using Core.Context; using Core.Generators; using Core.Helpers; using Core.Models.Eft.Common; using Core.Models.Eft.Common.Tables; using Core.Models.Eft.Match; using Core.Models.Eft.Profile; using Core.Models.Eft.Quests; using Core.Models.Enums; using Core.Models.Spt.Config; using Core.Models.Spt.Location; using Core.Models.Utils; using Core.Servers; using Core.Utils; using Core.Utils.Cloners; using SptCommon.Annotations; using LogLevel = Core.Models.Spt.Logging.LogLevel; namespace Core.Services; [Injectable(InjectionType.Singleton)] public class LocationLifecycleService { protected ApplicationContext _applicationContext; protected BotGenerationCacheService _botGenerationCacheService; protected BotLootCacheService _botLootCacheService; protected BotNameService _botNameService; protected ICloner _cloner; protected ConfigServer _configServer; protected DatabaseService _databaseService; protected HashUtil _hashUtil; protected HealthHelper _healthHelper; protected HideoutConfig _hideoutConfig; protected InRaidConfig _inRaidConfig; protected InRaidHelper _inRaidHelper; protected InsuranceService _insuranceService; protected LocalisationService _localisationService; protected LocationConfig _locationConfig; protected LocationLootGenerator _locationLootGenerator; protected ISptLogger _logger; protected LootGenerator _lootGenerator; protected MailSendService _mailSendService; protected MatchBotDetailsCacheService _matchBotDetailsCacheService; protected PlayerScavGenerator _playerScavGenerator; protected PmcChatResponseService _pmcChatResponseService; protected PmcWaveGenerator _pmcWaveGenerator; protected PmcConfig _pmcConfig; protected ProfileHelper _profileHelper; protected QuestHelper _questHelper; protected RagfairConfig _ragfairConfig; protected RaidTimeAdjustmentService _raidTimeAdjustmentService; protected RandomUtil _randomUtil; protected RewardHelper _rewardHelper; protected SaveServer _saveServer; protected TimeUtil _timeUtil; protected TraderConfig _traderConfig; protected TraderHelper _traderHelper; public LocationLifecycleService( ISptLogger logger, RewardHelper rewardHelper, ConfigServer configServer, TimeUtil timeUtil, DatabaseService databaseService, ProfileHelper profileHelper, HashUtil hashUtil, ApplicationContext applicationContext, BotGenerationCacheService botGenerationCacheService, BotNameService botNameService, ICloner cloner, RaidTimeAdjustmentService raidTimeAdjustmentService, LocationLootGenerator locationLootGenerator, LocalisationService localisationService, BotLootCacheService botLootCacheService, LootGenerator lootGenerator, MailSendService mailSendService, TraderHelper traderHelper, RandomUtil randomUtil, InRaidHelper inRaidHelper, PlayerScavGenerator playerScavGenerator, SaveServer saveServer, HealthHelper healthHelper, PmcChatResponseService pmcChatResponseService, PmcWaveGenerator pmcWaveGenerator, QuestHelper questHelper, InsuranceService insuranceService, MatchBotDetailsCacheService matchBotDetailsCacheService ) { _logger = logger; _rewardHelper = rewardHelper; _configServer = configServer; _timeUtil = timeUtil; _databaseService = databaseService; _profileHelper = profileHelper; _hashUtil = hashUtil; _applicationContext = applicationContext; _botGenerationCacheService = botGenerationCacheService; _botNameService = botNameService; _cloner = cloner; _raidTimeAdjustmentService = raidTimeAdjustmentService; _locationLootGenerator = locationLootGenerator; _localisationService = localisationService; _botLootCacheService = botLootCacheService; _lootGenerator = lootGenerator; _mailSendService = mailSendService; _traderHelper = traderHelper; _randomUtil = randomUtil; _inRaidHelper = inRaidHelper; _playerScavGenerator = playerScavGenerator; _saveServer = saveServer; _healthHelper = healthHelper; _pmcChatResponseService = pmcChatResponseService; _pmcWaveGenerator = pmcWaveGenerator; _questHelper = questHelper; _insuranceService = insuranceService; _matchBotDetailsCacheService = matchBotDetailsCacheService; _locationConfig = _configServer.GetConfig(); _inRaidConfig = _configServer.GetConfig(); _traderConfig = _configServer.GetConfig(); _ragfairConfig = _configServer.GetConfig(); _hideoutConfig = _configServer.GetConfig(); _pmcConfig = _configServer.GetConfig(); } /** * Handle client/match/local/start */ public virtual StartLocalRaidResponseData StartLocalRaid(string sessionId, StartLocalRaidRequestData request) { _logger.Debug($"Starting: {request.Location}"); var playerProfile = _profileHelper.GetPmcProfile(sessionId); // Raid is starting, adjust run times to reduce server load while player is in raid _ragfairConfig.RunIntervalSeconds = _ragfairConfig.RunIntervalValues.InRaid; _hideoutConfig.RunIntervalSeconds = _hideoutConfig.RunIntervalValues.InRaid; var result = new StartLocalRaidResponseData { ServerId = $"{request.Location}.