using System.Text.Json.Serialization; namespace Core.Models.Spt.Config; public class LocaleConfig : BaseConfig { [JsonPropertyName("kind")] public string Kind { get; set; } = "spt-locale"; /** e.g. ru/en/cn/fr etc, or 'system', will take computer locale setting */ [JsonPropertyName("gameLocale")] public string GameLocale { get; set; } /** e.g. ru/en/cn/fr etc, or 'system', will take computer locale setting */ [JsonPropertyName("serverLocale")] public string ServerLocale { get; set; } /** Languages server can be translated into */ [JsonPropertyName("serverSupportedLocales")] public List ServerSupportedLocales { get; set; } [JsonPropertyName("fallbacks")] public Dictionary Fallbacks { get; set; } }