using Core.Models.Eft.Common.Tables; namespace Core.Generators; public class PMCLootGenerator { public PMCLootGenerator() { } /// /// Create a List of loot items a PMC can have in their pockets /// /// /// Dictionary of string and number public Dictionary GeneratePMCPocketLootPool(string botRole) { throw new NotImplementedException(); } /// /// Create a List of loot items a PMC can have in their vests /// /// /// Dictionary of string and number public Dictionary GeneratePMCVestLootPool(string botRole) { throw new NotImplementedException(); } /// /// Check if item has a width/height that lets it fit into a 2x2 slot /// 1x1 / 1x2 / 2x1 / 2x2 /// /// Item to check size of /// true if it fits protected bool ItemFitsInto2By2Slot(TemplateItem item) { throw new NotImplementedException(); } /// /// Check if item has a width/height that lets it fit into a 1x2 slot /// 1x1 / 1x2 / 2x1 /// /// Item to check size of /// true if it fits protected bool ItemFitsInto1By2Slot(TemplateItem item) { throw new NotImplementedException(); } /// /// Create a List of loot items a PMC can have in their backpack /// /// /// Dictionary of string and number public Dictionary GeneratePMCBackpackLootPool(string botRole) { throw new NotImplementedException(); } }