using System.Text.Json.Serialization;
using Core.Models.Eft.Common.Tables;
using Core.Models.Utils;
namespace Core.Models.Eft.PresetBuild;
public record PresetBuildActionRequestData : IRequestData
{
[JsonPropertyName("Action")]
public string? Action
{
get;
set;
}
[JsonPropertyName("Id")]
public string? Id
{
get;
set;
}
///
/// name of preset given by player
///
[JsonPropertyName("Name")]
public string? Name
{
get;
set;
}
[JsonPropertyName("Root")]
public string? Root
{
get;
set;
}
[JsonPropertyName("Items")]
public List- ? Items
{
get;
set;
}
}