{request.PlayerSide} {_timeUtil.GetTimeStamp()}", // TODO - does this need to be more verbose - investigate client? ServerSettings = _databaseService.GetLocationServices(), // TODO - is this per map or global? Profile = new ProfileInsuredItems { InsuredItems = playerProfile.InsuredItems }, LocationLoot = GenerateLocationAndLoot(request.Location, !request.ShouldSkipLootGeneration ?? true), TransitionType = TransitionType.NONE, Transition = new Transition { TransitionType = TransitionType.NONE, TransitionRaidId = _hashUtil.Generate(), TransitionCount = 0, VisitedLocations = [] } }; // Only has value when transitioning into map from previous one if (request.Transition is not null) // TODO - why doesn't the raid after transit have any transit data? { result.Transition = request.Transition; } // Get data stored at end of previous raid (if any) var transitionData = _applicationContext .GetLatestValue(ContextVariableType.TRANSIT_INFO) ?.GetValue(); if (transitionData is not null) { _logger.Success($"Player: {sessionId} is in transit to {request.Location}"); result.Transition.TransitionType = TransitionType.COMMON; result.Transition.TransitionRaidId = transitionData.TransitionRaidId; result.Transition.TransitionCount += 1; // Used by client to determine infil location) - client adds the map player is transiting to later result.Transition.VisitedLocations.Add(transitionData.SptLastVisitedLocation); // Complete, clean up as no longer needed _applicationContext.ClearValues(ContextVariableType.TRANSIT_INFO); } // Apply changes from pmcConfig to bot hostility values AdjustBotHostilitySettings(result.LocationLoot); AdjustExtracts(request.PlayerSide, request.Location, result.LocationLoot); // Clear bot cache ready for bot generation call that occurs after this _botGenerationCacheService.ClearStoredBots(); _botNameService.ClearNameCache(); GC.Collect(GC.MaxGeneration, GCCollectionMode.Aggressive, true, true); return result; } /** * Replace map exits with scav exits when player is scavving * @param playerSide Players side (savage/usec/bear) * @param location id of map being loaded * @param locationData Maps location base data */ protected void AdjustExtracts(string playerSide, string location, LocationBase locationData) { var playerIsScav = playerSide.ToLower() == "savage"; if (!playerIsScav) { return; } // Get relevant extract data for map var mapExtracts = _databaseService.GetLocation(location)?.AllExtracts; if (mapExtracts is null) { _logger.Warning($"Unable to find map: {location} extract data, no adjustments made"); return; } // Find only scav extracts and overwrite existing exits with them var scavExtracts = mapExtracts.Where(extract => extract.Side.ToLower() == "scav").ToList(); if (scavExtracts.Count > 0) // Scav extracts found, use them { locationData.Exits.AddRange(scavExtracts); } } /** * Adjust the bot hostility values prior to entering a raid * @param location map to adjust values of */ protected void AdjustBotHostilitySettings(LocationBase location) { foreach (var botId in _pmcConfig.HostilitySettings) { var configHostilityChanges = _pmcConfig.HostilitySettings[botId.Key]; var locationBotHostilityDetails = location.BotLocationModifier.AdditionalHostilitySettings.FirstOrDefault( botSettings => string.Equals(botSettings.BotRole, botId.Key, StringComparison.OrdinalIgnoreCase) ); // No matching bot in config, skip if (locationBotHostilityDetails is null) { _logger.Warning($"No bot: {botId} hostility values found on: {location.Id}, can only edit existing. Skipping"); continue; } // Add new permanent enemies if they don't already exist if (configHostilityChanges.AdditionalEnemyTypes is not null) { foreach (var enemyTypeToAdd in configHostilityChanges.AdditionalEnemyTypes) { if (!locationBotHostilityDetails.AlwaysEnemies.Contains(enemyTypeToAdd)) { locationBotHostilityDetails.AlwaysEnemies.Add(enemyTypeToAdd); } } } // Add/edit chance settings if (configHostilityChanges.ChancedEnemies is not null) { locationBotHostilityDetails.ChancedEnemies = []; foreach (var chanceDetailsToApply in configHostilityChanges.ChancedEnemies) { var locationBotDetails = locationBotHostilityDetails.ChancedEnemies.FirstOrDefault( botChance => botChance.Role == chanceDetailsToApply.Role ); if (locationBotDetails is not null) // Existing { locationBotDetails.EnemyChance = chanceDetailsToApply.EnemyChance; } else // Add new { locationBotHostilityDetails.ChancedEnemies.Add(chanceDetailsToApply); } } } // Add new permanent friends if they don't already exist if (configHostilityChanges.AdditionalFriendlyTypes is not null) { locationBotHostilityDetails.AlwaysFriends = []; foreach (var friendlyTypeToAdd in configHostilityChanges.AdditionalFriendlyTypes) { if (!locationBotHostilityDetails.AlwaysFriends.Contains(friendlyTypeToAdd)) { locationBotHostilityDetails.AlwaysFriends.Add(friendlyTypeToAdd); } } } // Adjust vs bear hostility chance if (configHostilityChanges.BearEnemyChance is not null) { locationBotHostilityDetails.BearEnemyChance = configHostilityChanges.BearEnemyChance; } // Adjust vs usec hostility chance if (configHostilityChanges.UsecEnemyChance is not null) { locationBotHostilityDetails.UsecEnemyChance = configHostilityChanges.UsecEnemyChance; } // Adjust vs savage hostility chance if (configHostilityChanges.SavageEnemyChance is not null) { locationBotHostilityDetails.SavageEnemyChance = configHostilityChanges.SavageEnemyChance; } // Adjust vs scav hostility behaviour if (configHostilityChanges.SavagePlayerBehaviour is not null) { locationBotHostilityDetails.SavagePlayerBehaviour = configHostilityChanges.SavagePlayerBehaviour; } } } /** * Generate a maps base location (cloned) and loot * @param name Map name * @param generateLoot OPTIONAL - Should loot be generated for the map before being returned * @returns LocationBase */ protected LocationBase GenerateLocationAndLoot(string name, bool generateLoot = true) { var location = _databaseService.GetLocation(name); var locationBaseClone = _cloner.Clone(location.Base); // Update datetime property to now locationBaseClone.UnixDateTime = _timeUtil.GetTimeStamp(); // Don't generate loot for hideout if (name.ToLower() == "hideout") { return locationBaseClone; } // Only requested base data, not loot if (!generateLoot) { return locationBaseClone; } // Add cusom pmcs to map every time its run _pmcWaveGenerator.ApplyWaveChangesToMap(locationBaseClone); // Adjust raid based on whether this is a scav run LocationConfig? locationConfigClone = null; var raidAdjustments = _applicationContext .GetLatestValue(ContextVariableType.RAID_ADJUSTMENTS) ?.GetValue(); if (raidAdjustments is not null) { locationConfigClone = _cloner.Clone(_locationConfig); // Clone values so they can be used to reset originals later _raidTimeAdjustmentService.MakeAdjustmentsToMap(raidAdjustments, locationBaseClone); } var staticAmmoDist = _cloner.Clone(location.StaticAmmo); // Create containers and add loot to them var staticLoot = _locationLootGenerator.GenerateStaticContainers(locationBaseClone, staticAmmoDist); locationBaseClone.Loot.AddRange(staticLoot); // Add dynamic loot to output loot var dynamicLootDistClone = _cloner.Clone(location.LooseLoot.Value); var dynamicSpawnPoints = _locationLootGenerator.GenerateDynamicLoot( dynamicLootDistClone, staticAmmoDist, name.ToLower() ); // Push chosen spawn points into returned object foreach (var spawnPoint in dynamicSpawnPoints) { locationBaseClone.Loot.Add(spawnPoint); } // Done generating, log results _logger.Success( _localisationService.GetText("location-dynamic_items_spawned_success", dynamicSpawnPoints.Count) ); _logger.Success(_localisationService.GetText("location-generated_success", name)); // Reset loot multipliers back to original values if (raidAdjustments is not null && locationConfigClone is not null) { _logger.Debug("Resetting loot multipliers back to their original values"); _locationConfig.StaticLootMultiplier = locationConfigClone.StaticLootMultiplier; _locationConfig.LooseLootMultiplier = locationConfigClone.LooseLootMultiplier; _applicationContext.ClearValues(ContextVariableType.RAID_ADJUSTMENTS); } return locationBaseClone; } /** * Handle client/match/local/end */ public virtual void EndLocalRaid(string sessionId, EndLocalRaidRequestData request) { // Clear bot loot cache _botLootCacheService.ClearCache(); var fullProfile = _profileHelper.GetFullProfile(sessionId); var pmcProfile = fullProfile.CharacterData.PmcData; var scavProfile = fullProfile.CharacterData.ScavData; // TODO: // Quest status? // stats/eft/aggressor - weird values (EFT.IProfileDataContainer.Nickname) if (_logger.IsLogEnabled(LogLevel.Debug)) { _logger.Debug($"Raid: {request.ServerId} outcome: {request.Results.Result}"); } // Reset flea interval time to out-of-raid value _ragfairConfig.RunIntervalSeconds = _ragfairConfig.RunIntervalValues.OutOfRaid; _hideoutConfig.RunIntervalSeconds = _hideoutConfig.RunIntervalValues.OutOfRaid; // ServerId has various info stored in it, delimited by a period var serverDetails = request.ServerId.Split("."); var locationName = serverDetails[0].ToLower(); var isPmc = serverDetails[1].ToLower().Contains("pmc"); var mapBase = _databaseService.GetLocation(locationName).Base; var isDead = IsPlayerDead(request.Results); var isTransfer = IsMapToMapTransfer(request.Results); var isSurvived = IsPlayerSurvived(request.Results); // Handle items transferred via BTR or transit to player mailbox HandleItemTransferEvent(sessionId, request); // Player is moving between maps if (isTransfer && request.LocationTransit is not null) { // Manually store the map player just left request.LocationTransit.SptLastVisitedLocation = locationName; // TODO - Persist each players last visited location history over multiple transits, e.g using InMemoryCacheService, need