using System.Text.Json.Serialization;
using Core.Models.Eft.Common;
namespace Core.Models.Spt.Config;
public record LootConfig : BaseConfig
{
[JsonPropertyName("kind")]
public string Kind
{
get;
set;
} = "spt-loot";
///
/// Spawn positions to add into a map, key=mapid
///
[JsonPropertyName("looseLoot")]
public Dictionary LooseLoot
{
get;
set;
}
///
/// Loose loot probability adjustments to apply on game start
///
[JsonPropertyName("looseLootSpawnPointAdjustments")]
public Dictionary>? LooseLootSpawnPointAdjustments
{
get;
set;
}
}