using System.Text.Json.Serialization; namespace Core.Models.Spt.Location; public record RaidChanges { /// /// What percentage of dynamic loot should the map contain /// [JsonPropertyName("dynamicLootPercent")] public double? DynamicLootPercent { get; set; } /// /// What percentage of static loot should the map contain /// [JsonPropertyName("staticLootPercent")] public double? StaticLootPercent { get; set; } /// /// How many seconds into the raid is the player simulated to spawn in at /// [JsonPropertyName("simulatedRaidStartSeconds")] public double? SimulatedRaidStartSeconds { get; set; } /// /// How many minutes are in the raid total /// [JsonPropertyName("RaidTimeMinutes")] public double? RaidTimeMinutes { get; set; } /// /// The new number of seconds required to avoid a run through /// [JsonPropertyName("NewSurviveTimeSeconds")] public double? NewSurviveTimeSeconds { get; set; } /// /// The original number of seconds required to avoid a run through /// [JsonPropertyName("OriginalSurvivalTimeSeconds")] public double? OriginalSurvivalTimeSeconds { get; set; } /// /// Any changes required to the extract list /// [JsonPropertyName("ExitChanges")] public List? ExitChanges { get; set; } } public record ExtractChange { [JsonPropertyName("Name")] public string? Name { get; set; } [JsonPropertyName("MinTime")] public double? MinTime { get; set; } [JsonPropertyName("MaxTime")] public double? MaxTime { get; set; } [JsonPropertyName("Chance")] public double? Chance { get; set; } }