using System.Text.Json.Serialization; using Core.Models.Enums; namespace Core.Models.Eft.Match; public class StartLocalRaidRequestData { [JsonPropertyName("serverId")] public string? ServerId { get; set; } [JsonPropertyName("location")] public string? Location { get; set; } [JsonPropertyName("timeVariant")] public string? TimeVariant { get; set; } [JsonPropertyName("mode")] public string? Mode { get; set; } [JsonPropertyName("playerSide")] public string? PlayerSide { get; set; } [JsonPropertyName("transitionType")] public TransitionType? TransitionType { get; set; } [JsonPropertyName("transition")] public Transition? Transition { get; set; } /** Should loot generation be skipped, default false */ [JsonPropertyName("sptSkipLootGeneration")] public bool? ShouldSkipLootGeneration { get; set; } }