using Core.Models.Eft.Common; using Core.Models.Eft.Game; using Core.Models.Spt.Config; using Core.Models.Spt.Location; namespace Core.Services; public class RaidTimeAdjustmentService { /// /// Make alterations to the base map data passed in /// Loot multipliers/waves/wave start times /// /// Changes to process on map /// Map to adjust public void MakeAdjustmentsToMap(RaidChanges raidAdjustments, LocationBase mapBase) { throw new NotImplementedException(); } /// /// Adjust the loot multiplier values passed in to be a % of their original value /// /// Multipliers to adjust /// Percent to change values to protected void AdjustLootMultipliers(LootMultiplier mapLootMultipliers, float loosePercent) { throw new NotImplementedException(); } /// /// Adjust bot waves to act as if player spawned later /// /// Map to adjust /// Map adjustments protected void AdjustWaves(LocationBase mapBase, RaidChanges raidAdjustments) { throw new NotImplementedException(); } /// /// Create a randomised adjustment to the raid based on map data in location.json /// /// Session id /// Raid adjustment request /// Response to send to client public GetRaidTimeResponse GetRaidAdjustments(string sessionId, GetRaidTimeRequest request) { throw new NotImplementedException(); } /// /// Get raid start time settings for specific map /// /// Map Location e.g. bigmap /// ScavRaidTimeLocationSettings protected ScavRaidTimeLocationSettings GetMapSettings(string location) { throw new NotImplementedException(); } /// /// Adjust exit times to handle scavs entering raids part-way through /// /// Map base file player is on /// How long raid is in minutes /// List of exit changes to send to client protected List GetExitAdjustments(LocationBase mapBase, int newRaidTimeMinutes) { throw new NotImplementedException(); } }