diff --git a/Libraries/SPTarkov.Server.Assets/SPT_Data/database/templates/dialogue.json b/Libraries/SPTarkov.Server.Assets/SPT_Data/database/templates/dialogue.json index 8c0bb9a2..8f8f12f7 100644 --- a/Libraries/SPTarkov.Server.Assets/SPT_Data/database/templates/dialogue.json +++ b/Libraries/SPTarkov.Server.Assets/SPT_Data/database/templates/dialogue.json @@ -1,109224 +1,109224 @@ { - "elements": [ + "elements": [ + { + "Id": "682ca2df7a26a83a5ee3ac90", + "MainVariable": "682ca2df7a26a83a5ee3ac90", + "Trader": "656f0f98d80a697f855d34b1", + "SubTraders": [], + "Lines": [ { - "Id": "682ca2df7a26a83a5ee3ac90", - "MainVariable": "682ca2df7a26a83a5ee3ac90", - "Trader": "656f0f98d80a697f855d34b1", - "SubTraders": [], - "Lines": [ - { - "Id": "682ddbea263e281a395f5776", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [], - "lipSyncs": [], - "subtitles": [ - { - "id": "682ddbe8fe8b2257b8f509a5", - "start": 0, - "end": 5 - 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{ - "id": "682ded7e2221730ab37c6de8", - "start": 0, - "end": 5 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "dialogId": "67f6916731de488b189fac00", - "splitterNodeId": "67f6918754f2d0fff89860f8", - "type": "SwitchDialog", - "needNotification": false, - "id": "682ddd578ddd110a6907d131" - }, - { - "variableId": "682ca2df7a26a83a5ee3ac90", - "value": 4, - "saveScope": "Dialogue", - "type": "SetVariable", - "id": "68a60c44f21777230f0dc34a" - } - ], - "Trigger": { - "type": "MainLogicalGroup", - "Conditions": [ - { - "type": "LogicalSubGroup", - "Conditions": [ - { - "variableId": "682ca2df7a26a83a5ee3ac90", - "value": 5, - "operator": "==", - "type": "VariableValue" - } - ] - } - ], - "Random": { - "VariableName": "682ded51fb9e8a09a432be7a", - "StartValue": 200, - "EndValue": 299, - "MaxValue": 300 - } - } - }, - { - "Id": "682dee31b9933e88a74697f4", - "DialogSide": "Player", - "IconType": "QuestIcon", - "AnimationData": { - "animations": [], - 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"StartPoints": { - "682ca2ff7102a4ff481dd290": 0, - "682ca8e912eb4e162d36e36a": 1, - "682ca9a381de3ed417a25ab2": 2, - "682ddb7139b0002ac9628490": 3, - "682ddc4616c13cb44f3ada83": 4, - "682ded51fb9e8a09a432be7a": 5, - "682def170f96ba636ecf6676": 6 - }, - "localization": { - "ch": { - "682dd8ae35baf819d0a8febc": "Got any work for me?", - "682ddaeeba449925014438dc": "Back", - "682ddbe8fe8b2257b8f509a5": "Never doubted you.", - "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", - "682ded78052e84ac2a3c2190": "Well done. Thanks!", - "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", - "682ded7e2221730ab37c6de8": "Done already? Nice working with you." - }, - "cz": { - "682dd8ae35baf819d0a8febc": "Got any work for me?", - "682ddaeeba449925014438dc": "Back", - "682ddbe8fe8b2257b8f509a5": "Never doubted you.", - "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", - "682ded78052e84ac2a3c2190": "Well done. Thanks!", - "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", - "682ded7e2221730ab37c6de8": "Done already? Nice working with you." - }, - "en": { - "682dd8ae35baf819d0a8febc": "Got any work for me?", - "682ddaeeba449925014438dc": "Back", - "682ddbe8fe8b2257b8f509a5": "Never doubted you.", - "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", - "682ded78052e84ac2a3c2190": "Well done. Thanks!", - "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", - "682ded7e2221730ab37c6de8": "Done already? Nice working with you." - }, - "es": { - "682dd8ae35baf819d0a8febc": "Got any work for me?", - "682ddaeeba449925014438dc": "Back", - "682ddbe8fe8b2257b8f509a5": "Never doubted you.", - "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", - "682ded78052e84ac2a3c2190": "Well done. Thanks!", - "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", - "682ded7e2221730ab37c6de8": "Done already? Nice working with you." - }, - "es-mx": { - "682dd8ae35baf819d0a8febc": "Got any work for me?", - "682ddaeeba449925014438dc": "Back", - "682ddbe8fe8b2257b8f509a5": "Never doubted you.", - "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", - "682ded78052e84ac2a3c2190": "Well done. Thanks!", - "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", - "682ded7e2221730ab37c6de8": "Done already? Nice working with you." - }, - "fr": { - "682dd8ae35baf819d0a8febc": "Got any work for me?", - "682ddaeeba449925014438dc": "Back", - "682ddbe8fe8b2257b8f509a5": "Never doubted you.", - "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", - "682ded78052e84ac2a3c2190": "Well done. Thanks!", - "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", - "682ded7e2221730ab37c6de8": "Done already? Nice working with you." - }, - "ge": { - "682dd8ae35baf819d0a8febc": "Got any work for me?", - "682ddaeeba449925014438dc": "Back", - "682ddbe8fe8b2257b8f509a5": "Never doubted you.", - "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", - "682ded78052e84ac2a3c2190": "Well done. Thanks!", - "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", - "682ded7e2221730ab37c6de8": "Done already? Nice working with you." - }, - "it": { - "682dd8ae35baf819d0a8febc": "Got any work for me?", - "682ddaeeba449925014438dc": "Back", - "682ddbe8fe8b2257b8f509a5": "Never doubted you.", - "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", - "682ded78052e84ac2a3c2190": "Well done. Thanks!", - "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", - "682ded7e2221730ab37c6de8": "Done already? Nice working with you." - }, - "jp": { - "682dd8ae35baf819d0a8febc": "Got any work for me?", - "682ddaeeba449925014438dc": "Back", - "682ddbe8fe8b2257b8f509a5": "Never doubted you.", - "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", - "682ded78052e84ac2a3c2190": "Well done. Thanks!", - "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", - "682ded7e2221730ab37c6de8": "Done already? Nice working with you." - }, - "kr": { - "682dd8ae35baf819d0a8febc": "Got any work for me?", - "682ddaeeba449925014438dc": "Back", - "682ddbe8fe8b2257b8f509a5": "Never doubted you.", - "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", - "682ded78052e84ac2a3c2190": "Well done. Thanks!", - "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", - "682ded7e2221730ab37c6de8": "Done already? Nice working with you." - }, - "pl": { - "682dd8ae35baf819d0a8febc": "Got any work for me?", - "682ddaeeba449925014438dc": "Back", - "682ddbe8fe8b2257b8f509a5": "Never doubted you.", - "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", - "682ded78052e84ac2a3c2190": "Well done. Thanks!", - "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", - "682ded7e2221730ab37c6de8": "Done already? Nice working with you." - }, - "po": { - "682dd8ae35baf819d0a8febc": "Got any work for me?", - "682ddaeeba449925014438dc": "Back", - "682ddbe8fe8b2257b8f509a5": "Never doubted you.", - "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", - "682ded78052e84ac2a3c2190": "Well done. Thanks!", - "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", - "682ded7e2221730ab37c6de8": "Done already? Nice working with you." - }, - "ro": { - "682dd8ae35baf819d0a8febc": "Got any work for me?", - "682ddaeeba449925014438dc": "Back", - "682ddbe8fe8b2257b8f509a5": "Never doubted you.", - "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", - "682ded78052e84ac2a3c2190": "Well done. Thanks!", - "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", - "682ded7e2221730ab37c6de8": "Done already? Nice working with you." - }, - "ru": { - "682dd8ae35baf819d0a8febc": "Есть работа для меня?", - "682dd8ae4d5f908046bf3013": "Реплика из \"Согласиться на квест\"", - "682dd8aef013c4d35c00ecbe": "Текст из описания квестов", - "682ddaeeba449925014438dc": "Назад", - "682ddbe8fe8b2257b8f509a5": "Я в тебе не сомневался.", - "682ddc00c90399b9ff8a90dd": "Отлично! Буду тебя ждать.", - "682de965a445d062c51428f2": "На держи. ", - "682ded78052e84ac2a3c2190": "Чётко ты сработал! Спасибо!", - "682ded7b7749aeef6ea31be1": "То, что нужно. Спасибо!", - "682ded7e2221730ab37c6de8": "Уже? Сработаемся, значит.", - "682dee54c84aca43ffe47043": "Фраза из \"Сообщить из выполнения квеста\"", - "682def6bae860c43071b8e25": "Фраза из \"Текст письма в случае выполнения квеста\"" - }, - "sk": { - "682dd8ae35baf819d0a8febc": "Got any work for me?", - "682ddaeeba449925014438dc": "Back", - "682ddbe8fe8b2257b8f509a5": "Never doubted you.", - "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", - "682ded78052e84ac2a3c2190": "Well done. Thanks!", - "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", - "682ded7e2221730ab37c6de8": "Done already? Nice working with you." - }, - "tu": { - "682dd8ae35baf819d0a8febc": "Got any work for me?", - "682ddaeeba449925014438dc": "Back", - "682ddbe8fe8b2257b8f509a5": "Never doubted you.", - "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", - "682ded78052e84ac2a3c2190": "Well done. Thanks!", - "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", - "682ded7e2221730ab37c6de8": "Done already? Nice working with you." - } + "media": { + "image": null, + "music": null, + "sound": null } + }, + "Actions": [ + { + "dialogId": "67f6916731de488b189fac00", + "splitterNodeId": "67f6918754f2d0fff89860f8", + "type": "SwitchDialog", + "needNotification": false, + "id": "682ddd578ddd110a6907d131" + }, + { + "variableId": "682ca2df7a26a83a5ee3ac90", + "value": 4, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc346" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "682ca2df7a26a83a5ee3ac90", + "value": 3, + "operator": "==", + "type": "VariableValue" + } + ] + } + ], + "Random": { + "VariableName": "682ddb7139b0002ac9628490", + "StartValue": 200, + "EndValue": 299, + "MaxValue": 300 + } + } }, { - "Id": "683dafdf8d72d665e6bf875f", - "MainVariable": "683dafdf8d72d665e6bf875f", - "Trader": "656f0f98d80a697f855d34b1", - "SubTraders": [], - "Lines": [ - { - "Id": "683dafdfb6921b4e37861794", - 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"StartPoints": { - "683dafdfd6628999303bea12": 0, - "683dafdf78c215753f103883": 1, - "683dafdf267deeac27498bf6": 2, - "683dafdfc7195b5e646e63c4": 3, - "683dafdfd39f5d27e6a88a3c": 4, - "683dafdf5d5d9714231d9f21": 5, - "683dafdf44ffe6bc8a6a7095": 6 - }, - "localization": { - "ch": { - "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", - "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", - "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", - "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", - "683dafdfa3fee279b2384c5d": "Alright, I'm in.", - "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", - "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", - "683dafdfbe5ef68399d20058": "Here.", - "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", - "683dafdfcc6c6a8693b02853": "How are things with Skier?", - "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", - "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", - "683dafdff8e9120d13a6e9ee": "Never doubted you." - }, - "cz": { - "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", - "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", - "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", - "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", - "683dafdfa3fee279b2384c5d": "Alright, I'm in.", - "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", - "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", - "683dafdfbe5ef68399d20058": "Here.", - "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", - "683dafdfcc6c6a8693b02853": "How are things with Skier?", - "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", - "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", - "683dafdff8e9120d13a6e9ee": "Never doubted you." - }, - "en": { - "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", - "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", - "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", - "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", - "683dafdfa3fee279b2384c5d": "Alright, I'm in.", - "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", - "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", - "683dafdfbe5ef68399d20058": "Here.", - "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", - "683dafdfcc6c6a8693b02853": "How are things with Skier?", - "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", - "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", - "683dafdff8e9120d13a6e9ee": "Never doubted you." - }, - "es": { - "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", - "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", - "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", - "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", - "683dafdfa3fee279b2384c5d": "Alright, I'm in.", - "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", - "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", - "683dafdfbe5ef68399d20058": "Here.", - "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", - "683dafdfcc6c6a8693b02853": "How are things with Skier?", - "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", - "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", - "683dafdff8e9120d13a6e9ee": "Never doubted you." - }, - "es-mx": { - "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", - "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", - "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", - "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", - "683dafdfa3fee279b2384c5d": "Alright, I'm in.", - "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", - "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", - "683dafdfbe5ef68399d20058": "Here.", - "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", - "683dafdfcc6c6a8693b02853": "How are things with Skier?", - "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", - "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", - "683dafdff8e9120d13a6e9ee": "Never doubted you." - }, - "fr": { - "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", - "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", - "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", - "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", - "683dafdfa3fee279b2384c5d": "Alright, I'm in.", - "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", - "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", - "683dafdfbe5ef68399d20058": "Here.", - "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", - "683dafdfcc6c6a8693b02853": "How are things with Skier?", - "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", - "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", - "683dafdff8e9120d13a6e9ee": "Never doubted you." - }, - "ge": { - "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", - "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", - "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", - "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", - "683dafdfa3fee279b2384c5d": "Alright, I'm in.", - "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", - "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", - "683dafdfbe5ef68399d20058": "Here.", - "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", - "683dafdfcc6c6a8693b02853": "How are things with Skier?", - "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", - "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", - "683dafdff8e9120d13a6e9ee": "Never doubted you." - }, - "it": { - "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", - "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", - "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", - "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", - "683dafdfa3fee279b2384c5d": "Alright, I'm in.", - "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", - "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", - "683dafdfbe5ef68399d20058": "Here.", - "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", - "683dafdfcc6c6a8693b02853": "How are things with Skier?", - "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", - "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", - "683dafdff8e9120d13a6e9ee": "Never doubted you." - }, - "jp": { - "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", - "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", - "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", - "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", - "683dafdfa3fee279b2384c5d": "Alright, I'm in.", - "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", - "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", - "683dafdfbe5ef68399d20058": "Here.", - "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", - "683dafdfcc6c6a8693b02853": "How are things with Skier?", - "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", - "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", - "683dafdff8e9120d13a6e9ee": "Never doubted you." - }, - "kr": { - "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", - "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", - "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", - "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", - "683dafdfa3fee279b2384c5d": "Alright, I'm in.", - "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", - "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", - "683dafdfbe5ef68399d20058": "Here.", - "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", - "683dafdfcc6c6a8693b02853": "How are things with Skier?", - "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", - "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", - "683dafdff8e9120d13a6e9ee": "Never doubted you." - }, - "pl": { - "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", - "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", - "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", - "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", - "683dafdfa3fee279b2384c5d": "Alright, I'm in.", - "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", - "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", - "683dafdfbe5ef68399d20058": "Here.", - "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", - "683dafdfcc6c6a8693b02853": "How are things with Skier?", - "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", - "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", - "683dafdff8e9120d13a6e9ee": "Never doubted you." - }, - "po": { - "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", - "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", - "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", - "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", - "683dafdfa3fee279b2384c5d": "Alright, I'm in.", - "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", - "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", - "683dafdfbe5ef68399d20058": "Here.", - "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", - "683dafdfcc6c6a8693b02853": "How are things with Skier?", - "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", - "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", - "683dafdff8e9120d13a6e9ee": "Never doubted you." - }, - "ro": { - "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", - "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", - "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", - "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", - "683dafdfa3fee279b2384c5d": "Alright, I'm in.", - "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", - "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", - "683dafdfbe5ef68399d20058": "Here.", - "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", - "683dafdfcc6c6a8693b02853": "How are things with Skier?", - "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", - "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", - "683dafdff8e9120d13a6e9ee": "Never doubted you." - }, - "ru": { - "683dafdf0a5521e6ccbd4bc3": "Держи. Вроде оно, да?", - "683dafdf15caeb2202ef1cde": "Может быть, смогу помочь позже. Сейчас никак.", - "683dafdf34fb806f736bef1c": "Отлично! Буду тебя ждать.", - "683dafdf65e80c1f0b8e013e": "Красава! Возвращайся, как сделаешь.", - "683dafdfa3fee279b2384c5d": "Хорошо, я в деле.", - "683dafdfaa8d1442fcf52aeb": "Чётко ты сработал! Спасибо!", - "683dafdfaf2bdab303f74da1": "Уже? Сработаемся, значит.", - "683dafdfbe5ef68399d20058": "На, держи. ", - "683dafdfc2ffd9de2ee13b4b": "За тобой не было хвоста? Лыжник точно что-то готовит, теперь даже в машине спать стрёмно стало! Но сейчас заднюю уже давать нельзя. Я начал обустраивать новую базу, и в этот раз хочу собрать надёжную защиту.\n\nКое-кто готов обеспечить меня нормальной системой РЭБ. С оплатой вопрос уже решили, теперь только доставить надо. Местечко правда необычное выбрали для передачи: кладбище в лесу. Оно маленькое, но ты найдёшь, там носилки и тела рядом лежат.\n\nСможешь забрать посылку из тайника? Только от меня сразу туда не иди. Лучше на базу к себе метнись и уже оттуда двигайся к тайнику. Нельзя, чтобы кто-то допёр о моей новой покупке.", - "683dafdfcc6c6a8693b02853": "Как с Лыжником дела? Справляешься?", - "683dafdfd37498645e00d050": "То, что нужно. Спасибо!", - "683dafdfe3f1241a89bbe820": "Спасибо! Теперь хоть посплю спокойно. А то уже не знаю, откуда ждать атаки.\n\nСверху теперь ничего не упадёт. А на земле их мины остановят, я там всё перекопал. Пусть только попробуют ещё раз за моими деталями зайти!", - "683dafdff8e9120d13a6e9ee": "Я в тебе не сомневался. " - }, - "sk": { - "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", - "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", - "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", - "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", - "683dafdfa3fee279b2384c5d": "Alright, I'm in.", - "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", - "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", - "683dafdfbe5ef68399d20058": "Here.", - "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", - "683dafdfcc6c6a8693b02853": "How are things with Skier?", - "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", - "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", - "683dafdff8e9120d13a6e9ee": "Never doubted you." - }, - "tu": { - "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", - "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", - "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", - "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", - "683dafdfa3fee279b2384c5d": "Alright, I'm in.", - "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", - "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", - "683dafdfbe5ef68399d20058": "Here.", - "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", - "683dafdfcc6c6a8693b02853": "How are things with Skier?", - "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", - "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. 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He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", - "683dafe216fabfeb165598c5": "I cannot help you right now.", - "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", - "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", - "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", - "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", - "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", - "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", - "683dafe2ffe7a210d368b18b": "Never doubted you." - }, - "cz": { - "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", - "683dafe216fabfeb165598c5": "I cannot help you right now.", - "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", - "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", - "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", - "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", - "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", - "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", - "683dafe2ffe7a210d368b18b": "Never doubted you." - }, - "en": { - "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", - "683dafe216fabfeb165598c5": "I cannot help you right now.", - "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", - "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", - "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", - "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", - "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", - "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", - "683dafe2ffe7a210d368b18b": "Never doubted you." - }, - "es": { - "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", - "683dafe216fabfeb165598c5": "I cannot help you right now.", - "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", - "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", - "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", - "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", - "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", - "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", - "683dafe2ffe7a210d368b18b": "Never doubted you." - }, - "es-mx": { - "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", - "683dafe216fabfeb165598c5": "I cannot help you right now.", - "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", - "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", - "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", - "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", - "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", - "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", - "683dafe2ffe7a210d368b18b": "Never doubted you." - }, - "fr": { - "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", - "683dafe216fabfeb165598c5": "I cannot help you right now.", - "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", - "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", - "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", - "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", - "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", - "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", - "683dafe2ffe7a210d368b18b": "Never doubted you." - }, - "ge": { - "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", - "683dafe216fabfeb165598c5": "I cannot help you right now.", - "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", - "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", - "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", - "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", - "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", - "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", - "683dafe2ffe7a210d368b18b": "Never doubted you." - }, - "it": { - "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", - "683dafe216fabfeb165598c5": "I cannot help you right now.", - "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", - "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", - "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", - "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", - "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", - "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", - "683dafe2ffe7a210d368b18b": "Never doubted you." - }, - "jp": { - "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", - "683dafe216fabfeb165598c5": "I cannot help you right now.", - "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", - "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", - "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", - "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", - "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", - "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", - "683dafe2ffe7a210d368b18b": "Never doubted you." - }, - "kr": { - "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", - "683dafe216fabfeb165598c5": "I cannot help you right now.", - "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", - "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", - "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", - "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", - "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", - "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", - "683dafe2ffe7a210d368b18b": "Never doubted you." - }, - "pl": { - "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", - "683dafe216fabfeb165598c5": "I cannot help you right now.", - "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", - "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", - "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", - "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", - "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", - "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", - "683dafe2ffe7a210d368b18b": "Never doubted you." - }, - "po": { - "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", - "683dafe216fabfeb165598c5": "I cannot help you right now.", - "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", - "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", - "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", - "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", - "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", - "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", - "683dafe2ffe7a210d368b18b": "Never doubted you." - }, - "ro": { - "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", - "683dafe216fabfeb165598c5": "I cannot help you right now.", - "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", - "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", - "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", - "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", - "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", - "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", - "683dafe2ffe7a210d368b18b": "Never doubted you." - }, - "ru": { - "683dafe212a8b785d4face4b": "Короче, прав я был насчёт Лыжника. Он не просто мне помешать хочет, он подорвать меня собрался к херам! Похоже, кто-то подогнал ему нехилый запас снарядов для РПГ. \n\nДа, эти косорукие идиоты не умеют с неё стрелять, и что? С таким боезапасом уложат меня не с первой, так с десятой попытки. Но у меня есть мысли о том, где Лыжник может хранить эти снаряды. Времени прошло немало, они уже точно всё распределили по огневым позициям.\n\nВ городе они могут быть где угодно, но в лесу мы можем найти всё, что у них есть. Просто двигайся по моему маршруту и проверь все места, где они могли бы устроить засаду.\n\nНайди ящики со снарядами и оставь там «подарки» для этих козлов. Пусть сами подорвутся, когда за снарядами полезут.", - "683dafe216fabfeb165598c5": "Сейчас помочь не могу.", - "683dafe21ff2ca871d18ab5e": "Как бы самому не подорваться в такой операции... Ладно, сделаю.", - "683dafe2334ea6be5d23f6fb": "Узнал, что Лыжник собирается делать? Вряд ли он успокоился.", - "683dafe240169b1f5a2a24fd": "Отлично! Буду тебя ждать.", - "683dafe263f8e126e5a30667": "Я пришёл по работе. С моей стороны всё сделано.", - "683dafe29d0ba9f9b207384f": "Красава! Возвращайся, как сделаешь.", - "683dafe2a8be55f01f53d283": "То-то же! Кажется, я один взрыв уже слышал минут двадцать назад. Теперь Лыжник подумает перед тем, как мне угрожать.", - "683dafe2ffe7a210d368b18b": "Я в тебе не сомневался. " - }, - "sk": { - "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", - "683dafe216fabfeb165598c5": "I cannot help you right now.", - "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", - "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", - "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", - "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", - "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", - "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", - "683dafe2ffe7a210d368b18b": "Never doubted you." - }, - "tu": { - "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", - "683dafe216fabfeb165598c5": "I cannot help you right now.", - "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", - "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", - "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", - "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", - "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", - "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", - "683dafe2ffe7a210d368b18b": "Never doubted you." - } + "media": { + "image": null, + "music": null, + "sound": null } + }, + "Actions": [ + { + "type": "FinishQuest", + "questId": "657315e4a6af4ab4b50f3459", + "needNotification": true, + "id": "682df35d63c5b446b6db21fb" + }, + { + "variableId": "682ca2df7a26a83a5ee3ac90", + "value": 6, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc34d" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "682ca2df7a26a83a5ee3ac90", + "value": 0, + "operator": "==", + "type": "VariableValue" + }, + { + "QuestId": "657315e4a6af4ab4b50f3459", + "Status": [ + "AvailableForFinish" + ], + "type": "QuestStatus" + } + ] + } + ] + } }, { - "Id": "683dafe9a203c0cb374f417e", - "MainVariable": "683dafe9a203c0cb374f417e", - "Trader": "656f0f98d80a697f855d34b1", - "SubTraders": [], - 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You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", - "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", - "683dafe9608d816beff655af": "I cannot help you right now.", - "683dafe976810f643981f85d": "Never doubted you.", - "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", - "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", - "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." - }, - "cz": { - "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", - "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", - "683dafe9608d816beff655af": "I cannot help you right now.", - "683dafe976810f643981f85d": "Never doubted you.", - "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", - "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", - "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." - }, - "en": { - "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", - "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", - "683dafe9608d816beff655af": "I cannot help you right now.", - "683dafe976810f643981f85d": "Never doubted you.", - "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", - "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", - "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." - }, - "es": { - "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", - "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", - "683dafe9608d816beff655af": "I cannot help you right now.", - "683dafe976810f643981f85d": "Never doubted you.", - "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", - "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", - "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." - }, - "es-mx": { - "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", - "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", - "683dafe9608d816beff655af": "I cannot help you right now.", - "683dafe976810f643981f85d": "Never doubted you.", - "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", - "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", - "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." - }, - "fr": { - "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", - "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", - "683dafe9608d816beff655af": "I cannot help you right now.", - "683dafe976810f643981f85d": "Never doubted you.", - "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", - "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", - "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." - }, - "ge": { - "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", - "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", - "683dafe9608d816beff655af": "I cannot help you right now.", - "683dafe976810f643981f85d": "Never doubted you.", - "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", - "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", - "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." - }, - "it": { - "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", - "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", - "683dafe9608d816beff655af": "I cannot help you right now.", - "683dafe976810f643981f85d": "Never doubted you.", - "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", - "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", - "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." - }, - "jp": { - "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", - "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", - "683dafe9608d816beff655af": "I cannot help you right now.", - "683dafe976810f643981f85d": "Never doubted you.", - "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", - "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", - "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." - }, - "kr": { - "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", - "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", - "683dafe9608d816beff655af": "I cannot help you right now.", - "683dafe976810f643981f85d": "Never doubted you.", - "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", - "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", - "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." - }, - "pl": { - "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", - "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", - "683dafe9608d816beff655af": "I cannot help you right now.", - "683dafe976810f643981f85d": "Never doubted you.", - "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", - "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", - "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." - }, - "po": { - "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", - "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", - "683dafe9608d816beff655af": "I cannot help you right now.", - "683dafe976810f643981f85d": "Never doubted you.", - "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", - "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", - "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." - }, - "ro": { - "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", - "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", - "683dafe9608d816beff655af": "I cannot help you right now.", - "683dafe976810f643981f85d": "Never doubted you.", - "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", - "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", - "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." - }, - "ru": { - "683dafe9108b7cc8b9a67d07": "Живой? Всё сделал? Ну ты и машина! Один за меня впрягся! Самое главное, что почву мы с тобой уже подготовили. \n\nБудет непросто, но Прапор обещал помочь, да и письмецо должно сработать. Я не забуду, как ты мне помог. Захаживай почаще, друг.", - "683dafe922d34ab20bc4eb31": "Мы сорвали планы Лыжника, и я тебе скажу так: момент нельзя упускать. Когда он оклемается, хер он от меня отцепится. Поэтому уже сейчас нужно подумать о защите, а то ведь он и меня, и тебя завалить попробует! Короче, план я уже продумал. Но у меня нет никого, кому бы я доверил такую сложную задачу. \n\nЯ смог нарыть кое-какую инфу о Лыжнике. Такую, что конкретно его подставит, если в нужные руки попадёт. Всё в письмо записал, оно будет нашей гарантией. Тебе нужно забрать его на таможне. Письмо будет на последнем этаже в здании у стройки. Ну там, где ещё ж/д платформа стоит, не потеряешься.\n\nОттуда сразу иди на резерв и оставь в штабе на третьем этаже, где укреп точка с окнами. Главное, чтобы люди Лыжника письмо не перехватили. Поэтому из точки закладки беги в лес и наведи там шороху. \n\nПосле того, как завалишь пару Диких, иди к маяку и пальни из фаеров. Нужны жёлтые, не перепутай! Лучше всего на пирсе у домов отдыха и на платформе у ж/д станции, это отвлечёт ребят с ближайшей базы Лыжника. Ну а потом сматывай оттуда! \n\nВсе задачи я на листочек выписал, чтоб ничего не проебалось. Всё нужно сделать за раз, понял? Если сейчас и не получится вырваться, то на той стороне всё уже будет готово.", - "683dafe9277f922468004a8d": "Красава! Возвращайся, как сделаешь.", - "683dafe95225548da269361c": "Я сделал всё, что ты просил. Строго по инструкции.", - "683dafe9608d816beff655af": "Сейчас помочь не могу.", - "683dafe976810f643981f85d": "Я в тебе не сомневался. ", - "683dafe976ae66231bf42d9c": "Отлично! Буду тебя ждать.", - "683dafe98c177e225bcc3171": "Масштабно... Постараюсь не напутать.", - "683dafe9cacda42f65f29b5c": "Прапор выходил с тобой на связь? Долго мы сами не протянем." - }, - "sk": { - "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", - "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", - "683dafe9608d816beff655af": "I cannot help you right now.", - "683dafe976810f643981f85d": "Never doubted you.", - "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", - "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", - "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." - }, - "tu": { - "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", - "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", - "683dafe9608d816beff655af": "I cannot help you right now.", - "683dafe976810f643981f85d": "Never doubted you.", - "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", - "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", - "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? 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Come back when you're finished.", - "683dafe528223c4a5c0a33d6": "I cannot help you right now.", - "683dafe56b3dc8a4835dd7f2": "Never doubted you.", - "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", - "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", - "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", - "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." - }, - "cz": { - "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", - "683dafe528223c4a5c0a33d6": "I cannot help you right now.", - "683dafe56b3dc8a4835dd7f2": "Never doubted you.", - "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", - "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", - "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", - "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." - }, - "en": { - "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", - "683dafe528223c4a5c0a33d6": "I cannot help you right now.", - "683dafe56b3dc8a4835dd7f2": "Never doubted you.", - "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", - "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", - "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", - "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." - }, - "es": { - "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", - "683dafe528223c4a5c0a33d6": "I cannot help you right now.", - "683dafe56b3dc8a4835dd7f2": "Never doubted you.", - "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", - "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", - "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", - "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." - }, - "es-mx": { - "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", - "683dafe528223c4a5c0a33d6": "I cannot help you right now.", - "683dafe56b3dc8a4835dd7f2": "Never doubted you.", - "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", - "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", - "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", - "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." - }, - "fr": { - "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", - "683dafe528223c4a5c0a33d6": "I cannot help you right now.", - "683dafe56b3dc8a4835dd7f2": "Never doubted you.", - "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", - "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", - "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", - "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." - }, - "ge": { - "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", - "683dafe528223c4a5c0a33d6": "I cannot help you right now.", - "683dafe56b3dc8a4835dd7f2": "Never doubted you.", - "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", - "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", - "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", - "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." - }, - "it": { - "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", - "683dafe528223c4a5c0a33d6": "I cannot help you right now.", - "683dafe56b3dc8a4835dd7f2": "Never doubted you.", - "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", - "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", - "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", - "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." - }, - "jp": { - "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", - "683dafe528223c4a5c0a33d6": "I cannot help you right now.", - "683dafe56b3dc8a4835dd7f2": "Never doubted you.", - "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", - "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", - "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", - "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." - }, - "kr": { - "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", - "683dafe528223c4a5c0a33d6": "I cannot help you right now.", - "683dafe56b3dc8a4835dd7f2": "Never doubted you.", - "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", - "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", - "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", - "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." - }, - "pl": { - "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", - "683dafe528223c4a5c0a33d6": "I cannot help you right now.", - "683dafe56b3dc8a4835dd7f2": "Never doubted you.", - "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", - "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", - "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", - "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." - }, - "po": { - "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", - "683dafe528223c4a5c0a33d6": "I cannot help you right now.", - "683dafe56b3dc8a4835dd7f2": "Never doubted you.", - "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", - "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", - "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", - "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." - }, - "ro": { - "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", - "683dafe528223c4a5c0a33d6": "I cannot help you right now.", - "683dafe56b3dc8a4835dd7f2": "Never doubted you.", - "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", - "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", - "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", - "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." - }, - "ru": { - "683dafe50f93ca85ec26faf5": "Красава! Возвращайся, как сделаешь.", - "683dafe528223c4a5c0a33d6": "Сейчас и так дел по горло. Не могу помочь.", - "683dafe56b3dc8a4835dd7f2": "Я в тебе не сомневался. ", - "683dafe59ca62e4083dca0a5": "Барахольщик выходил с тобой на связь? Долго мы сами не протянем.", - "683dafe5b687ae8475c1ca59": "Живой? Всё сделал? Ну ты и машина! Один за меня впрягся!\n\nСамое главное, что почву мы с тобой уже подготовили. \n\nБудет непросто, но Барахольщик обещал помочь, да и письмецо должно сработать.\n\nЯ не забуду, как ты мне помог. Захаживай почаще, друг.", - "683dafe5c0454ae27d0dbb4c": "Мы сорвали планы Лыжника, и я тебе скажу так: момент нельзя упускать.\n\nКогда он оклемается, хер он от меня отцепится. Поэтому уже сейчас нужно подумать о защите, а то ведь он и меня, и тебя завалить попробует!\n\nКороче, план я уже продумал. Но у меня нет никого, кому бы я доверил такую сложную задачу. \n\nЯ смог нарыть кое-какую инфу о Лыжнике. Такую, что конкретно его подставит, если в нужные руки попадёт. Всё в письмо записал, оно будет нашей гарантией.\n\nТебе нужно забрать его на таможне. Письмо будет на последнем этаже в здании у стройки. Ну там, где ещё ж/д платформа стоит, не потеряешься.\n\nОттуда сразу иди на резерв и оставь в штабе на третьем этаже, где укреп точка с окнами. \n\nГлавное, чтобы люди Лыжника письмо не перехватили. Поэтому из точки закладки беги в лес и наведи там шороху. После того, как завалишь пару Диких, иди к маяку и пальни из фаеров. Нужны жёлтые, не перепутай!\n\nЛучше всего на пирсе у домов отдыха и на платформе у ж/д станции, это отвлечёт ребят с ближайшей базы Лыжника. Ну а потом сматывай оттуда! \n\nВсе задачи я на листочек выписал, чтоб ничего не проебалось. Всё нужно сделать за раз, понял?\n\nЕсли сейчас и не получится вырваться, то на той стороне всё уже будет готово.", - "683dafe5c4bfccdf1e9e28c9": "Я сделал всё, что ты просил. Строго по инструкции.", - "683dafe5d7428eccff5ad012": "Масштабно... Постараюсь не напутать.", - "683dafe5f4642e8f53c3cc50": "Отлично! Буду тебя ждать." - }, - "sk": { - "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", - "683dafe528223c4a5c0a33d6": "I cannot help you right now.", - "683dafe56b3dc8a4835dd7f2": "Never doubted you.", - "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", - "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", - "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", - "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." - }, - "tu": { - "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", - "683dafe528223c4a5c0a33d6": "I cannot help you right now.", - "683dafe56b3dc8a4835dd7f2": "Never doubted you.", - "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", - "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", - "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", - "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", - "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", - "683dafe5f4642e8f53c3cc50": "Cool! 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Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", - "6836fc6430d8a69284b8f5ba": "Never doubted you.", - "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", - "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", - "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", - "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", - "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", - "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." - }, - "cz": { - "6836fc64105067b31b50a1a4": "I cannot help you right now.", - "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", - "6836fc6430d8a69284b8f5ba": "Never doubted you.", - "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", - "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", - "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", - "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", - "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", - "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." - }, - "en": { - "6836fc64105067b31b50a1a4": "I cannot help you right now.", - "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", - "6836fc6430d8a69284b8f5ba": "Never doubted you.", - "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", - "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", - "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", - "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", - "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", - "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." - }, - "es": { - "6836fc64105067b31b50a1a4": "I cannot help you right now.", - "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", - "6836fc6430d8a69284b8f5ba": "Never doubted you.", - "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", - "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", - "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", - "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", - "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", - "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." - }, - "es-mx": { - "6836fc64105067b31b50a1a4": "I cannot help you right now.", - "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", - "6836fc6430d8a69284b8f5ba": "Never doubted you.", - "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", - "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", - "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", - "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", - "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", - "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." - }, - "fr": { - "6836fc64105067b31b50a1a4": "I cannot help you right now.", - "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", - "6836fc6430d8a69284b8f5ba": "Never doubted you.", - "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", - "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", - "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", - "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", - "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", - "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." - }, - "ge": { - "6836fc64105067b31b50a1a4": "I cannot help you right now.", - "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", - "6836fc6430d8a69284b8f5ba": "Never doubted you.", - "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", - "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", - "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", - "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", - "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", - "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." - }, - "it": { - "6836fc64105067b31b50a1a4": "I cannot help you right now.", - "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", - "6836fc6430d8a69284b8f5ba": "Never doubted you.", - "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", - "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", - "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", - "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", - "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", - "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." - }, - "jp": { - "6836fc64105067b31b50a1a4": "I cannot help you right now.", - "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", - "6836fc6430d8a69284b8f5ba": "Never doubted you.", - "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", - "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", - "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", - "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", - "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", - "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." - }, - "kr": { - "6836fc64105067b31b50a1a4": "I cannot help you right now.", - "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", - "6836fc6430d8a69284b8f5ba": "Never doubted you.", - "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", - "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", - "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", - "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", - "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", - "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." - }, - "pl": { - "6836fc64105067b31b50a1a4": "I cannot help you right now.", - "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", - "6836fc6430d8a69284b8f5ba": "Never doubted you.", - "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", - "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", - "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", - "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", - "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", - "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." - }, - "po": { - "6836fc64105067b31b50a1a4": "I cannot help you right now.", - "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", - "6836fc6430d8a69284b8f5ba": "Never doubted you.", - "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", - "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", - "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", - "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", - "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", - "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." - }, - "ro": { - "6836fc64105067b31b50a1a4": "I cannot help you right now.", - "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", - "6836fc6430d8a69284b8f5ba": "Never doubted you.", - "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", - "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", - "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", - "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", - "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", - "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." - }, - "ru": { - "6836fc64105067b31b50a1a4": "Сейчас помочь не могу.", - "6836fc641654306481e73aa4": "Злой был Прапор? Ну, чё поделать, ЧП у меня! Хоть ты выручил. Спасибо. \n\nТеперь может и сам съезжу да посмотрю, что от базы осталось. Ты парень толковый, оставайся на связи. Как гандонов этих найду, твоя помощь пригодится.", - "6836fc6430d8a69284b8f5ba": "Я в тебе не сомневался. ", - "6836fc6442d6111e4f662743": "Красава! Возвращайся, как сделаешь.", - "6836fc646331353f300be10e": "Здарова. Я от Механика. Он сказал, тебе помощь нужна.", - "6836fc647b2b779ff2478a7e": "Звучит несложно. Я всё сделаю.", - "6836fc64989076aaec363728": "Говоришь, Механик тебя послал? Ну лады. У меня была база, там и ангар, и запчасти, и грузы даже. Какие-то сволочи решили, что могут просто взять и обчистить всё! Козлов этих я найду. Но пока я этим занимаюсь, заказы сгорают! \n\nСамое важное — посылка для Прапора, он её очень ждёт, а коробочка-то в депо и осталась. Если готов мне помочь, то поищи посылку эту и доставь Прапору. Я до депо подкинуть могу, но вылезать из машины не буду. Не могу я снаружи, в броне спокойнее оно как-то.", - "6836fc649a31cd2e8da46d85": "Отлично! Буду тебя ждать.", - "6836fc64c4232f686144bbdd": "На базе теперь чисто. Посылку я нашёл и Прапору уже передал." - }, - "sk": { - "6836fc64105067b31b50a1a4": "I cannot help you right now.", - "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", - "6836fc6430d8a69284b8f5ba": "Never doubted you.", - "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", - "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", - "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", - "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", - "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", - "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." - }, - "tu": { - "6836fc64105067b31b50a1a4": "I cannot help you right now.", - "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", - "6836fc6430d8a69284b8f5ba": "Never doubted you.", - "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", - "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", - "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", - "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", - "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", - "6836fc64c4232f686144bbdd": "Your base is now clear. 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I'll be waiting.", - "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", - "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", - "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", - "68370a7a841bd810086136b7": "All done. I did what you asked.", - "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", - "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", - "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." - }, - "cz": { - "68370a7a3968124d88e6bdfe": "Never doubted you.", - "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", - "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", - "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", - "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", - "68370a7a841bd810086136b7": "All done. I did what you asked.", - "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", - "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", - "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." - }, - "en": { - "68370a7a3968124d88e6bdfe": "Never doubted you.", - "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", - "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", - "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", - "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", - "68370a7a841bd810086136b7": "All done. I did what you asked.", - "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", - "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", - "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." - }, - "es": { - "68370a7a3968124d88e6bdfe": "Never doubted you.", - "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", - "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", - "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", - "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", - "68370a7a841bd810086136b7": "All done. I did what you asked.", - "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", - "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", - "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." - }, - "es-mx": { - "68370a7a3968124d88e6bdfe": "Never doubted you.", - "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", - "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", - "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", - "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", - "68370a7a841bd810086136b7": "All done. I did what you asked.", - "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", - "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", - "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." - }, - "fr": { - "68370a7a3968124d88e6bdfe": "Never doubted you.", - "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", - "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", - "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", - "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", - "68370a7a841bd810086136b7": "All done. I did what you asked.", - "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", - "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", - "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." - }, - "ge": { - "68370a7a3968124d88e6bdfe": "Never doubted you.", - "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", - "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", - "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", - "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", - "68370a7a841bd810086136b7": "All done. I did what you asked.", - "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", - "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", - "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." - }, - "it": { - "68370a7a3968124d88e6bdfe": "Never doubted you.", - "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", - "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", - "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", - "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", - "68370a7a841bd810086136b7": "All done. I did what you asked.", - "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", - "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", - "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." - }, - "jp": { - "68370a7a3968124d88e6bdfe": "Never doubted you.", - "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", - "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", - "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", - "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", - "68370a7a841bd810086136b7": "All done. I did what you asked.", - "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", - "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", - "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." - }, - "kr": { - "68370a7a3968124d88e6bdfe": "Never doubted you.", - "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", - "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", - "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", - "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", - "68370a7a841bd810086136b7": "All done. I did what you asked.", - "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", - "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", - "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." - }, - "pl": { - "68370a7a3968124d88e6bdfe": "Never doubted you.", - "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", - "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", - "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", - "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", - "68370a7a841bd810086136b7": "All done. I did what you asked.", - "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", - "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", - "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." - }, - "po": { - "68370a7a3968124d88e6bdfe": "Never doubted you.", - "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", - "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", - "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", - "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", - "68370a7a841bd810086136b7": "All done. I did what you asked.", - "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", - "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", - "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." - }, - "ro": { - "68370a7a3968124d88e6bdfe": "Never doubted you.", - "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", - "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", - "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", - "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", - "68370a7a841bd810086136b7": "All done. I did what you asked.", - "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", - "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", - "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." - }, - "ru": { - "68370a7a3968124d88e6bdfe": "Я в тебе не сомневался. ", - "68370a7a3a46b7ab88c8b9f4": "Отлично! Буду тебя ждать.", - "68370a7a57cb886d4254f72e": "Этих покрышек там дохера, я всё сделаю.", - "68370a7a67131e5d22e1d33f": "Как сам? Вернулся в своё депо?", - "68370a7a767715381a5d640e": "Может быть, смогу помочь позже. Сейчас никак.", - "68370a7a841bd810086136b7": "Всё готово. Сделал, как ты просил.", - "68370a7ab64859f1ed55141d": "Смотался я на базу... Эти гандоны всё расхерачили, да ещё и запчасти мои забрали. Не, я ещё понимаю, инструмент там какой или снаряжение. Но колёса-то им зачем сдались? Вторую такую машину никто не соберёт.\n\nВ общем, мне запаска нужна, и чем скорее, тем лучше. Надо найти, где колёса нужные лежат. Где искать, не знаю, но и ты вроде не дебил, разберёшься. Можешь с таможни начать, но я там давно не был — ничего не обещаю.", - "68370a7aea1cadfd4cc6cbee": "Красава! Возвращайся, как сделаешь.", - "68370a7aff70ec1397ad5f79": "О, молодца! Эти подойдут, и главное, что быстро справился! Их менять же ещё, это тебе не логан на зимнюю переобуть." - }, - "sk": { - "68370a7a3968124d88e6bdfe": "Never doubted you.", - "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", - "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", - "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", - "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", - "68370a7a841bd810086136b7": "All done. I did what you asked.", - "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", - "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", - "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." - }, - "tu": { - "68370a7a3968124d88e6bdfe": "Never doubted you.", - "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", - "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", - "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", - "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", - "68370a7a841bd810086136b7": "All done. I did what you asked.", - "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", - "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", - "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! 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I'll be waiting.", - "68371f4d8b2295528380a76a": "Never doubted you.", - "68371f4d926ee341841772ca": "Amazing! Come back when you're finished.", - "68371f4d9a92ea2a5a38b82d": "We've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. Go to the reserve military base, the wheels we need are there. \n\nThey come with rims attached, and they're a proper diameter for the BTR, too. Don't mess it up this time, the deadline's coming up.", - "68371f4daeb3226aa6753e99": "Go do it yourself if it's that easy! I don't have time for this.", - "68371f4dc0567ea35c09b623": "There you go. It's a pain in the ass to change the wheels, but at least we have spares now. \n\nThanks for your help. And, uh, I'm sorry for being an asshole. I just really can't lose my baby while we're dealing with this emergency.", - "68371f4de72629a21f567a39": "You should have just told me you needed rims too... Okay, I'll look some more.", - "68371f4de7f35dbc1effc883": "So, have you found your wheels yet?" - }, - "cz": { - "68371f4d5c8dac9b18f95022": "I think I marked it right this time.", - "68371f4d603bc716772a8000": "Cool! I'll be waiting.", - "68371f4d8b2295528380a76a": "Never doubted you.", - "68371f4d926ee341841772ca": "Amazing! Come back when you're finished.", - "68371f4d9a92ea2a5a38b82d": "We've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. Go to the reserve military base, the wheels we need are there. \n\nThey come with rims attached, and they're a proper diameter for the BTR, too. Don't mess it up this time, the deadline's coming up.", - "68371f4daeb3226aa6753e99": "Go do it yourself if it's that easy! I don't have time for this.", - "68371f4dc0567ea35c09b623": "There you go. It's a pain in the ass to change the wheels, but at least we have spares now. \n\nThanks for your help. And, uh, I'm sorry for being an asshole. I just really can't lose my baby while we're dealing with this emergency.", - "68371f4de72629a21f567a39": "You should have just told me you needed rims too... Okay, I'll look some more.", - "68371f4de7f35dbc1effc883": "So, have you found your wheels yet?" - }, - "en": { - "68371f4d5c8dac9b18f95022": "I think I marked it right this time.", - "68371f4d603bc716772a8000": "Cool! I'll be waiting.", - "68371f4d8b2295528380a76a": "Never doubted you.", - "68371f4d926ee341841772ca": "Amazing! Come back when you're finished.", - "68371f4d9a92ea2a5a38b82d": "We've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. Go to the reserve military base, the wheels we need are there. \n\nThey come with rims attached, and they're a proper diameter for the BTR, too. Don't mess it up this time, the deadline's coming up.", - "68371f4daeb3226aa6753e99": "Go do it yourself if it's that easy! I don't have time for this.", - "68371f4dc0567ea35c09b623": "There you go. It's a pain in the ass to change the wheels, but at least we have spares now. \n\nThanks for your help. And, uh, I'm sorry for being an asshole. I just really can't lose my baby while we're dealing with this emergency.", - "68371f4de72629a21f567a39": "You should have just told me you needed rims too... Okay, I'll look some more.", - "68371f4de7f35dbc1effc883": "So, have you found your wheels yet?" - }, - "es": { - "68371f4d5c8dac9b18f95022": "I think I marked it right this time.", - "68371f4d603bc716772a8000": "Cool! I'll be waiting.", - "68371f4d8b2295528380a76a": "Never doubted you.", - "68371f4d926ee341841772ca": "Amazing! Come back when you're finished.", - "68371f4d9a92ea2a5a38b82d": "We've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. Go to the reserve military base, the wheels we need are there. \n\nThey come with rims attached, and they're a proper diameter for the BTR, too. Don't mess it up this time, the deadline's coming up.", - "68371f4daeb3226aa6753e99": "Go do it yourself if it's that easy! I don't have time for this.", - "68371f4dc0567ea35c09b623": "There you go. It's a pain in the ass to change the wheels, but at least we have spares now. \n\nThanks for your help. And, uh, I'm sorry for being an asshole. I just really can't lose my baby while we're dealing with this emergency.", - "68371f4de72629a21f567a39": "You should have just told me you needed rims too... Okay, I'll look some more.", - "68371f4de7f35dbc1effc883": "So, have you found your wheels yet?" - }, - "es-mx": { - "68371f4d5c8dac9b18f95022": "I think I marked it right this time.", - "68371f4d603bc716772a8000": "Cool! I'll be waiting.", - "68371f4d8b2295528380a76a": "Never doubted you.", - "68371f4d926ee341841772ca": "Amazing! Come back when you're finished.", - "68371f4d9a92ea2a5a38b82d": "We've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. Go to the reserve military base, the wheels we need are there. \n\nThey come with rims attached, and they're a proper diameter for the BTR, too. Don't mess it up this time, the deadline's coming up.", - "68371f4daeb3226aa6753e99": "Go do it yourself if it's that easy! I don't have time for this.", - "68371f4dc0567ea35c09b623": "There you go. It's a pain in the ass to change the wheels, but at least we have spares now. \n\nThanks for your help. And, uh, I'm sorry for being an asshole. I just really can't lose my baby while we're dealing with this emergency.", - "68371f4de72629a21f567a39": "You should have just told me you needed rims too... Okay, I'll look some more.", - "68371f4de7f35dbc1effc883": "So, have you found your wheels yet?" - }, - "fr": { - "68371f4d5c8dac9b18f95022": "I think I marked it right this time.", - "68371f4d603bc716772a8000": "Cool! I'll be waiting.", - "68371f4d8b2295528380a76a": "Never doubted you.", - "68371f4d926ee341841772ca": "Amazing! Come back when you're finished.", - "68371f4d9a92ea2a5a38b82d": "We've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. Go to the reserve military base, the wheels we need are there. \n\nThey come with rims attached, and they're a proper diameter for the BTR, too. Don't mess it up this time, the deadline's coming up.", - "68371f4daeb3226aa6753e99": "Go do it yourself if it's that easy! I don't have time for this.", - "68371f4dc0567ea35c09b623": "There you go. It's a pain in the ass to change the wheels, but at least we have spares now. \n\nThanks for your help. And, uh, I'm sorry for being an asshole. I just really can't lose my baby while we're dealing with this emergency.", - "68371f4de72629a21f567a39": "You should have just told me you needed rims too... Okay, I'll look some more.", - "68371f4de7f35dbc1effc883": "So, have you found your wheels yet?" - }, - "ge": { - "68371f4d5c8dac9b18f95022": "I think I marked it right this time.", - "68371f4d603bc716772a8000": "Cool! I'll be waiting.", - "68371f4d8b2295528380a76a": "Never doubted you.", - "68371f4d926ee341841772ca": "Amazing! Come back when you're finished.", - "68371f4d9a92ea2a5a38b82d": "We've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. Go to the reserve military base, the wheels we need are there. \n\nThey come with rims attached, and they're a proper diameter for the BTR, too. Don't mess it up this time, the deadline's coming up.", - "68371f4daeb3226aa6753e99": "Go do it yourself if it's that easy! I don't have time for this.", - "68371f4dc0567ea35c09b623": "There you go. It's a pain in the ass to change the wheels, but at least we have spares now. \n\nThanks for your help. And, uh, I'm sorry for being an asshole. I just really can't lose my baby while we're dealing with this emergency.", - "68371f4de72629a21f567a39": "You should have just told me you needed rims too... Okay, I'll look some more.", - "68371f4de7f35dbc1effc883": "So, have you found your wheels yet?" - }, - "it": { - "68371f4d5c8dac9b18f95022": "I think I marked it right this time.", - "68371f4d603bc716772a8000": "Cool! I'll be waiting.", - "68371f4d8b2295528380a76a": "Never doubted you.", - "68371f4d926ee341841772ca": "Amazing! Come back when you're finished.", - "68371f4d9a92ea2a5a38b82d": "We've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. Go to the reserve military base, the wheels we need are there. \n\nThey come with rims attached, and they're a proper diameter for the BTR, too. Don't mess it up this time, the deadline's coming up.", - "68371f4daeb3226aa6753e99": "Go do it yourself if it's that easy! I don't have time for this.", - "68371f4dc0567ea35c09b623": "There you go. It's a pain in the ass to change the wheels, but at least we have spares now. \n\nThanks for your help. And, uh, I'm sorry for being an asshole. I just really can't lose my baby while we're dealing with this emergency.", - "68371f4de72629a21f567a39": "You should have just told me you needed rims too... Okay, I'll look some more.", - "68371f4de7f35dbc1effc883": "So, have you found your wheels yet?" - }, - "jp": { - "68371f4d5c8dac9b18f95022": "I think I marked it right this time.", - "68371f4d603bc716772a8000": "Cool! I'll be waiting.", - "68371f4d8b2295528380a76a": "Never doubted you.", - "68371f4d926ee341841772ca": "Amazing! Come back when you're finished.", - "68371f4d9a92ea2a5a38b82d": "We've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. Go to the reserve military base, the wheels we need are there. \n\nThey come with rims attached, and they're a proper diameter for the BTR, too. Don't mess it up this time, the deadline's coming up.", - "68371f4daeb3226aa6753e99": "Go do it yourself if it's that easy! I don't have time for this.", - "68371f4dc0567ea35c09b623": "There you go. It's a pain in the ass to change the wheels, but at least we have spares now. \n\nThanks for your help. And, uh, I'm sorry for being an asshole. I just really can't lose my baby while we're dealing with this emergency.", - "68371f4de72629a21f567a39": "You should have just told me you needed rims too... Okay, I'll look some more.", - "68371f4de7f35dbc1effc883": "So, have you found your wheels yet?" - }, - "kr": { - "68371f4d5c8dac9b18f95022": "I think I marked it right this time.", - "68371f4d603bc716772a8000": "Cool! I'll be waiting.", - "68371f4d8b2295528380a76a": "Never doubted you.", - "68371f4d926ee341841772ca": "Amazing! Come back when you're finished.", - "68371f4d9a92ea2a5a38b82d": "We've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. Go to the reserve military base, the wheels we need are there. \n\nThey come with rims attached, and they're a proper diameter for the BTR, too. Don't mess it up this time, the deadline's coming up.", - "68371f4daeb3226aa6753e99": "Go do it yourself if it's that easy! I don't have time for this.", - "68371f4dc0567ea35c09b623": "There you go. It's a pain in the ass to change the wheels, but at least we have spares now. \n\nThanks for your help. And, uh, I'm sorry for being an asshole. I just really can't lose my baby while we're dealing with this emergency.", - "68371f4de72629a21f567a39": "You should have just told me you needed rims too... Okay, I'll look some more.", - "68371f4de7f35dbc1effc883": "So, have you found your wheels yet?" - }, - "pl": { - "68371f4d5c8dac9b18f95022": "I think I marked it right this time.", - "68371f4d603bc716772a8000": "Cool! I'll be waiting.", - "68371f4d8b2295528380a76a": "Never doubted you.", - "68371f4d926ee341841772ca": "Amazing! Come back when you're finished.", - "68371f4d9a92ea2a5a38b82d": "We've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. Go to the reserve military base, the wheels we need are there. \n\nThey come with rims attached, and they're a proper diameter for the BTR, too. Don't mess it up this time, the deadline's coming up.", - "68371f4daeb3226aa6753e99": "Go do it yourself if it's that easy! I don't have time for this.", - "68371f4dc0567ea35c09b623": "There you go. It's a pain in the ass to change the wheels, but at least we have spares now. \n\nThanks for your help. And, uh, I'm sorry for being an asshole. I just really can't lose my baby while we're dealing with this emergency.", - "68371f4de72629a21f567a39": "You should have just told me you needed rims too... Okay, I'll look some more.", - "68371f4de7f35dbc1effc883": "So, have you found your wheels yet?" - }, - "po": { - "68371f4d5c8dac9b18f95022": "I think I marked it right this time.", - "68371f4d603bc716772a8000": "Cool! I'll be waiting.", - "68371f4d8b2295528380a76a": "Never doubted you.", - "68371f4d926ee341841772ca": "Amazing! Come back when you're finished.", - "68371f4d9a92ea2a5a38b82d": "We've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. Go to the reserve military base, the wheels we need are there. \n\nThey come with rims attached, and they're a proper diameter for the BTR, too. Don't mess it up this time, the deadline's coming up.", - "68371f4daeb3226aa6753e99": "Go do it yourself if it's that easy! I don't have time for this.", - "68371f4dc0567ea35c09b623": "There you go. It's a pain in the ass to change the wheels, but at least we have spares now. \n\nThanks for your help. And, uh, I'm sorry for being an asshole. I just really can't lose my baby while we're dealing with this emergency.", - "68371f4de72629a21f567a39": "You should have just told me you needed rims too... Okay, I'll look some more.", - "68371f4de7f35dbc1effc883": "So, have you found your wheels yet?" - }, - "ro": { - "68371f4d5c8dac9b18f95022": "I think I marked it right this time.", - "68371f4d603bc716772a8000": "Cool! I'll be waiting.", - "68371f4d8b2295528380a76a": "Never doubted you.", - "68371f4d926ee341841772ca": "Amazing! Come back when you're finished.", - "68371f4d9a92ea2a5a38b82d": "We've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. Go to the reserve military base, the wheels we need are there. \n\nThey come with rims attached, and they're a proper diameter for the BTR, too. Don't mess it up this time, the deadline's coming up.", - "68371f4daeb3226aa6753e99": "Go do it yourself if it's that easy! I don't have time for this.", - "68371f4dc0567ea35c09b623": "There you go. It's a pain in the ass to change the wheels, but at least we have spares now. \n\nThanks for your help. And, uh, I'm sorry for being an asshole. I just really can't lose my baby while we're dealing with this emergency.", - "68371f4de72629a21f567a39": "You should have just told me you needed rims too... Okay, I'll look some more.", - "68371f4de7f35dbc1effc883": "So, have you found your wheels yet?" - }, - "ru": { - "68371f4d5c8dac9b18f95022": "У тебя вроде покрышки сразу с дисками, да? Тогда я всё правильно пометил.", - "68371f4d603bc716772a8000": "Отлично! Буду тебя ждать.", - "68371f4d8b2295528380a76a": "Я в тебе не сомневался. ", - "68371f4d926ee341841772ca": "Красава! Возвращайся, как сделаешь.", - "68371f4d9a92ea2a5a38b82d": "Время мы уже потеряли, но если ещё ждать — машина встанет. Пока ты хернёй занимался, я пошуршал и узнал, где могут быть нормальные колёса. На резерв иди, там ещё остались нужные. \n\nОни с диском сразу, да и диаметр другой совсем! В этот раз не перепутай, сроки уже горят.", - "68371f4daeb3226aa6753e99": "Сам сгоняй, раз это так просто! Не до того сейчас.", - "68371f4dc0567ea35c09b623": "Ну вот, это другое дело! Переобуваться тот ещё гемор, правда, но хоть есть во что. \n\nСпасибо за помощь. И это, извини если я где-то борщанул. Сейчас мне никак нельзя терять мобильность.", - "68371f4de72629a21f567a39": "Ты б сразу про диски сказал... Ладно, поищу ещё.", - "68371f4de7f35dbc1effc883": "Ну как, нашёл запаску свою или помощь нужна?" - }, - "sk": { - "68371f4d5c8dac9b18f95022": "I think I marked it right this time.", - "68371f4d603bc716772a8000": "Cool! I'll be waiting.", - "68371f4d8b2295528380a76a": "Never doubted you.", - "68371f4d926ee341841772ca": "Amazing! Come back when you're finished.", - "68371f4d9a92ea2a5a38b82d": "We've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. Go to the reserve military base, the wheels we need are there. \n\nThey come with rims attached, and they're a proper diameter for the BTR, too. Don't mess it up this time, the deadline's coming up.", - "68371f4daeb3226aa6753e99": "Go do it yourself if it's that easy! I don't have time for this.", - "68371f4dc0567ea35c09b623": "There you go. It's a pain in the ass to change the wheels, but at least we have spares now. \n\nThanks for your help. And, uh, I'm sorry for being an asshole. I just really can't lose my baby while we're dealing with this emergency.", - "68371f4de72629a21f567a39": "You should have just told me you needed rims too... Okay, I'll look some more.", - "68371f4de7f35dbc1effc883": "So, have you found your wheels yet?" - }, - "tu": { - "68371f4d5c8dac9b18f95022": "I think I marked it right this time.", - "68371f4d603bc716772a8000": "Cool! I'll be waiting.", - "68371f4d8b2295528380a76a": "Never doubted you.", - "68371f4d926ee341841772ca": "Amazing! Come back when you're finished.", - "68371f4d9a92ea2a5a38b82d": "We've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. 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"type": "SwitchDialog", - "needNotification": false, - "id": "682ddd578ddd110a6907d131" - }, - { - "variableId": "6839dde8b55926e672ffa89a", - "value": 4, - "saveScope": "Dialogue", - "type": "SetVariable", - "id": "68a60c44f21777230f0dc398" - } - ], - "Trigger": { - "type": "MainLogicalGroup", - "Conditions": [ - { - "type": "LogicalSubGroup", - "Conditions": [ - { - "variableId": "6839dde8b55926e672ffa89a", - "value": 5, - "operator": "==", - "type": "VariableValue" - } - ] - } - ] - } - } + "Id": "682ca3076bfe445570c8a68f", + "DialogSide": "Player", + "IconType": "QuestionMark", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "682dd8ae35baf819d0a8febc", + "start": 0, + "end": 5 + } ], - "StartPoints": { - "6839dde8cfa66d295cea8e92": 0, - "6839dde82619680174301200": 1, - "6839dde8fb3340f11e9b4fd1": 2, - "6839dde8be6a078e563afbbc": 3, - "6839dde843054502dd2ad3fc": 4, - "6839dde810374ce1b21984c1": 5 - }, - "localization": { - "ch": { - "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", - "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", - "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", - "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", - "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", - "6839dde89a46b839d14cfb91": "Alright, I'm in.", - "6839dde8b9fc7451ea97a009": "Never doubted you.", - "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", - "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." - }, - "cz": { - "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", - "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", - "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", - "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", - "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", - "6839dde89a46b839d14cfb91": "Alright, I'm in.", - "6839dde8b9fc7451ea97a009": "Never doubted you.", - "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", - "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." - }, - "en": { - "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", - "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", - "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", - "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", - "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", - "6839dde89a46b839d14cfb91": "Alright, I'm in.", - "6839dde8b9fc7451ea97a009": "Never doubted you.", - "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", - "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." - }, - "es": { - "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", - "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", - "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", - "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", - "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", - "6839dde89a46b839d14cfb91": "Alright, I'm in.", - "6839dde8b9fc7451ea97a009": "Never doubted you.", - "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", - "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." - }, - "es-mx": { - "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", - "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", - "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", - "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", - "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", - "6839dde89a46b839d14cfb91": "Alright, I'm in.", - "6839dde8b9fc7451ea97a009": "Never doubted you.", - "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", - "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." - }, - "fr": { - "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", - "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", - "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", - "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", - "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", - "6839dde89a46b839d14cfb91": "Alright, I'm in.", - "6839dde8b9fc7451ea97a009": "Never doubted you.", - "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", - "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." - }, - "ge": { - "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", - "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", - "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", - "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", - "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", - "6839dde89a46b839d14cfb91": "Alright, I'm in.", - "6839dde8b9fc7451ea97a009": "Never doubted you.", - "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", - "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." - }, - "it": { - "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", - "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", - "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", - "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", - "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", - "6839dde89a46b839d14cfb91": "Alright, I'm in.", - "6839dde8b9fc7451ea97a009": "Never doubted you.", - "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", - "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." - }, - "jp": { - "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", - "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", - "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", - "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", - "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", - "6839dde89a46b839d14cfb91": "Alright, I'm in.", - "6839dde8b9fc7451ea97a009": "Never doubted you.", - "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", - "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." - }, - "kr": { - "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", - "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", - "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", - "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", - "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", - "6839dde89a46b839d14cfb91": "Alright, I'm in.", - "6839dde8b9fc7451ea97a009": "Never doubted you.", - "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", - "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." - }, - "pl": { - "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", - "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", - "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", - "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", - "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", - "6839dde89a46b839d14cfb91": "Alright, I'm in.", - "6839dde8b9fc7451ea97a009": "Never doubted you.", - "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", - "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." - }, - "po": { - "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", - "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", - "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", - "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", - "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", - "6839dde89a46b839d14cfb91": "Alright, I'm in.", - "6839dde8b9fc7451ea97a009": "Never doubted you.", - "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", - "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." - }, - "ro": { - "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", - "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", - "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", - "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", - "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", - "6839dde89a46b839d14cfb91": "Alright, I'm in.", - "6839dde8b9fc7451ea97a009": "Never doubted you.", - "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", - "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." - }, - "ru": { - "6839dde8048b2f3a5e8f1bf1": "Отлично! Буду тебя ждать.", - "6839dde8201d5b34e3a9fa82": "Красава! Возвращайся, как сделаешь.", - "6839dde833251932cd0f67b1": "Чётко сработал! Теперь Дикие будут думать башкой перед тем, как на меня рыпаться.", - "6839dde873583f54b84bde17": "Я нашёл тех козлов. Больше они к тебе не придут.", - "6839dde87444d11af5540de8": "Ну чё? Чувствуешь, как плавно теперь идёт? Выручил ты меня с колёсами. \n\nТеперь можно подумать и о том, какие гандоны решили мою базу обчистить. Они не могли уйти далеко, скорее всего в лесу ещё торчат. Сможешь наказать козлов? Я в долгу не останусь.", - "6839dde89a46b839d14cfb91": "Хорошо, я в деле.", - "6839dde8b9fc7451ea97a009": "Я в тебе не сомневался. ", - "6839dde8e562a20280ac1f01": "Я свои дела тут подразгрёб, так что могу помочь, если надо.", - "6839dde8e6546dc2a7829a4e": "Сейчас и так дел по горло. Не могу помочь." - }, - "sk": { - "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", - "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", - "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", - "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", - "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", - "6839dde89a46b839d14cfb91": "Alright, I'm in.", - "6839dde8b9fc7451ea97a009": "Never doubted you.", - "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", - "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." - }, - "tu": { - "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", - "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", - "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", - "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", - "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", - "6839dde89a46b839d14cfb91": "Alright, I'm in.", - "6839dde8b9fc7451ea97a009": "Never doubted you.", - "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", - "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." - } + "media": { + "image": null, + "music": null, + "sound": null } + }, + "Actions": [ + { + "variableId": "682ca2df7a26a83a5ee3ac90", + "value": 1, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc341" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "682ca2df7a26a83a5ee3ac90", + "value": 0, + "operator": "==", + "type": "VariableValue" + }, + { + "QuestId": "657315e4a6af4ab4b50f3459", + "Status": [ + 1 + ], + "type": "QuestStatus" + } + ] + } + ] + } }, { - "Id": "683d6caae040bc311c1549e3", - "MainVariable": "683d6caae040bc311c1549e3", - "Trader": "656f0f98d80a697f855d34b1", - "SubTraders": [], - "Lines": [ - { - "Id": "683d6caa442237b63a804559", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [], - "lipSyncs": [], - "subtitles": [ - { - "id": "683d6caac54a78069f6733aa", - 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Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", - "683d6caa3a9fab4b0bf945c9": "How are the wheels?", - "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", - "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", - "683d6caa9c04054ae9d3a43b": "Understood, will do.", - "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", - "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", - "683d6caad19ded60e51d5a4e": "I cannot help you right now." - }, - "cz": { - "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", - "683d6caa3a9fab4b0bf945c9": "How are the wheels?", - "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", - "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", - "683d6caa9c04054ae9d3a43b": "Understood, will do.", - "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", - "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", - "683d6caad19ded60e51d5a4e": "I cannot help you right now." - }, - "en": { - "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", - "683d6caa3a9fab4b0bf945c9": "How are the wheels?", - "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", - "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", - "683d6caa9c04054ae9d3a43b": "Understood, will do.", - "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", - "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", - "683d6caad19ded60e51d5a4e": "I cannot help you right now." - }, - "es": { - "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", - "683d6caa3a9fab4b0bf945c9": "How are the wheels?", - "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", - "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", - "683d6caa9c04054ae9d3a43b": "Understood, will do.", - "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", - "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", - "683d6caad19ded60e51d5a4e": "I cannot help you right now." - }, - "es-mx": { - "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", - "683d6caa3a9fab4b0bf945c9": "How are the wheels?", - "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", - "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", - "683d6caa9c04054ae9d3a43b": "Understood, will do.", - "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", - "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", - "683d6caad19ded60e51d5a4e": "I cannot help you right now." - }, - "fr": { - "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", - "683d6caa3a9fab4b0bf945c9": "How are the wheels?", - "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", - "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", - "683d6caa9c04054ae9d3a43b": "Understood, will do.", - "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", - "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", - "683d6caad19ded60e51d5a4e": "I cannot help you right now." - }, - "ge": { - "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", - "683d6caa3a9fab4b0bf945c9": "How are the wheels?", - "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", - "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", - "683d6caa9c04054ae9d3a43b": "Understood, will do.", - "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", - "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", - "683d6caad19ded60e51d5a4e": "I cannot help you right now." - }, - "it": { - "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", - "683d6caa3a9fab4b0bf945c9": "How are the wheels?", - "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", - "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", - "683d6caa9c04054ae9d3a43b": "Understood, will do.", - "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", - "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", - "683d6caad19ded60e51d5a4e": "I cannot help you right now." - }, - "jp": { - "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", - "683d6caa3a9fab4b0bf945c9": "How are the wheels?", - "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", - "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", - "683d6caa9c04054ae9d3a43b": "Understood, will do.", - "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", - "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", - "683d6caad19ded60e51d5a4e": "I cannot help you right now." - }, - "kr": { - "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", - "683d6caa3a9fab4b0bf945c9": "How are the wheels?", - "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", - "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", - "683d6caa9c04054ae9d3a43b": "Understood, will do.", - "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", - "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", - "683d6caad19ded60e51d5a4e": "I cannot help you right now." - }, - "pl": { - "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", - "683d6caa3a9fab4b0bf945c9": "How are the wheels?", - "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", - "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", - "683d6caa9c04054ae9d3a43b": "Understood, will do.", - "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", - "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", - "683d6caad19ded60e51d5a4e": "I cannot help you right now." - }, - "po": { - "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", - "683d6caa3a9fab4b0bf945c9": "How are the wheels?", - "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", - "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", - "683d6caa9c04054ae9d3a43b": "Understood, will do.", - "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", - "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", - "683d6caad19ded60e51d5a4e": "I cannot help you right now." - }, - "ro": { - "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", - "683d6caa3a9fab4b0bf945c9": "How are the wheels?", - "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", - "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", - "683d6caa9c04054ae9d3a43b": "Understood, will do.", - "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", - "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", - "683d6caad19ded60e51d5a4e": "I cannot help you right now." - }, - "ru": { - "683d6caa16342068ecc3251b": "Видал новые колёса? Хотя кого я спрашиваю... Мы потеряли время, но ещё можем успеть найти этих механиков недоделанных. Они ж даже кардан не поменяют! Я узнал, что они пришли с резерва. Если не тормозить, ещё можно их нагнать и наказать. \n\nНачни с леса и двигайся по той тропке на военную базу, надо прижать козлов до того, как они залягут на дно!", - "683d6caa3a9fab4b0bf945c9": "Как запаска? В этот раз подошла?", - "683d6caa3f9cf1ecc582dd39": "Успел? Ну хорошо. Другие теперь пусть башкой думают, перед тем как ко мне в гости зайти.", - "683d6caa4f5da8a830f850a8": "Пришлось помотаться, но проблему твою я решил. Они больше не вернутся.", - "683d6caa9c04054ae9d3a43b": "Понял тебя. Сделаю.", - "683d6caabb33fa47ac26c045": "Отлично! Буду тебя ждать.", - "683d6caac54a78069f6733aa": "Красава! Возвращайся, как сделаешь.", - "683d6caad19ded60e51d5a4e": "Сейчас помочь не могу." - }, - "sk": { - "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", - "683d6caa3a9fab4b0bf945c9": "How are the wheels?", - "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", - "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", - "683d6caa9c04054ae9d3a43b": "Understood, will do.", - "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", - "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", - "683d6caad19ded60e51d5a4e": "I cannot help you right now." - }, - "tu": { - "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", - "683d6caa3a9fab4b0bf945c9": "How are the wheels?", - "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", - "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", - "683d6caa9c04054ae9d3a43b": "Understood, will do.", - "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", - "683d6caac54a78069f6733aa": "Amazing! 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Now I have a real chance of getting away from this shithead.", - "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", - "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", - "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", - "683daa3863db088c3ee244fb": "Never doubted you.", - "683daa386f68efcf0c733791": "Cool! I'll be waiting.", - "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", - "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", - "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." - }, - "cz": { - "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", - "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", - "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", - "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", - "683daa3863db088c3ee244fb": "Never doubted you.", - "683daa386f68efcf0c733791": "Cool! I'll be waiting.", - "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", - "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", - "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." - }, - "en": { - "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", - "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", - "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", - "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", - "683daa3863db088c3ee244fb": "Never doubted you.", - "683daa386f68efcf0c733791": "Cool! I'll be waiting.", - "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", - "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", - "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." - }, - "es": { - "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", - "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", - "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", - "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", - "683daa3863db088c3ee244fb": "Never doubted you.", - "683daa386f68efcf0c733791": "Cool! I'll be waiting.", - "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", - "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", - "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." - }, - "es-mx": { - "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", - "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", - "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", - "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", - "683daa3863db088c3ee244fb": "Never doubted you.", - "683daa386f68efcf0c733791": "Cool! I'll be waiting.", - "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", - "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", - "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." - }, - "fr": { - "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", - "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", - "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", - "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", - "683daa3863db088c3ee244fb": "Never doubted you.", - "683daa386f68efcf0c733791": "Cool! I'll be waiting.", - "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", - "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", - "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." - }, - "ge": { - "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", - "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", - "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", - "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", - "683daa3863db088c3ee244fb": "Never doubted you.", - "683daa386f68efcf0c733791": "Cool! I'll be waiting.", - "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", - "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", - "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." - }, - "it": { - "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", - "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", - "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", - "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", - "683daa3863db088c3ee244fb": "Never doubted you.", - "683daa386f68efcf0c733791": "Cool! I'll be waiting.", - "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", - "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", - "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." - }, - "jp": { - "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", - "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", - "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", - "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", - "683daa3863db088c3ee244fb": "Never doubted you.", - "683daa386f68efcf0c733791": "Cool! I'll be waiting.", - "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", - "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", - "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." - }, - "kr": { - "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", - "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", - "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", - "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", - "683daa3863db088c3ee244fb": "Never doubted you.", - "683daa386f68efcf0c733791": "Cool! I'll be waiting.", - "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", - "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", - "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." - }, - "pl": { - "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", - "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", - "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", - "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", - "683daa3863db088c3ee244fb": "Never doubted you.", - "683daa386f68efcf0c733791": "Cool! I'll be waiting.", - "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", - "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", - "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." - }, - "po": { - "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", - "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", - "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", - "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", - "683daa3863db088c3ee244fb": "Never doubted you.", - "683daa386f68efcf0c733791": "Cool! I'll be waiting.", - "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", - "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", - "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." - }, - "ro": { - "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", - "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", - "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", - "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", - "683daa3863db088c3ee244fb": "Never doubted you.", - "683daa386f68efcf0c733791": "Cool! I'll be waiting.", - "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", - "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", - "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." - }, - "ru": { - "683daa381e460bc2bf311086": "Ну да, не подмажешь — не поедешь.\n\nНо главное, что начало положено. Теперь у меня есть реальные шансы уйти от этого говнюка!", - "683daa381e91a5991c4d2a93": "Ладно, я постараюсь с ними поговорить.", - "683daa3821a33e76ccab3281": "Знаешь, ты вот мне помогаешь, а я ведь тебя даже в курс дела не ввёл... Пора бы уже. Короче, работаю я сейчас с Лыжником. Товары его вожу, а бывает, и в операциях надо участвовать. Сначала это было выгодной халтуркой, но теперь эта козлина с меня не слазит. За кабанчика своего меня держит, падла!\n\nОн похоже узнал как-то, что мне это всё надоело, и вот и пацанчиков своих на мою базу нагнал, чтобы проучить. Но я терпеть это говно больше не хочу. Я б давно от него ушёл, но мне нужна поддержка и крыша. А ты ведь с другими торговцами общаешься и можешь замолвить за меня словечко. Поможешь другу?", - "683daa384a122b20c824c8d8": "Я со всеми перетёр, но быстрого ответа никто не даёт.", - "683daa3863db088c3ee244fb": "Я в тебе не сомневался. ", - "683daa386f68efcf0c733791": "Отлично! Буду тебя ждать.", - "683daa38a10b7208d5ae328c": "Красава! Возвращайся, как сделаешь.", - "683daa38ad04b7d10b9dfee0": "Говорят, у тебя опять проблемы. Заказчики не платят?", - "683daa38c14a64da60ada182": "Может быть, смогу помочь позже. Сейчас никак." - }, - "sk": { - "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", - "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", - "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", - "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", - "683daa3863db088c3ee244fb": "Never doubted you.", - "683daa386f68efcf0c733791": "Cool! I'll be waiting.", - "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", - "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", - "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." - }, - "tu": { - "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", - "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", - "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", - "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", - "683daa3863db088c3ee244fb": "Never doubted you.", - "683daa386f68efcf0c733791": "Cool! I'll be waiting.", - "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", - "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", - "683daa38c14a64da60ada182": "Perhaps some other time, okay? 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}, - "localization": { - "ch": { - "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", - "683dafc7540412588ac1bfac": "Any progress on your end?", - "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", - "683dafc76ad13815a176d35f": "Never doubted you.", - "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", - "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", - "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", - "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", - "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" - }, - "cz": { - "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", - "683dafc7540412588ac1bfac": "Any progress on your end?", - "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", - "683dafc76ad13815a176d35f": "Never doubted you.", - "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", - "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", - "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", - "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", - "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" - }, - "en": { - "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", - "683dafc7540412588ac1bfac": "Any progress on your end?", - "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", - "683dafc76ad13815a176d35f": "Never doubted you.", - "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", - "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", - "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", - "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", - "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" - }, - "es": { - "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", - "683dafc7540412588ac1bfac": "Any progress on your end?", - "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", - "683dafc76ad13815a176d35f": "Never doubted you.", - "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", - "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", - "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", - "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", - "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" - }, - "es-mx": { - "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", - "683dafc7540412588ac1bfac": "Any progress on your end?", - "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", - "683dafc76ad13815a176d35f": "Never doubted you.", - "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", - "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", - "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", - "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", - "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" - }, - "fr": { - "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", - "683dafc7540412588ac1bfac": "Any progress on your end?", - "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", - "683dafc76ad13815a176d35f": "Never doubted you.", - "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", - "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", - "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", - "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", - "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" - }, - "ge": { - "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", - "683dafc7540412588ac1bfac": "Any progress on your end?", - "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", - "683dafc76ad13815a176d35f": "Never doubted you.", - "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", - "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", - "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", - "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", - "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" - }, - "it": { - "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", - "683dafc7540412588ac1bfac": "Any progress on your end?", - "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", - "683dafc76ad13815a176d35f": "Never doubted you.", - "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", - "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", - "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", - "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", - "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" - }, - "jp": { - "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", - "683dafc7540412588ac1bfac": "Any progress on your end?", - "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", - "683dafc76ad13815a176d35f": "Never doubted you.", - "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", - "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", - "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", - "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", - "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" - }, - "kr": { - "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", - "683dafc7540412588ac1bfac": "Any progress on your end?", - "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", - "683dafc76ad13815a176d35f": "Never doubted you.", - "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", - "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", - "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", - "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", - "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" - }, - "pl": { - "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", - "683dafc7540412588ac1bfac": "Any progress on your end?", - "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", - "683dafc76ad13815a176d35f": "Never doubted you.", - "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", - "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", - "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", - "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", - "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" - }, - "po": { - "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", - "683dafc7540412588ac1bfac": "Any progress on your end?", - "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", - "683dafc76ad13815a176d35f": "Never doubted you.", - "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", - "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", - "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", - "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", - "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" - }, - "ro": { - "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", - "683dafc7540412588ac1bfac": "Any progress on your end?", - "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", - "683dafc76ad13815a176d35f": "Never doubted you.", - "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", - "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", - "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", - "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", - "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" - }, - "ru": { - "683dafc7226291d51fcb6b5c": "Всё готово. Сделал, как ты просил.", - "683dafc7540412588ac1bfac": "Я со своей стороны всё сделал. А у тебя самого как, всё в порядке?", - "683dafc7625c692b4cbf6b6e": "Может быть, смогу помочь позже. Сейчас никак.", - "683dafc76ad13815a176d35f": "Я в тебе не сомневался. ", - "683dafc778c2fa0289ea9ecf": "Отлично! Буду тебя ждать.", - "683dafc79bc8fc39285163c5": "Друзья твои всё ещё молчат, а у меня уже есть проблемы с запасами из-за той атаки на базу. Скоро совсем без топлива останусь, если ничего не делать. Я нашёл, где соляру достать, но нужна твоя помощь.\n\nКонтрабандистов знаешь? На Берегу у них ещё база есть. Вот туда-то и надо подогнать пару канистр с бензом. Они мне в ответку соляры дадут. Но там и без тебя вроде справимся, они своих отправят. Так чё, ты в деле?", - "683dafc7d7c5cbfb5ed420d9": "Красава! Возвращайся, как сделаешь.", - "683dafc7f7b77923d9dacfe0": "Звучит несложно. Я всё сделаю.", - "683dafc7fe3e6d1ec87b4d10": "Отлично. Теперь хоть машина посреди поля не встанет. Спасибо тебе, дружище!" - }, - "sk": { - "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", - "683dafc7540412588ac1bfac": "Any progress on your end?", - "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", - "683dafc76ad13815a176d35f": "Never doubted you.", - "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", - "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", - "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", - "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", - "683dafc7fe3e6d1ec87b4d10": "Perfect. 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}, - "localization": { - "ch": { - "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", - "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", - "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", - "683dafd4256f9149479930f3": "Never doubted you.", - "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", - "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", - "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", - "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", - "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." - }, - "cz": { - "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", - "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", - "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", - "683dafd4256f9149479930f3": "Never doubted you.", - "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", - "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", - "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", - "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", - "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." - }, - "en": { - "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", - "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", - "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", - "683dafd4256f9149479930f3": "Never doubted you.", - "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", - "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", - "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", - "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? 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Come back when you're finished.", - "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", - "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", - "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." - }, - "es-mx": { - "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", - "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", - "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", - "683dafd4256f9149479930f3": "Never doubted you.", - "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", - "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", - "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", - "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", - "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." - }, - "fr": { - "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", - "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", - "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", - "683dafd4256f9149479930f3": "Never doubted you.", - "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", - "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", - "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", - "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", - "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." - }, - "ge": { - "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", - "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", - "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", - "683dafd4256f9149479930f3": "Never doubted you.", - "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", - "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", - "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", - "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", - "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." - }, - "it": { - "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", - "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", - "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", - "683dafd4256f9149479930f3": "Never doubted you.", - "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", - "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", - "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", - "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", - "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." - }, - "jp": { - "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", - "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", - "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", - "683dafd4256f9149479930f3": "Never doubted you.", - "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", - "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", - "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", - "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", - "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." - }, - "kr": { - "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", - "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", - "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", - "683dafd4256f9149479930f3": "Never doubted you.", - "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", - "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", - "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", - "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", - "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." - }, - "pl": { - "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", - "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", - "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", - "683dafd4256f9149479930f3": "Never doubted you.", - "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", - "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", - "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", - "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", - "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." - }, - "po": { - "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", - "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", - "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", - "683dafd4256f9149479930f3": "Never doubted you.", - "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", - "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", - "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", - "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", - "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." - }, - "ro": { - "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", - "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", - "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", - "683dafd4256f9149479930f3": "Never doubted you.", - "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", - "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", - "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", - "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", - "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." - }, - "ru": { - "683dafd4088d0cb09f22a11b": "Ну вроде нормально ты всё отметил! Я, правда, плохо уже детали помню...\n\nНо там в скалах другой такой дороги и не было, так что всё чётко.", - "683dafd40d2c791037a9ab96": "Звучит несложно. Я всё сделаю.", - "683dafd415e0828490dcfc81": "Я от Барахольщика. Он вроде готов помочь, но не задаром. Спрашивает безопасные маршруты для своих конвоев.", - "683dafd4256f9149479930f3": "Я в тебе не сомневался. ", - "683dafd426ed6649a0dfd9d2": "Я всё сделал. Теперь пора расплатиться.", - "683dafd45613446dea1fac2a": "Красава! Возвращайся, как сделаешь.", - "683dafd4cb2fa68c1540509c": "Сейчас и так дел по горло. Не могу помочь.", - "683dafd4cec5348bc1c8c591": "Говоришь, Барахольщик дороги новые ищет? Я сейчас и сам об этом думаю, Лыжник явно меня так просто отпускать не захочет. Но кстати, есть один вариант, который Барахольщику подойдёт. Я там не проеду, но когда ещё сам пешеходом был, часто там ныкался.\n\nДеревню же знаешь у скал, где коттеджи стоят? Вот там с заднего двора можно подняться повыше, а дальше уже по расщелине идёшь. Выйдешь к этим домам богатым, там снова на шухере надо быть.\n\nСовсем безопасных дорог не осталось, так что и эта уже лучше, чем ничего. Ты только ко мне вернись, как отметишь, чтобы точно не перепутать.", - "683dafd4edc75a583cba13d4": "Отлично! Буду тебя ждать." - }, - "sk": { - "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", - "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", - "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", - "683dafd4256f9149479930f3": "Never doubted you.", - "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", - "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", - "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", - "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", - "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." - }, - "tu": { - "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", - "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", - "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", - "683dafd4256f9149479930f3": "Never doubted you.", - "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", - "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", - "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", - "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", - "683dafd4edc75a583cba13d4": "Cool! 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Come back when you're finished.", - "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", - "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", - "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafd849f66873b9196d78": "How are things? All good?", - "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", - "683dafd87657ee2f772735a5": "Never doubted you.", - "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafd88866142acc36b379": "Well done. Thanks!", - "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", - "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." - }, - "cz": { - "683dafd8110462c06966c174": "Here.", - "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", - "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", - "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", - "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafd849f66873b9196d78": "How are things? All good?", - "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", - "683dafd87657ee2f772735a5": "Never doubted you.", - "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafd88866142acc36b379": "Well done. Thanks!", - "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", - "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." - }, - "en": { - "683dafd8110462c06966c174": "Here.", - "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", - "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", - "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", - "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafd849f66873b9196d78": "How are things? All good?", - "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", - "683dafd87657ee2f772735a5": "Never doubted you.", - "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafd88866142acc36b379": "Well done. Thanks!", - "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", - "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." - }, - "es": { - "683dafd8110462c06966c174": "Here.", - "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", - "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", - "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", - "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafd849f66873b9196d78": "How are things? All good?", - "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", - "683dafd87657ee2f772735a5": "Never doubted you.", - "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafd88866142acc36b379": "Well done. Thanks!", - "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", - "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." - }, - "es-mx": { - "683dafd8110462c06966c174": "Here.", - "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", - "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", - "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", - "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafd849f66873b9196d78": "How are things? All good?", - "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", - "683dafd87657ee2f772735a5": "Never doubted you.", - "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafd88866142acc36b379": "Well done. Thanks!", - "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", - "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." - }, - "fr": { - "683dafd8110462c06966c174": "Here.", - "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", - "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", - "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", - "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafd849f66873b9196d78": "How are things? All good?", - "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", - "683dafd87657ee2f772735a5": "Never doubted you.", - "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafd88866142acc36b379": "Well done. Thanks!", - "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", - "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." - }, - "ge": { - "683dafd8110462c06966c174": "Here.", - "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", - "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", - "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", - "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafd849f66873b9196d78": "How are things? All good?", - "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", - "683dafd87657ee2f772735a5": "Never doubted you.", - "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafd88866142acc36b379": "Well done. Thanks!", - "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", - "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." - }, - "it": { - "683dafd8110462c06966c174": "Here.", - "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", - "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", - "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", - "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafd849f66873b9196d78": "How are things? All good?", - "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", - "683dafd87657ee2f772735a5": "Never doubted you.", - "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafd88866142acc36b379": "Well done. Thanks!", - "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", - "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." - }, - "jp": { - "683dafd8110462c06966c174": "Here.", - "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", - "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", - "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", - "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafd849f66873b9196d78": "How are things? All good?", - "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", - "683dafd87657ee2f772735a5": "Never doubted you.", - "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafd88866142acc36b379": "Well done. Thanks!", - "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", - "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." - }, - "kr": { - "683dafd8110462c06966c174": "Here.", - "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", - "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", - "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", - "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafd849f66873b9196d78": "How are things? All good?", - "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", - "683dafd87657ee2f772735a5": "Never doubted you.", - "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafd88866142acc36b379": "Well done. Thanks!", - "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", - "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." - }, - "pl": { - "683dafd8110462c06966c174": "Here.", - "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", - "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", - "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", - "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafd849f66873b9196d78": "How are things? All good?", - "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", - "683dafd87657ee2f772735a5": "Never doubted you.", - "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafd88866142acc36b379": "Well done. Thanks!", - "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", - "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." - }, - "po": { - "683dafd8110462c06966c174": "Here.", - "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", - "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", - "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", - "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafd849f66873b9196d78": "How are things? All good?", - "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", - "683dafd87657ee2f772735a5": "Never doubted you.", - "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafd88866142acc36b379": "Well done. Thanks!", - "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", - "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." - }, - "ro": { - "683dafd8110462c06966c174": "Here.", - "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", - "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", - "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", - "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafd849f66873b9196d78": "How are things? All good?", - "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", - "683dafd87657ee2f772735a5": "Never doubted you.", - "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafd88866142acc36b379": "Well done. Thanks!", - "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", - "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." - }, - "ru": { - "683dafd8110462c06966c174": "На, держи. ", - "683dafd824d668d519c5a9d3": "Красава! Возвращайся, как сделаешь.", - "683dafd82c69cf484a6fa522": "С такими заказами и спину сорвать можно... Ладно, я постараюсь что-то найти.", - "683dafd836c9201a38d4e304": "То, что нужно. Спасибо!", - "683dafd845166beec181077f": "Ну и махина! Спину-то не сорвал? Ладно, оставь прямо тут. Ты за меня нехило впрягаешься, и я этого не забуду. Спасибо.", - "683dafd849f66873b9196d78": "Вообще я проведать тебя зашёл, узнать, всё ли в порядке.", - "683dafd8642a9b59902123b6": "Отлично! Буду тебя ждать.", - "683dafd87657ee2f772735a5": "Я в тебе не сомневался. ", - "683dafd87736a93eb3a3ee35": "Как там, продвигаются переговоры или нет? Не, я понимаю, что Прапору подумать надо, но время-то поджимает! Как бы тут мне самому с концами не отъехать, пока ты мосты наводишь. К тебе ноль претензий, конечно.\n\nНо у меня даже запасного аккума теперь нет, а с электроникой в любой момент херня может приключиться. Мне сейчас даже танковый аккум подойдёт, я смогу кой-чё подшаманить. \n\nСможешь найти один такой? А то и крыша от Прапора уже может не понадобиться.", - "683dafd88866142acc36b379": "Чётко ты сработал! Спасибо!", - "683dafd8acc565ae7ca2f09e": "Держи свою «батарейку». Но больше аккумы тебе таскать не буду.", - "683dafd8f13e5f48eb1626f3": "Уже? Сработаемся, значит.", - "683dafd8f60a87be6e9248e4": "Не, я как-то три дня лежал после того, как такой аккум потаскал. Извиняй." - }, - "sk": { - "683dafd8110462c06966c174": "Here.", - "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", - "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", - "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", - "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafd849f66873b9196d78": "How are things? All good?", - "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", - "683dafd87657ee2f772735a5": "Never doubted you.", - "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafd88866142acc36b379": "Well done. Thanks!", - "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", - "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." - }, - "tu": { - "683dafd8110462c06966c174": "Here.", - "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", - "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", - "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", - "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafd849f66873b9196d78": "How are things? All good?", - "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", - "683dafd87657ee2f772735a5": "Never doubted you.", - "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. 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Okay, I'll figure it out.", - "683dafdb14411ae8c9a179a6": "How are things? All good?", - "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", - "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", - "683dafdb65b5c00136162711": "Here.", - "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafdbc1bba7093aeea92d": "Well done. Thanks!", - "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", - "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", - "683dafdbe1a6603d47e85280": "Never doubted you.", - "683dafdbf99aee51f1566186": "Cool! I'll be waiting." - }, - "cz": { - "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", - "683dafdb14411ae8c9a179a6": "How are things? All good?", - "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", - "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", - "683dafdb65b5c00136162711": "Here.", - "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafdbc1bba7093aeea92d": "Well done. Thanks!", - "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", - "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", - "683dafdbe1a6603d47e85280": "Never doubted you.", - "683dafdbf99aee51f1566186": "Cool! I'll be waiting." - }, - "en": { - "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", - "683dafdb14411ae8c9a179a6": "How are things? All good?", - "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", - "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", - "683dafdb65b5c00136162711": "Here.", - "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafdbc1bba7093aeea92d": "Well done. Thanks!", - "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", - "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", - "683dafdbe1a6603d47e85280": "Never doubted you.", - "683dafdbf99aee51f1566186": "Cool! I'll be waiting." - }, - "es": { - "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", - "683dafdb14411ae8c9a179a6": "How are things? All good?", - "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", - "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", - "683dafdb65b5c00136162711": "Here.", - "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafdbc1bba7093aeea92d": "Well done. Thanks!", - "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", - "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", - "683dafdbe1a6603d47e85280": "Never doubted you.", - "683dafdbf99aee51f1566186": "Cool! I'll be waiting." - }, - "es-mx": { - "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", - "683dafdb14411ae8c9a179a6": "How are things? All good?", - "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", - "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", - "683dafdb65b5c00136162711": "Here.", - "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafdbc1bba7093aeea92d": "Well done. Thanks!", - "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", - "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", - "683dafdbe1a6603d47e85280": "Never doubted you.", - "683dafdbf99aee51f1566186": "Cool! I'll be waiting." - }, - "fr": { - "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", - "683dafdb14411ae8c9a179a6": "How are things? All good?", - "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", - "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", - "683dafdb65b5c00136162711": "Here.", - "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafdbc1bba7093aeea92d": "Well done. Thanks!", - "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", - "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", - "683dafdbe1a6603d47e85280": "Never doubted you.", - "683dafdbf99aee51f1566186": "Cool! I'll be waiting." - }, - "ge": { - "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", - "683dafdb14411ae8c9a179a6": "How are things? All good?", - "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", - "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", - "683dafdb65b5c00136162711": "Here.", - "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafdbc1bba7093aeea92d": "Well done. Thanks!", - "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", - "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", - "683dafdbe1a6603d47e85280": "Never doubted you.", - "683dafdbf99aee51f1566186": "Cool! I'll be waiting." - }, - "it": { - "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", - "683dafdb14411ae8c9a179a6": "How are things? All good?", - "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", - "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", - "683dafdb65b5c00136162711": "Here.", - "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafdbc1bba7093aeea92d": "Well done. Thanks!", - "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", - "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", - "683dafdbe1a6603d47e85280": "Never doubted you.", - "683dafdbf99aee51f1566186": "Cool! I'll be waiting." - }, - "jp": { - "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", - "683dafdb14411ae8c9a179a6": "How are things? All good?", - "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", - "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", - "683dafdb65b5c00136162711": "Here.", - "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafdbc1bba7093aeea92d": "Well done. Thanks!", - "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", - "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", - "683dafdbe1a6603d47e85280": "Never doubted you.", - "683dafdbf99aee51f1566186": "Cool! I'll be waiting." - }, - "kr": { - "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", - "683dafdb14411ae8c9a179a6": "How are things? All good?", - "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", - "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", - "683dafdb65b5c00136162711": "Here.", - "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafdbc1bba7093aeea92d": "Well done. Thanks!", - "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", - "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", - "683dafdbe1a6603d47e85280": "Never doubted you.", - "683dafdbf99aee51f1566186": "Cool! I'll be waiting." - }, - "pl": { - "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", - "683dafdb14411ae8c9a179a6": "How are things? All good?", - "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", - "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", - "683dafdb65b5c00136162711": "Here.", - "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafdbc1bba7093aeea92d": "Well done. Thanks!", - "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", - "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", - "683dafdbe1a6603d47e85280": "Never doubted you.", - "683dafdbf99aee51f1566186": "Cool! I'll be waiting." - }, - "po": { - "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", - "683dafdb14411ae8c9a179a6": "How are things? All good?", - "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", - "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", - "683dafdb65b5c00136162711": "Here.", - "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafdbc1bba7093aeea92d": "Well done. Thanks!", - "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", - "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", - "683dafdbe1a6603d47e85280": "Never doubted you.", - "683dafdbf99aee51f1566186": "Cool! I'll be waiting." - }, - "ro": { - "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", - "683dafdb14411ae8c9a179a6": "How are things? All good?", - "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", - "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", - "683dafdb65b5c00136162711": "Here.", - "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafdbc1bba7093aeea92d": "Well done. Thanks!", - "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", - "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", - "683dafdbe1a6603d47e85280": "Never doubted you.", - "683dafdbf99aee51f1566186": "Cool! I'll be waiting." - }, - "ru": { - "683dafdb02573c6a01110713": "С такими заказами и спину сорвать можно... Ладно, я постараюсь что-то найти.", - "683dafdb14411ae8c9a179a6": "Вообще я проведать тебя зашёл, узнать, всё ли в порядке.", - "683dafdb270ff8ec863875cf": "Как там, продвигаются переговоры или нет? Не, я понимаю, что Барахольщику подумать надо, но время-то поджимает! Как бы тут мне самому с концами не отъехать, пока ты мосты наводишь. К тебе ноль претензий, конечно.\n\nНо у меня даже запасного аккума теперь нет, а с электроникой в любой момент херня может приключиться. Мне сейчас даже танковый аккум подойдёт, я смогу кой-чё подшаманить. \n\nСможешь найти один такой? А то и крыша от Барахольщика уже может не понадобиться.", - "683dafdb36e0df80d6c3f1b9": "Уже? Сработаемся, значит.", - "683dafdb4cb1ef816f785b67": "Красава! Возвращайся, как сделаешь.", - "683dafdb65b5c00136162711": "На, держи. ", - "683dafdb939d6ebdb9c26cc2": "Держи свою «батарейку». Но больше аккумы тебе таскать не буду.", - "683dafdbb1cfffa26ccb8e4a": "Ну и махина! Спину-то не сорвал? Ладно, оставь прямо тут. Ты за меня нехило впрягаешься, и я этого не забуду. Спасибо.", - "683dafdbc1bba7093aeea92d": "Чётко ты сработал! Спасибо!", - "683dafdbc6b109eb73547a60": "Не, я как-то три дня лежал после того, как такой аккум потаскал. Извиняй.", - "683dafdbd6ef15b1771df043": "То, что нужно. Спасибо!", - "683dafdbe1a6603d47e85280": "Я в тебе не сомневался. ", - "683dafdbf99aee51f1566186": "Отлично! Буду тебя ждать." - }, - "sk": { - "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", - "683dafdb14411ae8c9a179a6": "How are things? All good?", - "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", - "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", - "683dafdb65b5c00136162711": "Here.", - "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafdbc1bba7093aeea92d": "Well done. Thanks!", - "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", - "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", - "683dafdbe1a6603d47e85280": "Never doubted you.", - "683dafdbf99aee51f1566186": "Cool! I'll be waiting." - }, - "tu": { - "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", - "683dafdb14411ae8c9a179a6": "How are things? All good?", - "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", - "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", - "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", - "683dafdb65b5c00136162711": "Here.", - "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", - "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", - "683dafdbc1bba7093aeea92d": "Well done. Thanks!", - "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", - "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", - "683dafdbe1a6603d47e85280": "Never doubted you.", - "683dafdbf99aee51f1566186": "Cool! 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Ragman's barely standing straight after yesterday.", - "683dafec243f96e7ab9e8359": "Back", - "683dafec27f894363cb14146": "Well done. Thanks!", - "683dafec3db0d54c8d4202cf": "Never doubted you.", - "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", - "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", - "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", - "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", - "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", - "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", - "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", - "683dafecd30c50a54f2a24d8": "Here.", - "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" - }, - "cz": { - "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", - "683dafec243f96e7ab9e8359": "Back", - "683dafec27f894363cb14146": "Well done. Thanks!", - "683dafec3db0d54c8d4202cf": "Never doubted you.", - "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", - "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", - "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", - "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", - "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", - "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", - "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", - "683dafecd30c50a54f2a24d8": "Here.", - "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" - }, - "en": { - "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", - "683dafec243f96e7ab9e8359": "Back", - "683dafec27f894363cb14146": "Well done. Thanks!", - "683dafec3db0d54c8d4202cf": "Never doubted you.", - "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", - "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. 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Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", - "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", - "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", - "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", - "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", - "683dafecd30c50a54f2a24d8": "Here.", - "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" - }, - "es": { - "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", - "683dafec243f96e7ab9e8359": "Back", - "683dafec27f894363cb14146": "Well done. Thanks!", - "683dafec3db0d54c8d4202cf": "Never doubted you.", - "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", - "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", - "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", - "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", - "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", - "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", - "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", - "683dafecd30c50a54f2a24d8": "Here.", - "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" - }, - "es-mx": { - "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", - "683dafec243f96e7ab9e8359": "Back", - "683dafec27f894363cb14146": "Well done. Thanks!", - "683dafec3db0d54c8d4202cf": "Never doubted you.", - "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", - "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", - "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", - "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", - "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", - "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", - "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", - "683dafecd30c50a54f2a24d8": "Here.", - "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" - }, - "fr": { - "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", - "683dafec243f96e7ab9e8359": "Back", - "683dafec27f894363cb14146": "Well done. Thanks!", - "683dafec3db0d54c8d4202cf": "Never doubted you.", - "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", - "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", - "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", - "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", - "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", - "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", - "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", - "683dafecd30c50a54f2a24d8": "Here.", - "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" - }, - "ge": { - "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", - "683dafec243f96e7ab9e8359": "Back", - "683dafec27f894363cb14146": "Well done. Thanks!", - "683dafec3db0d54c8d4202cf": "Never doubted you.", - "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", - "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", - "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", - "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", - "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", - "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", - "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", - "683dafecd30c50a54f2a24d8": "Here.", - "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" - }, - "it": { - "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", - "683dafec243f96e7ab9e8359": "Back", - "683dafec27f894363cb14146": "Well done. Thanks!", - "683dafec3db0d54c8d4202cf": "Never doubted you.", - "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", - "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", - "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", - "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", - "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", - "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", - "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", - "683dafecd30c50a54f2a24d8": "Here.", - "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" - }, - "jp": { - "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", - "683dafec243f96e7ab9e8359": "Back", - "683dafec27f894363cb14146": "Well done. Thanks!", - "683dafec3db0d54c8d4202cf": "Never doubted you.", - "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", - "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", - "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", - "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", - "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", - "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", - "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", - "683dafecd30c50a54f2a24d8": "Here.", - "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" - }, - "kr": { - "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", - "683dafec243f96e7ab9e8359": "Back", - "683dafec27f894363cb14146": "Well done. Thanks!", - "683dafec3db0d54c8d4202cf": "Never doubted you.", - "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", - "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", - "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", - "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", - "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", - "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", - "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", - "683dafecd30c50a54f2a24d8": "Here.", - "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" - }, - "pl": { - "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", - "683dafec243f96e7ab9e8359": "Back", - "683dafec27f894363cb14146": "Well done. Thanks!", - "683dafec3db0d54c8d4202cf": "Never doubted you.", - "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", - "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", - "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", - "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", - "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", - "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", - "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", - "683dafecd30c50a54f2a24d8": "Here.", - "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" - }, - "po": { - "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", - "683dafec243f96e7ab9e8359": "Back", - "683dafec27f894363cb14146": "Well done. Thanks!", - "683dafec3db0d54c8d4202cf": "Never doubted you.", - "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", - "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", - "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", - "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", - "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", - "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", - "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", - "683dafecd30c50a54f2a24d8": "Here.", - "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" - }, - "ro": { - "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", - "683dafec243f96e7ab9e8359": "Back", - "683dafec27f894363cb14146": "Well done. Thanks!", - "683dafec3db0d54c8d4202cf": "Never doubted you.", - "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", - "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", - "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", - "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", - "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", - "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", - "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", - "683dafecd30c50a54f2a24d8": "Here.", - "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" - }, - "ru": { - "683dafec044f923da6924649": "Как ты после вчерашнего за руль сел? Барахольщик всё ещё в себя приходит.", - "683dafec243f96e7ab9e8359": "Назад", - "683dafec27f894363cb14146": "Чётко ты сработал! Спасибо!", - "683dafec3db0d54c8d4202cf": "Я в тебе не сомневался. ", - "683dafec54e4ffa7ebe66d00": "Уже? Сработаемся, значит.", - "683dafec664eff2d25478884": "Это точно оно? Хотя ладно, по запаху чую, что тот самый! \n\nА про подвалы санатория мне вчера Барахольщик и рассказывал, я ж напоил его, чтобы тему сменить. Короче, было под санаторием бомбоубежище советское, и Реф там собирался новую арену организовать, для избранных зрителей. Вроде и с Тагиллой история какая-то была... Хотя не, там другое чё-то...\n\nТак вот, для этой арены Реф у Барахольщика закупку большую организовал, всё почти готово было. А потом соскочил распорядитель. Почему? Да хер знает.\n\nБарахольщик тогда расстроился сильно, что идея провалилась. Но часть снаряги он уже передал и для заброски уж точно использовал эти ключики, которые ты ищешь. В общем, у него лучше у самого спроси, я со вчера мало что помню. А за бутылку спасибо.", - "683dafec6793d474f1aa5861": "Я вчера мальца не рассчитал свои силы во время дружеской встречи. Но ты не ссы, и не в таких штормах плавали! Как-то раз я так нахлестался, что коробку передач найти не мог. Так я бинтом руку к рычагу и примотал! Для мехвода главное — изобретательность.\n\nБарахольщику один товар проверить надо было, а я в этой сфере ветеран. Вот только не помню, хоть убей, дошли мы в итоге до его самогона или нет? Ну да ладно. Если дело важное, можно и снова собраться. Такой вечер грех не повторить, тебе бы понравилось!\n\nНо всё-таки если ты к Барахольщику заходить будешь, спроси у него насчёт самогона, а то как-то нехорошо, я ж ему помочь пообещал. А так даже и не знаю, помог или нет.", - "683dafec691e34b73768a16f": "Красава! Возвращайся, как сделаешь.", - "683dafec8ec384c0bab6729b": "Не дошли вы тогда до «контрольного образца». Вот, Барахольщик просил тебе передать, чтобы ты уже сам всё проверил. ", - "683dafecbcde69cbb331b4fc": "Отлично! Буду тебя ждать.", - "683dafecc8a4404a344f4cf8": "Кстати, хотел у тебя спросить: ты ничего не слышал про объект под санаторием и ключ-карты, которые могут его открыть?", - "683dafecd30c50a54f2a24d8": "На, держи. ", - "683dafece34ea4be95b91f66": "То, что нужно. Спасибо!" - }, - "sk": { - "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", - "683dafec243f96e7ab9e8359": "Back", - "683dafec27f894363cb14146": "Well done. Thanks!", - "683dafec3db0d54c8d4202cf": "Never doubted you.", - "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", - "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", - "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", - "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", - "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", - "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", - "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", - "683dafecd30c50a54f2a24d8": "Here.", - "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" - }, - "tu": { - "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", - "683dafec243f96e7ab9e8359": "Back", - "683dafec27f894363cb14146": "Well done. Thanks!", - "683dafec3db0d54c8d4202cf": "Never doubted you.", - "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", - "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", - "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", - "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", - "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", - "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", - "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", - "683dafecd30c50a54f2a24d8": "Here.", - "683dafece34ea4be95b91f66": "Just what I wanted. 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Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", - "682f27b44be3dad78f0f759b": "Anything new around here?", - "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", - "682f27b44be3dad78f0f759d": "See ya!", - "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", - "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", - "682f27b44be3dad78f0f75a2": "So what can you do?", - "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", - "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", - "682f27b44be3dad78f0f75a7": "End conversation", - "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", - "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", - "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", - "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" - }, - "cz": { - "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", - "682f27b44be3dad78f0f759b": "Anything new around here?", - "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", - "682f27b44be3dad78f0f759d": "See ya!", - "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", - "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", - "682f27b44be3dad78f0f75a2": "So what can you do?", - "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", - "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", - "682f27b44be3dad78f0f75a7": "End conversation", - "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", - "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", - "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", - "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" - }, - "en": { - "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", - "682f27b44be3dad78f0f759b": "Anything new around here?", - "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", - "682f27b44be3dad78f0f759d": "See ya!", - "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", - "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", - "682f27b44be3dad78f0f75a2": "So what can you do?", - "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", - "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", - "682f27b44be3dad78f0f75a7": "End conversation", - "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", - "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", - "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", - "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" - }, - "es": { - "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", - "682f27b44be3dad78f0f759b": "Anything new around here?", - "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", - "682f27b44be3dad78f0f759d": "See ya!", - "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", - "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", - "682f27b44be3dad78f0f75a2": "So what can you do?", - "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", - "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", - "682f27b44be3dad78f0f75a7": "End conversation", - "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", - "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", - "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", - "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" - }, - "es-mx": { - "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", - "682f27b44be3dad78f0f759b": "Anything new around here?", - "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", - "682f27b44be3dad78f0f759d": "See ya!", - "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", - "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", - "682f27b44be3dad78f0f75a2": "So what can you do?", - "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", - "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", - "682f27b44be3dad78f0f75a7": "End conversation", - "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", - "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", - "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", - "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" - }, - "fr": { - "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", - "682f27b44be3dad78f0f759b": "Anything new around here?", - "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", - "682f27b44be3dad78f0f759d": "See ya!", - "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", - "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", - "682f27b44be3dad78f0f75a2": "So what can you do?", - "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", - "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", - "682f27b44be3dad78f0f75a7": "End conversation", - "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", - "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", - "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", - "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" - }, - "ge": { - "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", - "682f27b44be3dad78f0f759b": "Anything new around here?", - "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", - "682f27b44be3dad78f0f759d": "See ya!", - "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", - "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", - "682f27b44be3dad78f0f75a2": "So what can you do?", - "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", - "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", - "682f27b44be3dad78f0f75a7": "End conversation", - "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", - "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", - "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", - "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" - }, - "it": { - "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", - "682f27b44be3dad78f0f759b": "Anything new around here?", - "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", - "682f27b44be3dad78f0f759d": "See ya!", - "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", - "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", - "682f27b44be3dad78f0f75a2": "So what can you do?", - "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", - "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", - "682f27b44be3dad78f0f75a7": "End conversation", - "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", - "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", - "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", - "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" - }, - "jp": { - "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", - "682f27b44be3dad78f0f759b": "Anything new around here?", - "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", - "682f27b44be3dad78f0f759d": "See ya!", - "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", - "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", - "682f27b44be3dad78f0f75a2": "So what can you do?", - "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", - "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", - "682f27b44be3dad78f0f75a7": "End conversation", - "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", - "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", - "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", - "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" - }, - "kr": { - "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", - "682f27b44be3dad78f0f759b": "Anything new around here?", - "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", - "682f27b44be3dad78f0f759d": "See ya!", - "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", - "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", - "682f27b44be3dad78f0f75a2": "So what can you do?", - "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", - "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", - "682f27b44be3dad78f0f75a7": "End conversation", - "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", - "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", - "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", - "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" - }, - "pl": { - "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", - "682f27b44be3dad78f0f759b": "Anything new around here?", - "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", - "682f27b44be3dad78f0f759d": "See ya!", - "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", - "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", - "682f27b44be3dad78f0f75a2": "So what can you do?", - "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", - "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", - "682f27b44be3dad78f0f75a7": "End conversation", - "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", - "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", - "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", - "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" - }, - "po": { - "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", - "682f27b44be3dad78f0f759b": "Anything new around here?", - "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", - "682f27b44be3dad78f0f759d": "See ya!", - "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", - "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", - "682f27b44be3dad78f0f75a2": "So what can you do?", - "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", - "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", - "682f27b44be3dad78f0f75a7": "End conversation", - "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", - "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", - "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", - "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" - }, - "ro": { - "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", - "682f27b44be3dad78f0f759b": "Anything new around here?", - "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", - "682f27b44be3dad78f0f759d": "See ya!", - "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", - "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", - "682f27b44be3dad78f0f75a2": "So what can you do?", - "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", - "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", - "682f27b44be3dad78f0f75a7": "End conversation", - "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", - "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", - "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", - "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" - }, - "ru": { - "682f27b44be3dad78f0f7599": "ВСТРАИВАЕМЫЕ КВЕСТЫ", - "682f27b44be3dad78f0f759a": "Что, Механик тоже попросил тебя своего знакомого с резерва поискать? Вроде как программист был отличный, а потом пропал. В разговоре ещё про какие-то игры речь зашла, но я такими штуками не интересуюсь.", - "682f27b44be3dad78f0f759b": "Есть какие-нибудь новости?", - "682f27b44be3dad78f0f759c": "Недавно закрывали барахолку. Хер знает, почему. Передел власти? Кто-то кому-то наступил на хвост? Карантин? Вариантов море, хоть ставки собирай. Кстати, идея!", - "682f27b44be3dad78f0f759d": "Бывай!", - "682f27b44be3dad78f0f759e": "Слышал же про арену? Ну, где бойцы собираются и месятся. Пару раз и я приходил смотреть. Зрелище конечно шикарное! Настоящая развлекуха. Так вот, говорят, Реф там какие-то ништяки раздаёт. Чем больше сражаешься, тем больше награда. Только вот, кажется, раздача скоро закончится. Надо успевать!", - "682f27b44be3dad78f0f75a1": "Жить в Таркове стало сложнее, да? Каждый второй попутчик ноет про нехватку буквально всего. Ну а что ты хотел? Тарков — город хищный. Выживают только сильнейшие.", - "682f27b44be3dad78f0f75a2": "Чем можешь помочь?", - "682f27b44be3dad78f0f75a4": "Я тут много по Таркову катаюсь. Сам понимаешь, работа такая! Так вот, я всякие штуки подмечаю. Работы стало много. Всё время кто-то что-то делает, куда-то спешит... Что-то готовится. Знать бы ещё что!", - "682f27b44be3dad78f0f75a6": "Да вроде всё, больше ничего нового.", - "682f27b44be3dad78f0f75a7": "Закончить разговор", - "689b5fbabf14601c63fb7825": "Заглянул поболтать или поедем куда?", - "689b5fbd6bd2fec19bdb41da": "Язык проглотил? Рассказывай, что пришел вообще.", - "689b5fc2d622f1f3fde0d70e": "Заходи, садись. Подвезти тебя?", - "689b5fc7cbb6ff107331cec1": "Не стой в проходе как бедный родственник. Куда-то подкинуть тебя?" - }, - "sk": { - "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", - "682f27b44be3dad78f0f759b": "Anything new around here?", - "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", - "682f27b44be3dad78f0f759d": "See ya!", - "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", - "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", - "682f27b44be3dad78f0f75a2": "So what can you do?", - "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", - "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", - "682f27b44be3dad78f0f75a7": "End conversation", - "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", - "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", - "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", - "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" - }, - "tu": { - "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", - "682f27b44be3dad78f0f759b": "Anything new around here?", - "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", - "682f27b44be3dad78f0f759d": "See ya!", - "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", - "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", - "682f27b44be3dad78f0f75a2": "So what can you do?", - "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", - "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", - "682f27b44be3dad78f0f75a7": "End conversation", - "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", - "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", - "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", - "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. 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Pick one.", - "682f27b58dd00ced1d006aff": "{selectedSubServiceDealDescription}", - "682f27b58dd00ced1d006b00": "Sorry, can't do anything for you.", - "682f27b58dd00ced1d006b01": "Back", - "682f27b58dd00ced1d006b02": "Back", - "682f27b58dd00ced1d006b03": "Back", - "682f27b58dd00ced1d006b04": "You're not gonna regret this." - }, - "kr": { - "682f27b58dd00ced1d006af2": "Take a ride", - "682f27b58dd00ced1d006af3": "Move items to stash", - "682f27b58dd00ced1d006af4": "I can get you where you want to go, I can provide cover fire if you're being tailed. I can also move your stuff to the right place, to your hideout. So, what's it gonna be?", - "682f27b58dd00ced1d006af5": "Cover fire", - "682f27b58dd00ced1d006af6": "SelectSubServiceId", - "682f27b58dd00ced1d006af7": "Transfer items", - "682f27b58dd00ced1d006af8": "Deal. Hand over {0}", - "682f27b58dd00ced1d006af9": "Deal. Hand over {0}", - "682f27b58dd00ced1d006afa": "Back", - "682f27b58dd00ced1d006afb": "Back", - "682f27b58dd00ced1d006afc": "The whole time you're in the BTR, we'll shoot anyone who sticks their noses out. We'll also clear the drop zone and cover you while you get out, but not for long.", - "682f27b58dd00ced1d006afd": "Leave your items here, and we'll transfer them to your stash for a small fee.", - "682f27b58dd00ced1d006afe": "Here's where I can drop you off. Pick one.", - "682f27b58dd00ced1d006aff": "{selectedSubServiceDealDescription}", - "682f27b58dd00ced1d006b00": "Sorry, can't do anything for you.", - "682f27b58dd00ced1d006b01": "Back", - "682f27b58dd00ced1d006b02": "Back", - "682f27b58dd00ced1d006b03": "Back", - "682f27b58dd00ced1d006b04": "You're not gonna regret this." - }, - "pl": { - "682f27b58dd00ced1d006af2": "Take a ride", - "682f27b58dd00ced1d006af3": "Move items to stash", - "682f27b58dd00ced1d006af4": "I can get you where you want to go, I can provide cover fire if you're being tailed. I can also move your stuff to the right place, to your hideout. So, what's it gonna be?", - "682f27b58dd00ced1d006af5": "Cover fire", - "682f27b58dd00ced1d006af6": "SelectSubServiceId", - "682f27b58dd00ced1d006af7": "Transfer items", - "682f27b58dd00ced1d006af8": "Deal. Hand over {0}", - "682f27b58dd00ced1d006af9": "Deal. Hand over {0}", - "682f27b58dd00ced1d006afa": "Back", - "682f27b58dd00ced1d006afb": "Back", - "682f27b58dd00ced1d006afc": "The whole time you're in the BTR, we'll shoot anyone who sticks their noses out. We'll also clear the drop zone and cover you while you get out, but not for long.", - "682f27b58dd00ced1d006afd": "Leave your items here, and we'll transfer them to your stash for a small fee.", - "682f27b58dd00ced1d006afe": "Here's where I can drop you off. Pick one.", - "682f27b58dd00ced1d006aff": "{selectedSubServiceDealDescription}", - "682f27b58dd00ced1d006b00": "Sorry, can't do anything for you.", - "682f27b58dd00ced1d006b01": "Back", - "682f27b58dd00ced1d006b02": "Back", - "682f27b58dd00ced1d006b03": "Back", - "682f27b58dd00ced1d006b04": "You're not gonna regret this." - }, - "po": { - "682f27b58dd00ced1d006af2": "Take a ride", - "682f27b58dd00ced1d006af3": "Move items to stash", - "682f27b58dd00ced1d006af4": "I can get you where you want to go, I can provide cover fire if you're being tailed. I can also move your stuff to the right place, to your hideout. So, what's it gonna be?", - "682f27b58dd00ced1d006af5": "Cover fire", - "682f27b58dd00ced1d006af6": "SelectSubServiceId", - "682f27b58dd00ced1d006af7": "Transfer items", - "682f27b58dd00ced1d006af8": "Deal. Hand over {0}", - "682f27b58dd00ced1d006af9": "Deal. Hand over {0}", - "682f27b58dd00ced1d006afa": "Back", - "682f27b58dd00ced1d006afb": "Back", - "682f27b58dd00ced1d006afc": "The whole time you're in the BTR, we'll shoot anyone who sticks their noses out. We'll also clear the drop zone and cover you while you get out, but not for long.", - "682f27b58dd00ced1d006afd": "Leave your items here, and we'll transfer them to your stash for a small fee.", - "682f27b58dd00ced1d006afe": "Here's where I can drop you off. Pick one.", - "682f27b58dd00ced1d006aff": "{selectedSubServiceDealDescription}", - "682f27b58dd00ced1d006b00": "Sorry, can't do anything for you.", - "682f27b58dd00ced1d006b01": "Back", - "682f27b58dd00ced1d006b02": "Back", - "682f27b58dd00ced1d006b03": "Back", - "682f27b58dd00ced1d006b04": "You're not gonna regret this." - }, - "ro": { - "682f27b58dd00ced1d006af2": "Take a ride", - "682f27b58dd00ced1d006af3": "Move items to stash", - "682f27b58dd00ced1d006af4": "I can get you where you want to go, I can provide cover fire if you're being tailed. I can also move your stuff to the right place, to your hideout. So, what's it gonna be?", - "682f27b58dd00ced1d006af5": "Cover fire", - "682f27b58dd00ced1d006af6": "SelectSubServiceId", - "682f27b58dd00ced1d006af7": "Transfer items", - "682f27b58dd00ced1d006af8": "Deal. Hand over {0}", - "682f27b58dd00ced1d006af9": "Deal. Hand over {0}", - "682f27b58dd00ced1d006afa": "Back", - "682f27b58dd00ced1d006afb": "Back", - "682f27b58dd00ced1d006afc": "The whole time you're in the BTR, we'll shoot anyone who sticks their noses out. We'll also clear the drop zone and cover you while you get out, but not for long.", - "682f27b58dd00ced1d006afd": "Leave your items here, and we'll transfer them to your stash for a small fee.", - "682f27b58dd00ced1d006afe": "Here's where I can drop you off. Pick one.", - "682f27b58dd00ced1d006aff": "{selectedSubServiceDealDescription}", - "682f27b58dd00ced1d006b00": "Sorry, can't do anything for you.", - "682f27b58dd00ced1d006b01": "Back", - "682f27b58dd00ced1d006b02": "Back", - "682f27b58dd00ced1d006b03": "Back", - "682f27b58dd00ced1d006b04": "You're not gonna regret this." - }, - "ru": { - "682f27b58dd00ced1d006af2": "Подвезти", - "682f27b58dd00ced1d006af3": "Доставить вещи в схрон", - "682f27b58dd00ced1d006af4": "Могу доставить тебя куда скажешь, могу прикрыть огнём, если за тобой хвост. Еще могу шмотки твои перекинуть в нужное место, к схрону. Что выбираешь? ", - "682f27b58dd00ced1d006af5": "Прикрыть огнём", - "682f27b58dd00ced1d006af6": "SelectSubServiceId", - "682f27b58dd00ced1d006af7": "Передать предметы", - "682f27b58dd00ced1d006af8": "По рукам. Передать {0}", - "682f27b58dd00ced1d006af9": "По рукам. Передать {0}", - "682f27b58dd00ced1d006afa": "Назад", - "682f27b58dd00ced1d006afb": "Назад", - "682f27b58dd00ced1d006afc": "Всё время, что ты будешь в БТР, мы будем отстреливать любого, кто высунет нос. Ещё зачистим территорию высадки и прикроем пока будешь вылезать, но недолго. ", - "682f27b58dd00ced1d006afd": "Быстро и безопасно отвезем твои вещи прямиком в схрон.", - "682f27b58dd00ced1d006afe": "Вот куда могу подкинуть. Выбирай.", - "682f27b58dd00ced1d006aff": "{selectedSubServiceDealDescription}", - "682f27b58dd00ced1d006b00": "Доступных сервисов нет", - "682f27b58dd00ced1d006b01": "Назад", - "682f27b58dd00ced1d006b02": "Назад", - "682f27b58dd00ced1d006b03": "Назад", - "682f27b58dd00ced1d006b04": "Ты не пожалеешь." - }, - "sk": { - "682f27b58dd00ced1d006af2": "Take a ride", - "682f27b58dd00ced1d006af3": "Move items to stash", - "682f27b58dd00ced1d006af4": "I can get you where you want to go, I can provide cover fire if you're being tailed. I can also move your stuff to the right place, to your hideout. So, what's it gonna be?", - "682f27b58dd00ced1d006af5": "Cover fire", - "682f27b58dd00ced1d006af6": "SelectSubServiceId", - "682f27b58dd00ced1d006af7": "Transfer items", - "682f27b58dd00ced1d006af8": "Deal. Hand over {0}", - "682f27b58dd00ced1d006af9": "Deal. Hand over {0}", - "682f27b58dd00ced1d006afa": "Back", - "682f27b58dd00ced1d006afb": "Back", - "682f27b58dd00ced1d006afc": "The whole time you're in the BTR, we'll shoot anyone who sticks their noses out. We'll also clear the drop zone and cover you while you get out, but not for long.", - "682f27b58dd00ced1d006afd": "Leave your items here, and we'll transfer them to your stash for a small fee.", - "682f27b58dd00ced1d006afe": "Here's where I can drop you off. Pick one.", - "682f27b58dd00ced1d006aff": "{selectedSubServiceDealDescription}", - "682f27b58dd00ced1d006b00": "Sorry, can't do anything for you.", - "682f27b58dd00ced1d006b01": "Back", - "682f27b58dd00ced1d006b02": "Back", - "682f27b58dd00ced1d006b03": "Back", - "682f27b58dd00ced1d006b04": "You're not gonna regret this." - }, - "tu": { - "682f27b58dd00ced1d006af2": "Take a ride", - "682f27b58dd00ced1d006af3": "Move items to stash", - "682f27b58dd00ced1d006af4": "I can get you where you want to go, I can provide cover fire if you're being tailed. I can also move your stuff to the right place, to your hideout. So, what's it gonna be?", - "682f27b58dd00ced1d006af5": "Cover fire", - "682f27b58dd00ced1d006af6": "SelectSubServiceId", - "682f27b58dd00ced1d006af7": "Transfer items", - "682f27b58dd00ced1d006af8": "Deal. Hand over {0}", - "682f27b58dd00ced1d006af9": "Deal. Hand over {0}", - "682f27b58dd00ced1d006afa": "Back", - "682f27b58dd00ced1d006afb": "Back", - "682f27b58dd00ced1d006afc": "The whole time you're in the BTR, we'll shoot anyone who sticks their noses out. We'll also clear the drop zone and cover you while you get out, but not for long.", - "682f27b58dd00ced1d006afd": "Leave your items here, and we'll transfer them to your stash for a small fee.", - "682f27b58dd00ced1d006afe": "Here's where I can drop you off. Pick one.", - "682f27b58dd00ced1d006aff": "{selectedSubServiceDealDescription}", - "682f27b58dd00ced1d006b00": "Sorry, can't do anything for you.", - "682f27b58dd00ced1d006b01": "Back", - "682f27b58dd00ced1d006b02": "Back", - "682f27b58dd00ced1d006b03": "Back", - "682f27b58dd00ced1d006b04": "You're not gonna regret this." - } - } - }, - { - "Id": "687f8c54cddf98c7c10b455b", - "MainVariable": "687f8c54cddf98c7c10b455b", - "Trader": "638f541a29ffd1183d187f57", - "SubTraders": [], - "Lines": [ - { - "Id": "687f8c54f1c1307bd6c2a1f6", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [ - { - "animationId": "GiveItem_Briefcase", - "start": 0, - "end": 12.03, - "speed": 1 - } - ], - "lipSyncs": [ - { - "lipSyncId": "687f8c54a26db40f9eee0df7", - "start": 6.59, - "end": 8.2585, - "volume": 1 - } - ], - "subtitles": [ - { - "id": "687f8c54e65cf2560cf04fea", - "start": 6.59, - "end": 8.2987 - } - ], - "media": { - "image": null, - 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That’s it, we’re done, get out of here!", - "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", - "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" - }, - "cz": { - "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", - "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", - "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" - }, - "en": { - "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", - "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", - "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" - }, - "es": { - "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", - "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", - "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" - }, - "es-mx": { - "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", - "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", - "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" - }, - "fr": { - "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", - "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", - "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" - }, - "ge": { - "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", - "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", - "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" - }, - "it": { - "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", - "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", - "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" - }, - "jp": { - "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", - "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", - "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" - }, - "kr": { - "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", - "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", - "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" - }, - "pl": { - "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", - "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", - "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" - }, - "po": { - "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", - "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", - "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" - }, - "ro": { - "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", - "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", - "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" - }, - "ru": { - "686eab21ddd1fe10e5a8d695": "Зрячий, что там за стрельба? Все, встреча окончена, на выход!", - "686eab4fda4d2e11d182ce5d": "Зрячий, реши вопрос, что за стрельба? Так, все, иди отсюда!", - "686eab63a974c88193073b1e": "Зрячий, прием. Разберись, что там! Мы закончили! На выход!" - }, - "sk": { - "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", - "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", - "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" - }, - "tu": { - "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", - "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", - "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! 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But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", - "6880ae70369e758a431574f0": "I cannot help you right now.", - "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", - "6880ae7064297bd350f65681": "Okay, I'm in.", - "6880ae70911f10ca470a2f03": "Good.", - "6880ae7098ad25037e314325": "Be careful with it.", - "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", - "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", - "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", - "6880ae70d730ae5e3558a255": "Got it." - }, - "cz": { - "6880ae7001b02d57500f180f": "Those are quite rare.", - "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", - "6880ae70369e758a431574f0": "I cannot help you right now.", - "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", - "6880ae7064297bd350f65681": "Okay, I'm in.", - "6880ae70911f10ca470a2f03": "Good.", - "6880ae7098ad25037e314325": "Be careful with it.", - "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", - "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", - "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", - "6880ae70d730ae5e3558a255": "Got it." - }, - "en": { - "6880ae7001b02d57500f180f": "Those are quite rare.", - "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", - "6880ae70369e758a431574f0": "I cannot help you right now.", - "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", - "6880ae7064297bd350f65681": "Okay, I'm in.", - "6880ae70911f10ca470a2f03": "Good.", - "6880ae7098ad25037e314325": "Be careful with it.", - "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", - "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", - "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", - "6880ae70d730ae5e3558a255": "Got it." - }, - "es": { - "6880ae7001b02d57500f180f": "Those are quite rare.", - "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", - "6880ae70369e758a431574f0": "I cannot help you right now.", - "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", - "6880ae7064297bd350f65681": "Okay, I'm in.", - "6880ae70911f10ca470a2f03": "Good.", - "6880ae7098ad25037e314325": "Be careful with it.", - "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", - "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", - "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", - "6880ae70d730ae5e3558a255": "Got it." - }, - "es-mx": { - "6880ae7001b02d57500f180f": "Those are quite rare.", - "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", - "6880ae70369e758a431574f0": "I cannot help you right now.", - "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", - "6880ae7064297bd350f65681": "Okay, I'm in.", - "6880ae70911f10ca470a2f03": "Good.", - "6880ae7098ad25037e314325": "Be careful with it.", - "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", - "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", - "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", - "6880ae70d730ae5e3558a255": "Got it." - }, - "fr": { - "6880ae7001b02d57500f180f": "Those are quite rare.", - "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", - "6880ae70369e758a431574f0": "I cannot help you right now.", - "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", - "6880ae7064297bd350f65681": "Okay, I'm in.", - "6880ae70911f10ca470a2f03": "Good.", - "6880ae7098ad25037e314325": "Be careful with it.", - "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", - "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", - "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", - "6880ae70d730ae5e3558a255": "Got it." - }, - "ge": { - "6880ae7001b02d57500f180f": "Those are quite rare.", - "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", - "6880ae70369e758a431574f0": "I cannot help you right now.", - "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", - "6880ae7064297bd350f65681": "Okay, I'm in.", - "6880ae70911f10ca470a2f03": "Good.", - "6880ae7098ad25037e314325": "Be careful with it.", - "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", - "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", - "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", - "6880ae70d730ae5e3558a255": "Got it." - }, - "it": { - "6880ae7001b02d57500f180f": "Those are quite rare.", - "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", - "6880ae70369e758a431574f0": "I cannot help you right now.", - "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", - "6880ae7064297bd350f65681": "Okay, I'm in.", - "6880ae70911f10ca470a2f03": "Good.", - "6880ae7098ad25037e314325": "Be careful with it.", - "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", - "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", - "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", - "6880ae70d730ae5e3558a255": "Got it." - }, - "jp": { - "6880ae7001b02d57500f180f": "Those are quite rare.", - "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", - "6880ae70369e758a431574f0": "I cannot help you right now.", - "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", - "6880ae7064297bd350f65681": "Okay, I'm in.", - "6880ae70911f10ca470a2f03": "Good.", - "6880ae7098ad25037e314325": "Be careful with it.", - "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", - "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", - "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", - "6880ae70d730ae5e3558a255": "Got it." - }, - "kr": { - "6880ae7001b02d57500f180f": "Those are quite rare.", - "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", - "6880ae70369e758a431574f0": "I cannot help you right now.", - "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", - "6880ae7064297bd350f65681": "Okay, I'm in.", - "6880ae70911f10ca470a2f03": "Good.", - "6880ae7098ad25037e314325": "Be careful with it.", - "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", - "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", - "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", - "6880ae70d730ae5e3558a255": "Got it." - }, - "pl": { - "6880ae7001b02d57500f180f": "Those are quite rare.", - "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", - "6880ae70369e758a431574f0": "I cannot help you right now.", - "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", - "6880ae7064297bd350f65681": "Okay, I'm in.", - "6880ae70911f10ca470a2f03": "Good.", - "6880ae7098ad25037e314325": "Be careful with it.", - "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", - "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", - "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", - "6880ae70d730ae5e3558a255": "Got it." - }, - "po": { - "6880ae7001b02d57500f180f": "Those are quite rare.", - "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", - "6880ae70369e758a431574f0": "I cannot help you right now.", - "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", - "6880ae7064297bd350f65681": "Okay, I'm in.", - "6880ae70911f10ca470a2f03": "Good.", - "6880ae7098ad25037e314325": "Be careful with it.", - "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", - "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", - "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", - "6880ae70d730ae5e3558a255": "Got it." - }, - "ro": { - "6880ae7001b02d57500f180f": "Those are quite rare.", - "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", - "6880ae70369e758a431574f0": "I cannot help you right now.", - "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", - "6880ae7064297bd350f65681": "Okay, I'm in.", - "6880ae70911f10ca470a2f03": "Good.", - "6880ae7098ad25037e314325": "Be careful with it.", - "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", - "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", - "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", - "6880ae70d730ae5e3558a255": "Got it." - }, - "ru": { - "6880ae7001b02d57500f180f": "Вещи достаточно редкие.", - "6880ae7007b4ff722233a739": "Меня мало интересуют локальные конфликты и я не собираюсь помогать какой-либо стороне. Но раз ты уже оказался здесь, у меня есть работа для тебя.\n\nЗадача несложная: забрать один груз с крыши военного госпиталя на резерве и доставить в точку передачи. С содержимым нужно быть осторожным, ящик не вскрывать. Этот груз может заинтересовать кое-кого, поэтому мне нужен человек с навыками. Человек вроде тебя.", - "6880ae70369e758a431574f0": "Сейчас помочь не могу.", - "6880ae704f2002b62c274a8d": "Аккуратнее на выходе.", - "6880ae7064297bd350f65681": "Понял тебя. Сделаю.", - "6880ae70911f10ca470a2f03": "Отлично", - "6880ae7098ad25037e314325": "Смотри аккуратнее с этим.", - "6880ae709c3cbcc7a0b3fa0d": "Слышал про конфликт между мехводом БТРа и Лыжником? Похоже, дело серьёзное.", - "6880ae70a9bbaea26e6c9a17": "Я пришёл по работе. С моей стороны всё сделано.", - "6880ae70acb3dce6d69bf6a8": "Дело сделано? Отлично. Награда тебя не разочарует.", - "6880ae70c8b3f3df4b1f2503": "Никаких возвратов, если что.", - "6880ae70d730ae5e3558a255": "Принято." - }, - "sk": { - "6880ae7001b02d57500f180f": "Those are quite rare.", - "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", - "6880ae70369e758a431574f0": "I cannot help you right now.", - "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", - "6880ae7064297bd350f65681": "Okay, I'm in.", - "6880ae70911f10ca470a2f03": "Good.", - "6880ae7098ad25037e314325": "Be careful with it.", - "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", - "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", - "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", - "6880ae70d730ae5e3558a255": "Got it." - }, - "tu": { - "6880ae7001b02d57500f180f": "Those are quite rare.", - "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", - "6880ae70369e758a431574f0": "I cannot help you right now.", - "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", - "6880ae7064297bd350f65681": "Okay, I'm in.", - "6880ae70911f10ca470a2f03": "Good.", - "6880ae7098ad25037e314325": "Be careful with it.", - "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", - "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", - "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", - "6880ae70d730ae5e3558a255": "Got it." - } - } - }, - { - "Id": "6880af5c1e1365fe70d3c7b1", - "MainVariable": "6880af5c1e1365fe70d3c7b1", - "Trader": "638f541a29ffd1183d187f57", - "SubTraders": [], - "Lines": [ - { - "Id": "6880af5c06902ec843402400", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [ - { - "animationId": "GiveItem_Briefcase", - "start": 0, - "end": 12.03, - "speed": 1 - } - ], - "lipSyncs": [ - { - "lipSyncId": "Reward3", - "start": 6.59, - "end": 8.2585, - "volume": 1 - } - ], - "subtitles": [ - { - "id": "6880af5c7a5aecf920066d97", - "start": 6.59, - "end": 8.2987 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "variableId": "6880af5c1e1365fe70d3c7b1", - "value": 4, - "saveScope": "Dialogue", - "type": "SetVariable", - "id": "68a60c44f21777230f0dc43a" - 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I've already prepared the reward.", - "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", - "6880af5c702229421696ac60": "No refunds, just so you know.", - "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", - "6880af5c865e7554f6511063": "Be careful with it.", - "6880af5c8cb9f8f969990360": "Those are quite rare.", - "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", - "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", - "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", - "6880af5cf6080126fa0f5f87": "Got it." - }, - "cz": { - "6880af5c2e84625ae91843f9": "Good.", - "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", - "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", - "6880af5c702229421696ac60": "No refunds, just so you know.", - "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", - "6880af5c865e7554f6511063": "Be careful with it.", - "6880af5c8cb9f8f969990360": "Those are quite rare.", - "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", - "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", - "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", - "6880af5cf6080126fa0f5f87": "Got it." - }, - "en": { - "6880af5c2e84625ae91843f9": "Good.", - "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", - "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", - "6880af5c702229421696ac60": "No refunds, just so you know.", - "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", - "6880af5c865e7554f6511063": "Be careful with it.", - "6880af5c8cb9f8f969990360": "Those are quite rare.", - "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", - "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", - "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", - "6880af5cf6080126fa0f5f87": "Got it." - }, - "es": { - "6880af5c2e84625ae91843f9": "Good.", - "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", - "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", - "6880af5c702229421696ac60": "No refunds, just so you know.", - "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", - "6880af5c865e7554f6511063": "Be careful with it.", - "6880af5c8cb9f8f969990360": "Those are quite rare.", - "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", - "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", - "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", - "6880af5cf6080126fa0f5f87": "Got it." - }, - "es-mx": { - "6880af5c2e84625ae91843f9": "Good.", - "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", - "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", - "6880af5c702229421696ac60": "No refunds, just so you know.", - "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", - "6880af5c865e7554f6511063": "Be careful with it.", - "6880af5c8cb9f8f969990360": "Those are quite rare.", - "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", - "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", - "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", - "6880af5cf6080126fa0f5f87": "Got it." - }, - "fr": { - "6880af5c2e84625ae91843f9": "Good.", - "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", - "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", - "6880af5c702229421696ac60": "No refunds, just so you know.", - "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", - "6880af5c865e7554f6511063": "Be careful with it.", - "6880af5c8cb9f8f969990360": "Those are quite rare.", - "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", - "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", - "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", - "6880af5cf6080126fa0f5f87": "Got it." - }, - "ge": { - "6880af5c2e84625ae91843f9": "Good.", - "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", - "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", - "6880af5c702229421696ac60": "No refunds, just so you know.", - "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", - "6880af5c865e7554f6511063": "Be careful with it.", - "6880af5c8cb9f8f969990360": "Those are quite rare.", - "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", - "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", - "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", - "6880af5cf6080126fa0f5f87": "Got it." - }, - "it": { - "6880af5c2e84625ae91843f9": "Good.", - "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", - "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", - "6880af5c702229421696ac60": "No refunds, just so you know.", - "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", - "6880af5c865e7554f6511063": "Be careful with it.", - "6880af5c8cb9f8f969990360": "Those are quite rare.", - "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", - "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", - "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", - "6880af5cf6080126fa0f5f87": "Got it." - }, - "jp": { - "6880af5c2e84625ae91843f9": "Good.", - "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", - "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", - "6880af5c702229421696ac60": "No refunds, just so you know.", - "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", - "6880af5c865e7554f6511063": "Be careful with it.", - "6880af5c8cb9f8f969990360": "Those are quite rare.", - "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", - "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", - "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", - "6880af5cf6080126fa0f5f87": "Got it." - }, - "kr": { - "6880af5c2e84625ae91843f9": "Good.", - "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", - "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", - "6880af5c702229421696ac60": "No refunds, just so you know.", - "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", - "6880af5c865e7554f6511063": "Be careful with it.", - "6880af5c8cb9f8f969990360": "Those are quite rare.", - "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", - "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", - "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", - "6880af5cf6080126fa0f5f87": "Got it." - }, - "pl": { - "6880af5c2e84625ae91843f9": "Good.", - "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", - "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", - "6880af5c702229421696ac60": "No refunds, just so you know.", - "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", - "6880af5c865e7554f6511063": "Be careful with it.", - "6880af5c8cb9f8f969990360": "Those are quite rare.", - "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", - "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", - "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", - "6880af5cf6080126fa0f5f87": "Got it." - }, - "po": { - "6880af5c2e84625ae91843f9": "Good.", - "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", - "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", - "6880af5c702229421696ac60": "No refunds, just so you know.", - "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", - "6880af5c865e7554f6511063": "Be careful with it.", - "6880af5c8cb9f8f969990360": "Those are quite rare.", - "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", - "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", - "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", - "6880af5cf6080126fa0f5f87": "Got it." - }, - "ro": { - "6880af5c2e84625ae91843f9": "Good.", - "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", - "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", - "6880af5c702229421696ac60": "No refunds, just so you know.", - "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", - "6880af5c865e7554f6511063": "Be careful with it.", - "6880af5c8cb9f8f969990360": "Those are quite rare.", - "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", - "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", - "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", - "6880af5cf6080126fa0f5f87": "Got it." - }, - "ru": { - "6880af5c2e84625ae91843f9": "Отлично.", - "6880af5c5c503c3906eb174f": "Готово? Хорошо. Я уже подготовил награду.", - "6880af5c64eeac94de21a692": "Звучит несложно. Я всё сделаю.", - "6880af5c702229421696ac60": "Никаких возвратов, если что.", - "6880af5c7a5aecf920066d97": "Аккуратнее на выходе.", - "6880af5c865e7554f6511063": "Смотри аккуратнее с этим.", - "6880af5c8cb9f8f969990360": "Вещи достаточно редкие.", - "6880af5c9f1b1ffd5d245fc0": "Слышал про конфликт между мехводом БТРа и Лыжником? Похоже, дело серьёзное.", - "6880af5cc8e811d69d5e3e0a": "Сейчас и так дел по горло. Не могу помочь.", - "6880af5cdc1b2d9ffb362948": "Ты ведь не думаешь, что меня могут заинтересовать мелкие конфликты на местах? Я занят куда более важными делами и не собираюсь помогать какой-либо стороне. Кстати, о делах. Мне нужно переместить один товар из точки А в точку Б. \n\nЗабрать его нужно на складе электромеханизмов в центре контроля воздушного пространства на военной базе. Точка закладки в лесу. Ориентиром будет небольшое кладбище. Узнаешь по носилкам и телам вокруг, не всех успели закопать. \n\nТак как мой товар специфичный, у некоторых может возникнуть к нему особый интерес. Поэтому нужен человек, который гарантирует сохранность груза во время транспортировки.", - "6880af5ce53644f1b9758522": "Я пришёл по работе. С моей стороны всё сделано.", - "6880af5cf6080126fa0f5f87": "Принято." - }, - "sk": { - "6880af5c2e84625ae91843f9": "Good.", - "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", - "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", - "6880af5c702229421696ac60": "No refunds, just so you know.", - "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", - "6880af5c865e7554f6511063": "Be careful with it.", - "6880af5c8cb9f8f969990360": "Those are quite rare.", - "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", - "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", - "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", - "6880af5cf6080126fa0f5f87": "Got it." - }, - "tu": { - "6880af5c2e84625ae91843f9": "Good.", - "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", - "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", - "6880af5c702229421696ac60": "No refunds, just so you know.", - "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", - "6880af5c865e7554f6511063": "Be careful with it.", - "6880af5c8cb9f8f969990360": "Those are quite rare.", - "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", - "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", - "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", - "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", - "6880af5cf6080126fa0f5f87": "Got it." - } - } - }, - { - "Id": "6880ab75f10e0c8167c7862c", - "MainVariable": "6880ab75f10e0c8167c7862c", - "Trader": "638f541a29ffd1183d187f57", - "SubTraders": [], - "Lines": [ - { - "Id": "6880ab75649a59d4cc797c6f", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [ - { - "animationId": "GiveItem_Briefcase", - "start": 0, - "end": 12.03, - "speed": 1 - } - ], - "lipSyncs": [ - { - "lipSyncId": "Reward3", - "start": 6.59, - "end": 8.2585, - "volume": 1 - } - ], - "subtitles": [ - { - "id": "6880ab7531809fd0dcccc035", - "start": 6.59, - "end": 8.2987 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "variableId": "6880ab75f10e0c8167c7862c", - "value": 4, - "saveScope": "Dialogue", - "type": "SetVariable", - "id": "68a60c44f21777230f0dc446" - } - ], - "Trigger": { - "type": "MainLogicalGroup", - "Conditions": [ - 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Your friends are gonna love this.", - "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", - "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", - "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", - "6880ab755825fc2a15d078a6": "Be careful with it.", - "6880ab756b00276a339b7ccd": "Good.", - "6880ab758cf628d84005d792": "Those are quite rare.", - "6880ab75cd588752d68d311a": "Got it.", - "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", - "6880ab75dbaae046750ec88a": "No refunds, just so you know.", - "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." - }, - "cz": { - "6880ab75043d2dfe7c587a02": "Back", - "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", - "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", - "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", - "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", - "6880ab755825fc2a15d078a6": "Be careful with it.", - "6880ab756b00276a339b7ccd": "Good.", - "6880ab758cf628d84005d792": "Those are quite rare.", - "6880ab75cd588752d68d311a": "Got it.", - "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", - "6880ab75dbaae046750ec88a": "No refunds, just so you know.", - "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." - }, - "en": { - "6880ab75043d2dfe7c587a02": "Back", - "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", - "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", - "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", - "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", - "6880ab755825fc2a15d078a6": "Be careful with it.", - "6880ab756b00276a339b7ccd": "Good.", - "6880ab758cf628d84005d792": "Those are quite rare.", - "6880ab75cd588752d68d311a": "Got it.", - "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", - "6880ab75dbaae046750ec88a": "No refunds, just so you know.", - "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." - }, - "es": { - "6880ab75043d2dfe7c587a02": "Back", - "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", - "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", - "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", - "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", - "6880ab755825fc2a15d078a6": "Be careful with it.", - "6880ab756b00276a339b7ccd": "Good.", - "6880ab758cf628d84005d792": "Those are quite rare.", - "6880ab75cd588752d68d311a": "Got it.", - "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", - "6880ab75dbaae046750ec88a": "No refunds, just so you know.", - "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." - }, - "es-mx": { - "6880ab75043d2dfe7c587a02": "Back", - "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", - "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", - "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", - "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", - "6880ab755825fc2a15d078a6": "Be careful with it.", - "6880ab756b00276a339b7ccd": "Good.", - "6880ab758cf628d84005d792": "Those are quite rare.", - "6880ab75cd588752d68d311a": "Got it.", - "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", - "6880ab75dbaae046750ec88a": "No refunds, just so you know.", - "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." - }, - "fr": { - "6880ab75043d2dfe7c587a02": "Back", - "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", - "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", - "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", - "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", - "6880ab755825fc2a15d078a6": "Be careful with it.", - "6880ab756b00276a339b7ccd": "Good.", - "6880ab758cf628d84005d792": "Those are quite rare.", - "6880ab75cd588752d68d311a": "Got it.", - "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", - "6880ab75dbaae046750ec88a": "No refunds, just so you know.", - "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." - }, - "ge": { - "6880ab75043d2dfe7c587a02": "Back", - "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", - "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", - "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", - "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", - "6880ab755825fc2a15d078a6": "Be careful with it.", - "6880ab756b00276a339b7ccd": "Good.", - "6880ab758cf628d84005d792": "Those are quite rare.", - "6880ab75cd588752d68d311a": "Got it.", - "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", - "6880ab75dbaae046750ec88a": "No refunds, just so you know.", - "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." - }, - "it": { - "6880ab75043d2dfe7c587a02": "Back", - "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", - "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", - "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", - "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", - "6880ab755825fc2a15d078a6": "Be careful with it.", - "6880ab756b00276a339b7ccd": "Good.", - "6880ab758cf628d84005d792": "Those are quite rare.", - "6880ab75cd588752d68d311a": "Got it.", - "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", - "6880ab75dbaae046750ec88a": "No refunds, just so you know.", - "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." - }, - "jp": { - "6880ab75043d2dfe7c587a02": "Back", - "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", - "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", - "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", - "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", - "6880ab755825fc2a15d078a6": "Be careful with it.", - "6880ab756b00276a339b7ccd": "Good.", - "6880ab758cf628d84005d792": "Those are quite rare.", - "6880ab75cd588752d68d311a": "Got it.", - "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", - "6880ab75dbaae046750ec88a": "No refunds, just so you know.", - "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." - }, - "kr": { - "6880ab75043d2dfe7c587a02": "Back", - "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", - "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", - "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", - "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", - "6880ab755825fc2a15d078a6": "Be careful with it.", - "6880ab756b00276a339b7ccd": "Good.", - "6880ab758cf628d84005d792": "Those are quite rare.", - "6880ab75cd588752d68d311a": "Got it.", - "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", - "6880ab75dbaae046750ec88a": "No refunds, just so you know.", - "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." - }, - "pl": { - "6880ab75043d2dfe7c587a02": "Back", - "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", - "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", - "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", - "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", - "6880ab755825fc2a15d078a6": "Be careful with it.", - "6880ab756b00276a339b7ccd": "Good.", - "6880ab758cf628d84005d792": "Those are quite rare.", - "6880ab75cd588752d68d311a": "Got it.", - "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", - "6880ab75dbaae046750ec88a": "No refunds, just so you know.", - "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." - }, - "po": { - "6880ab75043d2dfe7c587a02": "Back", - "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", - "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", - "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", - "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", - "6880ab755825fc2a15d078a6": "Be careful with it.", - "6880ab756b00276a339b7ccd": "Good.", - "6880ab758cf628d84005d792": "Those are quite rare.", - "6880ab75cd588752d68d311a": "Got it.", - "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", - "6880ab75dbaae046750ec88a": "No refunds, just so you know.", - "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." - }, - "ro": { - "6880ab75043d2dfe7c587a02": "Back", - "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", - "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", - "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", - "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", - "6880ab755825fc2a15d078a6": "Be careful with it.", - "6880ab756b00276a339b7ccd": "Good.", - "6880ab758cf628d84005d792": "Those are quite rare.", - "6880ab75cd588752d68d311a": "Got it.", - "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", - "6880ab75dbaae046750ec88a": "No refunds, just so you know.", - "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." - }, - "ru": { - "6880ab75043d2dfe7c587a02": "Назад", - "6880ab7511e6c927d3315123": "Готово. Твоим друзьям должно понравиться.", - "6880ab7531809fd0dcccc035": "Аккуратнее на выходе.", - "6880ab7548fcbab7425a679b": "Я готов взять серьёзный заказ. Есть работа для меня?", - "6880ab7549ea5bebc3bbb5ff": "Не думал, что стану частью какого-то ритуала... Ладно, разберёмся на месте.", - "6880ab755825fc2a15d078a6": "Смотри аккуратнее с этим.", - "6880ab756b00276a339b7ccd": "Отлично.", - "6880ab758cf628d84005d792": "Вещи достаточно редкие.", - "6880ab75cd588752d68d311a": "Принято.", - "6880ab75ce12d24d90fe5ff4": "Есть одно дело для тебя. Кто-то нашёл путь в подвалы под санаторием. Для Таркова это не лучшее стечение обстоятельств. Излишнее любопытство часто губит человека и в мирное время, но в текущих условиях ошибка одного приведёт к смерти многих.\n\nЯ знаю, как обезопасить бомбоубежище под санаторием. Может быть, ты ещё не встречал тех, кто смотрит за городом ночью. Но они точно встречали тебя. И сейчас мне нужно, чтобы ты оставил для них небольшое послание на объекте Knossos.\n\nПросто бросить эти ножи среди мусора будет недостаточно. Нужны места со смыслом, чтобы воткнутый тобой нож стал своего рода символом. Как выбрать места? Ты разберёшься сам. А если не сможешь — зачем мне с тобой работать?", - "6880ab75dbaae046750ec88a": "Никаких возвратов, если что.", - "6880ab75f34d7157c7965dfd": "Ты вернулся, значит ножи на месте. Возможно, сейчас ты уберёг Тарков от нового бедствия, которое могло бы стереть город с лица земли... раньше времени.\n\nВознаграждение ждёт тебя. И ещё одно. На твоём месте я бы перестал интересоваться этими подвалами, если хочешь пережить это смутное время." - }, - "sk": { - "6880ab75043d2dfe7c587a02": "Back", - "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", - "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", - "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", - "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", - "6880ab755825fc2a15d078a6": "Be careful with it.", - "6880ab756b00276a339b7ccd": "Good.", - "6880ab758cf628d84005d792": "Those are quite rare.", - "6880ab75cd588752d68d311a": "Got it.", - "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", - "6880ab75dbaae046750ec88a": "No refunds, just so you know.", - "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." - }, - "tu": { - "6880ab75043d2dfe7c587a02": "Back", - "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", - "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", - "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", - "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... 