using System.Text.Json.Serialization; using Core.Models.Enums; namespace Core.Models.Eft.Match; public class StartLocalRaidRequestData { [JsonPropertyName("serverId")] public string ServerId { get; set; } [JsonPropertyName("location")] public string Location { get; set; } [JsonPropertyName("timeVariant")] public string TimeVariant { get; set; } [JsonPropertyName("mode")] public string Mode { get; set; } [JsonPropertyName("playerSide")] public string PlayerSide { get; set; } [JsonPropertyName("transitionType")] public TransitionType TransitionType { get; set; } [JsonPropertyName("transition")] public Transition Transition { get; set; } /** Should loot generation be skipped, default false */ [JsonPropertyName("sptSkipLootGeneration")] public bool? ShouldSkipLootGeneration { get; set; } }