using Core.Controllers;
using Core.Helpers;
using Core.Models.Eft.Common;
using Core.Models.Eft.Inventory;
using Core.Models.Eft.ItemEvent;
using Core.Models.Eft.Quests;
using SptCommon.Annotations;
namespace Core.Callbacks;
[Injectable]
public class InventoryCallbacks(
InventoryController _inventoryController,
QuestController _questController
)
{
///
/// Handle client/game/profile/items/moving Move event
///
///
///
///
///
///
public ItemEventRouterResponse MoveItem(PmcData pmcData, InventoryMoveRequestData info, string sessionID,
ItemEventRouterResponse output)
{
_inventoryController.MoveItem(pmcData, info, sessionID, output);
return output;
}
///
/// Handle Remove event
///
///
///
///
///
///
public ItemEventRouterResponse RemoveItem(PmcData pmcData, InventoryRemoveRequestData info, string sessionID,
ItemEventRouterResponse output)
{
_inventoryController.RemoveItem(pmcData, info, sessionID, output);
return output;
}
///
/// Handle Split event
///
///
///
///
///
///
public ItemEventRouterResponse SplitItem(PmcData pmcData, InventorySplitRequestData info, string sessionID,
ItemEventRouterResponse output)
{
_inventoryController.SplitItem(pmcData, info, sessionID, output);
return output;
}
///
///
///
///
///
///
///
public ItemEventRouterResponse MergeItem(PmcData pmcData, InventoryMergeRequestData info, string sessionID,
ItemEventRouterResponse output)
{
_inventoryController.MergeItem(pmcData, info, sessionID, output);
return output;
}
///
///
///
///
///
///
///
public ItemEventRouterResponse TransferItem(PmcData pmcData, InventoryTransferRequestData info, string sessionID,
ItemEventRouterResponse output)
{
_inventoryController.TransferItem(pmcData, info, sessionID, output);
return output;
}
///
/// Handle Swap
///
///
///
///
///
public ItemEventRouterResponse SwapItem(PmcData pmcData, InventorySwapRequestData info, string sessionID)
{
return _inventoryController.SwapItem(pmcData, info, sessionID);
}
///
///
///
///
///
///
public ItemEventRouterResponse FoldItem(PmcData pmcData, InventoryFoldRequestData info, string sessionID)
{
return _inventoryController.FoldItem(pmcData, info, sessionID);
}
///
///
///
///
///
///
public ItemEventRouterResponse ToggleItem(PmcData pmcData, InventoryToggleRequestData info, string sessionID)
{
return _inventoryController.ToggleItem(pmcData, info, sessionID);
}
///
///
///
///
///
///
public ItemEventRouterResponse TagItem(PmcData pmcData, InventoryTagRequestData request, string sessionId)
{
return _inventoryController.TagItem(pmcData, request, sessionId);
}
///
///
///
///
///
///
///
public ItemEventRouterResponse BindItem(PmcData pmcData, InventoryBindRequestData info, string sessionID,
ItemEventRouterResponse output)
{
_inventoryController.BindItem(pmcData, info, sessionID, output);
return output;
}
///
///
///
///
///
///
///
public ItemEventRouterResponse UnBindItem(PmcData pmcData, InventoryBindRequestData info, string sessionID,
ItemEventRouterResponse output)
{
_inventoryController.UnBindItem(pmcData, info, sessionID, output);
return output;
}
///
///
///
///
///
///
///
public ItemEventRouterResponse ExamineItem(PmcData pmcData, InventoryExamineRequestData info, string sessionID,
ItemEventRouterResponse output)
{
_inventoryController.ExamineItem(pmcData, info, sessionID, output);
return output;
}
///
/// Handle ReadEncyclopedia
///
///
///
///
///
public ItemEventRouterResponse ReadEncyclopedia(PmcData pmcData, InventoryReadEncyclopediaRequestData info,
string sessionID)
{
return _inventoryController.ReadEncyclopedia(pmcData, info, sessionID);
}
///
/// Handle ApplyInventoryChanges
///
///
///
///
///
///
public ItemEventRouterResponse SortInventory(PmcData pmcData, InventorySortRequestData info, string sessionID,
ItemEventRouterResponse output)
{
_inventoryController.SortInventory(pmcData, info, sessionID, output);
return output;
}
///
///
///
///
///
///
///
public ItemEventRouterResponse CreateMapMarker(PmcData pmcData, InventoryCreateMarkerRequestData info,
string sessionID, ItemEventRouterResponse output)
{
_inventoryController.CreateMapMarker(pmcData, info, sessionID, output);
return output;
}
///
///
///
///
///
///
///
public ItemEventRouterResponse DeleteMapMarker(PmcData pmcData, InventoryDeleteMarkerRequestData info,
string sessionID, ItemEventRouterResponse output)
{
_inventoryController.DeleteMapMarker(pmcData, info, sessionID, output);
return output;
}
///
///
///
///
///
///
///
public ItemEventRouterResponse EditMapMarker(PmcData pmcData, InventoryEditMarkerRequestData info, string sessionID,
ItemEventRouterResponse output)
{
_inventoryController.EditMapMarker(pmcData, info, sessionID, output);
return output;
}
///
/// Handle OpenRandomLootContainer
///
///
///
///
///
///
public ItemEventRouterResponse OpenRandomLootContainer(PmcData pmcData, OpenRandomLootContainerRequestData info,
string sessionID,
ItemEventRouterResponse output)
{
_inventoryController.OpenRandomLootContainer(pmcData, info, sessionID, output);
return output;
}
///
///
///
///
///
///
///
public ItemEventRouterResponse RedeemProfileReward(PmcData pmcData, RedeemProfileRequestData info, string sessionID,
ItemEventRouterResponse output)
{
_inventoryController.RedeemProfileReward(pmcData, info, sessionID);
return output;
}
///
///
///
///
///
///
///
public ItemEventRouterResponse SetFavoriteItem(PmcData pmcData, SetFavoriteItems info, string sessionID,
ItemEventRouterResponse output)
{
_inventoryController.SetFavoriteItem(pmcData, info, sessionID);
return output;
}
///
/// TODO: MOVE INTO QUEST CODE
/// Handle game/profile/items/moving - QuestFail
///
///
///
///
///
///
public ItemEventRouterResponse FailQuest(PmcData pmcData, FailQuestRequestData info, string sessionID,
ItemEventRouterResponse output)
{
_questController.FailQuest(pmcData, info, sessionID, output);
return output;
}
///
///
///
///
///
///
///
public ItemEventRouterResponse PinOrLock(PmcData pmcData, PinOrLockItemRequest info, string sessionID,
ItemEventRouterResponse output)
{
_inventoryController.PinOrLock(pmcData, info, sessionID, output);
return output;
}
}