using Core.Models.Eft.Common; using Core.Models.Eft.Common.Tables; using Core.Models.Spt.Config; namespace Core.Generators; public class PlayerScavGenerator { private PlayerScavConfig _playerScavConfig; public PlayerScavGenerator() { } /// /// Update a player profile to include a new player scav profile /// /// session id to specify what profile is updated /// profile object public PmcData Generate(string sessionID) { throw new NotImplementedException(); } /// /// Add items picked from `playerscav.lootItemsToAddChancePercent` /// /// dict of tpl + % chance to be added /// /// Possible slotIds to add loot to protected void AddAdditionalLootToPlayerScavContainers(Dictionary possibleItemsToAdd, BotBase scavData, List containersToAddTo) { throw new NotImplementedException(); } /// /// Get the scav karama level for a profile /// Is also the fence trader rep level /// /// pmc profile /// karma level protected double GetScavKarmaLevel(PmcData pmcData) { throw new NotImplementedException(); } /// /// Get a baseBot template /// If the parameter doesnt match "assault", take parts from the loot type and apply to the return bot template /// /// bot type to use for inventory/chances /// IBotType object protected BotType ConstructBotBaseTemplate(string botTypeForLoot) { throw new NotImplementedException(); } /// /// Adjust equipment/mod/item generation values based on scav karma levels /// /// Values to modify the bot template with /// bot template to modify according to karama level settings protected void AdjustBotTemplateWithKarmaSpecificSettings(KarmaLevel karmaSettings, BotType baseBotNode) { throw new NotImplementedException(); } protected Skills GetScavSkills(PmcData scavProfile) { throw new NotImplementedException(); } protected Skills GetDefaultScavSkills() { throw new NotImplementedException(); } protected Stats GetScavStats(PmcData scavProfile) { throw new NotImplementedException(); } protected int GetScavLevel(PmcData scavProfile) { throw new NotImplementedException(); } protected int GetScavExperience(PmcData scavProfile) { throw new NotImplementedException(); } /// /// Set cooldown till scav is playable /// take into account scav cooldown bonus /// /// scav profile /// pmc profile /// protected PmcData SetScavCooldownTimer(PmcData scavData, PmcData pmcData) { throw new NotImplementedException(); } }