using System.Text.Json.Serialization; using Core.Models.Eft.Common; namespace Core.Models.Spt.Config; public record LootConfig : BaseConfig { [JsonPropertyName("kind")] public string Kind { get; set; } = "spt-loot"; /** Spawn positions to add into a map, key=mapid */ [JsonPropertyName("looseLoot")] public Dictionary LooseLoot { get; set; } /** Loose loot probability adjustments to apply on game start */ [JsonPropertyName("looseLootSpawnPointAdjustments")] public Dictionary> LooseLootSpawnPointAdjustments { get; set; } }