using System.Text.Json.Serialization; namespace Core.Models.Spt.Config; public record LocaleConfig : BaseConfig { [JsonPropertyName("kind")] public string Kind { get; set; } = "spt-locale"; /// /// e.g. ru/en/cn/fr etc, or 'system', will take computer locale setting /// [JsonPropertyName("gameLocale")] public string GameLocale { get; set; } /// /// e.g. ru/en/cn/fr etc, or 'system', will take computer locale setting /// [JsonPropertyName("serverLocale")] public string ServerLocale { get; set; } /// /// Languages server can be translated into /// [JsonPropertyName("serverSupportedLocales")] public List ServerSupportedLocales { get; set; } [JsonPropertyName("fallbacks")] public Dictionary Fallbacks { get; set; } }