Made forced loot aware of weapon and armors. Now adds their presets instead.
Made `GetLootThatFitsContainer` aware of items inside container and will fail when container is full
Fixed issue where split stacks were not added correctly to airdrops
Comment improvements
Added code to validate items fit into airdrop crate
Updated `CreateForcedLoot` and `CreateRandomLoot` to return items with their children
Updated `SetFoundInRaid` to not add a upd to money/currency if it doesn't already have one