using SPTarkov.DI.Annotations; using SPTarkov.Server.Core.Controllers; using SPTarkov.Server.Core.Helpers; using SPTarkov.Server.Core.Models.Eft.Common; using SPTarkov.Server.Core.Models.Eft.Launcher; using SPTarkov.Server.Core.Models.Eft.Profile; using SPTarkov.Server.Core.Models.Enums; using SPTarkov.Server.Core.Models.Spt.Launcher; using SPTarkov.Server.Core.Utils; namespace SPTarkov.Server.Core.Callbacks; [Injectable] public class ProfileCallbacks( HttpResponseUtil _httpResponse, TimeUtil _timeUtil, ProfileController _profileController, ProfileHelper _profileHelper ) { /// /// Handle client/game/profile/create /// /// public ValueTask CreateProfile(string url, ProfileCreateRequestData info, string sessionID) { var id = _profileController.CreateProfile(info, sessionID); return new ValueTask(_httpResponse.GetBody( new CreateProfileResponse { UserId = id } )); } /// /// Handle client/game/profile/list /// Get the complete player profile (scav + pmc character) /// /// public ValueTask GetProfileData(string url, EmptyRequestData _, string sessionID) { return new ValueTask(_httpResponse.GetBody(_profileController.GetCompleteProfile(sessionID))); } /// /// Handle client/game/profile/savage/regenerate /// Handle the creation of a scav profile for player /// Occurs post-raid and when profile first created immediately after character details are confirmed by player /// /// public ValueTask RegenerateScav(string url, EmptyRequestData _, string sessionID) { return new ValueTask(_httpResponse.GetBody( new List { _profileController.GeneratePlayerScav(sessionID) } )); } /// /// Handle client/game/profile/voice/change event /// /// public ValueTask ChangeVoice(string url, ProfileChangeVoiceRequestData info, string sessionID) { _profileController.ChangeVoice(info, sessionID); return new ValueTask(_httpResponse.NullResponse()); } /// /// Handle client/game/profile/nickname/change event /// Client allows player to adjust their profile name /// /// Client response as string public ValueTask ChangeNickname(string url, ProfileChangeNicknameRequestData info, string sessionId) { var output = _profileController.ChangeNickname(info, sessionId); return output switch { NicknameValidationResult.Taken => new ValueTask(_httpResponse.GetBody(null, BackendErrorCodes.NicknameNotUnique, $"{BackendErrorCodes.NicknameNotUnique} - ")), NicknameValidationResult.Short => new ValueTask(_httpResponse.GetBody(null, BackendErrorCodes.NicknameNotValid, $"{BackendErrorCodes.NicknameNotValid} - ")), _ => new ValueTask(_httpResponse.GetBody( new { status = 0, NicknameChangeDate = _timeUtil.GetTimeStamp() } )) }; } /// /// Handle client/game/profile/nickname/validate /// /// Client response as string public ValueTask ValidateNickname(string url, ValidateNicknameRequestData info, string sessionId) { return _profileController.ValidateNickname(info, sessionId) switch { NicknameValidationResult.Taken => new ValueTask(_httpResponse.GetBody(null, BackendErrorCodes.NicknameNotUnique, $"{BackendErrorCodes.NicknameNotUnique} - ")), NicknameValidationResult.Short => new ValueTask(_httpResponse.GetBody(null, BackendErrorCodes.NicknameNotValid, $"{BackendErrorCodes.NicknameNotValid} - ")), _ => new ValueTask(_httpResponse.GetBody( new { status = "ok" } )) }; } /// /// Handle client/game/profile/nickname/reserved /// /// public ValueTask GetReservedNickname(string url, EmptyRequestData _, string sessionId) { var fullProfile = _profileHelper.GetFullProfile(sessionId); if (fullProfile?.ProfileInfo?.Username is not null) { // Send players name back to them return new ValueTask(_httpResponse.GetBody(fullProfile?.ProfileInfo?.Username)); } return new ValueTask(_httpResponse.GetBody("SPTarkov")); } /// /// Handle client/profile/status /// Called when creating a character when choosing a character face/voice /// /// public ValueTask GetProfileStatus(string url, EmptyRequestData _, string sessionId) { return new ValueTask(_httpResponse.GetBody(_profileController.GetProfileStatus(sessionId))); } /// /// Handle client/profile/view /// Called when viewing another players profile /// /// public ValueTask GetOtherProfile(string url, GetOtherProfileRequest request, string sessionID) { return new ValueTask(_httpResponse.GetBody(_profileController.GetOtherProfile(sessionID, request))); } /// /// Handle client/profile/settings /// /// public ValueTask GetProfileSettings(string url, GetProfileSettingsRequest info, string sessionID) { return new ValueTask(_httpResponse.GetBody(_profileController.SetChosenProfileIcon(sessionID, info))); } /// /// Handle client/game/profile/search /// /// public ValueTask SearchProfiles(string url, SearchProfilesRequestData info, string sessionID) { return new ValueTask(_httpResponse.GetBody(_profileController.SearchProfiles(info, sessionID))); } /// /// Handle launcher/profile/info /// /// public ValueTask GetMiniProfile(string url, GetMiniProfileRequestData info, string sessionID) { return new ValueTask(_httpResponse.NoBody(_profileController.GetMiniProfile(sessionID))); } /// /// Handle /launcher/profiles /// /// public ValueTask GetAllMiniProfiles(string url, EmptyRequestData _, string sessionID) { return new ValueTask(_httpResponse.NoBody(_profileController.GetMiniProfiles())); } }