// namespace Types.Models.Spt.Controllers; // // public class BotController // { // export interface IBotController { // getBotLimit(type: string): number; // getBotDifficulty(type: string, difficulty: string): IBotCore | IDifficultyCategories; // isBotPmc(botRole: string): boolean; // isBotBoss(botRole: string): boolean; // isBotFollower(botRole: string): boolean; // generate(info: IGenerateBotsRequestData, playerScav: boolean): IBotBase[]; // getBotCap(): number; // } // } // TODO: implement in C#