using System.Text.Json.Serialization;
namespace Core.Models.Spt.Config;
public record LostOnDeathConfig : BaseConfig
{
[JsonPropertyName("kind")]
public string Kind
{
get;
set;
} = "spt-lostondeath";
///
/// What equipment in each slot should be lost on death
///
[JsonPropertyName("equipment")]
public LostEquipment Equipment
{
get;
set;
}
///
/// Should special slot items be removed from quest inventory on death e.g. wifi camera/markers
///
[JsonPropertyName("specialSlotItems")]
public bool SpecialSlotItems
{
get;
set;
}
///
/// Should quest items be removed from quest inventory on death
///
[JsonPropertyName("questItems")]
public bool QuestItems
{
get;
set;
}
}
public record LostEquipment
{
[JsonPropertyName("ArmBand")]
public bool ArmBand
{
get;
set;
}
[JsonPropertyName("Headwear")]
public bool Headwear
{
get;
set;
}
[JsonPropertyName("Earpiece")]
public bool Earpiece
{
get;
set;
}
[JsonPropertyName("FaceCover")]
public bool FaceCover
{
get;
set;
}
[JsonPropertyName("ArmorVest")]
public bool ArmorVest
{
get;
set;
}
[JsonPropertyName("Eyewear")]
public bool Eyewear
{
get;
set;
}
[JsonPropertyName("TacticalVest")]
public bool TacticalVest
{
get;
set;
}
[JsonPropertyName("PocketItems")]
public bool PocketItems
{
get;
set;
}
[JsonPropertyName("Backpack")]
public bool Backpack
{
get;
set;
}
[JsonPropertyName("Holster")]
public bool Holster
{
get;
set;
}
[JsonPropertyName("FirstPrimaryWeapon")]
public bool FirstPrimaryWeapon
{
get;
set;
}
[JsonPropertyName("SecondPrimaryWeapon")]
public bool SecondPrimaryWeapon
{
get;
set;
}
[JsonPropertyName("Scabbard")]
public bool Scabbard
{
get;
set;
}
[JsonPropertyName("Compass")]
public bool Compass
{
get;
set;
}
[JsonPropertyName("SecuredContainer")]
public bool SecuredContainer
{
get;
set;
}
}