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} - ], - "Trigger": { - "type": "MainLogicalGroup", - "Conditions": [ - { - "type": "LogicalSubGroup", - "Conditions": [ - { - "variableId": "6878c68e43cd7ef3f0525f36", - "value": 6, - "operator": "==", - "type": "VariableValue" - } - ] - } - ], - "Random": { - "VariableName": "6878c68e8f8bde4dc7c021c6", - "StartValue": 0, - "EndValue": 99, - "MaxValue": 400 - } - } - }, - { - "Id": "6878c68e8b8e26093be92643", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [], - "lipSyncs": [], - "subtitles": [ - { - "id": "6878c68e268be970e0f4ac98", - "start": 0, - "end": 0.1 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "variableId": "6878c68e43cd7ef3f0525f36", - "value": 2, - "saveScope": "Dialogue", - "type": "SetVariable", - "id": "68a60c44f21777230f0dc44b" - } - ], - "Trigger": { - "type": "MainLogicalGroup", - "Conditions": [ - { - "type": "LogicalSubGroup", - "Conditions": [ - { - "variableId": "6878c68e43cd7ef3f0525f36", - "value": 1, - "operator": "==", - "type": "VariableValue" - } - ] - } - ] - } - } - ], - "StartPoints": { - "6878c68ed92f5019b8a49626": 0, - "6878c68e658d76104259ddc1": 1, - "6878c68e47eda8345749e62b": 2, - "6878c68e66281f27efe4829f": 3, - "6878c68eae6becb2ce41f5f4": 4, - "6878c68ed2c2d09cdb10d643": 5, - "6878c68e8f8bde4dc7c021c6": 6 - }, - "localization": { - "ch": { - "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", - "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", - "6878c68e291cba6160a7866c": "So, what’d you find out?", - "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", - "6878c68e53ffc8911ccdcfbb": "Consider it done.", - "6878c68e553a9ae2ceec3e06": "Be careful with it.", - "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", - "6878c68e8ebf76c5a99802de": "Back", - "6878c68eab7e3b1396897a93": "Good.", - "6878c68ebda8d0e572d280d6": "Those are quite rare.", - "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", - "6878c68ef7fa7c96612dc1a9": "Got it." - }, - "cz": { - "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", - "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", - "6878c68e291cba6160a7866c": "So, what’d you find out?", - "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", - "6878c68e53ffc8911ccdcfbb": "Consider it done.", - "6878c68e553a9ae2ceec3e06": "Be careful with it.", - "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", - "6878c68e8ebf76c5a99802de": "Back", - "6878c68eab7e3b1396897a93": "Good.", - "6878c68ebda8d0e572d280d6": "Those are quite rare.", - "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", - "6878c68ef7fa7c96612dc1a9": "Got it." - }, - "en": { - "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", - "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", - "6878c68e291cba6160a7866c": "So, what’d you find out?", - "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", - "6878c68e53ffc8911ccdcfbb": "Consider it done.", - "6878c68e553a9ae2ceec3e06": "Be careful with it.", - "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", - "6878c68e8ebf76c5a99802de": "Back", - "6878c68eab7e3b1396897a93": "Good.", - "6878c68ebda8d0e572d280d6": "Those are quite rare.", - "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", - "6878c68ef7fa7c96612dc1a9": "Got it." - }, - "es": { - "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", - "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", - "6878c68e291cba6160a7866c": "So, what’d you find out?", - "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", - "6878c68e53ffc8911ccdcfbb": "Consider it done.", - "6878c68e553a9ae2ceec3e06": "Be careful with it.", - "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", - "6878c68e8ebf76c5a99802de": "Back", - "6878c68eab7e3b1396897a93": "Good.", - "6878c68ebda8d0e572d280d6": "Those are quite rare.", - "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", - "6878c68ef7fa7c96612dc1a9": "Got it." - }, - "es-mx": { - "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", - "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", - "6878c68e291cba6160a7866c": "So, what’d you find out?", - "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", - "6878c68e53ffc8911ccdcfbb": "Consider it done.", - "6878c68e553a9ae2ceec3e06": "Be careful with it.", - "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", - "6878c68e8ebf76c5a99802de": "Back", - "6878c68eab7e3b1396897a93": "Good.", - "6878c68ebda8d0e572d280d6": "Those are quite rare.", - "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", - "6878c68ef7fa7c96612dc1a9": "Got it." - }, - "fr": { - "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", - "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", - "6878c68e291cba6160a7866c": "So, what’d you find out?", - "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", - "6878c68e53ffc8911ccdcfbb": "Consider it done.", - "6878c68e553a9ae2ceec3e06": "Be careful with it.", - "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", - "6878c68e8ebf76c5a99802de": "Back", - "6878c68eab7e3b1396897a93": "Good.", - "6878c68ebda8d0e572d280d6": "Those are quite rare.", - "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", - "6878c68ef7fa7c96612dc1a9": "Got it." - }, - "ge": { - "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", - "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", - "6878c68e291cba6160a7866c": "So, what’d you find out?", - "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", - "6878c68e53ffc8911ccdcfbb": "Consider it done.", - "6878c68e553a9ae2ceec3e06": "Be careful with it.", - "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", - "6878c68e8ebf76c5a99802de": "Back", - "6878c68eab7e3b1396897a93": "Good.", - "6878c68ebda8d0e572d280d6": "Those are quite rare.", - "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", - "6878c68ef7fa7c96612dc1a9": "Got it." - }, - "it": { - "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", - "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", - "6878c68e291cba6160a7866c": "So, what’d you find out?", - "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", - "6878c68e53ffc8911ccdcfbb": "Consider it done.", - "6878c68e553a9ae2ceec3e06": "Be careful with it.", - "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", - "6878c68e8ebf76c5a99802de": "Back", - "6878c68eab7e3b1396897a93": "Good.", - "6878c68ebda8d0e572d280d6": "Those are quite rare.", - "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", - "6878c68ef7fa7c96612dc1a9": "Got it." - }, - "jp": { - "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", - "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", - "6878c68e291cba6160a7866c": "So, what’d you find out?", - "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", - "6878c68e53ffc8911ccdcfbb": "Consider it done.", - "6878c68e553a9ae2ceec3e06": "Be careful with it.", - "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", - "6878c68e8ebf76c5a99802de": "Back", - "6878c68eab7e3b1396897a93": "Good.", - "6878c68ebda8d0e572d280d6": "Those are quite rare.", - "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", - "6878c68ef7fa7c96612dc1a9": "Got it." - }, - "kr": { - "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", - "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", - "6878c68e291cba6160a7866c": "So, what’d you find out?", - "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", - "6878c68e53ffc8911ccdcfbb": "Consider it done.", - "6878c68e553a9ae2ceec3e06": "Be careful with it.", - "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", - "6878c68e8ebf76c5a99802de": "Back", - "6878c68eab7e3b1396897a93": "Good.", - "6878c68ebda8d0e572d280d6": "Those are quite rare.", - "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", - "6878c68ef7fa7c96612dc1a9": "Got it." - }, - "pl": { - "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", - "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", - "6878c68e291cba6160a7866c": "So, what’d you find out?", - "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", - "6878c68e53ffc8911ccdcfbb": "Consider it done.", - "6878c68e553a9ae2ceec3e06": "Be careful with it.", - "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", - "6878c68e8ebf76c5a99802de": "Back", - "6878c68eab7e3b1396897a93": "Good.", - "6878c68ebda8d0e572d280d6": "Those are quite rare.", - "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", - "6878c68ef7fa7c96612dc1a9": "Got it." - }, - "po": { - "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", - "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", - "6878c68e291cba6160a7866c": "So, what’d you find out?", - "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", - "6878c68e53ffc8911ccdcfbb": "Consider it done.", - "6878c68e553a9ae2ceec3e06": "Be careful with it.", - "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", - "6878c68e8ebf76c5a99802de": "Back", - "6878c68eab7e3b1396897a93": "Good.", - "6878c68ebda8d0e572d280d6": "Those are quite rare.", - "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", - "6878c68ef7fa7c96612dc1a9": "Got it." - }, - "ro": { - "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", - "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", - "6878c68e291cba6160a7866c": "So, what’d you find out?", - "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", - "6878c68e53ffc8911ccdcfbb": "Consider it done.", - "6878c68e553a9ae2ceec3e06": "Be careful with it.", - "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", - "6878c68e8ebf76c5a99802de": "Back", - "6878c68eab7e3b1396897a93": "Good.", - "6878c68ebda8d0e572d280d6": "Those are quite rare.", - "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", - "6878c68ef7fa7c96612dc1a9": "Got it." - }, - "ru": { - "6878c68e0fc8ad8e624f28a9": "Я связался с водителями. Пришлось попотеть, но кое-что удалось откопать.", - "6878c68e268be970e0f4ac98": "Итак, начнем. До меня дошли слухи о том, что некая группа людей решила сунуть свой нос в мои дела. Меня, сам понимаешь, такие дела совершенно не устраивают. Твоя задача - найти информацию, у кого-нибудь, кто постоянно крутится среди таких же наёмников, как ты, и выяснить, что это за люди. Любой ценой нужно выяснить, понял? С таксистами перетри, они уж в курсе таких дел. Наверняка они за спасибо тебе ничего не скажут, имей в виду, что придется напрячься. Принял? Вперед.", - "6878c68e291cba6160a7866c": "Ну, что узнал?", - "6878c68e5243e65002d3a6f1": "Аккуратнее на выходе.", - "6878c68e53ffc8911ccdcfbb": "Будет сделано.", - "6878c68e553a9ae2ceec3e06": "Смотри аккуратнее с этим.", - "6878c68e86cf57aa916e402c": "Я понимаю, что сразу ты не доверишь мне важный заказ, но пришёл за сотрудничеством. Что я могу сделать для этого?", - "6878c68e8ebf76c5a99802de": "Назад", - "6878c68eab7e3b1396897a93": "Отлично.", - "6878c68ebda8d0e572d280d6": "Вещи достаточно редкие.", - "6878c68edf3196a3060f9dcd": "Никаких возвратов, если что.", - "6878c68ef7fa7c96612dc1a9": "Принято." - }, - "sk": { - "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", - "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", - "6878c68e291cba6160a7866c": "So, what’d you find out?", - "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", - "6878c68e53ffc8911ccdcfbb": "Consider it done.", - "6878c68e553a9ae2ceec3e06": "Be careful with it.", - "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", - "6878c68e8ebf76c5a99802de": "Back", - "6878c68eab7e3b1396897a93": "Good.", - "6878c68ebda8d0e572d280d6": "Those are quite rare.", - "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", - "6878c68ef7fa7c96612dc1a9": "Got it." - }, - "tu": { - "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", - "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", - "6878c68e291cba6160a7866c": "So, what’d you find out?", - "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", - "6878c68e53ffc8911ccdcfbb": "Consider it done.", - "6878c68e553a9ae2ceec3e06": "Be careful with it.", - "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", - "6878c68e8ebf76c5a99802de": "Back", - "6878c68eab7e3b1396897a93": "Good.", - "6878c68ebda8d0e572d280d6": "Those are quite rare.", - "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", - "6878c68ef7fa7c96612dc1a9": "Got it." - } - } - }, - { - "Id": "687f6d99f7e291d9267ac1fe", - "MainVariable": "687f6d99f7e291d9267ac1fe", - "Trader": "638f541a29ffd1183d187f57", - "SubTraders": [], - "Lines": [ - { - "Id": "687f6d9934489b6ab98414cc", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [ - { - "animationId": "GiveItem_Briefcase", - "start": 0, - "end": 12.03, - "speed": 1 - } - ], - "lipSyncs": [ - { - "lipSyncId": "Reward3", - "start": 6.59, - "end": 8.2585, - "volume": 1 - } - ], - "subtitles": [ - { - "id": "687f6d99de1ea1723b2430c9", - "start": 6.59, - "end": 8.2987 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "variableId": "687f6d99f7e291d9267ac1fe", - 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"subtitles": [ - { - "id": "687f6d99cd5f2ee8c96c9657", - "start": 0, - "end": 0.1 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "variableId": "687f6d99f7e291d9267ac1fe", - "value": 2, - "saveScope": "Dialogue", - "type": "SetVariable", - "id": "68a60c44f21777230f0dc457" - } - ], - "Trigger": { - "type": "MainLogicalGroup", - "Conditions": [ - { - "type": "LogicalSubGroup", - "Conditions": [ - { - "variableId": "687f6d99f7e291d9267ac1fe", - "value": 1, - "operator": "==", - "type": "VariableValue" - } - ] - } - ] - } - } - ], - "StartPoints": { - "687f6d99d1beba0c17ab1aec": 0, - "687f6d99904870bb3b0cde8d": 1, - "687f6d994af17c650ff4a1be": 2, - "687f6d997a53c131b63a15c6": 3, - "687f6d9983553552300518dc": 4, - "687f6d99022073f1c5e14a8a": 5, - "687f6d9939f43e63cc40fc2d": 6, - "687f73348434ed5af95ce14e": 7, - "68a3476886bc40aef38991ab": 8 - }, - "localization": { - "ch": { - "687f6d99048305b4982f972c": "Done.", - "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", - "687f6d993b235b73cb8a83d2": "Got it.", - "687f6d993c975a7339e8b4b7": "Be careful with it.", - "687f6d99614ac33dc9417fcb": "Back", - "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", - "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", - "687f6d998944ca6cc59b1e1b": "Consider it done.", - "687f6d99919b8c5450651e14": "Those are quite rare.", - "687f6d99c624302c098f77fb": "Good.", - "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", - "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", - "687f732d5b4d8c21b02ecb59": "Good.", - "68a347647d122be422f74bc1": "Good.", - "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." - }, - "cz": { - "687f6d99048305b4982f972c": "Done.", - "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", - "687f6d993b235b73cb8a83d2": "Got it.", - "687f6d993c975a7339e8b4b7": "Be careful with it.", - "687f6d99614ac33dc9417fcb": "Back", - "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", - "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", - "687f6d998944ca6cc59b1e1b": "Consider it done.", - "687f6d99919b8c5450651e14": "Those are quite rare.", - "687f6d99c624302c098f77fb": "Good.", - "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", - "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", - "687f732d5b4d8c21b02ecb59": "Good.", - "68a347647d122be422f74bc1": "Good.", - "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." - }, - "en": { - "687f6d99048305b4982f972c": "Done.", - "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", - "687f6d993b235b73cb8a83d2": "Got it.", - "687f6d993c975a7339e8b4b7": "Be careful with it.", - "687f6d99614ac33dc9417fcb": "Back", - "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", - "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", - "687f6d998944ca6cc59b1e1b": "Consider it done.", - "687f6d99919b8c5450651e14": "Those are quite rare.", - "687f6d99c624302c098f77fb": "Good.", - "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", - "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", - "687f732d5b4d8c21b02ecb59": "Good.", - "68a347647d122be422f74bc1": "Good.", - "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." - }, - "es": { - "687f6d99048305b4982f972c": "Done.", - "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", - "687f6d993b235b73cb8a83d2": "Got it.", - "687f6d993c975a7339e8b4b7": "Be careful with it.", - "687f6d99614ac33dc9417fcb": "Back", - "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", - "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", - "687f6d998944ca6cc59b1e1b": "Consider it done.", - "687f6d99919b8c5450651e14": "Those are quite rare.", - "687f6d99c624302c098f77fb": "Good.", - "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", - "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", - "687f732d5b4d8c21b02ecb59": "Good.", - "68a347647d122be422f74bc1": "Good.", - "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." - }, - "es-mx": { - "687f6d99048305b4982f972c": "Done.", - "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", - "687f6d993b235b73cb8a83d2": "Got it.", - "687f6d993c975a7339e8b4b7": "Be careful with it.", - "687f6d99614ac33dc9417fcb": "Back", - "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", - "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", - "687f6d998944ca6cc59b1e1b": "Consider it done.", - "687f6d99919b8c5450651e14": "Those are quite rare.", - "687f6d99c624302c098f77fb": "Good.", - "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", - "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", - "687f732d5b4d8c21b02ecb59": "Good.", - "68a347647d122be422f74bc1": "Good.", - "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." - }, - "fr": { - "687f6d99048305b4982f972c": "Done.", - "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", - "687f6d993b235b73cb8a83d2": "Got it.", - "687f6d993c975a7339e8b4b7": "Be careful with it.", - "687f6d99614ac33dc9417fcb": "Back", - "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", - "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", - "687f6d998944ca6cc59b1e1b": "Consider it done.", - "687f6d99919b8c5450651e14": "Those are quite rare.", - "687f6d99c624302c098f77fb": "Good.", - "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", - "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", - "687f732d5b4d8c21b02ecb59": "Good.", - "68a347647d122be422f74bc1": "Good.", - "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." - }, - "ge": { - "687f6d99048305b4982f972c": "Done.", - "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", - "687f6d993b235b73cb8a83d2": "Got it.", - "687f6d993c975a7339e8b4b7": "Be careful with it.", - "687f6d99614ac33dc9417fcb": "Back", - "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", - "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", - "687f6d998944ca6cc59b1e1b": "Consider it done.", - "687f6d99919b8c5450651e14": "Those are quite rare.", - "687f6d99c624302c098f77fb": "Good.", - "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", - "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", - "687f732d5b4d8c21b02ecb59": "Good.", - "68a347647d122be422f74bc1": "Good.", - "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." - }, - "it": { - "687f6d99048305b4982f972c": "Done.", - "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", - "687f6d993b235b73cb8a83d2": "Got it.", - "687f6d993c975a7339e8b4b7": "Be careful with it.", - "687f6d99614ac33dc9417fcb": "Back", - "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", - "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", - "687f6d998944ca6cc59b1e1b": "Consider it done.", - "687f6d99919b8c5450651e14": "Those are quite rare.", - "687f6d99c624302c098f77fb": "Good.", - "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", - "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", - "687f732d5b4d8c21b02ecb59": "Good.", - "68a347647d122be422f74bc1": "Good.", - "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." - }, - "jp": { - "687f6d99048305b4982f972c": "Done.", - "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", - "687f6d993b235b73cb8a83d2": "Got it.", - "687f6d993c975a7339e8b4b7": "Be careful with it.", - "687f6d99614ac33dc9417fcb": "Back", - "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", - "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", - "687f6d998944ca6cc59b1e1b": "Consider it done.", - "687f6d99919b8c5450651e14": "Those are quite rare.", - "687f6d99c624302c098f77fb": "Good.", - "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", - "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", - "687f732d5b4d8c21b02ecb59": "Good.", - "68a347647d122be422f74bc1": "Good.", - "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." - }, - "kr": { - "687f6d99048305b4982f972c": "Done.", - "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", - "687f6d993b235b73cb8a83d2": "Got it.", - "687f6d993c975a7339e8b4b7": "Be careful with it.", - "687f6d99614ac33dc9417fcb": "Back", - "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", - "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", - "687f6d998944ca6cc59b1e1b": "Consider it done.", - "687f6d99919b8c5450651e14": "Those are quite rare.", - "687f6d99c624302c098f77fb": "Good.", - "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", - "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", - "687f732d5b4d8c21b02ecb59": "Good.", - "68a347647d122be422f74bc1": "Good.", - "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." - }, - "pl": { - "687f6d99048305b4982f972c": "Done.", - "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", - "687f6d993b235b73cb8a83d2": "Got it.", - "687f6d993c975a7339e8b4b7": "Be careful with it.", - "687f6d99614ac33dc9417fcb": "Back", - "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", - "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", - "687f6d998944ca6cc59b1e1b": "Consider it done.", - "687f6d99919b8c5450651e14": "Those are quite rare.", - "687f6d99c624302c098f77fb": "Good.", - "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", - "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", - "687f732d5b4d8c21b02ecb59": "Good.", - "68a347647d122be422f74bc1": "Good.", - "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." - }, - "po": { - "687f6d99048305b4982f972c": "Done.", - "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", - "687f6d993b235b73cb8a83d2": "Got it.", - "687f6d993c975a7339e8b4b7": "Be careful with it.", - "687f6d99614ac33dc9417fcb": "Back", - "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", - "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", - "687f6d998944ca6cc59b1e1b": "Consider it done.", - "687f6d99919b8c5450651e14": "Those are quite rare.", - "687f6d99c624302c098f77fb": "Good.", - "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", - "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", - "687f732d5b4d8c21b02ecb59": "Good.", - "68a347647d122be422f74bc1": "Good.", - "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." - }, - "ro": { - "687f6d99048305b4982f972c": "Done.", - "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", - "687f6d993b235b73cb8a83d2": "Got it.", - "687f6d993c975a7339e8b4b7": "Be careful with it.", - "687f6d99614ac33dc9417fcb": "Back", - "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", - "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", - "687f6d998944ca6cc59b1e1b": "Consider it done.", - "687f6d99919b8c5450651e14": "Those are quite rare.", - "687f6d99c624302c098f77fb": "Good.", - "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", - "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", - "687f732d5b4d8c21b02ecb59": "Good.", - "68a347647d122be422f74bc1": "Good.", - "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." - }, - "ru": { - "687f6d99048305b4982f972c": "Готово.", - "687f6d990f37bd40951ebe0b": "По поводу информатора. Он назначил встречу в городе. Что делать дальше?", - "687f6d993b235b73cb8a83d2": "Принято.", - "687f6d993c975a7339e8b4b7": "Смотри аккуратнее с этим.", - "687f6d99614ac33dc9417fcb": "Назад", - "687f6d996b3bbd6e373202fa": "Никаких возвратов, если что.", - "687f6d997cf12f5c50f0fc60": "Похоже, что слухи все-таки находят подтверждение. Кто-то действительно осмелился начать копать под меня. Эти несчастные собираются встретиться на старой базе Росрезерва, для передачи информации. Зайди позже, я пока решу, что с этим делать.", - "687f6d998944ca6cc59b1e1b": "Будет сделано.", - "687f6d99919b8c5450651e14": "Вещи достаточно редкие.", - "687f6d99c624302c098f77fb": "Отлично.", - "687f6d99cd5f2ee8c96c9657": "Информатор назначил встречу возле автосалона, на скрытой точке? Так какого лешего ты еще здесь? Если его накрыли, пока ты тут копаешься, ищи скрытую убежку, запасной ключ тоже должен быть где-то там. Найди всю информацию, что он накопал за это время. Не подведи меня.", - "687f6d99de1ea1723b2430c9": "Аккуратнее на выходе.", - "687f732d5b4d8c21b02ecb59": "Отлично.", - "68a347647d122be422f74bc1": "Отлично.", - "68a347bbba8a9cd081b8585c": "Информатор уже был мертв, когда я пришел. Похоже, всё интересное он вёл в своем дневнике. Вот, держи." - }, - "sk": { - "687f6d99048305b4982f972c": "Done.", - "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", - "687f6d993b235b73cb8a83d2": "Got it.", - "687f6d993c975a7339e8b4b7": "Be careful with it.", - "687f6d99614ac33dc9417fcb": "Back", - "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", - "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", - "687f6d998944ca6cc59b1e1b": "Consider it done.", - "687f6d99919b8c5450651e14": "Those are quite rare.", - "687f6d99c624302c098f77fb": "Good.", - "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", - "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", - "687f732d5b4d8c21b02ecb59": "Good.", - "68a347647d122be422f74bc1": "Good.", - "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." - }, - "tu": { - "687f6d99048305b4982f972c": "Done.", - "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", - "687f6d993b235b73cb8a83d2": "Got it.", - "687f6d993c975a7339e8b4b7": "Be careful with it.", - "687f6d99614ac33dc9417fcb": "Back", - "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", - "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", - "687f6d998944ca6cc59b1e1b": "Consider it done.", - "687f6d99919b8c5450651e14": "Those are quite rare.", - "687f6d99c624302c098f77fb": "Good.", - "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", - "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", - "687f732d5b4d8c21b02ecb59": "Good.", - "68a347647d122be422f74bc1": "Good.", - "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." - } - } - }, - { - "Id": "687f7286b28ece09a9b23c7f", - "MainVariable": "687f7286b28ece09a9b23c7f", - "Trader": "638f541a29ffd1183d187f57", - "SubTraders": [], - "Lines": [ - { - "Id": "687f72865b45d7893ad06f51", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [ - { - "animationId": "GiveItem_Briefcase", - "start": 0, - "end": 12.03, - "speed": 1 - } - ], - "lipSyncs": [ - { - "lipSyncId": "Reward3", - "start": 6.59, - "end": 8.2585, - "volume": 1 - } - ], - "subtitles": [ - { - "id": "687f7286c4f2895e8c558207", - "start": 6.59, - "end": 8.2987 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "variableId": "687f7286b28ece09a9b23c7f", - "value": 5, - "saveScope": "Dialogue", - "type": "SetVariable", - "id": "68a60c44f21777230f0dc46f" - } - ], - "Trigger": { - "type": "MainLogicalGroup", - "Conditions": [ - { - "type": "LogicalSubGroup", - "Conditions": [ - 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"value": 4, - "saveScope": "Dialogue", - "type": "SetVariable", - "id": "68a60c44f21777230f0dc46c" - } - ], - "Trigger": { - "type": "MainLogicalGroup", - "Conditions": [ - { - "type": "LogicalSubGroup", - "Conditions": [ - { - "variableId": "687f7286b28ece09a9b23c7f", - "value": 8, - "operator": "==", - "type": "VariableValue" - } - ] - } - ] - } - } - ], - "StartPoints": { - "687f7286aaaca102807352e4": 0, - "687f72863cda0ab8f81b8e85": 1, - "687f7286456c20c1d6d5fc38": 2, - "687f728648d163a1dcf73dd2": 3, - "687f7286a50a6e780d4efa2b": 4, - "687f728601327ef2a6970774": 5, - "687f72862fd75a6a91ffa3d1": 6, - "687f845be92e7b79507c6464": 7, - "68a345204e1a5ad29a5525a6": 8 - }, - "localization": { - "ch": { - "687f728610b0d43f4e1ad220": "Good.", - "687f72861eae9f97236c67dc": "Consider it done.", - "687f7286229bd5ade091a8b2": "Back", - "687f72863db7d592487cf86d": "Those are quite rare.", - "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", - "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", - "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", - "687f72867e118bad671ca4e8": "I'm back, everything went well.", - "687f7286950ce76458428894": "No refunds, just so you know.", - "687f7286aacb3be4ef73f726": "Be careful with it.", - "687f7286ba6653fc6a7018a6": "Got it.", - "687f7286c4f2895e8c558207": "Watch yourself on the way out.", - "687f8478fa1e64ad33142ba9": "Good.", - "68a3451afd3b1c4cbe063625": "Good.", - "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." - }, - "cz": { - "687f728610b0d43f4e1ad220": "Good.", - "687f72861eae9f97236c67dc": "Consider it done.", - "687f7286229bd5ade091a8b2": "Back", - "687f72863db7d592487cf86d": "Those are quite rare.", - "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", - "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", - "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", - "687f72867e118bad671ca4e8": "I'm back, everything went well.", - "687f7286950ce76458428894": "No refunds, just so you know.", - "687f7286aacb3be4ef73f726": "Be careful with it.", - "687f7286ba6653fc6a7018a6": "Got it.", - "687f7286c4f2895e8c558207": "Watch yourself on the way out.", - "687f8478fa1e64ad33142ba9": "Good.", - "68a3451afd3b1c4cbe063625": "Good.", - "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." - }, - "en": { - "687f728610b0d43f4e1ad220": "Good.", - "687f72861eae9f97236c67dc": "Consider it done.", - "687f7286229bd5ade091a8b2": "Back", - "687f72863db7d592487cf86d": "Those are quite rare.", - "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", - "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", - "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", - "687f72867e118bad671ca4e8": "I'm back, everything went well.", - "687f7286950ce76458428894": "No refunds, just so you know.", - "687f7286aacb3be4ef73f726": "Be careful with it.", - "687f7286ba6653fc6a7018a6": "Got it.", - "687f7286c4f2895e8c558207": "Watch yourself on the way out.", - "687f8478fa1e64ad33142ba9": "Good.", - "68a3451afd3b1c4cbe063625": "Good.", - "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." - }, - "es": { - "687f728610b0d43f4e1ad220": "Good.", - "687f72861eae9f97236c67dc": "Consider it done.", - "687f7286229bd5ade091a8b2": "Back", - "687f72863db7d592487cf86d": "Those are quite rare.", - "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", - "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", - "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", - "687f72867e118bad671ca4e8": "I'm back, everything went well.", - "687f7286950ce76458428894": "No refunds, just so you know.", - "687f7286aacb3be4ef73f726": "Be careful with it.", - "687f7286ba6653fc6a7018a6": "Got it.", - "687f7286c4f2895e8c558207": "Watch yourself on the way out.", - "687f8478fa1e64ad33142ba9": "Good.", - "68a3451afd3b1c4cbe063625": "Good.", - "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." - }, - "es-mx": { - "687f728610b0d43f4e1ad220": "Good.", - "687f72861eae9f97236c67dc": "Consider it done.", - "687f7286229bd5ade091a8b2": "Back", - "687f72863db7d592487cf86d": "Those are quite rare.", - "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", - "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", - "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", - "687f72867e118bad671ca4e8": "I'm back, everything went well.", - "687f7286950ce76458428894": "No refunds, just so you know.", - "687f7286aacb3be4ef73f726": "Be careful with it.", - "687f7286ba6653fc6a7018a6": "Got it.", - "687f7286c4f2895e8c558207": "Watch yourself on the way out.", - "687f8478fa1e64ad33142ba9": "Good.", - "68a3451afd3b1c4cbe063625": "Good.", - "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." - }, - "fr": { - "687f728610b0d43f4e1ad220": "Good.", - "687f72861eae9f97236c67dc": "Consider it done.", - "687f7286229bd5ade091a8b2": "Back", - "687f72863db7d592487cf86d": "Those are quite rare.", - "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", - "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", - "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", - "687f72867e118bad671ca4e8": "I'm back, everything went well.", - "687f7286950ce76458428894": "No refunds, just so you know.", - "687f7286aacb3be4ef73f726": "Be careful with it.", - "687f7286ba6653fc6a7018a6": "Got it.", - "687f7286c4f2895e8c558207": "Watch yourself on the way out.", - "687f8478fa1e64ad33142ba9": "Good.", - "68a3451afd3b1c4cbe063625": "Good.", - "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." - }, - "ge": { - "687f728610b0d43f4e1ad220": "Good.", - "687f72861eae9f97236c67dc": "Consider it done.", - "687f7286229bd5ade091a8b2": "Back", - "687f72863db7d592487cf86d": "Those are quite rare.", - "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", - "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", - "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", - "687f72867e118bad671ca4e8": "I'm back, everything went well.", - "687f7286950ce76458428894": "No refunds, just so you know.", - "687f7286aacb3be4ef73f726": "Be careful with it.", - "687f7286ba6653fc6a7018a6": "Got it.", - "687f7286c4f2895e8c558207": "Watch yourself on the way out.", - "687f8478fa1e64ad33142ba9": "Good.", - "68a3451afd3b1c4cbe063625": "Good.", - "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." - }, - "it": { - "687f728610b0d43f4e1ad220": "Good.", - "687f72861eae9f97236c67dc": "Consider it done.", - "687f7286229bd5ade091a8b2": "Back", - "687f72863db7d592487cf86d": "Those are quite rare.", - "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", - "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", - "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", - "687f72867e118bad671ca4e8": "I'm back, everything went well.", - "687f7286950ce76458428894": "No refunds, just so you know.", - "687f7286aacb3be4ef73f726": "Be careful with it.", - "687f7286ba6653fc6a7018a6": "Got it.", - "687f7286c4f2895e8c558207": "Watch yourself on the way out.", - "687f8478fa1e64ad33142ba9": "Good.", - "68a3451afd3b1c4cbe063625": "Good.", - "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." - }, - "jp": { - "687f728610b0d43f4e1ad220": "Good.", - "687f72861eae9f97236c67dc": "Consider it done.", - "687f7286229bd5ade091a8b2": "Back", - "687f72863db7d592487cf86d": "Those are quite rare.", - "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", - "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", - "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", - "687f72867e118bad671ca4e8": "I'm back, everything went well.", - "687f7286950ce76458428894": "No refunds, just so you know.", - "687f7286aacb3be4ef73f726": "Be careful with it.", - "687f7286ba6653fc6a7018a6": "Got it.", - "687f7286c4f2895e8c558207": "Watch yourself on the way out.", - "687f8478fa1e64ad33142ba9": "Good.", - "68a3451afd3b1c4cbe063625": "Good.", - "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." - }, - "kr": { - "687f728610b0d43f4e1ad220": "Good.", - "687f72861eae9f97236c67dc": "Consider it done.", - "687f7286229bd5ade091a8b2": "Back", - "687f72863db7d592487cf86d": "Those are quite rare.", - "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", - "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", - "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", - "687f72867e118bad671ca4e8": "I'm back, everything went well.", - "687f7286950ce76458428894": "No refunds, just so you know.", - "687f7286aacb3be4ef73f726": "Be careful with it.", - "687f7286ba6653fc6a7018a6": "Got it.", - "687f7286c4f2895e8c558207": "Watch yourself on the way out.", - "687f8478fa1e64ad33142ba9": "Good.", - "68a3451afd3b1c4cbe063625": "Good.", - "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." - }, - "pl": { - "687f728610b0d43f4e1ad220": "Good.", - "687f72861eae9f97236c67dc": "Consider it done.", - "687f7286229bd5ade091a8b2": "Back", - "687f72863db7d592487cf86d": "Those are quite rare.", - "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", - "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", - "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", - "687f72867e118bad671ca4e8": "I'm back, everything went well.", - "687f7286950ce76458428894": "No refunds, just so you know.", - "687f7286aacb3be4ef73f726": "Be careful with it.", - "687f7286ba6653fc6a7018a6": "Got it.", - "687f7286c4f2895e8c558207": "Watch yourself on the way out.", - "687f8478fa1e64ad33142ba9": "Good.", - "68a3451afd3b1c4cbe063625": "Good.", - "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." - }, - "po": { - "687f728610b0d43f4e1ad220": "Good.", - "687f72861eae9f97236c67dc": "Consider it done.", - "687f7286229bd5ade091a8b2": "Back", - "687f72863db7d592487cf86d": "Those are quite rare.", - "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", - "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", - "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", - "687f72867e118bad671ca4e8": "I'm back, everything went well.", - "687f7286950ce76458428894": "No refunds, just so you know.", - "687f7286aacb3be4ef73f726": "Be careful with it.", - "687f7286ba6653fc6a7018a6": "Got it.", - "687f7286c4f2895e8c558207": "Watch yourself on the way out.", - "687f8478fa1e64ad33142ba9": "Good.", - "68a3451afd3b1c4cbe063625": "Good.", - "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." - }, - "ro": { - "687f728610b0d43f4e1ad220": "Good.", - "687f72861eae9f97236c67dc": "Consider it done.", - "687f7286229bd5ade091a8b2": "Back", - "687f72863db7d592487cf86d": "Those are quite rare.", - "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", - "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", - "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", - "687f72867e118bad671ca4e8": "I'm back, everything went well.", - "687f7286950ce76458428894": "No refunds, just so you know.", - "687f7286aacb3be4ef73f726": "Be careful with it.", - "687f7286ba6653fc6a7018a6": "Got it.", - "687f7286c4f2895e8c558207": "Watch yourself on the way out.", - "687f8478fa1e64ad33142ba9": "Good.", - "68a3451afd3b1c4cbe063625": "Good.", - "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." - }, - "ru": { - "687f728610b0d43f4e1ad220": "Отлично.", - "687f72861eae9f97236c67dc": "Будет сделано.", - "687f7286229bd5ade091a8b2": "Назад", - "687f72863db7d592487cf86d": "Вещи достаточно редкие.", - "687f7286416b5d355c55df3b": "Ты говорил про какие-то дела на военной базе. Есть новости?", - "687f72865b4b6685612f740b": "С возвращением. Сейчас мы и узнаем, что они задумали.", - "687f72866032646735a20727": "Ты здесь, хорошо. Слушай внимательно, мои люди отправились на место встречи, их задачей было подменить папку, которую так усердно собирали эти копатели, на папку, которую подготовил я, но прошло уже несколько часов, как моя группа перестала выходить на связь. Последний раз они сообщали, что видят группу Отступников. Найт и его люди не в курсе этой операции, возможно, кто-то из них помешал доставке. Первым делом необходимо проверить базу Отступников и найти потерянные данные, только сразу от меня к ним не ломись, а то просекут замешан я, начнут вопросы задавать. Затем тебе придется доставить их на базу Росрезерва, место встречи было назначено на станции ремонта техники. Найди эту папку и оставь её на базе, а настоящую принеси мне. Очень важно доставить мне эту информацию. Пора бы выяснить, кто эти самоубийцы.", - "687f72867e118bad671ca4e8": "Я вернулся, всё прошло успешно. ", - "687f7286950ce76458428894": "Никаких возвратов, если что.", - "687f7286aacb3be4ef73f726": "Смотри аккуратнее с этим.", - "687f7286ba6653fc6a7018a6": "Принято.", - "687f7286c4f2895e8c558207": "Аккуратнее на выходе.", - "687f8478fa1e64ad33142ba9": "Отлично.", - "68a3451afd3b1c4cbe063625": "Отлично.", - "68a346c44ec9f8daf199f612": "Компромат на назначенном месте, а вот подлинник. Приятного чтения." - }, - "sk": { - "687f728610b0d43f4e1ad220": "Good.", - "687f72861eae9f97236c67dc": "Consider it done.", - "687f7286229bd5ade091a8b2": "Back", - "687f72863db7d592487cf86d": "Those are quite rare.", - "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", - "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", - "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", - "687f72867e118bad671ca4e8": "I'm back, everything went well.", - "687f7286950ce76458428894": "No refunds, just so you know.", - "687f7286aacb3be4ef73f726": "Be careful with it.", - "687f7286ba6653fc6a7018a6": "Got it.", - "687f7286c4f2895e8c558207": "Watch yourself on the way out.", - "687f8478fa1e64ad33142ba9": "Good.", - "68a3451afd3b1c4cbe063625": "Good.", - "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." - }, - "tu": { - "687f728610b0d43f4e1ad220": "Good.", - "687f72861eae9f97236c67dc": "Consider it done.", - "687f7286229bd5ade091a8b2": "Back", - "687f72863db7d592487cf86d": "Those are quite rare.", - "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", - "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", - "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", - "687f72867e118bad671ca4e8": "I'm back, everything went well.", - "687f7286950ce76458428894": "No refunds, just so you know.", - "687f7286aacb3be4ef73f726": "Be careful with it.", - "687f7286ba6653fc6a7018a6": "Got it.", - "687f7286c4f2895e8c558207": "Watch yourself on the way out.", - "687f8478fa1e64ad33142ba9": "Good.", - "68a3451afd3b1c4cbe063625": "Good.", - "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." - } - } - }, - { - "Id": "687f85737af0a7e8cf9b49ff", - "MainVariable": "687f85737af0a7e8cf9b49ff", - "Trader": "638f541a29ffd1183d187f57", - "SubTraders": [], - "Lines": [ - { - "Id": "687f857325525f458fd71616", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [ - { - "animationId": "GiveItem_Briefcase", - "start": 0, - "end": 12.03, - "speed": 1 - } - ], - "lipSyncs": [ - { - "lipSyncId": "Reward3", - "start": 6.6021, - "end": 8.2707, - "volume": 1 - } - ], - "subtitles": [ - { - "id": "687f8573528d75692db69c38", - "start": 6.59, - "end": 8.2987 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "variableId": "687f85737af0a7e8cf9b49ff", - "value": 5, - "saveScope": "Dialogue", - "type": "SetVariable", - "id": "68a60c44f21777230f0dc47d" - } - ], - "Trigger": { - "type": "MainLogicalGroup", - "Conditions": [ - { - "type": "LogicalSubGroup", - "Conditions": [ - 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"value": 1, - "operator": "==", - "type": "VariableValue" - } - ] - } - ] - } - } - ], - "StartPoints": { - "687f8573aecddf0fed64bd4b": 0, - "687f8573b833fbe7f37fc8b5": 1, - "687f8573f7dfc497d2a2283b": 2, - "687f8573db614cb6be5f933c": 3, - "687f8573df4d7b002c6cf13a": 4, - "687f85738fa03c65ec362372": 5, - "687f85735689126d2b989bfb": 6 - }, - "localization": { - "ch": { - "687f857313050900fdd6ef65": "Be careful with it.", - "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", - "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", - "687f85733c8d4741fec0ad41": "No refunds, just so you know.", - "687f8573528d75692db69c38": "Watch yourself on the way out.", - "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", - "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", - "687f8573aa2f82d8f6a4b08c": "Good.", - "687f8573ac65330e59b9549a": "Consider it done.", - "687f8573ce383036824f1701": "Got it.", - "687f8573d9973573bccbf86d": "Back", - "687f8573dd34b16887f38294": "Those are quite rare." - }, - "cz": { - "687f857313050900fdd6ef65": "Be careful with it.", - "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", - "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", - "687f85733c8d4741fec0ad41": "No refunds, just so you know.", - "687f8573528d75692db69c38": "Watch yourself on the way out.", - "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", - "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", - "687f8573aa2f82d8f6a4b08c": "Good.", - "687f8573ac65330e59b9549a": "Consider it done.", - "687f8573ce383036824f1701": "Got it.", - "687f8573d9973573bccbf86d": "Back", - "687f8573dd34b16887f38294": "Those are quite rare." - }, - "en": { - "687f857313050900fdd6ef65": "Be careful with it.", - "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", - "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", - "687f85733c8d4741fec0ad41": "No refunds, just so you know.", - "687f8573528d75692db69c38": "Watch yourself on the way out.", - "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", - "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", - "687f8573aa2f82d8f6a4b08c": "Good.", - "687f8573ac65330e59b9549a": "Consider it done.", - "687f8573ce383036824f1701": "Got it.", - "687f8573d9973573bccbf86d": "Back", - "687f8573dd34b16887f38294": "Those are quite rare." - }, - "es": { - "687f857313050900fdd6ef65": "Be careful with it.", - "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", - "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", - "687f85733c8d4741fec0ad41": "No refunds, just so you know.", - "687f8573528d75692db69c38": "Watch yourself on the way out.", - "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", - "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", - "687f8573aa2f82d8f6a4b08c": "Good.", - "687f8573ac65330e59b9549a": "Consider it done.", - "687f8573ce383036824f1701": "Got it.", - "687f8573d9973573bccbf86d": "Back", - "687f8573dd34b16887f38294": "Those are quite rare." - }, - "es-mx": { - "687f857313050900fdd6ef65": "Be careful with it.", - "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", - "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", - "687f85733c8d4741fec0ad41": "No refunds, just so you know.", - "687f8573528d75692db69c38": "Watch yourself on the way out.", - "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", - "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", - "687f8573aa2f82d8f6a4b08c": "Good.", - "687f8573ac65330e59b9549a": "Consider it done.", - "687f8573ce383036824f1701": "Got it.", - "687f8573d9973573bccbf86d": "Back", - "687f8573dd34b16887f38294": "Those are quite rare." - }, - "fr": { - "687f857313050900fdd6ef65": "Be careful with it.", - "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", - "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", - "687f85733c8d4741fec0ad41": "No refunds, just so you know.", - "687f8573528d75692db69c38": "Watch yourself on the way out.", - "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", - "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", - "687f8573aa2f82d8f6a4b08c": "Good.", - "687f8573ac65330e59b9549a": "Consider it done.", - "687f8573ce383036824f1701": "Got it.", - "687f8573d9973573bccbf86d": "Back", - "687f8573dd34b16887f38294": "Those are quite rare." - }, - "ge": { - "687f857313050900fdd6ef65": "Be careful with it.", - "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", - "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", - "687f85733c8d4741fec0ad41": "No refunds, just so you know.", - "687f8573528d75692db69c38": "Watch yourself on the way out.", - "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", - "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", - "687f8573aa2f82d8f6a4b08c": "Good.", - "687f8573ac65330e59b9549a": "Consider it done.", - "687f8573ce383036824f1701": "Got it.", - "687f8573d9973573bccbf86d": "Back", - "687f8573dd34b16887f38294": "Those are quite rare." - }, - "it": { - "687f857313050900fdd6ef65": "Be careful with it.", - "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", - "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", - "687f85733c8d4741fec0ad41": "No refunds, just so you know.", - "687f8573528d75692db69c38": "Watch yourself on the way out.", - "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", - "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", - "687f8573aa2f82d8f6a4b08c": "Good.", - "687f8573ac65330e59b9549a": "Consider it done.", - "687f8573ce383036824f1701": "Got it.", - "687f8573d9973573bccbf86d": "Back", - "687f8573dd34b16887f38294": "Those are quite rare." - }, - "jp": { - "687f857313050900fdd6ef65": "Be careful with it.", - "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", - "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", - "687f85733c8d4741fec0ad41": "No refunds, just so you know.", - "687f8573528d75692db69c38": "Watch yourself on the way out.", - "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", - "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", - "687f8573aa2f82d8f6a4b08c": "Good.", - "687f8573ac65330e59b9549a": "Consider it done.", - "687f8573ce383036824f1701": "Got it.", - "687f8573d9973573bccbf86d": "Back", - "687f8573dd34b16887f38294": "Those are quite rare." - }, - "kr": { - "687f857313050900fdd6ef65": "Be careful with it.", - "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", - "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", - "687f85733c8d4741fec0ad41": "No refunds, just so you know.", - "687f8573528d75692db69c38": "Watch yourself on the way out.", - "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", - "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", - "687f8573aa2f82d8f6a4b08c": "Good.", - "687f8573ac65330e59b9549a": "Consider it done.", - "687f8573ce383036824f1701": "Got it.", - "687f8573d9973573bccbf86d": "Back", - "687f8573dd34b16887f38294": "Those are quite rare." - }, - "pl": { - "687f857313050900fdd6ef65": "Be careful with it.", - "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", - "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", - "687f85733c8d4741fec0ad41": "No refunds, just so you know.", - "687f8573528d75692db69c38": "Watch yourself on the way out.", - "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", - "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", - "687f8573aa2f82d8f6a4b08c": "Good.", - "687f8573ac65330e59b9549a": "Consider it done.", - "687f8573ce383036824f1701": "Got it.", - "687f8573d9973573bccbf86d": "Back", - "687f8573dd34b16887f38294": "Those are quite rare." - }, - "po": { - "687f857313050900fdd6ef65": "Be careful with it.", - "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", - "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", - "687f85733c8d4741fec0ad41": "No refunds, just so you know.", - "687f8573528d75692db69c38": "Watch yourself on the way out.", - "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", - "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", - "687f8573aa2f82d8f6a4b08c": "Good.", - "687f8573ac65330e59b9549a": "Consider it done.", - "687f8573ce383036824f1701": "Got it.", - "687f8573d9973573bccbf86d": "Back", - "687f8573dd34b16887f38294": "Those are quite rare." - }, - "ro": { - "687f857313050900fdd6ef65": "Be careful with it.", - "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", - "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", - "687f85733c8d4741fec0ad41": "No refunds, just so you know.", - "687f8573528d75692db69c38": "Watch yourself on the way out.", - "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", - "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", - "687f8573aa2f82d8f6a4b08c": "Good.", - "687f8573ac65330e59b9549a": "Consider it done.", - "687f8573ce383036824f1701": "Got it.", - "687f8573d9973573bccbf86d": "Back", - "687f8573dd34b16887f38294": "Those are quite rare." - }, - "ru": { - "687f857313050900fdd6ef65": "Смотри аккуратнее с этим.", - "687f85732bdeb18512b0ae78": "Ты хорошо проявил себя, наёмник. От тебя будет польза. Приходи позже, дела еще не решились.", - "687f85733598509bd88a445d": "Все любопытные больше не любопытны. Все документы заложены, Юсекам передай привет.", - "687f85733c8d4741fec0ad41": "Никаких возвратов, если что.", - "687f8573528d75692db69c38": "Аккуратнее на выходе.", - "687f85736218c14cfcf19cb3": "Удалось что-то узнать про тех, кто под тебя копает?", - "687f85736c164bdf53b368fc": "Дело начинает проясняться. Похоже, что заказчик не местный, как я изначально и предполагал. Заказ пришел с большой земли. У меня есть контакты, готовые оказать содействие, но им потребуется ответная услуга. Им принадлежит один, скажем так, объект, расположенный в Приозерской заповедной зоне. Его отовсюду видно, но никто и не догадывается, что там под горой скрывается. Если бывал в тех краях, то наверняка видел сопку, что возвышается над всем заказником. Так вот, вокруг этой сопки начали мельтешить любопытные, которым не терпится двери подергать. Как известно, любопытной Варваре что-то там оторвали. Сверши судьбу, оторви этим интересующимся источник их любопытства. И коль уж ты туда идешь, заодно оставь документы для Юсеков в их лагере. И смотри мне, эти документы не должны попасть в чужие руки.", - "687f8573aa2f82d8f6a4b08c": "Отлично.", - "687f8573ac65330e59b9549a": "Будет сделано.", - "687f8573ce383036824f1701": "Принято.", - "687f8573d9973573bccbf86d": "Назад", - "687f8573dd34b16887f38294": "Вещи достаточно редкие." - }, - "sk": { - "687f857313050900fdd6ef65": "Be careful with it.", - "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", - "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", - "687f85733c8d4741fec0ad41": "No refunds, just so you know.", - "687f8573528d75692db69c38": "Watch yourself on the way out.", - "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", - "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", - "687f8573aa2f82d8f6a4b08c": "Good.", - "687f8573ac65330e59b9549a": "Consider it done.", - "687f8573ce383036824f1701": "Got it.", - "687f8573d9973573bccbf86d": "Back", - "687f8573dd34b16887f38294": "Those are quite rare." - }, - "tu": { - "687f857313050900fdd6ef65": "Be careful with it.", - "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", - "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", - "687f85733c8d4741fec0ad41": "No refunds, just so you know.", - "687f8573528d75692db69c38": "Watch yourself on the way out.", - "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", - "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. 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"Actions": [ - { - "variableId": "687f89974770930da8381200", - "value": 2, - "saveScope": "Dialogue", - "type": "SetVariable", - "id": "68a60c44f21777230f0dc481" - } - ], - "Trigger": { - "type": "MainLogicalGroup", - "Conditions": [ - { - "type": "LogicalSubGroup", - "Conditions": [ - { - "variableId": "687f89974770930da8381200", - "value": 1, - "operator": "==", - "type": "VariableValue" - } - ] - } - ] - } - } - ], - "StartPoints": { - "687f899791e94953365614e7": 0, - "687f899709ca09609591de9d": 1, - "687f89971290ef8bfbcc5bc2": 2, - "687f89974644aaab576b027e": 3, - "687f8997a41ca33ba98008da": 4, - "687f89975b2830c6421edbf1": 5, - "687f89974052d63bed425f61": 6 - }, - "localization": { - "ch": { - "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", - "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", - "687f8997306dd917fcdfa38d": "Back", - "687f89973b944a2496f3bde7": "Good.", - "687f8997639844bd70b77661": "No refunds, just so you know.", - "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", - "687f89977f28d9450c5db5f6": "Be careful with it.", - "687f899782cd764816b6294f": "Consider it done.", - "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", - "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", - "687f8997a8b8ef5fffa402eb": "Got it.", - "687f8997b05901e3a029298e": "Those are quite rare." - }, - "cz": { - "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", - "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", - "687f8997306dd917fcdfa38d": "Back", - "687f89973b944a2496f3bde7": "Good.", - "687f8997639844bd70b77661": "No refunds, just so you know.", - "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", - "687f89977f28d9450c5db5f6": "Be careful with it.", - "687f899782cd764816b6294f": "Consider it done.", - "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", - "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", - "687f8997a8b8ef5fffa402eb": "Got it.", - "687f8997b05901e3a029298e": "Those are quite rare." - }, - "en": { - "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", - "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", - "687f8997306dd917fcdfa38d": "Back", - "687f89973b944a2496f3bde7": "Good.", - "687f8997639844bd70b77661": "No refunds, just so you know.", - "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", - "687f89977f28d9450c5db5f6": "Be careful with it.", - "687f899782cd764816b6294f": "Consider it done.", - "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", - "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", - "687f8997a8b8ef5fffa402eb": "Got it.", - "687f8997b05901e3a029298e": "Those are quite rare." - }, - "es": { - "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", - "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", - "687f8997306dd917fcdfa38d": "Back", - "687f89973b944a2496f3bde7": "Good.", - "687f8997639844bd70b77661": "No refunds, just so you know.", - "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", - "687f89977f28d9450c5db5f6": "Be careful with it.", - "687f899782cd764816b6294f": "Consider it done.", - "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", - "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", - "687f8997a8b8ef5fffa402eb": "Got it.", - "687f8997b05901e3a029298e": "Those are quite rare." - }, - "es-mx": { - "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", - "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", - "687f8997306dd917fcdfa38d": "Back", - "687f89973b944a2496f3bde7": "Good.", - "687f8997639844bd70b77661": "No refunds, just so you know.", - "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", - "687f89977f28d9450c5db5f6": "Be careful with it.", - "687f899782cd764816b6294f": "Consider it done.", - "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", - "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", - "687f8997a8b8ef5fffa402eb": "Got it.", - "687f8997b05901e3a029298e": "Those are quite rare." - }, - "fr": { - "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", - "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", - "687f8997306dd917fcdfa38d": "Back", - "687f89973b944a2496f3bde7": "Good.", - "687f8997639844bd70b77661": "No refunds, just so you know.", - "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", - "687f89977f28d9450c5db5f6": "Be careful with it.", - "687f899782cd764816b6294f": "Consider it done.", - "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", - "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", - "687f8997a8b8ef5fffa402eb": "Got it.", - "687f8997b05901e3a029298e": "Those are quite rare." - }, - "ge": { - "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", - "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", - "687f8997306dd917fcdfa38d": "Back", - "687f89973b944a2496f3bde7": "Good.", - "687f8997639844bd70b77661": "No refunds, just so you know.", - "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", - "687f89977f28d9450c5db5f6": "Be careful with it.", - "687f899782cd764816b6294f": "Consider it done.", - "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", - "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", - "687f8997a8b8ef5fffa402eb": "Got it.", - "687f8997b05901e3a029298e": "Those are quite rare." - }, - "it": { - "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", - "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", - "687f8997306dd917fcdfa38d": "Back", - "687f89973b944a2496f3bde7": "Good.", - "687f8997639844bd70b77661": "No refunds, just so you know.", - "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", - "687f89977f28d9450c5db5f6": "Be careful with it.", - "687f899782cd764816b6294f": "Consider it done.", - "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", - "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", - "687f8997a8b8ef5fffa402eb": "Got it.", - "687f8997b05901e3a029298e": "Those are quite rare." - }, - "jp": { - "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", - "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", - "687f8997306dd917fcdfa38d": "Back", - "687f89973b944a2496f3bde7": "Good.", - "687f8997639844bd70b77661": "No refunds, just so you know.", - "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", - "687f89977f28d9450c5db5f6": "Be careful with it.", - "687f899782cd764816b6294f": "Consider it done.", - "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", - "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", - "687f8997a8b8ef5fffa402eb": "Got it.", - "687f8997b05901e3a029298e": "Those are quite rare." - }, - "kr": { - "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", - "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", - "687f8997306dd917fcdfa38d": "Back", - "687f89973b944a2496f3bde7": "Good.", - "687f8997639844bd70b77661": "No refunds, just so you know.", - "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", - "687f89977f28d9450c5db5f6": "Be careful with it.", - "687f899782cd764816b6294f": "Consider it done.", - "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", - "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", - "687f8997a8b8ef5fffa402eb": "Got it.", - "687f8997b05901e3a029298e": "Those are quite rare." - }, - "pl": { - "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", - "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", - "687f8997306dd917fcdfa38d": "Back", - "687f89973b944a2496f3bde7": "Good.", - "687f8997639844bd70b77661": "No refunds, just so you know.", - "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", - "687f89977f28d9450c5db5f6": "Be careful with it.", - "687f899782cd764816b6294f": "Consider it done.", - "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", - "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", - "687f8997a8b8ef5fffa402eb": "Got it.", - "687f8997b05901e3a029298e": "Those are quite rare." - }, - "po": { - "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", - "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", - "687f8997306dd917fcdfa38d": "Back", - "687f89973b944a2496f3bde7": "Good.", - "687f8997639844bd70b77661": "No refunds, just so you know.", - "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", - "687f89977f28d9450c5db5f6": "Be careful with it.", - "687f899782cd764816b6294f": "Consider it done.", - "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", - "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", - "687f8997a8b8ef5fffa402eb": "Got it.", - "687f8997b05901e3a029298e": "Those are quite rare." - }, - "ro": { - "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", - "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", - "687f8997306dd917fcdfa38d": "Back", - "687f89973b944a2496f3bde7": "Good.", - "687f8997639844bd70b77661": "No refunds, just so you know.", - "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", - "687f89977f28d9450c5db5f6": "Be careful with it.", - "687f899782cd764816b6294f": "Consider it done.", - "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", - "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", - "687f8997a8b8ef5fffa402eb": "Got it.", - "687f8997b05901e3a029298e": "Those are quite rare." - }, - "ru": { - "687f899714602461c73a99cf": "Мда, ситуация прояснилась. Этой группой отчаянных, как оказалось, заправляет Глухарь - бывший морпех, что на базе Резерва обосновался со своей шайкой. Там-то он и забрал подложенные тобой документы. Кто бы мог подумать, что у него хватит дерзости под меня копать. Что ж, он сам подписал себе приговор. Выследи их и реши вопрос. Как дело будет сделано, дай сигнал ракетой с высокой точки, я отправлю людей в их логово, разобрать их барахло. Нужно выяснить, что еще они успели нарыть. Как только выпустишь сигнал, сразу же самым коротким путём следуешь прямиком ко мне.", - "687f89971ff6100c0dc9af4d": "Самым коротким путём у тебя. Работа выполнена.", - "687f8997306dd917fcdfa38d": "Назад", - "687f89973b944a2496f3bde7": "Отлично.", - "687f8997639844bd70b77661": "Никаких возвратов, если что.", - "687f899771cb9811aaa6595c": "Как твоё расследование? Ещё не нашёл крысу?", - "687f89977f28d9450c5db5f6": "Смотри аккуратнее с этим.", - "687f899782cd764816b6294f": "Будет сделано.", - "687f8997a32fee9697c09e6a": "Аккуратнее на выходе.", - "687f8997a73345eef6f2212d": "Сигнал видел, отличная работа. Советую не соваться на базу, пока мои люди работают.", - "687f8997a8b8ef5fffa402eb": "Принято.", - "687f8997b05901e3a029298e": "Вещи достаточно редкие." - }, - "sk": { - "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", - "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", - "687f8997306dd917fcdfa38d": "Back", - "687f89973b944a2496f3bde7": "Good.", - "687f8997639844bd70b77661": "No refunds, just so you know.", - "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", - "687f89977f28d9450c5db5f6": "Be careful with it.", - "687f899782cd764816b6294f": "Consider it done.", - "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", - "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", - "687f8997a8b8ef5fffa402eb": "Got it.", - "687f8997b05901e3a029298e": "Those are quite rare." - }, - "tu": { - "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", - "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", - "687f8997306dd917fcdfa38d": "Back", - "687f89973b944a2496f3bde7": "Good.", - "687f8997639844bd70b77661": "No refunds, just so you know.", - "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", - "687f89977f28d9450c5db5f6": "Be careful with it.", - "687f899782cd764816b6294f": "Consider it done.", - "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", - "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", - "687f8997a8b8ef5fffa402eb": "Got it.", - "687f8997b05901e3a029298e": "Those are quite rare." - } - } - }, - { - "Id": "687faa3af96c38d1f66429a4", - "MainVariable": "687faa3af96c38d1f66429a4", - "Trader": "638f541a29ffd1183d187f57", - "SubTraders": [], - "Lines": [ - { - "Id": "687faa3a5c87c6932a3506d1", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [ - { - "animationId": "GiveItem_Briefcase", - "start": 0, - "end": 12.03, - "speed": 1 - } - ], - "lipSyncs": [ - { - "lipSyncId": "Reward3", - "start": 6.59, - "end": 8.2585, - "volume": 1 - } - ], - "subtitles": [ - { - "id": "687faa3aa1b775b4652c8f50", - "start": 6.59, - "end": 8.2987 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "variableId": "687faa3af96c38d1f66429a4", - "value": 4, - "saveScope": "Dialogue", - "type": "SetVariable", - 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Now we wait for their reaction. You can go for now.", - "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", - "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", - "687faa3ac490cc5acbc43143": "Got it.", - "687faa3acae8ebfa6e046060": "No refunds, just so you know.", - "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", - "687faa3afd9f5498d45b0274": "Be careful with it." - }, - "cz": { - "687faa3a06c75d5b67344665": "Back", - "687faa3a2980e3a9efe45ae4": "Job’s done.", - "687faa3a29b4b01c158c5c89": "Those are quite rare.", - "687faa3a44f76faa21f793cb": "Good.", - "687faa3a4ca285fd91bb97c7": "Consider it done.", - "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", - "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", - "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", - "687faa3ac490cc5acbc43143": "Got it.", - "687faa3acae8ebfa6e046060": "No refunds, just so you know.", - "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", - "687faa3afd9f5498d45b0274": "Be careful with it." - }, - "en": { - "687faa3a06c75d5b67344665": "Back", - "687faa3a2980e3a9efe45ae4": "Job’s done.", - "687faa3a29b4b01c158c5c89": "Those are quite rare.", - "687faa3a44f76faa21f793cb": "Good.", - "687faa3a4ca285fd91bb97c7": "Consider it done.", - "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", - "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", - "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", - "687faa3ac490cc5acbc43143": "Got it.", - "687faa3acae8ebfa6e046060": "No refunds, just so you know.", - "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", - "687faa3afd9f5498d45b0274": "Be careful with it." - }, - "es": { - "687faa3a06c75d5b67344665": "Back", - "687faa3a2980e3a9efe45ae4": "Job’s done.", - "687faa3a29b4b01c158c5c89": "Those are quite rare.", - "687faa3a44f76faa21f793cb": "Good.", - "687faa3a4ca285fd91bb97c7": "Consider it done.", - "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", - "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", - "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", - "687faa3ac490cc5acbc43143": "Got it.", - "687faa3acae8ebfa6e046060": "No refunds, just so you know.", - "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", - "687faa3afd9f5498d45b0274": "Be careful with it." - }, - "es-mx": { - "687faa3a06c75d5b67344665": "Back", - "687faa3a2980e3a9efe45ae4": "Job’s done.", - "687faa3a29b4b01c158c5c89": "Those are quite rare.", - "687faa3a44f76faa21f793cb": "Good.", - "687faa3a4ca285fd91bb97c7": "Consider it done.", - "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", - "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", - "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", - "687faa3ac490cc5acbc43143": "Got it.", - "687faa3acae8ebfa6e046060": "No refunds, just so you know.", - "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", - "687faa3afd9f5498d45b0274": "Be careful with it." - }, - "fr": { - "687faa3a06c75d5b67344665": "Back", - "687faa3a2980e3a9efe45ae4": "Job’s done.", - "687faa3a29b4b01c158c5c89": "Those are quite rare.", - "687faa3a44f76faa21f793cb": "Good.", - "687faa3a4ca285fd91bb97c7": "Consider it done.", - "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", - "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", - "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", - "687faa3ac490cc5acbc43143": "Got it.", - "687faa3acae8ebfa6e046060": "No refunds, just so you know.", - "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", - "687faa3afd9f5498d45b0274": "Be careful with it." - }, - "ge": { - "687faa3a06c75d5b67344665": "Back", - "687faa3a2980e3a9efe45ae4": "Job’s done.", - "687faa3a29b4b01c158c5c89": "Those are quite rare.", - "687faa3a44f76faa21f793cb": "Good.", - "687faa3a4ca285fd91bb97c7": "Consider it done.", - "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", - "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", - "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", - "687faa3ac490cc5acbc43143": "Got it.", - "687faa3acae8ebfa6e046060": "No refunds, just so you know.", - "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", - "687faa3afd9f5498d45b0274": "Be careful with it." - }, - "it": { - "687faa3a06c75d5b67344665": "Back", - "687faa3a2980e3a9efe45ae4": "Job’s done.", - "687faa3a29b4b01c158c5c89": "Those are quite rare.", - "687faa3a44f76faa21f793cb": "Good.", - "687faa3a4ca285fd91bb97c7": "Consider it done.", - "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", - "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", - "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", - "687faa3ac490cc5acbc43143": "Got it.", - "687faa3acae8ebfa6e046060": "No refunds, just so you know.", - "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", - "687faa3afd9f5498d45b0274": "Be careful with it." - }, - "jp": { - "687faa3a06c75d5b67344665": "Back", - "687faa3a2980e3a9efe45ae4": "Job’s done.", - "687faa3a29b4b01c158c5c89": "Those are quite rare.", - "687faa3a44f76faa21f793cb": "Good.", - "687faa3a4ca285fd91bb97c7": "Consider it done.", - "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", - "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", - "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", - "687faa3ac490cc5acbc43143": "Got it.", - "687faa3acae8ebfa6e046060": "No refunds, just so you know.", - "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", - "687faa3afd9f5498d45b0274": "Be careful with it." - }, - "kr": { - "687faa3a06c75d5b67344665": "Back", - "687faa3a2980e3a9efe45ae4": "Job’s done.", - "687faa3a29b4b01c158c5c89": "Those are quite rare.", - "687faa3a44f76faa21f793cb": "Good.", - "687faa3a4ca285fd91bb97c7": "Consider it done.", - "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", - "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", - "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", - "687faa3ac490cc5acbc43143": "Got it.", - "687faa3acae8ebfa6e046060": "No refunds, just so you know.", - "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", - "687faa3afd9f5498d45b0274": "Be careful with it." - }, - "pl": { - "687faa3a06c75d5b67344665": "Back", - "687faa3a2980e3a9efe45ae4": "Job’s done.", - "687faa3a29b4b01c158c5c89": "Those are quite rare.", - "687faa3a44f76faa21f793cb": "Good.", - "687faa3a4ca285fd91bb97c7": "Consider it done.", - "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", - "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", - "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", - "687faa3ac490cc5acbc43143": "Got it.", - "687faa3acae8ebfa6e046060": "No refunds, just so you know.", - "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", - "687faa3afd9f5498d45b0274": "Be careful with it." - }, - "po": { - "687faa3a06c75d5b67344665": "Back", - "687faa3a2980e3a9efe45ae4": "Job’s done.", - "687faa3a29b4b01c158c5c89": "Those are quite rare.", - "687faa3a44f76faa21f793cb": "Good.", - "687faa3a4ca285fd91bb97c7": "Consider it done.", - "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", - "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", - "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", - "687faa3ac490cc5acbc43143": "Got it.", - "687faa3acae8ebfa6e046060": "No refunds, just so you know.", - "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", - "687faa3afd9f5498d45b0274": "Be careful with it." - }, - "ro": { - "687faa3a06c75d5b67344665": "Back", - "687faa3a2980e3a9efe45ae4": "Job’s done.", - "687faa3a29b4b01c158c5c89": "Those are quite rare.", - "687faa3a44f76faa21f793cb": "Good.", - "687faa3a4ca285fd91bb97c7": "Consider it done.", - "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", - "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", - "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", - "687faa3ac490cc5acbc43143": "Got it.", - "687faa3acae8ebfa6e046060": "No refunds, just so you know.", - "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", - "687faa3afd9f5498d45b0274": "Be careful with it." - }, - "ru": { - "687faa3a06c75d5b67344665": "Назад", - "687faa3a2980e3a9efe45ae4": "Дело сделано.", - "687faa3a29b4b01c158c5c89": "Вещи достаточно редкие.", - "687faa3a44f76faa21f793cb": "Отлично.", - "687faa3a4ca285fd91bb97c7": "Будет сделано.", - "687faa3a69aed4cc75bcbbc4": "Итак, сообщение для наших друзей ты оставил, будем ждать реакции. Пока что можешь идти.", - "687faa3a7a6c1a9b26ec59da": "Время не ждет. Мои чистильщики нашли свидетельства связи Глухаря с оружейными разработками, что проводились под эгидой TerraGroup. Следующая задача для тебя - спровоцировать контакты Глухаря на глупость. Они наверняка еще не в курсе, что Глухарь вне контакта. Отправляйся в Ультру, у TerraGroup там еще с первых дней был перевалочный пункт. Наведи шороху, да так, чтоб показательно. Используй трофей, что нашел на том быке. И для особо смекалистых, оставь на месте что-нибудь унизительное, дабы передать, так сказать, привет. Шавки должны знать своё место.", - "687faa3aa1b775b4652c8f50": "Аккуратнее на выходе.", - "687faa3ac490cc5acbc43143": "Принято.", - "687faa3acae8ebfa6e046060": "Никаких возвратов, если что.", - "687faa3afb4187f64d032f51": "С Глухарём мы разобрались. Что-то ещё нужно сделать?", - "687faa3afd9f5498d45b0274": "Смотри аккуратнее с этим." - }, - "sk": { - "687faa3a06c75d5b67344665": "Back", - "687faa3a2980e3a9efe45ae4": "Job’s done.", - "687faa3a29b4b01c158c5c89": "Those are quite rare.", - "687faa3a44f76faa21f793cb": "Good.", - "687faa3a4ca285fd91bb97c7": "Consider it done.", - "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", - "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", - "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", - "687faa3ac490cc5acbc43143": "Got it.", - "687faa3acae8ebfa6e046060": "No refunds, just so you know.", - "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", - "687faa3afd9f5498d45b0274": "Be careful with it." - }, - "tu": { - "687faa3a06c75d5b67344665": "Back", - "687faa3a2980e3a9efe45ae4": "Job’s done.", - "687faa3a29b4b01c158c5c89": "Those are quite rare.", - "687faa3a44f76faa21f793cb": "Good.", - "687faa3a4ca285fd91bb97c7": "Consider it done.", - "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", - "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", - "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", - "687faa3ac490cc5acbc43143": "Got it.", - "687faa3acae8ebfa6e046060": "No refunds, just so you know.", - "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", - "687faa3afd9f5498d45b0274": "Be careful with it." - } - } - }, - { - "Id": "687fab9520a9bbc07da9fa97", - "MainVariable": "687fab9520a9bbc07da9fa97", - "Trader": "638f541a29ffd1183d187f57", - "SubTraders": [], - "Lines": [ - { - "Id": "687fab954423982d2a08aee6", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [ - { - "animationId": "GiveItem_Briefcase", - "start": 0, - "end": 12.03, - "speed": 1 - } - ], - "lipSyncs": [ - { - "lipSyncId": "Reward3", - "start": 6.59, - "end": 8.2585, - "volume": 1 - } - ], - "subtitles": [ - { - "id": "687fab951d1ab80d34b2a5f8", - "start": 6.59, - "end": 8.2987 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "variableId": "687fab9520a9bbc07da9fa97", - "value": 4, - "saveScope": "Dialogue", - "type": "SetVariable", - "id": "68a60c44f21777230f0dc4a1" - } - ], - "Trigger": { - "type": "MainLogicalGroup", - 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Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", - "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", - "687fab954e744493354c1053": "No refunds, just so you know.", - "687fab9558427775375d9270": "Done.", - "687fab95862d47a01c5c0e98": "Got it.", - "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", - "687fab958be635c6ff2112ef": "Those are quite rare.", - "687fab958f1c65215380cf10": "Consider it done.", - "687fab95bfea4f6ddffd0d7d": "Be careful with it.", - "687fab95ccd96bfe50844aac": "Back", - "687fab95d8d58c91aff8a507": "Good.", - "687fac0b419a35b613995f52": "Good.", - "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", - "68a3485511f6fbbdaa879351": "Good." - }, - "cz": { - "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", - "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", - "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", - "687fab954e744493354c1053": "No refunds, just so you know.", - "687fab9558427775375d9270": "Done.", - "687fab95862d47a01c5c0e98": "Got it.", - "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", - "687fab958be635c6ff2112ef": "Those are quite rare.", - "687fab958f1c65215380cf10": "Consider it done.", - "687fab95bfea4f6ddffd0d7d": "Be careful with it.", - "687fab95ccd96bfe50844aac": "Back", - "687fab95d8d58c91aff8a507": "Good.", - "687fac0b419a35b613995f52": "Good.", - "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", - "68a3485511f6fbbdaa879351": "Good." - }, - "en": { - "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", - "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", - "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", - "687fab954e744493354c1053": "No refunds, just so you know.", - "687fab9558427775375d9270": "Done.", - "687fab95862d47a01c5c0e98": "Got it.", - "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", - "687fab958be635c6ff2112ef": "Those are quite rare.", - "687fab958f1c65215380cf10": "Consider it done.", - "687fab95bfea4f6ddffd0d7d": "Be careful with it.", - "687fab95ccd96bfe50844aac": "Back", - "687fab95d8d58c91aff8a507": "Good.", - "687fac0b419a35b613995f52": "Good.", - "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", - "68a3485511f6fbbdaa879351": "Good." - }, - "es": { - "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", - "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", - "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", - "687fab954e744493354c1053": "No refunds, just so you know.", - "687fab9558427775375d9270": "Done.", - "687fab95862d47a01c5c0e98": "Got it.", - "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", - "687fab958be635c6ff2112ef": "Those are quite rare.", - "687fab958f1c65215380cf10": "Consider it done.", - "687fab95bfea4f6ddffd0d7d": "Be careful with it.", - "687fab95ccd96bfe50844aac": "Back", - "687fab95d8d58c91aff8a507": "Good.", - "687fac0b419a35b613995f52": "Good.", - "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", - "68a3485511f6fbbdaa879351": "Good." - }, - "es-mx": { - "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", - "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", - "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", - "687fab954e744493354c1053": "No refunds, just so you know.", - "687fab9558427775375d9270": "Done.", - "687fab95862d47a01c5c0e98": "Got it.", - "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", - "687fab958be635c6ff2112ef": "Those are quite rare.", - "687fab958f1c65215380cf10": "Consider it done.", - "687fab95bfea4f6ddffd0d7d": "Be careful with it.", - "687fab95ccd96bfe50844aac": "Back", - "687fab95d8d58c91aff8a507": "Good.", - "687fac0b419a35b613995f52": "Good.", - "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", - "68a3485511f6fbbdaa879351": "Good." - }, - "fr": { - "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", - "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", - "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", - "687fab954e744493354c1053": "No refunds, just so you know.", - "687fab9558427775375d9270": "Done.", - "687fab95862d47a01c5c0e98": "Got it.", - "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", - "687fab958be635c6ff2112ef": "Those are quite rare.", - "687fab958f1c65215380cf10": "Consider it done.", - "687fab95bfea4f6ddffd0d7d": "Be careful with it.", - "687fab95ccd96bfe50844aac": "Back", - "687fab95d8d58c91aff8a507": "Good.", - "687fac0b419a35b613995f52": "Good.", - "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", - "68a3485511f6fbbdaa879351": "Good." - }, - "ge": { - "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", - "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", - "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", - "687fab954e744493354c1053": "No refunds, just so you know.", - "687fab9558427775375d9270": "Done.", - "687fab95862d47a01c5c0e98": "Got it.", - "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", - "687fab958be635c6ff2112ef": "Those are quite rare.", - "687fab958f1c65215380cf10": "Consider it done.", - "687fab95bfea4f6ddffd0d7d": "Be careful with it.", - "687fab95ccd96bfe50844aac": "Back", - "687fab95d8d58c91aff8a507": "Good.", - "687fac0b419a35b613995f52": "Good.", - "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", - "68a3485511f6fbbdaa879351": "Good." - }, - "it": { - "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", - "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", - "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", - "687fab954e744493354c1053": "No refunds, just so you know.", - "687fab9558427775375d9270": "Done.", - "687fab95862d47a01c5c0e98": "Got it.", - "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", - "687fab958be635c6ff2112ef": "Those are quite rare.", - "687fab958f1c65215380cf10": "Consider it done.", - "687fab95bfea4f6ddffd0d7d": "Be careful with it.", - "687fab95ccd96bfe50844aac": "Back", - "687fab95d8d58c91aff8a507": "Good.", - "687fac0b419a35b613995f52": "Good.", - "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", - "68a3485511f6fbbdaa879351": "Good." - }, - "jp": { - "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", - "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", - "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", - "687fab954e744493354c1053": "No refunds, just so you know.", - "687fab9558427775375d9270": "Done.", - "687fab95862d47a01c5c0e98": "Got it.", - "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", - "687fab958be635c6ff2112ef": "Those are quite rare.", - "687fab958f1c65215380cf10": "Consider it done.", - "687fab95bfea4f6ddffd0d7d": "Be careful with it.", - "687fab95ccd96bfe50844aac": "Back", - "687fab95d8d58c91aff8a507": "Good.", - "687fac0b419a35b613995f52": "Good.", - "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", - "68a3485511f6fbbdaa879351": "Good." - }, - "kr": { - "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", - "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", - "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", - "687fab954e744493354c1053": "No refunds, just so you know.", - "687fab9558427775375d9270": "Done.", - "687fab95862d47a01c5c0e98": "Got it.", - "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", - "687fab958be635c6ff2112ef": "Those are quite rare.", - "687fab958f1c65215380cf10": "Consider it done.", - "687fab95bfea4f6ddffd0d7d": "Be careful with it.", - "687fab95ccd96bfe50844aac": "Back", - "687fab95d8d58c91aff8a507": "Good.", - "687fac0b419a35b613995f52": "Good.", - "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", - "68a3485511f6fbbdaa879351": "Good." - }, - "pl": { - "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", - "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", - "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", - "687fab954e744493354c1053": "No refunds, just so you know.", - "687fab9558427775375d9270": "Done.", - "687fab95862d47a01c5c0e98": "Got it.", - "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", - "687fab958be635c6ff2112ef": "Those are quite rare.", - "687fab958f1c65215380cf10": "Consider it done.", - "687fab95bfea4f6ddffd0d7d": "Be careful with it.", - "687fab95ccd96bfe50844aac": "Back", - "687fab95d8d58c91aff8a507": "Good.", - "687fac0b419a35b613995f52": "Good.", - "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", - "68a3485511f6fbbdaa879351": "Good." - }, - "po": { - "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", - "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", - "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", - "687fab954e744493354c1053": "No refunds, just so you know.", - "687fab9558427775375d9270": "Done.", - "687fab95862d47a01c5c0e98": "Got it.", - "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", - "687fab958be635c6ff2112ef": "Those are quite rare.", - "687fab958f1c65215380cf10": "Consider it done.", - "687fab95bfea4f6ddffd0d7d": "Be careful with it.", - "687fab95ccd96bfe50844aac": "Back", - "687fab95d8d58c91aff8a507": "Good.", - "687fac0b419a35b613995f52": "Good.", - "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", - "68a3485511f6fbbdaa879351": "Good." - }, - "ro": { - "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", - "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", - "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", - "687fab954e744493354c1053": "No refunds, just so you know.", - "687fab9558427775375d9270": "Done.", - "687fab95862d47a01c5c0e98": "Got it.", - "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", - "687fab958be635c6ff2112ef": "Those are quite rare.", - "687fab958f1c65215380cf10": "Consider it done.", - "687fab95bfea4f6ddffd0d7d": "Be careful with it.", - "687fab95ccd96bfe50844aac": "Back", - "687fab95d8d58c91aff8a507": "Good.", - "687fac0b419a35b613995f52": "Good.", - "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", - "68a3485511f6fbbdaa879351": "Good." - }, - "ru": { - "687fab951d1ab80d34b2a5f8": "Аккуратнее на выходе.", - "687fab9520033f98573efb28": "Сообщение нашло адресата. Засуетились крысы на тонущем корабле. Заказчики отдали приказ уничтожить все свидетельства о ведущихся разработках. Задача для тебя - проникнуть в лабораторию TerraGroup, найти носитель информации, содержащий нужные нам данные, и доставить его мне. Что стоишь, конфетку ждешь? Бегом!", - "687fab9531ed69ef2b6faa8a": "Носитель у тебя? Прекрасно, давай сюда. Потребуется время, чтобы завершить расшифровку. Я дам знать, когда закончим.", - "687fab954e744493354c1053": "Никаких возвратов, если что.", - "687fab9558427775375d9270": "Готово.", - "687fab95862d47a01c5c0e98": "Принято.", - "687fab9588693e9720c4aaa6": "А что с теми заказчиками с большой земли?", - "687fab958be635c6ff2112ef": "Вещи достаточно редкие.", - "687fab958f1c65215380cf10": "Будет сделано.", - "687fab95bfea4f6ddffd0d7d": "Смотри аккуратнее с этим.", - "687fab95ccd96bfe50844aac": "Назад", - "687fab95d8d58c91aff8a507": "Отлично.", - "687fac0b419a35b613995f52": "Отлично.", - "68a3483776ffb10e9ad52504": "Разворошил всю лаборатотию, смог найти вот что. Надеюсь, это оно.", - "68a3485511f6fbbdaa879351": "Отлично." - }, - "sk": { - "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", - "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", - "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", - "687fab954e744493354c1053": "No refunds, just so you know.", - "687fab9558427775375d9270": "Done.", - "687fab95862d47a01c5c0e98": "Got it.", - "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", - "687fab958be635c6ff2112ef": "Those are quite rare.", - "687fab958f1c65215380cf10": "Consider it done.", - "687fab95bfea4f6ddffd0d7d": "Be careful with it.", - "687fab95ccd96bfe50844aac": "Back", - "687fab95d8d58c91aff8a507": "Good.", - "687fac0b419a35b613995f52": "Good.", - "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", - "68a3485511f6fbbdaa879351": "Good." - }, - "tu": { - "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", - "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", - "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", - "687fab954e744493354c1053": "No refunds, just so you know.", - "687fab9558427775375d9270": "Done.", - "687fab95862d47a01c5c0e98": "Got it.", - "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", - "687fab958be635c6ff2112ef": "Those are quite rare.", - "687fab958f1c65215380cf10": "Consider it done.", - "687fab95bfea4f6ddffd0d7d": "Be careful with it.", - "687fab95ccd96bfe50844aac": "Back", - "687fab95d8d58c91aff8a507": "Good.", - "687fac0b419a35b613995f52": "Good.", - "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", - "68a3485511f6fbbdaa879351": "Good." - } - } - }, - { - "Id": "687fad950aaf0202e62802a2", - "MainVariable": "687fad950aaf0202e62802a2", - "Trader": "638f541a29ffd1183d187f57", - "SubTraders": [], - "Lines": [ - { - "Id": "687fad95f59fb128509f3616", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [ - { - "animationId": "GiveItem_Briefcase", - "start": 0, - "end": 12.03, - "speed": 1 - } - ], - "lipSyncs": [ - { - "lipSyncId": "Reward3", - "start": 6.59, - "end": 8.2585, - "volume": 1 - } - ], - "subtitles": [ - { - "id": "687fad9583f051bb9c8636d1", - "start": 6.59, - "end": 8.2987 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "variableId": "687fad950aaf0202e62802a2", - "value": 4, - "saveScope": "Dialogue", - "type": "SetVariable", - "id": "68a60c44f21777230f0dc4af" - } - ], - "Trigger": { - "type": "MainLogicalGroup", - "Conditions": [ - { - "type": "LogicalSubGroup", - "Conditions": [ - { - "variableId": "687fad950aaf0202e62802a2", - "value": 5, - "operator": "==", - "type": "VariableValue" - } - ] - } - ], - "Random": { - "VariableName": "687fad95135dbfa35ae619ce", - "StartValue": 300, - "EndValue": 399, - "MaxValue": 400 - } - } - }, - { - "Id": "687fad95bb768f6a537a6a6f", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [ - { - "animationId": "GiveItem_Briefcase", - "start": 0, - "end": 12.03, - "speed": 1 - } - ], - "lipSyncs": [ - { - "lipSyncId": "Reward4", - "start": 6.59, - "end": 8.5837, - "volume": 1 - } - ], - "subtitles": [ - { - "id": "687fad95a00686ec6efc6d6b", - "start": 6.5871, - "end": 8.5862 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "variableId": "687fad950aaf0202e62802a2", - "value": 4, - "saveScope": "Dialogue", - "type": "SetVariable", - "id": "68a60c44f21777230f0dc4b0" - 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Everything you asked for is in place.", - "687fad953296d6f03f58340c": "Find anything interesting on that tape?", - "687fad9555110a4e7785ff23": "Consider it done.", - "687fad957251640cb9598929": "Be careful with it.", - "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", - "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", - "687fad95a00686ec6efc6d6b": "Those are quite rare.", - "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", - "687fad95be5ef3a0bf3cfff6": "Back", - "687fad95c531804f1b75bc6b": "No refunds, just so you know.", - "687fad95e72e494923a996bf": "Good.", - "687fad95f7935e276a8c363f": "Got it." - }, - "cz": { - "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", - "687fad953296d6f03f58340c": "Find anything interesting on that tape?", - "687fad9555110a4e7785ff23": "Consider it done.", - "687fad957251640cb9598929": "Be careful with it.", - "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", - "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", - "687fad95a00686ec6efc6d6b": "Those are quite rare.", - "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", - "687fad95be5ef3a0bf3cfff6": "Back", - "687fad95c531804f1b75bc6b": "No refunds, just so you know.", - "687fad95e72e494923a996bf": "Good.", - "687fad95f7935e276a8c363f": "Got it." - }, - "en": { - "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", - "687fad953296d6f03f58340c": "Find anything interesting on that tape?", - "687fad9555110a4e7785ff23": "Consider it done.", - "687fad957251640cb9598929": "Be careful with it.", - "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", - "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", - "687fad95a00686ec6efc6d6b": "Those are quite rare.", - "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", - "687fad95be5ef3a0bf3cfff6": "Back", - "687fad95c531804f1b75bc6b": "No refunds, just so you know.", - "687fad95e72e494923a996bf": "Good.", - "687fad95f7935e276a8c363f": "Got it." - }, - "es": { - "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", - "687fad953296d6f03f58340c": "Find anything interesting on that tape?", - "687fad9555110a4e7785ff23": "Consider it done.", - "687fad957251640cb9598929": "Be careful with it.", - "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", - "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", - "687fad95a00686ec6efc6d6b": "Those are quite rare.", - "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", - "687fad95be5ef3a0bf3cfff6": "Back", - "687fad95c531804f1b75bc6b": "No refunds, just so you know.", - "687fad95e72e494923a996bf": "Good.", - "687fad95f7935e276a8c363f": "Got it." - }, - "es-mx": { - "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", - "687fad953296d6f03f58340c": "Find anything interesting on that tape?", - "687fad9555110a4e7785ff23": "Consider it done.", - "687fad957251640cb9598929": "Be careful with it.", - "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", - "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", - "687fad95a00686ec6efc6d6b": "Those are quite rare.", - "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", - "687fad95be5ef3a0bf3cfff6": "Back", - "687fad95c531804f1b75bc6b": "No refunds, just so you know.", - "687fad95e72e494923a996bf": "Good.", - "687fad95f7935e276a8c363f": "Got it." - }, - "fr": { - "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", - "687fad953296d6f03f58340c": "Find anything interesting on that tape?", - "687fad9555110a4e7785ff23": "Consider it done.", - "687fad957251640cb9598929": "Be careful with it.", - "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", - "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", - "687fad95a00686ec6efc6d6b": "Those are quite rare.", - "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", - "687fad95be5ef3a0bf3cfff6": "Back", - "687fad95c531804f1b75bc6b": "No refunds, just so you know.", - "687fad95e72e494923a996bf": "Good.", - "687fad95f7935e276a8c363f": "Got it." - }, - "ge": { - "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", - "687fad953296d6f03f58340c": "Find anything interesting on that tape?", - "687fad9555110a4e7785ff23": "Consider it done.", - "687fad957251640cb9598929": "Be careful with it.", - "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", - "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", - "687fad95a00686ec6efc6d6b": "Those are quite rare.", - "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", - "687fad95be5ef3a0bf3cfff6": "Back", - "687fad95c531804f1b75bc6b": "No refunds, just so you know.", - "687fad95e72e494923a996bf": "Good.", - "687fad95f7935e276a8c363f": "Got it." - }, - "it": { - "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", - "687fad953296d6f03f58340c": "Find anything interesting on that tape?", - "687fad9555110a4e7785ff23": "Consider it done.", - "687fad957251640cb9598929": "Be careful with it.", - "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", - "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", - "687fad95a00686ec6efc6d6b": "Those are quite rare.", - "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", - "687fad95be5ef3a0bf3cfff6": "Back", - "687fad95c531804f1b75bc6b": "No refunds, just so you know.", - "687fad95e72e494923a996bf": "Good.", - "687fad95f7935e276a8c363f": "Got it." - }, - "jp": { - "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", - "687fad953296d6f03f58340c": "Find anything interesting on that tape?", - "687fad9555110a4e7785ff23": "Consider it done.", - "687fad957251640cb9598929": "Be careful with it.", - "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", - "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", - "687fad95a00686ec6efc6d6b": "Those are quite rare.", - "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", - "687fad95be5ef3a0bf3cfff6": "Back", - "687fad95c531804f1b75bc6b": "No refunds, just so you know.", - "687fad95e72e494923a996bf": "Good.", - "687fad95f7935e276a8c363f": "Got it." - }, - "kr": { - "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", - "687fad953296d6f03f58340c": "Find anything interesting on that tape?", - "687fad9555110a4e7785ff23": "Consider it done.", - "687fad957251640cb9598929": "Be careful with it.", - "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", - "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", - "687fad95a00686ec6efc6d6b": "Those are quite rare.", - "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", - "687fad95be5ef3a0bf3cfff6": "Back", - "687fad95c531804f1b75bc6b": "No refunds, just so you know.", - "687fad95e72e494923a996bf": "Good.", - "687fad95f7935e276a8c363f": "Got it." - }, - "pl": { - "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", - "687fad953296d6f03f58340c": "Find anything interesting on that tape?", - "687fad9555110a4e7785ff23": "Consider it done.", - "687fad957251640cb9598929": "Be careful with it.", - "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", - "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", - "687fad95a00686ec6efc6d6b": "Those are quite rare.", - "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", - "687fad95be5ef3a0bf3cfff6": "Back", - "687fad95c531804f1b75bc6b": "No refunds, just so you know.", - "687fad95e72e494923a996bf": "Good.", - "687fad95f7935e276a8c363f": "Got it." - }, - "po": { - "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", - "687fad953296d6f03f58340c": "Find anything interesting on that tape?", - "687fad9555110a4e7785ff23": "Consider it done.", - "687fad957251640cb9598929": "Be careful with it.", - "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", - "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", - "687fad95a00686ec6efc6d6b": "Those are quite rare.", - "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", - "687fad95be5ef3a0bf3cfff6": "Back", - "687fad95c531804f1b75bc6b": "No refunds, just so you know.", - "687fad95e72e494923a996bf": "Good.", - "687fad95f7935e276a8c363f": "Got it." - }, - "ro": { - "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", - "687fad953296d6f03f58340c": "Find anything interesting on that tape?", - "687fad9555110a4e7785ff23": "Consider it done.", - "687fad957251640cb9598929": "Be careful with it.", - "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", - "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", - "687fad95a00686ec6efc6d6b": "Those are quite rare.", - "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", - "687fad95be5ef3a0bf3cfff6": "Back", - "687fad95c531804f1b75bc6b": "No refunds, just so you know.", - "687fad95e72e494923a996bf": "Good.", - "687fad95f7935e276a8c363f": "Got it." - }, - "ru": { - "687fad9516ff015aa8e852d9": "Я вернулся. Всё, что вы просили, на месте.", - "687fad953296d6f03f58340c": "Удалось найти что-то интересное на той кассете?", - "687fad9555110a4e7785ff23": "Будет сделано.", - "687fad957251640cb9598929": "Смотри аккуратнее с этим.", - "687fad9583f051bb9c8636d1": "Аккуратнее на выходе.", - "687fad9588eae536480af027": "Ситуация принимает интересный оборот. Данные, что ты мне доставил, говорят о том, что эти копатели имеют отношение к атаке на правительственный конвой в городе, на пересечении улицы Никитской и Приморского проспекта, а это значит, что время от времени они обитают в тех краях. Твоя задача - разведать местность, подготовить и оборудовать несколько хороших позиций для наблюдения за территорией. Пока что ничего более. Стрелок для работы у меня есть. Потребуется глушитель для .338 калибра от AI и тепловизор от Trijicon.", - "687fad95a00686ec6efc6d6b": "Вещи достаточно редкие.", - "687fad95bb4ed12244aeb265": "Всё оборудование на месте, приём... Так, наёмник, придётся тебе попотеть.", - "687fad95be5ef3a0bf3cfff6": "Назад", - "687fad95c531804f1b75bc6b": "Никаких возвратов, если что.", - "687fad95e72e494923a996bf": "Отлично.", - "687fad95f7935e276a8c363f": "Принято." - }, - "sk": { - "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", - "687fad953296d6f03f58340c": "Find anything interesting on that tape?", - "687fad9555110a4e7785ff23": "Consider it done.", - "687fad957251640cb9598929": "Be careful with it.", - "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", - "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", - "687fad95a00686ec6efc6d6b": "Those are quite rare.", - "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", - "687fad95be5ef3a0bf3cfff6": "Back", - "687fad95c531804f1b75bc6b": "No refunds, just so you know.", - "687fad95e72e494923a996bf": "Good.", - "687fad95f7935e276a8c363f": "Got it." - }, - "tu": { - "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", - "687fad953296d6f03f58340c": "Find anything interesting on that tape?", - "687fad9555110a4e7785ff23": "Consider it done.", - "687fad957251640cb9598929": "Be careful with it.", - "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", - "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", - "687fad95a00686ec6efc6d6b": "Those are quite rare.", - "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", - "687fad95be5ef3a0bf3cfff6": "Back", - "687fad95c531804f1b75bc6b": "No refunds, just so you know.", - "687fad95e72e494923a996bf": "Good.", - "687fad95f7935e276a8c363f": "Got it." - } - } - }, - { - "Id": "687faf6d3b563aae5de79392", - "MainVariable": "687faf6d3b563aae5de79392", - "Trader": "638f541a29ffd1183d187f57", - "SubTraders": [], - "Lines": [ - { - "Id": "687faf6db7a3df99892212b6", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [ - { - "animationId": "GiveItem_Briefcase", - "start": 0, - "end": 12.03, - "speed": 1 - } - ], - "lipSyncs": [ - { - "lipSyncId": "Reward3", - "start": 6.59, - "end": 8.2585, - "volume": 1 - } - ], - "subtitles": [ - { - "id": "687faf6daa156b1315cfabb7", - "start": 6.59, - "end": 8.2987 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "variableId": "687faf6d3b563aae5de79392", - 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Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", - "687faf6d621963d41ef596d4": "Consider it done.", - "687faf6d645dfb0851d87e23": "No refunds, just so you know.", - "687faf6d99aeaa6e742f20a2": "Be careful with it.", - "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", - "687faf6da92b92f86a2470f3": "Those are quite rare.", - "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", - "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", - "687faf6dc1694a7dd49572fd": "Back", - "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", - "687faf6ddf6a97818a51fc3d": "Good.", - "687faf6df0f419c3b5a3a518": "Got it." - }, - "cz": { - "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", - "687faf6d621963d41ef596d4": "Consider it done.", - "687faf6d645dfb0851d87e23": "No refunds, just so you know.", - "687faf6d99aeaa6e742f20a2": "Be careful with it.", - "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", - "687faf6da92b92f86a2470f3": "Those are quite rare.", - "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", - "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", - "687faf6dc1694a7dd49572fd": "Back", - "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", - "687faf6ddf6a97818a51fc3d": "Good.", - "687faf6df0f419c3b5a3a518": "Got it." - }, - "en": { - "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", - "687faf6d621963d41ef596d4": "Consider it done.", - "687faf6d645dfb0851d87e23": "No refunds, just so you know.", - "687faf6d99aeaa6e742f20a2": "Be careful with it.", - "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", - "687faf6da92b92f86a2470f3": "Those are quite rare.", - "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", - "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", - "687faf6dc1694a7dd49572fd": "Back", - "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", - "687faf6ddf6a97818a51fc3d": "Good.", - "687faf6df0f419c3b5a3a518": "Got it." - }, - "es": { - "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", - "687faf6d621963d41ef596d4": "Consider it done.", - "687faf6d645dfb0851d87e23": "No refunds, just so you know.", - "687faf6d99aeaa6e742f20a2": "Be careful with it.", - "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", - "687faf6da92b92f86a2470f3": "Those are quite rare.", - "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", - "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", - "687faf6dc1694a7dd49572fd": "Back", - "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", - "687faf6ddf6a97818a51fc3d": "Good.", - "687faf6df0f419c3b5a3a518": "Got it." - }, - "es-mx": { - "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", - "687faf6d621963d41ef596d4": "Consider it done.", - "687faf6d645dfb0851d87e23": "No refunds, just so you know.", - "687faf6d99aeaa6e742f20a2": "Be careful with it.", - "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", - "687faf6da92b92f86a2470f3": "Those are quite rare.", - "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", - "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", - "687faf6dc1694a7dd49572fd": "Back", - "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", - "687faf6ddf6a97818a51fc3d": "Good.", - "687faf6df0f419c3b5a3a518": "Got it." - }, - "fr": { - "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", - "687faf6d621963d41ef596d4": "Consider it done.", - "687faf6d645dfb0851d87e23": "No refunds, just so you know.", - "687faf6d99aeaa6e742f20a2": "Be careful with it.", - "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", - "687faf6da92b92f86a2470f3": "Those are quite rare.", - "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", - "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", - "687faf6dc1694a7dd49572fd": "Back", - "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", - "687faf6ddf6a97818a51fc3d": "Good.", - "687faf6df0f419c3b5a3a518": "Got it." - }, - "ge": { - "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", - "687faf6d621963d41ef596d4": "Consider it done.", - "687faf6d645dfb0851d87e23": "No refunds, just so you know.", - "687faf6d99aeaa6e742f20a2": "Be careful with it.", - "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", - "687faf6da92b92f86a2470f3": "Those are quite rare.", - "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", - "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", - "687faf6dc1694a7dd49572fd": "Back", - "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", - "687faf6ddf6a97818a51fc3d": "Good.", - "687faf6df0f419c3b5a3a518": "Got it." - }, - "it": { - "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", - "687faf6d621963d41ef596d4": "Consider it done.", - "687faf6d645dfb0851d87e23": "No refunds, just so you know.", - "687faf6d99aeaa6e742f20a2": "Be careful with it.", - "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", - "687faf6da92b92f86a2470f3": "Those are quite rare.", - "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", - "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", - "687faf6dc1694a7dd49572fd": "Back", - "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", - "687faf6ddf6a97818a51fc3d": "Good.", - "687faf6df0f419c3b5a3a518": "Got it." - }, - "jp": { - "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", - "687faf6d621963d41ef596d4": "Consider it done.", - "687faf6d645dfb0851d87e23": "No refunds, just so you know.", - "687faf6d99aeaa6e742f20a2": "Be careful with it.", - "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", - "687faf6da92b92f86a2470f3": "Those are quite rare.", - "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", - "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", - "687faf6dc1694a7dd49572fd": "Back", - "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", - "687faf6ddf6a97818a51fc3d": "Good.", - "687faf6df0f419c3b5a3a518": "Got it." - }, - "kr": { - "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", - "687faf6d621963d41ef596d4": "Consider it done.", - "687faf6d645dfb0851d87e23": "No refunds, just so you know.", - "687faf6d99aeaa6e742f20a2": "Be careful with it.", - "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", - "687faf6da92b92f86a2470f3": "Those are quite rare.", - "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", - "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", - "687faf6dc1694a7dd49572fd": "Back", - "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", - "687faf6ddf6a97818a51fc3d": "Good.", - "687faf6df0f419c3b5a3a518": "Got it." - }, - "pl": { - "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", - "687faf6d621963d41ef596d4": "Consider it done.", - "687faf6d645dfb0851d87e23": "No refunds, just so you know.", - "687faf6d99aeaa6e742f20a2": "Be careful with it.", - "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", - "687faf6da92b92f86a2470f3": "Those are quite rare.", - "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", - "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", - "687faf6dc1694a7dd49572fd": "Back", - "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", - "687faf6ddf6a97818a51fc3d": "Good.", - "687faf6df0f419c3b5a3a518": "Got it." - }, - "po": { - "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", - "687faf6d621963d41ef596d4": "Consider it done.", - "687faf6d645dfb0851d87e23": "No refunds, just so you know.", - "687faf6d99aeaa6e742f20a2": "Be careful with it.", - "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", - "687faf6da92b92f86a2470f3": "Those are quite rare.", - "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", - "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", - "687faf6dc1694a7dd49572fd": "Back", - "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", - "687faf6ddf6a97818a51fc3d": "Good.", - "687faf6df0f419c3b5a3a518": "Got it." - }, - "ro": { - "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", - "687faf6d621963d41ef596d4": "Consider it done.", - "687faf6d645dfb0851d87e23": "No refunds, just so you know.", - "687faf6d99aeaa6e742f20a2": "Be careful with it.", - "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", - "687faf6da92b92f86a2470f3": "Those are quite rare.", - "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", - "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", - "687faf6dc1694a7dd49572fd": "Back", - "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", - "687faf6ddf6a97818a51fc3d": "Good.", - "687faf6df0f419c3b5a3a518": "Got it." - }, - "ru": { - "687faf6d3dd5c95b3d5799c0": "Похоже, что прежде чем мой человек решится подставить свою шкуру на подготовленные тобой позиции, ему нужно доказательство твоего навыка как опытного наводчика. Что логично. Благо, время позволяет. Давай так, в городе и окрестностях повелись работать снайперы с насиженных позиций. Подтяни свой навык контр-снайперской борьбы, глядишь, тогда мой человек тебе и доверится. Давай, семь футов под килем.", - "687faf6d621963d41ef596d4": "Будет сделано.", - "687faf6d645dfb0851d87e23": "Никаких возвратов, если что.", - "687faf6d99aeaa6e742f20a2": "Смотри аккуратнее с этим.", - "687faf6da15b5a536970878d": "Дело снайперское изучил. Что дальше?", - "687faf6da92b92f86a2470f3": "Вещи достаточно редкие.", - "687faf6daa156b1315cfabb7": "Аккуратнее на выходе.", - "687faf6db38097554cca61c9": "Как дела со стрелком? Разобрались с противником?", - "687faf6dc1694a7dd49572fd": "Назад", - "687faf6dddf426504150d95d": "Мы наблюдали за тобой. Мой человек дал добро. С этим делом пока всё. Я сообщу, когда придёт время.", - "687faf6ddf6a97818a51fc3d": "Отлично.", - "687faf6df0f419c3b5a3a518": "Принято." - }, - "sk": { - "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", - "687faf6d621963d41ef596d4": "Consider it done.", - "687faf6d645dfb0851d87e23": "No refunds, just so you know.", - "687faf6d99aeaa6e742f20a2": "Be careful with it.", - "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", - "687faf6da92b92f86a2470f3": "Those are quite rare.", - "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", - "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", - "687faf6dc1694a7dd49572fd": "Back", - "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", - "687faf6ddf6a97818a51fc3d": "Good.", - "687faf6df0f419c3b5a3a518": "Got it." - }, - "tu": { - "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", - "687faf6d621963d41ef596d4": "Consider it done.", - "687faf6d645dfb0851d87e23": "No refunds, just so you know.", - "687faf6d99aeaa6e742f20a2": "Be careful with it.", - "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", - "687faf6da92b92f86a2470f3": "Those are quite rare.", - "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", - "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", - "687faf6dc1694a7dd49572fd": "Back", - "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", - "687faf6ddf6a97818a51fc3d": "Good.", - "687faf6df0f419c3b5a3a518": "Got it." - } - } - }, - { - "Id": "687fb2706a496b097c94f99a", - "MainVariable": "687fb2706a496b097c94f99a", - "Trader": "638f541a29ffd1183d187f57", - "SubTraders": [], - "Lines": [ - { - "Id": "687fb270e6d993805e6ad19c", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [ - { - "animationId": "GiveItem_Briefcase", - "start": 0, - "end": 12.03, - "speed": 1 - } - ], - "lipSyncs": [ - { - "lipSyncId": "Reward3", - "start": 6.59, - "end": 8.2585, - "volume": 1 - } - ], - "subtitles": [ - { - "id": "687fb27026d3c70eabd462a4", - "start": 6.59, - "end": 8.2987 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "variableId": "687fb2706a496b097c94f99a", - "value": 4, - "saveScope": "Dialogue", - "type": "SetVariable", - "id": "68a60c44f21777230f0dc4c7" - } - ], - "Trigger": { - 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"type": "MainLogicalGroup", - "Conditions": [ - { - "type": "LogicalSubGroup", - "Conditions": [ - { - "variableId": "687fb2706a496b097c94f99a", - "value": 6, - "operator": "==", - "type": "VariableValue" - } - ] - } - ] - } - } - ], - "StartPoints": { - "687fb27078a95eed0b9fd160": 0, - "687fb2709d03cfc456a91b6e": 1, - "687fb2708d0eabc091ee0e38": 2, - "687fb270691d73e1123b7cdc": 3, - "687fb270827b6b4f695e6a08": 4, - "687fb270dc207716ca627ce3": 5, - "687fb2705123525d1fef5209": 6 - }, - "localization": { - "ch": { - "687fb27012deb1660764132f": "No refunds, just so you know.", - "687fb2702185697c378cf303": "Be careful with it.", - "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", - "687fb27026e7267846128be0": "Got it.", - "687fb270323d909377f7f45d": "Those are quite rare.", - "687fb2706dbb61f3dc3d34b3": "Back", - "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", - "687fb2707a77fc3b64aab7d3": "Good.", - "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", - "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", - "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", - "687fb270eb3f254dc4622c81": "Consider it done." - }, - "cz": { - "687fb27012deb1660764132f": "No refunds, just so you know.", - "687fb2702185697c378cf303": "Be careful with it.", - "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", - "687fb27026e7267846128be0": "Got it.", - "687fb270323d909377f7f45d": "Those are quite rare.", - "687fb2706dbb61f3dc3d34b3": "Back", - "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", - "687fb2707a77fc3b64aab7d3": "Good.", - "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", - "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", - "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", - "687fb270eb3f254dc4622c81": "Consider it done." - }, - "en": { - "687fb27012deb1660764132f": "No refunds, just so you know.", - "687fb2702185697c378cf303": "Be careful with it.", - "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", - "687fb27026e7267846128be0": "Got it.", - "687fb270323d909377f7f45d": "Those are quite rare.", - "687fb2706dbb61f3dc3d34b3": "Back", - "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", - "687fb2707a77fc3b64aab7d3": "Good.", - "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", - "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", - "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", - "687fb270eb3f254dc4622c81": "Consider it done." - }, - "es": { - "687fb27012deb1660764132f": "No refunds, just so you know.", - "687fb2702185697c378cf303": "Be careful with it.", - "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", - "687fb27026e7267846128be0": "Got it.", - "687fb270323d909377f7f45d": "Those are quite rare.", - "687fb2706dbb61f3dc3d34b3": "Back", - "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", - "687fb2707a77fc3b64aab7d3": "Good.", - "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", - "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", - "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", - "687fb270eb3f254dc4622c81": "Consider it done." - }, - "es-mx": { - "687fb27012deb1660764132f": "No refunds, just so you know.", - "687fb2702185697c378cf303": "Be careful with it.", - "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", - "687fb27026e7267846128be0": "Got it.", - "687fb270323d909377f7f45d": "Those are quite rare.", - "687fb2706dbb61f3dc3d34b3": "Back", - "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", - "687fb2707a77fc3b64aab7d3": "Good.", - "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", - "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", - "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", - "687fb270eb3f254dc4622c81": "Consider it done." - }, - "fr": { - "687fb27012deb1660764132f": "No refunds, just so you know.", - "687fb2702185697c378cf303": "Be careful with it.", - "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", - "687fb27026e7267846128be0": "Got it.", - "687fb270323d909377f7f45d": "Those are quite rare.", - "687fb2706dbb61f3dc3d34b3": "Back", - "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", - "687fb2707a77fc3b64aab7d3": "Good.", - "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", - "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", - "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", - "687fb270eb3f254dc4622c81": "Consider it done." - }, - "ge": { - "687fb27012deb1660764132f": "No refunds, just so you know.", - "687fb2702185697c378cf303": "Be careful with it.", - "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", - "687fb27026e7267846128be0": "Got it.", - "687fb270323d909377f7f45d": "Those are quite rare.", - "687fb2706dbb61f3dc3d34b3": "Back", - "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", - "687fb2707a77fc3b64aab7d3": "Good.", - "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", - "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", - "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", - "687fb270eb3f254dc4622c81": "Consider it done." - }, - "it": { - "687fb27012deb1660764132f": "No refunds, just so you know.", - "687fb2702185697c378cf303": "Be careful with it.", - "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", - "687fb27026e7267846128be0": "Got it.", - "687fb270323d909377f7f45d": "Those are quite rare.", - "687fb2706dbb61f3dc3d34b3": "Back", - "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", - "687fb2707a77fc3b64aab7d3": "Good.", - "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", - "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", - "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", - "687fb270eb3f254dc4622c81": "Consider it done." - }, - "jp": { - "687fb27012deb1660764132f": "No refunds, just so you know.", - "687fb2702185697c378cf303": "Be careful with it.", - "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", - "687fb27026e7267846128be0": "Got it.", - "687fb270323d909377f7f45d": "Those are quite rare.", - "687fb2706dbb61f3dc3d34b3": "Back", - "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", - "687fb2707a77fc3b64aab7d3": "Good.", - "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", - "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", - "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", - "687fb270eb3f254dc4622c81": "Consider it done." - }, - "kr": { - "687fb27012deb1660764132f": "No refunds, just so you know.", - "687fb2702185697c378cf303": "Be careful with it.", - "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", - "687fb27026e7267846128be0": "Got it.", - "687fb270323d909377f7f45d": "Those are quite rare.", - "687fb2706dbb61f3dc3d34b3": "Back", - "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", - "687fb2707a77fc3b64aab7d3": "Good.", - "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", - "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", - "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", - "687fb270eb3f254dc4622c81": "Consider it done." - }, - "pl": { - "687fb27012deb1660764132f": "No refunds, just so you know.", - "687fb2702185697c378cf303": "Be careful with it.", - "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", - "687fb27026e7267846128be0": "Got it.", - "687fb270323d909377f7f45d": "Those are quite rare.", - "687fb2706dbb61f3dc3d34b3": "Back", - "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", - "687fb2707a77fc3b64aab7d3": "Good.", - "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", - "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", - "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", - "687fb270eb3f254dc4622c81": "Consider it done." - }, - "po": { - "687fb27012deb1660764132f": "No refunds, just so you know.", - "687fb2702185697c378cf303": "Be careful with it.", - "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", - "687fb27026e7267846128be0": "Got it.", - "687fb270323d909377f7f45d": "Those are quite rare.", - "687fb2706dbb61f3dc3d34b3": "Back", - "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", - "687fb2707a77fc3b64aab7d3": "Good.", - "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", - "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", - "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", - "687fb270eb3f254dc4622c81": "Consider it done." - }, - "ro": { - "687fb27012deb1660764132f": "No refunds, just so you know.", - "687fb2702185697c378cf303": "Be careful with it.", - "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", - "687fb27026e7267846128be0": "Got it.", - "687fb270323d909377f7f45d": "Those are quite rare.", - "687fb2706dbb61f3dc3d34b3": "Back", - "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", - "687fb2707a77fc3b64aab7d3": "Good.", - "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", - "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", - "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", - "687fb270eb3f254dc4622c81": "Consider it done." - }, - "ru": { - "687fb27012deb1660764132f": "Никаких возвратов, если что.", - "687fb2702185697c378cf303": "Смотри аккуратнее с этим.", - "687fb27026d3c70eabd462a4": "Аккуратнее на выходе.", - "687fb27026e7267846128be0": "Принято.", - "687fb270323d909377f7f45d": "Вещи достаточно редкие.", - "687fb2706dbb61f3dc3d34b3": "Назад", - "687fb27070bda0a6b7e2418c": "Позиции для Зрячего, что ты недавно подготовил, принесли пользу. Он успешно ликвидировал несколько участников заговора. Теперь, после того как ты подчистил территорию и дал наводку на груз, дело за малым, вскрыть защищенную дверь и выяснить что же они такое ценное там перевозили. Судя по участникам этого недозаговора, там может быть нечто, что может снести не только корпорацию, но и головы некоторых весьма высокопоставленных лиц. Похоже, что нас ждут великие дела, наемник. Будь на связи.", - "687fb2707a77fc3b64aab7d3": "Отлично.", - "687fb2707f3b01f5513f5d70": "Вот тебе и Приморский проспект. Какие еще тайны хранит этот город? Получается, что эти несчастные решились покуситься на мою скромную персону из-за того, что мне в руки может попасть груз, который везла эта самая колонна. Наивные даже не догадываются, что сами же своими руками меня на этот груз и навели. Неужели они думали, что смогут дешёвым шантажом напугать меня? Меня?! Значит, слушай сюда, твоя задача - обезопасить территорию в районе перекрестка и отметить маячком место, где находится груз. Остальное мои люди сделают сами.", - "687fb270b6ab1a8cce5abb48": "Что в итоге случилось с тем конвоем? Мне нужно сделать что-то ещё?", - "687fb270dc9a09b4c8a04efe": "Груз помечен, территория под контролем. Надеюсь, оно стоило того.", - "687fb270eb3f254dc4622c81": "Будет сделано." - }, - "sk": { - "687fb27012deb1660764132f": "No refunds, just so you know.", - "687fb2702185697c378cf303": "Be careful with it.", - "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", - "687fb27026e7267846128be0": "Got it.", - "687fb270323d909377f7f45d": "Those are quite rare.", - "687fb2706dbb61f3dc3d34b3": "Back", - "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", - "687fb2707a77fc3b64aab7d3": "Good.", - "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", - "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", - "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", - "687fb270eb3f254dc4622c81": "Consider it done." - }, - "tu": { - "687fb27012deb1660764132f": "No refunds, just so you know.", - "687fb2702185697c378cf303": "Be careful with it.", - "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", - "687fb27026e7267846128be0": "Got it.", - "687fb270323d909377f7f45d": "Those are quite rare.", - "687fb2706dbb61f3dc3d34b3": "Back", - "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", - "687fb2707a77fc3b64aab7d3": "Good.", - "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", - "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", - "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. 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"68a348cd385f9ad99009d618": "Got it.", - "68a348cd4714995048aef283": "Those are quite rare.", - "68a348cd4a48789d048fe345": "Watch yourself on the way out.", - "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", - "68a348cd7815e17015913250": "Good.", - "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", - "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", - "68a348cdbbaa66f4c18bfd44": "Back", - "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "68a348cdeda5cbe21b35131e": "Good.", - "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "68a348cdff199af36d774d5a": "Good." - }, - "cz": { - "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", - "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", - "68a348cd2b8ccf415523cc87": "Be careful with it.", - "68a348cd385f9ad99009d618": "Got it.", - "68a348cd4714995048aef283": "Those are quite rare.", - "68a348cd4a48789d048fe345": "Watch yourself on the way out.", - "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", - "68a348cd7815e17015913250": "Good.", - "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", - "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", - "68a348cdbbaa66f4c18bfd44": "Back", - "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "68a348cdeda5cbe21b35131e": "Good.", - "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "68a348cdff199af36d774d5a": "Good." - }, - "en": { - "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", - "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", - "68a348cd2b8ccf415523cc87": "Be careful with it.", - "68a348cd385f9ad99009d618": "Got it.", - "68a348cd4714995048aef283": "Those are quite rare.", - "68a348cd4a48789d048fe345": "Watch yourself on the way out.", - "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", - "68a348cd7815e17015913250": "Good.", - "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", - "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", - "68a348cdbbaa66f4c18bfd44": "Back", - "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "68a348cdeda5cbe21b35131e": "Good.", - "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "68a348cdff199af36d774d5a": "Good." - }, - "es": { - "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", - "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", - "68a348cd2b8ccf415523cc87": "Be careful with it.", - "68a348cd385f9ad99009d618": "Got it.", - "68a348cd4714995048aef283": "Those are quite rare.", - "68a348cd4a48789d048fe345": "Watch yourself on the way out.", - "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", - "68a348cd7815e17015913250": "Good.", - "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", - "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", - "68a348cdbbaa66f4c18bfd44": "Back", - "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "68a348cdeda5cbe21b35131e": "Good.", - "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "68a348cdff199af36d774d5a": "Good." - }, - "es-mx": { - "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", - "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", - "68a348cd2b8ccf415523cc87": "Be careful with it.", - "68a348cd385f9ad99009d618": "Got it.", - "68a348cd4714995048aef283": "Those are quite rare.", - "68a348cd4a48789d048fe345": "Watch yourself on the way out.", - "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", - "68a348cd7815e17015913250": "Good.", - "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", - "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", - "68a348cdbbaa66f4c18bfd44": "Back", - "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "68a348cdeda5cbe21b35131e": "Good.", - "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "68a348cdff199af36d774d5a": "Good." - }, - "fr": { - "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", - "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", - "68a348cd2b8ccf415523cc87": "Be careful with it.", - "68a348cd385f9ad99009d618": "Got it.", - "68a348cd4714995048aef283": "Those are quite rare.", - "68a348cd4a48789d048fe345": "Watch yourself on the way out.", - "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", - "68a348cd7815e17015913250": "Good.", - "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", - "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", - "68a348cdbbaa66f4c18bfd44": "Back", - "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "68a348cdeda5cbe21b35131e": "Good.", - "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "68a348cdff199af36d774d5a": "Good." - }, - "ge": { - "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", - "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", - "68a348cd2b8ccf415523cc87": "Be careful with it.", - "68a348cd385f9ad99009d618": "Got it.", - "68a348cd4714995048aef283": "Those are quite rare.", - "68a348cd4a48789d048fe345": "Watch yourself on the way out.", - "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", - "68a348cd7815e17015913250": "Good.", - "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", - "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", - "68a348cdbbaa66f4c18bfd44": "Back", - "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "68a348cdeda5cbe21b35131e": "Good.", - "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "68a348cdff199af36d774d5a": "Good." - }, - "it": { - "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", - "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", - "68a348cd2b8ccf415523cc87": "Be careful with it.", - "68a348cd385f9ad99009d618": "Got it.", - "68a348cd4714995048aef283": "Those are quite rare.", - "68a348cd4a48789d048fe345": "Watch yourself on the way out.", - "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", - "68a348cd7815e17015913250": "Good.", - "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", - "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", - "68a348cdbbaa66f4c18bfd44": "Back", - "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "68a348cdeda5cbe21b35131e": "Good.", - "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "68a348cdff199af36d774d5a": "Good." - }, - "jp": { - "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", - "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", - "68a348cd2b8ccf415523cc87": "Be careful with it.", - "68a348cd385f9ad99009d618": "Got it.", - "68a348cd4714995048aef283": "Those are quite rare.", - "68a348cd4a48789d048fe345": "Watch yourself on the way out.", - "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", - "68a348cd7815e17015913250": "Good.", - "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", - "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", - "68a348cdbbaa66f4c18bfd44": "Back", - "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "68a348cdeda5cbe21b35131e": "Good.", - "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "68a348cdff199af36d774d5a": "Good." - }, - "kr": { - "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", - "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", - "68a348cd2b8ccf415523cc87": "Be careful with it.", - "68a348cd385f9ad99009d618": "Got it.", - "68a348cd4714995048aef283": "Those are quite rare.", - "68a348cd4a48789d048fe345": "Watch yourself on the way out.", - "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", - "68a348cd7815e17015913250": "Good.", - "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", - "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", - "68a348cdbbaa66f4c18bfd44": "Back", - "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "68a348cdeda5cbe21b35131e": "Good.", - "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "68a348cdff199af36d774d5a": "Good." - }, - "pl": { - "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", - "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", - "68a348cd2b8ccf415523cc87": "Be careful with it.", - "68a348cd385f9ad99009d618": "Got it.", - "68a348cd4714995048aef283": "Those are quite rare.", - "68a348cd4a48789d048fe345": "Watch yourself on the way out.", - "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", - "68a348cd7815e17015913250": "Good.", - "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", - "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", - "68a348cdbbaa66f4c18bfd44": "Back", - "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "68a348cdeda5cbe21b35131e": "Good.", - "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "68a348cdff199af36d774d5a": "Good." - }, - "po": { - "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", - "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", - "68a348cd2b8ccf415523cc87": "Be careful with it.", - "68a348cd385f9ad99009d618": "Got it.", - "68a348cd4714995048aef283": "Those are quite rare.", - "68a348cd4a48789d048fe345": "Watch yourself on the way out.", - "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", - "68a348cd7815e17015913250": "Good.", - "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", - "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", - "68a348cdbbaa66f4c18bfd44": "Back", - "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "68a348cdeda5cbe21b35131e": "Good.", - "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "68a348cdff199af36d774d5a": "Good." - }, - "ro": { - "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", - "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", - "68a348cd2b8ccf415523cc87": "Be careful with it.", - "68a348cd385f9ad99009d618": "Got it.", - "68a348cd4714995048aef283": "Those are quite rare.", - "68a348cd4a48789d048fe345": "Watch yourself on the way out.", - "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", - "68a348cd7815e17015913250": "Good.", - "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", - "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", - "68a348cdbbaa66f4c18bfd44": "Back", - "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "68a348cdeda5cbe21b35131e": "Good.", - "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "68a348cdff199af36d774d5a": "Good." - }, - "ru": { - "68a348cd0f539ecda0332475": "Готово! Вот, держи. Здесь всё, что я смог найти на Рефа.", - "68a348cd1c9a804da43a799d": "Я рад, что ты понимаешь, с кем выгоднее дружить.", - "68a348cd2b8ccf415523cc87": "Смотри аккуратнее с этим.", - "68a348cd385f9ad99009d618": "Принято.", - "68a348cd4714995048aef283": "Вещи достаточно редкие.", - "68a348cd4a48789d048fe345": "Аккуратнее на выходе.", - "68a348cd60e1e3064cf6b737": "Всё, тогда давай награду, и я пойду.", - "68a348cd7815e17015913250": "Отлично.", - "68a348cdbb26f3d051454ca4": "Никаких возвратов, если что.", - "68a348cdbb9047f820cfe3b2": "Будет сделано! Скоро у тебя будут все данные.", - "68a348cdbbaa66f4c18bfd44": "Назад", - "68a348cdd6b0f8f7d827a06b": "Ты знаешь цену уникальной информации. Если хочешь узнать больше о Рефе, я могу с этим помочь.", - "68a348cdeda5cbe21b35131e": "Отлично.", - "68a348cdfc4f3432d4330d31": "Я слышал, ты ввязался в эту историю со Скупщиком и Рефом. И конечно же ты решил прийти ко мне. Хочешь заложить Рефа? Хм, мне это только на руку. Приноси мне компромат на него, я найду как его использовать. ", - "68a348cdff199af36d774d5a": "Отлично." - }, - "sk": { - "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", - "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", - "68a348cd2b8ccf415523cc87": "Be careful with it.", - "68a348cd385f9ad99009d618": "Got it.", - "68a348cd4714995048aef283": "Those are quite rare.", - "68a348cd4a48789d048fe345": "Watch yourself on the way out.", - "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", - "68a348cd7815e17015913250": "Good.", - "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", - "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", - "68a348cdbbaa66f4c18bfd44": "Back", - "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "68a348cdeda5cbe21b35131e": "Good.", - "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "68a348cdff199af36d774d5a": "Good." - }, - "tu": { - "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", - "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", - "68a348cd2b8ccf415523cc87": "Be careful with it.", - "68a348cd385f9ad99009d618": "Got it.", - "68a348cd4714995048aef283": "Those are quite rare.", - "68a348cd4a48789d048fe345": "Watch yourself on the way out.", - "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", - "68a348cd7815e17015913250": "Good.", - "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", - "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", - "68a348cdbbaa66f4c18bfd44": "Back", - "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "68a348cdeda5cbe21b35131e": "Good.", - "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "68a348cdff199af36d774d5a": "Good." - } - } - }, - { - "Id": "687fb38e670dbd251c453695", - "MainVariable": "687fb38e670dbd251c453695", - "Trader": "638f541a29ffd1183d187f57", - "SubTraders": [], - "Lines": [ - { - "Id": "687fb38e26972755024e62f7", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [ - { - "animationId": "GiveItem_Briefcase", - "start": 0, - "end": 12.03, - "speed": 1 - } - ], - "lipSyncs": [ - { - "lipSyncId": "Reward3", - "start": 6.59, - "end": 8.2585, - "volume": 1 - } - ], - "subtitles": [ - { - "id": "687fb38e54ed57c058d1e4aa", - "start": 6.59, - "end": 8.2987 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "variableId": "687fb38e670dbd251c453695", - "value": 4, - "saveScope": "Dialogue", - "type": "SetVariable", - "id": "68a60c44f21777230f0dc4e3" - } - ], - "Trigger": { - "type": "MainLogicalGroup", - 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Bring me the dirt on him, and I'll find a way to use it.", - "687fb3ee8d830d2056164f3a": "Good.", - "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", - "68a343e0374addc40dcf0405": "Good." - }, - "cz": { - "687fb38e105904615e7f6542": "Those are quite rare.", - "687fb38e17a80b74adfbd2f9": "Back", - "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", - "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", - "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", - "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", - "687fb38e5add5723bee25049": "Be careful with it.", - "687fb38ea821130a262c5a17": "Okay, then give me my reward.", - "687fb38eb10afccf75e5357a": "Got it.", - "687fb38eb66cb1caacb9a815": "Good.", - "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "687fb3ee8d830d2056164f3a": "Good.", - "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", - "68a343e0374addc40dcf0405": "Good." - }, - "en": { - "687fb38e105904615e7f6542": "Those are quite rare.", - "687fb38e17a80b74adfbd2f9": "Back", - "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", - "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", - "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", - "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", - "687fb38e5add5723bee25049": "Be careful with it.", - "687fb38ea821130a262c5a17": "Okay, then give me my reward.", - "687fb38eb10afccf75e5357a": "Got it.", - "687fb38eb66cb1caacb9a815": "Good.", - "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "687fb3ee8d830d2056164f3a": "Good.", - "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", - "68a343e0374addc40dcf0405": "Good." - }, - "es": { - "687fb38e105904615e7f6542": "Those are quite rare.", - "687fb38e17a80b74adfbd2f9": "Back", - "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", - "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", - "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", - "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", - "687fb38e5add5723bee25049": "Be careful with it.", - "687fb38ea821130a262c5a17": "Okay, then give me my reward.", - "687fb38eb10afccf75e5357a": "Got it.", - "687fb38eb66cb1caacb9a815": "Good.", - "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "687fb3ee8d830d2056164f3a": "Good.", - "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", - "68a343e0374addc40dcf0405": "Good." - }, - "es-mx": { - "687fb38e105904615e7f6542": "Those are quite rare.", - "687fb38e17a80b74adfbd2f9": "Back", - "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", - "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", - "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", - "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", - "687fb38e5add5723bee25049": "Be careful with it.", - "687fb38ea821130a262c5a17": "Okay, then give me my reward.", - "687fb38eb10afccf75e5357a": "Got it.", - "687fb38eb66cb1caacb9a815": "Good.", - "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "687fb3ee8d830d2056164f3a": "Good.", - "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", - "68a343e0374addc40dcf0405": "Good." - }, - "fr": { - "687fb38e105904615e7f6542": "Those are quite rare.", - "687fb38e17a80b74adfbd2f9": "Back", - "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", - "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", - "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", - "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", - "687fb38e5add5723bee25049": "Be careful with it.", - "687fb38ea821130a262c5a17": "Okay, then give me my reward.", - "687fb38eb10afccf75e5357a": "Got it.", - "687fb38eb66cb1caacb9a815": "Good.", - "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "687fb3ee8d830d2056164f3a": "Good.", - "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", - "68a343e0374addc40dcf0405": "Good." - }, - "ge": { - "687fb38e105904615e7f6542": "Those are quite rare.", - "687fb38e17a80b74adfbd2f9": "Back", - "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", - "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", - "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", - "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", - "687fb38e5add5723bee25049": "Be careful with it.", - "687fb38ea821130a262c5a17": "Okay, then give me my reward.", - "687fb38eb10afccf75e5357a": "Got it.", - "687fb38eb66cb1caacb9a815": "Good.", - "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "687fb3ee8d830d2056164f3a": "Good.", - "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", - "68a343e0374addc40dcf0405": "Good." - }, - "it": { - "687fb38e105904615e7f6542": "Those are quite rare.", - "687fb38e17a80b74adfbd2f9": "Back", - "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", - "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", - "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", - "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", - "687fb38e5add5723bee25049": "Be careful with it.", - "687fb38ea821130a262c5a17": "Okay, then give me my reward.", - "687fb38eb10afccf75e5357a": "Got it.", - "687fb38eb66cb1caacb9a815": "Good.", - "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "687fb3ee8d830d2056164f3a": "Good.", - "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", - "68a343e0374addc40dcf0405": "Good." - }, - "jp": { - "687fb38e105904615e7f6542": "Those are quite rare.", - "687fb38e17a80b74adfbd2f9": "Back", - "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", - "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", - "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", - "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", - "687fb38e5add5723bee25049": "Be careful with it.", - "687fb38ea821130a262c5a17": "Okay, then give me my reward.", - "687fb38eb10afccf75e5357a": "Got it.", - "687fb38eb66cb1caacb9a815": "Good.", - "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "687fb3ee8d830d2056164f3a": "Good.", - "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", - "68a343e0374addc40dcf0405": "Good." - }, - "kr": { - "687fb38e105904615e7f6542": "Those are quite rare.", - "687fb38e17a80b74adfbd2f9": "Back", - "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", - "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", - "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", - "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", - "687fb38e5add5723bee25049": "Be careful with it.", - "687fb38ea821130a262c5a17": "Okay, then give me my reward.", - "687fb38eb10afccf75e5357a": "Got it.", - "687fb38eb66cb1caacb9a815": "Good.", - "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "687fb3ee8d830d2056164f3a": "Good.", - "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", - "68a343e0374addc40dcf0405": "Good." - }, - "pl": { - "687fb38e105904615e7f6542": "Those are quite rare.", - "687fb38e17a80b74adfbd2f9": "Back", - "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", - "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", - "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", - "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", - "687fb38e5add5723bee25049": "Be careful with it.", - "687fb38ea821130a262c5a17": "Okay, then give me my reward.", - "687fb38eb10afccf75e5357a": "Got it.", - "687fb38eb66cb1caacb9a815": "Good.", - "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "687fb3ee8d830d2056164f3a": "Good.", - "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", - "68a343e0374addc40dcf0405": "Good." - }, - "po": { - "687fb38e105904615e7f6542": "Those are quite rare.", - "687fb38e17a80b74adfbd2f9": "Back", - "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", - "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", - "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", - "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", - "687fb38e5add5723bee25049": "Be careful with it.", - "687fb38ea821130a262c5a17": "Okay, then give me my reward.", - "687fb38eb10afccf75e5357a": "Got it.", - "687fb38eb66cb1caacb9a815": "Good.", - "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "687fb3ee8d830d2056164f3a": "Good.", - "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", - "68a343e0374addc40dcf0405": "Good." - }, - "ro": { - "687fb38e105904615e7f6542": "Those are quite rare.", - "687fb38e17a80b74adfbd2f9": "Back", - "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", - "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", - "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", - "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", - "687fb38e5add5723bee25049": "Be careful with it.", - "687fb38ea821130a262c5a17": "Okay, then give me my reward.", - "687fb38eb10afccf75e5357a": "Got it.", - "687fb38eb66cb1caacb9a815": "Good.", - "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "687fb3ee8d830d2056164f3a": "Good.", - "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", - "68a343e0374addc40dcf0405": "Good." - }, - "ru": { - "687fb38e105904615e7f6542": "Вещи достаточно редкие.", - "687fb38e17a80b74adfbd2f9": "Назад", - "687fb38e18c6ad9488b98ed5": "Никаких возвратов, если что.", - "687fb38e3a18a1f582157157": "Будет сделано! Скоро у тебя будут все данные.", - "687fb38e4eee9db0b188523e": "Я рад, что ты понимаешь, с кем выгоднее дружить.", - "687fb38e54ed57c058d1e4aa": "Аккуратнее на выходе.", - "687fb38e5add5723bee25049": "Смотри аккуратнее с этим.", - "687fb38ea821130a262c5a17": "Всё, тогда давай награду, и я пойду.", - "687fb38eb10afccf75e5357a": "Принято.", - "687fb38eb66cb1caacb9a815": "Отлично.", - "687fb38ec6180ef596e68dab": "Ты знаешь цену уникальной информации. Если хочешь узнать больше о Рефе, я могу с этим помочь.", - "687fb38ef1a525d1187b72e6": "Я слышал, ты ввязался в эту историю со Скупщиком и Рефом. И конечно же ты решил прийти ко мне. Хочешь заложить Рефа? Хм, мне это только на руку. Приноси мне компромат на него, я найду как его использовать. ", - "687fb3ee8d830d2056164f3a": "Отлично.", - "68a343d9a71442dff27a5f7c": "Готово! Вот, держи. Здесь всё, что я смог найти на Рефа.\n", - "68a343e0374addc40dcf0405": "Отлично." - }, - "sk": { - "687fb38e105904615e7f6542": "Those are quite rare.", - "687fb38e17a80b74adfbd2f9": "Back", - "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", - "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", - "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", - "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", - "687fb38e5add5723bee25049": "Be careful with it.", - "687fb38ea821130a262c5a17": "Okay, then give me my reward.", - "687fb38eb10afccf75e5357a": "Got it.", - "687fb38eb66cb1caacb9a815": "Good.", - "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "687fb3ee8d830d2056164f3a": "Good.", - "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", - "68a343e0374addc40dcf0405": "Good." - }, - "tu": { - "687fb38e105904615e7f6542": "Those are quite rare.", - "687fb38e17a80b74adfbd2f9": "Back", - "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", - "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", - "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", - "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", - "687fb38e5add5723bee25049": "Be careful with it.", - "687fb38ea821130a262c5a17": "Okay, then give me my reward.", - "687fb38eb10afccf75e5357a": "Got it.", - "687fb38eb66cb1caacb9a815": "Good.", - "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", - "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", - "687fb3ee8d830d2056164f3a": "Good.", - "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", - "68a343e0374addc40dcf0405": "Good." - } - } - }, - { - "Id": "686f9b7f5665c8cb658ca74d", - "MainVariable": "686f9b7f5665c8cb658ca74d", - "Trader": "638f541a29ffd1183d187f57", - "SubTraders": [], - "Lines": [ - { - "Id": "686f9becadf91a442c9680ab", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [ - { - "animationId": "037_BothHands_TimesTicking", - "start": 0, - "end": 2.88, - "speed": 0.9 - } - ], - "lipSyncs": [ - { - "lipSyncId": "TimeWarning4", - "start": 0, - "end": 1.8183, - "volume": 1 - } - ], - "subtitles": [ - { - "id": "686f9cdb6398df93d9fcc2da", - "start": 0, - "end": 1.816 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "dialogId": "67f002db061de4842c8735ef", - "splitterNodeId": "67f007967e6ae1dc7ac58561", - 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Out.", - "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." - }, - "fr": { - "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", - "686ebca9129459d86a7a30bd": "Time is over. Take care.", - "686ebcbf8e20d91d191e9a29": "Your time is up.", - "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", - "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", - "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." - }, - "ge": { - "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", - "686ebca9129459d86a7a30bd": "Time is over. Take care.", - "686ebcbf8e20d91d191e9a29": "Your time is up.", - "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", - "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", - "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." - }, - "it": { - "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", - "686ebca9129459d86a7a30bd": "Time is over. Take care.", - "686ebcbf8e20d91d191e9a29": "Your time is up.", - "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", - "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", - "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." - }, - "jp": { - "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", - "686ebca9129459d86a7a30bd": "Time is over. Take care.", - "686ebcbf8e20d91d191e9a29": "Your time is up.", - "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", - "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", - "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." - }, - "kr": { - "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", - "686ebca9129459d86a7a30bd": "Time is over. Take care.", - "686ebcbf8e20d91d191e9a29": "Your time is up.", - "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", - "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", - "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." - }, - "pl": { - "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", - "686ebca9129459d86a7a30bd": "Time is over. Take care.", - "686ebcbf8e20d91d191e9a29": "Your time is up.", - "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", - "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", - "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." - }, - "po": { - "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", - "686ebca9129459d86a7a30bd": "Time is over. Take care.", - "686ebcbf8e20d91d191e9a29": "Your time is up.", - "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", - "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", - "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." - }, - "ro": { - "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", - "686ebca9129459d86a7a30bd": "Time is over. Take care.", - "686ebcbf8e20d91d191e9a29": "Your time is up.", - "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", - "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", - "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." - }, - "ru": { - "686ebc28036e2f301c651f55": "Всё, время. Попрошу на выход.", - "686ebca9129459d86a7a30bd": "Время кончилось. Счастливо.", - "686ebcbf8e20d91d191e9a29": "Твое время закончилось.", - "686ebcd4160c083433a83f7b": "Попрошу на выход. Время.", - "686ebce78a06888c777068ef": "Время совсем не ценишь. На выход.", - "686ebcf5755bd53a8b8f33f5": "Мы закончили - время." - }, - "sk": { - "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", - "686ebca9129459d86a7a30bd": "Time is over. Take care.", - "686ebcbf8e20d91d191e9a29": "Your time is up.", - "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", - "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", - "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." - }, - "tu": { - "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", - "686ebca9129459d86a7a30bd": "Time is over. Take care.", - "686ebcbf8e20d91d191e9a29": "Your time is up.", - "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", - "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", - "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." - } - } - }, - { - "Id": "686d3d182447c52cdb2cefb0", - "MainVariable": "686d3d182447c52cdb2cefb0", - "Trader": "638f541a29ffd1183d187f57", - "SubTraders": [], - "Lines": [ - { - "Id": "686d3d267d1d5ada4ae6c298", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [ - { - "animationId": "Radio_2_Cropped", - "start": 0, - "end": 7.23, - "speed": 0.83 - } - ], - "lipSyncs": [ - { - "lipSyncId": "ZryachiyKilled3", - "start": 2.46, - "end": 6.6808, - "volume": 1 - } - ], - "subtitles": [ - { - "id": "686d41ebd1ca85cb9959337e", - "start": 2.4153, - "end": 6.7089 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "type": "QuitAction", - "needNotification": false, - "id": "686d3db669c8d532323a0fc5" - }, - { - "variableId": "686d3d182447c52cdb2cefb0", - "value": 1, - "saveScope": "Dialogue", - "type": "SetVariable", - "id": "68a60c44f21777230f0dc4f5" - } - ], - "Trigger": { - "type": "MainLogicalGroup", - "Conditions": [ - { - "type": "LogicalSubGroup", - "Conditions": [ - { - "variableId": "686d3d182447c52cdb2cefb0", - "value": 0, - "operator": "==", - "type": "VariableValue" - } - ] - } - ], - "Random": { - "VariableName": "686d3d1f4f031e3e52d4466e", - "StartValue": 200, - "EndValue": 299, - "MaxValue": 300 - } - } - }, - { - "Id": "686d3d248f2cb0bf068fbc9f", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [ - { - "animationId": "Radio_2_Cropped", - "start": 0, - "end": 7.23, - "speed": 0.83 - } - ], - "lipSyncs": [ - { - "lipSyncId": "ZryachiyKilled2", - "start": 2.05, - "end": 7.7202, - "volume": 1 - } - ], - "subtitles": [ - { - "id": "686d40656e93c048e887e6da", - "start": 2.0327, - "end": 7.7641 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "type": "QuitAction", - "needNotification": false, - "id": "686d3db669c8d532323a0fc5" - }, - { - "variableId": "686d3d182447c52cdb2cefb0", - "value": 1, - "saveScope": "Dialogue", - "type": "SetVariable", - "id": "68a60c44f21777230f0dc4f4" - } - ], - "Trigger": { - "type": "MainLogicalGroup", - "Conditions": [ - { - "type": "LogicalSubGroup", - "Conditions": [ - { - "variableId": "686d3d182447c52cdb2cefb0", - "value": 0, - "operator": "==", - "type": "VariableValue" - } - ] - } - ], - "Random": { - "VariableName": "686d3d1f4f031e3e52d4466e", - "StartValue": 100, - "EndValue": 199, - "MaxValue": 300 - } - } - }, - { - "Id": "686d3d20257092e50cb78044", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [ - { - "animationId": "Radio_2_Cropped", - "start": 0, - "end": 7.23, - "speed": 0.83 - } - ], - "lipSyncs": [ - { - "lipSyncId": "ZryachiyKilled1", - "start": 2.49, - "end": 7.234, - "volume": 1 - } - ], - "subtitles": [ - { - "id": "686d3e0fd959b40f6919d253", - "start": 2.49, - "end": 7.23 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "type": "QuitAction", - "needNotification": false, - "id": "686d3db669c8d532323a0fc5" - }, - { - "variableId": "686d3d182447c52cdb2cefb0", - "value": 1, - "saveScope": "Dialogue", - "type": "SetVariable", - "id": "68a60c44f21777230f0dc4f3" - } - ], - "Trigger": { - "type": "MainLogicalGroup", - "Conditions": [ - { - "type": "LogicalSubGroup", - "Conditions": [ - { - "variableId": "686d3d182447c52cdb2cefb0", - "value": 0, - "operator": "==", - "type": "VariableValue" - } - ] - } - ], - "Random": { - "VariableName": "686d3d1f4f031e3e52d4466e", - "StartValue": 0, - "EndValue": 99, - "MaxValue": 300 - } - } - } - ], - "StartPoints": { - "686d3d1f4f031e3e52d4466e": 0, - "686d3da624f2c0525cfe6e28": 1 - }, - "localization": { - "ch": { - "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", - "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", - "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" - }, - "cz": { - "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", - "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", - "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" - }, - "en": { - "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", - "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", - "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" - }, - "es": { - "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", - "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", - "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" - }, - "es-mx": { - "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", - "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", - "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" - }, - "fr": { - "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", - "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", - "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" - }, - "ge": { - "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", - "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", - "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" - }, - "it": { - "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", - "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", - "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" - }, - "jp": { - "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", - "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", - "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" - }, - "kr": { - "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", - "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", - "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" - }, - "pl": { - "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", - "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", - "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" - }, - "po": { - "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", - "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", - "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" - }, - "ro": { - "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", - "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", - "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" - }, - "ru": { - "686d3e0fd959b40f6919d253": "Зрячий, на связь. Зрячий! Так, все, иди отсюда!", - "686d40656e93c048e887e6da": "Зрячий-Смотрителю! Зрячий, ответь! Все, встреча окончена, на выход!", - "686d41ebd1ca85cb9959337e": "Зрячий, что с тобой? Ответь! Мы закончили! На выход!" - }, - "sk": { - "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", - "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", - "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" - }, - "tu": { - "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", - "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", - "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" - } - } - }, - { - "Id": "67f002db061de4842c8735ef", - "MainVariable": "67f002db061de4842c8735ef", - "Trader": "638f541a29ffd1183d187f57", - "SubTraders": [], - "Lines": [ - { - "Id": "67f0030210a770eaeb593c8a", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [ - { - "animationId": "OnPlayerEntrance_Smoking", - "start": 0, - "end": 23.8, - "speed": 1 - } - ], - "lipSyncs": [ - { - "lipSyncId": "FirstGreetings", - "start": 2.52, - "end": 21.9957, - "volume": 1 - } - ], - "subtitles": [ - { - "id": "682dbf5f05f111faf202d0e8", - "start": 6.07, - "end": 13.42 - }, - { - "id": "684afeaac08c7bf846b90933", - "start": 13.44, - "end": 22.39 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "dialogId": "67ff9d3efe132c25a7016284", - "splitterNodeId": null, - "type": "SwitchDialog", - "needNotification": false, - "id": "67ffa8dbbf086f691558b541" - }, - { - "variableId": "67f002db061de4842c8735ef", - 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Right, who else would it be. So, you’ve passed all my tests?", - "682dbf5f05f111faf202d0e9": "...", - "682dbf5f05f111faf202d0eb": "I see you’re back.", - "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", - "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", - "682dbf5f05f111faf202d0ee": "You wanted something?", - "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", - "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", - "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", - "682dbf5f05f111faf202d0f2": "I’m listening.", - "682dbf5f05f111faf202d0f4": "Good luck.", - "682dbf5f05f111faf202d0f5": "I hope it’s important.", - "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", - "682dbf5f05f111faf202d0f8": "Farewell.", - "682dbf5f05f111faf202d0f9": "Ah… You again.", - "682dbf5f05f111faf202d0fa": "Can you help me with something?", - "682dbf5f05f111faf202d0fd": "Greetings.", - "682dbf5f05f111faf202d0fe": "Leave", - "682dbf5f05f111faf202d108": "See you soon.", - "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." - }, - "cz": { - "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", - "682dbf5f05f111faf202d0e9": "...", - "682dbf5f05f111faf202d0eb": "I see you’re back.", - "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", - "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", - "682dbf5f05f111faf202d0ee": "You wanted something?", - "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", - "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", - "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", - "682dbf5f05f111faf202d0f2": "I’m listening.", - "682dbf5f05f111faf202d0f4": "Good luck.", - "682dbf5f05f111faf202d0f5": "I hope it’s important.", - "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", - "682dbf5f05f111faf202d0f8": "Farewell.", - "682dbf5f05f111faf202d0f9": "Ah… You again.", - "682dbf5f05f111faf202d0fa": "Can you help me with something?", - "682dbf5f05f111faf202d0fd": "Greetings.", - "682dbf5f05f111faf202d0fe": "Leave", - "682dbf5f05f111faf202d108": "See you soon.", - "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." - }, - "en": { - "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", - "682dbf5f05f111faf202d0e9": "...", - "682dbf5f05f111faf202d0eb": "I see you’re back.", - "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", - "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", - "682dbf5f05f111faf202d0ee": "You wanted something?", - "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", - "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", - "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", - "682dbf5f05f111faf202d0f2": "I’m listening.", - "682dbf5f05f111faf202d0f4": "Good luck.", - "682dbf5f05f111faf202d0f5": "I hope it’s important.", - "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", - "682dbf5f05f111faf202d0f8": "Farewell.", - "682dbf5f05f111faf202d0f9": "Ah… You again.", - "682dbf5f05f111faf202d0fa": "Can you help me with something?", - "682dbf5f05f111faf202d0fd": "Greetings.", - "682dbf5f05f111faf202d0fe": "Leave", - "682dbf5f05f111faf202d108": "See you soon.", - "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." - }, - "es": { - "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", - "682dbf5f05f111faf202d0e9": "...", - "682dbf5f05f111faf202d0eb": "I see you’re back.", - "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", - "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", - "682dbf5f05f111faf202d0ee": "You wanted something?", - "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", - "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", - "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", - "682dbf5f05f111faf202d0f2": "I’m listening.", - "682dbf5f05f111faf202d0f4": "Good luck.", - "682dbf5f05f111faf202d0f5": "I hope it’s important.", - "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", - "682dbf5f05f111faf202d0f8": "Farewell.", - "682dbf5f05f111faf202d0f9": "Ah… You again.", - "682dbf5f05f111faf202d0fa": "Can you help me with something?", - "682dbf5f05f111faf202d0fd": "Greetings.", - "682dbf5f05f111faf202d0fe": "Leave", - "682dbf5f05f111faf202d108": "See you soon.", - "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." - }, - "es-mx": { - "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", - "682dbf5f05f111faf202d0e9": "...", - "682dbf5f05f111faf202d0eb": "I see you’re back.", - "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", - "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", - "682dbf5f05f111faf202d0ee": "You wanted something?", - "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", - "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", - "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", - "682dbf5f05f111faf202d0f2": "I’m listening.", - "682dbf5f05f111faf202d0f4": "Good luck.", - "682dbf5f05f111faf202d0f5": "I hope it’s important.", - "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", - "682dbf5f05f111faf202d0f8": "Farewell.", - "682dbf5f05f111faf202d0f9": "Ah… You again.", - "682dbf5f05f111faf202d0fa": "Can you help me with something?", - "682dbf5f05f111faf202d0fd": "Greetings.", - "682dbf5f05f111faf202d0fe": "Leave", - "682dbf5f05f111faf202d108": "See you soon.", - "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." - }, - "fr": { - "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", - "682dbf5f05f111faf202d0e9": "...", - "682dbf5f05f111faf202d0eb": "I see you’re back.", - "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", - "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", - "682dbf5f05f111faf202d0ee": "You wanted something?", - "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", - "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", - "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", - "682dbf5f05f111faf202d0f2": "I’m listening.", - "682dbf5f05f111faf202d0f4": "Good luck.", - "682dbf5f05f111faf202d0f5": "I hope it’s important.", - "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", - "682dbf5f05f111faf202d0f8": "Farewell.", - "682dbf5f05f111faf202d0f9": "Ah… You again.", - "682dbf5f05f111faf202d0fa": "Can you help me with something?", - "682dbf5f05f111faf202d0fd": "Greetings.", - "682dbf5f05f111faf202d0fe": "Leave", - "682dbf5f05f111faf202d108": "See you soon.", - "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." - }, - "ge": { - "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", - "682dbf5f05f111faf202d0e9": "...", - "682dbf5f05f111faf202d0eb": "I see you’re back.", - "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", - "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", - "682dbf5f05f111faf202d0ee": "You wanted something?", - "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", - "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", - "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", - "682dbf5f05f111faf202d0f2": "I’m listening.", - "682dbf5f05f111faf202d0f4": "Good luck.", - "682dbf5f05f111faf202d0f5": "I hope it’s important.", - "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", - "682dbf5f05f111faf202d0f8": "Farewell.", - "682dbf5f05f111faf202d0f9": "Ah… You again.", - "682dbf5f05f111faf202d0fa": "Can you help me with something?", - "682dbf5f05f111faf202d0fd": "Greetings.", - "682dbf5f05f111faf202d0fe": "Leave", - "682dbf5f05f111faf202d108": "See you soon.", - "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." - }, - "it": { - "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", - "682dbf5f05f111faf202d0e9": "...", - "682dbf5f05f111faf202d0eb": "I see you’re back.", - "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", - "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", - "682dbf5f05f111faf202d0ee": "You wanted something?", - "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", - "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", - "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", - "682dbf5f05f111faf202d0f2": "I’m listening.", - "682dbf5f05f111faf202d0f4": "Good luck.", - "682dbf5f05f111faf202d0f5": "I hope it’s important.", - "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", - "682dbf5f05f111faf202d0f8": "Farewell.", - "682dbf5f05f111faf202d0f9": "Ah… You again.", - "682dbf5f05f111faf202d0fa": "Can you help me with something?", - "682dbf5f05f111faf202d0fd": "Greetings.", - "682dbf5f05f111faf202d0fe": "Leave", - "682dbf5f05f111faf202d108": "See you soon.", - "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." - }, - "jp": { - "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", - "682dbf5f05f111faf202d0e9": "...", - "682dbf5f05f111faf202d0eb": "I see you’re back.", - "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", - "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", - "682dbf5f05f111faf202d0ee": "You wanted something?", - "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", - "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", - "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", - "682dbf5f05f111faf202d0f2": "I’m listening.", - "682dbf5f05f111faf202d0f4": "Good luck.", - "682dbf5f05f111faf202d0f5": "I hope it’s important.", - "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", - "682dbf5f05f111faf202d0f8": "Farewell.", - "682dbf5f05f111faf202d0f9": "Ah… You again.", - "682dbf5f05f111faf202d0fa": "Can you help me with something?", - "682dbf5f05f111faf202d0fd": "Greetings.", - "682dbf5f05f111faf202d0fe": "Leave", - "682dbf5f05f111faf202d108": "See you soon.", - "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." - }, - "kr": { - "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", - "682dbf5f05f111faf202d0e9": "...", - "682dbf5f05f111faf202d0eb": "I see you’re back.", - "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", - "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", - "682dbf5f05f111faf202d0ee": "You wanted something?", - "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", - "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", - "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", - "682dbf5f05f111faf202d0f2": "I’m listening.", - "682dbf5f05f111faf202d0f4": "Good luck.", - "682dbf5f05f111faf202d0f5": "I hope it’s important.", - "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", - "682dbf5f05f111faf202d0f8": "Farewell.", - "682dbf5f05f111faf202d0f9": "Ah… You again.", - "682dbf5f05f111faf202d0fa": "Can you help me with something?", - "682dbf5f05f111faf202d0fd": "Greetings.", - "682dbf5f05f111faf202d0fe": "Leave", - "682dbf5f05f111faf202d108": "See you soon.", - "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." - }, - "pl": { - "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", - "682dbf5f05f111faf202d0e9": "...", - "682dbf5f05f111faf202d0eb": "I see you’re back.", - "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", - "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", - "682dbf5f05f111faf202d0ee": "You wanted something?", - "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", - "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", - "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", - "682dbf5f05f111faf202d0f2": "I’m listening.", - "682dbf5f05f111faf202d0f4": "Good luck.", - "682dbf5f05f111faf202d0f5": "I hope it’s important.", - "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", - "682dbf5f05f111faf202d0f8": "Farewell.", - "682dbf5f05f111faf202d0f9": "Ah… You again.", - "682dbf5f05f111faf202d0fa": "Can you help me with something?", - "682dbf5f05f111faf202d0fd": "Greetings.", - "682dbf5f05f111faf202d0fe": "Leave", - "682dbf5f05f111faf202d108": "See you soon.", - "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." - }, - "po": { - "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", - "682dbf5f05f111faf202d0e9": "...", - "682dbf5f05f111faf202d0eb": "I see you’re back.", - "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", - "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", - "682dbf5f05f111faf202d0ee": "You wanted something?", - "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", - "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", - "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", - "682dbf5f05f111faf202d0f2": "I’m listening.", - "682dbf5f05f111faf202d0f4": "Good luck.", - "682dbf5f05f111faf202d0f5": "I hope it’s important.", - "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", - "682dbf5f05f111faf202d0f8": "Farewell.", - "682dbf5f05f111faf202d0f9": "Ah… You again.", - "682dbf5f05f111faf202d0fa": "Can you help me with something?", - "682dbf5f05f111faf202d0fd": "Greetings.", - "682dbf5f05f111faf202d0fe": "Leave", - "682dbf5f05f111faf202d108": "See you soon.", - "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." - }, - "ro": { - "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", - "682dbf5f05f111faf202d0e9": "...", - "682dbf5f05f111faf202d0eb": "I see you’re back.", - "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", - "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", - "682dbf5f05f111faf202d0ee": "You wanted something?", - "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", - "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", - "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", - "682dbf5f05f111faf202d0f2": "I’m listening.", - "682dbf5f05f111faf202d0f4": "Good luck.", - "682dbf5f05f111faf202d0f5": "I hope it’s important.", - "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", - "682dbf5f05f111faf202d0f8": "Farewell.", - "682dbf5f05f111faf202d0f9": "Ah… You again.", - "682dbf5f05f111faf202d0fa": "Can you help me with something?", - "682dbf5f05f111faf202d0fd": "Greetings.", - "682dbf5f05f111faf202d0fe": "Leave", - "682dbf5f05f111faf202d108": "See you soon.", - "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." - }, - "ru": { - "682dbf5f05f111faf202d0e8": "Это ты? Ну да, кто же еще. Прошел все испытания?", - "682dbf5f05f111faf202d0e9": "...", - "682dbf5f05f111faf202d0ea": "ВСТРАИВАЕМЫЕ КВЕСТЫ", - "682dbf5f05f111faf202d0eb": "Ну, я вижу, ты снова здесь.", - "682dbf5f05f111faf202d0ec": "Говори, раз пришел.", - "682dbf5f05f111faf202d0ed": "Удачи. Не нервируй Зрячего.", - "682dbf5f05f111faf202d0ee": "Что хотел?", - "682dbf5f05f111faf202d0ef": "Будет время - заходи.", - "682dbf5f05f111faf202d0f0": "Знакомое лицо... Приветствую.", - "682dbf5f05f111faf202d0f1": "Я пока еще здесь, заходи.", - "682dbf5f05f111faf202d0f2": "Слушаю.", - "682dbf5f05f111faf202d0f4": "Удачи.", - "682dbf5f05f111faf202d0f5": "Надеюсь, что-то важное.", - "682dbf5f05f111faf202d0f7": "Всё на этом. Счастливо.", - "682dbf5f05f111faf202d0f8": "Всего хорошего.", - "682dbf5f05f111faf202d0f9": "А… Снова ты.", - "682dbf5f05f111faf202d0fa": "Можешь мне оказать услугу?", - "682dbf5f05f111faf202d0fd": "Приветствую.", - "682dbf5f05f111faf202d0fe": "Попрощаться и уйти", - "682dbf5f05f111faf202d108": "До скорого.", - "684afeaac08c7bf846b90933": "Я — Смотритель. Думаю, ты слышал обо мне. Вести дела со мной хочет каждый, но не каждому дано." - }, - "sk": { - "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", - "682dbf5f05f111faf202d0e9": "...", - "682dbf5f05f111faf202d0eb": "I see you’re back.", - "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", - "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", - "682dbf5f05f111faf202d0ee": "You wanted something?", - "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", - "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", - "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", - "682dbf5f05f111faf202d0f2": "I’m listening.", - "682dbf5f05f111faf202d0f4": "Good luck.", - "682dbf5f05f111faf202d0f5": "I hope it’s important.", - "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", - "682dbf5f05f111faf202d0f8": "Farewell.", - "682dbf5f05f111faf202d0f9": "Ah… You again.", - "682dbf5f05f111faf202d0fa": "Can you help me with something?", - "682dbf5f05f111faf202d0fd": "Greetings.", - "682dbf5f05f111faf202d0fe": "Leave", - "682dbf5f05f111faf202d108": "See you soon.", - "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." - }, - "tu": { - "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", - "682dbf5f05f111faf202d0e9": "...", - "682dbf5f05f111faf202d0eb": "I see you’re back.", - "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", - "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", - "682dbf5f05f111faf202d0ee": "You wanted something?", - "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", - "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", - "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", - "682dbf5f05f111faf202d0f2": "I’m listening.", - "682dbf5f05f111faf202d0f4": "Good luck.", - "682dbf5f05f111faf202d0f5": "I hope it’s important.", - "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", - "682dbf5f05f111faf202d0f8": "Farewell.", - "682dbf5f05f111faf202d0f9": "Ah… You again.", - "682dbf5f05f111faf202d0fa": "Can you help me with something?", - "682dbf5f05f111faf202d0fd": "Greetings.", - "682dbf5f05f111faf202d0fe": "Leave", - "682dbf5f05f111faf202d108": "See you soon.", - "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. 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All events have a meaning, there are no accidents.", - "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", - "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", - "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", - "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", - "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." - }, - "es": { - "682f27b90506676a27ff850b": "…", - "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", - "682f27b9142b3ae115935963": "Opportunities?", - "682f27b915daf13deb87dab7": "It all sounds too ambitious...", - "682f27b92a6337d2463e414c": "So why do you need me?", - "682f27b93267003f9caabe47": "I want to escape from Tarkov.", - "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", - "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", - "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", - "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", - "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", - "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", - "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", - "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", - "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", - "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", - "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", - "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", - "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", - "682f27b9eacd078f5cab103d": "Who are you?", - "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", - "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", - "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", - "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", - "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", - "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", - "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", - "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", - "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", - "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." - }, - "es-mx": { - "682f27b90506676a27ff850b": "…", - "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", - "682f27b9142b3ae115935963": "Opportunities?", - "682f27b915daf13deb87dab7": "It all sounds too ambitious...", - "682f27b92a6337d2463e414c": "So why do you need me?", - "682f27b93267003f9caabe47": "I want to escape from Tarkov.", - "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", - "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", - "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", - "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", - "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", - "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", - "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", - "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", - "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", - "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", - "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", - "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", - "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", - "682f27b9eacd078f5cab103d": "Who are you?", - "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", - "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", - "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", - "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", - "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", - "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", - "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", - "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", - "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", - "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." - }, - "fr": { - "682f27b90506676a27ff850b": "…", - "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", - "682f27b9142b3ae115935963": "Opportunities?", - "682f27b915daf13deb87dab7": "It all sounds too ambitious...", - "682f27b92a6337d2463e414c": "So why do you need me?", - "682f27b93267003f9caabe47": "I want to escape from Tarkov.", - "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", - "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", - "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", - "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", - "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", - "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", - "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", - "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", - "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", - "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", - "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", - "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", - "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", - "682f27b9eacd078f5cab103d": "Who are you?", - "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", - "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", - "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", - "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", - "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", - "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", - "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", - "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", - "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", - "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." - }, - "ge": { - "682f27b90506676a27ff850b": "…", - "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", - "682f27b9142b3ae115935963": "Opportunities?", - "682f27b915daf13deb87dab7": "It all sounds too ambitious...", - "682f27b92a6337d2463e414c": "So why do you need me?", - "682f27b93267003f9caabe47": "I want to escape from Tarkov.", - "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", - "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", - "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", - "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", - "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", - "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", - "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", - "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", - "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", - "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", - "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", - "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", - "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", - "682f27b9eacd078f5cab103d": "Who are you?", - "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", - "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", - "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", - "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", - "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", - "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", - "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", - "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", - "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", - "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." - }, - "it": { - "682f27b90506676a27ff850b": "…", - "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", - "682f27b9142b3ae115935963": "Opportunities?", - "682f27b915daf13deb87dab7": "It all sounds too ambitious...", - "682f27b92a6337d2463e414c": "So why do you need me?", - "682f27b93267003f9caabe47": "I want to escape from Tarkov.", - "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", - "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", - "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", - "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", - "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", - "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", - "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", - "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", - "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", - "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", - "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", - "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", - "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", - "682f27b9eacd078f5cab103d": "Who are you?", - "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", - "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", - "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", - "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", - "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", - "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", - "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", - "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", - "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", - "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." - }, - "jp": { - "682f27b90506676a27ff850b": "…", - "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", - "682f27b9142b3ae115935963": "Opportunities?", - "682f27b915daf13deb87dab7": "It all sounds too ambitious...", - "682f27b92a6337d2463e414c": "So why do you need me?", - "682f27b93267003f9caabe47": "I want to escape from Tarkov.", - "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", - "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", - "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", - "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", - "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", - "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", - "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", - "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", - "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", - "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", - "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", - "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", - "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", - "682f27b9eacd078f5cab103d": "Who are you?", - "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", - "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", - "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", - "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", - "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", - "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", - "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", - "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", - "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", - "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." - }, - "kr": { - "682f27b90506676a27ff850b": "…", - "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", - "682f27b9142b3ae115935963": "Opportunities?", - "682f27b915daf13deb87dab7": "It all sounds too ambitious...", - "682f27b92a6337d2463e414c": "So why do you need me?", - "682f27b93267003f9caabe47": "I want to escape from Tarkov.", - "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", - "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", - "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", - "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", - "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", - "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", - "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", - "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", - "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", - "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", - "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", - "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", - "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", - "682f27b9eacd078f5cab103d": "Who are you?", - "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", - "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", - "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", - "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", - "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", - "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", - "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", - "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", - "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", - "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." - }, - "pl": { - "682f27b90506676a27ff850b": "…", - "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", - "682f27b9142b3ae115935963": "Opportunities?", - "682f27b915daf13deb87dab7": "It all sounds too ambitious...", - "682f27b92a6337d2463e414c": "So why do you need me?", - "682f27b93267003f9caabe47": "I want to escape from Tarkov.", - "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", - "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", - "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", - "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", - "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", - "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", - "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", - "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", - "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", - "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", - "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", - "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", - "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", - "682f27b9eacd078f5cab103d": "Who are you?", - "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", - "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", - "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", - "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", - "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", - "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", - "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", - "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", - "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", - "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." - }, - "po": { - "682f27b90506676a27ff850b": "…", - "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", - "682f27b9142b3ae115935963": "Opportunities?", - "682f27b915daf13deb87dab7": "It all sounds too ambitious...", - "682f27b92a6337d2463e414c": "So why do you need me?", - "682f27b93267003f9caabe47": "I want to escape from Tarkov.", - "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", - "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", - "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", - "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", - "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", - "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", - "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", - "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", - "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", - "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", - "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", - "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", - "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", - "682f27b9eacd078f5cab103d": "Who are you?", - "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", - "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", - "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", - "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", - "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", - "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", - "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", - "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", - "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", - "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." - }, - "ro": { - "682f27b90506676a27ff850b": "…", - "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", - "682f27b9142b3ae115935963": "Opportunities?", - "682f27b915daf13deb87dab7": "It all sounds too ambitious...", - "682f27b92a6337d2463e414c": "So why do you need me?", - "682f27b93267003f9caabe47": "I want to escape from Tarkov.", - "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", - "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", - "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", - "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", - "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", - "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", - "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", - "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", - "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", - "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", - "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", - "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", - "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", - "682f27b9eacd078f5cab103d": "Who are you?", - "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", - "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", - "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", - "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", - "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", - "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", - "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", - "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", - "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", - "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." - }, - "ru": { - "682f27b90506676a27ff850b": "…", - "682f27b91331a31af346939b": "Ну, я постараюсь. И я надеялся, что ты мне поможешь с этим.", - "682f27b9142b3ae115935963": "Возможности?", - "682f27b915daf13deb87dab7": "Всё это звучит очень амбициозно...", - "682f27b92a6337d2463e414c": "Так зачем я тебе нужен?", - "682f27b93267003f9caabe47": "Я хочу сбежать из Таркова.", - "682f27b936657af3f59606d8": "Тарков и есть ты. Ты не можешь сбежать от себя самого. Как не смог сбежать от себя самого я.", - "682f27b9406ea97be6360e5d": "Ты не сможешь сбежать из Таркова.", - "682f27b95382320ebd9fd358": "Ты ничего не понял. Это нормально.", - "682f27b95608ddc120ab76cc": "Для выживающего — да. Для того, кто обеспечивает выживаемость, всё иначе.", - "682f27b966e6a42b0cf9299d": "Они? Кто они?", - "682f27b9711105d12215b09a": "Ты сам искал встречи со мной? Ты задавал вопрос себе — зачем?", - "682f27b97b858b2564865937": "Нам пока больше не о чем говорить. Ты сам всё поймёшь со временем, распутывая этот клубок.", - "682f27b97f225b1bc52abbf4": "Этому миру конец, все эти жалкие попытки удержаться на тающей льдине в центре бушующего океана - все эти локальные стычки, лицемерие торговцев, подстрекательство, насилие, помноженное на насилие.", - "682f27b9979991b2e826a12b": "Я не знаю... Я думал, что знакомство с таким человеком может мне что-то дать.", - "682f27b99b07ec6d169a6d23": "Да. Возможности менять окружение и как следствие — реальность.", - "682f27b9b7f0d690dd0c67d8": "Перерождение? Закат? О чём ты вообще?", - "682f27b9c1ec27cb4cde39d6": "Я - Смотритель. Смотрю за всем и за всеми, и все видят мой свет.", - "682f27b9e09da7c498b55531": "Приближенность к тому, для кого коллапс есть начало нового.", - "682f27b9eacd078f5cab103d": "Кто ты?", - "68495cbd0da5f730bfb9bec0": "В наше неспокойное время самое главное — обладать нужной информацией.", - "68495cfcbbbd4a4cc1a4769a": "Информация порождает связи, связи дают возможности.", - "68495db939fef1a4a2a29362": "В среде подобного рода базовая потребность человека — это выживание.", - "68495de28c95841704ce1182": "Я не хочу просто выживать, я хочу контролировать выживание.", - "68495e691f7b8a8809240a91": "Мы встретились неспроста. Во всех событиях есть смысл, случайностей не бывает.", - "68495eeac180d86a1e8de129": "Ты хочешь не просто выжить, ты хочешь контролировать ситуацию.", - "68495faa9eea93de67288561": "Всё это ведет к очень конкретному результату. Заката не будет, будет перерождение.", - "68495fe15cd2fbaf2e85b196": "Я тоже сначала ничего не понял, когда они связались со мной.", - "684ac10d7a0624811d0ec52a": "Кто я - в данный момент совсем не важно.", - "684ac11bc7d26def739371c0": "Важно, кто ты и зачем ты здесь." - }, - "sk": { - "682f27b90506676a27ff850b": "…", - "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", - "682f27b9142b3ae115935963": "Opportunities?", - "682f27b915daf13deb87dab7": "It all sounds too ambitious...", - "682f27b92a6337d2463e414c": "So why do you need me?", - "682f27b93267003f9caabe47": "I want to escape from Tarkov.", - "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", - "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", - "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", - "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", - "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", - "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", - "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", - "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", - "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", - "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", - "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", - "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", - "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", - "682f27b9eacd078f5cab103d": "Who are you?", - "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", - "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", - "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", - "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", - "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", - "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", - "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", - "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", - "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", - "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." - }, - "tu": { - "682f27b90506676a27ff850b": "…", - "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", - "682f27b9142b3ae115935963": "Opportunities?", - "682f27b915daf13deb87dab7": "It all sounds too ambitious...", - "682f27b92a6337d2463e414c": "So why do you need me?", - "682f27b93267003f9caabe47": "I want to escape from Tarkov.", - "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", - "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", - "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", - "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", - "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", - "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", - "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", - "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", - "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", - "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", - "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", - "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", - "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", - "682f27b9eacd078f5cab103d": "Who are you?", - "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", - "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", - "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", - "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", - "68495e691f7b8a8809240a91": "We met for a reason. 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Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", - "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", - "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603e0": "Back", - "682f27b236a3cdd0490603e1": "Let me know if you need help.", - "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", - "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", - "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", - "682f27b236a3cdd0490603e5": "Back", - "682f27b236a3cdd0490603e6": "Back", - "682f27b236a3cdd0490603e7": "Back", - "682f27b236a3cdd0490603e8": "I do not accept refunds.", - "682f27b236a3cdd0490603e9": "Not now. The time will come." - }, - "cz": { - "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", - "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", - "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", - "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", - "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603e0": "Back", - "682f27b236a3cdd0490603e1": "Let me know if you need help.", - "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", - "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", - "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", - "682f27b236a3cdd0490603e5": "Back", - "682f27b236a3cdd0490603e6": "Back", - "682f27b236a3cdd0490603e7": "Back", - "682f27b236a3cdd0490603e8": "I do not accept refunds.", - "682f27b236a3cdd0490603e9": "Not now. The time will come." - }, - "en": { - "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", - "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", - "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", - "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", - "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603e0": "Back", - "682f27b236a3cdd0490603e1": "Let me know if you need help.", - "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", - "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", - "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", - "682f27b236a3cdd0490603e5": "Back", - "682f27b236a3cdd0490603e6": "Back", - "682f27b236a3cdd0490603e7": "Back", - "682f27b236a3cdd0490603e8": "I do not accept refunds.", - "682f27b236a3cdd0490603e9": "Not now. The time will come." - }, - "es": { - "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", - "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", - "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", - "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", - "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603e0": "Back", - "682f27b236a3cdd0490603e1": "Let me know if you need help.", - "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", - "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", - "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", - "682f27b236a3cdd0490603e5": "Back", - "682f27b236a3cdd0490603e6": "Back", - "682f27b236a3cdd0490603e7": "Back", - "682f27b236a3cdd0490603e8": "I do not accept refunds.", - "682f27b236a3cdd0490603e9": "Not now. The time will come." - }, - "es-mx": { - "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", - "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", - "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", - "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", - "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603e0": "Back", - "682f27b236a3cdd0490603e1": "Let me know if you need help.", - "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", - "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", - "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", - "682f27b236a3cdd0490603e5": "Back", - "682f27b236a3cdd0490603e6": "Back", - "682f27b236a3cdd0490603e7": "Back", - "682f27b236a3cdd0490603e8": "I do not accept refunds.", - "682f27b236a3cdd0490603e9": "Not now. The time will come." - }, - "fr": { - "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", - "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", - "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", - "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", - "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603e0": "Back", - "682f27b236a3cdd0490603e1": "Let me know if you need help.", - "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", - "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", - "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", - "682f27b236a3cdd0490603e5": "Back", - "682f27b236a3cdd0490603e6": "Back", - "682f27b236a3cdd0490603e7": "Back", - "682f27b236a3cdd0490603e8": "I do not accept refunds.", - "682f27b236a3cdd0490603e9": "Not now. The time will come." - }, - "ge": { - "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", - "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", - "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", - "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", - "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603e0": "Back", - "682f27b236a3cdd0490603e1": "Let me know if you need help.", - "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", - "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", - "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", - "682f27b236a3cdd0490603e5": "Back", - "682f27b236a3cdd0490603e6": "Back", - "682f27b236a3cdd0490603e7": "Back", - "682f27b236a3cdd0490603e8": "I do not accept refunds.", - "682f27b236a3cdd0490603e9": "Not now. The time will come." - }, - "it": { - "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", - "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", - "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", - "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", - "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603e0": "Back", - "682f27b236a3cdd0490603e1": "Let me know if you need help.", - "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", - "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", - "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", - "682f27b236a3cdd0490603e5": "Back", - "682f27b236a3cdd0490603e6": "Back", - "682f27b236a3cdd0490603e7": "Back", - "682f27b236a3cdd0490603e8": "I do not accept refunds.", - "682f27b236a3cdd0490603e9": "Not now. The time will come." - }, - "jp": { - "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", - "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", - "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", - "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", - "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603e0": "Back", - "682f27b236a3cdd0490603e1": "Let me know if you need help.", - "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", - "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", - "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", - "682f27b236a3cdd0490603e5": "Back", - "682f27b236a3cdd0490603e6": "Back", - "682f27b236a3cdd0490603e7": "Back", - "682f27b236a3cdd0490603e8": "I do not accept refunds.", - "682f27b236a3cdd0490603e9": "Not now. The time will come." - }, - "kr": { - "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", - "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", - "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", - "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", - "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603e0": "Back", - "682f27b236a3cdd0490603e1": "Let me know if you need help.", - "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", - "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", - "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", - "682f27b236a3cdd0490603e5": "Back", - "682f27b236a3cdd0490603e6": "Back", - "682f27b236a3cdd0490603e7": "Back", - "682f27b236a3cdd0490603e8": "I do not accept refunds.", - "682f27b236a3cdd0490603e9": "Not now. The time will come." - }, - "pl": { - "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", - "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", - "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", - "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", - "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603e0": "Back", - "682f27b236a3cdd0490603e1": "Let me know if you need help.", - "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", - "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", - "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", - "682f27b236a3cdd0490603e5": "Back", - "682f27b236a3cdd0490603e6": "Back", - "682f27b236a3cdd0490603e7": "Back", - "682f27b236a3cdd0490603e8": "I do not accept refunds.", - "682f27b236a3cdd0490603e9": "Not now. The time will come." - }, - "po": { - "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", - "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", - "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", - "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", - "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603e0": "Back", - "682f27b236a3cdd0490603e1": "Let me know if you need help.", - "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", - "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", - "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", - "682f27b236a3cdd0490603e5": "Back", - "682f27b236a3cdd0490603e6": "Back", - "682f27b236a3cdd0490603e7": "Back", - "682f27b236a3cdd0490603e8": "I do not accept refunds.", - "682f27b236a3cdd0490603e9": "Not now. The time will come." - }, - "ro": { - "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", - "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", - "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", - "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", - "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603e0": "Back", - "682f27b236a3cdd0490603e1": "Let me know if you need help.", - "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", - "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", - "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", - "682f27b236a3cdd0490603e5": "Back", - "682f27b236a3cdd0490603e6": "Back", - "682f27b236a3cdd0490603e7": "Back", - "682f27b236a3cdd0490603e8": "I do not accept refunds.", - "682f27b236a3cdd0490603e9": "Not now. The time will come." - }, - "ru": { - "682f27b236a3cdd0490603d9": "Можешь помочь договориться с Отступниками?", - "682f27b236a3cdd0490603da": "У тебя есть возможность договориться с сектантами, чтобы не трогали меня?", - "682f27b236a3cdd0490603db": "Нужны мои услуги? Ну что ж, свою пользу ты уже принес, так что помогу — если есть, чем расплатиться. \n(Отношение: {standing}\nУровень лояльности: {loyaltyLevel}\nСумма продаж: {salesSum})", - "682f27b236a3cdd0490603dc": "Слушай, а может мне твой cнайпер помочь живым выйти отсюда?", - "682f27b236a3cdd0490603dd": "Хорошо, этого должно быть достаточно. Передать \"{0}\"", - "682f27b236a3cdd0490603de": "Хорошо, этого должно быть достаточно. Передать \"{0}\"", - "682f27b236a3cdd0490603df": "Хорошо, этого должно быть достаточно. Передать \"{0}\"", - "682f27b236a3cdd0490603e0": "Назад", - "682f27b236a3cdd0490603e1": "Обращайся, если нужна помощь.", - "682f27b236a3cdd0490603e2": "Отступники помогут тебе выбраться отсюда живым. Только хватит ли у тебя денег?", - "682f27b236a3cdd0490603e3": "Могу предложить особый амулет, с ним какое-то время они тебя трогать не будут. Только не советую их разочаровывать.", - "682f27b236a3cdd0490603e4": "Зрячий - один из лучших снайперов в мире. Он прикроет тебя, будет убивать всех, кто перейдет дорогу. Но такая помощь влетит в копеечку. Готов раскошелиться?", - "682f27b236a3cdd0490603e5": "Назад", - "682f27b236a3cdd0490603e6": "Назад", - "682f27b236a3cdd0490603e7": "Назад", - "682f27b236a3cdd0490603e8": "Никаких возвратов, если что.", - "682f27b236a3cdd0490603e9": "Не сейчас, всему своё время." - }, - "sk": { - "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", - "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", - "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", - "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", - "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603e0": "Back", - "682f27b236a3cdd0490603e1": "Let me know if you need help.", - "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", - "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", - "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", - "682f27b236a3cdd0490603e5": "Back", - "682f27b236a3cdd0490603e6": "Back", - "682f27b236a3cdd0490603e7": "Back", - "682f27b236a3cdd0490603e8": "I do not accept refunds.", - "682f27b236a3cdd0490603e9": "Not now. The time will come." - }, - "tu": { - "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", - "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", - "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", - "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", - "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", - "682f27b236a3cdd0490603e0": "Back", - "682f27b236a3cdd0490603e1": "Let me know if you need help.", - "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", - "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", - "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", - "682f27b236a3cdd0490603e5": "Back", - "682f27b236a3cdd0490603e6": "Back", - "682f27b236a3cdd0490603e7": "Back", - "682f27b236a3cdd0490603e8": "I do not accept refunds.", - "682f27b236a3cdd0490603e9": "Not now. 