using System.Text.Json.Serialization; using Core.Models.Eft.Common.Tables; namespace Core.Models.Eft.PresetBuild; public class PresetBuildActionRequestData { [JsonPropertyName("Action")] public string? Action { get; set; } [JsonPropertyName("Id")] public string? Id { get; set; } /** name of preset given by player */ [JsonPropertyName("Name")] public string? Name { get; set; } [JsonPropertyName("Root")] public string? Root { get; set; } [JsonPropertyName("Items")] public List? Items { get; set; } }