to take care to not let data get stored forever // Store transfer data for later use in `startLocalRaid()` when next raid starts request.LocationTransit.SptExitName = request.Results.ExitName; _applicationContext.AddValue(ContextVariableType.TRANSIT_INFO, request.LocationTransit); } if (!isPmc) { HandlePostRaidPlayerScav(sessionId, pmcProfile, scavProfile, isDead, isTransfer, request); return; } HandlePostRaidPmc( sessionId, fullProfile, scavProfile, isDead, isSurvived, isTransfer, request, locationName ); // Handle car extracts if (ExtractWasViaCar(request.Results.ExitName)) { HandleCarExtract(request.Results.ExitName, pmcProfile, sessionId); } // Handle coop exit if ( request.Results.ExitName is not null && ExtractTakenWasCoop(request.Results.ExitName) && _traderConfig.Fence.CoopExtractGift.SendGift ) { HandleCoopExtract(sessionId, pmcProfile, request.Results.ExitName); SendCoopTakenFenceMessage(sessionId); } } private void SendCoopTakenFenceMessage(string sessionId) { // Generate reward for taking coop extract var loot = _lootGenerator.CreateRandomLoot(_traderConfig.Fence.CoopExtractGift); var mailableLoot = new List(); var parentId = _hashUtil.Generate(); foreach (var item in loot) { item.ParentId = parentId; mailableLoot.Add(item); } // Send message from fence giving player reward generated above _mailSendService.SendLocalisedNpcMessageToPlayer( sessionId, _traderHelper.GetValidTraderIdByEnumValue(Traders.FENCE), MessageType.MESSAGE_WITH_ITEMS, _randomUtil.GetArrayValue(_traderConfig.Fence.CoopExtractGift.MessageLocaleIds), mailableLoot, _timeUtil.GetHoursAsSeconds(_traderConfig.Fence.CoopExtractGift.GiftExpiryHours) ); } /** * Was extract by car * @param extractName name of extract * @returns True if extract was by car */ protected bool ExtractWasViaCar(string extractName) { // exit name is undefined on death if (extractName is null) { return false; } if (extractName.ToLower().Contains("v-ex")) { return true; } return _inRaidConfig.CarExtracts.Contains(extractName.Trim()); } /** * Handle when a player extracts using a car - Add rep to fence * @param extractName name of the extract used * @param pmcData Player profile * @param sessionId Session id */ protected void HandleCarExtract(string extractName, PmcData pmcData, string sessionId) { pmcData.CarExtractCounts?.TryAdd(extractName, 0); // Increment extract count value pmcData.CarExtractCounts[extractName] += 1; var newFenceStanding = GetFenceStandingAfterExtract( pmcData, _inRaidConfig.CarExtractBaseStandingGain, pmcData.CarExtractCounts[extractName] ); var fenceId = Traders.FENCE; pmcData.TradersInfo[fenceId].Standing = newFenceStanding; // Check if new standing has leveled up trader _traderHelper.LevelUp(fenceId, pmcData); pmcData.TradersInfo[fenceId].LoyaltyLevel = Math.Max((int) pmcData.TradersInfo[fenceId].LoyaltyLevel, 1); _logger.Debug($"Car extract: {extractName} used, total times taken: {pmcData.CarExtractCounts[extractName]}"); // Copy updated fence rep values into scav profile to ensure consistency var scavData = _profileHelper.GetScavProfile(sessionId); scavData.TradersInfo[fenceId].Standing = pmcData.TradersInfo[fenceId].Standing; scavData.TradersInfo[fenceId].LoyaltyLevel = pmcData.TradersInfo[fenceId].LoyaltyLevel; } /** * Handle when a player extracts using a coop extract - add rep to fence * @param sessionId Session/player id * @param pmcData Profile * @param extractName Name of extract taken */ protected void HandleCoopExtract(string sessionId, PmcData pmcData, string extractName) { pmcData.CoopExtractCounts?.TryAdd(extractName, 0); pmcData.CoopExtractCounts[extractName] += 1; var newFenceStanding = GetFenceStandingAfterExtract( pmcData, _inRaidConfig.CoopExtractBaseStandingGain, pmcData.CoopExtractCounts[extractName] ); var fenceId = Traders.FENCE; pmcData.TradersInfo[fenceId].Standing = newFenceStanding; // Check if new standing has leveled up trader _traderHelper.LevelUp(fenceId, pmcData); pmcData.TradersInfo[fenceId].LoyaltyLevel = Math.Max((int) pmcData.TradersInfo[fenceId].LoyaltyLevel, 1); _logger.Debug($"COOP extract: {extractName} used"); // Copy updated fence rep values into scav profile to ensure consistency var scavData = _profileHelper.GetScavProfile(sessionId); scavData.TradersInfo[fenceId].Standing = pmcData.TradersInfo[fenceId].Standing; scavData.TradersInfo[fenceId].LoyaltyLevel = pmcData.TradersInfo[fenceId].LoyaltyLevel; } /** * Get the fence rep gain from using a car or coop extract * @param pmcData Profile * @param baseGain amount gained for the first extract * @param extractCount Number of times extract was taken * @returns Fence standing after taking extract */ protected double GetFenceStandingAfterExtract(PmcData pmcData, double baseGain, double extractCount) { var fenceId = Traders.FENCE; var fenceStanding = pmcData.TradersInfo[fenceId].Standing; // get standing