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"6890fe77f3ffe017b15218fa": 133 - }, - "localization": { - "ch": { - "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", - "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", - "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", - "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", - "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", - "68654c5c83e2f9a25b6fb781": "Stand up.", - "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", - "686e4cf52f23bc1eefd4e555": "Look around.", - "686e4cfc22120742aa5a0b79": "Set out on the road.", - "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", - "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", - "686e4d88aa4044a727e342df": "The battlefield draws you more.", - "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", - "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", - "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", - "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", - "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", - "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", - "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", - "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", - "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", - "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", - "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", - "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", - "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", - "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", - "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", - "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", - "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", - "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", - "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", - "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", - "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", - "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", - "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", - "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", - "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", - "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb731e91912ec78709f7b": "Return to the door.", - "686fb73534c519c61138e24a": "Examine the temple one more time.", - "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", - "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb762583baabac7591b45": "Use the key.", - "686fb76fe414d9e24f3a3d47": "Return to the door.", - "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb797ab08b27619ca6279": "Use the key.", - "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", - "686fb994e28faeb2001b3f27": "Go down anyway.", - "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", - "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", - "686fb9cdde6321fef234943e": "Take it with you.", - "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", - "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", - "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", - "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", - "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", - "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", - "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", - "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", - "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", - "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", - "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", - "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", - "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", - "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", - "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", - "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", - "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", - "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", - "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", - "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", - "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", - "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", - "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", - "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", - "6873ca932470ede3538bf486": "Try to move.", - "6873ca9766ed8bc77502f9ac": "Call for help!", - "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", - "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", - "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", - "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", - "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", - "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", - "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", - "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", - "6873e7f7f5f599413ab35950": "Just need to pull harder.", - "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", - "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", - "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", - "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", - "6873e85044d15b6df15956cf": "Need to look around more carefully.", - "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", - "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", - "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", - "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", - "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", - "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", - "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", - "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", - "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", - "6873f14df570b2184e837e64": "Pray.", - "6873f151a8afba53324857d5": "Examine the bodies more closely first.", - "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", - "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", - "6873f18663bef4b273e4f0ca": "They chose their own fate.", - "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", - "6873f1c2397391cddb0c73ec": "Take the ring.", - "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", - "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", - "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", - "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", - "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", - "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", - "6873f290305e32fac92f5f35": "Time to head to Targrad.", - "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", - "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", - "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", - "68741784e40ae42a41d23911": "You'd stop these clashes.", - "68741787ffb8cb12789deca4": "You wouldn't interfere.", - "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", - "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", - "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", - "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", - "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", - "68741ca36c269d09a0c48504": "Time to set out for Targrad.", - "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", - "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", - "687438e5565dcb2dd97e1ada": "Time to move on.", - "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", - "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", - "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", - "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", - "6877cbdabfd7f86e458b794e": "Rummage through the nest.", - "687e8bf04984fc80196de14f": "Next", - "687e8c537a37880bdf0be4ee": "Next", - "687e8c72b8a9fc56e21fc660": "Next", - "687e8ca3dcff0eacd5ffb75c": "Next", - "687e8cb4f33d6c75056b2356": "Next", - "687e8ce022074d721c69fb7f": "Next", - "687e8d068039d659060210c8": "Next", - "687e8d2095529a83ddb1209a": "Next", - "687e8d2fa624e33650f40d49": "Death", - "687e8d75a3cb5f3ef4eef6d4": "Next", - "687e8d97059e204d614d3e05": "Next", - "687e8dc1f6d7597df7a5ed19": "Next", - "687e8ddafc3d3593c45e85a6": "Next", - "687e8dfe540dcd6f4355b315": "Next", - "687e8e116459a92213f601e7": "Next", - "687e8e68fde66188aadd3936": "Next", - "687e8e8b20c63669e4e0882d": "Next", - "687e8ef9e45bb325d018d507": "Next", - "687e8f35f66aa28c223b21e7": "Next", - "687e8f60cd2330dc574b3ae6": "Next", - "687e8f8009d60b91bec3a367": "Next", - "687e8f9d3f50215868ade4c5": "Next", - "687eb3f1c076b62ec5a5f9da": "Next", - "687eb3f44f0fe86e6cbaee28": "Next", - "687eb4db24c6337435ea016f": "Next", - "687eb4dbd44427720444a24d": "Next", - "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6880187cd8f81cfd3f850c22": "Next", - "6880c4c7a599851a12f89fc3": "Next", - "688b677a2a79792723aecdd9": "Next", - "6890e1a14838ebb9afc34c7c": "Next", - "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." - }, - "cz": { - "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", - "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", - "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", - "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", - "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", - "68654c5c83e2f9a25b6fb781": "Stand up.", - "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", - "686e4cf52f23bc1eefd4e555": "Look around.", - "686e4cfc22120742aa5a0b79": "Set out on the road.", - "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", - "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", - "686e4d88aa4044a727e342df": "The battlefield draws you more.", - "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", - "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", - "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", - "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", - "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", - "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", - "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", - "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", - "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", - "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", - "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", - "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", - "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", - "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", - "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", - "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", - "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", - "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", - "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", - "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", - "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", - "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", - "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", - "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", - "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", - "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb731e91912ec78709f7b": "Return to the door.", - "686fb73534c519c61138e24a": "Examine the temple one more time.", - "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", - "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb762583baabac7591b45": "Use the key.", - "686fb76fe414d9e24f3a3d47": "Return to the door.", - "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb797ab08b27619ca6279": "Use the key.", - "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", - "686fb994e28faeb2001b3f27": "Go down anyway.", - "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", - "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", - "686fb9cdde6321fef234943e": "Take it with you.", - "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", - "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", - "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", - "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", - "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", - "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", - "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", - "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", - "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", - "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", - "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", - "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", - "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", - "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", - "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", - "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", - "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", - "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", - "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", - "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", - "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", - "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", - "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", - "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", - "6873ca932470ede3538bf486": "Try to move.", - "6873ca9766ed8bc77502f9ac": "Call for help!", - "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", - "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", - "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", - "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", - "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", - "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", - "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", - "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", - "6873e7f7f5f599413ab35950": "Just need to pull harder.", - "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", - "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", - "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", - "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", - "6873e85044d15b6df15956cf": "Need to look around more carefully.", - "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", - "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", - "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", - "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", - "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", - "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", - "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", - "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", - "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", - "6873f14df570b2184e837e64": "Pray.", - "6873f151a8afba53324857d5": "Examine the bodies more closely first.", - "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", - "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", - "6873f18663bef4b273e4f0ca": "They chose their own fate.", - "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", - "6873f1c2397391cddb0c73ec": "Take the ring.", - "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", - "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", - "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", - "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", - "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", - "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", - "6873f290305e32fac92f5f35": "Time to head to Targrad.", - "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", - "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", - "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", - "68741784e40ae42a41d23911": "You'd stop these clashes.", - "68741787ffb8cb12789deca4": "You wouldn't interfere.", - "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", - "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", - "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", - "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", - "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", - "68741ca36c269d09a0c48504": "Time to set out for Targrad.", - "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", - "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", - "687438e5565dcb2dd97e1ada": "Time to move on.", - "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", - "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", - "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", - "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", - "6877cbdabfd7f86e458b794e": "Rummage through the nest.", - "687e8bf04984fc80196de14f": "Next", - "687e8c537a37880bdf0be4ee": "Next", - "687e8c72b8a9fc56e21fc660": "Next", - "687e8ca3dcff0eacd5ffb75c": "Next", - "687e8cb4f33d6c75056b2356": "Next", - "687e8ce022074d721c69fb7f": "Next", - "687e8d068039d659060210c8": "Next", - "687e8d2095529a83ddb1209a": "Next", - "687e8d2fa624e33650f40d49": "Death", - "687e8d75a3cb5f3ef4eef6d4": "Next", - "687e8d97059e204d614d3e05": "Next", - "687e8dc1f6d7597df7a5ed19": "Next", - "687e8ddafc3d3593c45e85a6": "Next", - "687e8dfe540dcd6f4355b315": "Next", - "687e8e116459a92213f601e7": "Next", - "687e8e68fde66188aadd3936": "Next", - "687e8e8b20c63669e4e0882d": "Next", - "687e8ef9e45bb325d018d507": "Next", - "687e8f35f66aa28c223b21e7": "Next", - "687e8f60cd2330dc574b3ae6": "Next", - "687e8f8009d60b91bec3a367": "Next", - "687e8f9d3f50215868ade4c5": "Next", - "687eb3f1c076b62ec5a5f9da": "Next", - "687eb3f44f0fe86e6cbaee28": "Next", - "687eb4db24c6337435ea016f": "Next", - "687eb4dbd44427720444a24d": "Next", - "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6880187cd8f81cfd3f850c22": "Next", - "6880c4c7a599851a12f89fc3": "Next", - "688b677a2a79792723aecdd9": "Next", - "6890e1a14838ebb9afc34c7c": "Next", - "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." - }, - "en": { - "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", - "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", - "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", - "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", - "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", - "68654c5c83e2f9a25b6fb781": "Stand up.", - "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", - "686e4cf52f23bc1eefd4e555": "Look around.", - "686e4cfc22120742aa5a0b79": "Set out on the road.", - "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", - "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", - "686e4d88aa4044a727e342df": "The battlefield draws you more.", - "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", - "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", - "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", - "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", - "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", - "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", - "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", - "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", - "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", - "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", - "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", - "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", - "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", - "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", - "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", - "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", - "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", - "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", - "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", - "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", - "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", - "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", - "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", - "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", - "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", - "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb731e91912ec78709f7b": "Return to the door.", - "686fb73534c519c61138e24a": "Examine the temple one more time.", - "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", - "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb762583baabac7591b45": "Use the key.", - "686fb76fe414d9e24f3a3d47": "Return to the door.", - "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb797ab08b27619ca6279": "Use the key.", - "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", - "686fb994e28faeb2001b3f27": "Go down anyway.", - "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", - "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", - "686fb9cdde6321fef234943e": "Take it with you.", - "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", - "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", - "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", - "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", - "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", - "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", - "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", - "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", - "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", - "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", - "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", - "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", - "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", - "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", - "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", - "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", - "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", - "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", - "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", - "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", - "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", - "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", - "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", - "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", - "6873ca932470ede3538bf486": "Try to move.", - "6873ca9766ed8bc77502f9ac": "Call for help!", - "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", - "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", - "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", - "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", - "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", - "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", - "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", - "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", - "6873e7f7f5f599413ab35950": "Just need to pull harder.", - "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", - "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", - "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", - "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", - "6873e85044d15b6df15956cf": "Need to look around more carefully.", - "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", - "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", - "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", - "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", - "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", - "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", - "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", - "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", - "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", - "6873f14df570b2184e837e64": "Pray.", - "6873f151a8afba53324857d5": "Examine the bodies more closely first.", - "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", - "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", - "6873f18663bef4b273e4f0ca": "They chose their own fate.", - "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", - "6873f1c2397391cddb0c73ec": "Take the ring.", - "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", - "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", - "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", - "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", - "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", - "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", - "6873f290305e32fac92f5f35": "Time to head to Targrad.", - "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", - "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", - "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", - "68741784e40ae42a41d23911": "You'd stop these clashes.", - "68741787ffb8cb12789deca4": "You wouldn't interfere.", - "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", - "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", - "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", - "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", - "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", - "68741ca36c269d09a0c48504": "Time to set out for Targrad.", - "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", - "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", - "687438e5565dcb2dd97e1ada": "Time to move on.", - "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", - "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", - "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", - "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", - "6877cbdabfd7f86e458b794e": "Rummage through the nest.", - "687e8bf04984fc80196de14f": "Next", - "687e8c537a37880bdf0be4ee": "Next", - "687e8c72b8a9fc56e21fc660": "Next", - "687e8ca3dcff0eacd5ffb75c": "Next", - "687e8cb4f33d6c75056b2356": "Next", - "687e8ce022074d721c69fb7f": "Next", - "687e8d068039d659060210c8": "Next", - "687e8d2095529a83ddb1209a": "Next", - "687e8d2fa624e33650f40d49": "Death", - "687e8d75a3cb5f3ef4eef6d4": "Next", - "687e8d97059e204d614d3e05": "Next", - "687e8dc1f6d7597df7a5ed19": "Next", - "687e8ddafc3d3593c45e85a6": "Next", - "687e8dfe540dcd6f4355b315": "Next", - "687e8e116459a92213f601e7": "Next", - "687e8e68fde66188aadd3936": "Next", - "687e8e8b20c63669e4e0882d": "Next", - "687e8ef9e45bb325d018d507": "Next", - "687e8f35f66aa28c223b21e7": "Next", - "687e8f60cd2330dc574b3ae6": "Next", - "687e8f8009d60b91bec3a367": "Next", - "687e8f9d3f50215868ade4c5": "Next", - "687eb3f1c076b62ec5a5f9da": "Next", - "687eb3f44f0fe86e6cbaee28": "Next", - "687eb4db24c6337435ea016f": "Next", - "687eb4dbd44427720444a24d": "Next", - "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6880187cd8f81cfd3f850c22": "Next", - "6880c4c7a599851a12f89fc3": "Next", - "688b677a2a79792723aecdd9": "Next", - "6890e1a14838ebb9afc34c7c": "Next", - "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." - }, - "es": { - "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", - "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", - "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", - "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", - "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", - "68654c5c83e2f9a25b6fb781": "Stand up.", - "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", - "686e4cf52f23bc1eefd4e555": "Look around.", - "686e4cfc22120742aa5a0b79": "Set out on the road.", - "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", - "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", - "686e4d88aa4044a727e342df": "The battlefield draws you more.", - "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", - "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", - "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", - "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", - "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", - "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", - "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", - "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", - "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", - "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", - "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", - "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", - "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", - "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", - "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", - "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", - "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", - "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", - "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", - "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", - "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", - "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", - "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", - "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", - "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", - "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb731e91912ec78709f7b": "Return to the door.", - "686fb73534c519c61138e24a": "Examine the temple one more time.", - "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", - "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb762583baabac7591b45": "Use the key.", - "686fb76fe414d9e24f3a3d47": "Return to the door.", - "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb797ab08b27619ca6279": "Use the key.", - "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", - "686fb994e28faeb2001b3f27": "Go down anyway.", - "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", - "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", - "686fb9cdde6321fef234943e": "Take it with you.", - "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", - "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", - "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", - "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", - "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", - "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", - "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", - "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", - "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", - "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", - "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", - "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", - "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", - "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", - "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", - "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", - "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", - "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", - "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", - "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", - "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", - "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", - "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", - "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", - "6873ca932470ede3538bf486": "Try to move.", - "6873ca9766ed8bc77502f9ac": "Call for help!", - "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", - "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", - "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", - "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", - "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", - "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", - "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", - "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", - "6873e7f7f5f599413ab35950": "Just need to pull harder.", - "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", - "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", - "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", - "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", - "6873e85044d15b6df15956cf": "Need to look around more carefully.", - "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", - "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", - "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", - "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", - "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", - "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", - "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", - "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", - "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", - "6873f14df570b2184e837e64": "Pray.", - "6873f151a8afba53324857d5": "Examine the bodies more closely first.", - "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", - "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", - "6873f18663bef4b273e4f0ca": "They chose their own fate.", - "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", - "6873f1c2397391cddb0c73ec": "Take the ring.", - "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", - "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", - "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", - "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", - "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", - "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", - "6873f290305e32fac92f5f35": "Time to head to Targrad.", - "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", - "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", - "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", - "68741784e40ae42a41d23911": "You'd stop these clashes.", - "68741787ffb8cb12789deca4": "You wouldn't interfere.", - "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", - "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", - "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", - "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", - "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", - "68741ca36c269d09a0c48504": "Time to set out for Targrad.", - "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", - "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", - "687438e5565dcb2dd97e1ada": "Time to move on.", - "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", - "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", - "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", - "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", - "6877cbdabfd7f86e458b794e": "Rummage through the nest.", - "687e8bf04984fc80196de14f": "Next", - "687e8c537a37880bdf0be4ee": "Next", - "687e8c72b8a9fc56e21fc660": "Next", - "687e8ca3dcff0eacd5ffb75c": "Next", - "687e8cb4f33d6c75056b2356": "Next", - "687e8ce022074d721c69fb7f": "Next", - "687e8d068039d659060210c8": "Next", - "687e8d2095529a83ddb1209a": "Next", - "687e8d2fa624e33650f40d49": "Death", - "687e8d75a3cb5f3ef4eef6d4": "Next", - "687e8d97059e204d614d3e05": "Next", - "687e8dc1f6d7597df7a5ed19": "Next", - "687e8ddafc3d3593c45e85a6": "Next", - "687e8dfe540dcd6f4355b315": "Next", - "687e8e116459a92213f601e7": "Next", - "687e8e68fde66188aadd3936": "Next", - "687e8e8b20c63669e4e0882d": "Next", - "687e8ef9e45bb325d018d507": "Next", - "687e8f35f66aa28c223b21e7": "Next", - "687e8f60cd2330dc574b3ae6": "Next", - "687e8f8009d60b91bec3a367": "Next", - "687e8f9d3f50215868ade4c5": "Next", - "687eb3f1c076b62ec5a5f9da": "Next", - "687eb3f44f0fe86e6cbaee28": "Next", - "687eb4db24c6337435ea016f": "Next", - "687eb4dbd44427720444a24d": "Next", - "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6880187cd8f81cfd3f850c22": "Next", - "6880c4c7a599851a12f89fc3": "Next", - "688b677a2a79792723aecdd9": "Next", - "6890e1a14838ebb9afc34c7c": "Next", - "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." - }, - "es-mx": { - "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", - "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", - "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", - "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", - "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", - "68654c5c83e2f9a25b6fb781": "Stand up.", - "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", - "686e4cf52f23bc1eefd4e555": "Look around.", - "686e4cfc22120742aa5a0b79": "Set out on the road.", - "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", - "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", - "686e4d88aa4044a727e342df": "The battlefield draws you more.", - "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", - "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", - "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", - "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", - "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", - "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", - "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", - "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", - "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", - "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", - "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", - "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", - "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", - "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", - "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", - "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", - "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", - "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", - "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", - "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", - "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", - "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", - "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", - "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", - "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", - "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb731e91912ec78709f7b": "Return to the door.", - "686fb73534c519c61138e24a": "Examine the temple one more time.", - "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", - "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb762583baabac7591b45": "Use the key.", - "686fb76fe414d9e24f3a3d47": "Return to the door.", - "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb797ab08b27619ca6279": "Use the key.", - "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", - "686fb994e28faeb2001b3f27": "Go down anyway.", - "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", - "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", - "686fb9cdde6321fef234943e": "Take it with you.", - "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", - "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", - "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", - "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", - "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", - "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", - "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", - "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", - "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", - "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", - "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", - "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", - "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", - "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", - "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", - "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", - "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", - "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", - "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", - "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", - "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", - "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", - "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", - "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", - "6873ca932470ede3538bf486": "Try to move.", - "6873ca9766ed8bc77502f9ac": "Call for help!", - "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", - "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", - "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", - "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", - "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", - "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", - "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", - "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", - "6873e7f7f5f599413ab35950": "Just need to pull harder.", - "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", - "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", - "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", - "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", - "6873e85044d15b6df15956cf": "Need to look around more carefully.", - "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", - "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", - "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", - "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", - "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", - "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", - "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", - "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", - "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", - "6873f14df570b2184e837e64": "Pray.", - "6873f151a8afba53324857d5": "Examine the bodies more closely first.", - "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", - "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", - "6873f18663bef4b273e4f0ca": "They chose their own fate.", - "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", - "6873f1c2397391cddb0c73ec": "Take the ring.", - "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", - "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", - "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", - "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", - "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", - "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", - "6873f290305e32fac92f5f35": "Time to head to Targrad.", - "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", - "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", - "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", - "68741784e40ae42a41d23911": "You'd stop these clashes.", - "68741787ffb8cb12789deca4": "You wouldn't interfere.", - "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", - "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", - "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", - "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", - "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", - "68741ca36c269d09a0c48504": "Time to set out for Targrad.", - "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", - "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", - "687438e5565dcb2dd97e1ada": "Time to move on.", - "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", - "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", - "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", - "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", - "6877cbdabfd7f86e458b794e": "Rummage through the nest.", - "687e8bf04984fc80196de14f": "Next", - "687e8c537a37880bdf0be4ee": "Next", - "687e8c72b8a9fc56e21fc660": "Next", - "687e8ca3dcff0eacd5ffb75c": "Next", - "687e8cb4f33d6c75056b2356": "Next", - "687e8ce022074d721c69fb7f": "Next", - "687e8d068039d659060210c8": "Next", - "687e8d2095529a83ddb1209a": "Next", - "687e8d2fa624e33650f40d49": "Death", - "687e8d75a3cb5f3ef4eef6d4": "Next", - "687e8d97059e204d614d3e05": "Next", - "687e8dc1f6d7597df7a5ed19": "Next", - "687e8ddafc3d3593c45e85a6": "Next", - "687e8dfe540dcd6f4355b315": "Next", - "687e8e116459a92213f601e7": "Next", - "687e8e68fde66188aadd3936": "Next", - "687e8e8b20c63669e4e0882d": "Next", - "687e8ef9e45bb325d018d507": "Next", - "687e8f35f66aa28c223b21e7": "Next", - "687e8f60cd2330dc574b3ae6": "Next", - "687e8f8009d60b91bec3a367": "Next", - "687e8f9d3f50215868ade4c5": "Next", - "687eb3f1c076b62ec5a5f9da": "Next", - "687eb3f44f0fe86e6cbaee28": "Next", - "687eb4db24c6337435ea016f": "Next", - "687eb4dbd44427720444a24d": "Next", - "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6880187cd8f81cfd3f850c22": "Next", - "6880c4c7a599851a12f89fc3": "Next", - "688b677a2a79792723aecdd9": "Next", - "6890e1a14838ebb9afc34c7c": "Next", - "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." - }, - "fr": { - "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", - "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", - "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", - "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", - "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", - "68654c5c83e2f9a25b6fb781": "Stand up.", - "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", - "686e4cf52f23bc1eefd4e555": "Look around.", - "686e4cfc22120742aa5a0b79": "Set out on the road.", - "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", - "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", - "686e4d88aa4044a727e342df": "The battlefield draws you more.", - "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", - "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", - "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", - "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", - "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", - "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", - "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", - "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", - "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", - "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", - "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", - "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", - "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", - "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", - "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", - "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", - "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", - "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", - "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", - "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", - "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", - "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", - "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", - "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", - "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", - "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb731e91912ec78709f7b": "Return to the door.", - "686fb73534c519c61138e24a": "Examine the temple one more time.", - "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", - "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb762583baabac7591b45": "Use the key.", - "686fb76fe414d9e24f3a3d47": "Return to the door.", - "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb797ab08b27619ca6279": "Use the key.", - "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", - "686fb994e28faeb2001b3f27": "Go down anyway.", - "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", - "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", - "686fb9cdde6321fef234943e": "Take it with you.", - "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", - "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", - "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", - "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", - "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", - "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", - "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", - "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", - "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", - "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", - "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", - "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", - "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", - "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", - "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", - "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", - "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", - "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", - "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", - "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", - "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", - "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", - "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", - "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", - "6873ca932470ede3538bf486": "Try to move.", - "6873ca9766ed8bc77502f9ac": "Call for help!", - "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", - "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", - "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", - "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", - "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", - "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", - "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", - "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", - "6873e7f7f5f599413ab35950": "Just need to pull harder.", - "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", - "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", - "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", - "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", - "6873e85044d15b6df15956cf": "Need to look around more carefully.", - "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", - "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", - "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", - "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", - "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", - "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", - "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", - "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", - "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", - "6873f14df570b2184e837e64": "Pray.", - "6873f151a8afba53324857d5": "Examine the bodies more closely first.", - "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", - "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", - "6873f18663bef4b273e4f0ca": "They chose their own fate.", - "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", - "6873f1c2397391cddb0c73ec": "Take the ring.", - "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", - "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", - "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", - "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", - "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", - "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", - "6873f290305e32fac92f5f35": "Time to head to Targrad.", - "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", - "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", - "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", - "68741784e40ae42a41d23911": "You'd stop these clashes.", - "68741787ffb8cb12789deca4": "You wouldn't interfere.", - "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", - "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", - "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", - "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", - "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", - "68741ca36c269d09a0c48504": "Time to set out for Targrad.", - "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", - "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", - "687438e5565dcb2dd97e1ada": "Time to move on.", - "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", - "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", - "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", - "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", - "6877cbdabfd7f86e458b794e": "Rummage through the nest.", - "687e8bf04984fc80196de14f": "Next", - "687e8c537a37880bdf0be4ee": "Next", - "687e8c72b8a9fc56e21fc660": "Next", - "687e8ca3dcff0eacd5ffb75c": "Next", - "687e8cb4f33d6c75056b2356": "Next", - "687e8ce022074d721c69fb7f": "Next", - "687e8d068039d659060210c8": "Next", - "687e8d2095529a83ddb1209a": "Next", - "687e8d2fa624e33650f40d49": "Death", - "687e8d75a3cb5f3ef4eef6d4": "Next", - "687e8d97059e204d614d3e05": "Next", - "687e8dc1f6d7597df7a5ed19": "Next", - "687e8ddafc3d3593c45e85a6": "Next", - "687e8dfe540dcd6f4355b315": "Next", - "687e8e116459a92213f601e7": "Next", - "687e8e68fde66188aadd3936": "Next", - "687e8e8b20c63669e4e0882d": "Next", - "687e8ef9e45bb325d018d507": "Next", - "687e8f35f66aa28c223b21e7": "Next", - "687e8f60cd2330dc574b3ae6": "Next", - "687e8f8009d60b91bec3a367": "Next", - "687e8f9d3f50215868ade4c5": "Next", - "687eb3f1c076b62ec5a5f9da": "Next", - "687eb3f44f0fe86e6cbaee28": "Next", - "687eb4db24c6337435ea016f": "Next", - "687eb4dbd44427720444a24d": "Next", - "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6880187cd8f81cfd3f850c22": "Next", - "6880c4c7a599851a12f89fc3": "Next", - "688b677a2a79792723aecdd9": "Next", - "6890e1a14838ebb9afc34c7c": "Next", - "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." - }, - "ge": { - "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", - "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", - "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", - "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", - "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", - "68654c5c83e2f9a25b6fb781": "Stand up.", - "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", - "686e4cf52f23bc1eefd4e555": "Look around.", - "686e4cfc22120742aa5a0b79": "Set out on the road.", - "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", - "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", - "686e4d88aa4044a727e342df": "The battlefield draws you more.", - "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", - "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", - "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", - "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", - "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", - "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", - "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", - "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", - "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", - "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", - "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", - "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", - "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", - "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", - "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", - "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", - "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", - "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", - "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", - "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", - "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", - "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", - "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", - "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", - "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", - "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb731e91912ec78709f7b": "Return to the door.", - "686fb73534c519c61138e24a": "Examine the temple one more time.", - "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", - "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb762583baabac7591b45": "Use the key.", - "686fb76fe414d9e24f3a3d47": "Return to the door.", - "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb797ab08b27619ca6279": "Use the key.", - "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", - "686fb994e28faeb2001b3f27": "Go down anyway.", - "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", - "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", - "686fb9cdde6321fef234943e": "Take it with you.", - "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", - "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", - "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", - "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", - "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", - "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", - "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", - "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", - "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", - "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", - "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", - "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", - "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", - "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", - "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", - "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", - "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", - "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", - "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", - "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", - "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", - "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", - "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", - "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", - "6873ca932470ede3538bf486": "Try to move.", - "6873ca9766ed8bc77502f9ac": "Call for help!", - "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", - "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", - "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", - "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", - "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", - "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", - "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", - "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", - "6873e7f7f5f599413ab35950": "Just need to pull harder.", - "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", - "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", - "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", - "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", - "6873e85044d15b6df15956cf": "Need to look around more carefully.", - "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", - "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", - "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", - "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", - "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", - "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", - "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", - "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", - "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", - "6873f14df570b2184e837e64": "Pray.", - "6873f151a8afba53324857d5": "Examine the bodies more closely first.", - "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", - "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", - "6873f18663bef4b273e4f0ca": "They chose their own fate.", - "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", - "6873f1c2397391cddb0c73ec": "Take the ring.", - "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", - "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", - "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", - "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", - "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", - "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", - "6873f290305e32fac92f5f35": "Time to head to Targrad.", - "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", - "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", - "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", - "68741784e40ae42a41d23911": "You'd stop these clashes.", - "68741787ffb8cb12789deca4": "You wouldn't interfere.", - "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", - "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", - "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", - "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", - "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", - "68741ca36c269d09a0c48504": "Time to set out for Targrad.", - "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", - "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", - "687438e5565dcb2dd97e1ada": "Time to move on.", - "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", - "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", - "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", - "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", - "6877cbdabfd7f86e458b794e": "Rummage through the nest.", - "687e8bf04984fc80196de14f": "Next", - "687e8c537a37880bdf0be4ee": "Next", - "687e8c72b8a9fc56e21fc660": "Next", - "687e8ca3dcff0eacd5ffb75c": "Next", - "687e8cb4f33d6c75056b2356": "Next", - "687e8ce022074d721c69fb7f": "Next", - "687e8d068039d659060210c8": "Next", - "687e8d2095529a83ddb1209a": "Next", - "687e8d2fa624e33650f40d49": "Death", - "687e8d75a3cb5f3ef4eef6d4": "Next", - "687e8d97059e204d614d3e05": "Next", - "687e8dc1f6d7597df7a5ed19": "Next", - "687e8ddafc3d3593c45e85a6": "Next", - "687e8dfe540dcd6f4355b315": "Next", - "687e8e116459a92213f601e7": "Next", - "687e8e68fde66188aadd3936": "Next", - "687e8e8b20c63669e4e0882d": "Next", - "687e8ef9e45bb325d018d507": "Next", - "687e8f35f66aa28c223b21e7": "Next", - "687e8f60cd2330dc574b3ae6": "Next", - "687e8f8009d60b91bec3a367": "Next", - "687e8f9d3f50215868ade4c5": "Next", - "687eb3f1c076b62ec5a5f9da": "Next", - "687eb3f44f0fe86e6cbaee28": "Next", - "687eb4db24c6337435ea016f": "Next", - "687eb4dbd44427720444a24d": "Next", - "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6880187cd8f81cfd3f850c22": "Next", - "6880c4c7a599851a12f89fc3": "Next", - "688b677a2a79792723aecdd9": "Next", - "6890e1a14838ebb9afc34c7c": "Next", - "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." - }, - "it": { - "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", - "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", - "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", - "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", - "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", - "68654c5c83e2f9a25b6fb781": "Stand up.", - "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", - "686e4cf52f23bc1eefd4e555": "Look around.", - "686e4cfc22120742aa5a0b79": "Set out on the road.", - "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", - "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", - "686e4d88aa4044a727e342df": "The battlefield draws you more.", - "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", - "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", - "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", - "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", - "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", - "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", - "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", - "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", - "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", - "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", - "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", - "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", - "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", - "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", - "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", - "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", - "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", - "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", - "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", - "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", - "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", - "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", - "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", - "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", - "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", - "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb731e91912ec78709f7b": "Return to the door.", - "686fb73534c519c61138e24a": "Examine the temple one more time.", - "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", - "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb762583baabac7591b45": "Use the key.", - "686fb76fe414d9e24f3a3d47": "Return to the door.", - "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb797ab08b27619ca6279": "Use the key.", - "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", - "686fb994e28faeb2001b3f27": "Go down anyway.", - "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", - "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", - "686fb9cdde6321fef234943e": "Take it with you.", - "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", - "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", - "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", - "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", - "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", - "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", - "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", - "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", - "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", - "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", - "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", - "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", - "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", - "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", - "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", - "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", - "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", - "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", - "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", - "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", - "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", - "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", - "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", - "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", - "6873ca932470ede3538bf486": "Try to move.", - "6873ca9766ed8bc77502f9ac": "Call for help!", - "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", - "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", - "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", - "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", - "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", - "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", - "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", - "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", - "6873e7f7f5f599413ab35950": "Just need to pull harder.", - "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", - "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", - "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", - "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", - "6873e85044d15b6df15956cf": "Need to look around more carefully.", - "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", - "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", - "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", - "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", - "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", - "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", - "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", - "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", - "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", - "6873f14df570b2184e837e64": "Pray.", - "6873f151a8afba53324857d5": "Examine the bodies more closely first.", - "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", - "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", - "6873f18663bef4b273e4f0ca": "They chose their own fate.", - "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", - "6873f1c2397391cddb0c73ec": "Take the ring.", - "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", - "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", - "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", - "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", - "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", - "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", - "6873f290305e32fac92f5f35": "Time to head to Targrad.", - "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", - "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", - "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", - "68741784e40ae42a41d23911": "You'd stop these clashes.", - "68741787ffb8cb12789deca4": "You wouldn't interfere.", - "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", - "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", - "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", - "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", - "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", - "68741ca36c269d09a0c48504": "Time to set out for Targrad.", - "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", - "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", - "687438e5565dcb2dd97e1ada": "Time to move on.", - "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", - "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", - "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", - "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", - "6877cbdabfd7f86e458b794e": "Rummage through the nest.", - "687e8bf04984fc80196de14f": "Next", - "687e8c537a37880bdf0be4ee": "Next", - "687e8c72b8a9fc56e21fc660": "Next", - "687e8ca3dcff0eacd5ffb75c": "Next", - "687e8cb4f33d6c75056b2356": "Next", - "687e8ce022074d721c69fb7f": "Next", - "687e8d068039d659060210c8": "Next", - "687e8d2095529a83ddb1209a": "Next", - "687e8d2fa624e33650f40d49": "Death", - "687e8d75a3cb5f3ef4eef6d4": "Next", - "687e8d97059e204d614d3e05": "Next", - "687e8dc1f6d7597df7a5ed19": "Next", - "687e8ddafc3d3593c45e85a6": "Next", - "687e8dfe540dcd6f4355b315": "Next", - "687e8e116459a92213f601e7": "Next", - "687e8e68fde66188aadd3936": "Next", - "687e8e8b20c63669e4e0882d": "Next", - "687e8ef9e45bb325d018d507": "Next", - "687e8f35f66aa28c223b21e7": "Next", - "687e8f60cd2330dc574b3ae6": "Next", - "687e8f8009d60b91bec3a367": "Next", - "687e8f9d3f50215868ade4c5": "Next", - "687eb3f1c076b62ec5a5f9da": "Next", - "687eb3f44f0fe86e6cbaee28": "Next", - "687eb4db24c6337435ea016f": "Next", - "687eb4dbd44427720444a24d": "Next", - "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6880187cd8f81cfd3f850c22": "Next", - "6880c4c7a599851a12f89fc3": "Next", - "688b677a2a79792723aecdd9": "Next", - "6890e1a14838ebb9afc34c7c": "Next", - "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." - }, - "jp": { - "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", - "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", - "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", - "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", - "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", - "68654c5c83e2f9a25b6fb781": "Stand up.", - "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", - "686e4cf52f23bc1eefd4e555": "Look around.", - "686e4cfc22120742aa5a0b79": "Set out on the road.", - "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", - "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", - "686e4d88aa4044a727e342df": "The battlefield draws you more.", - "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", - "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", - "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", - "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", - "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", - "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", - "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", - "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", - "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", - "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", - "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", - "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", - "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", - "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", - "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", - "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", - "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", - "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", - "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", - "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", - "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", - "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", - "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", - "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", - "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", - "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb731e91912ec78709f7b": "Return to the door.", - "686fb73534c519c61138e24a": "Examine the temple one more time.", - "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", - "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb762583baabac7591b45": "Use the key.", - "686fb76fe414d9e24f3a3d47": "Return to the door.", - "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb797ab08b27619ca6279": "Use the key.", - "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", - "686fb994e28faeb2001b3f27": "Go down anyway.", - "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", - "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", - "686fb9cdde6321fef234943e": "Take it with you.", - "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", - "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", - "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", - "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", - "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", - "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", - "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", - "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", - "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", - "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", - "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", - "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", - "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", - "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", - "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", - "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", - "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", - "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", - "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", - "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", - "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", - "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", - "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", - "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", - "6873ca932470ede3538bf486": "Try to move.", - "6873ca9766ed8bc77502f9ac": "Call for help!", - "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", - "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", - "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", - "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", - "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", - "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", - "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", - "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", - "6873e7f7f5f599413ab35950": "Just need to pull harder.", - "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", - "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", - "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", - "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", - "6873e85044d15b6df15956cf": "Need to look around more carefully.", - "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", - "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", - "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", - "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", - "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", - "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", - "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", - "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", - "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", - "6873f14df570b2184e837e64": "Pray.", - "6873f151a8afba53324857d5": "Examine the bodies more closely first.", - "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", - "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", - "6873f18663bef4b273e4f0ca": "They chose their own fate.", - "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", - "6873f1c2397391cddb0c73ec": "Take the ring.", - "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", - "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", - "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", - "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", - "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", - "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", - "6873f290305e32fac92f5f35": "Time to head to Targrad.", - "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", - "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", - "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", - "68741784e40ae42a41d23911": "You'd stop these clashes.", - "68741787ffb8cb12789deca4": "You wouldn't interfere.", - "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", - "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", - "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", - "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", - "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", - "68741ca36c269d09a0c48504": "Time to set out for Targrad.", - "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", - "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", - "687438e5565dcb2dd97e1ada": "Time to move on.", - "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", - "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", - "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", - "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", - "6877cbdabfd7f86e458b794e": "Rummage through the nest.", - "687e8bf04984fc80196de14f": "Next", - "687e8c537a37880bdf0be4ee": "Next", - "687e8c72b8a9fc56e21fc660": "Next", - "687e8ca3dcff0eacd5ffb75c": "Next", - "687e8cb4f33d6c75056b2356": "Next", - "687e8ce022074d721c69fb7f": "Next", - "687e8d068039d659060210c8": "Next", - "687e8d2095529a83ddb1209a": "Next", - "687e8d2fa624e33650f40d49": "Death", - "687e8d75a3cb5f3ef4eef6d4": "Next", - "687e8d97059e204d614d3e05": "Next", - "687e8dc1f6d7597df7a5ed19": "Next", - "687e8ddafc3d3593c45e85a6": "Next", - "687e8dfe540dcd6f4355b315": "Next", - "687e8e116459a92213f601e7": "Next", - "687e8e68fde66188aadd3936": "Next", - "687e8e8b20c63669e4e0882d": "Next", - "687e8ef9e45bb325d018d507": "Next", - "687e8f35f66aa28c223b21e7": "Next", - "687e8f60cd2330dc574b3ae6": "Next", - "687e8f8009d60b91bec3a367": "Next", - "687e8f9d3f50215868ade4c5": "Next", - "687eb3f1c076b62ec5a5f9da": "Next", - "687eb3f44f0fe86e6cbaee28": "Next", - "687eb4db24c6337435ea016f": "Next", - "687eb4dbd44427720444a24d": "Next", - "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6880187cd8f81cfd3f850c22": "Next", - "6880c4c7a599851a12f89fc3": "Next", - "688b677a2a79792723aecdd9": "Next", - "6890e1a14838ebb9afc34c7c": "Next", - "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." - }, - "kr": { - "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", - "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", - "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", - "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", - "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", - "68654c5c83e2f9a25b6fb781": "Stand up.", - "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", - "686e4cf52f23bc1eefd4e555": "Look around.", - "686e4cfc22120742aa5a0b79": "Set out on the road.", - "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", - "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", - "686e4d88aa4044a727e342df": "The battlefield draws you more.", - "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", - "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", - "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", - "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", - "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", - "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", - "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", - "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", - "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", - "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", - "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", - "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", - "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", - "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", - "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", - "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", - "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", - "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", - "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", - "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", - "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", - "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", - "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", - "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", - "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", - "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb731e91912ec78709f7b": "Return to the door.", - "686fb73534c519c61138e24a": "Examine the temple one more time.", - "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", - "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb762583baabac7591b45": "Use the key.", - "686fb76fe414d9e24f3a3d47": "Return to the door.", - "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb797ab08b27619ca6279": "Use the key.", - "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", - "686fb994e28faeb2001b3f27": "Go down anyway.", - "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", - "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", - "686fb9cdde6321fef234943e": "Take it with you.", - "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", - "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", - "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", - "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", - "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", - "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", - "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", - "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", - "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", - "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", - "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", - "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", - "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", - "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", - "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", - "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", - "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", - "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", - "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", - "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", - "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", - "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", - "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", - "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", - "6873ca932470ede3538bf486": "Try to move.", - "6873ca9766ed8bc77502f9ac": "Call for help!", - "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", - "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", - "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", - "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", - "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", - "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", - "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", - "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", - "6873e7f7f5f599413ab35950": "Just need to pull harder.", - "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", - "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", - "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", - "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", - "6873e85044d15b6df15956cf": "Need to look around more carefully.", - "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", - "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", - "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", - "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", - "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", - "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", - "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", - "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", - "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", - "6873f14df570b2184e837e64": "Pray.", - "6873f151a8afba53324857d5": "Examine the bodies more closely first.", - "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", - "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", - "6873f18663bef4b273e4f0ca": "They chose their own fate.", - "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", - "6873f1c2397391cddb0c73ec": "Take the ring.", - "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", - "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", - "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", - "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", - "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", - "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", - "6873f290305e32fac92f5f35": "Time to head to Targrad.", - "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", - "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", - "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", - "68741784e40ae42a41d23911": "You'd stop these clashes.", - "68741787ffb8cb12789deca4": "You wouldn't interfere.", - "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", - "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", - "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", - "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", - "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", - "68741ca36c269d09a0c48504": "Time to set out for Targrad.", - "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", - "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", - "687438e5565dcb2dd97e1ada": "Time to move on.", - "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", - "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", - "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", - "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", - "6877cbdabfd7f86e458b794e": "Rummage through the nest.", - "687e8bf04984fc80196de14f": "Next", - "687e8c537a37880bdf0be4ee": "Next", - "687e8c72b8a9fc56e21fc660": "Next", - "687e8ca3dcff0eacd5ffb75c": "Next", - "687e8cb4f33d6c75056b2356": "Next", - "687e8ce022074d721c69fb7f": "Next", - "687e8d068039d659060210c8": "Next", - "687e8d2095529a83ddb1209a": "Next", - "687e8d2fa624e33650f40d49": "Death", - "687e8d75a3cb5f3ef4eef6d4": "Next", - "687e8d97059e204d614d3e05": "Next", - "687e8dc1f6d7597df7a5ed19": "Next", - "687e8ddafc3d3593c45e85a6": "Next", - "687e8dfe540dcd6f4355b315": "Next", - "687e8e116459a92213f601e7": "Next", - "687e8e68fde66188aadd3936": "Next", - "687e8e8b20c63669e4e0882d": "Next", - "687e8ef9e45bb325d018d507": "Next", - "687e8f35f66aa28c223b21e7": "Next", - "687e8f60cd2330dc574b3ae6": "Next", - "687e8f8009d60b91bec3a367": "Next", - "687e8f9d3f50215868ade4c5": "Next", - "687eb3f1c076b62ec5a5f9da": "Next", - "687eb3f44f0fe86e6cbaee28": "Next", - "687eb4db24c6337435ea016f": "Next", - "687eb4dbd44427720444a24d": "Next", - "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6880187cd8f81cfd3f850c22": "Next", - "6880c4c7a599851a12f89fc3": "Next", - "688b677a2a79792723aecdd9": "Next", - "6890e1a14838ebb9afc34c7c": "Next", - "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." - }, - "pl": { - "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", - "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", - "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", - "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", - "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", - "68654c5c83e2f9a25b6fb781": "Stand up.", - "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", - "686e4cf52f23bc1eefd4e555": "Look around.", - "686e4cfc22120742aa5a0b79": "Set out on the road.", - "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", - "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", - "686e4d88aa4044a727e342df": "The battlefield draws you more.", - "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", - "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", - "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", - "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", - "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", - "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", - "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", - "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", - "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", - "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", - "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", - "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", - "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", - "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", - "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", - "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", - "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", - "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", - "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", - "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", - "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", - "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", - "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", - "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", - "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", - "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb731e91912ec78709f7b": "Return to the door.", - "686fb73534c519c61138e24a": "Examine the temple one more time.", - "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", - "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb762583baabac7591b45": "Use the key.", - "686fb76fe414d9e24f3a3d47": "Return to the door.", - "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb797ab08b27619ca6279": "Use the key.", - "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", - "686fb994e28faeb2001b3f27": "Go down anyway.", - "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", - "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", - "686fb9cdde6321fef234943e": "Take it with you.", - "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", - "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", - "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", - "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", - "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", - "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", - "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", - "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", - "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", - "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", - "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", - "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", - "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", - "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", - "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", - "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", - "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", - "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", - "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", - "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", - "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", - "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", - "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", - "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", - "6873ca932470ede3538bf486": "Try to move.", - "6873ca9766ed8bc77502f9ac": "Call for help!", - "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", - "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", - "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", - "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", - "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", - "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", - "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", - "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", - "6873e7f7f5f599413ab35950": "Just need to pull harder.", - "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", - "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", - "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", - "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", - "6873e85044d15b6df15956cf": "Need to look around more carefully.", - "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", - "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", - "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", - "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", - "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", - "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", - "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", - "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", - "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", - "6873f14df570b2184e837e64": "Pray.", - "6873f151a8afba53324857d5": "Examine the bodies more closely first.", - "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", - "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", - "6873f18663bef4b273e4f0ca": "They chose their own fate.", - "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", - "6873f1c2397391cddb0c73ec": "Take the ring.", - "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", - "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", - "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", - "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", - "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", - "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", - "6873f290305e32fac92f5f35": "Time to head to Targrad.", - "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", - "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", - "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", - "68741784e40ae42a41d23911": "You'd stop these clashes.", - "68741787ffb8cb12789deca4": "You wouldn't interfere.", - "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", - "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", - "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", - "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", - "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", - "68741ca36c269d09a0c48504": "Time to set out for Targrad.", - "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", - "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", - "687438e5565dcb2dd97e1ada": "Time to move on.", - "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", - "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", - "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", - "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", - "6877cbdabfd7f86e458b794e": "Rummage through the nest.", - "687e8bf04984fc80196de14f": "Next", - "687e8c537a37880bdf0be4ee": "Next", - "687e8c72b8a9fc56e21fc660": "Next", - "687e8ca3dcff0eacd5ffb75c": "Next", - "687e8cb4f33d6c75056b2356": "Next", - "687e8ce022074d721c69fb7f": "Next", - "687e8d068039d659060210c8": "Next", - "687e8d2095529a83ddb1209a": "Next", - "687e8d2fa624e33650f40d49": "Death", - "687e8d75a3cb5f3ef4eef6d4": "Next", - "687e8d97059e204d614d3e05": "Next", - "687e8dc1f6d7597df7a5ed19": "Next", - "687e8ddafc3d3593c45e85a6": "Next", - "687e8dfe540dcd6f4355b315": "Next", - "687e8e116459a92213f601e7": "Next", - "687e8e68fde66188aadd3936": "Next", - "687e8e8b20c63669e4e0882d": "Next", - "687e8ef9e45bb325d018d507": "Next", - "687e8f35f66aa28c223b21e7": "Next", - "687e8f60cd2330dc574b3ae6": "Next", - "687e8f8009d60b91bec3a367": "Next", - "687e8f9d3f50215868ade4c5": "Next", - "687eb3f1c076b62ec5a5f9da": "Next", - "687eb3f44f0fe86e6cbaee28": "Next", - "687eb4db24c6337435ea016f": "Next", - "687eb4dbd44427720444a24d": "Next", - "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6880187cd8f81cfd3f850c22": "Next", - "6880c4c7a599851a12f89fc3": "Next", - "688b677a2a79792723aecdd9": "Next", - "6890e1a14838ebb9afc34c7c": "Next", - "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." - }, - "po": { - "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", - "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", - "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", - "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", - "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", - "68654c5c83e2f9a25b6fb781": "Stand up.", - "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", - "686e4cf52f23bc1eefd4e555": "Look around.", - "686e4cfc22120742aa5a0b79": "Set out on the road.", - "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", - "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", - "686e4d88aa4044a727e342df": "The battlefield draws you more.", - "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", - "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", - "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", - "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", - "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", - "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", - "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", - "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", - "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", - "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", - "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", - "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", - "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", - "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", - "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", - "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", - "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", - "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", - "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", - "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", - "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", - "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", - "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", - "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", - "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", - "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb731e91912ec78709f7b": "Return to the door.", - "686fb73534c519c61138e24a": "Examine the temple one more time.", - "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", - "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb762583baabac7591b45": "Use the key.", - "686fb76fe414d9e24f3a3d47": "Return to the door.", - "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb797ab08b27619ca6279": "Use the key.", - "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", - "686fb994e28faeb2001b3f27": "Go down anyway.", - "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", - "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", - "686fb9cdde6321fef234943e": "Take it with you.", - "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", - "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", - "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", - "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", - "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", - "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", - "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", - "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", - "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", - "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", - "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", - "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", - "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", - "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", - "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", - "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", - "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", - "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", - "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", - "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", - "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", - "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", - "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", - "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", - "6873ca932470ede3538bf486": "Try to move.", - "6873ca9766ed8bc77502f9ac": "Call for help!", - "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", - "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", - "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", - "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", - "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", - "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", - "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", - "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", - "6873e7f7f5f599413ab35950": "Just need to pull harder.", - "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", - "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", - "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", - "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", - "6873e85044d15b6df15956cf": "Need to look around more carefully.", - "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", - "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", - "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", - "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", - "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", - "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", - "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", - "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", - "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", - "6873f14df570b2184e837e64": "Pray.", - "6873f151a8afba53324857d5": "Examine the bodies more closely first.", - "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", - "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", - "6873f18663bef4b273e4f0ca": "They chose their own fate.", - "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", - "6873f1c2397391cddb0c73ec": "Take the ring.", - "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", - "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", - "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", - "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", - "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", - "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", - "6873f290305e32fac92f5f35": "Time to head to Targrad.", - "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", - "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", - "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", - "68741784e40ae42a41d23911": "You'd stop these clashes.", - "68741787ffb8cb12789deca4": "You wouldn't interfere.", - "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", - "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", - "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", - "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", - "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", - "68741ca36c269d09a0c48504": "Time to set out for Targrad.", - "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", - "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", - "687438e5565dcb2dd97e1ada": "Time to move on.", - "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", - "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", - "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", - "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", - "6877cbdabfd7f86e458b794e": "Rummage through the nest.", - "687e8bf04984fc80196de14f": "Next", - "687e8c537a37880bdf0be4ee": "Next", - "687e8c72b8a9fc56e21fc660": "Next", - "687e8ca3dcff0eacd5ffb75c": "Next", - "687e8cb4f33d6c75056b2356": "Next", - "687e8ce022074d721c69fb7f": "Next", - "687e8d068039d659060210c8": "Next", - "687e8d2095529a83ddb1209a": "Next", - "687e8d2fa624e33650f40d49": "Death", - "687e8d75a3cb5f3ef4eef6d4": "Next", - "687e8d97059e204d614d3e05": "Next", - "687e8dc1f6d7597df7a5ed19": "Next", - "687e8ddafc3d3593c45e85a6": "Next", - "687e8dfe540dcd6f4355b315": "Next", - "687e8e116459a92213f601e7": "Next", - "687e8e68fde66188aadd3936": "Next", - "687e8e8b20c63669e4e0882d": "Next", - "687e8ef9e45bb325d018d507": "Next", - "687e8f35f66aa28c223b21e7": "Next", - "687e8f60cd2330dc574b3ae6": "Next", - "687e8f8009d60b91bec3a367": "Next", - "687e8f9d3f50215868ade4c5": "Next", - "687eb3f1c076b62ec5a5f9da": "Next", - "687eb3f44f0fe86e6cbaee28": "Next", - "687eb4db24c6337435ea016f": "Next", - "687eb4dbd44427720444a24d": "Next", - "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6880187cd8f81cfd3f850c22": "Next", - "6880c4c7a599851a12f89fc3": "Next", - "688b677a2a79792723aecdd9": "Next", - "6890e1a14838ebb9afc34c7c": "Next", - "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." - }, - "ro": { - "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", - "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", - "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", - "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", - "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", - "68654c5c83e2f9a25b6fb781": "Stand up.", - "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", - "686e4cf52f23bc1eefd4e555": "Look around.", - "686e4cfc22120742aa5a0b79": "Set out on the road.", - "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", - "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", - "686e4d88aa4044a727e342df": "The battlefield draws you more.", - "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", - "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", - "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", - "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", - "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", - "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", - "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", - "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", - "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", - "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", - "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", - "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", - "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", - "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", - "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", - "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", - "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", - "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", - "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", - "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", - "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", - "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", - "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", - "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", - "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", - "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb731e91912ec78709f7b": "Return to the door.", - "686fb73534c519c61138e24a": "Examine the temple one more time.", - "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", - "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb762583baabac7591b45": "Use the key.", - "686fb76fe414d9e24f3a3d47": "Return to the door.", - "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb797ab08b27619ca6279": "Use the key.", - "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", - "686fb994e28faeb2001b3f27": "Go down anyway.", - "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", - "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", - "686fb9cdde6321fef234943e": "Take it with you.", - "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", - "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", - "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", - "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", - "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", - "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", - "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", - "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", - "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", - "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", - "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", - "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", - "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", - "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", - "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", - "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", - "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", - "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", - "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", - "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", - "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", - "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", - "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", - "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", - "6873ca932470ede3538bf486": "Try to move.", - "6873ca9766ed8bc77502f9ac": "Call for help!", - "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", - "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", - "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", - "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", - "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", - "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", - "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", - "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", - "6873e7f7f5f599413ab35950": "Just need to pull harder.", - "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", - "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", - "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", - "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", - "6873e85044d15b6df15956cf": "Need to look around more carefully.", - "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", - "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", - "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", - "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", - "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", - "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", - "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", - "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", - "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", - "6873f14df570b2184e837e64": "Pray.", - "6873f151a8afba53324857d5": "Examine the bodies more closely first.", - "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", - "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", - "6873f18663bef4b273e4f0ca": "They chose their own fate.", - "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", - "6873f1c2397391cddb0c73ec": "Take the ring.", - "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", - "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", - "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", - "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", - "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", - "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", - "6873f290305e32fac92f5f35": "Time to head to Targrad.", - "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", - "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", - "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", - "68741784e40ae42a41d23911": "You'd stop these clashes.", - "68741787ffb8cb12789deca4": "You wouldn't interfere.", - "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", - "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", - "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", - "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", - "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", - "68741ca36c269d09a0c48504": "Time to set out for Targrad.", - "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", - "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", - "687438e5565dcb2dd97e1ada": "Time to move on.", - "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", - "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", - "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", - "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", - "6877cbdabfd7f86e458b794e": "Rummage through the nest.", - "687e8bf04984fc80196de14f": "Next", - "687e8c537a37880bdf0be4ee": "Next", - "687e8c72b8a9fc56e21fc660": "Next", - "687e8ca3dcff0eacd5ffb75c": "Next", - "687e8cb4f33d6c75056b2356": "Next", - "687e8ce022074d721c69fb7f": "Next", - "687e8d068039d659060210c8": "Next", - "687e8d2095529a83ddb1209a": "Next", - "687e8d2fa624e33650f40d49": "Death", - "687e8d75a3cb5f3ef4eef6d4": "Next", - "687e8d97059e204d614d3e05": "Next", - "687e8dc1f6d7597df7a5ed19": "Next", - "687e8ddafc3d3593c45e85a6": "Next", - "687e8dfe540dcd6f4355b315": "Next", - "687e8e116459a92213f601e7": "Next", - "687e8e68fde66188aadd3936": "Next", - "687e8e8b20c63669e4e0882d": "Next", - "687e8ef9e45bb325d018d507": "Next", - "687e8f35f66aa28c223b21e7": "Next", - "687e8f60cd2330dc574b3ae6": "Next", - "687e8f8009d60b91bec3a367": "Next", - "687e8f9d3f50215868ade4c5": "Next", - "687eb3f1c076b62ec5a5f9da": "Next", - "687eb3f44f0fe86e6cbaee28": "Next", - "687eb4db24c6337435ea016f": "Next", - "687eb4dbd44427720444a24d": "Next", - "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6880187cd8f81cfd3f850c22": "Next", - "6880c4c7a599851a12f89fc3": "Next", - "688b677a2a79792723aecdd9": "Next", - "6890e1a14838ebb9afc34c7c": "Next", - "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." - }, - "ru": { - "68654c1ced76cd69242158a6": "Ты открываешь глаза. Вокруг — зелень. Над тобой возвышаются руины какого-то храма. Всё твоё тело болит после недавнего сна. Ты расправляешь плечи и думаешь, что отвык уже спать вне кровати.", - "68654c31fb9adc80801304b0": "Скоро всё закончится и ты вернёшься в свою спокойную жизнь.", - "68654c351960845f5b9908e9": "Тебе нравится путешествовать, и ты готов смириться с небольшими неудобствами.", - "68654c45e82fffb75d9b7247": "Ты вздыхаешь и смотришь на руины храма перед собой. Тебе осталось идти совсем немного, где-то день. После — путь обратно и заслуженный отдых. Ты соскучился по своей кровати в келье. ", - "68654c4b3c7bd0ac490525d7": "Ты вздыхаешь и смотришь на руины храма перед собой. Всего день пути — и надо собираться обратно. Нестерпимо мало. Будь твоя воля — путешествовал бы постоянно. Но обязательства перед орденом никуда не денутся.", - "68654c5c83e2f9a25b6fb781": "Подняться на ноги", - "68654c6675e91700eb4045dc": "Ты поднимаешься на ноги и вдыхаешь полной грудью. На удивление, ты выспался и готов сделать последний рывок до города.\nОрден отправил тебя с важной миссией: доставить явившееся откровение в Тарград. Ты не знаешь, что в свитке, данном тебе в путь. Любопытство жжёт тебя, но страх ослушаться сильнее. Открыть его ты сможешь только перед правителем города.", - "686e4cf52f23bc1eefd4e555": "Осмотреться вокруг", - "686e4cfc22120742aa5a0b79": "Собраться в путь", - "686e4d1ff67a1d51d20912e1": "Ты понимаешь, что у тебя есть немного времени. Почему бы не осмотреться?\nРазвалины храма манят своим древним видом и тёмными загадочными тенями. Ты вспоминаешь, что по пути сюда видел поле боя. В сумерках ты не стал подходить к нему слишком близко, но сейчас, при свете дня, можешь осмотреть его. Откуда же начать изучение?", - "686e4d745a5af0236e896606": "В руинах точно найдётся что-нибудь интересное", - "686e4d88aa4044a727e342df": "Поле боя манит тебя больше", - "686e4da4e42d836a43dab173": "Тёмные проёмы окон, давно лишившихся витражей, смотрят на тебя словно глаза чудовища. Даже в солнечный день здесь прохладно. На удивление это внушает странное спокойствие. Ты знаешь, что это божье место не обидит тебя.", - "686e4db96221eb7442139c23": "Поле боя встречает тебя сотней одновременных звуков. Тебе всегда казалось, что там, где прошлась смерть, стоит тишина, но природе некогда скорбеть. К тому же по кому? По людям, которые убивают друг друга из-за своих мелочных проблем?\n\nТы смотришь на тела, сломанные знамёна, упавшее оружие. Ты прижимаешь рукав к носу и рту, чтобы смрад мертвечины не кружил голову.", - "686e4dfb8f6b8f189d0a9ca9": "Тебе хочется поднять глаза и осмотреть места, где некогда была крыша.", - "686e4e78f3e06e0645a9b160": "Тебе кажется правильным сначала осмотреть всё на уровне глаз.", - "686e533f252ba9e89a7c349e": "Ты смотришь вверх с каким-то странным благоговением. Солнце едва пробивается через деревья, выросшие за столько лет рядом с храмом. Были ли они когда-то частью парка, но наконец-то ощутили свободу?\nКрыша храма обвалилась, кое-где птицы свили свои гнёзда. Природа всегда отвоёвывает своё у людей. Ты замечаешь блеск в одном из гнёзд. ", - "686e5353da338d32d2acf8ed": "Ты внимательно приглядываешься. Остов храма высится посреди леса, словно гнилые зубы во рту у красотки. Ты понимаешь, что это место — огромно. По крайней мере, было. Может быть, здесь бы монастырь, а не просто церковь?..\nТвой взгляд привлекает почти полностью скрытая зеленью дверца.", - "686e6cc607fbf671f7ed7a88": "Обычная дверь, наверняка никуда не ведёт.", - "686e6cd6c45a9039e994ab89": "Ничего особенного, просто птица притащила что-то блестящее своим птенцам.", - "686e6d1a00fef217f419d609": "Ты презрительно фыркаешь. С чего ты вообще решил, что там может быть что-то интересное? К тому же лезть туда слишком опасно, а тебе нужно дойти до Тарграда без сломанных ног. Но, может быть, что-то ещё привлечёт твоё внимание?", - "686e6d2e2567dcdbc312abb3": "Наверняка дверь ещё и заперта. Ты решаешь не тратить своё драгоценное время. У тебя есть дела поважнее.", - "686e6d3eade95ecbbe25ac5d": "Здесь вряд ли найдётся что-то интересное. Но, может быть, на поле боя?..", - "686e6ed099b4ab5bde61c751": "Там точно может быть что-то интересное.", - "686e6ef5437fb735bbf9c16e": "Ты подходишь ближе. Перед тобой стена осыпающегося кирпича. На ней всё ещё кое-где заметны следы росписей. Ты кидаешь взгляд по сторонам, прикидываешь путь до гнезда. С первого взгляда есть два варианта.", - "686e6f004c2e2ace0e82cab8": "Стоит поискать какую-нибудь приставную лестницу. Вряд ли мародёры унесли её отсюда.", - "686e700b291560556c4150e2": "Ты бродишь по храму в поисках чего-то подходящего. Проще было полезть прямо так, но кирпич и так осыпается. Вдруг это произойдёт прямо под твоей ногой?\nНаконец ты замечаешь в тёмном закутке что-то похожее на лестницу. Но путь тебе преграждают колючие заросли шиповника.", - "686e7010ed059f8aa394b579": "Не похоже, что у меня есть выбор. Полезу через заросли.", - "686e70190abbb481e00f2f1b": "Ты подступаешь ближе. Молодые тонкие ветки шиповника тычутся тебе в плечи. За кустами практически не видно лестницу, только верхнюю её часть. Это — твоя цель. Ты должен справиться. Набрав в грудь воздуха ты делаешь шаг вперед и буквально ныряешь в шиповник.\nТы стараешься уворачиваться от веток, раздвигаешь их руками и только по-мужски сильно стискиваешь зубы. Ни одного вскрика боли не должно слететь с твоих губ.", - "686e702e06792cdc967fb613": "Куст оказывается куда больше, чем тебе казалось изначально. Но отступать тебе уже некуда. Шипы уже искололи твои ладони, впились в плечи через одежду. Ты даже не думал, что куст шиповника может быть... агрессивным. Он словно пытается выпить твою кровь!", - "686e708dfafbe5b853735571": "Ты двигаешься вперёд упрямо и уверенно. Словно ощутим твою несгибаемую волю шиповник поддаётся. Шипы колют уже не так сильно, но только оказавшись рядом с лестницей ты понимаешь, что по ладоням и открытым щекам течёт кровь. Ты хватаешь лестницу и ныряешь обратно в шиповник.", - "686e70927372f333839d4199": "Путь обратно ощущается уже не таким разрушительным. Да, твои руки и лицо расцарапаны, а одежда выглядит не так хорошо, как раньше, но лестница у тебя. Дело осталось за малым: залезть к гнезду и загадочному предмету в нём.", - "686fb5f17fcfef986f1103cd": "Ты приставляешь лестницу к полуразрушенной стене. Её высоты хватает как раз, чтобы дотянуться до гнезда. Проверив, насколько всё устойчиво, ты ставишь ногу на первую ступеньку, переносишь на неё вес. Лестница скрипит, но выдерживает.\nТы лезешь вверх, осторожно, но упрямо. Наконец, перед тобой оказывается гнездо.", - "686fb60eedb5f6ae5e0bdd57": "Сначала внимательно рассмотреть гнездо.", - "686fb63d8d62a789cba208b6": "Тебя ничего не пугает. В гнезде никого нет, так что ты решаешь просто переворошить всё. То, что блестело, оказывается прикрыто сверху мусором. Ты бесстрашно запускаешь руку и пытаешься найти что-то интересное.\nТвои пальцы касаются чего-то тёплого, гладкого и... живого. Ты не успеваешь одёрнуть руку. Потревоженная змея кусает тебя за ладонь. Лишь усилием воли ты не вздрагиваешь и не падаешь назад. И правильно — это стоило бы тебе жизни.", - "686fb654fd72868da367f5ba": "Гнездо кажется давно покинутым. Ты осторожно протягиваешь руку вперёд. Может быть, птиц в гнезде и нет, но кто знает, может под слоем мусора притаилось какое-нибудь опасное насекомое? Ты не хочешь рисковать. Не после того, как продрался через кусты шиповника.\nТы осторожно разбираешь слой мусора и замечаешь змею. Её гибкое тело свернулось вокруг ключа. Ты рад, что не стал спешить. Наверняка змея впилась бы тебе в руку. А так ты можешь спокойно забрать ключ и не тронуть животное. ", - "686fb69dcb9734f137b172c7": "Змея отпускает тебя и уползает. Ты прижимаешь укушенную руку к груди и ругаешься себе под нос. Укус болит, и ты коришь себя за невнимательность. В следующий раз стоит быть осторожнее.\nТы снова смотришь на гнездо. Теперь ты видишь ключ, не скрытый больше мусором и телом змеи. Его блеск ты и заметил с земли.", - "686fb6e828376be840cecd55": "Всё так же лелея укушенную руку, ты забираешь ключ и медленно спускаешься вниз. Относить лестницу на место ты не собираешься. Пусть стоит здесь, вдруг тоже кому-то потребуется. Ключ у тебя в руках. Надо проверить, подойдёт ли он к той двери.", - "686fb6f005f538f0c37a4224": "Всё так же лелея укушенную руку, ты забираешь ключ и медленно спускаешься вниз. Относить лестницу на место ты не собираешься. Пусть стоит здесь, вдруг тоже кому-то потребуется. Ключ у тебя в руках. Осталось только понять, что он открывает.", - "686fb70a521f979e76f27480": "Ты быстро спускаешься вниз. Относить лестницу на место ты не собираешься. Пусть стоит здесь, вдруг тоже кому-то потребуется. Ключ у тебя в руках. Надо проверить, подойдёт ли он к той двери.", - "686fb70e294a48808e051734": "Ты быстро спускаешься вниз. Относить лестницу на место ты не собираешься. Пусть стоит здесь, вдруг тоже кому-то потребуется. Ключ у тебя в руках. Осталось только понять что он открывает.", - "686fb731e91912ec78709f7b": "Вернуться к двери.", - "686fb73534c519c61138e24a": "Стоит осмотреть храм ещё раз.", - "686fb748c3182e85dbfb9acd": "Стоит осмотреть храм ещё раз.", - "686fb75bab824cf6269fd7d5": "Ты осматриваешься по сторонам ещё раз, в этот раз сосредотачиваясь на стенах. У тебя есть ключ, значит, где-то должна быть дверь.\nТы проходишь вдоль стен. Пробившаяся через плиты трава мягко пружинит под твоими стопами. Где-то поют птицы. Ветер завывает под разрушенным потолком.\nНаконец-то ты замечаешь дверь, почти полностью скрытую за плющом.", - "686fb762583baabac7591b45": "Использовать ключ.", - "686fb76fe414d9e24f3a3d47": "Вернуться к двери.", - "686fb77f70051554fb5339fc": "Ты осматриваешься по сторонам ещё раз, в этот раз сосредотачиваясь на стенах. У тебя есть ключ, значит, где-то должна быть дверь.\nТы проходишь вдоль стен. Пробившаяся через плиты трава мягко пружинит под твоими стопами. Где-то поют птицы. Ветер завывает под разрушенным потолком.\nНаконец-то ты замечаешь дверь, почти полностью скрытую за плющом.", - "686fb797ab08b27619ca6279": "Использовать ключ", - "686fb7a6c1d2a3a2c34f74ad": "Ты отодвигаешь плющ в сторону и находишь замочную скважину. На первый взгляд кажется, что ключ не подойдёт, но ты всё равно решаешь попробовать. \nЗа столько лет замок заржавел, но ключ получается повернуть. Со скрипом дверь приоткрывается. Вниз ведут ступени. Ты видишь только самое начало лестницы, а дальше всё скрывает тьма. А у тебя нет ни факела, ни лампы.", - "686fb994e28faeb2001b3f27": "Всё равно спущусь туда.", - "686fb99912fb7d1fc1ed9945": "Ты спускаешься медленно и бесстрашно. На середине лестницы тебе приходится остановиться, чтобы привыкнуть к темноте. Дальше ты двигаешься увереннее, ориентируясь на едва заметные силуэты ступеней.", - "686fb99e8487d2083d4598e8": "Наконец ты попадаешь в крошечную комнату. Под самым потолком — узкое окошко, наполовину скрытое листвой, но света хватает чтобы различить в центре стол, а на нём — книга.", - "686fb9cdde6321fef234943e": "Стоит её забрать с собой.", - "686fb9d7a7ad69ef8b810d2b": "Пусть остаётся здесь, это её место.", - "686fb9ebc50cb8adc5f64504": "Ты подходишь ближе. Стол, как и сама книга, покрыты толстым слоем пыли. По твоей спине бегут мурашки от осознания сколько времени тут никого не было. Зачем вообще кто-то оставил книгу в забытом богом подвале? Хотели ли её скрыть?\nВопросов слишком много, а ответов на них нет. Ты решаешь не рисковать. Книга лежала тут годами. Пусть полежит ещё немного, до следующего любопытного путешественника. Кому-то она точно потребуется. Наверное.\nТы поднимаешься обратно, к солнцу.", - "686fba6939a6d2622c0d91cf": "Ты подходишь ближе. Стол, как и сама книга, покрыты толстым слоем пыли. По твоей спине бегут мурашки от осознания сколько времени тут никого не было. Зачем вообще кто-то оставил книгу в забытом богом подвале? Хотели ли её скрыть?\nТы берёшь книгу в руки. Она лежала тут так долго, но ощущение, словно годы не коснулись её. Ты проводишь ладонью по обложке, стирая пыль, но никакого названия на ней нет. Интересно.\nТы кладёшь книгу к себе в мешок. Может быть, на привале удастся почитать.", - "686fbb319c3720ef9d0aef02": "Теперь тебе как будто нечего больше делать в руинах. Следует продолжать свой путь.", - "686fc37c531801da263a55fd": "Тарград не ждёт! Стоит вернуться на дорогу.", - "686fc4c983397c79622dd2e1": "Рядом было поле боя. Стоит осмотреть его при свете дня.", - "686fcc25079e4122916549da": "Пожалуй, останусь наверху. Не хочу переломать себе ноги.", - "686fcc2e3d1e50d238da085f": "Ты решаешь не рисковать. Перед тобой явно обычный подвал, что ты можешь найти внизу, мешок старой гнилой картошки? Толпу изголодавшихся крыс? Оно того точно не стоит. Ты отворачиваешься, поправляешь мешок на плече и решаешь, что нужно делать дальше.", - "686fd0bf826f810da14b4971": "Рядом было поле боя. Стоит осмотреть его и помолиться за души павших.", - "686fd456363c1bebe55e5e7e": "Рядом было поле боя. Стоит осмотреть его и помолиться за неупокоенные души.", - "687133cc21f429ac729bf514": "Тратить своё драгоценное время ты не хочешь. Солнце поднимается всё выше и выше. Если поторопишься, то окажешься в Тарграде ещё до заката. \nТы собираешь вещи, укладываешь всё в свой простой рюкзак. Дорога не ждёт. ", - "6871343aaef29a5a4673a19f": "Стоит рассмотреть всё подробнее.", - "68713538d7a7c844e865cd98": "Да, мне пора в Тарград. Меня там ждут.", - "6871353e7dde35cb6f544c84": "Ты собираешь свои немногочисленные пожитки, складываешь их в холщовый мешок. Лёгкий ветерок треплет твои волосы. День обещает быть отличным. Ты готов двигаться вперёд.", - "687135ff6fb1e1f58079646f": "Здесь отвратительно. Не стоит тратить своё время. Меня ждут в Тарграде.", - "687138d1d2869c07581dea85": "Нет, ничего. Не стоит тратить на это время. Пора отправляться в Тарград.", - "68713cb61fcd5968859b9ad2": "Пожалуй, стоит осмотреть что-то не так высоко. Не придётся лезть куда-то наверх, если заметишь что-то интересное.", - "6873ca374fdfa8fc0a7df14b": "Полезу прямо по стене. Она выглядит достаточно крепкой, а разрушенные части и вовсе похожи на ступени. Что может пойти не так?", - "6873ca4007991b6a0419e53c": "Тебе придётся лезть так высоко, но ты уверен в том, что справишься. Ты ставишь ногу, хватаешься руками и подтягиваешься. Кирпичная кладка едва заметна под прошлогодними листьями и прочим мусором. Тебе надо сосредоточиться, взбираясь вверх.", - "6873ca4ec69b0b7608b2f62f": "Ты лезешь всё выше и выше. Потревоженные птицы взмывают вверх и что-то кричат, словно возмущаясь твоему вторжению. Ты улыбаешься. Здесь чувствуется лёгкий ветерок, которого нет у земли. Ты думаешь, что зря переживал — всё оказалось куда проще. ", - "6873ca54281119b5cefb6631": "Вот ты уже почти добрался до гнезда. Ты осматриваешься и понимаешь, что раньше здесь начинался второй этаж или балкон. Сейчас стен нет, так что с высоты открывается восхитительный вид на окрестности.\nТы вздыхаешь с восторгом. Ветер ласкает твои щёки, а птицы поют вокруг тебя. Что это, если не рай?\nТы делаешь шаг вперед, но кирпич под твоей ногой неожиданно рассыпается. Ты теряешь равновесие.", - "6873ca6ac2f8979d9271c721": "Схватиться за что-нибудь, срочно!", - "6873ca6e71c782cfc8eaa261": "Присесть как можно скорее и восстановить так равновесие!", - "6873ca7a431e94fabf3a3b59": "Ты стараешься, правда. Но вот беда: кирпичи, давно уже разрушенные внутри временем, трескаются и сыпятся вниз прямо под твоими ногами. Что бы ты ни делал, как бы ни двигался и ни взмахивал руками, ты заваливаешься в сторону.", - "6873ca8ac004a4f9613bada0": "Ты падаешь. Ты хватаешь воздух в тщетной попытке спастись. Твоё первобытное нутро орёт, что это конец; твой разум говорит, что ничего ужасного не произойдёт. Но ты не видишь, что летишь прямиком на отколовшийся острый камень.\nСекунда — и твой позвоночник оглушающе хрустит. Камень перебивает что-то, что-то очень важное.", - "6873ca932470ede3538bf486": "Попробовать пошевелиться.", - "6873ca9766ed8bc77502f9ac": "Позвать на помощь!", - "6873ca9d34b007b9d13a9e13": "Ты пытаешься двинуть руками и ногами, но ничего не слушается. Ты надеешься, что это временно, но ни через пять минут, ни через час лучше не становится. Ты не чувствуешь себя, ты можешь только двигать головой и глазами.", - "6873caa118f31dfe1131af58": "Ты пытаешься крикнуть, но едва можешь вздохнуть. Паника захлёстывает тебя с головой. Ты не чувствуешь рук и ног. Птицы садятся на отвалившуюся стену и смотрят на тебя будто бы насмешливо.", - "6873caaceeee3ab0e5af7153": "Ты понимаешь, что никто тебя не найдёт, никто тебя не спасёт. Птицы склюют твои глаза, а дикие звери обглодают твои кости. Ты останешься здесь, как безмолвный страж заброшенного храма.\nТвоя история на этом закончена.", - "6873cba911d8e0bab641c7cf": "Лестница была так близко! Но рвать одежду я не хочу. Поднимусь и так.", - "6873cbb0dc64fc0bbdddb5bd": "Ты возвращаешься к стене, униженный кустами шиповника, зато целый. У тебя с собой нет сменной одежды, а появляться перед правителем Тарграда непонятно в чём не хочется.", - "6873cc38859a54ee28410ff3": "Не могу больше! Чёрт с этой лестницей!", - "6873cc3cc7e81845d6bf6c24": "Ты сдаёшься. Ты побеждён. Шиповник отлично справился со своей задачей охраны лестницы.\nТы отшатываешься назад, выпутываясь из зарослей, тихо чертыхаешься. У тебя остаётся только один вариант, как взобраться наверх.", - "6873e7e3c444bcfe4a679ffd": "Ты подходишь ближе. За все годы, что здесь не было людей, трава проросла через каменные плиты пола и теперь доставала тебе почти до колена. Стены поросли мхом и плющом. Везде чувствовалось дыхание природы, захватившей обратно то, что когда-то принадлежало ей.\nТы сдвигаешь гибкие стебли плюща и дёргаешь ручку. Дверца не поддается.", - "6873e7f7f5f599413ab35950": "Надо просто дёрнуть посильнее.", - "6873e7fc5a9df7e7b14f5ef8": "Кажется, нужен ключ.", - "6873e8072db294fd24c4b44c": "Ты снова дёргаешь ручку. Дверь снова не поддаётся. Кто вообще придумал запирать что-то в разрушенном храме?! Кажется, всё же нужно искать ключ. Но где он может быть?", - "6873e80cd1d12a4f5486c8d6": "Ты решаешь не тратить свои силы на бесцельное занятие. Под ручкой есть замочная скважина, так что нужно искать ключ. Но где он может быть?", - "6873e84e40f11322c8525537": "Стоит осмотреться ещё раз. Кажется, я что-то видел... Точно, наверху!", - "6873e85044d15b6df15956cf": "Надо посмотреть вокруг внимательнее.", - "6873e8d6d3bec3ad819a492a": "Ты снова смотришь наверх. Там ты заметил блеск в гнезде. Наверняка любопытная птица утащила ключ к себе! Надо туда подняться.", - "6873e8dc670c7235bca65079": "Ты смотришь вокруг, поднимаешь взгляд наверх. На разрушенных стенах — плющ, какие-то мелкие цветы, птичьи гнёзда. Ты замечаешь блеск в одном из них. Возможно, это птица украла какую-то блестяшку, а может и целый ключ! Тебе надо туда подняться и проверить.", - "6873e9d099317b3cecd6600f": "Стоит осмотреть крышу. Может быть, там будет что-то интересное.", - "6873ef60ffefeb3e8f76e1e8": "Или всё же попробовать открыть эту дверь?..", - "6873ef686d39519967e28201": "Нет, твоё любопытство так просто не обуздать. Внутри тебя зудит желание открыть дверь и проверить что за ней. Могут ли это быть сокровища? Или тайные записи монахов, когда-то живших здесь?\nТы просто не хочешь думать, что способен наткнуться на обычный чулан для мётел.", - "6873f0c1ef7d4f1799e5bbc8": "Надо помолиться за погибших.", - "6873f0c55fc6f581666eb2bf": "Стоит вернуться к руинам храма.", - "6873f12ef6c147ad578d426c": "Этот труп лошади... Стоит взглянуть поближе.", - "6873f1438ad3b789e521fc7d": "Ты подходишь к лежащим на земле телам. Лёгкий ветерок налетает и даёт тебе возможность вдохнуть воздух без трупного смрада. Теперь ты можешь осмотреть тела. И помолиться за покинувших этот мир.", - "6873f14df570b2184e837e64": "Помолиться.", - "6873f151a8afba53324857d5": "Сначала осмотреть тела повнимательнее.", - "6873f1618986e8843a346867": "Ты складываешь руки в молитвенном жесте и начинает одними губами читать молитву. Вокруг столько звуков, но ты сосредотачиваешься только на священных словах. Тебе даже кажется, что ты снова в храме в родном городе. Ты искренне надеешься, что все эти павшие воины обретут покой.\nНаконец, молитва подходит к концу. Ты открываешь глаза и сразу же замечаешь странное кольцо одного из мертвецов.", - "6873f16fdc97cb525c02bf8b": "Ты подступаешь ещё ближе. Дождя давно не было, так что земля сухая и пыльная. Рядом с телами траву покрывает засохшая кровь. В такой близости к телам от запаха не спасает даже лёгкий ветер.\nТвой взгляд скользит по погибшим.", - "6873f1807be2937ac8cf86bd": "Жаль их, им бы ещё жить да жить.", - "6873f18663bef4b273e4f0ca": "Они сами выбрали свою судьбу.", - "6873f18a323165df573a3bd6": "Ты качаешь головой, со скорбью смотря на тела. Война никого не щадит, ни молодых, ни стариков.\nНеожиданно твоё внимание привлекает кольцо одного из погибших.", - "6873f1933d8eee9ece7cb86d": "Ты поджимаешь губы, смотря на тела. Жалости в тебе нет: эти люди сами выбрали такой путь. Любой воин рискует оказаться в итоге мертвецом в окружении воронов.\nТы скользишь взглядом по погибшим и неожиданно замечаешь блеск на пальце одного из мертвецов.", - "6873f19d19515264a10cebb6": "Ты подходишь ближе. Мертвец лежит в неестественной позе, но глаза его закрыты, а на лице — умиротворение. Ты сразу замечаешь, что одежды мужчины богаче, чем у остальных. Интересно, какова его история? Ещё и это кольцо... Оно притягивает взгляд.", - "6873f1c2397391cddb0c73ec": "Взять кольцо.", - "6873f1c51b6b41b0700fe7c1": "Оставить кольцо мертвецу.", - "6873f1d06d52581950bc9266": "Ты оглядываешься по сторонам, будто кто-то может увидеть тебя. Ты никогда ничего не крал, но... хозяин кольца уже мёртв, оно ему не требуется. А так ты дашь ему вторую жизнь, позволишь не сгинуть в земле вместе с трупом. Так ты успокаиваешь себя пока снимаешь кольцо с безжизненной руки. Тебе кажется, что сейчас мертвец сожмет руку и прорычит что-то, но ничего не происходит. Ты просто снимаешь кольцо и кладёшь его в свою сумку.", - "6873f1d64051ab8d22b0c5f6": "Нет, ты не можешь так поступить. Ты же не мародёр какой! Кольцо принадлежало при жизни этому мужчине, значит принадлежит ему и после смерти.\nТы отступаешь назад, чувствуя странное облегчение. Словно только что справился с насланным искушением.", - "6873f2210d3bb698ed24abdd": "Ты в последний раз кидаешь взгляд на тела павших воинов. Что стоит делать теперь?", - "6873f280f715648e6e64c260": "Развалины храма могут скрывать что-то интересное.", - "6873f28de8912a3839e7a3df": "Быстро осмотрю труп лошади.", - "6873f290305e32fac92f5f35": "Пора идти в Тарград.", - "6873f299d50e02b8325f35ad": "Ты возвращаешься к храму, где ночевал. У тебя есть ещё немного времени, чтоб исследовать его.", - "68741733567677e39341276d": "Ты подходишь к телу лошади. Запах вокруг стоит такой удушающий и резкий, что глаза слезятся. Ты с тоской смотришь на несчастное животное, на разбитую телегу рядом. Война беспощадна ко всем, даже к животным.", - "68741773cf32f4e4ac6dcbaa": "Тебе кажется, что ты знаешь всё про этот конфликт. Две семьи сражаются между собой, в тайне поддерживаемые куда более могущественными силами. Твой орден выбрал политику невмешательства. По крайней мере, вы все должны так говорить. На самом же деле... ты ещё недостаточно высоко взобрался, чтобы видеть всю картину целиком. Но, может быть, после выполнения этого поручения с посланием тебя наконец-то примут во внутренний круг.\nТы не можешь удержаться и пытаешься представить, что сделал бы, получи доступ к власти.", - "68741784e40ae42a41d23911": "Остановил бы эти сражения.", - "68741787ffb8cb12789deca4": "Не вмешивался бы.", - "68741792408c6dd58a32aaac": "Ты думаешь, что это ужасно несправедливо. Наверняка большинство из тех, кто сейчас лежит перед тобой на сухой земле, видели в войне нечто большее, нечто великое. Может быть, сражались за идею. Тебе это претит. Если бы у тебя была власть, то ты сделал бы всё возможное, лишь бы избавить этот мир от войн.\nВсё. Возможное.", - "687417997def4b3a04337fb7": "В этом мире всегда кто-то сражается между собой. Это бесконечный цикл, который такие, как твой орден, научились использовать. И ты это понимаешь. Вечные войны — вот что позволяет вам существовать, на чём держится ваше процветание. Так что пусть сражаются, пусть гибнут во благо общей идеи.", - "687417a9bb9fcf744631f4c3": "Ты бросаешь взгляд вдаль и едва заметно улыбаешься. Сегодня вечером ты уже выполнишь всё, что от тебя требуется. Через пару дней — вернёшься в орден. Ты уверен, что старейшины вознаградят тебя.\nНо пока тебе надо сосредоточиться на своём задании.", - "687417d37546a6e953a425dc": "Осмотрю перед дорогой тела воинов.", - "687418b1cf45f50f3dee055f": "Пожалуй, осмотрю напоследок руины храма.", - "68741ca36c269d09a0c48504": "Пора отправляться в Тарград.", - "68741d0bd37cc2c886d55c12": "Ты уходишь с поля боя. С каждым шагом запах становится всё легче и легче, пока не исчезает полностью рядом с руинами храма.", - "6874352c8e9be35fe2e6a4e4": "Ты оглядываешься на заброшенный храм. Почему-то тебя не покидает ощущение, что ты видишь его в последний раз. Отмахнувшись от этого чувства, ты возвращаешься на дорогу. ", - "687438e5565dcb2dd97e1ada": "Стоит двигаться дальше.", - "68743a8be214531c35abd350": "Ты уже потратил много драгоценного времени впустую. Тарград не ждёт. Ты бросаешь короткий взгляд на руины храма и отворачиваешься. Пробравшись через разнотравье, ты выходишь на дорогу до Тарграда. Сегодня вечером ты будешь там, спать на настоящей постели. Это толкает тебя вперёд.", - "68743af2657d1731cc505626": "Погода прекрасная, дует мягкий ветерок. Ты бодро шагаешь вперед. Тебе осталось совсем немного до Тарграда, пусть пока его башни скрыты за горизонтом. ", - "68743af43b46c3b5da7a9ec9": "Погода прекрасная, но идти тебе тяжеловато. Твои ссадины болят, но, в целом, ты справляешься. К вечеру должно стать лучше. Может быть, ты задержишься в Тарграде на пару дней, чтобы восстановиться.", - "68743c2c3cf858c654c1368b": "Через пару часов неспешной ходьбы ты видишь первые скромные домики. Твой путь прилегает через крошечную деревню. Когда-то она была процветающей из-за торгового пути из Тарграда, но война все изменила. Теперь торговцев стало меньше, денег тоже. Люди отсюда бегут. Путь отсюда до Тарграда недолгий, но, может быть, стоит пополнить свои запасы воды?", - "6877c831b33837cfc5b60598": "Я... не... отступлю!", - "6877cbdabfd7f86e458b794e": "Переворошить гнездо.", - "687e8bf04984fc80196de14f": "Далее", - "687e8c537a37880bdf0be4ee": "Далее", - "687e8c72b8a9fc56e21fc660": "Далее", - "687e8ca3dcff0eacd5ffb75c": "Далее", - "687e8cb4f33d6c75056b2356": "Далее", - "687e8ce022074d721c69fb7f": "Далее", - "687e8d068039d659060210c8": "Далее", - "687e8d2095529a83ddb1209a": "Далее", - "687e8d2fa624e33650f40d49": "Смерть", - "687e8d75a3cb5f3ef4eef6d4": "Далее", - "687e8d97059e204d614d3e05": "Далее", - "687e8dc1f6d7597df7a5ed19": "Далее", - "687e8ddafc3d3593c45e85a6": "Далее", - "687e8dfe540dcd6f4355b315": "Далее", - "687e8e116459a92213f601e7": "Далее", - "687e8e68fde66188aadd3936": "Далее", - "687e8e8b20c63669e4e0882d": "Далее", - "687e8ef9e45bb325d018d507": "Далее", - "687e8f35f66aa28c223b21e7": "Далее", - "687e8f60cd2330dc574b3ae6": "Далее", - "687e8f8009d60b91bec3a367": "Далее", - "687e8f9d3f50215868ade4c5": "Далее", - "687eb3f1c076b62ec5a5f9da": "Далее", - "687eb3f44f0fe86e6cbaee28": "Далее", - "687eb4db24c6337435ea016f": "Далее", - "687eb4dbd44427720444a24d": "Далее", - "687edd1861c646039996ced7": "Полезу прямо по стене. Она выглядит достаточно крепкой, а разрушенные части и вовсе похожи на ступени. Что может пойти не так?", - "6880187cd8f81cfd3f850c22": "Далее", - "6880c4c7a599851a12f89fc3": "Далее", - "688b677a2a79792723aecdd9": "Далее", - "6890e1a14838ebb9afc34c7c": "Далее", - "6890fe835119dc389c315b2a": "Ты внимательно приглядываешься. Остов храма высится посреди леса, словно гнилые зубы во рту у красотки. Ты понимаешь, что это место — огромно. По крайней мере, было. Может быть, здесь бы монастырь, а не просто церковь?..\nТвой взгляд привлекает почти полностью скрытая зеленью дверца." - }, - "sk": { - "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", - "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", - "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", - "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", - "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", - "68654c5c83e2f9a25b6fb781": "Stand up.", - "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", - "686e4cf52f23bc1eefd4e555": "Look around.", - "686e4cfc22120742aa5a0b79": "Set out on the road.", - "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", - "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", - "686e4d88aa4044a727e342df": "The battlefield draws you more.", - "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", - "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", - "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", - "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", - "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", - "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", - "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", - "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", - "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", - "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", - "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", - "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", - "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", - "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", - "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", - "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", - "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", - "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", - "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", - "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", - "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", - "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", - "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", - "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", - "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", - "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb731e91912ec78709f7b": "Return to the door.", - "686fb73534c519c61138e24a": "Examine the temple one more time.", - "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", - "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb762583baabac7591b45": "Use the key.", - "686fb76fe414d9e24f3a3d47": "Return to the door.", - "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb797ab08b27619ca6279": "Use the key.", - "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", - "686fb994e28faeb2001b3f27": "Go down anyway.", - "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", - "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", - "686fb9cdde6321fef234943e": "Take it with you.", - "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", - "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", - "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", - "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", - "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", - "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", - "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", - "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", - "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", - "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", - "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", - "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", - "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", - "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", - "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", - "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", - "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", - "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", - "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", - "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", - "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", - "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", - "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", - "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", - "6873ca932470ede3538bf486": "Try to move.", - "6873ca9766ed8bc77502f9ac": "Call for help!", - "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", - "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", - "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", - "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", - "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", - "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", - "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", - "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", - "6873e7f7f5f599413ab35950": "Just need to pull harder.", - "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", - "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", - "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", - "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", - "6873e85044d15b6df15956cf": "Need to look around more carefully.", - "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", - "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", - "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", - "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", - "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", - "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", - "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", - "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", - "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", - "6873f14df570b2184e837e64": "Pray.", - "6873f151a8afba53324857d5": "Examine the bodies more closely first.", - "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", - "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", - "6873f18663bef4b273e4f0ca": "They chose their own fate.", - "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", - "6873f1c2397391cddb0c73ec": "Take the ring.", - "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", - "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", - "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", - "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", - "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", - "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", - "6873f290305e32fac92f5f35": "Time to head to Targrad.", - "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", - "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", - "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", - "68741784e40ae42a41d23911": "You'd stop these clashes.", - "68741787ffb8cb12789deca4": "You wouldn't interfere.", - "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", - "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", - "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", - "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", - "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", - "68741ca36c269d09a0c48504": "Time to set out for Targrad.", - "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", - "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", - "687438e5565dcb2dd97e1ada": "Time to move on.", - "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", - "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", - "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", - "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", - "6877cbdabfd7f86e458b794e": "Rummage through the nest.", - "687e8bf04984fc80196de14f": "Next", - "687e8c537a37880bdf0be4ee": "Next", - "687e8c72b8a9fc56e21fc660": "Next", - "687e8ca3dcff0eacd5ffb75c": "Next", - "687e8cb4f33d6c75056b2356": "Next", - "687e8ce022074d721c69fb7f": "Next", - "687e8d068039d659060210c8": "Next", - "687e8d2095529a83ddb1209a": "Next", - "687e8d2fa624e33650f40d49": "Death", - "687e8d75a3cb5f3ef4eef6d4": "Next", - "687e8d97059e204d614d3e05": "Next", - "687e8dc1f6d7597df7a5ed19": "Next", - "687e8ddafc3d3593c45e85a6": "Next", - "687e8dfe540dcd6f4355b315": "Next", - "687e8e116459a92213f601e7": "Next", - "687e8e68fde66188aadd3936": "Next", - "687e8e8b20c63669e4e0882d": "Next", - "687e8ef9e45bb325d018d507": "Next", - "687e8f35f66aa28c223b21e7": "Next", - "687e8f60cd2330dc574b3ae6": "Next", - "687e8f8009d60b91bec3a367": "Next", - "687e8f9d3f50215868ade4c5": "Next", - "687eb3f1c076b62ec5a5f9da": "Next", - "687eb3f44f0fe86e6cbaee28": "Next", - "687eb4db24c6337435ea016f": "Next", - "687eb4dbd44427720444a24d": "Next", - "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6880187cd8f81cfd3f850c22": "Next", - "6880c4c7a599851a12f89fc3": "Next", - "688b677a2a79792723aecdd9": "Next", - "6890e1a14838ebb9afc34c7c": "Next", - "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." - }, - "tu": { - "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", - "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", - "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", - "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", - "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", - "68654c5c83e2f9a25b6fb781": "Stand up.", - "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", - "686e4cf52f23bc1eefd4e555": "Look around.", - "686e4cfc22120742aa5a0b79": "Set out on the road.", - "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", - "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", - "686e4d88aa4044a727e342df": "The battlefield draws you more.", - "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", - "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", - "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", - "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", - "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", - "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", - "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", - "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", - "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", - "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", - "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", - "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", - "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", - "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", - "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", - "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", - "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", - "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", - "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", - "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", - "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", - "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", - "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", - "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", - "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", - "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", - "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", - "686fb731e91912ec78709f7b": "Return to the door.", - "686fb73534c519c61138e24a": "Examine the temple one more time.", - "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", - "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb762583baabac7591b45": "Use the key.", - "686fb76fe414d9e24f3a3d47": "Return to the door.", - "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", - "686fb797ab08b27619ca6279": "Use the key.", - "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", - "686fb994e28faeb2001b3f27": "Go down anyway.", - "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", - "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", - "686fb9cdde6321fef234943e": "Take it with you.", - "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", - "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", - "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", - "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", - "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", - "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", - "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", - "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", - "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", - "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", - "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", - "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", - "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", - "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", - "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", - "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", - "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", - "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", - "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", - "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", - "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", - "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", - "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", - "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", - "6873ca932470ede3538bf486": "Try to move.", - "6873ca9766ed8bc77502f9ac": "Call for help!", - "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", - "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", - "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", - "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", - "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", - "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", - "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", - "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", - "6873e7f7f5f599413ab35950": "Just need to pull harder.", - "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", - "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", - "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", - "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", - "6873e85044d15b6df15956cf": "Need to look around more carefully.", - "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", - "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", - "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", - "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", - "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", - "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", - "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", - "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", - "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", - "6873f14df570b2184e837e64": "Pray.", - "6873f151a8afba53324857d5": "Examine the bodies more closely first.", - "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", - "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", - "6873f18663bef4b273e4f0ca": "They chose their own fate.", - "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", - "6873f1c2397391cddb0c73ec": "Take the ring.", - "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", - "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", - "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", - "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", - "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", - "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", - "6873f290305e32fac92f5f35": "Time to head to Targrad.", - "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", - "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", - "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", - "68741784e40ae42a41d23911": "You'd stop these clashes.", - "68741787ffb8cb12789deca4": "You wouldn't interfere.", - "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", - "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", - "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", - "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", - "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", - "68741ca36c269d09a0c48504": "Time to set out for Targrad.", - "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", - "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", - "687438e5565dcb2dd97e1ada": "Time to move on.", - "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", - "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", - "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", - "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", - "6877cbdabfd7f86e458b794e": "Rummage through the nest.", - "687e8bf04984fc80196de14f": "Next", - "687e8c537a37880bdf0be4ee": "Next", - "687e8c72b8a9fc56e21fc660": "Next", - "687e8ca3dcff0eacd5ffb75c": "Next", - "687e8cb4f33d6c75056b2356": "Next", - "687e8ce022074d721c69fb7f": "Next", - "687e8d068039d659060210c8": "Next", - "687e8d2095529a83ddb1209a": "Next", - "687e8d2fa624e33650f40d49": "Death", - "687e8d75a3cb5f3ef4eef6d4": "Next", - "687e8d97059e204d614d3e05": "Next", - "687e8dc1f6d7597df7a5ed19": "Next", - "687e8ddafc3d3593c45e85a6": "Next", - "687e8dfe540dcd6f4355b315": "Next", - "687e8e116459a92213f601e7": "Next", - "687e8e68fde66188aadd3936": "Next", - "687e8e8b20c63669e4e0882d": "Next", - "687e8ef9e45bb325d018d507": "Next", - "687e8f35f66aa28c223b21e7": "Next", - "687e8f60cd2330dc574b3ae6": "Next", - "687e8f8009d60b91bec3a367": "Next", - "687e8f9d3f50215868ade4c5": "Next", - "687eb3f1c076b62ec5a5f9da": "Next", - "687eb3f44f0fe86e6cbaee28": "Next", - "687eb4db24c6337435ea016f": "Next", - "687eb4dbd44427720444a24d": "Next", - "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", - "6880187cd8f81cfd3f850c22": "Next", - "6880c4c7a599851a12f89fc3": "Next", - "688b677a2a79792723aecdd9": "Next", - "6890e1a14838ebb9afc34c7c": "Next", - "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. 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"689c6069d587b35a3d375abb": 158, - "689c6107c68f583e8943bef3": 159, - "689c610f72071c25b3c32ea4": 160, - "689c61f7ffd97924d9411772": 161, - "689c624f26710d42ec5c7eed": 162, - "689c62dd0de9697a4814a35b": 163, - "689c62e6770496a789aba391": 164, - "689c63076fcb2b907c615008": 165, - "689c98c0c52f91437220c0b4": 166, - "689c996f9ac98406a4496a6b": 167, - "689c997718dabebdfd17c6b9": 168, - "689c9a6555d945208b1a3c22": 169, - "689c9a73ee0cb6896d75ff91": 170, - "689c9aa3c58c0dcf6896ae7e": 171, - "689c9aa7948598ac89ed2a7a": 172, - "689f484a053fa48a71d9726d": 173, - "689f48554b3a3421118a4e0f": 174, - "689f48999ea1c746e8fe429a": 175, - "689f48a310b1ddf3cfb7265c": 176, - "689f48db8fc22e28efc1df93": 177, - "689f48f24abafa6cbf537342": 178, - "689f490fb36ef2e25558170b": 179, - "689f497b4032ac61ba76a9ad": 180, - "689f49e6bb8cf3ee07ff1ac4": 181, - "689f49f474566050f6eea5f2": 182, - "689f4a045d35524760bbf735": 183, - "689f4bb5d456337b7c23305a": 184, - "689f4bc32b68e4daefbae6c2": 185, - "689f4bce5b726fcf3e71af54": 186, - "689f4c135a6826341fe27d6b": 187, - "689f4c2b1168ddbc418af058": 189, - "689f530a84d682d3cb672e37": 190, - "689f535793e448fa2706a36c": 191, - "689f5561a46be7e68582e12e": 192, - "689f561d3676eba4b239331c": 193, - "689f565ab711e546a6fe9b8b": 194, - "689f565e1155eaef91868692": 195 - }, - "localization": { - "ch": { - "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", - "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", - "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", - "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", - "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", - "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", - "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", - "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743dd69f7649143d3a4e12": "Approach the woman.", - "68743ddb5dfe418e21f2297c": "Approach the man.", - "68743df43b79411b0e82c246": "Wait until they notice you.", - "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", - "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", - "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", - "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", - "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", - "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", - "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", - "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", - "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", - "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", - "68743ea0cf1590e876b3cd25": "\"I can pay.\"", - "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", - "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", - "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", - "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", - "6874441ef0fb7f2c72df412a": "Offer the ring.", - "68744421f2028b28ea419f87": "Hold the ring back for now.", - "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", - "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", - "687444701b522e17a2e1ca1d": "Give him the ring.", - "687444a72d548e1ed519e845": "What password?", - "687444af070000292c718e13": "\"The password is Tetriandoch.\"", - "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", - "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", - "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", - "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", - "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", - "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", - "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", - "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", - "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", - "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "6874467952382aa9a2335664": "What about that outpost at the river?", - "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", - "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", - "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", - "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", - "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", - "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", - "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", - "687446ecdcee65a14557fea0": "You should probably visit the village elder.", - "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", - "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", - "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", - "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", - "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", - "687447f12dace9b276556eed": "Not worth wasting your time.", - "687447f7588e271d3ae532b4": "Come closer.", - "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", - "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", - "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", - "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", - "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", - "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", - "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", - "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", - "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", - "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", - "687448aab28d8347f7c80350": "Stay where you are.", - "687448c03fdb31d13a5970fc": "Speak.", - "687448c389ab76cdcf43001a": "Run.", - "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", - "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", - "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", - "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", - "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", - "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", - "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", - "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", - "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "68744a5426df35675933ff16": "Pour me one.", - "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", - "68744a78bad989d8f1e80570": "What happened to the outpost?", - "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", - "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", - "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", - "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", - "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", - "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", - "68744b08f89d93b145681d5c": "Go to the elder.", - "68744b0dc9cc9682b4421677": "Chat with the butcher first.", - "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", - "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", - "68744bd656f273eecd5c9975": "Better step back a little.", - "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", - "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", - "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", - "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", - "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", - "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", - "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", - "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", - "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", - "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", - "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", - "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", - "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", - "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", - "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", - "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", - "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", - "68744dfb09d40fcd033ccc62": "Check the bodies first.", - "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", - "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", - "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", - "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", - "68744e41be895e648fd640e0": "They chose their own fate.", - "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", - "68744e7477bfdf4529d5329c": "Take the ring.", - "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", - "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", - "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", - "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", - "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", - "688024f9a8b9c37fb8e7cdfa": "Next", - "68802513abf0a21dce044fce": "Next", - "6880252f4fc3bd06ca2035ae": "Next", - "688025320b4a48e1ad14b342": "Next", - "6880255dbda5aa1497c5a47e": "Next", - "6880256cd764bdde3b141368": "Death", - "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", - "688036a8817f12d2dc0b9206": "Next", - "688036d60b682b6406d4186c": "Next", - "6880370fa1d2a4f8393a83d6": "Next", - "68803712744a1aea901f10bd": "Next", - "688037151c2cd4341c2a7524": "Next", - "688037188eea837e3f03855e": "Next", - "6880375cd8faee00f80b902a": "Death", - "688037958c0b2ed8601f1eb6": "Next", - "688037a73989a89933a5bb83": "Next", - "688037d0f6869a2b14897090": "Approach the woman.", - "68803818ee49c9c4e1fc70e9": "Next", - "688038689a0fc49437b0afeb": "Next", - "6880386b41232032084c6957": "Next", - "6880386df2dceede48f4114e": "Next", - "6880386f33413182842a4ff7": "Next", - "6880387147a8fa961f230198": "Next", - "688038b69cd037103f7f90b7": "Next", - "688038c76d12c1454bfd04ef": "Next", - "688038ef5f8e1b5e1ae0e9a1": "Next", - "688039138c5b6c8d3e2abc10": "Exit", - "6880391740c141434de1133b": "Next", - "688039f60e9593a977c37671": "Next", - "688043dc2f9ecf56bb24c067": "Next", - "688043dfec714d1f9bfd872f": "Next", - "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", - "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", - "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", - "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", - "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", - "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", - "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", - "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", - "689090af9464cd3b3848c08b": "Exit", - "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6890d6a7c63e0bb97b38c040": "Head to the elder.", - "6890e40fe5a2bbb7fa1517db": "Next", - "6890e47e03e4c3a8bc6333ef": "Next", - "6890e4a5d18b04610c71e08d": "Next", - "6890e4e2a28e63cb145cb0f9": "Next", - "6890e59b6cf2f6222f667e72": "Next", - "6890e5f23353b1a829ed44ae": "What password?", - "6890e6ac96d8eed16c958c8d": "Next", - "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", - "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", - "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", - "689c606164a27892f3c7891e": "Next", - "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", - "689c610cdee5ec83e9da1068": "Next", - "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", - "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", - "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", - "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", - "689c62697f8eb1dc6d5a1604": "Take the ring.", - "689c62e5bd91905c8f8d804e": "Examine the bodies.", - "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", - "689c6316e1219d1807b21a53": "Take the ring.", - "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", - "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", - "689c9973ff45deb6e5ff1cd0": "Enter the yard.", - "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", - "689c9a6f128a535be29fcfaf": "Next", - "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", - "689c9aa7c96381d7330ea2df": "Next", - "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", - "689f484f6426862c9c9e8a6e": "Next", - "689f488697d62b26674de401": "Next", - "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", - "689f48d050100286054480a6": "Take the risk!", - "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", - "689f48f52661f192aa1ea279": "Don’t stop running!", - "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", - "689f4987aa2ec1f0cf3e7d8e": "Charge through.", - "689f498a37512b346fe31c3b": "Stop.", - "689f498dea74315dbc5eb258": "Turn back.", - "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", - "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", - "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", - "689f4bbab80ffad54f4e3ccc": "Next", - "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", - "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", - "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", - "689f4c2ecbb8bb7bbaec5407": "DEATH", - "689f521400cb89d9fdd37934": "Throw a coin for luck.", - "689f521abc2b583fa505354d": "Throw a coin for luck.", - "689f521b226df3d337101b35": "Throw a coin for luck.", - "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", - "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", - "689f53f8e09d27335306ec28": "Throw a coin for luck.", - "689f546177df3a0d5c60bde3": "Throw one more.", - "689f546f98143ee884bbd45c": "Throw one more.", - "689f54702f8267c50dce77d5": "Throw one more.", - "689f54726c5c295b34a21aa3": "Throw one more.", - "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", - "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", - "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", - "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", - "689f566d44b55c9f2b6bf084": "Next", - "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." - }, - "cz": { - "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", - "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", - "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", - "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", - "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", - "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", - "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", - "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743dd69f7649143d3a4e12": "Approach the woman.", - "68743ddb5dfe418e21f2297c": "Approach the man.", - "68743df43b79411b0e82c246": "Wait until they notice you.", - "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", - "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", - "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", - "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", - "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", - "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", - "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", - "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", - "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", - "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", - "68743ea0cf1590e876b3cd25": "\"I can pay.\"", - "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", - "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", - "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", - "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", - "6874441ef0fb7f2c72df412a": "Offer the ring.", - "68744421f2028b28ea419f87": "Hold the ring back for now.", - "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", - "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", - "687444701b522e17a2e1ca1d": "Give him the ring.", - "687444a72d548e1ed519e845": "What password?", - "687444af070000292c718e13": "\"The password is Tetriandoch.\"", - "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", - "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", - "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", - "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", - "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", - "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", - "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", - "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", - "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", - "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "6874467952382aa9a2335664": "What about that outpost at the river?", - "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", - "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", - "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", - "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", - "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", - "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", - "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", - "687446ecdcee65a14557fea0": "You should probably visit the village elder.", - "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", - "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", - "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", - "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", - "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", - "687447f12dace9b276556eed": "Not worth wasting your time.", - "687447f7588e271d3ae532b4": "Come closer.", - "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", - "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", - "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", - "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", - "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", - "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", - "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", - "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", - "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", - "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", - "687448aab28d8347f7c80350": "Stay where you are.", - "687448c03fdb31d13a5970fc": "Speak.", - "687448c389ab76cdcf43001a": "Run.", - "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", - "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", - "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", - "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", - "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", - "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", - "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", - "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", - "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "68744a5426df35675933ff16": "Pour me one.", - "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", - "68744a78bad989d8f1e80570": "What happened to the outpost?", - "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", - "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", - "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", - "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", - "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", - "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", - "68744b08f89d93b145681d5c": "Go to the elder.", - "68744b0dc9cc9682b4421677": "Chat with the butcher first.", - "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", - "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", - "68744bd656f273eecd5c9975": "Better step back a little.", - "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", - "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", - "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", - "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", - "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", - "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", - "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", - "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", - "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", - "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", - "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", - "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", - "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", - "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", - "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", - "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", - "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", - "68744dfb09d40fcd033ccc62": "Check the bodies first.", - "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", - "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", - "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", - "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", - "68744e41be895e648fd640e0": "They chose their own fate.", - "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", - "68744e7477bfdf4529d5329c": "Take the ring.", - "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", - "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", - "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", - "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", - "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", - "688024f9a8b9c37fb8e7cdfa": "Next", - "68802513abf0a21dce044fce": "Next", - "6880252f4fc3bd06ca2035ae": "Next", - "688025320b4a48e1ad14b342": "Next", - "6880255dbda5aa1497c5a47e": "Next", - "6880256cd764bdde3b141368": "Death", - "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", - "688036a8817f12d2dc0b9206": "Next", - "688036d60b682b6406d4186c": "Next", - "6880370fa1d2a4f8393a83d6": "Next", - "68803712744a1aea901f10bd": "Next", - "688037151c2cd4341c2a7524": "Next", - "688037188eea837e3f03855e": "Next", - "6880375cd8faee00f80b902a": "Death", - "688037958c0b2ed8601f1eb6": "Next", - "688037a73989a89933a5bb83": "Next", - "688037d0f6869a2b14897090": "Approach the woman.", - "68803818ee49c9c4e1fc70e9": "Next", - "688038689a0fc49437b0afeb": "Next", - "6880386b41232032084c6957": "Next", - "6880386df2dceede48f4114e": "Next", - "6880386f33413182842a4ff7": "Next", - "6880387147a8fa961f230198": "Next", - "688038b69cd037103f7f90b7": "Next", - "688038c76d12c1454bfd04ef": "Next", - "688038ef5f8e1b5e1ae0e9a1": "Next", - "688039138c5b6c8d3e2abc10": "Exit", - "6880391740c141434de1133b": "Next", - "688039f60e9593a977c37671": "Next", - "688043dc2f9ecf56bb24c067": "Next", - "688043dfec714d1f9bfd872f": "Next", - "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", - "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", - "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", - "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", - "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", - "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", - "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", - "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", - "689090af9464cd3b3848c08b": "Exit", - "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6890d6a7c63e0bb97b38c040": "Head to the elder.", - "6890e40fe5a2bbb7fa1517db": "Next", - "6890e47e03e4c3a8bc6333ef": "Next", - "6890e4a5d18b04610c71e08d": "Next", - "6890e4e2a28e63cb145cb0f9": "Next", - "6890e59b6cf2f6222f667e72": "Next", - "6890e5f23353b1a829ed44ae": "What password?", - "6890e6ac96d8eed16c958c8d": "Next", - "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", - "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", - "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", - "689c606164a27892f3c7891e": "Next", - "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", - "689c610cdee5ec83e9da1068": "Next", - "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", - "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", - "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", - "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", - "689c62697f8eb1dc6d5a1604": "Take the ring.", - "689c62e5bd91905c8f8d804e": "Examine the bodies.", - "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", - "689c6316e1219d1807b21a53": "Take the ring.", - "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", - "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", - "689c9973ff45deb6e5ff1cd0": "Enter the yard.", - "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", - "689c9a6f128a535be29fcfaf": "Next", - "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", - "689c9aa7c96381d7330ea2df": "Next", - "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", - "689f484f6426862c9c9e8a6e": "Next", - "689f488697d62b26674de401": "Next", - "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", - "689f48d050100286054480a6": "Take the risk!", - "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", - "689f48f52661f192aa1ea279": "Don’t stop running!", - "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", - "689f4987aa2ec1f0cf3e7d8e": "Charge through.", - "689f498a37512b346fe31c3b": "Stop.", - "689f498dea74315dbc5eb258": "Turn back.", - "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", - "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", - "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", - "689f4bbab80ffad54f4e3ccc": "Next", - "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", - "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", - "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", - "689f4c2ecbb8bb7bbaec5407": "DEATH", - "689f521400cb89d9fdd37934": "Throw a coin for luck.", - "689f521abc2b583fa505354d": "Throw a coin for luck.", - "689f521b226df3d337101b35": "Throw a coin for luck.", - "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", - "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", - "689f53f8e09d27335306ec28": "Throw a coin for luck.", - "689f546177df3a0d5c60bde3": "Throw one more.", - "689f546f98143ee884bbd45c": "Throw one more.", - "689f54702f8267c50dce77d5": "Throw one more.", - "689f54726c5c295b34a21aa3": "Throw one more.", - "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", - "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", - "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", - "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", - "689f566d44b55c9f2b6bf084": "Next", - "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." - }, - "en": { - "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", - "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", - "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", - "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", - "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", - "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", - "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", - "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743dd69f7649143d3a4e12": "Approach the woman.", - "68743ddb5dfe418e21f2297c": "Approach the man.", - "68743df43b79411b0e82c246": "Wait until they notice you.", - "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", - "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", - "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", - "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", - "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", - "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", - "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", - "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", - "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", - "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", - "68743ea0cf1590e876b3cd25": "\"I can pay.\"", - "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", - "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", - "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", - "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", - "6874441ef0fb7f2c72df412a": "Offer the ring.", - "68744421f2028b28ea419f87": "Hold the ring back for now.", - "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", - "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", - "687444701b522e17a2e1ca1d": "Give him the ring.", - "687444a72d548e1ed519e845": "What password?", - "687444af070000292c718e13": "\"The password is Tetriandoch.\"", - "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", - "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", - "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", - "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", - "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", - "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", - "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", - "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", - "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", - "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "6874467952382aa9a2335664": "What about that outpost at the river?", - "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", - "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", - "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", - "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", - "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", - "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", - "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", - "687446ecdcee65a14557fea0": "You should probably visit the village elder.", - "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", - "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", - "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", - "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", - "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", - "687447f12dace9b276556eed": "Not worth wasting your time.", - "687447f7588e271d3ae532b4": "Come closer.", - "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", - "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", - "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", - "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", - "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", - "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", - "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", - "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", - "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", - "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", - "687448aab28d8347f7c80350": "Stay where you are.", - "687448c03fdb31d13a5970fc": "Speak.", - "687448c389ab76cdcf43001a": "Run.", - "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", - "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", - "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", - "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", - "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", - "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", - "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", - "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", - "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "68744a5426df35675933ff16": "Pour me one.", - "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", - "68744a78bad989d8f1e80570": "What happened to the outpost?", - "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", - "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", - "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", - "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", - "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", - "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", - "68744b08f89d93b145681d5c": "Go to the elder.", - "68744b0dc9cc9682b4421677": "Chat with the butcher first.", - "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", - "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", - "68744bd656f273eecd5c9975": "Better step back a little.", - "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", - "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", - "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", - "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", - "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", - "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", - "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", - "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", - "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", - "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", - "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", - "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", - "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", - "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", - "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", - "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", - "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", - "68744dfb09d40fcd033ccc62": "Check the bodies first.", - "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", - "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", - "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", - "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", - "68744e41be895e648fd640e0": "They chose their own fate.", - "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", - "68744e7477bfdf4529d5329c": "Take the ring.", - "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", - "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", - "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", - "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", - "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", - "688024f9a8b9c37fb8e7cdfa": "Next", - "68802513abf0a21dce044fce": "Next", - "6880252f4fc3bd06ca2035ae": "Next", - "688025320b4a48e1ad14b342": "Next", - "6880255dbda5aa1497c5a47e": "Next", - "6880256cd764bdde3b141368": "Death", - "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", - "688036a8817f12d2dc0b9206": "Next", - "688036d60b682b6406d4186c": "Next", - "6880370fa1d2a4f8393a83d6": "Next", - "68803712744a1aea901f10bd": "Next", - "688037151c2cd4341c2a7524": "Next", - "688037188eea837e3f03855e": "Next", - "6880375cd8faee00f80b902a": "Death", - "688037958c0b2ed8601f1eb6": "Next", - "688037a73989a89933a5bb83": "Next", - "688037d0f6869a2b14897090": "Approach the woman.", - "68803818ee49c9c4e1fc70e9": "Next", - "688038689a0fc49437b0afeb": "Next", - "6880386b41232032084c6957": "Next", - "6880386df2dceede48f4114e": "Next", - "6880386f33413182842a4ff7": "Next", - "6880387147a8fa961f230198": "Next", - "688038b69cd037103f7f90b7": "Next", - "688038c76d12c1454bfd04ef": "Next", - "688038ef5f8e1b5e1ae0e9a1": "Next", - "688039138c5b6c8d3e2abc10": "Exit", - "6880391740c141434de1133b": "Next", - "688039f60e9593a977c37671": "Next", - "688043dc2f9ecf56bb24c067": "Next", - "688043dfec714d1f9bfd872f": "Next", - "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", - "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", - "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", - "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", - "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", - "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", - "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", - "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", - "689090af9464cd3b3848c08b": "Exit", - "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6890d6a7c63e0bb97b38c040": "Head to the elder.", - "6890e40fe5a2bbb7fa1517db": "Next", - "6890e47e03e4c3a8bc6333ef": "Next", - "6890e4a5d18b04610c71e08d": "Next", - "6890e4e2a28e63cb145cb0f9": "Next", - "6890e59b6cf2f6222f667e72": "Next", - "6890e5f23353b1a829ed44ae": "What password?", - "6890e6ac96d8eed16c958c8d": "Next", - "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", - "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", - "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", - "689c606164a27892f3c7891e": "Next", - "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", - "689c610cdee5ec83e9da1068": "Next", - "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", - "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", - "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", - "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", - "689c62697f8eb1dc6d5a1604": "Take the ring.", - "689c62e5bd91905c8f8d804e": "Examine the bodies.", - "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", - "689c6316e1219d1807b21a53": "Take the ring.", - "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", - "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", - "689c9973ff45deb6e5ff1cd0": "Enter the yard.", - "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", - "689c9a6f128a535be29fcfaf": "Next", - "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", - "689c9aa7c96381d7330ea2df": "Next", - "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", - "689f484f6426862c9c9e8a6e": "Next", - "689f488697d62b26674de401": "Next", - "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", - "689f48d050100286054480a6": "Take the risk!", - "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", - "689f48f52661f192aa1ea279": "Don’t stop running!", - "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", - "689f4987aa2ec1f0cf3e7d8e": "Charge through.", - "689f498a37512b346fe31c3b": "Stop.", - "689f498dea74315dbc5eb258": "Turn back.", - "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", - "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", - "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", - "689f4bbab80ffad54f4e3ccc": "Next", - "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", - "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", - "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", - "689f4c2ecbb8bb7bbaec5407": "DEATH", - "689f521400cb89d9fdd37934": "Throw a coin for luck.", - "689f521abc2b583fa505354d": "Throw a coin for luck.", - "689f521b226df3d337101b35": "Throw a coin for luck.", - "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", - "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", - "689f53f8e09d27335306ec28": "Throw a coin for luck.", - "689f546177df3a0d5c60bde3": "Throw one more.", - "689f546f98143ee884bbd45c": "Throw one more.", - "689f54702f8267c50dce77d5": "Throw one more.", - "689f54726c5c295b34a21aa3": "Throw one more.", - "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", - "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", - "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", - "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", - "689f566d44b55c9f2b6bf084": "Next", - "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." - }, - "es": { - "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", - "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", - "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", - "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", - "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", - "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", - "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", - "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743dd69f7649143d3a4e12": "Approach the woman.", - "68743ddb5dfe418e21f2297c": "Approach the man.", - "68743df43b79411b0e82c246": "Wait until they notice you.", - "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", - "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", - "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", - "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", - "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", - "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", - "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", - "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", - "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", - "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", - "68743ea0cf1590e876b3cd25": "\"I can pay.\"", - "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", - "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", - "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", - "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", - "6874441ef0fb7f2c72df412a": "Offer the ring.", - "68744421f2028b28ea419f87": "Hold the ring back for now.", - "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", - "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", - "687444701b522e17a2e1ca1d": "Give him the ring.", - "687444a72d548e1ed519e845": "What password?", - "687444af070000292c718e13": "\"The password is Tetriandoch.\"", - "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", - "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", - "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", - "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", - "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", - "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", - "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", - "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", - "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", - "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "6874467952382aa9a2335664": "What about that outpost at the river?", - "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", - "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", - "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", - "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", - "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", - "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", - "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", - "687446ecdcee65a14557fea0": "You should probably visit the village elder.", - "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", - "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", - "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", - "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", - "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", - "687447f12dace9b276556eed": "Not worth wasting your time.", - "687447f7588e271d3ae532b4": "Come closer.", - "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", - "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", - "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", - "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", - "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", - "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", - "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", - "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", - "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", - "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", - "687448aab28d8347f7c80350": "Stay where you are.", - "687448c03fdb31d13a5970fc": "Speak.", - "687448c389ab76cdcf43001a": "Run.", - "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", - "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", - "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", - "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", - "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", - "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", - "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", - "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", - "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "68744a5426df35675933ff16": "Pour me one.", - "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", - "68744a78bad989d8f1e80570": "What happened to the outpost?", - "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", - "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", - "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", - "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", - "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", - "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", - "68744b08f89d93b145681d5c": "Go to the elder.", - "68744b0dc9cc9682b4421677": "Chat with the butcher first.", - "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", - "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", - "68744bd656f273eecd5c9975": "Better step back a little.", - "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", - "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", - "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", - "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", - "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", - "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", - "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", - "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", - "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", - "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", - "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", - "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", - "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", - "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", - "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", - "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", - "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", - "68744dfb09d40fcd033ccc62": "Check the bodies first.", - "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", - "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", - "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", - "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", - "68744e41be895e648fd640e0": "They chose their own fate.", - "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", - "68744e7477bfdf4529d5329c": "Take the ring.", - "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", - "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", - "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", - "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", - "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", - "688024f9a8b9c37fb8e7cdfa": "Next", - "68802513abf0a21dce044fce": "Next", - "6880252f4fc3bd06ca2035ae": "Next", - "688025320b4a48e1ad14b342": "Next", - "6880255dbda5aa1497c5a47e": "Next", - "6880256cd764bdde3b141368": "Death", - "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", - "688036a8817f12d2dc0b9206": "Next", - "688036d60b682b6406d4186c": "Next", - "6880370fa1d2a4f8393a83d6": "Next", - "68803712744a1aea901f10bd": "Next", - "688037151c2cd4341c2a7524": "Next", - "688037188eea837e3f03855e": "Next", - "6880375cd8faee00f80b902a": "Death", - "688037958c0b2ed8601f1eb6": "Next", - "688037a73989a89933a5bb83": "Next", - "688037d0f6869a2b14897090": "Approach the woman.", - "68803818ee49c9c4e1fc70e9": "Next", - "688038689a0fc49437b0afeb": "Next", - "6880386b41232032084c6957": "Next", - "6880386df2dceede48f4114e": "Next", - "6880386f33413182842a4ff7": "Next", - "6880387147a8fa961f230198": "Next", - "688038b69cd037103f7f90b7": "Next", - "688038c76d12c1454bfd04ef": "Next", - "688038ef5f8e1b5e1ae0e9a1": "Next", - "688039138c5b6c8d3e2abc10": "Exit", - "6880391740c141434de1133b": "Next", - "688039f60e9593a977c37671": "Next", - "688043dc2f9ecf56bb24c067": "Next", - "688043dfec714d1f9bfd872f": "Next", - "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", - "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", - "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", - "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", - "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", - "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", - "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", - "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", - "689090af9464cd3b3848c08b": "Exit", - "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6890d6a7c63e0bb97b38c040": "Head to the elder.", - "6890e40fe5a2bbb7fa1517db": "Next", - "6890e47e03e4c3a8bc6333ef": "Next", - "6890e4a5d18b04610c71e08d": "Next", - "6890e4e2a28e63cb145cb0f9": "Next", - "6890e59b6cf2f6222f667e72": "Next", - "6890e5f23353b1a829ed44ae": "What password?", - "6890e6ac96d8eed16c958c8d": "Next", - "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", - "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", - "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", - "689c606164a27892f3c7891e": "Next", - "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", - "689c610cdee5ec83e9da1068": "Next", - "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", - "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", - "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", - "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", - "689c62697f8eb1dc6d5a1604": "Take the ring.", - "689c62e5bd91905c8f8d804e": "Examine the bodies.", - "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", - "689c6316e1219d1807b21a53": "Take the ring.", - "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", - "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", - "689c9973ff45deb6e5ff1cd0": "Enter the yard.", - "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", - "689c9a6f128a535be29fcfaf": "Next", - "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", - "689c9aa7c96381d7330ea2df": "Next", - "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", - "689f484f6426862c9c9e8a6e": "Next", - "689f488697d62b26674de401": "Next", - "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", - "689f48d050100286054480a6": "Take the risk!", - "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", - "689f48f52661f192aa1ea279": "Don’t stop running!", - "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", - "689f4987aa2ec1f0cf3e7d8e": "Charge through.", - "689f498a37512b346fe31c3b": "Stop.", - "689f498dea74315dbc5eb258": "Turn back.", - "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", - "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", - "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", - "689f4bbab80ffad54f4e3ccc": "Next", - "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", - "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", - "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", - "689f4c2ecbb8bb7bbaec5407": "DEATH", - "689f521400cb89d9fdd37934": "Throw a coin for luck.", - "689f521abc2b583fa505354d": "Throw a coin for luck.", - "689f521b226df3d337101b35": "Throw a coin for luck.", - "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", - "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", - "689f53f8e09d27335306ec28": "Throw a coin for luck.", - "689f546177df3a0d5c60bde3": "Throw one more.", - "689f546f98143ee884bbd45c": "Throw one more.", - "689f54702f8267c50dce77d5": "Throw one more.", - "689f54726c5c295b34a21aa3": "Throw one more.", - "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", - "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", - "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", - "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", - "689f566d44b55c9f2b6bf084": "Next", - "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." - }, - "es-mx": { - "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", - "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", - "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", - "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", - "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", - "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", - "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", - "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743dd69f7649143d3a4e12": "Approach the woman.", - "68743ddb5dfe418e21f2297c": "Approach the man.", - "68743df43b79411b0e82c246": "Wait until they notice you.", - "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", - "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", - "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", - "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", - "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", - "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", - "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", - "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", - "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", - "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", - "68743ea0cf1590e876b3cd25": "\"I can pay.\"", - "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", - "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", - "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", - "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", - "6874441ef0fb7f2c72df412a": "Offer the ring.", - "68744421f2028b28ea419f87": "Hold the ring back for now.", - "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", - "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", - "687444701b522e17a2e1ca1d": "Give him the ring.", - "687444a72d548e1ed519e845": "What password?", - "687444af070000292c718e13": "\"The password is Tetriandoch.\"", - "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", - "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", - "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", - "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", - "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", - "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", - "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", - "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", - "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", - "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "6874467952382aa9a2335664": "What about that outpost at the river?", - "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", - "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", - "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", - "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", - "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", - "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", - "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", - "687446ecdcee65a14557fea0": "You should probably visit the village elder.", - "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", - "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", - "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", - "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", - "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", - "687447f12dace9b276556eed": "Not worth wasting your time.", - "687447f7588e271d3ae532b4": "Come closer.", - "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", - "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", - "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", - "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", - "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", - "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", - "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", - "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", - "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", - "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", - "687448aab28d8347f7c80350": "Stay where you are.", - "687448c03fdb31d13a5970fc": "Speak.", - "687448c389ab76cdcf43001a": "Run.", - "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", - "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", - "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", - "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", - "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", - "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", - "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", - "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", - "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "68744a5426df35675933ff16": "Pour me one.", - "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", - "68744a78bad989d8f1e80570": "What happened to the outpost?", - "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", - "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", - "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", - "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", - "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", - "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", - "68744b08f89d93b145681d5c": "Go to the elder.", - "68744b0dc9cc9682b4421677": "Chat with the butcher first.", - "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", - "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", - "68744bd656f273eecd5c9975": "Better step back a little.", - "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", - "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", - "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", - "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", - "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", - "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", - "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", - "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", - "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", - "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", - "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", - "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", - "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", - "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", - "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", - "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", - "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", - "68744dfb09d40fcd033ccc62": "Check the bodies first.", - "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", - "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", - "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", - "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", - "68744e41be895e648fd640e0": "They chose their own fate.", - "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", - "68744e7477bfdf4529d5329c": "Take the ring.", - "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", - "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", - "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", - "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", - "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", - "688024f9a8b9c37fb8e7cdfa": "Next", - "68802513abf0a21dce044fce": "Next", - "6880252f4fc3bd06ca2035ae": "Next", - "688025320b4a48e1ad14b342": "Next", - "6880255dbda5aa1497c5a47e": "Next", - "6880256cd764bdde3b141368": "Death", - "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", - "688036a8817f12d2dc0b9206": "Next", - "688036d60b682b6406d4186c": "Next", - "6880370fa1d2a4f8393a83d6": "Next", - "68803712744a1aea901f10bd": "Next", - "688037151c2cd4341c2a7524": "Next", - "688037188eea837e3f03855e": "Next", - "6880375cd8faee00f80b902a": "Death", - "688037958c0b2ed8601f1eb6": "Next", - "688037a73989a89933a5bb83": "Next", - "688037d0f6869a2b14897090": "Approach the woman.", - "68803818ee49c9c4e1fc70e9": "Next", - "688038689a0fc49437b0afeb": "Next", - "6880386b41232032084c6957": "Next", - "6880386df2dceede48f4114e": "Next", - "6880386f33413182842a4ff7": "Next", - "6880387147a8fa961f230198": "Next", - "688038b69cd037103f7f90b7": "Next", - "688038c76d12c1454bfd04ef": "Next", - "688038ef5f8e1b5e1ae0e9a1": "Next", - "688039138c5b6c8d3e2abc10": "Exit", - "6880391740c141434de1133b": "Next", - "688039f60e9593a977c37671": "Next", - "688043dc2f9ecf56bb24c067": "Next", - "688043dfec714d1f9bfd872f": "Next", - "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", - "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", - "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", - "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", - "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", - "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", - "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", - "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", - "689090af9464cd3b3848c08b": "Exit", - "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6890d6a7c63e0bb97b38c040": "Head to the elder.", - "6890e40fe5a2bbb7fa1517db": "Next", - "6890e47e03e4c3a8bc6333ef": "Next", - "6890e4a5d18b04610c71e08d": "Next", - "6890e4e2a28e63cb145cb0f9": "Next", - "6890e59b6cf2f6222f667e72": "Next", - "6890e5f23353b1a829ed44ae": "What password?", - "6890e6ac96d8eed16c958c8d": "Next", - "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", - "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", - "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", - "689c606164a27892f3c7891e": "Next", - "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", - "689c610cdee5ec83e9da1068": "Next", - "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", - "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", - "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", - "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", - "689c62697f8eb1dc6d5a1604": "Take the ring.", - "689c62e5bd91905c8f8d804e": "Examine the bodies.", - "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", - "689c6316e1219d1807b21a53": "Take the ring.", - "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", - "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", - "689c9973ff45deb6e5ff1cd0": "Enter the yard.", - "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", - "689c9a6f128a535be29fcfaf": "Next", - "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", - "689c9aa7c96381d7330ea2df": "Next", - "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", - "689f484f6426862c9c9e8a6e": "Next", - "689f488697d62b26674de401": "Next", - "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", - "689f48d050100286054480a6": "Take the risk!", - "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", - "689f48f52661f192aa1ea279": "Don’t stop running!", - "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", - "689f4987aa2ec1f0cf3e7d8e": "Charge through.", - "689f498a37512b346fe31c3b": "Stop.", - "689f498dea74315dbc5eb258": "Turn back.", - "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", - "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", - "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", - "689f4bbab80ffad54f4e3ccc": "Next", - "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", - "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", - "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", - "689f4c2ecbb8bb7bbaec5407": "DEATH", - "689f521400cb89d9fdd37934": "Throw a coin for luck.", - "689f521abc2b583fa505354d": "Throw a coin for luck.", - "689f521b226df3d337101b35": "Throw a coin for luck.", - "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", - "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", - "689f53f8e09d27335306ec28": "Throw a coin for luck.", - "689f546177df3a0d5c60bde3": "Throw one more.", - "689f546f98143ee884bbd45c": "Throw one more.", - "689f54702f8267c50dce77d5": "Throw one more.", - "689f54726c5c295b34a21aa3": "Throw one more.", - "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", - "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", - "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", - "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", - "689f566d44b55c9f2b6bf084": "Next", - "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." - }, - "fr": { - "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", - "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", - "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", - "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", - "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", - "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", - "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", - "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743dd69f7649143d3a4e12": "Approach the woman.", - "68743ddb5dfe418e21f2297c": "Approach the man.", - "68743df43b79411b0e82c246": "Wait until they notice you.", - "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", - "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", - "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", - "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", - "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", - "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", - "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", - "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", - "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", - "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", - "68743ea0cf1590e876b3cd25": "\"I can pay.\"", - "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", - "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", - "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", - "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", - "6874441ef0fb7f2c72df412a": "Offer the ring.", - "68744421f2028b28ea419f87": "Hold the ring back for now.", - "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", - "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", - "687444701b522e17a2e1ca1d": "Give him the ring.", - "687444a72d548e1ed519e845": "What password?", - "687444af070000292c718e13": "\"The password is Tetriandoch.\"", - "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", - "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", - "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", - "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", - "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", - "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", - "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", - "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", - "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", - "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "6874467952382aa9a2335664": "What about that outpost at the river?", - "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", - "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", - "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", - "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", - "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", - "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", - "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", - "687446ecdcee65a14557fea0": "You should probably visit the village elder.", - "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", - "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", - "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", - "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", - "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", - "687447f12dace9b276556eed": "Not worth wasting your time.", - "687447f7588e271d3ae532b4": "Come closer.", - "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", - "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", - "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", - "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", - "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", - "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", - "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", - "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", - "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", - "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", - "687448aab28d8347f7c80350": "Stay where you are.", - "687448c03fdb31d13a5970fc": "Speak.", - "687448c389ab76cdcf43001a": "Run.", - "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", - "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", - "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", - "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", - "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", - "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", - "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", - "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", - "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "68744a5426df35675933ff16": "Pour me one.", - "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", - "68744a78bad989d8f1e80570": "What happened to the outpost?", - "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", - "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", - "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", - "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", - "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", - "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", - "68744b08f89d93b145681d5c": "Go to the elder.", - "68744b0dc9cc9682b4421677": "Chat with the butcher first.", - "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", - "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", - "68744bd656f273eecd5c9975": "Better step back a little.", - "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", - "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", - "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", - "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", - "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", - "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", - "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", - "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", - "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", - "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", - "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", - "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", - "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", - "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", - "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", - "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", - "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", - "68744dfb09d40fcd033ccc62": "Check the bodies first.", - "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", - "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", - "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", - "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", - "68744e41be895e648fd640e0": "They chose their own fate.", - "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", - "68744e7477bfdf4529d5329c": "Take the ring.", - "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", - "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", - "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", - "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", - "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", - "688024f9a8b9c37fb8e7cdfa": "Next", - "68802513abf0a21dce044fce": "Next", - "6880252f4fc3bd06ca2035ae": "Next", - "688025320b4a48e1ad14b342": "Next", - "6880255dbda5aa1497c5a47e": "Next", - "6880256cd764bdde3b141368": "Death", - "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", - "688036a8817f12d2dc0b9206": "Next", - "688036d60b682b6406d4186c": "Next", - "6880370fa1d2a4f8393a83d6": "Next", - "68803712744a1aea901f10bd": "Next", - "688037151c2cd4341c2a7524": "Next", - "688037188eea837e3f03855e": "Next", - "6880375cd8faee00f80b902a": "Death", - "688037958c0b2ed8601f1eb6": "Next", - "688037a73989a89933a5bb83": "Next", - "688037d0f6869a2b14897090": "Approach the woman.", - "68803818ee49c9c4e1fc70e9": "Next", - "688038689a0fc49437b0afeb": "Next", - "6880386b41232032084c6957": "Next", - "6880386df2dceede48f4114e": "Next", - "6880386f33413182842a4ff7": "Next", - "6880387147a8fa961f230198": "Next", - "688038b69cd037103f7f90b7": "Next", - "688038c76d12c1454bfd04ef": "Next", - "688038ef5f8e1b5e1ae0e9a1": "Next", - "688039138c5b6c8d3e2abc10": "Exit", - "6880391740c141434de1133b": "Next", - "688039f60e9593a977c37671": "Next", - "688043dc2f9ecf56bb24c067": "Next", - "688043dfec714d1f9bfd872f": "Next", - "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", - "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", - "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", - "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", - "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", - "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", - "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", - "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", - "689090af9464cd3b3848c08b": "Exit", - "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6890d6a7c63e0bb97b38c040": "Head to the elder.", - "6890e40fe5a2bbb7fa1517db": "Next", - "6890e47e03e4c3a8bc6333ef": "Next", - "6890e4a5d18b04610c71e08d": "Next", - "6890e4e2a28e63cb145cb0f9": "Next", - "6890e59b6cf2f6222f667e72": "Next", - "6890e5f23353b1a829ed44ae": "What password?", - "6890e6ac96d8eed16c958c8d": "Next", - "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", - "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", - "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", - "689c606164a27892f3c7891e": "Next", - "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", - "689c610cdee5ec83e9da1068": "Next", - "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", - "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", - "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", - "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", - "689c62697f8eb1dc6d5a1604": "Take the ring.", - "689c62e5bd91905c8f8d804e": "Examine the bodies.", - "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", - "689c6316e1219d1807b21a53": "Take the ring.", - "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", - "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", - "689c9973ff45deb6e5ff1cd0": "Enter the yard.", - "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", - "689c9a6f128a535be29fcfaf": "Next", - "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", - "689c9aa7c96381d7330ea2df": "Next", - "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", - "689f484f6426862c9c9e8a6e": "Next", - "689f488697d62b26674de401": "Next", - "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", - "689f48d050100286054480a6": "Take the risk!", - "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", - "689f48f52661f192aa1ea279": "Don’t stop running!", - "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", - "689f4987aa2ec1f0cf3e7d8e": "Charge through.", - "689f498a37512b346fe31c3b": "Stop.", - "689f498dea74315dbc5eb258": "Turn back.", - "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", - "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", - "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", - "689f4bbab80ffad54f4e3ccc": "Next", - "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", - "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", - "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", - "689f4c2ecbb8bb7bbaec5407": "DEATH", - "689f521400cb89d9fdd37934": "Throw a coin for luck.", - "689f521abc2b583fa505354d": "Throw a coin for luck.", - "689f521b226df3d337101b35": "Throw a coin for luck.", - "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", - "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", - "689f53f8e09d27335306ec28": "Throw a coin for luck.", - "689f546177df3a0d5c60bde3": "Throw one more.", - "689f546f98143ee884bbd45c": "Throw one more.", - "689f54702f8267c50dce77d5": "Throw one more.", - "689f54726c5c295b34a21aa3": "Throw one more.", - "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", - "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", - "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", - "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", - "689f566d44b55c9f2b6bf084": "Next", - "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." - }, - "ge": { - "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", - "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", - "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", - "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", - "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", - "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", - "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", - "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743dd69f7649143d3a4e12": "Approach the woman.", - "68743ddb5dfe418e21f2297c": "Approach the man.", - "68743df43b79411b0e82c246": "Wait until they notice you.", - "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", - "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", - "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", - "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", - "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", - "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", - "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", - "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", - "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", - "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", - "68743ea0cf1590e876b3cd25": "\"I can pay.\"", - "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", - "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", - "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", - "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", - "6874441ef0fb7f2c72df412a": "Offer the ring.", - "68744421f2028b28ea419f87": "Hold the ring back for now.", - "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", - "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", - "687444701b522e17a2e1ca1d": "Give him the ring.", - "687444a72d548e1ed519e845": "What password?", - "687444af070000292c718e13": "\"The password is Tetriandoch.\"", - "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", - "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", - "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", - "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", - "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", - "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", - "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", - "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", - "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", - "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "6874467952382aa9a2335664": "What about that outpost at the river?", - "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", - "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", - "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", - "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", - "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", - "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", - "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", - "687446ecdcee65a14557fea0": "You should probably visit the village elder.", - "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", - "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", - "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", - "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", - "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", - "687447f12dace9b276556eed": "Not worth wasting your time.", - "687447f7588e271d3ae532b4": "Come closer.", - "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", - "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", - "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", - "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", - "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", - "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", - "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", - "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", - "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", - "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", - "687448aab28d8347f7c80350": "Stay where you are.", - "687448c03fdb31d13a5970fc": "Speak.", - "687448c389ab76cdcf43001a": "Run.", - "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", - "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", - "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", - "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", - "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", - "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", - "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", - "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", - "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "68744a5426df35675933ff16": "Pour me one.", - "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", - "68744a78bad989d8f1e80570": "What happened to the outpost?", - "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", - "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", - "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", - "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", - "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", - "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", - "68744b08f89d93b145681d5c": "Go to the elder.", - "68744b0dc9cc9682b4421677": "Chat with the butcher first.", - "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", - "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", - "68744bd656f273eecd5c9975": "Better step back a little.", - "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", - "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", - "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", - "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", - "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", - "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", - "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", - "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", - "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", - "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", - "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", - "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", - "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", - "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", - "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", - "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", - "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", - "68744dfb09d40fcd033ccc62": "Check the bodies first.", - "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", - "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", - "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", - "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", - "68744e41be895e648fd640e0": "They chose their own fate.", - "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", - "68744e7477bfdf4529d5329c": "Take the ring.", - "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", - "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", - "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", - "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", - "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", - "688024f9a8b9c37fb8e7cdfa": "Next", - "68802513abf0a21dce044fce": "Next", - "6880252f4fc3bd06ca2035ae": "Next", - "688025320b4a48e1ad14b342": "Next", - "6880255dbda5aa1497c5a47e": "Next", - "6880256cd764bdde3b141368": "Death", - "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", - "688036a8817f12d2dc0b9206": "Next", - "688036d60b682b6406d4186c": "Next", - "6880370fa1d2a4f8393a83d6": "Next", - "68803712744a1aea901f10bd": "Next", - "688037151c2cd4341c2a7524": "Next", - "688037188eea837e3f03855e": "Next", - "6880375cd8faee00f80b902a": "Death", - "688037958c0b2ed8601f1eb6": "Next", - "688037a73989a89933a5bb83": "Next", - "688037d0f6869a2b14897090": "Approach the woman.", - "68803818ee49c9c4e1fc70e9": "Next", - "688038689a0fc49437b0afeb": "Next", - "6880386b41232032084c6957": "Next", - "6880386df2dceede48f4114e": "Next", - "6880386f33413182842a4ff7": "Next", - "6880387147a8fa961f230198": "Next", - "688038b69cd037103f7f90b7": "Next", - "688038c76d12c1454bfd04ef": "Next", - "688038ef5f8e1b5e1ae0e9a1": "Next", - "688039138c5b6c8d3e2abc10": "Exit", - "6880391740c141434de1133b": "Next", - "688039f60e9593a977c37671": "Next", - "688043dc2f9ecf56bb24c067": "Next", - "688043dfec714d1f9bfd872f": "Next", - "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", - "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", - "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", - "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", - "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", - "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", - "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", - "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", - "689090af9464cd3b3848c08b": "Exit", - "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6890d6a7c63e0bb97b38c040": "Head to the elder.", - "6890e40fe5a2bbb7fa1517db": "Next", - "6890e47e03e4c3a8bc6333ef": "Next", - "6890e4a5d18b04610c71e08d": "Next", - "6890e4e2a28e63cb145cb0f9": "Next", - "6890e59b6cf2f6222f667e72": "Next", - "6890e5f23353b1a829ed44ae": "What password?", - "6890e6ac96d8eed16c958c8d": "Next", - "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", - "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", - "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", - "689c606164a27892f3c7891e": "Next", - "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", - "689c610cdee5ec83e9da1068": "Next", - "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", - "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", - "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", - "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", - "689c62697f8eb1dc6d5a1604": "Take the ring.", - "689c62e5bd91905c8f8d804e": "Examine the bodies.", - "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", - "689c6316e1219d1807b21a53": "Take the ring.", - "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", - "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", - "689c9973ff45deb6e5ff1cd0": "Enter the yard.", - "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", - "689c9a6f128a535be29fcfaf": "Next", - "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", - "689c9aa7c96381d7330ea2df": "Next", - "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", - "689f484f6426862c9c9e8a6e": "Next", - "689f488697d62b26674de401": "Next", - "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", - "689f48d050100286054480a6": "Take the risk!", - "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", - "689f48f52661f192aa1ea279": "Don’t stop running!", - "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", - "689f4987aa2ec1f0cf3e7d8e": "Charge through.", - "689f498a37512b346fe31c3b": "Stop.", - "689f498dea74315dbc5eb258": "Turn back.", - "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", - "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", - "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", - "689f4bbab80ffad54f4e3ccc": "Next", - "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", - "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", - "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", - "689f4c2ecbb8bb7bbaec5407": "DEATH", - "689f521400cb89d9fdd37934": "Throw a coin for luck.", - "689f521abc2b583fa505354d": "Throw a coin for luck.", - "689f521b226df3d337101b35": "Throw a coin for luck.", - "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", - "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", - "689f53f8e09d27335306ec28": "Throw a coin for luck.", - "689f546177df3a0d5c60bde3": "Throw one more.", - "689f546f98143ee884bbd45c": "Throw one more.", - "689f54702f8267c50dce77d5": "Throw one more.", - "689f54726c5c295b34a21aa3": "Throw one more.", - "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", - "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", - "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", - "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", - "689f566d44b55c9f2b6bf084": "Next", - "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." - }, - "it": { - "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", - "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", - "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", - "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", - "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", - "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", - "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", - "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743dd69f7649143d3a4e12": "Approach the woman.", - "68743ddb5dfe418e21f2297c": "Approach the man.", - "68743df43b79411b0e82c246": "Wait until they notice you.", - "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", - "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", - "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", - "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", - "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", - "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", - "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", - "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", - "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", - "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", - "68743ea0cf1590e876b3cd25": "\"I can pay.\"", - "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", - "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", - "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", - "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", - "6874441ef0fb7f2c72df412a": "Offer the ring.", - "68744421f2028b28ea419f87": "Hold the ring back for now.", - "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", - "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", - "687444701b522e17a2e1ca1d": "Give him the ring.", - "687444a72d548e1ed519e845": "What password?", - "687444af070000292c718e13": "\"The password is Tetriandoch.\"", - "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", - "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", - "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", - "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", - "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", - "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", - "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", - "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", - "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", - "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "6874467952382aa9a2335664": "What about that outpost at the river?", - "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", - "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", - "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", - "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", - "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", - "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", - "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", - "687446ecdcee65a14557fea0": "You should probably visit the village elder.", - "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", - "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", - "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", - "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", - "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", - "687447f12dace9b276556eed": "Not worth wasting your time.", - "687447f7588e271d3ae532b4": "Come closer.", - "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", - "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", - "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", - "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", - "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", - "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", - "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", - "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", - "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", - "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", - "687448aab28d8347f7c80350": "Stay where you are.", - "687448c03fdb31d13a5970fc": "Speak.", - "687448c389ab76cdcf43001a": "Run.", - "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", - "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", - "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", - "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", - "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", - "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", - "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", - "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", - "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "68744a5426df35675933ff16": "Pour me one.", - "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", - "68744a78bad989d8f1e80570": "What happened to the outpost?", - "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", - "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", - "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", - "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", - "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", - "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", - "68744b08f89d93b145681d5c": "Go to the elder.", - "68744b0dc9cc9682b4421677": "Chat with the butcher first.", - "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", - "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", - "68744bd656f273eecd5c9975": "Better step back a little.", - "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", - "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", - "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", - "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", - "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", - "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", - "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", - "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", - "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", - "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", - "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", - "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", - "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", - "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", - "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", - "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", - "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", - "68744dfb09d40fcd033ccc62": "Check the bodies first.", - "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", - "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", - "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", - "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", - "68744e41be895e648fd640e0": "They chose their own fate.", - "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", - "68744e7477bfdf4529d5329c": "Take the ring.", - "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", - "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", - "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", - "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", - "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", - "688024f9a8b9c37fb8e7cdfa": "Next", - "68802513abf0a21dce044fce": "Next", - "6880252f4fc3bd06ca2035ae": "Next", - "688025320b4a48e1ad14b342": "Next", - "6880255dbda5aa1497c5a47e": "Next", - "6880256cd764bdde3b141368": "Death", - "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", - "688036a8817f12d2dc0b9206": "Next", - "688036d60b682b6406d4186c": "Next", - "6880370fa1d2a4f8393a83d6": "Next", - "68803712744a1aea901f10bd": "Next", - "688037151c2cd4341c2a7524": "Next", - "688037188eea837e3f03855e": "Next", - "6880375cd8faee00f80b902a": "Death", - "688037958c0b2ed8601f1eb6": "Next", - "688037a73989a89933a5bb83": "Next", - "688037d0f6869a2b14897090": "Approach the woman.", - "68803818ee49c9c4e1fc70e9": "Next", - "688038689a0fc49437b0afeb": "Next", - "6880386b41232032084c6957": "Next", - "6880386df2dceede48f4114e": "Next", - "6880386f33413182842a4ff7": "Next", - "6880387147a8fa961f230198": "Next", - "688038b69cd037103f7f90b7": "Next", - "688038c76d12c1454bfd04ef": "Next", - "688038ef5f8e1b5e1ae0e9a1": "Next", - "688039138c5b6c8d3e2abc10": "Exit", - "6880391740c141434de1133b": "Next", - "688039f60e9593a977c37671": "Next", - "688043dc2f9ecf56bb24c067": "Next", - "688043dfec714d1f9bfd872f": "Next", - "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", - "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", - "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", - "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", - "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", - "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", - "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", - "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", - "689090af9464cd3b3848c08b": "Exit", - "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6890d6a7c63e0bb97b38c040": "Head to the elder.", - "6890e40fe5a2bbb7fa1517db": "Next", - "6890e47e03e4c3a8bc6333ef": "Next", - "6890e4a5d18b04610c71e08d": "Next", - "6890e4e2a28e63cb145cb0f9": "Next", - "6890e59b6cf2f6222f667e72": "Next", - "6890e5f23353b1a829ed44ae": "What password?", - "6890e6ac96d8eed16c958c8d": "Next", - "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", - "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", - "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", - "689c606164a27892f3c7891e": "Next", - "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", - "689c610cdee5ec83e9da1068": "Next", - "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", - "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", - "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", - "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", - "689c62697f8eb1dc6d5a1604": "Take the ring.", - "689c62e5bd91905c8f8d804e": "Examine the bodies.", - "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", - "689c6316e1219d1807b21a53": "Take the ring.", - "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", - "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", - "689c9973ff45deb6e5ff1cd0": "Enter the yard.", - "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", - "689c9a6f128a535be29fcfaf": "Next", - "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", - "689c9aa7c96381d7330ea2df": "Next", - "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", - "689f484f6426862c9c9e8a6e": "Next", - "689f488697d62b26674de401": "Next", - "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", - "689f48d050100286054480a6": "Take the risk!", - "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", - "689f48f52661f192aa1ea279": "Don’t stop running!", - "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", - "689f4987aa2ec1f0cf3e7d8e": "Charge through.", - "689f498a37512b346fe31c3b": "Stop.", - "689f498dea74315dbc5eb258": "Turn back.", - "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", - "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", - "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", - "689f4bbab80ffad54f4e3ccc": "Next", - "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", - "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", - "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", - "689f4c2ecbb8bb7bbaec5407": "DEATH", - "689f521400cb89d9fdd37934": "Throw a coin for luck.", - "689f521abc2b583fa505354d": "Throw a coin for luck.", - "689f521b226df3d337101b35": "Throw a coin for luck.", - "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", - "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", - "689f53f8e09d27335306ec28": "Throw a coin for luck.", - "689f546177df3a0d5c60bde3": "Throw one more.", - "689f546f98143ee884bbd45c": "Throw one more.", - "689f54702f8267c50dce77d5": "Throw one more.", - "689f54726c5c295b34a21aa3": "Throw one more.", - "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", - "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", - "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", - "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", - "689f566d44b55c9f2b6bf084": "Next", - "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." - }, - "jp": { - "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", - "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", - "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", - "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", - "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", - "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", - "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", - "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743dd69f7649143d3a4e12": "Approach the woman.", - "68743ddb5dfe418e21f2297c": "Approach the man.", - "68743df43b79411b0e82c246": "Wait until they notice you.", - "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", - "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", - "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", - "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", - "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", - "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", - "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", - "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", - "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", - "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", - "68743ea0cf1590e876b3cd25": "\"I can pay.\"", - "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", - "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", - "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", - "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", - "6874441ef0fb7f2c72df412a": "Offer the ring.", - "68744421f2028b28ea419f87": "Hold the ring back for now.", - "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", - "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", - "687444701b522e17a2e1ca1d": "Give him the ring.", - "687444a72d548e1ed519e845": "What password?", - "687444af070000292c718e13": "\"The password is Tetriandoch.\"", - "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", - "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", - "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", - "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", - "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", - "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", - "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", - "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", - "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", - "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "6874467952382aa9a2335664": "What about that outpost at the river?", - "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", - "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", - "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", - "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", - "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", - "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", - "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", - "687446ecdcee65a14557fea0": "You should probably visit the village elder.", - "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", - "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", - "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", - "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", - "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", - "687447f12dace9b276556eed": "Not worth wasting your time.", - "687447f7588e271d3ae532b4": "Come closer.", - "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", - "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", - "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", - "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", - "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", - "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", - "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", - "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", - "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", - "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", - "687448aab28d8347f7c80350": "Stay where you are.", - "687448c03fdb31d13a5970fc": "Speak.", - "687448c389ab76cdcf43001a": "Run.", - "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", - "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", - "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", - "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", - "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", - "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", - "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", - "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", - "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "68744a5426df35675933ff16": "Pour me one.", - "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", - "68744a78bad989d8f1e80570": "What happened to the outpost?", - "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", - "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", - "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", - "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", - "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", - "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", - "68744b08f89d93b145681d5c": "Go to the elder.", - "68744b0dc9cc9682b4421677": "Chat with the butcher first.", - "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", - "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", - "68744bd656f273eecd5c9975": "Better step back a little.", - "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", - "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", - "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", - "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", - "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", - "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", - "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", - "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", - "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", - "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", - "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", - "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", - "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", - "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", - "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", - "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", - "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", - "68744dfb09d40fcd033ccc62": "Check the bodies first.", - "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", - "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", - "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", - "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", - "68744e41be895e648fd640e0": "They chose their own fate.", - "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", - "68744e7477bfdf4529d5329c": "Take the ring.", - "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", - "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", - "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", - "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", - "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", - "688024f9a8b9c37fb8e7cdfa": "Next", - "68802513abf0a21dce044fce": "Next", - "6880252f4fc3bd06ca2035ae": "Next", - "688025320b4a48e1ad14b342": "Next", - "6880255dbda5aa1497c5a47e": "Next", - "6880256cd764bdde3b141368": "Death", - "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", - "688036a8817f12d2dc0b9206": "Next", - "688036d60b682b6406d4186c": "Next", - "6880370fa1d2a4f8393a83d6": "Next", - "68803712744a1aea901f10bd": "Next", - "688037151c2cd4341c2a7524": "Next", - "688037188eea837e3f03855e": "Next", - "6880375cd8faee00f80b902a": "Death", - "688037958c0b2ed8601f1eb6": "Next", - "688037a73989a89933a5bb83": "Next", - "688037d0f6869a2b14897090": "Approach the woman.", - "68803818ee49c9c4e1fc70e9": "Next", - "688038689a0fc49437b0afeb": "Next", - "6880386b41232032084c6957": "Next", - "6880386df2dceede48f4114e": "Next", - "6880386f33413182842a4ff7": "Next", - "6880387147a8fa961f230198": "Next", - "688038b69cd037103f7f90b7": "Next", - "688038c76d12c1454bfd04ef": "Next", - "688038ef5f8e1b5e1ae0e9a1": "Next", - "688039138c5b6c8d3e2abc10": "Exit", - "6880391740c141434de1133b": "Next", - "688039f60e9593a977c37671": "Next", - "688043dc2f9ecf56bb24c067": "Next", - "688043dfec714d1f9bfd872f": "Next", - "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", - "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", - "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", - "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", - "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", - "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", - "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", - "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", - "689090af9464cd3b3848c08b": "Exit", - "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6890d6a7c63e0bb97b38c040": "Head to the elder.", - "6890e40fe5a2bbb7fa1517db": "Next", - "6890e47e03e4c3a8bc6333ef": "Next", - "6890e4a5d18b04610c71e08d": "Next", - "6890e4e2a28e63cb145cb0f9": "Next", - "6890e59b6cf2f6222f667e72": "Next", - "6890e5f23353b1a829ed44ae": "What password?", - "6890e6ac96d8eed16c958c8d": "Next", - "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", - "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", - "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", - "689c606164a27892f3c7891e": "Next", - "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", - "689c610cdee5ec83e9da1068": "Next", - "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", - "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", - "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", - "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", - "689c62697f8eb1dc6d5a1604": "Take the ring.", - "689c62e5bd91905c8f8d804e": "Examine the bodies.", - "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", - "689c6316e1219d1807b21a53": "Take the ring.", - "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", - "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", - "689c9973ff45deb6e5ff1cd0": "Enter the yard.", - "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", - "689c9a6f128a535be29fcfaf": "Next", - "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", - "689c9aa7c96381d7330ea2df": "Next", - "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", - "689f484f6426862c9c9e8a6e": "Next", - "689f488697d62b26674de401": "Next", - "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", - "689f48d050100286054480a6": "Take the risk!", - "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", - "689f48f52661f192aa1ea279": "Don’t stop running!", - "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", - "689f4987aa2ec1f0cf3e7d8e": "Charge through.", - "689f498a37512b346fe31c3b": "Stop.", - "689f498dea74315dbc5eb258": "Turn back.", - "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", - "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", - "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", - "689f4bbab80ffad54f4e3ccc": "Next", - "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", - "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", - "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", - "689f4c2ecbb8bb7bbaec5407": "DEATH", - "689f521400cb89d9fdd37934": "Throw a coin for luck.", - "689f521abc2b583fa505354d": "Throw a coin for luck.", - "689f521b226df3d337101b35": "Throw a coin for luck.", - "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", - "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", - "689f53f8e09d27335306ec28": "Throw a coin for luck.", - "689f546177df3a0d5c60bde3": "Throw one more.", - "689f546f98143ee884bbd45c": "Throw one more.", - "689f54702f8267c50dce77d5": "Throw one more.", - "689f54726c5c295b34a21aa3": "Throw one more.", - "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", - "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", - "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", - "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", - "689f566d44b55c9f2b6bf084": "Next", - "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." - }, - "kr": { - "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", - "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", - "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", - "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", - "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", - "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", - "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", - "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743dd69f7649143d3a4e12": "Approach the woman.", - "68743ddb5dfe418e21f2297c": "Approach the man.", - "68743df43b79411b0e82c246": "Wait until they notice you.", - "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", - "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", - "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", - "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", - "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", - "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", - "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", - "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", - "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", - "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", - "68743ea0cf1590e876b3cd25": "\"I can pay.