using SPTarkov.Server.Core.Controllers; using SPTarkov.Server.Core.Models.Eft.Common; using SPTarkov.Server.Core.Models.Eft.InRaid; using SPTarkov.Server.Core.Utils; using SPTarkov.Common.Annotations; namespace SPTarkov.Server.Core.Callbacks; [Injectable] public class InraidCallbacks( InRaidController _inRaidController, HttpResponseUtil _httpResponseUtil ) { /// /// Handle client/location/getLocalloot /// Store active map in profile + applicationContext /// /// /// register player request /// Session id /// Null http response public string RegisterPlayer(string url, RegisterPlayerRequestData info, string sessionID) { _inRaidController.AddPlayer(sessionID, info); return _httpResponseUtil.NullResponse(); } /// /// Handle raid/profile/scavsave /// /// /// Save progress request /// Session id /// Null http response public string SaveProgress(string url, ScavSaveRequestData info, string sessionID) { _inRaidController.SavePostRaidProfileForScav(info, sessionID); return _httpResponseUtil.NullResponse(); } /// /// Handle singleplayer/settings/raid/menu /// /// JSON as string public string GetRaidMenuSettings() { return _httpResponseUtil.NoBody(_inRaidController.GetInRaidConfig().RaidMenuSettings); } /// /// Handle singleplayer/scav/traitorscavhostile /// /// public string GetTraitorScavHostileChance(string url, EmptyRequestData _, string sessionID) { return _httpResponseUtil.NoBody(_inRaidController.GetTraitorScavHostileChance(url, sessionID)); } /// /// Handle singleplayer/bosstypes /// /// public string GetBossTypes(string url, EmptyRequestData _, string sessionID) { return _httpResponseUtil.NoBody(_inRaidController.GetBossTypes(url, sessionID)); } }