* Initial work on moving container space checks into new class
* Updated tests
Wired up service to save item into inventory when space is found
Updated `FillContainerMapWithItem` to return outcome and not throw exception on failure
Add containers to bot when generating bot equipment
Clean bot cache after completion of loot generation
Removed redundant code from `AddItemWithChildrenToEquipmentSlot`
Removed unnecessary Singleton status from `BotInventoryContainerService`
* Clean-up of service
* Add botId xml docs
* Updated documentation for `FillContainerMapWithItem`
* Code review fixes and improvements
* Remove TODO
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Co-authored-by: Chomp <dev@dev.sp-tarkov.com>
Now allows for per-map multipliers + pocket + vest loot uses same level-based value as backpack
labs multiplier = 2
labyrinth = 4
Removed nullability from some properties
Convert constructors into primary constructors
Simplified logic with use of ??, ??= and method groups
Cleaned up redundant conditional access qualifiers