\"", - "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", - "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", - "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", - "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", - "6874441ef0fb7f2c72df412a": "Offer the ring.", - "68744421f2028b28ea419f87": "Hold the ring back for now.", - "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", - "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", - "687444701b522e17a2e1ca1d": "Give him the ring.", - "687444a72d548e1ed519e845": "What password?", - "687444af070000292c718e13": "\"The password is Tetriandoch.\"", - "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", - "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", - "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", - "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", - "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", - "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", - "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", - "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", - "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", - "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "6874467952382aa9a2335664": "What about that outpost at the river?", - "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", - "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", - "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", - "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", - "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", - "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", - "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", - "687446ecdcee65a14557fea0": "You should probably visit the village elder.", - "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", - "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", - "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", - "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", - "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", - "687447f12dace9b276556eed": "Not worth wasting your time.", - "687447f7588e271d3ae532b4": "Come closer.", - "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", - "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", - "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", - "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", - "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", - "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", - "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", - "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", - "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", - "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", - "687448aab28d8347f7c80350": "Stay where you are.", - "687448c03fdb31d13a5970fc": "Speak.", - "687448c389ab76cdcf43001a": "Run.", - "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", - "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", - "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", - "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", - "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", - "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", - "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", - "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", - "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "68744a5426df35675933ff16": "Pour me one.", - "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", - "68744a78bad989d8f1e80570": "What happened to the outpost?", - "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", - "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", - "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", - "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", - "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", - "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", - "68744b08f89d93b145681d5c": "Go to the elder.", - "68744b0dc9cc9682b4421677": "Chat with the butcher first.", - "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", - "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", - "68744bd656f273eecd5c9975": "Better step back a little.", - "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", - "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", - "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", - "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", - "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", - "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", - "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", - "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", - "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", - "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", - "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", - "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", - "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", - "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", - "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", - "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", - "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", - "68744dfb09d40fcd033ccc62": "Check the bodies first.", - "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", - "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", - "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", - "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", - "68744e41be895e648fd640e0": "They chose their own fate.", - "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", - "68744e7477bfdf4529d5329c": "Take the ring.", - "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", - "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", - "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", - "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", - "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", - "688024f9a8b9c37fb8e7cdfa": "Next", - "68802513abf0a21dce044fce": "Next", - "6880252f4fc3bd06ca2035ae": "Next", - "688025320b4a48e1ad14b342": "Next", - "6880255dbda5aa1497c5a47e": "Next", - "6880256cd764bdde3b141368": "Death", - "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", - "688036a8817f12d2dc0b9206": "Next", - "688036d60b682b6406d4186c": "Next", - "6880370fa1d2a4f8393a83d6": "Next", - "68803712744a1aea901f10bd": "Next", - "688037151c2cd4341c2a7524": "Next", - "688037188eea837e3f03855e": "Next", - "6880375cd8faee00f80b902a": "Death", - "688037958c0b2ed8601f1eb6": "Next", - "688037a73989a89933a5bb83": "Next", - "688037d0f6869a2b14897090": "Approach the woman.", - "68803818ee49c9c4e1fc70e9": "Next", - "688038689a0fc49437b0afeb": "Next", - "6880386b41232032084c6957": "Next", - "6880386df2dceede48f4114e": "Next", - "6880386f33413182842a4ff7": "Next", - "6880387147a8fa961f230198": "Next", - "688038b69cd037103f7f90b7": "Next", - "688038c76d12c1454bfd04ef": "Next", - "688038ef5f8e1b5e1ae0e9a1": "Next", - "688039138c5b6c8d3e2abc10": "Exit", - "6880391740c141434de1133b": "Next", - "688039f60e9593a977c37671": "Next", - "688043dc2f9ecf56bb24c067": "Next", - "688043dfec714d1f9bfd872f": "Next", - "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", - "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", - "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", - "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", - "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", - "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", - "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", - "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", - "689090af9464cd3b3848c08b": "Exit", - "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6890d6a7c63e0bb97b38c040": "Head to the elder.", - "6890e40fe5a2bbb7fa1517db": "Next", - "6890e47e03e4c3a8bc6333ef": "Next", - "6890e4a5d18b04610c71e08d": "Next", - "6890e4e2a28e63cb145cb0f9": "Next", - "6890e59b6cf2f6222f667e72": "Next", - "6890e5f23353b1a829ed44ae": "What password?", - "6890e6ac96d8eed16c958c8d": "Next", - "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", - "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", - "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", - "689c606164a27892f3c7891e": "Next", - "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", - "689c610cdee5ec83e9da1068": "Next", - "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", - "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", - "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", - "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", - "689c62697f8eb1dc6d5a1604": "Take the ring.", - "689c62e5bd91905c8f8d804e": "Examine the bodies.", - "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", - "689c6316e1219d1807b21a53": "Take the ring.", - "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", - "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", - "689c9973ff45deb6e5ff1cd0": "Enter the yard.", - "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", - "689c9a6f128a535be29fcfaf": "Next", - "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", - "689c9aa7c96381d7330ea2df": "Next", - "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", - "689f484f6426862c9c9e8a6e": "Next", - "689f488697d62b26674de401": "Next", - "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", - "689f48d050100286054480a6": "Take the risk!", - "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", - "689f48f52661f192aa1ea279": "Don’t stop running!", - "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", - "689f4987aa2ec1f0cf3e7d8e": "Charge through.", - "689f498a37512b346fe31c3b": "Stop.", - "689f498dea74315dbc5eb258": "Turn back.", - "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", - "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", - "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", - "689f4bbab80ffad54f4e3ccc": "Next", - "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", - "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", - "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", - "689f4c2ecbb8bb7bbaec5407": "DEATH", - "689f521400cb89d9fdd37934": "Throw a coin for luck.", - "689f521abc2b583fa505354d": "Throw a coin for luck.", - "689f521b226df3d337101b35": "Throw a coin for luck.", - "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", - "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", - "689f53f8e09d27335306ec28": "Throw a coin for luck.", - "689f546177df3a0d5c60bde3": "Throw one more.", - "689f546f98143ee884bbd45c": "Throw one more.", - "689f54702f8267c50dce77d5": "Throw one more.", - "689f54726c5c295b34a21aa3": "Throw one more.", - "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", - "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", - "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", - "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", - "689f566d44b55c9f2b6bf084": "Next", - "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." - }, - "pl": { - "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", - "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", - "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", - "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", - "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", - "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", - "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", - "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743dd69f7649143d3a4e12": "Approach the woman.", - "68743ddb5dfe418e21f2297c": "Approach the man.", - "68743df43b79411b0e82c246": "Wait until they notice you.", - "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", - "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", - "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", - "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", - "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", - "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", - "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", - "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", - "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", - "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", - "68743ea0cf1590e876b3cd25": "\"I can pay.\"", - "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", - "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", - "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", - "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", - "6874441ef0fb7f2c72df412a": "Offer the ring.", - "68744421f2028b28ea419f87": "Hold the ring back for now.", - "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", - "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", - "687444701b522e17a2e1ca1d": "Give him the ring.", - "687444a72d548e1ed519e845": "What password?", - "687444af070000292c718e13": "\"The password is Tetriandoch.\"", - "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", - "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", - "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", - "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", - "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", - "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", - "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", - "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", - "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", - "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "6874467952382aa9a2335664": "What about that outpost at the river?", - "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", - "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", - "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", - "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", - "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", - "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", - "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", - "687446ecdcee65a14557fea0": "You should probably visit the village elder.", - "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", - "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", - "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", - "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", - "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", - "687447f12dace9b276556eed": "Not worth wasting your time.", - "687447f7588e271d3ae532b4": "Come closer.", - "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", - "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", - "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", - "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", - "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", - "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", - "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", - "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", - "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", - "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", - "687448aab28d8347f7c80350": "Stay where you are.", - "687448c03fdb31d13a5970fc": "Speak.", - "687448c389ab76cdcf43001a": "Run.", - "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", - "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", - "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", - "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", - "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", - "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", - "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", - "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", - "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "68744a5426df35675933ff16": "Pour me one.", - "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", - "68744a78bad989d8f1e80570": "What happened to the outpost?", - "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", - "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", - "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", - "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", - "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", - "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", - "68744b08f89d93b145681d5c": "Go to the elder.", - "68744b0dc9cc9682b4421677": "Chat with the butcher first.", - "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", - "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", - "68744bd656f273eecd5c9975": "Better step back a little.", - "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", - "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", - "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", - "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", - "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", - "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", - "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", - "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", - "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", - "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", - "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", - "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", - "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", - "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", - "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", - "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", - "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", - "68744dfb09d40fcd033ccc62": "Check the bodies first.", - "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", - "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", - "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", - "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", - "68744e41be895e648fd640e0": "They chose their own fate.", - "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", - "68744e7477bfdf4529d5329c": "Take the ring.", - "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", - "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", - "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", - "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", - "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", - "688024f9a8b9c37fb8e7cdfa": "Next", - "68802513abf0a21dce044fce": "Next", - "6880252f4fc3bd06ca2035ae": "Next", - "688025320b4a48e1ad14b342": "Next", - "6880255dbda5aa1497c5a47e": "Next", - "6880256cd764bdde3b141368": "Death", - "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", - "688036a8817f12d2dc0b9206": "Next", - "688036d60b682b6406d4186c": "Next", - "6880370fa1d2a4f8393a83d6": "Next", - "68803712744a1aea901f10bd": "Next", - "688037151c2cd4341c2a7524": "Next", - "688037188eea837e3f03855e": "Next", - "6880375cd8faee00f80b902a": "Death", - "688037958c0b2ed8601f1eb6": "Next", - "688037a73989a89933a5bb83": "Next", - "688037d0f6869a2b14897090": "Approach the woman.", - "68803818ee49c9c4e1fc70e9": "Next", - "688038689a0fc49437b0afeb": "Next", - "6880386b41232032084c6957": "Next", - "6880386df2dceede48f4114e": "Next", - "6880386f33413182842a4ff7": "Next", - "6880387147a8fa961f230198": "Next", - "688038b69cd037103f7f90b7": "Next", - "688038c76d12c1454bfd04ef": "Next", - "688038ef5f8e1b5e1ae0e9a1": "Next", - "688039138c5b6c8d3e2abc10": "Exit", - "6880391740c141434de1133b": "Next", - "688039f60e9593a977c37671": "Next", - "688043dc2f9ecf56bb24c067": "Next", - "688043dfec714d1f9bfd872f": "Next", - "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", - "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", - "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", - "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", - "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", - "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", - "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", - "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", - "689090af9464cd3b3848c08b": "Exit", - "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6890d6a7c63e0bb97b38c040": "Head to the elder.", - "6890e40fe5a2bbb7fa1517db": "Next", - "6890e47e03e4c3a8bc6333ef": "Next", - "6890e4a5d18b04610c71e08d": "Next", - "6890e4e2a28e63cb145cb0f9": "Next", - "6890e59b6cf2f6222f667e72": "Next", - "6890e5f23353b1a829ed44ae": "What password?", - "6890e6ac96d8eed16c958c8d": "Next", - "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", - "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", - "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", - "689c606164a27892f3c7891e": "Next", - "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", - "689c610cdee5ec83e9da1068": "Next", - "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", - "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", - "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", - "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", - "689c62697f8eb1dc6d5a1604": "Take the ring.", - "689c62e5bd91905c8f8d804e": "Examine the bodies.", - "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", - "689c6316e1219d1807b21a53": "Take the ring.", - "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", - "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", - "689c9973ff45deb6e5ff1cd0": "Enter the yard.", - "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", - "689c9a6f128a535be29fcfaf": "Next", - "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", - "689c9aa7c96381d7330ea2df": "Next", - "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", - "689f484f6426862c9c9e8a6e": "Next", - "689f488697d62b26674de401": "Next", - "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", - "689f48d050100286054480a6": "Take the risk!", - "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", - "689f48f52661f192aa1ea279": "Don’t stop running!", - "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", - "689f4987aa2ec1f0cf3e7d8e": "Charge through.", - "689f498a37512b346fe31c3b": "Stop.", - "689f498dea74315dbc5eb258": "Turn back.", - "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", - "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", - "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", - "689f4bbab80ffad54f4e3ccc": "Next", - "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", - "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", - "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", - "689f4c2ecbb8bb7bbaec5407": "DEATH", - "689f521400cb89d9fdd37934": "Throw a coin for luck.", - "689f521abc2b583fa505354d": "Throw a coin for luck.", - "689f521b226df3d337101b35": "Throw a coin for luck.", - "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", - "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", - "689f53f8e09d27335306ec28": "Throw a coin for luck.", - "689f546177df3a0d5c60bde3": "Throw one more.", - "689f546f98143ee884bbd45c": "Throw one more.", - "689f54702f8267c50dce77d5": "Throw one more.", - "689f54726c5c295b34a21aa3": "Throw one more.", - "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", - "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", - "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", - "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", - "689f566d44b55c9f2b6bf084": "Next", - "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." - }, - "po": { - "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", - "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", - "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", - "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", - "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", - "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", - "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", - "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743dd69f7649143d3a4e12": "Approach the woman.", - "68743ddb5dfe418e21f2297c": "Approach the man.", - "68743df43b79411b0e82c246": "Wait until they notice you.", - "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", - "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", - "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", - "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", - "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", - "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", - "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", - "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", - "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", - "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", - "68743ea0cf1590e876b3cd25": "\"I can pay.\"", - "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", - "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", - "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", - "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", - "6874441ef0fb7f2c72df412a": "Offer the ring.", - "68744421f2028b28ea419f87": "Hold the ring back for now.", - "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", - "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", - "687444701b522e17a2e1ca1d": "Give him the ring.", - "687444a72d548e1ed519e845": "What password?", - "687444af070000292c718e13": "\"The password is Tetriandoch.\"", - "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", - "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", - "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", - "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", - "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", - "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", - "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", - "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", - "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", - "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "6874467952382aa9a2335664": "What about that outpost at the river?", - "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", - "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", - "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", - "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", - "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", - "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", - "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", - "687446ecdcee65a14557fea0": "You should probably visit the village elder.", - "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", - "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", - "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", - "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", - "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", - "687447f12dace9b276556eed": "Not worth wasting your time.", - "687447f7588e271d3ae532b4": "Come closer.", - "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", - "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", - "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", - "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", - "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", - "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", - "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", - "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", - "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", - "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", - "687448aab28d8347f7c80350": "Stay where you are.", - "687448c03fdb31d13a5970fc": "Speak.", - "687448c389ab76cdcf43001a": "Run.", - "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", - "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", - "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", - "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", - "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", - "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", - "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", - "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", - "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "68744a5426df35675933ff16": "Pour me one.", - "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", - "68744a78bad989d8f1e80570": "What happened to the outpost?", - "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", - "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", - "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", - "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", - "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", - "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", - "68744b08f89d93b145681d5c": "Go to the elder.", - "68744b0dc9cc9682b4421677": "Chat with the butcher first.", - "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", - "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", - "68744bd656f273eecd5c9975": "Better step back a little.", - "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", - "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", - "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", - "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", - "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", - "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", - "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", - "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", - "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", - "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", - "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", - "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", - "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", - "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", - "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", - "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", - "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", - "68744dfb09d40fcd033ccc62": "Check the bodies first.", - "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", - "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", - "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", - "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", - "68744e41be895e648fd640e0": "They chose their own fate.", - "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", - "68744e7477bfdf4529d5329c": "Take the ring.", - "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", - "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", - "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", - "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", - "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", - "688024f9a8b9c37fb8e7cdfa": "Next", - "68802513abf0a21dce044fce": "Next", - "6880252f4fc3bd06ca2035ae": "Next", - "688025320b4a48e1ad14b342": "Next", - "6880255dbda5aa1497c5a47e": "Next", - "6880256cd764bdde3b141368": "Death", - "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", - "688036a8817f12d2dc0b9206": "Next", - "688036d60b682b6406d4186c": "Next", - "6880370fa1d2a4f8393a83d6": "Next", - "68803712744a1aea901f10bd": "Next", - "688037151c2cd4341c2a7524": "Next", - "688037188eea837e3f03855e": "Next", - "6880375cd8faee00f80b902a": "Death", - "688037958c0b2ed8601f1eb6": "Next", - "688037a73989a89933a5bb83": "Next", - "688037d0f6869a2b14897090": "Approach the woman.", - "68803818ee49c9c4e1fc70e9": "Next", - "688038689a0fc49437b0afeb": "Next", - "6880386b41232032084c6957": "Next", - "6880386df2dceede48f4114e": "Next", - "6880386f33413182842a4ff7": "Next", - "6880387147a8fa961f230198": "Next", - "688038b69cd037103f7f90b7": "Next", - "688038c76d12c1454bfd04ef": "Next", - "688038ef5f8e1b5e1ae0e9a1": "Next", - "688039138c5b6c8d3e2abc10": "Exit", - "6880391740c141434de1133b": "Next", - "688039f60e9593a977c37671": "Next", - "688043dc2f9ecf56bb24c067": "Next", - "688043dfec714d1f9bfd872f": "Next", - "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", - "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", - "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", - "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", - "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", - "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", - "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", - "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", - "689090af9464cd3b3848c08b": "Exit", - "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6890d6a7c63e0bb97b38c040": "Head to the elder.", - "6890e40fe5a2bbb7fa1517db": "Next", - "6890e47e03e4c3a8bc6333ef": "Next", - "6890e4a5d18b04610c71e08d": "Next", - "6890e4e2a28e63cb145cb0f9": "Next", - "6890e59b6cf2f6222f667e72": "Next", - "6890e5f23353b1a829ed44ae": "What password?", - "6890e6ac96d8eed16c958c8d": "Next", - "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", - "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", - "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", - "689c606164a27892f3c7891e": "Next", - "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", - "689c610cdee5ec83e9da1068": "Next", - "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", - "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", - "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", - "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", - "689c62697f8eb1dc6d5a1604": "Take the ring.", - "689c62e5bd91905c8f8d804e": "Examine the bodies.", - "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", - "689c6316e1219d1807b21a53": "Take the ring.", - "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", - "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", - "689c9973ff45deb6e5ff1cd0": "Enter the yard.", - "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", - "689c9a6f128a535be29fcfaf": "Next", - "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", - "689c9aa7c96381d7330ea2df": "Next", - "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", - "689f484f6426862c9c9e8a6e": "Next", - "689f488697d62b26674de401": "Next", - "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", - "689f48d050100286054480a6": "Take the risk!", - "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", - "689f48f52661f192aa1ea279": "Don’t stop running!", - "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", - "689f4987aa2ec1f0cf3e7d8e": "Charge through.", - "689f498a37512b346fe31c3b": "Stop.", - "689f498dea74315dbc5eb258": "Turn back.", - "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", - "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", - "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", - "689f4bbab80ffad54f4e3ccc": "Next", - "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", - "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", - "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", - "689f4c2ecbb8bb7bbaec5407": "DEATH", - "689f521400cb89d9fdd37934": "Throw a coin for luck.", - "689f521abc2b583fa505354d": "Throw a coin for luck.", - "689f521b226df3d337101b35": "Throw a coin for luck.", - "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", - "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", - "689f53f8e09d27335306ec28": "Throw a coin for luck.", - "689f546177df3a0d5c60bde3": "Throw one more.", - "689f546f98143ee884bbd45c": "Throw one more.", - "689f54702f8267c50dce77d5": "Throw one more.", - "689f54726c5c295b34a21aa3": "Throw one more.", - "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", - "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", - "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", - "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", - "689f566d44b55c9f2b6bf084": "Next", - "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." - }, - "ro": { - "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", - "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", - "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", - "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", - "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", - "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", - "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", - "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743dd69f7649143d3a4e12": "Approach the woman.", - "68743ddb5dfe418e21f2297c": "Approach the man.", - "68743df43b79411b0e82c246": "Wait until they notice you.", - "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", - "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", - "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", - "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", - "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", - "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", - "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", - "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", - "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", - "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", - "68743ea0cf1590e876b3cd25": "\"I can pay.\"", - "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", - "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", - "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", - "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", - "6874441ef0fb7f2c72df412a": "Offer the ring.", - "68744421f2028b28ea419f87": "Hold the ring back for now.", - "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", - "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", - "687444701b522e17a2e1ca1d": "Give him the ring.", - "687444a72d548e1ed519e845": "What password?", - "687444af070000292c718e13": "\"The password is Tetriandoch.\"", - "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", - "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", - "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", - "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", - "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", - "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", - "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", - "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", - "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", - "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "6874467952382aa9a2335664": "What about that outpost at the river?", - "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", - "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", - "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", - "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", - "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", - "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", - "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", - "687446ecdcee65a14557fea0": "You should probably visit the village elder.", - "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", - "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", - "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", - "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", - "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", - "687447f12dace9b276556eed": "Not worth wasting your time.", - "687447f7588e271d3ae532b4": "Come closer.", - "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", - "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", - "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", - "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", - "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", - "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", - "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", - "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", - "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", - "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", - "687448aab28d8347f7c80350": "Stay where you are.", - "687448c03fdb31d13a5970fc": "Speak.", - "687448c389ab76cdcf43001a": "Run.", - "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", - "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", - "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", - "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", - "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", - "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", - "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", - "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", - "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "68744a5426df35675933ff16": "Pour me one.", - "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", - "68744a78bad989d8f1e80570": "What happened to the outpost?", - "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", - "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", - "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", - "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", - "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", - "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", - "68744b08f89d93b145681d5c": "Go to the elder.", - "68744b0dc9cc9682b4421677": "Chat with the butcher first.", - "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", - "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", - "68744bd656f273eecd5c9975": "Better step back a little.", - "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", - "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", - "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", - "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", - "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", - "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", - "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", - "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", - "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", - "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", - "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", - "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", - "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", - "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", - "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", - "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", - "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", - "68744dfb09d40fcd033ccc62": "Check the bodies first.", - "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", - "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", - "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", - "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", - "68744e41be895e648fd640e0": "They chose their own fate.", - "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", - "68744e7477bfdf4529d5329c": "Take the ring.", - "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", - "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", - "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", - "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", - "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", - "688024f9a8b9c37fb8e7cdfa": "Next", - "68802513abf0a21dce044fce": "Next", - "6880252f4fc3bd06ca2035ae": "Next", - "688025320b4a48e1ad14b342": "Next", - "6880255dbda5aa1497c5a47e": "Next", - "6880256cd764bdde3b141368": "Death", - "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", - "688036a8817f12d2dc0b9206": "Next", - "688036d60b682b6406d4186c": "Next", - "6880370fa1d2a4f8393a83d6": "Next", - "68803712744a1aea901f10bd": "Next", - "688037151c2cd4341c2a7524": "Next", - "688037188eea837e3f03855e": "Next", - "6880375cd8faee00f80b902a": "Death", - "688037958c0b2ed8601f1eb6": "Next", - "688037a73989a89933a5bb83": "Next", - "688037d0f6869a2b14897090": "Approach the woman.", - "68803818ee49c9c4e1fc70e9": "Next", - "688038689a0fc49437b0afeb": "Next", - "6880386b41232032084c6957": "Next", - "6880386df2dceede48f4114e": "Next", - "6880386f33413182842a4ff7": "Next", - "6880387147a8fa961f230198": "Next", - "688038b69cd037103f7f90b7": "Next", - "688038c76d12c1454bfd04ef": "Next", - "688038ef5f8e1b5e1ae0e9a1": "Next", - "688039138c5b6c8d3e2abc10": "Exit", - "6880391740c141434de1133b": "Next", - "688039f60e9593a977c37671": "Next", - "688043dc2f9ecf56bb24c067": "Next", - "688043dfec714d1f9bfd872f": "Next", - "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", - "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", - "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", - "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", - "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", - "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", - "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", - "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", - "689090af9464cd3b3848c08b": "Exit", - "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6890d6a7c63e0bb97b38c040": "Head to the elder.", - "6890e40fe5a2bbb7fa1517db": "Next", - "6890e47e03e4c3a8bc6333ef": "Next", - "6890e4a5d18b04610c71e08d": "Next", - "6890e4e2a28e63cb145cb0f9": "Next", - "6890e59b6cf2f6222f667e72": "Next", - "6890e5f23353b1a829ed44ae": "What password?", - "6890e6ac96d8eed16c958c8d": "Next", - "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", - "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", - "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", - "689c606164a27892f3c7891e": "Next", - "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", - "689c610cdee5ec83e9da1068": "Next", - "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", - "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", - "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", - "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", - "689c62697f8eb1dc6d5a1604": "Take the ring.", - "689c62e5bd91905c8f8d804e": "Examine the bodies.", - "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", - "689c6316e1219d1807b21a53": "Take the ring.", - "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", - "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", - "689c9973ff45deb6e5ff1cd0": "Enter the yard.", - "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", - "689c9a6f128a535be29fcfaf": "Next", - "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", - "689c9aa7c96381d7330ea2df": "Next", - "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", - "689f484f6426862c9c9e8a6e": "Next", - "689f488697d62b26674de401": "Next", - "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", - "689f48d050100286054480a6": "Take the risk!", - "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", - "689f48f52661f192aa1ea279": "Don’t stop running!", - "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", - "689f4987aa2ec1f0cf3e7d8e": "Charge through.", - "689f498a37512b346fe31c3b": "Stop.", - "689f498dea74315dbc5eb258": "Turn back.", - "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", - "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", - "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", - "689f4bbab80ffad54f4e3ccc": "Next", - "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", - "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", - "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", - "689f4c2ecbb8bb7bbaec5407": "DEATH", - "689f521400cb89d9fdd37934": "Throw a coin for luck.", - "689f521abc2b583fa505354d": "Throw a coin for luck.", - "689f521b226df3d337101b35": "Throw a coin for luck.", - "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", - "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", - "689f53f8e09d27335306ec28": "Throw a coin for luck.", - "689f546177df3a0d5c60bde3": "Throw one more.", - "689f546f98143ee884bbd45c": "Throw one more.", - "689f54702f8267c50dce77d5": "Throw one more.", - "689f54726c5c295b34a21aa3": "Throw one more.", - "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", - "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", - "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", - "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", - "689f566d44b55c9f2b6bf084": "Next", - "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." - }, - "ru": { - "68743d0df285ae400d661914": "Через пару часов неспешной ходьбы ты видишь первые скромные дома.\n\nТвой путь прилегает через крошечную деревню. Когда-то она была процветающей из-за торгового пути из Тарграда, но война все изменила. Теперь торговцев стало меньше, денег тоже. Люди отсюда бегут. Путь отсюда до Тарграда недолгий, но, может быть, стоит пополнить свои запасы воды?", - "68743d72e63583c86c178242": "Да, пожалуй, задержусь чуть-чуть.", - "68743d766f1e35975767990e": "Нет, у меня всего хватает. Надо спешить.", - "68743d7bcb8ce2f65f19987e": "Ты понимаешь, что давно не ел. И вообще, вода заканчивалась ещё вчера вечером. Дальше нигде ничего не пополнить до самого Тарграда, так что стоит остановиться здесь.", - "68743d808cc2bdc17eb7d442": "Ты не собираешься впустую тратить своё время. Воды тебе хватит, а перекусить можно и после того, как придёшь в Тарград. Сейчас послание куда важнее.", - "68743d83ef859469e1da95d7": "Рядом с тобой торгует молоком женщина. Прямо напротив неё стоит с кусками мяса мужчина. Оба активно пытаются завлечь тебя своим товаром.", - "68743d89f31067886c0f6235": "Ты проходишь деревню насквозь, нигде не останавливаясь. Сегодня, кажется, базарный день: в центре были разложены какие-то товары. Местные смотрели на тебя почти с надеждой, лишь бы что-то купил. Ты же просто проходил мимо.\nНаконец, перед тобой появляется застава с мостом через реку. Но что-то здесь не так: никаких вымпелов Тарграда, никаких стражников... Ты останавливаешься как раз вовремя, чтобы заметить мужчин у самых ворот. Они одеты в потрёпанные доспехи и выглядят неухоженно. Это точно не солдаты. По твоей спине пробегают мурашки.", - "68743dbb7c48f120d1b53172": "Пожалуй, стоит вернуться в деревню и расспросить местных кто это и куда делся гарнизон.", - "68743dc0a13b10e7875570b0": "Ты ретируешься так быстро, как только можешь. Мужчины не успели тебя заметить. Тебе непонятно что они вообще там забыли, куда делись стражники от Тарграда, как теперь перебираться на ту сторону...\nТы возвращаешься в деревню и смотришь по сторонам. Рядом с тобой торгует молоком женщина. Прямо напротив неё стоит мужчина с лотком, полным всяких колбас и кусков вяленого мяса. Оба активно пытаются завлечь тебя своим товаром.", - "68743dd69f7649143d3a4e12": "Подойти к женщине", - "68743ddb5dfe418e21f2297c": "Подойти к мужчине", - "68743df43b79411b0e82c246": "Я просто подожду пока меня заметят.", - "68743dff32194b7a514624e5": "Мужчины замечают тебя очень быстро, оживляются и окрикивают тебя:\n— Э, мужик, чё забыл здесь? Подь сюды!\nТы подходишь ближе. \nВсе мужчины вооружены и смотрят враждебно.\n— Чё припёрся-то? Язык проглотил? Ща поможем вытащить!", - "68743e03f6173c9e91a166a0": "Я не хочу конфликта. Отвечу спокойно.", - "68743e07116888f39aef1d7e": "Кем они себя возомнили? У меня вообще-то есть разрешение от главы ордена на проход через все эти земли!", - "68743e231723328dcfa13297": "Ты уверенно вскидываешь подбородок и идёшь прямо к мужчинам. Те замечают тебя, переглядываются и хмурятся.\n— Чё пришёл? На ту сторону надо?\nТы киваешь.\n— Тогда плати.\nМужчины усмехаются. Один из них протягивает руку. Ты понимаешь, что твоя подписанная путевая грамота от главы ордена ничем здесь не поможет.", - "68743e259520db6ad8760da8": "Кто бы там ни был, мне необходимо надо попасть на ту сторону реки. Пойду к ним сам. ", - "68743e337348f6ea87d4816f": "— Мне нужно попасть на ту сторону.\nВсё верно, очень дипломатичный ответ!\n— Так плати.", - "68743e513015735bfdcd26b2": "Ты предлагаешь им все деньги, взятые с собой, но мужчины только смеются.\n— Оставь эти гроши себе. Проход на ту сторону стоит намного дороже! Возвращайся, когда найдёшь достаточно денег!\nТы понимаешь, что оставаться здесь опасно, поэтому ты ретируешься так быстро, как только можешь. ", - "68743e552dc86106b95ea59a": "У тебя из ценного только то кольцо, найденное на поле боя. Может быть, ты и хотел оставить его себе, но попасть в Тарград сейчас куда важнее. Ты готов с ним расстаться. Правда, не стоит передавать что-то настолько ценное непонятно кому. Ты просишь провести тебя к главарю. Мужчины переглядываются и нехотя соглашаются.\n— Только не дёргайся, а то прирежем как свинью. — говорит тебе один из них, и ты согласно киваешь. На самом деле у тебя нет выбора.", - "68743e5f9b0310596ad63511": "Ты возвращаешься в деревню и смотришь по сторонам. Рядом с тобой торгует молоком женщина. Прямо напротив неё стоит мужчина с лотком, полным всяких колбас и кусков вяленого мяса. Оба активно пытаются завлечь тебя своим товаром.", - "68743e83a2b300463c0b3c0f": "Тебя заводят внутрь заставы. Ты замечаешь застарелые пятна крови на стенах — кажется, там лежали трупы.\nВ бывшей караулке тебя встречает мужчина мощного телосложения. Он не снимает шлем, только разворачивается к тебе. Ты замечаешь, что рядом с ним лежит молот. Он запросто успеет схватить его и размозжить тебе голову, если ты сделаешь что-то идиотское.\n— Это кто ещё такой? — голос главаря глухой из-за шлема.\n— Перейти хочет. Тебе хочет закинуть плату.\n— Ну, чё есть, показывай. — главарь смотрит на тебя. Ты быстро достаёшь кольцо.", - "68743e92edbae8910c70e855": "Ты решаешь, что с такими, как это отребье, надо общаться соответствующе.\n— Я имею право пройти через эту заставу! Именем ордена Кормчих!\nТолько вот твой план не срабатывает. На лицах перед тобой нет ни грамма страха, только злость.\n— Ага, чё ещё расскажешь? — мужчины подступают к тебе и достают оружие.", - "68743ea0cf1590e876b3cd25": "Я могу заплатить.", - "68743ea9a3cfe66f514a2b7b": "Вы обязаны меня пропустить!", - "687443b629bc4666cdbdbf7e": "Ты вспоминаешь про найденное кольцо и показываешь его. Мужчины сразу же успокаиваются, пусть и не убирают оружие.\n— Так бы сразу и сказал. Пошли, главному плату отдашь.", - "687443ef1372b57f63ea8ba0": "Ты расправляешь плечи и упрямо поджимаешь губы. Тебе кажется, что надо стоять на своём. Только так эти бандиты тебя поймут.\nТолько вот они понимать что-то не хотят.\n— Ты кем себя возомнил, а?!\nОдин из мужчин надвигается на тебя с оголённым мечом. Кажется, ты сумел разозлить их. \nОт первого удара ты успеваешь отскочить, ускользаешь от второго, но третий настигает тебя.\nТы чувствуешь ужасающую боль, когда клинок вспарывает тебе живот. Внутренности, скользят под твоими пальцами, когда ты инстинктивно хватаешься за рану. Одна мысль, что ты трогаешь свои кишки, заставляет тебя пошатнуться. Или всё же дело в боли?", - "687443f433e205ef73e9f3d0": "Ты падаешь на землю и держишься за живот. Запах стоит отвратительный; всё вокруг в твоей крови. Голова кружится и ты закрываешь глаза.", - "6874441ef0fb7f2c72df412a": "Протянуть кольцо.", - "68744421f2028b28ea419f87": "Чуть придержать кольцо.", - "687444455dc8d2e45c7dbfe1": "Ты колеблешься. Не вышвырнут ли тебя отсюда, стоит тебе только показать кольцо? Ты замираешь, крепко сжав его в ладони.\nГлаварю это явно не нравится.\nОн быстрым военным шагом подходит ближе и берёт тебя за шкирку как котёнка. Ворот давит тебе на шею, не давая нормально дышать.\n— Ты пришёл сюда и просишь меня пропустить тебя через переправу, но зажимаешь плату?! Ты кем себя возомнил?!", - "68744449d9f37dbfbf13e107": "Ты решаешь не рисковать и сразу протягиваешь кольцо на вытянутой ладони. Главарь грузно подступает ближе и хватает его. Подняв руку повыше, он фыркает, рассматривая кольцо.\n— Хорошая штучка. Дорого стоит. Где достал? Хотя какая разница.\nОн прячет кольцо и смотрит на тебя.\n— Пароль?", - "687444701b522e17a2e1ca1d": "Отдать ему кольцо.", - "687444a72d548e1ed519e845": "Какой ещё пароль?", - "687444af070000292c718e13": "Пароль Тетриандох", - "6874453917d74962c58b3e39": "— Обычный! Без него не пропустим.\nМужчина прячет кольцо и отворачивается от тебя.\n— Пока не узнаешь пароль, не возвращайся.\nИ тебя выводят из караулки, а потом и вовсе вышвыривают с заставы.", - "68744546795167b8dd7e1ebd": "Ты чувствуешь взгляд главаря на себе, пусть и не видишь лица. Он держит паузу, явно специально заставляя тебя нервничать. Ты спокойно ждёшь.\n— Хер пойми откуда ты знаешь пароль, но он верный. — главарь свистит своим ребятам и кивает на тебя. — Проводите.", - "687445aa419f9d2b6f4582f1": "Торговец сразу оживляется, видя, что ты направляешься к нему.\n— Ха, давненько к нам гости не заглядывали! \nТы хочешь спросить откуда он знает, что ты не отсюда, но мужчина тебя опережает:\n— Наша деревня маленькая, я всех знаю. Так что, брать чего будешь?", - "687445b7fbeda47430fd0ada": "Ничего не надо.", - "687445b9640aa9ce75fa8ed9": "Немного колбасы.", - "687445c5251abe1b4f2aa90d": "Ты решаешь, что лучше взять чего-нибудь в дорогу, чтобы перекусить. Небольшой ломоть колбасы подойдёт.\n— А, отличный выбор! Моя жена её делает, золотые руки! Вы не пожалеете. \nТорговец ловко отрезает кусок и протягивает тебе.", - "687445d8445e961ec32c599c": "Ты качаешь головой и замечаешь, как торговец недовольно поджимает губы. Кажется, он надеялся загнать тебе что-нибудь. Но что поделать, если ты пока не голоден и не хочешь тратить деньги лишний раз.\n— Ну, тогда хорошего пути.\nТы чувствуешь, что торговец с радостью пожелал бы тебе прямо противоположного.", - "687445f4f684e8fb354425cb": "Вряд ли мужик теперь мне что-то расскажет. Стоит попытать счастья с торговкой молоком.", - "687445faa444ba5c8d9c1376": "Надо спросить про гарнизон, я ж за этим сюда пришёл.", - "68744664350e1c269449a1c3": "Ты платишь за еду, и торговец ловко прячет монеты в кошель.\n— Чего пожаловали к нам в деревню?\nМужчина явно расслабился после того, как ты купил у него ломоть колбасы. Это твой шанс узнать что-нибудь про заставу.", - "6874467952382aa9a2335664": "А что с заставой у реки?", - "687446888ec9d6fe0e20054c": "Мужик пожимает плечами и машет рукой в сторону женщины с молоком.\n— Да не наши там теперь стоят. Настасья больше меня тебе расскажет, даже если ничего покупать не будешь. До болтовни она охотча.", - "68744696b1c999424cbaa79d": "Ладно, я тогда к ней.", - "6874469acd33e550f21aa6c8": "А больше ничего не знаешь?", - "687446a17a50590644cb2e0f": "Ты прощаешься с торговцем мясом и направляешься к женщине, приветливо улыбаясь. Она знает то, что тебе нужно.\n— А, ну что за красавчик к нам в деревню заглянул! — торговка улыбается во весь рот. У неё недостаёт одного зуба. — За молоком аль поболтать?", - "687446a7de4662956ea7000c": "Тебе кажется, что этот мужик может знать что-то ещё. И предчувствие тебя не подводит. Стоит тебе только замолчать, как мужчина подается вперёд и заговорчески шепчет.\n— У нас тут в колодце нечисть какая-то поселилась. Вместе с водой получаешь и странные предсказания. Каждому что-то своё мерещится.", - "687446ca5dadd51c3ab2e0a1": "Ты видишь по реакции торговца, что больше он ничего не скажет, по крайней мере, полезного. Ты упустил свой шанс, ничего не купив.", - "687446d60c21751530b7c21c": "— А тот гарнизон, который у реки... Что с ним? — ты спрашиваешь как бы невзначай. Торговец хмурится и как-то нервно пожимает плечами.\n— Нет его больше. Другие там стоят. Моё дело маленькое, я туда не лезу.\nИ мужчина отворачивается. Ты понимаешь, что больше ничего от него не добьёшься. ", - "687446e4f58e359b0d29f644": "Стоит поговорить с торговкой молоком, может хоть она что-то знает.", - "687446ecdcee65a14557fea0": "Пожалуй, навещу старосту.", - "6874479d8e515bce62c498f6": "Это не совсем то, что я хотел услышать.", - "687447becff7a6c0e98070a0": "Ты удивлённо вскидываешь брови. Какая же деревенская чушь! Говорящие колодцы, ещё чего. Только вежливость не позволяет тебе рассмеяться в лицо собеседнику.\nТы прощаешься и отходишь в сторону.", - "687447db3031222242ecd14d": "Предсказания? Я не против получить одно.", - "687447e019d0c23ce9c64184": "Ты выспрашиваешь у мужика расположение колодца и направляешься туда.", - "687447e60ee6489657add3b0": "Колодец не производит на тебя никакого впечатления. Самый обычный, ничего особенного. Кто-то забыл ведро на краю. Интересно, это как-то связано с нечистью, которая якобы живёт в глубине?", - "687447f12dace9b276556eed": "Не стоит тратить своё время.", - "687447f7588e271d3ae532b4": "Подойти поближе.", - "687448078e32115e23a6c744": "Делать тебе нечего, как в деревенских колодцах ковыряться! Лучше вернуться к своим делам.", - "68744826c1258ef724175a0a": "Ты подступаешь ближе. Трава тихо шуршит под твоими шагами. Тишина здесь стоит какая-то странная, неестественная: ни криков петухов не слышно, ни шума ребятни. По твоей спине бегут мурашки.", - "6874482f7d639542920336b3": "Я что, ссыкло какое? Надо действовать уверенно.", - "68744833345076425e3d70f5": "Лучше быть осторожным. Кто знает что там за нечисть.", - "68744847525c14d94cd7f560": "Это не ты должен бояться, а тебя. Ты расправляешь плечи и уверенно подходишь к колодцу.", - "6874484ed7c28385a0bec50e": "Ты считаешь, что лучше перебдеть, чем недобдеть. Это качество выручало тебя не раз, может быть и здесь выручит. Ты осторожно подходишь к колодцу.", - "68744853580b995731cc1875": "Ты заглядываешь внутрь и видишь только темноту. Где-то там, глубоко внизу, плещется вода. Слишком глубоко внизу. Неожиданно ты слышишь странный звон из темноты.\nТы наклоняешься ниже, стараясь рассмотреть причину. Может, кто-то что-то уронил туда, вот оно болтается и звенит?", - "6874486655062c766eb05024": "Внизу только темнота и лёгкие блики воды. Ты не перегибаешься через край колодца, просто заглядываешь одним глазком.\nНеожиданно до тебя доносится звон с глубины. Может быть, это нечисть пытается тебя отвлечь, но ты держишь себя в руках.", - "6874486b1ec0d473850ace76": "Неожиданно из темноты появляются руки. Ты успеваешь рассмотреть острые когти и чешую, синеватый отлив кожи, но не успеваешь отскочить.\nРуки хватают тебя за одежду, впиваются в мягкую кожу горла. Нечто тянет тебя вниз, в колодец.\n— Это всё из-за тебя. Из-за тебя мы все погибли, погибнем и будем погибать!\nТы слышишь яростный шёпот и вскрикиваешь.\n— Я ничего не делал! — кричишь ты, но нечисть только сильнее тянет тебя в колодец. Ты срываешь ногти, пытаясь спастись, но ничего не выходит.\nТы падаешь-падаешь-падаешь вниз, пока не находишь воду.", - "68744881ff9637da0559e6d1": "Именно это тебя и спасает, когда из темноты появляются руки. Ты успеваешь разглядеть острые когти, синюшную кожу покойника и чешую. Действуя на одних инстинктах, ты отшатываешься назад и падаешь. Руки хватаются за край колодца и остаются там. Кто-то хнычет, а потом раздается голос.\n— Из-за тебя мы погибли, погибнем, будем погибать. Из раза в раз, из раза в раз. Ты — сама смерть для этих мест.", - "687448aab28d8347f7c80350": "Остаться на месте.", - "687448c03fdb31d13a5970fc": "Заговорить.", - "687448c389ab76cdcf43001a": "Сбежать.", - "687448f58341a32358ea076b": "Голос словно расслаивается, мешается между собой. Ты слышишь как совсем юные голоса, звонкие и радостные, так и старые, скрипящие. Ты не двигаешься, только смотришь и слушаешь.\n— Мы все умрём. Бумага... Нельзя. Не открыть.\nНечисть скользит пальцами по краю колодца, царапает дерево когтями.\n— Тебе надо умереть, чтобы мы все жили.\nНеожиданно руки исчезают. Раздается далёкий всплеск. Кто-то вздыхает. Ты слышишь затихающие слова: \"мы все обречены\".\nИ тишина.", - "6874490e17fd456833550cad": "Твоё горло сухо от страха, но ты собираешься с силами и всё же открываешь рот.\n— О чём ты? Я только прибыл в эту деревню.\nРуки нечисти взмывают, царапают край колодца, словно пытаются добраться до тебя.\n— Ты смерть. Тебе надо было умереть, свалиться с лестницы. Тебе нельзя добраться до Тарграда. Нельзя открывать печать.\nСущество в колодце беснуется, кромсает край колодца, рычит, стенает и плачет.\n— Мы все умрём из-за тебя. Все, все умрём.\nНеожиданно руки исчезают. Раздаётся всплеск где-то в глубине колодца. Ты слышишь затихающие слова: \"мы все обречены\".\nИ тишина.", - "6874492a76b6092cc64498f8": "Ты только успеваешь подумать \"да ну нахер\", как тело начинает двигаться будто само. Ты отползаешь назад и вскакиваешь, не сводя взгляда с колодца. Руки всё ещё лежат на самом краю, слова гулко звучат в глубине колодца, но тебе всё равно. Ты бежишь отсюда сломя голову.", - "68744935d64af04f28293440": "Мир вокруг словно оживает. Снова слышны всё звуки, птицы поют, дети весело смеются. Солнце пригревает тебе макушку. Ты понимаешь, что нечисть ушла окончательно. Ты ещё немного ждёшь, просто на всякий случай, а потом поднимаешься на ноги. Тебя не покидает ощущение, что ты только что избежал смерти.", - "6874493e70c4cb4aa82ccc3e": "Ты останавливаешься только оказавшись на площади рядом с торговцами. Все с подозрением смотрят на тебя, только мужик с колбасами хитро усмехается.\nУперевшись в колени ладонями, ты тяжело дышишь, приходя в себя. Наконец, спокойствие возвращается, сердце больше так не стучит в груди.\nТа нечисть хотела тебя убить. Скольких она уже так погубила?\nТы осматриваешься по сторонам. Деревня живёт своей жизнью. Словно никого не волнует проклятый колодец. Может, и тебе не стоит?", - "68744976b49d5d0b1f6baf45": "У меня нет времени на страдания. Стоит расспросить ещё и торговку молоком.", - "6874497822c59262565b6dec": "Но у меня нет времени на страдания. Стоит отправиться к старосте как можно скорее.", - "6874497ba8ed3cf9a23a2984": "Верно. Стоит расспросить ещё и торговку молоком.", - "6874497ddf1d3ef90c84b70b": "Верно. Стоит отправиться к старосте.", - "687449b82f1c195f95b4bdfb": "Ты возвращаешься на деревенский рынок и осматриваешься. Все торговцы на месте, занимаются своими делами. Ты бросаешь взгляд на мужика с колбасами, но он даже не обращает на тебя внимание. Что ж, ты всё равно вернулся сюда не ради него.", - "687449e8fd2ff21599061ca3": "Ты подходишь к торговке и приветливо улыбаешься.\n\n— А, ну что за красавчик к нам в деревню заглянул! — торговка улыбается во весь рот. У неё недостаёт одного зуба. — За молоком аль поболтать?", - "68744a5426df35675933ff16": "Налей-ка мне кружку.", - "68744a5c3a4058fb0c8e3674": "Вообще хотелось бы поболтать.", - "68744a78bad989d8f1e80570": "А что случилось с заставой?", - "68744aa44c4c35fbf56f7138": "Торговка коротко смеётся и упирает руки в бока.\n— Ну это ты конечно к правильному человеку подошёл! Я тут с самого рассвету стою, устала уже, а переброситься и словечком не с кем.\n\nЖенщина вздыхает и с неодобрением смотрит в сторону реки. Ты чувствуешь, что ей чем-то не угодила застава.\n\n— Как эти пришли и порезали всех городских, людей стало меньше появляться. Все в обход идут. А ты ж понимаешь, что без людей и торговли никакой нет. Мне приходится часть молока сливать, представляешь?!", - "68744ab8681261032ecc1fbd": "Откуда вообще появились \"эти\"?", - "68744abdc69bc430bc57648d": "Почему не напишите в город, чтоб прислали воинов разобраться?", - "68744ac56159d48cac2bb0c1": "Торговка машет рукой.\n\n— Дык из-за реки. Точно и не знаю. Сейчас у нас тут места неспокойные, может отбились от армий и решили подзаработать. Стоят там, всех только за деньги пропускают.\n\nОна оглядывается по сторонам и чуть наклоняется к тебе.\n\n— Но я думаю, что это всё староста их позвал. Это его дружки, он от них какую-то копейку получает. А мы только с деньгами и расстаёмся из-за его придумки!", - "68744aeb5780841b5fcba45e": "— Дык я б написала, если бы умела. А у нас только староста знает как, но что-то не пишет. Говорит, что с ними лучше. Мол, защищают они нас лучше тарградских! На самом деле они дерут деньги за проход на ту сторону реки.\n\nТорговка громогласно хмыкает.\n\n— Староста с ними спелся просто. Может, сам и позвал. Ему-то хорошо, он какую-то копейку получает. А мы? Ни-че-го!", - "68744af23ea3fc927bbb841a": "Торговка продолжает говорить, а ты понимаешь, что единственный, кто может помочь тебе перейти реку — староста. Надо его навестить.", - "68744b08f89d93b145681d5c": "Отправиться к старосте.", - "68744b0dc9cc9682b4421677": "Перекинусь только сначала парой слов с мужиком.", - "68744ba15c1e3b546f6fd896": "Найти дом старосты не составляет труда: он самый богатый во всей деревне и возвышается над крышами скромных домов.\nВо дворе, окружённом крепким забором, тебя встречает лаем собака. Она прыгает на забор и пытается до тебя дотянуться.", - "68744bd2fd705cffd2ccfce9": "Ещё меня шавка какая-то пугать будет! Останусь на месте.", - "68744bd656f273eecd5c9975": "Лучше чуть отступить назад.", - "68744bdd7d59af6c9f982583": "Ты смотришь на лающую собаку. Ни один мускул не дрожит на твоём лице. Собака до тебя не доберётся, так что тебе совсем не страшно. Да и чего бояться какое-то животное? Ты видал вещи и похуже.", - "68744be19796a94071d318f2": "Ты решаешь не рисковать. Да, забор может сдержать собаку, но всегда есть шанс, что всё пойдёт не по плану. Ты отступаешь назад на пару шагов, и собака почти сразу успокаивается. Насколько же хорошо она обучена?\n— Дружок, что там, что орёшь?\nИз дома выходит мужчина. Ты сразу понимаешь, что это хозяин. Собака с довольным визгом бросается к нему и виляет хвостом.\nМужчина треплет её по уху, а потом смотрит на тебя.\n— Кто таков будешь?\nТы только собираешься ответить, как староста поднимает руку.\n— Давай в дом, там поговорим. Калитка открыта, заходи.", - "68744c07ba326767b8236230": "Собака, словно чувствуя, что тебе всё равно на её старания, рычит и вся пригибается к земле. Секунда — и она перемахивает через забор и вцепляется тебе в руку. Боль охватывает тебя. Ты отшатываешься, пытаешься стряхнуть собаку, но ничего не получается. Пёс вцепился мёртвой хваткой.", - "68744c1d9f97f7b96553ce1c": "— Дружок, назад! Место!\nИз дома появляется твой спаситель. Собака сразу же отпускает тебя, отскакивает в сторону и машет хвостом. Тебе ужасно хочется её пнуть, но ты не решаешься. Не при её хозяине.\n— Ты ж умный мальчик, молодец-молодец, защитник! — мужчина подходит ближе, открывает калитку и запускает собаку на территорию. Оглядев твою руку, он цокает языком.\n— Ты уж прости,что пёс дело своё делает. Пошли в дом, посмотрим, что там успелось случиться с твоей рукой.", - "68744c3b2942a0c5bc6a9281": "Ты толкаешь калитку и заходишь на территорию, идёшь к двери. Собака провожает тебя взглядом, но не делает попыток напасть. Будто понимает, что хозяин тебя сам позвал.\n\nВ доме тепло и пахнет свежим хлебом. Староста не предлагает тебе присесть на лавку.\n\n— Кем будешь и куда путь держишь? Я тебя в деревне не видел.", - "68744c6dd76753d904aa625f": "В доме хозяин — староста, как ты почти сразу понимаешь — осматривает твою руку. Собака не успела прокусить до кости да и крови оказалось немного. Укус побаливает, но ничего серьёзного. Староста сам заматывает его льняным лоскутом.\n— Ну, жить будешь. Чего вообще пришёл к дому? ", - "68744c87867ad25c390a84d5": "Ты рассказываешь, что тебе надо добраться до Тарграда, говоришь про переправу. Староста усмехается и складывает руки на груди.\n— Там стоят мои друзья сейчас. Никого не пропускают, а если и пропускают, то за золото. Я могу тебе помочь, если ты поможешь мне.", - "68744cb6a8b8ead414941f3e": "А что мне мешает обойти переправу и найти другой путь?", - "68744cb937e3f89746d4345d": "Расскажи сначала, что нужно.", - "68744cc1bf880f745acfde1b": "Я заранее согласен. Мне очень нужно попасть на ту сторону.", - "68744ccceea62ee263f785c9": "Староста как-то неприятно улыбается и смеётся.\n— Ну, если у тебя есть дня три в запасе, то можешь попробовать дойти до ближайшего брода. Но весна в этом году была бурная, его могло и размыть...\nТы понимаешь, что выбора у тебя толком и нет.", - "68744d07783abde50ba386fa": "Расскажи сначала, что нужно.", - "68744d0e1c15534d022dfe5d": "— У нас здесь рядом не так давно бои были. Турва и Карху опять что-то не поделили. И был там один парень, высокородный. Из Тарграда, по слухам, сбежал, чтоб присоединиться к воинам. Битве уже пару дней как, а парень этот со своим отрядом не возвращался.\nСтароста делает паузу, смотря на тебя, будто проверяя, слушаешь ли ты.\nТы слушаешь.\n— Так вот. Когда этот парень был у нас, то я приметил у него кольцо. Тебе надо его найти.", - "68744d3aebecefbca7db3772": "— Вот такой настрой люблю! — староста улыбается.\n— У нас здесь рядом не так давно бои были. Турва и Карху опять что-то не поделили. И был там один парень, высокородный. Из Тарграда, по слухам, сбежал, чтоб присоединиться к воинам. Битве уже пару дней как, а парень этот со своим отрядом не возвращался.\nСтароста делает паузу, смотря на тебя, будто проверяя, слушаешь ли ты.\nТы слушаешь.\n— Так вот. Когда этот парень был у нас, то я приметил у него кольцо. Сходи найди его.", - "68744d619aa1eed8a89eaad7": "Не говорит ли он про найденное тобой кольцо?", - "68744d63eec117ef73ba6c03": "Почему ты сам не сходишь поискать?", - "68744da90e2c0d98e8755c9a": "Ты снимаешь со спины свой походный мешок, открываешь его и роешься. Староста непонимающе смотрит на тебя.\nНаконец, ты нащупывешь кольцо и достаёшь его.\n— Не это случайно ищешь?\nГлаза старосты моментально вспыхивают. Он делает шаг вперед и не сводит взгляда с кольца.\n— Да, да, это оно! Уже побывал на поле, да? — он усмехается, а потом машет рукой. — Положи его на стол. Я сейчас напишу письмо на заставу, чтоб тебя пропустили.", - "68744db87e93a1c49671fc5f": "Староста фыркает на твой вопрос.\n— Поле боя сейчас — вскрытое кладбище. К тому же как я буду выглядеть, расхаживая между трупов и проверяя руки? В деревне быстро слухи разлетаются.\nОн смотрит уже не так дружелюбно на тебя.\n— Всё, иди. Нечего время зря терять.", - "68744dd2f735dbcfce093ee5": "Ты понимаешь, что у тебя нет выбора. Ты почти не брал с собой деньги, так что заплатить за путь через переправу ты не можешь. Ты киваешь и выходишь из дома старосты. Придётся искать это чёртово кольцо.", - "68744de936cd8129390158e3": "Поле боя встречает тебя сотней одновременных звуков. Тебе всегда казалось, что там, где прошлась смерть, стоит тишина, но природе некогда скорбеть. К тому же по кому? По людям, которые убивают друг друга из-за своих мелочных проблем?\n\nТы смотришь на тела, сломанные знамёна, упавшее оружие. Ты прижимаешь рукав к носу и рту, чтобы смрад мертвечины не кружил голову.\nТвоя цель: кольцо. Но где оно может быть?", - "68744dfb09d40fcd033ccc62": "Осмотрю в первую очередь тела.", - "68744dff019ab01607f0341b": "Может быть, того богатого парня придавило лошадью?", - "68744e0f4742b1fd2654d01f": "Ты подходишь к лежащим на земле телам. Налетает лёгкий ветерок и даёт тебе возможность вдохнуть не трупный смрад. Теперь ты можешь осмотреть тела.", - "68744e13d70299f5be4f9d97": "Ты подходишь к телу лошади. Запах вокруг стоит такой удушающий и резкий, что глаза слезятся. Ты с тоской смотришь на несчастное животное, на разбитую телегу рядом. Война беспощадна ко всем, даже к животным.\nТы обходишь труп и понимаешь, что никакого всадника здесь нет и не было. Стоит осмотреть тела.", - "68744e211a6f316024bec831": "Ты подступаешь ещё ближе. Дождя давно не было, так что земля сухая и пыльная. Рядом с телами траву покрывает засохшая кровь. В такой близости к телам от запаха не спасает даже лёгкий ветер.\nТвой взгляд скользит по погибшим.", - "68744e3d12d8003f9a04617c": "Жаль их, им бы ещё жить да жить.", - "68744e41be895e648fd640e0": "Они сами выбрали свою судьбу.", - "68744e4c2d6dd1bbdf590aad": "Ты качаешь головой, со скорбью смотря на тела. Война никого не щадит, ни молодых, ни стариков.\nНеожиданно твоё внимание привлекает кольцо одного из погибших.", - "68744e50a6ccdab5d239cacb": "Ты поджимаешь губы, смотря на тела. Жалости в тебе нет: эти люди сами выбрали такой путь. Любой воин рискует оказаться в итоге мертвецом в окружении воронов.\nТы скользишь взглядом по погибшим и наожиданно замечаешь блеск на пальце одного из мертвецов.", - "68744e6be27317358e8256eb": "Ты присаживаешься рядом с телом. Мертвец лежит в неестественной позе, но глаза его закрыты, а на лице — умиротворение. Ты сразу замечаешь, что одежды мужчины богаче, чем у остальных. Это явно тот человек, про которого говорил староста.", - "68744e7477bfdf4529d5329c": "Взять кольцо.", - "68744e79f371bc88f8874284": "Ты оглядываешься по сторонам, будто кто-то может увидеть тебя. Ты никогда ничего не крал, но... хозяин кольца уже мёртв, оно ему не требуется, а тебе очень надо оказаться в Тарграде... Ты снимаешь кольцо.\nТебе кажется, что сейчас мертвец сожмет руку и прорычит что-то, но ничего не происходит. Ты кладёшь кольцо в свою сумку. Теперь можно вернуться в деревню.", - "68744eac4e39769d76e127ba": "Ты сразу возвращаешься в дом старосты. Собака в этот раз привязана и даже не гавкает — кажется, запомнила тебя. Ты заходишь в дом. Староста поднимается с лавки тебе на встречу. На его лице удивление.\n— Быстро же ты! Нашёл?\nТы киваешь и протягиваешь ему кольцо. Тебе хочется поскорее от него избавиться и покинуть деревню.\nСтароста забирает себе кольцо и кивает на лавку.\n— Посиди пока, я сейчас напишу письмо друзьям на заставе. Передашь им и тебя пропустят.", - "68744edd1969ad595dada20e": "Ты подходишь к заставе уже с письмом от старосты. Уверенность читается на твоём лице. Ты сразу же протягиваешь письмо вышедшему мужчине.\n\nОн вертит бумажку и так и сяк, сплевывает и уносит её куда-то внутрь.\n\n— Жди, — только и говорит он.\n\nЧерез минут десять мужчина возвращается.\n\n— Разворачивайся, — он складывает руки на груди, — и вали.", - "68744ff5d8199af339657f71": "Ты возвращаешься в дом старосты. Пёс, лежащий на пороге, удивлённо поднимает голову. Кажется, он не ожидал тебя снова увидеть.\n\nТы врываешься в дом старосты. Тот сразу вскакивает со своего места и хмурится. Ты требуешь с него пароль.\n\n— Какой ещё пароль? Всё было без пароля! — староста не выглядит как хороший лгун. — Ты и сам подумай, зачем мне это? Своё я получил. Ты мне здесь не нужен. Не знаю я никаких паролей. А теперь сваливай из моего дома.", - "6874501cea1c4db9c71af471": "— Ладно... Пароль верный. — мужчина хмурится. Кажется, он хотел ещё немного тебя задержать, просто чтобы развлечься. Но ты сказал всё правильно, теперь нет смысла тянуть время. Мужчина машет рукой.\n— Пошли, проведу тебя на тот берег.", - "688024f9a8b9c37fb8e7cdfa": "Далее", - "68802513abf0a21dce044fce": "Далее", - "6880252f4fc3bd06ca2035ae": "Далее", - "688025320b4a48e1ad14b342": "Далее", - "6880255dbda5aa1497c5a47e": "Далее", - "6880256cd764bdde3b141368": "Смерть", - "688025ef531ad6db72b2c808": "Ты протягиваешь главарю кольцо. Он сразу же тебя отпускает, хватает украшение и рассматривает через прорези в шлеме.\n— Вот так сразу и надо было делать. — кольцо исчезает в поясной сумке главаря. — А теперь говори пароль.", - "688036a8817f12d2dc0b9206": "Далее", - "688036d60b682b6406d4186c": "Далее", - "6880370fa1d2a4f8393a83d6": "Далее", - "68803712744a1aea901f10bd": "Далее", - "688037151c2cd4341c2a7524": "Далее", - "688037188eea837e3f03855e": "Далее", - "6880375cd8faee00f80b902a": "Смерть", - "688037958c0b2ed8601f1eb6": "Далее", - "688037a73989a89933a5bb83": "Далее", - "688037d0f6869a2b14897090": "Подойти к женщине", - "68803818ee49c9c4e1fc70e9": "Далее", - "688038689a0fc49437b0afeb": "Далее", - "6880386b41232032084c6957": "Далее", - "6880386df2dceede48f4114e": "Далее", - "6880386f33413182842a4ff7": "Далее", - "6880387147a8fa961f230198": "Далее", - "688038b69cd037103f7f90b7": "Далее", - "688038c76d12c1454bfd04ef": "Далее", - "688038ef5f8e1b5e1ae0e9a1": "Далее", - "688039138c5b6c8d3e2abc10": "Выйти", - "6880391740c141434de1133b": "Далее", - "688039f60e9593a977c37671": "Далее", - "688043dc2f9ecf56bb24c067": "Далее", - "688043dfec714d1f9bfd872f": "Далее", - "68804759a58192b1018b38e1": "С письмом что-то не так?", - "6880475e7fc0c793b8990029": "Вы меня пропускаете?", - "68804766a0a3ac4e44f67ef8": "— Да не, всё с ним так. — мужчина ухмыляется и сплёвывает тебе под ноги. — Пароля только нету. Не пропустим без пароля.", - "6880476bb4dbb927ddb14064": "— Нет конечно! — мужчина ухмыляется и сплёвывает тебе под ноги. — Пароля нету. Не пропустим без пароля.", - "6880bedb58b9a5498e6bdd2c": "Торговка чуть меняется в лице и вздыхает.\n\n— Да вот... были там нормальные парни, к девкам нашим захаживали, но потом появились эти упыри, — она недовольно поджимает губы, — и всё, парней больше нет.", - "6889fd43911515e43c8c2b3a": "— Я... знаю пароль.\nЭто знание всплыло в твоей голове словно само по себе, но ты не сомневаешься: пароль настоящий.\n— Правда что ли? Ну, тогда давай, скажи пароль.\nМужчина смотрит на тебя с подозрением.", - "6889fd4e0ed088c592ca24cf": "Ты в ярости. Какой ещё пароль?! Неужели староста обманул? Тебе надо это выяснить. Или стоит рискнуть и прорваться?", - "6889fe0aca919f32d22026e6": "Пароль Тетриандох", - "688f6f789239f3326bfce390": "Торговка споро наливает тебе молока в деревянную кружку и протягивает. Ты лезешь за деньгами, но женщина качает головой.\n\n— Нет, милок, не надо. Считай, что я тебя угощаю. Мы тут проезжих любим.\n\nТебе неловко, но ты соглашаешься. Спорить совсем не хочется. Ты берёшь кружку и делаешь глоток. Молока вкуснее ты ещё не пробовал. Ты выпиваешь всё и утираешь рот рукавом.\n\n— Понравилось, да? — торговка смеётся. Ты киваешь. Женщина развеселилась, может, она расскажет что-то полезное.\n\n— Давненько у нас никого не было. Как только с заставой это произошло...", - "689090af9464cd3b3848c08b": "Выйти", - "6890d638706bcdd070129ba3": "Ты в ярости. Какой ещё пароль?! Неужели староста обманул? Тебе надо это выяснить. Или стоит рискнуть и прорваться?", - "6890d6a7c63e0bb97b38c040": "Отправиться к старосте.", - "6890e40fe5a2bbb7fa1517db": "Далее", - "6890e47e03e4c3a8bc6333ef": "Далее", - "6890e4a5d18b04610c71e08d": "Далее", - "6890e4e2a28e63cb145cb0f9": "Далее", - "6890e59b6cf2f6222f667e72": "Далее", - "6890e5f23353b1a829ed44ae": "Какой ещё пароль?", - "6890e6ac96d8eed16c958c8d": "Далее", - "68947a502b9c1677632cbd7a": "Ты платишь за еду, и торговец ловко прячет монеты в кошель.\n— Чего пожаловали к нам в деревню?\nМужчина явно расслабился после того, как ты купил у него ломоть колбасы. Это твой шанс узнать что-нибудь про заставу.", - "689c601038b1721d40107a3b": "Ты уже был на поле боя и видел кольцо, которое так нужно старосте. Нужно было тогда его забирать, но кто ж знал?", - "689c604096749cc24fa89d85": "Ты уже был на поле боя, но никакого кольца не видел. С другой стороны, ты его и не искал.", - "689c606164a27892f3c7891e": "Далее", - "689c6072aea239d5c19750ee": "Поле боя встречает тебя сотней одновременных звуков. За время твоего отсутствия ничего не изменилось, разве что запах стал сильнее. Ты морщишься, поводишь плечами и направляешься сразу к лежащим телам. Нет смысла медлить.\n\nПогибший воин лежит на земле, пропитанной кровью. Ты присаживаешься рядом, в этот раз готовый снять с него кольцо.", - "689c610cdee5ec83e9da1068": "Далее", - "689c61411a52f71a5611a1aa": "Ты возвращаешься на поле боя. Оно встречает тебя сотней звуков и жутким запахом. Тебе приходится прикрыть нос и рот рукавом.\n\nТы осматриваешься по сторонам. Где стоит искать кольцо?", - "689c614d91a5f755532ca989": "В прошлый раз ты осматривал только труп лошади, а потом ушёл прочь. Рядом с ней точно не будет никаких колец.", - "689c61fd6aaff0cb9ac0524c": "Осмотрю в первую очередь тела.", - "689c6201741098dfb19e53af": "Может быть, того богатого парня придавило лошадью?", - "689c62697f8eb1dc6d5a1604": "Забрать себе кольцо.", - "689c62e5bd91905c8f8d804e": "Надо осмотреть тела.", - "689c62effc2cb2251deced4a": "Ты направляешь свой взгляд на несколько трупов, лежащих на залитой кровью земле, а потом подходишь ближе. Один из мужчин привлекает твоё внимание богатыми одеяниями.\n\nТы присаживаешься рядом. Смрад лежащих на солнце тел ударяет тебе в нос сильнее. Приходится задержать дыхание, пока ты осматриваешь руки трупа.\n\nКольцо обнаруживается быстро.", - "689c6316e1219d1807b21a53": "Забрать кольцо.", - "689c98bbb8a0111a4ac7f1fb": "Я могу задобрить собаку колбасой.", - "689c98c3a9d3088c05acab1e": "Конечно, ты хотел съесть колбасу сам, просто попозже, но ситуация требует жертв. И ты готов на них пойти.\n\nКусок колбасы, вытащенный из походного мешка, летит за забор. Собака сначала отшатывается от него, но потом, уловив запах, подступает ближе. И вцепляется в еду так, будто её не кормили несколько лет.", - "689c9973ff45deb6e5ff1cd0": "Зайти на участок", - "689c997a10ec4dc751719b80": "Собака занята свалившейся на неё едой, а это значит, что путь к хозяйскому дому свободен. Ты осторожно открываешь калитку и заходишь на территорию.", - "689c9a6f128a535be29fcfaf": "Далее", - "689c9a769cdf67444b65e317": "Из дома выходит мужчина. На вид ему лет сорок. Высокий, с широкими плечами и пузом, обтянутым рубахой. Ты сразу понимаешь, что перед тобой староста деревни.\n\n— Это что такое? Вздумал моего пса кормить? А охранять он как будет? На сытый желудок не получится!\n\nОн пинает собаку, отгоняя от колбасы. Та взвизгивает, но послушно отходит, жадно смотря на недоеденный кусок.\n\n— Но за смекалку хвалю, — староста осматривает тебя и кивает себе за спину, — Пошли в дом, расскажешь зачем пришёл.", - "689c9aa7c96381d7330ea2df": "Далее", - "689c9abe2757883b7baa7ad0": "Ты заходишь внутрь вместе со старостой. В доме тепло и пахнет свежим хлебом. Староста не предлагает тебе присесть на лавку.\n\n— Кем будешь и куда путь держишь? Я тебя в деревне не видел.", - "689f4847426c274c0b679373": "Ты смотришь на мужика перед собой и понимаешь, что не стоит рисковать. Тебя же просто убьют и даже не почешутся! Нет, лучше навестить старосту снова и спросить, что за игры он ведёт.", - "689f484f6426862c9c9e8a6e": "Далее", - "689f488697d62b26674de401": "Далее", - "689f489c146f270489c38257": "Ты выходишь от старосты с пустыми руками. Что теперь делать? Где искать какой-то пароль?\n\nНаверняка во всей ситуации есть двойное дно, добравшись до которого ты сможешь пройти дальше. Весь этот мир словно создан из сплошных загадок. Но разве так не интереснее?\n\nТы понимаешь, что надо думать. Может быть, стоит отдохнуть. Или обратиться за помощью к кому-нибудь из своих друзей, оставшихся за границами твоего пути.", - "689f48d050100286054480a6": "Стоит рискнуть!", - "689f48de3b47a5cc734addec": "Тебе некогда бегать туда-сюда и выяснять какой-то пароль. Поэтому ты решаешь действовать.\n\nТы бросаешься вперёд, отталкивая мужика со своего пути. Тот явно не ожидал такой прыти, поэтому не сразу спохватывается. Ты бежишь дальше, пробегаешь через ворота заставы.", - "689f48f52661f192aa1ea279": "Не останавливаться!", - "689f4912e84e2561e5645f50": "Ты бежишь дальше, проскакиваешь через ворота заставы.\n\nПеред тобой крошечный внутренний двор заставы, а сразу за ним — мост на ту сторону. Твоя цель так близка!\n\nТолько вот на заставе не один только мужик, которого ты оставил позади. Во дворе играют в карты несколько мужчин. Все они вскакивают только завидя тебя и хватаются за оружие. \n\n— Куда, блять?! — один из них матерится, а потом свистит. ", - "689f4987aa2ec1f0cf3e7d8e": "Бежать напролом.", - "689f498a37512b346fe31c3b": "Остановиться.", - "689f498dea74315dbc5eb258": "Развернуться.", - "689f49e9948b799c4f33d808": "Тебе ничего не остаётся кроме как идти до конца.\n\nСловно берсерк ты бежишь вперёд, крича в попытке то ли напугать разбойников, то ли подбодрить себя.\n\nНо ты успеваешь добраться только до середины дворика.", - "689f49fb899498a7be9cac58": "Ты останавливаешься на месте, не зная, что делать дальше. Бежать обратно? Нет, глупость. Вперёд? У тебя даже оружия нет с собой!\n\nНо сделать ничего ты и не успеваешь.", - "689f4a07239f2965c3c6c828": "Ты решаешь развернуться. Кажется, ты себя переоценил.\n\nТы поднимаешь руки и виновато улыбаешься, делаешь шаг назад, но даже не успеваешь ничего сказать в своё оправдание.", - "689f4bbab80ffad54f4e3ccc": "Далее", - "689f4bc7037746c8a7d97cf4": "Неожиданно ты слышишь тихий свист, а через мгновение что-то впивается тебе в плечо. Боль такая, будто руку пытаются оторвать. Ты инстинктивно накрываешь это место ладонью.\n\nВ тебя прилетела стрела.", - "689f4bd17a661c2c8d7bcd86": "Скорее, надо спрятаться!", - "689f4c18548d732e5c77d7b4": "Но ты не успеваешь даже вздохнуть, как с другой стороны в тебя прилетает ещё одна стрела. Эта попадает в бедро, и ты припадаешь на одну ногу.\n\nТы кричишь словно загнанный зверь, просишь остановиться, но третья стрела попадает прямо в твою голову, проходя её насквозь.\n\nТы валишься на землю бездыханный. На твоей безымянной могиле напишут \"слабоумие и отвага\".", - "689f4c2ecbb8bb7bbaec5407": "СМЕРТЬ", - "689f521400cb89d9fdd37934": "Кину монетку на счастье.", - "689f521abc2b583fa505354d": "Кину монетку на счастье.", - "689f521b226df3d337101b35": "Кину монетку на счастье.", - "689f534cb15f1c44c281c955": "Ты достаёшь из кошеля один золотой и ловко бросаешь в зияющий провал колодца. Через секунду ты хотел услышать плеск, но ничего не происходит. Неужели колодец такой глубокий?", - "689f535ba0d559d825f5fc89": "Странно, лучше не рисковать и отойти немного.", - "689f53f8e09d27335306ec28": "Кину монетку на счастье.", - "689f546177df3a0d5c60bde3": "Кинуть ещё монетку.", - "689f546f98143ee884bbd45c": "Кинуть ещё монетку.", - "689f54702f8267c50dce77d5": "Кинуть ещё монетку.", - "689f54726c5c295b34a21aa3": "Кинуть ещё монетку.", - "689f55668f28d43762e2a816": "Ты пожимаешь плечами и кидаешь в колодец ещё одну монетку. Плеска ты не слышишь, а потом что-то сверкающее прилетает тебе точно в лоб, отскакивает и снова падает вниз.\n\nВ этот раз плеск есть.\n\nТолько что колодец кинул в тебя монетой! Или что-то, что в нём обитает.", - "689f5623416da0ee0dccbce0": "Лучше больше не рисковать и быть осторожнее.", - "689f5649a4982cf97fab12ab": "Надо понять что произошло. Интересно же!", - "689f565d0e328e5fac59c293": "Ты заглядываешь внутрь и видишь только темноту. Где-то там, глубоко внизу, плещется вода. Слишком глубоко внизу. Неожиданно ты слышишь странный звон из темноты.\nТы наклоняешься ниже, стараясь рассмотреть причину. ", - "689f566d44b55c9f2b6bf084": "Далее", - "689f569a18e77852b9b84b0f": "Ты платишь за еду, и торговец ловко прячет монеты в кошель.\n— Чего пожаловали к нам в деревню?\nМужчина явно расслабился после того, как ты купил у него ломоть колбасы. Это твой шанс узнать что-нибудь про заставу.", - "689f56ae130f4eb0fbb5ac9e": "Ты платишь за еду, и торговец ловко прячет монеты в кошель.\n— Чего пожаловали к нам в деревню?\nМужчина явно расслабился после того, как ты купил у него ломоть колбасы. Это твой шанс узнать что-нибудь про заставу." - }, - "sk": { - "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", - "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", - "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", - "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", - "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", - "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", - "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", - "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743dd69f7649143d3a4e12": "Approach the woman.", - "68743ddb5dfe418e21f2297c": "Approach the man.", - "68743df43b79411b0e82c246": "Wait until they notice you.", - "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", - "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", - "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", - "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", - "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", - "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", - "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", - "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", - "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", - "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", - "68743ea0cf1590e876b3cd25": "\"I can pay.\"", - "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", - "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", - "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", - "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", - "6874441ef0fb7f2c72df412a": "Offer the ring.", - "68744421f2028b28ea419f87": "Hold the ring back for now.", - "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", - "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", - "687444701b522e17a2e1ca1d": "Give him the ring.", - "687444a72d548e1ed519e845": "What password?", - "687444af070000292c718e13": "\"The password is Tetriandoch.\"", - "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", - "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", - "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", - "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", - "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", - "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", - "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", - "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", - "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", - "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "6874467952382aa9a2335664": "What about that outpost at the river?", - "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", - "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", - "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", - "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", - "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", - "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", - "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", - "687446ecdcee65a14557fea0": "You should probably visit the village elder.", - "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", - "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", - "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", - "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", - "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", - "687447f12dace9b276556eed": "Not worth wasting your time.", - "687447f7588e271d3ae532b4": "Come closer.", - "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", - "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", - "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", - "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", - "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", - "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", - "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", - "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", - "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", - "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", - "687448aab28d8347f7c80350": "Stay where you are.", - "687448c03fdb31d13a5970fc": "Speak.", - "687448c389ab76cdcf43001a": "Run.", - "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", - "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", - "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", - "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", - "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", - "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", - "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", - "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", - "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "68744a5426df35675933ff16": "Pour me one.", - "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", - "68744a78bad989d8f1e80570": "What happened to the outpost?", - "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", - "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", - "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", - "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", - "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", - "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", - "68744b08f89d93b145681d5c": "Go to the elder.", - "68744b0dc9cc9682b4421677": "Chat with the butcher first.", - "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", - "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", - "68744bd656f273eecd5c9975": "Better step back a little.", - "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", - "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", - "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", - "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", - "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", - "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", - "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", - "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", - "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", - "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", - "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", - "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", - "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", - "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", - "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", - "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", - "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", - "68744dfb09d40fcd033ccc62": "Check the bodies first.", - "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", - "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", - "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", - "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", - "68744e41be895e648fd640e0": "They chose their own fate.", - "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", - "68744e7477bfdf4529d5329c": "Take the ring.", - "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", - "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", - "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", - "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", - "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", - "688024f9a8b9c37fb8e7cdfa": "Next", - "68802513abf0a21dce044fce": "Next", - "6880252f4fc3bd06ca2035ae": "Next", - "688025320b4a48e1ad14b342": "Next", - "6880255dbda5aa1497c5a47e": "Next", - "6880256cd764bdde3b141368": "Death", - "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", - "688036a8817f12d2dc0b9206": "Next", - "688036d60b682b6406d4186c": "Next", - "6880370fa1d2a4f8393a83d6": "Next", - "68803712744a1aea901f10bd": "Next", - "688037151c2cd4341c2a7524": "Next", - "688037188eea837e3f03855e": "Next", - "6880375cd8faee00f80b902a": "Death", - "688037958c0b2ed8601f1eb6": "Next", - "688037a73989a89933a5bb83": "Next", - "688037d0f6869a2b14897090": "Approach the woman.", - "68803818ee49c9c4e1fc70e9": "Next", - "688038689a0fc49437b0afeb": "Next", - "6880386b41232032084c6957": "Next", - "6880386df2dceede48f4114e": "Next", - "6880386f33413182842a4ff7": "Next", - "6880387147a8fa961f230198": "Next", - "688038b69cd037103f7f90b7": "Next", - "688038c76d12c1454bfd04ef": "Next", - "688038ef5f8e1b5e1ae0e9a1": "Next", - "688039138c5b6c8d3e2abc10": "Exit", - "6880391740c141434de1133b": "Next", - "688039f60e9593a977c37671": "Next", - "688043dc2f9ecf56bb24c067": "Next", - "688043dfec714d1f9bfd872f": "Next", - "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", - "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", - "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", - "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", - "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", - "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", - "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", - "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", - "689090af9464cd3b3848c08b": "Exit", - "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6890d6a7c63e0bb97b38c040": "Head to the elder.", - "6890e40fe5a2bbb7fa1517db": "Next", - "6890e47e03e4c3a8bc6333ef": "Next", - "6890e4a5d18b04610c71e08d": "Next", - "6890e4e2a28e63cb145cb0f9": "Next", - "6890e59b6cf2f6222f667e72": "Next", - "6890e5f23353b1a829ed44ae": "What password?", - "6890e6ac96d8eed16c958c8d": "Next", - "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", - "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", - "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", - "689c606164a27892f3c7891e": "Next", - "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", - "689c610cdee5ec83e9da1068": "Next", - "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", - "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", - "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", - "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", - "689c62697f8eb1dc6d5a1604": "Take the ring.", - "689c62e5bd91905c8f8d804e": "Examine the bodies.", - "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", - "689c6316e1219d1807b21a53": "Take the ring.", - "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", - "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", - "689c9973ff45deb6e5ff1cd0": "Enter the yard.", - "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", - "689c9a6f128a535be29fcfaf": "Next", - "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", - "689c9aa7c96381d7330ea2df": "Next", - "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", - "689f484f6426862c9c9e8a6e": "Next", - "689f488697d62b26674de401": "Next", - "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", - "689f48d050100286054480a6": "Take the risk!", - "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", - "689f48f52661f192aa1ea279": "Don’t stop running!", - "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", - "689f4987aa2ec1f0cf3e7d8e": "Charge through.", - "689f498a37512b346fe31c3b": "Stop.", - "689f498dea74315dbc5eb258": "Turn back.", - "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", - "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", - "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", - "689f4bbab80ffad54f4e3ccc": "Next", - "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", - "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", - "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", - "689f4c2ecbb8bb7bbaec5407": "DEATH", - "689f521400cb89d9fdd37934": "Throw a coin for luck.", - "689f521abc2b583fa505354d": "Throw a coin for luck.", - "689f521b226df3d337101b35": "Throw a coin for luck.", - "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", - "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", - "689f53f8e09d27335306ec28": "Throw a coin for luck.", - "689f546177df3a0d5c60bde3": "Throw one more.", - "689f546f98143ee884bbd45c": "Throw one more.", - "689f54702f8267c50dce77d5": "Throw one more.", - "689f54726c5c295b34a21aa3": "Throw one more.", - "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", - "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", - "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", - "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", - "689f566d44b55c9f2b6bf084": "Next", - "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." - }, - "tu": { - "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", - "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", - "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", - "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", - "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", - "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", - "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", - "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", - "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743dd69f7649143d3a4e12": "Approach the woman.", - "68743ddb5dfe418e21f2297c": "Approach the man.", - "68743df43b79411b0e82c246": "Wait until they notice you.", - "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", - "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", - "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", - "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", - "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", - "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", - "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", - "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", - "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", - "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", - "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", - "68743ea0cf1590e876b3cd25": "\"I can pay.\"", - "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", - "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", - "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", - "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", - "6874441ef0fb7f2c72df412a": "Offer the ring.", - "68744421f2028b28ea419f87": "Hold the ring back for now.", - "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", - "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", - "687444701b522e17a2e1ca1d": "Give him the ring.", - "687444a72d548e1ed519e845": "What password?", - "687444af070000292c718e13": "\"The password is Tetriandoch.\"", - "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", - "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", - "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", - "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", - "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", - "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", - "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", - "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", - "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", - "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "6874467952382aa9a2335664": "What about that outpost at the river?", - "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", - "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", - "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", - "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", - "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", - "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", - "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", - "687446ecdcee65a14557fea0": "You should probably visit the village elder.", - "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", - "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", - "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", - "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", - "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", - "687447f12dace9b276556eed": "Not worth wasting your time.", - "687447f7588e271d3ae532b4": "Come closer.", - "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", - "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", - "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", - "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", - "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", - "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", - "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", - "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", - "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", - "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", - "687448aab28d8347f7c80350": "Stay where you are.", - "687448c03fdb31d13a5970fc": "Speak.", - "687448c389ab76cdcf43001a": "Run.", - "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", - "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", - "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", - "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", - "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", - "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", - "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", - "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", - "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", - "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", - "68744a5426df35675933ff16": "Pour me one.", - "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", - "68744a78bad989d8f1e80570": "What happened to the outpost?", - "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", - "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", - "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", - "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", - "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", - "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", - "68744b08f89d93b145681d5c": "Go to the elder.", - "68744b0dc9cc9682b4421677": "Chat with the butcher first.", - "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", - "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", - "68744bd656f273eecd5c9975": "Better step back a little.", - "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", - "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", - "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", - "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", - "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", - "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", - "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", - "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", - "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", - "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", - "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", - "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", - "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", - "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", - "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", - "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", - "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", - "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", - "68744dfb09d40fcd033ccc62": "Check the bodies first.", - "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", - "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", - "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", - "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", - "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", - "68744e41be895e648fd640e0": "They chose their own fate.", - "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", - "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", - "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", - "68744e7477bfdf4529d5329c": "Take the ring.", - "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", - "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", - "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", - "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", - "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", - "688024f9a8b9c37fb8e7cdfa": "Next", - "68802513abf0a21dce044fce": "Next", - "6880252f4fc3bd06ca2035ae": "Next", - "688025320b4a48e1ad14b342": "Next", - "6880255dbda5aa1497c5a47e": "Next", - "6880256cd764bdde3b141368": "Death", - "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", - "688036a8817f12d2dc0b9206": "Next", - "688036d60b682b6406d4186c": "Next", - "6880370fa1d2a4f8393a83d6": "Next", - "68803712744a1aea901f10bd": "Next", - "688037151c2cd4341c2a7524": "Next", - "688037188eea837e3f03855e": "Next", - "6880375cd8faee00f80b902a": "Death", - "688037958c0b2ed8601f1eb6": "Next", - "688037a73989a89933a5bb83": "Next", - "688037d0f6869a2b14897090": "Approach the woman.", - "68803818ee49c9c4e1fc70e9": "Next", - "688038689a0fc49437b0afeb": "Next", - "6880386b41232032084c6957": "Next", - "6880386df2dceede48f4114e": "Next", - "6880386f33413182842a4ff7": "Next", - "6880387147a8fa961f230198": "Next", - "688038b69cd037103f7f90b7": "Next", - "688038c76d12c1454bfd04ef": "Next", - "688038ef5f8e1b5e1ae0e9a1": "Next", - "688039138c5b6c8d3e2abc10": "Exit", - "6880391740c141434de1133b": "Next", - "688039f60e9593a977c37671": "Next", - "688043dc2f9ecf56bb24c067": "Next", - "688043dfec714d1f9bfd872f": "Next", - "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", - "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", - "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", - "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", - "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", - "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", - "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", - "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", - "689090af9464cd3b3848c08b": "Exit", - "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", - "6890d6a7c63e0bb97b38c040": "Head to the elder.", - "6890e40fe5a2bbb7fa1517db": "Next", - "6890e47e03e4c3a8bc6333ef": "Next", - "6890e4a5d18b04610c71e08d": "Next", - "6890e4e2a28e63cb145cb0f9": "Next", - "6890e59b6cf2f6222f667e72": "Next", - "6890e5f23353b1a829ed44ae": "What password?", - "6890e6ac96d8eed16c958c8d": "Next", - "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", - "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", - "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", - "689c606164a27892f3c7891e": "Next", - "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", - "689c610cdee5ec83e9da1068": "Next", - "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", - "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", - "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", - "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", - "689c62697f8eb1dc6d5a1604": "Take the ring.", - "689c62e5bd91905c8f8d804e": "Examine the bodies.", - "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", - "689c6316e1219d1807b21a53": "Take the ring.", - "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", - "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", - "689c9973ff45deb6e5ff1cd0": "Enter the yard.", - "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", - "689c9a6f128a535be29fcfaf": "Next", - "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", - "689c9aa7c96381d7330ea2df": "Next", - "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", - "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", - "689f484f6426862c9c9e8a6e": "Next", - "689f488697d62b26674de401": "Next", - "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", - "689f48d050100286054480a6": "Take the risk!", - "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", - "689f48f52661f192aa1ea279": "Don’t stop running!", - "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", - "689f4987aa2ec1f0cf3e7d8e": "Charge through.", - "689f498a37512b346fe31c3b": "Stop.", - "689f498dea74315dbc5eb258": "Turn back.", - "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", - "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", - "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", - "689f4bbab80ffad54f4e3ccc": "Next", - "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", - "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", - "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", - "689f4c2ecbb8bb7bbaec5407": "DEATH", - "689f521400cb89d9fdd37934": "Throw a coin for luck.", - "689f521abc2b583fa505354d": "Throw a coin for luck.", - "689f521b226df3d337101b35": "Throw a coin for luck.", - "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", - "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", - "689f53f8e09d27335306ec28": "Throw a coin for luck.", - "689f546177df3a0d5c60bde3": "Throw one more.", - "689f546f98143ee884bbd45c": "Throw one more.", - "689f54702f8267c50dce77d5": "Throw one more.", - "689f54726c5c295b34a21aa3": "Throw one more.", - "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", - "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", - "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", - "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", - "689f566d44b55c9f2b6bf084": "Next", - "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", - "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. 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"68776c9bf8285a63401da5d0": 50, - "68776c9f637735ca24d51cd3": 51, - "6890fbff1722dbe7bc2133f0": 52, - "6891c82f294b19ca5af4efa2": 53 - }, - "localization": { - "ch": { - "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", - "687767010787563a4ba71555": "Next", - "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", - "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", - "68776849a81eebc020a80920": "Next", - "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", - "687768544bbba741a5d135aa": "Keep moving forward.", - "6877685a2a6d7c1be0bd5b18": "Go back.", - "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", - "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", - "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", - "6877690d8041c0a4b8eedd27": "Next", - "6877692df0de9ae0de39f93c": "Continue on your way.", - "6877693658711208b7d1f2ca": "Head inside.", - "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", - "6877694836f07b878d4176b1": "Next", - "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", - "687769572e2b79be4b3a4cec": "Next", - "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", - "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", - "6877697c0d390b9daba767d6": "Enter inside.", - "687769a706b143c57b8037cd": "To hell with it! Time to leave.", - "687769b96724922b7c3a977d": "Better examine the house more carefully.", - "687769bd10fe68c9ff00e1f9": "Examine the body.", - "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", - "687769e87fd67688da56cfc1": "Better examine the house more carefully.", - "687769eb403b64681a4acca3": "Examine the body.", - "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", - "68776a0ce662e68ea3c20b80": "Examine the body.", - "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", - "68776a477794cbd4e00f807e": "Take it for yourself.", - "68776a4a2b5f5602a17610cb": "Better leave it.", - "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", - "68776a5b3cc8c2160c01274a": "Try again.", - "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", - "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", - "68776a8795457e9651631593": "Next", - "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", - "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", - "68776aaa9a53c16e1f72888c": "Next", - "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", - "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", - "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", - "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", - "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", - "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", - "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", - "68776b55e33534812cb656ea": "Run!", - "68776b598d7b6edd9c566642": "Freeze in place.", - "68776b7b613bb81ade8dffb5": "Freeze in place.", - "68776b89ad9059b73b84db35": "Run!", - "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", - "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", - "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", - "68776bbe7609314123292533": "\"You... cannot harm me.\"", - "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", - "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", - "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", - "68776c0e55069c1fce045dd1": "DEATH", - "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", - "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", - "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", - "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", - "68776c94cd1b3c0cb27c42ca": "Remain silent.", - "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", - "6891c8331a145020d214c9bb": "Next" - }, - "cz": { - "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", - "687767010787563a4ba71555": "Next", - "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", - "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", - "68776849a81eebc020a80920": "Next", - "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", - "687768544bbba741a5d135aa": "Keep moving forward.", - "6877685a2a6d7c1be0bd5b18": "Go back.", - "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", - "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", - "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", - "6877690d8041c0a4b8eedd27": "Next", - "6877692df0de9ae0de39f93c": "Continue on your way.", - "6877693658711208b7d1f2ca": "Head inside.", - "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", - "6877694836f07b878d4176b1": "Next", - "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", - "687769572e2b79be4b3a4cec": "Next", - "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", - "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", - "6877697c0d390b9daba767d6": "Enter inside.", - "687769a706b143c57b8037cd": "To hell with it! Time to leave.", - "687769b96724922b7c3a977d": "Better examine the house more carefully.", - "687769bd10fe68c9ff00e1f9": "Examine the body.", - "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", - "687769e87fd67688da56cfc1": "Better examine the house more carefully.", - "687769eb403b64681a4acca3": "Examine the body.", - "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", - "68776a0ce662e68ea3c20b80": "Examine the body.", - "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", - "68776a477794cbd4e00f807e": "Take it for yourself.", - "68776a4a2b5f5602a17610cb": "Better leave it.", - "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", - "68776a5b3cc8c2160c01274a": "Try again.", - "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", - "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", - "68776a8795457e9651631593": "Next", - "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", - "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", - "68776aaa9a53c16e1f72888c": "Next", - "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", - "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", - "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", - "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", - "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", - "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", - "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", - "68776b55e33534812cb656ea": "Run!", - "68776b598d7b6edd9c566642": "Freeze in place.", - "68776b7b613bb81ade8dffb5": "Freeze in place.", - "68776b89ad9059b73b84db35": "Run!", - "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", - "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", - "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", - "68776bbe7609314123292533": "\"You... cannot harm me.\"", - "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", - "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", - "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", - "68776c0e55069c1fce045dd1": "DEATH", - "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", - "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", - "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", - "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", - "68776c94cd1b3c0cb27c42ca": "Remain silent.", - "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", - "6891c8331a145020d214c9bb": "Next" - }, - "en": { - "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", - "687767010787563a4ba71555": "Next", - "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", - "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", - "68776849a81eebc020a80920": "Next", - "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", - "687768544bbba741a5d135aa": "Keep moving forward.", - "6877685a2a6d7c1be0bd5b18": "Go back.", - "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", - "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", - "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", - "6877690d8041c0a4b8eedd27": "Next", - "6877692df0de9ae0de39f93c": "Continue on your way.", - "6877693658711208b7d1f2ca": "Head inside.", - "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", - "6877694836f07b878d4176b1": "Next", - "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", - "687769572e2b79be4b3a4cec": "Next", - "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", - "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", - "6877697c0d390b9daba767d6": "Enter inside.", - "687769a706b143c57b8037cd": "To hell with it! Time to leave.", - "687769b96724922b7c3a977d": "Better examine the house more carefully.", - "687769bd10fe68c9ff00e1f9": "Examine the body.", - "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", - "687769e87fd67688da56cfc1": "Better examine the house more carefully.", - "687769eb403b64681a4acca3": "Examine the body.", - "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", - "68776a0ce662e68ea3c20b80": "Examine the body.", - "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", - "68776a477794cbd4e00f807e": "Take it for yourself.", - "68776a4a2b5f5602a17610cb": "Better leave it.", - "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", - "68776a5b3cc8c2160c01274a": "Try again.", - "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", - "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", - "68776a8795457e9651631593": "Next", - "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", - "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", - "68776aaa9a53c16e1f72888c": "Next", - "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", - "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", - "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", - "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", - "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", - "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", - "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", - "68776b55e33534812cb656ea": "Run!", - "68776b598d7b6edd9c566642": "Freeze in place.", - "68776b7b613bb81ade8dffb5": "Freeze in place.", - "68776b89ad9059b73b84db35": "Run!", - "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", - "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", - "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", - "68776bbe7609314123292533": "\"You... cannot harm me.\"", - "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", - "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", - "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", - "68776c0e55069c1fce045dd1": "DEATH", - "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", - "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", - "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", - "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", - "68776c94cd1b3c0cb27c42ca": "Remain silent.", - "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", - "6891c8331a145020d214c9bb": "Next" - }, - "es": { - "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", - "687767010787563a4ba71555": "Next", - "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", - "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", - "68776849a81eebc020a80920": "Next", - "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", - "687768544bbba741a5d135aa": "Keep moving forward.", - "6877685a2a6d7c1be0bd5b18": "Go back.", - "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", - "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", - "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", - "6877690d8041c0a4b8eedd27": "Next", - "6877692df0de9ae0de39f93c": "Continue on your way.", - "6877693658711208b7d1f2ca": "Head inside.", - "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", - "6877694836f07b878d4176b1": "Next", - "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", - "687769572e2b79be4b3a4cec": "Next", - "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", - "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", - "6877697c0d390b9daba767d6": "Enter inside.", - "687769a706b143c57b8037cd": "To hell with it! Time to leave.", - "687769b96724922b7c3a977d": "Better examine the house more carefully.", - "687769bd10fe68c9ff00e1f9": "Examine the body.", - "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", - "687769e87fd67688da56cfc1": "Better examine the house more carefully.", - "687769eb403b64681a4acca3": "Examine the body.", - "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", - "68776a0ce662e68ea3c20b80": "Examine the body.", - "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", - "68776a477794cbd4e00f807e": "Take it for yourself.", - "68776a4a2b5f5602a17610cb": "Better leave it.", - "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", - "68776a5b3cc8c2160c01274a": "Try again.", - "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", - "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", - "68776a8795457e9651631593": "Next", - "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", - "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", - "68776aaa9a53c16e1f72888c": "Next", - "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", - "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", - "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", - "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", - "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", - "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", - "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", - "68776b55e33534812cb656ea": "Run!", - "68776b598d7b6edd9c566642": "Freeze in place.", - "68776b7b613bb81ade8dffb5": "Freeze in place.", - "68776b89ad9059b73b84db35": "Run!", - "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", - "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", - "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", - "68776bbe7609314123292533": "\"You... cannot harm me.\"", - "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", - "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", - "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", - "68776c0e55069c1fce045dd1": "DEATH", - "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", - "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", - "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", - "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", - "68776c94cd1b3c0cb27c42ca": "Remain silent.", - "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", - "6891c8331a145020d214c9bb": "Next" - }, - "es-mx": { - "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", - "687767010787563a4ba71555": "Next", - "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", - "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", - "68776849a81eebc020a80920": "Next", - "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", - "687768544bbba741a5d135aa": "Keep moving forward.", - "6877685a2a6d7c1be0bd5b18": "Go back.", - "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", - "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", - "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", - "6877690d8041c0a4b8eedd27": "Next", - "6877692df0de9ae0de39f93c": "Continue on your way.", - "6877693658711208b7d1f2ca": "Head inside.", - "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", - "6877694836f07b878d4176b1": "Next", - "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", - "687769572e2b79be4b3a4cec": "Next", - "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", - "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", - "6877697c0d390b9daba767d6": "Enter inside.", - "687769a706b143c57b8037cd": "To hell with it! Time to leave.", - "687769b96724922b7c3a977d": "Better examine the house more carefully.", - "687769bd10fe68c9ff00e1f9": "Examine the body.", - "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", - "687769e87fd67688da56cfc1": "Better examine the house more carefully.", - "687769eb403b64681a4acca3": "Examine the body.", - "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", - "68776a0ce662e68ea3c20b80": "Examine the body.", - "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", - "68776a477794cbd4e00f807e": "Take it for yourself.", - "68776a4a2b5f5602a17610cb": "Better leave it.", - "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", - "68776a5b3cc8c2160c01274a": "Try again.", - "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", - "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", - "68776a8795457e9651631593": "Next", - "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", - "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", - "68776aaa9a53c16e1f72888c": "Next", - "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", - "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", - "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", - "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", - "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", - "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", - "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", - "68776b55e33534812cb656ea": "Run!", - "68776b598d7b6edd9c566642": "Freeze in place.", - "68776b7b613bb81ade8dffb5": "Freeze in place.", - "68776b89ad9059b73b84db35": "Run!", - "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", - "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", - "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", - "68776bbe7609314123292533": "\"You... cannot harm me.\"", - "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", - "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", - "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", - "68776c0e55069c1fce045dd1": "DEATH", - "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", - "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", - "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", - "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", - "68776c94cd1b3c0cb27c42ca": "Remain silent.", - "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", - "6891c8331a145020d214c9bb": "Next" - }, - "fr": { - "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", - "687767010787563a4ba71555": "Next", - "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", - "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", - "68776849a81eebc020a80920": "Next", - "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", - "687768544bbba741a5d135aa": "Keep moving forward.", - "6877685a2a6d7c1be0bd5b18": "Go back.", - "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", - "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", - "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", - "6877690d8041c0a4b8eedd27": "Next", - "6877692df0de9ae0de39f93c": "Continue on your way.", - "6877693658711208b7d1f2ca": "Head inside.", - "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", - "6877694836f07b878d4176b1": "Next", - "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", - "687769572e2b79be4b3a4cec": "Next", - "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", - "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", - "6877697c0d390b9daba767d6": "Enter inside.", - "687769a706b143c57b8037cd": "To hell with it! Time to leave.", - "687769b96724922b7c3a977d": "Better examine the house more carefully.", - "687769bd10fe68c9ff00e1f9": "Examine the body.", - "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", - "687769e87fd67688da56cfc1": "Better examine the house more carefully.", - "687769eb403b64681a4acca3": "Examine the body.", - "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", - "68776a0ce662e68ea3c20b80": "Examine the body.", - "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", - "68776a477794cbd4e00f807e": "Take it for yourself.", - "68776a4a2b5f5602a17610cb": "Better leave it.", - "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", - "68776a5b3cc8c2160c01274a": "Try again.", - "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", - "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", - "68776a8795457e9651631593": "Next", - "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", - "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", - "68776aaa9a53c16e1f72888c": "Next", - "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", - "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", - "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", - "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", - "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", - "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", - "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", - "68776b55e33534812cb656ea": "Run!", - "68776b598d7b6edd9c566642": "Freeze in place.", - "68776b7b613bb81ade8dffb5": "Freeze in place.", - "68776b89ad9059b73b84db35": "Run!", - "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", - "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", - "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", - "68776bbe7609314123292533": "\"You... cannot harm me.\"", - "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", - "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", - "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", - "68776c0e55069c1fce045dd1": "DEATH", - "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", - "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", - "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", - "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", - "68776c94cd1b3c0cb27c42ca": "Remain silent.", - "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", - "6891c8331a145020d214c9bb": "Next" - }, - "ge": { - "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", - "687767010787563a4ba71555": "Next", - "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", - "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", - "68776849a81eebc020a80920": "Next", - "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", - "687768544bbba741a5d135aa": "Keep moving forward.", - "6877685a2a6d7c1be0bd5b18": "Go back.", - "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", - "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", - "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", - "6877690d8041c0a4b8eedd27": "Next", - "6877692df0de9ae0de39f93c": "Continue on your way.", - "6877693658711208b7d1f2ca": "Head inside.", - "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", - "6877694836f07b878d4176b1": "Next", - "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", - "687769572e2b79be4b3a4cec": "Next", - "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", - "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", - "6877697c0d390b9daba767d6": "Enter inside.", - "687769a706b143c57b8037cd": "To hell with it! Time to leave.", - "687769b96724922b7c3a977d": "Better examine the house more carefully.", - "687769bd10fe68c9ff00e1f9": "Examine the body.", - "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", - "687769e87fd67688da56cfc1": "Better examine the house more carefully.", - "687769eb403b64681a4acca3": "Examine the body.", - "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", - "68776a0ce662e68ea3c20b80": "Examine the body.", - "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", - "68776a477794cbd4e00f807e": "Take it for yourself.", - "68776a4a2b5f5602a17610cb": "Better leave it.", - "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", - "68776a5b3cc8c2160c01274a": "Try again.", - "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", - "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", - "68776a8795457e9651631593": "Next", - "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", - "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", - "68776aaa9a53c16e1f72888c": "Next", - "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", - "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", - "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", - "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", - "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", - "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", - "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", - "68776b55e33534812cb656ea": "Run!", - "68776b598d7b6edd9c566642": "Freeze in place.", - "68776b7b613bb81ade8dffb5": "Freeze in place.", - "68776b89ad9059b73b84db35": "Run!", - "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", - "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", - "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", - "68776bbe7609314123292533": "\"You... cannot harm me.\"", - "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", - "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", - "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", - "68776c0e55069c1fce045dd1": "DEATH", - "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", - "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", - "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", - "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", - "68776c94cd1b3c0cb27c42ca": "Remain silent.", - "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", - "6891c8331a145020d214c9bb": "Next" - }, - "it": { - "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", - "687767010787563a4ba71555": "Next", - "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", - "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", - "68776849a81eebc020a80920": "Next", - "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", - "687768544bbba741a5d135aa": "Keep moving forward.", - "6877685a2a6d7c1be0bd5b18": "Go back.", - "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", - "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", - "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", - "6877690d8041c0a4b8eedd27": "Next", - "6877692df0de9ae0de39f93c": "Continue on your way.", - "6877693658711208b7d1f2ca": "Head inside.", - "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", - "6877694836f07b878d4176b1": "Next", - "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", - "687769572e2b79be4b3a4cec": "Next", - "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", - "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", - "6877697c0d390b9daba767d6": "Enter inside.", - "687769a706b143c57b8037cd": "To hell with it! Time to leave.", - "687769b96724922b7c3a977d": "Better examine the house more carefully.", - "687769bd10fe68c9ff00e1f9": "Examine the body.", - "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", - "687769e87fd67688da56cfc1": "Better examine the house more carefully.", - "687769eb403b64681a4acca3": "Examine the body.", - "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", - "68776a0ce662e68ea3c20b80": "Examine the body.", - "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", - "68776a477794cbd4e00f807e": "Take it for yourself.", - "68776a4a2b5f5602a17610cb": "Better leave it.", - "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", - "68776a5b3cc8c2160c01274a": "Try again.", - "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", - "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", - "68776a8795457e9651631593": "Next", - "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", - "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", - "68776aaa9a53c16e1f72888c": "Next", - "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", - "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", - "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", - "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", - "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", - "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", - "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", - "68776b55e33534812cb656ea": "Run!", - "68776b598d7b6edd9c566642": "Freeze in place.", - "68776b7b613bb81ade8dffb5": "Freeze in place.", - "68776b89ad9059b73b84db35": "Run!", - "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", - "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", - "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", - "68776bbe7609314123292533": "\"You... cannot harm me.\"", - "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", - "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", - "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", - "68776c0e55069c1fce045dd1": "DEATH", - "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", - "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", - "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", - "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", - "68776c94cd1b3c0cb27c42ca": "Remain silent.", - "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", - "6891c8331a145020d214c9bb": "Next" - }, - "jp": { - "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", - "687767010787563a4ba71555": "Next", - "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", - "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", - "68776849a81eebc020a80920": "Next", - "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", - "687768544bbba741a5d135aa": "Keep moving forward.", - "6877685a2a6d7c1be0bd5b18": "Go back.", - "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", - "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", - "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", - "6877690d8041c0a4b8eedd27": "Next", - "6877692df0de9ae0de39f93c": "Continue on your way.", - "6877693658711208b7d1f2ca": "Head inside.", - "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", - "6877694836f07b878d4176b1": "Next", - "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", - "687769572e2b79be4b3a4cec": "Next", - "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", - "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", - "6877697c0d390b9daba767d6": "Enter inside.", - "687769a706b143c57b8037cd": "To hell with it! Time to leave.", - "687769b96724922b7c3a977d": "Better examine the house more carefully.", - "687769bd10fe68c9ff00e1f9": "Examine the body.", - "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", - "687769e87fd67688da56cfc1": "Better examine the house more carefully.", - "687769eb403b64681a4acca3": "Examine the body.", - "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", - "68776a0ce662e68ea3c20b80": "Examine the body.", - "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", - "68776a477794cbd4e00f807e": "Take it for yourself.", - "68776a4a2b5f5602a17610cb": "Better leave it.", - "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", - "68776a5b3cc8c2160c01274a": "Try again.", - "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", - "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", - "68776a8795457e9651631593": "Next", - "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", - "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", - "68776aaa9a53c16e1f72888c": "Next", - "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", - "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", - "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", - "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", - "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", - "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", - "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", - "68776b55e33534812cb656ea": "Run!", - "68776b598d7b6edd9c566642": "Freeze in place.", - "68776b7b613bb81ade8dffb5": "Freeze in place.", - "68776b89ad9059b73b84db35": "Run!", - "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", - "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", - "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", - "68776bbe7609314123292533": "\"You... cannot harm me.\"", - "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", - "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", - "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", - "68776c0e55069c1fce045dd1": "DEATH", - "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", - "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", - "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", - "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", - "68776c94cd1b3c0cb27c42ca": "Remain silent.", - "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", - "6891c8331a145020d214c9bb": "Next" - }, - "kr": { - "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", - "687767010787563a4ba71555": "Next", - "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", - "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", - "68776849a81eebc020a80920": "Next", - "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", - "687768544bbba741a5d135aa": "Keep moving forward.", - "6877685a2a6d7c1be0bd5b18": "Go back.", - "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", - "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", - "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", - "6877690d8041c0a4b8eedd27": "Next", - "6877692df0de9ae0de39f93c": "Continue on your way.", - "6877693658711208b7d1f2ca": "Head inside.", - "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", - "6877694836f07b878d4176b1": "Next", - "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", - "687769572e2b79be4b3a4cec": "Next", - "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", - "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", - "6877697c0d390b9daba767d6": "Enter inside.", - "687769a706b143c57b8037cd": "To hell with it! Time to leave.", - "687769b96724922b7c3a977d": "Better examine the house more carefully.", - "687769bd10fe68c9ff00e1f9": "Examine the body.", - "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", - "687769e87fd67688da56cfc1": "Better examine the house more carefully.", - "687769eb403b64681a4acca3": "Examine the body.", - "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", - "68776a0ce662e68ea3c20b80": "Examine the body.", - "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", - "68776a477794cbd4e00f807e": "Take it for yourself.", - "68776a4a2b5f5602a17610cb": "Better leave it.", - "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", - "68776a5b3cc8c2160c01274a": "Try again.", - "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", - "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", - "68776a8795457e9651631593": "Next", - "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", - "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", - "68776aaa9a53c16e1f72888c": "Next", - "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", - "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", - "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", - "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", - "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", - "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", - "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", - "68776b55e33534812cb656ea": "Run!", - "68776b598d7b6edd9c566642": "Freeze in place.", - "68776b7b613bb81ade8dffb5": "Freeze in place.", - "68776b89ad9059b73b84db35": "Run!", - "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", - "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", - "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", - "68776bbe7609314123292533": "\"You... cannot harm me.\"", - "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", - "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", - "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", - "68776c0e55069c1fce045dd1": "DEATH", - "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", - "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", - "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", - "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", - "68776c94cd1b3c0cb27c42ca": "Remain silent.", - "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", - "6891c8331a145020d214c9bb": "Next" - }, - "pl": { - "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", - "687767010787563a4ba71555": "Next", - "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", - "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", - "68776849a81eebc020a80920": "Next", - "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", - "687768544bbba741a5d135aa": "Keep moving forward.", - "6877685a2a6d7c1be0bd5b18": "Go back.", - "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", - "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", - "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", - "6877690d8041c0a4b8eedd27": "Next", - "6877692df0de9ae0de39f93c": "Continue on your way.", - "6877693658711208b7d1f2ca": "Head inside.", - "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", - "6877694836f07b878d4176b1": "Next", - "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", - "687769572e2b79be4b3a4cec": "Next", - "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", - "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", - "6877697c0d390b9daba767d6": "Enter inside.", - "687769a706b143c57b8037cd": "To hell with it! Time to leave.", - "687769b96724922b7c3a977d": "Better examine the house more carefully.", - "687769bd10fe68c9ff00e1f9": "Examine the body.", - "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", - "687769e87fd67688da56cfc1": "Better examine the house more carefully.", - "687769eb403b64681a4acca3": "Examine the body.", - "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", - "68776a0ce662e68ea3c20b80": "Examine the body.", - "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", - "68776a477794cbd4e00f807e": "Take it for yourself.", - "68776a4a2b5f5602a17610cb": "Better leave it.", - "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", - "68776a5b3cc8c2160c01274a": "Try again.", - "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", - "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", - "68776a8795457e9651631593": "Next", - "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", - "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", - "68776aaa9a53c16e1f72888c": "Next", - "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", - "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", - "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", - "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", - "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", - "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", - "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", - "68776b55e33534812cb656ea": "Run!", - "68776b598d7b6edd9c566642": "Freeze in place.", - "68776b7b613bb81ade8dffb5": "Freeze in place.", - "68776b89ad9059b73b84db35": "Run!", - "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", - "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", - "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", - "68776bbe7609314123292533": "\"You... cannot harm me.\"", - "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", - "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", - "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", - "68776c0e55069c1fce045dd1": "DEATH", - "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", - "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", - "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", - "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", - "68776c94cd1b3c0cb27c42ca": "Remain silent.", - "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", - "6891c8331a145020d214c9bb": "Next" - }, - "po": { - "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", - "687767010787563a4ba71555": "Next", - "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", - "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", - "68776849a81eebc020a80920": "Next", - "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", - "687768544bbba741a5d135aa": "Keep moving forward.", - "6877685a2a6d7c1be0bd5b18": "Go back.", - "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", - "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", - "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", - "6877690d8041c0a4b8eedd27": "Next", - "6877692df0de9ae0de39f93c": "Continue on your way.", - "6877693658711208b7d1f2ca": "Head inside.", - "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", - "6877694836f07b878d4176b1": "Next", - "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", - "687769572e2b79be4b3a4cec": "Next", - "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", - "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", - "6877697c0d390b9daba767d6": "Enter inside.", - "687769a706b143c57b8037cd": "To hell with it! Time to leave.", - "687769b96724922b7c3a977d": "Better examine the house more carefully.", - "687769bd10fe68c9ff00e1f9": "Examine the body.", - "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", - "687769e87fd67688da56cfc1": "Better examine the house more carefully.", - "687769eb403b64681a4acca3": "Examine the body.", - "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", - "68776a0ce662e68ea3c20b80": "Examine the body.", - "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", - "68776a477794cbd4e00f807e": "Take it for yourself.", - "68776a4a2b5f5602a17610cb": "Better leave it.", - "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", - "68776a5b3cc8c2160c01274a": "Try again.", - "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", - "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", - "68776a8795457e9651631593": "Next", - "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", - "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", - "68776aaa9a53c16e1f72888c": "Next", - "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", - "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", - "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", - "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", - "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", - "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", - "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", - "68776b55e33534812cb656ea": "Run!", - "68776b598d7b6edd9c566642": "Freeze in place.", - "68776b7b613bb81ade8dffb5": "Freeze in place.", - "68776b89ad9059b73b84db35": "Run!", - "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", - "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", - "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", - "68776bbe7609314123292533": "\"You... cannot harm me.\"", - "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", - "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", - "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", - "68776c0e55069c1fce045dd1": "DEATH", - "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", - "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", - "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", - "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", - "68776c94cd1b3c0cb27c42ca": "Remain silent.", - "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", - "6891c8331a145020d214c9bb": "Next" - }, - "ro": { - "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", - "687767010787563a4ba71555": "Next", - "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", - "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", - "68776849a81eebc020a80920": "Next", - "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", - "687768544bbba741a5d135aa": "Keep moving forward.", - "6877685a2a6d7c1be0bd5b18": "Go back.", - "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", - "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", - "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", - "6877690d8041c0a4b8eedd27": "Next", - "6877692df0de9ae0de39f93c": "Continue on your way.", - "6877693658711208b7d1f2ca": "Head inside.", - "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", - "6877694836f07b878d4176b1": "Next", - "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", - "687769572e2b79be4b3a4cec": "Next", - "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", - "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", - "6877697c0d390b9daba767d6": "Enter inside.", - "687769a706b143c57b8037cd": "To hell with it! Time to leave.", - "687769b96724922b7c3a977d": "Better examine the house more carefully.", - "687769bd10fe68c9ff00e1f9": "Examine the body.", - "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", - "687769e87fd67688da56cfc1": "Better examine the house more carefully.", - "687769eb403b64681a4acca3": "Examine the body.", - "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", - "68776a0ce662e68ea3c20b80": "Examine the body.", - "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", - "68776a477794cbd4e00f807e": "Take it for yourself.", - "68776a4a2b5f5602a17610cb": "Better leave it.", - "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", - "68776a5b3cc8c2160c01274a": "Try again.", - "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", - "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", - "68776a8795457e9651631593": "Next", - "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", - "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", - "68776aaa9a53c16e1f72888c": "Next", - "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", - "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", - "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", - "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", - "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", - "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", - "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", - "68776b55e33534812cb656ea": "Run!", - "68776b598d7b6edd9c566642": "Freeze in place.", - "68776b7b613bb81ade8dffb5": "Freeze in place.", - "68776b89ad9059b73b84db35": "Run!", - "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", - "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", - "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", - "68776bbe7609314123292533": "\"You... cannot harm me.\"", - "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", - "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", - "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", - "68776c0e55069c1fce045dd1": "DEATH", - "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", - "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", - "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", - "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", - "68776c94cd1b3c0cb27c42ca": "Remain silent.", - "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", - "6891c8331a145020d214c9bb": "Next" - }, - "ru": { - "687766ebf0699320ec0fe4fa": "Наконец-то ты оказался на другой стороне реки. Ты оглядываешься назад, на переправу. Никто тебя не провожает и это даже хорошо. Не хватало ещё раз посмотреть на лица этих разбойников.\nТы всё ещё не понимаешь, откуда узнал пароль. Наверняка это Господь благословил тебя тайным знанием. Значит, он хочет, чтобы ты добрался до Тарграда. Значит, твоя работа важна. Это понимание подталкивает тебя вперёд.", - "687767010787563a4ba71555": "Далее", - "6877670b53d4a9a319899bf6": "Впереди раскинулись болота. Солнце прячется за облаками всё чаще. Ты идёшь вперед, ступая легко. Наверняка все трудности уже позади. До Тарграда осталось совсем немного.", - "6877670d8eed8b191d44bac1": "Впереди раскинулись болота. Солнце прячется за облаками всё чаще. Ты идёшь вперед, чуть хмурясь. Все твои ссадины болят, поэтому ты двигаешься куда медленее, чем планировал. Наверняка все трудности уже позади. До Тарграда осталось совсем немного.", - "68776849a81eebc020a80920": "Далее", - "6877684bf5462f66938541ce": "Ты идёшь и идёшь вперед. Болота вокруг так похожи друг на друга, что ты перестаёшь понимать, где ты именно. Проходит полчаса. Проходит час. Ты смотришь на карту и понимаешь, что должен был выйти на сухую и твёрдую землю, но болота не кончаются.", - "687768544bbba741a5d135aa": "Продолжать идти вперёд.", - "6877685a2a6d7c1be0bd5b18": "Пойти обратно.", - "6877687f997e504b36dcdf95": "Ты вздыхаешь и продолжаешь двигаться. Может быть, карта неточная, может быть, ты сбился с пути. Но рано или поздно ты куда-нибудь выйдешь, если не будешь сходить с дороги. Выйдешь же?..", - "68776882bbe160d53138531b": "Ты останавливаешься и смотришь по сторонам. Наверное, ты где-то свернул не туда. Надо вернуться назад и начать всё заново. Ты разворачиваешься и идёшь прочь.\nТолько вот ты не видишь заставы ни через полчаса, ни через час. Тревога поднимается внутри тебя. Что за чертовщина происходит?", - "6877688f2d23e8bc3a1393c4": "Наконец, ты видишь перед собой избушку и останавливаешься. Вокруг сплошные непроходимые болота, как кто-то смог выжить тут в одиночку?\nДомик выглядит ухоженным, но каким-то... потусторонним. ", - "6877690d8041c0a4b8eedd27": "Далее", - "6877692df0de9ae0de39f93c": "Продолжать свой путь.", - "6877693658711208b7d1f2ca": "Зайти внутрь.", - "68776942b4647b668bb233ef": "Дом, конечно, милый и такой загадочный, но тебе сейчас нет смысла лезть не в своё дело. Тебе нужно добраться до Тарграда как можно скорее.\nТы проходишь мимо дома и возвращаешься на дорогу.", - "6877694836f07b878d4176b1": "Далее", - "6877694b344a9779e0e4eebe": "Ты идёшь. И идёшь. И идёшь.\nДорогая тянется вперед узкой лентой, петляет среди болотных кочек. Ты видишь впереди какое-то строение, подходишь ближе...", - "687769572e2b79be4b3a4cec": "Далее", - "6877695906bf1da56f74700d": "...и понимаешь, что перед тобой тот самый дом. Ты даже подошёл к нему с той же стороны, что и в прошлый раз. Неужели ты заблудился? Но ты помнишь, что шёл по абсолютно прямой дороге!\nЗдесь точно замешана магия. И её хозяин хочет, чтобы ты зашёл в дом. ", - "687769673ee96886e458b3eb": "Дверь в дом просто прикрыта. Ты толкаешь её и делаешь шаг внутрь.\nПервым делом ты замечаешь лежащий почти на самом пороге труп. Потом — развешанные под самым потолком сушеные травы. Ты понимаешь, что здесь живёт какая-то ведьма. Ты опускаешь взгляд на труп. Или жила.", - "6877697c0d390b9daba767d6": "Зайти внутрь.", - "687769a706b143c57b8037cd": "Да пошло оно всё! Я ухожу.", - "687769b96724922b7c3a977d": "Надо осмотреть дом внимательнее.", - "687769bd10fe68c9ff00e1f9": "Стоит осмотреть труп.", - "687769d09aa1bbe99a33f796": "Ты собираешься уйти и продолжить скитаться по болотам в поиске выхода, как неожиданно какая-то сила тянет тебя обратно.\n\"Помоги...\"\nТы вздрагиваешь и смотришь по сторонам. Шёпот, ты точно его слышал! Но ведь рядом никого нет, только... Ты смотришь на труп. Мурашки бегут по спине. Кажется, кто-то — или что-то — не хочет тебя отпускать просто так. У тебя просто нет выбора.", - "687769e87fd67688da56cfc1": "Надо осмотреть дом внимательнее.", - "687769eb403b64681a4acca3": "Стоит осмотреть труп.", - "687769f769b0ec97a0682d05": "Ты проходишь дальше. Избушка явно рассчитана на одного человека: ты находишь только одну кровать, один набор деревянной посуды. Всё здесь пропитано магией и неожиданно домашним уютом. Нет ни странных котлов с подозрительным варевом, ни дьявольских меток, ни чёрных кошек или петухов. Если бы этот домик не стоял посреди болот на пнях, то ты никогда бы не отличил его от любой деревенской хаты.\nТы не находишь ничего интересного.", - "68776a0ce662e68ea3c20b80": "Стоит осмотреть труп.", - "68776a1371aceff1114f9edf": "Ты подходишь ближе и встаёшь прямо над телом. Девушка лежит ничком, из её спины торчит меч. Вряд ли кто-то добровольно оставил своё оружие в трупе. Ты рассматриваешь меч и понимаешь, что стоит он немало.", - "68776a477794cbd4e00f807e": "Заберу-ка я его с собой.", - "68776a4a2b5f5602a17610cb": "Лучше оставить его.", - "68776a53f94c9d419ec4b9d4": "Ты подходишь ближе и хватаешься за рукоять меча. Неожиданно твои ладони обжигает таким холодом, какой ты никогда не ощущал. Ты рефлекторно одёргиваешь руки.", - "68776a5b3cc8c2160c01274a": "Попробую ещё раз.", - "68776a5e2319985d4d57c354": "Пожалуй, не стоит продолжать.", - "68776a6fcc97fe1f9012c020": "Ты решаешь оставить меч на своём месте. Что-то внутри тебя сопротивляется идее калечить тело незнакомки ещё сильнее. Наверное, стоит вообще перенести её и похоронить во дворе.", - "68776a8795457e9651631593": "Далее", - "68776a896c8e2be82eb23fd7": "Но не успеваешь ты наклониться, как из тела прямо перед тобой появляется призрак. Ты отшатываешься назад, не зная, что делать.", - "68776aa6b1d9b19c4f986bbc": "Ты не считываешь предупреждение. Впереди у тебя путь до Тарграда. Наверняка разбойники с переправы не единственные, кто воспользовался слабостью города. Меч тебе нужнее, чем хладному телу.\nТы снова хватаешься за рукоять, стискивая зубы от холода, и тянешь меч на себя. Он выскальзывает из тела.", - "68776aaa9a53c16e1f72888c": "Далее", - "68776ab0ae2b125a0898bbfc": "Неожиданно тебя откидывает от тела волной силы. Ты ударяешься о стену и переводишь дух. Прямо перед тобой из мёртвого тела поднимается призрак убитой. В избушке холодает так сильно, что тебя начинает бить озноб. Или это от страха?\nЛицо призрака искажено в ярости.\n— Как ты смеешь издеваться над телом невинной жертвы?!", - "68776b3279ae8e72b6a5a627": "Я просто достал меч!", - "68776b358dada2102d30d96b": "Я не знал! Пощадите!", - "68776b3da3fae9cbf8be4b29": "Не приближайся, нечисть!", - "68776b44cf4d77ee6882ca3f": "Кто ты?", - "68776b4b13febab7d8bdc1cc": "Призрак смеётся. Её смех разносится по всей избушке, а по твоей спине бегут мурашки. Что же тебе делать? ", - "68776b50260dd115ac338e51": "Призрак не отвечает тебе, только улыбается. Ты видишь перед собой не труп, а молодую девушку. Но не стоит обольщаться, напоминаешь ты себе, нечисть остаётся нечистью.\nЧто же тебе делать?", - "68776b55e33534812cb656ea": "Бежать!", - "68776b598d7b6edd9c566642": "Замереть.", - "68776b7b613bb81ade8dffb5": "Замереть.", - "68776b89ad9059b73b84db35": "Бежать!", - "68776b9b9831684f832bba27": "Ты решаешь рискнуть. Выход из избушки совсем рядом, ты успеешь добраться до него.\nТы вскакиваешь на ноги и бросаешься к распахнутой двери.\nХлопок — и дверь закрывается прямо перед тобой. Ты дёргаешь ручку, но без результата.\n— Не надо убегать. Всё равно не получится. Ты на моей территории.\nТы оборачиваешься на призрак. Неожиданно ты кое-что понимаешь.", - "68776b9d6a7c1975fec78b1e": "Ты замираешь на месте и просто смотришь на призрака. Она чуть склоняет голову и подаётся к тебе.\n— Хорошо, что не побежал.\nЕё голос отдаётся эхом где-то у тебя в голове. Ты не сводишь с неё взгляда.\n— Всё равно ты на моей территории.\nНеожиданно ты кое-что понимаешь.", - "68776bab64c7af8a31e15fc3": "Но твои слова проходят мимо призрака. Ты видишь, как от тела бегут дорожки инея в твою сторону. Призрак женщины ревёт и бросается в твою сторону. Секунда — и её полупрозрачная рука погружается тебе в грудь.\nТы ждёшь боли, но проходит секунда, другая и ничего не происходит. Призрак отшатывается назад и снова зависает над телом.", - "68776bbe7609314123292533": "Ты... не можешь мне навредить.", - "68776bc162c7905ee6b0cfe5": "Ха, и это всё?", - "68776be609bb97fe9897d4c4": "Призрак улыбается, тревога захлёстывает тебя. Почему она улыбается? Ничего же не сработало! Ты живой и...\nНеожиданно боль пронзает твою грудь. Ты пошатываешься. Боль отдаётся в спину и руку. Улыбка призрака становится шире.\n— А сейчас? Нравится?\nТы слышишь её потусторонний голос, падая на колени. Сделать вдох сейчас — непосильная задача. Ты толком не успеваешь понять что произошло, когда сознание покидает тебя.\nКак и жизнь.", - "68776bf436f95980e2f53933": "То, что я не могу выбраться с болот — твоих рук дело?", - "68776c0e55069c1fce045dd1": "СМЕРТЬ", - "68776c7650ab4fd648bdcecc": "Призрачная девушка кивает.\n— Ты не сможешь выбраться отсюда, пока я не разрешу.\nИ ты понимаешь, что она не врёт. Только вот зачем ей это всё?", - "68776c7cc56cd8dae883c911": "Что тебе нужно от меня?", - "68776c815950c83fded8767a": "— Помоги мне, и я выпущу тебя, — призрак то становится чуть чётче, то наоборот идёт рябью, словно озеро, куда кинули камень.\nТы невольно смотришь на тело, лежащее под призраком.", - "68776c901d977782c497b92d": "Не похоже, что я могу чем-то тебе помочь.", - "68776c94cd1b3c0cb27c42ca": "Промолчать.", - "68776c9fc271e98e8ef3d76a": "— Я про себя! А не про тело. — призрак на секунду меняется. Ты вздрагиваешь, когда на её лице мелькает кровожадный оскал нечисти, но через секунду лицо снова становится спокойным. Кажется, ей не нравятся вопросы ни о чём. Стоит это запомнить.", - "6891c8331a145020d214c9bb": "Далее" - }, - "sk": { - "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", - "687767010787563a4ba71555": "Next", - "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", - "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", - "68776849a81eebc020a80920": "Next", - "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", - "687768544bbba741a5d135aa": "Keep moving forward.", - "6877685a2a6d7c1be0bd5b18": "Go back.", - "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", - "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", - "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", - "6877690d8041c0a4b8eedd27": "Next", - "6877692df0de9ae0de39f93c": "Continue on your way.", - "6877693658711208b7d1f2ca": "Head inside.", - "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", - "6877694836f07b878d4176b1": "Next", - "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", - "687769572e2b79be4b3a4cec": "Next", - "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", - "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", - "6877697c0d390b9daba767d6": "Enter inside.", - "687769a706b143c57b8037cd": "To hell with it! Time to leave.", - "687769b96724922b7c3a977d": "Better examine the house more carefully.", - "687769bd10fe68c9ff00e1f9": "Examine the body.", - "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", - "687769e87fd67688da56cfc1": "Better examine the house more carefully.", - "687769eb403b64681a4acca3": "Examine the body.", - "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", - "68776a0ce662e68ea3c20b80": "Examine the body.", - "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", - "68776a477794cbd4e00f807e": "Take it for yourself.", - "68776a4a2b5f5602a17610cb": "Better leave it.", - "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", - "68776a5b3cc8c2160c01274a": "Try again.", - "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", - "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", - "68776a8795457e9651631593": "Next", - "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", - "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", - "68776aaa9a53c16e1f72888c": "Next", - "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", - "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", - "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", - "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", - "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", - "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", - "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", - "68776b55e33534812cb656ea": "Run!", - "68776b598d7b6edd9c566642": "Freeze in place.", - "68776b7b613bb81ade8dffb5": "Freeze in place.", - "68776b89ad9059b73b84db35": "Run!", - "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", - "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", - "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", - "68776bbe7609314123292533": "\"You... cannot harm me.\"", - "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", - "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", - "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", - "68776c0e55069c1fce045dd1": "DEATH", - "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", - "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", - "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", - "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", - "68776c94cd1b3c0cb27c42ca": "Remain silent.", - "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", - "6891c8331a145020d214c9bb": "Next" - }, - "tu": { - "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", - "687767010787563a4ba71555": "Next", - "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", - "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", - "68776849a81eebc020a80920": "Next", - "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", - "687768544bbba741a5d135aa": "Keep moving forward.", - "6877685a2a6d7c1be0bd5b18": "Go back.", - "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", - "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", - "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", - "6877690d8041c0a4b8eedd27": "Next", - "6877692df0de9ae0de39f93c": "Continue on your way.", - "6877693658711208b7d1f2ca": "Head inside.", - "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", - "6877694836f07b878d4176b1": "Next", - "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", - "687769572e2b79be4b3a4cec": "Next", - "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", - "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", - "6877697c0d390b9daba767d6": "Enter inside.", - "687769a706b143c57b8037cd": "To hell with it! Time to leave.", - "687769b96724922b7c3a977d": "Better examine the house more carefully.", - "687769bd10fe68c9ff00e1f9": "Examine the body.", - "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", - "687769e87fd67688da56cfc1": "Better examine the house more carefully.", - "687769eb403b64681a4acca3": "Examine the body.", - "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", - "68776a0ce662e68ea3c20b80": "Examine the body.", - "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", - "68776a477794cbd4e00f807e": "Take it for yourself.", - "68776a4a2b5f5602a17610cb": "Better leave it.", - "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", - "68776a5b3cc8c2160c01274a": "Try again.", - "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", - "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", - "68776a8795457e9651631593": "Next", - "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", - "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", - "68776aaa9a53c16e1f72888c": "Next", - "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", - "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", - "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", - "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", - "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", - "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", - "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", - "68776b55e33534812cb656ea": "Run!", - "68776b598d7b6edd9c566642": "Freeze in place.", - "68776b7b613bb81ade8dffb5": "Freeze in place.", - "68776b89ad9059b73b84db35": "Run!", - "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", - "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", - "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", - "68776bbe7609314123292533": "\"You... cannot harm me.\"", - "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", - "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", - "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", - "68776c0e55069c1fce045dd1": "DEATH", - "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", - "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", - "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", - "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", - "68776c94cd1b3c0cb27c42ca": "Remain silent.", - "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. 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But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", - "68776eeb182eff8574839086": "\"I’m no warrior.\"", - "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", - "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", - "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", - "68776f8c2f4e457f71297331": "Next", - "68776f9c99358ca31d0ef66e": "Next", - "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", - "68776faadee5cb318a68df93": "Next", - "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", - "68776fbf62ac646e3cab705a": "\"So many victims...\"", - "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", - "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", - "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", - "68776fdcfdee4afbfe3c3f7f": "Next", - "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", - "68776ff584279051be51f1dc": "Step out to confront them.", - "68776ff97f8e49d7e4c8905c": "Keep watching them.", - "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", - "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", - "6877701d54d37ebf8b0e794c": "Next", - "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", - "6877702b2a0febc4ee061ed5": "Step out to confront them.", - "6877702e8aeeb432b88f545d": "Keep eavesdropping.", - "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", - "687770416a1a3427d1d0f234": "Step out to confront them.", - "6877704354597ad8c46461c7": "Follow them.", - "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", - "687770798620a3432a97173b": "Step out from your hiding spot.", - "6877707b3b2b48b131939f92": "Run!", - "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", - "687770a4a1660d5cfef9e1b8": "Next", - "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", - "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", - "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", - "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", - "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", - "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", - "687770fcf984e17b95db007c": "\"I was just... scared.\"", - "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", - "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", - "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", - "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", - "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", - "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", - "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", - "6877719af9da9dd01e2a7b53": "Next", - "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", - "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", - "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", - "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", - "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", - "687771ddd6698f135d5fd45f": "Tell the truth right away.", - "687771e140d03b4ddd260693": "Lie a little.", - "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", - "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", - "6877720779facaa36b26a297": "Next", - "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", - "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", - "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", - "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", - "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", - "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", - "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", - "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", - "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", - "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", - "68777ef4e68101154d75630d": "Too risky.", - "68777ef83919d7feef2a88a6": "Worth a shot.", - "68777efb80e73a2372c919b2": "Too risky.", - "68777eff1527241e14d0aec8": "Worth a shot.", - "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", - "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", - "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", - "68777fcecef51be36a77133d": "Next", - "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", - "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", - "68777ffd2b0cdaeedec63b90": "Fight him!", - "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", - "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", - "6877807dc892380959b1b102": "Dodge!", - "6877808015ff315ef5fe8639": "Dodge!", - "6877808346549bb41bf92955": "Parry!", - "68778084f271d55744bbe460": "Parry!", - "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", - "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", - "687780e2c82214a853173c95": "Next", - "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", - "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", - "687780fc86097cd4e275f641": "Focus on the fight.", - "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", - "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", - "6877815da5f91e01fc2d5ad3": "Let it in.", - "687781625135e5ff19fccd34": "Resist.", - "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", - "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", - "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", - "687781ba6af4163d08b0ff0d": "Stay silent.", - "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", - "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", - "687781dd569a3a9c8380489b": "Next", - "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", - "687781ece9f1627fff4055db": "Next", - "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", - "687781f4a8d116a641e6ff29": "Next", - "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", - "687781fd991e2254fce5a64d": "\"Seems like it.\"", - "687782028b23f16f6600da89": "\"Definitely free!\"", - "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", - "68778219892700a141ea9c79": "Next", - "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", - "6877823a0de7174a6cdd0b06": "Next", - "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", - "68778242dea5b124f4cb9a34": "Next", - "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", - "6877824c290a93c7468f2aaa": "Next", - "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", - "687782ca30abd5d6006fce70": "Next", - "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", - "687782d721efd091d625e4d4": "Next", - "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", - "687782ef07f2ab756717a460": "Next", - "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", - "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", - "687787f2cec442460aea3c69": "This is no longer your business.", - "6882b2c673d5f15f817b1b6a": "Next", - "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", - "6882b327af6d8db00323d146": "Next", - "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", - "6882b3324535896180669c97": "DEATH", - "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6882b35791aabf71aecb57b9": "Next", - "6882b368dcaa3ce8f1d9d450": "Full game version required", - "6882b386f8417a4bea3bb411": "Exit", - "6889eafaf0f6a4d8a8171443": "Death", - "6889eb2993bd420b6a351215": "Death", - "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", - "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "688e0a8dc6f288be1ccadd7b": "Full game version required", - "688e0ae55a1b702d85fb2d92": "Exit", - "688e0b39efda67e6599a3e89": "Next", - "688e0bacfc6e2521e17a0c0b": "Next", - "688e13ff7ed8b51a4265518d": "Next", - "6890e8aa6b086f9ac9bbabc5": "Next", - "6890e92b45668aabb5e755bd": "Next", - "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", - "6899c0af8383504685fb681d": "Next", - "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899cba804614c62aef976a9": "Next", - "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", - "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", - "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", - "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", - "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", - "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", - "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", - "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", - "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", - "689c6f1661deae554c7200d4": "Try to run.", - "689c6f1c544f1ead08699adb": "Accept your fate.", - "689c6f24b24e3a45c077dc94": "Try to run.", - "689c6f297332cd58666e1b45": "Accept your fate.", - "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", - "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", - "689c6f6ec5cf931ce9a64970": "Next", - "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", - "689c6f84c841fa07a89ad721": "DEATH" - }, - "cz": { - "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", - "68776eeb182eff8574839086": "\"I’m no warrior.\"", - "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", - "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", - "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", - "68776f8c2f4e457f71297331": "Next", - "68776f9c99358ca31d0ef66e": "Next", - "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", - "68776faadee5cb318a68df93": "Next", - "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", - "68776fbf62ac646e3cab705a": "\"So many victims...\"", - "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", - "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", - "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", - "68776fdcfdee4afbfe3c3f7f": "Next", - "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", - "68776ff584279051be51f1dc": "Step out to confront them.", - "68776ff97f8e49d7e4c8905c": "Keep watching them.", - "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", - "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", - "6877701d54d37ebf8b0e794c": "Next", - "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", - "6877702b2a0febc4ee061ed5": "Step out to confront them.", - "6877702e8aeeb432b88f545d": "Keep eavesdropping.", - "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", - "687770416a1a3427d1d0f234": "Step out to confront them.", - "6877704354597ad8c46461c7": "Follow them.", - "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", - "687770798620a3432a97173b": "Step out from your hiding spot.", - "6877707b3b2b48b131939f92": "Run!", - "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", - "687770a4a1660d5cfef9e1b8": "Next", - "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", - "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", - "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", - "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", - "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", - "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", - "687770fcf984e17b95db007c": "\"I was just... scared.\"", - "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", - "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", - "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", - "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", - "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", - "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", - "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", - "6877719af9da9dd01e2a7b53": "Next", - "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", - "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", - "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", - "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", - "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", - "687771ddd6698f135d5fd45f": "Tell the truth right away.", - "687771e140d03b4ddd260693": "Lie a little.", - "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", - "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", - "6877720779facaa36b26a297": "Next", - "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", - "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", - "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", - "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", - "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", - "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", - "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", - "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", - "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", - "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", - "68777ef4e68101154d75630d": "Too risky.", - "68777ef83919d7feef2a88a6": "Worth a shot.", - "68777efb80e73a2372c919b2": "Too risky.", - "68777eff1527241e14d0aec8": "Worth a shot.", - "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", - "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", - "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", - "68777fcecef51be36a77133d": "Next", - "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", - "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", - "68777ffd2b0cdaeedec63b90": "Fight him!", - "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", - "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", - "6877807dc892380959b1b102": "Dodge!", - "6877808015ff315ef5fe8639": "Dodge!", - "6877808346549bb41bf92955": "Parry!", - "68778084f271d55744bbe460": "Parry!", - "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", - "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", - "687780e2c82214a853173c95": "Next", - "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", - "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", - "687780fc86097cd4e275f641": "Focus on the fight.", - "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", - "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", - "6877815da5f91e01fc2d5ad3": "Let it in.", - "687781625135e5ff19fccd34": "Resist.", - "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", - "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", - "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", - "687781ba6af4163d08b0ff0d": "Stay silent.", - "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", - "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", - "687781dd569a3a9c8380489b": "Next", - "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", - "687781ece9f1627fff4055db": "Next", - "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", - "687781f4a8d116a641e6ff29": "Next", - "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", - "687781fd991e2254fce5a64d": "\"Seems like it.\"", - "687782028b23f16f6600da89": "\"Definitely free!\"", - "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", - "68778219892700a141ea9c79": "Next", - "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", - "6877823a0de7174a6cdd0b06": "Next", - "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", - "68778242dea5b124f4cb9a34": "Next", - "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", - "6877824c290a93c7468f2aaa": "Next", - "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", - "687782ca30abd5d6006fce70": "Next", - "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", - "687782d721efd091d625e4d4": "Next", - "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", - "687782ef07f2ab756717a460": "Next", - "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", - "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", - "687787f2cec442460aea3c69": "This is no longer your business.", - "6882b2c673d5f15f817b1b6a": "Next", - "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", - "6882b327af6d8db00323d146": "Next", - "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", - "6882b3324535896180669c97": "DEATH", - "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6882b35791aabf71aecb57b9": "Next", - "6882b368dcaa3ce8f1d9d450": "Full game version required", - "6882b386f8417a4bea3bb411": "Exit", - "6889eafaf0f6a4d8a8171443": "Death", - "6889eb2993bd420b6a351215": "Death", - "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", - "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "688e0a8dc6f288be1ccadd7b": "Full game version required", - "688e0ae55a1b702d85fb2d92": "Exit", - "688e0b39efda67e6599a3e89": "Next", - "688e0bacfc6e2521e17a0c0b": "Next", - "688e13ff7ed8b51a4265518d": "Next", - "6890e8aa6b086f9ac9bbabc5": "Next", - "6890e92b45668aabb5e755bd": "Next", - "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", - "6899c0af8383504685fb681d": "Next", - "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899cba804614c62aef976a9": "Next", - "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", - "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", - "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", - "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", - "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", - "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", - "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", - "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", - "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", - "689c6f1661deae554c7200d4": "Try to run.", - "689c6f1c544f1ead08699adb": "Accept your fate.", - "689c6f24b24e3a45c077dc94": "Try to run.", - "689c6f297332cd58666e1b45": "Accept your fate.", - "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", - "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", - "689c6f6ec5cf931ce9a64970": "Next", - "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", - "689c6f84c841fa07a89ad721": "DEATH" - }, - "en": { - "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", - "68776eeb182eff8574839086": "\"I’m no warrior.\"", - "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", - "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", - "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", - "68776f8c2f4e457f71297331": "Next", - "68776f9c99358ca31d0ef66e": "Next", - "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", - "68776faadee5cb318a68df93": "Next", - "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", - "68776fbf62ac646e3cab705a": "\"So many victims...\"", - "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", - "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", - "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", - "68776fdcfdee4afbfe3c3f7f": "Next", - "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", - "68776ff584279051be51f1dc": "Step out to confront them.", - "68776ff97f8e49d7e4c8905c": "Keep watching them.", - "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", - "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", - "6877701d54d37ebf8b0e794c": "Next", - "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", - "6877702b2a0febc4ee061ed5": "Step out to confront them.", - "6877702e8aeeb432b88f545d": "Keep eavesdropping.", - "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", - "687770416a1a3427d1d0f234": "Step out to confront them.", - "6877704354597ad8c46461c7": "Follow them.", - "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", - "687770798620a3432a97173b": "Step out from your hiding spot.", - "6877707b3b2b48b131939f92": "Run!", - "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", - "687770a4a1660d5cfef9e1b8": "Next", - "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", - "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", - "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", - "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", - "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", - "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", - "687770fcf984e17b95db007c": "\"I was just... scared.\"", - "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", - "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", - "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", - "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", - "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", - "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", - "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", - "6877719af9da9dd01e2a7b53": "Next", - "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", - "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", - "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", - "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", - "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", - "687771ddd6698f135d5fd45f": "Tell the truth right away.", - "687771e140d03b4ddd260693": "Lie a little.", - "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", - "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", - "6877720779facaa36b26a297": "Next", - "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", - "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", - "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", - "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", - "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", - "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", - "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", - "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", - "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", - "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", - "68777ef4e68101154d75630d": "Too risky.", - "68777ef83919d7feef2a88a6": "Worth a shot.", - "68777efb80e73a2372c919b2": "Too risky.", - "68777eff1527241e14d0aec8": "Worth a shot.", - "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", - "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", - "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", - "68777fcecef51be36a77133d": "Next", - "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", - "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", - "68777ffd2b0cdaeedec63b90": "Fight him!", - "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", - "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", - "6877807dc892380959b1b102": "Dodge!", - "6877808015ff315ef5fe8639": "Dodge!", - "6877808346549bb41bf92955": "Parry!", - "68778084f271d55744bbe460": "Parry!", - "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", - "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", - "687780e2c82214a853173c95": "Next", - "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", - "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", - "687780fc86097cd4e275f641": "Focus on the fight.", - "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", - "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", - "6877815da5f91e01fc2d5ad3": "Let it in.", - "687781625135e5ff19fccd34": "Resist.", - "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", - "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", - "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", - "687781ba6af4163d08b0ff0d": "Stay silent.", - "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", - "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", - "687781dd569a3a9c8380489b": "Next", - "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", - "687781ece9f1627fff4055db": "Next", - "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", - "687781f4a8d116a641e6ff29": "Next", - "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", - "687781fd991e2254fce5a64d": "\"Seems like it.\"", - "687782028b23f16f6600da89": "\"Definitely free!\"", - "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", - "68778219892700a141ea9c79": "Next", - "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", - "6877823a0de7174a6cdd0b06": "Next", - "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", - "68778242dea5b124f4cb9a34": "Next", - "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", - "6877824c290a93c7468f2aaa": "Next", - "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", - "687782ca30abd5d6006fce70": "Next", - "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", - "687782d721efd091d625e4d4": "Next", - "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", - "687782ef07f2ab756717a460": "Next", - "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", - "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", - "687787f2cec442460aea3c69": "This is no longer your business.", - "6882b2c673d5f15f817b1b6a": "Next", - "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", - "6882b327af6d8db00323d146": "Next", - "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", - "6882b3324535896180669c97": "DEATH", - "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6882b35791aabf71aecb57b9": "Next", - "6882b368dcaa3ce8f1d9d450": "Full game version required", - "6882b386f8417a4bea3bb411": "Exit", - "6889eafaf0f6a4d8a8171443": "Death", - "6889eb2993bd420b6a351215": "Death", - "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", - "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "688e0a8dc6f288be1ccadd7b": "Full game version required", - "688e0ae55a1b702d85fb2d92": "Exit", - "688e0b39efda67e6599a3e89": "Next", - "688e0bacfc6e2521e17a0c0b": "Next", - "688e13ff7ed8b51a4265518d": "Next", - "6890e8aa6b086f9ac9bbabc5": "Next", - "6890e92b45668aabb5e755bd": "Next", - "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", - "6899c0af8383504685fb681d": "Next", - "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899cba804614c62aef976a9": "Next", - "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", - "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", - "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", - "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", - "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", - "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", - "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", - "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", - "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", - "689c6f1661deae554c7200d4": "Try to run.", - "689c6f1c544f1ead08699adb": "Accept your fate.", - "689c6f24b24e3a45c077dc94": "Try to run.", - "689c6f297332cd58666e1b45": "Accept your fate.", - "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", - "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", - "689c6f6ec5cf931ce9a64970": "Next", - "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", - "689c6f84c841fa07a89ad721": "DEATH" - }, - "es": { - "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", - "68776eeb182eff8574839086": "\"I’m no warrior.\"", - "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", - "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", - "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", - "68776f8c2f4e457f71297331": "Next", - "68776f9c99358ca31d0ef66e": "Next", - "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", - "68776faadee5cb318a68df93": "Next", - "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", - "68776fbf62ac646e3cab705a": "\"So many victims...\"", - "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", - "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", - "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", - "68776fdcfdee4afbfe3c3f7f": "Next", - "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", - "68776ff584279051be51f1dc": "Step out to confront them.", - "68776ff97f8e49d7e4c8905c": "Keep watching them.", - "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", - "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", - "6877701d54d37ebf8b0e794c": "Next", - "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", - "6877702b2a0febc4ee061ed5": "Step out to confront them.", - "6877702e8aeeb432b88f545d": "Keep eavesdropping.", - "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", - "687770416a1a3427d1d0f234": "Step out to confront them.", - "6877704354597ad8c46461c7": "Follow them.", - "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", - "687770798620a3432a97173b": "Step out from your hiding spot.", - "6877707b3b2b48b131939f92": "Run!", - "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", - "687770a4a1660d5cfef9e1b8": "Next", - "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", - "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", - "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", - "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", - "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", - "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", - "687770fcf984e17b95db007c": "\"I was just... scared.\"", - "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", - "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", - "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", - "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", - "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", - "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", - "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", - "6877719af9da9dd01e2a7b53": "Next", - "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", - "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", - "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", - "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", - "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", - "687771ddd6698f135d5fd45f": "Tell the truth right away.", - "687771e140d03b4ddd260693": "Lie a little.", - "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", - "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", - "6877720779facaa36b26a297": "Next", - "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", - "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", - "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", - "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", - "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", - "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", - "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", - "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", - "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", - "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", - "68777ef4e68101154d75630d": "Too risky.", - "68777ef83919d7feef2a88a6": "Worth a shot.", - "68777efb80e73a2372c919b2": "Too risky.", - "68777eff1527241e14d0aec8": "Worth a shot.", - "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", - "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", - "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", - "68777fcecef51be36a77133d": "Next", - "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", - "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", - "68777ffd2b0cdaeedec63b90": "Fight him!", - "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", - "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", - "6877807dc892380959b1b102": "Dodge!", - "6877808015ff315ef5fe8639": "Dodge!", - "6877808346549bb41bf92955": "Parry!", - "68778084f271d55744bbe460": "Parry!", - "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", - "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", - "687780e2c82214a853173c95": "Next", - "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", - "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", - "687780fc86097cd4e275f641": "Focus on the fight.", - "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", - "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", - "6877815da5f91e01fc2d5ad3": "Let it in.", - "687781625135e5ff19fccd34": "Resist.", - "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", - "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", - "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", - "687781ba6af4163d08b0ff0d": "Stay silent.", - "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", - "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", - "687781dd569a3a9c8380489b": "Next", - "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", - "687781ece9f1627fff4055db": "Next", - "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", - "687781f4a8d116a641e6ff29": "Next", - "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", - "687781fd991e2254fce5a64d": "\"Seems like it.\"", - "687782028b23f16f6600da89": "\"Definitely free!\"", - "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", - "68778219892700a141ea9c79": "Next", - "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", - "6877823a0de7174a6cdd0b06": "Next", - "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", - "68778242dea5b124f4cb9a34": "Next", - "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", - "6877824c290a93c7468f2aaa": "Next", - "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", - "687782ca30abd5d6006fce70": "Next", - "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", - "687782d721efd091d625e4d4": "Next", - "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", - "687782ef07f2ab756717a460": "Next", - "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", - "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", - "687787f2cec442460aea3c69": "This is no longer your business.", - "6882b2c673d5f15f817b1b6a": "Next", - "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", - "6882b327af6d8db00323d146": "Next", - "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", - "6882b3324535896180669c97": "DEATH", - "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6882b35791aabf71aecb57b9": "Next", - "6882b368dcaa3ce8f1d9d450": "Full game version required", - "6882b386f8417a4bea3bb411": "Exit", - "6889eafaf0f6a4d8a8171443": "Death", - "6889eb2993bd420b6a351215": "Death", - "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", - "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "688e0a8dc6f288be1ccadd7b": "Full game version required", - "688e0ae55a1b702d85fb2d92": "Exit", - "688e0b39efda67e6599a3e89": "Next", - "688e0bacfc6e2521e17a0c0b": "Next", - "688e13ff7ed8b51a4265518d": "Next", - "6890e8aa6b086f9ac9bbabc5": "Next", - "6890e92b45668aabb5e755bd": "Next", - "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", - "6899c0af8383504685fb681d": "Next", - "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899cba804614c62aef976a9": "Next", - "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", - "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", - "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", - "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", - "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", - "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", - "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", - "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", - "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", - "689c6f1661deae554c7200d4": "Try to run.", - "689c6f1c544f1ead08699adb": "Accept your fate.", - "689c6f24b24e3a45c077dc94": "Try to run.", - "689c6f297332cd58666e1b45": "Accept your fate.", - "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", - "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", - "689c6f6ec5cf931ce9a64970": "Next", - "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", - "689c6f84c841fa07a89ad721": "DEATH" - }, - "es-mx": { - "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", - "68776eeb182eff8574839086": "\"I’m no warrior.\"", - "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", - "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", - "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", - "68776f8c2f4e457f71297331": "Next", - "68776f9c99358ca31d0ef66e": "Next", - "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", - "68776faadee5cb318a68df93": "Next", - "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", - "68776fbf62ac646e3cab705a": "\"So many victims...\"", - "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", - "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", - "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", - "68776fdcfdee4afbfe3c3f7f": "Next", - "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", - "68776ff584279051be51f1dc": "Step out to confront them.", - "68776ff97f8e49d7e4c8905c": "Keep watching them.", - "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", - "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", - "6877701d54d37ebf8b0e794c": "Next", - "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", - "6877702b2a0febc4ee061ed5": "Step out to confront them.", - "6877702e8aeeb432b88f545d": "Keep eavesdropping.", - "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", - "687770416a1a3427d1d0f234": "Step out to confront them.", - "6877704354597ad8c46461c7": "Follow them.", - "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", - "687770798620a3432a97173b": "Step out from your hiding spot.", - "6877707b3b2b48b131939f92": "Run!", - "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", - "687770a4a1660d5cfef9e1b8": "Next", - "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", - "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", - "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", - "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", - "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", - "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", - "687770fcf984e17b95db007c": "\"I was just... scared.\"", - "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", - "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", - "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", - "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", - "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", - "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", - "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", - "6877719af9da9dd01e2a7b53": "Next", - "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", - "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", - "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", - "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", - "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", - "687771ddd6698f135d5fd45f": "Tell the truth right away.", - "687771e140d03b4ddd260693": "Lie a little.", - "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", - "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", - "6877720779facaa36b26a297": "Next", - "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", - "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", - "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", - "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", - "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", - "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", - "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", - "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", - "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", - "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", - "68777ef4e68101154d75630d": "Too risky.", - "68777ef83919d7feef2a88a6": "Worth a shot.", - "68777efb80e73a2372c919b2": "Too risky.", - "68777eff1527241e14d0aec8": "Worth a shot.", - "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", - "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", - "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", - "68777fcecef51be36a77133d": "Next", - "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", - "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", - "68777ffd2b0cdaeedec63b90": "Fight him!", - "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", - "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", - "6877807dc892380959b1b102": "Dodge!", - "6877808015ff315ef5fe8639": "Dodge!", - "6877808346549bb41bf92955": "Parry!", - "68778084f271d55744bbe460": "Parry!", - "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", - "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", - "687780e2c82214a853173c95": "Next", - "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", - "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", - "687780fc86097cd4e275f641": "Focus on the fight.", - "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", - "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", - "6877815da5f91e01fc2d5ad3": "Let it in.", - "687781625135e5ff19fccd34": "Resist.", - "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", - "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", - "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", - "687781ba6af4163d08b0ff0d": "Stay silent.", - "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", - "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", - "687781dd569a3a9c8380489b": "Next", - "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", - "687781ece9f1627fff4055db": "Next", - "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", - "687781f4a8d116a641e6ff29": "Next", - "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", - "687781fd991e2254fce5a64d": "\"Seems like it.\"", - "687782028b23f16f6600da89": "\"Definitely free!\"", - "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", - "68778219892700a141ea9c79": "Next", - "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", - "6877823a0de7174a6cdd0b06": "Next", - "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", - "68778242dea5b124f4cb9a34": "Next", - "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", - "6877824c290a93c7468f2aaa": "Next", - "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", - "687782ca30abd5d6006fce70": "Next", - "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", - "687782d721efd091d625e4d4": "Next", - "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", - "687782ef07f2ab756717a460": "Next", - "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", - "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", - "687787f2cec442460aea3c69": "This is no longer your business.", - "6882b2c673d5f15f817b1b6a": "Next", - "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", - "6882b327af6d8db00323d146": "Next", - "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", - "6882b3324535896180669c97": "DEATH", - "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6882b35791aabf71aecb57b9": "Next", - "6882b368dcaa3ce8f1d9d450": "Full game version required", - "6882b386f8417a4bea3bb411": "Exit", - "6889eafaf0f6a4d8a8171443": "Death", - "6889eb2993bd420b6a351215": "Death", - "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", - "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "688e0a8dc6f288be1ccadd7b": "Full game version required", - "688e0ae55a1b702d85fb2d92": "Exit", - "688e0b39efda67e6599a3e89": "Next", - "688e0bacfc6e2521e17a0c0b": "Next", - "688e13ff7ed8b51a4265518d": "Next", - "6890e8aa6b086f9ac9bbabc5": "Next", - "6890e92b45668aabb5e755bd": "Next", - "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", - "6899c0af8383504685fb681d": "Next", - "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899cba804614c62aef976a9": "Next", - "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", - "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", - "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", - "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", - "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", - "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", - "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", - "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", - "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", - "689c6f1661deae554c7200d4": "Try to run.", - "689c6f1c544f1ead08699adb": "Accept your fate.", - "689c6f24b24e3a45c077dc94": "Try to run.", - "689c6f297332cd58666e1b45": "Accept your fate.", - "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", - "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", - "689c6f6ec5cf931ce9a64970": "Next", - "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", - "689c6f84c841fa07a89ad721": "DEATH" - }, - "fr": { - "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", - "68776eeb182eff8574839086": "\"I’m no warrior.\"", - "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", - "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", - "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", - "68776f8c2f4e457f71297331": "Next", - "68776f9c99358ca31d0ef66e": "Next", - "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", - "68776faadee5cb318a68df93": "Next", - "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", - "68776fbf62ac646e3cab705a": "\"So many victims...\"", - "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", - "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", - "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", - "68776fdcfdee4afbfe3c3f7f": "Next", - "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", - "68776ff584279051be51f1dc": "Step out to confront them.", - "68776ff97f8e49d7e4c8905c": "Keep watching them.", - "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", - "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", - "6877701d54d37ebf8b0e794c": "Next", - "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", - "6877702b2a0febc4ee061ed5": "Step out to confront them.", - "6877702e8aeeb432b88f545d": "Keep eavesdropping.", - "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", - "687770416a1a3427d1d0f234": "Step out to confront them.", - "6877704354597ad8c46461c7": "Follow them.", - "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", - "687770798620a3432a97173b": "Step out from your hiding spot.", - "6877707b3b2b48b131939f92": "Run!", - "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", - "687770a4a1660d5cfef9e1b8": "Next", - "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", - "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", - "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", - "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", - "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", - "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", - "687770fcf984e17b95db007c": "\"I was just... scared.\"", - "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", - "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", - "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", - "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", - "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", - "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", - "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", - "6877719af9da9dd01e2a7b53": "Next", - "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", - "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", - "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", - "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", - "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", - "687771ddd6698f135d5fd45f": "Tell the truth right away.", - "687771e140d03b4ddd260693": "Lie a little.", - "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", - "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", - "6877720779facaa36b26a297": "Next", - "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", - "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", - "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", - "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", - "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", - "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", - "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", - "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", - "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", - "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", - "68777ef4e68101154d75630d": "Too risky.", - "68777ef83919d7feef2a88a6": "Worth a shot.", - "68777efb80e73a2372c919b2": "Too risky.", - "68777eff1527241e14d0aec8": "Worth a shot.", - "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", - "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", - "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", - "68777fcecef51be36a77133d": "Next", - "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", - "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", - "68777ffd2b0cdaeedec63b90": "Fight him!", - "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", - "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", - "6877807dc892380959b1b102": "Dodge!", - "6877808015ff315ef5fe8639": "Dodge!", - "6877808346549bb41bf92955": "Parry!", - "68778084f271d55744bbe460": "Parry!", - "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", - "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", - "687780e2c82214a853173c95": "Next", - "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", - "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", - "687780fc86097cd4e275f641": "Focus on the fight.", - "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", - "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", - "6877815da5f91e01fc2d5ad3": "Let it in.", - "687781625135e5ff19fccd34": "Resist.", - "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", - "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", - "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", - "687781ba6af4163d08b0ff0d": "Stay silent.", - "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", - "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", - "687781dd569a3a9c8380489b": "Next", - "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", - "687781ece9f1627fff4055db": "Next", - "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", - "687781f4a8d116a641e6ff29": "Next", - "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", - "687781fd991e2254fce5a64d": "\"Seems like it.\"", - "687782028b23f16f6600da89": "\"Definitely free!\"", - "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", - "68778219892700a141ea9c79": "Next", - "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", - "6877823a0de7174a6cdd0b06": "Next", - "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", - "68778242dea5b124f4cb9a34": "Next", - "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", - "6877824c290a93c7468f2aaa": "Next", - "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", - "687782ca30abd5d6006fce70": "Next", - "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", - "687782d721efd091d625e4d4": "Next", - "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", - "687782ef07f2ab756717a460": "Next", - "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", - "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", - "687787f2cec442460aea3c69": "This is no longer your business.", - "6882b2c673d5f15f817b1b6a": "Next", - "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", - "6882b327af6d8db00323d146": "Next", - "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", - "6882b3324535896180669c97": "DEATH", - "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6882b35791aabf71aecb57b9": "Next", - "6882b368dcaa3ce8f1d9d450": "Full game version required", - "6882b386f8417a4bea3bb411": "Exit", - "6889eafaf0f6a4d8a8171443": "Death", - "6889eb2993bd420b6a351215": "Death", - "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", - "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "688e0a8dc6f288be1ccadd7b": "Full game version required", - "688e0ae55a1b702d85fb2d92": "Exit", - "688e0b39efda67e6599a3e89": "Next", - "688e0bacfc6e2521e17a0c0b": "Next", - "688e13ff7ed8b51a4265518d": "Next", - "6890e8aa6b086f9ac9bbabc5": "Next", - "6890e92b45668aabb5e755bd": "Next", - "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", - "6899c0af8383504685fb681d": "Next", - "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899cba804614c62aef976a9": "Next", - "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", - "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", - "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", - "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", - "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", - "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", - "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", - "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", - "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", - "689c6f1661deae554c7200d4": "Try to run.", - "689c6f1c544f1ead08699adb": "Accept your fate.", - "689c6f24b24e3a45c077dc94": "Try to run.", - "689c6f297332cd58666e1b45": "Accept your fate.", - "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", - "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", - "689c6f6ec5cf931ce9a64970": "Next", - "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", - "689c6f84c841fa07a89ad721": "DEATH" - }, - "ge": { - "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", - "68776eeb182eff8574839086": "\"I’m no warrior.\"", - "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", - "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", - "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", - "68776f8c2f4e457f71297331": "Next", - "68776f9c99358ca31d0ef66e": "Next", - "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", - "68776faadee5cb318a68df93": "Next", - "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", - "68776fbf62ac646e3cab705a": "\"So many victims...\"", - "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", - "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", - "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", - "68776fdcfdee4afbfe3c3f7f": "Next", - "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", - "68776ff584279051be51f1dc": "Step out to confront them.", - "68776ff97f8e49d7e4c8905c": "Keep watching them.", - "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", - "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", - "6877701d54d37ebf8b0e794c": "Next", - "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", - "6877702b2a0febc4ee061ed5": "Step out to confront them.", - "6877702e8aeeb432b88f545d": "Keep eavesdropping.", - "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", - "687770416a1a3427d1d0f234": "Step out to confront them.", - "6877704354597ad8c46461c7": "Follow them.", - "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", - "687770798620a3432a97173b": "Step out from your hiding spot.", - "6877707b3b2b48b131939f92": "Run!", - "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", - "687770a4a1660d5cfef9e1b8": "Next", - "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", - "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", - "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", - "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", - "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", - "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", - "687770fcf984e17b95db007c": "\"I was just... scared.\"", - "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", - "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", - "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", - "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", - "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", - "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", - "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", - "6877719af9da9dd01e2a7b53": "Next", - "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", - "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", - "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", - "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", - "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", - "687771ddd6698f135d5fd45f": "Tell the truth right away.", - "687771e140d03b4ddd260693": "Lie a little.", - "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", - "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", - "6877720779facaa36b26a297": "Next", - "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", - "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", - "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", - "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", - "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", - "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", - "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", - "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", - "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", - "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", - "68777ef4e68101154d75630d": "Too risky.", - "68777ef83919d7feef2a88a6": "Worth a shot.", - "68777efb80e73a2372c919b2": "Too risky.", - "68777eff1527241e14d0aec8": "Worth a shot.", - "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", - "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", - "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", - "68777fcecef51be36a77133d": "Next", - "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", - "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", - "68777ffd2b0cdaeedec63b90": "Fight him!", - "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", - "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", - "6877807dc892380959b1b102": "Dodge!", - "6877808015ff315ef5fe8639": "Dodge!", - "6877808346549bb41bf92955": "Parry!", - "68778084f271d55744bbe460": "Parry!", - "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", - "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", - "687780e2c82214a853173c95": "Next", - "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", - "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", - "687780fc86097cd4e275f641": "Focus on the fight.", - "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", - "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", - "6877815da5f91e01fc2d5ad3": "Let it in.", - "687781625135e5ff19fccd34": "Resist.", - "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", - "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", - "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", - "687781ba6af4163d08b0ff0d": "Stay silent.", - "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", - "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", - "687781dd569a3a9c8380489b": "Next", - "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", - "687781ece9f1627fff4055db": "Next", - "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", - "687781f4a8d116a641e6ff29": "Next", - "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", - "687781fd991e2254fce5a64d": "\"Seems like it.\"", - "687782028b23f16f6600da89": "\"Definitely free!\"", - "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", - "68778219892700a141ea9c79": "Next", - "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", - "6877823a0de7174a6cdd0b06": "Next", - "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", - "68778242dea5b124f4cb9a34": "Next", - "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", - "6877824c290a93c7468f2aaa": "Next", - "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", - "687782ca30abd5d6006fce70": "Next", - "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", - "687782d721efd091d625e4d4": "Next", - "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", - "687782ef07f2ab756717a460": "Next", - "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", - "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", - "687787f2cec442460aea3c69": "This is no longer your business.", - "6882b2c673d5f15f817b1b6a": "Next", - "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", - "6882b327af6d8db00323d146": "Next", - "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", - "6882b3324535896180669c97": "DEATH", - "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6882b35791aabf71aecb57b9": "Next", - "6882b368dcaa3ce8f1d9d450": "Full game version required", - "6882b386f8417a4bea3bb411": "Exit", - "6889eafaf0f6a4d8a8171443": "Death", - "6889eb2993bd420b6a351215": "Death", - "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", - "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "688e0a8dc6f288be1ccadd7b": "Full game version required", - "688e0ae55a1b702d85fb2d92": "Exit", - "688e0b39efda67e6599a3e89": "Next", - "688e0bacfc6e2521e17a0c0b": "Next", - "688e13ff7ed8b51a4265518d": "Next", - "6890e8aa6b086f9ac9bbabc5": "Next", - "6890e92b45668aabb5e755bd": "Next", - "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", - "6899c0af8383504685fb681d": "Next", - "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899cba804614c62aef976a9": "Next", - "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", - "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", - "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", - "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", - "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", - "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", - "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", - "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", - "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", - "689c6f1661deae554c7200d4": "Try to run.", - "689c6f1c544f1ead08699adb": "Accept your fate.", - "689c6f24b24e3a45c077dc94": "Try to run.", - "689c6f297332cd58666e1b45": "Accept your fate.", - "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", - "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", - "689c6f6ec5cf931ce9a64970": "Next", - "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", - "689c6f84c841fa07a89ad721": "DEATH" - }, - "it": { - "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", - "68776eeb182eff8574839086": "\"I’m no warrior.