using System.Text.Json.Serialization;
using SPTarkov.Server.Core.Models.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Utils;
namespace SPTarkov.Server.Core.Models.Eft.PresetBuild;
public record PresetBuildActionRequestData : IRequestData
{
[JsonPropertyName("Action")]
public string? Action { get; set; }
[JsonPropertyName("Id")]
public MongoId Id { get; set; }
///
/// name of preset given by player
///
[JsonPropertyName("Name")]
public string? Name { get; set; }
[JsonPropertyName("Root")]
public string? Root { get; set; }
[JsonPropertyName("Items")]
public IEnumerable- ? Items { get; set; }
}