using System.Text.Json.Serialization; namespace Core.Models.Spt.Config; public class InRaidConfig : BaseConfig { [JsonPropertyName("kind")] public string Kind { get; set; } = "spt-inraid"; /** Overrides to apply to the pre-raid settings screen */ [JsonPropertyName("raidMenuSettings")] public RaidMenuSettings RaidMenuSettings { get; set; } /** What effects should be saved post-raid */ [JsonPropertyName("save")] public RaidSave Save { get; set; } /** Names of car extracts */ [JsonPropertyName("carExtracts")] public List CarExtracts { get; set; } /** Names of coop extracts */ [JsonPropertyName("coopExtracts")] public List CoopExtracts { get; set; } /** Fence rep gain from a single car extract */ [JsonPropertyName("carExtractBaseStandingGain")] public double CarExtractBaseStandingGain { get; set; } /** Fence rep gain from a single coop extract */ [JsonPropertyName("coopExtractBaseStandingGain")] public double CoopExtractBaseStandingGain { get; set; } /** Fence rep gain when successfully extracting as pscav */ [JsonPropertyName("scavExtractStandingGain")] public double ScavExtractStandingGain { get; set; } /** The likelihood of PMC eliminating a minimum of 2 scavs while you engage them as a pscav. */ [JsonPropertyName("pmcKillProbabilityForScavGain")] public double PmcKillProbabilityForScavGain { get; set; } /** On death should items in your secure keep their Find in raid status regardless of how you finished the raid */ [JsonPropertyName("keepFiRSecureContainerOnDeath")] public bool KeepFiRSecureContainerOnDeath { get; set; } /** If enabled always keep found in raid status on items */ [JsonPropertyName("alwaysKeepFoundInRaidonRaidEnd")] public bool AlwaysKeepFoundInRaidOnRaidEnd { get; set; } /** Percentage chance a player scav hot is hostile to the player when scavving */ [JsonPropertyName("playerScavHostileChancePercent")] public double PlayerScavHostileChancePercent { get; set; } } public class RaidMenuSettings { [JsonPropertyName("aiAmount")] public string AiAmount { get; set; } [JsonPropertyName("aiDifficulty")] public string AiDifficulty { get; set; } [JsonPropertyName("bossEnabled")] public bool BossEnabled { get; set; } [JsonPropertyName("scavWars")] public bool ScavWars { get; set; } [JsonPropertyName("taggedAndCursed")] public bool TaggedAndCursed { get; set; } [JsonPropertyName("enablePve")] public bool EnablePve { get; set; } [JsonPropertyName("randomWeather")] public bool RandomWeather { get; set; } [JsonPropertyName("randomTime")] public bool RandomTime { get; set; } } public class RaidSave { /** Should loot gained from raid be saved */ [JsonPropertyName("loot")] public bool Loot { get; set; } }