using SptCommon.Annotations; using Core.Models.Common; using Core.Models.Eft.Bot; using Core.Models.Eft.Common.Tables; using Core.Models.Spt.Bots; using Core.Models.Utils; using Core.Services; using Core.Utils; namespace Core.Generators; [Injectable] public class BotLevelGenerator( ISptLogger _logger, RandomUtil _randomUtil, MathUtil _mathUtil, DatabaseService _databaseService ) { /// /// Return a randomised bot level and exp value /// /// Min and max of level for bot /// Details to help generate a bot /// Bot the level is being generated for /// IRandomisedBotLevelResult object public RandomisedBotLevelResult GenerateBotLevel(MinMax levelDetails, BotGenerationDetails botGenerationDetails, BotBase bot) { if (!botGenerationDetails.IsPmc.GetValueOrDefault(false)) { return new RandomisedBotLevelResult() { Exp = 0, Level = 1 }; } var expTable = _databaseService.GetGlobals().Configuration.Exp.Level.ExperienceTable; var botLevelRange = GetRelativeBotLevelRange(botGenerationDetails, levelDetails, expTable.Length); // Get random level based on the exp table. int exp = 0; var level = int.Parse( ChooseBotLevel(botLevelRange.Min.Value, botLevelRange.Max.Value, 1, 1.15) .ToString() ); // TODO - nasty double to string to int conversion for (var i = 0; i < level; i++) { exp += expTable[i].Experience.Value; } // Sprinkle in some random exp within the level, unless we are at max level. if (level < expTable.Length - 1) { exp += _randomUtil.GetInt(0, expTable[level].Experience.Value - 1); } return new RandomisedBotLevelResult { Level = level, Exp = exp }; } public double ChooseBotLevel(double min, double max, int shift, double number) { return _randomUtil.GetBiasedRandomNumber(min, max, shift, number); } /// /// Return the min and max bot level based on a relative delta from the PMC level /// /// Details to help generate a bot /// /// Max level allowed /// A MinMax of the lowest and highest level to generate the bots public MinMax GetRelativeBotLevelRange(BotGenerationDetails botGenerationDetails, MinMax levelDetails, int maxAvailableLevel) { var isPmc = botGenerationDetails.IsPmc.GetValueOrDefault(false); var pmcOverride = botGenerationDetails.LocationSpecificPmcLevelOverride; var minPossibleLevel = isPmc && pmcOverride is not null ? Math.Min( Math.Max(levelDetails.Min.Value, pmcOverride.Min.Value), // Biggest between json min and the botgen min maxAvailableLevel // Fallback if value above is crazy (default is 79) ) : Math.Min(levelDetails.Min.Value, maxAvailableLevel); // Not pmc with override or non-pmc // Force min level to be 1 minPossibleLevel = Math.Max(1, minPossibleLevel); var maxPossibleLevel = isPmc && pmcOverride is not null ? Math.Min(pmcOverride.Max.Value, maxAvailableLevel) // Was a PMC and they have a level override : Math.Min(levelDetails.Max.Value, maxAvailableLevel); // Not pmc with override or non-pmc var minLevel = botGenerationDetails.PlayerLevel.HasValue ? botGenerationDetails.PlayerLevel.Value : 0 - botGenerationDetails.BotRelativeLevelDeltaMin.Value; var maxLevel = botGenerationDetails.PlayerLevel.HasValue ? botGenerationDetails.PlayerLevel.Value : 0 + botGenerationDetails.BotRelativeLevelDeltaMin.Value; // Bound the level to the min/max possible maxLevel = Math.Min(Math.Max(maxLevel, minPossibleLevel), maxPossibleLevel); minLevel = Math.Min(Math.Max(minLevel, minPossibleLevel), maxPossibleLevel); return new MinMax(minLevel, maxLevel); } }