namespace Core.Models.Enums; public record ItemEventActions { public const string MOVE = "Move"; // worked public const string REMOVE = "Remove"; // worked public const string SPLIT = "Split"; // worked public const string MERGE = "Merge"; // worked public const string TRANSFER = "Transfer"; // worked public const string SWAP = "Swap"; // worked public const string FOLD = "Fold"; // worked public const string TOGGLE = "Toggle"; // worked public const string TAG = "Tag"; // worked public const string BIND = "Bind"; // worked public const string UNBIND = "Unbind"; // ?? public const string EXAMINE = "Examine"; // worked public const string READ_ENCYCLOPEDIA = "ReadEncyclopedia"; // worked public const string APPLY_INVENTORY_CHANGES = "ApplyInventoryChanges"; // worked public const string CREATE_MAP_MARKER = "CreateMapMarker"; // worked public const string DELETE_MAP_MARKER = "DeleteMapMarker"; // worked public const string EDIT_MAP_MARKER = "EditMapMarker"; // Borked public const string OPEN_RANDOM_LOOT_CONTAINER = "OpenRandomLootContainer"; // worked public const string HIDEOUT_QTE_EVENT = "HideoutQuickTimeEvent"; // worked public const string SAVE_WEAPON_BUILD = "SaveWeaponBuild"; // this is an endpoint now? public const string REMOVE_WEAPON_BUILD = "RemoveWeaponBuild"; // this is an endpoint now? public const string REMOVE_BUILD = "RemoveBuild"; // this is an endpoint now? public const string SAVE_EQUIPMENT_BUILD = "SaveEquipmentBuild"; // this is an endpoint now? public const string REMOVE_EQUIPMENT_BUILD = "RemoveEquipmentBuild"; // this is an endpoint now? public const string REDEEM_PROFILE_REWARD = "RedeemProfileReward"; // ?? public const string SET_FAVORITE_ITEMS = "SetFavoriteItems"; // worked public const string QUEST_FAIL = "QuestFail"; public const string PIN_LOCK = "PinLock"; // worked public const string ADD_NOTE = "AddNote"; // worked public const string EDIT_NOTE = "EditNote"; // worked public const string DELETE_NOTE = "DeleteNote"; // worked public const string REPEATABLE_QUEST_CHANGE = "RepeatableQuestChange"; // worked public const string QUEST_HANDOVER = "QuestHandover"; // worked public const string QUEST_COMPLETE = "QuestComplete"; // worked public const string QUEST_ACCEPT = "QuestAccept"; // worked public const string RAGFAIR_RENEW_OFFER = "RagFairRenewOffer"; // worked public const string RAGFAIR_REMOVE_OFFER = "RagFairRemoveOffer"; // worked public const string RAGFAIR_ADD_OFFER = "RagFairAddOffer"; // worked public const string TRADER_REPAIR = "TraderRepair"; // worked public const string REPAIR = "Repair"; // worked public const string SELL_ALL_FROM_SAVAGE = "SellAllFromSavage"; public const string RAGFAIR_BUY_OFFER = "RagFairBuyOffer"; // worked public const string TRADING_CONFIRM = "TradingConfirm"; // worked public const string BUY_FROM_TRADER = "buy_from_trader"; // worked public const string SELL_TO_TRADER = "sell_to_trader"; // worked public const string CHANGE_WISHLIST_ITEM_CATEGORY = "ChangeWishlistItemCategory"; // cant test till add works public const string REMOVE_FROM_WISHLIST = "RemoveFromWishList"; // cant test till add works public const string ADD_TO_WISHLIST = "AddToWishList"; // Borked public const string INSURE = "Insure"; // worked public const string RESTORE_HEALTH = "RestoreHealth"; public const string HEAL = "Heal"; public const string EAT = "Eat"; // worked public const string CUSTOMIZATION_SET = "CustomizationSet"; // worked public const string CUSTOMIZATION_BUY = "CustomizationBuy"; // worked }