Similar to live where a boss is picked at random and will have a guaranteed spawn on a map. This is indicated with a skull on the map selection screen
Configurable via `config/bot.json/weeklyBoss`
`Living High is Not a Crime - Part 1` reward change
`Energy Crisis` reward change
`Corporate Secrets` reward change
`Gunsmith - Part 4` reward change
`Gunsmith - Part 11` reward change
`Against the Conscience - Part 1` condition change
`Thirsty - Secrets` reward change
Added `Against the Conscience - Part 2`
Added `Surprise Gift`
Updated quest data:
To Great Heights - Part 4
To Great Heights - Part 5
Against the Conscience - Part 1
Surprise
Create a Distraction - Part 1
Create a Distraction - Part 2
To Great Heights - Part 2
* Rename `Assets` to `SPT_Data`
* Added GZ 20+ variant to repeatable quest system #395
* Repeatable code cleanup
* Removed PMC level check for repeatable Quest pool generation #395
they will always generate for both GZ variants
* Rename `Assets` to `SPT_Data`
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Co-authored-by: Chomp <dev@dev.sp-tarkov.com>