using SPTarkov.Server.Core.Models.Eft.Common;
using SPTarkov.Common.Annotations;
namespace SPTarkov.Server.Core.Services;
[Injectable(InjectionType.Singleton)]
public class PlayerService(
DatabaseService _databaseService
)
{
///
/// Calculates the current level of a player based on their accumulated experience points.
/// This method iterates through an experience table to determine the highest level achieved
/// by comparing the player's experience against cumulative thresholds.
///
/// Player profile
/// The calculated level of the player as an integer, or null if the level cannot be determined.
/// This value is also assigned to within the provided profile.
public int? CalculateLevel(PmcData pmcData)
{
var accExp = 0;
var expTable = _databaseService.GetGlobals().Configuration.Exp.Level.ExperienceTable;
for (var i = 0; i < expTable.Length; i++)
{
accExp += expTable[i].Experience ?? 0;
if (pmcData.Info.Experience < accExp)
{
break;
}
pmcData.Info.Level = i + 1;
}
return pmcData.Info.Level;
}
}