after taking extract x times, x.xx format, gain from extract can be no smaller than 0.01 fenceStanding += Math.Max(baseGain / extractCount, 0.01); // Ensure fence loyalty level is not above/below the range -7 to 15 var newFenceStanding = Math.Min(Math.Max((double) fenceStanding, -7), 15); _logger.Debug($"Old vs new fence standing: {pmcData.TradersInfo[fenceId].Standing}, {newFenceStanding}"); return Math.Round(newFenceStanding, 2); } /** * Did player take a COOP extract * @param extractName Name of extract player took * @returns True if coop extract */ protected bool ExtractTakenWasCoop(string extractName) { // No extract name, not a coop extract if (extractName is null) { return false; } return _inRaidConfig.CoopExtracts.Contains(extractName.Trim()); } protected void HandlePostRaidPlayerScav( string sessionId, PmcData pmcProfile, PmcData scavProfile, bool isDead, bool isTransfer, EndLocalRaidRequestData request) { var postRaidProfile = request.Results.Profile; if (isTransfer) // We want scav inventory to persist into next raid when pscav is moving between maps { _inRaidHelper.SetInventory(sessionId, scavProfile, postRaidProfile, true, isTransfer); } scavProfile.Info.Level = request.Results.Profile.Info.Level; scavProfile.Skills = request.Results.Profile.Skills; scavProfile.Stats = request.Results.Profile.Stats; scavProfile.Encyclopedia = request.Results.Profile.Encyclopedia; scavProfile.TaskConditionCounters = request.Results.Profile.TaskConditionCounters; scavProfile.SurvivorClass = request.Results.Profile.SurvivorClass; // Scavs dont have achievements, but copy anyway scavProfile.Achievements = request.Results.Profile.Achievements; scavProfile.Info.Experience = request.Results.Profile.Info.Experience; // Must occur after experience is set and stats copied over scavProfile.Stats.Eft.TotalSessionExperience = 0; ApplyTraderStandingAdjustments(scavProfile.TradersInfo, request.Results.Profile.TradersInfo); // Clamp fence standing within -7 to 15 range var fenceMax = _traderConfig.Fence.PlayerRepMax; // 15 var fenceMin = _traderConfig.Fence.PlayerRepMin; //-7 var currentFenceStanding = request.Results.Profile.TradersInfo[Traders.FENCE].Standing; scavProfile.TradersInfo[Traders.FENCE].Standing = Math.Min(Math.Max((double) currentFenceStanding, fenceMin), fenceMax); // Successful extract as scav, give some rep if (IsPlayerSurvived(request.Results) && scavProfile.TradersInfo[Traders.FENCE].Standing < fenceMax) { scavProfile.TradersInfo[Traders.FENCE].Standing += _inRaidConfig.ScavExtractStandingGain; } // Copy scav fence values to PMC profile pmcProfile.TradersInfo[Traders.FENCE] = scavProfile.TradersInfo[Traders.FENCE]; if (ProfileHasConditionCounters(scavProfile)) // Scav quest progress needs to be moved to pmc so player can see it in menu / hand them in { MigrateScavQuestProgressToPmcProfile(scavProfile, pmcProfile); } // Must occur after encyclopedia updated MergePmcAndScavEncyclopedias(scavProfile, pmcProfile); // Remove skill fatigue values ResetSkillPointsEarnedDuringRaid(scavProfile.Skills.Common); // Scav died, regen scav loadout and reset timer if (isDead) { _playerScavGenerator.Generate(sessionId); } // Update last played property pmcProfile.Info.LastTimePlayedAsSavage = _timeUtil.GetTimeStamp(); // Force a profile save _saveServer.SaveProfile(sessionId); } /** * Scav quest progress isnt transferred automatically from scav to pmc, we do this manually * @param scavProfile Scav profile with quest progress post-raid * @param pmcProfile Server pmc profile to copy scav quest progress into */ private void MigrateScavQuestProgressToPmcProfile(PmcData scavProfile, PmcData pmcProfile) { foreach (var scavQuest in scavProfile.Quests) { var pmcQuest = pmcProfile.Quests.FirstOrDefault(quest => quest.QId == scavQuest.QId); if (pmcQuest is null) { _logger.Warning( _localisationService.GetText( "inraid-unable_to_migrate_pmc_quest_not_found_in_profile", scavQuest.QId ) ); continue; } // Get counters related to scav quest var matchingCounters = scavProfile.TaskConditionCounters.Where( counter => counter.Value.SourceId == scavQuest.QId ); if (matchingCounters is null) { continue; } // insert scav quest counters into pmc profile foreach (var counter in matchingCounters) { pmcProfile.TaskConditionCounters[counter.Value.Id] = counter.Value; } // Find Matching PMC Quest // Update Status and StatusTimer properties pmcQuest.Status = scavQuest.Status; pmcQuest.StatusTimers = scavQuest.StatusTimers; } } /** * Does provided profile contain any condition counters * @param profile Profile to check for condition counters * @returns Profile has condition counters */ protected bool ProfileHasConditionCounters(PmcData profile) { if (profile.TaskConditionCounters is null) { return false; } return profile.TaskConditionCounters.Count > 0; } /** * @param sessionId Player id * @param pmcProfile Pmc profile * @param scavProfile Scav profile * @param isDead Player died/got left behind in raid * @param isSurvived Not same as opposite of `isDead`, specific status * @param request * @param locationName */ protected void HandlePostRaidPmc( string sessionId, SptProfile fullProfile, PmcData scavProfile, bool isDead, bool isSurvived, bool isTransfer, EndLocalRaidRequestData request, string locationName) { var pmcProfile = fullProfile.CharacterData.PmcData; var postRaidProfile = request.Results.Profile; var preRaidProfileQuestDataClone = _cloner.Clone(pmcProfile.Quests); // MUST occur BEFORE inventory actions (setInventory()) occur // Player died, get quest items they lost for use later var lostQuestItems = _profileHelper.GetQuestItemsInProfile(postRaidProfile); // Update inventory _inRaidHelper.SetInventory(sessionId, pmcProfile, postRaidProfile, isSurvived, isTransfer); pmcProfile.Info.Level = postRaidProfile.Info.Level; pmcProfile.Skills = postRaidProfile.Skills; pmcProfile.Stats.Eft = postRaidProfile.Stats.Eft; pmcProfile.Encyclopedia = postRaidProfile.Encyclopedia; pmcProfile.TaskConditionCounters = postRaidProfile.TaskConditionCounters; pmcProfile.SurvivorClass = postRaidProfile.SurvivorClass; // MUST occur prior to profile achievements being overwritten by post-raid achievements ProcessAchievementRewards(fullProfile, postRaidProfile.Achievements); pmcProfile.Achievements = postRaidProfile.Achievements; pmcProfile.Quests = ProcessPostRaidQuests(postRaidProfile.Quests); // Handle edge case - must occur AFTER processPostRaidQuests() LightkeeperQuestWorkaround(sessionId, postRaidProfile.Quests, preRaidProfileQuestDataClone, pmcProfile); pmcProfile.WishList = postRaidProfile.WishList; pmcProfile.Info.Experience = postRaidProfile.Info.Experience; ApplyTraderStandingAdjustments(pmcProfile.TradersInfo, postRaidProfile.TradersInfo); // Must occur AFTER experience is set and stats copied over pmcProfile.Stats.Eft.TotalSessionExperience = 0; var fenceId = Traders.FENCE; // Clamp fence standing var currentFenceStanding = postRaidProfile.TradersInfo[fenceId].Standing; pmcProfile.TradersInfo[fenceId].Standing = Math.Min(Math.Max((double) currentFenceStanding, -7), 15); // Ensure it stays between -7 and 15 // Copy fence values to Scav scavProfile.TradersInfo[fenceId] = pmcProfile.TradersInfo[fenceId]; // MUST occur AFTER encyclopedia updated MergePmcAndScavEncyclopedias(pmcProfile, scavProfile); // Remove skill fatigue values ResetSkillPointsEarnedDuringRaid(pmcProfile.Skills.Common); // Handle temp, hydration, limb hp/effects _healthHelper.UpdateProfileHealthPostRaid(pmcProfile, postRaidProfile.Health, sessionId, isDead); // This must occur _BEFORE_ `deleteInventory`, as that method clears insured items HandleInsuredItemLostEvent(sessionId, pmcProfile, request, locationName); if (isDead) { if (lostQuestItems.Count > 0) // MUST occur AFTER quests have post raid quest data has been merged "processPostRaidQuests()" // Player is dead + had quest items, check and fix any broken find item quests { CheckForAndFixPickupQuestsAfterDeath(sessionId, lostQuestItems, pmcProfile.Quests); } if (postRaidProfile.Stats.Eft.Aggressor is not null) { _pmcChatResponseService.SendKillerResponse(sessionId, pmcProfile, postRaidProfile.Stats.Eft.Aggressor); } _inRaidHelper.DeleteInventory(pmcProfile, sessionId); _inRaidHelper.RemoveFiRStatusFromItemsInContainer(sessionId, pmcProfile, "SecuredContainer"); } // Must occur AFTER killer messages have been sent _matchBotDetailsCacheService.ClearCache(); var roles = new List { "pmcbear", "pmcusec" }; var victims = postRaidProfile.Stats.Eft.Victims.Where( victim => roles.Contains(victim.Role.ToLower()) ) .ToList(); if (victims?.Count > 0) // Player killed PMCs, send some mail responses to them { _pmcChatResponseService.SendVictimResponse(sessionId, victims, pmcProfile); } } protected void CheckForAndFixPickupQuestsAfterDeath( string sessionId, List lostQuestItems, List profileQuests ) { // Exclude completed quests var activeQuestIdsInProfile = profileQuests .Where(quest => quest.Status is QuestStatusEnum.AvailableForStart or QuestStatusEnum.Success) .Select(status => status.QId); // Get db details of quests we found above var questDb = _databaseService.GetQuests() .Values.Where( quest => activeQuestIdsInProfile.Contains(quest.Id) ); foreach (var lostItem in lostQuestItems) { var matchingConditionId = string.Empty; // Find a quest that has a FindItem condition that has the list items tpl as a target var matchingQuests = questDb.Where( quest => { var matchingCondition = quest.Conditions.AvailableForFinish.FirstOrDefault( questCondition => questCondition.ConditionType == "FindItem" && (questCondition.Target.IsList ? questCondition.Target.List : [questCondition.Target.Item]).Contains(lostItem.Template) ); if (matchingCondition is null) // Quest doesnt have a matching condition { return false; } // We found a condition, save id for later matchingConditionId = matchingCondition.Id; return true; } ) .ToList(); // Fail if multiple were found if (matchingQuests.Count != 1) { _logger.Error($"Unable to fix quest item: {lostItem}, {matchingQuests.Count} matching quests found, expected 1"); continue; } var matchingQuest = matchingQuests[0]; // We have a match, remove the condition id from profile to reset progress and let player pick item up again var profileQuestToUpdate = profileQuests.FirstOrDefault(questStatus => questStatus.QId == matchingQuest.Id); if (profileQuestToUpdate is null) // Profile doesnt have a matching quest { continue; } // Filter out the matching condition we found profileQuestToUpdate.CompletedConditions = profileQuestToUpdate.CompletedConditions.Where( conditionId => conditionId != matchingConditionId ) .ToList(); } } /* * In 0.15 Lightkeeper quests do not give rewards in PvE, this issue also occurs in spt * We check for newly completed Lk quests and run them through the servers `CompleteQuest` process * This rewards players with items + craft unlocks + new trader assorts */ protected void LightkeeperQuestWorkaround( string sessionId, List postRaidQuests, List preRaidQuests, PmcData pmcProfile ) { // LK quests that were not completed before raid but now are var newlyCompletedLightkeeperQuests = postRaidQuests .Where( postRaidQuest => postRaidQuest.Status == QuestStatusEnum.Success && // Quest is complete preRaidQuests.Any( preRaidQuest => preRaidQuest.QId == postRaidQuest.QId && // Get matching pre-raid quest preRaidQuest.Status != QuestStatusEnum.Success ) && // Completed quest was not completed before raid started _databaseService.GetQuests().TryGetValue(postRaidQuest.QId, out var quest) && quest?.TraderId == Traders.LIGHTHOUSEKEEPER ) // Quest is from LK .ToList(); // Run server complete quest process to ensure player gets rewards foreach (var questToComplete in newlyCompletedLightkeeperQuests) { _questHelper.CompleteQuest( pmcProfile, new CompleteQuestRequestData { Action = "CompleteQuest", QuestId = questToComplete.QId, RemoveExcessItems = false }, sessionId ); } } /* * Convert post-raid quests into correct format * Quest status comes back as a string version of the enum `Success`, not the expected value of 1 */ protected List ProcessPostRaidQuests(List questsToProcess) { var failedQuests = questsToProcess.Where(quest => quest.Status == QuestStatusEnum.MarkedAsFailed); foreach (var failedQuest in failedQuests) { var dbQuest = _databaseService.GetQuests()[failedQuest.QId]; if (dbQuest is null) { continue; } if (dbQuest.Restartable is not null) { failedQuest.Status = QuestStatusEnum.Fail; } } return questsToProcess; } /* * Adjust server trader settings if they differ from data sent by client */ protected void ApplyTraderStandingAdjustments( Dictionary? tradersServerProfile, Dictionary? tradersClientProfile ) { foreach (var traderId in tradersClientProfile) { var serverProfileTrader = tradersServerProfile.FirstOrDefault(x => x.Key == traderId.Key).Value; var clientProfileTrader = tradersClientProfile.FirstOrDefault(x => x.Key == traderId.Key).Value; if (serverProfileTrader is null || clientProfileTrader is null) { continue; } if (clientProfileTrader.Standing != serverProfileTrader.Standing) // Difference found, update server profile with values from client profile { tradersServerProfile[traderId.Key].Standing = clientProfileTrader.Standing; } } } /* * Check if player used BTR or transit item sending service and send items to player via mail if found */ protected void HandleItemTransferEvent(string sessionId, EndLocalRaidRequestData request) { var transferTypes = new List { "btr", "transit" }; foreach (var trasferType in transferTypes) { var rootId = $"{Traders.BTR}_{trasferType}"; List? itemsToSend = null; // if rootId doesnt exist in TransferItems, skip if (!request?.TransferItems?.TryGetValue(rootId, out itemsToSend) ?? false) { continue; } // Filter out the btr container item from transferred items before delivering itemsToSend = itemsToSend?.Where(item => item.Id != Traders.BTR).ToList(); if (itemsToSend?.Count == 0) { continue; } TransferItemDelivery(sessionId, Traders.BTR, itemsToSend); } } protected void TransferItemDelivery(string sessionId, string traderId, List items) { var serverProfile = _saveServer.GetProfile(sessionId); var pmcData = serverProfile.CharacterData.PmcData; var dialogueTemplates = _databaseService.GetTrader(traderId).Dialogue; if (dialogueTemplates is null) { _logger.Error(_localisationService.GetText("inraid-unable_to_deliver_item_no_trader_found", traderId)); return; } if (!dialogueTemplates.TryGetValue("itemsDelivered", out var itemsDelivered)) { _logger.Error("dialogueTemplates doesn't contain itemsDelivered"); return; } var messageId = _randomUtil.GetArrayValue(itemsDelivered); var messageStoreTime = _timeUtil.GetHoursAsSeconds(_traderConfig.Fence.BtrDeliveryExpireHours); // Remove any items that were returned by the item delivery, but also insured, from the player's insurance list // This is to stop items being duplicated by being returned from both item delivery and insurance var deliveredItemIds = items.Select(item => item.Id); pmcData.InsuredItems = pmcData.InsuredItems.Where( insuredItem => !deliveredItemIds.Contains(insuredItem.ItemId) ) .ToList(); // Send the items to the player _mailSendService.SendLocalisedNpcMessageToPlayer( sessionId, _traderHelper.GetValidTraderIdByEnumValue(traderId), MessageType.BTR_ITEMS_DELIVERY, messageId, items, messageStoreTime ); } protected void HandleInsuredItemLostEvent( string sessionId, PmcData preRaidPmcProfile, EndLocalRaidRequestData request, string locationName ) { if (request.LostInsuredItems?.Count > 0) { var mappedItems = _insuranceService.MapInsuredItemsToTrader( sessionId, request.LostInsuredItems, preRaidPmcProfile ); // Is possible to have items in lostInsuredItems but removed before reaching mappedItems if (mappedItems.Count == 0) { return; } _insuranceService.StoreGearLostInRaidToSendLater(sessionId, mappedItems); _insuranceService.StartPostRaidInsuranceLostProcess(preRaidPmcProfile, sessionId, locationName); } } /* * Return the equipped items from a players inventory */ protected List GetEquippedGear(List items) { var inventorySlots = new HashSet { "FirstPrimaryWeapon", "SecondPrimaryWeapon", "Holster", "Scabbard", "Compass", "Headwear", "Earpiece", "Eyewear", "FaceCover", "ArmBand", "ArmorVest", "TacticalVest", "Backpack", "pocket1", "pocket2", "pocket3", "pocket4", "SpecialSlot1", "SpecialSlot2", "SpecialSlot3" }; // Get an array of root player items var inventoryItems = items.Where(item => inventorySlots.Contains(item.SlotId)).ToList(); // Loop through these items and get all of their children var newItems = inventoryItems; while (newItems.Count > 0) { var foundItems = new List(); foreach (var item in newItems) { // Find children of this item foundItems.AddRange(items.Where(newItem => string.Equals(newItem.ParentId, item.Id, StringComparison.Ordinal))); } // Add these newly found items to our list of inventory items inventoryItems.AddRange(inventoryItems); inventoryItems.AddRange(foundItems); // Now find the children of these items newItems = foundItems; } return inventoryItems; } /* * Checks to see if player survives. run through will return false */ protected bool IsPlayerSurvived(EndRaidResult results) { return results.Result == ExitStatus.SURVIVED; } /* * Is the player dead after a raid - dead = anything other than "survived" / "runner" */ protected bool IsPlayerDead(EndRaidResult results) { var deathEnums = new List { ExitStatus.KILLED, ExitStatus.MISSINGINACTION, ExitStatus.LEFT }; return deathEnums.Contains(results.Result.Value); } /* * Has the player moved from one map to another */ protected bool IsMapToMapTransfer(EndRaidResult results) { return results.Result == ExitStatus.TRANSIT; } /* * Reset the skill points earned in a raid to 0, ready for next raid */ protected void ResetSkillPointsEarnedDuringRaid(List commonSkills) { foreach (var skill in commonSkills) { skill.PointsEarnedDuringSession = 0; } } /* * merge two dictionaries together * Prioritise pair that has true as a value */ protected void MergePmcAndScavEncyclopedias(PmcData primary, PmcData secondary) { var mergedDicts = primary.Encyclopedia?.Union(secondary.Encyclopedia) .GroupBy(kvp => kvp.Key) .ToDictionary( g => g.Key, g => g.Any(kvp => kvp.Value) ); primary.Encyclopedia = mergedDicts; secondary.Encyclopedia = mergedDicts; } protected void ProcessAchievementRewards(SptProfile fullProfile, Dictionary? postRaidAchievements) { var sessionId = fullProfile.ProfileInfo.ProfileId; var pmcProfile = fullProfile.CharacterData.PmcData; var preRaidAchievementIds = fullProfile.CharacterData.PmcData.Achievements; var postRaidAchievementIds = postRaidAchievements; var achievementIdsAcquiredThisRaid = postRaidAchievementIds.Where( id => !preRaidAchievementIds.Contains(id) ); // Get achievement data from db var achievementsDb = _databaseService.GetTemplates().Achievements; // Map the achievement ids player obtained in raid with matching achievement data from db var achievements = achievementIdsAcquiredThisRaid.Select( achievementId => achievementsDb.FirstOrDefault(achievementDb => achievementDb.Id == achievementId.Key) ); if (achievements is null) // No achievements found { return; } foreach (var achievement in achievements) { var rewardItems = _rewardHelper.ApplyRewards( achievement.Rewards, CustomisationSource.ACHIEVEMENT, fullProfile, pmcProfile, achievement.Id ); if (rewardItems?.Count > 0) { _mailSendService.SendLocalisedSystemMessageToPlayer( sessionId, "670547bb5fa0b1a7c30d5836 0", rewardItems, [], _timeUtil.GetHoursAsSeconds(24 * 7) ); } } } }