\"", - "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", - "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", - "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", - "68776f8c2f4e457f71297331": "Next", - "68776f9c99358ca31d0ef66e": "Next", - "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", - "68776faadee5cb318a68df93": "Next", - "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", - "68776fbf62ac646e3cab705a": "\"So many victims...\"", - "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", - "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", - "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", - "68776fdcfdee4afbfe3c3f7f": "Next", - "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", - "68776ff584279051be51f1dc": "Step out to confront them.", - "68776ff97f8e49d7e4c8905c": "Keep watching them.", - "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", - "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", - "6877701d54d37ebf8b0e794c": "Next", - "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", - "6877702b2a0febc4ee061ed5": "Step out to confront them.", - "6877702e8aeeb432b88f545d": "Keep eavesdropping.", - "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", - "687770416a1a3427d1d0f234": "Step out to confront them.", - "6877704354597ad8c46461c7": "Follow them.", - "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", - "687770798620a3432a97173b": "Step out from your hiding spot.", - "6877707b3b2b48b131939f92": "Run!", - "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", - "687770a4a1660d5cfef9e1b8": "Next", - "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", - "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", - "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", - "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", - "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", - "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", - "687770fcf984e17b95db007c": "\"I was just... scared.\"", - "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", - "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", - "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", - "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", - "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", - "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", - "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", - "6877719af9da9dd01e2a7b53": "Next", - "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", - "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", - "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", - "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", - "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", - "687771ddd6698f135d5fd45f": "Tell the truth right away.", - "687771e140d03b4ddd260693": "Lie a little.", - "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", - "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", - "6877720779facaa36b26a297": "Next", - "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", - "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", - "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", - "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", - "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", - "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", - "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", - "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", - "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", - "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", - "68777ef4e68101154d75630d": "Too risky.", - "68777ef83919d7feef2a88a6": "Worth a shot.", - "68777efb80e73a2372c919b2": "Too risky.", - "68777eff1527241e14d0aec8": "Worth a shot.", - "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", - "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", - "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", - "68777fcecef51be36a77133d": "Next", - "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", - "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", - "68777ffd2b0cdaeedec63b90": "Fight him!", - "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", - "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", - "6877807dc892380959b1b102": "Dodge!", - "6877808015ff315ef5fe8639": "Dodge!", - "6877808346549bb41bf92955": "Parry!", - "68778084f271d55744bbe460": "Parry!", - "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", - "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", - "687780e2c82214a853173c95": "Next", - "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", - "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", - "687780fc86097cd4e275f641": "Focus on the fight.", - "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", - "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", - "6877815da5f91e01fc2d5ad3": "Let it in.", - "687781625135e5ff19fccd34": "Resist.", - "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", - "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", - "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", - "687781ba6af4163d08b0ff0d": "Stay silent.", - "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", - "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", - "687781dd569a3a9c8380489b": "Next", - "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", - "687781ece9f1627fff4055db": "Next", - "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", - "687781f4a8d116a641e6ff29": "Next", - "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", - "687781fd991e2254fce5a64d": "\"Seems like it.\"", - "687782028b23f16f6600da89": "\"Definitely free!\"", - "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", - "68778219892700a141ea9c79": "Next", - "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", - "6877823a0de7174a6cdd0b06": "Next", - "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", - "68778242dea5b124f4cb9a34": "Next", - "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", - "6877824c290a93c7468f2aaa": "Next", - "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", - "687782ca30abd5d6006fce70": "Next", - "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", - "687782d721efd091d625e4d4": "Next", - "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", - "687782ef07f2ab756717a460": "Next", - "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", - "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", - "687787f2cec442460aea3c69": "This is no longer your business.", - "6882b2c673d5f15f817b1b6a": "Next", - "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", - "6882b327af6d8db00323d146": "Next", - "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", - "6882b3324535896180669c97": "DEATH", - "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6882b35791aabf71aecb57b9": "Next", - "6882b368dcaa3ce8f1d9d450": "Full game version required", - "6882b386f8417a4bea3bb411": "Exit", - "6889eafaf0f6a4d8a8171443": "Death", - "6889eb2993bd420b6a351215": "Death", - "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", - "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "688e0a8dc6f288be1ccadd7b": "Full game version required", - "688e0ae55a1b702d85fb2d92": "Exit", - "688e0b39efda67e6599a3e89": "Next", - "688e0bacfc6e2521e17a0c0b": "Next", - "688e13ff7ed8b51a4265518d": "Next", - "6890e8aa6b086f9ac9bbabc5": "Next", - "6890e92b45668aabb5e755bd": "Next", - "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", - "6899c0af8383504685fb681d": "Next", - "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899cba804614c62aef976a9": "Next", - "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", - "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", - "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", - "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", - "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", - "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", - "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", - "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", - "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", - "689c6f1661deae554c7200d4": "Try to run.", - "689c6f1c544f1ead08699adb": "Accept your fate.", - "689c6f24b24e3a45c077dc94": "Try to run.", - "689c6f297332cd58666e1b45": "Accept your fate.", - "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", - "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", - "689c6f6ec5cf931ce9a64970": "Next", - "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", - "689c6f84c841fa07a89ad721": "DEATH" - }, - "jp": { - "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", - "68776eeb182eff8574839086": "\"I’m no warrior.\"", - "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", - "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", - "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", - "68776f8c2f4e457f71297331": "Next", - "68776f9c99358ca31d0ef66e": "Next", - "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", - "68776faadee5cb318a68df93": "Next", - "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", - "68776fbf62ac646e3cab705a": "\"So many victims...\"", - "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", - "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", - "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", - "68776fdcfdee4afbfe3c3f7f": "Next", - "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", - "68776ff584279051be51f1dc": "Step out to confront them.", - "68776ff97f8e49d7e4c8905c": "Keep watching them.", - "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", - "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", - "6877701d54d37ebf8b0e794c": "Next", - "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", - "6877702b2a0febc4ee061ed5": "Step out to confront them.", - "6877702e8aeeb432b88f545d": "Keep eavesdropping.", - "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", - "687770416a1a3427d1d0f234": "Step out to confront them.", - "6877704354597ad8c46461c7": "Follow them.", - "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", - "687770798620a3432a97173b": "Step out from your hiding spot.", - "6877707b3b2b48b131939f92": "Run!", - "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", - "687770a4a1660d5cfef9e1b8": "Next", - "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", - "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", - "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", - "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", - "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", - "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", - "687770fcf984e17b95db007c": "\"I was just... scared.\"", - "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", - "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", - "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", - "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", - "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", - "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", - "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", - "6877719af9da9dd01e2a7b53": "Next", - "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", - "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", - "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", - "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", - "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", - "687771ddd6698f135d5fd45f": "Tell the truth right away.", - "687771e140d03b4ddd260693": "Lie a little.", - "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", - "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", - "6877720779facaa36b26a297": "Next", - "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", - "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", - "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", - "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", - "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", - "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", - "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", - "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", - "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", - "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", - "68777ef4e68101154d75630d": "Too risky.", - "68777ef83919d7feef2a88a6": "Worth a shot.", - "68777efb80e73a2372c919b2": "Too risky.", - "68777eff1527241e14d0aec8": "Worth a shot.", - "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", - "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", - "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", - "68777fcecef51be36a77133d": "Next", - "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", - "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", - "68777ffd2b0cdaeedec63b90": "Fight him!", - "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", - "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", - "6877807dc892380959b1b102": "Dodge!", - "6877808015ff315ef5fe8639": "Dodge!", - "6877808346549bb41bf92955": "Parry!", - "68778084f271d55744bbe460": "Parry!", - "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", - "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", - "687780e2c82214a853173c95": "Next", - "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", - "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", - "687780fc86097cd4e275f641": "Focus on the fight.", - "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", - "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", - "6877815da5f91e01fc2d5ad3": "Let it in.", - "687781625135e5ff19fccd34": "Resist.", - "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", - "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", - "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", - "687781ba6af4163d08b0ff0d": "Stay silent.", - "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", - "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", - "687781dd569a3a9c8380489b": "Next", - "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", - "687781ece9f1627fff4055db": "Next", - "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", - "687781f4a8d116a641e6ff29": "Next", - "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", - "687781fd991e2254fce5a64d": "\"Seems like it.\"", - "687782028b23f16f6600da89": "\"Definitely free!\"", - "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", - "68778219892700a141ea9c79": "Next", - "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", - "6877823a0de7174a6cdd0b06": "Next", - "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", - "68778242dea5b124f4cb9a34": "Next", - "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", - "6877824c290a93c7468f2aaa": "Next", - "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", - "687782ca30abd5d6006fce70": "Next", - "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", - "687782d721efd091d625e4d4": "Next", - "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", - "687782ef07f2ab756717a460": "Next", - "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", - "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", - "687787f2cec442460aea3c69": "This is no longer your business.", - "6882b2c673d5f15f817b1b6a": "Next", - "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", - "6882b327af6d8db00323d146": "Next", - "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", - "6882b3324535896180669c97": "DEATH", - "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6882b35791aabf71aecb57b9": "Next", - "6882b368dcaa3ce8f1d9d450": "Full game version required", - "6882b386f8417a4bea3bb411": "Exit", - "6889eafaf0f6a4d8a8171443": "Death", - "6889eb2993bd420b6a351215": "Death", - "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", - "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "688e0a8dc6f288be1ccadd7b": "Full game version required", - "688e0ae55a1b702d85fb2d92": "Exit", - "688e0b39efda67e6599a3e89": "Next", - "688e0bacfc6e2521e17a0c0b": "Next", - "688e13ff7ed8b51a4265518d": "Next", - "6890e8aa6b086f9ac9bbabc5": "Next", - "6890e92b45668aabb5e755bd": "Next", - "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", - "6899c0af8383504685fb681d": "Next", - "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899cba804614c62aef976a9": "Next", - "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", - "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", - "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", - "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", - "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", - "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", - "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", - "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", - "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", - "689c6f1661deae554c7200d4": "Try to run.", - "689c6f1c544f1ead08699adb": "Accept your fate.", - "689c6f24b24e3a45c077dc94": "Try to run.", - "689c6f297332cd58666e1b45": "Accept your fate.", - "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", - "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", - "689c6f6ec5cf931ce9a64970": "Next", - "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", - "689c6f84c841fa07a89ad721": "DEATH" - }, - "kr": { - "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", - "68776eeb182eff8574839086": "\"I’m no warrior.\"", - "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", - "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", - "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", - "68776f8c2f4e457f71297331": "Next", - "68776f9c99358ca31d0ef66e": "Next", - "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", - "68776faadee5cb318a68df93": "Next", - "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", - "68776fbf62ac646e3cab705a": "\"So many victims...\"", - "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", - "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", - "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", - "68776fdcfdee4afbfe3c3f7f": "Next", - "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", - "68776ff584279051be51f1dc": "Step out to confront them.", - "68776ff97f8e49d7e4c8905c": "Keep watching them.", - "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", - "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", - "6877701d54d37ebf8b0e794c": "Next", - "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", - "6877702b2a0febc4ee061ed5": "Step out to confront them.", - "6877702e8aeeb432b88f545d": "Keep eavesdropping.", - "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", - "687770416a1a3427d1d0f234": "Step out to confront them.", - "6877704354597ad8c46461c7": "Follow them.", - "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", - "687770798620a3432a97173b": "Step out from your hiding spot.", - "6877707b3b2b48b131939f92": "Run!", - "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", - "687770a4a1660d5cfef9e1b8": "Next", - "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", - "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", - "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", - "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", - "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", - "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", - "687770fcf984e17b95db007c": "\"I was just... scared.\"", - "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", - "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", - "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", - "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", - "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", - "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", - "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", - "6877719af9da9dd01e2a7b53": "Next", - "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", - "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", - "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", - "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", - "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", - "687771ddd6698f135d5fd45f": "Tell the truth right away.", - "687771e140d03b4ddd260693": "Lie a little.", - "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", - "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", - "6877720779facaa36b26a297": "Next", - "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", - "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", - "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", - "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", - "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", - "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", - "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", - "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", - "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", - "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", - "68777ef4e68101154d75630d": "Too risky.", - "68777ef83919d7feef2a88a6": "Worth a shot.", - "68777efb80e73a2372c919b2": "Too risky.", - "68777eff1527241e14d0aec8": "Worth a shot.", - "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", - "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", - "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", - "68777fcecef51be36a77133d": "Next", - "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", - "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", - "68777ffd2b0cdaeedec63b90": "Fight him!", - "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", - "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", - "6877807dc892380959b1b102": "Dodge!", - "6877808015ff315ef5fe8639": "Dodge!", - "6877808346549bb41bf92955": "Parry!", - "68778084f271d55744bbe460": "Parry!", - "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", - "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", - "687780e2c82214a853173c95": "Next", - "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", - "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", - "687780fc86097cd4e275f641": "Focus on the fight.", - "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", - "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", - "6877815da5f91e01fc2d5ad3": "Let it in.", - "687781625135e5ff19fccd34": "Resist.", - "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", - "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", - "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", - "687781ba6af4163d08b0ff0d": "Stay silent.", - "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", - "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", - "687781dd569a3a9c8380489b": "Next", - "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", - "687781ece9f1627fff4055db": "Next", - "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", - "687781f4a8d116a641e6ff29": "Next", - "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", - "687781fd991e2254fce5a64d": "\"Seems like it.\"", - "687782028b23f16f6600da89": "\"Definitely free!\"", - "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", - "68778219892700a141ea9c79": "Next", - "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", - "6877823a0de7174a6cdd0b06": "Next", - "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", - "68778242dea5b124f4cb9a34": "Next", - "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", - "6877824c290a93c7468f2aaa": "Next", - "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", - "687782ca30abd5d6006fce70": "Next", - "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", - "687782d721efd091d625e4d4": "Next", - "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", - "687782ef07f2ab756717a460": "Next", - "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", - "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", - "687787f2cec442460aea3c69": "This is no longer your business.", - "6882b2c673d5f15f817b1b6a": "Next", - "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", - "6882b327af6d8db00323d146": "Next", - "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", - "6882b3324535896180669c97": "DEATH", - "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6882b35791aabf71aecb57b9": "Next", - "6882b368dcaa3ce8f1d9d450": "Full game version required", - "6882b386f8417a4bea3bb411": "Exit", - "6889eafaf0f6a4d8a8171443": "Death", - "6889eb2993bd420b6a351215": "Death", - "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", - "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "688e0a8dc6f288be1ccadd7b": "Full game version required", - "688e0ae55a1b702d85fb2d92": "Exit", - "688e0b39efda67e6599a3e89": "Next", - "688e0bacfc6e2521e17a0c0b": "Next", - "688e13ff7ed8b51a4265518d": "Next", - "6890e8aa6b086f9ac9bbabc5": "Next", - "6890e92b45668aabb5e755bd": "Next", - "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", - "6899c0af8383504685fb681d": "Next", - "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899cba804614c62aef976a9": "Next", - "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", - "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", - "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", - "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", - "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", - "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", - "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", - "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", - "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", - "689c6f1661deae554c7200d4": "Try to run.", - "689c6f1c544f1ead08699adb": "Accept your fate.", - "689c6f24b24e3a45c077dc94": "Try to run.", - "689c6f297332cd58666e1b45": "Accept your fate.", - "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", - "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", - "689c6f6ec5cf931ce9a64970": "Next", - "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", - "689c6f84c841fa07a89ad721": "DEATH" - }, - "pl": { - "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", - "68776eeb182eff8574839086": "\"I’m no warrior.\"", - "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", - "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", - "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", - "68776f8c2f4e457f71297331": "Next", - "68776f9c99358ca31d0ef66e": "Next", - "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", - "68776faadee5cb318a68df93": "Next", - "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", - "68776fbf62ac646e3cab705a": "\"So many victims...\"", - "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", - "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", - "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", - "68776fdcfdee4afbfe3c3f7f": "Next", - "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", - "68776ff584279051be51f1dc": "Step out to confront them.", - "68776ff97f8e49d7e4c8905c": "Keep watching them.", - "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", - "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", - "6877701d54d37ebf8b0e794c": "Next", - "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", - "6877702b2a0febc4ee061ed5": "Step out to confront them.", - "6877702e8aeeb432b88f545d": "Keep eavesdropping.", - "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", - "687770416a1a3427d1d0f234": "Step out to confront them.", - "6877704354597ad8c46461c7": "Follow them.", - "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", - "687770798620a3432a97173b": "Step out from your hiding spot.", - "6877707b3b2b48b131939f92": "Run!", - "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", - "687770a4a1660d5cfef9e1b8": "Next", - "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", - "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", - "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", - "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", - "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", - "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", - "687770fcf984e17b95db007c": "\"I was just... scared.\"", - "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", - "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", - "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", - "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", - "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", - "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", - "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", - "6877719af9da9dd01e2a7b53": "Next", - "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", - "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", - "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", - "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", - "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", - "687771ddd6698f135d5fd45f": "Tell the truth right away.", - "687771e140d03b4ddd260693": "Lie a little.", - "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", - "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", - "6877720779facaa36b26a297": "Next", - "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", - "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", - "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", - "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", - "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", - "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", - "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", - "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", - "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", - "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", - "68777ef4e68101154d75630d": "Too risky.", - "68777ef83919d7feef2a88a6": "Worth a shot.", - "68777efb80e73a2372c919b2": "Too risky.", - "68777eff1527241e14d0aec8": "Worth a shot.", - "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", - "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", - "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", - "68777fcecef51be36a77133d": "Next", - "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", - "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", - "68777ffd2b0cdaeedec63b90": "Fight him!", - "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", - "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", - "6877807dc892380959b1b102": "Dodge!", - "6877808015ff315ef5fe8639": "Dodge!", - "6877808346549bb41bf92955": "Parry!", - "68778084f271d55744bbe460": "Parry!", - "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", - "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", - "687780e2c82214a853173c95": "Next", - "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", - "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", - "687780fc86097cd4e275f641": "Focus on the fight.", - "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", - "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", - "6877815da5f91e01fc2d5ad3": "Let it in.", - "687781625135e5ff19fccd34": "Resist.", - "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", - "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", - "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", - "687781ba6af4163d08b0ff0d": "Stay silent.", - "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", - "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", - "687781dd569a3a9c8380489b": "Next", - "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", - "687781ece9f1627fff4055db": "Next", - "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", - "687781f4a8d116a641e6ff29": "Next", - "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", - "687781fd991e2254fce5a64d": "\"Seems like it.\"", - "687782028b23f16f6600da89": "\"Definitely free!\"", - "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", - "68778219892700a141ea9c79": "Next", - "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", - "6877823a0de7174a6cdd0b06": "Next", - "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", - "68778242dea5b124f4cb9a34": "Next", - "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", - "6877824c290a93c7468f2aaa": "Next", - "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", - "687782ca30abd5d6006fce70": "Next", - "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", - "687782d721efd091d625e4d4": "Next", - "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", - "687782ef07f2ab756717a460": "Next", - "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", - "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", - "687787f2cec442460aea3c69": "This is no longer your business.", - "6882b2c673d5f15f817b1b6a": "Next", - "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", - "6882b327af6d8db00323d146": "Next", - "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", - "6882b3324535896180669c97": "DEATH", - "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6882b35791aabf71aecb57b9": "Next", - "6882b368dcaa3ce8f1d9d450": "Full game version required", - "6882b386f8417a4bea3bb411": "Exit", - "6889eafaf0f6a4d8a8171443": "Death", - "6889eb2993bd420b6a351215": "Death", - "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", - "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "688e0a8dc6f288be1ccadd7b": "Full game version required", - "688e0ae55a1b702d85fb2d92": "Exit", - "688e0b39efda67e6599a3e89": "Next", - "688e0bacfc6e2521e17a0c0b": "Next", - "688e13ff7ed8b51a4265518d": "Next", - "6890e8aa6b086f9ac9bbabc5": "Next", - "6890e92b45668aabb5e755bd": "Next", - "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", - "6899c0af8383504685fb681d": "Next", - "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899cba804614c62aef976a9": "Next", - "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", - "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", - "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", - "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", - "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", - "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", - "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", - "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", - "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", - "689c6f1661deae554c7200d4": "Try to run.", - "689c6f1c544f1ead08699adb": "Accept your fate.", - "689c6f24b24e3a45c077dc94": "Try to run.", - "689c6f297332cd58666e1b45": "Accept your fate.", - "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", - "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", - "689c6f6ec5cf931ce9a64970": "Next", - "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", - "689c6f84c841fa07a89ad721": "DEATH" - }, - "po": { - "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", - "68776eeb182eff8574839086": "\"I’m no warrior.\"", - "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", - "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", - "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", - "68776f8c2f4e457f71297331": "Next", - "68776f9c99358ca31d0ef66e": "Next", - "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", - "68776faadee5cb318a68df93": "Next", - "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", - "68776fbf62ac646e3cab705a": "\"So many victims...\"", - "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", - "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", - "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", - "68776fdcfdee4afbfe3c3f7f": "Next", - "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", - "68776ff584279051be51f1dc": "Step out to confront them.", - "68776ff97f8e49d7e4c8905c": "Keep watching them.", - "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", - "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", - "6877701d54d37ebf8b0e794c": "Next", - "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", - "6877702b2a0febc4ee061ed5": "Step out to confront them.", - "6877702e8aeeb432b88f545d": "Keep eavesdropping.", - "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", - "687770416a1a3427d1d0f234": "Step out to confront them.", - "6877704354597ad8c46461c7": "Follow them.", - "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", - "687770798620a3432a97173b": "Step out from your hiding spot.", - "6877707b3b2b48b131939f92": "Run!", - "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", - "687770a4a1660d5cfef9e1b8": "Next", - "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", - "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", - "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", - "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", - "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", - "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", - "687770fcf984e17b95db007c": "\"I was just... scared.\"", - "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", - "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", - "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", - "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", - "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", - "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", - "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", - "6877719af9da9dd01e2a7b53": "Next", - "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", - "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", - "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", - "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", - "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", - "687771ddd6698f135d5fd45f": "Tell the truth right away.", - "687771e140d03b4ddd260693": "Lie a little.", - "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", - "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", - "6877720779facaa36b26a297": "Next", - "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", - "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", - "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", - "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", - "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", - "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", - "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", - "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", - "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", - "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", - "68777ef4e68101154d75630d": "Too risky.", - "68777ef83919d7feef2a88a6": "Worth a shot.", - "68777efb80e73a2372c919b2": "Too risky.", - "68777eff1527241e14d0aec8": "Worth a shot.", - "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", - "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", - "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", - "68777fcecef51be36a77133d": "Next", - "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", - "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", - "68777ffd2b0cdaeedec63b90": "Fight him!", - "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", - "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", - "6877807dc892380959b1b102": "Dodge!", - "6877808015ff315ef5fe8639": "Dodge!", - "6877808346549bb41bf92955": "Parry!", - "68778084f271d55744bbe460": "Parry!", - "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", - "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", - "687780e2c82214a853173c95": "Next", - "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", - "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", - "687780fc86097cd4e275f641": "Focus on the fight.", - "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", - "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", - "6877815da5f91e01fc2d5ad3": "Let it in.", - "687781625135e5ff19fccd34": "Resist.", - "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", - "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", - "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", - "687781ba6af4163d08b0ff0d": "Stay silent.", - "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", - "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", - "687781dd569a3a9c8380489b": "Next", - "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", - "687781ece9f1627fff4055db": "Next", - "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", - "687781f4a8d116a641e6ff29": "Next", - "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", - "687781fd991e2254fce5a64d": "\"Seems like it.\"", - "687782028b23f16f6600da89": "\"Definitely free!\"", - "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", - "68778219892700a141ea9c79": "Next", - "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", - "6877823a0de7174a6cdd0b06": "Next", - "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", - "68778242dea5b124f4cb9a34": "Next", - "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", - "6877824c290a93c7468f2aaa": "Next", - "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", - "687782ca30abd5d6006fce70": "Next", - "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", - "687782d721efd091d625e4d4": "Next", - "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", - "687782ef07f2ab756717a460": "Next", - "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", - "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", - "687787f2cec442460aea3c69": "This is no longer your business.", - "6882b2c673d5f15f817b1b6a": "Next", - "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", - "6882b327af6d8db00323d146": "Next", - "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", - "6882b3324535896180669c97": "DEATH", - "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6882b35791aabf71aecb57b9": "Next", - "6882b368dcaa3ce8f1d9d450": "Full game version required", - "6882b386f8417a4bea3bb411": "Exit", - "6889eafaf0f6a4d8a8171443": "Death", - "6889eb2993bd420b6a351215": "Death", - "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", - "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "688e0a8dc6f288be1ccadd7b": "Full game version required", - "688e0ae55a1b702d85fb2d92": "Exit", - "688e0b39efda67e6599a3e89": "Next", - "688e0bacfc6e2521e17a0c0b": "Next", - "688e13ff7ed8b51a4265518d": "Next", - "6890e8aa6b086f9ac9bbabc5": "Next", - "6890e92b45668aabb5e755bd": "Next", - "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", - "6899c0af8383504685fb681d": "Next", - "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899cba804614c62aef976a9": "Next", - "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", - "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", - "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", - "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", - "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", - "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", - "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", - "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", - "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", - "689c6f1661deae554c7200d4": "Try to run.", - "689c6f1c544f1ead08699adb": "Accept your fate.", - "689c6f24b24e3a45c077dc94": "Try to run.", - "689c6f297332cd58666e1b45": "Accept your fate.", - "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", - "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", - "689c6f6ec5cf931ce9a64970": "Next", - "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", - "689c6f84c841fa07a89ad721": "DEATH" - }, - "ro": { - "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", - "68776eeb182eff8574839086": "\"I’m no warrior.\"", - "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", - "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", - "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", - "68776f8c2f4e457f71297331": "Next", - "68776f9c99358ca31d0ef66e": "Next", - "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", - "68776faadee5cb318a68df93": "Next", - "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", - "68776fbf62ac646e3cab705a": "\"So many victims...\"", - "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", - "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", - "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", - "68776fdcfdee4afbfe3c3f7f": "Next", - "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", - "68776ff584279051be51f1dc": "Step out to confront them.", - "68776ff97f8e49d7e4c8905c": "Keep watching them.", - "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", - "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", - "6877701d54d37ebf8b0e794c": "Next", - "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", - "6877702b2a0febc4ee061ed5": "Step out to confront them.", - "6877702e8aeeb432b88f545d": "Keep eavesdropping.", - "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", - "687770416a1a3427d1d0f234": "Step out to confront them.", - "6877704354597ad8c46461c7": "Follow them.", - "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", - "687770798620a3432a97173b": "Step out from your hiding spot.", - "6877707b3b2b48b131939f92": "Run!", - "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", - "687770a4a1660d5cfef9e1b8": "Next", - "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", - "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", - "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", - "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", - "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", - "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", - "687770fcf984e17b95db007c": "\"I was just... scared.\"", - "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", - "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", - "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", - "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", - "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", - "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", - "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", - "6877719af9da9dd01e2a7b53": "Next", - "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", - "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", - "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", - "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", - "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", - "687771ddd6698f135d5fd45f": "Tell the truth right away.", - "687771e140d03b4ddd260693": "Lie a little.", - "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", - "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", - "6877720779facaa36b26a297": "Next", - "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", - "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", - "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", - "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", - "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", - "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", - "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", - "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", - "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", - "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", - "68777ef4e68101154d75630d": "Too risky.", - "68777ef83919d7feef2a88a6": "Worth a shot.", - "68777efb80e73a2372c919b2": "Too risky.", - "68777eff1527241e14d0aec8": "Worth a shot.", - "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", - "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", - "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", - "68777fcecef51be36a77133d": "Next", - "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", - "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", - "68777ffd2b0cdaeedec63b90": "Fight him!", - "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", - "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", - "6877807dc892380959b1b102": "Dodge!", - "6877808015ff315ef5fe8639": "Dodge!", - "6877808346549bb41bf92955": "Parry!", - "68778084f271d55744bbe460": "Parry!", - "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", - "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", - "687780e2c82214a853173c95": "Next", - "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", - "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", - "687780fc86097cd4e275f641": "Focus on the fight.", - "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", - "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", - "6877815da5f91e01fc2d5ad3": "Let it in.", - "687781625135e5ff19fccd34": "Resist.", - "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", - "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", - "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", - "687781ba6af4163d08b0ff0d": "Stay silent.", - "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", - "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", - "687781dd569a3a9c8380489b": "Next", - "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", - "687781ece9f1627fff4055db": "Next", - "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", - "687781f4a8d116a641e6ff29": "Next", - "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", - "687781fd991e2254fce5a64d": "\"Seems like it.\"", - "687782028b23f16f6600da89": "\"Definitely free!\"", - "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", - "68778219892700a141ea9c79": "Next", - "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", - "6877823a0de7174a6cdd0b06": "Next", - "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", - "68778242dea5b124f4cb9a34": "Next", - "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", - "6877824c290a93c7468f2aaa": "Next", - "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", - "687782ca30abd5d6006fce70": "Next", - "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", - "687782d721efd091d625e4d4": "Next", - "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", - "687782ef07f2ab756717a460": "Next", - "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", - "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", - "687787f2cec442460aea3c69": "This is no longer your business.", - "6882b2c673d5f15f817b1b6a": "Next", - "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", - "6882b327af6d8db00323d146": "Next", - "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", - "6882b3324535896180669c97": "DEATH", - "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6882b35791aabf71aecb57b9": "Next", - "6882b368dcaa3ce8f1d9d450": "Full game version required", - "6882b386f8417a4bea3bb411": "Exit", - "6889eafaf0f6a4d8a8171443": "Death", - "6889eb2993bd420b6a351215": "Death", - "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", - "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "688e0a8dc6f288be1ccadd7b": "Full game version required", - "688e0ae55a1b702d85fb2d92": "Exit", - "688e0b39efda67e6599a3e89": "Next", - "688e0bacfc6e2521e17a0c0b": "Next", - "688e13ff7ed8b51a4265518d": "Next", - "6890e8aa6b086f9ac9bbabc5": "Next", - "6890e92b45668aabb5e755bd": "Next", - "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", - "6899c0af8383504685fb681d": "Next", - "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899cba804614c62aef976a9": "Next", - "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", - "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", - "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", - "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", - "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", - "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", - "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", - "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", - "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", - "689c6f1661deae554c7200d4": "Try to run.", - "689c6f1c544f1ead08699adb": "Accept your fate.", - "689c6f24b24e3a45c077dc94": "Try to run.", - "689c6f297332cd58666e1b45": "Accept your fate.", - "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", - "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", - "689c6f6ec5cf931ce9a64970": "Next", - "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", - "689c6f84c841fa07a89ad721": "DEATH" - }, - "ru": { - "68776e51a583a513398d76fe": "— Мои убийцы должны понести наказание. Но сначала ты должен вернуть мне то, что они украли.\nТы не знаешь что ответить. Как будто тут и так всё решено за тебя. Но может всё же попытаться?..", - "68776eeb182eff8574839086": "Я не воин.", - "68776eed138a88d7d40310fc": "Где мне искать твоих убийц?", - "68776f130a3d5213d0b5b8aa": "Призрак подаётся вперед и замирает в каких-то жалких сантиметрах от тебя. Её голос становится снова похож на потустороннее шипение.\n— Мне всё равно. Ты оказался здесь, значит, справишься, — она отстраняется и легкомысленно пожимает плечами. — И не обязательно быть воином. Достаточно быть вором.", - "68776f27279785c6efb5aa5f": "— Они пришли из деревни у тракта. Там их дом. У них же и моё украденное зеркало. Верни мне его.\nТы смиренно киваешь. Привидение оказывается рядом с тобой и кладёт ладонь тебе на щёку. Точнее, положила бы, будь она живой. Сейчас же ты чувствуешь только нестерпимый холод. От прикосновения щека немеет, но ты стоишь на месте не шелохнувшись. Ведьма отстраняется от тебя и показывает рукой на меч, торчащий из её тела.\n— Возьми этот меч, он тебе может понадобиться. А теперь ступай. И не подведи меня.", - "68776f8c2f4e457f71297331": "Далее", - "68776f9c99358ca31d0ef66e": "Далее", - "68776f9e898fc18e5b451dc3": "Ты выходишь из избушки и судорожно выдыхаешь. Лёгкий ветер согревает тебя, озябшего от призрачного холода. Растерев ладонями щёки, ты передёргиваешь плечами и поправляешь мешок на плече. Теперь внутри лежит меч.\nТы всё ещё не до конца осознаёшь, что произошло. Думал ли ты, что когда-нибудь встретишь привидение? А что будешь помогать ему?\nНо у тебя буквально нет выбора. Магия ведьмы не выпустит тебя с болот. Надо выполнить всё, что она просила.", - "68776faadee5cb318a68df93": "Далее", - "68776fb1e03472f2f9d57bd9": "Ты идёшь в направлении деревни. В этот раз ты не блуждаешь, а выходишь прямиком к деревне.\nСначала ты не понимаешь что не так, но потом мелкие болотные деревца расступаются, и ты видишь картину целиком.\nДеревня сожжена и разграблена. Ты застываешь на месте.", - "68776fbf62ac646e3cab705a": "Столько жертв...", - "68776fc1f65aa1a3b86a3763": "Моё задание провалено!", - "68776fc7ac55d85e4e94c8a2": "Ветер доносит до тебя удушающий запах костра и горелой человеческой плоти. Ты видишь трупы, видишь все эти разрушения... Тебе хочется сбежать, но твоё задание держит тебя. Ты должен добраться до Тарграда, любой ценой. Может быть, убийцы ведьмы уже мертвы... В таком случае, стоит принести хотя бы артефакт. Ты надеешься, что его ведьме будет достаточно.", - "68776fcafea5ef3f947f96d0": "Ведьма говорила, что её убийцы засели в этой деревне. Но что тебе делать, если они все теперь мертвы? Прислушается ли призрак к твоим словам? Ты подумает, что ты пытаешься её обмануть?\nТы понимаешь, что вляпался в крупные проблемы. Но, может быть, получится хотя бы отыскать артефакт?", - "68776fdcfdee4afbfe3c3f7f": "Далее", - "68776fe61d62f818144929b3": "Ты подходишь к границе разрушенной деревни, пригнувшись и осторожничая. Кто бы ни разрушил её, вряд ли он смог уйти далеко. Проклятие ведьмы не дало бы ему.\nНеожиданно ты слышишь голоса. Они не молят о помощи, не стенают от тоски по умершим; они обсуждают какие-то повседневные вещи. Ты понимаешь, что перед тобой те, кто напал на деревню.", - "68776ff584279051be51f1dc": "Надо выйти к ним", - "68776ff97f8e49d7e4c8905c": "Прослежу за ними", - "687770119a6b54bdde1a5e09": "Что ж, терять тебе и правда нечего. Если они застряли здесь так же, как и ты, то, может быть, не станут нападать сразу. В противном случае, смерть избавит тебя от необходимости выполнять поручения призрака ведьмы.", - "6877701680ac1c8fc0a67cf8": "Ты решаешь пока что не высовываться. Мало ли что с тобой сделают те, кто уничтожил целую деревню? Благо, никто из этих мужчин тебя не заметил. \nТы прижимаешься осторожно к углу сгоревшего дома и прислушиваешься.\nУ одного мужчины низкий голос и лёгкий акцент, но ты такой никогда не встречал. Второй говорит без акцента и голос у него выше и будто визгливее.\n— Как в такой деревне может быть так мало припасов? Жрать хочется, а нечего, — ворчит тот, что с акцентом.\n— Да кажется мы вообще тут помрём! Эти болота заколдованы, а мы совсем не знаем что делать, чтоб их расколдовать, — истерично отвечает ему визгливый. Ты понимаешь, что они тоже застряли здесь из-за проклятия. А ещё, что они голодные.", - "6877701d54d37ebf8b0e794c": "Далее", - "687770255d653efcf402554c": "Ты выходишь вперед и поднимаешь руки, показывая, что идёшь с миром. Перед тобой несколько мужчин, уставших на вид. Они сжимают оружие крепче, смотрят с затаённым страхом, когда ты выступаешь из-за края полусгоревшего дома.\n— Живой, — говорит один из мужчин и чуть опускает плечи. — Кто таков?\nТы слышишь в его речи лёгкий акцент, но не понимаешь, чей именно. Впрочем, это сейчас и не важно.", - "6877702b2a0febc4ee061ed5": "Выйти к ним.", - "6877702e8aeeb432b88f545d": "Продолжить подслушивать.", - "68777038f3c351577685307e": "— Мне кажется, что главный что-то знает. Ну, про то, почему мы застряли здесь, — визгливый понижает голос, так что тебе приходится чуть податься вперёд, чтобы расслышать.\n— Хорош гнать. Откуда он может это знать-то? — кажется, тот, что с акцентом, не такой мнительный, — ты на нашего не гони!\n— Да ладно-ладно, это просто предположение!\nТы слышишь удаляющиеся шаги: мужчины уходят.", - "687770416a1a3427d1d0f234": "Выйти к ним.", - "6877704354597ad8c46461c7": "Пойти за ними.", - "68777068417fdab26ffb8723": "Тебе кажется, что мужчины могут рассказать ещё что-то полезное. Ты стараешься идти за ними как можно тише, прислушиваясь, но слишком увлекаешься и наступаешь на высохшую от жара ветку. Она предательски хрустит, и мужчины это слышат.\n— Кто здесь? А ну выходи!", - "687770798620a3432a97173b": "Выйти из своего убежища.", - "6877707b3b2b48b131939f92": "Убежать!", - "68777097aef5de13e6265bc8": "Ты не придумываешь ничего лучше, чем убежать. Сорвавшись с места, ты ныряешь за поворот. У дома, за которым ты прятался, нет этой стены, так что мужчины тебе видят.\n— Стой, паршивец! — орёт визгливый. Ты замечаешь, что он бросается в погоню. Второго ты почему-то не видишь.", - "687770a4a1660d5cfef9e1b8": "Далее", - "687770ab8a0d6fb48d25b5cb": "Правда, недолго. Он оказывается перед тобой, вывернув из-за угла. Ты дёргаешься в сторону, но там — завал из полусгоревших брёвен. Позади тебя нагоняет визгливый. Ты в ловушке.", - "687770b814300497ca1dc887": "\"Я заперт здесь как и вы!\"", - "687770bdc888ca05f005a144": "\"Я посланник ордена Кормчих!\"", - "687770c4d13a96e750824979": "— А зачем тогда подслушивал? — тот, что с акцентом, всё ещё тебе не верит, пусть и опускает меч.\n— Ага, ещё и побежал! — поддакивает ему визгливый.", - "687770c82e35b771f834f773": "— Не слышали о таком, — тот, что с акцентом, достаёт меч и смотрит на тебя. У тебя есть последний козырь.", - "687770ea7116dd4e4ccab803": "\"Я заперт здесь как и вы!\"", - "687770fcf984e17b95db007c": "\"Я просто... испугался\".", - "6877710b743696531c94767d": "Мужчины переглядываются и синхронно начинают хохотать.\n— Что за веселье? — неожиданно раздаётся ещё один голос, низкий и суровый. Оба мужчины вытягиваются по струнке. Ты оборачиваешься.\nИз-за остова очередного сгоревшего дома выходит ещё несколько человек. Они всё явно из одной и той же банды: уставшие, озлобленные и напуганные до смерти в глубине души.\n— Кто это ещё такой? — на тебя смотрит высокий мужчина в кожаной броне. Его усы лихо закручены, а взгляд источает презрение и недоверие. \nЧто ж, кажется, это главарь. Как же тебя утомили встречи с разбойниками за сегодня!", - "6877713d71fb89187f2c6ae8": "\"Я заперт здесь как и вы.\"", - "68777142b10562bdb441afbc": "\"Я просто посланник ордена Кормчих.\"", - "687771498198fb94b7c7f178": "Мужчины переглядываются, заслышав твои слова.\n— Не слышали о таком. Откуда ты здесь? Все местные давно мертвы.\nМужчины снова напрягаются и идут на тебя.", - "6877714dcd7817d80cab402c": "Теперь мужчины смотрят на тебя уже совсем иначе.\n— Мы пытаемся выбраться отсюда уже хер знает сколько дней! — подаёт голос до того молчавший мужчина. Второй пихает его в бок.\n— Может, сразу всё расскажешь?!\n— Да какая уже разница? Может он послан нам, чтобы разобраться со всем и выбраться отсюда!", - "68777164c6503bbfbef44368": "\"Я знаю кое-что... Может быть, я помогу.\"", - "68777169d27ffb1fd3b7fe3c": "\"Думаю, нам стоит объединиться.\"", - "68777172ecaff18af8343399": "Ты понимаешь, что это твой шанс, другого не будет. Мужчины смотрят на тебя и будто что-то решают. Твои слова явно задели что-то в них.\nНеожиданно рядом раздаётся шум. Из-за остова очередного сгоревшего дома выходит ещё несколько человек. Они все явно из одной и той же банды: уставшие, озлобленные и напуганные до смерти в глубине души.\n— Кто это ещё такой? — на тебя смотрит высокий мужчина в кожаной броне. Его усы лихо закручены, а взгляд источает презрение и недоверие. Твои недавние знакомцы сразу же вытягиваются по струнке.\nЧто ж, кажется, это главарь. Как же тебя утомили встречи с разбойниками за сегодня!", - "6877717c1c47f3efb21336d5": "— Да какой-то ссыкун. Явно заперт тут, как и мы. Может, будет полезен, — тебя представляют, а командир только прищуривается и кривится.\n\n— И как же этот сморчок нам поможет? Меч хоть держать умеешь?", - "6877719af9da9dd01e2a7b53": "Далее", - "687771b294f231bd8ff6e515": "\"Моя сила не в оружии.\"", - "687771b646f9b37bd9a181fb": "\"Я знаю, что выпустит нас всех отсюда.\"", - "687771bd405ba3f4e15b922c": "Командир разбойников вскидывает бровь, а потом хохочет, зло и издевательски. Его подельники неискренне смеются вместе с ним.\n— А в чём? В письме? Нам писари не нужны. В слове? Тоже нахер надо.", - "687771c1612fd19c7a89c97d": "\"Я знаю, что выпустит нас всех отсюда.\"", - "687771cda360c1de351bf14a": "Ты видишь, как весь отряд заинтересованно смотрит на тебя. В их глазах — надежда. Чего нельзя сказать про командира.\n— С чего бы нам тебе доверять? И вообще, сначала скажи что знаешь, потом решим, верить тебе или нет.", - "687771ddd6698f135d5fd45f": "Рассказать сразу правду.", - "687771e140d03b4ddd260693": "Немного приврать.", - "687771f65c6bc4cd5a76e726": "Ты решаешь, что не стоит таиться. Эти разбойники хотят не меньше твоего выбраться с проклятых болот. Сейчас вы союзники, и наверняка многие это понимают.\n— Во всем виноваты местные. Они убили ведьму с болот и унесли ценный артефакт. И ведьма хочет его вернуть. И отомстить, конечно же.\nНесколько разбойников оглядываются по сторонам, словно пытаясь найти виновных в смерти ведьмы. Но увы, они сами их прикончили. ", - "687771fb4af817d6da36adb1": "Перед тобой разбойники, уничтожившие целую деревню. Не стоит безоговорочно им доверять. А вдруг они убьют тебя сразу же, как узнают правду? Ты решаешь обезопасить себя.\n— Всё из-за ведьмы. Её убили и обокрали люди из этой деревни. Она отправила меня найти пропажу. Если со мной что-то случится, то она уничтожит вообще всех в окрестностях.\nКонечно, ведьма ничего не говорила про твою исключительную важность, но разбойникам совсем не обязательно об этом знать.\nТы видишь по глазам, что тебе поверили. Теперь на тебя смотрят с большим уважением, чем было раньше. Кто-то даже отступает немного, словно боясь.", - "6877720779facaa36b26a297": "Далее", - "68777209d2f6c5d9902e84b5": "— И что ты предлагаешь делать? — главарь хмурится и требовательно смотрит на тебя. ", - "6877724575c61507df6aa339": "\"Надо найти похищенное зеркало.\"", - "68777248a82ae5340e85a3b4": "\"Надо подумать, как обхитрить ведьму.\"", - "6877725b6e4d07907a24ec43": "Зачем что-то придумывать, если у тебя уже есть указанный ведьмой путь? Да, наказать виновных ты не сможешь, но, может быть, так даже лучше?\nГлаварь разбойников недовольно хмурится. Что-то в его движениях меняется, но ты не можешь уловить что именно. Тебя отвлекает звонкий голос молодого парня, стоящего чуть позади.\n— Мы же находили странное зеркало, которое не горит! Круглое такое.\nГлаварь резко разворачивается к парню и почти рычит:\n— Это. Точно. Не оно!\nТы замираешь вместе с этим парнем. Такая реакция говорит только об одном.", - "6877725ec0232b786f36d303": "Ты понимаешь, что вряд ли ведьма будет довольствоваться одним только артефактом. Это не говоря ещё о том, как его вообще добыть. Ты задумываешься, но неожиданно голос подаёт тот же самый парень, что напомнил про зеркало.\n— А может просто изгнать ведьму? — все смотрят на него, а он просто пожимает плечами, — Я бы попробовал и раньше, но мы ж не знали про ведьму!", - "68777ebcddf7bdc1b5294ff3": "\"Зеркало у вас\".", - "68777ec7e80e2cdbbbf16d59": "\"Ты знаешь, как это делается?\"", - "68777ecb09285caee7e293ed": "\"Тут есть кто-то, кто умеет это?\"", - "68777eea8cf0f973aecd50a8": "— Ну да, знаю, — парень расправляет плечи и хвастливо улыбается, — я при отряде Турва был священником. И не такое умею!\nЧто ж, мысль достаточно здравая. Но стоит ли доверять жизнь какому-то юнцу?", - "68777eed0334393e733d8657": "— Ну да, я, — парень разводит руками, — Я при отряде Турва был священником. Я и не такое умею.\nЧто ж, мысль достаточно здравая. Но стоит ли доверять жизнь какому-то юнцу?", - "68777ef4e68101154d75630d": "Слишком рискованно.", - "68777ef83919d7feef2a88a6": "Стоит рискнуть.", - "68777efb80e73a2372c919b2": "Слишком рискованно.", - "68777eff1527241e14d0aec8": "Стоит рискнуть.", - "68777f1371ec3fda827cd7a4": "Ты качаешь головой. Может быть, парень и правда священник, но так рисковать... Ты хочешь выбраться с болот, а не остаться тут навечно из прихоти разозлённой ведьмы.", - "68777f1a90768808625407d6": "Была не была! Ты согласен на предложение парня. Главарь задумчиво потирает подбородок, а потом пожимает плечами:\n— И правда стоит попробовать. Ничего ж не потеряем.\nОн переводит взгляд на тебя.\n— Давай, веди где там твоя ведьма засела.", - "68777f632cb5f630737f0645": "\"Надо найти похищенное зеркало.\"", - "68777fcecef51be36a77133d": "Далее", - "68777fdde9dbf46430a8b89a": "Ты ведёшь отряд за собой по болотам и выходишь прямо к хижине. Кажется, что путь занимал куда больше времени, но ты не обращаешь на эту странность внимания.\nВы останавливаетесь прямо перед хижиной. Парень, который оказался священником, дёргает тебя за рукав, привлекая внимание.\n— Меня, кстати, Мстислав зовут. Можно просто Славка, — он улыбается и кивает в сторону хижины. — Это я к тому, что тебе ж надо знать того, кто ведьму прогонит, да?\nИ он смеётся, будто совсем не боится.", - "68777ff59f3cf8c68c46e6a3": "Главарь поворачивается к тебе и смотрит презрительно.\n— А если и у меня, то что? Отнимешь его у меня? Силёнок хватит?", - "68777ffd2b0cdaeedec63b90": "Вступить в бой!", - "68778003999b2330c41b3ccb": "Всё твоё тело побаливает после того, что произошло всего несколько часов назад. Ты вытаскиваешь меч, но двигаешься неуклюже. Главарь разбойников ухмыляется, смотря на твои попытки совладать с оружием.\n— Да ты ничего тяжелее пера в руках не держал, сосунок!\nОн ловко достаёт свой меч и двигается к тебе, делая замах. Ты понимаешь, что сила удара будет такой, что ты не сможешь принять его.", - "6877800552157c87b8a740c7": "Ты неожиданно ловко вытаскиваешь меч. На нём всё ещё видны следы крови ведьмы, но ты не обращаешь на это внимание. У тебя есть цель и нет никаких препятствий. Ты сжимаешь рукоять и смотришь на главаря.\n— Вы только посмотрите какой серьёзный! — над тобой потешаются, но ты не ведёшься.\nГлаварь вытаскивает своё оружие и идёт на тебя, делая замах.", - "6877807dc892380959b1b102": "Увернуться!", - "6877808015ff315ef5fe8639": "Увернуться!", - "6877808346549bb41bf92955": "Отбить!", - "68778084f271d55744bbe460": "Отбить!", - "6877809c1f2529646b28b4de": "Ты скользишь в сторону, уходя с траектории удара. Меч свистит буквально у твоего уха, но не задевает. Главарь разворачивается на инерции и пытается достать тебя снова. Ты отпрыгиваешь назад.\nДругие разбойники пока не включаются в сражение. Ты видишь смятение на их лицах. Кажется, до них начинает доходить, что главарь готов отдать и свою, и их жизни в угоду алчности.\nТы понимаешь, что можешь воззвать к ним. Но тогда велика вероятность, что ты пропустишь удар главаря, отвлёкшись.", - "6877809f9322bd17f049d9e6": "...Но какая разница? Тебя захлёстывает ярость битвы, её огонь. Ты принимаешь удар главаря своим клинком... Точнее, пытаешься, потому что сила удара и правда сметает твою едва подготовленную защиту. Тебя относит в сторону, под ноги попадает обугленная деревяшка и ты падаешь. Ты не кричишь, нет, только ругаешься и пытаешься встать.", - "687780e2c82214a853173c95": "Далее", - "687780e458982e675f3b55ec": "Главарь подходит ближе и сплёвывает рядом с тобой. На секунду ты замираешь, поднимая глаза.\n— Слишком много спеси, сосунок, — он ухмыляется и заносит над тобой меч. — передавай привет ведьме.\nИ он опускает меч. Клинок проходит сквозь твоё незащищённое бронёй тело как сквозь масло, разрубая сердце.\nНе успев сделать последний вдох, ты умираешь.", - "687780f9863b6ec75207f1a5": "\"Вы что, не видите, что он готов рискнуть вами ради своего обогащения?!\"", - "687780fc86097cd4e275f641": "Сосредоточиться на бое.", - "68778108bc8407c6acdf1e18": "Ты видишь, что несколько человек вздрагивают, смотрят друг на друга. Ты знаешь, что выступать в одиночестве против того, кто сильнее, всегда страшно, но их-то тут много! Ты надеешься на их благоразумие.\nИ не зря.\nСамым первым руку вскидывает тот самый молодой парень, сказавший про зеркало.\n— Да он и правда готов зеркальце это держать, пока не помрёт!\nДругой мужчина кивает и хватается за боевой топор.\n— Да и пока мы все тут не подохнем, как собаки! Сколько дней мы уже по болотам этим телепаемся?! У меня уже весь хер в пиявках!\nОдин за другим они возмущённо ропщут. Ты и рад был бы послушать их, но главарь явно решил сначала закончить с тобой, а потом решать проблемы с остальными.", - "6877810c4dcbc02930d301bc": "Тебе некогда отвлекаться. Умереть мучеником от клинка какого-то жалкого разбойника-дезертира — не та судьба, о которой ты мечтал.\n\nТы упускаешь возможность получить союзников, но одновременно не упускаешь удар. Вовремя отскочив, ты бьёшь в ответ, но главарь ловко парирует и задевает тебя мечом. Клинок взрезает твою одежду и вспарывает бок. Ты кричишь от боли.\n\n— Что, не такой уж и храбрый теперь? — главарь глумится, подходя ближе. В его глазах сверкает жажда убийства.\n\nНеожиданно ты чувствуешь чье-то присутствие, неосязаемое обычными органами чувств. Становится намного холоднее, и ты дрожишь. Нечто пытается слиться с тобой. Ты слышишь едва различимый шёпот: \"Впусти меня\".", - "6877815da5f91e01fc2d5ad3": "Впустить.", - "687781625135e5ff19fccd34": "Сопротивляться.", - "68778175a6d0eaf0f969dd89": "Ты уже чувствовал подобный холод, там, в избушке на болотах. Ведьма пришла тебе на помощь, и кто ты такой, чтобы отказываться от этого?\nТы впускаешь ведьму, задыхаясь от холода. Ощущение, словно тебя зимой окунули в прорубь.\nС этого момента ты лишь пассажир в собственном теле: руки и ноги двигаются сами, язык говорит слова на незнакомом языке. В голове словно гремит колокол. Ты видишь происходящее вспышками.\nВот главарь в ответ на твои слова замирает в нелепой позе, вот мелькают его глаза, полные животного ужаса, вот его голова, отделённая от тела, катится по земле.", - "6877817a7062e46f9300666d": "Нет, твоё тело никогда не осквернит богомерзкая магия, никакие духи не коснутся тебя. Ты сопротивляешься из последних сил. Ведьмин голос шепчет тебе на самое ухо, что ты дурак, а потом растворяется. Ровно в тот момент, когда клинок главаря сносит тебе голову.", - "687781b6507f99d9d638dc9e": "\"Приятно познакомиться\".", - "687781ba6af4163d08b0ff0d": "Промолчать.", - "687781bd55214a43034cb837": "Ты улыбаешься и представляешься в ответ. Парень кажется приятным. Наверное, потом можно направить его на путь истинный, ведущий в ваш орден Кормчих. Но это потом, сейчас куда важнее, справится ли Мстислав с ведьмой.", - "687781c4b618a1b138c6f8ca": "Тебе совсем нет дела до его имени. Куда больше тебя интересует, получится ли у него разобраться с ведьмой. Ты очень на это надеешься как и, наверное, все живые люди, запертые на этих болотах.", - "687781dd569a3a9c8380489b": "Далее", - "687781e523ad21a5fbf4be50": "Кроме вас двоих никто не рискует заходить в хижину. Труп всё так же лежит на полу. Ты зябко ёжишься, хотя сейчас здесь нет того колкого холода, который появляется вместе с призраком.\nМстислав глубоко вдыхает, шумно выдыхает, прикрыв глаза, а потом начинает читать молитву.\nТы чувствуешь какой-то странный трепет, даже отступаешь на шаг, словно уступая место словам, почти песне. Огоньки свечей в хижине тухнут, погружая всё во мрак. Ты даже не замечал, что они горят всё то время, что ты здесь!", - "687781ece9f1627fff4055db": "Далее", - "687781ee3098c5ff6a93592a": "Вот теперь становится холодно. Ты обхватываешь себя за плечи, переступаешь с ноги на ногу и ждёшь появления ведьмы, но её всё нет и нет. Славка дочитывает молитву, чуть качаясь с закрытыми глазами, а потом вздыхает. Холод отступает так же резко, как и появился.\nВы оба молчите, прислушиваясь. В хижине словно становится светлее, несмотря на потухшие свечи.\n— Ну, кажется всё, — Мстислав улыбается и чешет затылок. — Чертовщины тут не осталось. Думаю, мы теперь можем уходить.", - "687781f4a8d116a641e6ff29": "Далее", - "687781f81ccbcc5602cb5443": "Вы выходите из хижины словно победители. Разбойники смотрят на вас с надеждой. Даже главарь позволяет себе поинтересоваться:\n— Всё? Мы свободны?", - "687781fd991e2254fce5a64d": "\"Кажется, да\".", - "687782028b23f16f6600da89": "\"Определённо точно свободны!\"", - "6877820fa57acb6be31ff898": "Раздаются ликующие выкрики. Разбойники хлопают и тебя, и Славку по плечам. Наконец-то эта пытка закончилась. Наконец-то они могут вернуться.", - "68778219892700a141ea9c79": "Далее", - "6877821dd501bb8f2de08652": "Вы идёте прочь. И идёте. И идёте. Тебе кажется, что это нормально: мало ли какие здесь расстояния на самом деле, без магии?\nНо потом...", - "6877823a0de7174a6cdd0b06": "Далее", - "6877823dfdc066fea438e04d": "...вы приходите к всё той же хижине.\nКажется, отсюда нет выхода.", - "68778242dea5b124f4cb9a34": "Далее", - "68778244871265ea10dcb70c": "Всё ещё можно попробовать сделать всё верно и вернуть ведьме зеркало!", - "6877824c290a93c7468f2aaa": "Далее", - "6877824f42aef7da99a5352a": "Только ты заикаешься об этом, как главарь презрительно фыркает.\n— Да хер там, не буду я ничего отдавать.", - "687782ca30abd5d6006fce70": "Далее", - "687782cdad7684ddfb627cfd": "Наконец, всё заканчивается. Ты больше не чувствуешь присутствие призрака ведьмы. Ты падаешь на колени, переводя дух, а потом спешно проверяешь свой бок. Ничего, только порванная одежда. Кажется, ведьма залечила тебе рану. Одними губами ты шепчешь благодарность.", - "687782d721efd091d625e4d4": "Далее", - "687782d81a97f0f7fda3ba5e": "Бандиты смотрят на тебя так, будто не могут понять, бояться тебя или восхвалять.\n— Ну, получается, зеркало теперь твоё, — первым приходит в себя тот молодой парень. Ты киваешь и пытаешься встать.", - "687782ef07f2ab756717a460": "Далее", - "687782f2810ddd6883ad65ec": "Он делает какое-то едва уловимое движение, и ты едва успеваешь увернуться. Клинок задевает твою руку, разрубая почти до кости, но лучше так, чем если бы он попал в сердце. Ты едва можешь держать меч, но это уже и не нужно.\nВзбунтовавшиеся разбойники окружили своего главаря. Ты видишь, как они спорят, но ровно до момента, как тот самый молодой парень не подкрадывается со спины и не загоняет кинжал под рёбра.\nГлаварь хрипит и падает на землю. В тщетной попытке удержаться на ногах он хватается за воздух. Никто не хочет ему помогать.\nКогда же он испускает дух, парень роется в его куртке. Наконец, он достаёт то самое зеркало.\n— Ну, сейчас тебя перевяжем и отнесём зеркальце ведьме! — на его лице играет улыбка.", - "687787ad21b770c98efdbce5": "Неожиданно все резко отшатываются. Кто-то крестится, кто-то матерится. Ты вскидываешь голову и видишь ведьму между собой и разбойниками.\n— Месть, мне нужна месть, — ведьма почти рычит. Её волосы растрепались и двигаются, словно головы змей. Тебе самому становится не по себе. — Они мои.\n— Но мы ничего не сделали! Мы тебя не убивали! — ты слышишь, как кто-то из толпы кричит. Все сразу же кивают, будто это может убедить потустороннее создание, жаждущее крови. Стоит ли вообще в это вмешиваться?", - "687787eea9eeef0092273e3f": "\"Они и правда ничего не сделали!\"", - "687787f2cec442460aea3c69": "Это всё — уже не твоё дело.", - "6882b2c673d5f15f817b1b6a": "Далее", - "6882b31e44acfd5dd15e7b11": "Стоит тебе только произнести эти слова, как горло перехватывает ледяным обручем. Ты хватаешься за шею, пытаясь вздохнуть.\n— Они убили тех, кто убил меня. Они взяли их грехи на себя, — ведьма даже не оборачивается на тебя. Ты понимаешь, что у нечисти своя собственная логика, неподвластная живым. Но ты не готов с этим смириться! Ты вскакиваешь на ноги и бросаешься к призраку, будто правда можешь что-то сделать. И ты даже в это веришь, пока ведьма не вытягивает руку и не проходит ей твою грудь насквозь.", - "6882b327af6d8db00323d146": "Далее", - "6882b3292499b80cee57f584": "Сначала ты ничего не чувствуешь, но потом сердце словно забывает как биться. Ты хватаешься за грудь и падаешь.\nТы умираешь под крики растерзываемых ведьмой разбойников и их предсмертные хрипы.", - "6882b3324535896180669c97": "СМЕРТЬ", - "6882b33e86d1a7850df26159": "Ты прикрываешь глаза. Может быть, они и не убивали ведьму, но сожгли целую деревню! Может быть, так будет даже лучше.\nТы не открываешь глаза пока не смолкнет последний крик и предсмертный хрип. Когда же всё заканчивается ведьма оказывается рядом с тобой.\n— Принеси мне зеркало!", - "6882b35791aabf71aecb57b9": "Далее", - "6882b368dcaa3ce8f1d9d450": "Требуется полная версия игры", - "6882b386f8417a4bea3bb411": "Выйти", - "6889eafaf0f6a4d8a8171443": "Смерть", - "6889eb2993bd420b6a351215": "Смерть", - "688b66caafc1aba624722439": "Главарь поворачивается к тебе и смотрит презрительно.\n— А если и у меня, то что? Отнимешь его у меня? Силёнок хватит?", - "688b67ad75e02713bc02e77e": "Неожиданно все резко отшатываются. Кто-то крестится, кто-то матерится. Ты вскидываешь голову и видишь ведьму между собой и разбойниками.\n— Месть, мне нужна месть, — ведьма почти рычит. Её волосы растрепались и двигаются, словно головы змей. Тебе самому становится не по себе. — Они мои.\n— Но мы ничего не сделали! Мы тебя не убивали! — ты слышишь, как кто-то из толпы кричит. Все сразу же кивают, будто это может убедить потустороннее создание, жаждущее крови. Стоит ли вообще в это вмешиваться?", - "688e0a8dc6f288be1ccadd7b": "Требуется полная версия игры", - "688e0ae55a1b702d85fb2d92": "Выйти", - "688e0b39efda67e6599a3e89": "Далее", - "688e0bacfc6e2521e17a0c0b": "Далее", - "688e13ff7ed8b51a4265518d": "Далее", - "6890e8aa6b086f9ac9bbabc5": "Далее", - "6890e92b45668aabb5e755bd": "Далее", - "6891c806398d1701b2de4104": "\"Я заперт здесь как и вы.\"", - "6899c0af8383504685fb681d": "Далее", - "6899c0f38dd72da50ae7242d": "Она касается тебя, и ты чувствуешь, как от этого места по всему телу бежит холодок. Полученные травмы затягиваются, дышать становится легче. Боль отступает.\n— Найди зеркало.\nКажется, ведьма сделала это не по доброте душевной, а чтобы ты поскорее сделал, что она хочет.", - "6899c1e5ddb734a7304022f5": "Ты прикрываешь глаза. Может быть, они и не убивали ведьму, но сожгли целую деревню! Может быть, так будет даже лучше.\nТы не открываешь глаза пока не смолкнет последний крик и предсмертный хрип. Когда же всё заканчивается ведьма оказывается рядом с тобой.\n— Принеси мне зеркало!", - "6899c25833f86014545ae014": "Ты прикрываешь глаза. Может быть, они и не убивали ведьму, но сожгли целую деревню! Может быть, так будет даже лучше.\nТы не открываешь глаза пока не смолкнет последний крик и предсмертный хрип. Когда же всё заканчивается ведьма оказывается рядом с тобой.\n— Принеси мне зеркало!", - "6899cba804614c62aef976a9": "Далее", - "6899cbaf967b650ad527c24c": "Она касается тебя, и ты чувствуешь, как от этого места по всему телу бежит холодок. Полученные травмы затягиваются, дышать становится легче. Боль отступает.\n— Найди зеркало.\nКажется, ведьма сделала это не по доброте душевной, а чтобы ты поскорее сделал, что она хочет.", - "6899d110c07ccf9225c2ca7c": "Ты прикрываешь глаза. Может быть, они и не убивали ведьму, но сожгли целую деревню! Может быть, так будет даже лучше.\nТы не открываешь глаза пока не смолкнет последний крик и предсмертный хрип. Когда же всё заканчивается ведьма оказывается рядом с тобой.\n— Принеси мне зеркало!", - "689c6d794fe50ff9942b2d21": "Попытаться втереться к ним в доверие. С помощью колбасы.", - "689c6dcf48c70c8d466a2fe3": "Тебе стоит поговорить с этими людьми, чтобы найти артефакт для ведьмы.\nА что сближает людей больше, чем еда?\nТы достаёшь из походного мешка кусок купленной в деревне колбасы и выходишь к мужчинам.", - "689c6ddbd2b0b1ead301aaac": "\"У меня есть еда. Я её вам отдам, если расскажете мне кое-что.\"", - "689c6de37a72829bdcefc20c": "\"Эй! Хотите поесть? Сначала только ответьте на мои вопросы!\"", - "689c6e1303ba5b6f39a5b3d5": "Мужики замирают от неожиданности и смотрят на тебя во все глаза. Взгляды опускаются вниз, на колбасу в твоих руках. Голод моментально вспыхивает в их глазах.\n\n— Ты кто таков? И почему такой охеревший? — визгливый кривит губы и достаёт меч.", - "689c6e958bcad34c0010e733": "\"Не придуривайся, я всё слышал. Тут припасов вы больше не найдёте.\"", - "689c6eaaeb8f71145e2fba12": "\"Ладно, был не прав. Уже ухожу.\"", - "689c6ed4279990335031bc08": "Ты решаешь, что стоит надавить на разбойников. Только ты не учёл насколько они отчаянные.\n\n— Выёбываться в другом месте будешь, — визгливый надвигается на тебя. Второй, который с акцентом, хмыкает и добавляет:\n\n— На том свете.\n\nИ они оба бросаются на тебя, оголив мечи.", - "689c6edd7fef3c34d45c32be": "— А ну стоять, — тот, что с акцентом, тоже достаёт меч. Ты отступаешь назад, не сводя с них взгляда. Они же смотрят только на кусок колбасы в твоих руках.\n\nВсё происходит слишком быстро, ты даже не успеваешь достать отданный ведьмой меч. Оба мужчины бросаются на тебя, словно голодные собаки. Их зубы оскалены, движения порывисты. А ещё они точно знают что делать.", - "689c6f1661deae554c7200d4": "Попытаться убежать.", - "689c6f1c544f1ead08699adb": "Смириться со своей участью.", - "689c6f24b24e3a45c077dc94": "Попытаться убежать.", - "689c6f297332cd58666e1b45": "Смириться со своей участью.", - "689c6f3b0e489eaadc7c3a9c": "Ты делаешь отчаянную попытку сбежать. Бог с этой сгоревшей деревней, с ведьмой и её просьбой! Ты просто хочешь жить.\n\nНо ничего не выходит. Мужчины, пусть и голодные, но явно тренированные получше тебя. Кто-то из них догоняет тебя.", - "689c6f4a563d4717728d273e": "Ты понимаешь, что это конец. Ты не сможешь убежать от этих разбойников: даже голодными они быстрее тебя, тренированнее.\n\nБоли ты даже не чувствуешь, когда визгливый одним взмахом сносит тебе голову. Твоё тело падает на землю, в предсмертной судороге стискивая кусок колбасы пальцами. Разбойники вытаскивают его из твоих рук, но тебе уже всё равно.\n\nТы мёртв.", - "689c6f6ec5cf931ce9a64970": "Далее", - "689c6f7602d41260df62a293": "Острая боль. Ноги больше не держат тебя: позвоночник перебит мечом. Ты задыхаешься от ужаса, опуская взгляд и видя вышедшее в районе солнечного сплетения остриё.\n\nТы падаешь на колени, а потом валишься ничком. Кусок колбасы выпадает из твоих рук. Один из разбойников подходит ближе и забирает его. Второй вступает с ним в спор, но ты не можешь разобрать слов. Сознание уплывает.\n\nТы умираешь.", - "689c6f84c841fa07a89ad721": "СМЕРТЬ" - }, - "sk": { - "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", - "68776eeb182eff8574839086": "\"I’m no warrior.\"", - "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", - "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", - "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", - "68776f8c2f4e457f71297331": "Next", - "68776f9c99358ca31d0ef66e": "Next", - "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", - "68776faadee5cb318a68df93": "Next", - "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", - "68776fbf62ac646e3cab705a": "\"So many victims...\"", - "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", - "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", - "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", - "68776fdcfdee4afbfe3c3f7f": "Next", - "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", - "68776ff584279051be51f1dc": "Step out to confront them.", - "68776ff97f8e49d7e4c8905c": "Keep watching them.", - "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", - "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", - "6877701d54d37ebf8b0e794c": "Next", - "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", - "6877702b2a0febc4ee061ed5": "Step out to confront them.", - "6877702e8aeeb432b88f545d": "Keep eavesdropping.", - "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", - "687770416a1a3427d1d0f234": "Step out to confront them.", - "6877704354597ad8c46461c7": "Follow them.", - "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", - "687770798620a3432a97173b": "Step out from your hiding spot.", - "6877707b3b2b48b131939f92": "Run!", - "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", - "687770a4a1660d5cfef9e1b8": "Next", - "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", - "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", - "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", - "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", - "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", - "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", - "687770fcf984e17b95db007c": "\"I was just... scared.\"", - "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", - "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", - "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", - "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", - "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", - "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", - "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", - "6877719af9da9dd01e2a7b53": "Next", - "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", - "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", - "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", - "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", - "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", - "687771ddd6698f135d5fd45f": "Tell the truth right away.", - "687771e140d03b4ddd260693": "Lie a little.", - "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", - "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", - "6877720779facaa36b26a297": "Next", - "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", - "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", - "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", - "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", - "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", - "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", - "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", - "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", - "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", - "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", - "68777ef4e68101154d75630d": "Too risky.", - "68777ef83919d7feef2a88a6": "Worth a shot.", - "68777efb80e73a2372c919b2": "Too risky.", - "68777eff1527241e14d0aec8": "Worth a shot.", - "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", - "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", - "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", - "68777fcecef51be36a77133d": "Next", - "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", - "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", - "68777ffd2b0cdaeedec63b90": "Fight him!", - "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", - "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", - "6877807dc892380959b1b102": "Dodge!", - "6877808015ff315ef5fe8639": "Dodge!", - "6877808346549bb41bf92955": "Parry!", - "68778084f271d55744bbe460": "Parry!", - "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", - "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", - "687780e2c82214a853173c95": "Next", - "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", - "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", - "687780fc86097cd4e275f641": "Focus on the fight.", - "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", - "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", - "6877815da5f91e01fc2d5ad3": "Let it in.", - "687781625135e5ff19fccd34": "Resist.", - "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", - "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", - "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", - "687781ba6af4163d08b0ff0d": "Stay silent.", - "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", - "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", - "687781dd569a3a9c8380489b": "Next", - "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", - "687781ece9f1627fff4055db": "Next", - "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", - "687781f4a8d116a641e6ff29": "Next", - "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", - "687781fd991e2254fce5a64d": "\"Seems like it.\"", - "687782028b23f16f6600da89": "\"Definitely free!\"", - "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", - "68778219892700a141ea9c79": "Next", - "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", - "6877823a0de7174a6cdd0b06": "Next", - "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", - "68778242dea5b124f4cb9a34": "Next", - "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", - "6877824c290a93c7468f2aaa": "Next", - "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", - "687782ca30abd5d6006fce70": "Next", - "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", - "687782d721efd091d625e4d4": "Next", - "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", - "687782ef07f2ab756717a460": "Next", - "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", - "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", - "687787f2cec442460aea3c69": "This is no longer your business.", - "6882b2c673d5f15f817b1b6a": "Next", - "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", - "6882b327af6d8db00323d146": "Next", - "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", - "6882b3324535896180669c97": "DEATH", - "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6882b35791aabf71aecb57b9": "Next", - "6882b368dcaa3ce8f1d9d450": "Full game version required", - "6882b386f8417a4bea3bb411": "Exit", - "6889eafaf0f6a4d8a8171443": "Death", - "6889eb2993bd420b6a351215": "Death", - "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", - "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "688e0a8dc6f288be1ccadd7b": "Full game version required", - "688e0ae55a1b702d85fb2d92": "Exit", - "688e0b39efda67e6599a3e89": "Next", - "688e0bacfc6e2521e17a0c0b": "Next", - "688e13ff7ed8b51a4265518d": "Next", - "6890e8aa6b086f9ac9bbabc5": "Next", - "6890e92b45668aabb5e755bd": "Next", - "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", - "6899c0af8383504685fb681d": "Next", - "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899cba804614c62aef976a9": "Next", - "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", - "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", - "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", - "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", - "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", - "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", - "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", - "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", - "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", - "689c6f1661deae554c7200d4": "Try to run.", - "689c6f1c544f1ead08699adb": "Accept your fate.", - "689c6f24b24e3a45c077dc94": "Try to run.", - "689c6f297332cd58666e1b45": "Accept your fate.", - "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", - "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", - "689c6f6ec5cf931ce9a64970": "Next", - "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", - "689c6f84c841fa07a89ad721": "DEATH" - }, - "tu": { - "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", - "68776eeb182eff8574839086": "\"I’m no warrior.\"", - "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", - "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", - "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", - "68776f8c2f4e457f71297331": "Next", - "68776f9c99358ca31d0ef66e": "Next", - "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", - "68776faadee5cb318a68df93": "Next", - "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", - "68776fbf62ac646e3cab705a": "\"So many victims...\"", - "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", - "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", - "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", - "68776fdcfdee4afbfe3c3f7f": "Next", - "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", - "68776ff584279051be51f1dc": "Step out to confront them.", - "68776ff97f8e49d7e4c8905c": "Keep watching them.", - "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", - "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", - "6877701d54d37ebf8b0e794c": "Next", - "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", - "6877702b2a0febc4ee061ed5": "Step out to confront them.", - "6877702e8aeeb432b88f545d": "Keep eavesdropping.", - "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", - "687770416a1a3427d1d0f234": "Step out to confront them.", - "6877704354597ad8c46461c7": "Follow them.", - "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", - "687770798620a3432a97173b": "Step out from your hiding spot.", - "6877707b3b2b48b131939f92": "Run!", - "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", - "687770a4a1660d5cfef9e1b8": "Next", - "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", - "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", - "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", - "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", - "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", - "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", - "687770fcf984e17b95db007c": "\"I was just... scared.\"", - "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", - "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", - "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", - "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", - "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", - "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", - "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", - "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", - "6877719af9da9dd01e2a7b53": "Next", - "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", - "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", - "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", - "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", - "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", - "687771ddd6698f135d5fd45f": "Tell the truth right away.", - "687771e140d03b4ddd260693": "Lie a little.", - "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", - "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", - "6877720779facaa36b26a297": "Next", - "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", - "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", - "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", - "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", - "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", - "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", - "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", - "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", - "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", - "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", - "68777ef4e68101154d75630d": "Too risky.", - "68777ef83919d7feef2a88a6": "Worth a shot.", - "68777efb80e73a2372c919b2": "Too risky.", - "68777eff1527241e14d0aec8": "Worth a shot.", - "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", - "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", - "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", - "68777fcecef51be36a77133d": "Next", - "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", - "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", - "68777ffd2b0cdaeedec63b90": "Fight him!", - "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", - "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", - "6877807dc892380959b1b102": "Dodge!", - "6877808015ff315ef5fe8639": "Dodge!", - "6877808346549bb41bf92955": "Parry!", - "68778084f271d55744bbe460": "Parry!", - "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", - "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", - "687780e2c82214a853173c95": "Next", - "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", - "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", - "687780fc86097cd4e275f641": "Focus on the fight.", - "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", - "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", - "6877815da5f91e01fc2d5ad3": "Let it in.", - "687781625135e5ff19fccd34": "Resist.", - "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", - "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", - "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", - "687781ba6af4163d08b0ff0d": "Stay silent.", - "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", - "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", - "687781dd569a3a9c8380489b": "Next", - "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", - "687781ece9f1627fff4055db": "Next", - "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", - "687781f4a8d116a641e6ff29": "Next", - "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", - "687781fd991e2254fce5a64d": "\"Seems like it.\"", - "687782028b23f16f6600da89": "\"Definitely free!\"", - "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", - "68778219892700a141ea9c79": "Next", - "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", - "6877823a0de7174a6cdd0b06": "Next", - "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", - "68778242dea5b124f4cb9a34": "Next", - "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", - "6877824c290a93c7468f2aaa": "Next", - "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", - "687782ca30abd5d6006fce70": "Next", - "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", - "687782d721efd091d625e4d4": "Next", - "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", - "687782ef07f2ab756717a460": "Next", - "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", - "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", - "687787f2cec442460aea3c69": "This is no longer your business.", - "6882b2c673d5f15f817b1b6a": "Next", - "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", - "6882b327af6d8db00323d146": "Next", - "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", - "6882b3324535896180669c97": "DEATH", - "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6882b35791aabf71aecb57b9": "Next", - "6882b368dcaa3ce8f1d9d450": "Full game version required", - "6882b386f8417a4bea3bb411": "Exit", - "6889eafaf0f6a4d8a8171443": "Death", - "6889eb2993bd420b6a351215": "Death", - "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", - "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", - "688e0a8dc6f288be1ccadd7b": "Full game version required", - "688e0ae55a1b702d85fb2d92": "Exit", - "688e0b39efda67e6599a3e89": "Next", - "688e0bacfc6e2521e17a0c0b": "Next", - "688e13ff7ed8b51a4265518d": "Next", - "6890e8aa6b086f9ac9bbabc5": "Next", - "6890e92b45668aabb5e755bd": "Next", - "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", - "6899c0af8383504685fb681d": "Next", - "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "6899cba804614c62aef976a9": "Next", - "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", - "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", - "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", - "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", - "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", - "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", - "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", - "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", - "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", - "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", - "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", - "689c6f1661deae554c7200d4": "Try to run.", - "689c6f1c544f1ead08699adb": "Accept your fate.", - "689c6f24b24e3a45c077dc94": "Try to run.", - "689c6f297332cd58666e1b45": "Accept your fate.", - "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", - "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", - "689c6f6ec5cf931ce9a64970": "Next", - "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. 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You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4cd256c4908bf4a8bc8": "Next", - "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", - "6888c5004ca18a0836635cc3": "Place the mirror beside it.", - "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", - "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", - "6888d694369cac755e5d357a": "\"Is that a threat?\"", - "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", - "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", - "68947cb09c83fa1dde56b9e3": "Next" - }, - "cz": { - "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4cd256c4908bf4a8bc8": "Next", - "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", - "6888c5004ca18a0836635cc3": "Place the mirror beside it.", - "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", - "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", - "6888d694369cac755e5d357a": "\"Is that a threat?\"", - "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", - "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", - "68947cb09c83fa1dde56b9e3": "Next" - }, - "en": { - "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4cd256c4908bf4a8bc8": "Next", - "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", - "6888c5004ca18a0836635cc3": "Place the mirror beside it.", - "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", - "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", - "6888d694369cac755e5d357a": "\"Is that a threat?\"", - "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", - "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", - "68947cb09c83fa1dde56b9e3": "Next" - }, - "es": { - "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4cd256c4908bf4a8bc8": "Next", - "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", - "6888c5004ca18a0836635cc3": "Place the mirror beside it.", - "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", - "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", - "6888d694369cac755e5d357a": "\"Is that a threat?\"", - "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", - "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", - "68947cb09c83fa1dde56b9e3": "Next" - }, - "es-mx": { - "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4cd256c4908bf4a8bc8": "Next", - "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", - "6888c5004ca18a0836635cc3": "Place the mirror beside it.", - "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", - "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", - "6888d694369cac755e5d357a": "\"Is that a threat?\"", - "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", - "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", - "68947cb09c83fa1dde56b9e3": "Next" - }, - "fr": { - "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4cd256c4908bf4a8bc8": "Next", - "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", - "6888c5004ca18a0836635cc3": "Place the mirror beside it.", - "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", - "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", - "6888d694369cac755e5d357a": "\"Is that a threat?\"", - "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", - "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", - "68947cb09c83fa1dde56b9e3": "Next" - }, - "ge": { - "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4cd256c4908bf4a8bc8": "Next", - "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", - "6888c5004ca18a0836635cc3": "Place the mirror beside it.", - "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", - "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", - "6888d694369cac755e5d357a": "\"Is that a threat?\"", - "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", - "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", - "68947cb09c83fa1dde56b9e3": "Next" - }, - "it": { - "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4cd256c4908bf4a8bc8": "Next", - "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", - "6888c5004ca18a0836635cc3": "Place the mirror beside it.", - "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", - "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", - "6888d694369cac755e5d357a": "\"Is that a threat?\"", - "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", - "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", - "68947cb09c83fa1dde56b9e3": "Next" - }, - "jp": { - "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4cd256c4908bf4a8bc8": "Next", - "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", - "6888c5004ca18a0836635cc3": "Place the mirror beside it.", - "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", - "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", - "6888d694369cac755e5d357a": "\"Is that a threat?\"", - "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", - "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", - "68947cb09c83fa1dde56b9e3": "Next" - }, - "kr": { - "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4cd256c4908bf4a8bc8": "Next", - "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", - "6888c5004ca18a0836635cc3": "Place the mirror beside it.", - "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", - "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", - "6888d694369cac755e5d357a": "\"Is that a threat?\"", - "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", - "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", - "68947cb09c83fa1dde56b9e3": "Next" - }, - "pl": { - "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4cd256c4908bf4a8bc8": "Next", - "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", - "6888c5004ca18a0836635cc3": "Place the mirror beside it.", - "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", - "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", - "6888d694369cac755e5d357a": "\"Is that a threat?\"", - "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", - "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", - "68947cb09c83fa1dde56b9e3": "Next" - }, - "po": { - "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4cd256c4908bf4a8bc8": "Next", - "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", - "6888c5004ca18a0836635cc3": "Place the mirror beside it.", - "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", - "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", - "6888d694369cac755e5d357a": "\"Is that a threat?\"", - "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", - "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", - "68947cb09c83fa1dde56b9e3": "Next" - }, - "ro": { - "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4cd256c4908bf4a8bc8": "Next", - "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", - "6888c5004ca18a0836635cc3": "Place the mirror beside it.", - "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", - "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", - "6888d694369cac755e5d357a": "\"Is that a threat?\"", - "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", - "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", - "68947cb09c83fa1dde56b9e3": "Next" - }, - "ru": { - "6888c4b886c7930299f68fd1": "Ты понимаешь, что ведьме нужно, чтобы ты отнёс артефакт. Ты подходишь к трупу главаря и осторожно обыскиваешь, стараясь не смотреть на то, что осталось от остальных бандитов. Ведьма не пощадила даже того парнишку. Ты замечаешь, что его оторванная рука лежит совсем рядом и поспешно отводишь взгляд.\nНаконец, ты находишь зеркало. Ничего особенного, маленькое серебряное зеркальце, старое и потёртое. Видимо, оно очень важно призраку.\nТы оборачиваешься, надеясь заговорить с ней, но рядом никого больше нет.", - "6888c4bdb8e4d30b73de3b5c": "Ты понимаешь, что ведьме нужно, чтобы ты отнёс артефакт. Ты подходишь к тому, что осталось от бандитов. Ведьма буквально разорвала их на части, словно дикий зверь. Тебе больно смотреть на то, что осталось от людей, но тебе нужно найти артефакт. \nНаконец, ты находишь зеркало. Ничего особенного, маленькое серебряное зеркальце, старое и потёртое. Видимо, оно очень важно призраку.\nТы оборачиваешься, надеясь заговорить с ней, но рядом никого больше нет.", - "6888c4cd256c4908bf4a8bc8": "Далее", - "6888c4fa0add560254c59346": "В этот раз ты добираешься до хижины буквально за считанные минуты. Видимо, в этом замешана магия ведьмы. Внутри все так же тихо; тело лежит на том же месте.", - "6888c5004ca18a0836635cc3": "Положить зеркало рядом.", - "6888c5080857542be232a24f": "Только ты кладёшь зеркало рядом с телом, как перед тобой появляется призрак. Ведьма улыбается и едва ли не плачет. Ты даже забываешь на мгновение, что она убила стольких суровых воинов за раз!\n— Ты выполнил мою просьбу, — она благодарно кивает. Ты замечаешь, что её призрачное тело будто распадается, начиная с ног. — Спасибо.\nОна придвигается к тебе и проводит по щеке кончиками пальцев. Ты чувствуешь уже ставший знакомым холод.\n— Мы ещё встретимся. Намного раньше, чем ты думаешь.", - "6888d6913db7eb444a4a6e9a": "\"О чём ты говоришь?!\"", - "6888d694369cac755e5d357a": "\"Это что, угроза?\"", - "6888d69715d9610c4aceb314": "\"Ха-ха, смешная шутка\".", - "6888d6a601108c3fd3529b5a": "Ведьма не отвечает на твои слова, только улыбается так мягко, так понимающе. Её тело почти полностью распалось, осталась только голова.\n— Не стоит бояться смерти, она придёт к каждому, — с этими словами она исчезает окончательно.", - "68947cb09c83fa1dde56b9e3": "Далее" - }, - "sk": { - "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4cd256c4908bf4a8bc8": "Next", - "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", - "6888c5004ca18a0836635cc3": "Place the mirror beside it.", - "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", - "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", - "6888d694369cac755e5d357a": "\"Is that a threat?\"", - "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", - "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", - "68947cb09c83fa1dde56b9e3": "Next" - }, - "tu": { - "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", - "6888c4cd256c4908bf4a8bc8": "Next", - "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", - "6888c5004ca18a0836635cc3": "Place the mirror beside it.", - "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", - "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", - "6888d694369cac755e5d357a": "\"Is that a threat?\"", - "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", - "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", - "68947cb09c83fa1dde56b9e3": "Next" - } - } - }, - { - "Id": "688c96a464f4ff34db14aceb", - "MainVariable": "688c96a464f4ff34db14aceb", - "Trader": "6864e812f9fe664cb8b8e152", - "SubTraders": [], - "Lines": [ - { - "Id": "689f66b4378373e4148b31d1", - "DialogSide": "Player", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [], - "lipSyncs": [], - "subtitles": [ - { - "id": "689f66b47cd3f318f6835ed9", - "start": 0, - "end": 1 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "variableId": "688cafa2268a362fce30d569", - "value": 0, - "saveScope": "Profile", - "type": "SetVariable", - "id": "6890cf30b838229a794beca5" - }, - { - "variableId": "687f6bad1de650912e270e30", - "value": 3113, - "saveScope": "Profile", - "type": "SetVariable", - "id": "6890cf8f1504b1e6194b1339" - 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You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", - "688c9c35bf8af612e74b5f85": "Finally.", - "688c9c37ae57bb670502013b": "A pity.", - "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", - "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", - "688c9c546a131ee0fe1844ef": "Next", - "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", - "688c9c5ffcf37113854bfe0b": "Next", - "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", - "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", - "688c9c80e748501af71db788": "Linger a bit.", - "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", - "688ca4e24ae7ac1f85e6c71b": "Next", - "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", - "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", - "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", - "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", - "688ca51e582e856dc2466b17": "Next", - "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", - "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca587a141148dcac5f274": "\"Everything’s fine.\"", - "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", - "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca5b16e2f6463c3779365": "Next", - "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", - "688ca5d10c71581b8058dc90": "Next", - "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", - "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", - "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", - "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", - "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", - "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", - "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", - "688ca6af20d654cc38d5027e": "Give them money.", - "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", - "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", - "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", - "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", - "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", - "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", - "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", - "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", - "688cb51993f06264bb6e910f": "Next", - "688cb550c2d487f73fa8b3ec": "Shout out.", - "688cb556ce87dba994fc1c89": "Raise your hand.", - "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", - "688cb56114bffd5a91525778": "Shout out.", - "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", - "688cb5984d4fe86e23e6eb04": "Show the letter.", - "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", - "688cb5dc1a9f132cdf303933": "Next", - "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", - "688cb5f74019a166bd26b826": "Intervene.", - "688cb5ff163bdb0a86d7b266": "Don’t intervene.", - "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", - "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", - "688cb643889bfd608c98e627": "Yes, you need to climb up.", - "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", - "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", - "688cb65e9b105ed497f68595": "Best to climb higher after all.", - "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", - "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", - "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", - "688cb6a96da9755667404393": "Get down from the cart.", - "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", - "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", - "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", - "688cb7f2465eb76f79b8c895": "Next", - "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", - "688cb832107e547b5288708b": "Yes, best to try.", - "688cb840b60aec0ad8a70c18": "Find your own way.", - "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", - "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", - "688cb88021ca2fe3d5d4ae7c": "Go right.", - "688cb884d892e8920ab3f837": "Go left.", - "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", - "688cb8a767b60c179deb48cf": "Yes, best to try.", - "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", - "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", - "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", - "688cb8da2c1db40f738cb3a7": "Next", - "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", - "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", - "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", - "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb97f25e48ad76fc70b9b": "Ignore the children.", - "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", - "688cb9885e4de1ed56ecf0ca": "Ignore the children.", - "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", - "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", - "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", - "688cca1ca6e016281d524070": "Next", - "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", - "688cca43a472d42c61586b10": "Next", - "688cca6ae98b755cdefa41bb": "\"Damn it!\"", - "688cca6eab5c57d4022a5530": "Stay silent.", - "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", - "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", - "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688ccab84f4534edde2ab33b": "Resist.", - "688ccab9db6176c4f56c3005": "Resist.", - "688ccabe19a3ce696ed6fdb9": "Resist.", - "688ccac1553607503a42cd2e": "Do nothing.", - "688ccac22356ddb232221576": "Do nothing.", - "688ccac2507b83da2e301688": "Do nothing.", - "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", - "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", - "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", - "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", - "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", - "688ccb3d3d854c27cf56d35a": "Next", - "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", - "688ccb557807dd6db7fcb55b": "Next", - "688ccb7c95f55928539ed01e": "Next", - "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", - "688ccb94dc7426e849ea44c2": "Resist.", - "688ccb9a10761496d3edffb5": "Comply.", - "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", - "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", - "688ccc137c4b4c8db29633f5": "Next", - "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", - "6890cf189b15b03470894230": "Offer them 5 coins.", - "68913232827d18c84b891e2e": "Next", - "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", - "6891336b2029b9c62d239514": "Next", - "6899e5af3569c7f44e98ae0b": "Next", - "689c9740da700c3db2a9cc7f": "Calm the crowd.", - "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", - "689c9788fa30a9a9c030699b": "Ask the crowd for help.", - "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", - "689c97f896c7876d19eea8a1": "Freedom!", - "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", - "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", - "689c98144dfe3a58d2785794": "Head toward the palace.", - "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", - "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", - "689c9839b974adca945a9964": "Hide under the cart!", - "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", - "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", - "689c98aa2093cbc6a381498d": "Get up!", - "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", - "689c98b8835f1bc793037a8c": "Stay conscious.", - "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", - "689c9958363996dbcfa144ac": "Death", - "689ca5a25b71149604b22268": "Accept your fate.", - "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", - "689ca73c35f5d95de175beaa": "Fight back!", - "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", - "689ca76bbfeb7d337cc16087": "Use all your strength.", - "689ca7733b8a988af76c19a8": "Think of something. ", - "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", - "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", - "689ca7c520d5520d348e8c7e": "Run!", - "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", - "689ca7e0a4e2538345835c48": "Get up and run!", - "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", - "689ca8060ebd2c4dc07e26ff": "Get up!", - "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", - "689ca81f0175c47abfc64122": "Call for help.", - "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", - "689ca88afb5f2b6cb730251b": "Death", - "689f5f1d987c60adf010b65d": "Next", - "689f5f26fe9dbb5063877961": "Next", - "689f5f3176eae505180eafcb": "Next", - "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", - "689f600e56079a0cd017fbbe": "Stop", - "689f60155d7651ddf224cc60": "Turn back", - "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", - "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", - "689f6095c3c8f40d20965328": "Next", - "689f609a13aa9f10efa1d0b4": "Next", - "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", - "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", - "689f60dca364e9b5ad806f76": "Try to run.", - "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", - "689f60fd4909a5b2900a47df": "Next", - "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", - "689f611ad5e02bf3889c3d31": "Next", - "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", - "689f619076dcccea63086d58": "Death", - "689f620ad58aad7ddfc13979": "Try to buy him off.", - "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", - "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", - "689f62e2a36337c2c6ba6443": "Try to reason with him.", - "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", - "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", - "689f65c70aac8c62e39686c3": "Give them 5 coins.", - "689f65de2670153208880e08": "Give them 5 coins.", - "689f66b47cd3f318f6835ed9": "Give them 5 coins.", - "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", - "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", - "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", - "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", - "689f6adbaf62cffb7d10e8a6": "Nezhdan", - "689f6ae91edd7f67cbb77d99": "Svetozar", - "689f6aec5c9ed358ffaad71d": "Tishilo", - "689f6af104c1f28b40b45293": "Gostomysl", - "689f6af568a93616dfa71733": "Svyatoslav", - "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", - "689f6b1281e6656b562df1c8": "Pervusha", - "689f6b1760f9ed29e5488ad7": "Shchuka", - "689f6b21e3ea34b0ae34c11f": "Gundey", - "689f6b25230d0713664099d5": "Solovey", - "689f6b2915c29cd6a2c6c4d9": "Pribludny", - "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." - }, - "cz": { - "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", - "688c9c35bf8af612e74b5f85": "Finally.", - "688c9c37ae57bb670502013b": "A pity.", - "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", - "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", - "688c9c546a131ee0fe1844ef": "Next", - "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", - "688c9c5ffcf37113854bfe0b": "Next", - "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", - "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", - "688c9c80e748501af71db788": "Linger a bit.", - "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", - "688ca4e24ae7ac1f85e6c71b": "Next", - "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", - "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", - "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", - "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", - "688ca51e582e856dc2466b17": "Next", - "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", - "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca587a141148dcac5f274": "\"Everything’s fine.\"", - "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", - "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca5b16e2f6463c3779365": "Next", - "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", - "688ca5d10c71581b8058dc90": "Next", - "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", - "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", - "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", - "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", - "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", - "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", - "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", - "688ca6af20d654cc38d5027e": "Give them money.", - "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", - "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", - "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", - "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", - "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", - "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", - "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", - "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", - "688cb51993f06264bb6e910f": "Next", - "688cb550c2d487f73fa8b3ec": "Shout out.", - "688cb556ce87dba994fc1c89": "Raise your hand.", - "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", - "688cb56114bffd5a91525778": "Shout out.", - "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", - "688cb5984d4fe86e23e6eb04": "Show the letter.", - "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", - "688cb5dc1a9f132cdf303933": "Next", - "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", - "688cb5f74019a166bd26b826": "Intervene.", - "688cb5ff163bdb0a86d7b266": "Don’t intervene.", - "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", - "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", - "688cb643889bfd608c98e627": "Yes, you need to climb up.", - "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", - "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", - "688cb65e9b105ed497f68595": "Best to climb higher after all.", - "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", - "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", - "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", - "688cb6a96da9755667404393": "Get down from the cart.", - "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", - "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", - "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", - "688cb7f2465eb76f79b8c895": "Next", - "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", - "688cb832107e547b5288708b": "Yes, best to try.", - "688cb840b60aec0ad8a70c18": "Find your own way.", - "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", - "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", - "688cb88021ca2fe3d5d4ae7c": "Go right.", - "688cb884d892e8920ab3f837": "Go left.", - "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", - "688cb8a767b60c179deb48cf": "Yes, best to try.", - "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", - "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", - "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", - "688cb8da2c1db40f738cb3a7": "Next", - "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", - "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", - "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", - "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb97f25e48ad76fc70b9b": "Ignore the children.", - "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", - "688cb9885e4de1ed56ecf0ca": "Ignore the children.", - "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", - "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", - "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", - "688cca1ca6e016281d524070": "Next", - "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", - "688cca43a472d42c61586b10": "Next", - "688cca6ae98b755cdefa41bb": "\"Damn it!\"", - "688cca6eab5c57d4022a5530": "Stay silent.", - "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", - "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", - "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688ccab84f4534edde2ab33b": "Resist.", - "688ccab9db6176c4f56c3005": "Resist.", - "688ccabe19a3ce696ed6fdb9": "Resist.", - "688ccac1553607503a42cd2e": "Do nothing.", - "688ccac22356ddb232221576": "Do nothing.", - "688ccac2507b83da2e301688": "Do nothing.", - "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", - "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", - "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", - "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", - "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", - "688ccb3d3d854c27cf56d35a": "Next", - "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", - "688ccb557807dd6db7fcb55b": "Next", - "688ccb7c95f55928539ed01e": "Next", - "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", - "688ccb94dc7426e849ea44c2": "Resist.", - "688ccb9a10761496d3edffb5": "Comply.", - "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", - "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", - "688ccc137c4b4c8db29633f5": "Next", - "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", - "6890cf189b15b03470894230": "Offer them 5 coins.", - "68913232827d18c84b891e2e": "Next", - "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", - "6891336b2029b9c62d239514": "Next", - "6899e5af3569c7f44e98ae0b": "Next", - "689c9740da700c3db2a9cc7f": "Calm the crowd.", - "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", - "689c9788fa30a9a9c030699b": "Ask the crowd for help.", - "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", - "689c97f896c7876d19eea8a1": "Freedom!", - "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", - "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", - "689c98144dfe3a58d2785794": "Head toward the palace.", - "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", - "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", - "689c9839b974adca945a9964": "Hide under the cart!", - "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", - "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", - "689c98aa2093cbc6a381498d": "Get up!", - "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", - "689c98b8835f1bc793037a8c": "Stay conscious.", - "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", - "689c9958363996dbcfa144ac": "Death", - "689ca5a25b71149604b22268": "Accept your fate.", - "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", - "689ca73c35f5d95de175beaa": "Fight back!", - "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", - "689ca76bbfeb7d337cc16087": "Use all your strength.", - "689ca7733b8a988af76c19a8": "Think of something. ", - "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", - "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", - "689ca7c520d5520d348e8c7e": "Run!", - "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", - "689ca7e0a4e2538345835c48": "Get up and run!", - "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", - "689ca8060ebd2c4dc07e26ff": "Get up!", - "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", - "689ca81f0175c47abfc64122": "Call for help.", - "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", - "689ca88afb5f2b6cb730251b": "Death", - "689f5f1d987c60adf010b65d": "Next", - "689f5f26fe9dbb5063877961": "Next", - "689f5f3176eae505180eafcb": "Next", - "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", - "689f600e56079a0cd017fbbe": "Stop", - "689f60155d7651ddf224cc60": "Turn back", - "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", - "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", - "689f6095c3c8f40d20965328": "Next", - "689f609a13aa9f10efa1d0b4": "Next", - "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", - "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", - "689f60dca364e9b5ad806f76": "Try to run.", - "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", - "689f60fd4909a5b2900a47df": "Next", - "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", - "689f611ad5e02bf3889c3d31": "Next", - "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", - "689f619076dcccea63086d58": "Death", - "689f620ad58aad7ddfc13979": "Try to buy him off.", - "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", - "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", - "689f62e2a36337c2c6ba6443": "Try to reason with him.", - "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", - "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", - "689f65c70aac8c62e39686c3": "Give them 5 coins.", - "689f65de2670153208880e08": "Give them 5 coins.", - "689f66b47cd3f318f6835ed9": "Give them 5 coins.", - "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", - "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", - "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", - "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", - "689f6adbaf62cffb7d10e8a6": "Nezhdan", - "689f6ae91edd7f67cbb77d99": "Svetozar", - "689f6aec5c9ed358ffaad71d": "Tishilo", - "689f6af104c1f28b40b45293": "Gostomysl", - "689f6af568a93616dfa71733": "Svyatoslav", - "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", - "689f6b1281e6656b562df1c8": "Pervusha", - "689f6b1760f9ed29e5488ad7": "Shchuka", - "689f6b21e3ea34b0ae34c11f": "Gundey", - "689f6b25230d0713664099d5": "Solovey", - "689f6b2915c29cd6a2c6c4d9": "Pribludny", - "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." - }, - "en": { - "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", - "688c9c35bf8af612e74b5f85": "Finally.", - "688c9c37ae57bb670502013b": "A pity.", - "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", - "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", - "688c9c546a131ee0fe1844ef": "Next", - "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", - "688c9c5ffcf37113854bfe0b": "Next", - "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", - "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", - "688c9c80e748501af71db788": "Linger a bit.", - "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", - "688ca4e24ae7ac1f85e6c71b": "Next", - "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", - "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", - "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", - "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", - "688ca51e582e856dc2466b17": "Next", - "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", - "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca587a141148dcac5f274": "\"Everything’s fine.\"", - "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", - "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca5b16e2f6463c3779365": "Next", - "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", - "688ca5d10c71581b8058dc90": "Next", - "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", - "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", - "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", - "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", - "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", - "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", - "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", - "688ca6af20d654cc38d5027e": "Give them money.", - "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", - "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", - "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", - "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", - "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", - "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", - "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", - "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", - "688cb51993f06264bb6e910f": "Next", - "688cb550c2d487f73fa8b3ec": "Shout out.", - "688cb556ce87dba994fc1c89": "Raise your hand.", - "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", - "688cb56114bffd5a91525778": "Shout out.", - "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", - "688cb5984d4fe86e23e6eb04": "Show the letter.", - "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", - "688cb5dc1a9f132cdf303933": "Next", - "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", - "688cb5f74019a166bd26b826": "Intervene.", - "688cb5ff163bdb0a86d7b266": "Don’t intervene.", - "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", - "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", - "688cb643889bfd608c98e627": "Yes, you need to climb up.", - "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", - "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", - "688cb65e9b105ed497f68595": "Best to climb higher after all.", - "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", - "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", - "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", - "688cb6a96da9755667404393": "Get down from the cart.", - "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", - "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", - "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", - "688cb7f2465eb76f79b8c895": "Next", - "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", - "688cb832107e547b5288708b": "Yes, best to try.", - "688cb840b60aec0ad8a70c18": "Find your own way.", - "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", - "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", - "688cb88021ca2fe3d5d4ae7c": "Go right.", - "688cb884d892e8920ab3f837": "Go left.", - "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", - "688cb8a767b60c179deb48cf": "Yes, best to try.", - "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", - "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", - "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", - "688cb8da2c1db40f738cb3a7": "Next", - "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", - "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", - "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", - "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb97f25e48ad76fc70b9b": "Ignore the children.", - "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", - "688cb9885e4de1ed56ecf0ca": "Ignore the children.", - "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", - "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", - "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", - "688cca1ca6e016281d524070": "Next", - "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", - "688cca43a472d42c61586b10": "Next", - "688cca6ae98b755cdefa41bb": "\"Damn it!\"", - "688cca6eab5c57d4022a5530": "Stay silent.", - "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", - "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", - "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688ccab84f4534edde2ab33b": "Resist.", - "688ccab9db6176c4f56c3005": "Resist.", - "688ccabe19a3ce696ed6fdb9": "Resist.", - "688ccac1553607503a42cd2e": "Do nothing.", - "688ccac22356ddb232221576": "Do nothing.", - "688ccac2507b83da2e301688": "Do nothing.", - "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", - "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", - "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", - "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", - "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", - "688ccb3d3d854c27cf56d35a": "Next", - "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", - "688ccb557807dd6db7fcb55b": "Next", - "688ccb7c95f55928539ed01e": "Next", - "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", - "688ccb94dc7426e849ea44c2": "Resist.", - "688ccb9a10761496d3edffb5": "Comply.", - "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", - "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", - "688ccc137c4b4c8db29633f5": "Next", - "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", - "6890cf189b15b03470894230": "Offer them 5 coins.", - "68913232827d18c84b891e2e": "Next", - "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", - "6891336b2029b9c62d239514": "Next", - "6899e5af3569c7f44e98ae0b": "Next", - "689c9740da700c3db2a9cc7f": "Calm the crowd.", - "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", - "689c9788fa30a9a9c030699b": "Ask the crowd for help.", - "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", - "689c97f896c7876d19eea8a1": "Freedom!", - "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", - "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", - "689c98144dfe3a58d2785794": "Head toward the palace.", - "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", - "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", - "689c9839b974adca945a9964": "Hide under the cart!", - "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", - "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", - "689c98aa2093cbc6a381498d": "Get up!", - "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", - "689c98b8835f1bc793037a8c": "Stay conscious.", - "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", - "689c9958363996dbcfa144ac": "Death", - "689ca5a25b71149604b22268": "Accept your fate.", - "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", - "689ca73c35f5d95de175beaa": "Fight back!", - "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", - "689ca76bbfeb7d337cc16087": "Use all your strength.", - "689ca7733b8a988af76c19a8": "Think of something. ", - "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", - "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", - "689ca7c520d5520d348e8c7e": "Run!", - "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", - "689ca7e0a4e2538345835c48": "Get up and run!", - "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", - "689ca8060ebd2c4dc07e26ff": "Get up!", - "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", - "689ca81f0175c47abfc64122": "Call for help.", - "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", - "689ca88afb5f2b6cb730251b": "Death", - "689f5f1d987c60adf010b65d": "Next", - "689f5f26fe9dbb5063877961": "Next", - "689f5f3176eae505180eafcb": "Next", - "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", - "689f600e56079a0cd017fbbe": "Stop", - "689f60155d7651ddf224cc60": "Turn back", - "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", - "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", - "689f6095c3c8f40d20965328": "Next", - "689f609a13aa9f10efa1d0b4": "Next", - "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", - "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", - "689f60dca364e9b5ad806f76": "Try to run.", - "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", - "689f60fd4909a5b2900a47df": "Next", - "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", - "689f611ad5e02bf3889c3d31": "Next", - "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", - "689f619076dcccea63086d58": "Death", - "689f620ad58aad7ddfc13979": "Try to buy him off.", - "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", - "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", - "689f62e2a36337c2c6ba6443": "Try to reason with him.", - "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", - "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", - "689f65c70aac8c62e39686c3": "Give them 5 coins.", - "689f65de2670153208880e08": "Give them 5 coins.", - "689f66b47cd3f318f6835ed9": "Give them 5 coins.", - "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", - "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", - "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", - "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", - "689f6adbaf62cffb7d10e8a6": "Nezhdan", - "689f6ae91edd7f67cbb77d99": "Svetozar", - "689f6aec5c9ed358ffaad71d": "Tishilo", - "689f6af104c1f28b40b45293": "Gostomysl", - "689f6af568a93616dfa71733": "Svyatoslav", - "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", - "689f6b1281e6656b562df1c8": "Pervusha", - "689f6b1760f9ed29e5488ad7": "Shchuka", - "689f6b21e3ea34b0ae34c11f": "Gundey", - "689f6b25230d0713664099d5": "Solovey", - "689f6b2915c29cd6a2c6c4d9": "Pribludny", - "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." - }, - "es": { - "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", - "688c9c35bf8af612e74b5f85": "Finally.", - "688c9c37ae57bb670502013b": "A pity.", - "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", - "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", - "688c9c546a131ee0fe1844ef": "Next", - "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", - "688c9c5ffcf37113854bfe0b": "Next", - "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", - "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", - "688c9c80e748501af71db788": "Linger a bit.", - "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", - "688ca4e24ae7ac1f85e6c71b": "Next", - "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", - "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", - "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", - "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", - "688ca51e582e856dc2466b17": "Next", - "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", - "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca587a141148dcac5f274": "\"Everything’s fine.\"", - "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", - "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca5b16e2f6463c3779365": "Next", - "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", - "688ca5d10c71581b8058dc90": "Next", - "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", - "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", - "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", - "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", - "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", - "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", - "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", - "688ca6af20d654cc38d5027e": "Give them money.", - "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", - "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", - "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", - "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", - "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", - "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", - "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", - "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", - "688cb51993f06264bb6e910f": "Next", - "688cb550c2d487f73fa8b3ec": "Shout out.", - "688cb556ce87dba994fc1c89": "Raise your hand.", - "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", - "688cb56114bffd5a91525778": "Shout out.", - "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", - "688cb5984d4fe86e23e6eb04": "Show the letter.", - "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", - "688cb5dc1a9f132cdf303933": "Next", - "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", - "688cb5f74019a166bd26b826": "Intervene.", - "688cb5ff163bdb0a86d7b266": "Don’t intervene.", - "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", - "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", - "688cb643889bfd608c98e627": "Yes, you need to climb up.", - "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", - "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", - "688cb65e9b105ed497f68595": "Best to climb higher after all.", - "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", - "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", - "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", - "688cb6a96da9755667404393": "Get down from the cart.", - "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", - "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", - "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", - "688cb7f2465eb76f79b8c895": "Next", - "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", - "688cb832107e547b5288708b": "Yes, best to try.", - "688cb840b60aec0ad8a70c18": "Find your own way.", - "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", - "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", - "688cb88021ca2fe3d5d4ae7c": "Go right.", - "688cb884d892e8920ab3f837": "Go left.", - "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", - "688cb8a767b60c179deb48cf": "Yes, best to try.", - "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", - "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", - "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", - "688cb8da2c1db40f738cb3a7": "Next", - "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", - "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", - "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", - "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb97f25e48ad76fc70b9b": "Ignore the children.", - "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", - "688cb9885e4de1ed56ecf0ca": "Ignore the children.", - "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", - "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", - "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", - "688cca1ca6e016281d524070": "Next", - "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", - "688cca43a472d42c61586b10": "Next", - "688cca6ae98b755cdefa41bb": "\"Damn it!\"", - "688cca6eab5c57d4022a5530": "Stay silent.", - "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", - "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", - "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688ccab84f4534edde2ab33b": "Resist.", - "688ccab9db6176c4f56c3005": "Resist.", - "688ccabe19a3ce696ed6fdb9": "Resist.", - "688ccac1553607503a42cd2e": "Do nothing.", - "688ccac22356ddb232221576": "Do nothing.", - "688ccac2507b83da2e301688": "Do nothing.", - "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", - "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", - "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", - "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", - "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", - "688ccb3d3d854c27cf56d35a": "Next", - "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", - "688ccb557807dd6db7fcb55b": "Next", - "688ccb7c95f55928539ed01e": "Next", - "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", - "688ccb94dc7426e849ea44c2": "Resist.", - "688ccb9a10761496d3edffb5": "Comply.", - "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", - "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", - "688ccc137c4b4c8db29633f5": "Next", - "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", - "6890cf189b15b03470894230": "Offer them 5 coins.", - "68913232827d18c84b891e2e": "Next", - "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", - "6891336b2029b9c62d239514": "Next", - "6899e5af3569c7f44e98ae0b": "Next", - "689c9740da700c3db2a9cc7f": "Calm the crowd.", - "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", - "689c9788fa30a9a9c030699b": "Ask the crowd for help.", - "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", - "689c97f896c7876d19eea8a1": "Freedom!", - "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", - "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", - "689c98144dfe3a58d2785794": "Head toward the palace.", - "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", - "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", - "689c9839b974adca945a9964": "Hide under the cart!", - "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", - "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", - "689c98aa2093cbc6a381498d": "Get up!", - "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", - "689c98b8835f1bc793037a8c": "Stay conscious.", - "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", - "689c9958363996dbcfa144ac": "Death", - "689ca5a25b71149604b22268": "Accept your fate.", - "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", - "689ca73c35f5d95de175beaa": "Fight back!", - "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", - "689ca76bbfeb7d337cc16087": "Use all your strength.", - "689ca7733b8a988af76c19a8": "Think of something. ", - "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", - "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", - "689ca7c520d5520d348e8c7e": "Run!", - "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", - "689ca7e0a4e2538345835c48": "Get up and run!", - "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", - "689ca8060ebd2c4dc07e26ff": "Get up!", - "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", - "689ca81f0175c47abfc64122": "Call for help.", - "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", - "689ca88afb5f2b6cb730251b": "Death", - "689f5f1d987c60adf010b65d": "Next", - "689f5f26fe9dbb5063877961": "Next", - "689f5f3176eae505180eafcb": "Next", - "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", - "689f600e56079a0cd017fbbe": "Stop", - "689f60155d7651ddf224cc60": "Turn back", - "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", - "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", - "689f6095c3c8f40d20965328": "Next", - "689f609a13aa9f10efa1d0b4": "Next", - "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", - "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", - "689f60dca364e9b5ad806f76": "Try to run.", - "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", - "689f60fd4909a5b2900a47df": "Next", - "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", - "689f611ad5e02bf3889c3d31": "Next", - "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", - "689f619076dcccea63086d58": "Death", - "689f620ad58aad7ddfc13979": "Try to buy him off.", - "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", - "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", - "689f62e2a36337c2c6ba6443": "Try to reason with him.", - "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", - "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", - "689f65c70aac8c62e39686c3": "Give them 5 coins.", - "689f65de2670153208880e08": "Give them 5 coins.", - "689f66b47cd3f318f6835ed9": "Give them 5 coins.", - "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", - "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", - "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", - "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", - "689f6adbaf62cffb7d10e8a6": "Nezhdan", - "689f6ae91edd7f67cbb77d99": "Svetozar", - "689f6aec5c9ed358ffaad71d": "Tishilo", - "689f6af104c1f28b40b45293": "Gostomysl", - "689f6af568a93616dfa71733": "Svyatoslav", - "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", - "689f6b1281e6656b562df1c8": "Pervusha", - "689f6b1760f9ed29e5488ad7": "Shchuka", - "689f6b21e3ea34b0ae34c11f": "Gundey", - "689f6b25230d0713664099d5": "Solovey", - "689f6b2915c29cd6a2c6c4d9": "Pribludny", - "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." - }, - "es-mx": { - "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", - "688c9c35bf8af612e74b5f85": "Finally.", - "688c9c37ae57bb670502013b": "A pity.", - "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", - "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", - "688c9c546a131ee0fe1844ef": "Next", - "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", - "688c9c5ffcf37113854bfe0b": "Next", - "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", - "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", - "688c9c80e748501af71db788": "Linger a bit.", - "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", - "688ca4e24ae7ac1f85e6c71b": "Next", - "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", - "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", - "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", - "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", - "688ca51e582e856dc2466b17": "Next", - "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", - "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca587a141148dcac5f274": "\"Everything’s fine.\"", - "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", - "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca5b16e2f6463c3779365": "Next", - "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", - "688ca5d10c71581b8058dc90": "Next", - "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", - "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", - "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", - "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", - "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", - "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", - "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", - "688ca6af20d654cc38d5027e": "Give them money.", - "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", - "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", - "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", - "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", - "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", - "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", - "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", - "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", - "688cb51993f06264bb6e910f": "Next", - "688cb550c2d487f73fa8b3ec": "Shout out.", - "688cb556ce87dba994fc1c89": "Raise your hand.", - "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", - "688cb56114bffd5a91525778": "Shout out.", - "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", - "688cb5984d4fe86e23e6eb04": "Show the letter.", - "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", - "688cb5dc1a9f132cdf303933": "Next", - "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", - "688cb5f74019a166bd26b826": "Intervene.", - "688cb5ff163bdb0a86d7b266": "Don’t intervene.", - "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", - "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", - "688cb643889bfd608c98e627": "Yes, you need to climb up.", - "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", - "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", - "688cb65e9b105ed497f68595": "Best to climb higher after all.", - "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", - "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", - "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", - "688cb6a96da9755667404393": "Get down from the cart.", - "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", - "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", - "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", - "688cb7f2465eb76f79b8c895": "Next", - "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", - "688cb832107e547b5288708b": "Yes, best to try.", - "688cb840b60aec0ad8a70c18": "Find your own way.", - "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", - "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", - "688cb88021ca2fe3d5d4ae7c": "Go right.", - "688cb884d892e8920ab3f837": "Go left.", - "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", - "688cb8a767b60c179deb48cf": "Yes, best to try.", - "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", - "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", - "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", - "688cb8da2c1db40f738cb3a7": "Next", - "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", - "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", - "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", - "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb97f25e48ad76fc70b9b": "Ignore the children.", - "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", - "688cb9885e4de1ed56ecf0ca": "Ignore the children.", - "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", - "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", - "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", - "688cca1ca6e016281d524070": "Next", - "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", - "688cca43a472d42c61586b10": "Next", - "688cca6ae98b755cdefa41bb": "\"Damn it!\"", - "688cca6eab5c57d4022a5530": "Stay silent.", - "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", - "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", - "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688ccab84f4534edde2ab33b": "Resist.", - "688ccab9db6176c4f56c3005": "Resist.", - "688ccabe19a3ce696ed6fdb9": "Resist.", - "688ccac1553607503a42cd2e": "Do nothing.", - "688ccac22356ddb232221576": "Do nothing.", - "688ccac2507b83da2e301688": "Do nothing.", - "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", - "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", - "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", - "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", - "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", - "688ccb3d3d854c27cf56d35a": "Next", - "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", - "688ccb557807dd6db7fcb55b": "Next", - "688ccb7c95f55928539ed01e": "Next", - "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", - "688ccb94dc7426e849ea44c2": "Resist.", - "688ccb9a10761496d3edffb5": "Comply.", - "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", - "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", - "688ccc137c4b4c8db29633f5": "Next", - "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", - "6890cf189b15b03470894230": "Offer them 5 coins.", - "68913232827d18c84b891e2e": "Next", - "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", - "6891336b2029b9c62d239514": "Next", - "6899e5af3569c7f44e98ae0b": "Next", - "689c9740da700c3db2a9cc7f": "Calm the crowd.", - "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", - "689c9788fa30a9a9c030699b": "Ask the crowd for help.", - "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", - "689c97f896c7876d19eea8a1": "Freedom!", - "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", - "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", - "689c98144dfe3a58d2785794": "Head toward the palace.", - "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", - "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", - "689c9839b974adca945a9964": "Hide under the cart!", - "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", - "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", - "689c98aa2093cbc6a381498d": "Get up!", - "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", - "689c98b8835f1bc793037a8c": "Stay conscious.", - "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", - "689c9958363996dbcfa144ac": "Death", - "689ca5a25b71149604b22268": "Accept your fate.", - "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", - "689ca73c35f5d95de175beaa": "Fight back!", - "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", - "689ca76bbfeb7d337cc16087": "Use all your strength.", - "689ca7733b8a988af76c19a8": "Think of something. ", - "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", - "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", - "689ca7c520d5520d348e8c7e": "Run!", - "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", - "689ca7e0a4e2538345835c48": "Get up and run!", - "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", - "689ca8060ebd2c4dc07e26ff": "Get up!", - "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", - "689ca81f0175c47abfc64122": "Call for help.", - "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", - "689ca88afb5f2b6cb730251b": "Death", - "689f5f1d987c60adf010b65d": "Next", - "689f5f26fe9dbb5063877961": "Next", - "689f5f3176eae505180eafcb": "Next", - "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", - "689f600e56079a0cd017fbbe": "Stop", - "689f60155d7651ddf224cc60": "Turn back", - "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", - "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", - "689f6095c3c8f40d20965328": "Next", - "689f609a13aa9f10efa1d0b4": "Next", - "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", - "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", - "689f60dca364e9b5ad806f76": "Try to run.", - "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", - "689f60fd4909a5b2900a47df": "Next", - "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", - "689f611ad5e02bf3889c3d31": "Next", - "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", - "689f619076dcccea63086d58": "Death", - "689f620ad58aad7ddfc13979": "Try to buy him off.", - "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", - "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", - "689f62e2a36337c2c6ba6443": "Try to reason with him.", - "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", - "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", - "689f65c70aac8c62e39686c3": "Give them 5 coins.", - "689f65de2670153208880e08": "Give them 5 coins.", - "689f66b47cd3f318f6835ed9": "Give them 5 coins.", - "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", - "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", - "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", - "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", - "689f6adbaf62cffb7d10e8a6": "Nezhdan", - "689f6ae91edd7f67cbb77d99": "Svetozar", - "689f6aec5c9ed358ffaad71d": "Tishilo", - "689f6af104c1f28b40b45293": "Gostomysl", - "689f6af568a93616dfa71733": "Svyatoslav", - "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", - "689f6b1281e6656b562df1c8": "Pervusha", - "689f6b1760f9ed29e5488ad7": "Shchuka", - "689f6b21e3ea34b0ae34c11f": "Gundey", - "689f6b25230d0713664099d5": "Solovey", - "689f6b2915c29cd6a2c6c4d9": "Pribludny", - "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." - }, - "fr": { - "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", - "688c9c35bf8af612e74b5f85": "Finally.", - "688c9c37ae57bb670502013b": "A pity.", - "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", - "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", - "688c9c546a131ee0fe1844ef": "Next", - "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", - "688c9c5ffcf37113854bfe0b": "Next", - "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", - "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", - "688c9c80e748501af71db788": "Linger a bit.", - "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", - "688ca4e24ae7ac1f85e6c71b": "Next", - "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", - "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", - "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", - "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", - "688ca51e582e856dc2466b17": "Next", - "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", - "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca587a141148dcac5f274": "\"Everything’s fine.\"", - "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", - "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca5b16e2f6463c3779365": "Next", - "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", - "688ca5d10c71581b8058dc90": "Next", - "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", - "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", - "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", - "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", - "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", - "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", - "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", - "688ca6af20d654cc38d5027e": "Give them money.", - "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", - "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", - "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", - "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", - "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", - "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", - "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", - "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", - "688cb51993f06264bb6e910f": "Next", - "688cb550c2d487f73fa8b3ec": "Shout out.", - "688cb556ce87dba994fc1c89": "Raise your hand.", - "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", - "688cb56114bffd5a91525778": "Shout out.", - "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", - "688cb5984d4fe86e23e6eb04": "Show the letter.", - "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", - "688cb5dc1a9f132cdf303933": "Next", - "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", - "688cb5f74019a166bd26b826": "Intervene.", - "688cb5ff163bdb0a86d7b266": "Don’t intervene.", - "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", - "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", - "688cb643889bfd608c98e627": "Yes, you need to climb up.", - "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", - "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", - "688cb65e9b105ed497f68595": "Best to climb higher after all.", - "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", - "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", - "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", - "688cb6a96da9755667404393": "Get down from the cart.", - "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", - "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", - "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", - "688cb7f2465eb76f79b8c895": "Next", - "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", - "688cb832107e547b5288708b": "Yes, best to try.", - "688cb840b60aec0ad8a70c18": "Find your own way.", - "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", - "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", - "688cb88021ca2fe3d5d4ae7c": "Go right.", - "688cb884d892e8920ab3f837": "Go left.", - "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", - "688cb8a767b60c179deb48cf": "Yes, best to try.", - "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", - "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", - "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", - "688cb8da2c1db40f738cb3a7": "Next", - "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", - "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", - "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", - "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb97f25e48ad76fc70b9b": "Ignore the children.", - "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", - "688cb9885e4de1ed56ecf0ca": "Ignore the children.", - "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", - "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", - "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", - "688cca1ca6e016281d524070": "Next", - "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", - "688cca43a472d42c61586b10": "Next", - "688cca6ae98b755cdefa41bb": "\"Damn it!\"", - "688cca6eab5c57d4022a5530": "Stay silent.", - "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", - "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", - "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688ccab84f4534edde2ab33b": "Resist.", - "688ccab9db6176c4f56c3005": "Resist.", - "688ccabe19a3ce696ed6fdb9": "Resist.", - "688ccac1553607503a42cd2e": "Do nothing.", - "688ccac22356ddb232221576": "Do nothing.", - "688ccac2507b83da2e301688": "Do nothing.", - "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", - "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", - "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", - "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", - "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", - "688ccb3d3d854c27cf56d35a": "Next", - "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", - "688ccb557807dd6db7fcb55b": "Next", - "688ccb7c95f55928539ed01e": "Next", - "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", - "688ccb94dc7426e849ea44c2": "Resist.", - "688ccb9a10761496d3edffb5": "Comply.", - "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", - "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", - "688ccc137c4b4c8db29633f5": "Next", - "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", - "6890cf189b15b03470894230": "Offer them 5 coins.", - "68913232827d18c84b891e2e": "Next", - "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", - "6891336b2029b9c62d239514": "Next", - "6899e5af3569c7f44e98ae0b": "Next", - "689c9740da700c3db2a9cc7f": "Calm the crowd.", - "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", - "689c9788fa30a9a9c030699b": "Ask the crowd for help.", - "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", - "689c97f896c7876d19eea8a1": "Freedom!", - "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", - "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", - "689c98144dfe3a58d2785794": "Head toward the palace.", - "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", - "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", - "689c9839b974adca945a9964": "Hide under the cart!", - "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", - "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", - "689c98aa2093cbc6a381498d": "Get up!", - "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", - "689c98b8835f1bc793037a8c": "Stay conscious.", - "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", - "689c9958363996dbcfa144ac": "Death", - "689ca5a25b71149604b22268": "Accept your fate.", - "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", - "689ca73c35f5d95de175beaa": "Fight back!", - "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", - "689ca76bbfeb7d337cc16087": "Use all your strength.", - "689ca7733b8a988af76c19a8": "Think of something. ", - "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", - "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", - "689ca7c520d5520d348e8c7e": "Run!", - "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", - "689ca7e0a4e2538345835c48": "Get up and run!", - "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", - "689ca8060ebd2c4dc07e26ff": "Get up!", - "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", - "689ca81f0175c47abfc64122": "Call for help.", - "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", - "689ca88afb5f2b6cb730251b": "Death", - "689f5f1d987c60adf010b65d": "Next", - "689f5f26fe9dbb5063877961": "Next", - "689f5f3176eae505180eafcb": "Next", - "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", - "689f600e56079a0cd017fbbe": "Stop", - "689f60155d7651ddf224cc60": "Turn back", - "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", - "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", - "689f6095c3c8f40d20965328": "Next", - "689f609a13aa9f10efa1d0b4": "Next", - "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", - "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", - "689f60dca364e9b5ad806f76": "Try to run.", - "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", - "689f60fd4909a5b2900a47df": "Next", - "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", - "689f611ad5e02bf3889c3d31": "Next", - "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", - "689f619076dcccea63086d58": "Death", - "689f620ad58aad7ddfc13979": "Try to buy him off.", - "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", - "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", - "689f62e2a36337c2c6ba6443": "Try to reason with him.", - "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", - "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", - "689f65c70aac8c62e39686c3": "Give them 5 coins.", - "689f65de2670153208880e08": "Give them 5 coins.", - "689f66b47cd3f318f6835ed9": "Give them 5 coins.", - "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", - "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", - "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", - "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", - "689f6adbaf62cffb7d10e8a6": "Nezhdan", - "689f6ae91edd7f67cbb77d99": "Svetozar", - "689f6aec5c9ed358ffaad71d": "Tishilo", - "689f6af104c1f28b40b45293": "Gostomysl", - "689f6af568a93616dfa71733": "Svyatoslav", - "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", - "689f6b1281e6656b562df1c8": "Pervusha", - "689f6b1760f9ed29e5488ad7": "Shchuka", - "689f6b21e3ea34b0ae34c11f": "Gundey", - "689f6b25230d0713664099d5": "Solovey", - "689f6b2915c29cd6a2c6c4d9": "Pribludny", - "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." - }, - "ge": { - "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", - "688c9c35bf8af612e74b5f85": "Finally.", - "688c9c37ae57bb670502013b": "A pity.", - "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", - "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", - "688c9c546a131ee0fe1844ef": "Next", - "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", - "688c9c5ffcf37113854bfe0b": "Next", - "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", - "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", - "688c9c80e748501af71db788": "Linger a bit.", - "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", - "688ca4e24ae7ac1f85e6c71b": "Next", - "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", - "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", - "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", - "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", - "688ca51e582e856dc2466b17": "Next", - "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", - "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca587a141148dcac5f274": "\"Everything’s fine.\"", - "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", - "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca5b16e2f6463c3779365": "Next", - "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", - "688ca5d10c71581b8058dc90": "Next", - "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", - "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", - "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", - "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", - "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", - "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", - "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", - "688ca6af20d654cc38d5027e": "Give them money.", - "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", - "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", - "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", - "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", - "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", - "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", - "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", - "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", - "688cb51993f06264bb6e910f": "Next", - "688cb550c2d487f73fa8b3ec": "Shout out.", - "688cb556ce87dba994fc1c89": "Raise your hand.", - "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", - "688cb56114bffd5a91525778": "Shout out.", - "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", - "688cb5984d4fe86e23e6eb04": "Show the letter.", - "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", - "688cb5dc1a9f132cdf303933": "Next", - "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", - "688cb5f74019a166bd26b826": "Intervene.", - "688cb5ff163bdb0a86d7b266": "Don’t intervene.", - "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", - "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", - "688cb643889bfd608c98e627": "Yes, you need to climb up.", - "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", - "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", - "688cb65e9b105ed497f68595": "Best to climb higher after all.", - "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", - "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", - "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", - "688cb6a96da9755667404393": "Get down from the cart.", - "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", - "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", - "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", - "688cb7f2465eb76f79b8c895": "Next", - "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", - "688cb832107e547b5288708b": "Yes, best to try.", - "688cb840b60aec0ad8a70c18": "Find your own way.", - "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", - "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", - "688cb88021ca2fe3d5d4ae7c": "Go right.", - "688cb884d892e8920ab3f837": "Go left.", - "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", - "688cb8a767b60c179deb48cf": "Yes, best to try.", - "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", - "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", - "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", - "688cb8da2c1db40f738cb3a7": "Next", - "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", - "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", - "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", - "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb97f25e48ad76fc70b9b": "Ignore the children.", - "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", - "688cb9885e4de1ed56ecf0ca": "Ignore the children.", - "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", - "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", - "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", - "688cca1ca6e016281d524070": "Next", - "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", - "688cca43a472d42c61586b10": "Next", - "688cca6ae98b755cdefa41bb": "\"Damn it!\"", - "688cca6eab5c57d4022a5530": "Stay silent.", - "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", - "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", - "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688ccab84f4534edde2ab33b": "Resist.", - "688ccab9db6176c4f56c3005": "Resist.", - "688ccabe19a3ce696ed6fdb9": "Resist.", - "688ccac1553607503a42cd2e": "Do nothing.", - "688ccac22356ddb232221576": "Do nothing.", - "688ccac2507b83da2e301688": "Do nothing.", - "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", - "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", - "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", - "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", - "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", - "688ccb3d3d854c27cf56d35a": "Next", - "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", - "688ccb557807dd6db7fcb55b": "Next", - "688ccb7c95f55928539ed01e": "Next", - "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", - "688ccb94dc7426e849ea44c2": "Resist.", - "688ccb9a10761496d3edffb5": "Comply.", - "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", - "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", - "688ccc137c4b4c8db29633f5": "Next", - "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", - "6890cf189b15b03470894230": "Offer them 5 coins.", - "68913232827d18c84b891e2e": "Next", - "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", - "6891336b2029b9c62d239514": "Next", - "6899e5af3569c7f44e98ae0b": "Next", - "689c9740da700c3db2a9cc7f": "Calm the crowd.", - "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", - "689c9788fa30a9a9c030699b": "Ask the crowd for help.", - "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", - "689c97f896c7876d19eea8a1": "Freedom!", - "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", - "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", - "689c98144dfe3a58d2785794": "Head toward the palace.", - "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", - "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", - "689c9839b974adca945a9964": "Hide under the cart!", - "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", - "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", - "689c98aa2093cbc6a381498d": "Get up!", - "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", - "689c98b8835f1bc793037a8c": "Stay conscious.", - "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", - "689c9958363996dbcfa144ac": "Death", - "689ca5a25b71149604b22268": "Accept your fate.", - "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", - "689ca73c35f5d95de175beaa": "Fight back!", - "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", - "689ca76bbfeb7d337cc16087": "Use all your strength.", - "689ca7733b8a988af76c19a8": "Think of something. ", - "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", - "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", - "689ca7c520d5520d348e8c7e": "Run!", - "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", - "689ca7e0a4e2538345835c48": "Get up and run!", - "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", - "689ca8060ebd2c4dc07e26ff": "Get up!", - "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", - "689ca81f0175c47abfc64122": "Call for help.", - "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", - "689ca88afb5f2b6cb730251b": "Death", - "689f5f1d987c60adf010b65d": "Next", - "689f5f26fe9dbb5063877961": "Next", - "689f5f3176eae505180eafcb": "Next", - "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", - "689f600e56079a0cd017fbbe": "Stop", - "689f60155d7651ddf224cc60": "Turn back", - "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", - "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", - "689f6095c3c8f40d20965328": "Next", - "689f609a13aa9f10efa1d0b4": "Next", - "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", - "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", - "689f60dca364e9b5ad806f76": "Try to run.", - "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", - "689f60fd4909a5b2900a47df": "Next", - "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", - "689f611ad5e02bf3889c3d31": "Next", - "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", - "689f619076dcccea63086d58": "Death", - "689f620ad58aad7ddfc13979": "Try to buy him off.", - "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", - "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", - "689f62e2a36337c2c6ba6443": "Try to reason with him.", - "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", - "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", - "689f65c70aac8c62e39686c3": "Give them 5 coins.", - "689f65de2670153208880e08": "Give them 5 coins.", - "689f66b47cd3f318f6835ed9": "Give them 5 coins.", - "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", - "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", - "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", - "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", - "689f6adbaf62cffb7d10e8a6": "Nezhdan", - "689f6ae91edd7f67cbb77d99": "Svetozar", - "689f6aec5c9ed358ffaad71d": "Tishilo", - "689f6af104c1f28b40b45293": "Gostomysl", - "689f6af568a93616dfa71733": "Svyatoslav", - "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", - "689f6b1281e6656b562df1c8": "Pervusha", - "689f6b1760f9ed29e5488ad7": "Shchuka", - "689f6b21e3ea34b0ae34c11f": "Gundey", - "689f6b25230d0713664099d5": "Solovey", - "689f6b2915c29cd6a2c6c4d9": "Pribludny", - "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." - }, - "it": { - "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", - "688c9c35bf8af612e74b5f85": "Finally.", - "688c9c37ae57bb670502013b": "A pity.", - "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", - "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", - "688c9c546a131ee0fe1844ef": "Next", - "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", - "688c9c5ffcf37113854bfe0b": "Next", - "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", - "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", - "688c9c80e748501af71db788": "Linger a bit.", - "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", - "688ca4e24ae7ac1f85e6c71b": "Next", - "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", - "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", - "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", - "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", - "688ca51e582e856dc2466b17": "Next", - "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", - "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca587a141148dcac5f274": "\"Everything’s fine.\"", - "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", - "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca5b16e2f6463c3779365": "Next", - "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", - "688ca5d10c71581b8058dc90": "Next", - "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", - "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", - "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", - "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", - "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", - "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", - "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", - "688ca6af20d654cc38d5027e": "Give them money.", - "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", - "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", - "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", - "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", - "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", - "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", - "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", - "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", - "688cb51993f06264bb6e910f": "Next", - "688cb550c2d487f73fa8b3ec": "Shout out.", - "688cb556ce87dba994fc1c89": "Raise your hand.", - "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", - "688cb56114bffd5a91525778": "Shout out.", - "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", - "688cb5984d4fe86e23e6eb04": "Show the letter.", - "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", - "688cb5dc1a9f132cdf303933": "Next", - "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", - "688cb5f74019a166bd26b826": "Intervene.", - "688cb5ff163bdb0a86d7b266": "Don’t intervene.", - "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", - "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", - "688cb643889bfd608c98e627": "Yes, you need to climb up.", - "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", - "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", - "688cb65e9b105ed497f68595": "Best to climb higher after all.", - "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", - "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", - "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", - "688cb6a96da9755667404393": "Get down from the cart.", - "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", - "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", - "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", - "688cb7f2465eb76f79b8c895": "Next", - "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", - "688cb832107e547b5288708b": "Yes, best to try.", - "688cb840b60aec0ad8a70c18": "Find your own way.", - "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", - "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", - "688cb88021ca2fe3d5d4ae7c": "Go right.", - "688cb884d892e8920ab3f837": "Go left.", - "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", - "688cb8a767b60c179deb48cf": "Yes, best to try.", - "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", - "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", - "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", - "688cb8da2c1db40f738cb3a7": "Next", - "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", - "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", - "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", - "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb97f25e48ad76fc70b9b": "Ignore the children.", - "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", - "688cb9885e4de1ed56ecf0ca": "Ignore the children.", - "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", - "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", - "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", - "688cca1ca6e016281d524070": "Next", - "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", - "688cca43a472d42c61586b10": "Next", - "688cca6ae98b755cdefa41bb": "\"Damn it!\"", - "688cca6eab5c57d4022a5530": "Stay silent.", - "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", - "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", - "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688ccab84f4534edde2ab33b": "Resist.", - "688ccab9db6176c4f56c3005": "Resist.", - "688ccabe19a3ce696ed6fdb9": "Resist.", - "688ccac1553607503a42cd2e": "Do nothing.", - "688ccac22356ddb232221576": "Do nothing.", - "688ccac2507b83da2e301688": "Do nothing.", - "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", - "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", - "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", - "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", - "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", - "688ccb3d3d854c27cf56d35a": "Next", - "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", - "688ccb557807dd6db7fcb55b": "Next", - "688ccb7c95f55928539ed01e": "Next", - "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", - "688ccb94dc7426e849ea44c2": "Resist.", - "688ccb9a10761496d3edffb5": "Comply.", - "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", - "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", - "688ccc137c4b4c8db29633f5": "Next", - "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", - "6890cf189b15b03470894230": "Offer them 5 coins.", - "68913232827d18c84b891e2e": "Next", - "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", - "6891336b2029b9c62d239514": "Next", - "6899e5af3569c7f44e98ae0b": "Next", - "689c9740da700c3db2a9cc7f": "Calm the crowd.", - "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", - "689c9788fa30a9a9c030699b": "Ask the crowd for help.", - "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", - "689c97f896c7876d19eea8a1": "Freedom!", - "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", - "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", - "689c98144dfe3a58d2785794": "Head toward the palace.", - "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", - "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", - "689c9839b974adca945a9964": "Hide under the cart!", - "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", - "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", - "689c98aa2093cbc6a381498d": "Get up!", - "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", - "689c98b8835f1bc793037a8c": "Stay conscious.", - "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", - "689c9958363996dbcfa144ac": "Death", - "689ca5a25b71149604b22268": "Accept your fate.", - "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", - "689ca73c35f5d95de175beaa": "Fight back!", - "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", - "689ca76bbfeb7d337cc16087": "Use all your strength.", - "689ca7733b8a988af76c19a8": "Think of something. ", - "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", - "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", - "689ca7c520d5520d348e8c7e": "Run!", - "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", - "689ca7e0a4e2538345835c48": "Get up and run!", - "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", - "689ca8060ebd2c4dc07e26ff": "Get up!", - "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", - "689ca81f0175c47abfc64122": "Call for help.", - "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", - "689ca88afb5f2b6cb730251b": "Death", - "689f5f1d987c60adf010b65d": "Next", - "689f5f26fe9dbb5063877961": "Next", - "689f5f3176eae505180eafcb": "Next", - "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", - "689f600e56079a0cd017fbbe": "Stop", - "689f60155d7651ddf224cc60": "Turn back", - "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", - "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", - "689f6095c3c8f40d20965328": "Next", - "689f609a13aa9f10efa1d0b4": "Next", - "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", - "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", - "689f60dca364e9b5ad806f76": "Try to run.", - "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", - "689f60fd4909a5b2900a47df": "Next", - "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", - "689f611ad5e02bf3889c3d31": "Next", - "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", - "689f619076dcccea63086d58": "Death", - "689f620ad58aad7ddfc13979": "Try to buy him off.", - "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", - "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", - "689f62e2a36337c2c6ba6443": "Try to reason with him.", - "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", - "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", - "689f65c70aac8c62e39686c3": "Give them 5 coins.", - "689f65de2670153208880e08": "Give them 5 coins.", - "689f66b47cd3f318f6835ed9": "Give them 5 coins.", - "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", - "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", - "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", - "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", - "689f6adbaf62cffb7d10e8a6": "Nezhdan", - "689f6ae91edd7f67cbb77d99": "Svetozar", - "689f6aec5c9ed358ffaad71d": "Tishilo", - "689f6af104c1f28b40b45293": "Gostomysl", - "689f6af568a93616dfa71733": "Svyatoslav", - "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", - "689f6b1281e6656b562df1c8": "Pervusha", - "689f6b1760f9ed29e5488ad7": "Shchuka", - "689f6b21e3ea34b0ae34c11f": "Gundey", - "689f6b25230d0713664099d5": "Solovey", - "689f6b2915c29cd6a2c6c4d9": "Pribludny", - "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." - }, - "jp": { - "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", - "688c9c35bf8af612e74b5f85": "Finally.", - "688c9c37ae57bb670502013b": "A pity.", - "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", - "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", - "688c9c546a131ee0fe1844ef": "Next", - "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", - "688c9c5ffcf37113854bfe0b": "Next", - "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", - "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", - "688c9c80e748501af71db788": "Linger a bit.", - "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", - "688ca4e24ae7ac1f85e6c71b": "Next", - "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", - "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", - "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", - "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", - "688ca51e582e856dc2466b17": "Next", - "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", - "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca587a141148dcac5f274": "\"Everything’s fine.\"", - "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", - "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca5b16e2f6463c3779365": "Next", - "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", - "688ca5d10c71581b8058dc90": "Next", - "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", - "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", - "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", - "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", - "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", - "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", - "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", - "688ca6af20d654cc38d5027e": "Give them money.", - "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", - "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", - "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", - "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", - "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", - "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", - "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", - "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", - "688cb51993f06264bb6e910f": "Next", - "688cb550c2d487f73fa8b3ec": "Shout out.", - "688cb556ce87dba994fc1c89": "Raise your hand.", - "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", - "688cb56114bffd5a91525778": "Shout out.", - "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", - "688cb5984d4fe86e23e6eb04": "Show the letter.", - "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", - "688cb5dc1a9f132cdf303933": "Next", - "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", - "688cb5f74019a166bd26b826": "Intervene.", - "688cb5ff163bdb0a86d7b266": "Don’t intervene.", - "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", - "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", - "688cb643889bfd608c98e627": "Yes, you need to climb up.", - "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", - "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", - "688cb65e9b105ed497f68595": "Best to climb higher after all.", - "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", - "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", - "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", - "688cb6a96da9755667404393": "Get down from the cart.", - "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", - "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", - "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", - "688cb7f2465eb76f79b8c895": "Next", - "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", - "688cb832107e547b5288708b": "Yes, best to try.", - "688cb840b60aec0ad8a70c18": "Find your own way.", - "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", - "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", - "688cb88021ca2fe3d5d4ae7c": "Go right.", - "688cb884d892e8920ab3f837": "Go left.", - "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", - "688cb8a767b60c179deb48cf": "Yes, best to try.", - "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", - "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", - "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", - "688cb8da2c1db40f738cb3a7": "Next", - "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", - "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", - "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", - "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb97f25e48ad76fc70b9b": "Ignore the children.", - "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", - "688cb9885e4de1ed56ecf0ca": "Ignore the children.", - "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", - "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", - "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", - "688cca1ca6e016281d524070": "Next", - "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", - "688cca43a472d42c61586b10": "Next", - "688cca6ae98b755cdefa41bb": "\"Damn it!\"", - "688cca6eab5c57d4022a5530": "Stay silent.", - "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", - "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", - "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688ccab84f4534edde2ab33b": "Resist.", - "688ccab9db6176c4f56c3005": "Resist.", - "688ccabe19a3ce696ed6fdb9": "Resist.", - "688ccac1553607503a42cd2e": "Do nothing.", - "688ccac22356ddb232221576": "Do nothing.", - "688ccac2507b83da2e301688": "Do nothing.", - "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", - "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", - "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", - "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", - "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", - "688ccb3d3d854c27cf56d35a": "Next", - "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", - "688ccb557807dd6db7fcb55b": "Next", - "688ccb7c95f55928539ed01e": "Next", - "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", - "688ccb94dc7426e849ea44c2": "Resist.", - "688ccb9a10761496d3edffb5": "Comply.", - "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", - "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", - "688ccc137c4b4c8db29633f5": "Next", - "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", - "6890cf189b15b03470894230": "Offer them 5 coins.", - "68913232827d18c84b891e2e": "Next", - "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", - "6891336b2029b9c62d239514": "Next", - "6899e5af3569c7f44e98ae0b": "Next", - "689c9740da700c3db2a9cc7f": "Calm the crowd.", - "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", - "689c9788fa30a9a9c030699b": "Ask the crowd for help.", - "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", - "689c97f896c7876d19eea8a1": "Freedom!", - "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", - "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", - "689c98144dfe3a58d2785794": "Head toward the palace.", - "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", - "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", - "689c9839b974adca945a9964": "Hide under the cart!", - "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", - "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", - "689c98aa2093cbc6a381498d": "Get up!", - "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", - "689c98b8835f1bc793037a8c": "Stay conscious.", - "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", - "689c9958363996dbcfa144ac": "Death", - "689ca5a25b71149604b22268": "Accept your fate.", - "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", - "689ca73c35f5d95de175beaa": "Fight back!", - "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", - "689ca76bbfeb7d337cc16087": "Use all your strength.", - "689ca7733b8a988af76c19a8": "Think of something. ", - "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", - "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", - "689ca7c520d5520d348e8c7e": "Run!", - "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", - "689ca7e0a4e2538345835c48": "Get up and run!", - "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", - "689ca8060ebd2c4dc07e26ff": "Get up!", - "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", - "689ca81f0175c47abfc64122": "Call for help.", - "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", - "689ca88afb5f2b6cb730251b": "Death", - "689f5f1d987c60adf010b65d": "Next", - "689f5f26fe9dbb5063877961": "Next", - "689f5f3176eae505180eafcb": "Next", - "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", - "689f600e56079a0cd017fbbe": "Stop", - "689f60155d7651ddf224cc60": "Turn back", - "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", - "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", - "689f6095c3c8f40d20965328": "Next", - "689f609a13aa9f10efa1d0b4": "Next", - "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", - "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", - "689f60dca364e9b5ad806f76": "Try to run.", - "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", - "689f60fd4909a5b2900a47df": "Next", - "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", - "689f611ad5e02bf3889c3d31": "Next", - "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", - "689f619076dcccea63086d58": "Death", - "689f620ad58aad7ddfc13979": "Try to buy him off.", - "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", - "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", - "689f62e2a36337c2c6ba6443": "Try to reason with him.", - "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", - "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", - "689f65c70aac8c62e39686c3": "Give them 5 coins.", - "689f65de2670153208880e08": "Give them 5 coins.", - "689f66b47cd3f318f6835ed9": "Give them 5 coins.", - "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", - "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", - "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", - "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", - "689f6adbaf62cffb7d10e8a6": "Nezhdan", - "689f6ae91edd7f67cbb77d99": "Svetozar", - "689f6aec5c9ed358ffaad71d": "Tishilo", - "689f6af104c1f28b40b45293": "Gostomysl", - "689f6af568a93616dfa71733": "Svyatoslav", - "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", - "689f6b1281e6656b562df1c8": "Pervusha", - "689f6b1760f9ed29e5488ad7": "Shchuka", - "689f6b21e3ea34b0ae34c11f": "Gundey", - "689f6b25230d0713664099d5": "Solovey", - "689f6b2915c29cd6a2c6c4d9": "Pribludny", - "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." - }, - "kr": { - "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", - "688c9c35bf8af612e74b5f85": "Finally.", - "688c9c37ae57bb670502013b": "A pity.", - "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", - "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", - "688c9c546a131ee0fe1844ef": "Next", - "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", - "688c9c5ffcf37113854bfe0b": "Next", - "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", - "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", - "688c9c80e748501af71db788": "Linger a bit.", - "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", - "688ca4e24ae7ac1f85e6c71b": "Next", - "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", - "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", - "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", - "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", - "688ca51e582e856dc2466b17": "Next", - "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", - "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca587a141148dcac5f274": "\"Everything’s fine.\"", - "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", - "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca5b16e2f6463c3779365": "Next", - "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", - "688ca5d10c71581b8058dc90": "Next", - "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", - "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", - "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", - "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", - "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", - "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", - "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", - "688ca6af20d654cc38d5027e": "Give them money.", - "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", - "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", - "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", - "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", - "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", - "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", - "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", - "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", - "688cb51993f06264bb6e910f": "Next", - "688cb550c2d487f73fa8b3ec": "Shout out.", - "688cb556ce87dba994fc1c89": "Raise your hand.", - "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", - "688cb56114bffd5a91525778": "Shout out.", - "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", - "688cb5984d4fe86e23e6eb04": "Show the letter.", - "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", - "688cb5dc1a9f132cdf303933": "Next", - "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", - "688cb5f74019a166bd26b826": "Intervene.", - "688cb5ff163bdb0a86d7b266": "Don’t intervene.", - "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", - "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", - "688cb643889bfd608c98e627": "Yes, you need to climb up.", - "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", - "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", - "688cb65e9b105ed497f68595": "Best to climb higher after all.", - "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", - "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", - "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", - "688cb6a96da9755667404393": "Get down from the cart.", - "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", - "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", - "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", - "688cb7f2465eb76f79b8c895": "Next", - "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", - "688cb832107e547b5288708b": "Yes, best to try.", - "688cb840b60aec0ad8a70c18": "Find your own way.", - "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", - "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", - "688cb88021ca2fe3d5d4ae7c": "Go right.", - "688cb884d892e8920ab3f837": "Go left.", - "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", - "688cb8a767b60c179deb48cf": "Yes, best to try.", - "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", - "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", - "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", - "688cb8da2c1db40f738cb3a7": "Next", - "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", - "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", - "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", - "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb97f25e48ad76fc70b9b": "Ignore the children.", - "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", - "688cb9885e4de1ed56ecf0ca": "Ignore the children.", - "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", - "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", - "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", - "688cca1ca6e016281d524070": "Next", - "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", - "688cca43a472d42c61586b10": "Next", - "688cca6ae98b755cdefa41bb": "\"Damn it!\"", - "688cca6eab5c57d4022a5530": "Stay silent.", - "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", - "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", - "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688ccab84f4534edde2ab33b": "Resist.", - "688ccab9db6176c4f56c3005": "Resist.", - "688ccabe19a3ce696ed6fdb9": "Resist.", - "688ccac1553607503a42cd2e": "Do nothing.", - "688ccac22356ddb232221576": "Do nothing.", - "688ccac2507b83da2e301688": "Do nothing.", - "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", - "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", - "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", - "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", - "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", - "688ccb3d3d854c27cf56d35a": "Next", - "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", - "688ccb557807dd6db7fcb55b": "Next", - "688ccb7c95f55928539ed01e": "Next", - "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", - "688ccb94dc7426e849ea44c2": "Resist.", - "688ccb9a10761496d3edffb5": "Comply.", - "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", - "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", - "688ccc137c4b4c8db29633f5": "Next", - "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", - "6890cf189b15b03470894230": "Offer them 5 coins.", - "68913232827d18c84b891e2e": "Next", - "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", - "6891336b2029b9c62d239514": "Next", - "6899e5af3569c7f44e98ae0b": "Next", - "689c9740da700c3db2a9cc7f": "Calm the crowd.", - "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", - "689c9788fa30a9a9c030699b": "Ask the crowd for help.", - "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", - "689c97f896c7876d19eea8a1": "Freedom!", - "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", - "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", - "689c98144dfe3a58d2785794": "Head toward the palace.", - "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", - "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", - "689c9839b974adca945a9964": "Hide under the cart!", - "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", - "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", - "689c98aa2093cbc6a381498d": "Get up!", - "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", - "689c98b8835f1bc793037a8c": "Stay conscious.", - "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", - "689c9958363996dbcfa144ac": "Death", - "689ca5a25b71149604b22268": "Accept your fate.", - "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", - "689ca73c35f5d95de175beaa": "Fight back!", - "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", - "689ca76bbfeb7d337cc16087": "Use all your strength.", - "689ca7733b8a988af76c19a8": "Think of something. ", - "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", - "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", - "689ca7c520d5520d348e8c7e": "Run!", - "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", - "689ca7e0a4e2538345835c48": "Get up and run!", - "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", - "689ca8060ebd2c4dc07e26ff": "Get up!", - "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", - "689ca81f0175c47abfc64122": "Call for help.", - "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", - "689ca88afb5f2b6cb730251b": "Death", - "689f5f1d987c60adf010b65d": "Next", - "689f5f26fe9dbb5063877961": "Next", - "689f5f3176eae505180eafcb": "Next", - "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", - "689f600e56079a0cd017fbbe": "Stop", - "689f60155d7651ddf224cc60": "Turn back", - "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", - "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", - "689f6095c3c8f40d20965328": "Next", - "689f609a13aa9f10efa1d0b4": "Next", - "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", - "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", - "689f60dca364e9b5ad806f76": "Try to run.", - "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", - "689f60fd4909a5b2900a47df": "Next", - "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", - "689f611ad5e02bf3889c3d31": "Next", - "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", - "689f619076dcccea63086d58": "Death", - "689f620ad58aad7ddfc13979": "Try to buy him off.", - "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", - "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", - "689f62e2a36337c2c6ba6443": "Try to reason with him.", - "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", - "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", - "689f65c70aac8c62e39686c3": "Give them 5 coins.", - "689f65de2670153208880e08": "Give them 5 coins.", - "689f66b47cd3f318f6835ed9": "Give them 5 coins.", - "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", - "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", - "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", - "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", - "689f6adbaf62cffb7d10e8a6": "Nezhdan", - "689f6ae91edd7f67cbb77d99": "Svetozar", - "689f6aec5c9ed358ffaad71d": "Tishilo", - "689f6af104c1f28b40b45293": "Gostomysl", - "689f6af568a93616dfa71733": "Svyatoslav", - "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", - "689f6b1281e6656b562df1c8": "Pervusha", - "689f6b1760f9ed29e5488ad7": "Shchuka", - "689f6b21e3ea34b0ae34c11f": "Gundey", - "689f6b25230d0713664099d5": "Solovey", - "689f6b2915c29cd6a2c6c4d9": "Pribludny", - "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." - }, - "pl": { - "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", - "688c9c35bf8af612e74b5f85": "Finally.", - "688c9c37ae57bb670502013b": "A pity.", - "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", - "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", - "688c9c546a131ee0fe1844ef": "Next", - "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", - "688c9c5ffcf37113854bfe0b": "Next", - "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", - "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", - "688c9c80e748501af71db788": "Linger a bit.", - "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", - "688ca4e24ae7ac1f85e6c71b": "Next", - "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", - "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", - "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", - "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", - "688ca51e582e856dc2466b17": "Next", - "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", - "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca587a141148dcac5f274": "\"Everything’s fine.\"", - "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", - "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca5b16e2f6463c3779365": "Next", - "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", - "688ca5d10c71581b8058dc90": "Next", - "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", - "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", - "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", - "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", - "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", - "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", - "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", - "688ca6af20d654cc38d5027e": "Give them money.", - "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", - "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", - "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", - "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", - "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", - "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", - "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", - "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", - "688cb51993f06264bb6e910f": "Next", - "688cb550c2d487f73fa8b3ec": "Shout out.", - "688cb556ce87dba994fc1c89": "Raise your hand.", - "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", - "688cb56114bffd5a91525778": "Shout out.", - "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", - "688cb5984d4fe86e23e6eb04": "Show the letter.", - "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", - "688cb5dc1a9f132cdf303933": "Next", - "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", - "688cb5f74019a166bd26b826": "Intervene.", - "688cb5ff163bdb0a86d7b266": "Don’t intervene.", - "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", - "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", - "688cb643889bfd608c98e627": "Yes, you need to climb up.", - "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", - "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", - "688cb65e9b105ed497f68595": "Best to climb higher after all.", - "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", - "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", - "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", - "688cb6a96da9755667404393": "Get down from the cart.", - "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", - "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", - "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", - "688cb7f2465eb76f79b8c895": "Next", - "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", - "688cb832107e547b5288708b": "Yes, best to try.", - "688cb840b60aec0ad8a70c18": "Find your own way.", - "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", - "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", - "688cb88021ca2fe3d5d4ae7c": "Go right.", - "688cb884d892e8920ab3f837": "Go left.", - "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", - "688cb8a767b60c179deb48cf": "Yes, best to try.", - "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", - "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", - "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", - "688cb8da2c1db40f738cb3a7": "Next", - "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", - "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", - "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", - "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb97f25e48ad76fc70b9b": "Ignore the children.", - "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", - "688cb9885e4de1ed56ecf0ca": "Ignore the children.", - "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", - "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", - "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", - "688cca1ca6e016281d524070": "Next", - "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", - "688cca43a472d42c61586b10": "Next", - "688cca6ae98b755cdefa41bb": "\"Damn it!\"", - "688cca6eab5c57d4022a5530": "Stay silent.", - "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", - "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", - "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688ccab84f4534edde2ab33b": "Resist.", - "688ccab9db6176c4f56c3005": "Resist.", - "688ccabe19a3ce696ed6fdb9": "Resist.", - "688ccac1553607503a42cd2e": "Do nothing.", - "688ccac22356ddb232221576": "Do nothing.", - "688ccac2507b83da2e301688": "Do nothing.", - "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", - "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", - "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", - "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", - "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", - "688ccb3d3d854c27cf56d35a": "Next", - "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", - "688ccb557807dd6db7fcb55b": "Next", - "688ccb7c95f55928539ed01e": "Next", - "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", - "688ccb94dc7426e849ea44c2": "Resist.", - "688ccb9a10761496d3edffb5": "Comply.", - "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", - "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", - "688ccc137c4b4c8db29633f5": "Next", - "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", - "6890cf189b15b03470894230": "Offer them 5 coins.", - "68913232827d18c84b891e2e": "Next", - "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", - "6891336b2029b9c62d239514": "Next", - "6899e5af3569c7f44e98ae0b": "Next", - "689c9740da700c3db2a9cc7f": "Calm the crowd.", - "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", - "689c9788fa30a9a9c030699b": "Ask the crowd for help.", - "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", - "689c97f896c7876d19eea8a1": "Freedom!", - "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", - "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", - "689c98144dfe3a58d2785794": "Head toward the palace.", - "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", - "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", - "689c9839b974adca945a9964": "Hide under the cart!", - "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", - "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", - "689c98aa2093cbc6a381498d": "Get up!", - "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", - "689c98b8835f1bc793037a8c": "Stay conscious.", - "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", - "689c9958363996dbcfa144ac": "Death", - "689ca5a25b71149604b22268": "Accept your fate.", - "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", - "689ca73c35f5d95de175beaa": "Fight back!", - "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", - "689ca76bbfeb7d337cc16087": "Use all your strength.", - "689ca7733b8a988af76c19a8": "Think of something. ", - "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", - "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", - "689ca7c520d5520d348e8c7e": "Run!", - "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", - "689ca7e0a4e2538345835c48": "Get up and run!", - "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", - "689ca8060ebd2c4dc07e26ff": "Get up!", - "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", - "689ca81f0175c47abfc64122": "Call for help.", - "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", - "689ca88afb5f2b6cb730251b": "Death", - "689f5f1d987c60adf010b65d": "Next", - "689f5f26fe9dbb5063877961": "Next", - "689f5f3176eae505180eafcb": "Next", - "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", - "689f600e56079a0cd017fbbe": "Stop", - "689f60155d7651ddf224cc60": "Turn back", - "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", - "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", - "689f6095c3c8f40d20965328": "Next", - "689f609a13aa9f10efa1d0b4": "Next", - "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", - "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", - "689f60dca364e9b5ad806f76": "Try to run.", - "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", - "689f60fd4909a5b2900a47df": "Next", - "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", - "689f611ad5e02bf3889c3d31": "Next", - "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", - "689f619076dcccea63086d58": "Death", - "689f620ad58aad7ddfc13979": "Try to buy him off.", - "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", - "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", - "689f62e2a36337c2c6ba6443": "Try to reason with him.", - "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", - "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", - "689f65c70aac8c62e39686c3": "Give them 5 coins.", - "689f65de2670153208880e08": "Give them 5 coins.", - "689f66b47cd3f318f6835ed9": "Give them 5 coins.", - "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", - "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", - "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", - "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", - "689f6adbaf62cffb7d10e8a6": "Nezhdan", - "689f6ae91edd7f67cbb77d99": "Svetozar", - "689f6aec5c9ed358ffaad71d": "Tishilo", - "689f6af104c1f28b40b45293": "Gostomysl", - "689f6af568a93616dfa71733": "Svyatoslav", - "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", - "689f6b1281e6656b562df1c8": "Pervusha", - "689f6b1760f9ed29e5488ad7": "Shchuka", - "689f6b21e3ea34b0ae34c11f": "Gundey", - "689f6b25230d0713664099d5": "Solovey", - "689f6b2915c29cd6a2c6c4d9": "Pribludny", - "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." - }, - "po": { - "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", - "688c9c35bf8af612e74b5f85": "Finally.", - "688c9c37ae57bb670502013b": "A pity.", - "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", - "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", - "688c9c546a131ee0fe1844ef": "Next", - "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", - "688c9c5ffcf37113854bfe0b": "Next", - "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", - "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", - "688c9c80e748501af71db788": "Linger a bit.", - "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", - "688ca4e24ae7ac1f85e6c71b": "Next", - "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", - "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", - "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", - "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", - "688ca51e582e856dc2466b17": "Next", - "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", - "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca587a141148dcac5f274": "\"Everything’s fine.\"", - "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", - "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca5b16e2f6463c3779365": "Next", - "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", - "688ca5d10c71581b8058dc90": "Next", - "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", - "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", - "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", - "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", - "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", - "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", - "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", - "688ca6af20d654cc38d5027e": "Give them money.", - "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", - "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", - "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", - "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", - "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", - "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", - "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", - "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", - "688cb51993f06264bb6e910f": "Next", - "688cb550c2d487f73fa8b3ec": "Shout out.", - "688cb556ce87dba994fc1c89": "Raise your hand.", - "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", - "688cb56114bffd5a91525778": "Shout out.", - "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", - "688cb5984d4fe86e23e6eb04": "Show the letter.", - "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", - "688cb5dc1a9f132cdf303933": "Next", - "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", - "688cb5f74019a166bd26b826": "Intervene.", - "688cb5ff163bdb0a86d7b266": "Don’t intervene.", - "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", - "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", - "688cb643889bfd608c98e627": "Yes, you need to climb up.", - "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", - "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", - "688cb65e9b105ed497f68595": "Best to climb higher after all.", - "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", - "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", - "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", - "688cb6a96da9755667404393": "Get down from the cart.", - "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", - "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", - "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", - "688cb7f2465eb76f79b8c895": "Next", - "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", - "688cb832107e547b5288708b": "Yes, best to try.", - "688cb840b60aec0ad8a70c18": "Find your own way.", - "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", - "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", - "688cb88021ca2fe3d5d4ae7c": "Go right.", - "688cb884d892e8920ab3f837": "Go left.", - "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", - "688cb8a767b60c179deb48cf": "Yes, best to try.", - "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", - "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", - "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", - "688cb8da2c1db40f738cb3a7": "Next", - "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", - "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", - "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", - "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb97f25e48ad76fc70b9b": "Ignore the children.", - "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", - "688cb9885e4de1ed56ecf0ca": "Ignore the children.", - "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", - "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", - "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", - "688cca1ca6e016281d524070": "Next", - "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", - "688cca43a472d42c61586b10": "Next", - "688cca6ae98b755cdefa41bb": "\"Damn it!\"", - "688cca6eab5c57d4022a5530": "Stay silent.", - "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", - "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", - "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688ccab84f4534edde2ab33b": "Resist.", - "688ccab9db6176c4f56c3005": "Resist.", - "688ccabe19a3ce696ed6fdb9": "Resist.", - "688ccac1553607503a42cd2e": "Do nothing.", - "688ccac22356ddb232221576": "Do nothing.", - "688ccac2507b83da2e301688": "Do nothing.", - "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", - "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", - "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", - "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", - "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", - "688ccb3d3d854c27cf56d35a": "Next", - "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", - "688ccb557807dd6db7fcb55b": "Next", - "688ccb7c95f55928539ed01e": "Next", - "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", - "688ccb94dc7426e849ea44c2": "Resist.", - "688ccb9a10761496d3edffb5": "Comply.", - "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", - "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", - "688ccc137c4b4c8db29633f5": "Next", - "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", - "6890cf189b15b03470894230": "Offer them 5 coins.", - "68913232827d18c84b891e2e": "Next", - "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", - "6891336b2029b9c62d239514": "Next", - "6899e5af3569c7f44e98ae0b": "Next", - "689c9740da700c3db2a9cc7f": "Calm the crowd.", - "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", - "689c9788fa30a9a9c030699b": "Ask the crowd for help.", - "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", - "689c97f896c7876d19eea8a1": "Freedom!", - "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", - "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", - "689c98144dfe3a58d2785794": "Head toward the palace.", - "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", - "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", - "689c9839b974adca945a9964": "Hide under the cart!", - "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", - "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", - "689c98aa2093cbc6a381498d": "Get up!", - "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", - "689c98b8835f1bc793037a8c": "Stay conscious.", - "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", - "689c9958363996dbcfa144ac": "Death", - "689ca5a25b71149604b22268": "Accept your fate.", - "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", - "689ca73c35f5d95de175beaa": "Fight back!", - "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", - "689ca76bbfeb7d337cc16087": "Use all your strength.", - "689ca7733b8a988af76c19a8": "Think of something. ", - "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", - "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", - "689ca7c520d5520d348e8c7e": "Run!", - "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", - "689ca7e0a4e2538345835c48": "Get up and run!", - "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", - "689ca8060ebd2c4dc07e26ff": "Get up!", - "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", - "689ca81f0175c47abfc64122": "Call for help.", - "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", - "689ca88afb5f2b6cb730251b": "Death", - "689f5f1d987c60adf010b65d": "Next", - "689f5f26fe9dbb5063877961": "Next", - "689f5f3176eae505180eafcb": "Next", - "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", - "689f600e56079a0cd017fbbe": "Stop", - "689f60155d7651ddf224cc60": "Turn back", - "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", - "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", - "689f6095c3c8f40d20965328": "Next", - "689f609a13aa9f10efa1d0b4": "Next", - "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", - "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", - "689f60dca364e9b5ad806f76": "Try to run.", - "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", - "689f60fd4909a5b2900a47df": "Next", - "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", - "689f611ad5e02bf3889c3d31": "Next", - "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", - "689f619076dcccea63086d58": "Death", - "689f620ad58aad7ddfc13979": "Try to buy him off.", - "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", - "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", - "689f62e2a36337c2c6ba6443": "Try to reason with him.", - "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", - "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", - "689f65c70aac8c62e39686c3": "Give them 5 coins.", - "689f65de2670153208880e08": "Give them 5 coins.", - "689f66b47cd3f318f6835ed9": "Give them 5 coins.", - "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", - "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", - "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", - "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", - "689f6adbaf62cffb7d10e8a6": "Nezhdan", - "689f6ae91edd7f67cbb77d99": "Svetozar", - "689f6aec5c9ed358ffaad71d": "Tishilo", - "689f6af104c1f28b40b45293": "Gostomysl", - "689f6af568a93616dfa71733": "Svyatoslav", - "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", - "689f6b1281e6656b562df1c8": "Pervusha", - "689f6b1760f9ed29e5488ad7": "Shchuka", - "689f6b21e3ea34b0ae34c11f": "Gundey", - "689f6b25230d0713664099d5": "Solovey", - "689f6b2915c29cd6a2c6c4d9": "Pribludny", - "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." - }, - "ro": { - "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", - "688c9c35bf8af612e74b5f85": "Finally.", - "688c9c37ae57bb670502013b": "A pity.", - "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", - "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", - "688c9c546a131ee0fe1844ef": "Next", - "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", - "688c9c5ffcf37113854bfe0b": "Next", - "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", - "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", - "688c9c80e748501af71db788": "Linger a bit.", - "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", - "688ca4e24ae7ac1f85e6c71b": "Next", - "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", - "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", - "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", - "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", - "688ca51e582e856dc2466b17": "Next", - "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", - "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca587a141148dcac5f274": "\"Everything’s fine.