using System.Text.Json.Serialization; namespace Core.Models.Spt.Config; public class BotDurability { [JsonPropertyName("default")] public DefaultDurability Default { get; set; } [JsonPropertyName("pmc")] public PmcDurability Pmc { get; set; } [JsonPropertyName("boss")] public BotDurability Boss { get; set; } [JsonPropertyName("follower")] public BotDurability Follower { get; set; } [JsonPropertyName("assault")] public BotDurability Assault { get; set; } [JsonPropertyName("cursedassault")] public BotDurability CursedAssault { get; set; } [JsonPropertyName("marksman")] public BotDurability Marksman { get; set; } [JsonPropertyName("pmcbot")] public BotDurability PmcBot { get; set; } [JsonPropertyName("arenafighterevent")] public BotDurability ArenaFighterEvent { get; set; } [JsonPropertyName("arenafighter")] public BotDurability ArenaFighter { get; set; } [JsonPropertyName("crazyassaultevent")] public BotDurability CrazyAssaultEvent { get; set; } [JsonPropertyName("exusec")] public BotDurability Exusec { get; set; } [JsonPropertyName("gifter")] public BotDurability Gifter { get; set; } [JsonPropertyName("sectantpriest")] public BotDurability SectantPriest { get; set; } [JsonPropertyName("sectantwarrior")] public BotDurability SectantWarrior { get; set; } } /** Durability values to be used when a more specific bot type can't be found */ public class DefaultDurability { [JsonPropertyName("armor")] public ArmorDurability Armor { get; set; } [JsonPropertyName("weapon")] public WeaponDurability Weapon { get; set; } } public class PmcDurability { [JsonPropertyName("armor")] public PmcDurabilityArmor Armor { get; set; } [JsonPropertyName("weapon")] public WeaponDurability Weapon { get; set; } } public class PmcDurabilityArmor { [JsonPropertyName("lowestMaxPercent")] public double LowestMaxPercent { get; set; } [JsonPropertyName("highestMaxPercent")] public double HighestMaxPercent { get; set; } [JsonPropertyName("maxDelta")] public double MaxDelta { get; set; } [JsonPropertyName("minDelta")] public double MinDelta { get; set; } } public class ArmorDurability { [JsonPropertyName("maxDelta")] public double MaxDelta { get; set; } [JsonPropertyName("minDelta")] public double MinDelta { get; set; } [JsonPropertyName("minLimitPercent")] public double MinLimitPercent { get; set; } } public class WeaponDurability { [JsonPropertyName("lowestMax")] public double LowestMax { get; set; } [JsonPropertyName("highestMax")] public double HighestMax { get; set; } [JsonPropertyName("maxDelta")] public double MaxDelta { get; set; } [JsonPropertyName("minDelta")] public double MinDelta { get; set; } [JsonPropertyName("minLimitPercent")] public double MinLimitPercent { get; set; } }