using System.Text.Json.Serialization; namespace Core.Models.Eft.Game; public class GetRaidTimeResponse { [JsonPropertyName("RaidTimeMinutes")] public int RaidTimeMinutes { get; set; } [JsonPropertyName("NewSurviveTimeSeconds")] public int? NewSurviveTimeSeconds { get; set; } [JsonPropertyName("OriginalSurvivalTimeSeconds")] public int OriginalSurvivalTimeSeconds { get; set; } [JsonPropertyName("ExitChanges")] public List ExitChanges { get; set; } } public class ExtractChange { [JsonPropertyName("Name")] public string Name { get; set; } [JsonPropertyName("MinTime")] public int? MinTime { get; set; } [JsonPropertyName("MaxTime")] public int? MaxTime { get; set; } [JsonPropertyName("Chance")] public int? Chance { get; set; } }