using Core.Models.Spt.Config; namespace Core.Helpers; public class RepeatableQuestHelper { /// /// Get the relevant elimination config based on the current players PMC level /// /// Level of PMC character /// Main repeatable config /// EliminationConfig public EliminationConfig GetEliminationConfigByPmcLevel( int pmcLevel, RepeatableQuestConfig repeatableConfig) { throw new NotImplementedException(); } public object ProbabilityObjectArray(object configArrayInput) // TODO: ProbabilityObjectArray for return type , param type was List> { throw new NotImplementedException(); } }