using Core.Annotations;
using Core.Models.Logging;
using Core.Models.Spt.Logging;
using ILogger = Core.Models.Utils.ILogger;
using LogLevel = Core.Models.Spt.Logging.LogLevel;
namespace Core.Controllers;
[Injectable]
public class ClientLogController
{
private readonly ILogger _logger;
public ClientLogController(
ILogger logger)
{
_logger = logger;
}
///
/// Handle /singleplayer/log
///
///
public void ClientLog(ClientLogRequest logRequest)
{
var message = $"[{logRequest.Source}] {logRequest.Message}";
/* TODO: what do we do with this?
var color = logRequest.Color ?? LogTextColor.White;
var backgroundColor = logRequest.BackgroundColor ?? LogBackgroundColor.Default;
*/
// Allow supporting either string or enum levels
// Required due to the C# modules serializing enums as their name
switch (logRequest.Level)
{
case LogLevel.ERROR:
this._logger.Error(message);
break;
case LogLevel.WARN:
this._logger.Warning(message);
break;
case LogLevel.SUCCESS:
case LogLevel.INFO:
this._logger.Info(message);
break;
case LogLevel.CUSTOM:
this._logger.Info(message/* TODO: , color.ToString(), backgroundColor.ToString()*/);
break;
case LogLevel.DEBUG:
this._logger.Debug(message);
break;
default:
this._logger.Info(message);
break;
}
}
}