using Core.Annotations; using Core.Helpers; using Core.Models.Enums; namespace Core.Generators.WeaponGen.Implementations; [Injectable] public class UbglExternalMagGen : InventoryMagGen, IInventoryMagGen { private readonly BotWeaponGeneratorHelper _botWeaponGeneratorHelper; public UbglExternalMagGen ( BotWeaponGeneratorHelper botWeaponGeneratorHelper ) { _botWeaponGeneratorHelper = botWeaponGeneratorHelper; } public int GetPriority() { return 1; } public bool CanHandleInventoryMagGen(InventoryMagGen inventoryMagGen) { return inventoryMagGen.GetWeaponTemplate().Parent == BaseClasses.UBGL; } public void Process(InventoryMagGen inventoryMagGen) { var bulletCount = _botWeaponGeneratorHelper.GetRandomizedBulletCount( inventoryMagGen.GetMagCount(), inventoryMagGen.GetMagazineTemplate() ); _botWeaponGeneratorHelper.AddAmmoIntoEquipmentSlots( inventoryMagGen.GetAmmoTemplate().Id, (int)bulletCount, inventoryMagGen.GetPmcInventory(), [EquipmentSlots.TacticalVest.ToString()] ); } }