\"", - "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", - "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca5b16e2f6463c3779365": "Next", - "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", - "688ca5d10c71581b8058dc90": "Next", - "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", - "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", - "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", - "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", - "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", - "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", - "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", - "688ca6af20d654cc38d5027e": "Give them money.", - "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", - "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", - "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", - "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", - "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", - "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", - "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", - "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", - "688cb51993f06264bb6e910f": "Next", - "688cb550c2d487f73fa8b3ec": "Shout out.", - "688cb556ce87dba994fc1c89": "Raise your hand.", - "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", - "688cb56114bffd5a91525778": "Shout out.", - "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", - "688cb5984d4fe86e23e6eb04": "Show the letter.", - "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", - "688cb5dc1a9f132cdf303933": "Next", - "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", - "688cb5f74019a166bd26b826": "Intervene.", - "688cb5ff163bdb0a86d7b266": "Don’t intervene.", - "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", - "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", - "688cb643889bfd608c98e627": "Yes, you need to climb up.", - "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", - "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", - "688cb65e9b105ed497f68595": "Best to climb higher after all.", - "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", - "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", - "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", - "688cb6a96da9755667404393": "Get down from the cart.", - "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", - "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", - "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", - "688cb7f2465eb76f79b8c895": "Next", - "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", - "688cb832107e547b5288708b": "Yes, best to try.", - "688cb840b60aec0ad8a70c18": "Find your own way.", - "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", - "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", - "688cb88021ca2fe3d5d4ae7c": "Go right.", - "688cb884d892e8920ab3f837": "Go left.", - "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", - "688cb8a767b60c179deb48cf": "Yes, best to try.", - "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", - "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", - "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", - "688cb8da2c1db40f738cb3a7": "Next", - "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", - "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", - "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", - "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb97f25e48ad76fc70b9b": "Ignore the children.", - "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", - "688cb9885e4de1ed56ecf0ca": "Ignore the children.", - "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", - "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", - "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", - "688cca1ca6e016281d524070": "Next", - "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", - "688cca43a472d42c61586b10": "Next", - "688cca6ae98b755cdefa41bb": "\"Damn it!\"", - "688cca6eab5c57d4022a5530": "Stay silent.", - "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", - "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", - "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688ccab84f4534edde2ab33b": "Resist.", - "688ccab9db6176c4f56c3005": "Resist.", - "688ccabe19a3ce696ed6fdb9": "Resist.", - "688ccac1553607503a42cd2e": "Do nothing.", - "688ccac22356ddb232221576": "Do nothing.", - "688ccac2507b83da2e301688": "Do nothing.", - "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", - "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", - "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", - "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", - "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", - "688ccb3d3d854c27cf56d35a": "Next", - "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", - "688ccb557807dd6db7fcb55b": "Next", - "688ccb7c95f55928539ed01e": "Next", - "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", - "688ccb94dc7426e849ea44c2": "Resist.", - "688ccb9a10761496d3edffb5": "Comply.", - "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", - "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", - "688ccc137c4b4c8db29633f5": "Next", - "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", - "6890cf189b15b03470894230": "Offer them 5 coins.", - "68913232827d18c84b891e2e": "Next", - "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", - "6891336b2029b9c62d239514": "Next", - "6899e5af3569c7f44e98ae0b": "Next", - "689c9740da700c3db2a9cc7f": "Calm the crowd.", - "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", - "689c9788fa30a9a9c030699b": "Ask the crowd for help.", - "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", - "689c97f896c7876d19eea8a1": "Freedom!", - "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", - "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", - "689c98144dfe3a58d2785794": "Head toward the palace.", - "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", - "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", - "689c9839b974adca945a9964": "Hide under the cart!", - "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", - "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", - "689c98aa2093cbc6a381498d": "Get up!", - "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", - "689c98b8835f1bc793037a8c": "Stay conscious.", - "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", - "689c9958363996dbcfa144ac": "Death", - "689ca5a25b71149604b22268": "Accept your fate.", - "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", - "689ca73c35f5d95de175beaa": "Fight back!", - "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", - "689ca76bbfeb7d337cc16087": "Use all your strength.", - "689ca7733b8a988af76c19a8": "Think of something. ", - "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", - "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", - "689ca7c520d5520d348e8c7e": "Run!", - "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", - "689ca7e0a4e2538345835c48": "Get up and run!", - "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", - "689ca8060ebd2c4dc07e26ff": "Get up!", - "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", - "689ca81f0175c47abfc64122": "Call for help.", - "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", - "689ca88afb5f2b6cb730251b": "Death", - "689f5f1d987c60adf010b65d": "Next", - "689f5f26fe9dbb5063877961": "Next", - "689f5f3176eae505180eafcb": "Next", - "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", - "689f600e56079a0cd017fbbe": "Stop", - "689f60155d7651ddf224cc60": "Turn back", - "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", - "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", - "689f6095c3c8f40d20965328": "Next", - "689f609a13aa9f10efa1d0b4": "Next", - "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", - "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", - "689f60dca364e9b5ad806f76": "Try to run.", - "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", - "689f60fd4909a5b2900a47df": "Next", - "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", - "689f611ad5e02bf3889c3d31": "Next", - "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", - "689f619076dcccea63086d58": "Death", - "689f620ad58aad7ddfc13979": "Try to buy him off.", - "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", - "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", - "689f62e2a36337c2c6ba6443": "Try to reason with him.", - "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", - "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", - "689f65c70aac8c62e39686c3": "Give them 5 coins.", - "689f65de2670153208880e08": "Give them 5 coins.", - "689f66b47cd3f318f6835ed9": "Give them 5 coins.", - "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", - "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", - "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", - "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", - "689f6adbaf62cffb7d10e8a6": "Nezhdan", - "689f6ae91edd7f67cbb77d99": "Svetozar", - "689f6aec5c9ed358ffaad71d": "Tishilo", - "689f6af104c1f28b40b45293": "Gostomysl", - "689f6af568a93616dfa71733": "Svyatoslav", - "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", - "689f6b1281e6656b562df1c8": "Pervusha", - "689f6b1760f9ed29e5488ad7": "Shchuka", - "689f6b21e3ea34b0ae34c11f": "Gundey", - "689f6b25230d0713664099d5": "Solovey", - "689f6b2915c29cd6a2c6c4d9": "Pribludny", - "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." - }, - "ru": { - "688c9c2abe35c3d4adb3811c": "День уже клонится к завершению, когда ты оказываешься совсем рядом с Тарградом. Ты видишь его очертания на горизонте и вздыхаешь.\nТвоё путешествие близится к концу.", - "688c9c35bf8af612e74b5f85": "Наконец-то.", - "688c9c37ae57bb670502013b": "Жаль.", - "688c9c3d532b65dd3a6f905a": "Ты так устал. Слишком много раз твоя жизнь была на волоске от смерти. Но ничего, скоро ты сможешь немного отдохнуть, а потом вернёшься обратно в орден... Ты уже живёшь этими мыслями.", - "688c9c42d3489c11a0fc4b45": "Да, твоя жизнь несколько раз была в опасности, но ты давно не чувствовал себя таким... живым.\nМожет быть, обратная дорогая будет не менее насыщенной?", - "688c9c546a131ee0fe1844ef": "Далее", - "688c9c5aeecc005e9abb26bd": "Но не время отвлекаться. Остался последний рывок. Ты хочешь передать свиток ещё до захода солнца, чтобы спокойно отправиться отдыхать. Тебе обязаны выделить покои для этого.\nТы прибавляешь шагу. На дороге оживлённо: богачи едут в город в каретах, крестьяне идут пешком. Но что-то странное чувствуется в людях. Какое-то напряжение. Ты списываешь всё на собственную усталость.", - "688c9c5ffcf37113854bfe0b": "Далее", - "688c9c6aa6b6ce4c0660039c": "Наконец ты доходишь до центральных ворот и видишь толпу перед ними. Тебя прошибает холодный пот: город закрыт? Как это понимать? И как теперь попасть внутрь?\nТы ускоряешь шаг и подходишь к толпе. Практически все здесь — крестьяне, прибывшие налегке. Кто-то из них злится, кто-то уже со всем смирился, кто-то явно напуган. Ты видишь кое-как сколоченные палатки и подстилки из пожухлой травы. Кажется, кто-то ждёт здесь уже несколько дней. Атмосфера страха давит на тебя.\nВпереди ты видишь стражника. Он с кем-то спорит.", - "688c9c7b27c57c141f0e7c9c": "Пойти сразу к стражнику.", - "688c9c80e748501af71db788": "Чуть задержаться.", - "688ca4cbd063c890bb19f044": "Ты решаешь сначала разведать обстановку. Весь этот стихийный городок у стен Тарграда пропитан отчаянием. Тебе хочется сначала разузнать что случилось.\nТы оглядываешься по сторонам и замечаешь пару молодых людей. Они крепкие и белокурые, в простых рубахах и лаптях, покрытых дорожной пылью. Парни болтают о чём-то и смеются, выглядя на фоне местного уныния белыми воронами. Ты направляешься прямиком к ним. ", - "688ca4e24ae7ac1f85e6c71b": "Далее", - "688ca4e665a36472b7cf9a8f": "Они замолкают, замечая тебя, а потом улыбаются так одинаково, что ты сразу понимаешь: они братья.\n— Здравствуй, странник! Что такое? — один из братьев, веснушчатый и улыбчивый, машет тебе рукой. Ты замечаешь, что у него не хватает переднего зуба.\nВторой парень складывает крепкие руки на груди и притопывает в нетерпении, но в разговор пока не влезает. Он чуть ниже и намного шире в плечах своего брата.", - "688ca4fe46c1573eea9c598b": "\"Я только прибыл и не понимаю, что здесь происходит\".", - "688ca50d2406cbb1f777567c": "\"А что, ворота закрыты?\"", - "688ca51adca3ee6986cbfbe9": "Молодые люди смотрят на тебя, не моргая. Тот, у которого не достаёт зуба, неожиданно смеётся.\n— Ну, все мы через это проходили! — и он хлопает тебя по плечу со всей своей молодецкой силы.", - "688ca51e582e856dc2466b17": "Далее", - "688ca56528da993658faaff5": "От такого хлопка ты не удерживаешься и стонешь. Удар отдаётся где-то у тебя в груди, и ты вздрагиваешь. Ты так устал, столько всего натерпелся за этот день, что ноги почти отказывают тебя держать. Только благодаря своей силе воли ты стоишь на месте.\n— Ты в норме, друг? — но одного из братьев, который пониже, обмануть не получается. Может быть ты на секунду бледнеешь, может быть ещё что, но он как-то понимает: что-то не в порядке.", - "688ca5682298528e91fed6b8": "Ты выдерживаешь и даже почти не подаёшься вперед. Парни улыбаются тебе, ты неловко улыбаешься в ответ.\n— Пошли сядем, чё стоять-то? — тебя отводят к поваленному дереву и усаживают на него. Через секунду один из братьев всучивает тебе флягу.\n— Ну, пей, не стесняйся. Все свои! Тебе ничего не остаётся, как сделать глоток.\nКонечно же, внутри какое-то пойло и ты даже не можешь разобрать что это.\n— Так что ты тут забыл? Тоже от этих вояк бежишь, да? — спрашивает тебя один брат, а второй сразу же подхватывает:\n— Нам вот пришлось хозяйство бросить всё. Дом, скотина... Всё уже в развалинах лежит небось.", - "688ca587a141148dcac5f274": "\"Всё в полном порядке\".", - "688ca58bb02a82eb01b7e2c3": "\"Это просто от усталости\".", - "688ca58f154dbaee5a429f16": "Братья переглядываются, а потом отводят тебя чуть в сторону, к поваленному дереву. Ты понимаешь, что скорее всего его притащили сюда братья. Они усаживают тебя и всучивают в руки флягу.\n— Ну, пей, не стесняйся. Все свои! — Тебе ничего не остаётся, как сделать глоток.\nКонечно же, внутри какое-то пойло и ты даже не можешь разобрать какое. Но это помогает.\n— Так что ты тут забыл? Тоже от этих вояк бежишь, да? — спрашивает тебя один брат, а второй сразу же подхватывает:\n— Нам вот пришлось хозяйство бросить всё. Дом, скотина... Всё уже в развалинах лежит небось.", - "688ca5b16e2f6463c3779365": "Далее", - "688ca5b3a51606952555d61e": "— Мы ж так и не познакомились нормально! Я Ярополк, можно просто Ярик. А это Святополк, — тот, что без зуба сначала показывает на себя, потом на брата. Ты представляешься в ответ.", - "688ca5d10c71581b8058dc90": "Далее", - "688ca61116635b3be5ffed26": "\"А что здесь толпа такая?\"", - "688ca615588cacd52c29169f": "\"Чего вы ещё не в городе-то?\"", - "688ca6502c9268365a1adafc": "— Да не совсем! — тот, который без зуба, вздыхает, а потом неожиданно протягивает тебе руку:\n— Надо сначала нормально познакомиться. Я Ярослав, можно просто Ярик. А это Святополк. — Ты пожимаешь протянутые руки, а потом пробуешь ещё раз спросить, но другими словами.", - "688ca66d7f9b8c915e5d3a18": "\"А что здесь толпа такая?\"", - "688ca6714c4a0fee7686d2f1": "\"Чего вы ещё не в городе-то?\"", - "688ca67ecc937d0427257288": "— Дык не пускают нас! — Святополк разводит руками, но Ярик поправляет брата:\n— Всё пускают, просто надо заплатить или чтоб кто-то поручился за нас. Вот мы и пристаём к каждому торгашу в надежде, что нас возьмут таскать тюки с ихним добром.\n\nОба брата почти синхронно сплевывают. Ярик продолжает:\n— Ходят слухи, что город вообще скоро ото всех закроют. Хочется туда до этого попасть.\n\nТы удивлён. Как это, закрыть? Вроде же никакой осады нет, да и чума не свирепствует в округе. Ты уверен, что тебя пропустят внутрь, но эти парни... Может быть, стоит им помочь?", - "688ca6ab73be7e9a37f4cad7": "Нет, пусть справляются сами.", - "688ca6af20d654cc38d5027e": "Отдать им все деньги.", - "688caeef229d21c0a4a68422": "Ты смотришь на братьев и понимаешь, что они и без тебя не пропадут. А у тебя, вообще-то, важная миссия, ты не должен останавливаться и тратить время на непонятно кого.", - "688caef9b986c7b0e53ee03a": "\"Ладно, мне пора\".", - "688caf06a3ebedbd5278ff21": "Братья кивают, но как-то нехотя. Ты видишь, что они с удовольствием ещё поболтали. Только вот это у них нет никакой работы, а у тебя — есть. И выполнить её нужно до ночи.\nТы коротко прощаешься с братьями и направляешься к воротам в Тарград.", - "688caf2a26bbb40c2cdcafc2": "Ты роешься в походной сумке молча, не обращая внимание на любопытные взгляды братьев. Они парни хорошие. Война между Карху и Турва забрала у них всю прошлую жизнь, и они заслужили начать новую. \nНаконец, ты находишь кошель и вытаскиваешь оттуда пару монет. Эту часть ты оставишь себе на всякий случай.\n— Держите, это вам должно помочь.\nБратья смотрят на тебя во все глаза. Олег приходит в себя первым.\n— Это что, шутка такая?\nТы качаешь головой и протягиваешь ему кошель. Медленно он забирает его, выглядя всё ещё сбитым с толку.\nСерый же бросается тебя обнимать.\n— Спасибо, мил человек, спасибо! Ты буквально спас наши жизни! Теперь-то мы заживём! Сыновей первых наших в твою честь назовём!", - "688caf3255761d3671b026a6": "\"Это вам за беседу и выпивку\".", - "688caf384ef1c89754ee6c0b": "\"Просто потратьте эти деньги с умом\".", - "688caf3e8b8bc812a65a247e": "— Да ну что ты... Спасибо! — ты видишь, что у Ярика на глазах едва заметно сверкают слёзы, — Мир, оказывается, не без добрых людей!\n\nТы улыбаешься и пожимаешь братьям руки. Тебе пора идти, иначе ты не успеешь до ночи попасть в город.", - "688caf45f3ee87bc1f1e5501": "Братья синхронно кивают. Святополк уже успел спрятать куда-то кошель. Правильно, не стоит светить им.\n\n— Мы прям сейчас же соберёмся и пойдём в город!\n\nТы пожимаешь им руки и прощаешься. На сердце у тебя хорошо. Ты чувствуешь, что сделал всё правильно.", - "688caf702a185317621ef214": "Ты направляешься к стражнику. Его обступили со всех сторон. Все возмущаются, молят, говорят в унисон. Всё сливается в ужасный шум. Через секунду стражник кричит:\n— В очередь, сукины дети, в очередь!\nТолпа отступает от него в испуге. Стражник же продолжает:\n— Сначала идут те, у кого в Тарграде официальные дела!\nТы понимаешь, что это твой шанс.", - "688cb51993f06264bb6e910f": "Далее", - "688cb550c2d487f73fa8b3ec": "Выкрикнуть.", - "688cb556ce87dba994fc1c89": "Поднять руку.", - "688cb55d35b8bca3c8a978f6": "Ты поднимаешь руку, но людей вокруг так много, что никто не обращает на тебя внимание. Особенно стражник.", - "688cb56114bffd5a91525778": "Выкрикнуть.", - "688cb57017a53f98d4efed23": "— У меня! У меня официальное дело в Тарграде, не требующее отлагательств!\nВсе оборачиваются на тебя, а потом расступаются. Стражник строго осматривает тебя и хмурится. Кажется, твой внешний вид его не убедил.", - "688cb5984d4fe86e23e6eb04": "Показать письмо.", - "688cb5a0782c3a2624bed7b9": "А вот официальное письмо со всеми печатями убеждает стражника моментально. Он коротко кланяется и направляет тебя дальше к воротам.\n\n Ещё дважды тебя просят показать письмо прежде чем провести дальше. Но через минут двадцать ты наконец-то оказываешься на площади города.", - "688cb5dc1a9f132cdf303933": "Далее", - "688cb5e924425d528f47a612": "Перед тобой толпа. Но это не праздные гуляки и не покупатели на рынке; нет, перед тобой недовольные и напуганные люди. Ты слышишь разговоры о том, что не надо пускать в город беженцев, что нужно и вовсе закрыть ворота прямо сейчас. Стража пытается успокоить собравшихся, но ничего не выходит. На них сыпется поток брани и обвинений в промедлениях, когда давно пора было погнать всех прочь от городских стен.\nОбе стороны начинают злиться. Так недалеко до столкновений. Тебе кажется, что ты можешь повлиять на это.", - "688cb5f74019a166bd26b826": "Вмешаться.", - "688cb5ff163bdb0a86d7b266": "Не вмешиваться.", - "688cb6166bcafbd9985beb54": "Ты понимаешь, что нельзя оставлять это всё просто так. Кто кроме тебя сможет усмирить толпу и объяснить, что делать правильно? Никто. Может быть, именно это и было твоей настоящей миссией.\nТы пробираешься сквозь толпу. Впереди — телега, гружённая ящиками. Может быть, использовать её как трибуну?", - "688cb623453e5a05e9fa17dd": "...но так тебе кажется всего несколько секунд. Это не твои проблемы и не твой город. Никто тебе здесь не рад. Да и сначала тебе надо отнести свиток. Так ты точно будешь куда полезнее для местных. Ты бросаешь последний взгляд на возмущённую толпу и обходишь её по широкой дуге.", - "688cb643889bfd608c98e627": "Да, надо залезть.", - "688cb64521dca7f87b3a48b4": "Силе моих слов не требуются дополнительные инструменты.", - "688cb64e5ef5b2b37b7ffabc": "Ты решаешь остаться на месте, вровень с напуганными, разозлёнными людьми.\nТы начинаешь говорить, взмахиваешь руками, но никто тебя не слышит кроме тех, кто стоит совсем рядом. Кто-то плюёт тебе под ноги, кто-то толкает. Ты понимаешь, что так тебя слушать не будут.", - "688cb65e9b105ed497f68595": "Всё же стоит залезть повыше.", - "688cb66a8d63c853a87e6a37": "Ты залезаешь на телегу. Ящики под твоими ногами скрипят и качаются, а хозяин телеги что-то тебе орёт и пытается стянуть вниз. Ты отпихиваешь его ногой и вскидываешь руки.\nЛюди начинают на тебя оборачиваться, чтобы посмотреть, кто сошёл с ума. Кто-то смеётся, но большинство просто смотрит на тебя, ожидая, что ты будешь делать дальше.", - "688cb6a3e22f693deb3728f9": "Воззвать к их человеческим качествам.", - "688cb6a673c1d8a6109b3634": "Давить на чувство незащищенности.", - "688cb6a96da9755667404393": "Слезть с телеги.", - "688cb79f8886bcae626456d1": "— Все мы люди и нам свойственно бояться! — твой голос, сначала тихий и неприметный, крепчает с каждым словом, — Но страх только мешает. Война разгорается на этих землях. Неужели вы готовы бросить в беде таких же как и вы сами?\nВсё больше и больше людей смотрит на тебя. Ты видишь их лица, их эмоции, их сомнения. Сделав глубокий вдох ты продолжаешь:\n— Поступайте с другими так, как хотите, чтобы поступили с вами. Неужели вы хотите, чтобы вас оставляли по ту сторону ворот, голодных, несчастных и замерзающих?!\nПо толпе слышен ропот. Кто-то кричит тебе в ответ, что это не их проблемы, но большинство как будто прониклось твоей речью. ", - "688cb7a61209663f4c0df058": "— А вы уверены, что закрытые ворота и правда вам помогут спастись? Там, у них, сидят люди, способные взять в руки оружие и пойти защищать город, приютивший их в сложные времена!\nТвой голос становится всё громче. Ты чувствуешь ярость от такой несправедливости и недальновидности.\n— Если вы их оставите там, то они или умрут, или присоединятся к бандитам от безысходности!\nТы видишь, что всё больше людей смотрит на тебя. На их лицах мелькают сомнения и неуверенность. Кто-то перешептывается между собой, кто-то пытается тебе возражать, но всё тонет в твоём праведном гневе.\n— Вам надо их впустить, если вы хотите выстоять в круговерти столкновений Карху и Турва!", - "688cb7aa8838e7160be90a4c": "Ты смотришь на людей. Они смотрят на тебя. У тебя в голове было столько мыслей, но ты не можешь сложить их в слова. Тебе кажется, что никто тебя не послушает. Зря ты всё это затеял.\nТы неловко слезаешь с телеги, и народ быстро теряет к тебе интерес. Ты пристыжен из-за своего глупого порыва, но не забываешь о цели путешествия.", - "688cb7f2465eb76f79b8c895": "Далее", - "688cb7f89c29d60499e00e7f": "Ты ныряешь в проулок за площадью, потом в ещё один и ещё. Тебе надо попасть во дворец, но улицы здесь такие узкие и запутанные, что ты предсказуемо теряешься. Местные видят твою потрепанную в путешествии одежду и смотрят с подозрением. Стоит ли попробовать уточнить дорогу ко дворцу?", - "688cb832107e547b5288708b": "Да, надо попробовать.", - "688cb840b60aec0ad8a70c18": "Я сам найду путь.", - "688cb8454bd4301c5b25ac44": "Ты понимаешь, что с такими витающими в воздухе настроениями тебе никто не поможет. Разве что заведёт в тёмный переулок и отберёт все ценности.\nРано или поздно ты доберёшься до дворца.\nТы идёшь вперёд, пока не оказываешься перед двумя расходящимися путями. Справа начинается резкий подъём вверх. Наверняка там квартал побогаче. Слева же видно, что старый и грязный булыжник сменяется более новым.\nКуда тебе идти?", - "688cb86632a4b5b3e299d8bf": "Никуда не пойду, останусь на месте.", - "688cb88021ca2fe3d5d4ae7c": "Направо.", - "688cb884d892e8920ab3f837": "Налево.", - "688cb889a382bdc6e78bcd7e": "Ты понимаешь, что окончательно заблудился. Стоит остановиться и отдышаться, собраться с мыслями и решить что делать дальше. Может быть, всё же спросить совета у местных?", - "688cb8a767b60c179deb48cf": "Да, надо попробовать.", - "688cb8b53ad4ab9ea45514a2": "Ты останавливаешься на месте и оглядываешься в поисках тех, кто может тебе помочь. На улице не так много людей, как ты ожидал; большая часть старается не пересекаться с тобой взглядами.\nНеожиданно из-за угла выходит женщина с двумя малолетними детьми. Те виснут на ней и плачут. Каждый из них тянут мать за волосы в разные стороны. Женщина выглядит глубоко несчастной и не реагирует на тебя, пока ты не подходишь ближе.\n— Нам не нужны подачки, — женщина хмурится и смотрит на тебя с опаской. ", - "688cb8c63e34cf7e00099782": "Конечно лучше пойти направо, богачи любят селиться повыше. А оттуда наверняка запросто можно попасть во дворец. Ты идёшь вперёд.", - "688cb8d0d1daa0261e12176e": "Дороги где попало не меняют, так что, скорее всего там начинается путь в квартал побогаче, а оттуда наверняка можно добраться до дворца. Воодушевившись, ты поворачиваешь налево.", - "688cb8da2c1db40f738cb3a7": "Далее", - "688cb8e040a58eaea8d62cd2": "Твои ноги уже горят от того, сколько шагов ты сделал за весь день, но ты не сдаёшься. Тебе надо донести послание.\nНеожиданно ты слышишь шум: торопливые шаги и лязганье доспехов. Ты хмуришься и заворачиваешь за угол, едва не сталкиваясь с несколькими стражниками.", - "688cb91fe64909a2da61f082": "\"Мне просто надо узнать дорогу, сударыня\".", - "688cb9234b135c79bd76d728": "\"Я не собирался тратить на вас деньги. Просто ищу дорогу\".", - "688cb9611424c24c5d2a582f": "— О, вы не отсюда, — женщина чуть смягчается. Её дети, два мальчика, замолкают, смотря на тебя не моргая. Это выглядит странно и даже немного тревожно.", - "688cb966022255b0f4a05c19": "— Вы явно не отсюда, раз так сходу грубите, — женщина недовольно хмурится. Её дети, два мальчика, замолкают, смотря на тебя не моргая. Это выглядит странно и даже немного тревожно.", - "688cb97f25e48ad76fc70b9b": "Не обращать на детей внимание.", - "688cb982bab2eabdc9b3b123": "\"Ваши дети... Что с ними?\"", - "688cb9885e4de1ed56ecf0ca": "Не обращать на детей внимание.", - "688cb98cd9612e9561c41571": "\"Ваши дети... Что с ними?\"", - "688cb9a7fb7fd75e4e21b4d9": "Женщина сразу же вздрагивает от твоего вопроса и подтягивает детей повыше.\n— Обычные дети, что пристали? — она даже отступает от тебя на шаг, — Так что, куда идёте? Дорогу рассказать?\nТы киваешь и только открываешь рот, как дети неожиданно заговаривают.", - "688cb9acc2c90354844aea9f": "— Так что, куда путь держите? — женщина подтягивает детей повыше и смотрит на тебя. Ей явно не терпится поскорее освободиться.\nТы только открываешь рот, чтобы рассказать, что тебе надо во дворец, как дети неожиданно заговаривают.", - "688cca1ca6e016281d524070": "Далее", - "688cca1f49aa4a65f3c0e29e": "Ты смотришь ей вслед. Что это было? Предупреждение? Тебе становится не по себе, но ты быстро берёшь себя в руки. Это всё — проделки нечисти. Тебе нечего бояться. Только надо добраться до дворца. Странные дети указали тебе дорогу.", - "688cca43a472d42c61586b10": "Далее", - "688cca6ae98b755cdefa41bb": "\"Твою мать!\"", - "688cca6eab5c57d4022a5530": "Промолчать.", - "688cca74c848cd1c10fbacca": "\"Прошу прощения\".", - "688cca880f2b8ff4087068aa": "Ты получаешь чувствительный тычок под рёбра и смешок над ухом, когда стража хватает тебя. Кажется, кто-то из них сказал \"это он\". Ты совсем ничего не понимаешь.", - "688cca8c077fe0fd4d7a68af": "Стражники быстро оглядывают тебя и со словами \"это он\" хватают под руки. Ты совсем ничего не понимаешь.", - "688cca904a6843aaf82f58c3": "На твои слова никто не реагирует. Стражники быстро оглядывают тебя и со словами \"это он\" хватают под руки. Ты совсем ничего не понимаешь.", - "688ccab84f4534edde2ab33b": "Сопротивляться.", - "688ccab9db6176c4f56c3005": "Сопротивляться.", - "688ccabe19a3ce696ed6fdb9": "Сопротивляться.", - "688ccac1553607503a42cd2e": "Ничего не делать.", - "688ccac22356ddb232221576": "Ничего не делать.", - "688ccac2507b83da2e301688": "Ничего не делать.", - "688ccad6972ef6c5e2087b6c": "Нет, так не пойдёт. Ты так не пойдёшь. Ты дёргаешься, пытаясь вывернуться, но стражники держат крепко, сжимают руки до боли.\n— Больше дёргаешься — больше проблем. У тебя. Так что не советую.\nТы пытаешься вырвать руку из хватки в последний раз, но ничего не получается. Только вот терпение у стражников заканчивается: тебя грубо встряхивают и куда-то тянут. Ты оглядываешься по сторонам и понимаешь, что сбежать не сможешь. По крайней мере, не сейчас.", - "688ccaec6a1c1d323393e17d": "Ты обмякаешь в чужих руках и не сопротивляешься. Какой толк? Это целый отряд стражников, они тебя заломают на раз-два. А так хоть расположишь их к себе, вне зависимости от того, что они от тебя хотят.", - "688ccb0e33bf80f5ed01c158": "\"Что я сделал?\"", - "688ccb10fb0653ef018d5cb7": "\"Куда вы меня тащите?\"", - "688ccb1af57de81cad5f8635": "— Да заткнись ты. И перестань дёргаться, пока не сломали тебе руки, — стражник справа закатывает глаза. Конечно же, никто не собирается отвечать на твои прямые вопросы. Стоит ли тебе сопротивляться дальше? Или смириться?", - "688ccb3d3d854c27cf56d35a": "Далее", - "688ccb40b1237e4d96146436": "Тебя ведут по узким улочкам вперёд. Ты пытаешься запоминать дорогу, но уже через пару поворотов начинаешь путаться. Последний был вроде бы направо... Или всё же налево?\nВ итоге ты бросаешь эти тщетные попытки. Стражники не говорят с тобой, просто ведут.\nНаконец, вы оказываетесь перед дворцом. Ты замираешь, за что получаешь неприятный тычок под рёбра.\nТебе сюда и нужно было! Совпадение? Или стража действовала по приказу правителя?", - "688ccb557807dd6db7fcb55b": "Далее", - "688ccb7c95f55928539ed01e": "Далее", - "688ccb8961cbd80ee84c0e83": "Неожиданно кто-то хватает тебя за локоть. Ты вздрагиваешь, инстинктивно пытаешься вывернуться из схватки, но держат тебя крепко. Ты оборачиваешься и понимаешь, что это стражник.\n— Всё, выступление закончилось. Слезай быстро и идём.", - "688ccb94dc7426e849ea44c2": "Сопротивляться.", - "688ccb9a10761496d3edffb5": "Послушаться.", - "688ccb9f4f85290ed73698c2": "Ты сопротивляешься, продолжая пытаться скинуть руку стражника. \n\n— Да ну хватит, пока я не прирезал тебя! — стражник резко дёргает тебя на себя и стаскивает вниз, на землю. Подходят ещё несколько стражников и подхватывают тебя под руки. \n\nТолпа на площади, видя, что тебя забирают, недовольно гудит. ", - "688ccba50209f2da8cd30d36": "Толпа на площади недовольно гудит, когда ты спускаешься с телеги. Тебе правда удалось вдохновить их своей речью, но сопротивление сейчас грозило бы большими проблемами. Ты послушно следуешь за стражей, прокладывающей себе путь до улиц сквозь людей тычками и кулаками.", - "688ccc137c4b4c8db29633f5": "Далее", - "688e2a8b213a83c1200c67ec": "Отдать им 5 монет.", - "6890cf189b15b03470894230": "Отдать им 5 монет.", - "68913232827d18c84b891e2e": "Далее", - "689132daa07537d1dda2b8c1": "— Ведьма тебя ждёт. Ты всё ближе. Скоро всё закончится.\nИх мать вздрагивает и с ужасом смотрит на своих детей. Любой другой человек на её месте выпустил бы их из рук, но она держит крепко, пусть и боится. Ты и сам понимаешь её чувства: дети в таком возрасте ещё не говорят.\n— Иди прямо, потом поверни направо. Тебя встретят, тебя проводят, — голоса детей звучат в унисон, и от этого становится только тревожнее. Ты отступаешь назад и не сводишь взгляда с двух мальчишек на руках у дрожащей матери. Они неожиданно взросло тебе улыбаются, а потом снова превращаются в капризных детей.\n— П-простите, м-мне пора... — женщина смотрит на тебя перепуганными глазами, прижимает к себе детей и спешно уходит.", - "6891336b2029b9c62d239514": "Далее", - "6899e5af3569c7f44e98ae0b": "Далее", - "689c9740da700c3db2a9cc7f": "Успокоить толпу.", - "689c974830d44672cc1d807f": "Ты понимаешь, что разъярённые люди могут просто смести стражу. Да, они спасут тебя, но это сделает только хуже. Начнутся беспорядки, остальная стража начнёт нападать на безоружных... Тебе не нужен этот хаос.\n\nТы обращаешься к толпе и успокаиваешь их, говоря, что всё в порядке. Никто тебе не верит, но никто и не пытается напасть на стражников. Хрупкий мир держится, пока стража не выбирается с площади вместе с тобой.", - "689c9788fa30a9a9c030699b": "Попросить толпу о помощи.", - "689c979738d1d184f9722aba": "Ты понимаешь, что это твой шанс! Народ зол, взбудоражен и заведён твоими словами. Тебе нужно просто кинуть спичку.\n\nИ ты её кидаешь.\n\nТы обращаешься к толпе с воззванием. Стражники пытаются тебя заткнуть, кто-то бьёт тебя по затылку. На секунду мир становится мутным.\n\nТы не видишь кто срывается с места первым, но чувствуешь, когда люди начинают напирать на стражников. Тебя вырывают из их рук.", - "689c97f896c7876d19eea8a1": "Свобода!", - "689c98000d19cd0b0cf05f19": "Ты чувствуешь вкус свободы. Что бы ни хотели с тобой сделать стражники, они больше не смогут. Толпа снесла их, оставила растоптанными. Ты слышишь крики и тошнотворный хруст.\n\nТолпа напирает со всех сторон. Тебя кидает из стороны в сторону. Дышать тяжело. Люди вокруг словно обезумели.\nНадо срочно выбираться отсюда.", - "689c980e431d93e27242c1a9": "Попытаться залезть на телегу снова.", - "689c98144dfe3a58d2785794": "Двигаться к дворцу.", - "689c981a1d19782c724d8ef9": "Двигаться к просвету между домами на краю площади.", - "689c98306146194956f7f626": "Ты видишь ту самую телегу, откуда тебя стащили стражники. На ней ты будешь в безопасности.\n\nТы пытаешься залезть на неё, но кто-то тянет тебя назад. Секунда — и ты оказываешься на земле.", - "689c9839b974adca945a9964": "Спрятаться под телегу!", - "689c983fb83e666790efb71e": "Ты понимаешь, что медлить нельзя, иначе тебя затопчут.\n\nТы стараешься двигаться вперёд ползком, но люди словно взбесились. Кто-то пинает тебя в бок, откидывая от телеги подальше. Путь к ней закрыт.", - "689c989be1a3cd30cecceea3": "Ты пытаешься пробиться сквозь толпу, но ничего не выходит. Шум стоит такой, что в голове звенит. Ты пытаешься его перекричать, но тебя не слушают.\n\nКто-то толкает тебя, ты спотыкаешься и падаешь. Ужас захлёстывает тебя с головой. Срочно, надо встать!", - "689c98aa2093cbc6a381498d": "Подняться!", - "689c98b190f982d0d8915476": "Ты стараешься встать хотя бы на колени, но толпа сбивает тебя на землю каждый раз. Тут так душно, что тебе нечем дышать.\n\nКто-то наступает тебе на руку, ломая пальцы. Ты кричишь, но никто не слышит.\n\nНеожиданно толпа начинает двигаться вперёд. Если бы ты не упал, то тебя отнесло к краю площади, но...", - "689c98b8835f1bc793037a8c": "Держаться в сознании.", - "689c98bf3b0247c9d4a99d2d": "По тебе проходятся. Раз, второй, третий... Кто-то падает рядом. Его тоже затаптывают, как и тебя.\n\nТвои кости хрустят. Боль смазывается в одно общее ощущение, адское и ужасное. Из последних сил ты поднимаешь целую руку, но на неё тут же наступает чей-то ботинок, крошит тонкие косточки ладони в пыль.\n\nТы закрываешь глаза. И больше ты их не откроешь.", - "689c9958363996dbcfa144ac": "Смерть", - "689ca5a25b71149604b22268": "Смириться.", - "689ca5aaae0c7540ed3ffdd3": "Ты не решаешься сопротивляться вооруженным и явно недовольным людям. ", - "689ca73c35f5d95de175beaa": "Сопротивляться!", - "689ca759da73ec51f37148fd": "Ты не знаешь, куда тебя пытаются утащить. В городе явно происходит что-то сомнительное. Вдруг тебя хотят бросить в темницу? Нет, так дело не пойдёт. Ты обязан остаться на свободе!", - "689ca76bbfeb7d337cc16087": "Использовать все свои силы.", - "689ca7733b8a988af76c19a8": "Действовать хитростью.", - "689ca78b3ce336e6b3965915": "Ты понимаешь, что силы у вас не равны. Поэтому стоит быть умнее.\n\nРасслабившись и обмякнув в чужих руках, ты обманываешь их. Подходящий момент не заставляет себя долго ждать: ты дёргается, когда хватка ослабевает, выворачиваешься. Стражники орут, не сразу поняв, что произошло.\n\nТы ощущаешь на языке сладкий вкус свободы. Стража закована в броню, на тебе же её нет. Ты ловчее, ты быстрее. Ты точно сможешь оторваться от них!", - "689ca7b35140d70d20e1c265": "Да, стража выглядит крепко, но и ты не слабак! По крайней мере, надеешься на это.\n\nТы дёргаешься, пытаешься скинуть с себя чужие руки. Твои мышцы гудят от натуги, а лицо краснеет. Ты рычишь и изо всех сил пинаешь одного из держащих тебя стражников в пах. Второй отвлекается на то, что происходит, и ты выворачиваешься из их рук.", - "689ca7c520d5520d348e8c7e": "Скорее бежать!", - "689ca7d0acbacb2fd6b265b4": "Ты бросаешься прочь от стражи. Ускорившись, ты надеешься оторваться от погони. Стоит всего лишь затеряться в узких улочках города.\n\nНо вдруг что-то свистит за твоей спиной. Через мгновение что-то больно жалит тебя в спину. Ноги подкашиваются и ты падаешь на землю.", - "689ca7e0a4e2538345835c48": "Рвануть прочь!", - "689ca7ec1bc2b4e850032b5c": "Ты ускоряешься, надеясь оторваться от погони. Стоит всего лишь затеряться в узких улочках города.\n\nНо вдруг что-то свистит за твоей спиной. Через мгновение что-то больно жалит тебя в спину. Ноги подкашиваются и ты падаешь на землю.", - "689ca8060ebd2c4dc07e26ff": "Надо подняться!", - "689ca812462223d568ceb477": "Но ты не можешь. Ты не чувствуешь ног; ты не чувствуешь поясницу. И это ввергает тебя в панику.\n\nТрепыхаясь в городской пыли ты не сразу понимаешь, что стража подошла ближе.\n\n— Блять, и как мы будем объяснять это? Зачем кинжалом-то в него швырнул?\n\n— А что мне нужно было делать? Смотреть, как он удирает от нас? Скажем, что сопротивлялся при задержании.\n\n— Но такое состояние... Вызовет вопросы.\n\n— Так сейчас доведу его до того состояния, когда не будет.", - "689ca81f0175c47abfc64122": "Попросить о помощи.", - "689ca82fe77af0d7c8fcd86a": "Ты думаешь, что тебе помогут. Ты скребёшь булыжники мостовой пальцами, пытаешься посмотреть на стражников, но видишь только ноги. Один из них склоняется к тебе и...\n\nПеререзает тебе горло.", - "689ca88afb5f2b6cb730251b": "Смерть", - "689f5f1d987c60adf010b65d": "Далее", - "689f5f26fe9dbb5063877961": "Далее", - "689f5f3176eae505180eafcb": "Далее", - "689f5ffa32c43d5758d9fb89": "Твоё чутьё подводит тебя. Ты не выходишь в богатый район сразу же. Наоборот, дома постепенно сменяются лачугами, камень мостовой — на грязь и подгнившую солому.", - "689f600e56079a0cd017fbbe": "Остановиться", - "689f60155d7651ddf224cc60": "Развернуться", - "689f60319fc82cd39240ade1": "Ты останавливаешься в недоумении. Ощущение такое, будто город играет с тобой. Ты точно шёл в нужном направлении. Как ты вообще сюда забрался?\n\nНеожиданно позади раздаются шаги. За ними следует короткий смешок.\n\n— И что за птичка к нам залетела, а?", - "689f6050c35716d6011ed081": "Ты сразу понимаешь, что просто зашёл не туда. Не стоит терять ни минуты в этом забытом богом месте. Ты разворачиваешься прямо на ходу и почти сталкиваешься с каким-то мужчиной. Он ухмыляется, и ты видишь его гнилые зубы.\n\n— И что за птичка к нам залетела, а?", - "689f6095c3c8f40d20965328": "Далее", - "689f609a13aa9f10efa1d0b4": "Далее", - "689f60b15693d0ffab104075": "Мужчина недвусмысленно поигрывает ножом. \n\n— Гони всё, что у тебя есть!", - "689f60bdea6403ac5f60b3d3": "Ты поворачиваешься и видишь мужчину, поигрывающего ножом. Он ухмыляется, и ты видишь его гнилые зубы.\n\n— Гони всё, что у тебя есть!", - "689f60dca364e9b5ad806f76": "Попробовать сбежать.", - "689f60e84789a65af358d7e5": "Ты даже не пытаешься что-то объяснять. Тут сразу понятно, что никакие уговоры не подействуют.\n\nТы срываешься с места и бежишь по узкой улочке вперёд. Бандит даже не следует за тобой. Почему?", - "689f60fd4909a5b2900a47df": "Далее", - "689f61005b39d2eddc85b1f8": "Уже через пару секунд ты понимаешь почему.\n\nОн просто не один.\n\nИз-за угла на тебя налетает другой мужчина и с размаху всаживает нож тебе под рёбра. Ты коротко вскрикиваешь и оседаешь на землю.\n\nНож дотянулся до самого сердца.\nТы даже толком не почувствовал, как умер.", - "689f611ad5e02bf3889c3d31": "Далее", - "689f611de42645575de30b11": "Иногда смерть поджидает за любым поворотом.\nИ ей без разницы, каким путём ты идёшь.", - "689f619076dcccea63086d58": "Смерть", - "689f620ad58aad7ddfc13979": "Попробовать откупиться", - "689f62c4d7b942db0684d1f6": "Что ж, у тебя просто нет выбора. Ты достаёшь кошель и протягиваешь его мужчине. Тот хватает его цепкими пальцами, взвешивает в ладони и цокает языком.\n\n— Маловато... А в мешке что? Давай сюда!", - "689f62d5ebb1fd81d9e3b281": "Это уже слишком! Надо бежать.", - "689f62e2a36337c2c6ba6443": "Надо попробовать договориться.", - "689f62f45aaeedb3663e243e": "Ты не можешь отдать походный мешок. Там лежит свиток, твоя цель. Тебе нельзя остаться без него!\n\nТы смотришь на мужчину и понимаешь, что тот не будет тебя слушать.\n\nТы срываешься с места и бежишь по узкой улочке вперёд. Бандит даже не следует за тобой. Почему?", - "689f635b3f183fa25ab08af7": "Ты не можешь отдать походный мешок. Там лежит свиток, твоя цель. Тебе нельзя остаться без него!\n\nТы пытаешься объяснить мужчине, что в сумке ничего интересного, но тебя не слушают.\n\nБандит подходит ближе и хватает мешок сам.\n\n— А ну давай сюда, скотина!\n\nТы сопротивляешься. Мужчина снова ругается, а потом резко притягивает тебя к себе. Неуловимое движение — и ты чувствуешь, как бандит всаживает кинжал тебе под рёбра.\n\nТы успеваешь только вскрикнуть, удивленно посмотреть на своего убийцу, а потом твоя жизнь останавливается. ", - "689f65c70aac8c62e39686c3": "Отдать им 5 монет.", - "689f65de2670153208880e08": "Отдать им 5 монет.", - "689f66b47cd3f318f6835ed9": "Отдать им 5 монет.", - "689f6a814308bf0ee16d8014": "Ты роешься в походной сумке молча, не обращая внимание на любопытные взгляды братьев. Они парни хорошие. Война между Карху и Турва забрала у них всю прошлую жизнь, и они заслужили начать новую. \nНаконец, ты находишь кошель и вытаскиваешь оттуда пару монет. Эту часть ты оставишь себе на всякий случай.\n— Держите, это вам должно помочь.\nБратья смотрят на тебя во все глаза. Ярик приходит в себя первым.\n— Это что, шутка такая?\nТы качаешь головой и протягиваешь ему кошель. Медленно он забирает его, выглядя всё ещё сбитым с толку.\nСвятополк же бросается тебя обнимать.\n— Спасибо, мил человек, спасибо! Ты буквально спас наши жизни! Теперь-то мы заживём! Сыновей первых наших в твою честь назовём!", - "689f6aa5e6064ae3fac596ea": "\"Просто потратьте эти деньги с умом\".", - "689f6aab83a9ccf491f6233c": "\"Это вам за беседу и выпивку\".", - "689f6aaeb6c56abfac52ad96": "\"Но... Вы же не знаете даже моё имя.\"", - "689f6ac32adc7787d22721eb": "Братья переглядываются между собой, а потом Ярик неловко трёт затылок.\n\n— Точно... Ну, нас ты знаешь. А тебя как зовут?", - "689f6adbaf62cffb7d10e8a6": "Неждан", - "689f6ae91edd7f67cbb77d99": "Светозар", - "689f6aec5c9ed358ffaad71d": "Тишило", - "689f6af104c1f28b40b45293": "Гостомысл", - "689f6af568a93616dfa71733": "Святослав", - "689f6b0b8c6168a1a306a2f8": "Но это не полное твоё имя. В ордене у тебя есть прозвище.", - "689f6b1281e6656b562df1c8": "Первуша", - "689f6b1760f9ed29e5488ad7": "Щука", - "689f6b21e3ea34b0ae34c11f": "Гундей", - "689f6b25230d0713664099d5": "Соловей", - "689f6b2915c29cd6a2c6c4d9": "Приблудный", - "689f6b4143f376e723c666cb": "Ярик и Святополк по очереди жмут тебе руку в честь знакомства.\n\n— Ну всё, теперь точно сможем назвать своих детей в твою честь!\n\nВы прощаетесь на этой ноте. Братья довольные, едва ли не светятся. Ты рад, что помог им." - }, - "sk": { - "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", - "688c9c35bf8af612e74b5f85": "Finally.", - "688c9c37ae57bb670502013b": "A pity.", - "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", - "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", - "688c9c546a131ee0fe1844ef": "Next", - "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", - "688c9c5ffcf37113854bfe0b": "Next", - "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", - "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", - "688c9c80e748501af71db788": "Linger a bit.", - "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", - "688ca4e24ae7ac1f85e6c71b": "Next", - "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", - "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", - "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", - "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", - "688ca51e582e856dc2466b17": "Next", - "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", - "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca587a141148dcac5f274": "\"Everything’s fine.\"", - "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", - "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca5b16e2f6463c3779365": "Next", - "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", - "688ca5d10c71581b8058dc90": "Next", - "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", - "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", - "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", - "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", - "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", - "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", - "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", - "688ca6af20d654cc38d5027e": "Give them money.", - "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", - "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", - "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", - "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", - "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", - "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", - "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", - "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", - "688cb51993f06264bb6e910f": "Next", - "688cb550c2d487f73fa8b3ec": "Shout out.", - "688cb556ce87dba994fc1c89": "Raise your hand.", - "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", - "688cb56114bffd5a91525778": "Shout out.", - "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", - "688cb5984d4fe86e23e6eb04": "Show the letter.", - "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", - "688cb5dc1a9f132cdf303933": "Next", - "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", - "688cb5f74019a166bd26b826": "Intervene.", - "688cb5ff163bdb0a86d7b266": "Don’t intervene.", - "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", - "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", - "688cb643889bfd608c98e627": "Yes, you need to climb up.", - "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", - "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", - "688cb65e9b105ed497f68595": "Best to climb higher after all.", - "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", - "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", - "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", - "688cb6a96da9755667404393": "Get down from the cart.", - "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", - "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", - "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", - "688cb7f2465eb76f79b8c895": "Next", - "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", - "688cb832107e547b5288708b": "Yes, best to try.", - "688cb840b60aec0ad8a70c18": "Find your own way.", - "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", - "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", - "688cb88021ca2fe3d5d4ae7c": "Go right.", - "688cb884d892e8920ab3f837": "Go left.", - "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", - "688cb8a767b60c179deb48cf": "Yes, best to try.", - "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", - "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", - "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", - "688cb8da2c1db40f738cb3a7": "Next", - "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", - "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", - "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", - "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb97f25e48ad76fc70b9b": "Ignore the children.", - "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", - "688cb9885e4de1ed56ecf0ca": "Ignore the children.", - "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", - "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", - "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", - "688cca1ca6e016281d524070": "Next", - "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", - "688cca43a472d42c61586b10": "Next", - "688cca6ae98b755cdefa41bb": "\"Damn it!\"", - "688cca6eab5c57d4022a5530": "Stay silent.", - "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", - "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", - "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688ccab84f4534edde2ab33b": "Resist.", - "688ccab9db6176c4f56c3005": "Resist.", - "688ccabe19a3ce696ed6fdb9": "Resist.", - "688ccac1553607503a42cd2e": "Do nothing.", - "688ccac22356ddb232221576": "Do nothing.", - "688ccac2507b83da2e301688": "Do nothing.", - "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", - "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", - "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", - "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", - "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", - "688ccb3d3d854c27cf56d35a": "Next", - "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", - "688ccb557807dd6db7fcb55b": "Next", - "688ccb7c95f55928539ed01e": "Next", - "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", - "688ccb94dc7426e849ea44c2": "Resist.", - "688ccb9a10761496d3edffb5": "Comply.", - "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", - "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", - "688ccc137c4b4c8db29633f5": "Next", - "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", - "6890cf189b15b03470894230": "Offer them 5 coins.", - "68913232827d18c84b891e2e": "Next", - "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", - "6891336b2029b9c62d239514": "Next", - "6899e5af3569c7f44e98ae0b": "Next", - "689c9740da700c3db2a9cc7f": "Calm the crowd.", - "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", - "689c9788fa30a9a9c030699b": "Ask the crowd for help.", - "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", - "689c97f896c7876d19eea8a1": "Freedom!", - "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", - "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", - "689c98144dfe3a58d2785794": "Head toward the palace.", - "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", - "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", - "689c9839b974adca945a9964": "Hide under the cart!", - "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", - "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", - "689c98aa2093cbc6a381498d": "Get up!", - "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", - "689c98b8835f1bc793037a8c": "Stay conscious.", - "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", - "689c9958363996dbcfa144ac": "Death", - "689ca5a25b71149604b22268": "Accept your fate.", - "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", - "689ca73c35f5d95de175beaa": "Fight back!", - "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", - "689ca76bbfeb7d337cc16087": "Use all your strength.", - "689ca7733b8a988af76c19a8": "Think of something. ", - "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", - "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", - "689ca7c520d5520d348e8c7e": "Run!", - "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", - "689ca7e0a4e2538345835c48": "Get up and run!", - "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", - "689ca8060ebd2c4dc07e26ff": "Get up!", - "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", - "689ca81f0175c47abfc64122": "Call for help.", - "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", - "689ca88afb5f2b6cb730251b": "Death", - "689f5f1d987c60adf010b65d": "Next", - "689f5f26fe9dbb5063877961": "Next", - "689f5f3176eae505180eafcb": "Next", - "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", - "689f600e56079a0cd017fbbe": "Stop", - "689f60155d7651ddf224cc60": "Turn back", - "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", - "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", - "689f6095c3c8f40d20965328": "Next", - "689f609a13aa9f10efa1d0b4": "Next", - "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", - "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", - "689f60dca364e9b5ad806f76": "Try to run.", - "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", - "689f60fd4909a5b2900a47df": "Next", - "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", - "689f611ad5e02bf3889c3d31": "Next", - "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", - "689f619076dcccea63086d58": "Death", - "689f620ad58aad7ddfc13979": "Try to buy him off.", - "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", - "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", - "689f62e2a36337c2c6ba6443": "Try to reason with him.", - "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", - "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", - "689f65c70aac8c62e39686c3": "Give them 5 coins.", - "689f65de2670153208880e08": "Give them 5 coins.", - "689f66b47cd3f318f6835ed9": "Give them 5 coins.", - "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", - "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", - "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", - "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", - "689f6adbaf62cffb7d10e8a6": "Nezhdan", - "689f6ae91edd7f67cbb77d99": "Svetozar", - "689f6aec5c9ed358ffaad71d": "Tishilo", - "689f6af104c1f28b40b45293": "Gostomysl", - "689f6af568a93616dfa71733": "Svyatoslav", - "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", - "689f6b1281e6656b562df1c8": "Pervusha", - "689f6b1760f9ed29e5488ad7": "Shchuka", - "689f6b21e3ea34b0ae34c11f": "Gundey", - "689f6b25230d0713664099d5": "Solovey", - "689f6b2915c29cd6a2c6c4d9": "Pribludny", - "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." - }, - "tu": { - "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", - "688c9c35bf8af612e74b5f85": "Finally.", - "688c9c37ae57bb670502013b": "A pity.", - "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", - "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", - "688c9c546a131ee0fe1844ef": "Next", - "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", - "688c9c5ffcf37113854bfe0b": "Next", - "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", - "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", - "688c9c80e748501af71db788": "Linger a bit.", - "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", - "688ca4e24ae7ac1f85e6c71b": "Next", - "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", - "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", - "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", - "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", - "688ca51e582e856dc2466b17": "Next", - "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", - "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca587a141148dcac5f274": "\"Everything’s fine.\"", - "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", - "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", - "688ca5b16e2f6463c3779365": "Next", - "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", - "688ca5d10c71581b8058dc90": "Next", - "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", - "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", - "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", - "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", - "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", - "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", - "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", - "688ca6af20d654cc38d5027e": "Give them money.", - "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", - "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", - "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", - "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", - "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", - "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", - "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", - "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", - "688cb51993f06264bb6e910f": "Next", - "688cb550c2d487f73fa8b3ec": "Shout out.", - "688cb556ce87dba994fc1c89": "Raise your hand.", - "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", - "688cb56114bffd5a91525778": "Shout out.", - "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", - "688cb5984d4fe86e23e6eb04": "Show the letter.", - "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", - "688cb5dc1a9f132cdf303933": "Next", - "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", - "688cb5f74019a166bd26b826": "Intervene.", - "688cb5ff163bdb0a86d7b266": "Don’t intervene.", - "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", - "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", - "688cb643889bfd608c98e627": "Yes, you need to climb up.", - "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", - "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", - "688cb65e9b105ed497f68595": "Best to climb higher after all.", - "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", - "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", - "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", - "688cb6a96da9755667404393": "Get down from the cart.", - "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", - "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", - "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", - "688cb7f2465eb76f79b8c895": "Next", - "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", - "688cb832107e547b5288708b": "Yes, best to try.", - "688cb840b60aec0ad8a70c18": "Find your own way.", - "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", - "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", - "688cb88021ca2fe3d5d4ae7c": "Go right.", - "688cb884d892e8920ab3f837": "Go left.", - "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", - "688cb8a767b60c179deb48cf": "Yes, best to try.", - "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", - "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", - "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", - "688cb8da2c1db40f738cb3a7": "Next", - "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", - "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", - "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", - "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", - "688cb97f25e48ad76fc70b9b": "Ignore the children.", - "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", - "688cb9885e4de1ed56ecf0ca": "Ignore the children.", - "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", - "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", - "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", - "688cca1ca6e016281d524070": "Next", - "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", - "688cca43a472d42c61586b10": "Next", - "688cca6ae98b755cdefa41bb": "\"Damn it!\"", - "688cca6eab5c57d4022a5530": "Stay silent.", - "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", - "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", - "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", - "688ccab84f4534edde2ab33b": "Resist.", - "688ccab9db6176c4f56c3005": "Resist.", - "688ccabe19a3ce696ed6fdb9": "Resist.", - "688ccac1553607503a42cd2e": "Do nothing.", - "688ccac22356ddb232221576": "Do nothing.", - "688ccac2507b83da2e301688": "Do nothing.", - "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", - "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", - "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", - "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", - "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", - "688ccb3d3d854c27cf56d35a": "Next", - "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", - "688ccb557807dd6db7fcb55b": "Next", - "688ccb7c95f55928539ed01e": "Next", - "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", - "688ccb94dc7426e849ea44c2": "Resist.", - "688ccb9a10761496d3edffb5": "Comply.", - "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", - "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", - "688ccc137c4b4c8db29633f5": "Next", - "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", - "6890cf189b15b03470894230": "Offer them 5 coins.", - "68913232827d18c84b891e2e": "Next", - "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", - "6891336b2029b9c62d239514": "Next", - "6899e5af3569c7f44e98ae0b": "Next", - "689c9740da700c3db2a9cc7f": "Calm the crowd.", - "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", - "689c9788fa30a9a9c030699b": "Ask the crowd for help.", - "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", - "689c97f896c7876d19eea8a1": "Freedom!", - "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", - "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", - "689c98144dfe3a58d2785794": "Head toward the palace.", - "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", - "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", - "689c9839b974adca945a9964": "Hide under the cart!", - "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", - "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", - "689c98aa2093cbc6a381498d": "Get up!", - "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", - "689c98b8835f1bc793037a8c": "Stay conscious.", - "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", - "689c9958363996dbcfa144ac": "Death", - "689ca5a25b71149604b22268": "Accept your fate.", - "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", - "689ca73c35f5d95de175beaa": "Fight back!", - "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", - "689ca76bbfeb7d337cc16087": "Use all your strength.", - "689ca7733b8a988af76c19a8": "Think of something. ", - "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", - "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", - "689ca7c520d5520d348e8c7e": "Run!", - "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", - "689ca7e0a4e2538345835c48": "Get up and run!", - "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", - "689ca8060ebd2c4dc07e26ff": "Get up!", - "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", - "689ca81f0175c47abfc64122": "Call for help.", - "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", - "689ca88afb5f2b6cb730251b": "Death", - "689f5f1d987c60adf010b65d": "Next", - "689f5f26fe9dbb5063877961": "Next", - "689f5f3176eae505180eafcb": "Next", - "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", - "689f600e56079a0cd017fbbe": "Stop", - "689f60155d7651ddf224cc60": "Turn back", - "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", - "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", - "689f6095c3c8f40d20965328": "Next", - "689f609a13aa9f10efa1d0b4": "Next", - "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", - "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", - "689f60dca364e9b5ad806f76": "Try to run.", - "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", - "689f60fd4909a5b2900a47df": "Next", - "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", - "689f611ad5e02bf3889c3d31": "Next", - "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", - "689f619076dcccea63086d58": "Death", - "689f620ad58aad7ddfc13979": "Try to buy him off.", - "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", - "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", - "689f62e2a36337c2c6ba6443": "Try to reason with him.", - "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", - "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", - "689f65c70aac8c62e39686c3": "Give them 5 coins.", - "689f65de2670153208880e08": "Give them 5 coins.", - "689f66b47cd3f318f6835ed9": "Give them 5 coins.", - "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", - "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", - "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", - "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", - "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", - "689f6adbaf62cffb7d10e8a6": "Nezhdan", - "689f6ae91edd7f67cbb77d99": "Svetozar", - "689f6aec5c9ed358ffaad71d": "Tishilo", - "689f6af104c1f28b40b45293": "Gostomysl", - "689f6af568a93616dfa71733": "Svyatoslav", - "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", - "689f6b1281e6656b562df1c8": "Pervusha", - "689f6b1760f9ed29e5488ad7": "Shchuka", - "689f6b21e3ea34b0ae34c11f": "Gundey", - "689f6b25230d0713664099d5": "Solovey", - "689f6b2915c29cd6a2c6c4d9": "Pribludny", - "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. 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The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", - "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", - "688cdcfeacd45adeac233747": "Remain silent.", - "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", - "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", - "688cdd1bc7be61aa84268099": "Next", - "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", - "688cdd5e1490080533902d79": "Next", - "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", - "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", - "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", - "688cdda9faece4b63df96595": "\"Just a book.\"", - "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", - "688cde38d6251f7548ca4c19": "Next", - "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", - "688cde5c2f5803d5c8b6585b": "Get rid of it.", - "688cde5f16c9774461027a6c": "Read it when you get the chance.", - "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", - "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", - "688cde9efbee3fe48c19e7dd": "Next", - "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", - "688cdec3f3676bc18cd55d1b": "Next", - "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", - "688cdef959bba7a26e6c0fd1": "Next", - "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", - "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", - "688ce0920e48459c5febbdb2": "Remain silent.", - "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", - "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce0d209ce63bd95c60efd": "Next", - "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", - "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", - "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", - "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", - "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", - "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", - "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", - "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", - "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", - "688ce177397a27df2b366f37": "Next", - "688ce17d2a1116a8c907f4bc": "Next", - "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", - "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", - "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", - "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", - "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", - "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", - "688ce1ea68d47f0a00095a1c": "Next", - "688ce1ef235bd148a95e1238": "Next", - "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", - "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", - "688e5320da3143b0c5ca0375": "...", - "689095363f6a1453ffee6108": "Exit", - "6890c3105e311a141eedfe15": "Next", - "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." - }, - "cz": { - "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", - "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", - "688cdcfeacd45adeac233747": "Remain silent.", - "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", - "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", - "688cdd1bc7be61aa84268099": "Next", - "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", - "688cdd5e1490080533902d79": "Next", - "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", - "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", - "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", - "688cdda9faece4b63df96595": "\"Just a book.\"", - "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", - "688cde38d6251f7548ca4c19": "Next", - "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", - "688cde5c2f5803d5c8b6585b": "Get rid of it.", - "688cde5f16c9774461027a6c": "Read it when you get the chance.", - "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", - "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", - "688cde9efbee3fe48c19e7dd": "Next", - "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", - "688cdec3f3676bc18cd55d1b": "Next", - "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", - "688cdef959bba7a26e6c0fd1": "Next", - "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", - "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", - "688ce0920e48459c5febbdb2": "Remain silent.", - "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", - "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce0d209ce63bd95c60efd": "Next", - "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", - "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", - "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", - "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", - "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", - "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", - "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", - "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", - "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", - "688ce177397a27df2b366f37": "Next", - "688ce17d2a1116a8c907f4bc": "Next", - "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", - "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", - "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", - "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", - "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", - "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", - "688ce1ea68d47f0a00095a1c": "Next", - "688ce1ef235bd148a95e1238": "Next", - "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", - "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", - "688e5320da3143b0c5ca0375": "...", - "689095363f6a1453ffee6108": "Exit", - "6890c3105e311a141eedfe15": "Next", - "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." - }, - "en": { - "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", - "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", - "688cdcfeacd45adeac233747": "Remain silent.", - "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", - "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", - "688cdd1bc7be61aa84268099": "Next", - "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", - "688cdd5e1490080533902d79": "Next", - "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", - "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", - "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", - "688cdda9faece4b63df96595": "\"Just a book.\"", - "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", - "688cde38d6251f7548ca4c19": "Next", - "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", - "688cde5c2f5803d5c8b6585b": "Get rid of it.", - "688cde5f16c9774461027a6c": "Read it when you get the chance.", - "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", - "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", - "688cde9efbee3fe48c19e7dd": "Next", - "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", - "688cdec3f3676bc18cd55d1b": "Next", - "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", - "688cdef959bba7a26e6c0fd1": "Next", - "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", - "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", - "688ce0920e48459c5febbdb2": "Remain silent.", - "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", - "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce0d209ce63bd95c60efd": "Next", - "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", - "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", - "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", - "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", - "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", - "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", - "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", - "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", - "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", - "688ce177397a27df2b366f37": "Next", - "688ce17d2a1116a8c907f4bc": "Next", - "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", - "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", - "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", - "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", - "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", - "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", - "688ce1ea68d47f0a00095a1c": "Next", - "688ce1ef235bd148a95e1238": "Next", - "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", - "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", - "688e5320da3143b0c5ca0375": "...", - "689095363f6a1453ffee6108": "Exit", - "6890c3105e311a141eedfe15": "Next", - "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." - }, - "es": { - "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", - "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", - "688cdcfeacd45adeac233747": "Remain silent.", - "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", - "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", - "688cdd1bc7be61aa84268099": "Next", - "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", - "688cdd5e1490080533902d79": "Next", - "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", - "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", - "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", - "688cdda9faece4b63df96595": "\"Just a book.\"", - "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", - "688cde38d6251f7548ca4c19": "Next", - "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", - "688cde5c2f5803d5c8b6585b": "Get rid of it.", - "688cde5f16c9774461027a6c": "Read it when you get the chance.", - "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", - "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", - "688cde9efbee3fe48c19e7dd": "Next", - "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", - "688cdec3f3676bc18cd55d1b": "Next", - "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", - "688cdef959bba7a26e6c0fd1": "Next", - "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", - "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", - "688ce0920e48459c5febbdb2": "Remain silent.", - "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", - "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce0d209ce63bd95c60efd": "Next", - "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", - "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", - "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", - "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", - "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", - "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", - "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", - "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", - "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", - "688ce177397a27df2b366f37": "Next", - "688ce17d2a1116a8c907f4bc": "Next", - "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", - "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", - "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", - "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", - "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", - "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", - "688ce1ea68d47f0a00095a1c": "Next", - "688ce1ef235bd148a95e1238": "Next", - "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", - "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", - "688e5320da3143b0c5ca0375": "...", - "689095363f6a1453ffee6108": "Exit", - "6890c3105e311a141eedfe15": "Next", - "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." - }, - "es-mx": { - "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", - "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", - "688cdcfeacd45adeac233747": "Remain silent.", - "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", - "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", - "688cdd1bc7be61aa84268099": "Next", - "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", - "688cdd5e1490080533902d79": "Next", - "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", - "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", - "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", - "688cdda9faece4b63df96595": "\"Just a book.\"", - "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", - "688cde38d6251f7548ca4c19": "Next", - "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", - "688cde5c2f5803d5c8b6585b": "Get rid of it.", - "688cde5f16c9774461027a6c": "Read it when you get the chance.", - "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", - "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", - "688cde9efbee3fe48c19e7dd": "Next", - "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", - "688cdec3f3676bc18cd55d1b": "Next", - "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", - "688cdef959bba7a26e6c0fd1": "Next", - "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", - "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", - "688ce0920e48459c5febbdb2": "Remain silent.", - "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", - "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce0d209ce63bd95c60efd": "Next", - "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", - "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", - "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", - "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", - "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", - "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", - "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", - "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", - "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", - "688ce177397a27df2b366f37": "Next", - "688ce17d2a1116a8c907f4bc": "Next", - "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", - "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", - "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", - "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", - "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", - "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", - "688ce1ea68d47f0a00095a1c": "Next", - "688ce1ef235bd148a95e1238": "Next", - "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", - "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", - "688e5320da3143b0c5ca0375": "...", - "689095363f6a1453ffee6108": "Exit", - "6890c3105e311a141eedfe15": "Next", - "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." - }, - "fr": { - "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", - "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", - "688cdcfeacd45adeac233747": "Remain silent.", - "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", - "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", - "688cdd1bc7be61aa84268099": "Next", - "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", - "688cdd5e1490080533902d79": "Next", - "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", - "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", - "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", - "688cdda9faece4b63df96595": "\"Just a book.\"", - "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", - "688cde38d6251f7548ca4c19": "Next", - "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", - "688cde5c2f5803d5c8b6585b": "Get rid of it.", - "688cde5f16c9774461027a6c": "Read it when you get the chance.", - "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", - "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", - "688cde9efbee3fe48c19e7dd": "Next", - "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", - "688cdec3f3676bc18cd55d1b": "Next", - "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", - "688cdef959bba7a26e6c0fd1": "Next", - "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", - "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", - "688ce0920e48459c5febbdb2": "Remain silent.", - "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", - "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce0d209ce63bd95c60efd": "Next", - "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", - "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", - "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", - "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", - "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", - "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", - "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", - "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", - "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", - "688ce177397a27df2b366f37": "Next", - "688ce17d2a1116a8c907f4bc": "Next", - "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", - "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", - "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", - "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", - "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", - "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", - "688ce1ea68d47f0a00095a1c": "Next", - "688ce1ef235bd148a95e1238": "Next", - "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", - "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", - "688e5320da3143b0c5ca0375": "...", - "689095363f6a1453ffee6108": "Exit", - "6890c3105e311a141eedfe15": "Next", - "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." - }, - "ge": { - "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", - "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", - "688cdcfeacd45adeac233747": "Remain silent.", - "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", - "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", - "688cdd1bc7be61aa84268099": "Next", - "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", - "688cdd5e1490080533902d79": "Next", - "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", - "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", - "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", - "688cdda9faece4b63df96595": "\"Just a book.\"", - "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", - "688cde38d6251f7548ca4c19": "Next", - "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", - "688cde5c2f5803d5c8b6585b": "Get rid of it.", - "688cde5f16c9774461027a6c": "Read it when you get the chance.", - "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", - "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", - "688cde9efbee3fe48c19e7dd": "Next", - "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", - "688cdec3f3676bc18cd55d1b": "Next", - "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", - "688cdef959bba7a26e6c0fd1": "Next", - "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", - "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", - "688ce0920e48459c5febbdb2": "Remain silent.", - "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", - "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce0d209ce63bd95c60efd": "Next", - "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", - "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", - "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", - "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", - "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", - "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", - "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", - "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", - "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", - "688ce177397a27df2b366f37": "Next", - "688ce17d2a1116a8c907f4bc": "Next", - "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", - "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", - "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", - "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", - "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", - "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", - "688ce1ea68d47f0a00095a1c": "Next", - "688ce1ef235bd148a95e1238": "Next", - "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", - "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", - "688e5320da3143b0c5ca0375": "...", - "689095363f6a1453ffee6108": "Exit", - "6890c3105e311a141eedfe15": "Next", - "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." - }, - "it": { - "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", - "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", - "688cdcfeacd45adeac233747": "Remain silent.", - "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", - "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", - "688cdd1bc7be61aa84268099": "Next", - "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", - "688cdd5e1490080533902d79": "Next", - "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", - "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", - "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", - "688cdda9faece4b63df96595": "\"Just a book.\"", - "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", - "688cde38d6251f7548ca4c19": "Next", - "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", - "688cde5c2f5803d5c8b6585b": "Get rid of it.", - "688cde5f16c9774461027a6c": "Read it when you get the chance.", - "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", - "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", - "688cde9efbee3fe48c19e7dd": "Next", - "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", - "688cdec3f3676bc18cd55d1b": "Next", - "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", - "688cdef959bba7a26e6c0fd1": "Next", - "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", - "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", - "688ce0920e48459c5febbdb2": "Remain silent.", - "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", - "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce0d209ce63bd95c60efd": "Next", - "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", - "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", - "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", - "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", - "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", - "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", - "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", - "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", - "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", - "688ce177397a27df2b366f37": "Next", - "688ce17d2a1116a8c907f4bc": "Next", - "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", - "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", - "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", - "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", - "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", - "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", - "688ce1ea68d47f0a00095a1c": "Next", - "688ce1ef235bd148a95e1238": "Next", - "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", - "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", - "688e5320da3143b0c5ca0375": "...", - "689095363f6a1453ffee6108": "Exit", - "6890c3105e311a141eedfe15": "Next", - "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." - }, - "jp": { - "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", - "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", - "688cdcfeacd45adeac233747": "Remain silent.", - "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", - "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", - "688cdd1bc7be61aa84268099": "Next", - "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", - "688cdd5e1490080533902d79": "Next", - "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", - "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", - "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", - "688cdda9faece4b63df96595": "\"Just a book.\"", - "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", - "688cde38d6251f7548ca4c19": "Next", - "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", - "688cde5c2f5803d5c8b6585b": "Get rid of it.", - "688cde5f16c9774461027a6c": "Read it when you get the chance.", - "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", - "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", - "688cde9efbee3fe48c19e7dd": "Next", - "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", - "688cdec3f3676bc18cd55d1b": "Next", - "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", - "688cdef959bba7a26e6c0fd1": "Next", - "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", - "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", - "688ce0920e48459c5febbdb2": "Remain silent.", - "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", - "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce0d209ce63bd95c60efd": "Next", - "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", - "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", - "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", - "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", - "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", - "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", - "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", - "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", - "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", - "688ce177397a27df2b366f37": "Next", - "688ce17d2a1116a8c907f4bc": "Next", - "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", - "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", - "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", - "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", - "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", - "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", - "688ce1ea68d47f0a00095a1c": "Next", - "688ce1ef235bd148a95e1238": "Next", - "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", - "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", - "688e5320da3143b0c5ca0375": "...", - "689095363f6a1453ffee6108": "Exit", - "6890c3105e311a141eedfe15": "Next", - "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." - }, - "kr": { - "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", - "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", - "688cdcfeacd45adeac233747": "Remain silent.", - "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", - "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", - "688cdd1bc7be61aa84268099": "Next", - "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", - "688cdd5e1490080533902d79": "Next", - "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", - "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", - "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", - "688cdda9faece4b63df96595": "\"Just a book.\"", - "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", - "688cde38d6251f7548ca4c19": "Next", - "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", - "688cde5c2f5803d5c8b6585b": "Get rid of it.", - "688cde5f16c9774461027a6c": "Read it when you get the chance.", - "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", - "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", - "688cde9efbee3fe48c19e7dd": "Next", - "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", - "688cdec3f3676bc18cd55d1b": "Next", - "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", - "688cdef959bba7a26e6c0fd1": "Next", - "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", - "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", - "688ce0920e48459c5febbdb2": "Remain silent.", - "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", - "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce0d209ce63bd95c60efd": "Next", - "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", - "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", - "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", - "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", - "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", - "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", - "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", - "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", - "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", - "688ce177397a27df2b366f37": "Next", - "688ce17d2a1116a8c907f4bc": "Next", - "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", - "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", - "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", - "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", - "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", - "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", - "688ce1ea68d47f0a00095a1c": "Next", - "688ce1ef235bd148a95e1238": "Next", - "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", - "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", - "688e5320da3143b0c5ca0375": "...", - "689095363f6a1453ffee6108": "Exit", - "6890c3105e311a141eedfe15": "Next", - "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." - }, - "pl": { - "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", - "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", - "688cdcfeacd45adeac233747": "Remain silent.", - "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", - "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", - "688cdd1bc7be61aa84268099": "Next", - "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", - "688cdd5e1490080533902d79": "Next", - "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", - "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", - "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", - "688cdda9faece4b63df96595": "\"Just a book.\"", - "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", - "688cde38d6251f7548ca4c19": "Next", - "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", - "688cde5c2f5803d5c8b6585b": "Get rid of it.", - "688cde5f16c9774461027a6c": "Read it when you get the chance.", - "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", - "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", - "688cde9efbee3fe48c19e7dd": "Next", - "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", - "688cdec3f3676bc18cd55d1b": "Next", - "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", - "688cdef959bba7a26e6c0fd1": "Next", - "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", - "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", - "688ce0920e48459c5febbdb2": "Remain silent.", - "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", - "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce0d209ce63bd95c60efd": "Next", - "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", - "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", - "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", - "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", - "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", - "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", - "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", - "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", - "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", - "688ce177397a27df2b366f37": "Next", - "688ce17d2a1116a8c907f4bc": "Next", - "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", - "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", - "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", - "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", - "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", - "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", - "688ce1ea68d47f0a00095a1c": "Next", - "688ce1ef235bd148a95e1238": "Next", - "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", - "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", - "688e5320da3143b0c5ca0375": "...", - "689095363f6a1453ffee6108": "Exit", - "6890c3105e311a141eedfe15": "Next", - "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." - }, - "po": { - "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", - "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", - "688cdcfeacd45adeac233747": "Remain silent.", - "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", - "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", - "688cdd1bc7be61aa84268099": "Next", - "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", - "688cdd5e1490080533902d79": "Next", - "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", - "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", - "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", - "688cdda9faece4b63df96595": "\"Just a book.\"", - "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", - "688cde38d6251f7548ca4c19": "Next", - "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", - "688cde5c2f5803d5c8b6585b": "Get rid of it.", - "688cde5f16c9774461027a6c": "Read it when you get the chance.", - "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", - "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", - "688cde9efbee3fe48c19e7dd": "Next", - "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", - "688cdec3f3676bc18cd55d1b": "Next", - "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", - "688cdef959bba7a26e6c0fd1": "Next", - "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", - "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", - "688ce0920e48459c5febbdb2": "Remain silent.", - "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", - "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce0d209ce63bd95c60efd": "Next", - "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", - "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", - "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", - "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", - "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", - "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", - "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", - "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", - "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", - "688ce177397a27df2b366f37": "Next", - "688ce17d2a1116a8c907f4bc": "Next", - "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", - "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", - "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", - "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", - "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", - "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", - "688ce1ea68d47f0a00095a1c": "Next", - "688ce1ef235bd148a95e1238": "Next", - "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", - "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", - "688e5320da3143b0c5ca0375": "...", - "689095363f6a1453ffee6108": "Exit", - "6890c3105e311a141eedfe15": "Next", - "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." - }, - "ro": { - "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", - "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", - "688cdcfeacd45adeac233747": "Remain silent.", - "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", - "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", - "688cdd1bc7be61aa84268099": "Next", - "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", - "688cdd5e1490080533902d79": "Next", - "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", - "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", - "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", - "688cdda9faece4b63df96595": "\"Just a book.\"", - "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", - "688cde38d6251f7548ca4c19": "Next", - "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", - "688cde5c2f5803d5c8b6585b": "Get rid of it.", - "688cde5f16c9774461027a6c": "Read it when you get the chance.", - "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", - "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", - "688cde9efbee3fe48c19e7dd": "Next", - "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", - "688cdec3f3676bc18cd55d1b": "Next", - "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", - "688cdef959bba7a26e6c0fd1": "Next", - "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", - "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", - "688ce0920e48459c5febbdb2": "Remain silent.", - "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", - "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce0d209ce63bd95c60efd": "Next", - "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", - "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", - "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", - "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", - "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", - "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", - "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", - "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", - "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", - "688ce177397a27df2b366f37": "Next", - "688ce17d2a1116a8c907f4bc": "Next", - "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", - "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", - "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", - "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", - "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", - "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", - "688ce1ea68d47f0a00095a1c": "Next", - "688ce1ef235bd148a95e1238": "Next", - "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", - "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", - "688e5320da3143b0c5ca0375": "...", - "689095363f6a1453ffee6108": "Exit", - "6890c3105e311a141eedfe15": "Next", - "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." - }, - "ru": { - "688cdcf0a2b55c50cdc5c008": "— Ну, всё, пришли. Тебя уже ждут господа. — один из стражников, тот самый, который с тобой говорил, отпускает тебя и машет рукой в сторону высоких дверей.", - "688cdcfa2e2dae6bd4636ed5": "\"Господа? Их много?\"", - "688cdcfeacd45adeac233747": "Промолчать.", - "688cdd07085555ce8608795e": "— Ага, шестеро. Всё, вопросы закончились. Иди уже, пока дальше не потащили силой.\nТебя подталкивают в спину.", - "688cdd0bf4ac4129d31d580b": "Ты решаешь, что лучше сейчас не открывать рот лишний раз. Целее будешь.", - "688cdd1bc7be61aa84268099": "Далее", - "688cdd25652c3fa4d4fb080f": "Тебя проводят внутрь дворца. Атмосфера здесь гнетущая. Слуг мало и все они ходят едва ли не на цыпочках.\nТебя останавливают перед роскошными деревянными дверьми в три твоих роста. Стражники заставляют тебя раскинуть руки и дать себя обыскать.", - "688cdd5e1490080533902d79": "Далее", - "688cdd73472b87376082a6a0": "Они прохлопывают тебя по бокам, рукам и бёдрам, роются в походной сумке. \n— А это что у нас тут? — один из стражников находит книгу, которую ты забрал из руин.", - "688cdd852105a4e56f02fca2": "Они прохлопывают тебя по бокам, рукам и бёдрам, роются в походной сумке, но ничего интересного не находят. С кислым видом тебе возвращают сумку и никак не комментируют что только что произошло.", - "688cdda671d261ee2411751f": "\"С каких пор книги стали под запретом?\"", - "688cdda9faece4b63df96595": "\"Просто книга\".", - "688cde2f53f1254827452e54": "Ты не понимаешь, какое им дело до книги. В ней нет ничего странного. Или?..\n— Мы обязаны проверить всё, — один из стражников щёлкает ремешками на книге и открывает её. Повисает пауза. Ты видишь, как бегают глаза стражника, как меняется выражение его лица. Он пролистывает несколько страниц, ругается себе под нос и захлопывает книгу.\n— Какая же ересь! Полный бред. Надо же было такое придумать...\nОн запихивает книгу обратно в твой походный мешок.\n— Совсем вам, учёным людям, делать нечего, раз такую околесицу придумываете.", - "688cde38d6251f7548ca4c19": "Далее", - "688cde3b7bf30bfbc3c38351": "Ты решаешь не реагировать на это, хотя голова полна мыслей. Что же там такое вычитал стражник? Ты не открывал книгу с того самого момента, как получил её.", - "688cde5c2f5803d5c8b6585b": "Надо от неё избавиться.", - "688cde5f16c9774461027a6c": "Надо прочитать, как будет возможность.", - "688cde74b5b02b7417ae3693": "Тебя немного пугает реакция стражника на текст книги. Может быть, тебе не стоило её брать? Да, пожалуй. Как вообще книга оказалась в том подвале, почему её никто не забрал раньше тебя? От каждого вопроса тебе становится не по себе. Лучше от книги избавиться, но после того, как ты закончишь своё дело.\nТы ничего больше не говоришь, позволяя страже вести тебя дальше.", - "688cde778b516abff90c1b00": "Ты сможешь прочитать книгу на обратном пути. Осталось только закончить со своей задачей. Тебе не терпится поскорее добраться до книги, так что ты больше ничего не говоришь, позволяя страже вести тебя дальше.", - "688cde9efbee3fe48c19e7dd": "Далее", - "688cdebf434a46cf61995b9c": "Тебя заводят в тронный зал. Ты стараешься не вертеть головой, рассматривая всё вокруг, но не получается. Зал роскошен, но как будто за ним не успевают следить. Кое-где висит паутина, на полу не до конца затёрто какое-то пятно. То ли вино, то ли кровь.\nНа дальнем конце зала стоят шесть кресел, три из них заняты. Кажется, их сюда поставили совсем недавно. ", - "688cdec3f3676bc18cd55d1b": "Далее", - "688cdece68c27e4bef0fb6d3": "Тебя подводят к креслам ближе, а потом останавливают. Стража кланяется и расходится чуть в стороны. Тебя никто не держит, но ты понимаешь: одно неверное движение и тебя зарубят без тени сомнений.\nТы смотришь на тех, кто восседает перед тобой. Дородный мужчина лет сорока сидит посередине, широко расставив ноги. Справа от него сухая женщина. Её губы сжаты так сильно, что подбородок дрожит. Слева от мужчины сидит парень со скучающим видом, подперев голову рукой. Все они явно не рады, что их отвлекают. Остальные трое, видимо, не смогли подойти. Или просто не захотели.", - "688cdef959bba7a26e6c0fd1": "Далее", - "688ce076988fd48c7449aa00": "Мужчина посередине окидывает тебя внимательным взглядом.\n— Так что ты должен сделать в нашем городе?\n\"Нашем\". Ты усмехаешься. Ты шёл в город короля, а не в \"их\" город. Как быстро всё может поменяться! Но какая разница? У тебя есть цель и ты должен её придерживаться.", - "688ce07d327e0e71519277aa": "Первым говорит мужчина посередине.\n— Так это он пытался что-то вложить в головы черни?\nТы вскидываешься от пренебрежения, которым сочатся эти слова. Ты знаешь, что, дай тебе побольше времени, люди на площади прислушались бы. Но тебя схватили и притащили сюда.\n— Надо же, какая самоуверенность, — женщина улыбается, но глаза её остаются холодны.\n— Нам в Тарграде такого не надо. Я б сразу прирезал, а не сюда тащил, — скучающий юнец даже не смотрит на тебя, слишком занятый собственными ногтями. ", - "688ce08f2082437172194a4c": "\"Нет законов, запрещающих разговор с народом\".", - "688ce0920e48459c5febbdb2": "Промолчать.", - "688ce096089ee7897a2fc361": "— Так мы придумаем! — юнец смотрит на тебя с издёвкой и вызовом. Мужчина посередине поднимает руку.\n— Хватит! Это не имеет значения сейчас. Перестаньте пререкаться как дети малые.", - "688ce0cbe03f37a53d2fd2d2": "Мужчина посередине окидывает тебя внимательным взглядом.\n— Так что ты должен сделать в нашем городе?\n\"Нашем\". Ты усмехаешься. Ты шёл в город короля, а не в \"их\" город. Как быстро всё может поменяться! Но какая разница? У тебя есть цель и ты должен её придерживаться.", - "688ce0d209ce63bd95c60efd": "Далее", - "688ce0fef027489c75abab7d": "\"Я должен передать вам пророчество от ордена Кормчих\".", - "688ce10116403e2bd3b1d6fd": "\"У меня есть то, что я могу передать только местному правителю\".", - "688ce118237836458f9bd9e3": "Все трое сидящих на креслах переглядываются. Ты видишь, как они хмурятся, окидывают друг друга презрительными взглядами. Ты понимаешь, что каждый из них с удовольствием правил бы в одиночестве. Но это невозможно.\nПока что.\nСлово берёт мужчина посередине.\n— Так о чём речь? Мы всё здесь равны, так что можешь рассказывать, не таясь.", - "688ce11f41c2999201789185": "\"Речь идёт о пророчестве от ордена Кормчих\".", - "688ce129380a933a8b7a4090": "— Пророчество? Какой абсурд! — женщина каркающе смеётся, прикрыв рот рукой. Ты не двигаешься, пережидая. Они могут смеяться сколько угодно, но все пророчества главы ордена Кормчих сбывались. Тарграду придётся с этим смириться.\n— Тарград не место для таких суеверных вещей, — в разговор включается юнец, смотря на тебя с насмешкой, — мы здесь занимаемся наукой. ", - "688ce14ae766281384b6f59c": "\"Вы не понимаете! Все пророчества всегда сбывались!\"", - "688ce14ea87e870d685133ba": "\"Вы можете просто ознакомиться с пророчеством, но не верить в него\".", - "688ce15c6bbcad99f9904c4d": "Ты даёшь волю эмоциям. Как они могут подвергать сомнениям волю главы ордена?! Прошлый правитель относился серьёзно к пророчествам. А эти... Они ничего не понимают. И твоя задача — наставить их на путь истинный.", - "688ce160b2181bac5a8abd2e": "Ты стараешься действовать спокойно и рассудительно. Никто из них может не верить в пророчества, но выслушать они должны. Это твоя обязанность, без этого тебе можно и не возвращаться в орден.", - "688ce177397a27df2b366f37": "Далее", - "688ce17d2a1116a8c907f4bc": "Далее", - "688ce1897eab5de901684c48": "— Да-да, ничего не понимаем, — юнец на троне закатывает глаза и жестом подзывает стражу, — Выведите его отсюда. Пусть читает свои пророчества пьянчугам в таверне.\nТы слышишь как стража подступает к тебе. У тебя есть всего несколько мгновений, чтобы сделать то, ради чего ты здесь.", - "688ce193a5412dcc5972634e": "Юнец что-то хочет сказать, но мужчина на центральном кресле поднимает руку и останавливает его.\n— Это всё, что тебе требуется? Просто, чтобы мы прочитали пророчество от твоего ордена? Как его там... Кормчих?\nТы киваешь. Мужчина жестом подзывает тебя к себе. В его глазах заметен лёгкий блеск интереса. Что ж, тебе удалось заинтересовать его.\n— Давай сюда свиток. Я прочту.", - "688ce1b8919a7b2f11ed60f2": "Вытащить свиток!", - "688ce1bd1ecd61ae141dabbc": "Передать ему свиток.", - "688ce1c84054e6f943d7a0cd": "Ты вытаскиваешь свиток резким движением. Сидящие на тронах вздрагивают. Даже юнец садится нормально, подаётся вперед с перекошенным от гнева лицом. Кажется, ему никто давно не перечил. Шаги стражи за твоей спиной ускоряются.\nТы ломаешь печать на свитке и...", - "688ce1e259b11920c275fde1": "Ты спокойно достаёшь свиток из сумки. На секунду тебе кажется, будто он светится, но ты моргаешь, и это пропадает. Странно, может быть ты настолько устал?\n— Ну же, не тяните, — женщина, видя твоё замешательство, недовольно кривит губы, — у нас есть и другие дела, помимо вашего пророчества.\nПо тому, как она буквально выплёвывает последнее слово ты понимаешь, что она тоже в него не верит. Что ж, это уже их проблемы. И этого города. \nТы подходишь ближе и протягиваешь свиток мужчине посередине.", - "688ce1ea68d47f0a00095a1c": "Далее", - "688ce1ef235bd148a95e1238": "Далее", - "688ce1f5690bf3ab4e774eba": "...всё затапливает синий свет. Ты чувствуешь магию, исходящую от свитка, всей своей сущностью. Она проникает в тебя, проходит насквозь, разрушает. Но ты не чувствуешь боли. Ты прекращаешь существовать, отстранённо думая:\n\"А ведь я и правда стал смертью\".", - "688ce202b284883465e196c2": "Ты смотришь, как мужчина разламывает печать твоего ордена, как подцепляет край свитка пальцами. На секунду тебе снова мерещатся синие искры, ты хмуришься и трясёшь головой. Кажется, тебе очень нужно поспать.\nИскр становится больше, ты моргаешь и...", - "688e5320da3143b0c5ca0375": "...", - "689095363f6a1453ffee6108": "Выйти", - "6890c3105e311a141eedfe15": "Далее", - "689f6b7ef5087b91c8cb7657": "Ты подобрался вплотную к сути. Тайны будут раскрыты чуть позже. Обожди немного и возвращайся." - }, - "sk": { - "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", - "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", - "688cdcfeacd45adeac233747": "Remain silent.", - "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", - "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", - "688cdd1bc7be61aa84268099": "Next", - "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", - "688cdd5e1490080533902d79": "Next", - "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", - "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", - "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", - "688cdda9faece4b63df96595": "\"Just a book.\"", - "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", - "688cde38d6251f7548ca4c19": "Next", - "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", - "688cde5c2f5803d5c8b6585b": "Get rid of it.", - "688cde5f16c9774461027a6c": "Read it when you get the chance.", - "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", - "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", - "688cde9efbee3fe48c19e7dd": "Next", - "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", - "688cdec3f3676bc18cd55d1b": "Next", - "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", - "688cdef959bba7a26e6c0fd1": "Next", - "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", - "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", - "688ce0920e48459c5febbdb2": "Remain silent.", - "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", - "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce0d209ce63bd95c60efd": "Next", - "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", - "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", - "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", - "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", - "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", - "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", - "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", - "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", - "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", - "688ce177397a27df2b366f37": "Next", - "688ce17d2a1116a8c907f4bc": "Next", - "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", - "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", - "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", - "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", - "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", - "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", - "688ce1ea68d47f0a00095a1c": "Next", - "688ce1ef235bd148a95e1238": "Next", - "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", - "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", - "688e5320da3143b0c5ca0375": "...", - "689095363f6a1453ffee6108": "Exit", - "6890c3105e311a141eedfe15": "Next", - "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." - }, - "tu": { - "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", - "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", - "688cdcfeacd45adeac233747": "Remain silent.", - "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", - "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", - "688cdd1bc7be61aa84268099": "Next", - "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", - "688cdd5e1490080533902d79": "Next", - "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", - "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", - "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", - "688cdda9faece4b63df96595": "\"Just a book.\"", - "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", - "688cde38d6251f7548ca4c19": "Next", - "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", - "688cde5c2f5803d5c8b6585b": "Get rid of it.", - "688cde5f16c9774461027a6c": "Read it when you get the chance.", - "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", - "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", - "688cde9efbee3fe48c19e7dd": "Next", - "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", - "688cdec3f3676bc18cd55d1b": "Next", - "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", - "688cdef959bba7a26e6c0fd1": "Next", - "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", - "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", - "688ce0920e48459c5febbdb2": "Remain silent.", - "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", - "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", - "688ce0d209ce63bd95c60efd": "Next", - "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", - "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", - "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", - "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", - "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", - "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", - "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", - "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", - "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", - "688ce177397a27df2b366f37": "Next", - "688ce17d2a1116a8c907f4bc": "Next", - "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", - "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", - "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", - "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", - "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", - "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", - "688ce1ea68d47f0a00095a1c": "Next", - "688ce1ef235bd148a95e1238": "Next", - "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", - "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", - "688e5320da3143b0c5ca0375": "...", - "689095363f6a1453ffee6108": "Exit", - "6890c3105e311a141eedfe15": "Next", - "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. 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"value": 11, - "operator": "==", - "type": "VariableValue" - } - ] - } - ] - } - }, - { - "Id": "689f604daa5c337f73880f7a", - "DialogSide": "Player", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [], - "lipSyncs": [], - "subtitles": [ - { - "id": "689f60517bbab084c7ee3736", - "start": 0, - "end": 1 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "type": "QuitAction", - "needNotification": false, - "id": "689f605735683dda4ac784e8" - }, - { - "variableId": "689f5f15824bdd69a9c6fa20", - "value": 12, - "saveScope": "Dialogue", - "type": "SetVariable", - "id": "68a60c44f21777230f0dc8e2" - } - ], - "Trigger": { - "type": "MainLogicalGroup", - "Conditions": [ - { - "type": "LogicalSubGroup", - "Conditions": [ - { - "variableId": "689f5f15824bdd69a9c6fa20", - "value": 13, - "operator": "==", - "type": "VariableValue" - } - ] - } - ] - } - } - ], - "StartPoints": { - "689f5f2702998ca0ba519f99": 0, - "689f5f5250a35e2f208c3702": 1, - "689f5f561abd2a1309bfdeee": 2, - "689f5f835eab034a087615db": 3, - "689f5f93f0a8d0132338ca58": 4, - "689f5f99023ed1be2c93327c": 5, - "689f5fc6617fb88380a45c3d": 6, - "689f5fd5a4411b4a31bf8b17": 7, - "689f5ff1c9da670f1c6828d9": 8, - "689f602eef2c2ce498e88ec0": 9, - "689f604158f32bb889326b12": 10, - "689f60496f87119a434a7ef1": 11, - "689f604d15fa45b8fec7c98c": 13 - }, - "localization": { - "ch": { - "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", - "689f5f551a00fec2a9aa625d": "Next", - "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", - "689f5f8a1d19946e07ee9cde": "Wait your turn.", - "689f5f8d5163416266d75252": "Hop over the side of the wagon.", - "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", - "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", - "689f5fd3325c73a42721d463": "Next", - "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", - "689f60252e29ab9c82b93832": "Stay silent.", - "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", - "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", - "689f60445dad641375202226": "╬∷╧⌂╪.", - "689f604be86173707ec80153": "DISK READ ERROR", - "689f60517bbab084c7ee3736": "Exit" - }, - "cz": { - "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", - "689f5f551a00fec2a9aa625d": "Next", - "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", - "689f5f8a1d19946e07ee9cde": "Wait your turn.", - "689f5f8d5163416266d75252": "Hop over the side of the wagon.", - "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", - "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", - "689f5fd3325c73a42721d463": "Next", - "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", - "689f60252e29ab9c82b93832": "Stay silent.", - "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", - "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", - "689f60445dad641375202226": "╬∷╧⌂╪.", - "689f604be86173707ec80153": "DISK READ ERROR", - "689f60517bbab084c7ee3736": "Exit" - }, - "en": { - "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", - "689f5f551a00fec2a9aa625d": "Next", - "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", - "689f5f8a1d19946e07ee9cde": "Wait your turn.", - "689f5f8d5163416266d75252": "Hop over the side of the wagon.", - "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", - "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", - "689f5fd3325c73a42721d463": "Next", - "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", - "689f60252e29ab9c82b93832": "Stay silent.", - "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", - "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", - "689f60445dad641375202226": "╬∷╧⌂╪.", - "689f604be86173707ec80153": "DISK READ ERROR", - "689f60517bbab084c7ee3736": "Exit" - }, - "es": { - "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", - "689f5f551a00fec2a9aa625d": "Next", - "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", - "689f5f8a1d19946e07ee9cde": "Wait your turn.", - "689f5f8d5163416266d75252": "Hop over the side of the wagon.", - "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", - "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", - "689f5fd3325c73a42721d463": "Next", - "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", - "689f60252e29ab9c82b93832": "Stay silent.", - "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", - "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", - "689f60445dad641375202226": "╬∷╧⌂╪.", - "689f604be86173707ec80153": "DISK READ ERROR", - "689f60517bbab084c7ee3736": "Exit" - }, - "es-mx": { - "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", - "689f5f551a00fec2a9aa625d": "Next", - "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", - "689f5f8a1d19946e07ee9cde": "Wait your turn.", - "689f5f8d5163416266d75252": "Hop over the side of the wagon.", - "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", - "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", - "689f5fd3325c73a42721d463": "Next", - "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", - "689f60252e29ab9c82b93832": "Stay silent.", - "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", - "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", - "689f60445dad641375202226": "╬∷╧⌂╪.", - "689f604be86173707ec80153": "DISK READ ERROR", - "689f60517bbab084c7ee3736": "Exit" - }, - "fr": { - "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", - "689f5f551a00fec2a9aa625d": "Next", - "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", - "689f5f8a1d19946e07ee9cde": "Wait your turn.", - "689f5f8d5163416266d75252": "Hop over the side of the wagon.", - "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", - "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", - "689f5fd3325c73a42721d463": "Next", - "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", - "689f60252e29ab9c82b93832": "Stay silent.", - "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", - "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", - "689f60445dad641375202226": "╬∷╧⌂╪.", - "689f604be86173707ec80153": "DISK READ ERROR", - "689f60517bbab084c7ee3736": "Exit" - }, - "ge": { - "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", - "689f5f551a00fec2a9aa625d": "Next", - "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", - "689f5f8a1d19946e07ee9cde": "Wait your turn.", - "689f5f8d5163416266d75252": "Hop over the side of the wagon.", - "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", - "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", - "689f5fd3325c73a42721d463": "Next", - "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", - "689f60252e29ab9c82b93832": "Stay silent.", - "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", - "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", - "689f60445dad641375202226": "╬∷╧⌂╪.", - "689f604be86173707ec80153": "DISK READ ERROR", - "689f60517bbab084c7ee3736": "Exit" - }, - "it": { - "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", - "689f5f551a00fec2a9aa625d": "Next", - "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", - "689f5f8a1d19946e07ee9cde": "Wait your turn.", - "689f5f8d5163416266d75252": "Hop over the side of the wagon.", - "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", - "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", - "689f5fd3325c73a42721d463": "Next", - "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", - "689f60252e29ab9c82b93832": "Stay silent.", - "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", - "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", - "689f60445dad641375202226": "╬∷╧⌂╪.", - "689f604be86173707ec80153": "DISK READ ERROR", - "689f60517bbab084c7ee3736": "Exit" - }, - "jp": { - "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", - "689f5f551a00fec2a9aa625d": "Next", - "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", - "689f5f8a1d19946e07ee9cde": "Wait your turn.", - "689f5f8d5163416266d75252": "Hop over the side of the wagon.", - "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", - "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", - "689f5fd3325c73a42721d463": "Next", - "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", - "689f60252e29ab9c82b93832": "Stay silent.", - "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", - "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", - "689f60445dad641375202226": "╬∷╧⌂╪.", - "689f604be86173707ec80153": "DISK READ ERROR", - "689f60517bbab084c7ee3736": "Exit" - }, - "kr": { - "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", - "689f5f551a00fec2a9aa625d": "Next", - "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", - "689f5f8a1d19946e07ee9cde": "Wait your turn.", - "689f5f8d5163416266d75252": "Hop over the side of the wagon.", - "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", - "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", - "689f5fd3325c73a42721d463": "Next", - "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", - "689f60252e29ab9c82b93832": "Stay silent.", - "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", - "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", - "689f60445dad641375202226": "╬∷╧⌂╪.", - "689f604be86173707ec80153": "DISK READ ERROR", - "689f60517bbab084c7ee3736": "Exit" - }, - "pl": { - "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", - "689f5f551a00fec2a9aa625d": "Next", - "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", - "689f5f8a1d19946e07ee9cde": "Wait your turn.", - "689f5f8d5163416266d75252": "Hop over the side of the wagon.", - "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", - "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", - "689f5fd3325c73a42721d463": "Next", - "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", - "689f60252e29ab9c82b93832": "Stay silent.", - "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", - "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", - "689f60445dad641375202226": "╬∷╧⌂╪.", - "689f604be86173707ec80153": "DISK READ ERROR", - "689f60517bbab084c7ee3736": "Exit" - }, - "po": { - "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", - "689f5f551a00fec2a9aa625d": "Next", - "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", - "689f5f8a1d19946e07ee9cde": "Wait your turn.", - "689f5f8d5163416266d75252": "Hop over the side of the wagon.", - "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", - "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", - "689f5fd3325c73a42721d463": "Next", - "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", - "689f60252e29ab9c82b93832": "Stay silent.", - "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", - "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", - "689f60445dad641375202226": "╬∷╧⌂╪.", - "689f604be86173707ec80153": "DISK READ ERROR", - "689f60517bbab084c7ee3736": "Exit" - }, - "ro": { - "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", - "689f5f551a00fec2a9aa625d": "Next", - "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", - "689f5f8a1d19946e07ee9cde": "Wait your turn.", - "689f5f8d5163416266d75252": "Hop over the side of the wagon.", - "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", - "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", - "689f5fd3325c73a42721d463": "Next", - "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", - "689f60252e29ab9c82b93832": "Stay silent.", - "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", - "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", - "689f60445dad641375202226": "╬∷╧⌂╪.", - "689f604be86173707ec80153": "DISK READ ERROR", - "689f60517bbab084c7ee3736": "Exit" - }, - "ru": { - "689f5f522517734a3902fe7b": "Ты приходишь в себя рывком, словно от тычка. Открыв глаза, ты осоловело оглядываешься по сторонам. Кто-то из твоих товарищей смотрит на тебя с неодобрением. Кому-то всё равно. Ты прячешь зевок в кулак. Ну, заснул пока ехал, с кем ни бывает?", - "689f5f551a00fec2a9aa625d": "Далее", - "689f5f5f675261bbe3640fd8": "Вы наконец-то прибыли на место. Скрипучая повозка остановилась, напоследок качнувшись так, что тебя почти вышвырнуло из неё. Кажется, поэтому ты и проснулся.\n\nВсе начинают выгружаться.", - "689f5f8a1d19946e07ee9cde": "Подождать своей очереди.", - "689f5f8d5163416266d75252": "Перемахнуть через борт повозки.", - "689f5f9769a1156e2d1deb74": "Ты потягиваешься и смотришь на товарищей всё ещё сонными глазами. Вы все успеете выбраться на твёрдую землю. Куда спешить?\n\nВ итоге ты выбираешься почти самым последним. Занимая своё место, ты прислушиваешься к пустым разговорам своих товарищей.", - "689f5f9b858a6c50b947842f": "Ты ненавидишь ждать. И очень любишь выпендриваться. Поэтому перемахиваешь через край телеги одним движением.\n\nЭто было бы красиво, если бы под телегой не было лужи. Твоя нога едет, ты поскальзываешься и падаешь задницей прямо в самую грязь.\n\nВстаёшь ты уже под громогласный смех своих товарищей.", - "689f5fd3325c73a42721d463": "Далее", - "689f5fd87cb60dd9465de5e1": "— Так, шобла, тишина! — вы все моментально вытягиваетесь по струнке, слыша голос своего атамана.\n\n— Ну, вот мы все и на месте. Вспышку в небе вы помните. Этих зажравшихся городских постигла божественная воля. Эпоха богачей ушла. Пришло время обычных людей. Таких, как мы с вами.\n\nТы киваешь вместе со всеми. Атаман как всегда прав. Городские черти получили своё.\n\n— Встаём лагерем тут. Завтра на рассвете пойдём в Тарград. Наш дражайший друг из деревни сказал, что в ратуше хранили всю казну. Туда и пойдём.", - "689f60252e29ab9c82b93832": "Промолчать.", - "689f602a14b60f0f90e288c0": "\"А что по добыче? Как делим?\"", - "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", - "689f60445dad641375202226": "╬∷╧⌂╪.", - "689f604be86173707ec80153": "ОШИБКА ЧТЕНИЯ ДИСКА", - "689f60517bbab084c7ee3736": "Выйти." - }, - "sk": { - "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", - "689f5f551a00fec2a9aa625d": "Next", - "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", - "689f5f8a1d19946e07ee9cde": "Wait your turn.", - "689f5f8d5163416266d75252": "Hop over the side of the wagon.", - "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", - "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", - "689f5fd3325c73a42721d463": "Next", - "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", - "689f60252e29ab9c82b93832": "Stay silent.", - "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", - "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", - "689f60445dad641375202226": "╬∷╧⌂╪.", - "689f604be86173707ec80153": "DISK READ ERROR", - "689f60517bbab084c7ee3736": "Exit" - }, - "tu": { - "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", - "689f5f551a00fec2a9aa625d": "Next", - "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", - "689f5f8a1d19946e07ee9cde": "Wait your turn.", - "689f5f8d5163416266d75252": "Hop over the side of the wagon.", - "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", - "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", - "689f5fd3325c73a42721d463": "Next", - "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", - "689f60252e29ab9c82b93832": "Stay silent.", - "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", - "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", - "689f60445dad641375202226": "╬∷╧⌂╪.", - "689f604be86173707ec80153": "DISK READ ERROR", - "689f60517bbab084c7ee3736": "Exit" - } - } - }, - { - "Id": "6888f3f2d232db696566c9c3", - "MainVariable": "6888f3f2d232db696566c9c3", - "Trader": "6864e812f9fe664cb8b8e152", - "SubTraders": [], - "Lines": [ - { - "Id": "689f60b3ceaa0527b85ef183", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [], - "lipSyncs": [], - "subtitles": [ - { - "id": "689f60d3a3e917b20b2eeca9", - "start": 0, - "end": 1 - } - ], - "media": { - "image": "/files/dialogue/event/6888f2d76460a3f3e607c876.jpg", - "music": null, - "sound": null - } - }, - "Actions": [ - { - "variableId": "6888f3f2d232db696566c9c3", - "value": 1, - "saveScope": "Dialogue", - "type": "SetVariable", - "id": "68a60c44f21777230f0dc8e4" - } - ], - "Trigger": { - "type": "MainLogicalGroup", - 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Or is your fate to perish, never completing your mission?", - "68656622b73a91f8b0816903": "Continue", - "688048b8e82885cf4528fbd7": "Continue", - "688048ca7d80c7b329c47800": "Continue", - "688048cca17775693641caca": "Continue", - "688048ccac09c27dc18186d6": "Continue", - "688048cf31e728920bf64378": "Continue", - "688048d19f84d5b8098ec7ec": "Continue", - "688048d3762ab467f7b38295": "Continue", - "688048d4269138399408920c": "Continue", - "688048d52d5d7437cf257383": "Continue", - "688048d64e47627d1d1688d2": "Continue", - "688048d7cde75692f4ce9c2e": "Continue", - "688048d896358c2ab62602e1": "Continue", - "688048d92e3ef6b73eaf05bc": "Continue", - "688048dabded935166467679": "Continue", - "688048dbd191fc9aa4122f82": "Continue", - "688048dc3f7909a6020d2dc1": "Continue", - "688048dd7e591c0f06bdb61e": "Continue", - "688048de6a0df99ebf8b1f26": "Continue", - "688048e0a91d5588fbcbdde6": "Continue", - "688048e0c8df02f311f8d8dd": "Continue", - "688048e1436cf7ff26728dad": "Continue", - "688048e3edf0fbfbeee749e2": "Continue", - "688048e4b19a7392cf4d7731": "Continue", - "688048e5ec0421ee403dc650": "Continue", - "688048e6e55900a94576b35a": "Continue", - "6880498a6ff6120b6760b305": "Continue", - "6880498c983a379752e0dc4b": "Continue", - "6880498daef8d876a5824728": "Continue", - "688b9afd207b81041b9c6027": "Continue", - "688b9b133562c442df0ebc1f": "Continue", - "688b9b14a85dd569f8672a28": "Continue", - "688b9b16fa520b442ed0ae1d": "Continue", - "688b9b17dab5bc8488c17e4d": "Continue", - "688b9b18bb12582f1d398c11": "Continue", - "688b9b1a6ca3a2da061729da": "Continue", - "688b9b1a8f954da5dcaccb51": "Continue", - "688b9b1bb23c580c8d44946b": "Continue", - "688b9b1c871b610ea385e878": "Continue", - "688b9b1d62e42cf75b532f0a": "Continue", - "688b9b1ef0f2a85de56d2c74": "Continue", - "688b9b20ad4403175d8eaa17": "Continue", - "6890cbe496e028f7999893e6": "Continue", - "6890cbff722968a7d903adda": "Continue", - "6890cc00ad97768111a6fe70": "Continue", - "6890cc01d28d3d4b18017b74": "Continue", - "6890cc02207e603636a9dc06": "Continue", - "6890cc037b3f419cba5ee4c1": "Continue", - "6890cc04d16da89877bd8d79": "Continue", - "6890cc05a01eeb5cfd2a7336": "Continue", - "6890cc06cd04d1cba3aeaf74": "Continue", - "6890cc079ef96d877103b473": "Continue", - "6890cc08fe92411acd028401": "Continue", - "6890cc0998afaac3bc3ab069": "Continue", - "6894798587ffbae38c3e951f": "Continue", - "68947987f3719cf3cae5514e": "Continue", - "68947f9f14f9a403dd49a63c": "Start new game", - "68947fd178b73325dec4372f": "You already have an existing save. If you continue, you will lose your progress!\nAre you sure?", - "68947fd6b81afb3f2f598d77": "Start new game anyway", - "68947ff7307f44d094c2250a": "Back", - "6894cf03ea5105904efebe3b": "Continue", - "68993aa70b2fd5e524ba7923": "Continue", - "6899d553626d62fe3412b352": "Continue", - "6899d5543ba31be8067a68ba": "Continue", - "689c9ba7365d4bb47b801fc3": "Continue", - "689cae228e32fe0fdc8d83f7": "Continue", - "689cae26cc694eec321dc3b6": "Continue", - "689cae2b255da18d0ddc5d10": "Continue", - "689f57d9c849a35ce270556d": "Continue", - "689f57dd09565351ebcb85de": "Continue", - "689f6befd67c6308418bbad6": "Continue", - "689f6bf4e554d919a6b3224d": "Continue" - }, - "en": { - "686558e3bc78708bb88a0fab": "Exit", - "68655910905e7f457238ca34": "Start new game", - "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. 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If you continue, you will lose your progress!\nAre you sure?", - "68947fd6b81afb3f2f598d77": "Start new game anyway", - "68947ff7307f44d094c2250a": "Back", - "6894cf03ea5105904efebe3b": "Continue", - "68993aa70b2fd5e524ba7923": "Continue", - "6899d553626d62fe3412b352": "Continue", - "6899d5543ba31be8067a68ba": "Continue", - "689c9ba7365d4bb47b801fc3": "Continue", - "689cae228e32fe0fdc8d83f7": "Continue", - "689cae26cc694eec321dc3b6": "Continue", - "689cae2b255da18d0ddc5d10": "Continue", - "689f57d9c849a35ce270556d": "Continue", - "689f57dd09565351ebcb85de": "Continue", - "689f6befd67c6308418bbad6": "Continue", - "689f6bf4e554d919a6b3224d": "Continue" - }, - "es": { - "686558e3bc78708bb88a0fab": "Exit", - "68655910905e7f457238ca34": "Start new game", - "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. 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If you continue, you will lose your progress!\nAre you sure?", - "68947fd6b81afb3f2f598d77": "Start new game anyway", - "68947ff7307f44d094c2250a": "Back", - "6894cf03ea5105904efebe3b": "Continue", - "68993aa70b2fd5e524ba7923": "Continue", - "6899d553626d62fe3412b352": "Continue", - "6899d5543ba31be8067a68ba": "Continue", - "689c9ba7365d4bb47b801fc3": "Continue", - "689cae228e32fe0fdc8d83f7": "Continue", - "689cae26cc694eec321dc3b6": "Continue", - "689cae2b255da18d0ddc5d10": "Continue", - "689f57d9c849a35ce270556d": "Continue", - "689f57dd09565351ebcb85de": "Continue", - "689f6befd67c6308418bbad6": "Continue", - "689f6bf4e554d919a6b3224d": "Continue" - }, - "es-mx": { - "686558e3bc78708bb88a0fab": "Exit", - "68655910905e7f457238ca34": "Start new game", - "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. 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If you continue, you will lose your progress!\nAre you sure?", - "68947fd6b81afb3f2f598d77": "Start new game anyway", - "68947ff7307f44d094c2250a": "Back", - "6894cf03ea5105904efebe3b": "Continue", - "68993aa70b2fd5e524ba7923": "Continue", - "6899d553626d62fe3412b352": "Continue", - "6899d5543ba31be8067a68ba": "Continue", - "689c9ba7365d4bb47b801fc3": "Continue", - "689cae228e32fe0fdc8d83f7": "Continue", - "689cae26cc694eec321dc3b6": "Continue", - "689cae2b255da18d0ddc5d10": "Continue", - "689f57d9c849a35ce270556d": "Continue", - "689f57dd09565351ebcb85de": "Continue", - "689f6befd67c6308418bbad6": "Continue", - "689f6bf4e554d919a6b3224d": "Continue" - }, - "fr": { - "686558e3bc78708bb88a0fab": "Exit", - "68655910905e7f457238ca34": "Start new game", - "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. 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If you continue, you will lose your progress!\nAre you sure?", - "68947fd6b81afb3f2f598d77": "Start new game anyway", - "68947ff7307f44d094c2250a": "Back", - "6894cf03ea5105904efebe3b": "Continue", - "68993aa70b2fd5e524ba7923": "Continue", - "6899d553626d62fe3412b352": "Continue", - "6899d5543ba31be8067a68ba": "Continue", - "689c9ba7365d4bb47b801fc3": "Continue", - "689cae228e32fe0fdc8d83f7": "Continue", - "689cae26cc694eec321dc3b6": "Continue", - "689cae2b255da18d0ddc5d10": "Continue", - "689f57d9c849a35ce270556d": "Continue", - "689f57dd09565351ebcb85de": "Continue", - "689f6befd67c6308418bbad6": "Continue", - "689f6bf4e554d919a6b3224d": "Continue" - }, - "ge": { - "686558e3bc78708bb88a0fab": "Exit", - "68655910905e7f457238ca34": "Start new game", - "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. 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If you continue, you will lose your progress!\nAre you sure?", - "68947fd6b81afb3f2f598d77": "Start new game anyway", - "68947ff7307f44d094c2250a": "Back", - "6894cf03ea5105904efebe3b": "Continue", - "68993aa70b2fd5e524ba7923": "Continue", - "6899d553626d62fe3412b352": "Continue", - "6899d5543ba31be8067a68ba": "Continue", - "689c9ba7365d4bb47b801fc3": "Continue", - "689cae228e32fe0fdc8d83f7": "Continue", - "689cae26cc694eec321dc3b6": "Continue", - "689cae2b255da18d0ddc5d10": "Continue", - "689f57d9c849a35ce270556d": "Continue", - "689f57dd09565351ebcb85de": "Continue", - "689f6befd67c6308418bbad6": "Continue", - "689f6bf4e554d919a6b3224d": "Continue" - }, - "it": { - "686558e3bc78708bb88a0fab": "Exit", - "68655910905e7f457238ca34": "Start new game", - "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. 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If you continue, you will lose your progress!\nAre you sure?", - "68947fd6b81afb3f2f598d77": "Start new game anyway", - "68947ff7307f44d094c2250a": "Back", - "6894cf03ea5105904efebe3b": "Continue", - "68993aa70b2fd5e524ba7923": "Continue", - "6899d553626d62fe3412b352": "Continue", - "6899d5543ba31be8067a68ba": "Continue", - "689c9ba7365d4bb47b801fc3": "Continue", - "689cae228e32fe0fdc8d83f7": "Continue", - "689cae26cc694eec321dc3b6": "Continue", - "689cae2b255da18d0ddc5d10": "Continue", - "689f57d9c849a35ce270556d": "Continue", - "689f57dd09565351ebcb85de": "Continue", - "689f6befd67c6308418bbad6": "Continue", - "689f6bf4e554d919a6b3224d": "Continue" - }, - "jp": { - "686558e3bc78708bb88a0fab": "Exit", - "68655910905e7f457238ca34": "Start new game", - "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. 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If you continue, you will lose your progress!\nAre you sure?", - "68947fd6b81afb3f2f598d77": "Start new game anyway", - "68947ff7307f44d094c2250a": "Back", - "6894cf03ea5105904efebe3b": "Continue", - "68993aa70b2fd5e524ba7923": "Continue", - "6899d553626d62fe3412b352": "Continue", - "6899d5543ba31be8067a68ba": "Continue", - "689c9ba7365d4bb47b801fc3": "Continue", - "689cae228e32fe0fdc8d83f7": "Continue", - "689cae26cc694eec321dc3b6": "Continue", - "689cae2b255da18d0ddc5d10": "Continue", - "689f57d9c849a35ce270556d": "Continue", - "689f57dd09565351ebcb85de": "Continue", - "689f6befd67c6308418bbad6": "Continue", - "689f6bf4e554d919a6b3224d": "Continue" - }, - "kr": { - "686558e3bc78708bb88a0fab": "Exit", - "68655910905e7f457238ca34": "Start new game", - "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. 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If you continue, you will lose your progress!\nAre you sure?", - "68947fd6b81afb3f2f598d77": "Start new game anyway", - "68947ff7307f44d094c2250a": "Back", - "6894cf03ea5105904efebe3b": "Continue", - "68993aa70b2fd5e524ba7923": "Continue", - "6899d553626d62fe3412b352": "Continue", - "6899d5543ba31be8067a68ba": "Continue", - "689c9ba7365d4bb47b801fc3": "Continue", - "689cae228e32fe0fdc8d83f7": "Continue", - "689cae26cc694eec321dc3b6": "Continue", - "689cae2b255da18d0ddc5d10": "Continue", - "689f57d9c849a35ce270556d": "Continue", - "689f57dd09565351ebcb85de": "Continue", - "689f6befd67c6308418bbad6": "Continue", - "689f6bf4e554d919a6b3224d": "Continue" - }, - "pl": { - "686558e3bc78708bb88a0fab": "Exit", - "68655910905e7f457238ca34": "Start new game", - "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. All you know is that it contains a prophecy and that the scroll must not be opened until you arrive at the city palace.\nWill you be able to convey the will of your leader to Targrad? Or is your fate to perish, never completing your mission?", - "68656622b73a91f8b0816903": "Continue", - "688048b8e82885cf4528fbd7": "Continue", - "688048ca7d80c7b329c47800": "Continue", - "688048cca17775693641caca": "Continue", - "688048ccac09c27dc18186d6": "Continue", - "688048cf31e728920bf64378": "Continue", - "688048d19f84d5b8098ec7ec": "Continue", - "688048d3762ab467f7b38295": "Continue", - "688048d4269138399408920c": "Continue", - "688048d52d5d7437cf257383": "Continue", - "688048d64e47627d1d1688d2": "Continue", - "688048d7cde75692f4ce9c2e": "Continue", - "688048d896358c2ab62602e1": "Continue", - "688048d92e3ef6b73eaf05bc": "Continue", - "688048dabded935166467679": "Continue", - "688048dbd191fc9aa4122f82": "Continue", - "688048dc3f7909a6020d2dc1": "Continue", - "688048dd7e591c0f06bdb61e": "Continue", - "688048de6a0df99ebf8b1f26": "Continue", - "688048e0a91d5588fbcbdde6": "Continue", - "688048e0c8df02f311f8d8dd": "Continue", - "688048e1436cf7ff26728dad": "Continue", - "688048e3edf0fbfbeee749e2": "Continue", - "688048e4b19a7392cf4d7731": "Continue", - "688048e5ec0421ee403dc650": "Continue", - "688048e6e55900a94576b35a": "Continue", - "6880498a6ff6120b6760b305": "Continue", - "6880498c983a379752e0dc4b": "Continue", - "6880498daef8d876a5824728": "Continue", - "688b9afd207b81041b9c6027": "Continue", - "688b9b133562c442df0ebc1f": "Continue", - "688b9b14a85dd569f8672a28": "Continue", - "688b9b16fa520b442ed0ae1d": "Continue", - "688b9b17dab5bc8488c17e4d": "Continue", - "688b9b18bb12582f1d398c11": "Continue", - "688b9b1a6ca3a2da061729da": "Continue", - "688b9b1a8f954da5dcaccb51": "Continue", - "688b9b1bb23c580c8d44946b": "Continue", - "688b9b1c871b610ea385e878": "Continue", - "688b9b1d62e42cf75b532f0a": "Continue", - "688b9b1ef0f2a85de56d2c74": "Continue", - "688b9b20ad4403175d8eaa17": "Continue", - "6890cbe496e028f7999893e6": "Continue", - "6890cbff722968a7d903adda": "Continue", - "6890cc00ad97768111a6fe70": "Continue", - "6890cc01d28d3d4b18017b74": "Continue", - "6890cc02207e603636a9dc06": "Continue", - "6890cc037b3f419cba5ee4c1": "Continue", - "6890cc04d16da89877bd8d79": "Continue", - "6890cc05a01eeb5cfd2a7336": "Continue", - "6890cc06cd04d1cba3aeaf74": "Continue", - "6890cc079ef96d877103b473": "Continue", - "6890cc08fe92411acd028401": "Continue", - "6890cc0998afaac3bc3ab069": "Continue", - "6894798587ffbae38c3e951f": "Continue", - "68947987f3719cf3cae5514e": "Continue", - "68947f9f14f9a403dd49a63c": "Start new game", - "68947fd178b73325dec4372f": "You already have an existing save. If you continue, you will lose your progress!\nAre you sure?", - "68947fd6b81afb3f2f598d77": "Start new game anyway", - "68947ff7307f44d094c2250a": "Back", - "6894cf03ea5105904efebe3b": "Continue", - "68993aa70b2fd5e524ba7923": "Continue", - "6899d553626d62fe3412b352": "Continue", - "6899d5543ba31be8067a68ba": "Continue", - "689c9ba7365d4bb47b801fc3": "Continue", - "689cae228e32fe0fdc8d83f7": "Continue", - "689cae26cc694eec321dc3b6": "Continue", - "689cae2b255da18d0ddc5d10": "Continue", - "689f57d9c849a35ce270556d": "Continue", - "689f57dd09565351ebcb85de": "Continue", - "689f6befd67c6308418bbad6": "Continue", - "689f6bf4e554d919a6b3224d": "Continue" - }, - "po": { - "686558e3bc78708bb88a0fab": "Exit", - "68655910905e7f457238ca34": "Start new game", - "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. All you know is that it contains a prophecy and that the scroll must not be opened until you arrive at the city palace.\nWill you be able to convey the will of your leader to Targrad? Or is your fate to perish, never completing your mission?", - "68656622b73a91f8b0816903": "Continue", - "688048b8e82885cf4528fbd7": "Continue", - "688048ca7d80c7b329c47800": "Continue", - "688048cca17775693641caca": "Continue", - "688048ccac09c27dc18186d6": "Continue", - "688048cf31e728920bf64378": "Continue", - "688048d19f84d5b8098ec7ec": "Continue", - "688048d3762ab467f7b38295": "Continue", - "688048d4269138399408920c": "Continue", - "688048d52d5d7437cf257383": "Continue", - "688048d64e47627d1d1688d2": "Continue", - "688048d7cde75692f4ce9c2e": "Continue", - "688048d896358c2ab62602e1": "Continue", - "688048d92e3ef6b73eaf05bc": "Continue", - "688048dabded935166467679": "Continue", - "688048dbd191fc9aa4122f82": "Continue", - "688048dc3f7909a6020d2dc1": "Continue", - "688048dd7e591c0f06bdb61e": "Continue", - "688048de6a0df99ebf8b1f26": "Continue", - "688048e0a91d5588fbcbdde6": "Continue", - "688048e0c8df02f311f8d8dd": "Continue", - "688048e1436cf7ff26728dad": "Continue", - "688048e3edf0fbfbeee749e2": "Continue", - "688048e4b19a7392cf4d7731": "Continue", - "688048e5ec0421ee403dc650": "Continue", - "688048e6e55900a94576b35a": "Continue", - "6880498a6ff6120b6760b305": "Continue", - "6880498c983a379752e0dc4b": "Continue", - "6880498daef8d876a5824728": "Continue", - "688b9afd207b81041b9c6027": "Continue", - "688b9b133562c442df0ebc1f": "Continue", - "688b9b14a85dd569f8672a28": "Continue", - "688b9b16fa520b442ed0ae1d": "Continue", - "688b9b17dab5bc8488c17e4d": "Continue", - "688b9b18bb12582f1d398c11": "Continue", - "688b9b1a6ca3a2da061729da": "Continue", - "688b9b1a8f954da5dcaccb51": "Continue", - "688b9b1bb23c580c8d44946b": "Continue", - "688b9b1c871b610ea385e878": "Continue", - "688b9b1d62e42cf75b532f0a": "Continue", - "688b9b1ef0f2a85de56d2c74": "Continue", - "688b9b20ad4403175d8eaa17": "Continue", - "6890cbe496e028f7999893e6": "Continue", - "6890cbff722968a7d903adda": "Continue", - "6890cc00ad97768111a6fe70": "Continue", - "6890cc01d28d3d4b18017b74": "Continue", - "6890cc02207e603636a9dc06": "Continue", - "6890cc037b3f419cba5ee4c1": "Continue", - "6890cc04d16da89877bd8d79": "Continue", - "6890cc05a01eeb5cfd2a7336": "Continue", - "6890cc06cd04d1cba3aeaf74": "Continue", - "6890cc079ef96d877103b473": "Continue", - "6890cc08fe92411acd028401": "Continue", - "6890cc0998afaac3bc3ab069": "Continue", - "6894798587ffbae38c3e951f": "Continue", - "68947987f3719cf3cae5514e": "Continue", - "68947f9f14f9a403dd49a63c": "Start new game", - "68947fd178b73325dec4372f": "You already have an existing save. If you continue, you will lose your progress!\nAre you sure?", - "68947fd6b81afb3f2f598d77": "Start new game anyway", - "68947ff7307f44d094c2250a": "Back", - "6894cf03ea5105904efebe3b": "Continue", - "68993aa70b2fd5e524ba7923": "Continue", - "6899d553626d62fe3412b352": "Continue", - "6899d5543ba31be8067a68ba": "Continue", - "689c9ba7365d4bb47b801fc3": "Continue", - "689cae228e32fe0fdc8d83f7": "Continue", - "689cae26cc694eec321dc3b6": "Continue", - "689cae2b255da18d0ddc5d10": "Continue", - "689f57d9c849a35ce270556d": "Continue", - "689f57dd09565351ebcb85de": "Continue", - "689f6befd67c6308418bbad6": "Continue", - "689f6bf4e554d919a6b3224d": "Continue" - }, - "ro": { - "686558e3bc78708bb88a0fab": "Exit", - "68655910905e7f457238ca34": "Start new game", - "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. All you know is that it contains a prophecy and that the scroll must not be opened until you arrive at the city palace.\nWill you be able to convey the will of your leader to Targrad? Or is your fate to perish, never completing your mission?", - "68656622b73a91f8b0816903": "Continue", - "688048b8e82885cf4528fbd7": "Continue", - "688048ca7d80c7b329c47800": "Continue", - "688048cca17775693641caca": "Continue", - "688048ccac09c27dc18186d6": "Continue", - "688048cf31e728920bf64378": "Continue", - "688048d19f84d5b8098ec7ec": "Continue", - "688048d3762ab467f7b38295": "Continue", - "688048d4269138399408920c": "Continue", - "688048d52d5d7437cf257383": "Continue", - "688048d64e47627d1d1688d2": "Continue", - "688048d7cde75692f4ce9c2e": "Continue", - "688048d896358c2ab62602e1": "Continue", - "688048d92e3ef6b73eaf05bc": "Continue", - "688048dabded935166467679": "Continue", - "688048dbd191fc9aa4122f82": "Continue", - "688048dc3f7909a6020d2dc1": "Continue", - "688048dd7e591c0f06bdb61e": "Continue", - "688048de6a0df99ebf8b1f26": "Continue", - "688048e0a91d5588fbcbdde6": "Continue", - "688048e0c8df02f311f8d8dd": "Continue", - "688048e1436cf7ff26728dad": "Continue", - "688048e3edf0fbfbeee749e2": "Continue", - "688048e4b19a7392cf4d7731": "Continue", - "688048e5ec0421ee403dc650": "Continue", - "688048e6e55900a94576b35a": "Continue", - "6880498a6ff6120b6760b305": "Continue", - "6880498c983a379752e0dc4b": "Continue", - "6880498daef8d876a5824728": "Continue", - "688b9afd207b81041b9c6027": "Continue", - "688b9b133562c442df0ebc1f": "Continue", - "688b9b14a85dd569f8672a28": "Continue", - "688b9b16fa520b442ed0ae1d": "Continue", - "688b9b17dab5bc8488c17e4d": "Continue", - "688b9b18bb12582f1d398c11": "Continue", - "688b9b1a6ca3a2da061729da": "Continue", - "688b9b1a8f954da5dcaccb51": "Continue", - "688b9b1bb23c580c8d44946b": "Continue", - "688b9b1c871b610ea385e878": "Continue", - "688b9b1d62e42cf75b532f0a": "Continue", - "688b9b1ef0f2a85de56d2c74": "Continue", - "688b9b20ad4403175d8eaa17": "Continue", - "6890cbe496e028f7999893e6": "Continue", - "6890cbff722968a7d903adda": "Continue", - "6890cc00ad97768111a6fe70": "Continue", - "6890cc01d28d3d4b18017b74": "Continue", - "6890cc02207e603636a9dc06": "Continue", - "6890cc037b3f419cba5ee4c1": "Continue", - "6890cc04d16da89877bd8d79": "Continue", - "6890cc05a01eeb5cfd2a7336": "Continue", - "6890cc06cd04d1cba3aeaf74": "Continue", - "6890cc079ef96d877103b473": "Continue", - "6890cc08fe92411acd028401": "Continue", - "6890cc0998afaac3bc3ab069": "Continue", - "6894798587ffbae38c3e951f": "Continue", - "68947987f3719cf3cae5514e": "Continue", - "68947f9f14f9a403dd49a63c": "Start new game", - "68947fd178b73325dec4372f": "You already have an existing save. If you continue, you will lose your progress!\nAre you sure?", - "68947fd6b81afb3f2f598d77": "Start new game anyway", - "68947ff7307f44d094c2250a": "Back", - "6894cf03ea5105904efebe3b": "Continue", - "68993aa70b2fd5e524ba7923": "Continue", - "6899d553626d62fe3412b352": "Continue", - "6899d5543ba31be8067a68ba": "Continue", - "689c9ba7365d4bb47b801fc3": "Continue", - "689cae228e32fe0fdc8d83f7": "Continue", - "689cae26cc694eec321dc3b6": "Continue", - "689cae2b255da18d0ddc5d10": "Continue", - "689f57d9c849a35ce270556d": "Continue", - "689f57dd09565351ebcb85de": "Continue", - "689f6befd67c6308418bbad6": "Continue", - "689f6bf4e554d919a6b3224d": "Continue" - }, - "ru": { - "686558e3bc78708bb88a0fab": "Выйти", - "68655910905e7f457238ca34": "Начать новую игру", - "686559224035de53e9593516": "По указу главы загадочного ордена Кормчих тебе нужно доставить послание в Тарград. Ты знаешь только, что в нём пророчество, и что свиток ни в коем случае нельзя открывать до прибытия во дворец города.\nСможешь ли ты донести волю твоего главы до Тарграда? Или твоя судьба — умереть, так и не завершив свою миссию?", - "68656622b73a91f8b0816903": "Продолжить", - "688048b8e82885cf4528fbd7": "Продолжить", - "688048ca7d80c7b329c47800": "Продолжить", - "688048cca17775693641caca": "Продолжить", - "688048ccac09c27dc18186d6": "Продолжить", - "688048cf31e728920bf64378": "Продолжить", - "688048d19f84d5b8098ec7ec": "Продолжить", - "688048d3762ab467f7b38295": "Продолжить", - "688048d4269138399408920c": "Продолжить", - "688048d52d5d7437cf257383": "Продолжить", - "688048d64e47627d1d1688d2": "Продолжить", - "688048d7cde75692f4ce9c2e": "Продолжить", - "688048d896358c2ab62602e1": "Продолжить", - "688048d92e3ef6b73eaf05bc": "Продолжить", - "688048dabded935166467679": "Продолжить", - "688048dbd191fc9aa4122f82": "Продолжить", - "688048dc3f7909a6020d2dc1": "Продолжить", - "688048dd7e591c0f06bdb61e": "Продолжить", - "688048de6a0df99ebf8b1f26": "Продолжить", - "688048e0a91d5588fbcbdde6": "Продолжить", - "688048e0c8df02f311f8d8dd": "Продолжить", - "688048e1436cf7ff26728dad": "Продолжить", - "688048e3edf0fbfbeee749e2": "Продолжить", - "688048e4b19a7392cf4d7731": "Продолжить", - "688048e5ec0421ee403dc650": "Продолжить", - "688048e6e55900a94576b35a": "Продолжить", - "6880498a6ff6120b6760b305": "Продолжить", - "6880498c983a379752e0dc4b": "Продолжить", - "6880498daef8d876a5824728": "Продолжить", - "688b9afd207b81041b9c6027": "Продолжить", - "688b9b133562c442df0ebc1f": "Продолжить", - "688b9b14a85dd569f8672a28": "Продолжить", - "688b9b16fa520b442ed0ae1d": "Продолжить", - "688b9b17dab5bc8488c17e4d": "Продолжить", - "688b9b18bb12582f1d398c11": "Продолжить", - "688b9b1a6ca3a2da061729da": "Продолжить", - "688b9b1a8f954da5dcaccb51": "Продолжить", - "688b9b1bb23c580c8d44946b": "Продолжить", - "688b9b1c871b610ea385e878": "Продолжить", - "688b9b1d62e42cf75b532f0a": "Продолжить", - "688b9b1ef0f2a85de56d2c74": "Продолжить", - "688b9b20ad4403175d8eaa17": "Продолжить", - "6890cbe496e028f7999893e6": "Продолжить", - "6890cbff722968a7d903adda": "Продолжить", - "6890cc00ad97768111a6fe70": "Продолжить", - "6890cc01d28d3d4b18017b74": "Продолжить", - "6890cc02207e603636a9dc06": "Продолжить", - "6890cc037b3f419cba5ee4c1": "Продолжить", - "6890cc04d16da89877bd8d79": "Продолжить", - "6890cc05a01eeb5cfd2a7336": "Продолжить", - "6890cc06cd04d1cba3aeaf74": "Продолжить", - "6890cc079ef96d877103b473": "Продолжить", - "6890cc08fe92411acd028401": "Продолжить", - "6890cc0998afaac3bc3ab069": "Продолжить", - "6894798587ffbae38c3e951f": "Продолжить", - "68947987f3719cf3cae5514e": "Продолжить", - "68947f9f14f9a403dd49a63c": "Начать новую игру", - "68947fd178b73325dec4372f": "У вас уже имеется сохранение. Если вы продолжите, то потеряете старый прогресс!\nВы уверены?", - "68947fd6b81afb3f2f598d77": "Всё равно начать новую игру", - "68947ff7307f44d094c2250a": "Назад", - "6894cf03ea5105904efebe3b": "Продолжить", - "68993aa70b2fd5e524ba7923": "Продолжить", - "6899d553626d62fe3412b352": "Продолжить", - "6899d5543ba31be8067a68ba": "Продолжить", - "689c9ba7365d4bb47b801fc3": "Продолжить", - "689cae228e32fe0fdc8d83f7": "Продолжить", - "689cae26cc694eec321dc3b6": "Продолжить", - "689cae2b255da18d0ddc5d10": "Продолжить", - "689f57d9c849a35ce270556d": "Продолжить", - "689f57dd09565351ebcb85de": "Продолжить", - "689f6befd67c6308418bbad6": "Продолжить", - "689f6bf4e554d919a6b3224d": "Продолжить" - }, - "sk": { - "686558e3bc78708bb88a0fab": "Exit", - "68655910905e7f457238ca34": "Start new game", - "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. All you know is that it contains a prophecy and that the scroll must not be opened until you arrive at the city palace.\nWill you be able to convey the will of your leader to Targrad? Or is your fate to perish, never completing your mission?", - "68656622b73a91f8b0816903": "Continue", - "688048b8e82885cf4528fbd7": "Continue", - "688048ca7d80c7b329c47800": "Continue", - "688048cca17775693641caca": "Continue", - "688048ccac09c27dc18186d6": "Continue", - "688048cf31e728920bf64378": "Continue", - "688048d19f84d5b8098ec7ec": "Continue", - "688048d3762ab467f7b38295": "Continue", - "688048d4269138399408920c": "Continue", - "688048d52d5d7437cf257383": "Continue", - "688048d64e47627d1d1688d2": "Continue", - "688048d7cde75692f4ce9c2e": "Continue", - "688048d896358c2ab62602e1": "Continue", - "688048d92e3ef6b73eaf05bc": "Continue", - "688048dabded935166467679": "Continue", - "688048dbd191fc9aa4122f82": "Continue", - "688048dc3f7909a6020d2dc1": "Continue", - "688048dd7e591c0f06bdb61e": "Continue", - "688048de6a0df99ebf8b1f26": "Continue", - "688048e0a91d5588fbcbdde6": "Continue", - "688048e0c8df02f311f8d8dd": "Continue", - "688048e1436cf7ff26728dad": "Continue", - "688048e3edf0fbfbeee749e2": "Continue", - "688048e4b19a7392cf4d7731": "Continue", - "688048e5ec0421ee403dc650": "Continue", - "688048e6e55900a94576b35a": "Continue", - "6880498a6ff6120b6760b305": "Continue", - "6880498c983a379752e0dc4b": "Continue", - "6880498daef8d876a5824728": "Continue", - "688b9afd207b81041b9c6027": "Continue", - "688b9b133562c442df0ebc1f": "Continue", - "688b9b14a85dd569f8672a28": "Continue", - "688b9b16fa520b442ed0ae1d": "Continue", - "688b9b17dab5bc8488c17e4d": "Continue", - "688b9b18bb12582f1d398c11": "Continue", - "688b9b1a6ca3a2da061729da": "Continue", - "688b9b1a8f954da5dcaccb51": "Continue", - "688b9b1bb23c580c8d44946b": "Continue", - "688b9b1c871b610ea385e878": "Continue", - "688b9b1d62e42cf75b532f0a": "Continue", - "688b9b1ef0f2a85de56d2c74": "Continue", - "688b9b20ad4403175d8eaa17": "Continue", - "6890cbe496e028f7999893e6": "Continue", - "6890cbff722968a7d903adda": "Continue", - "6890cc00ad97768111a6fe70": "Continue", - "6890cc01d28d3d4b18017b74": "Continue", - "6890cc02207e603636a9dc06": "Continue", - "6890cc037b3f419cba5ee4c1": "Continue", - "6890cc04d16da89877bd8d79": "Continue", - "6890cc05a01eeb5cfd2a7336": "Continue", - "6890cc06cd04d1cba3aeaf74": "Continue", - "6890cc079ef96d877103b473": "Continue", - "6890cc08fe92411acd028401": "Continue", - "6890cc0998afaac3bc3ab069": "Continue", - "6894798587ffbae38c3e951f": "Continue", - "68947987f3719cf3cae5514e": "Continue", - "68947f9f14f9a403dd49a63c": "Start new game", - "68947fd178b73325dec4372f": "You already have an existing save. If you continue, you will lose your progress!\nAre you sure?", - "68947fd6b81afb3f2f598d77": "Start new game anyway", - "68947ff7307f44d094c2250a": "Back", - "6894cf03ea5105904efebe3b": "Continue", - "68993aa70b2fd5e524ba7923": "Continue", - "6899d553626d62fe3412b352": "Continue", - "6899d5543ba31be8067a68ba": "Continue", - "689c9ba7365d4bb47b801fc3": "Continue", - "689cae228e32fe0fdc8d83f7": "Continue", - "689cae26cc694eec321dc3b6": "Continue", - "689cae2b255da18d0ddc5d10": "Continue", - "689f57d9c849a35ce270556d": "Continue", - "689f57dd09565351ebcb85de": "Continue", - "689f6befd67c6308418bbad6": "Continue", - "689f6bf4e554d919a6b3224d": "Continue" - }, - "tu": { - "686558e3bc78708bb88a0fab": "Exit", - "68655910905e7f457238ca34": "Start new game", - "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. 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Or is your fate to perish, never completing your mission?", - "68656622b73a91f8b0816903": "Continue", - "688048b8e82885cf4528fbd7": "Continue", - "688048ca7d80c7b329c47800": "Continue", - "688048cca17775693641caca": "Continue", - "688048ccac09c27dc18186d6": "Continue", - "688048cf31e728920bf64378": "Continue", - "688048d19f84d5b8098ec7ec": "Continue", - "688048d3762ab467f7b38295": "Continue", - "688048d4269138399408920c": "Continue", - "688048d52d5d7437cf257383": "Continue", - "688048d64e47627d1d1688d2": "Continue", - "688048d7cde75692f4ce9c2e": "Continue", - "688048d896358c2ab62602e1": "Continue", - "688048d92e3ef6b73eaf05bc": "Continue", - "688048dabded935166467679": "Continue", - "688048dbd191fc9aa4122f82": "Continue", - "688048dc3f7909a6020d2dc1": "Continue", - "688048dd7e591c0f06bdb61e": "Continue", - "688048de6a0df99ebf8b1f26": "Continue", - "688048e0a91d5588fbcbdde6": "Continue", - "688048e0c8df02f311f8d8dd": "Continue", - "688048e1436cf7ff26728dad": "Continue", - "688048e3edf0fbfbeee749e2": "Continue", - "688048e4b19a7392cf4d7731": "Continue", - "688048e5ec0421ee403dc650": "Continue", - "688048e6e55900a94576b35a": "Continue", - "6880498a6ff6120b6760b305": "Continue", - "6880498c983a379752e0dc4b": "Continue", - "6880498daef8d876a5824728": "Continue", - "688b9afd207b81041b9c6027": "Continue", - "688b9b133562c442df0ebc1f": "Continue", - "688b9b14a85dd569f8672a28": "Continue", - "688b9b16fa520b442ed0ae1d": "Continue", - "688b9b17dab5bc8488c17e4d": "Continue", - "688b9b18bb12582f1d398c11": "Continue", - "688b9b1a6ca3a2da061729da": "Continue", - "688b9b1a8f954da5dcaccb51": "Continue", - "688b9b1bb23c580c8d44946b": "Continue", - "688b9b1c871b610ea385e878": "Continue", - "688b9b1d62e42cf75b532f0a": "Continue", - "688b9b1ef0f2a85de56d2c74": "Continue", - "688b9b20ad4403175d8eaa17": "Continue", - "6890cbe496e028f7999893e6": "Continue", - "6890cbff722968a7d903adda": "Continue", - "6890cc00ad97768111a6fe70": "Continue", - "6890cc01d28d3d4b18017b74": "Continue", - "6890cc02207e603636a9dc06": "Continue", - "6890cc037b3f419cba5ee4c1": "Continue", - "6890cc04d16da89877bd8d79": "Continue", - "6890cc05a01eeb5cfd2a7336": "Continue", - "6890cc06cd04d1cba3aeaf74": "Continue", - "6890cc079ef96d877103b473": "Continue", - "6890cc08fe92411acd028401": "Continue", - "6890cc0998afaac3bc3ab069": "Continue", - "6894798587ffbae38c3e951f": "Continue", - "68947987f3719cf3cae5514e": "Continue", - "68947f9f14f9a403dd49a63c": "Start new game", - "68947fd178b73325dec4372f": "You already have an existing save. If you continue, you will lose your progress!\nAre you sure?", - "68947fd6b81afb3f2f598d77": "Start new game anyway", - "68947ff7307f44d094c2250a": "Back", - "6894cf03ea5105904efebe3b": "Continue", - "68993aa70b2fd5e524ba7923": "Continue", - "6899d553626d62fe3412b352": "Continue", - "6899d5543ba31be8067a68ba": "Continue", - "689c9ba7365d4bb47b801fc3": "Continue", - "689cae228e32fe0fdc8d83f7": "Continue", - "689cae26cc694eec321dc3b6": "Continue", - "689cae2b255da18d0ddc5d10": "Continue", - "689f57d9c849a35ce270556d": "Continue", - "689f57dd09565351ebcb85de": "Continue", - "689f6befd67c6308418bbad6": "Continue", - "689f6bf4e554d919a6b3224d": "Continue" - } - } - }, - { - "Id": "68864917def1af266e61aeec", - "MainVariable": "68864917def1af266e61aeec", - "Trader": "6864e812f9fe664cb8b8e152", - "SubTraders": [], - "Lines": [ - { - "Id": "68864923b644c81ff82ed2eb", - "DialogSide": "Npc", - "IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [], - "lipSyncs": [], - 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"IconType": "DialogBubble", - "AnimationData": { - "animations": [], - "secondaryAnimations": [], - "lipSyncs": [], - "subtitles": [ - { - "id": "68864935c60c8b4d700186af", - "start": 0, - "end": 1 - } - ], - "media": { - "image": null, - "music": null, - "sound": null - } - }, - "Actions": [ - { - "dialogId": "6865587cb5b8edef3114850b", - "splitterNodeId": "686558bbe34713336115bb9a", - "type": "SwitchDialog", - "needNotification": false, - "id": "68864a6a88b0104736619036" - }, - { - "variableId": "68864917def1af266e61aeec", - "value": 1, - "saveScope": "Dialogue", - "type": "SetVariable", - "id": "68a60c44f21777230f0dc931" - } - ], - "Trigger": { - "type": "MainLogicalGroup", - "Conditions": [ - { - "type": "LogicalSubGroup", - "Conditions": [ - { - "variableId": "68864917def1af266e61aeec", - "value": 2, - "operator": "==", - "type": "VariableValue" - } - ] - } - ] - } - } - ], - "StartPoints": { - "68864a8a056e4f1ff3494352": 0, - "6886492d089451025f770664": 2 - }, - "localization": { - "ch": { - "6886492d5ed6ae61eaaa9bee": "You died", - "68864935c60c8b4d700186af": "Return to Main menu" - }, - "cz": { - "6886492d5ed6ae61eaaa9bee": "You died", - "68864935c60c8b4d700186af": "Return to Main menu" - }, - "en": { - "6886492d5ed6ae61eaaa9bee": "You died", - "68864935c60c8b4d700186af": "Return to Main menu" - }, - "es": { - "6886492d5ed6ae61eaaa9bee": "You died", - "68864935c60c8b4d700186af": "Return to Main menu" - }, - "es-mx": { - "6886492d5ed6ae61eaaa9bee": "You died", - "68864935c60c8b4d700186af": "Return to Main menu" - }, - "fr": { - "6886492d5ed6ae61eaaa9bee": "You died", - "68864935c60c8b4d700186af": "Return to Main menu" - }, - "ge": { - "6886492d5ed6ae61eaaa9bee": "You died", - "68864935c60c8b4d700186af": "Return to Main menu" - }, - "it": { - "6886492d5ed6ae61eaaa9bee": "You died", - "68864935c60c8b4d700186af": "Return to Main menu" - }, - "jp": { - "6886492d5ed6ae61eaaa9bee": "You died", - "68864935c60c8b4d700186af": "Return to Main menu" - }, - "kr": { - "6886492d5ed6ae61eaaa9bee": "You died", - "68864935c60c8b4d700186af": "Return to Main menu" - }, - "pl": { - "6886492d5ed6ae61eaaa9bee": "You died", - "68864935c60c8b4d700186af": "Return to Main menu" - }, - "po": { - "6886492d5ed6ae61eaaa9bee": "You died", - "68864935c60c8b4d700186af": "Return to Main menu" - }, - "ro": { - "6886492d5ed6ae61eaaa9bee": "You died", - "68864935c60c8b4d700186af": "Return to Main menu" - }, - "ru": { - "6886492d5ed6ae61eaaa9bee": "Вы погибли", - "68864935c60c8b4d700186af": "Вернуться в Главное меню" - }, - "sk": { - "6886492d5ed6ae61eaaa9bee": "You died", - "68864935c60c8b4d700186af": "Return to Main menu" - }, - "tu": { - "6886492d5ed6ae61eaaa9bee": "You died", - "68864935c60c8b4d700186af": "Return to Main menu" - } + { + "variableId": "682ca2df7a26a83a5ee3ac90", + "value": 4, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc34b" } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "682ca2df7a26a83a5ee3ac90", + "value": 6, + "operator": "==", + "type": "VariableValue" + } + ] + } + ] + } } - ] + ], + "StartPoints": { + "682ca2ff7102a4ff481dd290": 0, + "682ca8e912eb4e162d36e36a": 1, + "682ca9a381de3ed417a25ab2": 2, + "682ddb7139b0002ac9628490": 3, + "682ddc4616c13cb44f3ada83": 4, + "682ded51fb9e8a09a432be7a": 5, + "682def170f96ba636ecf6676": 6 + }, + "localization": { + "ch": { + "682dd8ae35baf819d0a8febc": "Got any work for me?", + "682ddaeeba449925014438dc": "Back", + "682ddbe8fe8b2257b8f509a5": "Never doubted you.", + "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", + "682ded78052e84ac2a3c2190": "Well done. Thanks!", + "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", + "682ded7e2221730ab37c6de8": "Done already? Nice working with you." + }, + "cz": { + "682dd8ae35baf819d0a8febc": "Got any work for me?", + "682ddaeeba449925014438dc": "Back", + "682ddbe8fe8b2257b8f509a5": "Never doubted you.", + "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", + "682ded78052e84ac2a3c2190": "Well done. Thanks!", + "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", + "682ded7e2221730ab37c6de8": "Done already? Nice working with you." + }, + "en": { + "682dd8ae35baf819d0a8febc": "Got any work for me?", + "682ddaeeba449925014438dc": "Back", + "682ddbe8fe8b2257b8f509a5": "Never doubted you.", + "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", + "682ded78052e84ac2a3c2190": "Well done. Thanks!", + "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", + "682ded7e2221730ab37c6de8": "Done already? Nice working with you." + }, + "es": { + "682dd8ae35baf819d0a8febc": "Got any work for me?", + "682ddaeeba449925014438dc": "Back", + "682ddbe8fe8b2257b8f509a5": "Never doubted you.", + "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", + "682ded78052e84ac2a3c2190": "Well done. Thanks!", + "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", + "682ded7e2221730ab37c6de8": "Done already? Nice working with you." + }, + "es-mx": { + "682dd8ae35baf819d0a8febc": "Got any work for me?", + "682ddaeeba449925014438dc": "Back", + "682ddbe8fe8b2257b8f509a5": "Never doubted you.", + "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", + "682ded78052e84ac2a3c2190": "Well done. Thanks!", + "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", + "682ded7e2221730ab37c6de8": "Done already? Nice working with you." + }, + "fr": { + "682dd8ae35baf819d0a8febc": "Got any work for me?", + "682ddaeeba449925014438dc": "Back", + "682ddbe8fe8b2257b8f509a5": "Never doubted you.", + "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", + "682ded78052e84ac2a3c2190": "Well done. Thanks!", + "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", + "682ded7e2221730ab37c6de8": "Done already? Nice working with you." + }, + "ge": { + "682dd8ae35baf819d0a8febc": "Got any work for me?", + "682ddaeeba449925014438dc": "Back", + "682ddbe8fe8b2257b8f509a5": "Never doubted you.", + "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", + "682ded78052e84ac2a3c2190": "Well done. Thanks!", + "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", + "682ded7e2221730ab37c6de8": "Done already? Nice working with you." + }, + "it": { + "682dd8ae35baf819d0a8febc": "Got any work for me?", + "682ddaeeba449925014438dc": "Back", + "682ddbe8fe8b2257b8f509a5": "Never doubted you.", + "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", + "682ded78052e84ac2a3c2190": "Well done. Thanks!", + "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", + "682ded7e2221730ab37c6de8": "Done already? Nice working with you." + }, + "jp": { + "682dd8ae35baf819d0a8febc": "Got any work for me?", + "682ddaeeba449925014438dc": "Back", + "682ddbe8fe8b2257b8f509a5": "Never doubted you.", + "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", + "682ded78052e84ac2a3c2190": "Well done. Thanks!", + "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", + "682ded7e2221730ab37c6de8": "Done already? Nice working with you." + }, + "kr": { + "682dd8ae35baf819d0a8febc": "Got any work for me?", + "682ddaeeba449925014438dc": "Back", + "682ddbe8fe8b2257b8f509a5": "Never doubted you.", + "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", + "682ded78052e84ac2a3c2190": "Well done. Thanks!", + "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", + "682ded7e2221730ab37c6de8": "Done already? Nice working with you." + }, + "pl": { + "682dd8ae35baf819d0a8febc": "Got any work for me?", + "682ddaeeba449925014438dc": "Back", + "682ddbe8fe8b2257b8f509a5": "Never doubted you.", + "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", + "682ded78052e84ac2a3c2190": "Well done. Thanks!", + "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", + "682ded7e2221730ab37c6de8": "Done already? Nice working with you." + }, + "po": { + "682dd8ae35baf819d0a8febc": "Got any work for me?", + "682ddaeeba449925014438dc": "Back", + "682ddbe8fe8b2257b8f509a5": "Never doubted you.", + "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", + "682ded78052e84ac2a3c2190": "Well done. Thanks!", + "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", + "682ded7e2221730ab37c6de8": "Done already? Nice working with you." + }, + "ro": { + "682dd8ae35baf819d0a8febc": "Got any work for me?", + "682ddaeeba449925014438dc": "Back", + "682ddbe8fe8b2257b8f509a5": "Never doubted you.", + "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", + "682ded78052e84ac2a3c2190": "Well done. Thanks!", + "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", + "682ded7e2221730ab37c6de8": "Done already? Nice working with you." + }, + "ru": { + "682dd8ae35baf819d0a8febc": "Есть работа для меня?", + "682dd8ae4d5f908046bf3013": "Реплика из \"Согласиться на квест\"", + "682dd8aef013c4d35c00ecbe": "Текст из описания квестов", + "682ddaeeba449925014438dc": "Назад", + "682ddbe8fe8b2257b8f509a5": "Я в тебе не сомневался.", + "682ddc00c90399b9ff8a90dd": "Отлично! Буду тебя ждать.", + "682de965a445d062c51428f2": "На держи. ", + "682ded78052e84ac2a3c2190": "Чётко ты сработал! Спасибо!", + "682ded7b7749aeef6ea31be1": "То, что нужно. Спасибо!", + "682ded7e2221730ab37c6de8": "Уже? Сработаемся, значит.", + "682dee54c84aca43ffe47043": "Фраза из \"Сообщить из выполнения квеста\"", + "682def6bae860c43071b8e25": "Фраза из \"Текст письма в случае выполнения квеста\"" + }, + "sk": { + "682dd8ae35baf819d0a8febc": "Got any work for me?", + "682ddaeeba449925014438dc": "Back", + "682ddbe8fe8b2257b8f509a5": "Never doubted you.", + "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", + "682ded78052e84ac2a3c2190": "Well done. Thanks!", + "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", + "682ded7e2221730ab37c6de8": "Done already? Nice working with you." + }, + "tu": { + "682dd8ae35baf819d0a8febc": "Got any work for me?", + "682ddaeeba449925014438dc": "Back", + "682ddbe8fe8b2257b8f509a5": "Never doubted you.", + "682ddc00c90399b9ff8a90dd": "Cool! I'll be waiting.", + "682ded78052e84ac2a3c2190": "Well done. Thanks!", + "682ded7b7749aeef6ea31be1": "Just what I wanted. Thank you!", + "682ded7e2221730ab37c6de8": "Done already? Nice working with you." + } + } + }, + { + "Id": "683dafdf8d72d665e6bf875f", + "MainVariable": "683dafdf8d72d665e6bf875f", + "Trader": "656f0f98d80a697f855d34b1", + "SubTraders": [], + "Lines": [ + { + "Id": "683dafdfb6921b4e37861794", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "683dafdf65e80c1f0b8e013e", + "start": 0, + "end": 5 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "dialogId": "67f6916731de488b189fac00", + "splitterNodeId": "67f6918754f2d0fff89860f8", + "type": "SwitchDialog", + "needNotification": false, + "id": "682ddd578ddd110a6907d131" + }, + { + "variableId": "683dafdf8d72d665e6bf875f", + "value": 4, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc353" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + 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Hope that's what you're looking for.", + "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", + "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", + "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", + "683dafdfa3fee279b2384c5d": "Alright, I'm in.", + "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", + "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", + "683dafdfbe5ef68399d20058": "Here.", + "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", + "683dafdfcc6c6a8693b02853": "How are things with Skier?", + "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", + "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", + "683dafdff8e9120d13a6e9ee": "Never doubted you." + }, + "cz": { + "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", + "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", + "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", + "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", + "683dafdfa3fee279b2384c5d": "Alright, I'm in.", + "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", + "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", + "683dafdfbe5ef68399d20058": "Here.", + "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", + "683dafdfcc6c6a8693b02853": "How are things with Skier?", + "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", + "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", + "683dafdff8e9120d13a6e9ee": "Never doubted you." + }, + "en": { + "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", + "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", + "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", + "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", + "683dafdfa3fee279b2384c5d": "Alright, I'm in.", + "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", + "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", + "683dafdfbe5ef68399d20058": "Here.", + "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", + "683dafdfcc6c6a8693b02853": "How are things with Skier?", + "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", + "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", + "683dafdff8e9120d13a6e9ee": "Never doubted you." + }, + "es": { + "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", + "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", + "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", + "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", + "683dafdfa3fee279b2384c5d": "Alright, I'm in.", + "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", + "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", + "683dafdfbe5ef68399d20058": "Here.", + "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", + "683dafdfcc6c6a8693b02853": "How are things with Skier?", + "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", + "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", + "683dafdff8e9120d13a6e9ee": "Never doubted you." + }, + "es-mx": { + "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", + "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", + "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", + "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", + "683dafdfa3fee279b2384c5d": "Alright, I'm in.", + "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", + "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", + "683dafdfbe5ef68399d20058": "Here.", + "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", + "683dafdfcc6c6a8693b02853": "How are things with Skier?", + "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", + "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", + "683dafdff8e9120d13a6e9ee": "Never doubted you." + }, + "fr": { + "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", + "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", + "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", + "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", + "683dafdfa3fee279b2384c5d": "Alright, I'm in.", + "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", + "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", + "683dafdfbe5ef68399d20058": "Here.", + "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", + "683dafdfcc6c6a8693b02853": "How are things with Skier?", + "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", + "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", + "683dafdff8e9120d13a6e9ee": "Never doubted you." + }, + "ge": { + "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", + "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", + "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", + "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", + "683dafdfa3fee279b2384c5d": "Alright, I'm in.", + "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", + "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", + "683dafdfbe5ef68399d20058": "Here.", + "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", + "683dafdfcc6c6a8693b02853": "How are things with Skier?", + "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", + "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", + "683dafdff8e9120d13a6e9ee": "Never doubted you." + }, + "it": { + "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", + "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", + "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", + "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", + "683dafdfa3fee279b2384c5d": "Alright, I'm in.", + "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", + "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", + "683dafdfbe5ef68399d20058": "Here.", + "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", + "683dafdfcc6c6a8693b02853": "How are things with Skier?", + "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", + "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", + "683dafdff8e9120d13a6e9ee": "Never doubted you." + }, + "jp": { + "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", + "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", + "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", + "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", + "683dafdfa3fee279b2384c5d": "Alright, I'm in.", + "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", + "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", + "683dafdfbe5ef68399d20058": "Here.", + "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", + "683dafdfcc6c6a8693b02853": "How are things with Skier?", + "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", + "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", + "683dafdff8e9120d13a6e9ee": "Never doubted you." + }, + "kr": { + "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", + "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", + "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", + "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", + "683dafdfa3fee279b2384c5d": "Alright, I'm in.", + "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", + "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", + "683dafdfbe5ef68399d20058": "Here.", + "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", + "683dafdfcc6c6a8693b02853": "How are things with Skier?", + "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", + "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", + "683dafdff8e9120d13a6e9ee": "Never doubted you." + }, + "pl": { + "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", + "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", + "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", + "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", + "683dafdfa3fee279b2384c5d": "Alright, I'm in.", + "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", + "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", + "683dafdfbe5ef68399d20058": "Here.", + "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", + "683dafdfcc6c6a8693b02853": "How are things with Skier?", + "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", + "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", + "683dafdff8e9120d13a6e9ee": "Never doubted you." + }, + "po": { + "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", + "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", + "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", + "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", + "683dafdfa3fee279b2384c5d": "Alright, I'm in.", + "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", + "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", + "683dafdfbe5ef68399d20058": "Here.", + "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", + "683dafdfcc6c6a8693b02853": "How are things with Skier?", + "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", + "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", + "683dafdff8e9120d13a6e9ee": "Never doubted you." + }, + "ro": { + "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", + "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", + "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", + "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", + "683dafdfa3fee279b2384c5d": "Alright, I'm in.", + "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", + "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", + "683dafdfbe5ef68399d20058": "Here.", + "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", + "683dafdfcc6c6a8693b02853": "How are things with Skier?", + "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", + "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", + "683dafdff8e9120d13a6e9ee": "Never doubted you." + }, + "ru": { + "683dafdf0a5521e6ccbd4bc3": "Держи. Вроде оно, да?", + "683dafdf15caeb2202ef1cde": "Может быть, смогу помочь позже. Сейчас никак.", + "683dafdf34fb806f736bef1c": "Отлично! Буду тебя ждать.", + "683dafdf65e80c1f0b8e013e": "Красава! Возвращайся, как сделаешь.", + "683dafdfa3fee279b2384c5d": "Хорошо, я в деле.", + "683dafdfaa8d1442fcf52aeb": "Чётко ты сработал! Спасибо!", + "683dafdfaf2bdab303f74da1": "Уже? Сработаемся, значит.", + "683dafdfbe5ef68399d20058": "На, держи. ", + "683dafdfc2ffd9de2ee13b4b": "За тобой не было хвоста? Лыжник точно что-то готовит, теперь даже в машине спать стрёмно стало! Но сейчас заднюю уже давать нельзя. Я начал обустраивать новую базу, и в этот раз хочу собрать надёжную защиту.\n\nКое-кто готов обеспечить меня нормальной системой РЭБ. С оплатой вопрос уже решили, теперь только доставить надо. Местечко правда необычное выбрали для передачи: кладбище в лесу. Оно маленькое, но ты найдёшь, там носилки и тела рядом лежат.\n\nСможешь забрать посылку из тайника? Только от меня сразу туда не иди. Лучше на базу к себе метнись и уже оттуда двигайся к тайнику. Нельзя, чтобы кто-то допёр о моей новой покупке.", + "683dafdfcc6c6a8693b02853": "Как с Лыжником дела? Справляешься?", + "683dafdfd37498645e00d050": "То, что нужно. Спасибо!", + "683dafdfe3f1241a89bbe820": "Спасибо! Теперь хоть посплю спокойно. А то уже не знаю, откуда ждать атаки.\n\nСверху теперь ничего не упадёт. А на земле их мины остановят, я там всё перекопал. Пусть только попробуют ещё раз за моими деталями зайти!", + "683dafdff8e9120d13a6e9ee": "Я в тебе не сомневался. " + }, + "sk": { + "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", + "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", + "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", + "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", + "683dafdfa3fee279b2384c5d": "Alright, I'm in.", + "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", + "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", + "683dafdfbe5ef68399d20058": "Here.", + "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", + "683dafdfcc6c6a8693b02853": "How are things with Skier?", + "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", + "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", + "683dafdff8e9120d13a6e9ee": "Never doubted you." + }, + "tu": { + "683dafdf0a5521e6ccbd4bc3": "Here you go. Hope that's what you're looking for.", + "683dafdf15caeb2202ef1cde": "Perhaps some other time, okay? Not right now.", + "683dafdf34fb806f736bef1c": "Cool! I'll be waiting.", + "683dafdf65e80c1f0b8e013e": "Amazing! Come back when you're finished.", + "683dafdfa3fee279b2384c5d": "Alright, I'm in.", + "683dafdfaa8d1442fcf52aeb": "Well done. Thanks!", + "683dafdfaf2bdab303f74da1": "Done already? Nice working with you.", + "683dafdfbe5ef68399d20058": "Here.", + "683dafdfc2ffd9de2ee13b4b": "You weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.", + "683dafdfcc6c6a8693b02853": "How are things with Skier?", + "683dafdfd37498645e00d050": "Just what I wanted. Thank you!", + "683dafdfe3f1241a89bbe820": "Thank you! At least now I have a place to sleep.\n\nNothing will come down from above now. And on the ground, the landmines should stop them. I've covered everything. Let's see them looting my spare parts again!", + "683dafdff8e9120d13a6e9ee": "Never doubted you." + } + } + }, + { + "Id": "683dafe2151d3c383e1faddb", + "MainVariable": "683dafe2151d3c383e1faddb", + "Trader": "656f0f98d80a697f855d34b1", + "SubTraders": [], + "Lines": [ + { + "Id": "683dafe2f40ed41f79ad8290", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "683dafe29d0ba9f9b207384f", + "start": 0, + "end": 5 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "dialogId": "67f6916731de488b189fac00", + "splitterNodeId": "67f6918754f2d0fff89860f8", + "type": "SwitchDialog", + "needNotification": false, + "id": "682ddd578ddd110a6907d131" + }, + { + "variableId": "683dafe2151d3c383e1faddb", + "value": 4, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc360" + } + ], + "Trigger": { + "type": 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"683dafe27b43a8d2ca9e19a7": 0, + "683dafe236a99e853a107589": 1, + "683dafe23969cd4a1d785e2e": 2, + "683dafe2a002dacd5053d89d": 3, + "683dafe20d165b7866b9b816": 4, + "683dafe2e1247d839f801953": 5 + }, + "localization": { + "ch": { + "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", + "683dafe216fabfeb165598c5": "I cannot help you right now.", + "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", + "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", + "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", + "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", + "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", + "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", + "683dafe2ffe7a210d368b18b": "Never doubted you." + }, + "cz": { + "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", + "683dafe216fabfeb165598c5": "I cannot help you right now.", + "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", + "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", + "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", + "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", + "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", + "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", + "683dafe2ffe7a210d368b18b": "Never doubted you." + }, + "en": { + "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", + "683dafe216fabfeb165598c5": "I cannot help you right now.", + "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", + "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", + "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", + "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", + "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", + "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", + "683dafe2ffe7a210d368b18b": "Never doubted you." + }, + "es": { + "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", + "683dafe216fabfeb165598c5": "I cannot help you right now.", + "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", + "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", + "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", + "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", + "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", + "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", + "683dafe2ffe7a210d368b18b": "Never doubted you." + }, + "es-mx": { + "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", + "683dafe216fabfeb165598c5": "I cannot help you right now.", + "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", + "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", + "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", + "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", + "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", + "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", + "683dafe2ffe7a210d368b18b": "Never doubted you." + }, + "fr": { + "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", + "683dafe216fabfeb165598c5": "I cannot help you right now.", + "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", + "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", + "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", + "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", + "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", + "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", + "683dafe2ffe7a210d368b18b": "Never doubted you." + }, + "ge": { + "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", + "683dafe216fabfeb165598c5": "I cannot help you right now.", + "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", + "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", + "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", + "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", + "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", + "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", + "683dafe2ffe7a210d368b18b": "Never doubted you." + }, + "it": { + "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", + "683dafe216fabfeb165598c5": "I cannot help you right now.", + "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", + "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", + "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", + "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", + "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", + "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", + "683dafe2ffe7a210d368b18b": "Never doubted you." + }, + "jp": { + "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", + "683dafe216fabfeb165598c5": "I cannot help you right now.", + "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", + "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", + "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", + "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", + "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", + "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", + "683dafe2ffe7a210d368b18b": "Never doubted you." + }, + "kr": { + "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", + "683dafe216fabfeb165598c5": "I cannot help you right now.", + "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", + "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", + "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", + "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", + "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", + "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", + "683dafe2ffe7a210d368b18b": "Never doubted you." + }, + "pl": { + "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", + "683dafe216fabfeb165598c5": "I cannot help you right now.", + "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", + "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", + "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", + "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", + "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", + "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", + "683dafe2ffe7a210d368b18b": "Never doubted you." + }, + "po": { + "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", + "683dafe216fabfeb165598c5": "I cannot help you right now.", + "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", + "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", + "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", + "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", + "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", + "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", + "683dafe2ffe7a210d368b18b": "Never doubted you." + }, + "ro": { + "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", + "683dafe216fabfeb165598c5": "I cannot help you right now.", + "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", + "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", + "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", + "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", + "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", + "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", + "683dafe2ffe7a210d368b18b": "Never doubted you." + }, + "ru": { + "683dafe212a8b785d4face4b": "Короче, прав я был насчёт Лыжника. Он не просто мне помешать хочет, он подорвать меня собрался к херам! Похоже, кто-то подогнал ему нехилый запас снарядов для РПГ. \n\nДа, эти косорукие идиоты не умеют с неё стрелять, и что? С таким боезапасом уложат меня не с первой, так с десятой попытки. Но у меня есть мысли о том, где Лыжник может хранить эти снаряды. Времени прошло немало, они уже точно всё распределили по огневым позициям.\n\nВ городе они могут быть где угодно, но в лесу мы можем найти всё, что у них есть. Просто двигайся по моему маршруту и проверь все места, где они могли бы устроить засаду.\n\nНайди ящики со снарядами и оставь там «подарки» для этих козлов. Пусть сами подорвутся, когда за снарядами полезут.", + "683dafe216fabfeb165598c5": "Сейчас помочь не могу.", + "683dafe21ff2ca871d18ab5e": "Как бы самому не подорваться в такой операции... Ладно, сделаю.", + "683dafe2334ea6be5d23f6fb": "Узнал, что Лыжник собирается делать? Вряд ли он успокоился.", + "683dafe240169b1f5a2a24fd": "Отлично! Буду тебя ждать.", + "683dafe263f8e126e5a30667": "Я пришёл по работе. С моей стороны всё сделано.", + "683dafe29d0ba9f9b207384f": "Красава! Возвращайся, как сделаешь.", + "683dafe2a8be55f01f53d283": "То-то же! Кажется, я один взрыв уже слышал минут двадцать назад. Теперь Лыжник подумает перед тем, как мне угрожать.", + "683dafe2ffe7a210d368b18b": "Я в тебе не сомневался. " + }, + "sk": { + "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", + "683dafe216fabfeb165598c5": "I cannot help you right now.", + "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", + "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", + "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", + "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", + "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", + "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", + "683dafe2ffe7a210d368b18b": "Never doubted you." + }, + "tu": { + "683dafe212a8b785d4face4b": "I was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.", + "683dafe216fabfeb165598c5": "I cannot help you right now.", + "683dafe21ff2ca871d18ab5e": "Oh man, I love life-threatening EOD missions. Alright, I'll do it.", + "683dafe2334ea6be5d23f6fb": "Have you figured out what Skier is planning?", + "683dafe240169b1f5a2a24fd": "Cool! I'll be waiting.", + "683dafe263f8e126e5a30667": "Here about the job. Everything's done on my end.", + "683dafe29d0ba9f9b207384f": "Amazing! Come back when you're finished.", + "683dafe2a8be55f01f53d283": "Magnificent! I think I heard one explosion about 20 minutes ago already. Now this bitch Skier will think twice before threatening me.", + "683dafe2ffe7a210d368b18b": "Never doubted you." + } + } + }, + { + "Id": "683dafe9a203c0cb374f417e", + "MainVariable": "683dafe9a203c0cb374f417e", + "Trader": "656f0f98d80a697f855d34b1", + "SubTraders": [], + "Lines": [ + { + "Id": "683dafe93052a81706c39fae", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "683dafe9277f922468004a8d", + "start": 0, + "end": 5 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "dialogId": "67f6916731de488b189fac00", + "splitterNodeId": "67f6918754f2d0fff89860f8", + "type": "SwitchDialog", + "needNotification": false, + "id": "682ddd578ddd110a6907d131" + }, + { + "variableId": "683dafe9a203c0cb374f417e", + "value": 4, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc369" + } + ], + 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You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", + "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", + "683dafe9608d816beff655af": "I cannot help you right now.", + "683dafe976810f643981f85d": "Never doubted you.", + "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", + "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", + "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." + }, + "cz": { + "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", + "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", + "683dafe9608d816beff655af": "I cannot help you right now.", + "683dafe976810f643981f85d": "Never doubted you.", + "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", + "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", + "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." + }, + "en": { + "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", + "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", + "683dafe9608d816beff655af": "I cannot help you right now.", + "683dafe976810f643981f85d": "Never doubted you.", + "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", + "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", + "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." + }, + "es": { + "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", + "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", + "683dafe9608d816beff655af": "I cannot help you right now.", + "683dafe976810f643981f85d": "Never doubted you.", + "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", + "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", + "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." + }, + "es-mx": { + "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", + "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", + "683dafe9608d816beff655af": "I cannot help you right now.", + "683dafe976810f643981f85d": "Never doubted you.", + "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", + "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", + "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." + }, + "fr": { + "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", + "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", + "683dafe9608d816beff655af": "I cannot help you right now.", + "683dafe976810f643981f85d": "Never doubted you.", + "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", + "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", + "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." + }, + "ge": { + "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", + "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", + "683dafe9608d816beff655af": "I cannot help you right now.", + "683dafe976810f643981f85d": "Never doubted you.", + "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", + "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", + "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." + }, + "it": { + "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", + "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", + "683dafe9608d816beff655af": "I cannot help you right now.", + "683dafe976810f643981f85d": "Never doubted you.", + "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", + "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", + "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." + }, + "jp": { + "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", + "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", + "683dafe9608d816beff655af": "I cannot help you right now.", + "683dafe976810f643981f85d": "Never doubted you.", + "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", + "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", + "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." + }, + "kr": { + "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", + "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", + "683dafe9608d816beff655af": "I cannot help you right now.", + "683dafe976810f643981f85d": "Never doubted you.", + "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", + "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", + "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." + }, + "pl": { + "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", + "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", + "683dafe9608d816beff655af": "I cannot help you right now.", + "683dafe976810f643981f85d": "Never doubted you.", + "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", + "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", + "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." + }, + "po": { + "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", + "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", + "683dafe9608d816beff655af": "I cannot help you right now.", + "683dafe976810f643981f85d": "Never doubted you.", + "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", + "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", + "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." + }, + "ro": { + "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", + "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", + "683dafe9608d816beff655af": "I cannot help you right now.", + "683dafe976810f643981f85d": "Never doubted you.", + "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", + "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", + "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." + }, + "ru": { + "683dafe9108b7cc8b9a67d07": "Живой? Всё сделал? Ну ты и машина! Один за меня впрягся! Самое главное, что почву мы с тобой уже подготовили. \n\nБудет непросто, но Прапор обещал помочь, да и письмецо должно сработать. Я не забуду, как ты мне помог. Захаживай почаще, друг.", + "683dafe922d34ab20bc4eb31": "Мы сорвали планы Лыжника, и я тебе скажу так: момент нельзя упускать. Когда он оклемается, хер он от меня отцепится. Поэтому уже сейчас нужно подумать о защите, а то ведь он и меня, и тебя завалить попробует! Короче, план я уже продумал. Но у меня нет никого, кому бы я доверил такую сложную задачу. \n\nЯ смог нарыть кое-какую инфу о Лыжнике. Такую, что конкретно его подставит, если в нужные руки попадёт. Всё в письмо записал, оно будет нашей гарантией. Тебе нужно забрать его на таможне. Письмо будет на последнем этаже в здании у стройки. Ну там, где ещё ж/д платформа стоит, не потеряешься.\n\nОттуда сразу иди на резерв и оставь в штабе на третьем этаже, где укреп точка с окнами. Главное, чтобы люди Лыжника письмо не перехватили. Поэтому из точки закладки беги в лес и наведи там шороху. \n\nПосле того, как завалишь пару Диких, иди к маяку и пальни из фаеров. Нужны жёлтые, не перепутай! Лучше всего на пирсе у домов отдыха и на платформе у ж/д станции, это отвлечёт ребят с ближайшей базы Лыжника. Ну а потом сматывай оттуда! \n\nВсе задачи я на листочек выписал, чтоб ничего не проебалось. Всё нужно сделать за раз, понял? Если сейчас и не получится вырваться, то на той стороне всё уже будет готово.", + "683dafe9277f922468004a8d": "Красава! Возвращайся, как сделаешь.", + "683dafe95225548da269361c": "Я сделал всё, что ты просил. Строго по инструкции.", + "683dafe9608d816beff655af": "Сейчас помочь не могу.", + "683dafe976810f643981f85d": "Я в тебе не сомневался. ", + "683dafe976ae66231bf42d9c": "Отлично! Буду тебя ждать.", + "683dafe98c177e225bcc3171": "Масштабно... Постараюсь не напутать.", + "683dafe9cacda42f65f29b5c": "Прапор выходил с тобой на связь? Долго мы сами не протянем." + }, + "sk": { + "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", + "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", + "683dafe9608d816beff655af": "I cannot help you right now.", + "683dafe976810f643981f85d": "Never doubted you.", + "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", + "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", + "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? We won't last long without help." + }, + "tu": { + "683dafe9108b7cc8b9a67d07": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Prapor promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe922d34ab20bc4eb31": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe9277f922468004a8d": "Amazing! Come back when you're finished.", + "683dafe95225548da269361c": "I did everything you asked. Strictly as instructed.", + "683dafe9608d816beff655af": "I cannot help you right now.", + "683dafe976810f643981f85d": "Never doubted you.", + "683dafe976ae66231bf42d9c": "Cool! I'll be waiting.", + "683dafe98c177e225bcc3171": "That's... a lot. I'll try not to mess it up.", + "683dafe9cacda42f65f29b5c": "Has Prapor contacted you yet? 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"683dafe5a2cd56a53e01f7d5": 0, + "683dafe5babc8f627b994c84": 1, + "683dafe553b72303aac0f5b6": 2, + "683dafe53ef6f19cc695b24d": 3, + "683dafe5f71d4c99ff42c2fc": 4, + "683dafe52a7f411f741e140c": 5 + }, + "localization": { + "ch": { + "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", + "683dafe528223c4a5c0a33d6": "I cannot help you right now.", + "683dafe56b3dc8a4835dd7f2": "Never doubted you.", + "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", + "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", + "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", + "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." + }, + "cz": { + "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", + "683dafe528223c4a5c0a33d6": "I cannot help you right now.", + "683dafe56b3dc8a4835dd7f2": "Never doubted you.", + "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", + "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", + "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", + "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." + }, + "en": { + "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", + "683dafe528223c4a5c0a33d6": "I cannot help you right now.", + "683dafe56b3dc8a4835dd7f2": "Never doubted you.", + "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", + "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", + "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", + "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." + }, + "es": { + "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", + "683dafe528223c4a5c0a33d6": "I cannot help you right now.", + "683dafe56b3dc8a4835dd7f2": "Never doubted you.", + "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", + "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", + "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", + "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." + }, + "es-mx": { + "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", + "683dafe528223c4a5c0a33d6": "I cannot help you right now.", + "683dafe56b3dc8a4835dd7f2": "Never doubted you.", + "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", + "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", + "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", + "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." + }, + "fr": { + "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", + "683dafe528223c4a5c0a33d6": "I cannot help you right now.", + "683dafe56b3dc8a4835dd7f2": "Never doubted you.", + "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", + "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", + "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", + "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." + }, + "ge": { + "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", + "683dafe528223c4a5c0a33d6": "I cannot help you right now.", + "683dafe56b3dc8a4835dd7f2": "Never doubted you.", + "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", + "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", + "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", + "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." + }, + "it": { + "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", + "683dafe528223c4a5c0a33d6": "I cannot help you right now.", + "683dafe56b3dc8a4835dd7f2": "Never doubted you.", + "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", + "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", + "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", + "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." + }, + "jp": { + "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", + "683dafe528223c4a5c0a33d6": "I cannot help you right now.", + "683dafe56b3dc8a4835dd7f2": "Never doubted you.", + "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", + "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", + "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", + "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." + }, + "kr": { + "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", + "683dafe528223c4a5c0a33d6": "I cannot help you right now.", + "683dafe56b3dc8a4835dd7f2": "Never doubted you.", + "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", + "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", + "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", + "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." + }, + "pl": { + "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", + "683dafe528223c4a5c0a33d6": "I cannot help you right now.", + "683dafe56b3dc8a4835dd7f2": "Never doubted you.", + "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", + "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", + "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", + "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." + }, + "po": { + "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", + "683dafe528223c4a5c0a33d6": "I cannot help you right now.", + "683dafe56b3dc8a4835dd7f2": "Never doubted you.", + "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", + "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", + "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", + "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." + }, + "ro": { + "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", + "683dafe528223c4a5c0a33d6": "I cannot help you right now.", + "683dafe56b3dc8a4835dd7f2": "Never doubted you.", + "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", + "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", + "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", + "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." + }, + "ru": { + "683dafe50f93ca85ec26faf5": "Красава! Возвращайся, как сделаешь.", + "683dafe528223c4a5c0a33d6": "Сейчас и так дел по горло. Не могу помочь.", + "683dafe56b3dc8a4835dd7f2": "Я в тебе не сомневался. ", + "683dafe59ca62e4083dca0a5": "Барахольщик выходил с тобой на связь? Долго мы сами не протянем.", + "683dafe5b687ae8475c1ca59": "Живой? Всё сделал? Ну ты и машина! Один за меня впрягся!\n\nСамое главное, что почву мы с тобой уже подготовили. \n\nБудет непросто, но Барахольщик обещал помочь, да и письмецо должно сработать.\n\nЯ не забуду, как ты мне помог. Захаживай почаще, друг.", + "683dafe5c0454ae27d0dbb4c": "Мы сорвали планы Лыжника, и я тебе скажу так: момент нельзя упускать.\n\nКогда он оклемается, хер он от меня отцепится. Поэтому уже сейчас нужно подумать о защите, а то ведь он и меня, и тебя завалить попробует!\n\nКороче, план я уже продумал. Но у меня нет никого, кому бы я доверил такую сложную задачу. \n\nЯ смог нарыть кое-какую инфу о Лыжнике. Такую, что конкретно его подставит, если в нужные руки попадёт. Всё в письмо записал, оно будет нашей гарантией.\n\nТебе нужно забрать его на таможне. Письмо будет на последнем этаже в здании у стройки. Ну там, где ещё ж/д платформа стоит, не потеряешься.\n\nОттуда сразу иди на резерв и оставь в штабе на третьем этаже, где укреп точка с окнами. \n\nГлавное, чтобы люди Лыжника письмо не перехватили. Поэтому из точки закладки беги в лес и наведи там шороху. После того, как завалишь пару Диких, иди к маяку и пальни из фаеров. Нужны жёлтые, не перепутай!\n\nЛучше всего на пирсе у домов отдыха и на платформе у ж/д станции, это отвлечёт ребят с ближайшей базы Лыжника. Ну а потом сматывай оттуда! \n\nВсе задачи я на листочек выписал, чтоб ничего не проебалось. Всё нужно сделать за раз, понял?\n\nЕсли сейчас и не получится вырваться, то на той стороне всё уже будет готово.", + "683dafe5c4bfccdf1e9e28c9": "Я сделал всё, что ты просил. Строго по инструкции.", + "683dafe5d7428eccff5ad012": "Масштабно... Постараюсь не напутать.", + "683dafe5f4642e8f53c3cc50": "Отлично! Буду тебя ждать." + }, + "sk": { + "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", + "683dafe528223c4a5c0a33d6": "I cannot help you right now.", + "683dafe56b3dc8a4835dd7f2": "Never doubted you.", + "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", + "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", + "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", + "683dafe5f4642e8f53c3cc50": "Cool! I'll be waiting." + }, + "tu": { + "683dafe50f93ca85ec26faf5": "Amazing! Come back when you're finished.", + "683dafe528223c4a5c0a33d6": "I cannot help you right now.", + "683dafe56b3dc8a4835dd7f2": "Never doubted you.", + "683dafe59ca62e4083dca0a5": "Has Ragman contacted you yet? We won't last long without help.", + "683dafe5b687ae8475c1ca59": "Ho-ly shit! You did it! You're the only one to stick up for me. What's most important is that we've already prepared the stage. \n\nIt won't be easy, but Ragman promised to help, and the letter ought to work too. I won't forget all the help you've given me. Drop by often, friend.", + "683dafe5c0454ae27d0dbb4c": "We foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?", + "683dafe5c4bfccdf1e9e28c9": "I did everything you asked. Strictly as instructed.", + "683dafe5d7428eccff5ad012": "That's... a lot. I'll try not to mess it up.", + "683dafe5f4642e8f53c3cc50": "Cool! 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Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", + "6836fc6430d8a69284b8f5ba": "Never doubted you.", + "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", + "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", + "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", + "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", + "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", + "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." + }, + "cz": { + "6836fc64105067b31b50a1a4": "I cannot help you right now.", + "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", + "6836fc6430d8a69284b8f5ba": "Never doubted you.", + "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", + "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", + "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", + "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", + "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", + "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." + }, + "en": { + "6836fc64105067b31b50a1a4": "I cannot help you right now.", + "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", + "6836fc6430d8a69284b8f5ba": "Never doubted you.", + "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", + "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", + "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", + "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", + "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", + "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." + }, + "es": { + "6836fc64105067b31b50a1a4": "I cannot help you right now.", + "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", + "6836fc6430d8a69284b8f5ba": "Never doubted you.", + "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", + "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", + "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", + "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", + "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", + "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." + }, + "es-mx": { + "6836fc64105067b31b50a1a4": "I cannot help you right now.", + "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", + "6836fc6430d8a69284b8f5ba": "Never doubted you.", + "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", + "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", + "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", + "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", + "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", + "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." + }, + "fr": { + "6836fc64105067b31b50a1a4": "I cannot help you right now.", + "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", + "6836fc6430d8a69284b8f5ba": "Never doubted you.", + "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", + "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", + "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", + "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", + "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", + "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." + }, + "ge": { + "6836fc64105067b31b50a1a4": "I cannot help you right now.", + "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", + "6836fc6430d8a69284b8f5ba": "Never doubted you.", + "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", + "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", + "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", + "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", + "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", + "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." + }, + "it": { + "6836fc64105067b31b50a1a4": "I cannot help you right now.", + "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", + "6836fc6430d8a69284b8f5ba": "Never doubted you.", + "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", + "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", + "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", + "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", + "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", + "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." + }, + "jp": { + "6836fc64105067b31b50a1a4": "I cannot help you right now.", + "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", + "6836fc6430d8a69284b8f5ba": "Never doubted you.", + "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", + "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", + "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", + "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", + "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", + "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." + }, + "kr": { + "6836fc64105067b31b50a1a4": "I cannot help you right now.", + "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", + "6836fc6430d8a69284b8f5ba": "Never doubted you.", + "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", + "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", + "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", + "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", + "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", + "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." + }, + "pl": { + "6836fc64105067b31b50a1a4": "I cannot help you right now.", + "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", + "6836fc6430d8a69284b8f5ba": "Never doubted you.", + "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", + "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", + "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", + "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", + "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", + "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." + }, + "po": { + "6836fc64105067b31b50a1a4": "I cannot help you right now.", + "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", + "6836fc6430d8a69284b8f5ba": "Never doubted you.", + "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", + "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", + "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", + "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", + "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", + "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." + }, + "ro": { + "6836fc64105067b31b50a1a4": "I cannot help you right now.", + "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", + "6836fc6430d8a69284b8f5ba": "Never doubted you.", + "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", + "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", + "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", + "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", + "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", + "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." + }, + "ru": { + "6836fc64105067b31b50a1a4": "Сейчас помочь не могу.", + "6836fc641654306481e73aa4": "Злой был Прапор? Ну, чё поделать, ЧП у меня! Хоть ты выручил. Спасибо. \n\nТеперь может и сам съезжу да посмотрю, что от базы осталось. Ты парень толковый, оставайся на связи. Как гандонов этих найду, твоя помощь пригодится.", + "6836fc6430d8a69284b8f5ba": "Я в тебе не сомневался. ", + "6836fc6442d6111e4f662743": "Красава! Возвращайся, как сделаешь.", + "6836fc646331353f300be10e": "Здарова. Я от Механика. Он сказал, тебе помощь нужна.", + "6836fc647b2b779ff2478a7e": "Звучит несложно. Я всё сделаю.", + "6836fc64989076aaec363728": "Говоришь, Механик тебя послал? Ну лады. У меня была база, там и ангар, и запчасти, и грузы даже. Какие-то сволочи решили, что могут просто взять и обчистить всё! Козлов этих я найду. Но пока я этим занимаюсь, заказы сгорают! \n\nСамое важное — посылка для Прапора, он её очень ждёт, а коробочка-то в депо и осталась. Если готов мне помочь, то поищи посылку эту и доставь Прапору. Я до депо подкинуть могу, но вылезать из машины не буду. Не могу я снаружи, в броне спокойнее оно как-то.", + "6836fc649a31cd2e8da46d85": "Отлично! Буду тебя ждать.", + "6836fc64c4232f686144bbdd": "На базе теперь чисто. Посылку я нашёл и Прапору уже передал." + }, + "sk": { + "6836fc64105067b31b50a1a4": "I cannot help you right now.", + "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", + "6836fc6430d8a69284b8f5ba": "Never doubted you.", + "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", + "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", + "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", + "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", + "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", + "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." + }, + "tu": { + "6836fc64105067b31b50a1a4": "I cannot help you right now.", + "6836fc641654306481e73aa4": "So, was Prapor pissed? Well shit, it's an emergency over here! But hey, thanks for helping me out.\n\nNow I might go and check out what's left of the base. You're a good guy, so stay in touch, yeah? When I find these shitheads, I'll need your help again.", + "6836fc6430d8a69284b8f5ba": "Never doubted you.", + "6836fc6442d6111e4f662743": "Amazing! Come back when you're finished.", + "6836fc646331353f300be10e": "Hey. Mechanic said you needed some help.", + "6836fc647b2b779ff2478a7e": "Sounds easy enough. I'll handle it.", + "6836fc64989076aaec363728": "So Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.", + "6836fc649a31cd2e8da46d85": "Cool! I'll be waiting.", + "6836fc64c4232f686144bbdd": "Your base is now clear. I found the package and delivered it to Prapor." + } + } + }, + { + "Id": "68370a7a5498e3c7e067e18f", + "MainVariable": "68370a7a5498e3c7e067e18f", + "Trader": "656f0f98d80a697f855d34b1", + "SubTraders": [], + "Lines": [ + { + "Id": "68370a7a3d9a48c633f762ab", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "68370a7aea1cadfd4cc6cbee", + "start": 0, + "end": 5 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "dialogId": "67f6916731de488b189fac00", + "splitterNodeId": "67f6918754f2d0fff89860f8", + "type": "SwitchDialog", + "needNotification": false, + "id": "682ddd578ddd110a6907d131" + }, + { + "variableId": "68370a7a5498e3c7e067e18f", + "value": 4, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc384" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + 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"68370a7aada1b1d1301cc283": 0, + "68370a7ac127b020a8af79f6": 1, + "68370a7afeb1c976e486c6e3": 2, + "68370a7a63337dee3b3d19bc": 3, + "68370a7a0381617acbcbb8b7": 4, + "68370a7aa0a169a5e2811cbe": 5 + }, + "localization": { + "ch": { + "68370a7a3968124d88e6bdfe": "Never doubted you.", + "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", + "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", + "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", + "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", + "68370a7a841bd810086136b7": "All done. I did what you asked.", + "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", + "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", + "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." + }, + "cz": { + "68370a7a3968124d88e6bdfe": "Never doubted you.", + "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", + "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", + "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", + "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", + "68370a7a841bd810086136b7": "All done. I did what you asked.", + "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", + "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", + "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." + }, + "en": { + "68370a7a3968124d88e6bdfe": "Never doubted you.", + "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", + "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", + "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", + "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", + "68370a7a841bd810086136b7": "All done. I did what you asked.", + "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", + "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", + "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." + }, + "es": { + "68370a7a3968124d88e6bdfe": "Never doubted you.", + "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", + "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", + "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", + "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", + "68370a7a841bd810086136b7": "All done. I did what you asked.", + "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", + "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", + "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." + }, + "es-mx": { + "68370a7a3968124d88e6bdfe": "Never doubted you.", + "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", + "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", + "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", + "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", + "68370a7a841bd810086136b7": "All done. I did what you asked.", + "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", + "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", + "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." + }, + "fr": { + "68370a7a3968124d88e6bdfe": "Never doubted you.", + "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", + "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", + "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", + "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", + "68370a7a841bd810086136b7": "All done. I did what you asked.", + "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", + "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", + "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." + }, + "ge": { + "68370a7a3968124d88e6bdfe": "Never doubted you.", + "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", + "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", + "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", + "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", + "68370a7a841bd810086136b7": "All done. I did what you asked.", + "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", + "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", + "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." + }, + "it": { + "68370a7a3968124d88e6bdfe": "Never doubted you.", + "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", + "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", + "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", + "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", + "68370a7a841bd810086136b7": "All done. I did what you asked.", + "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", + "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", + "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." + }, + "jp": { + "68370a7a3968124d88e6bdfe": "Never doubted you.", + "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", + "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", + "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", + "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", + "68370a7a841bd810086136b7": "All done. I did what you asked.", + "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", + "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", + "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." + }, + "kr": { + "68370a7a3968124d88e6bdfe": "Never doubted you.", + "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", + "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", + "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", + "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", + "68370a7a841bd810086136b7": "All done. I did what you asked.", + "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", + "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", + "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." + }, + "pl": { + "68370a7a3968124d88e6bdfe": "Never doubted you.", + "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", + "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", + "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", + "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", + "68370a7a841bd810086136b7": "All done. I did what you asked.", + "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", + "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", + "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." + }, + "po": { + "68370a7a3968124d88e6bdfe": "Never doubted you.", + "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", + "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", + "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", + "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", + "68370a7a841bd810086136b7": "All done. I did what you asked.", + "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", + "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", + "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." + }, + "ro": { + "68370a7a3968124d88e6bdfe": "Never doubted you.", + "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", + "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", + "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", + "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", + "68370a7a841bd810086136b7": "All done. I did what you asked.", + "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", + "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", + "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." + }, + "ru": { + "68370a7a3968124d88e6bdfe": "Я в тебе не сомневался. ", + "68370a7a3a46b7ab88c8b9f4": "Отлично! Буду тебя ждать.", + "68370a7a57cb886d4254f72e": "Этих покрышек там дохера, я всё сделаю.", + "68370a7a67131e5d22e1d33f": "Как сам? Вернулся в своё депо?", + "68370a7a767715381a5d640e": "Может быть, смогу помочь позже. Сейчас никак.", + "68370a7a841bd810086136b7": "Всё готово. Сделал, как ты просил.", + "68370a7ab64859f1ed55141d": "Смотался я на базу... Эти гандоны всё расхерачили, да ещё и запчасти мои забрали. Не, я ещё понимаю, инструмент там какой или снаряжение. Но колёса-то им зачем сдались? Вторую такую машину никто не соберёт.