPropertyName("modPool")]
public GlobalMods ModPool { get; set; }
///
/// Dictionary of mod items and their chance to spawn for this bot type
///
[JsonPropertyName("spawnChances")]
public Chances SpawnChances { get; set; }
///
/// Bot-specific properties
///
[JsonPropertyName("botData")]
public BotData BotData { get; set; }
[JsonPropertyName("inventory")]
public BotBaseInventory Inventory { get; set; }
[JsonPropertyName("botEquipmentConfig")]
public EquipmentFilters BotEquipmentConfig { get; set; }
///
/// Settings from bot.json to adjust how item is generated
///
[JsonPropertyName("randomisationDetails")]
public RandomisationDetails RandomisationDetails { get; set; }
///
/// OPTIONAL - Do not generate mods for tpls in this array
///
[JsonPropertyName("generateModsBlacklist")]
public List GenerateModsBlacklist { get; set; }
[JsonPropertyName("generatingPlayerLevel")]
public int GeneratingPlayerLevel { get; set; }
}