Alex
1499627d3c
DI completely reworked to keep status of singletons on multi type components
2025-05-06 10:52:22 +01:00
CWX
9bfd051725
dont calculate size twice
2025-05-03 13:06:46 +01:00
Chomp
ab7cdd63ba
Use same item size method as airdrop loot
2025-05-02 19:53:57 +01:00
Chomp
344ea6de35
Moved container methods around
...
Added code to validate items fit into airdrop crate
Updated `CreateForcedLoot` and `CreateRandomLoot` to return items with their children
Updated `SetFoundInRaid` to not add a upd to money/currency if it doesn't already have one
2025-05-02 19:48:28 +01:00
Chris Adamson
de38f1fe88
try just the enum
2025-04-29 10:57:12 -05:00
CWX
7c7297f63c
Code cleanup and format
2025-04-22 14:49:05 +01:00
Chomp
6faa69964d
Improved comments inside GetSizeByInventoryItemHash and string comparisons
2025-04-20 19:00:52 +01:00
Chomp
b281254bff
Cleaned up AddLootToContainer
2025-04-20 16:31:14 +01:00
Chomp
d1bdb7b99d
Added early exit to AddLootToContainer when 0 loot item count is picked
2025-04-20 15:12:06 +01:00
Chomp
34cd52454d
Made GetLooseLootMultiplierForLocation and GetStaticLootMultiplierForLocation safer
2025-03-28 16:14:35 +00:00
Chomp
0fa2c827e5
Simplified logic
2025-03-28 16:09:43 +00:00
Chomp
b85a9eeb86
Fixed GenerateStaticContainers failure when checking if map has randomised container settings
2025-03-28 16:02:46 +00:00
Chomp
69e841e52c
Correctly pass a double into FillMagazineWithRandomCartridge
2025-03-08 10:05:08 +00:00
clodan
270f095413
renamed projects and namespaces
2025-03-07 13:16:43 +00:00