\n\nВ общем, мне запаска нужна, и чем скорее, тем лучше. Надо найти, где колёса нужные лежат. Где искать, не знаю, но и ты вроде не дебил, разберёшься. Можешь с таможни начать, но я там давно не был — ничего не обещаю.", + "68370a7aea1cadfd4cc6cbee": "Красава! Возвращайся, как сделаешь.", + "68370a7aff70ec1397ad5f79": "О, молодца! Эти подойдут, и главное, что быстро справился! Их менять же ещё, это тебе не логан на зимнюю переобуть." + }, + "sk": { + "68370a7a3968124d88e6bdfe": "Never doubted you.", + "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", + "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", + "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", + "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", + "68370a7a841bd810086136b7": "All done. I did what you asked.", + "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", + "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", + "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." + }, + "tu": { + "68370a7a3968124d88e6bdfe": "Never doubted you.", + "68370a7a3a46b7ab88c8b9f4": "Cool! I'll be waiting.", + "68370a7a57cb886d4254f72e": "There are wheels everywhere, don't worry. I'll take care of it.", + "68370a7a67131e5d22e1d33f": "How are things? You back to your base yet?", + "68370a7a767715381a5d640e": "Perhaps some other time, okay? Not right now.", + "68370a7a841bd810086136b7": "All done. I did what you asked.", + "68370a7ab64859f1ed55141d": "So I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.", + "68370a7aea1cadfd4cc6cbee": "Amazing! Come back when you're finished.", + "68370a7aff70ec1397ad5f79": "Awesome! These will do, and you also did it quick. I commend that! Changing the wheels will take some time though, it's not a Lada after all." + } + } + }, + { + "Id": "68371f4d1a96af6258a19c44", + "MainVariable": "68371f4d1a96af6258a19c44", + "Trader": "656f0f98d80a697f855d34b1", + "SubTraders": [], + "Lines": [ + { + "Id": "68371f4d383efd632d87aff5", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "68371f4d926ee341841772ca", + "start": 0, + "end": 5 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "dialogId": "67f6916731de488b189fac00", + "splitterNodeId": "67f6918754f2d0fff89860f8", + "type": "SwitchDialog", + "needNotification": false, + "id": "682ddd578ddd110a6907d131" + }, + { + "variableId": "68371f4d1a96af6258a19c44", + "value": 4, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc38d" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + 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I'll be waiting.", + "68371f4d8b2295528380a76a": "Never doubted you.", + "68371f4d926ee341841772ca": "Amazing! Come back when you're finished.", + "68371f4d9a92ea2a5a38b82d": "We've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. Go to the reserve military base, the wheels we need are there. \n\nThey come with rims attached, and they're a proper diameter for the BTR, too. Don't mess it up this time, the deadline's coming up.", + "68371f4daeb3226aa6753e99": "Go do it yourself if it's that easy! I don't have time for this.", + "68371f4dc0567ea35c09b623": "There you go. It's a pain in the ass to change the wheels, but at least we have spares now. \n\nThanks for your help. And, uh, I'm sorry for being an asshole. 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Okay, I'll look some more.", + "68371f4de7f35dbc1effc883": "So, have you found your wheels yet?" + }, + "pl": { + "68371f4d5c8dac9b18f95022": "I think I marked it right this time.", + "68371f4d603bc716772a8000": "Cool! I'll be waiting.", + "68371f4d8b2295528380a76a": "Never doubted you.", + "68371f4d926ee341841772ca": "Amazing! Come back when you're finished.", + "68371f4d9a92ea2a5a38b82d": "We've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. Go to the reserve military base, the wheels we need are there. \n\nThey come with rims attached, and they're a proper diameter for the BTR, too. Don't mess it up this time, the deadline's coming up.", + "68371f4daeb3226aa6753e99": "Go do it yourself if it's that easy! I don't have time for this.", + "68371f4dc0567ea35c09b623": "There you go. It's a pain in the ass to change the wheels, but at least we have spares now. \n\nThanks for your help. And, uh, I'm sorry for being an asshole. I just really can't lose my baby while we're dealing with this emergency.", + "68371f4de72629a21f567a39": "You should have just told me you needed rims too... Okay, I'll look some more.", + "68371f4de7f35dbc1effc883": "So, have you found your wheels yet?" + }, + "po": { + "68371f4d5c8dac9b18f95022": "I think I marked it right this time.", + "68371f4d603bc716772a8000": "Cool! I'll be waiting.", + "68371f4d8b2295528380a76a": "Never doubted you.", + "68371f4d926ee341841772ca": "Amazing! Come back when you're finished.", + "68371f4d9a92ea2a5a38b82d": "We've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. Go to the reserve military base, the wheels we need are there. \n\nThey come with rims attached, and they're a proper diameter for the BTR, too. Don't mess it up this time, the deadline's coming up.", + "68371f4daeb3226aa6753e99": "Go do it yourself if it's that easy! I don't have time for this.", + "68371f4dc0567ea35c09b623": "There you go. It's a pain in the ass to change the wheels, but at least we have spares now. \n\nThanks for your help. And, uh, I'm sorry for being an asshole. I just really can't lose my baby while we're dealing with this emergency.", + "68371f4de72629a21f567a39": "You should have just told me you needed rims too... Okay, I'll look some more.", + "68371f4de7f35dbc1effc883": "So, have you found your wheels yet?" + }, + "ro": { + "68371f4d5c8dac9b18f95022": "I think I marked it right this time.", + "68371f4d603bc716772a8000": "Cool! I'll be waiting.", + "68371f4d8b2295528380a76a": "Never doubted you.", + "68371f4d926ee341841772ca": "Amazing! Come back when you're finished.", + "68371f4d9a92ea2a5a38b82d": "We've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. Go to the reserve military base, the wheels we need are there. \n\nThey come with rims attached, and they're a proper diameter for the BTR, too. Don't mess it up this time, the deadline's coming up.", + "68371f4daeb3226aa6753e99": "Go do it yourself if it's that easy! I don't have time for this.", + "68371f4dc0567ea35c09b623": "There you go. It's a pain in the ass to change the wheels, but at least we have spares now. \n\nThanks for your help. And, uh, I'm sorry for being an asshole. I just really can't lose my baby while we're dealing with this emergency.", + "68371f4de72629a21f567a39": "You should have just told me you needed rims too... Okay, I'll look some more.", + "68371f4de7f35dbc1effc883": "So, have you found your wheels yet?" + }, + "ru": { + "68371f4d5c8dac9b18f95022": "У тебя вроде покрышки сразу с дисками, да? Тогда я всё правильно пометил.", + "68371f4d603bc716772a8000": "Отлично! Буду тебя ждать.", + "68371f4d8b2295528380a76a": "Я в тебе не сомневался. ", + "68371f4d926ee341841772ca": "Красава! Возвращайся, как сделаешь.", + "68371f4d9a92ea2a5a38b82d": "Время мы уже потеряли, но если ещё ждать — машина встанет. Пока ты хернёй занимался, я пошуршал и узнал, где могут быть нормальные колёса. На резерв иди, там ещё остались нужные. \n\nОни с диском сразу, да и диаметр другой совсем! В этот раз не перепутай, сроки уже горят.", + "68371f4daeb3226aa6753e99": "Сам сгоняй, раз это так просто! Не до того сейчас.", + "68371f4dc0567ea35c09b623": "Ну вот, это другое дело! Переобуваться тот ещё гемор, правда, но хоть есть во что. \n\nСпасибо за помощь. И это, извини если я где-то борщанул. Сейчас мне никак нельзя терять мобильность.", + "68371f4de72629a21f567a39": "Ты б сразу про диски сказал... Ладно, поищу ещё.", + "68371f4de7f35dbc1effc883": "Ну как, нашёл запаску свою или помощь нужна?" + }, + "sk": { + "68371f4d5c8dac9b18f95022": "I think I marked it right this time.", + "68371f4d603bc716772a8000": "Cool! I'll be waiting.", + "68371f4d8b2295528380a76a": "Never doubted you.", + "68371f4d926ee341841772ca": "Amazing! Come back when you're finished.", + "68371f4d9a92ea2a5a38b82d": "We've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. Go to the reserve military base, the wheels we need are there. \n\nThey come with rims attached, and they're a proper diameter for the BTR, too. Don't mess it up this time, the deadline's coming up.", + "68371f4daeb3226aa6753e99": "Go do it yourself if it's that easy! I don't have time for this.", + "68371f4dc0567ea35c09b623": "There you go. It's a pain in the ass to change the wheels, but at least we have spares now. \n\nThanks for your help. And, uh, I'm sorry for being an asshole. I just really can't lose my baby while we're dealing with this emergency.", + "68371f4de72629a21f567a39": "You should have just told me you needed rims too... Okay, I'll look some more.", + "68371f4de7f35dbc1effc883": "So, have you found your wheels yet?" + }, + "tu": { + "68371f4d5c8dac9b18f95022": "I think I marked it right this time.", + "68371f4d603bc716772a8000": "Cool! I'll be waiting.", + "68371f4d8b2295528380a76a": "Never doubted you.", + "68371f4d926ee341841772ca": "Amazing! Come back when you're finished.", + "68371f4d9a92ea2a5a38b82d": "We've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. Go to the reserve military base, the wheels we need are there. \n\nThey come with rims attached, and they're a proper diameter for the BTR, too. Don't mess it up this time, the deadline's coming up.", + "68371f4daeb3226aa6753e99": "Go do it yourself if it's that easy! I don't have time for this.", + "68371f4dc0567ea35c09b623": "There you go. It's a pain in the ass to change the wheels, but at least we have spares now. \n\nThanks for your help. And, uh, I'm sorry for being an asshole. I just really can't lose my baby while we're dealing with this emergency.", + "68371f4de72629a21f567a39": "You should have just told me you needed rims too... 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"6839dde8cfa66d295cea8e92": 0, + "6839dde82619680174301200": 1, + "6839dde8fb3340f11e9b4fd1": 2, + "6839dde8be6a078e563afbbc": 3, + "6839dde843054502dd2ad3fc": 4, + "6839dde810374ce1b21984c1": 5 + }, + "localization": { + "ch": { + "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", + "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", + "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", + "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", + "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", + "6839dde89a46b839d14cfb91": "Alright, I'm in.", + "6839dde8b9fc7451ea97a009": "Never doubted you.", + "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", + "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." + }, + "cz": { + "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", + "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", + "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", + "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", + "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", + "6839dde89a46b839d14cfb91": "Alright, I'm in.", + "6839dde8b9fc7451ea97a009": "Never doubted you.", + "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", + "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." + }, + "en": { + "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", + "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", + "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", + "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", + "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", + "6839dde89a46b839d14cfb91": "Alright, I'm in.", + "6839dde8b9fc7451ea97a009": "Never doubted you.", + "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", + "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." + }, + "es": { + "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", + "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", + "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", + "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", + "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", + "6839dde89a46b839d14cfb91": "Alright, I'm in.", + "6839dde8b9fc7451ea97a009": "Never doubted you.", + "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", + "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." + }, + "es-mx": { + "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", + "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", + "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", + "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", + "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", + "6839dde89a46b839d14cfb91": "Alright, I'm in.", + "6839dde8b9fc7451ea97a009": "Never doubted you.", + "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", + "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." + }, + "fr": { + "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", + "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", + "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", + "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", + "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", + "6839dde89a46b839d14cfb91": "Alright, I'm in.", + "6839dde8b9fc7451ea97a009": "Never doubted you.", + "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", + "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." + }, + "ge": { + "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", + "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", + "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", + "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", + "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", + "6839dde89a46b839d14cfb91": "Alright, I'm in.", + "6839dde8b9fc7451ea97a009": "Never doubted you.", + "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", + "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." + }, + "it": { + "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", + "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", + "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", + "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", + "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", + "6839dde89a46b839d14cfb91": "Alright, I'm in.", + "6839dde8b9fc7451ea97a009": "Never doubted you.", + "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", + "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." + }, + "jp": { + "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", + "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", + "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", + "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", + "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", + "6839dde89a46b839d14cfb91": "Alright, I'm in.", + "6839dde8b9fc7451ea97a009": "Never doubted you.", + "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", + "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." + }, + "kr": { + "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", + "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", + "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", + "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", + "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", + "6839dde89a46b839d14cfb91": "Alright, I'm in.", + "6839dde8b9fc7451ea97a009": "Never doubted you.", + "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", + "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." + }, + "pl": { + "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", + "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", + "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", + "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", + "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", + "6839dde89a46b839d14cfb91": "Alright, I'm in.", + "6839dde8b9fc7451ea97a009": "Never doubted you.", + "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", + "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." + }, + "po": { + "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", + "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", + "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", + "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", + "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", + "6839dde89a46b839d14cfb91": "Alright, I'm in.", + "6839dde8b9fc7451ea97a009": "Never doubted you.", + "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", + "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." + }, + "ro": { + "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", + "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", + "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", + "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", + "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", + "6839dde89a46b839d14cfb91": "Alright, I'm in.", + "6839dde8b9fc7451ea97a009": "Never doubted you.", + "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", + "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." + }, + "ru": { + "6839dde8048b2f3a5e8f1bf1": "Отлично! Буду тебя ждать.", + "6839dde8201d5b34e3a9fa82": "Красава! Возвращайся, как сделаешь.", + "6839dde833251932cd0f67b1": "Чётко сработал! Теперь Дикие будут думать башкой перед тем, как на меня рыпаться.", + "6839dde873583f54b84bde17": "Я нашёл тех козлов. Больше они к тебе не придут.", + "6839dde87444d11af5540de8": "Ну чё? Чувствуешь, как плавно теперь идёт? Выручил ты меня с колёсами. \n\nТеперь можно подумать и о том, какие гандоны решили мою базу обчистить. Они не могли уйти далеко, скорее всего в лесу ещё торчат. Сможешь наказать козлов? Я в долгу не останусь.", + "6839dde89a46b839d14cfb91": "Хорошо, я в деле.", + "6839dde8b9fc7451ea97a009": "Я в тебе не сомневался. ", + "6839dde8e562a20280ac1f01": "Я свои дела тут подразгрёб, так что могу помочь, если надо.", + "6839dde8e6546dc2a7829a4e": "Сейчас и так дел по горло. Не могу помочь." + }, + "sk": { + "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", + "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", + "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", + "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", + "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", + "6839dde89a46b839d14cfb91": "Alright, I'm in.", + "6839dde8b9fc7451ea97a009": "Never doubted you.", + "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", + "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. I can't help you." + }, + "tu": { + "6839dde8048b2f3a5e8f1bf1": "Cool! I'll be waiting.", + "6839dde8201d5b34e3a9fa82": "Amazing! Come back when you're finished.", + "6839dde833251932cd0f67b1": "Nice work! Now the Scavs will think twice before messing with me.", + "6839dde873583f54b84bde17": "I found those dickheads. They won't be bothering you anymore.", + "6839dde87444d11af5540de8": "So? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?", + "6839dde89a46b839d14cfb91": "Alright, I'm in.", + "6839dde8b9fc7451ea97a009": "Never doubted you.", + "6839dde8e562a20280ac1f01": "Let me know if you need some more help.", + "6839dde8e6546dc2a7829a4e": "I've got enough on my plate already. 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Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", + "683d6caa3a9fab4b0bf945c9": "How are the wheels?", + "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", + "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", + "683d6caa9c04054ae9d3a43b": "Understood, will do.", + "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", + "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", + "683d6caad19ded60e51d5a4e": "I cannot help you right now." + }, + "cz": { + "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", + "683d6caa3a9fab4b0bf945c9": "How are the wheels?", + "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", + "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", + "683d6caa9c04054ae9d3a43b": "Understood, will do.", + "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", + "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", + "683d6caad19ded60e51d5a4e": "I cannot help you right now." + }, + "en": { + "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", + "683d6caa3a9fab4b0bf945c9": "How are the wheels?", + "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", + "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", + "683d6caa9c04054ae9d3a43b": "Understood, will do.", + "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", + "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", + "683d6caad19ded60e51d5a4e": "I cannot help you right now." + }, + "es": { + "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", + "683d6caa3a9fab4b0bf945c9": "How are the wheels?", + "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", + "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", + "683d6caa9c04054ae9d3a43b": "Understood, will do.", + "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", + "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", + "683d6caad19ded60e51d5a4e": "I cannot help you right now." + }, + "es-mx": { + "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", + "683d6caa3a9fab4b0bf945c9": "How are the wheels?", + "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", + "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", + "683d6caa9c04054ae9d3a43b": "Understood, will do.", + "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", + "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", + "683d6caad19ded60e51d5a4e": "I cannot help you right now." + }, + "fr": { + "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", + "683d6caa3a9fab4b0bf945c9": "How are the wheels?", + "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", + "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", + "683d6caa9c04054ae9d3a43b": "Understood, will do.", + "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", + "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", + "683d6caad19ded60e51d5a4e": "I cannot help you right now." + }, + "ge": { + "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", + "683d6caa3a9fab4b0bf945c9": "How are the wheels?", + "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", + "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", + "683d6caa9c04054ae9d3a43b": "Understood, will do.", + "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", + "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", + "683d6caad19ded60e51d5a4e": "I cannot help you right now." + }, + "it": { + "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", + "683d6caa3a9fab4b0bf945c9": "How are the wheels?", + "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", + "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", + "683d6caa9c04054ae9d3a43b": "Understood, will do.", + "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", + "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", + "683d6caad19ded60e51d5a4e": "I cannot help you right now." + }, + "jp": { + "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", + "683d6caa3a9fab4b0bf945c9": "How are the wheels?", + "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", + "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", + "683d6caa9c04054ae9d3a43b": "Understood, will do.", + "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", + "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", + "683d6caad19ded60e51d5a4e": "I cannot help you right now." + }, + "kr": { + "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", + "683d6caa3a9fab4b0bf945c9": "How are the wheels?", + "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", + "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", + "683d6caa9c04054ae9d3a43b": "Understood, will do.", + "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", + "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", + "683d6caad19ded60e51d5a4e": "I cannot help you right now." + }, + "pl": { + "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", + "683d6caa3a9fab4b0bf945c9": "How are the wheels?", + "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", + "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", + "683d6caa9c04054ae9d3a43b": "Understood, will do.", + "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", + "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", + "683d6caad19ded60e51d5a4e": "I cannot help you right now." + }, + "po": { + "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", + "683d6caa3a9fab4b0bf945c9": "How are the wheels?", + "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", + "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", + "683d6caa9c04054ae9d3a43b": "Understood, will do.", + "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", + "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", + "683d6caad19ded60e51d5a4e": "I cannot help you right now." + }, + "ro": { + "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", + "683d6caa3a9fab4b0bf945c9": "How are the wheels?", + "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", + "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", + "683d6caa9c04054ae9d3a43b": "Understood, will do.", + "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", + "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", + "683d6caad19ded60e51d5a4e": "I cannot help you right now." + }, + "ru": { + "683d6caa16342068ecc3251b": "Видал новые колёса? Хотя кого я спрашиваю... Мы потеряли время, но ещё можем успеть найти этих механиков недоделанных. Они ж даже кардан не поменяют! Я узнал, что они пришли с резерва. Если не тормозить, ещё можно их нагнать и наказать. \n\nНачни с леса и двигайся по той тропке на военную базу, надо прижать козлов до того, как они залягут на дно!", + "683d6caa3a9fab4b0bf945c9": "Как запаска? В этот раз подошла?", + "683d6caa3f9cf1ecc582dd39": "Успел? Ну хорошо. Другие теперь пусть башкой думают, перед тем как ко мне в гости зайти.", + "683d6caa4f5da8a830f850a8": "Пришлось помотаться, но проблему твою я решил. Они больше не вернутся.", + "683d6caa9c04054ae9d3a43b": "Понял тебя. Сделаю.", + "683d6caabb33fa47ac26c045": "Отлично! Буду тебя ждать.", + "683d6caac54a78069f6733aa": "Красава! Возвращайся, как сделаешь.", + "683d6caad19ded60e51d5a4e": "Сейчас помочь не могу." + }, + "sk": { + "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", + "683d6caa3a9fab4b0bf945c9": "How are the wheels?", + "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", + "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", + "683d6caa9c04054ae9d3a43b": "Understood, will do.", + "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", + "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", + "683d6caad19ded60e51d5a4e": "I cannot help you right now." + }, + "tu": { + "683d6caa16342068ecc3251b": "Have you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them.\n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.", + "683d6caa3a9fab4b0bf945c9": "How are the wheels?", + "683d6caa3f9cf1ecc582dd39": "You got them in time? Good. Let the others think twice before ransacking my place again.", + "683d6caa4f5da8a830f850a8": "It took some work, but your problem is solved. They're not coming back.", + "683d6caa9c04054ae9d3a43b": "Understood, will do.", + "683d6caabb33fa47ac26c045": "Cool! I'll be waiting.", + "683d6caac54a78069f6733aa": "Amazing! Come back when you're finished.", + "683d6caad19ded60e51d5a4e": "I cannot help you right now." + } + } + }, + { + "Id": "683daa38b8bb7eea226abc52", + "MainVariable": "683daa38b8bb7eea226abc52", + "Trader": "656f0f98d80a697f855d34b1", + "SubTraders": [], + "Lines": [ + { + "Id": "683daa38c74fa9e4e37a994c", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "683daa38a10b7208d5ae328c", + "start": 0, + "end": 5 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "dialogId": "67f6916731de488b189fac00", + "splitterNodeId": "67f6918754f2d0fff89860f8", + "type": "SwitchDialog", + "needNotification": false, + "id": "682ddd578ddd110a6907d131" + }, + { + "variableId": "683daa38b8bb7eea226abc52", + "value": 4, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc3a8" + } + ], + "Trigger": { + "type": 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Now I have a real chance of getting away from this shithead.", + "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", + "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", + "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", + "683daa3863db088c3ee244fb": "Never doubted you.", + "683daa386f68efcf0c733791": "Cool! I'll be waiting.", + "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", + "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", + "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." + }, + "cz": { + "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", + "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", + "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. 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Not right now." + }, + "en": { + "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", + "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", + "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. 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Not right now." + }, + "es-mx": { + "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", + "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", + "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", + "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", + "683daa3863db088c3ee244fb": "Never doubted you.", + "683daa386f68efcf0c733791": "Cool! I'll be waiting.", + "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", + "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", + "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." + }, + "fr": { + "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", + "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", + "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. 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Not right now." + }, + "ge": { + "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", + "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", + "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", + "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", + "683daa3863db088c3ee244fb": "Never doubted you.", + "683daa386f68efcf0c733791": "Cool! I'll be waiting.", + "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", + "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", + "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." + }, + "it": { + "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", + "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", + "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", + "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", + "683daa3863db088c3ee244fb": "Never doubted you.", + "683daa386f68efcf0c733791": "Cool! I'll be waiting.", + "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", + "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", + "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." + }, + "jp": { + "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", + "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", + "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", + "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", + "683daa3863db088c3ee244fb": "Never doubted you.", + "683daa386f68efcf0c733791": "Cool! I'll be waiting.", + "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", + "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", + "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." + }, + "kr": { + "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", + "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", + "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", + "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", + "683daa3863db088c3ee244fb": "Never doubted you.", + "683daa386f68efcf0c733791": "Cool! I'll be waiting.", + "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", + "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", + "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." + }, + "pl": { + "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", + "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", + "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", + "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", + "683daa3863db088c3ee244fb": "Never doubted you.", + "683daa386f68efcf0c733791": "Cool! I'll be waiting.", + "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", + "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", + "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." + }, + "po": { + "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", + "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", + "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", + "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", + "683daa3863db088c3ee244fb": "Never doubted you.", + "683daa386f68efcf0c733791": "Cool! I'll be waiting.", + "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", + "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", + "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." + }, + "ro": { + "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", + "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", + "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", + "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", + "683daa3863db088c3ee244fb": "Never doubted you.", + "683daa386f68efcf0c733791": "Cool! I'll be waiting.", + "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", + "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", + "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." + }, + "ru": { + "683daa381e460bc2bf311086": "Ну да, не подмажешь — не поедешь.\n\nНо главное, что начало положено. Теперь у меня есть реальные шансы уйти от этого говнюка!", + "683daa381e91a5991c4d2a93": "Ладно, я постараюсь с ними поговорить.", + "683daa3821a33e76ccab3281": "Знаешь, ты вот мне помогаешь, а я ведь тебя даже в курс дела не ввёл... Пора бы уже. Короче, работаю я сейчас с Лыжником. Товары его вожу, а бывает, и в операциях надо участвовать. Сначала это было выгодной халтуркой, но теперь эта козлина с меня не слазит. За кабанчика своего меня держит, падла!\n\nОн похоже узнал как-то, что мне это всё надоело, и вот и пацанчиков своих на мою базу нагнал, чтобы проучить. Но я терпеть это говно больше не хочу. Я б давно от него ушёл, но мне нужна поддержка и крыша. А ты ведь с другими торговцами общаешься и можешь замолвить за меня словечко. Поможешь другу?", + "683daa384a122b20c824c8d8": "Я со всеми перетёр, но быстрого ответа никто не даёт.", + "683daa3863db088c3ee244fb": "Я в тебе не сомневался. ", + "683daa386f68efcf0c733791": "Отлично! Буду тебя ждать.", + "683daa38a10b7208d5ae328c": "Красава! Возвращайся, как сделаешь.", + "683daa38ad04b7d10b9dfee0": "Говорят, у тебя опять проблемы. Заказчики не платят?", + "683daa38c14a64da60ada182": "Может быть, смогу помочь позже. Сейчас никак." + }, + "sk": { + "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", + "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", + "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", + "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", + "683daa3863db088c3ee244fb": "Never doubted you.", + "683daa386f68efcf0c733791": "Cool! I'll be waiting.", + "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", + "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", + "683daa38c14a64da60ada182": "Perhaps some other time, okay? Not right now." + }, + "tu": { + "683daa381e460bc2bf311086": "Yeah, well, I was kinda expecting that.\n\nBut the key is that we've made a start. Now I have a real chance of getting away from this shithead.", + "683daa381e91a5991c4d2a93": "Alright, I'll try talking to them.", + "683daa3821a33e76ccab3281": "You know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?", + "683daa384a122b20c824c8d8": "I've talked to them, but they're not giving me a quick answer.", + "683daa3863db088c3ee244fb": "Never doubted you.", + "683daa386f68efcf0c733791": "Cool! I'll be waiting.", + "683daa38a10b7208d5ae328c": "Amazing! Come back when you're finished.", + "683daa38ad04b7d10b9dfee0": "So you're having troubles again, yeah?", + "683daa38c14a64da60ada182": "Perhaps some other time, okay? 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I did what you asked.", + "683dafc7540412588ac1bfac": "Any progress on your end?", + "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", + "683dafc76ad13815a176d35f": "Never doubted you.", + "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", + "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", + "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", + "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", + "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" + }, + "cz": { + "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", + "683dafc7540412588ac1bfac": "Any progress on your end?", + "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", + "683dafc76ad13815a176d35f": "Never doubted you.", + "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", + "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", + "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", + "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", + "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" + }, + "en": { + "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", + "683dafc7540412588ac1bfac": "Any progress on your end?", + "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", + "683dafc76ad13815a176d35f": "Never doubted you.", + "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", + "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", + "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", + "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", + "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" + }, + "es": { + "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", + "683dafc7540412588ac1bfac": "Any progress on your end?", + "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", + "683dafc76ad13815a176d35f": "Never doubted you.", + "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", + "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", + "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", + "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", + "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" + }, + "es-mx": { + "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", + "683dafc7540412588ac1bfac": "Any progress on your end?", + "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", + "683dafc76ad13815a176d35f": "Never doubted you.", + "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", + "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", + "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", + "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", + "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" + }, + "fr": { + "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", + "683dafc7540412588ac1bfac": "Any progress on your end?", + "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", + "683dafc76ad13815a176d35f": "Never doubted you.", + "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", + "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", + "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", + "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", + "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" + }, + "ge": { + "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", + "683dafc7540412588ac1bfac": "Any progress on your end?", + "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", + "683dafc76ad13815a176d35f": "Never doubted you.", + "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", + "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", + "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", + "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", + "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" + }, + "it": { + "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", + "683dafc7540412588ac1bfac": "Any progress on your end?", + "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", + "683dafc76ad13815a176d35f": "Never doubted you.", + "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", + "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", + "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", + "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", + "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" + }, + "jp": { + "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", + "683dafc7540412588ac1bfac": "Any progress on your end?", + "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", + "683dafc76ad13815a176d35f": "Never doubted you.", + "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", + "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", + "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", + "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", + "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" + }, + "kr": { + "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", + "683dafc7540412588ac1bfac": "Any progress on your end?", + "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", + "683dafc76ad13815a176d35f": "Never doubted you.", + "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", + "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", + "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", + "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", + "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" + }, + "pl": { + "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", + "683dafc7540412588ac1bfac": "Any progress on your end?", + "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", + "683dafc76ad13815a176d35f": "Never doubted you.", + "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", + "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", + "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", + "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", + "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" + }, + "po": { + "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", + "683dafc7540412588ac1bfac": "Any progress on your end?", + "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", + "683dafc76ad13815a176d35f": "Never doubted you.", + "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", + "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", + "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", + "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", + "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" + }, + "ro": { + "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", + "683dafc7540412588ac1bfac": "Any progress on your end?", + "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", + "683dafc76ad13815a176d35f": "Never doubted you.", + "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", + "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", + "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", + "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", + "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. Thank you, friend!" + }, + "ru": { + "683dafc7226291d51fcb6b5c": "Всё готово. Сделал, как ты просил.", + "683dafc7540412588ac1bfac": "Я со своей стороны всё сделал. А у тебя самого как, всё в порядке?", + "683dafc7625c692b4cbf6b6e": "Может быть, смогу помочь позже. Сейчас никак.", + "683dafc76ad13815a176d35f": "Я в тебе не сомневался. ", + "683dafc778c2fa0289ea9ecf": "Отлично! Буду тебя ждать.", + "683dafc79bc8fc39285163c5": "Друзья твои всё ещё молчат, а у меня уже есть проблемы с запасами из-за той атаки на базу. Скоро совсем без топлива останусь, если ничего не делать. Я нашёл, где соляру достать, но нужна твоя помощь.\n\nКонтрабандистов знаешь? На Берегу у них ещё база есть. Вот туда-то и надо подогнать пару канистр с бензом. Они мне в ответку соляры дадут. Но там и без тебя вроде справимся, они своих отправят. Так чё, ты в деле?", + "683dafc7d7c5cbfb5ed420d9": "Красава! Возвращайся, как сделаешь.", + "683dafc7f7b77923d9dacfe0": "Звучит несложно. Я всё сделаю.", + "683dafc7fe3e6d1ec87b4d10": "Отлично. Теперь хоть машина посреди поля не встанет. Спасибо тебе, дружище!" + }, + "sk": { + "683dafc7226291d51fcb6b5c": "All done. 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At least now the baby won't die in the middle of a random field. Thank you, friend!" + }, + "tu": { + "683dafc7226291d51fcb6b5c": "All done. I did what you asked.", + "683dafc7540412588ac1bfac": "Any progress on your end?", + "683dafc7625c692b4cbf6b6e": "Perhaps some other time, okay? Not right now.", + "683dafc76ad13815a176d35f": "Never doubted you.", + "683dafc778c2fa0289ea9ecf": "Cool! I'll be waiting.", + "683dafc79bc8fc39285163c5": "Your friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?", + "683dafc7d7c5cbfb5ed420d9": "Amazing! Come back when you're finished.", + "683dafc7f7b77923d9dacfe0": "Sounds easy enough. I'll handle it.", + "683dafc7fe3e6d1ec87b4d10": "Perfect. At least now the baby won't die in the middle of a random field. 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+ "683dafd4ea52a8b9eb307365": 2, + "683dafd4f23137827ea1a4aa": 3, + "683dafd477355d9d6b866b7e": 4, + "683dafd4c44c1c012c6523bc": 5 + }, + "localization": { + "ch": { + "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", + "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", + "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", + "683dafd4256f9149479930f3": "Never doubted you.", + "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", + "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", + "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", + "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", + "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." + }, + "cz": { + "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", + "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", + "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", + "683dafd4256f9149479930f3": "Never doubted you.", + "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", + "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", + "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", + "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", + "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." + }, + "en": { + "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", + "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", + "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", + "683dafd4256f9149479930f3": "Never doubted you.", + "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", + "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", + "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", + "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", + "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." + }, + "es": { + "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", + "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", + "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", + "683dafd4256f9149479930f3": "Never doubted you.", + "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", + "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", + "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", + "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", + "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." + }, + "es-mx": { + "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", + "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", + "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", + "683dafd4256f9149479930f3": "Never doubted you.", + "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", + "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", + "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", + "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", + "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." + }, + "fr": { + "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", + "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", + "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", + "683dafd4256f9149479930f3": "Never doubted you.", + "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", + "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", + "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", + "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", + "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." + }, + "ge": { + "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", + "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", + "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", + "683dafd4256f9149479930f3": "Never doubted you.", + "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", + "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", + "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", + "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", + "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." + }, + "it": { + "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", + "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", + "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", + "683dafd4256f9149479930f3": "Never doubted you.", + "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", + "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", + "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", + "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", + "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." + }, + "jp": { + "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", + "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", + "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", + "683dafd4256f9149479930f3": "Never doubted you.", + "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", + "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", + "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", + "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", + "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." + }, + "kr": { + "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", + "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", + "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", + "683dafd4256f9149479930f3": "Never doubted you.", + "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", + "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", + "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", + "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", + "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." + }, + "pl": { + "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", + "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", + "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", + "683dafd4256f9149479930f3": "Never doubted you.", + "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", + "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", + "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", + "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", + "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." + }, + "po": { + "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", + "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", + "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", + "683dafd4256f9149479930f3": "Never doubted you.", + "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", + "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", + "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", + "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", + "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." + }, + "ro": { + "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", + "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", + "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", + "683dafd4256f9149479930f3": "Never doubted you.", + "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", + "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", + "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", + "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", + "683dafd4edc75a583cba13d4": "Cool! I'll be waiting." + }, + "ru": { + "683dafd4088d0cb09f22a11b": "Ну вроде нормально ты всё отметил! Я, правда, плохо уже детали помню...\n\nНо там в скалах другой такой дороги и не было, так что всё чётко.", + "683dafd40d2c791037a9ab96": "Звучит несложно. Я всё сделаю.", + "683dafd415e0828490dcfc81": "Я от Барахольщика. Он вроде готов помочь, но не задаром. Спрашивает безопасные маршруты для своих конвоев.", + "683dafd4256f9149479930f3": "Я в тебе не сомневался. ", + "683dafd426ed6649a0dfd9d2": "Я всё сделал. Теперь пора расплатиться.", + "683dafd45613446dea1fac2a": "Красава! Возвращайся, как сделаешь.", + "683dafd4cb2fa68c1540509c": "Сейчас и так дел по горло. Не могу помочь.", + "683dafd4cec5348bc1c8c591": "Говоришь, Барахольщик дороги новые ищет? Я сейчас и сам об этом думаю, Лыжник явно меня так просто отпускать не захочет. Но кстати, есть один вариант, который Барахольщику подойдёт. Я там не проеду, но когда ещё сам пешеходом был, часто там ныкался.\n\nДеревню же знаешь у скал, где коттеджи стоят? Вот там с заднего двора можно подняться повыше, а дальше уже по расщелине идёшь. Выйдешь к этим домам богатым, там снова на шухере надо быть.\n\nСовсем безопасных дорог не осталось, так что и эта уже лучше, чем ничего. Ты только ко мне вернись, как отметишь, чтобы точно не перепутать.", + "683dafd4edc75a583cba13d4": "Отлично! Буду тебя ждать." + }, + "sk": { + "683dafd4088d0cb09f22a11b": "I think you got it all right. Honestly, I don't remember the details very well...\n\nBut there was no other such path in the cliffs, so yeah, it's all good.", + "683dafd40d2c791037a9ab96": "Sounds easy enough. I'll handle it.", + "683dafd415e0828490dcfc81": "Ragman said he's ready to help but not for free. Said he wants you to share some routes for his convoys.", + "683dafd4256f9149479930f3": "Never doubted you.", + "683dafd426ed6649a0dfd9d2": "My job's done. Time to pay up.", + "683dafd45613446dea1fac2a": "Amazing! Come back when you're finished.", + "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", + "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? 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Come back when you're finished.", + "683dafd4cb2fa68c1540509c": "Perhaps some other time, okay? Not right now.", + "683dafd4cec5348bc1c8c591": "So Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.", + "683dafd4edc75a583cba13d4": "Cool! 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Come back when you're finished.", + "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", + "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", + "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafd849f66873b9196d78": "How are things? All good?", + "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", + "683dafd87657ee2f772735a5": "Never doubted you.", + "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafd88866142acc36b379": "Well done. Thanks!", + "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", + "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." + }, + "cz": { + "683dafd8110462c06966c174": "Here.", + "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", + "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", + "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", + "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafd849f66873b9196d78": "How are things? All good?", + "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", + "683dafd87657ee2f772735a5": "Never doubted you.", + "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafd88866142acc36b379": "Well done. Thanks!", + "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", + "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." + }, + "en": { + "683dafd8110462c06966c174": "Here.", + "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", + "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", + "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", + "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafd849f66873b9196d78": "How are things? All good?", + "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", + "683dafd87657ee2f772735a5": "Never doubted you.", + "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafd88866142acc36b379": "Well done. Thanks!", + "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", + "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." + }, + "es": { + "683dafd8110462c06966c174": "Here.", + "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", + "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", + "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", + "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafd849f66873b9196d78": "How are things? All good?", + "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", + "683dafd87657ee2f772735a5": "Never doubted you.", + "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafd88866142acc36b379": "Well done. Thanks!", + "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", + "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." + }, + "es-mx": { + "683dafd8110462c06966c174": "Here.", + "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", + "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", + "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", + "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafd849f66873b9196d78": "How are things? All good?", + "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", + "683dafd87657ee2f772735a5": "Never doubted you.", + "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafd88866142acc36b379": "Well done. Thanks!", + "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", + "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." + }, + "fr": { + "683dafd8110462c06966c174": "Here.", + "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", + "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", + "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", + "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafd849f66873b9196d78": "How are things? All good?", + "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", + "683dafd87657ee2f772735a5": "Never doubted you.", + "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafd88866142acc36b379": "Well done. Thanks!", + "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", + "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." + }, + "ge": { + "683dafd8110462c06966c174": "Here.", + "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", + "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", + "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", + "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafd849f66873b9196d78": "How are things? All good?", + "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", + "683dafd87657ee2f772735a5": "Never doubted you.", + "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafd88866142acc36b379": "Well done. Thanks!", + "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", + "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." + }, + "it": { + "683dafd8110462c06966c174": "Here.", + "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", + "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", + "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", + "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafd849f66873b9196d78": "How are things? All good?", + "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", + "683dafd87657ee2f772735a5": "Never doubted you.", + "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafd88866142acc36b379": "Well done. Thanks!", + "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", + "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." + }, + "jp": { + "683dafd8110462c06966c174": "Here.", + "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", + "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", + "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", + "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafd849f66873b9196d78": "How are things? All good?", + "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", + "683dafd87657ee2f772735a5": "Never doubted you.", + "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafd88866142acc36b379": "Well done. Thanks!", + "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", + "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." + }, + "kr": { + "683dafd8110462c06966c174": "Here.", + "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", + "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", + "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", + "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafd849f66873b9196d78": "How are things? All good?", + "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", + "683dafd87657ee2f772735a5": "Never doubted you.", + "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafd88866142acc36b379": "Well done. Thanks!", + "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", + "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." + }, + "pl": { + "683dafd8110462c06966c174": "Here.", + "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", + "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", + "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", + "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafd849f66873b9196d78": "How are things? All good?", + "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", + "683dafd87657ee2f772735a5": "Never doubted you.", + "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafd88866142acc36b379": "Well done. Thanks!", + "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", + "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." + }, + "po": { + "683dafd8110462c06966c174": "Here.", + "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", + "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", + "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", + "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafd849f66873b9196d78": "How are things? All good?", + "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", + "683dafd87657ee2f772735a5": "Never doubted you.", + "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafd88866142acc36b379": "Well done. Thanks!", + "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", + "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." + }, + "ro": { + "683dafd8110462c06966c174": "Here.", + "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", + "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", + "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", + "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafd849f66873b9196d78": "How are things? All good?", + "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", + "683dafd87657ee2f772735a5": "Never doubted you.", + "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafd88866142acc36b379": "Well done. Thanks!", + "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", + "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." + }, + "ru": { + "683dafd8110462c06966c174": "На, держи. ", + "683dafd824d668d519c5a9d3": "Красава! Возвращайся, как сделаешь.", + "683dafd82c69cf484a6fa522": "С такими заказами и спину сорвать можно... Ладно, я постараюсь что-то найти.", + "683dafd836c9201a38d4e304": "То, что нужно. Спасибо!", + "683dafd845166beec181077f": "Ну и махина! Спину-то не сорвал? Ладно, оставь прямо тут. Ты за меня нехило впрягаешься, и я этого не забуду. Спасибо.", + "683dafd849f66873b9196d78": "Вообще я проведать тебя зашёл, узнать, всё ли в порядке.", + "683dafd8642a9b59902123b6": "Отлично! Буду тебя ждать.", + "683dafd87657ee2f772735a5": "Я в тебе не сомневался. ", + "683dafd87736a93eb3a3ee35": "Как там, продвигаются переговоры или нет? Не, я понимаю, что Прапору подумать надо, но время-то поджимает! Как бы тут мне самому с концами не отъехать, пока ты мосты наводишь. К тебе ноль претензий, конечно.\n\nНо у меня даже запасного аккума теперь нет, а с электроникой в любой момент херня может приключиться. Мне сейчас даже танковый аккум подойдёт, я смогу кой-чё подшаманить. \n\nСможешь найти один такой? А то и крыша от Прапора уже может не понадобиться.", + "683dafd88866142acc36b379": "Чётко ты сработал! Спасибо!", + "683dafd8acc565ae7ca2f09e": "Держи свою «батарейку». Но больше аккумы тебе таскать не буду.", + "683dafd8f13e5f48eb1626f3": "Уже? Сработаемся, значит.", + "683dafd8f60a87be6e9248e4": "Не, я как-то три дня лежал после того, как такой аккум потаскал. Извиняй." + }, + "sk": { + "683dafd8110462c06966c174": "Here.", + "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", + "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", + "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", + "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafd849f66873b9196d78": "How are things? All good?", + "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", + "683dafd87657ee2f772735a5": "Never doubted you.", + "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafd88866142acc36b379": "Well done. Thanks!", + "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", + "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." + }, + "tu": { + "683dafd8110462c06966c174": "Here.", + "683dafd824d668d519c5a9d3": "Amazing! Come back when you're finished.", + "683dafd82c69cf484a6fa522": "Breaking my back for you... Okay, I'll figure it out.", + "683dafd836c9201a38d4e304": "Just what I wanted. Thank you!", + "683dafd845166beec181077f": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafd849f66873b9196d78": "How are things? All good?", + "683dafd8642a9b59902123b6": "Cool! I'll be waiting.", + "683dafd87657ee2f772735a5": "Never doubted you.", + "683dafd87736a93eb3a3ee35": "How are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafd88866142acc36b379": "Well done. Thanks!", + "683dafd8acc565ae7ca2f09e": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafd8f13e5f48eb1626f3": "Done already? Nice working with you.", + "683dafd8f60a87be6e9248e4": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this." + } + } + }, + { + "Id": "683dafdb0d820900d072f6f5", + "MainVariable": "683dafdb0d820900d072f6f5", + "Trader": "656f0f98d80a697f855d34b1", + "SubTraders": [], + "Lines": [ + { + "Id": "683dafdb82c00f0bad77857d", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "683dafdb4cb1ef816f785b67", + "start": 0, + "end": 5 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "dialogId": "67f6916731de488b189fac00", + "splitterNodeId": "67f6918754f2d0fff89860f8", + "type": "SwitchDialog", + "needNotification": false, + "id": "682ddd578ddd110a6907d131" + }, + { + "variableId": "683dafdb0d820900d072f6f5", + "value": 4, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc3d0" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": 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Okay, I'll figure it out.", + "683dafdb14411ae8c9a179a6": "How are things? All good?", + "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", + "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", + "683dafdb65b5c00136162711": "Here.", + "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafdbc1bba7093aeea92d": "Well done. Thanks!", + "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", + "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", + "683dafdbe1a6603d47e85280": "Never doubted you.", + "683dafdbf99aee51f1566186": "Cool! I'll be waiting." + }, + "cz": { + "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", + "683dafdb14411ae8c9a179a6": "How are things? All good?", + "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", + "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", + "683dafdb65b5c00136162711": "Here.", + "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafdbc1bba7093aeea92d": "Well done. Thanks!", + "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", + "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", + "683dafdbe1a6603d47e85280": "Never doubted you.", + "683dafdbf99aee51f1566186": "Cool! I'll be waiting." + }, + "en": { + "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", + "683dafdb14411ae8c9a179a6": "How are things? All good?", + "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", + "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", + "683dafdb65b5c00136162711": "Here.", + "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafdbc1bba7093aeea92d": "Well done. Thanks!", + "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", + "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", + "683dafdbe1a6603d47e85280": "Never doubted you.", + "683dafdbf99aee51f1566186": "Cool! I'll be waiting." + }, + "es": { + "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", + "683dafdb14411ae8c9a179a6": "How are things? All good?", + "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", + "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", + "683dafdb65b5c00136162711": "Here.", + "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafdbc1bba7093aeea92d": "Well done. Thanks!", + "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", + "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", + "683dafdbe1a6603d47e85280": "Never doubted you.", + "683dafdbf99aee51f1566186": "Cool! I'll be waiting." + }, + "es-mx": { + "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", + "683dafdb14411ae8c9a179a6": "How are things? All good?", + "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", + "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", + "683dafdb65b5c00136162711": "Here.", + "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafdbc1bba7093aeea92d": "Well done. Thanks!", + "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", + "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", + "683dafdbe1a6603d47e85280": "Never doubted you.", + "683dafdbf99aee51f1566186": "Cool! I'll be waiting." + }, + "fr": { + "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", + "683dafdb14411ae8c9a179a6": "How are things? All good?", + "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", + "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", + "683dafdb65b5c00136162711": "Here.", + "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafdbc1bba7093aeea92d": "Well done. Thanks!", + "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", + "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", + "683dafdbe1a6603d47e85280": "Never doubted you.", + "683dafdbf99aee51f1566186": "Cool! I'll be waiting." + }, + "ge": { + "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", + "683dafdb14411ae8c9a179a6": "How are things? All good?", + "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", + "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", + "683dafdb65b5c00136162711": "Here.", + "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafdbc1bba7093aeea92d": "Well done. Thanks!", + "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", + "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", + "683dafdbe1a6603d47e85280": "Never doubted you.", + "683dafdbf99aee51f1566186": "Cool! I'll be waiting." + }, + "it": { + "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", + "683dafdb14411ae8c9a179a6": "How are things? All good?", + "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", + "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", + "683dafdb65b5c00136162711": "Here.", + "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafdbc1bba7093aeea92d": "Well done. Thanks!", + "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", + "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", + "683dafdbe1a6603d47e85280": "Never doubted you.", + "683dafdbf99aee51f1566186": "Cool! I'll be waiting." + }, + "jp": { + "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", + "683dafdb14411ae8c9a179a6": "How are things? All good?", + "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", + "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", + "683dafdb65b5c00136162711": "Here.", + "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafdbc1bba7093aeea92d": "Well done. Thanks!", + "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", + "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", + "683dafdbe1a6603d47e85280": "Never doubted you.", + "683dafdbf99aee51f1566186": "Cool! I'll be waiting." + }, + "kr": { + "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", + "683dafdb14411ae8c9a179a6": "How are things? All good?", + "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", + "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", + "683dafdb65b5c00136162711": "Here.", + "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafdbc1bba7093aeea92d": "Well done. Thanks!", + "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", + "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", + "683dafdbe1a6603d47e85280": "Never doubted you.", + "683dafdbf99aee51f1566186": "Cool! I'll be waiting." + }, + "pl": { + "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", + "683dafdb14411ae8c9a179a6": "How are things? All good?", + "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", + "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", + "683dafdb65b5c00136162711": "Here.", + "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafdbc1bba7093aeea92d": "Well done. Thanks!", + "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", + "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", + "683dafdbe1a6603d47e85280": "Never doubted you.", + "683dafdbf99aee51f1566186": "Cool! I'll be waiting." + }, + "po": { + "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", + "683dafdb14411ae8c9a179a6": "How are things? All good?", + "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", + "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", + "683dafdb65b5c00136162711": "Here.", + "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafdbc1bba7093aeea92d": "Well done. Thanks!", + "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", + "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", + "683dafdbe1a6603d47e85280": "Never doubted you.", + "683dafdbf99aee51f1566186": "Cool! I'll be waiting." + }, + "ro": { + "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", + "683dafdb14411ae8c9a179a6": "How are things? All good?", + "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", + "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", + "683dafdb65b5c00136162711": "Here.", + "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafdbc1bba7093aeea92d": "Well done. Thanks!", + "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", + "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", + "683dafdbe1a6603d47e85280": "Never doubted you.", + "683dafdbf99aee51f1566186": "Cool! I'll be waiting." + }, + "ru": { + "683dafdb02573c6a01110713": "С такими заказами и спину сорвать можно... Ладно, я постараюсь что-то найти.", + "683dafdb14411ae8c9a179a6": "Вообще я проведать тебя зашёл, узнать, всё ли в порядке.", + "683dafdb270ff8ec863875cf": "Как там, продвигаются переговоры или нет? Не, я понимаю, что Барахольщику подумать надо, но время-то поджимает! Как бы тут мне самому с концами не отъехать, пока ты мосты наводишь. К тебе ноль претензий, конечно.\n\nНо у меня даже запасного аккума теперь нет, а с электроникой в любой момент херня может приключиться. Мне сейчас даже танковый аккум подойдёт, я смогу кой-чё подшаманить. \n\nСможешь найти один такой? А то и крыша от Барахольщика уже может не понадобиться.", + "683dafdb36e0df80d6c3f1b9": "Уже? Сработаемся, значит.", + "683dafdb4cb1ef816f785b67": "Красава! Возвращайся, как сделаешь.", + "683dafdb65b5c00136162711": "На, держи. ", + "683dafdb939d6ebdb9c26cc2": "Держи свою «батарейку». Но больше аккумы тебе таскать не буду.", + "683dafdbb1cfffa26ccb8e4a": "Ну и махина! Спину-то не сорвал? Ладно, оставь прямо тут. Ты за меня нехило впрягаешься, и я этого не забуду. Спасибо.", + "683dafdbc1bba7093aeea92d": "Чётко ты сработал! Спасибо!", + "683dafdbc6b109eb73547a60": "Не, я как-то три дня лежал после того, как такой аккум потаскал. Извиняй.", + "683dafdbd6ef15b1771df043": "То, что нужно. Спасибо!", + "683dafdbe1a6603d47e85280": "Я в тебе не сомневался. ", + "683dafdbf99aee51f1566186": "Отлично! Буду тебя ждать." + }, + "sk": { + "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", + "683dafdb14411ae8c9a179a6": "How are things? All good?", + "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", + "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", + "683dafdb65b5c00136162711": "Here.", + "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafdbc1bba7093aeea92d": "Well done. Thanks!", + "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", + "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", + "683dafdbe1a6603d47e85280": "Never doubted you.", + "683dafdbf99aee51f1566186": "Cool! I'll be waiting." + }, + "tu": { + "683dafdb02573c6a01110713": "Breaking my back for you... Okay, I'll figure it out.", + "683dafdb14411ae8c9a179a6": "How are things? All good?", + "683dafdb270ff8ec863875cf": "How are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.", + "683dafdb36e0df80d6c3f1b9": "Done already? Nice working with you.", + "683dafdb4cb1ef816f785b67": "Amazing! Come back when you're finished.", + "683dafdb65b5c00136162711": "Here.", + "683dafdb939d6ebdb9c26cc2": "Here's your stuff. This is the last time I'm doing tank battery delivery. Surely.", + "683dafdbb1cfffa26ccb8e4a": "That's a big one! I hope it wasn't too much of a hassle. Alright, just leave it right here. You're doing a lot of work for me, and I won't forget it. Thank you.", + "683dafdbc1bba7093aeea92d": "Well done. Thanks!", + "683dafdbc6b109eb73547a60": "Yeah no. One time I had to crawl for several hours with a battery like that. Sorry, but I'm not doing this.", + "683dafdbd6ef15b1771df043": "Just what I wanted. Thank you!", + "683dafdbe1a6603d47e85280": "Never doubted you.", + "683dafdbf99aee51f1566186": "Cool! 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Ragman's barely standing straight after yesterday.", + "683dafec243f96e7ab9e8359": "Back", + "683dafec27f894363cb14146": "Well done. Thanks!", + "683dafec3db0d54c8d4202cf": "Never doubted you.", + "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", + "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", + "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", + "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", + "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", + "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", + "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", + "683dafecd30c50a54f2a24d8": "Here.", + "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" + }, + "cz": { + "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", + "683dafec243f96e7ab9e8359": "Back", + "683dafec27f894363cb14146": "Well done. Thanks!", + "683dafec3db0d54c8d4202cf": "Never doubted you.", + "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", + "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", + "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", + "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", + "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", + "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", + "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", + "683dafecd30c50a54f2a24d8": "Here.", + "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" + }, + "en": { + "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", + "683dafec243f96e7ab9e8359": "Back", + "683dafec27f894363cb14146": "Well done. Thanks!", + "683dafec3db0d54c8d4202cf": "Never doubted you.", + "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", + "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", + "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", + "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", + "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", + "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", + "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", + "683dafecd30c50a54f2a24d8": "Here.", + "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" + }, + "es": { + "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", + "683dafec243f96e7ab9e8359": "Back", + "683dafec27f894363cb14146": "Well done. Thanks!", + "683dafec3db0d54c8d4202cf": "Never doubted you.", + "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", + "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", + "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", + "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", + "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", + "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", + "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", + "683dafecd30c50a54f2a24d8": "Here.", + "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" + }, + "es-mx": { + "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", + "683dafec243f96e7ab9e8359": "Back", + "683dafec27f894363cb14146": "Well done. Thanks!", + "683dafec3db0d54c8d4202cf": "Never doubted you.", + "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", + "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", + "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", + "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", + "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", + "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", + "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", + "683dafecd30c50a54f2a24d8": "Here.", + "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" + }, + "fr": { + "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", + "683dafec243f96e7ab9e8359": "Back", + "683dafec27f894363cb14146": "Well done. Thanks!", + "683dafec3db0d54c8d4202cf": "Never doubted you.", + "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", + "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", + "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", + "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", + "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", + "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", + "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", + "683dafecd30c50a54f2a24d8": "Here.", + "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" + }, + "ge": { + "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", + "683dafec243f96e7ab9e8359": "Back", + "683dafec27f894363cb14146": "Well done. Thanks!", + "683dafec3db0d54c8d4202cf": "Never doubted you.", + "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", + "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", + "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", + "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", + "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", + "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", + "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", + "683dafecd30c50a54f2a24d8": "Here.", + "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" + }, + "it": { + "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", + "683dafec243f96e7ab9e8359": "Back", + "683dafec27f894363cb14146": "Well done. Thanks!", + "683dafec3db0d54c8d4202cf": "Never doubted you.", + "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", + "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", + "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", + "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", + "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", + "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", + "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", + "683dafecd30c50a54f2a24d8": "Here.", + "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" + }, + "jp": { + "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", + "683dafec243f96e7ab9e8359": "Back", + "683dafec27f894363cb14146": "Well done. Thanks!", + "683dafec3db0d54c8d4202cf": "Never doubted you.", + "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", + "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", + "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", + "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", + "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", + "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", + "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", + "683dafecd30c50a54f2a24d8": "Here.", + "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" + }, + "kr": { + "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", + "683dafec243f96e7ab9e8359": "Back", + "683dafec27f894363cb14146": "Well done. Thanks!", + "683dafec3db0d54c8d4202cf": "Never doubted you.", + "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", + "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", + "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", + "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", + "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", + "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", + "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", + "683dafecd30c50a54f2a24d8": "Here.", + "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" + }, + "pl": { + "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", + "683dafec243f96e7ab9e8359": "Back", + "683dafec27f894363cb14146": "Well done. Thanks!", + "683dafec3db0d54c8d4202cf": "Never doubted you.", + "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", + "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", + "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", + "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", + "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", + "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", + "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", + "683dafecd30c50a54f2a24d8": "Here.", + "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" + }, + "po": { + "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", + "683dafec243f96e7ab9e8359": "Back", + "683dafec27f894363cb14146": "Well done. Thanks!", + "683dafec3db0d54c8d4202cf": "Never doubted you.", + "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", + "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", + "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", + "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", + "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", + "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", + "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", + "683dafecd30c50a54f2a24d8": "Here.", + "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" + }, + "ro": { + "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", + "683dafec243f96e7ab9e8359": "Back", + "683dafec27f894363cb14146": "Well done. Thanks!", + "683dafec3db0d54c8d4202cf": "Never doubted you.", + "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", + "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", + "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", + "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", + "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", + "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", + "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", + "683dafecd30c50a54f2a24d8": "Here.", + "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" + }, + "ru": { + "683dafec044f923da6924649": "Как ты после вчерашнего за руль сел? Барахольщик всё ещё в себя приходит.", + "683dafec243f96e7ab9e8359": "Назад", + "683dafec27f894363cb14146": "Чётко ты сработал! Спасибо!", + "683dafec3db0d54c8d4202cf": "Я в тебе не сомневался. ", + "683dafec54e4ffa7ebe66d00": "Уже? Сработаемся, значит.", + "683dafec664eff2d25478884": "Это точно оно? Хотя ладно, по запаху чую, что тот самый! \n\nА про подвалы санатория мне вчера Барахольщик и рассказывал, я ж напоил его, чтобы тему сменить. Короче, было под санаторием бомбоубежище советское, и Реф там собирался новую арену организовать, для избранных зрителей. Вроде и с Тагиллой история какая-то была... Хотя не, там другое чё-то...\n\nТак вот, для этой арены Реф у Барахольщика закупку большую организовал, всё почти готово было. А потом соскочил распорядитель. Почему? Да хер знает.\n\nБарахольщик тогда расстроился сильно, что идея провалилась. Но часть снаряги он уже передал и для заброски уж точно использовал эти ключики, которые ты ищешь. В общем, у него лучше у самого спроси, я со вчера мало что помню. А за бутылку спасибо.", + "683dafec6793d474f1aa5861": "Я вчера мальца не рассчитал свои силы во время дружеской встречи. Но ты не ссы, и не в таких штормах плавали! Как-то раз я так нахлестался, что коробку передач найти не мог. Так я бинтом руку к рычагу и примотал! Для мехвода главное — изобретательность.\n\nБарахольщику один товар проверить надо было, а я в этой сфере ветеран. Вот только не помню, хоть убей, дошли мы в итоге до его самогона или нет? Ну да ладно. Если дело важное, можно и снова собраться. Такой вечер грех не повторить, тебе бы понравилось!\n\nНо всё-таки если ты к Барахольщику заходить будешь, спроси у него насчёт самогона, а то как-то нехорошо, я ж ему помочь пообещал. А так даже и не знаю, помог или нет.", + "683dafec691e34b73768a16f": "Красава! Возвращайся, как сделаешь.", + "683dafec8ec384c0bab6729b": "Не дошли вы тогда до «контрольного образца». Вот, Барахольщик просил тебе передать, чтобы ты уже сам всё проверил. ", + "683dafecbcde69cbb331b4fc": "Отлично! Буду тебя ждать.", + "683dafecc8a4404a344f4cf8": "Кстати, хотел у тебя спросить: ты ничего не слышал про объект под санаторием и ключ-карты, которые могут его открыть?", + "683dafecd30c50a54f2a24d8": "На, держи. ", + "683dafece34ea4be95b91f66": "То, что нужно. Спасибо!" + }, + "sk": { + "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", + "683dafec243f96e7ab9e8359": "Back", + "683dafec27f894363cb14146": "Well done. Thanks!", + "683dafec3db0d54c8d4202cf": "Never doubted you.", + "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", + "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", + "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.", + "683dafec691e34b73768a16f": "Amazing! Come back when you're finished.", + "683dafec8ec384c0bab6729b": "You didn't make it to the \"test sample\" yesterday. Here, Ragman asked me to give it to you so that you could test it yourself.", + "683dafecbcde69cbb331b4fc": "Cool! I'll be waiting.", + "683dafecc8a4404a344f4cf8": "By the way, I wanted to ask you: have you heard anything about the facility under the health resort and the keycards to access it?", + "683dafecd30c50a54f2a24d8": "Here.", + "683dafece34ea4be95b91f66": "Just what I wanted. Thank you!" + }, + "tu": { + "683dafec044f923da6924649": "How are you even operational right now? Ragman's barely standing straight after yesterday.", + "683dafec243f96e7ab9e8359": "Back", + "683dafec27f894363cb14146": "Well done. Thanks!", + "683dafec3db0d54c8d4202cf": "Never doubted you.", + "683dafec54e4ffa7ebe66d00": "Done already? Nice working with you.", + "683dafec664eff2d25478884": "Are you sure this is it? Okay, I can smell it, that's definitely the one! \n\nRagman told me about the health resort's cellars yesterday, I even had to fucking get him wasted so we could finally change the subject. Anyway, there was a Soviet bomb shelter under the health resort, and Ref was going to organize a new arena there, for VIP audiences. I think it also involved Tagilla somehow... No, it was something else...\n\nAnyway, for this arena, Ref organized a big gear acquisition from Ragman, everything was almost ready. And then our host guy suddenly backed out. Why? Who the fuck knows.\n\nRagman was really upset that the idea had fallen through. But he'd already delivered some of the gear, and he definitely used those keycards you're looking for. You better ask him yourself, I don't remember much from yesterday. Thanks for the drink, by the way.", + "683dafec6793d474f1aa5861": "I miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! 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Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", + "682f27b44be3dad78f0f759b": "Anything new around here?", + "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", + "682f27b44be3dad78f0f759d": "See ya!", + "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", + "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", + "682f27b44be3dad78f0f75a2": "So what can you do?", + "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", + "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", + "682f27b44be3dad78f0f75a7": "End conversation", + "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", + "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", + "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", + "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. 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Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", + "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", + "682f27b44be3dad78f0f75a2": "So what can you do?", + "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", + "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", + "682f27b44be3dad78f0f75a7": "End conversation", + "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", + "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", + "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", + "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" + }, + "es-mx": { + "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", + "682f27b44be3dad78f0f759b": "Anything new around here?", + "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", + "682f27b44be3dad78f0f759d": "See ya!", + "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", + "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", + "682f27b44be3dad78f0f75a2": "So what can you do?", + "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", + "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", + "682f27b44be3dad78f0f75a7": "End conversation", + "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", + "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", + "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", + "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" + }, + "fr": { + "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", + "682f27b44be3dad78f0f759b": "Anything new around here?", + "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", + "682f27b44be3dad78f0f759d": "See ya!", + "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", + "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", + "682f27b44be3dad78f0f75a2": "So what can you do?", + "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", + "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", + "682f27b44be3dad78f0f75a7": "End conversation", + "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", + "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", + "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", + "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" + }, + "ge": { + "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", + "682f27b44be3dad78f0f759b": "Anything new around here?", + "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", + "682f27b44be3dad78f0f759d": "See ya!", + "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", + "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. 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Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", + "682f27b44be3dad78f0f759b": "Anything new around here?", + "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", + "682f27b44be3dad78f0f759d": "See ya!", + "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", + "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", + "682f27b44be3dad78f0f75a2": "So what can you do?", + "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", + "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", + "682f27b44be3dad78f0f75a7": "End conversation", + "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", + "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", + "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", + "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" + }, + "jp": { + "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", + "682f27b44be3dad78f0f759b": "Anything new around here?", + "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", + "682f27b44be3dad78f0f759d": "See ya!", + "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", + "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", + "682f27b44be3dad78f0f75a2": "So what can you do?", + "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", + "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", + "682f27b44be3dad78f0f75a7": "End conversation", + "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", + "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", + "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", + "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" + }, + "kr": { + "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", + "682f27b44be3dad78f0f759b": "Anything new around here?", + "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", + "682f27b44be3dad78f0f759d": "See ya!", + "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", + "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", + "682f27b44be3dad78f0f75a2": "So what can you do?", + "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", + "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", + "682f27b44be3dad78f0f75a7": "End conversation", + "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", + "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", + "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", + "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" + }, + "pl": { + "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", + "682f27b44be3dad78f0f759b": "Anything new around here?", + "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", + "682f27b44be3dad78f0f759d": "See ya!", + "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", + "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", + "682f27b44be3dad78f0f75a2": "So what can you do?", + "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", + "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", + "682f27b44be3dad78f0f75a7": "End conversation", + "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", + "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", + "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", + "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" + }, + "po": { + "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", + "682f27b44be3dad78f0f759b": "Anything new around here?", + "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", + "682f27b44be3dad78f0f759d": "See ya!", + "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", + "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", + "682f27b44be3dad78f0f75a2": "So what can you do?", + "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", + "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", + "682f27b44be3dad78f0f75a7": "End conversation", + "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", + "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", + "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", + "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" + }, + "ro": { + "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", + "682f27b44be3dad78f0f759b": "Anything new around here?", + "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", + "682f27b44be3dad78f0f759d": "See ya!", + "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", + "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", + "682f27b44be3dad78f0f75a2": "So what can you do?", + "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", + "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", + "682f27b44be3dad78f0f75a7": "End conversation", + "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", + "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", + "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", + "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" + }, + "ru": { + "682f27b44be3dad78f0f7599": "ВСТРАИВАЕМЫЕ КВЕСТЫ", + "682f27b44be3dad78f0f759a": "Что, Механик тоже попросил тебя своего знакомого с резерва поискать? Вроде как программист был отличный, а потом пропал. В разговоре ещё про какие-то игры речь зашла, но я такими штуками не интересуюсь.", + "682f27b44be3dad78f0f759b": "Есть какие-нибудь новости?", + "682f27b44be3dad78f0f759c": "Недавно закрывали барахолку. Хер знает, почему. Передел власти? Кто-то кому-то наступил на хвост? Карантин? Вариантов море, хоть ставки собирай. Кстати, идея!", + "682f27b44be3dad78f0f759d": "Бывай!", + "682f27b44be3dad78f0f759e": "Слышал же про арену? Ну, где бойцы собираются и месятся. Пару раз и я приходил смотреть. Зрелище конечно шикарное! Настоящая развлекуха. Так вот, говорят, Реф там какие-то ништяки раздаёт. Чем больше сражаешься, тем больше награда. Только вот, кажется, раздача скоро закончится. Надо успевать!", + "682f27b44be3dad78f0f75a1": "Жить в Таркове стало сложнее, да? Каждый второй попутчик ноет про нехватку буквально всего. Ну а что ты хотел? Тарков — город хищный. Выживают только сильнейшие.", + "682f27b44be3dad78f0f75a2": "Чем можешь помочь?", + "682f27b44be3dad78f0f75a4": "Я тут много по Таркову катаюсь. Сам понимаешь, работа такая! Так вот, я всякие штуки подмечаю. Работы стало много. Всё время кто-то что-то делает, куда-то спешит... Что-то готовится. Знать бы ещё что!", + "682f27b44be3dad78f0f75a6": "Да вроде всё, больше ничего нового.", + "682f27b44be3dad78f0f75a7": "Закончить разговор", + "689b5fbabf14601c63fb7825": "Заглянул поболтать или поедем куда?", + "689b5fbd6bd2fec19bdb41da": "Язык проглотил? Рассказывай, что пришел вообще.", + "689b5fc2d622f1f3fde0d70e": "Заходи, садись. Подвезти тебя?", + "689b5fc7cbb6ff107331cec1": "Не стой в проходе как бедный родственник. Куда-то подкинуть тебя?" + }, + "sk": { + "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", + "682f27b44be3dad78f0f759b": "Anything new around here?", + "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", + "682f27b44be3dad78f0f759d": "See ya!", + "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", + "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", + "682f27b44be3dad78f0f75a2": "So what can you do?", + "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", + "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", + "682f27b44be3dad78f0f75a7": "End conversation", + "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", + "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", + "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", + "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. You need a ride somewhere?" + }, + "tu": { + "682f27b44be3dad78f0f759a": "So, did Mechanic also ask you to look for his buddy from Reserve? Supposedly the guy was a great programmer, then just vanished into thin air. Mechanic was talking about some game, but that stuff’s not really my thing.", + "682f27b44be3dad78f0f759b": "Anything new around here?", + "682f27b44be3dad78f0f759c": "They shut down the flea market recently. Who knows why. Power shift? Somebody ticked off the wrong people? Quarantine? Could be anything, you could almost start taking bets on it. Hey, that’s an idea!", + "682f27b44be3dad78f0f759d": "See ya!", + "682f27b44be3dad78f0f759e": "You’ve heard about the arena, right? The place where mercs shoot each other. I’ve gone to watch a couple times myself. The show is amazing, real entertainment! Anyway, word is Ref’s been handing out some goodies there. The more you fight, the bigger the reward. Only thing is, it sounds like the giveaways are ending soon. Better hurry!", + "682f27b44be3dad78f0f75a1": "Life in Tarkov’s gotten tougher, hasn’t it? Every other passenger keeps whining about shortages of pretty much everything. But what did you expect? Tarkov is in a tough spot. Only the strongest make it out on top.", + "682f27b44be3dad78f0f75a2": "So what can you do?", + "682f27b44be3dad78f0f75a4": "I travel around Tarkov a lot. That's kinda my job, as you probably know. And so I’ve been noticing things. There’s a ton of activity lately. People are always working on something, rushing somewhere... Feels like something big's happening soon. If only I knew what!", + "682f27b44be3dad78f0f75a6": "I think that's all the news I have.", + "682f27b44be3dad78f0f75a7": "End conversation", + "689b5fbabf14601c63fb7825": "You here for a chat, or are we going somewhere?", + "689b5fbd6bd2fec19bdb41da": "You bit your tongue? Tell me what's up.", + "689b5fc2d622f1f3fde0d70e": "Come on in, have a seat. Need a ride?", + "689b5fc7cbb6ff107331cec1": "Don't just sit there silently, you're creeping me out. 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Pick one.", + "682f27b58dd00ced1d006aff": "{selectedSubServiceDealDescription}", + "682f27b58dd00ced1d006b00": "Sorry, can't do anything for you.", + "682f27b58dd00ced1d006b01": "Back", + "682f27b58dd00ced1d006b02": "Back", + "682f27b58dd00ced1d006b03": "Back", + "682f27b58dd00ced1d006b04": "You're not gonna regret this." + }, + "es-mx": { + "682f27b58dd00ced1d006af2": "Take a ride", + "682f27b58dd00ced1d006af3": "Move items to stash", + "682f27b58dd00ced1d006af4": "I can get you where you want to go, I can provide cover fire if you're being tailed. I can also move your stuff to the right place, to your hideout. So, what's it gonna be?", + "682f27b58dd00ced1d006af5": "Cover fire", + "682f27b58dd00ced1d006af6": "SelectSubServiceId", + "682f27b58dd00ced1d006af7": "Transfer items", + "682f27b58dd00ced1d006af8": "Deal. Hand over {0}", + "682f27b58dd00ced1d006af9": "Deal. Hand over {0}", + "682f27b58dd00ced1d006afa": "Back", + "682f27b58dd00ced1d006afb": "Back", + "682f27b58dd00ced1d006afc": "The whole time you're in the BTR, we'll shoot anyone who sticks their noses out. We'll also clear the drop zone and cover you while you get out, but not for long.", + "682f27b58dd00ced1d006afd": "Leave your items here, and we'll transfer them to your stash for a small fee.", + "682f27b58dd00ced1d006afe": "Here's where I can drop you off. Pick one.", + "682f27b58dd00ced1d006aff": "{selectedSubServiceDealDescription}", + "682f27b58dd00ced1d006b00": "Sorry, can't do anything for you.", + "682f27b58dd00ced1d006b01": "Back", + "682f27b58dd00ced1d006b02": "Back", + "682f27b58dd00ced1d006b03": "Back", + "682f27b58dd00ced1d006b04": "You're not gonna regret this." + }, + "fr": { + "682f27b58dd00ced1d006af2": "Take a ride", + "682f27b58dd00ced1d006af3": "Move items to stash", + "682f27b58dd00ced1d006af4": "I can get you where you want to go, I can provide cover fire if you're being tailed. I can also move your stuff to the right place, to your hideout. So, what's it gonna be?", + "682f27b58dd00ced1d006af5": "Cover fire", + "682f27b58dd00ced1d006af6": "SelectSubServiceId", + "682f27b58dd00ced1d006af7": "Transfer items", + "682f27b58dd00ced1d006af8": "Deal. Hand over {0}", + "682f27b58dd00ced1d006af9": "Deal. Hand over {0}", + "682f27b58dd00ced1d006afa": "Back", + "682f27b58dd00ced1d006afb": "Back", + "682f27b58dd00ced1d006afc": "The whole time you're in the BTR, we'll shoot anyone who sticks their noses out. We'll also clear the drop zone and cover you while you get out, but not for long.", + "682f27b58dd00ced1d006afd": "Leave your items here, and we'll transfer them to your stash for a small fee.", + "682f27b58dd00ced1d006afe": "Here's where I can drop you off. Pick one.", + "682f27b58dd00ced1d006aff": "{selectedSubServiceDealDescription}", + "682f27b58dd00ced1d006b00": "Sorry, can't do anything for you.", + "682f27b58dd00ced1d006b01": "Back", + "682f27b58dd00ced1d006b02": "Back", + "682f27b58dd00ced1d006b03": "Back", + "682f27b58dd00ced1d006b04": "You're not gonna regret this." + }, + "ge": { + "682f27b58dd00ced1d006af2": "Take a ride", + "682f27b58dd00ced1d006af3": "Move items to stash", + "682f27b58dd00ced1d006af4": "I can get you where you want to go, I can provide cover fire if you're being tailed. I can also move your stuff to the right place, to your hideout. So, what's it gonna be?", + "682f27b58dd00ced1d006af5": "Cover fire", + "682f27b58dd00ced1d006af6": "SelectSubServiceId", + "682f27b58dd00ced1d006af7": "Transfer items", + "682f27b58dd00ced1d006af8": "Deal. Hand over {0}", + "682f27b58dd00ced1d006af9": "Deal. Hand over {0}", + "682f27b58dd00ced1d006afa": "Back", + "682f27b58dd00ced1d006afb": "Back", + "682f27b58dd00ced1d006afc": "The whole time you're in the BTR, we'll shoot anyone who sticks their noses out. We'll also clear the drop zone and cover you while you get out, but not for long.", + "682f27b58dd00ced1d006afd": "Leave your items here, and we'll transfer them to your stash for a small fee.", + "682f27b58dd00ced1d006afe": "Here's where I can drop you off. Pick one.", + "682f27b58dd00ced1d006aff": "{selectedSubServiceDealDescription}", + "682f27b58dd00ced1d006b00": "Sorry, can't do anything for you.", + "682f27b58dd00ced1d006b01": "Back", + "682f27b58dd00ced1d006b02": "Back", + "682f27b58dd00ced1d006b03": "Back", + "682f27b58dd00ced1d006b04": "You're not gonna regret this." + }, + "it": { + "682f27b58dd00ced1d006af2": "Take a ride", + "682f27b58dd00ced1d006af3": "Move items to stash", + "682f27b58dd00ced1d006af4": "I can get you where you want to go, I can provide cover fire if you're being tailed. I can also move your stuff to the right place, to your hideout. So, what's it gonna be?", + "682f27b58dd00ced1d006af5": "Cover fire", + "682f27b58dd00ced1d006af6": "SelectSubServiceId", + "682f27b58dd00ced1d006af7": "Transfer items", + "682f27b58dd00ced1d006af8": "Deal. Hand over {0}", + "682f27b58dd00ced1d006af9": "Deal. Hand over {0}", + "682f27b58dd00ced1d006afa": "Back", + "682f27b58dd00ced1d006afb": "Back", + "682f27b58dd00ced1d006afc": "The whole time you're in the BTR, we'll shoot anyone who sticks their noses out. We'll also clear the drop zone and cover you while you get out, but not for long.", + "682f27b58dd00ced1d006afd": "Leave your items here, and we'll transfer them to your stash for a small fee.", + "682f27b58dd00ced1d006afe": "Here's where I can drop you off. Pick one.", + "682f27b58dd00ced1d006aff": "{selectedSubServiceDealDescription}", + "682f27b58dd00ced1d006b00": "Sorry, can't do anything for you.", + "682f27b58dd00ced1d006b01": "Back", + "682f27b58dd00ced1d006b02": "Back", + "682f27b58dd00ced1d006b03": "Back", + "682f27b58dd00ced1d006b04": "You're not gonna regret this." + }, + "jp": { + "682f27b58dd00ced1d006af2": "Take a ride", + "682f27b58dd00ced1d006af3": "Move items to stash", + "682f27b58dd00ced1d006af4": "I can get you where you want to go, I can provide cover fire if you're being tailed. I can also move your stuff to the right place, to your hideout. So, what's it gonna be?", + "682f27b58dd00ced1d006af5": "Cover fire", + "682f27b58dd00ced1d006af6": "SelectSubServiceId", + "682f27b58dd00ced1d006af7": "Transfer items", + "682f27b58dd00ced1d006af8": "Deal. Hand over {0}", + "682f27b58dd00ced1d006af9": "Deal. Hand over {0}", + "682f27b58dd00ced1d006afa": "Back", + "682f27b58dd00ced1d006afb": "Back", + "682f27b58dd00ced1d006afc": "The whole time you're in the BTR, we'll shoot anyone who sticks their noses out. We'll also clear the drop zone and cover you while you get out, but not for long.", + "682f27b58dd00ced1d006afd": "Leave your items here, and we'll transfer them to your stash for a small fee.", + "682f27b58dd00ced1d006afe": "Here's where I can drop you off. Pick one.", + "682f27b58dd00ced1d006aff": "{selectedSubServiceDealDescription}", + "682f27b58dd00ced1d006b00": "Sorry, can't do anything for you.", + "682f27b58dd00ced1d006b01": "Back", + "682f27b58dd00ced1d006b02": "Back", + "682f27b58dd00ced1d006b03": "Back", + "682f27b58dd00ced1d006b04": "You're not gonna regret this." + }, + "kr": { + "682f27b58dd00ced1d006af2": "Take a ride", + "682f27b58dd00ced1d006af3": "Move items to stash", + "682f27b58dd00ced1d006af4": "I can get you where you want to go, I can provide cover fire if you're being tailed. I can also move your stuff to the right place, to your hideout. So, what's it gonna be?", + "682f27b58dd00ced1d006af5": "Cover fire", + "682f27b58dd00ced1d006af6": "SelectSubServiceId", + "682f27b58dd00ced1d006af7": "Transfer items", + "682f27b58dd00ced1d006af8": "Deal. Hand over {0}", + "682f27b58dd00ced1d006af9": "Deal. Hand over {0}", + "682f27b58dd00ced1d006afa": "Back", + "682f27b58dd00ced1d006afb": "Back", + "682f27b58dd00ced1d006afc": "The whole time you're in the BTR, we'll shoot anyone who sticks their noses out. We'll also clear the drop zone and cover you while you get out, but not for long.", + "682f27b58dd00ced1d006afd": "Leave your items here, and we'll transfer them to your stash for a small fee.", + "682f27b58dd00ced1d006afe": "Here's where I can drop you off. Pick one.", + "682f27b58dd00ced1d006aff": "{selectedSubServiceDealDescription}", + "682f27b58dd00ced1d006b00": "Sorry, can't do anything for you.", + "682f27b58dd00ced1d006b01": "Back", + "682f27b58dd00ced1d006b02": "Back", + "682f27b58dd00ced1d006b03": "Back", + "682f27b58dd00ced1d006b04": "You're not gonna regret this." + }, + "pl": { + "682f27b58dd00ced1d006af2": "Take a ride", + "682f27b58dd00ced1d006af3": "Move items to stash", + "682f27b58dd00ced1d006af4": "I can get you where you want to go, I can provide cover fire if you're being tailed. I can also move your stuff to the right place, to your hideout. So, what's it gonna be?", + "682f27b58dd00ced1d006af5": "Cover fire", + "682f27b58dd00ced1d006af6": "SelectSubServiceId", + "682f27b58dd00ced1d006af7": "Transfer items", + "682f27b58dd00ced1d006af8": "Deal. Hand over {0}", + "682f27b58dd00ced1d006af9": "Deal. Hand over {0}", + "682f27b58dd00ced1d006afa": "Back", + "682f27b58dd00ced1d006afb": "Back", + "682f27b58dd00ced1d006afc": "The whole time you're in the BTR, we'll shoot anyone who sticks their noses out. We'll also clear the drop zone and cover you while you get out, but not for long.", + "682f27b58dd00ced1d006afd": "Leave your items here, and we'll transfer them to your stash for a small fee.", + "682f27b58dd00ced1d006afe": "Here's where I can drop you off. Pick one.", + "682f27b58dd00ced1d006aff": "{selectedSubServiceDealDescription}", + "682f27b58dd00ced1d006b00": "Sorry, can't do anything for you.", + "682f27b58dd00ced1d006b01": "Back", + "682f27b58dd00ced1d006b02": "Back", + "682f27b58dd00ced1d006b03": "Back", + "682f27b58dd00ced1d006b04": "You're not gonna regret this." + }, + "po": { + "682f27b58dd00ced1d006af2": "Take a ride", + "682f27b58dd00ced1d006af3": "Move items to stash", + "682f27b58dd00ced1d006af4": "I can get you where you want to go, I can provide cover fire if you're being tailed. I can also move your stuff to the right place, to your hideout. So, what's it gonna be?", + "682f27b58dd00ced1d006af5": "Cover fire", + "682f27b58dd00ced1d006af6": "SelectSubServiceId", + "682f27b58dd00ced1d006af7": "Transfer items", + "682f27b58dd00ced1d006af8": "Deal. Hand over {0}", + "682f27b58dd00ced1d006af9": "Deal. Hand over {0}", + "682f27b58dd00ced1d006afa": "Back", + "682f27b58dd00ced1d006afb": "Back", + "682f27b58dd00ced1d006afc": "The whole time you're in the BTR, we'll shoot anyone who sticks their noses out. We'll also clear the drop zone and cover you while you get out, but not for long.", + "682f27b58dd00ced1d006afd": "Leave your items here, and we'll transfer them to your stash for a small fee.", + "682f27b58dd00ced1d006afe": "Here's where I can drop you off. Pick one.", + "682f27b58dd00ced1d006aff": "{selectedSubServiceDealDescription}", + "682f27b58dd00ced1d006b00": "Sorry, can't do anything for you.", + "682f27b58dd00ced1d006b01": "Back", + "682f27b58dd00ced1d006b02": "Back", + "682f27b58dd00ced1d006b03": "Back", + "682f27b58dd00ced1d006b04": "You're not gonna regret this." + }, + "ro": { + "682f27b58dd00ced1d006af2": "Take a ride", + "682f27b58dd00ced1d006af3": "Move items to stash", + "682f27b58dd00ced1d006af4": "I can get you where you want to go, I can provide cover fire if you're being tailed. I can also move your stuff to the right place, to your hideout. So, what's it gonna be?", + "682f27b58dd00ced1d006af5": "Cover fire", + "682f27b58dd00ced1d006af6": "SelectSubServiceId", + "682f27b58dd00ced1d006af7": "Transfer items", + "682f27b58dd00ced1d006af8": "Deal. Hand over {0}", + "682f27b58dd00ced1d006af9": "Deal. Hand over {0}", + "682f27b58dd00ced1d006afa": "Back", + "682f27b58dd00ced1d006afb": "Back", + "682f27b58dd00ced1d006afc": "The whole time you're in the BTR, we'll shoot anyone who sticks their noses out. We'll also clear the drop zone and cover you while you get out, but not for long.", + "682f27b58dd00ced1d006afd": "Leave your items here, and we'll transfer them to your stash for a small fee.", + "682f27b58dd00ced1d006afe": "Here's where I can drop you off. Pick one.", + "682f27b58dd00ced1d006aff": "{selectedSubServiceDealDescription}", + "682f27b58dd00ced1d006b00": "Sorry, can't do anything for you.", + "682f27b58dd00ced1d006b01": "Back", + "682f27b58dd00ced1d006b02": "Back", + "682f27b58dd00ced1d006b03": "Back", + "682f27b58dd00ced1d006b04": "You're not gonna regret this." + }, + "ru": { + "682f27b58dd00ced1d006af2": "Подвезти", + "682f27b58dd00ced1d006af3": "Доставить вещи в схрон", + "682f27b58dd00ced1d006af4": "Могу доставить тебя куда скажешь, могу прикрыть огнём, если за тобой хвост. Еще могу шмотки твои перекинуть в нужное место, к схрону. Что выбираешь? ", + "682f27b58dd00ced1d006af5": "Прикрыть огнём", + "682f27b58dd00ced1d006af6": "SelectSubServiceId", + "682f27b58dd00ced1d006af7": "Передать предметы", + "682f27b58dd00ced1d006af8": "По рукам. Передать {0}", + "682f27b58dd00ced1d006af9": "По рукам. Передать {0}", + "682f27b58dd00ced1d006afa": "Назад", + "682f27b58dd00ced1d006afb": "Назад", + "682f27b58dd00ced1d006afc": "Всё время, что ты будешь в БТР, мы будем отстреливать любого, кто высунет нос. Ещё зачистим территорию высадки и прикроем пока будешь вылезать, но недолго. ", + "682f27b58dd00ced1d006afd": "Быстро и безопасно отвезем твои вещи прямиком в схрон.", + "682f27b58dd00ced1d006afe": "Вот куда могу подкинуть. Выбирай.", + "682f27b58dd00ced1d006aff": "{selectedSubServiceDealDescription}", + "682f27b58dd00ced1d006b00": "Доступных сервисов нет", + "682f27b58dd00ced1d006b01": "Назад", + "682f27b58dd00ced1d006b02": "Назад", + "682f27b58dd00ced1d006b03": "Назад", + "682f27b58dd00ced1d006b04": "Ты не пожалеешь." + }, + "sk": { + "682f27b58dd00ced1d006af2": "Take a ride", + "682f27b58dd00ced1d006af3": "Move items to stash", + "682f27b58dd00ced1d006af4": "I can get you where you want to go, I can provide cover fire if you're being tailed. I can also move your stuff to the right place, to your hideout. So, what's it gonna be?", + "682f27b58dd00ced1d006af5": "Cover fire", + "682f27b58dd00ced1d006af6": "SelectSubServiceId", + "682f27b58dd00ced1d006af7": "Transfer items", + "682f27b58dd00ced1d006af8": "Deal. Hand over {0}", + "682f27b58dd00ced1d006af9": "Deal. Hand over {0}", + "682f27b58dd00ced1d006afa": "Back", + "682f27b58dd00ced1d006afb": "Back", + "682f27b58dd00ced1d006afc": "The whole time you're in the BTR, we'll shoot anyone who sticks their noses out. We'll also clear the drop zone and cover you while you get out, but not for long.", + "682f27b58dd00ced1d006afd": "Leave your items here, and we'll transfer them to your stash for a small fee.", + "682f27b58dd00ced1d006afe": "Here's where I can drop you off. Pick one.", + "682f27b58dd00ced1d006aff": "{selectedSubServiceDealDescription}", + "682f27b58dd00ced1d006b00": "Sorry, can't do anything for you.", + "682f27b58dd00ced1d006b01": "Back", + "682f27b58dd00ced1d006b02": "Back", + "682f27b58dd00ced1d006b03": "Back", + "682f27b58dd00ced1d006b04": "You're not gonna regret this." + }, + "tu": { + "682f27b58dd00ced1d006af2": "Take a ride", + "682f27b58dd00ced1d006af3": "Move items to stash", + "682f27b58dd00ced1d006af4": "I can get you where you want to go, I can provide cover fire if you're being tailed. I can also move your stuff to the right place, to your hideout. So, what's it gonna be?", + "682f27b58dd00ced1d006af5": "Cover fire", + "682f27b58dd00ced1d006af6": "SelectSubServiceId", + "682f27b58dd00ced1d006af7": "Transfer items", + "682f27b58dd00ced1d006af8": "Deal. Hand over {0}", + "682f27b58dd00ced1d006af9": "Deal. Hand over {0}", + "682f27b58dd00ced1d006afa": "Back", + "682f27b58dd00ced1d006afb": "Back", + "682f27b58dd00ced1d006afc": "The whole time you're in the BTR, we'll shoot anyone who sticks their noses out. We'll also clear the drop zone and cover you while you get out, but not for long.", + "682f27b58dd00ced1d006afd": "Leave your items here, and we'll transfer them to your stash for a small fee.", + "682f27b58dd00ced1d006afe": "Here's where I can drop you off. Pick one.", + "682f27b58dd00ced1d006aff": "{selectedSubServiceDealDescription}", + "682f27b58dd00ced1d006b00": "Sorry, can't do anything for you.", + "682f27b58dd00ced1d006b01": "Back", + "682f27b58dd00ced1d006b02": "Back", + "682f27b58dd00ced1d006b03": "Back", + "682f27b58dd00ced1d006b04": "You're not gonna regret this." + } + } + }, + { + "Id": "687f8c54cddf98c7c10b455b", + "MainVariable": "687f8c54cddf98c7c10b455b", + "Trader": "638f541a29ffd1183d187f57", + "SubTraders": [], + "Lines": [ + { + "Id": "687f8c54f1c1307bd6c2a1f6", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [ + { + "animationId": "GiveItem_Briefcase", + "start": 0, + "end": 12.03, + "speed": 1 + } + ], + "lipSyncs": [ + { + "lipSyncId": "687f8c54a26db40f9eee0df7", + "start": 6.59, + "end": 8.2585, + "volume": 1 + } + ], + "subtitles": [ + { + "id": "687f8c54e65cf2560cf04fea", + "start": 6.59, + "end": 8.2987 + } + ], + "media": { + "image": null, 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That’s it, we’re done, get out of here!", + "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", + "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" + }, + "cz": { + "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", + "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", + "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" + }, + "en": { + "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", + "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", + "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" + }, + "es": { + "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", + "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", + "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" + }, + "es-mx": { + "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", + "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", + "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" + }, + "fr": { + "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", + "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", + "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" + }, + "ge": { + "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", + "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", + "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" + }, + "it": { + "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", + "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", + "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" + }, + "jp": { + "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", + "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", + "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" + }, + "kr": { + "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", + "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", + "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" + }, + "pl": { + "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", + "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", + "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" + }, + "po": { + "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", + "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", + "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" + }, + "ro": { + "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", + "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", + "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" + }, + "ru": { + "686eab21ddd1fe10e5a8d695": "Зрячий, что там за стрельба? Все, встреча окончена, на выход!", + "686eab4fda4d2e11d182ce5d": "Зрячий, реши вопрос, что за стрельба? Так, все, иди отсюда!", + "686eab63a974c88193073b1e": "Зрячий, прием. Разберись, что там! Мы закончили! На выход!" + }, + "sk": { + "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? That’s it, we’re done, get out of here!", + "686eab4fda4d2e11d182ce5d": "Handle this gunfight, Zryachiy! You, leave, now!", + "686eab63a974c88193073b1e": "Zryachiy, come in. Deal with this! The meeting is over, leave, now!" + }, + "tu": { + "686eab21ddd1fe10e5a8d695": "Zryachiy, what's with that shootout? 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"6880ae707c0efbdd19e74f2a", + "value": 1, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc426" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "6880ae707c0efbdd19e74f2a", + "value": 6, + "operator": "==", + "type": "VariableValue" + } + ] + } + ] + } + } + ], + "StartPoints": { + "6880ae70c16ec2be69bca13f": 0, + "6880ae70bf0d76667018b5ff": 1, + "6880ae70c676da7e18583f57": 2, + "6880ae70a96be5167f194491": 3, + "6880ae704dd302f0712be7db": 4, + "6880ae702e4b26043c0b3b1f": 5, + "6880ae70ee9c25a5c3b78066": 6 + }, + "localization": { + "ch": { + "6880ae7001b02d57500f180f": "Those are quite rare.", + "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", + "6880ae70369e758a431574f0": "I cannot help you right now.", + "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", + "6880ae7064297bd350f65681": "Okay, I'm in.", + "6880ae70911f10ca470a2f03": "Good.", + "6880ae7098ad25037e314325": "Be careful with it.", + "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", + "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", + "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", + "6880ae70d730ae5e3558a255": "Got it." + }, + "cz": { + "6880ae7001b02d57500f180f": "Those are quite rare.", + "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", + "6880ae70369e758a431574f0": "I cannot help you right now.", + "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", + "6880ae7064297bd350f65681": "Okay, I'm in.", + "6880ae70911f10ca470a2f03": "Good.", + "6880ae7098ad25037e314325": "Be careful with it.", + "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", + "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", + "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", + "6880ae70d730ae5e3558a255": "Got it." + }, + "en": { + "6880ae7001b02d57500f180f": "Those are quite rare.", + "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", + "6880ae70369e758a431574f0": "I cannot help you right now.", + "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", + "6880ae7064297bd350f65681": "Okay, I'm in.", + "6880ae70911f10ca470a2f03": "Good.", + "6880ae7098ad25037e314325": "Be careful with it.", + "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", + "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", + "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", + "6880ae70d730ae5e3558a255": "Got it." + }, + "es": { + "6880ae7001b02d57500f180f": "Those are quite rare.", + "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", + "6880ae70369e758a431574f0": "I cannot help you right now.", + "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", + "6880ae7064297bd350f65681": "Okay, I'm in.", + "6880ae70911f10ca470a2f03": "Good.", + "6880ae7098ad25037e314325": "Be careful with it.", + "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", + "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", + "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", + "6880ae70d730ae5e3558a255": "Got it." + }, + "es-mx": { + "6880ae7001b02d57500f180f": "Those are quite rare.", + "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", + "6880ae70369e758a431574f0": "I cannot help you right now.", + "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", + "6880ae7064297bd350f65681": "Okay, I'm in.", + "6880ae70911f10ca470a2f03": "Good.", + "6880ae7098ad25037e314325": "Be careful with it.", + "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", + "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", + "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", + "6880ae70d730ae5e3558a255": "Got it." + }, + "fr": { + "6880ae7001b02d57500f180f": "Those are quite rare.", + "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", + "6880ae70369e758a431574f0": "I cannot help you right now.", + "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", + "6880ae7064297bd350f65681": "Okay, I'm in.", + "6880ae70911f10ca470a2f03": "Good.", + "6880ae7098ad25037e314325": "Be careful with it.", + "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", + "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", + "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", + "6880ae70d730ae5e3558a255": "Got it." + }, + "ge": { + "6880ae7001b02d57500f180f": "Those are quite rare.", + "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", + "6880ae70369e758a431574f0": "I cannot help you right now.", + "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", + "6880ae7064297bd350f65681": "Okay, I'm in.", + "6880ae70911f10ca470a2f03": "Good.", + "6880ae7098ad25037e314325": "Be careful with it.", + "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", + "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", + "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", + "6880ae70d730ae5e3558a255": "Got it." + }, + "it": { + "6880ae7001b02d57500f180f": "Those are quite rare.", + "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", + "6880ae70369e758a431574f0": "I cannot help you right now.", + "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", + "6880ae7064297bd350f65681": "Okay, I'm in.", + "6880ae70911f10ca470a2f03": "Good.", + "6880ae7098ad25037e314325": "Be careful with it.", + "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", + "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", + "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", + "6880ae70d730ae5e3558a255": "Got it." + }, + "jp": { + "6880ae7001b02d57500f180f": "Those are quite rare.", + "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", + "6880ae70369e758a431574f0": "I cannot help you right now.", + "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", + "6880ae7064297bd350f65681": "Okay, I'm in.", + "6880ae70911f10ca470a2f03": "Good.", + "6880ae7098ad25037e314325": "Be careful with it.", + "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", + "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", + "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", + "6880ae70d730ae5e3558a255": "Got it." + }, + "kr": { + "6880ae7001b02d57500f180f": "Those are quite rare.", + "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", + "6880ae70369e758a431574f0": "I cannot help you right now.", + "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", + "6880ae7064297bd350f65681": "Okay, I'm in.", + "6880ae70911f10ca470a2f03": "Good.", + "6880ae7098ad25037e314325": "Be careful with it.", + "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", + "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", + "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", + "6880ae70d730ae5e3558a255": "Got it." + }, + "pl": { + "6880ae7001b02d57500f180f": "Those are quite rare.", + "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", + "6880ae70369e758a431574f0": "I cannot help you right now.", + "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", + "6880ae7064297bd350f65681": "Okay, I'm in.", + "6880ae70911f10ca470a2f03": "Good.", + "6880ae7098ad25037e314325": "Be careful with it.", + "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", + "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", + "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", + "6880ae70d730ae5e3558a255": "Got it." + }, + "po": { + "6880ae7001b02d57500f180f": "Those are quite rare.", + "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", + "6880ae70369e758a431574f0": "I cannot help you right now.", + "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", + "6880ae7064297bd350f65681": "Okay, I'm in.", + "6880ae70911f10ca470a2f03": "Good.", + "6880ae7098ad25037e314325": "Be careful with it.", + "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", + "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", + "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", + "6880ae70d730ae5e3558a255": "Got it." + }, + "ro": { + "6880ae7001b02d57500f180f": "Those are quite rare.", + "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", + "6880ae70369e758a431574f0": "I cannot help you right now.", + "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", + "6880ae7064297bd350f65681": "Okay, I'm in.", + "6880ae70911f10ca470a2f03": "Good.", + "6880ae7098ad25037e314325": "Be careful with it.", + "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", + "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", + "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", + "6880ae70d730ae5e3558a255": "Got it." + }, + "ru": { + "6880ae7001b02d57500f180f": "Вещи достаточно редкие.", + "6880ae7007b4ff722233a739": "Меня мало интересуют локальные конфликты и я не собираюсь помогать какой-либо стороне. Но раз ты уже оказался здесь, у меня есть работа для тебя.\n\nЗадача несложная: забрать один груз с крыши военного госпиталя на резерве и доставить в точку передачи. С содержимым нужно быть осторожным, ящик не вскрывать. Этот груз может заинтересовать кое-кого, поэтому мне нужен человек с навыками. Человек вроде тебя.", + "6880ae70369e758a431574f0": "Сейчас помочь не могу.", + "6880ae704f2002b62c274a8d": "Аккуратнее на выходе.", + "6880ae7064297bd350f65681": "Понял тебя. Сделаю.", + "6880ae70911f10ca470a2f03": "Отлично", + "6880ae7098ad25037e314325": "Смотри аккуратнее с этим.", + "6880ae709c3cbcc7a0b3fa0d": "Слышал про конфликт между мехводом БТРа и Лыжником? Похоже, дело серьёзное.", + "6880ae70a9bbaea26e6c9a17": "Я пришёл по работе. С моей стороны всё сделано.", + "6880ae70acb3dce6d69bf6a8": "Дело сделано? Отлично. Награда тебя не разочарует.", + "6880ae70c8b3f3df4b1f2503": "Никаких возвратов, если что.", + "6880ae70d730ae5e3558a255": "Принято." + }, + "sk": { + "6880ae7001b02d57500f180f": "Those are quite rare.", + "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", + "6880ae70369e758a431574f0": "I cannot help you right now.", + "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", + "6880ae7064297bd350f65681": "Okay, I'm in.", + "6880ae70911f10ca470a2f03": "Good.", + "6880ae7098ad25037e314325": "Be careful with it.", + "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", + "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", + "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", + "6880ae70d730ae5e3558a255": "Got it." + }, + "tu": { + "6880ae7001b02d57500f180f": "Those are quite rare.", + "6880ae7007b4ff722233a739": "I am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.", + "6880ae70369e758a431574f0": "I cannot help you right now.", + "6880ae704f2002b62c274a8d": "Watch yourself on the way out.", + "6880ae7064297bd350f65681": "Okay, I'm in.", + "6880ae70911f10ca470a2f03": "Good.", + "6880ae7098ad25037e314325": "Be careful with it.", + "6880ae709c3cbcc7a0b3fa0d": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880ae70a9bbaea26e6c9a17": "Here about the job. Everything's done on my end.", + "6880ae70acb3dce6d69bf6a8": "Well done. The reward will not disappoint you.", + "6880ae70c8b3f3df4b1f2503": "No refunds, just so you know.", + "6880ae70d730ae5e3558a255": "Got it." + } + } + }, + { + "Id": "6880af5c1e1365fe70d3c7b1", + "MainVariable": "6880af5c1e1365fe70d3c7b1", + "Trader": "638f541a29ffd1183d187f57", + "SubTraders": [], + "Lines": [ + { + "Id": "6880af5c06902ec843402400", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [ + { + "animationId": "GiveItem_Briefcase", + "start": 0, + "end": 12.03, + "speed": 1 + } + ], + "lipSyncs": [ + { + "lipSyncId": "Reward3", + "start": 6.59, + "end": 8.2585, + "volume": 1 + } + ], + "subtitles": [ + { + "id": "6880af5c7a5aecf920066d97", + "start": 6.59, + "end": 8.2987 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "6880af5c1e1365fe70d3c7b1", + "value": 4, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": 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I've already prepared the reward.", + "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", + "6880af5c702229421696ac60": "No refunds, just so you know.", + "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", + "6880af5c865e7554f6511063": "Be careful with it.", + "6880af5c8cb9f8f969990360": "Those are quite rare.", + "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", + "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", + "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", + "6880af5cf6080126fa0f5f87": "Got it." + }, + "cz": { + "6880af5c2e84625ae91843f9": "Good.", + "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", + "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", + "6880af5c702229421696ac60": "No refunds, just so you know.", + "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", + "6880af5c865e7554f6511063": "Be careful with it.", + "6880af5c8cb9f8f969990360": "Those are quite rare.", + "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", + "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", + "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", + "6880af5cf6080126fa0f5f87": "Got it." + }, + "en": { + "6880af5c2e84625ae91843f9": "Good.", + "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", + "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", + "6880af5c702229421696ac60": "No refunds, just so you know.", + "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", + "6880af5c865e7554f6511063": "Be careful with it.", + "6880af5c8cb9f8f969990360": "Those are quite rare.", + "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", + "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", + "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", + "6880af5cf6080126fa0f5f87": "Got it." + }, + "es": { + "6880af5c2e84625ae91843f9": "Good.", + "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", + "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", + "6880af5c702229421696ac60": "No refunds, just so you know.", + "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", + "6880af5c865e7554f6511063": "Be careful with it.", + "6880af5c8cb9f8f969990360": "Those are quite rare.", + "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", + "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", + "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", + "6880af5cf6080126fa0f5f87": "Got it." + }, + "es-mx": { + "6880af5c2e84625ae91843f9": "Good.", + "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", + "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", + "6880af5c702229421696ac60": "No refunds, just so you know.", + "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", + "6880af5c865e7554f6511063": "Be careful with it.", + "6880af5c8cb9f8f969990360": "Those are quite rare.", + "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", + "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", + "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", + "6880af5cf6080126fa0f5f87": "Got it." + }, + "fr": { + "6880af5c2e84625ae91843f9": "Good.", + "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", + "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", + "6880af5c702229421696ac60": "No refunds, just so you know.", + "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", + "6880af5c865e7554f6511063": "Be careful with it.", + "6880af5c8cb9f8f969990360": "Those are quite rare.", + "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", + "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", + "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", + "6880af5cf6080126fa0f5f87": "Got it." + }, + "ge": { + "6880af5c2e84625ae91843f9": "Good.", + "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", + "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", + "6880af5c702229421696ac60": "No refunds, just so you know.", + "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", + "6880af5c865e7554f6511063": "Be careful with it.", + "6880af5c8cb9f8f969990360": "Those are quite rare.", + "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", + "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", + "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", + "6880af5cf6080126fa0f5f87": "Got it." + }, + "it": { + "6880af5c2e84625ae91843f9": "Good.", + "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", + "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", + "6880af5c702229421696ac60": "No refunds, just so you know.", + "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", + "6880af5c865e7554f6511063": "Be careful with it.", + "6880af5c8cb9f8f969990360": "Those are quite rare.", + "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", + "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", + "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", + "6880af5cf6080126fa0f5f87": "Got it." + }, + "jp": { + "6880af5c2e84625ae91843f9": "Good.", + "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", + "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", + "6880af5c702229421696ac60": "No refunds, just so you know.", + "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", + "6880af5c865e7554f6511063": "Be careful with it.", + "6880af5c8cb9f8f969990360": "Those are quite rare.", + "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", + "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", + "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", + "6880af5cf6080126fa0f5f87": "Got it." + }, + "kr": { + "6880af5c2e84625ae91843f9": "Good.", + "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", + "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", + "6880af5c702229421696ac60": "No refunds, just so you know.", + "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", + "6880af5c865e7554f6511063": "Be careful with it.", + "6880af5c8cb9f8f969990360": "Those are quite rare.", + "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", + "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", + "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", + "6880af5cf6080126fa0f5f87": "Got it." + }, + "pl": { + "6880af5c2e84625ae91843f9": "Good.", + "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", + "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", + "6880af5c702229421696ac60": "No refunds, just so you know.", + "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", + "6880af5c865e7554f6511063": "Be careful with it.", + "6880af5c8cb9f8f969990360": "Those are quite rare.", + "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", + "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", + "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", + "6880af5cf6080126fa0f5f87": "Got it." + }, + "po": { + "6880af5c2e84625ae91843f9": "Good.", + "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", + "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", + "6880af5c702229421696ac60": "No refunds, just so you know.", + "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", + "6880af5c865e7554f6511063": "Be careful with it.", + "6880af5c8cb9f8f969990360": "Those are quite rare.", + "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", + "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", + "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", + "6880af5cf6080126fa0f5f87": "Got it." + }, + "ro": { + "6880af5c2e84625ae91843f9": "Good.", + "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", + "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", + "6880af5c702229421696ac60": "No refunds, just so you know.", + "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", + "6880af5c865e7554f6511063": "Be careful with it.", + "6880af5c8cb9f8f969990360": "Those are quite rare.", + "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", + "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", + "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", + "6880af5cf6080126fa0f5f87": "Got it." + }, + "ru": { + "6880af5c2e84625ae91843f9": "Отлично.", + "6880af5c5c503c3906eb174f": "Готово? Хорошо. Я уже подготовил награду.", + "6880af5c64eeac94de21a692": "Звучит несложно. Я всё сделаю.", + "6880af5c702229421696ac60": "Никаких возвратов, если что.", + "6880af5c7a5aecf920066d97": "Аккуратнее на выходе.", + "6880af5c865e7554f6511063": "Смотри аккуратнее с этим.", + "6880af5c8cb9f8f969990360": "Вещи достаточно редкие.", + "6880af5c9f1b1ffd5d245fc0": "Слышал про конфликт между мехводом БТРа и Лыжником? Похоже, дело серьёзное.", + "6880af5cc8e811d69d5e3e0a": "Сейчас и так дел по горло. Не могу помочь.", + "6880af5cdc1b2d9ffb362948": "Ты ведь не думаешь, что меня могут заинтересовать мелкие конфликты на местах? Я занят куда более важными делами и не собираюсь помогать какой-либо стороне. Кстати, о делах. Мне нужно переместить один товар из точки А в точку Б. \n\nЗабрать его нужно на складе электромеханизмов в центре контроля воздушного пространства на военной базе. Точка закладки в лесу. Ориентиром будет небольшое кладбище. Узнаешь по носилкам и телам вокруг, не всех успели закопать. \n\nТак как мой товар специфичный, у некоторых может возникнуть к нему особый интерес. Поэтому нужен человек, который гарантирует сохранность груза во время транспортировки.", + "6880af5ce53644f1b9758522": "Я пришёл по работе. С моей стороны всё сделано.", + "6880af5cf6080126fa0f5f87": "Принято." + }, + "sk": { + "6880af5c2e84625ae91843f9": "Good.", + "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", + "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", + "6880af5c702229421696ac60": "No refunds, just so you know.", + "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", + "6880af5c865e7554f6511063": "Be careful with it.", + "6880af5c8cb9f8f969990360": "Those are quite rare.", + "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", + "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", + "6880af5ce53644f1b9758522": "Here about the job. Everything's done on my end.", + "6880af5cf6080126fa0f5f87": "Got it." + }, + "tu": { + "6880af5c2e84625ae91843f9": "Good.", + "6880af5c5c503c3906eb174f": "Perfect. I've already prepared the reward.", + "6880af5c64eeac94de21a692": "Sounds easy enough. I'll handle it.", + "6880af5c702229421696ac60": "No refunds, just so you know.", + "6880af5c7a5aecf920066d97": "Watch yourself on the way out.", + "6880af5c865e7554f6511063": "Be careful with it.", + "6880af5c8cb9f8f969990360": "Those are quite rare.", + "6880af5c9f1b1ffd5d245fc0": "Heard about the conflict between the BTR driver and Skier? Sounds serious.", + "6880af5cc8e811d69d5e3e0a": "I've got enough on my plate already. I can't help you.", + "6880af5cdc1b2d9ffb362948": "Surely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.", + "6880af5ce53644f1b9758522": "Here about the job. 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Your friends are gonna love this.", + "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", + "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", + "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", + "6880ab755825fc2a15d078a6": "Be careful with it.", + "6880ab756b00276a339b7ccd": "Good.", + "6880ab758cf628d84005d792": "Those are quite rare.", + "6880ab75cd588752d68d311a": "Got it.", + "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", + "6880ab75dbaae046750ec88a": "No refunds, just so you know.", + "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." + }, + "cz": { + "6880ab75043d2dfe7c587a02": "Back", + "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", + "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", + "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", + "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", + "6880ab755825fc2a15d078a6": "Be careful with it.", + "6880ab756b00276a339b7ccd": "Good.", + "6880ab758cf628d84005d792": "Those are quite rare.", + "6880ab75cd588752d68d311a": "Got it.", + "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. 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Your friends are gonna love this.", + "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", + "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", + "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", + "6880ab755825fc2a15d078a6": "Be careful with it.", + "6880ab756b00276a339b7ccd": "Good.", + "6880ab758cf628d84005d792": "Those are quite rare.", + "6880ab75cd588752d68d311a": "Got it.", + "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", + "6880ab75dbaae046750ec88a": "No refunds, just so you know.", + "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." + }, + "es-mx": { + "6880ab75043d2dfe7c587a02": "Back", + "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", + "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", + "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", + "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", + "6880ab755825fc2a15d078a6": "Be careful with it.", + "6880ab756b00276a339b7ccd": "Good.", + "6880ab758cf628d84005d792": "Those are quite rare.", + "6880ab75cd588752d68d311a": "Got it.", + "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", + "6880ab75dbaae046750ec88a": "No refunds, just so you know.", + "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." + }, + "fr": { + "6880ab75043d2dfe7c587a02": "Back", + "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", + "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", + "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", + "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", + "6880ab755825fc2a15d078a6": "Be careful with it.", + "6880ab756b00276a339b7ccd": "Good.", + "6880ab758cf628d84005d792": "Those are quite rare.", + "6880ab75cd588752d68d311a": "Got it.", + "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", + "6880ab75dbaae046750ec88a": "No refunds, just so you know.", + "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." + }, + "ge": { + "6880ab75043d2dfe7c587a02": "Back", + "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", + "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", + "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", + "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", + "6880ab755825fc2a15d078a6": "Be careful with it.", + "6880ab756b00276a339b7ccd": "Good.", + "6880ab758cf628d84005d792": "Those are quite rare.", + "6880ab75cd588752d68d311a": "Got it.", + "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", + "6880ab75dbaae046750ec88a": "No refunds, just so you know.", + "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." + }, + "it": { + "6880ab75043d2dfe7c587a02": "Back", + "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", + "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", + "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", + "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", + "6880ab755825fc2a15d078a6": "Be careful with it.", + "6880ab756b00276a339b7ccd": "Good.", + "6880ab758cf628d84005d792": "Those are quite rare.", + "6880ab75cd588752d68d311a": "Got it.", + "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", + "6880ab75dbaae046750ec88a": "No refunds, just so you know.", + "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." + }, + "jp": { + "6880ab75043d2dfe7c587a02": "Back", + "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", + "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", + "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", + "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", + "6880ab755825fc2a15d078a6": "Be careful with it.", + "6880ab756b00276a339b7ccd": "Good.", + "6880ab758cf628d84005d792": "Those are quite rare.", + "6880ab75cd588752d68d311a": "Got it.", + "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", + "6880ab75dbaae046750ec88a": "No refunds, just so you know.", + "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." + }, + "kr": { + "6880ab75043d2dfe7c587a02": "Back", + "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", + "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", + "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", + "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", + "6880ab755825fc2a15d078a6": "Be careful with it.", + "6880ab756b00276a339b7ccd": "Good.", + "6880ab758cf628d84005d792": "Those are quite rare.", + "6880ab75cd588752d68d311a": "Got it.", + "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", + "6880ab75dbaae046750ec88a": "No refunds, just so you know.", + "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." + }, + "pl": { + "6880ab75043d2dfe7c587a02": "Back", + "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", + "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", + "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", + "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", + "6880ab755825fc2a15d078a6": "Be careful with it.", + "6880ab756b00276a339b7ccd": "Good.", + "6880ab758cf628d84005d792": "Those are quite rare.", + "6880ab75cd588752d68d311a": "Got it.", + "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", + "6880ab75dbaae046750ec88a": "No refunds, just so you know.", + "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." + }, + "po": { + "6880ab75043d2dfe7c587a02": "Back", + "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", + "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", + "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", + "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", + "6880ab755825fc2a15d078a6": "Be careful with it.", + "6880ab756b00276a339b7ccd": "Good.", + "6880ab758cf628d84005d792": "Those are quite rare.", + "6880ab75cd588752d68d311a": "Got it.", + "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", + "6880ab75dbaae046750ec88a": "No refunds, just so you know.", + "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." + }, + "ro": { + "6880ab75043d2dfe7c587a02": "Back", + "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", + "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", + "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", + "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", + "6880ab755825fc2a15d078a6": "Be careful with it.", + "6880ab756b00276a339b7ccd": "Good.", + "6880ab758cf628d84005d792": "Those are quite rare.", + "6880ab75cd588752d68d311a": "Got it.", + "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", + "6880ab75dbaae046750ec88a": "No refunds, just so you know.", + "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." + }, + "ru": { + "6880ab75043d2dfe7c587a02": "Назад", + "6880ab7511e6c927d3315123": "Готово. Твоим друзьям должно понравиться.", + "6880ab7531809fd0dcccc035": "Аккуратнее на выходе.", + "6880ab7548fcbab7425a679b": "Я готов взять серьёзный заказ. Есть работа для меня?", + "6880ab7549ea5bebc3bbb5ff": "Не думал, что стану частью какого-то ритуала... Ладно, разберёмся на месте.", + "6880ab755825fc2a15d078a6": "Смотри аккуратнее с этим.", + "6880ab756b00276a339b7ccd": "Отлично.", + "6880ab758cf628d84005d792": "Вещи достаточно редкие.", + "6880ab75cd588752d68d311a": "Принято.", + "6880ab75ce12d24d90fe5ff4": "Есть одно дело для тебя. Кто-то нашёл путь в подвалы под санаторием. Для Таркова это не лучшее стечение обстоятельств. Излишнее любопытство часто губит человека и в мирное время, но в текущих условиях ошибка одного приведёт к смерти многих.\n\nЯ знаю, как обезопасить бомбоубежище под санаторием. Может быть, ты ещё не встречал тех, кто смотрит за городом ночью. Но они точно встречали тебя. И сейчас мне нужно, чтобы ты оставил для них небольшое послание на объекте Knossos.\n\nПросто бросить эти ножи среди мусора будет недостаточно. Нужны места со смыслом, чтобы воткнутый тобой нож стал своего рода символом. Как выбрать места? Ты разберёшься сам. А если не сможешь — зачем мне с тобой работать?", + "6880ab75dbaae046750ec88a": "Никаких возвратов, если что.", + "6880ab75f34d7157c7965dfd": "Ты вернулся, значит ножи на месте. Возможно, сейчас ты уберёг Тарков от нового бедствия, которое могло бы стереть город с лица земли... раньше времени.\n\nВознаграждение ждёт тебя. И ещё одно. На твоём месте я бы перестал интересоваться этими подвалами, если хочешь пережить это смутное время." + }, + "sk": { + "6880ab75043d2dfe7c587a02": "Back", + "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", + "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", + "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", + "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", + "6880ab755825fc2a15d078a6": "Be careful with it.", + "6880ab756b00276a339b7ccd": "Good.", + "6880ab758cf628d84005d792": "Those are quite rare.", + "6880ab75cd588752d68d311a": "Got it.", + "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", + "6880ab75dbaae046750ec88a": "No refunds, just so you know.", + "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." + }, + "tu": { + "6880ab75043d2dfe7c587a02": "Back", + "6880ab7511e6c927d3315123": "It's done. Your friends are gonna love this.", + "6880ab7531809fd0dcccc035": "Watch yourself on the way out.", + "6880ab7548fcbab7425a679b": "I’m ready for a big job. Got work for me?", + "6880ab7549ea5bebc3bbb5ff": "I didn't think I'd be part of some ritual... Well, I'll figure it out when I get there.", + "6880ab755825fc2a15d078a6": "Be careful with it.", + "6880ab756b00276a339b7ccd": "Good.", + "6880ab758cf628d84005d792": "Those are quite rare.", + "6880ab75cd588752d68d311a": "Got it.", + "6880ab75ce12d24d90fe5ff4": "I have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?", + "6880ab75dbaae046750ec88a": "No refunds, just so you know.", + "6880ab75f34d7157c7965dfd": "Perhaps now you've saved Tarkov from a new calamity that could have wiped the city off the face of the earth... before its time.\n\nYour reward is here. Oh, and one more thing. If I were you, I'd stop enquiring about those dungeons if you want to survive these troubled times." + } + } + }, + { + "Id": "6878c68e43cd7ef3f0525f36", + "MainVariable": "6878c68e43cd7ef3f0525f36", + "Trader": "638f541a29ffd1183d187f57", + "SubTraders": [], + "Lines": [ + { + "Id": "6878c68e04f4f7733e4f74cd", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [ + { + "animationId": "GiveItem_Briefcase", + "start": 0, + "end": 12.03, + "speed": 1 + } + ], + "lipSyncs": [ + { + "lipSyncId": "Reward3", + "start": 6.59, + "end": 8.2585, + "volume": 1 + } + ], + "subtitles": [ + { + "id": "6878c68e5243e65002d3a6f1", + "start": 6.59, + "end": 8.2987 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "6878c68e43cd7ef3f0525f36", + "value": 5, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc453" + } + ], + "Trigger": { + "type": 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"Actions": [ + { + "variableId": "6878c68e43cd7ef3f0525f36", + "value": 2, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc44b" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "6878c68e43cd7ef3f0525f36", + "value": 1, + "operator": "==", + "type": "VariableValue" + } + ] + } + ] + } + } + ], + "StartPoints": { + "6878c68ed92f5019b8a49626": 0, + "6878c68e658d76104259ddc1": 1, + "6878c68e47eda8345749e62b": 2, + "6878c68e66281f27efe4829f": 3, + "6878c68eae6becb2ce41f5f4": 4, + "6878c68ed2c2d09cdb10d643": 5, + "6878c68e8f8bde4dc7c021c6": 6 + }, + "localization": { + "ch": { + "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", + "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", + "6878c68e291cba6160a7866c": "So, what’d you find out?", + "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", + "6878c68e53ffc8911ccdcfbb": "Consider it done.", + "6878c68e553a9ae2ceec3e06": "Be careful with it.", + "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", + "6878c68e8ebf76c5a99802de": "Back", + "6878c68eab7e3b1396897a93": "Good.", + "6878c68ebda8d0e572d280d6": "Those are quite rare.", + "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", + "6878c68ef7fa7c96612dc1a9": "Got it." + }, + "cz": { + "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", + "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", + "6878c68e291cba6160a7866c": "So, what’d you find out?", + "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", + "6878c68e53ffc8911ccdcfbb": "Consider it done.", + "6878c68e553a9ae2ceec3e06": "Be careful with it.", + "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", + "6878c68e8ebf76c5a99802de": "Back", + "6878c68eab7e3b1396897a93": "Good.", + "6878c68ebda8d0e572d280d6": "Those are quite rare.", + "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", + "6878c68ef7fa7c96612dc1a9": "Got it." + }, + "en": { + "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", + "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", + "6878c68e291cba6160a7866c": "So, what’d you find out?", + "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", + "6878c68e53ffc8911ccdcfbb": "Consider it done.", + "6878c68e553a9ae2ceec3e06": "Be careful with it.", + "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", + "6878c68e8ebf76c5a99802de": "Back", + "6878c68eab7e3b1396897a93": "Good.", + "6878c68ebda8d0e572d280d6": "Those are quite rare.", + "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", + "6878c68ef7fa7c96612dc1a9": "Got it." + }, + "es": { + "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", + "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", + "6878c68e291cba6160a7866c": "So, what’d you find out?", + "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", + "6878c68e53ffc8911ccdcfbb": "Consider it done.", + "6878c68e553a9ae2ceec3e06": "Be careful with it.", + "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", + "6878c68e8ebf76c5a99802de": "Back", + "6878c68eab7e3b1396897a93": "Good.", + "6878c68ebda8d0e572d280d6": "Those are quite rare.", + "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", + "6878c68ef7fa7c96612dc1a9": "Got it." + }, + "es-mx": { + "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", + "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", + "6878c68e291cba6160a7866c": "So, what’d you find out?", + "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", + "6878c68e53ffc8911ccdcfbb": "Consider it done.", + "6878c68e553a9ae2ceec3e06": "Be careful with it.", + "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", + "6878c68e8ebf76c5a99802de": "Back", + "6878c68eab7e3b1396897a93": "Good.", + "6878c68ebda8d0e572d280d6": "Those are quite rare.", + "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", + "6878c68ef7fa7c96612dc1a9": "Got it." + }, + "fr": { + "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", + "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", + "6878c68e291cba6160a7866c": "So, what’d you find out?", + "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", + "6878c68e53ffc8911ccdcfbb": "Consider it done.", + "6878c68e553a9ae2ceec3e06": "Be careful with it.", + "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", + "6878c68e8ebf76c5a99802de": "Back", + "6878c68eab7e3b1396897a93": "Good.", + "6878c68ebda8d0e572d280d6": "Those are quite rare.", + "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", + "6878c68ef7fa7c96612dc1a9": "Got it." + }, + "ge": { + "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", + "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", + "6878c68e291cba6160a7866c": "So, what’d you find out?", + "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", + "6878c68e53ffc8911ccdcfbb": "Consider it done.", + "6878c68e553a9ae2ceec3e06": "Be careful with it.", + "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", + "6878c68e8ebf76c5a99802de": "Back", + "6878c68eab7e3b1396897a93": "Good.", + "6878c68ebda8d0e572d280d6": "Those are quite rare.", + "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", + "6878c68ef7fa7c96612dc1a9": "Got it." + }, + "it": { + "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", + "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", + "6878c68e291cba6160a7866c": "So, what’d you find out?", + "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", + "6878c68e53ffc8911ccdcfbb": "Consider it done.", + "6878c68e553a9ae2ceec3e06": "Be careful with it.", + "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", + "6878c68e8ebf76c5a99802de": "Back", + "6878c68eab7e3b1396897a93": "Good.", + "6878c68ebda8d0e572d280d6": "Those are quite rare.", + "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", + "6878c68ef7fa7c96612dc1a9": "Got it." + }, + "jp": { + "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", + "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", + "6878c68e291cba6160a7866c": "So, what’d you find out?", + "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", + "6878c68e53ffc8911ccdcfbb": "Consider it done.", + "6878c68e553a9ae2ceec3e06": "Be careful with it.", + "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", + "6878c68e8ebf76c5a99802de": "Back", + "6878c68eab7e3b1396897a93": "Good.", + "6878c68ebda8d0e572d280d6": "Those are quite rare.", + "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", + "6878c68ef7fa7c96612dc1a9": "Got it." + }, + "kr": { + "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", + "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", + "6878c68e291cba6160a7866c": "So, what’d you find out?", + "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", + "6878c68e53ffc8911ccdcfbb": "Consider it done.", + "6878c68e553a9ae2ceec3e06": "Be careful with it.", + "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", + "6878c68e8ebf76c5a99802de": "Back", + "6878c68eab7e3b1396897a93": "Good.", + "6878c68ebda8d0e572d280d6": "Those are quite rare.", + "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", + "6878c68ef7fa7c96612dc1a9": "Got it." + }, + "pl": { + "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", + "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", + "6878c68e291cba6160a7866c": "So, what’d you find out?", + "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", + "6878c68e53ffc8911ccdcfbb": "Consider it done.", + "6878c68e553a9ae2ceec3e06": "Be careful with it.", + "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", + "6878c68e8ebf76c5a99802de": "Back", + "6878c68eab7e3b1396897a93": "Good.", + "6878c68ebda8d0e572d280d6": "Those are quite rare.", + "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", + "6878c68ef7fa7c96612dc1a9": "Got it." + }, + "po": { + "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", + "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", + "6878c68e291cba6160a7866c": "So, what’d you find out?", + "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", + "6878c68e53ffc8911ccdcfbb": "Consider it done.", + "6878c68e553a9ae2ceec3e06": "Be careful with it.", + "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", + "6878c68e8ebf76c5a99802de": "Back", + "6878c68eab7e3b1396897a93": "Good.", + "6878c68ebda8d0e572d280d6": "Those are quite rare.", + "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", + "6878c68ef7fa7c96612dc1a9": "Got it." + }, + "ro": { + "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", + "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", + "6878c68e291cba6160a7866c": "So, what’d you find out?", + "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", + "6878c68e53ffc8911ccdcfbb": "Consider it done.", + "6878c68e553a9ae2ceec3e06": "Be careful with it.", + "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", + "6878c68e8ebf76c5a99802de": "Back", + "6878c68eab7e3b1396897a93": "Good.", + "6878c68ebda8d0e572d280d6": "Those are quite rare.", + "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", + "6878c68ef7fa7c96612dc1a9": "Got it." + }, + "ru": { + "6878c68e0fc8ad8e624f28a9": "Я связался с водителями. Пришлось попотеть, но кое-что удалось откопать.", + "6878c68e268be970e0f4ac98": "Итак, начнем. До меня дошли слухи о том, что некая группа людей решила сунуть свой нос в мои дела. Меня, сам понимаешь, такие дела совершенно не устраивают. Твоя задача - найти информацию, у кого-нибудь, кто постоянно крутится среди таких же наёмников, как ты, и выяснить, что это за люди. Любой ценой нужно выяснить, понял? С таксистами перетри, они уж в курсе таких дел. Наверняка они за спасибо тебе ничего не скажут, имей в виду, что придется напрячься. Принял? Вперед.", + "6878c68e291cba6160a7866c": "Ну, что узнал?", + "6878c68e5243e65002d3a6f1": "Аккуратнее на выходе.", + "6878c68e53ffc8911ccdcfbb": "Будет сделано.", + "6878c68e553a9ae2ceec3e06": "Смотри аккуратнее с этим.", + "6878c68e86cf57aa916e402c": "Я понимаю, что сразу ты не доверишь мне важный заказ, но пришёл за сотрудничеством. Что я могу сделать для этого?", + "6878c68e8ebf76c5a99802de": "Назад", + "6878c68eab7e3b1396897a93": "Отлично.", + "6878c68ebda8d0e572d280d6": "Вещи достаточно редкие.", + "6878c68edf3196a3060f9dcd": "Никаких возвратов, если что.", + "6878c68ef7fa7c96612dc1a9": "Принято." + }, + "sk": { + "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", + "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", + "6878c68e291cba6160a7866c": "So, what’d you find out?", + "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", + "6878c68e53ffc8911ccdcfbb": "Consider it done.", + "6878c68e553a9ae2ceec3e06": "Be careful with it.", + "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", + "6878c68e8ebf76c5a99802de": "Back", + "6878c68eab7e3b1396897a93": "Good.", + "6878c68ebda8d0e572d280d6": "Those are quite rare.", + "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", + "6878c68ef7fa7c96612dc1a9": "Got it." + }, + "tu": { + "6878c68e0fc8ad8e624f28a9": "I managed to contact the drivers. This wasn't easy, but I did unearth something interesting.", + "6878c68e268be970e0f4ac98": "Now, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity.\n\nYour job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay?\n\nTalk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.", + "6878c68e291cba6160a7866c": "So, what’d you find out?", + "6878c68e5243e65002d3a6f1": "Watch yourself on the way out.", + "6878c68e53ffc8911ccdcfbb": "Consider it done.", + "6878c68e553a9ae2ceec3e06": "Be careful with it.", + "6878c68e86cf57aa916e402c": "I get that you won’t trust me with a big job right away, but I’m here to work with you. What can I do to prove myself?", + "6878c68e8ebf76c5a99802de": "Back", + "6878c68eab7e3b1396897a93": "Good.", + "6878c68ebda8d0e572d280d6": "Those are quite rare.", + "6878c68edf3196a3060f9dcd": "No refunds, just so you know.", + "6878c68ef7fa7c96612dc1a9": "Got it." + } + } + }, + { + "Id": "687f6d99f7e291d9267ac1fe", + "MainVariable": "687f6d99f7e291d9267ac1fe", + "Trader": "638f541a29ffd1183d187f57", + "SubTraders": [], + "Lines": [ + { + "Id": "687f6d9934489b6ab98414cc", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [ + { + "animationId": "GiveItem_Briefcase", + "start": 0, + "end": 12.03, + "speed": 1 + } + ], + "lipSyncs": [ + { + "lipSyncId": "Reward3", + "start": 6.59, + "end": 8.2585, + "volume": 1 + } + ], + "subtitles": [ + { + "id": "687f6d99de1ea1723b2430c9", + "start": 6.59, + "end": 8.2987 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + 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+ "Id": "687f6d993afae7deb85deb83", + "DialogSide": "Player", + "IconType": "QuestionMark", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "687f6d990f37bd40951ebe0b", + "start": 0, + "end": 0.1 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "687f6d99f7e291d9267ac1fe", + "value": 1, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc456" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "687f6d99f7e291d9267ac1fe", + "value": 0, + "operator": "==", + "type": "VariableValue" + }, + { + "QuestId": "63966fbeea19ac7ed845db2e", + "Status": [ + 1 + ], + "type": "QuestStatus" + } + ] + } + ] + } + }, + { + "Id": "687f6d991df07853016f1ef1", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [ + { + "lipSyncId": "Complete3", + "start": 0, + "end": 0.8983, + "volume": 1 + } + ], + "subtitles": [ + { + "id": "687f6d993b235b73cb8a83d2", + "start": 0, + "end": 1 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "dialogId": "67f002db061de4842c8735ef", + "splitterNodeId": "67f007967e6ae1dc7ac58561", + "type": "SwitchDialog", + "needNotification": false, + "id": "6830601e66fed5e0ab63a36a" + }, + { + "variableId": "687f6d99f7e291d9267ac1fe", + "value": 4, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc459" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "687f6d99f7e291d9267ac1fe", + "value": 3, + "operator": "==", + "type": "VariableValue" + } + ] + } + ], + "Random": { + "VariableName": "687f6d997a53c131b63a15c6", + "StartValue": 0, + "EndValue": 99, + "MaxValue": 200 + } + } + }, + { + "Id": "687f6d990eeeebdb01802e03", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "687f6d997cf12f5c50f0fc60", + "start": 0, + "end": 0.1 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "dialogId": "67f002db061de4842c8735ef", + "splitterNodeId": "67f007967e6ae1dc7ac58561", + "type": "SwitchDialog", + "needNotification": false, + "id": "6830601e66fed5e0ab63a36a" + }, + { + "variableId": "687f6d99f7e291d9267ac1fe", + "value": 4, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc45c" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "687f6d99f7e291d9267ac1fe", + "value": 5, + "operator": "==", + "type": "VariableValue" + } + ] + } + ] + } + }, + { + "Id": "687f6d9980bac6339cf2ef6a", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [ + { + "animationId": "GiveItem_Briefcase", + "start": 0, + "end": 12.03, + "speed": 1 + } + ], + "lipSyncs": [ + { + "lipSyncId": "Reward2", + "start": 6.59, + "end": 8.6615, + "volume": 1 + } + ], + "subtitles": [ + { + "id": "687f6d996b3bbd6e373202fa", + "start": 6.59, + "end": 8.6778 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "687f6d99f7e291d9267ac1fe", + "value": 5, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc45e" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "687f6d99f7e291d9267ac1fe", + "value": 6, + "operator": "==", + "type": "VariableValue" + } + ] + } + ], + "Random": { + "VariableName": "687f6d9939f43e63cc40fc2d", + "StartValue": 0, + "EndValue": 99, + "MaxValue": 400 + } + } + }, + { + "Id": "687f6d9952cb94dbf4fff31e", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "687f6d99cd5f2ee8c96c9657", + "start": 0, + "end": 0.1 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "687f6d99f7e291d9267ac1fe", + "value": 2, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc457" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "687f6d99f7e291d9267ac1fe", + "value": 1, + "operator": "==", + "type": "VariableValue" + } + ] + } + ] + } + } + ], + "StartPoints": { + "687f6d99d1beba0c17ab1aec": 0, + "687f6d99904870bb3b0cde8d": 1, + "687f6d994af17c650ff4a1be": 2, + "687f6d997a53c131b63a15c6": 3, + "687f6d9983553552300518dc": 4, + "687f6d99022073f1c5e14a8a": 5, + "687f6d9939f43e63cc40fc2d": 6, + "687f73348434ed5af95ce14e": 7, + "68a3476886bc40aef38991ab": 8 + }, + "localization": { + "ch": { + "687f6d99048305b4982f972c": "Done.", + "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", + "687f6d993b235b73cb8a83d2": "Got it.", + "687f6d993c975a7339e8b4b7": "Be careful with it.", + "687f6d99614ac33dc9417fcb": "Back", + "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", + "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", + "687f6d998944ca6cc59b1e1b": "Consider it done.", + "687f6d99919b8c5450651e14": "Those are quite rare.", + "687f6d99c624302c098f77fb": "Good.", + "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", + "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", + "687f732d5b4d8c21b02ecb59": "Good.", + "68a347647d122be422f74bc1": "Good.", + "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." + }, + "cz": { + "687f6d99048305b4982f972c": "Done.", + "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", + "687f6d993b235b73cb8a83d2": "Got it.", + "687f6d993c975a7339e8b4b7": "Be careful with it.", + "687f6d99614ac33dc9417fcb": "Back", + "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", + "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", + "687f6d998944ca6cc59b1e1b": "Consider it done.", + "687f6d99919b8c5450651e14": "Those are quite rare.", + "687f6d99c624302c098f77fb": "Good.", + "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", + "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", + "687f732d5b4d8c21b02ecb59": "Good.", + "68a347647d122be422f74bc1": "Good.", + "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." + }, + "en": { + "687f6d99048305b4982f972c": "Done.", + "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", + "687f6d993b235b73cb8a83d2": "Got it.", + "687f6d993c975a7339e8b4b7": "Be careful with it.", + "687f6d99614ac33dc9417fcb": "Back", + "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", + "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", + "687f6d998944ca6cc59b1e1b": "Consider it done.", + "687f6d99919b8c5450651e14": "Those are quite rare.", + "687f6d99c624302c098f77fb": "Good.", + "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", + "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", + "687f732d5b4d8c21b02ecb59": "Good.", + "68a347647d122be422f74bc1": "Good.", + "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." + }, + "es": { + "687f6d99048305b4982f972c": "Done.", + "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", + "687f6d993b235b73cb8a83d2": "Got it.", + "687f6d993c975a7339e8b4b7": "Be careful with it.", + "687f6d99614ac33dc9417fcb": "Back", + "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", + "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", + "687f6d998944ca6cc59b1e1b": "Consider it done.", + "687f6d99919b8c5450651e14": "Those are quite rare.", + "687f6d99c624302c098f77fb": "Good.", + "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", + "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", + "687f732d5b4d8c21b02ecb59": "Good.", + "68a347647d122be422f74bc1": "Good.", + "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." + }, + "es-mx": { + "687f6d99048305b4982f972c": "Done.", + "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", + "687f6d993b235b73cb8a83d2": "Got it.", + "687f6d993c975a7339e8b4b7": "Be careful with it.", + "687f6d99614ac33dc9417fcb": "Back", + "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", + "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", + "687f6d998944ca6cc59b1e1b": "Consider it done.", + "687f6d99919b8c5450651e14": "Those are quite rare.", + "687f6d99c624302c098f77fb": "Good.", + "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", + "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", + "687f732d5b4d8c21b02ecb59": "Good.", + "68a347647d122be422f74bc1": "Good.", + "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." + }, + "fr": { + "687f6d99048305b4982f972c": "Done.", + "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", + "687f6d993b235b73cb8a83d2": "Got it.", + "687f6d993c975a7339e8b4b7": "Be careful with it.", + "687f6d99614ac33dc9417fcb": "Back", + "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", + "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", + "687f6d998944ca6cc59b1e1b": "Consider it done.", + "687f6d99919b8c5450651e14": "Those are quite rare.", + "687f6d99c624302c098f77fb": "Good.", + "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", + "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", + "687f732d5b4d8c21b02ecb59": "Good.", + "68a347647d122be422f74bc1": "Good.", + "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." + }, + "ge": { + "687f6d99048305b4982f972c": "Done.", + "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", + "687f6d993b235b73cb8a83d2": "Got it.", + "687f6d993c975a7339e8b4b7": "Be careful with it.", + "687f6d99614ac33dc9417fcb": "Back", + "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", + "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", + "687f6d998944ca6cc59b1e1b": "Consider it done.", + "687f6d99919b8c5450651e14": "Those are quite rare.", + "687f6d99c624302c098f77fb": "Good.", + "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", + "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", + "687f732d5b4d8c21b02ecb59": "Good.", + "68a347647d122be422f74bc1": "Good.", + "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." + }, + "it": { + "687f6d99048305b4982f972c": "Done.", + "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", + "687f6d993b235b73cb8a83d2": "Got it.", + "687f6d993c975a7339e8b4b7": "Be careful with it.", + "687f6d99614ac33dc9417fcb": "Back", + "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", + "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", + "687f6d998944ca6cc59b1e1b": "Consider it done.", + "687f6d99919b8c5450651e14": "Those are quite rare.", + "687f6d99c624302c098f77fb": "Good.", + "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", + "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", + "687f732d5b4d8c21b02ecb59": "Good.", + "68a347647d122be422f74bc1": "Good.", + "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." + }, + "jp": { + "687f6d99048305b4982f972c": "Done.", + "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", + "687f6d993b235b73cb8a83d2": "Got it.", + "687f6d993c975a7339e8b4b7": "Be careful with it.", + "687f6d99614ac33dc9417fcb": "Back", + "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", + "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", + "687f6d998944ca6cc59b1e1b": "Consider it done.", + "687f6d99919b8c5450651e14": "Those are quite rare.", + "687f6d99c624302c098f77fb": "Good.", + "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", + "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", + "687f732d5b4d8c21b02ecb59": "Good.", + "68a347647d122be422f74bc1": "Good.", + "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." + }, + "kr": { + "687f6d99048305b4982f972c": "Done.", + "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", + "687f6d993b235b73cb8a83d2": "Got it.", + "687f6d993c975a7339e8b4b7": "Be careful with it.", + "687f6d99614ac33dc9417fcb": "Back", + "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", + "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", + "687f6d998944ca6cc59b1e1b": "Consider it done.", + "687f6d99919b8c5450651e14": "Those are quite rare.", + "687f6d99c624302c098f77fb": "Good.", + "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", + "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", + "687f732d5b4d8c21b02ecb59": "Good.", + "68a347647d122be422f74bc1": "Good.", + "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." + }, + "pl": { + "687f6d99048305b4982f972c": "Done.", + "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", + "687f6d993b235b73cb8a83d2": "Got it.", + "687f6d993c975a7339e8b4b7": "Be careful with it.", + "687f6d99614ac33dc9417fcb": "Back", + "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", + "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", + "687f6d998944ca6cc59b1e1b": "Consider it done.", + "687f6d99919b8c5450651e14": "Those are quite rare.", + "687f6d99c624302c098f77fb": "Good.", + "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", + "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", + "687f732d5b4d8c21b02ecb59": "Good.", + "68a347647d122be422f74bc1": "Good.", + "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." + }, + "po": { + "687f6d99048305b4982f972c": "Done.", + "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", + "687f6d993b235b73cb8a83d2": "Got it.", + "687f6d993c975a7339e8b4b7": "Be careful with it.", + "687f6d99614ac33dc9417fcb": "Back", + "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", + "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", + "687f6d998944ca6cc59b1e1b": "Consider it done.", + "687f6d99919b8c5450651e14": "Those are quite rare.", + "687f6d99c624302c098f77fb": "Good.", + "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", + "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", + "687f732d5b4d8c21b02ecb59": "Good.", + "68a347647d122be422f74bc1": "Good.", + "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." + }, + "ro": { + "687f6d99048305b4982f972c": "Done.", + "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", + "687f6d993b235b73cb8a83d2": "Got it.", + "687f6d993c975a7339e8b4b7": "Be careful with it.", + "687f6d99614ac33dc9417fcb": "Back", + "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", + "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", + "687f6d998944ca6cc59b1e1b": "Consider it done.", + "687f6d99919b8c5450651e14": "Those are quite rare.", + "687f6d99c624302c098f77fb": "Good.", + "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", + "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", + "687f732d5b4d8c21b02ecb59": "Good.", + "68a347647d122be422f74bc1": "Good.", + "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." + }, + "ru": { + "687f6d99048305b4982f972c": "Готово.", + "687f6d990f37bd40951ebe0b": "По поводу информатора. Он назначил встречу в городе. Что делать дальше?", + "687f6d993b235b73cb8a83d2": "Принято.", + "687f6d993c975a7339e8b4b7": "Смотри аккуратнее с этим.", + "687f6d99614ac33dc9417fcb": "Назад", + "687f6d996b3bbd6e373202fa": "Никаких возвратов, если что.", + "687f6d997cf12f5c50f0fc60": "Похоже, что слухи все-таки находят подтверждение. Кто-то действительно осмелился начать копать под меня. Эти несчастные собираются встретиться на старой базе Росрезерва, для передачи информации. Зайди позже, я пока решу, что с этим делать.", + "687f6d998944ca6cc59b1e1b": "Будет сделано.", + "687f6d99919b8c5450651e14": "Вещи достаточно редкие.", + "687f6d99c624302c098f77fb": "Отлично.", + "687f6d99cd5f2ee8c96c9657": "Информатор назначил встречу возле автосалона, на скрытой точке? Так какого лешего ты еще здесь? Если его накрыли, пока ты тут копаешься, ищи скрытую убежку, запасной ключ тоже должен быть где-то там. Найди всю информацию, что он накопал за это время. Не подведи меня.", + "687f6d99de1ea1723b2430c9": "Аккуратнее на выходе.", + "687f732d5b4d8c21b02ecb59": "Отлично.", + "68a347647d122be422f74bc1": "Отлично.", + "68a347bbba8a9cd081b8585c": "Информатор уже был мертв, когда я пришел. Похоже, всё интересное он вёл в своем дневнике. Вот, держи." + }, + "sk": { + "687f6d99048305b4982f972c": "Done.", + "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", + "687f6d993b235b73cb8a83d2": "Got it.", + "687f6d993c975a7339e8b4b7": "Be careful with it.", + "687f6d99614ac33dc9417fcb": "Back", + "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", + "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", + "687f6d998944ca6cc59b1e1b": "Consider it done.", + "687f6d99919b8c5450651e14": "Those are quite rare.", + "687f6d99c624302c098f77fb": "Good.", + "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", + "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", + "687f732d5b4d8c21b02ecb59": "Good.", + "68a347647d122be422f74bc1": "Good.", + "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." + }, + "tu": { + "687f6d99048305b4982f972c": "Done.", + "687f6d990f37bd40951ebe0b": "About the informant. He set a meeting in the city. What’s next?", + "687f6d993b235b73cb8a83d2": "Got it.", + "687f6d993c975a7339e8b4b7": "Be careful with it.", + "687f6d99614ac33dc9417fcb": "Back", + "687f6d996b3bbd6e373202fa": "No refunds, just so you know.", + "687f6d997cf12f5c50f0fc60": "It looks like the rumors have been confirmed after all. Someone really dared to start undermining me. These snakes are going to meet at the old federal reserve base, to transfer information. Come back later, while I figure out what to do about it.", + "687f6d998944ca6cc59b1e1b": "Consider it done.", + "687f6d99919b8c5450651e14": "Those are quite rare.", + "687f6d99c624302c098f77fb": "Good.", + "687f6d99cd5f2ee8c96c9657": "The informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.", + "687f6d99de1ea1723b2430c9": "Watch yourself on the way out.", + "687f732d5b4d8c21b02ecb59": "Good.", + "68a347647d122be422f74bc1": "Good.", + "68a347bbba8a9cd081b8585c": "The informant was already dead when I arrived. It seems he kept all the important details in his diary. Here you go." + } + } + }, + { + "Id": "687f7286b28ece09a9b23c7f", + "MainVariable": "687f7286b28ece09a9b23c7f", + "Trader": "638f541a29ffd1183d187f57", + "SubTraders": [], + "Lines": [ + { + "Id": "687f72865b45d7893ad06f51", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [ + { + "animationId": "GiveItem_Briefcase", + "start": 0, + "end": 12.03, + "speed": 1 + } + ], + "lipSyncs": [ + { + "lipSyncId": "Reward3", + "start": 6.59, + "end": 8.2585, + "volume": 1 + } + ], + "subtitles": [ + { + "id": "687f7286c4f2895e8c558207", + "start": 6.59, + "end": 8.2987 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "687f7286b28ece09a9b23c7f", + "value": 5, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc46f" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": 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"MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "687f7286b28ece09a9b23c7f", + "value": 6, + "operator": "==", + "type": "VariableValue" + } + ] + } + ], + "Random": { + "VariableName": "687f72862fd75a6a91ffa3d1", + "StartValue": 200, + "EndValue": 299, + "MaxValue": 400 + } + } + }, + { + "Id": "68a345146c8ba747e33f6c5d", + "DialogSide": "Player", + "IconType": "IndexFinger", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "68a346c44ec9f8daf199f612", + "start": 0, + "end": 5 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "type": "HandoverItem", + "questId": "63966fccac6f8f3c677b9d89", + "needNotification": true, + "conditionId": "6399cc30b5992f573c65782b", + "partialHandover": false, + "id": "68a3470c9d00b9cd79e06f29" + }, + { + "variableId": "687f7286b28ece09a9b23c7f", + "value": 8, + "saveScope": 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Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", + "687f72867e118bad671ca4e8": "I'm back, everything went well.", + "687f7286950ce76458428894": "No refunds, just so you know.", + "687f7286aacb3be4ef73f726": "Be careful with it.", + "687f7286ba6653fc6a7018a6": "Got it.", + "687f7286c4f2895e8c558207": "Watch yourself on the way out.", + "687f8478fa1e64ad33142ba9": "Good.", + "68a3451afd3b1c4cbe063625": "Good.", + "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." + }, + "cz": { + "687f728610b0d43f4e1ad220": "Good.", + "687f72861eae9f97236c67dc": "Consider it done.", + "687f7286229bd5ade091a8b2": "Back", + "687f72863db7d592487cf86d": "Those are quite rare.", + "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", + "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", + "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. 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My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", + "687f72867e118bad671ca4e8": "I'm back, everything went well.", + "687f7286950ce76458428894": "No refunds, just so you know.", + "687f7286aacb3be4ef73f726": "Be careful with it.", + "687f7286ba6653fc6a7018a6": "Got it.", + "687f7286c4f2895e8c558207": "Watch yourself on the way out.", + "687f8478fa1e64ad33142ba9": "Good.", + "68a3451afd3b1c4cbe063625": "Good.", + "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." + }, + "es-mx": { + "687f728610b0d43f4e1ad220": "Good.", + "687f72861eae9f97236c67dc": "Consider it done.", + "687f7286229bd5ade091a8b2": "Back", + "687f72863db7d592487cf86d": "Those are quite rare.", + "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", + "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", + "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", + "687f72867e118bad671ca4e8": "I'm back, everything went well.", + "687f7286950ce76458428894": "No refunds, just so you know.", + "687f7286aacb3be4ef73f726": "Be careful with it.", + "687f7286ba6653fc6a7018a6": "Got it.", + "687f7286c4f2895e8c558207": "Watch yourself on the way out.", + "687f8478fa1e64ad33142ba9": "Good.", + "68a3451afd3b1c4cbe063625": "Good.", + "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." + }, + "fr": { + "687f728610b0d43f4e1ad220": "Good.", + "687f72861eae9f97236c67dc": "Consider it done.", + "687f7286229bd5ade091a8b2": "Back", + "687f72863db7d592487cf86d": "Those are quite rare.", + "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", + "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", + "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", + "687f72867e118bad671ca4e8": "I'm back, everything went well.", + "687f7286950ce76458428894": "No refunds, just so you know.", + "687f7286aacb3be4ef73f726": "Be careful with it.", + "687f7286ba6653fc6a7018a6": "Got it.", + "687f7286c4f2895e8c558207": "Watch yourself on the way out.", + "687f8478fa1e64ad33142ba9": "Good.", + "68a3451afd3b1c4cbe063625": "Good.", + "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." + }, + "ge": { + "687f728610b0d43f4e1ad220": "Good.", + "687f72861eae9f97236c67dc": "Consider it done.", + "687f7286229bd5ade091a8b2": "Back", + "687f72863db7d592487cf86d": "Those are quite rare.", + "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", + "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", + "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", + "687f72867e118bad671ca4e8": "I'm back, everything went well.", + "687f7286950ce76458428894": "No refunds, just so you know.", + "687f7286aacb3be4ef73f726": "Be careful with it.", + "687f7286ba6653fc6a7018a6": "Got it.", + "687f7286c4f2895e8c558207": "Watch yourself on the way out.", + "687f8478fa1e64ad33142ba9": "Good.", + "68a3451afd3b1c4cbe063625": "Good.", + "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." + }, + "it": { + "687f728610b0d43f4e1ad220": "Good.", + "687f72861eae9f97236c67dc": "Consider it done.", + "687f7286229bd5ade091a8b2": "Back", + "687f72863db7d592487cf86d": "Those are quite rare.", + "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", + "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", + "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", + "687f72867e118bad671ca4e8": "I'm back, everything went well.", + "687f7286950ce76458428894": "No refunds, just so you know.", + "687f7286aacb3be4ef73f726": "Be careful with it.", + "687f7286ba6653fc6a7018a6": "Got it.", + "687f7286c4f2895e8c558207": "Watch yourself on the way out.", + "687f8478fa1e64ad33142ba9": "Good.", + "68a3451afd3b1c4cbe063625": "Good.", + "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." + }, + "jp": { + "687f728610b0d43f4e1ad220": "Good.", + "687f72861eae9f97236c67dc": "Consider it done.", + "687f7286229bd5ade091a8b2": "Back", + "687f72863db7d592487cf86d": "Those are quite rare.", + "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", + "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", + "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", + "687f72867e118bad671ca4e8": "I'm back, everything went well.", + "687f7286950ce76458428894": "No refunds, just so you know.", + "687f7286aacb3be4ef73f726": "Be careful with it.", + "687f7286ba6653fc6a7018a6": "Got it.", + "687f7286c4f2895e8c558207": "Watch yourself on the way out.", + "687f8478fa1e64ad33142ba9": "Good.", + "68a3451afd3b1c4cbe063625": "Good.", + "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." + }, + "kr": { + "687f728610b0d43f4e1ad220": "Good.", + "687f72861eae9f97236c67dc": "Consider it done.", + "687f7286229bd5ade091a8b2": "Back", + "687f72863db7d592487cf86d": "Those are quite rare.", + "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", + "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", + "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", + "687f72867e118bad671ca4e8": "I'm back, everything went well.", + "687f7286950ce76458428894": "No refunds, just so you know.", + "687f7286aacb3be4ef73f726": "Be careful with it.", + "687f7286ba6653fc6a7018a6": "Got it.", + "687f7286c4f2895e8c558207": "Watch yourself on the way out.", + "687f8478fa1e64ad33142ba9": "Good.", + "68a3451afd3b1c4cbe063625": "Good.", + "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." + }, + "pl": { + "687f728610b0d43f4e1ad220": "Good.", + "687f72861eae9f97236c67dc": "Consider it done.", + "687f7286229bd5ade091a8b2": "Back", + "687f72863db7d592487cf86d": "Those are quite rare.", + "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", + "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", + "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", + "687f72867e118bad671ca4e8": "I'm back, everything went well.", + "687f7286950ce76458428894": "No refunds, just so you know.", + "687f7286aacb3be4ef73f726": "Be careful with it.", + "687f7286ba6653fc6a7018a6": "Got it.", + "687f7286c4f2895e8c558207": "Watch yourself on the way out.", + "687f8478fa1e64ad33142ba9": "Good.", + "68a3451afd3b1c4cbe063625": "Good.", + "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." + }, + "po": { + "687f728610b0d43f4e1ad220": "Good.", + "687f72861eae9f97236c67dc": "Consider it done.", + "687f7286229bd5ade091a8b2": "Back", + "687f72863db7d592487cf86d": "Those are quite rare.", + "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", + "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", + "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", + "687f72867e118bad671ca4e8": "I'm back, everything went well.", + "687f7286950ce76458428894": "No refunds, just so you know.", + "687f7286aacb3be4ef73f726": "Be careful with it.", + "687f7286ba6653fc6a7018a6": "Got it.", + "687f7286c4f2895e8c558207": "Watch yourself on the way out.", + "687f8478fa1e64ad33142ba9": "Good.", + "68a3451afd3b1c4cbe063625": "Good.", + "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." + }, + "ro": { + "687f728610b0d43f4e1ad220": "Good.", + "687f72861eae9f97236c67dc": "Consider it done.", + "687f7286229bd5ade091a8b2": "Back", + "687f72863db7d592487cf86d": "Those are quite rare.", + "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", + "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", + "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", + "687f72867e118bad671ca4e8": "I'm back, everything went well.", + "687f7286950ce76458428894": "No refunds, just so you know.", + "687f7286aacb3be4ef73f726": "Be careful with it.", + "687f7286ba6653fc6a7018a6": "Got it.", + "687f7286c4f2895e8c558207": "Watch yourself on the way out.", + "687f8478fa1e64ad33142ba9": "Good.", + "68a3451afd3b1c4cbe063625": "Good.", + "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." + }, + "ru": { + "687f728610b0d43f4e1ad220": "Отлично.", + "687f72861eae9f97236c67dc": "Будет сделано.", + "687f7286229bd5ade091a8b2": "Назад", + "687f72863db7d592487cf86d": "Вещи достаточно редкие.", + "687f7286416b5d355c55df3b": "Ты говорил про какие-то дела на военной базе. Есть новости?", + "687f72865b4b6685612f740b": "С возвращением. Сейчас мы и узнаем, что они задумали.", + "687f72866032646735a20727": "Ты здесь, хорошо. Слушай внимательно, мои люди отправились на место встречи, их задачей было подменить папку, которую так усердно собирали эти копатели, на папку, которую подготовил я, но прошло уже несколько часов, как моя группа перестала выходить на связь. Последний раз они сообщали, что видят группу Отступников. Найт и его люди не в курсе этой операции, возможно, кто-то из них помешал доставке. Первым делом необходимо проверить базу Отступников и найти потерянные данные, только сразу от меня к ним не ломись, а то просекут замешан я, начнут вопросы задавать. Затем тебе придется доставить их на базу Росрезерва, место встречи было назначено на станции ремонта техники. Найди эту папку и оставь её на базе, а настоящую принеси мне. Очень важно доставить мне эту информацию. Пора бы выяснить, кто эти самоубийцы.", + "687f72867e118bad671ca4e8": "Я вернулся, всё прошло успешно. ", + "687f7286950ce76458428894": "Никаких возвратов, если что.", + "687f7286aacb3be4ef73f726": "Смотри аккуратнее с этим.", + "687f7286ba6653fc6a7018a6": "Принято.", + "687f7286c4f2895e8c558207": "Аккуратнее на выходе.", + "687f8478fa1e64ad33142ba9": "Отлично.", + "68a3451afd3b1c4cbe063625": "Отлично.", + "68a346c44ec9f8daf199f612": "Компромат на назначенном месте, а вот подлинник. Приятного чтения." + }, + "sk": { + "687f728610b0d43f4e1ad220": "Good.", + "687f72861eae9f97236c67dc": "Consider it done.", + "687f7286229bd5ade091a8b2": "Back", + "687f72863db7d592487cf86d": "Those are quite rare.", + "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", + "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", + "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", + "687f72867e118bad671ca4e8": "I'm back, everything went well.", + "687f7286950ce76458428894": "No refunds, just so you know.", + "687f7286aacb3be4ef73f726": "Be careful with it.", + "687f7286ba6653fc6a7018a6": "Got it.", + "687f7286c4f2895e8c558207": "Watch yourself on the way out.", + "687f8478fa1e64ad33142ba9": "Good.", + "68a3451afd3b1c4cbe063625": "Good.", + "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." + }, + "tu": { + "687f728610b0d43f4e1ad220": "Good.", + "687f72861eae9f97236c67dc": "Consider it done.", + "687f7286229bd5ade091a8b2": "Back", + "687f72863db7d592487cf86d": "Those are quite rare.", + "687f7286416b5d355c55df3b": "You mentioned some business at the military base. Any updates?", + "687f72865b4b6685612f740b": "Welcome back. Now, let's see what they're up to.", + "687f72866032646735a20727": "You're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding.\n\nThe last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery.\n\nThe first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me.\n\nIt's crucial to deliver this information to me. It's time to find out who these suicidal moles are.", + "687f72867e118bad671ca4e8": "I'm back, everything went well.", + "687f7286950ce76458428894": "No refunds, just so you know.", + "687f7286aacb3be4ef73f726": "Be careful with it.", + "687f7286ba6653fc6a7018a6": "Got it.", + "687f7286c4f2895e8c558207": "Watch yourself on the way out.", + "687f8478fa1e64ad33142ba9": "Good.", + "68a3451afd3b1c4cbe063625": "Good.", + "68a346c44ec9f8daf199f612": "The dirt is in its intended place, and here is the original. Enjoy the read." + } + } + }, + { + "Id": "687f85737af0a7e8cf9b49ff", + "MainVariable": "687f85737af0a7e8cf9b49ff", + "Trader": "638f541a29ffd1183d187f57", + "SubTraders": [], + "Lines": [ + { + "Id": "687f857325525f458fd71616", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [ + { + "animationId": "GiveItem_Briefcase", + "start": 0, + "end": 12.03, + "speed": 1 + } + ], + "lipSyncs": [ + { + "lipSyncId": "Reward3", + "start": 6.6021, + "end": 8.2707, + "volume": 1 + } + ], + "subtitles": [ + { + "id": "687f8573528d75692db69c38", + "start": 6.59, + "end": 8.2987 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "687f85737af0a7e8cf9b49ff", + "value": 5, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc47d" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + 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Tell the USECs I said hi.", + "687f85733c8d4741fec0ad41": "No refunds, just so you know.", + "687f8573528d75692db69c38": "Watch yourself on the way out.", + "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", + "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", + "687f8573aa2f82d8f6a4b08c": "Good.", + "687f8573ac65330e59b9549a": "Consider it done.", + "687f8573ce383036824f1701": "Got it.", + "687f8573d9973573bccbf86d": "Back", + "687f8573dd34b16887f38294": "Those are quite rare." + }, + "fr": { + "687f857313050900fdd6ef65": "Be careful with it.", + "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", + "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", + "687f85733c8d4741fec0ad41": "No refunds, just so you know.", + "687f8573528d75692db69c38": "Watch yourself on the way out.", + "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", + "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", + "687f8573aa2f82d8f6a4b08c": "Good.", + "687f8573ac65330e59b9549a": "Consider it done.", + "687f8573ce383036824f1701": "Got it.", + "687f8573d9973573bccbf86d": "Back", + "687f8573dd34b16887f38294": "Those are quite rare." + }, + "ge": { + "687f857313050900fdd6ef65": "Be careful with it.", + "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", + "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", + "687f85733c8d4741fec0ad41": "No refunds, just so you know.", + "687f8573528d75692db69c38": "Watch yourself on the way out.", + "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", + "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", + "687f8573aa2f82d8f6a4b08c": "Good.", + "687f8573ac65330e59b9549a": "Consider it done.", + "687f8573ce383036824f1701": "Got it.", + "687f8573d9973573bccbf86d": "Back", + "687f8573dd34b16887f38294": "Those are quite rare." + }, + "it": { + "687f857313050900fdd6ef65": "Be careful with it.", + "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", + "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", + "687f85733c8d4741fec0ad41": "No refunds, just so you know.", + "687f8573528d75692db69c38": "Watch yourself on the way out.", + "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", + "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", + "687f8573aa2f82d8f6a4b08c": "Good.", + "687f8573ac65330e59b9549a": "Consider it done.", + "687f8573ce383036824f1701": "Got it.", + "687f8573d9973573bccbf86d": "Back", + "687f8573dd34b16887f38294": "Those are quite rare." + }, + "jp": { + "687f857313050900fdd6ef65": "Be careful with it.", + "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", + "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", + "687f85733c8d4741fec0ad41": "No refunds, just so you know.", + "687f8573528d75692db69c38": "Watch yourself on the way out.", + "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", + "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", + "687f8573aa2f82d8f6a4b08c": "Good.", + "687f8573ac65330e59b9549a": "Consider it done.", + "687f8573ce383036824f1701": "Got it.", + "687f8573d9973573bccbf86d": "Back", + "687f8573dd34b16887f38294": "Those are quite rare." + }, + "kr": { + "687f857313050900fdd6ef65": "Be careful with it.", + "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", + "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", + "687f85733c8d4741fec0ad41": "No refunds, just so you know.", + "687f8573528d75692db69c38": "Watch yourself on the way out.", + "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", + "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", + "687f8573aa2f82d8f6a4b08c": "Good.", + "687f8573ac65330e59b9549a": "Consider it done.", + "687f8573ce383036824f1701": "Got it.", + "687f8573d9973573bccbf86d": "Back", + "687f8573dd34b16887f38294": "Those are quite rare." + }, + "pl": { + "687f857313050900fdd6ef65": "Be careful with it.", + "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", + "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", + "687f85733c8d4741fec0ad41": "No refunds, just so you know.", + "687f8573528d75692db69c38": "Watch yourself on the way out.", + "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", + "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", + "687f8573aa2f82d8f6a4b08c": "Good.", + "687f8573ac65330e59b9549a": "Consider it done.", + "687f8573ce383036824f1701": "Got it.", + "687f8573d9973573bccbf86d": "Back", + "687f8573dd34b16887f38294": "Those are quite rare." + }, + "po": { + "687f857313050900fdd6ef65": "Be careful with it.", + "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", + "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", + "687f85733c8d4741fec0ad41": "No refunds, just so you know.", + "687f8573528d75692db69c38": "Watch yourself on the way out.", + "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", + "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", + "687f8573aa2f82d8f6a4b08c": "Good.", + "687f8573ac65330e59b9549a": "Consider it done.", + "687f8573ce383036824f1701": "Got it.", + "687f8573d9973573bccbf86d": "Back", + "687f8573dd34b16887f38294": "Those are quite rare." + }, + "ro": { + "687f857313050900fdd6ef65": "Be careful with it.", + "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", + "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", + "687f85733c8d4741fec0ad41": "No refunds, just so you know.", + "687f8573528d75692db69c38": "Watch yourself on the way out.", + "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", + "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", + "687f8573aa2f82d8f6a4b08c": "Good.", + "687f8573ac65330e59b9549a": "Consider it done.", + "687f8573ce383036824f1701": "Got it.", + "687f8573d9973573bccbf86d": "Back", + "687f8573dd34b16887f38294": "Those are quite rare." + }, + "ru": { + "687f857313050900fdd6ef65": "Смотри аккуратнее с этим.", + "687f85732bdeb18512b0ae78": "Ты хорошо проявил себя, наёмник. От тебя будет польза. Приходи позже, дела еще не решились.", + "687f85733598509bd88a445d": "Все любопытные больше не любопытны. Все документы заложены, Юсекам передай привет.", + "687f85733c8d4741fec0ad41": "Никаких возвратов, если что.", + "687f8573528d75692db69c38": "Аккуратнее на выходе.", + "687f85736218c14cfcf19cb3": "Удалось что-то узнать про тех, кто под тебя копает?", + "687f85736c164bdf53b368fc": "Дело начинает проясняться. Похоже, что заказчик не местный, как я изначально и предполагал. Заказ пришел с большой земли. У меня есть контакты, готовые оказать содействие, но им потребуется ответная услуга. Им принадлежит один, скажем так, объект, расположенный в Приозерской заповедной зоне. Его отовсюду видно, но никто и не догадывается, что там под горой скрывается. Если бывал в тех краях, то наверняка видел сопку, что возвышается над всем заказником. Так вот, вокруг этой сопки начали мельтешить любопытные, которым не терпится двери подергать. Как известно, любопытной Варваре что-то там оторвали. Сверши судьбу, оторви этим интересующимся источник их любопытства. И коль уж ты туда идешь, заодно оставь документы для Юсеков в их лагере. И смотри мне, эти документы не должны попасть в чужие руки.", + "687f8573aa2f82d8f6a4b08c": "Отлично.", + "687f8573ac65330e59b9549a": "Будет сделано.", + "687f8573ce383036824f1701": "Принято.", + "687f8573d9973573bccbf86d": "Назад", + "687f8573dd34b16887f38294": "Вещи достаточно редкие." + }, + "sk": { + "687f857313050900fdd6ef65": "Be careful with it.", + "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", + "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", + "687f85733c8d4741fec0ad41": "No refunds, just so you know.", + "687f8573528d75692db69c38": "Watch yourself on the way out.", + "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", + "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", + "687f8573aa2f82d8f6a4b08c": "Good.", + "687f8573ac65330e59b9549a": "Consider it done.", + "687f8573ce383036824f1701": "Got it.", + "687f8573d9973573bccbf86d": "Back", + "687f8573dd34b16887f38294": "Those are quite rare." + }, + "tu": { + "687f857313050900fdd6ef65": "Be careful with it.", + "687f85732bdeb18512b0ae78": "You've done well, mercenary. You will be a useful asset. Come back later, there's still some unfinished business to take care of.", + "687f85733598509bd88a445d": "All the nosy people are no longer nosy. I've stashed all the documents. Tell the USECs I said hi.", + "687f85733c8d4741fec0ad41": "No refunds, just so you know.", + "687f8573528d75692db69c38": "Watch yourself on the way out.", + "687f85736218c14cfcf19cb3": "Managed to find anything out about that curious bunch?", + "687f85736c164bdf53b368fc": "The whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border.\n\nI have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersk Nature Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest.\n\nSo, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.", + "687f8573aa2f82d8f6a4b08c": "Good.", + "687f8573ac65330e59b9549a": "Consider it done.", + "687f8573ce383036824f1701": "Got it.", + "687f8573d9973573bccbf86d": "Back", + "687f8573dd34b16887f38294": "Those are quite rare." + } + } + }, + { + "Id": "687f89974770930da8381200", + "MainVariable": "687f89974770930da8381200", + "Trader": "638f541a29ffd1183d187f57", + "SubTraders": [], + "Lines": [ + { + "Id": "687f8997c76fccfda52f5a30", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [ + { + "animationId": "GiveItem_Briefcase", + "start": 0, + "end": 12.03, + "speed": 1 + } + ], + "lipSyncs": [ + { + "lipSyncId": "Reward3", + "start": 6.59, + "end": 8.2585, + "volume": 1 + } + ], + "subtitles": [ + { + "id": "687f8997a32fee9697c09e6a", + "start": 6.59, + "end": 8.2987 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + 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This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", + "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", + "687f8997306dd917fcdfa38d": "Back", + "687f89973b944a2496f3bde7": "Good.", + "687f8997639844bd70b77661": "No refunds, just so you know.", + "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", + "687f89977f28d9450c5db5f6": "Be careful with it.", + "687f899782cd764816b6294f": "Consider it done.", + "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", + "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", + "687f8997a8b8ef5fffa402eb": "Got it.", + "687f8997b05901e3a029298e": "Those are quite rare." + }, + "cz": { + "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", + "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", + "687f8997306dd917fcdfa38d": "Back", + "687f89973b944a2496f3bde7": "Good.", + "687f8997639844bd70b77661": "No refunds, just so you know.", + "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", + "687f89977f28d9450c5db5f6": "Be careful with it.", + "687f899782cd764816b6294f": "Consider it done.", + "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", + "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", + "687f8997a8b8ef5fffa402eb": "Got it.", + "687f8997b05901e3a029298e": "Those are quite rare." + }, + "en": { + "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", + "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", + "687f8997306dd917fcdfa38d": "Back", + "687f89973b944a2496f3bde7": "Good.", + "687f8997639844bd70b77661": "No refunds, just so you know.", + "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", + "687f89977f28d9450c5db5f6": "Be careful with it.", + "687f899782cd764816b6294f": "Consider it done.", + "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", + "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", + "687f8997a8b8ef5fffa402eb": "Got it.", + "687f8997b05901e3a029298e": "Those are quite rare." + }, + "es": { + "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", + "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", + "687f8997306dd917fcdfa38d": "Back", + "687f89973b944a2496f3bde7": "Good.", + "687f8997639844bd70b77661": "No refunds, just so you know.", + "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", + "687f89977f28d9450c5db5f6": "Be careful with it.", + "687f899782cd764816b6294f": "Consider it done.", + "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", + "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", + "687f8997a8b8ef5fffa402eb": "Got it.", + "687f8997b05901e3a029298e": "Those are quite rare." + }, + "es-mx": { + "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", + "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", + "687f8997306dd917fcdfa38d": "Back", + "687f89973b944a2496f3bde7": "Good.", + "687f8997639844bd70b77661": "No refunds, just so you know.", + "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", + "687f89977f28d9450c5db5f6": "Be careful with it.", + "687f899782cd764816b6294f": "Consider it done.", + "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", + "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", + "687f8997a8b8ef5fffa402eb": "Got it.", + "687f8997b05901e3a029298e": "Those are quite rare." + }, + "fr": { + "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", + "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", + "687f8997306dd917fcdfa38d": "Back", + "687f89973b944a2496f3bde7": "Good.", + "687f8997639844bd70b77661": "No refunds, just so you know.", + "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", + "687f89977f28d9450c5db5f6": "Be careful with it.", + "687f899782cd764816b6294f": "Consider it done.", + "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", + "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", + "687f8997a8b8ef5fffa402eb": "Got it.", + "687f8997b05901e3a029298e": "Those are quite rare." + }, + "ge": { + "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", + "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", + "687f8997306dd917fcdfa38d": "Back", + "687f89973b944a2496f3bde7": "Good.", + "687f8997639844bd70b77661": "No refunds, just so you know.", + "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", + "687f89977f28d9450c5db5f6": "Be careful with it.", + "687f899782cd764816b6294f": "Consider it done.", + "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", + "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", + "687f8997a8b8ef5fffa402eb": "Got it.", + "687f8997b05901e3a029298e": "Those are quite rare." + }, + "it": { + "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", + "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", + "687f8997306dd917fcdfa38d": "Back", + "687f89973b944a2496f3bde7": "Good.", + "687f8997639844bd70b77661": "No refunds, just so you know.", + "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", + "687f89977f28d9450c5db5f6": "Be careful with it.", + "687f899782cd764816b6294f": "Consider it done.", + "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", + "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", + "687f8997a8b8ef5fffa402eb": "Got it.", + "687f8997b05901e3a029298e": "Those are quite rare." + }, + "jp": { + "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", + "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", + "687f8997306dd917fcdfa38d": "Back", + "687f89973b944a2496f3bde7": "Good.", + "687f8997639844bd70b77661": "No refunds, just so you know.", + "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", + "687f89977f28d9450c5db5f6": "Be careful with it.", + "687f899782cd764816b6294f": "Consider it done.", + "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", + "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", + "687f8997a8b8ef5fffa402eb": "Got it.", + "687f8997b05901e3a029298e": "Those are quite rare." + }, + "kr": { + "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", + "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", + "687f8997306dd917fcdfa38d": "Back", + "687f89973b944a2496f3bde7": "Good.", + "687f8997639844bd70b77661": "No refunds, just so you know.", + "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", + "687f89977f28d9450c5db5f6": "Be careful with it.", + "687f899782cd764816b6294f": "Consider it done.", + "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", + "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", + "687f8997a8b8ef5fffa402eb": "Got it.", + "687f8997b05901e3a029298e": "Those are quite rare." + }, + "pl": { + "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", + "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", + "687f8997306dd917fcdfa38d": "Back", + "687f89973b944a2496f3bde7": "Good.", + "687f8997639844bd70b77661": "No refunds, just so you know.", + "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", + "687f89977f28d9450c5db5f6": "Be careful with it.", + "687f899782cd764816b6294f": "Consider it done.", + "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", + "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", + "687f8997a8b8ef5fffa402eb": "Got it.", + "687f8997b05901e3a029298e": "Those are quite rare." + }, + "po": { + "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", + "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", + "687f8997306dd917fcdfa38d": "Back", + "687f89973b944a2496f3bde7": "Good.", + "687f8997639844bd70b77661": "No refunds, just so you know.", + "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", + "687f89977f28d9450c5db5f6": "Be careful with it.", + "687f899782cd764816b6294f": "Consider it done.", + "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", + "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", + "687f8997a8b8ef5fffa402eb": "Got it.", + "687f8997b05901e3a029298e": "Those are quite rare." + }, + "ro": { + "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", + "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", + "687f8997306dd917fcdfa38d": "Back", + "687f89973b944a2496f3bde7": "Good.", + "687f8997639844bd70b77661": "No refunds, just so you know.", + "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", + "687f89977f28d9450c5db5f6": "Be careful with it.", + "687f899782cd764816b6294f": "Consider it done.", + "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", + "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", + "687f8997a8b8ef5fffa402eb": "Got it.", + "687f8997b05901e3a029298e": "Those are quite rare." + }, + "ru": { + "687f899714602461c73a99cf": "Мда, ситуация прояснилась. Этой группой отчаянных, как оказалось, заправляет Глухарь - бывший морпех, что на базе Резерва обосновался со своей шайкой. Там-то он и забрал подложенные тобой документы. Кто бы мог подумать, что у него хватит дерзости под меня копать. Что ж, он сам подписал себе приговор. Выследи их и реши вопрос. Как дело будет сделано, дай сигнал ракетой с высокой точки, я отправлю людей в их логово, разобрать их барахло. Нужно выяснить, что еще они успели нарыть. Как только выпустишь сигнал, сразу же самым коротким путём следуешь прямиком ко мне.", + "687f89971ff6100c0dc9af4d": "Самым коротким путём у тебя. Работа выполнена.", + "687f8997306dd917fcdfa38d": "Назад", + "687f89973b944a2496f3bde7": "Отлично.", + "687f8997639844bd70b77661": "Никаких возвратов, если что.", + "687f899771cb9811aaa6595c": "Как твоё расследование? Ещё не нашёл крысу?", + "687f89977f28d9450c5db5f6": "Смотри аккуратнее с этим.", + "687f899782cd764816b6294f": "Будет сделано.", + "687f8997a32fee9697c09e6a": "Аккуратнее на выходе.", + "687f8997a73345eef6f2212d": "Сигнал видел, отличная работа. Советую не соваться на базу, пока мои люди работают.", + "687f8997a8b8ef5fffa402eb": "Принято.", + "687f8997b05901e3a029298e": "Вещи достаточно редкие." + }, + "sk": { + "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", + "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", + "687f8997306dd917fcdfa38d": "Back", + "687f89973b944a2496f3bde7": "Good.", + "687f8997639844bd70b77661": "No refunds, just so you know.", + "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", + "687f89977f28d9450c5db5f6": "Be careful with it.", + "687f899782cd764816b6294f": "Consider it done.", + "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", + "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", + "687f8997a8b8ef5fffa402eb": "Got it.", + "687f8997b05901e3a029298e": "Those are quite rare." + }, + "tu": { + "687f899714602461c73a99cf": "Well, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted.\n\nWho'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up.\n\nAs soon as you've fired the signal, you take the shortest possible route straight to me.", + "687f89971ff6100c0dc9af4d": "Shortest route possible straight to you. The job is done.", + "687f8997306dd917fcdfa38d": "Back", + "687f89973b944a2496f3bde7": "Good.", + "687f8997639844bd70b77661": "No refunds, just so you know.", + "687f899771cb9811aaa6595c": "How's the investigation going? Found your mole yet?", + "687f89977f28d9450c5db5f6": "Be careful with it.", + "687f899782cd764816b6294f": "Consider it done.", + "687f8997a32fee9697c09e6a": "Watch yourself on the way out.", + "687f8997a73345eef6f2212d": "Saw the signal, great job. I advise you not to go to the base while my men are out there working.", + "687f8997a8b8ef5fffa402eb": "Got it.", + "687f8997b05901e3a029298e": "Those are quite rare." + } + } + }, + { + "Id": "687faa3af96c38d1f66429a4", + "MainVariable": "687faa3af96c38d1f66429a4", + "Trader": "638f541a29ffd1183d187f57", + "SubTraders": [], + "Lines": [ + { + "Id": "687faa3a5c87c6932a3506d1", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [ + { + "animationId": "GiveItem_Briefcase", + "start": 0, + "end": 12.03, + "speed": 1 + } + ], + "lipSyncs": [ + { + "lipSyncId": "Reward3", + "start": 6.59, + "end": 8.2585, + "volume": 1 + } + ], + "subtitles": [ + { + "id": "687faa3aa1b775b4652c8f50", + "start": 6.59, + "end": 8.2987 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "687faa3af96c38d1f66429a4", + "value": 4, + "saveScope": "Dialogue", + "type": "SetVariable", + 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"67f002db061de4842c8735ef", + "splitterNodeId": "67f007967e6ae1dc7ac58561", + "type": "SwitchDialog", + "needNotification": false, + "id": "6830601e66fed5e0ab63a36a" + }, + { + "variableId": "687faa3af96c38d1f66429a4", + "value": 3, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc48e" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "687faa3af96c38d1f66429a4", + "value": 2, + "operator": "==", + "type": "VariableValue" + } + ] + } + ], + "Random": { + "VariableName": "687faa3af40671e861d3936d", + "StartValue": 0, + "EndValue": 99, + "MaxValue": 200 + } + } + }, + { + "Id": "687faa3a9a3d12bd077491af", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "687faa3a69aed4cc75bcbbc4", + "start": 0, + "end": 0.1 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "dialogId": "67f002db061de4842c8735ef", + "splitterNodeId": "67f007967e6ae1dc7ac58561", + "type": "SwitchDialog", + "needNotification": false, + "id": "6830601e66fed5e0ab63a36a" + }, + { + "variableId": "687faa3af96c38d1f66429a4", + "value": 3, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc491" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "687faa3af96c38d1f66429a4", + "value": 4, + "operator": "==", + "type": "VariableValue" + } + ] + } + ] + } + }, + { + "Id": "687faa3abf8325316de98564", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [ + { + "animationId": "GiveItem_Briefcase", + "start": 0, + "end": 12.03, + "speed": 1 + } + ], + "lipSyncs": [ + { + "lipSyncId": "Reward2", + "start": 6.59, + "end": 8.6615, + "volume": 1 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"media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "687faa3af96c38d1f66429a4", + "value": 1, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc48c" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "687faa3af96c38d1f66429a4", + "value": 6, + "operator": "==", + "type": "VariableValue" + } + ] + } + ] + } + } + ], + "StartPoints": { + "687faa3a300cda547b3a3cdc": 0, + "687faa3ae5ffebf11c822965": 1, + "687faa3af40671e861d3936d": 2, + "687faa3a9678ae17e6e61acd": 3, + "687faa3a35cd06ea00dc2a95": 4, + "687faa3a24e6fc8fce2b4527": 5, + "687faa3ae6a49736bfee2e23": 6 + }, + "localization": { + "ch": { + "687faa3a06c75d5b67344665": "Back", + "687faa3a2980e3a9efe45ae4": "Job’s done.", + "687faa3a29b4b01c158c5c89": "Those are quite rare.", + "687faa3a44f76faa21f793cb": "Good.", + "687faa3a4ca285fd91bb97c7": "Consider it done.", + "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", + "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", + "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", + "687faa3ac490cc5acbc43143": "Got it.", + "687faa3acae8ebfa6e046060": "No refunds, just so you know.", + "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", + "687faa3afd9f5498d45b0274": "Be careful with it." + }, + "cz": { + "687faa3a06c75d5b67344665": "Back", + "687faa3a2980e3a9efe45ae4": "Job’s done.", + "687faa3a29b4b01c158c5c89": "Those are quite rare.", + "687faa3a44f76faa21f793cb": "Good.", + "687faa3a4ca285fd91bb97c7": "Consider it done.", + "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", + "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", + "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", + "687faa3ac490cc5acbc43143": "Got it.", + "687faa3acae8ebfa6e046060": "No refunds, just so you know.", + "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", + "687faa3afd9f5498d45b0274": "Be careful with it." + }, + "en": { + "687faa3a06c75d5b67344665": "Back", + "687faa3a2980e3a9efe45ae4": "Job’s done.", + "687faa3a29b4b01c158c5c89": "Those are quite rare.", + "687faa3a44f76faa21f793cb": "Good.", + "687faa3a4ca285fd91bb97c7": "Consider it done.", + "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", + "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", + "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", + "687faa3ac490cc5acbc43143": "Got it.", + "687faa3acae8ebfa6e046060": "No refunds, just so you know.", + "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", + "687faa3afd9f5498d45b0274": "Be careful with it." + }, + "es": { + "687faa3a06c75d5b67344665": "Back", + "687faa3a2980e3a9efe45ae4": "Job’s done.", + "687faa3a29b4b01c158c5c89": "Those are quite rare.", + "687faa3a44f76faa21f793cb": "Good.", + "687faa3a4ca285fd91bb97c7": "Consider it done.", + "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", + "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", + "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", + "687faa3ac490cc5acbc43143": "Got it.", + "687faa3acae8ebfa6e046060": "No refunds, just so you know.", + "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", + "687faa3afd9f5498d45b0274": "Be careful with it." + }, + "es-mx": { + "687faa3a06c75d5b67344665": "Back", + "687faa3a2980e3a9efe45ae4": "Job’s done.", + "687faa3a29b4b01c158c5c89": "Those are quite rare.", + "687faa3a44f76faa21f793cb": "Good.", + "687faa3a4ca285fd91bb97c7": "Consider it done.", + "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", + "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", + "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", + "687faa3ac490cc5acbc43143": "Got it.", + "687faa3acae8ebfa6e046060": "No refunds, just so you know.", + "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", + "687faa3afd9f5498d45b0274": "Be careful with it." + }, + "fr": { + "687faa3a06c75d5b67344665": "Back", + "687faa3a2980e3a9efe45ae4": "Job’s done.", + "687faa3a29b4b01c158c5c89": "Those are quite rare.", + "687faa3a44f76faa21f793cb": "Good.", + "687faa3a4ca285fd91bb97c7": "Consider it done.", + "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", + "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", + "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", + "687faa3ac490cc5acbc43143": "Got it.", + "687faa3acae8ebfa6e046060": "No refunds, just so you know.", + "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", + "687faa3afd9f5498d45b0274": "Be careful with it." + }, + "ge": { + "687faa3a06c75d5b67344665": "Back", + "687faa3a2980e3a9efe45ae4": "Job’s done.", + "687faa3a29b4b01c158c5c89": "Those are quite rare.", + "687faa3a44f76faa21f793cb": "Good.", + "687faa3a4ca285fd91bb97c7": "Consider it done.", + "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", + "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", + "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", + "687faa3ac490cc5acbc43143": "Got it.", + "687faa3acae8ebfa6e046060": "No refunds, just so you know.", + "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", + "687faa3afd9f5498d45b0274": "Be careful with it." + }, + "it": { + "687faa3a06c75d5b67344665": "Back", + "687faa3a2980e3a9efe45ae4": "Job’s done.", + "687faa3a29b4b01c158c5c89": "Those are quite rare.", + "687faa3a44f76faa21f793cb": "Good.", + "687faa3a4ca285fd91bb97c7": "Consider it done.", + "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", + "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", + "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", + "687faa3ac490cc5acbc43143": "Got it.", + "687faa3acae8ebfa6e046060": "No refunds, just so you know.", + "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", + "687faa3afd9f5498d45b0274": "Be careful with it." + }, + "jp": { + "687faa3a06c75d5b67344665": "Back", + "687faa3a2980e3a9efe45ae4": "Job’s done.", + "687faa3a29b4b01c158c5c89": "Those are quite rare.", + "687faa3a44f76faa21f793cb": "Good.", + "687faa3a4ca285fd91bb97c7": "Consider it done.", + "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", + "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", + "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", + "687faa3ac490cc5acbc43143": "Got it.", + "687faa3acae8ebfa6e046060": "No refunds, just so you know.", + "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", + "687faa3afd9f5498d45b0274": "Be careful with it." + }, + "kr": { + "687faa3a06c75d5b67344665": "Back", + "687faa3a2980e3a9efe45ae4": "Job’s done.", + "687faa3a29b4b01c158c5c89": "Those are quite rare.", + "687faa3a44f76faa21f793cb": "Good.", + "687faa3a4ca285fd91bb97c7": "Consider it done.", + "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", + "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", + "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", + "687faa3ac490cc5acbc43143": "Got it.", + "687faa3acae8ebfa6e046060": "No refunds, just so you know.", + "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", + "687faa3afd9f5498d45b0274": "Be careful with it." + }, + "pl": { + "687faa3a06c75d5b67344665": "Back", + "687faa3a2980e3a9efe45ae4": "Job’s done.", + "687faa3a29b4b01c158c5c89": "Those are quite rare.", + "687faa3a44f76faa21f793cb": "Good.", + "687faa3a4ca285fd91bb97c7": "Consider it done.", + "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", + "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", + "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", + "687faa3ac490cc5acbc43143": "Got it.", + "687faa3acae8ebfa6e046060": "No refunds, just so you know.", + "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", + "687faa3afd9f5498d45b0274": "Be careful with it." + }, + "po": { + "687faa3a06c75d5b67344665": "Back", + "687faa3a2980e3a9efe45ae4": "Job’s done.", + "687faa3a29b4b01c158c5c89": "Those are quite rare.", + "687faa3a44f76faa21f793cb": "Good.", + "687faa3a4ca285fd91bb97c7": "Consider it done.", + "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", + "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", + "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", + "687faa3ac490cc5acbc43143": "Got it.", + "687faa3acae8ebfa6e046060": "No refunds, just so you know.", + "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", + "687faa3afd9f5498d45b0274": "Be careful with it." + }, + "ro": { + "687faa3a06c75d5b67344665": "Back", + "687faa3a2980e3a9efe45ae4": "Job’s done.", + "687faa3a29b4b01c158c5c89": "Those are quite rare.", + "687faa3a44f76faa21f793cb": "Good.", + "687faa3a4ca285fd91bb97c7": "Consider it done.", + "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", + "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", + "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", + "687faa3ac490cc5acbc43143": "Got it.", + "687faa3acae8ebfa6e046060": "No refunds, just so you know.", + "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", + "687faa3afd9f5498d45b0274": "Be careful with it." + }, + "ru": { + "687faa3a06c75d5b67344665": "Назад", + "687faa3a2980e3a9efe45ae4": "Дело сделано.", + "687faa3a29b4b01c158c5c89": "Вещи достаточно редкие.", + "687faa3a44f76faa21f793cb": "Отлично.", + "687faa3a4ca285fd91bb97c7": "Будет сделано.", + "687faa3a69aed4cc75bcbbc4": "Итак, сообщение для наших друзей ты оставил, будем ждать реакции. Пока что можешь идти.", + "687faa3a7a6c1a9b26ec59da": "Время не ждет. Мои чистильщики нашли свидетельства связи Глухаря с оружейными разработками, что проводились под эгидой TerraGroup. Следующая задача для тебя - спровоцировать контакты Глухаря на глупость. Они наверняка еще не в курсе, что Глухарь вне контакта. Отправляйся в Ультру, у TerraGroup там еще с первых дней был перевалочный пункт. Наведи шороху, да так, чтоб показательно. Используй трофей, что нашел на том быке. И для особо смекалистых, оставь на месте что-нибудь унизительное, дабы передать, так сказать, привет. Шавки должны знать своё место.", + "687faa3aa1b775b4652c8f50": "Аккуратнее на выходе.", + "687faa3ac490cc5acbc43143": "Принято.", + "687faa3acae8ebfa6e046060": "Никаких возвратов, если что.", + "687faa3afb4187f64d032f51": "С Глухарём мы разобрались. Что-то ещё нужно сделать?", + "687faa3afd9f5498d45b0274": "Смотри аккуратнее с этим." + }, + "sk": { + "687faa3a06c75d5b67344665": "Back", + "687faa3a2980e3a9efe45ae4": "Job’s done.", + "687faa3a29b4b01c158c5c89": "Those are quite rare.", + "687faa3a44f76faa21f793cb": "Good.", + "687faa3a4ca285fd91bb97c7": "Consider it done.", + "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", + "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", + "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", + "687faa3ac490cc5acbc43143": "Got it.", + "687faa3acae8ebfa6e046060": "No refunds, just so you know.", + "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", + "687faa3afd9f5498d45b0274": "Be careful with it." + }, + "tu": { + "687faa3a06c75d5b67344665": "Back", + "687faa3a2980e3a9efe45ae4": "Job’s done.", + "687faa3a29b4b01c158c5c89": "Those are quite rare.", + "687faa3a44f76faa21f793cb": "Good.", + "687faa3a4ca285fd91bb97c7": "Consider it done.", + "687faa3a69aed4cc75bcbbc4": "Alright, you left the message for our friends. Now we wait for their reaction. You can go for now.", + "687faa3a7a6c1a9b26ec59da": "Time is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup.\n\nThe next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available.\n\nGo to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it. Use the trophy you took from Glukhar. