using Core.Annotations;
using Core.Helpers;
using Core.Models.Eft.Builds;
using Core.Models.Eft.PresetBuild;
using Core.Models.Eft.Profile;
using Core.Models.Enums;
using Core.Services;
using Core.Utils.Cloners;
namespace Core.Controllers;
[Injectable]
public class BuildController
{
protected ProfileHelper _profileHelper;
protected DatabaseService _databaseService;
protected ICloner _cloner;
public BuildController(
ProfileHelper profileHelper,
DatabaseService databaseService,
ICloner cloner)
{
_profileHelper = profileHelper;
_databaseService = databaseService;
_cloner = cloner;
}
///
/// Handle client/handbook/builds/my/list
///
///
///
public UserBuilds GetUserBuilds(string sessionID)
{
var secureContainerSlotId = "SecuredContainer";
var profile = _profileHelper.GetFullProfile(sessionID);
if (profile.UserBuildData is null)
{
profile.UserBuildData = new UserBuilds{ EquipmentBuilds = [], WeaponBuilds = [], MagazineBuilds = [] };
}
// Ensure the secure container in the default presets match what the player has equipped
var defaultEquipmentPresetsClone = _cloner.Clone(
_databaseService.GetTemplates().DefaultEquipmentPresets);
var playerSecureContainer = profile.CharacterData.PmcData.Inventory.Items?.FirstOrDefault(
(x) => x.SlotId == secureContainerSlotId);
var firstDefaultItemsSecureContainer = defaultEquipmentPresetsClone[0]?.Items?.FirstOrDefault(
(x) => x.SlotId == secureContainerSlotId);
if (playerSecureContainer is not null && playerSecureContainer?.Template != firstDefaultItemsSecureContainer?.Template)
{
// Default equipment presets' secure container tpl doesn't match players secure container tpl
foreach (var defaultPreset in defaultEquipmentPresetsClone) {
// Find presets secure container
var secureContainer = defaultPreset.Items.FirstOrDefault((item) => item.SlotId == secureContainerSlotId);
if (secureContainer is not null)
{
secureContainer.Template = playerSecureContainer.Template;
}
}
}
// Clone player build data from profile and append the above defaults onto end
var userBuildsClone = _cloner.Clone(profile.UserBuildData);
userBuildsClone.EquipmentBuilds.AddRange(defaultEquipmentPresetsClone.Select(x => new EquipmentBuild
{
Id = x.Id,
BuildType = x.BuildType,
Items = x.Items,
Name = x.Name,
Root = x.Root
}));
return userBuildsClone;
}
///
/// Handle client/builds/weapon/save
///
///
///
public void SaveWeaponBuild(string sessionId, PresetBuildActionRequestData body)
{
throw new NotImplementedException();
}
///
/// Handle client/builds/equipment/save event
///
///
///
public void SaveEquipmentBuild(string sessionId, PresetBuildActionRequestData request)
{
throw new NotImplementedException();
}
///
/// Handle client/builds/delete
///
///
///
public void RemoveBuild(string sessionId, RemoveBuildRequestData request)
{
RemovePlayerBuild(request.Id, sessionId);
}
///
/// Handle client/builds/magazine/save
///
///
///
public void CreateMagazineTemplate(string sessionId, SetMagazineRequest request)
{
throw new NotImplementedException();
}
///
///
///
///
///
private void RemovePlayerBuild(string idToRemove, string sessionId)
{
throw new NotImplementedException();
}
}