using Core.Models.Eft.Common.Tables;
namespace Core.Generators;
public class PMCLootGenerator
{
public PMCLootGenerator()
{
}
///
/// Create a List of loot items a PMC can have in their pockets
///
///
/// Dictionary of string and number
public Dictionary GeneratePMCPocketLootPool(string botRole)
{
throw new NotImplementedException();
}
///
/// Create a List of loot items a PMC can have in their vests
///
///
/// Dictionary of string and number
public Dictionary GeneratePMCVestLootPool(string botRole)
{
throw new NotImplementedException();
}
///
/// Check if item has a width/height that lets it fit into a 2x2 slot
/// 1x1 / 1x2 / 2x1 / 2x2
///
/// Item to check size of
/// true if it fits
protected bool ItemFitsInto2By2Slot(TemplateItem item)
{
throw new NotImplementedException();
}
///
/// Check if item has a width/height that lets it fit into a 1x2 slot
/// 1x1 / 1x2 / 2x1
///
/// Item to check size of
/// true if it fits
protected bool ItemFitsInto1By2Slot(TemplateItem item)
{
throw new NotImplementedException();
}
///
/// Create a List of loot items a PMC can have in their backpack
///
///
/// Dictionary of string and number
public Dictionary GeneratePMCBackpackLootPool(string botRole)
{
throw new NotImplementedException();
}
}