using System.Text.Json.Serialization;
using SPTarkov.Server.Core.Models.Common;
using SPTarkov.Server.Core.Models.Eft.Common;
namespace SPTarkov.Server.Core.Models.Spt.Config;
public record LootConfig : BaseConfig
{
[JsonPropertyName("kind")]
public override string Kind { get; set; } = "spt-loot";
///
/// Spawn positions to add into a map, key=mapid
///
[JsonPropertyName("looseLoot")]
public required Dictionary LooseLoot { get; set; }
///
/// Loose loot probability adjustments to apply on game start
///
[JsonPropertyName("looseLootSpawnPointAdjustments")]
public required Dictionary> LooseLootSpawnPointAdjustments { get; set; }
///
/// Adjust weighting of static items per location
/// // value = percentage of original weight to use
///
[JsonPropertyName("staticItemWeightAdjustment")]
public required Dictionary> StaticItemWeightAdjustment { get; set; }
}