using Core.Helpers; using Core.Models.Eft.Common; using Core.Models.Eft.Common.Tables; using Core.Models.Eft.Prestige; using Core.Models.Eft.Profile; using Core.Models.Utils; using Core.Servers; using Core.Services; using SptCommon.Annotations; namespace Core.Controllers; [Injectable] public class PrestigeController( ISptLogger _logger, ProfileHelper _profileHelper, DatabaseService _databaseService, SaveServer _saveServer ) { /// /// Handle /client/prestige/list /// Get a collection of all possible prestiges /// /// Session/Player id /// Prestige public Prestige GetPrestige( string sessionId) { return _databaseService.GetTemplates().Prestige; } /// /// Handle /client/prestige/obtain /// Going to Prestige 1 grants the below /// /// 5% of skills should be transferred over /// 5% of mastering should be transferred over /// Earned achievements should be transferred over /// Profile stats should be transferred over /// Prestige progress should be transferred over /// Items and rewards for Prestige 1 /// /// Going to Prestige 2 grants the below /// /// 10% of skills should be transfered over /// 10% of mastering should be transfered over /// Earned achievements should be transfered over /// Profile stats should be transfered over /// Prestige progress should be transfered over /// Items and rewards for Prestige 2 /// /// Each time resetting the below /// /// Trader standing /// Task progress /// Character level /// Stash /// Hideout progress /// /// /// public void ObtainPrestige( string sessionId, ObtainPrestigeRequestList request) { var profile = _profileHelper.GetFullProfile(sessionId); if (profile is not null) { var pendingPrestige = new PendingPrestige { PrestigeLevel = profile.CharacterData.PmcData.Info.PrestigeLevel + 1, Items = request }; profile.SptData.PendingPrestige = pendingPrestige; profile.ProfileInfo.IsWiped = true; _saveServer.SaveProfile(sessionId); } } }