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.", + "687faa3aa1b775b4652c8f50": "Watch yourself on the way out.", + "687faa3ac490cc5acbc43143": "Got it.", + "687faa3acae8ebfa6e046060": "No refunds, just so you know.", + "687faa3afb4187f64d032f51": "We’ve dealt with Glukhar. Anything else needs doing?", + "687faa3afd9f5498d45b0274": "Be careful with it." + } + } + }, + { + "Id": "687fab9520a9bbc07da9fa97", + "MainVariable": "687fab9520a9bbc07da9fa97", + "Trader": "638f541a29ffd1183d187f57", + "SubTraders": [], + "Lines": [ + { + "Id": "687fab954423982d2a08aee6", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [ + { + "animationId": "GiveItem_Briefcase", + "start": 0, + "end": 12.03, + "speed": 1 + } + ], + "lipSyncs": [ + { + "lipSyncId": "Reward3", + "start": 6.59, + "end": 8.2585, + "volume": 1 + } + ], + "subtitles": [ + { + "id": "687fab951d1ab80d34b2a5f8", + "start": 6.59, + "end": 8.2987 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "687fab9520a9bbc07da9fa97", + "value": 4, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc4a1" + } + ], + "Trigger": { + "type": "MainLogicalGroup", 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"AnimationData": { + "animations": [], + "secondaryAnimations": [ + { + "animationId": "GiveItem_Briefcase", + "start": 0, + "end": 12.03, + "speed": 1 + } + ], + "lipSyncs": [ + { + "lipSyncId": "Reward2", + "start": 6.59, + "end": 8.6615, + "volume": 1 + } + ], + "subtitles": [ + { + "id": "687fab954e744493354c1053", + "start": 6.59, + "end": 8.6778 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "687fab9520a9bbc07da9fa97", + "value": 4, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc49f" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "687fab9520a9bbc07da9fa97", + "value": 5, + "operator": "==", + "type": "VariableValue" + } + ] + } + ], + "Random": { + "VariableName": "687fab95ac60bf35af0a6585", + "StartValue": 0, + "EndValue": 99, + "MaxValue": 400 + } + } + }, + { + "Id": "687fab95c03aa6e5a28f2a20", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "687fab9520033f98573efb28", + "start": 0, + "end": 0.1 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "687fab9520a9bbc07da9fa97", + "value": 1, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc498" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "687fab9520a9bbc07da9fa97", + "value": 6, + "operator": "==", + "type": "VariableValue" + } + ] + } + ] + } + } + ], + "StartPoints": { + "687fab9597286056ef1ed23d": 0, + "687fab95c97be34a902dbb51": 1, + "687fab95854fd719ecec37df": 2, + "687fab95ec047d9dbaada4d9": 3, + "687fab95f2f2638e2afa3a73": 4, + "687fab95ac60bf35af0a6585": 5, + "687fab957c4c5a55e279914b": 6, + "687fac2aab758be3511a171e": 7, + "68a3484b392e25b18cfba5be": 8 + }, + "localization": { + "ch": { + "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", + "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", + "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", + "687fab954e744493354c1053": "No refunds, just so you know.", + "687fab9558427775375d9270": "Done.", + "687fab95862d47a01c5c0e98": "Got it.", + "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", + "687fab958be635c6ff2112ef": "Those are quite rare.", + "687fab958f1c65215380cf10": "Consider it done.", + "687fab95bfea4f6ddffd0d7d": "Be careful with it.", + "687fab95ccd96bfe50844aac": "Back", + "687fab95d8d58c91aff8a507": "Good.", + "687fac0b419a35b613995f52": "Good.", + "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", + "68a3485511f6fbbdaa879351": "Good." + }, + "cz": { + "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", + "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", + "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", + "687fab954e744493354c1053": "No refunds, just so you know.", + "687fab9558427775375d9270": "Done.", + "687fab95862d47a01c5c0e98": "Got it.", + "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", + "687fab958be635c6ff2112ef": "Those are quite rare.", + "687fab958f1c65215380cf10": "Consider it done.", + "687fab95bfea4f6ddffd0d7d": "Be careful with it.", + "687fab95ccd96bfe50844aac": "Back", + "687fab95d8d58c91aff8a507": "Good.", + "687fac0b419a35b613995f52": "Good.", + "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", + "68a3485511f6fbbdaa879351": "Good." + }, + "en": { + "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", + "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", + "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", + "687fab954e744493354c1053": "No refunds, just so you know.", + "687fab9558427775375d9270": "Done.", + "687fab95862d47a01c5c0e98": "Got it.", + "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", + "687fab958be635c6ff2112ef": "Those are quite rare.", + "687fab958f1c65215380cf10": "Consider it done.", + "687fab95bfea4f6ddffd0d7d": "Be careful with it.", + "687fab95ccd96bfe50844aac": "Back", + "687fab95d8d58c91aff8a507": "Good.", + "687fac0b419a35b613995f52": "Good.", + "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", + "68a3485511f6fbbdaa879351": "Good." + }, + "es": { + "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", + "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", + "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", + "687fab954e744493354c1053": "No refunds, just so you know.", + "687fab9558427775375d9270": "Done.", + "687fab95862d47a01c5c0e98": "Got it.", + "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", + "687fab958be635c6ff2112ef": "Those are quite rare.", + "687fab958f1c65215380cf10": "Consider it done.", + "687fab95bfea4f6ddffd0d7d": "Be careful with it.", + "687fab95ccd96bfe50844aac": "Back", + "687fab95d8d58c91aff8a507": "Good.", + "687fac0b419a35b613995f52": "Good.", + "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", + "68a3485511f6fbbdaa879351": "Good." + }, + "es-mx": { + "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", + "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", + "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", + "687fab954e744493354c1053": "No refunds, just so you know.", + "687fab9558427775375d9270": "Done.", + "687fab95862d47a01c5c0e98": "Got it.", + "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", + "687fab958be635c6ff2112ef": "Those are quite rare.", + "687fab958f1c65215380cf10": "Consider it done.", + "687fab95bfea4f6ddffd0d7d": "Be careful with it.", + "687fab95ccd96bfe50844aac": "Back", + "687fab95d8d58c91aff8a507": "Good.", + "687fac0b419a35b613995f52": "Good.", + "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", + "68a3485511f6fbbdaa879351": "Good." + }, + "fr": { + "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", + "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", + "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", + "687fab954e744493354c1053": "No refunds, just so you know.", + "687fab9558427775375d9270": "Done.", + "687fab95862d47a01c5c0e98": "Got it.", + "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", + "687fab958be635c6ff2112ef": "Those are quite rare.", + "687fab958f1c65215380cf10": "Consider it done.", + "687fab95bfea4f6ddffd0d7d": "Be careful with it.", + "687fab95ccd96bfe50844aac": "Back", + "687fab95d8d58c91aff8a507": "Good.", + "687fac0b419a35b613995f52": "Good.", + "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", + "68a3485511f6fbbdaa879351": "Good." + }, + "ge": { + "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", + "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", + "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", + "687fab954e744493354c1053": "No refunds, just so you know.", + "687fab9558427775375d9270": "Done.", + "687fab95862d47a01c5c0e98": "Got it.", + "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", + "687fab958be635c6ff2112ef": "Those are quite rare.", + "687fab958f1c65215380cf10": "Consider it done.", + "687fab95bfea4f6ddffd0d7d": "Be careful with it.", + "687fab95ccd96bfe50844aac": "Back", + "687fab95d8d58c91aff8a507": "Good.", + "687fac0b419a35b613995f52": "Good.", + "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", + "68a3485511f6fbbdaa879351": "Good." + }, + "it": { + "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", + "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", + "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", + "687fab954e744493354c1053": "No refunds, just so you know.", + "687fab9558427775375d9270": "Done.", + "687fab95862d47a01c5c0e98": "Got it.", + "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", + "687fab958be635c6ff2112ef": "Those are quite rare.", + "687fab958f1c65215380cf10": "Consider it done.", + "687fab95bfea4f6ddffd0d7d": "Be careful with it.", + "687fab95ccd96bfe50844aac": "Back", + "687fab95d8d58c91aff8a507": "Good.", + "687fac0b419a35b613995f52": "Good.", + "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", + "68a3485511f6fbbdaa879351": "Good." + }, + "jp": { + "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", + "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", + "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", + "687fab954e744493354c1053": "No refunds, just so you know.", + "687fab9558427775375d9270": "Done.", + "687fab95862d47a01c5c0e98": "Got it.", + "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", + "687fab958be635c6ff2112ef": "Those are quite rare.", + "687fab958f1c65215380cf10": "Consider it done.", + "687fab95bfea4f6ddffd0d7d": "Be careful with it.", + "687fab95ccd96bfe50844aac": "Back", + "687fab95d8d58c91aff8a507": "Good.", + "687fac0b419a35b613995f52": "Good.", + "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", + "68a3485511f6fbbdaa879351": "Good." + }, + "kr": { + "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", + "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", + "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", + "687fab954e744493354c1053": "No refunds, just so you know.", + "687fab9558427775375d9270": "Done.", + "687fab95862d47a01c5c0e98": "Got it.", + "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", + "687fab958be635c6ff2112ef": "Those are quite rare.", + "687fab958f1c65215380cf10": "Consider it done.", + "687fab95bfea4f6ddffd0d7d": "Be careful with it.", + "687fab95ccd96bfe50844aac": "Back", + "687fab95d8d58c91aff8a507": "Good.", + "687fac0b419a35b613995f52": "Good.", + "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", + "68a3485511f6fbbdaa879351": "Good." + }, + "pl": { + "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", + "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", + "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", + "687fab954e744493354c1053": "No refunds, just so you know.", + "687fab9558427775375d9270": "Done.", + "687fab95862d47a01c5c0e98": "Got it.", + "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", + "687fab958be635c6ff2112ef": "Those are quite rare.", + "687fab958f1c65215380cf10": "Consider it done.", + "687fab95bfea4f6ddffd0d7d": "Be careful with it.", + "687fab95ccd96bfe50844aac": "Back", + "687fab95d8d58c91aff8a507": "Good.", + "687fac0b419a35b613995f52": "Good.", + "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", + "68a3485511f6fbbdaa879351": "Good." + }, + "po": { + "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", + "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", + "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", + "687fab954e744493354c1053": "No refunds, just so you know.", + "687fab9558427775375d9270": "Done.", + "687fab95862d47a01c5c0e98": "Got it.", + "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", + "687fab958be635c6ff2112ef": "Those are quite rare.", + "687fab958f1c65215380cf10": "Consider it done.", + "687fab95bfea4f6ddffd0d7d": "Be careful with it.", + "687fab95ccd96bfe50844aac": "Back", + "687fab95d8d58c91aff8a507": "Good.", + "687fac0b419a35b613995f52": "Good.", + "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", + "68a3485511f6fbbdaa879351": "Good." + }, + "ro": { + "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", + "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", + "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", + "687fab954e744493354c1053": "No refunds, just so you know.", + "687fab9558427775375d9270": "Done.", + "687fab95862d47a01c5c0e98": "Got it.", + "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", + "687fab958be635c6ff2112ef": "Those are quite rare.", + "687fab958f1c65215380cf10": "Consider it done.", + "687fab95bfea4f6ddffd0d7d": "Be careful with it.", + "687fab95ccd96bfe50844aac": "Back", + "687fab95d8d58c91aff8a507": "Good.", + "687fac0b419a35b613995f52": "Good.", + "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", + "68a3485511f6fbbdaa879351": "Good." + }, + "ru": { + "687fab951d1ab80d34b2a5f8": "Аккуратнее на выходе.", + "687fab9520033f98573efb28": "Сообщение нашло адресата. Засуетились крысы на тонущем корабле. Заказчики отдали приказ уничтожить все свидетельства о ведущихся разработках. Задача для тебя - проникнуть в лабораторию TerraGroup, найти носитель информации, содержащий нужные нам данные, и доставить его мне. Что стоишь, конфетку ждешь? Бегом!", + "687fab9531ed69ef2b6faa8a": "Носитель у тебя? Прекрасно, давай сюда. Потребуется время, чтобы завершить расшифровку. Я дам знать, когда закончим.", + "687fab954e744493354c1053": "Никаких возвратов, если что.", + "687fab9558427775375d9270": "Готово.", + "687fab95862d47a01c5c0e98": "Принято.", + "687fab9588693e9720c4aaa6": "А что с теми заказчиками с большой земли?", + "687fab958be635c6ff2112ef": "Вещи достаточно редкие.", + "687fab958f1c65215380cf10": "Будет сделано.", + "687fab95bfea4f6ddffd0d7d": "Смотри аккуратнее с этим.", + "687fab95ccd96bfe50844aac": "Назад", + "687fab95d8d58c91aff8a507": "Отлично.", + "687fac0b419a35b613995f52": "Отлично.", + "68a3483776ffb10e9ad52504": "Разворошил всю лаборатотию, смог найти вот что. Надеюсь, это оно.", + "68a3485511f6fbbdaa879351": "Отлично." + }, + "sk": { + "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", + "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", + "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", + "687fab954e744493354c1053": "No refunds, just so you know.", + "687fab9558427775375d9270": "Done.", + "687fab95862d47a01c5c0e98": "Got it.", + "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", + "687fab958be635c6ff2112ef": "Those are quite rare.", + "687fab958f1c65215380cf10": "Consider it done.", + "687fab95bfea4f6ddffd0d7d": "Be careful with it.", + "687fab95ccd96bfe50844aac": "Back", + "687fab95d8d58c91aff8a507": "Good.", + "687fac0b419a35b613995f52": "Good.", + "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", + "68a3485511f6fbbdaa879351": "Good." + }, + "tu": { + "687fab951d1ab80d34b2a5f8": "Watch yourself on the way out.", + "687fab9520033f98573efb28": "The message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments.\n\nYour mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!", + "687fab9531ed69ef2b6faa8a": "Do you have the recorder? Perfect, give it to me. It will take time to complete the decoding. I'll let you know when we're done.", + "687fab954e744493354c1053": "No refunds, just so you know.", + "687fab9558427775375d9270": "Done.", + "687fab95862d47a01c5c0e98": "Got it.", + "687fab9588693e9720c4aaa6": "What’s with those mainland clients of yours?", + "687fab958be635c6ff2112ef": "Those are quite rare.", + "687fab958f1c65215380cf10": "Consider it done.", + "687fab95bfea4f6ddffd0d7d": "Be careful with it.", + "687fab95ccd96bfe50844aac": "Back", + "687fab95d8d58c91aff8a507": "Good.", + "687fac0b419a35b613995f52": "Good.", + "68a3483776ffb10e9ad52504": "Tore through the lab and found this. Hope it’s what you need.", + "68a3485511f6fbbdaa879351": "Good." + } + } + }, + { + "Id": "687fad950aaf0202e62802a2", + "MainVariable": "687fad950aaf0202e62802a2", + "Trader": "638f541a29ffd1183d187f57", + "SubTraders": [], + "Lines": [ + { + "Id": "687fad95f59fb128509f3616", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [ + { + "animationId": "GiveItem_Briefcase", + "start": 0, + "end": 12.03, + "speed": 1 + } + ], + "lipSyncs": [ + { + "lipSyncId": "Reward3", + "start": 6.59, + "end": 8.2585, + "volume": 1 + } + ], + "subtitles": [ + { + "id": "687fad9583f051bb9c8636d1", + "start": 6.59, + "end": 8.2987 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "687fad950aaf0202e62802a2", + "value": 4, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc4af" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": 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Everything you asked for is in place.", + "687fad953296d6f03f58340c": "Find anything interesting on that tape?", + "687fad9555110a4e7785ff23": "Consider it done.", + "687fad957251640cb9598929": "Be careful with it.", + "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", + "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", + "687fad95a00686ec6efc6d6b": "Those are quite rare.", + "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", + "687fad95be5ef3a0bf3cfff6": "Back", + "687fad95c531804f1b75bc6b": "No refunds, just so you know.", + "687fad95e72e494923a996bf": "Good.", + "687fad95f7935e276a8c363f": "Got it." + }, + "cz": { + "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", + "687fad953296d6f03f58340c": "Find anything interesting on that tape?", + "687fad9555110a4e7785ff23": "Consider it done.", + "687fad957251640cb9598929": "Be careful with it.", + "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", + "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", + "687fad95a00686ec6efc6d6b": "Those are quite rare.", + "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", + "687fad95be5ef3a0bf3cfff6": "Back", + "687fad95c531804f1b75bc6b": "No refunds, just so you know.", + "687fad95e72e494923a996bf": "Good.", + "687fad95f7935e276a8c363f": "Got it." + }, + "en": { + "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", + "687fad953296d6f03f58340c": "Find anything interesting on that tape?", + "687fad9555110a4e7785ff23": "Consider it done.", + "687fad957251640cb9598929": "Be careful with it.", + "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", + "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", + "687fad95a00686ec6efc6d6b": "Those are quite rare.", + "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", + "687fad95be5ef3a0bf3cfff6": "Back", + "687fad95c531804f1b75bc6b": "No refunds, just so you know.", + "687fad95e72e494923a996bf": "Good.", + "687fad95f7935e276a8c363f": "Got it." + }, + "es": { + "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", + "687fad953296d6f03f58340c": "Find anything interesting on that tape?", + "687fad9555110a4e7785ff23": "Consider it done.", + "687fad957251640cb9598929": "Be careful with it.", + "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", + "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", + "687fad95a00686ec6efc6d6b": "Those are quite rare.", + "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", + "687fad95be5ef3a0bf3cfff6": "Back", + "687fad95c531804f1b75bc6b": "No refunds, just so you know.", + "687fad95e72e494923a996bf": "Good.", + "687fad95f7935e276a8c363f": "Got it." + }, + "es-mx": { + "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", + "687fad953296d6f03f58340c": "Find anything interesting on that tape?", + "687fad9555110a4e7785ff23": "Consider it done.", + "687fad957251640cb9598929": "Be careful with it.", + "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", + "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", + "687fad95a00686ec6efc6d6b": "Those are quite rare.", + "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", + "687fad95be5ef3a0bf3cfff6": "Back", + "687fad95c531804f1b75bc6b": "No refunds, just so you know.", + "687fad95e72e494923a996bf": "Good.", + "687fad95f7935e276a8c363f": "Got it." + }, + "fr": { + "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", + "687fad953296d6f03f58340c": "Find anything interesting on that tape?", + "687fad9555110a4e7785ff23": "Consider it done.", + "687fad957251640cb9598929": "Be careful with it.", + "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", + "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", + "687fad95a00686ec6efc6d6b": "Those are quite rare.", + "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", + "687fad95be5ef3a0bf3cfff6": "Back", + "687fad95c531804f1b75bc6b": "No refunds, just so you know.", + "687fad95e72e494923a996bf": "Good.", + "687fad95f7935e276a8c363f": "Got it." + }, + "ge": { + "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", + "687fad953296d6f03f58340c": "Find anything interesting on that tape?", + "687fad9555110a4e7785ff23": "Consider it done.", + "687fad957251640cb9598929": "Be careful with it.", + "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", + "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", + "687fad95a00686ec6efc6d6b": "Those are quite rare.", + "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", + "687fad95be5ef3a0bf3cfff6": "Back", + "687fad95c531804f1b75bc6b": "No refunds, just so you know.", + "687fad95e72e494923a996bf": "Good.", + "687fad95f7935e276a8c363f": "Got it." + }, + "it": { + "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", + "687fad953296d6f03f58340c": "Find anything interesting on that tape?", + "687fad9555110a4e7785ff23": "Consider it done.", + "687fad957251640cb9598929": "Be careful with it.", + "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", + "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", + "687fad95a00686ec6efc6d6b": "Those are quite rare.", + "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", + "687fad95be5ef3a0bf3cfff6": "Back", + "687fad95c531804f1b75bc6b": "No refunds, just so you know.", + "687fad95e72e494923a996bf": "Good.", + "687fad95f7935e276a8c363f": "Got it." + }, + "jp": { + "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", + "687fad953296d6f03f58340c": "Find anything interesting on that tape?", + "687fad9555110a4e7785ff23": "Consider it done.", + "687fad957251640cb9598929": "Be careful with it.", + "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", + "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", + "687fad95a00686ec6efc6d6b": "Those are quite rare.", + "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", + "687fad95be5ef3a0bf3cfff6": "Back", + "687fad95c531804f1b75bc6b": "No refunds, just so you know.", + "687fad95e72e494923a996bf": "Good.", + "687fad95f7935e276a8c363f": "Got it." + }, + "kr": { + "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", + "687fad953296d6f03f58340c": "Find anything interesting on that tape?", + "687fad9555110a4e7785ff23": "Consider it done.", + "687fad957251640cb9598929": "Be careful with it.", + "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", + "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", + "687fad95a00686ec6efc6d6b": "Those are quite rare.", + "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", + "687fad95be5ef3a0bf3cfff6": "Back", + "687fad95c531804f1b75bc6b": "No refunds, just so you know.", + "687fad95e72e494923a996bf": "Good.", + "687fad95f7935e276a8c363f": "Got it." + }, + "pl": { + "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", + "687fad953296d6f03f58340c": "Find anything interesting on that tape?", + "687fad9555110a4e7785ff23": "Consider it done.", + "687fad957251640cb9598929": "Be careful with it.", + "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", + "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", + "687fad95a00686ec6efc6d6b": "Those are quite rare.", + "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", + "687fad95be5ef3a0bf3cfff6": "Back", + "687fad95c531804f1b75bc6b": "No refunds, just so you know.", + "687fad95e72e494923a996bf": "Good.", + "687fad95f7935e276a8c363f": "Got it." + }, + "po": { + "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", + "687fad953296d6f03f58340c": "Find anything interesting on that tape?", + "687fad9555110a4e7785ff23": "Consider it done.", + "687fad957251640cb9598929": "Be careful with it.", + "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", + "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", + "687fad95a00686ec6efc6d6b": "Those are quite rare.", + "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", + "687fad95be5ef3a0bf3cfff6": "Back", + "687fad95c531804f1b75bc6b": "No refunds, just so you know.", + "687fad95e72e494923a996bf": "Good.", + "687fad95f7935e276a8c363f": "Got it." + }, + "ro": { + "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", + "687fad953296d6f03f58340c": "Find anything interesting on that tape?", + "687fad9555110a4e7785ff23": "Consider it done.", + "687fad957251640cb9598929": "Be careful with it.", + "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", + "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", + "687fad95a00686ec6efc6d6b": "Those are quite rare.", + "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", + "687fad95be5ef3a0bf3cfff6": "Back", + "687fad95c531804f1b75bc6b": "No refunds, just so you know.", + "687fad95e72e494923a996bf": "Good.", + "687fad95f7935e276a8c363f": "Got it." + }, + "ru": { + "687fad9516ff015aa8e852d9": "Я вернулся. Всё, что вы просили, на месте.", + "687fad953296d6f03f58340c": "Удалось найти что-то интересное на той кассете?", + "687fad9555110a4e7785ff23": "Будет сделано.", + "687fad957251640cb9598929": "Смотри аккуратнее с этим.", + "687fad9583f051bb9c8636d1": "Аккуратнее на выходе.", + "687fad9588eae536480af027": "Ситуация принимает интересный оборот. Данные, что ты мне доставил, говорят о том, что эти копатели имеют отношение к атаке на правительственный конвой в городе, на пересечении улицы Никитской и Приморского проспекта, а это значит, что время от времени они обитают в тех краях. Твоя задача - разведать местность, подготовить и оборудовать несколько хороших позиций для наблюдения за территорией. Пока что ничего более. Стрелок для работы у меня есть. Потребуется глушитель для .338 калибра от AI и тепловизор от Trijicon.", + "687fad95a00686ec6efc6d6b": "Вещи достаточно редкие.", + "687fad95bb4ed12244aeb265": "Всё оборудование на месте, приём... Так, наёмник, придётся тебе попотеть.", + "687fad95be5ef3a0bf3cfff6": "Назад", + "687fad95c531804f1b75bc6b": "Никаких возвратов, если что.", + "687fad95e72e494923a996bf": "Отлично.", + "687fad95f7935e276a8c363f": "Принято." + }, + "sk": { + "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", + "687fad953296d6f03f58340c": "Find anything interesting on that tape?", + "687fad9555110a4e7785ff23": "Consider it done.", + "687fad957251640cb9598929": "Be careful with it.", + "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", + "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", + "687fad95a00686ec6efc6d6b": "Those are quite rare.", + "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", + "687fad95be5ef3a0bf3cfff6": "Back", + "687fad95c531804f1b75bc6b": "No refunds, just so you know.", + "687fad95e72e494923a996bf": "Good.", + "687fad95f7935e276a8c363f": "Got it." + }, + "tu": { + "687fad9516ff015aa8e852d9": "I’m back. Everything you asked for is in place.", + "687fad953296d6f03f58340c": "Find anything interesting on that tape?", + "687fad9555110a4e7785ff23": "Consider it done.", + "687fad957251640cb9598929": "Be careful with it.", + "687fad9583f051bb9c8636d1": "Watch yourself on the way out.", + "687fad9588eae536480af027": "The situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts.\n\nYour job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.", + "687fad95a00686ec6efc6d6b": "Those are quite rare.", + "687fad95bb4ed12244aeb265": "All the equipment is in place, over... Okay, mercenary, you're going to have to work hard for the next part.", + "687fad95be5ef3a0bf3cfff6": "Back", + "687fad95c531804f1b75bc6b": "No refunds, just so you know.", + "687fad95e72e494923a996bf": "Good.", + "687fad95f7935e276a8c363f": "Got it." + } + } + }, + { + "Id": "687faf6d3b563aae5de79392", + "MainVariable": "687faf6d3b563aae5de79392", + "Trader": "638f541a29ffd1183d187f57", + "SubTraders": [], + "Lines": [ + { + "Id": "687faf6db7a3df99892212b6", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [ + { + "animationId": "GiveItem_Briefcase", + "start": 0, + "end": 12.03, + "speed": 1 + } + ], + "lipSyncs": [ + { + "lipSyncId": "Reward3", + "start": 6.59, + "end": 8.2585, + "volume": 1 + } + ], + "subtitles": [ + { + "id": "687faf6daa156b1315cfabb7", + "start": 6.59, + "end": 8.2987 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": 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Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", + "687faf6d621963d41ef596d4": "Consider it done.", + "687faf6d645dfb0851d87e23": "No refunds, just so you know.", + "687faf6d99aeaa6e742f20a2": "Be careful with it.", + "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", + "687faf6da92b92f86a2470f3": "Those are quite rare.", + "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", + "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", + "687faf6dc1694a7dd49572fd": "Back", + "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", + "687faf6ddf6a97818a51fc3d": "Good.", + "687faf6df0f419c3b5a3a518": "Got it." + }, + "cz": { + "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", + "687faf6d621963d41ef596d4": "Consider it done.", + "687faf6d645dfb0851d87e23": "No refunds, just so you know.", + "687faf6d99aeaa6e742f20a2": "Be careful with it.", + "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", + "687faf6da92b92f86a2470f3": "Those are quite rare.", + "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", + "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", + "687faf6dc1694a7dd49572fd": "Back", + "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", + "687faf6ddf6a97818a51fc3d": "Good.", + "687faf6df0f419c3b5a3a518": "Got it." + }, + "en": { + "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", + "687faf6d621963d41ef596d4": "Consider it done.", + "687faf6d645dfb0851d87e23": "No refunds, just so you know.", + "687faf6d99aeaa6e742f20a2": "Be careful with it.", + "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", + "687faf6da92b92f86a2470f3": "Those are quite rare.", + "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", + "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", + "687faf6dc1694a7dd49572fd": "Back", + "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", + "687faf6ddf6a97818a51fc3d": "Good.", + "687faf6df0f419c3b5a3a518": "Got it." + }, + "es": { + "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", + "687faf6d621963d41ef596d4": "Consider it done.", + "687faf6d645dfb0851d87e23": "No refunds, just so you know.", + "687faf6d99aeaa6e742f20a2": "Be careful with it.", + "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", + "687faf6da92b92f86a2470f3": "Those are quite rare.", + "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", + "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", + "687faf6dc1694a7dd49572fd": "Back", + "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", + "687faf6ddf6a97818a51fc3d": "Good.", + "687faf6df0f419c3b5a3a518": "Got it." + }, + "es-mx": { + "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", + "687faf6d621963d41ef596d4": "Consider it done.", + "687faf6d645dfb0851d87e23": "No refunds, just so you know.", + "687faf6d99aeaa6e742f20a2": "Be careful with it.", + "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", + "687faf6da92b92f86a2470f3": "Those are quite rare.", + "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", + "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", + "687faf6dc1694a7dd49572fd": "Back", + "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", + "687faf6ddf6a97818a51fc3d": "Good.", + "687faf6df0f419c3b5a3a518": "Got it." + }, + "fr": { + "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", + "687faf6d621963d41ef596d4": "Consider it done.", + "687faf6d645dfb0851d87e23": "No refunds, just so you know.", + "687faf6d99aeaa6e742f20a2": "Be careful with it.", + "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", + "687faf6da92b92f86a2470f3": "Those are quite rare.", + "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", + "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", + "687faf6dc1694a7dd49572fd": "Back", + "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", + "687faf6ddf6a97818a51fc3d": "Good.", + "687faf6df0f419c3b5a3a518": "Got it." + }, + "ge": { + "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", + "687faf6d621963d41ef596d4": "Consider it done.", + "687faf6d645dfb0851d87e23": "No refunds, just so you know.", + "687faf6d99aeaa6e742f20a2": "Be careful with it.", + "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", + "687faf6da92b92f86a2470f3": "Those are quite rare.", + "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", + "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", + "687faf6dc1694a7dd49572fd": "Back", + "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", + "687faf6ddf6a97818a51fc3d": "Good.", + "687faf6df0f419c3b5a3a518": "Got it." + }, + "it": { + "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", + "687faf6d621963d41ef596d4": "Consider it done.", + "687faf6d645dfb0851d87e23": "No refunds, just so you know.", + "687faf6d99aeaa6e742f20a2": "Be careful with it.", + "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", + "687faf6da92b92f86a2470f3": "Those are quite rare.", + "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", + "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", + "687faf6dc1694a7dd49572fd": "Back", + "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", + "687faf6ddf6a97818a51fc3d": "Good.", + "687faf6df0f419c3b5a3a518": "Got it." + }, + "jp": { + "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", + "687faf6d621963d41ef596d4": "Consider it done.", + "687faf6d645dfb0851d87e23": "No refunds, just so you know.", + "687faf6d99aeaa6e742f20a2": "Be careful with it.", + "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", + "687faf6da92b92f86a2470f3": "Those are quite rare.", + "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", + "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", + "687faf6dc1694a7dd49572fd": "Back", + "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", + "687faf6ddf6a97818a51fc3d": "Good.", + "687faf6df0f419c3b5a3a518": "Got it." + }, + "kr": { + "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", + "687faf6d621963d41ef596d4": "Consider it done.", + "687faf6d645dfb0851d87e23": "No refunds, just so you know.", + "687faf6d99aeaa6e742f20a2": "Be careful with it.", + "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", + "687faf6da92b92f86a2470f3": "Those are quite rare.", + "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", + "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", + "687faf6dc1694a7dd49572fd": "Back", + "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", + "687faf6ddf6a97818a51fc3d": "Good.", + "687faf6df0f419c3b5a3a518": "Got it." + }, + "pl": { + "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", + "687faf6d621963d41ef596d4": "Consider it done.", + "687faf6d645dfb0851d87e23": "No refunds, just so you know.", + "687faf6d99aeaa6e742f20a2": "Be careful with it.", + "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", + "687faf6da92b92f86a2470f3": "Those are quite rare.", + "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", + "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", + "687faf6dc1694a7dd49572fd": "Back", + "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", + "687faf6ddf6a97818a51fc3d": "Good.", + "687faf6df0f419c3b5a3a518": "Got it." + }, + "po": { + "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", + "687faf6d621963d41ef596d4": "Consider it done.", + "687faf6d645dfb0851d87e23": "No refunds, just so you know.", + "687faf6d99aeaa6e742f20a2": "Be careful with it.", + "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", + "687faf6da92b92f86a2470f3": "Those are quite rare.", + "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", + "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", + "687faf6dc1694a7dd49572fd": "Back", + "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", + "687faf6ddf6a97818a51fc3d": "Good.", + "687faf6df0f419c3b5a3a518": "Got it." + }, + "ro": { + "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", + "687faf6d621963d41ef596d4": "Consider it done.", + "687faf6d645dfb0851d87e23": "No refunds, just so you know.", + "687faf6d99aeaa6e742f20a2": "Be careful with it.", + "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", + "687faf6da92b92f86a2470f3": "Those are quite rare.", + "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", + "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", + "687faf6dc1694a7dd49572fd": "Back", + "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", + "687faf6ddf6a97818a51fc3d": "Good.", + "687faf6df0f419c3b5a3a518": "Got it." + }, + "ru": { + "687faf6d3dd5c95b3d5799c0": "Похоже, что прежде чем мой человек решится подставить свою шкуру на подготовленные тобой позиции, ему нужно доказательство твоего навыка как опытного наводчика. Что логично. Благо, время позволяет. Давай так, в городе и окрестностях повелись работать снайперы с насиженных позиций. Подтяни свой навык контр-снайперской борьбы, глядишь, тогда мой человек тебе и доверится. Давай, семь футов под килем.", + "687faf6d621963d41ef596d4": "Будет сделано.", + "687faf6d645dfb0851d87e23": "Никаких возвратов, если что.", + "687faf6d99aeaa6e742f20a2": "Смотри аккуратнее с этим.", + "687faf6da15b5a536970878d": "Дело снайперское изучил. Что дальше?", + "687faf6da92b92f86a2470f3": "Вещи достаточно редкие.", + "687faf6daa156b1315cfabb7": "Аккуратнее на выходе.", + "687faf6db38097554cca61c9": "Как дела со стрелком? Разобрались с противником?", + "687faf6dc1694a7dd49572fd": "Назад", + "687faf6dddf426504150d95d": "Мы наблюдали за тобой. Мой человек дал добро. С этим делом пока всё. Я сообщу, когда придёт время.", + "687faf6ddf6a97818a51fc3d": "Отлично.", + "687faf6df0f419c3b5a3a518": "Принято." + }, + "sk": { + "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.", + "687faf6d621963d41ef596d4": "Consider it done.", + "687faf6d645dfb0851d87e23": "No refunds, just so you know.", + "687faf6d99aeaa6e742f20a2": "Be careful with it.", + "687faf6da15b5a536970878d": "I'm a real psycho sniper now. So, what's next?", + "687faf6da92b92f86a2470f3": "Those are quite rare.", + "687faf6daa156b1315cfabb7": "Watch yourself on the way out.", + "687faf6db38097554cca61c9": "How’s it going with the shooter? Dealt with the enemy?", + "687faf6dc1694a7dd49572fd": "Back", + "687faf6dddf426504150d95d": "We've been watching you. My shooter gave the go-ahead. That's all for now. I'll let you know when the time comes.", + "687faf6ddf6a97818a51fc3d": "Good.", + "687faf6df0f419c3b5a3a518": "Got it." + }, + "tu": { + "687faf6d3dd5c95b3d5799c0": "It seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions.\n\nImprove your counter-sniper skills, and then my man will trust you. 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I'll let you know when the time comes.", + "687faf6ddf6a97818a51fc3d": "Good.", + "687faf6df0f419c3b5a3a518": "Got it." + } + } + }, + { + "Id": "687fb2706a496b097c94f99a", + "MainVariable": "687fb2706a496b097c94f99a", + "Trader": "638f541a29ffd1183d187f57", + "SubTraders": [], + "Lines": [ + { + "Id": "687fb270e6d993805e6ad19c", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [ + { + "animationId": "GiveItem_Briefcase", + "start": 0, + "end": 12.03, + "speed": 1 + } + ], + "lipSyncs": [ + { + "lipSyncId": "Reward3", + "start": 6.59, + "end": 8.2585, + "volume": 1 + } + ], + "subtitles": [ + { + "id": "687fb27026d3c70eabd462a4", + "start": 6.59, + "end": 8.2987 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "687fb2706a496b097c94f99a", + "value": 4, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc4c7" + } + ], + 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"Actions": [ + { + "variableId": "687fb2706a496b097c94f99a", + "value": 1, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc4bf" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "687fb2706a496b097c94f99a", + "value": 6, + "operator": "==", + "type": "VariableValue" + } + ] + } + ] + } + } + ], + "StartPoints": { + "687fb27078a95eed0b9fd160": 0, + "687fb2709d03cfc456a91b6e": 1, + "687fb2708d0eabc091ee0e38": 2, + "687fb270691d73e1123b7cdc": 3, + "687fb270827b6b4f695e6a08": 4, + "687fb270dc207716ca627ce3": 5, + "687fb2705123525d1fef5209": 6 + }, + "localization": { + "ch": { + "687fb27012deb1660764132f": "No refunds, just so you know.", + "687fb2702185697c378cf303": "Be careful with it.", + "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", + "687fb27026e7267846128be0": "Got it.", + "687fb270323d909377f7f45d": "Those are quite rare.", + "687fb2706dbb61f3dc3d34b3": "Back", + "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", + "687fb2707a77fc3b64aab7d3": "Good.", + "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", + "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", + "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", + "687fb270eb3f254dc4622c81": "Consider it done." + }, + "cz": { + "687fb27012deb1660764132f": "No refunds, just so you know.", + "687fb2702185697c378cf303": "Be careful with it.", + "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", + "687fb27026e7267846128be0": "Got it.", + "687fb270323d909377f7f45d": "Those are quite rare.", + "687fb2706dbb61f3dc3d34b3": "Back", + "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", + "687fb2707a77fc3b64aab7d3": "Good.", + "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", + "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", + "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", + "687fb270eb3f254dc4622c81": "Consider it done." + }, + "en": { + "687fb27012deb1660764132f": "No refunds, just so you know.", + "687fb2702185697c378cf303": "Be careful with it.", + "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", + "687fb27026e7267846128be0": "Got it.", + "687fb270323d909377f7f45d": "Those are quite rare.", + "687fb2706dbb61f3dc3d34b3": "Back", + "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", + "687fb2707a77fc3b64aab7d3": "Good.", + "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", + "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", + "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", + "687fb270eb3f254dc4622c81": "Consider it done." + }, + "es": { + "687fb27012deb1660764132f": "No refunds, just so you know.", + "687fb2702185697c378cf303": "Be careful with it.", + "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", + "687fb27026e7267846128be0": "Got it.", + "687fb270323d909377f7f45d": "Those are quite rare.", + "687fb2706dbb61f3dc3d34b3": "Back", + "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", + "687fb2707a77fc3b64aab7d3": "Good.", + "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", + "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", + "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", + "687fb270eb3f254dc4622c81": "Consider it done." + }, + "es-mx": { + "687fb27012deb1660764132f": "No refunds, just so you know.", + "687fb2702185697c378cf303": "Be careful with it.", + "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", + "687fb27026e7267846128be0": "Got it.", + "687fb270323d909377f7f45d": "Those are quite rare.", + "687fb2706dbb61f3dc3d34b3": "Back", + "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", + "687fb2707a77fc3b64aab7d3": "Good.", + "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", + "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", + "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", + "687fb270eb3f254dc4622c81": "Consider it done." + }, + "fr": { + "687fb27012deb1660764132f": "No refunds, just so you know.", + "687fb2702185697c378cf303": "Be careful with it.", + "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", + "687fb27026e7267846128be0": "Got it.", + "687fb270323d909377f7f45d": "Those are quite rare.", + "687fb2706dbb61f3dc3d34b3": "Back", + "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", + "687fb2707a77fc3b64aab7d3": "Good.", + "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", + "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", + "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", + "687fb270eb3f254dc4622c81": "Consider it done." + }, + "ge": { + "687fb27012deb1660764132f": "No refunds, just so you know.", + "687fb2702185697c378cf303": "Be careful with it.", + "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", + "687fb27026e7267846128be0": "Got it.", + "687fb270323d909377f7f45d": "Those are quite rare.", + "687fb2706dbb61f3dc3d34b3": "Back", + "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", + "687fb2707a77fc3b64aab7d3": "Good.", + "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", + "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", + "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", + "687fb270eb3f254dc4622c81": "Consider it done." + }, + "it": { + "687fb27012deb1660764132f": "No refunds, just so you know.", + "687fb2702185697c378cf303": "Be careful with it.", + "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", + "687fb27026e7267846128be0": "Got it.", + "687fb270323d909377f7f45d": "Those are quite rare.", + "687fb2706dbb61f3dc3d34b3": "Back", + "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", + "687fb2707a77fc3b64aab7d3": "Good.", + "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", + "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", + "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", + "687fb270eb3f254dc4622c81": "Consider it done." + }, + "jp": { + "687fb27012deb1660764132f": "No refunds, just so you know.", + "687fb2702185697c378cf303": "Be careful with it.", + "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", + "687fb27026e7267846128be0": "Got it.", + "687fb270323d909377f7f45d": "Those are quite rare.", + "687fb2706dbb61f3dc3d34b3": "Back", + "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", + "687fb2707a77fc3b64aab7d3": "Good.", + "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", + "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", + "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", + "687fb270eb3f254dc4622c81": "Consider it done." + }, + "kr": { + "687fb27012deb1660764132f": "No refunds, just so you know.", + "687fb2702185697c378cf303": "Be careful with it.", + "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", + "687fb27026e7267846128be0": "Got it.", + "687fb270323d909377f7f45d": "Those are quite rare.", + "687fb2706dbb61f3dc3d34b3": "Back", + "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", + "687fb2707a77fc3b64aab7d3": "Good.", + "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", + "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", + "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", + "687fb270eb3f254dc4622c81": "Consider it done." + }, + "pl": { + "687fb27012deb1660764132f": "No refunds, just so you know.", + "687fb2702185697c378cf303": "Be careful with it.", + "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", + "687fb27026e7267846128be0": "Got it.", + "687fb270323d909377f7f45d": "Those are quite rare.", + "687fb2706dbb61f3dc3d34b3": "Back", + "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", + "687fb2707a77fc3b64aab7d3": "Good.", + "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", + "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", + "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", + "687fb270eb3f254dc4622c81": "Consider it done." + }, + "po": { + "687fb27012deb1660764132f": "No refunds, just so you know.", + "687fb2702185697c378cf303": "Be careful with it.", + "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", + "687fb27026e7267846128be0": "Got it.", + "687fb270323d909377f7f45d": "Those are quite rare.", + "687fb2706dbb61f3dc3d34b3": "Back", + "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", + "687fb2707a77fc3b64aab7d3": "Good.", + "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", + "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", + "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", + "687fb270eb3f254dc4622c81": "Consider it done." + }, + "ro": { + "687fb27012deb1660764132f": "No refunds, just so you know.", + "687fb2702185697c378cf303": "Be careful with it.", + "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", + "687fb27026e7267846128be0": "Got it.", + "687fb270323d909377f7f45d": "Those are quite rare.", + "687fb2706dbb61f3dc3d34b3": "Back", + "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", + "687fb2707a77fc3b64aab7d3": "Good.", + "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", + "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", + "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", + "687fb270eb3f254dc4622c81": "Consider it done." + }, + "ru": { + "687fb27012deb1660764132f": "Никаких возвратов, если что.", + "687fb2702185697c378cf303": "Смотри аккуратнее с этим.", + "687fb27026d3c70eabd462a4": "Аккуратнее на выходе.", + "687fb27026e7267846128be0": "Принято.", + "687fb270323d909377f7f45d": "Вещи достаточно редкие.", + "687fb2706dbb61f3dc3d34b3": "Назад", + "687fb27070bda0a6b7e2418c": "Позиции для Зрячего, что ты недавно подготовил, принесли пользу. Он успешно ликвидировал несколько участников заговора. Теперь, после того как ты подчистил территорию и дал наводку на груз, дело за малым, вскрыть защищенную дверь и выяснить что же они такое ценное там перевозили. Судя по участникам этого недозаговора, там может быть нечто, что может снести не только корпорацию, но и головы некоторых весьма высокопоставленных лиц. Похоже, что нас ждут великие дела, наемник. Будь на связи.", + "687fb2707a77fc3b64aab7d3": "Отлично.", + "687fb2707f3b01f5513f5d70": "Вот тебе и Приморский проспект. Какие еще тайны хранит этот город? Получается, что эти несчастные решились покуситься на мою скромную персону из-за того, что мне в руки может попасть груз, который везла эта самая колонна. Наивные даже не догадываются, что сами же своими руками меня на этот груз и навели. Неужели они думали, что смогут дешёвым шантажом напугать меня? Меня?! Значит, слушай сюда, твоя задача - обезопасить территорию в районе перекрестка и отметить маячком место, где находится груз. Остальное мои люди сделают сами.", + "687fb270b6ab1a8cce5abb48": "Что в итоге случилось с тем конвоем? Мне нужно сделать что-то ещё?", + "687fb270dc9a09b4c8a04efe": "Груз помечен, территория под контролем. Надеюсь, оно стоило того.", + "687fb270eb3f254dc4622c81": "Будет сделано." + }, + "sk": { + "687fb27012deb1660764132f": "No refunds, just so you know.", + "687fb2702185697c378cf303": "Be careful with it.", + "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", + "687fb27026e7267846128be0": "Got it.", + "687fb270323d909377f7f45d": "Those are quite rare.", + "687fb2706dbb61f3dc3d34b3": "Back", + "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", + "687fb2707a77fc3b64aab7d3": "Good.", + "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", + "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", + "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. I hope it was worth it.", + "687fb270eb3f254dc4622c81": "Consider it done." + }, + "tu": { + "687fb27012deb1660764132f": "No refunds, just so you know.", + "687fb2702185697c378cf303": "Be careful with it.", + "687fb27026d3c70eabd462a4": "Watch yourself on the way out.", + "687fb27026e7267846128be0": "Got it.", + "687fb270323d909377f7f45d": "Those are quite rare.", + "687fb2706dbb61f3dc3d34b3": "Back", + "687fb27070bda0a6b7e2418c": "The positions for Zryachiy that you recently prepared have come in handy. He successfully eliminated several conspirators.\n\nNow, after you've cleaned up the area and marked the cargo, it's just a matter of opening the secured door and finding out what was it that they were transporting that was so valuable.\n\nJudging by the people involved in this conspiracy, there may be something in there that could blow the heads off not only of the corporation, but of some very high-ranking people as well. Looks like we're in for some great business, mercenary. Keep in touch.", + "687fb2707a77fc3b64aab7d3": "Good.", + "687fb2707f3b01f5513f5d70": "So much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy.\n\nThe simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?!\n\nAlright, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.", + "687fb270b6ab1a8cce5abb48": "What happened with that convoy in the end? Anything else I need to do?", + "687fb270dc9a09b4c8a04efe": "The cargo is marked, the area is under control. 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"ch": { + "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", + "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", + "68a348cd2b8ccf415523cc87": "Be careful with it.", + "68a348cd385f9ad99009d618": "Got it.", + "68a348cd4714995048aef283": "Those are quite rare.", + "68a348cd4a48789d048fe345": "Watch yourself on the way out.", + "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", + "68a348cd7815e17015913250": "Good.", + "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", + "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", + "68a348cdbbaa66f4c18bfd44": "Back", + "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "68a348cdeda5cbe21b35131e": "Good.", + "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "68a348cdff199af36d774d5a": "Good." + }, + "cz": { + "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", + "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", + "68a348cd2b8ccf415523cc87": "Be careful with it.", + "68a348cd385f9ad99009d618": "Got it.", + "68a348cd4714995048aef283": "Those are quite rare.", + "68a348cd4a48789d048fe345": "Watch yourself on the way out.", + "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", + "68a348cd7815e17015913250": "Good.", + "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", + "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", + "68a348cdbbaa66f4c18bfd44": "Back", + "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "68a348cdeda5cbe21b35131e": "Good.", + "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "68a348cdff199af36d774d5a": "Good." + }, + "en": { + "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", + "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", + "68a348cd2b8ccf415523cc87": "Be careful with it.", + "68a348cd385f9ad99009d618": "Got it.", + "68a348cd4714995048aef283": "Those are quite rare.", + "68a348cd4a48789d048fe345": "Watch yourself on the way out.", + "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", + "68a348cd7815e17015913250": "Good.", + "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", + "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", + "68a348cdbbaa66f4c18bfd44": "Back", + "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "68a348cdeda5cbe21b35131e": "Good.", + "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "68a348cdff199af36d774d5a": "Good." + }, + "es": { + "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", + "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", + "68a348cd2b8ccf415523cc87": "Be careful with it.", + "68a348cd385f9ad99009d618": "Got it.", + "68a348cd4714995048aef283": "Those are quite rare.", + "68a348cd4a48789d048fe345": "Watch yourself on the way out.", + "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", + "68a348cd7815e17015913250": "Good.", + "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", + "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", + "68a348cdbbaa66f4c18bfd44": "Back", + "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "68a348cdeda5cbe21b35131e": "Good.", + "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "68a348cdff199af36d774d5a": "Good." + }, + "es-mx": { + "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", + "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", + "68a348cd2b8ccf415523cc87": "Be careful with it.", + "68a348cd385f9ad99009d618": "Got it.", + "68a348cd4714995048aef283": "Those are quite rare.", + "68a348cd4a48789d048fe345": "Watch yourself on the way out.", + "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", + "68a348cd7815e17015913250": "Good.", + "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", + "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", + "68a348cdbbaa66f4c18bfd44": "Back", + "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "68a348cdeda5cbe21b35131e": "Good.", + "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "68a348cdff199af36d774d5a": "Good." + }, + "fr": { + "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", + "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", + "68a348cd2b8ccf415523cc87": "Be careful with it.", + "68a348cd385f9ad99009d618": "Got it.", + "68a348cd4714995048aef283": "Those are quite rare.", + "68a348cd4a48789d048fe345": "Watch yourself on the way out.", + "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", + "68a348cd7815e17015913250": "Good.", + "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", + "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", + "68a348cdbbaa66f4c18bfd44": "Back", + "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "68a348cdeda5cbe21b35131e": "Good.", + "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "68a348cdff199af36d774d5a": "Good." + }, + "ge": { + "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", + "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", + "68a348cd2b8ccf415523cc87": "Be careful with it.", + "68a348cd385f9ad99009d618": "Got it.", + "68a348cd4714995048aef283": "Those are quite rare.", + "68a348cd4a48789d048fe345": "Watch yourself on the way out.", + "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", + "68a348cd7815e17015913250": "Good.", + "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", + "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", + "68a348cdbbaa66f4c18bfd44": "Back", + "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "68a348cdeda5cbe21b35131e": "Good.", + "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "68a348cdff199af36d774d5a": "Good." + }, + "it": { + "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", + "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", + "68a348cd2b8ccf415523cc87": "Be careful with it.", + "68a348cd385f9ad99009d618": "Got it.", + "68a348cd4714995048aef283": "Those are quite rare.", + "68a348cd4a48789d048fe345": "Watch yourself on the way out.", + "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", + "68a348cd7815e17015913250": "Good.", + "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", + "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", + "68a348cdbbaa66f4c18bfd44": "Back", + "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "68a348cdeda5cbe21b35131e": "Good.", + "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "68a348cdff199af36d774d5a": "Good." + }, + "jp": { + "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", + "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", + "68a348cd2b8ccf415523cc87": "Be careful with it.", + "68a348cd385f9ad99009d618": "Got it.", + "68a348cd4714995048aef283": "Those are quite rare.", + "68a348cd4a48789d048fe345": "Watch yourself on the way out.", + "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", + "68a348cd7815e17015913250": "Good.", + "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", + "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", + "68a348cdbbaa66f4c18bfd44": "Back", + "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "68a348cdeda5cbe21b35131e": "Good.", + "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "68a348cdff199af36d774d5a": "Good." + }, + "kr": { + "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", + "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", + "68a348cd2b8ccf415523cc87": "Be careful with it.", + "68a348cd385f9ad99009d618": "Got it.", + "68a348cd4714995048aef283": "Those are quite rare.", + "68a348cd4a48789d048fe345": "Watch yourself on the way out.", + "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", + "68a348cd7815e17015913250": "Good.", + "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", + "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", + "68a348cdbbaa66f4c18bfd44": "Back", + "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "68a348cdeda5cbe21b35131e": "Good.", + "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "68a348cdff199af36d774d5a": "Good." + }, + "pl": { + "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", + "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", + "68a348cd2b8ccf415523cc87": "Be careful with it.", + "68a348cd385f9ad99009d618": "Got it.", + "68a348cd4714995048aef283": "Those are quite rare.", + "68a348cd4a48789d048fe345": "Watch yourself on the way out.", + "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", + "68a348cd7815e17015913250": "Good.", + "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", + "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", + "68a348cdbbaa66f4c18bfd44": "Back", + "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "68a348cdeda5cbe21b35131e": "Good.", + "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "68a348cdff199af36d774d5a": "Good." + }, + "po": { + "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", + "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", + "68a348cd2b8ccf415523cc87": "Be careful with it.", + "68a348cd385f9ad99009d618": "Got it.", + "68a348cd4714995048aef283": "Those are quite rare.", + "68a348cd4a48789d048fe345": "Watch yourself on the way out.", + "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", + "68a348cd7815e17015913250": "Good.", + "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", + "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", + "68a348cdbbaa66f4c18bfd44": "Back", + "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "68a348cdeda5cbe21b35131e": "Good.", + "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "68a348cdff199af36d774d5a": "Good." + }, + "ro": { + "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", + "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", + "68a348cd2b8ccf415523cc87": "Be careful with it.", + "68a348cd385f9ad99009d618": "Got it.", + "68a348cd4714995048aef283": "Those are quite rare.", + "68a348cd4a48789d048fe345": "Watch yourself on the way out.", + "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", + "68a348cd7815e17015913250": "Good.", + "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", + "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", + "68a348cdbbaa66f4c18bfd44": "Back", + "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "68a348cdeda5cbe21b35131e": "Good.", + "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "68a348cdff199af36d774d5a": "Good." + }, + "ru": { + "68a348cd0f539ecda0332475": "Готово! Вот, держи. Здесь всё, что я смог найти на Рефа.", + "68a348cd1c9a804da43a799d": "Я рад, что ты понимаешь, с кем выгоднее дружить.", + "68a348cd2b8ccf415523cc87": "Смотри аккуратнее с этим.", + "68a348cd385f9ad99009d618": "Принято.", + "68a348cd4714995048aef283": "Вещи достаточно редкие.", + "68a348cd4a48789d048fe345": "Аккуратнее на выходе.", + "68a348cd60e1e3064cf6b737": "Всё, тогда давай награду, и я пойду.", + "68a348cd7815e17015913250": "Отлично.", + "68a348cdbb26f3d051454ca4": "Никаких возвратов, если что.", + "68a348cdbb9047f820cfe3b2": "Будет сделано! Скоро у тебя будут все данные.", + "68a348cdbbaa66f4c18bfd44": "Назад", + "68a348cdd6b0f8f7d827a06b": "Ты знаешь цену уникальной информации. Если хочешь узнать больше о Рефе, я могу с этим помочь.", + "68a348cdeda5cbe21b35131e": "Отлично.", + "68a348cdfc4f3432d4330d31": "Я слышал, ты ввязался в эту историю со Скупщиком и Рефом. И конечно же ты решил прийти ко мне. Хочешь заложить Рефа? Хм, мне это только на руку. Приноси мне компромат на него, я найду как его использовать. ", + "68a348cdff199af36d774d5a": "Отлично." + }, + "sk": { + "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", + "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", + "68a348cd2b8ccf415523cc87": "Be careful with it.", + "68a348cd385f9ad99009d618": "Got it.", + "68a348cd4714995048aef283": "Those are quite rare.", + "68a348cd4a48789d048fe345": "Watch yourself on the way out.", + "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", + "68a348cd7815e17015913250": "Good.", + "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", + "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", + "68a348cdbbaa66f4c18bfd44": "Back", + "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "68a348cdeda5cbe21b35131e": "Good.", + "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "68a348cdff199af36d774d5a": "Good." + }, + "tu": { + "68a348cd0f539ecda0332475": "Done, here’s everything I found on Ref.", + "68a348cd1c9a804da43a799d": "I'm glad you understand who it's more advantageous to be friends with.", + "68a348cd2b8ccf415523cc87": "Be careful with it.", + "68a348cd385f9ad99009d618": "Got it.", + "68a348cd4714995048aef283": "Those are quite rare.", + "68a348cd4a48789d048fe345": "Watch yourself on the way out.", + "68a348cd60e1e3064cf6b737": "Okay, then give me my reward.", + "68a348cd7815e17015913250": "Good.", + "68a348cdbb26f3d051454ca4": "No refunds, just so you know.", + "68a348cdbb9047f820cfe3b2": "Consider it done. Soon you'll have all the data.", + "68a348cdbbaa66f4c18bfd44": "Back", + "68a348cdd6b0f8f7d827a06b": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "68a348cdeda5cbe21b35131e": "Good.", + "68a348cdfc4f3432d4330d31": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "68a348cdff199af36d774d5a": "Good." + } + } + }, + { + "Id": "687fb38e670dbd251c453695", + "MainVariable": "687fb38e670dbd251c453695", + "Trader": "638f541a29ffd1183d187f57", + "SubTraders": [], + "Lines": [ + { + "Id": "687fb38e26972755024e62f7", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [ + { + "animationId": "GiveItem_Briefcase", + "start": 0, + "end": 12.03, + "speed": 1 + } + ], + "lipSyncs": [ + { + "lipSyncId": "Reward3", + "start": 6.59, + "end": 8.2585, + "volume": 1 + } + ], + "subtitles": [ + { + "id": "687fb38e54ed57c058d1e4aa", + "start": 6.59, + "end": 8.2987 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "687fb38e670dbd251c453695", + "value": 4, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc4e3" + } + ], + "Trigger": { + "type": 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"ch": { + "687fb38e105904615e7f6542": "Those are quite rare.", + "687fb38e17a80b74adfbd2f9": "Back", + "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", + "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", + "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", + "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", + "687fb38e5add5723bee25049": "Be careful with it.", + "687fb38ea821130a262c5a17": "Okay, then give me my reward.", + "687fb38eb10afccf75e5357a": "Got it.", + "687fb38eb66cb1caacb9a815": "Good.", + "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "687fb3ee8d830d2056164f3a": "Good.", + "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", + "68a343e0374addc40dcf0405": "Good." + }, + "cz": { + "687fb38e105904615e7f6542": "Those are quite rare.", + "687fb38e17a80b74adfbd2f9": "Back", + "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", + "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", + "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", + "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", + "687fb38e5add5723bee25049": "Be careful with it.", + "687fb38ea821130a262c5a17": "Okay, then give me my reward.", + "687fb38eb10afccf75e5357a": "Got it.", + "687fb38eb66cb1caacb9a815": "Good.", + "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "687fb3ee8d830d2056164f3a": "Good.", + "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", + "68a343e0374addc40dcf0405": "Good." + }, + "en": { + "687fb38e105904615e7f6542": "Those are quite rare.", + "687fb38e17a80b74adfbd2f9": "Back", + "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", + "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", + "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", + "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", + "687fb38e5add5723bee25049": "Be careful with it.", + "687fb38ea821130a262c5a17": "Okay, then give me my reward.", + "687fb38eb10afccf75e5357a": "Got it.", + "687fb38eb66cb1caacb9a815": "Good.", + "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "687fb3ee8d830d2056164f3a": "Good.", + "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", + "68a343e0374addc40dcf0405": "Good." + }, + "es": { + "687fb38e105904615e7f6542": "Those are quite rare.", + "687fb38e17a80b74adfbd2f9": "Back", + "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", + "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", + "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", + "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", + "687fb38e5add5723bee25049": "Be careful with it.", + "687fb38ea821130a262c5a17": "Okay, then give me my reward.", + "687fb38eb10afccf75e5357a": "Got it.", + "687fb38eb66cb1caacb9a815": "Good.", + "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "687fb3ee8d830d2056164f3a": "Good.", + "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", + "68a343e0374addc40dcf0405": "Good." + }, + "es-mx": { + "687fb38e105904615e7f6542": "Those are quite rare.", + "687fb38e17a80b74adfbd2f9": "Back", + "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", + "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", + "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", + "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", + "687fb38e5add5723bee25049": "Be careful with it.", + "687fb38ea821130a262c5a17": "Okay, then give me my reward.", + "687fb38eb10afccf75e5357a": "Got it.", + "687fb38eb66cb1caacb9a815": "Good.", + "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "687fb3ee8d830d2056164f3a": "Good.", + "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", + "68a343e0374addc40dcf0405": "Good." + }, + "fr": { + "687fb38e105904615e7f6542": "Those are quite rare.", + "687fb38e17a80b74adfbd2f9": "Back", + "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", + "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", + "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", + "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", + "687fb38e5add5723bee25049": "Be careful with it.", + "687fb38ea821130a262c5a17": "Okay, then give me my reward.", + "687fb38eb10afccf75e5357a": "Got it.", + "687fb38eb66cb1caacb9a815": "Good.", + "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "687fb3ee8d830d2056164f3a": "Good.", + "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", + "68a343e0374addc40dcf0405": "Good." + }, + "ge": { + "687fb38e105904615e7f6542": "Those are quite rare.", + "687fb38e17a80b74adfbd2f9": "Back", + "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", + "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", + "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", + "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", + "687fb38e5add5723bee25049": "Be careful with it.", + "687fb38ea821130a262c5a17": "Okay, then give me my reward.", + "687fb38eb10afccf75e5357a": "Got it.", + "687fb38eb66cb1caacb9a815": "Good.", + "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "687fb3ee8d830d2056164f3a": "Good.", + "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", + "68a343e0374addc40dcf0405": "Good." + }, + "it": { + "687fb38e105904615e7f6542": "Those are quite rare.", + "687fb38e17a80b74adfbd2f9": "Back", + "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", + "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", + "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", + "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", + "687fb38e5add5723bee25049": "Be careful with it.", + "687fb38ea821130a262c5a17": "Okay, then give me my reward.", + "687fb38eb10afccf75e5357a": "Got it.", + "687fb38eb66cb1caacb9a815": "Good.", + "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "687fb3ee8d830d2056164f3a": "Good.", + "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", + "68a343e0374addc40dcf0405": "Good." + }, + "jp": { + "687fb38e105904615e7f6542": "Those are quite rare.", + "687fb38e17a80b74adfbd2f9": "Back", + "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", + "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", + "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", + "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", + "687fb38e5add5723bee25049": "Be careful with it.", + "687fb38ea821130a262c5a17": "Okay, then give me my reward.", + "687fb38eb10afccf75e5357a": "Got it.", + "687fb38eb66cb1caacb9a815": "Good.", + "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "687fb3ee8d830d2056164f3a": "Good.", + "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", + "68a343e0374addc40dcf0405": "Good." + }, + "kr": { + "687fb38e105904615e7f6542": "Those are quite rare.", + "687fb38e17a80b74adfbd2f9": "Back", + "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", + "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", + "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", + "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", + "687fb38e5add5723bee25049": "Be careful with it.", + "687fb38ea821130a262c5a17": "Okay, then give me my reward.", + "687fb38eb10afccf75e5357a": "Got it.", + "687fb38eb66cb1caacb9a815": "Good.", + "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "687fb3ee8d830d2056164f3a": "Good.", + "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", + "68a343e0374addc40dcf0405": "Good." + }, + "pl": { + "687fb38e105904615e7f6542": "Those are quite rare.", + "687fb38e17a80b74adfbd2f9": "Back", + "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", + "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", + "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", + "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", + "687fb38e5add5723bee25049": "Be careful with it.", + "687fb38ea821130a262c5a17": "Okay, then give me my reward.", + "687fb38eb10afccf75e5357a": "Got it.", + "687fb38eb66cb1caacb9a815": "Good.", + "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "687fb3ee8d830d2056164f3a": "Good.", + "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", + "68a343e0374addc40dcf0405": "Good." + }, + "po": { + "687fb38e105904615e7f6542": "Those are quite rare.", + "687fb38e17a80b74adfbd2f9": "Back", + "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", + "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", + "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", + "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", + "687fb38e5add5723bee25049": "Be careful with it.", + "687fb38ea821130a262c5a17": "Okay, then give me my reward.", + "687fb38eb10afccf75e5357a": "Got it.", + "687fb38eb66cb1caacb9a815": "Good.", + "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "687fb3ee8d830d2056164f3a": "Good.", + "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", + "68a343e0374addc40dcf0405": "Good." + }, + "ro": { + "687fb38e105904615e7f6542": "Those are quite rare.", + "687fb38e17a80b74adfbd2f9": "Back", + "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", + "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", + "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", + "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", + "687fb38e5add5723bee25049": "Be careful with it.", + "687fb38ea821130a262c5a17": "Okay, then give me my reward.", + "687fb38eb10afccf75e5357a": "Got it.", + "687fb38eb66cb1caacb9a815": "Good.", + "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "687fb3ee8d830d2056164f3a": "Good.", + "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", + "68a343e0374addc40dcf0405": "Good." + }, + "ru": { + "687fb38e105904615e7f6542": "Вещи достаточно редкие.", + "687fb38e17a80b74adfbd2f9": "Назад", + "687fb38e18c6ad9488b98ed5": "Никаких возвратов, если что.", + "687fb38e3a18a1f582157157": "Будет сделано! Скоро у тебя будут все данные.", + "687fb38e4eee9db0b188523e": "Я рад, что ты понимаешь, с кем выгоднее дружить.", + "687fb38e54ed57c058d1e4aa": "Аккуратнее на выходе.", + "687fb38e5add5723bee25049": "Смотри аккуратнее с этим.", + "687fb38ea821130a262c5a17": "Всё, тогда давай награду, и я пойду.", + "687fb38eb10afccf75e5357a": "Принято.", + "687fb38eb66cb1caacb9a815": "Отлично.", + "687fb38ec6180ef596e68dab": "Ты знаешь цену уникальной информации. Если хочешь узнать больше о Рефе, я могу с этим помочь.", + "687fb38ef1a525d1187b72e6": "Я слышал, ты ввязался в эту историю со Скупщиком и Рефом. И конечно же ты решил прийти ко мне. Хочешь заложить Рефа? Хм, мне это только на руку. Приноси мне компромат на него, я найду как его использовать. ", + "687fb3ee8d830d2056164f3a": "Отлично.", + "68a343d9a71442dff27a5f7c": "Готово! Вот, держи. Здесь всё, что я смог найти на Рефа.\n", + "68a343e0374addc40dcf0405": "Отлично." + }, + "sk": { + "687fb38e105904615e7f6542": "Those are quite rare.", + "687fb38e17a80b74adfbd2f9": "Back", + "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", + "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", + "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", + "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", + "687fb38e5add5723bee25049": "Be careful with it.", + "687fb38ea821130a262c5a17": "Okay, then give me my reward.", + "687fb38eb10afccf75e5357a": "Got it.", + "687fb38eb66cb1caacb9a815": "Good.", + "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "687fb3ee8d830d2056164f3a": "Good.", + "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", + "68a343e0374addc40dcf0405": "Good." + }, + "tu": { + "687fb38e105904615e7f6542": "Those are quite rare.", + "687fb38e17a80b74adfbd2f9": "Back", + "687fb38e18c6ad9488b98ed5": "No refunds, just so you know.", + "687fb38e3a18a1f582157157": "Consider it done. Soon you'll have all the data.", + "687fb38e4eee9db0b188523e": "I'm glad you understand who it's more advantageous to be friends with.", + "687fb38e54ed57c058d1e4aa": "Watch yourself on the way out.", + "687fb38e5add5723bee25049": "Be careful with it.", + "687fb38ea821130a262c5a17": "Okay, then give me my reward.", + "687fb38eb10afccf75e5357a": "Got it.", + "687fb38eb66cb1caacb9a815": "Good.", + "687fb38ec6180ef596e68dab": "You know the value of unique intel. If you want to know more about Ref, I can help with that.", + "687fb38ef1a525d1187b72e6": "I heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.", + "687fb3ee8d830d2056164f3a": "Good.", + "68a343d9a71442dff27a5f7c": "Done, here’s everything I found on Ref.", + "68a343e0374addc40dcf0405": "Good." + } + } + }, + { + "Id": "686f9b7f5665c8cb658ca74d", + "MainVariable": "686f9b7f5665c8cb658ca74d", + "Trader": "638f541a29ffd1183d187f57", + "SubTraders": [], + "Lines": [ + { + "Id": "686f9becadf91a442c9680ab", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [ + { + "animationId": "037_BothHands_TimesTicking", + "start": 0, + "end": 2.88, + "speed": 0.9 + } + ], + "lipSyncs": [ + { + "lipSyncId": "TimeWarning4", + "start": 0, + "end": 1.8183, + "volume": 1 + } + ], + "subtitles": [ + { + "id": "686f9cdb6398df93d9fcc2da", + "start": 0, + "end": 1.816 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "dialogId": "67f002db061de4842c8735ef", + "splitterNodeId": 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"type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "686eaef5c7815a78fb8921a4", + "value": 0, + "operator": "==", + "type": "VariableValue" + } + ] + } + ], + "Random": { + "VariableName": "686eaefdb4ca1d8a5235b785", + "StartValue": 0, + "EndValue": 99, + "MaxValue": 600 + } + } + } + ], + "StartPoints": { + "686eaefdb4ca1d8a5235b785": 0, + "686eb92d47dd8ae2dfa93c5a": 1 + }, + "localization": { + "ch": { + "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", + "686ebca9129459d86a7a30bd": "Time is over. Take care.", + "686ebcbf8e20d91d191e9a29": "Your time is up.", + "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", + "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", + "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." + }, + "cz": { + "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", + "686ebca9129459d86a7a30bd": "Time is over. Take care.", + "686ebcbf8e20d91d191e9a29": "Your time is up.", + "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", + "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", + "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." + }, + "en": { + "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", + "686ebca9129459d86a7a30bd": "Time is over. Take care.", + "686ebcbf8e20d91d191e9a29": "Your time is up.", + "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", + "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", + "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." + }, + "es": { + "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", + "686ebca9129459d86a7a30bd": "Time is over. Take care.", + "686ebcbf8e20d91d191e9a29": "Your time is up.", + "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", + "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", + "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." + }, + "es-mx": { + "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", + "686ebca9129459d86a7a30bd": "Time is over. Take care.", + "686ebcbf8e20d91d191e9a29": "Your time is up.", + "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", + "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", + "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." + }, + "fr": { + "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", + "686ebca9129459d86a7a30bd": "Time is over. Take care.", + "686ebcbf8e20d91d191e9a29": "Your time is up.", + "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", + "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", + "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." + }, + "ge": { + "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", + "686ebca9129459d86a7a30bd": "Time is over. Take care.", + "686ebcbf8e20d91d191e9a29": "Your time is up.", + "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", + "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", + "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." + }, + "it": { + "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", + "686ebca9129459d86a7a30bd": "Time is over. Take care.", + "686ebcbf8e20d91d191e9a29": "Your time is up.", + "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", + "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", + "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." + }, + "jp": { + "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", + "686ebca9129459d86a7a30bd": "Time is over. Take care.", + "686ebcbf8e20d91d191e9a29": "Your time is up.", + "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", + "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", + "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." + }, + "kr": { + "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", + "686ebca9129459d86a7a30bd": "Time is over. Take care.", + "686ebcbf8e20d91d191e9a29": "Your time is up.", + "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", + "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", + "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." + }, + "pl": { + "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", + "686ebca9129459d86a7a30bd": "Time is over. Take care.", + "686ebcbf8e20d91d191e9a29": "Your time is up.", + "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", + "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", + "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." + }, + "po": { + "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", + "686ebca9129459d86a7a30bd": "Time is over. Take care.", + "686ebcbf8e20d91d191e9a29": "Your time is up.", + "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", + "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", + "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." + }, + "ro": { + "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", + "686ebca9129459d86a7a30bd": "Time is over. Take care.", + "686ebcbf8e20d91d191e9a29": "Your time is up.", + "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", + "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", + "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." + }, + "ru": { + "686ebc28036e2f301c651f55": "Всё, время. Попрошу на выход.", + "686ebca9129459d86a7a30bd": "Время кончилось. Счастливо.", + "686ebcbf8e20d91d191e9a29": "Твое время закончилось.", + "686ebcd4160c083433a83f7b": "Попрошу на выход. Время.", + "686ebce78a06888c777068ef": "Время совсем не ценишь. На выход.", + "686ebcf5755bd53a8b8f33f5": "Мы закончили - время." + }, + "sk": { + "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", + "686ebca9129459d86a7a30bd": "Time is over. Take care.", + "686ebcbf8e20d91d191e9a29": "Your time is up.", + "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", + "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", + "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." + }, + "tu": { + "686ebc28036e2f301c651f55": "Time’s up. The door is this way.", + "686ebca9129459d86a7a30bd": "Time is over. Take care.", + "686ebcbf8e20d91d191e9a29": "Your time is up.", + "686ebcd4160c083433a83f7b": "Please leave the premises. Time’s up.", + "686ebce78a06888c777068ef": "You don't appreciate time at all. Out.", + "686ebcf5755bd53a8b8f33f5": "We’re done here - your time ran out." + } + } + }, + { + "Id": "686d3d182447c52cdb2cefb0", + "MainVariable": "686d3d182447c52cdb2cefb0", + "Trader": "638f541a29ffd1183d187f57", + "SubTraders": [], + "Lines": [ + { + "Id": "686d3d267d1d5ada4ae6c298", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [ + { + "animationId": "Radio_2_Cropped", + "start": 0, + "end": 7.23, + "speed": 0.83 + } + ], + "lipSyncs": [ + { + "lipSyncId": "ZryachiyKilled3", + "start": 2.46, + "end": 6.6808, + "volume": 1 + } + ], + "subtitles": [ + { + "id": "686d41ebd1ca85cb9959337e", + "start": 2.4153, + "end": 6.7089 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "type": "QuitAction", + "needNotification": false, + "id": "686d3db669c8d532323a0fc5" + }, + { + "variableId": "686d3d182447c52cdb2cefb0", + "value": 1, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc4f5" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "686d3d182447c52cdb2cefb0", + "value": 0, + "operator": "==", + "type": "VariableValue" + } + ] + } + ], + "Random": { + "VariableName": "686d3d1f4f031e3e52d4466e", + "StartValue": 200, + "EndValue": 299, + "MaxValue": 300 + } + } + }, + { + "Id": "686d3d248f2cb0bf068fbc9f", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [ + { + "animationId": "Radio_2_Cropped", + "start": 0, + "end": 7.23, + "speed": 0.83 + } + ], + "lipSyncs": [ + { + "lipSyncId": "ZryachiyKilled2", + "start": 2.05, + "end": 7.7202, + "volume": 1 + } + ], + "subtitles": [ + { + "id": "686d40656e93c048e887e6da", + "start": 2.0327, + "end": 7.7641 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "type": "QuitAction", + "needNotification": false, + "id": "686d3db669c8d532323a0fc5" + }, + { + "variableId": "686d3d182447c52cdb2cefb0", + "value": 1, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc4f4" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "686d3d182447c52cdb2cefb0", + "value": 0, + "operator": "==", + "type": "VariableValue" + } + ] + } + ], + "Random": { + "VariableName": "686d3d1f4f031e3e52d4466e", + "StartValue": 100, + "EndValue": 199, + "MaxValue": 300 + } + } + }, + { + "Id": "686d3d20257092e50cb78044", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [ + { + "animationId": "Radio_2_Cropped", + "start": 0, + "end": 7.23, + "speed": 0.83 + } + ], + "lipSyncs": [ + { + "lipSyncId": "ZryachiyKilled1", + "start": 2.49, + "end": 7.234, + "volume": 1 + } + ], + "subtitles": [ + { + "id": "686d3e0fd959b40f6919d253", + "start": 2.49, + "end": 7.23 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "type": "QuitAction", + "needNotification": false, + "id": "686d3db669c8d532323a0fc5" + }, + { + "variableId": "686d3d182447c52cdb2cefb0", + "value": 1, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc4f3" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "686d3d182447c52cdb2cefb0", + "value": 0, + "operator": "==", + "type": "VariableValue" + } + ] + } + ], + "Random": { + "VariableName": "686d3d1f4f031e3e52d4466e", + "StartValue": 0, + "EndValue": 99, + "MaxValue": 300 + } + } + } + ], + "StartPoints": { + "686d3d1f4f031e3e52d4466e": 0, + "686d3da624f2c0525cfe6e28": 1 + }, + "localization": { + "ch": { + "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", + "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", + "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" + }, + "cz": { + "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", + "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", + "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" + }, + "en": { + "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", + "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", + "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" + }, + "es": { + "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", + "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", + "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" + }, + "es-mx": { + "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", + "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", + "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" + }, + "fr": { + "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", + "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", + "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" + }, + "ge": { + "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", + "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", + "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" + }, + "it": { + "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", + "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", + "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" + }, + "jp": { + "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", + "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", + "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" + }, + "kr": { + "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", + "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", + "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" + }, + "pl": { + "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", + "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", + "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" + }, + "po": { + "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", + "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", + "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" + }, + "ro": { + "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", + "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", + "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" + }, + "ru": { + "686d3e0fd959b40f6919d253": "Зрячий, на связь. Зрячий! Так, все, иди отсюда!", + "686d40656e93c048e887e6da": "Зрячий-Смотрителю! Зрячий, ответь! Все, встреча окончена, на выход!", + "686d41ebd1ca85cb9959337e": "Зрячий, что с тобой? Ответь! Мы закончили! На выход!" + }, + "sk": { + "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", + "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", + "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. Out!" + }, + "tu": { + "686d3e0fd959b40f6919d253": "Zryachiy, do you copy? Zryachiy! Alright, you get out of here, now!", + "686d40656e93c048e887e6da": "Zryachiy, this is Lightkeeper! Zryachiy, come in! That’s it, our meeting is over, go away!", + "686d41ebd1ca85cb9959337e": "What’s going on, Zryachiy? Answer me! We’re done. 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Right, who else would it be. So, you’ve passed all my tests?", + "682dbf5f05f111faf202d0e9": "...", + "682dbf5f05f111faf202d0eb": "I see you’re back.", + "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", + "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", + "682dbf5f05f111faf202d0ee": "You wanted something?", + "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", + "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", + "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", + "682dbf5f05f111faf202d0f2": "I’m listening.", + "682dbf5f05f111faf202d0f4": "Good luck.", + "682dbf5f05f111faf202d0f5": "I hope it’s important.", + "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", + "682dbf5f05f111faf202d0f8": "Farewell.", + "682dbf5f05f111faf202d0f9": "Ah… You again.", + "682dbf5f05f111faf202d0fa": "Can you help me with something?", + "682dbf5f05f111faf202d0fd": "Greetings.", + "682dbf5f05f111faf202d0fe": "Leave", + "682dbf5f05f111faf202d108": "See you soon.", + "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." + }, + "cz": { + "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", + "682dbf5f05f111faf202d0e9": "...", + "682dbf5f05f111faf202d0eb": "I see you’re back.", + "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", + "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", + "682dbf5f05f111faf202d0ee": "You wanted something?", + "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", + "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", + "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", + "682dbf5f05f111faf202d0f2": "I’m listening.", + "682dbf5f05f111faf202d0f4": "Good luck.", + "682dbf5f05f111faf202d0f5": "I hope it’s important.", + "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", + "682dbf5f05f111faf202d0f8": "Farewell.", + "682dbf5f05f111faf202d0f9": "Ah… You again.", + "682dbf5f05f111faf202d0fa": "Can you help me with something?", + "682dbf5f05f111faf202d0fd": "Greetings.", + "682dbf5f05f111faf202d0fe": "Leave", + "682dbf5f05f111faf202d108": "See you soon.", + "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." + }, + "en": { + "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", + "682dbf5f05f111faf202d0e9": "...", + "682dbf5f05f111faf202d0eb": "I see you’re back.", + "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", + "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", + "682dbf5f05f111faf202d0ee": "You wanted something?", + "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", + "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", + "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", + "682dbf5f05f111faf202d0f2": "I’m listening.", + "682dbf5f05f111faf202d0f4": "Good luck.", + "682dbf5f05f111faf202d0f5": "I hope it’s important.", + "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", + "682dbf5f05f111faf202d0f8": "Farewell.", + "682dbf5f05f111faf202d0f9": "Ah… You again.", + "682dbf5f05f111faf202d0fa": "Can you help me with something?", + "682dbf5f05f111faf202d0fd": "Greetings.", + "682dbf5f05f111faf202d0fe": "Leave", + "682dbf5f05f111faf202d108": "See you soon.", + "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." + }, + "es": { + "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", + "682dbf5f05f111faf202d0e9": "...", + "682dbf5f05f111faf202d0eb": "I see you’re back.", + "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", + "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", + "682dbf5f05f111faf202d0ee": "You wanted something?", + "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", + "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", + "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", + "682dbf5f05f111faf202d0f2": "I’m listening.", + "682dbf5f05f111faf202d0f4": "Good luck.", + "682dbf5f05f111faf202d0f5": "I hope it’s important.", + "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", + "682dbf5f05f111faf202d0f8": "Farewell.", + "682dbf5f05f111faf202d0f9": "Ah… You again.", + "682dbf5f05f111faf202d0fa": "Can you help me with something?", + "682dbf5f05f111faf202d0fd": "Greetings.", + "682dbf5f05f111faf202d0fe": "Leave", + "682dbf5f05f111faf202d108": "See you soon.", + "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." + }, + "es-mx": { + "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", + "682dbf5f05f111faf202d0e9": "...", + "682dbf5f05f111faf202d0eb": "I see you’re back.", + "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", + "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", + "682dbf5f05f111faf202d0ee": "You wanted something?", + "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", + "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", + "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", + "682dbf5f05f111faf202d0f2": "I’m listening.", + "682dbf5f05f111faf202d0f4": "Good luck.", + "682dbf5f05f111faf202d0f5": "I hope it’s important.", + "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", + "682dbf5f05f111faf202d0f8": "Farewell.", + "682dbf5f05f111faf202d0f9": "Ah… You again.", + "682dbf5f05f111faf202d0fa": "Can you help me with something?", + "682dbf5f05f111faf202d0fd": "Greetings.", + "682dbf5f05f111faf202d0fe": "Leave", + "682dbf5f05f111faf202d108": "See you soon.", + "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." + }, + "fr": { + "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", + "682dbf5f05f111faf202d0e9": "...", + "682dbf5f05f111faf202d0eb": "I see you’re back.", + "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", + "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", + "682dbf5f05f111faf202d0ee": "You wanted something?", + "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", + "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", + "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", + "682dbf5f05f111faf202d0f2": "I’m listening.", + "682dbf5f05f111faf202d0f4": "Good luck.", + "682dbf5f05f111faf202d0f5": "I hope it’s important.", + "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", + "682dbf5f05f111faf202d0f8": "Farewell.", + "682dbf5f05f111faf202d0f9": "Ah… You again.", + "682dbf5f05f111faf202d0fa": "Can you help me with something?", + "682dbf5f05f111faf202d0fd": "Greetings.", + "682dbf5f05f111faf202d0fe": "Leave", + "682dbf5f05f111faf202d108": "See you soon.", + "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." + }, + "ge": { + "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", + "682dbf5f05f111faf202d0e9": "...", + "682dbf5f05f111faf202d0eb": "I see you’re back.", + "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", + "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", + "682dbf5f05f111faf202d0ee": "You wanted something?", + "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", + "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", + "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", + "682dbf5f05f111faf202d0f2": "I’m listening.", + "682dbf5f05f111faf202d0f4": "Good luck.", + "682dbf5f05f111faf202d0f5": "I hope it’s important.", + "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", + "682dbf5f05f111faf202d0f8": "Farewell.", + "682dbf5f05f111faf202d0f9": "Ah… You again.", + "682dbf5f05f111faf202d0fa": "Can you help me with something?", + "682dbf5f05f111faf202d0fd": "Greetings.", + "682dbf5f05f111faf202d0fe": "Leave", + "682dbf5f05f111faf202d108": "See you soon.", + "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." + }, + "it": { + "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", + "682dbf5f05f111faf202d0e9": "...", + "682dbf5f05f111faf202d0eb": "I see you’re back.", + "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", + "682dbf5f05f111faf202d0ed": "Good luck. 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Have a good one.", + "682dbf5f05f111faf202d0f8": "Farewell.", + "682dbf5f05f111faf202d0f9": "Ah… You again.", + "682dbf5f05f111faf202d0fa": "Can you help me with something?", + "682dbf5f05f111faf202d0fd": "Greetings.", + "682dbf5f05f111faf202d0fe": "Leave", + "682dbf5f05f111faf202d108": "See you soon.", + "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." + }, + "kr": { + "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", + "682dbf5f05f111faf202d0e9": "...", + "682dbf5f05f111faf202d0eb": "I see you’re back.", + "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", + "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", + "682dbf5f05f111faf202d0ee": "You wanted something?", + "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", + "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", + "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", + "682dbf5f05f111faf202d0f2": "I’m listening.", + "682dbf5f05f111faf202d0f4": "Good luck.", + "682dbf5f05f111faf202d0f5": "I hope it’s important.", + "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", + "682dbf5f05f111faf202d0f8": "Farewell.", + "682dbf5f05f111faf202d0f9": "Ah… You again.", + "682dbf5f05f111faf202d0fa": "Can you help me with something?", + "682dbf5f05f111faf202d0fd": "Greetings.", + "682dbf5f05f111faf202d0fe": "Leave", + "682dbf5f05f111faf202d108": "See you soon.", + "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." + }, + "pl": { + "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", + "682dbf5f05f111faf202d0e9": "...", + "682dbf5f05f111faf202d0eb": "I see you’re back.", + "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", + "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", + "682dbf5f05f111faf202d0ee": "You wanted something?", + "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", + "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", + "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", + "682dbf5f05f111faf202d0f2": "I’m listening.", + "682dbf5f05f111faf202d0f4": "Good luck.", + "682dbf5f05f111faf202d0f5": "I hope it’s important.", + "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", + "682dbf5f05f111faf202d0f8": "Farewell.", + "682dbf5f05f111faf202d0f9": "Ah… You again.", + "682dbf5f05f111faf202d0fa": "Can you help me with something?", + "682dbf5f05f111faf202d0fd": "Greetings.", + "682dbf5f05f111faf202d0fe": "Leave", + "682dbf5f05f111faf202d108": "See you soon.", + "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." + }, + "po": { + "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", + "682dbf5f05f111faf202d0e9": "...", + "682dbf5f05f111faf202d0eb": "I see you’re back.", + "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", + "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", + "682dbf5f05f111faf202d0ee": "You wanted something?", + "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", + "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", + "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", + "682dbf5f05f111faf202d0f2": "I’m listening.", + "682dbf5f05f111faf202d0f4": "Good luck.", + "682dbf5f05f111faf202d0f5": "I hope it’s important.", + "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", + "682dbf5f05f111faf202d0f8": "Farewell.", + "682dbf5f05f111faf202d0f9": "Ah… You again.", + "682dbf5f05f111faf202d0fa": "Can you help me with something?", + "682dbf5f05f111faf202d0fd": "Greetings.", + "682dbf5f05f111faf202d0fe": "Leave", + "682dbf5f05f111faf202d108": "See you soon.", + "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." + }, + "ro": { + "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", + "682dbf5f05f111faf202d0e9": "...", + "682dbf5f05f111faf202d0eb": "I see you’re back.", + "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", + "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", + "682dbf5f05f111faf202d0ee": "You wanted something?", + "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", + "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", + "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", + "682dbf5f05f111faf202d0f2": "I’m listening.", + "682dbf5f05f111faf202d0f4": "Good luck.", + "682dbf5f05f111faf202d0f5": "I hope it’s important.", + "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", + "682dbf5f05f111faf202d0f8": "Farewell.", + "682dbf5f05f111faf202d0f9": "Ah… You again.", + "682dbf5f05f111faf202d0fa": "Can you help me with something?", + "682dbf5f05f111faf202d0fd": "Greetings.", + "682dbf5f05f111faf202d0fe": "Leave", + "682dbf5f05f111faf202d108": "See you soon.", + "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." + }, + "ru": { + "682dbf5f05f111faf202d0e8": "Это ты? Ну да, кто же еще. Прошел все испытания?", + "682dbf5f05f111faf202d0e9": "...", + "682dbf5f05f111faf202d0ea": "ВСТРАИВАЕМЫЕ КВЕСТЫ", + "682dbf5f05f111faf202d0eb": "Ну, я вижу, ты снова здесь.", + "682dbf5f05f111faf202d0ec": "Говори, раз пришел.", + "682dbf5f05f111faf202d0ed": "Удачи. Не нервируй Зрячего.", + "682dbf5f05f111faf202d0ee": "Что хотел?", + "682dbf5f05f111faf202d0ef": "Будет время - заходи.", + "682dbf5f05f111faf202d0f0": "Знакомое лицо... Приветствую.", + "682dbf5f05f111faf202d0f1": "Я пока еще здесь, заходи.", + "682dbf5f05f111faf202d0f2": "Слушаю.", + "682dbf5f05f111faf202d0f4": "Удачи.", + "682dbf5f05f111faf202d0f5": "Надеюсь, что-то важное.", + "682dbf5f05f111faf202d0f7": "Всё на этом. Счастливо.", + "682dbf5f05f111faf202d0f8": "Всего хорошего.", + "682dbf5f05f111faf202d0f9": "А… Снова ты.", + "682dbf5f05f111faf202d0fa": "Можешь мне оказать услугу?", + "682dbf5f05f111faf202d0fd": "Приветствую.", + "682dbf5f05f111faf202d0fe": "Попрощаться и уйти", + "682dbf5f05f111faf202d108": "До скорого.", + "684afeaac08c7bf846b90933": "Я — Смотритель. Думаю, ты слышал обо мне. Вести дела со мной хочет каждый, но не каждому дано." + }, + "sk": { + "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", + "682dbf5f05f111faf202d0e9": "...", + "682dbf5f05f111faf202d0eb": "I see you’re back.", + "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", + "682dbf5f05f111faf202d0ed": "Good luck. Don’t make Zryachiy upset.", + "682dbf5f05f111faf202d0ee": "You wanted something?", + "682dbf5f05f111faf202d0ef": "Stop by when you get a minute.", + "682dbf5f05f111faf202d0f0": "A familiar face… Greetings.", + "682dbf5f05f111faf202d0f1": "I’ll be here if you need anything.", + "682dbf5f05f111faf202d0f2": "I’m listening.", + "682dbf5f05f111faf202d0f4": "Good luck.", + "682dbf5f05f111faf202d0f5": "I hope it’s important.", + "682dbf5f05f111faf202d0f7": "That's all for now. Have a good one.", + "682dbf5f05f111faf202d0f8": "Farewell.", + "682dbf5f05f111faf202d0f9": "Ah… You again.", + "682dbf5f05f111faf202d0fa": "Can you help me with something?", + "682dbf5f05f111faf202d0fd": "Greetings.", + "682dbf5f05f111faf202d0fe": "Leave", + "682dbf5f05f111faf202d108": "See you soon.", + "684afeaac08c7bf846b90933": "I am Lightkeeper. Guess you’ve heard about me. Everyone wants to do business with me, but not everyone can." + }, + "tu": { + "682dbf5f05f111faf202d0e8": "Is that you? Right, who else would it be. So, you’ve passed all my tests?", + "682dbf5f05f111faf202d0e9": "...", + "682dbf5f05f111faf202d0eb": "I see you’re back.", + "682dbf5f05f111faf202d0ec": "Since you’re here, speak.", + "682dbf5f05f111faf202d0ed": "Good luck. 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There will be no eclipse, there will be rebirth.", + "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", + "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", + "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." + }, + "cz": { + "682f27b90506676a27ff850b": "…", + "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", + "682f27b9142b3ae115935963": "Opportunities?", + "682f27b915daf13deb87dab7": "It all sounds too ambitious...", + "682f27b92a6337d2463e414c": "So why do you need me?", + "682f27b93267003f9caabe47": "I want to escape from Tarkov.", + "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", + "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", + "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", + "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", + "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", + "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", + "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", + "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", + "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", + "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", + "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", + "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", + "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", + "682f27b9eacd078f5cab103d": "Who are you?", + "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", + "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", + "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", + "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", + "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", + "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", + "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", + "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", + "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", + "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." + }, + "en": { + "682f27b90506676a27ff850b": "…", + "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", + "682f27b9142b3ae115935963": "Opportunities?", + "682f27b915daf13deb87dab7": "It all sounds too ambitious...", + "682f27b92a6337d2463e414c": "So why do you need me?", + "682f27b93267003f9caabe47": "I want to escape from Tarkov.", + "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", + "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", + "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", + "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", + "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", + "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", + "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", + "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", + "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", + "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", + "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", + "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", + "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", + "682f27b9eacd078f5cab103d": "Who are you?", + "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", + "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", + "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", + "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", + "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", + "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", + "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", + "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", + "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", + "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." + }, + "es": { + "682f27b90506676a27ff850b": "…", + "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", + "682f27b9142b3ae115935963": "Opportunities?", + "682f27b915daf13deb87dab7": "It all sounds too ambitious...", + "682f27b92a6337d2463e414c": "So why do you need me?", + "682f27b93267003f9caabe47": "I want to escape from Tarkov.", + "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", + "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", + "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", + "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", + "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", + "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", + "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", + "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", + "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", + "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", + "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", + "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", + "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", + "682f27b9eacd078f5cab103d": "Who are you?", + "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", + "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", + "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", + "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", + "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", + "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", + "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", + "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", + "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", + "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." + }, + "es-mx": { + "682f27b90506676a27ff850b": "…", + "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", + "682f27b9142b3ae115935963": "Opportunities?", + "682f27b915daf13deb87dab7": "It all sounds too ambitious...", + "682f27b92a6337d2463e414c": "So why do you need me?", + "682f27b93267003f9caabe47": "I want to escape from Tarkov.", + "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", + "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", + "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", + "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", + "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", + "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", + "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", + "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", + "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", + "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", + "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", + "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", + "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", + "682f27b9eacd078f5cab103d": "Who are you?", + "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", + "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", + "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", + "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", + "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", + "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", + "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", + "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", + "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", + "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." + }, + "fr": { + "682f27b90506676a27ff850b": "…", + "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", + "682f27b9142b3ae115935963": "Opportunities?", + "682f27b915daf13deb87dab7": "It all sounds too ambitious...", + "682f27b92a6337d2463e414c": "So why do you need me?", + "682f27b93267003f9caabe47": "I want to escape from Tarkov.", + "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", + "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", + "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", + "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", + "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", + "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", + "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", + "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", + "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", + "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", + "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", + "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", + "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", + "682f27b9eacd078f5cab103d": "Who are you?", + "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", + "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", + "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", + "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", + "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", + "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", + "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", + "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", + "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", + "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." + }, + "ge": { + "682f27b90506676a27ff850b": "…", + "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", + "682f27b9142b3ae115935963": "Opportunities?", + "682f27b915daf13deb87dab7": "It all sounds too ambitious...", + "682f27b92a6337d2463e414c": "So why do you need me?", + "682f27b93267003f9caabe47": "I want to escape from Tarkov.", + "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", + "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", + "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", + "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", + "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", + "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", + "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", + "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", + "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", + "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", + "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", + "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", + "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", + "682f27b9eacd078f5cab103d": "Who are you?", + "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", + "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", + "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", + "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", + "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", + "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", + "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", + "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", + "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", + "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." + }, + "it": { + "682f27b90506676a27ff850b": "…", + "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", + "682f27b9142b3ae115935963": "Opportunities?", + "682f27b915daf13deb87dab7": "It all sounds too ambitious...", + "682f27b92a6337d2463e414c": "So why do you need me?", + "682f27b93267003f9caabe47": "I want to escape from Tarkov.", + "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", + "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", + "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", + "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", + "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", + "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", + "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", + "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", + "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", + "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", + "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", + "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", + "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", + "682f27b9eacd078f5cab103d": "Who are you?", + "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", + "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", + "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", + "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", + "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", + "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", + "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", + "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", + "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", + "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." + }, + "jp": { + "682f27b90506676a27ff850b": "…", + "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", + "682f27b9142b3ae115935963": "Opportunities?", + "682f27b915daf13deb87dab7": "It all sounds too ambitious...", + "682f27b92a6337d2463e414c": "So why do you need me?", + "682f27b93267003f9caabe47": "I want to escape from Tarkov.", + "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", + "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", + "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", + "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", + "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", + "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", + "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", + "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", + "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", + "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", + "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", + "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", + "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", + "682f27b9eacd078f5cab103d": "Who are you?", + "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", + "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", + "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", + "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", + "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", + "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", + "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", + "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", + "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", + "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." + }, + "kr": { + "682f27b90506676a27ff850b": "…", + "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", + "682f27b9142b3ae115935963": "Opportunities?", + "682f27b915daf13deb87dab7": "It all sounds too ambitious...", + "682f27b92a6337d2463e414c": "So why do you need me?", + "682f27b93267003f9caabe47": "I want to escape from Tarkov.", + "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", + "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", + "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", + "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", + "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", + "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", + "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", + "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", + "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", + "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", + "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", + "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", + "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", + "682f27b9eacd078f5cab103d": "Who are you?", + "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", + "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", + "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", + "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", + "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", + "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", + "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", + "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", + "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", + "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." + }, + "pl": { + "682f27b90506676a27ff850b": "…", + "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", + "682f27b9142b3ae115935963": "Opportunities?", + "682f27b915daf13deb87dab7": "It all sounds too ambitious...", + "682f27b92a6337d2463e414c": "So why do you need me?", + "682f27b93267003f9caabe47": "I want to escape from Tarkov.", + "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", + "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", + "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", + "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", + "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", + "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", + "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", + "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", + "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", + "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", + "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", + "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", + "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", + "682f27b9eacd078f5cab103d": "Who are you?", + "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", + "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", + "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", + "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", + "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", + "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", + "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", + "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", + "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", + "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." + }, + "po": { + "682f27b90506676a27ff850b": "…", + "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", + "682f27b9142b3ae115935963": "Opportunities?", + "682f27b915daf13deb87dab7": "It all sounds too ambitious...", + "682f27b92a6337d2463e414c": "So why do you need me?", + "682f27b93267003f9caabe47": "I want to escape from Tarkov.", + "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", + "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", + "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", + "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", + "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", + "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", + "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", + "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", + "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", + "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", + "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", + "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", + "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", + "682f27b9eacd078f5cab103d": "Who are you?", + "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", + "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", + "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", + "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", + "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", + "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", + "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", + "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", + "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", + "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." + }, + "ro": { + "682f27b90506676a27ff850b": "…", + "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", + "682f27b9142b3ae115935963": "Opportunities?", + "682f27b915daf13deb87dab7": "It all sounds too ambitious...", + "682f27b92a6337d2463e414c": "So why do you need me?", + "682f27b93267003f9caabe47": "I want to escape from Tarkov.", + "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", + "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", + "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", + "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", + "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", + "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", + "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", + "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", + "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", + "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", + "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", + "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", + "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", + "682f27b9eacd078f5cab103d": "Who are you?", + "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", + "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", + "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", + "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", + "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", + "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", + "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", + "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", + "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", + "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." + }, + "ru": { + "682f27b90506676a27ff850b": "…", + "682f27b91331a31af346939b": "Ну, я постараюсь. И я надеялся, что ты мне поможешь с этим.", + "682f27b9142b3ae115935963": "Возможности?", + "682f27b915daf13deb87dab7": "Всё это звучит очень амбициозно...", + "682f27b92a6337d2463e414c": "Так зачем я тебе нужен?", + "682f27b93267003f9caabe47": "Я хочу сбежать из Таркова.", + "682f27b936657af3f59606d8": "Тарков и есть ты. Ты не можешь сбежать от себя самого. Как не смог сбежать от себя самого я.", + "682f27b9406ea97be6360e5d": "Ты не сможешь сбежать из Таркова.", + "682f27b95382320ebd9fd358": "Ты ничего не понял. Это нормально.", + "682f27b95608ddc120ab76cc": "Для выживающего — да. Для того, кто обеспечивает выживаемость, всё иначе.", + "682f27b966e6a42b0cf9299d": "Они? Кто они?", + "682f27b9711105d12215b09a": "Ты сам искал встречи со мной? Ты задавал вопрос себе — зачем?", + "682f27b97b858b2564865937": "Нам пока больше не о чем говорить. Ты сам всё поймёшь со временем, распутывая этот клубок.", + "682f27b97f225b1bc52abbf4": "Этому миру конец, все эти жалкие попытки удержаться на тающей льдине в центре бушующего океана - все эти локальные стычки, лицемерие торговцев, подстрекательство, насилие, помноженное на насилие.", + "682f27b9979991b2e826a12b": "Я не знаю... Я думал, что знакомство с таким человеком может мне что-то дать.", + "682f27b99b07ec6d169a6d23": "Да. Возможности менять окружение и как следствие — реальность.", + "682f27b9b7f0d690dd0c67d8": "Перерождение? Закат? О чём ты вообще?", + "682f27b9c1ec27cb4cde39d6": "Я - Смотритель. Смотрю за всем и за всеми, и все видят мой свет.", + "682f27b9e09da7c498b55531": "Приближенность к тому, для кого коллапс есть начало нового.", + "682f27b9eacd078f5cab103d": "Кто ты?", + "68495cbd0da5f730bfb9bec0": "В наше неспокойное время самое главное — обладать нужной информацией.", + "68495cfcbbbd4a4cc1a4769a": "Информация порождает связи, связи дают возможности.", + "68495db939fef1a4a2a29362": "В среде подобного рода базовая потребность человека — это выживание.", + "68495de28c95841704ce1182": "Я не хочу просто выживать, я хочу контролировать выживание.", + "68495e691f7b8a8809240a91": "Мы встретились неспроста. Во всех событиях есть смысл, случайностей не бывает.", + "68495eeac180d86a1e8de129": "Ты хочешь не просто выжить, ты хочешь контролировать ситуацию.", + "68495faa9eea93de67288561": "Всё это ведет к очень конкретному результату. Заката не будет, будет перерождение.", + "68495fe15cd2fbaf2e85b196": "Я тоже сначала ничего не понял, когда они связались со мной.", + "684ac10d7a0624811d0ec52a": "Кто я - в данный момент совсем не важно.", + "684ac11bc7d26def739371c0": "Важно, кто ты и зачем ты здесь." + }, + "sk": { + "682f27b90506676a27ff850b": "…", + "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", + "682f27b9142b3ae115935963": "Opportunities?", + "682f27b915daf13deb87dab7": "It all sounds too ambitious...", + "682f27b92a6337d2463e414c": "So why do you need me?", + "682f27b93267003f9caabe47": "I want to escape from Tarkov.", + "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", + "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", + "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", + "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", + "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", + "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", + "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", + "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", + "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", + "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", + "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", + "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", + "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", + "682f27b9eacd078f5cab103d": "Who are you?", + "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", + "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", + "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", + "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", + "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", + "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", + "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", + "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", + "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", + "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." + }, + "tu": { + "682f27b90506676a27ff850b": "…", + "682f27b91331a31af346939b": "Well, I'm going to try. And I was hoping you would help me with this.", + "682f27b9142b3ae115935963": "Opportunities?", + "682f27b915daf13deb87dab7": "It all sounds too ambitious...", + "682f27b92a6337d2463e414c": "So why do you need me?", + "682f27b93267003f9caabe47": "I want to escape from Tarkov.", + "682f27b936657af3f59606d8": "Tarkov is who you are. You cannot escape from yourself. Just as I could not escape from myself.", + "682f27b9406ea97be6360e5d": "You will not escape from Tarkov.", + "682f27b95382320ebd9fd358": "You don’t understand, but this is natural.", + "682f27b95608ddc120ab76cc": "It does, for the survivor. For someone who ensures survival, everything is different.", + "682f27b966e6a42b0cf9299d": "They? Who are you talking about?", + "682f27b9711105d12215b09a": "But it was you who was looking for me, wasn’t it? Did you ask yourself why?", + "682f27b97b858b2564865937": "There's nothing more for us to talk about. In time, you'll figure it out for yourself, as you unravel the tangle.", + "682f27b97f225b1bc52abbf4": "This world is ending, all these pathetic attempts to hold on to a melting ice floe in the middle of a raging ocean - all these local fights, the hypocrisy of the traders, the instigation, violence multiplied by violence.", + "682f27b9979991b2e826a12b": "I don't know... I thought knowing someone like you could give me something.", + "682f27b99b07ec6d169a6d23": "Yes. The opportunity to change the surroundings and, as a consequence, the reality.", + "682f27b9b7f0d690dd0c67d8": "Rebirth? Eclipse? The hell are you talking about?", + "682f27b9c1ec27cb4cde39d6": "I am Lightkeeper. I watch over everything and everyone, and all can see my light.", + "682f27b9e09da7c498b55531": "Being close to the one for whom the collapse is the beginning of the new.", + "682f27b9eacd078f5cab103d": "Who are you?", + "68495cbd0da5f730bfb9bec0": "In our restless time, it's critical to have the necessary information.", + "68495cfcbbbd4a4cc1a4769a": "Information creates connections, connections yield opportunities.", + "68495db939fef1a4a2a29362": "In this kind of environment, the basic necessity for human beings is survival.", + "68495de28c95841704ce1182": "I don't want to simply survive, I want to control the survival.", + "68495e691f7b8a8809240a91": "We met for a reason. All events have a meaning, there are no accidents.", + "68495eeac180d86a1e8de129": "You don’t want to simply survive, you want to be in control.", + "68495faa9eea93de67288561": "All this leads to a very specific result. There will be no eclipse, there will be rebirth.", + "68495fe15cd2fbaf2e85b196": "I didn't understand it at first either, when they reached out to me.", + "684ac10d7a0624811d0ec52a": "Who I am is not important at all at the moment.", + "684ac11bc7d26def739371c0": "What matters is who you are and why you are here." + } + } + }, + { + "Id": "68245fc958729a40999e2d95", + "MainVariable": "68245fc958729a40999e2d95", + "Trader": "638f541a29ffd1183d187f57", + "SubTraders": [], + "Lines": [ + { + "Id": "68245ffcbf7966e3004760fe", + "DialogSide": "Player", + "IconType": "ExUsecLoyaltyIcon", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "682f27b236a3cdd0490603d9", + "start": 0, + "end": 5 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "68245fc958729a40999e2d95", + "value": 10, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": 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+ "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", + "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", + "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603e0": "Back", + "682f27b236a3cdd0490603e1": "Let me know if you need help.", + "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", + "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", + "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", + "682f27b236a3cdd0490603e5": "Back", + "682f27b236a3cdd0490603e6": "Back", + "682f27b236a3cdd0490603e7": "Back", + "682f27b236a3cdd0490603e8": "I do not accept refunds.", + "682f27b236a3cdd0490603e9": "Not now. The time will come." + }, + "cz": { + "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", + "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", + "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", + "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", + "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603e0": "Back", + "682f27b236a3cdd0490603e1": "Let me know if you need help.", + "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", + "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", + "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", + "682f27b236a3cdd0490603e5": "Back", + "682f27b236a3cdd0490603e6": "Back", + "682f27b236a3cdd0490603e7": "Back", + "682f27b236a3cdd0490603e8": "I do not accept refunds.", + "682f27b236a3cdd0490603e9": "Not now. The time will come." + }, + "en": { + "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", + "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", + "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", + "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", + "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603e0": "Back", + "682f27b236a3cdd0490603e1": "Let me know if you need help.", + "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", + "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", + "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", + "682f27b236a3cdd0490603e5": "Back", + "682f27b236a3cdd0490603e6": "Back", + "682f27b236a3cdd0490603e7": "Back", + "682f27b236a3cdd0490603e8": "I do not accept refunds.", + "682f27b236a3cdd0490603e9": "Not now. The time will come." + }, + "es": { + "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", + "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", + "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", + "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", + "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603e0": "Back", + "682f27b236a3cdd0490603e1": "Let me know if you need help.", + "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", + "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", + "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", + "682f27b236a3cdd0490603e5": "Back", + "682f27b236a3cdd0490603e6": "Back", + "682f27b236a3cdd0490603e7": "Back", + "682f27b236a3cdd0490603e8": "I do not accept refunds.", + "682f27b236a3cdd0490603e9": "Not now. The time will come." + }, + "es-mx": { + "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", + "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", + "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", + "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", + "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603e0": "Back", + "682f27b236a3cdd0490603e1": "Let me know if you need help.", + "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", + "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", + "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", + "682f27b236a3cdd0490603e5": "Back", + "682f27b236a3cdd0490603e6": "Back", + "682f27b236a3cdd0490603e7": "Back", + "682f27b236a3cdd0490603e8": "I do not accept refunds.", + "682f27b236a3cdd0490603e9": "Not now. The time will come." + }, + "fr": { + "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", + "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", + "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", + "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", + "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603e0": "Back", + "682f27b236a3cdd0490603e1": "Let me know if you need help.", + "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", + "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", + "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", + "682f27b236a3cdd0490603e5": "Back", + "682f27b236a3cdd0490603e6": "Back", + "682f27b236a3cdd0490603e7": "Back", + "682f27b236a3cdd0490603e8": "I do not accept refunds.", + "682f27b236a3cdd0490603e9": "Not now. The time will come." + }, + "ge": { + "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", + "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", + "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", + "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", + "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603e0": "Back", + "682f27b236a3cdd0490603e1": "Let me know if you need help.", + "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", + "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", + "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", + "682f27b236a3cdd0490603e5": "Back", + "682f27b236a3cdd0490603e6": "Back", + "682f27b236a3cdd0490603e7": "Back", + "682f27b236a3cdd0490603e8": "I do not accept refunds.", + "682f27b236a3cdd0490603e9": "Not now. The time will come." + }, + "it": { + "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", + "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", + "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", + "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", + "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603e0": "Back", + "682f27b236a3cdd0490603e1": "Let me know if you need help.", + "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", + "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", + "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", + "682f27b236a3cdd0490603e5": "Back", + "682f27b236a3cdd0490603e6": "Back", + "682f27b236a3cdd0490603e7": "Back", + "682f27b236a3cdd0490603e8": "I do not accept refunds.", + "682f27b236a3cdd0490603e9": "Not now. The time will come." + }, + "jp": { + "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", + "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", + "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", + "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", + "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603e0": "Back", + "682f27b236a3cdd0490603e1": "Let me know if you need help.", + "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", + "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", + "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", + "682f27b236a3cdd0490603e5": "Back", + "682f27b236a3cdd0490603e6": "Back", + "682f27b236a3cdd0490603e7": "Back", + "682f27b236a3cdd0490603e8": "I do not accept refunds.", + "682f27b236a3cdd0490603e9": "Not now. The time will come." + }, + "kr": { + "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", + "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", + "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", + "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", + "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603e0": "Back", + "682f27b236a3cdd0490603e1": "Let me know if you need help.", + "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", + "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", + "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", + "682f27b236a3cdd0490603e5": "Back", + "682f27b236a3cdd0490603e6": "Back", + "682f27b236a3cdd0490603e7": "Back", + "682f27b236a3cdd0490603e8": "I do not accept refunds.", + "682f27b236a3cdd0490603e9": "Not now. The time will come." + }, + "pl": { + "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", + "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", + "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", + "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", + "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603e0": "Back", + "682f27b236a3cdd0490603e1": "Let me know if you need help.", + "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", + "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", + "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", + "682f27b236a3cdd0490603e5": "Back", + "682f27b236a3cdd0490603e6": "Back", + "682f27b236a3cdd0490603e7": "Back", + "682f27b236a3cdd0490603e8": "I do not accept refunds.", + "682f27b236a3cdd0490603e9": "Not now. The time will come." + }, + "po": { + "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", + "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", + "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", + "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", + "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603e0": "Back", + "682f27b236a3cdd0490603e1": "Let me know if you need help.", + "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", + "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", + "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", + "682f27b236a3cdd0490603e5": "Back", + "682f27b236a3cdd0490603e6": "Back", + "682f27b236a3cdd0490603e7": "Back", + "682f27b236a3cdd0490603e8": "I do not accept refunds.", + "682f27b236a3cdd0490603e9": "Not now. The time will come." + }, + "ro": { + "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", + "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", + "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", + "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", + "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603e0": "Back", + "682f27b236a3cdd0490603e1": "Let me know if you need help.", + "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", + "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", + "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", + "682f27b236a3cdd0490603e5": "Back", + "682f27b236a3cdd0490603e6": "Back", + "682f27b236a3cdd0490603e7": "Back", + "682f27b236a3cdd0490603e8": "I do not accept refunds.", + "682f27b236a3cdd0490603e9": "Not now. The time will come." + }, + "ru": { + "682f27b236a3cdd0490603d9": "Можешь помочь договориться с Отступниками?", + "682f27b236a3cdd0490603da": "У тебя есть возможность договориться с сектантами, чтобы не трогали меня?", + "682f27b236a3cdd0490603db": "Нужны мои услуги? Ну что ж, свою пользу ты уже принес, так что помогу — если есть, чем расплатиться. \n(Отношение: {standing}\nУровень лояльности: {loyaltyLevel}\nСумма продаж: {salesSum})", + "682f27b236a3cdd0490603dc": "Слушай, а может мне твой cнайпер помочь живым выйти отсюда?", + "682f27b236a3cdd0490603dd": "Хорошо, этого должно быть достаточно. Передать \"{0}\"", + "682f27b236a3cdd0490603de": "Хорошо, этого должно быть достаточно. Передать \"{0}\"", + "682f27b236a3cdd0490603df": "Хорошо, этого должно быть достаточно. Передать \"{0}\"", + "682f27b236a3cdd0490603e0": "Назад", + "682f27b236a3cdd0490603e1": "Обращайся, если нужна помощь.", + "682f27b236a3cdd0490603e2": "Отступники помогут тебе выбраться отсюда живым. Только хватит ли у тебя денег?", + "682f27b236a3cdd0490603e3": "Могу предложить особый амулет, с ним какое-то время они тебя трогать не будут. Только не советую их разочаровывать.", + "682f27b236a3cdd0490603e4": "Зрячий - один из лучших снайперов в мире. Он прикроет тебя, будет убивать всех, кто перейдет дорогу. Но такая помощь влетит в копеечку. Готов раскошелиться?", + "682f27b236a3cdd0490603e5": "Назад", + "682f27b236a3cdd0490603e6": "Назад", + "682f27b236a3cdd0490603e7": "Назад", + "682f27b236a3cdd0490603e8": "Никаких возвратов, если что.", + "682f27b236a3cdd0490603e9": "Не сейчас, всему своё время." + }, + "sk": { + "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", + "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", + "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", + "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", + "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603e0": "Back", + "682f27b236a3cdd0490603e1": "Let me know if you need help.", + "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", + "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", + "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", + "682f27b236a3cdd0490603e5": "Back", + "682f27b236a3cdd0490603e6": "Back", + "682f27b236a3cdd0490603e7": "Back", + "682f27b236a3cdd0490603e8": "I do not accept refunds.", + "682f27b236a3cdd0490603e9": "Not now. The time will come." + }, + "tu": { + "682f27b236a3cdd0490603d9": "Can you help me negotiate with the Rogues?", + "682f27b236a3cdd0490603da": "Can you make those black coat people stop attacking me on sight?", + "682f27b236a3cdd0490603db": "Want my services? Well, you've served your purpose already, so I'll help you — if you can pay me back.\n(Standing: {standing}\nLoyalty Level: {loyaltyLevel}\nTotal sales sum: {salesSum})", + "682f27b236a3cdd0490603dc": "Listen, can your sniper friend help me get out of here?", + "682f27b236a3cdd0490603dd": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603de": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603df": "Alright, this should be enough. (Hand over \"{0}\")", + "682f27b236a3cdd0490603e0": "Back", + "682f27b236a3cdd0490603e1": "Let me know if you need help.", + "682f27b236a3cdd0490603e2": "The Rogues can help you leave this area alive. But can you afford it?", + "682f27b236a3cdd0490603e3": "I can offer you a special amulet that will keep you safe from them for some time. Just make sure you don't upset them.", + "682f27b236a3cdd0490603e4": "Zryachiy is one of the best snipers in the world. He'll have your back, kill anyone who crosses your path. But this kind of help comes at a price. You ready to shell out?", + "682f27b236a3cdd0490603e5": "Back", + "682f27b236a3cdd0490603e6": "Back", + "682f27b236a3cdd0490603e7": "Back", + "682f27b236a3cdd0490603e8": "I do not accept refunds.", + "682f27b236a3cdd0490603e9": "Not now. 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All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", + "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", + "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", + "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", + "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", + "68654c5c83e2f9a25b6fb781": "Stand up.", + "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", + "686e4cf52f23bc1eefd4e555": "Look around.", + "686e4cfc22120742aa5a0b79": "Set out on the road.", + "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", + "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", + "686e4d88aa4044a727e342df": "The battlefield draws you more.", + "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", + "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", + "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", + "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", + "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", + "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", + "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", + "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", + "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", + "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", + "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", + "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", + "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", + "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", + "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", + "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", + "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", + "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", + "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", + "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", + "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", + "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", + "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", + "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", + "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", + "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb731e91912ec78709f7b": "Return to the door.", + "686fb73534c519c61138e24a": "Examine the temple one more time.", + "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", + "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb762583baabac7591b45": "Use the key.", + "686fb76fe414d9e24f3a3d47": "Return to the door.", + "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb797ab08b27619ca6279": "Use the key.", + "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", + "686fb994e28faeb2001b3f27": "Go down anyway.", + "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", + "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", + "686fb9cdde6321fef234943e": "Take it with you.", + "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", + "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", + "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", + "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", + "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", + "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", + "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", + "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", + "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", + "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", + "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", + "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", + "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", + "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", + "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", + "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", + "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", + "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", + "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", + "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", + "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", + "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", + "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", + "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", + "6873ca932470ede3538bf486": "Try to move.", + "6873ca9766ed8bc77502f9ac": "Call for help!", + "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", + "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", + "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", + "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", + "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", + "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", + "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", + "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", + "6873e7f7f5f599413ab35950": "Just need to pull harder.", + "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", + "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", + "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", + "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", + "6873e85044d15b6df15956cf": "Need to look around more carefully.", + "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", + "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", + "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", + "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", + "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", + "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", + "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", + "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", + "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", + "6873f14df570b2184e837e64": "Pray.", + "6873f151a8afba53324857d5": "Examine the bodies more closely first.", + "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", + "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", + "6873f18663bef4b273e4f0ca": "They chose their own fate.", + "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", + "6873f1c2397391cddb0c73ec": "Take the ring.", + "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", + "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", + "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", + "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", + "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", + "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", + "6873f290305e32fac92f5f35": "Time to head to Targrad.", + "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", + "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", + "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", + "68741784e40ae42a41d23911": "You'd stop these clashes.", + "68741787ffb8cb12789deca4": "You wouldn't interfere.", + "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", + "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", + "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", + "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", + "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", + "68741ca36c269d09a0c48504": "Time to set out for Targrad.", + "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", + "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", + "687438e5565dcb2dd97e1ada": "Time to move on.", + "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", + "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", + "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", + "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", + "6877cbdabfd7f86e458b794e": "Rummage through the nest.", + "687e8bf04984fc80196de14f": "Next", + "687e8c537a37880bdf0be4ee": "Next", + "687e8c72b8a9fc56e21fc660": "Next", + "687e8ca3dcff0eacd5ffb75c": "Next", + "687e8cb4f33d6c75056b2356": "Next", + "687e8ce022074d721c69fb7f": "Next", + "687e8d068039d659060210c8": "Next", + "687e8d2095529a83ddb1209a": "Next", + "687e8d2fa624e33650f40d49": "Death", + "687e8d75a3cb5f3ef4eef6d4": "Next", + "687e8d97059e204d614d3e05": "Next", + "687e8dc1f6d7597df7a5ed19": "Next", + "687e8ddafc3d3593c45e85a6": "Next", + "687e8dfe540dcd6f4355b315": "Next", + "687e8e116459a92213f601e7": "Next", + "687e8e68fde66188aadd3936": "Next", + "687e8e8b20c63669e4e0882d": "Next", + "687e8ef9e45bb325d018d507": "Next", + "687e8f35f66aa28c223b21e7": "Next", + "687e8f60cd2330dc574b3ae6": "Next", + "687e8f8009d60b91bec3a367": "Next", + "687e8f9d3f50215868ade4c5": "Next", + "687eb3f1c076b62ec5a5f9da": "Next", + "687eb3f44f0fe86e6cbaee28": "Next", + "687eb4db24c6337435ea016f": "Next", + "687eb4dbd44427720444a24d": "Next", + "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6880187cd8f81cfd3f850c22": "Next", + "6880c4c7a599851a12f89fc3": "Next", + "688b677a2a79792723aecdd9": "Next", + "6890e1a14838ebb9afc34c7c": "Next", + "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." + }, + "cz": { + "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", + "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", + "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", + "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", + "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", + "68654c5c83e2f9a25b6fb781": "Stand up.", + "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", + "686e4cf52f23bc1eefd4e555": "Look around.", + "686e4cfc22120742aa5a0b79": "Set out on the road.", + "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", + "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", + "686e4d88aa4044a727e342df": "The battlefield draws you more.", + "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", + "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", + "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", + "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", + "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", + "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", + "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", + "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", + "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", + "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", + "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", + "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", + "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", + "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", + "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", + "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", + "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", + "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", + "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", + "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", + "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", + "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", + "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", + "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", + "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", + "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb731e91912ec78709f7b": "Return to the door.", + "686fb73534c519c61138e24a": "Examine the temple one more time.", + "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", + "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb762583baabac7591b45": "Use the key.", + "686fb76fe414d9e24f3a3d47": "Return to the door.", + "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb797ab08b27619ca6279": "Use the key.", + "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", + "686fb994e28faeb2001b3f27": "Go down anyway.", + "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", + "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", + "686fb9cdde6321fef234943e": "Take it with you.", + "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", + "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", + "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", + "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", + "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", + "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", + "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", + "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", + "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", + "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", + "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", + "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", + "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", + "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", + "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", + "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", + "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", + "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", + "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", + "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", + "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", + "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", + "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", + "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", + "6873ca932470ede3538bf486": "Try to move.", + "6873ca9766ed8bc77502f9ac": "Call for help!", + "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", + "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", + "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", + "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", + "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", + "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", + "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", + "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", + "6873e7f7f5f599413ab35950": "Just need to pull harder.", + "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", + "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", + "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", + "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", + "6873e85044d15b6df15956cf": "Need to look around more carefully.", + "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", + "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", + "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", + "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", + "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", + "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", + "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", + "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", + "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", + "6873f14df570b2184e837e64": "Pray.", + "6873f151a8afba53324857d5": "Examine the bodies more closely first.", + "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", + "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", + "6873f18663bef4b273e4f0ca": "They chose their own fate.", + "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", + "6873f1c2397391cddb0c73ec": "Take the ring.", + "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", + "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", + "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", + "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", + "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", + "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", + "6873f290305e32fac92f5f35": "Time to head to Targrad.", + "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", + "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", + "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", + "68741784e40ae42a41d23911": "You'd stop these clashes.", + "68741787ffb8cb12789deca4": "You wouldn't interfere.", + "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", + "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", + "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", + "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", + "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", + "68741ca36c269d09a0c48504": "Time to set out for Targrad.", + "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", + "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", + "687438e5565dcb2dd97e1ada": "Time to move on.", + "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", + "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", + "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", + "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", + "6877cbdabfd7f86e458b794e": "Rummage through the nest.", + "687e8bf04984fc80196de14f": "Next", + "687e8c537a37880bdf0be4ee": "Next", + "687e8c72b8a9fc56e21fc660": "Next", + "687e8ca3dcff0eacd5ffb75c": "Next", + "687e8cb4f33d6c75056b2356": "Next", + "687e8ce022074d721c69fb7f": "Next", + "687e8d068039d659060210c8": "Next", + "687e8d2095529a83ddb1209a": "Next", + "687e8d2fa624e33650f40d49": "Death", + "687e8d75a3cb5f3ef4eef6d4": "Next", + "687e8d97059e204d614d3e05": "Next", + "687e8dc1f6d7597df7a5ed19": "Next", + "687e8ddafc3d3593c45e85a6": "Next", + "687e8dfe540dcd6f4355b315": "Next", + "687e8e116459a92213f601e7": "Next", + "687e8e68fde66188aadd3936": "Next", + "687e8e8b20c63669e4e0882d": "Next", + "687e8ef9e45bb325d018d507": "Next", + "687e8f35f66aa28c223b21e7": "Next", + "687e8f60cd2330dc574b3ae6": "Next", + "687e8f8009d60b91bec3a367": "Next", + "687e8f9d3f50215868ade4c5": "Next", + "687eb3f1c076b62ec5a5f9da": "Next", + "687eb3f44f0fe86e6cbaee28": "Next", + "687eb4db24c6337435ea016f": "Next", + "687eb4dbd44427720444a24d": "Next", + "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6880187cd8f81cfd3f850c22": "Next", + "6880c4c7a599851a12f89fc3": "Next", + "688b677a2a79792723aecdd9": "Next", + "6890e1a14838ebb9afc34c7c": "Next", + "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." + }, + "en": { + "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", + "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", + "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", + "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", + "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", + "68654c5c83e2f9a25b6fb781": "Stand up.", + "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", + "686e4cf52f23bc1eefd4e555": "Look around.", + "686e4cfc22120742aa5a0b79": "Set out on the road.", + "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", + "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", + "686e4d88aa4044a727e342df": "The battlefield draws you more.", + "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", + "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", + "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", + "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", + "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", + "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", + "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", + "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", + "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", + "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", + "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", + "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", + "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", + "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", + "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", + "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", + "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", + "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", + "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", + "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", + "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", + "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", + "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", + "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", + "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", + "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb731e91912ec78709f7b": "Return to the door.", + "686fb73534c519c61138e24a": "Examine the temple one more time.", + "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", + "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb762583baabac7591b45": "Use the key.", + "686fb76fe414d9e24f3a3d47": "Return to the door.", + "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb797ab08b27619ca6279": "Use the key.", + "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", + "686fb994e28faeb2001b3f27": "Go down anyway.", + "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", + "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", + "686fb9cdde6321fef234943e": "Take it with you.", + "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", + "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", + "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", + "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", + "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", + "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", + "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", + "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", + "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", + "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", + "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", + "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", + "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", + "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", + "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", + "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", + "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", + "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", + "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", + "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", + "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", + "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", + "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", + "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", + "6873ca932470ede3538bf486": "Try to move.", + "6873ca9766ed8bc77502f9ac": "Call for help!", + "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", + "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", + "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", + "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", + "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", + "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", + "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", + "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", + "6873e7f7f5f599413ab35950": "Just need to pull harder.", + "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", + "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", + "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", + "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", + "6873e85044d15b6df15956cf": "Need to look around more carefully.", + "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", + "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", + "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", + "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", + "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", + "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", + "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", + "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", + "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", + "6873f14df570b2184e837e64": "Pray.", + "6873f151a8afba53324857d5": "Examine the bodies more closely first.", + "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", + "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", + "6873f18663bef4b273e4f0ca": "They chose their own fate.", + "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", + "6873f1c2397391cddb0c73ec": "Take the ring.", + "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", + "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", + "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", + "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", + "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", + "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", + "6873f290305e32fac92f5f35": "Time to head to Targrad.", + "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", + "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", + "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", + "68741784e40ae42a41d23911": "You'd stop these clashes.", + "68741787ffb8cb12789deca4": "You wouldn't interfere.", + "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", + "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", + "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", + "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", + "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", + "68741ca36c269d09a0c48504": "Time to set out for Targrad.", + "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", + "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", + "687438e5565dcb2dd97e1ada": "Time to move on.", + "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", + "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", + "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", + "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", + "6877cbdabfd7f86e458b794e": "Rummage through the nest.", + "687e8bf04984fc80196de14f": "Next", + "687e8c537a37880bdf0be4ee": "Next", + "687e8c72b8a9fc56e21fc660": "Next", + "687e8ca3dcff0eacd5ffb75c": "Next", + "687e8cb4f33d6c75056b2356": "Next", + "687e8ce022074d721c69fb7f": "Next", + "687e8d068039d659060210c8": "Next", + "687e8d2095529a83ddb1209a": "Next", + "687e8d2fa624e33650f40d49": "Death", + "687e8d75a3cb5f3ef4eef6d4": "Next", + "687e8d97059e204d614d3e05": "Next", + "687e8dc1f6d7597df7a5ed19": "Next", + "687e8ddafc3d3593c45e85a6": "Next", + "687e8dfe540dcd6f4355b315": "Next", + "687e8e116459a92213f601e7": "Next", + "687e8e68fde66188aadd3936": "Next", + "687e8e8b20c63669e4e0882d": "Next", + "687e8ef9e45bb325d018d507": "Next", + "687e8f35f66aa28c223b21e7": "Next", + "687e8f60cd2330dc574b3ae6": "Next", + "687e8f8009d60b91bec3a367": "Next", + "687e8f9d3f50215868ade4c5": "Next", + "687eb3f1c076b62ec5a5f9da": "Next", + "687eb3f44f0fe86e6cbaee28": "Next", + "687eb4db24c6337435ea016f": "Next", + "687eb4dbd44427720444a24d": "Next", + "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6880187cd8f81cfd3f850c22": "Next", + "6880c4c7a599851a12f89fc3": "Next", + "688b677a2a79792723aecdd9": "Next", + "6890e1a14838ebb9afc34c7c": "Next", + "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." + }, + "es": { + "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", + "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", + "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", + "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", + "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", + "68654c5c83e2f9a25b6fb781": "Stand up.", + "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", + "686e4cf52f23bc1eefd4e555": "Look around.", + "686e4cfc22120742aa5a0b79": "Set out on the road.", + "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", + "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", + "686e4d88aa4044a727e342df": "The battlefield draws you more.", + "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", + "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", + "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", + "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", + "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", + "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", + "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", + "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", + "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", + "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", + "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", + "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", + "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", + "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", + "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", + "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", + "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", + "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", + "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", + "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", + "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", + "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", + "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", + "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", + "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", + "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb731e91912ec78709f7b": "Return to the door.", + "686fb73534c519c61138e24a": "Examine the temple one more time.", + "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", + "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb762583baabac7591b45": "Use the key.", + "686fb76fe414d9e24f3a3d47": "Return to the door.", + "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb797ab08b27619ca6279": "Use the key.", + "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", + "686fb994e28faeb2001b3f27": "Go down anyway.", + "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", + "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", + "686fb9cdde6321fef234943e": "Take it with you.", + "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", + "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", + "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", + "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", + "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", + "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", + "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", + "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", + "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", + "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", + "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", + "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", + "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", + "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", + "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", + "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", + "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", + "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", + "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", + "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", + "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", + "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", + "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", + "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", + "6873ca932470ede3538bf486": "Try to move.", + "6873ca9766ed8bc77502f9ac": "Call for help!", + "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", + "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", + "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", + "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", + "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", + "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", + "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", + "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", + "6873e7f7f5f599413ab35950": "Just need to pull harder.", + "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", + "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", + "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", + "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", + "6873e85044d15b6df15956cf": "Need to look around more carefully.", + "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", + "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", + "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", + "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", + "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", + "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", + "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", + "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", + "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", + "6873f14df570b2184e837e64": "Pray.", + "6873f151a8afba53324857d5": "Examine the bodies more closely first.", + "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", + "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", + "6873f18663bef4b273e4f0ca": "They chose their own fate.", + "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", + "6873f1c2397391cddb0c73ec": "Take the ring.", + "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", + "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", + "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", + "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", + "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", + "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", + "6873f290305e32fac92f5f35": "Time to head to Targrad.", + "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", + "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", + "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", + "68741784e40ae42a41d23911": "You'd stop these clashes.", + "68741787ffb8cb12789deca4": "You wouldn't interfere.", + "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", + "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", + "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", + "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", + "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", + "68741ca36c269d09a0c48504": "Time to set out for Targrad.", + "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", + "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", + "687438e5565dcb2dd97e1ada": "Time to move on.", + "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", + "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", + "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", + "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", + "6877cbdabfd7f86e458b794e": "Rummage through the nest.", + "687e8bf04984fc80196de14f": "Next", + "687e8c537a37880bdf0be4ee": "Next", + "687e8c72b8a9fc56e21fc660": "Next", + "687e8ca3dcff0eacd5ffb75c": "Next", + "687e8cb4f33d6c75056b2356": "Next", + "687e8ce022074d721c69fb7f": "Next", + "687e8d068039d659060210c8": "Next", + "687e8d2095529a83ddb1209a": "Next", + "687e8d2fa624e33650f40d49": "Death", + "687e8d75a3cb5f3ef4eef6d4": "Next", + "687e8d97059e204d614d3e05": "Next", + "687e8dc1f6d7597df7a5ed19": "Next", + "687e8ddafc3d3593c45e85a6": "Next", + "687e8dfe540dcd6f4355b315": "Next", + "687e8e116459a92213f601e7": "Next", + "687e8e68fde66188aadd3936": "Next", + "687e8e8b20c63669e4e0882d": "Next", + "687e8ef9e45bb325d018d507": "Next", + "687e8f35f66aa28c223b21e7": "Next", + "687e8f60cd2330dc574b3ae6": "Next", + "687e8f8009d60b91bec3a367": "Next", + "687e8f9d3f50215868ade4c5": "Next", + "687eb3f1c076b62ec5a5f9da": "Next", + "687eb3f44f0fe86e6cbaee28": "Next", + "687eb4db24c6337435ea016f": "Next", + "687eb4dbd44427720444a24d": "Next", + "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6880187cd8f81cfd3f850c22": "Next", + "6880c4c7a599851a12f89fc3": "Next", + "688b677a2a79792723aecdd9": "Next", + "6890e1a14838ebb9afc34c7c": "Next", + "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." + }, + "es-mx": { + "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", + "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", + "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", + "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", + "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", + "68654c5c83e2f9a25b6fb781": "Stand up.", + "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", + "686e4cf52f23bc1eefd4e555": "Look around.", + "686e4cfc22120742aa5a0b79": "Set out on the road.", + "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", + "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", + "686e4d88aa4044a727e342df": "The battlefield draws you more.", + "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", + "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", + "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", + "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", + "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", + "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", + "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", + "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", + "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", + "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", + "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", + "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", + "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", + "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", + "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", + "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", + "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", + "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", + "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", + "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", + "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", + "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", + "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", + "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", + "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", + "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb731e91912ec78709f7b": "Return to the door.", + "686fb73534c519c61138e24a": "Examine the temple one more time.", + "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", + "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb762583baabac7591b45": "Use the key.", + "686fb76fe414d9e24f3a3d47": "Return to the door.", + "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb797ab08b27619ca6279": "Use the key.", + "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", + "686fb994e28faeb2001b3f27": "Go down anyway.", + "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", + "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", + "686fb9cdde6321fef234943e": "Take it with you.", + "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", + "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", + "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", + "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", + "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", + "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", + "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", + "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", + "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", + "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", + "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", + "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", + "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", + "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", + "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", + "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", + "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", + "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", + "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", + "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", + "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", + "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", + "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", + "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", + "6873ca932470ede3538bf486": "Try to move.", + "6873ca9766ed8bc77502f9ac": "Call for help!", + "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", + "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", + "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", + "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", + "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", + "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", + "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", + "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", + "6873e7f7f5f599413ab35950": "Just need to pull harder.", + "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", + "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", + "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", + "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", + "6873e85044d15b6df15956cf": "Need to look around more carefully.", + "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", + "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", + "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", + "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", + "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", + "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", + "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", + "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", + "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", + "6873f14df570b2184e837e64": "Pray.", + "6873f151a8afba53324857d5": "Examine the bodies more closely first.", + "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", + "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", + "6873f18663bef4b273e4f0ca": "They chose their own fate.", + "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", + "6873f1c2397391cddb0c73ec": "Take the ring.", + "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", + "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", + "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", + "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", + "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", + "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", + "6873f290305e32fac92f5f35": "Time to head to Targrad.", + "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", + "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", + "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", + "68741784e40ae42a41d23911": "You'd stop these clashes.", + "68741787ffb8cb12789deca4": "You wouldn't interfere.", + "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", + "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", + "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", + "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", + "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", + "68741ca36c269d09a0c48504": "Time to set out for Targrad.", + "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", + "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", + "687438e5565dcb2dd97e1ada": "Time to move on.", + "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", + "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", + "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", + "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", + "6877cbdabfd7f86e458b794e": "Rummage through the nest.", + "687e8bf04984fc80196de14f": "Next", + "687e8c537a37880bdf0be4ee": "Next", + "687e8c72b8a9fc56e21fc660": "Next", + "687e8ca3dcff0eacd5ffb75c": "Next", + "687e8cb4f33d6c75056b2356": "Next", + "687e8ce022074d721c69fb7f": "Next", + "687e8d068039d659060210c8": "Next", + "687e8d2095529a83ddb1209a": "Next", + "687e8d2fa624e33650f40d49": "Death", + "687e8d75a3cb5f3ef4eef6d4": "Next", + "687e8d97059e204d614d3e05": "Next", + "687e8dc1f6d7597df7a5ed19": "Next", + "687e8ddafc3d3593c45e85a6": "Next", + "687e8dfe540dcd6f4355b315": "Next", + "687e8e116459a92213f601e7": "Next", + "687e8e68fde66188aadd3936": "Next", + "687e8e8b20c63669e4e0882d": "Next", + "687e8ef9e45bb325d018d507": "Next", + "687e8f35f66aa28c223b21e7": "Next", + "687e8f60cd2330dc574b3ae6": "Next", + "687e8f8009d60b91bec3a367": "Next", + "687e8f9d3f50215868ade4c5": "Next", + "687eb3f1c076b62ec5a5f9da": "Next", + "687eb3f44f0fe86e6cbaee28": "Next", + "687eb4db24c6337435ea016f": "Next", + "687eb4dbd44427720444a24d": "Next", + "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6880187cd8f81cfd3f850c22": "Next", + "6880c4c7a599851a12f89fc3": "Next", + "688b677a2a79792723aecdd9": "Next", + "6890e1a14838ebb9afc34c7c": "Next", + "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." + }, + "fr": { + "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", + "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", + "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", + "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", + "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", + "68654c5c83e2f9a25b6fb781": "Stand up.", + "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", + "686e4cf52f23bc1eefd4e555": "Look around.", + "686e4cfc22120742aa5a0b79": "Set out on the road.", + "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", + "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", + "686e4d88aa4044a727e342df": "The battlefield draws you more.", + "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", + "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", + "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", + "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", + "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", + "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", + "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", + "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", + "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", + "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", + "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", + "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", + "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", + "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", + "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", + "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", + "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", + "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", + "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", + "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", + "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", + "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", + "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", + "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", + "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", + "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb731e91912ec78709f7b": "Return to the door.", + "686fb73534c519c61138e24a": "Examine the temple one more time.", + "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", + "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb762583baabac7591b45": "Use the key.", + "686fb76fe414d9e24f3a3d47": "Return to the door.", + "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb797ab08b27619ca6279": "Use the key.", + "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", + "686fb994e28faeb2001b3f27": "Go down anyway.", + "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", + "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", + "686fb9cdde6321fef234943e": "Take it with you.", + "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", + "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", + "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", + "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", + "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", + "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", + "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", + "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", + "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", + "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", + "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", + "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", + "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", + "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", + "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", + "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", + "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", + "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", + "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", + "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", + "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", + "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", + "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", + "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", + "6873ca932470ede3538bf486": "Try to move.", + "6873ca9766ed8bc77502f9ac": "Call for help!", + "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", + "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", + "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", + "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", + "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", + "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", + "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", + "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", + "6873e7f7f5f599413ab35950": "Just need to pull harder.", + "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", + "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", + "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", + "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", + "6873e85044d15b6df15956cf": "Need to look around more carefully.", + "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", + "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", + "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", + "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", + "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", + "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", + "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", + "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", + "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", + "6873f14df570b2184e837e64": "Pray.", + "6873f151a8afba53324857d5": "Examine the bodies more closely first.", + "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", + "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", + "6873f18663bef4b273e4f0ca": "They chose their own fate.", + "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", + "6873f1c2397391cddb0c73ec": "Take the ring.", + "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", + "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", + "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", + "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", + "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", + "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", + "6873f290305e32fac92f5f35": "Time to head to Targrad.", + "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", + "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", + "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", + "68741784e40ae42a41d23911": "You'd stop these clashes.", + "68741787ffb8cb12789deca4": "You wouldn't interfere.", + "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", + "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", + "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", + "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", + "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", + "68741ca36c269d09a0c48504": "Time to set out for Targrad.", + "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", + "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", + "687438e5565dcb2dd97e1ada": "Time to move on.", + "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", + "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", + "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", + "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", + "6877cbdabfd7f86e458b794e": "Rummage through the nest.", + "687e8bf04984fc80196de14f": "Next", + "687e8c537a37880bdf0be4ee": "Next", + "687e8c72b8a9fc56e21fc660": "Next", + "687e8ca3dcff0eacd5ffb75c": "Next", + "687e8cb4f33d6c75056b2356": "Next", + "687e8ce022074d721c69fb7f": "Next", + "687e8d068039d659060210c8": "Next", + "687e8d2095529a83ddb1209a": "Next", + "687e8d2fa624e33650f40d49": "Death", + "687e8d75a3cb5f3ef4eef6d4": "Next", + "687e8d97059e204d614d3e05": "Next", + "687e8dc1f6d7597df7a5ed19": "Next", + "687e8ddafc3d3593c45e85a6": "Next", + "687e8dfe540dcd6f4355b315": "Next", + "687e8e116459a92213f601e7": "Next", + "687e8e68fde66188aadd3936": "Next", + "687e8e8b20c63669e4e0882d": "Next", + "687e8ef9e45bb325d018d507": "Next", + "687e8f35f66aa28c223b21e7": "Next", + "687e8f60cd2330dc574b3ae6": "Next", + "687e8f8009d60b91bec3a367": "Next", + "687e8f9d3f50215868ade4c5": "Next", + "687eb3f1c076b62ec5a5f9da": "Next", + "687eb3f44f0fe86e6cbaee28": "Next", + "687eb4db24c6337435ea016f": "Next", + "687eb4dbd44427720444a24d": "Next", + "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6880187cd8f81cfd3f850c22": "Next", + "6880c4c7a599851a12f89fc3": "Next", + "688b677a2a79792723aecdd9": "Next", + "6890e1a14838ebb9afc34c7c": "Next", + "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." + }, + "ge": { + "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", + "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", + "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", + "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", + "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", + "68654c5c83e2f9a25b6fb781": "Stand up.", + "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", + "686e4cf52f23bc1eefd4e555": "Look around.", + "686e4cfc22120742aa5a0b79": "Set out on the road.", + "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", + "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", + "686e4d88aa4044a727e342df": "The battlefield draws you more.", + "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", + "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", + "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", + "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", + "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", + "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", + "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", + "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", + "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", + "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", + "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", + "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", + "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", + "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", + "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", + "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", + "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", + "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", + "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", + "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", + "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", + "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", + "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", + "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", + "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", + "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb731e91912ec78709f7b": "Return to the door.", + "686fb73534c519c61138e24a": "Examine the temple one more time.", + "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", + "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb762583baabac7591b45": "Use the key.", + "686fb76fe414d9e24f3a3d47": "Return to the door.", + "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb797ab08b27619ca6279": "Use the key.", + "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", + "686fb994e28faeb2001b3f27": "Go down anyway.", + "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", + "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", + "686fb9cdde6321fef234943e": "Take it with you.", + "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", + "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", + "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", + "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", + "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", + "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", + "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", + "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", + "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", + "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", + "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", + "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", + "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", + "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", + "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", + "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", + "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", + "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", + "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", + "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", + "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", + "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", + "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", + "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", + "6873ca932470ede3538bf486": "Try to move.", + "6873ca9766ed8bc77502f9ac": "Call for help!", + "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", + "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", + "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", + "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", + "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", + "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", + "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", + "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", + "6873e7f7f5f599413ab35950": "Just need to pull harder.", + "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", + "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", + "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", + "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", + "6873e85044d15b6df15956cf": "Need to look around more carefully.", + "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", + "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", + "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", + "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", + "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", + "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", + "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", + "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", + "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", + "6873f14df570b2184e837e64": "Pray.", + "6873f151a8afba53324857d5": "Examine the bodies more closely first.", + "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", + "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", + "6873f18663bef4b273e4f0ca": "They chose their own fate.", + "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", + "6873f1c2397391cddb0c73ec": "Take the ring.", + "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", + "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", + "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", + "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", + "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", + "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", + "6873f290305e32fac92f5f35": "Time to head to Targrad.", + "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", + "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", + "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", + "68741784e40ae42a41d23911": "You'd stop these clashes.", + "68741787ffb8cb12789deca4": "You wouldn't interfere.", + "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", + "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", + "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", + "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", + "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", + "68741ca36c269d09a0c48504": "Time to set out for Targrad.", + "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", + "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", + "687438e5565dcb2dd97e1ada": "Time to move on.", + "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", + "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", + "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", + "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", + "6877cbdabfd7f86e458b794e": "Rummage through the nest.", + "687e8bf04984fc80196de14f": "Next", + "687e8c537a37880bdf0be4ee": "Next", + "687e8c72b8a9fc56e21fc660": "Next", + "687e8ca3dcff0eacd5ffb75c": "Next", + "687e8cb4f33d6c75056b2356": "Next", + "687e8ce022074d721c69fb7f": "Next", + "687e8d068039d659060210c8": "Next", + "687e8d2095529a83ddb1209a": "Next", + "687e8d2fa624e33650f40d49": "Death", + "687e8d75a3cb5f3ef4eef6d4": "Next", + "687e8d97059e204d614d3e05": "Next", + "687e8dc1f6d7597df7a5ed19": "Next", + "687e8ddafc3d3593c45e85a6": "Next", + "687e8dfe540dcd6f4355b315": "Next", + "687e8e116459a92213f601e7": "Next", + "687e8e68fde66188aadd3936": "Next", + "687e8e8b20c63669e4e0882d": "Next", + "687e8ef9e45bb325d018d507": "Next", + "687e8f35f66aa28c223b21e7": "Next", + "687e8f60cd2330dc574b3ae6": "Next", + "687e8f8009d60b91bec3a367": "Next", + "687e8f9d3f50215868ade4c5": "Next", + "687eb3f1c076b62ec5a5f9da": "Next", + "687eb3f44f0fe86e6cbaee28": "Next", + "687eb4db24c6337435ea016f": "Next", + "687eb4dbd44427720444a24d": "Next", + "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6880187cd8f81cfd3f850c22": "Next", + "6880c4c7a599851a12f89fc3": "Next", + "688b677a2a79792723aecdd9": "Next", + "6890e1a14838ebb9afc34c7c": "Next", + "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." + }, + "it": { + "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", + "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", + "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", + "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", + "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", + "68654c5c83e2f9a25b6fb781": "Stand up.", + "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", + "686e4cf52f23bc1eefd4e555": "Look around.", + "686e4cfc22120742aa5a0b79": "Set out on the road.", + "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", + "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", + "686e4d88aa4044a727e342df": "The battlefield draws you more.", + "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", + "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", + "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", + "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", + "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", + "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", + "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", + "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", + "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", + "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", + "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", + "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", + "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", + "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", + "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", + "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", + "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", + "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", + "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", + "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", + "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", + "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", + "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", + "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", + "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", + "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb731e91912ec78709f7b": "Return to the door.", + "686fb73534c519c61138e24a": "Examine the temple one more time.", + "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", + "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb762583baabac7591b45": "Use the key.", + "686fb76fe414d9e24f3a3d47": "Return to the door.", + "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb797ab08b27619ca6279": "Use the key.", + "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", + "686fb994e28faeb2001b3f27": "Go down anyway.", + "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", + "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", + "686fb9cdde6321fef234943e": "Take it with you.", + "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", + "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", + "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", + "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", + "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", + "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", + "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", + "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", + "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", + "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", + "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", + "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", + "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", + "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", + "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", + "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", + "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", + "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", + "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", + "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", + "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", + "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", + "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", + "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", + "6873ca932470ede3538bf486": "Try to move.", + "6873ca9766ed8bc77502f9ac": "Call for help!", + "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", + "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", + "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", + "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", + "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", + "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", + "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", + "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", + "6873e7f7f5f599413ab35950": "Just need to pull harder.", + "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", + "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", + "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", + "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", + "6873e85044d15b6df15956cf": "Need to look around more carefully.", + "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", + "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", + "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", + "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", + "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", + "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", + "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", + "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", + "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", + "6873f14df570b2184e837e64": "Pray.", + "6873f151a8afba53324857d5": "Examine the bodies more closely first.", + "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", + "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", + "6873f18663bef4b273e4f0ca": "They chose their own fate.", + "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", + "6873f1c2397391cddb0c73ec": "Take the ring.", + "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", + "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", + "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", + "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", + "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", + "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", + "6873f290305e32fac92f5f35": "Time to head to Targrad.", + "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", + "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", + "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", + "68741784e40ae42a41d23911": "You'd stop these clashes.", + "68741787ffb8cb12789deca4": "You wouldn't interfere.", + "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", + "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", + "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", + "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", + "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", + "68741ca36c269d09a0c48504": "Time to set out for Targrad.", + "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", + "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", + "687438e5565dcb2dd97e1ada": "Time to move on.", + "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", + "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", + "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", + "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", + "6877cbdabfd7f86e458b794e": "Rummage through the nest.", + "687e8bf04984fc80196de14f": "Next", + "687e8c537a37880bdf0be4ee": "Next", + "687e8c72b8a9fc56e21fc660": "Next", + "687e8ca3dcff0eacd5ffb75c": "Next", + "687e8cb4f33d6c75056b2356": "Next", + "687e8ce022074d721c69fb7f": "Next", + "687e8d068039d659060210c8": "Next", + "687e8d2095529a83ddb1209a": "Next", + "687e8d2fa624e33650f40d49": "Death", + "687e8d75a3cb5f3ef4eef6d4": "Next", + "687e8d97059e204d614d3e05": "Next", + "687e8dc1f6d7597df7a5ed19": "Next", + "687e8ddafc3d3593c45e85a6": "Next", + "687e8dfe540dcd6f4355b315": "Next", + "687e8e116459a92213f601e7": "Next", + "687e8e68fde66188aadd3936": "Next", + "687e8e8b20c63669e4e0882d": "Next", + "687e8ef9e45bb325d018d507": "Next", + "687e8f35f66aa28c223b21e7": "Next", + "687e8f60cd2330dc574b3ae6": "Next", + "687e8f8009d60b91bec3a367": "Next", + "687e8f9d3f50215868ade4c5": "Next", + "687eb3f1c076b62ec5a5f9da": "Next", + "687eb3f44f0fe86e6cbaee28": "Next", + "687eb4db24c6337435ea016f": "Next", + "687eb4dbd44427720444a24d": "Next", + "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6880187cd8f81cfd3f850c22": "Next", + "6880c4c7a599851a12f89fc3": "Next", + "688b677a2a79792723aecdd9": "Next", + "6890e1a14838ebb9afc34c7c": "Next", + "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." + }, + "jp": { + "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", + "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", + "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", + "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", + "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", + "68654c5c83e2f9a25b6fb781": "Stand up.", + "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", + "686e4cf52f23bc1eefd4e555": "Look around.", + "686e4cfc22120742aa5a0b79": "Set out on the road.", + "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", + "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", + "686e4d88aa4044a727e342df": "The battlefield draws you more.", + "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", + "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", + "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", + "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", + "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", + "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", + "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", + "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", + "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", + "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", + "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", + "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", + "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", + "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", + "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", + "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", + "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", + "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", + "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", + "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", + "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", + "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", + "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", + "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", + "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", + "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb731e91912ec78709f7b": "Return to the door.", + "686fb73534c519c61138e24a": "Examine the temple one more time.", + "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", + "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb762583baabac7591b45": "Use the key.", + "686fb76fe414d9e24f3a3d47": "Return to the door.", + "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb797ab08b27619ca6279": "Use the key.", + "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", + "686fb994e28faeb2001b3f27": "Go down anyway.", + "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", + "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", + "686fb9cdde6321fef234943e": "Take it with you.", + "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", + "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", + "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", + "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", + "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", + "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", + "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", + "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", + "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", + "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", + "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", + "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", + "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", + "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", + "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", + "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", + "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", + "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", + "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", + "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", + "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", + "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", + "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", + "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", + "6873ca932470ede3538bf486": "Try to move.", + "6873ca9766ed8bc77502f9ac": "Call for help!", + "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", + "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", + "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", + "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", + "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", + "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", + "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", + "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", + "6873e7f7f5f599413ab35950": "Just need to pull harder.", + "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", + "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", + "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", + "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", + "6873e85044d15b6df15956cf": "Need to look around more carefully.", + "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", + "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", + "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", + "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", + "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", + "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", + "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", + "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", + "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", + "6873f14df570b2184e837e64": "Pray.", + "6873f151a8afba53324857d5": "Examine the bodies more closely first.", + "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", + "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", + "6873f18663bef4b273e4f0ca": "They chose their own fate.", + "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", + "6873f1c2397391cddb0c73ec": "Take the ring.", + "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", + "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", + "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", + "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", + "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", + "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", + "6873f290305e32fac92f5f35": "Time to head to Targrad.", + "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", + "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", + "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", + "68741784e40ae42a41d23911": "You'd stop these clashes.", + "68741787ffb8cb12789deca4": "You wouldn't interfere.", + "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", + "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", + "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", + "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", + "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", + "68741ca36c269d09a0c48504": "Time to set out for Targrad.", + "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", + "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", + "687438e5565dcb2dd97e1ada": "Time to move on.", + "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", + "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", + "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", + "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", + "6877cbdabfd7f86e458b794e": "Rummage through the nest.", + "687e8bf04984fc80196de14f": "Next", + "687e8c537a37880bdf0be4ee": "Next", + "687e8c72b8a9fc56e21fc660": "Next", + "687e8ca3dcff0eacd5ffb75c": "Next", + "687e8cb4f33d6c75056b2356": "Next", + "687e8ce022074d721c69fb7f": "Next", + "687e8d068039d659060210c8": "Next", + "687e8d2095529a83ddb1209a": "Next", + "687e8d2fa624e33650f40d49": "Death", + "687e8d75a3cb5f3ef4eef6d4": "Next", + "687e8d97059e204d614d3e05": "Next", + "687e8dc1f6d7597df7a5ed19": "Next", + "687e8ddafc3d3593c45e85a6": "Next", + "687e8dfe540dcd6f4355b315": "Next", + "687e8e116459a92213f601e7": "Next", + "687e8e68fde66188aadd3936": "Next", + "687e8e8b20c63669e4e0882d": "Next", + "687e8ef9e45bb325d018d507": "Next", + "687e8f35f66aa28c223b21e7": "Next", + "687e8f60cd2330dc574b3ae6": "Next", + "687e8f8009d60b91bec3a367": "Next", + "687e8f9d3f50215868ade4c5": "Next", + "687eb3f1c076b62ec5a5f9da": "Next", + "687eb3f44f0fe86e6cbaee28": "Next", + "687eb4db24c6337435ea016f": "Next", + "687eb4dbd44427720444a24d": "Next", + "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6880187cd8f81cfd3f850c22": "Next", + "6880c4c7a599851a12f89fc3": "Next", + "688b677a2a79792723aecdd9": "Next", + "6890e1a14838ebb9afc34c7c": "Next", + "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." + }, + "kr": { + "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", + "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", + "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", + "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", + "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", + "68654c5c83e2f9a25b6fb781": "Stand up.", + "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", + "686e4cf52f23bc1eefd4e555": "Look around.", + "686e4cfc22120742aa5a0b79": "Set out on the road.", + "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", + "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", + "686e4d88aa4044a727e342df": "The battlefield draws you more.", + "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", + "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", + "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", + "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", + "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", + "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", + "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", + "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", + "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", + "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", + "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", + "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", + "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", + "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", + "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", + "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", + "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", + "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", + "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", + "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", + "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", + "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", + "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", + "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", + "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", + "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb731e91912ec78709f7b": "Return to the door.", + "686fb73534c519c61138e24a": "Examine the temple one more time.", + "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", + "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb762583baabac7591b45": "Use the key.", + "686fb76fe414d9e24f3a3d47": "Return to the door.", + "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb797ab08b27619ca6279": "Use the key.", + "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", + "686fb994e28faeb2001b3f27": "Go down anyway.", + "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", + "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", + "686fb9cdde6321fef234943e": "Take it with you.", + "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", + "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", + "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", + "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", + "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", + "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", + "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", + "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", + "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", + "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", + "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", + "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", + "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", + "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", + "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", + "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", + "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", + "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", + "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", + "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", + "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", + "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", + "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", + "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", + "6873ca932470ede3538bf486": "Try to move.", + "6873ca9766ed8bc77502f9ac": "Call for help!", + "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", + "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", + "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", + "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", + "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", + "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", + "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", + "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", + "6873e7f7f5f599413ab35950": "Just need to pull harder.", + "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", + "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", + "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", + "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", + "6873e85044d15b6df15956cf": "Need to look around more carefully.", + "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", + "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", + "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", + "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", + "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", + "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", + "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", + "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", + "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", + "6873f14df570b2184e837e64": "Pray.", + "6873f151a8afba53324857d5": "Examine the bodies more closely first.", + "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", + "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", + "6873f18663bef4b273e4f0ca": "They chose their own fate.", + "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", + "6873f1c2397391cddb0c73ec": "Take the ring.", + "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", + "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", + "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", + "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", + "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", + "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", + "6873f290305e32fac92f5f35": "Time to head to Targrad.", + "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", + "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", + "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", + "68741784e40ae42a41d23911": "You'd stop these clashes.", + "68741787ffb8cb12789deca4": "You wouldn't interfere.", + "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", + "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", + "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", + "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", + "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", + "68741ca36c269d09a0c48504": "Time to set out for Targrad.", + "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", + "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", + "687438e5565dcb2dd97e1ada": "Time to move on.", + "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", + "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", + "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", + "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", + "6877cbdabfd7f86e458b794e": "Rummage through the nest.", + "687e8bf04984fc80196de14f": "Next", + "687e8c537a37880bdf0be4ee": "Next", + "687e8c72b8a9fc56e21fc660": "Next", + "687e8ca3dcff0eacd5ffb75c": "Next", + "687e8cb4f33d6c75056b2356": "Next", + "687e8ce022074d721c69fb7f": "Next", + "687e8d068039d659060210c8": "Next", + "687e8d2095529a83ddb1209a": "Next", + "687e8d2fa624e33650f40d49": "Death", + "687e8d75a3cb5f3ef4eef6d4": "Next", + "687e8d97059e204d614d3e05": "Next", + "687e8dc1f6d7597df7a5ed19": "Next", + "687e8ddafc3d3593c45e85a6": "Next", + "687e8dfe540dcd6f4355b315": "Next", + "687e8e116459a92213f601e7": "Next", + "687e8e68fde66188aadd3936": "Next", + "687e8e8b20c63669e4e0882d": "Next", + "687e8ef9e45bb325d018d507": "Next", + "687e8f35f66aa28c223b21e7": "Next", + "687e8f60cd2330dc574b3ae6": "Next", + "687e8f8009d60b91bec3a367": "Next", + "687e8f9d3f50215868ade4c5": "Next", + "687eb3f1c076b62ec5a5f9da": "Next", + "687eb3f44f0fe86e6cbaee28": "Next", + "687eb4db24c6337435ea016f": "Next", + "687eb4dbd44427720444a24d": "Next", + "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6880187cd8f81cfd3f850c22": "Next", + "6880c4c7a599851a12f89fc3": "Next", + "688b677a2a79792723aecdd9": "Next", + "6890e1a14838ebb9afc34c7c": "Next", + "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." + }, + "pl": { + "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", + "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", + "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", + "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", + "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", + "68654c5c83e2f9a25b6fb781": "Stand up.", + "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", + "686e4cf52f23bc1eefd4e555": "Look around.", + "686e4cfc22120742aa5a0b79": "Set out on the road.", + "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", + "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", + "686e4d88aa4044a727e342df": "The battlefield draws you more.", + "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", + "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", + "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", + "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", + "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", + "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", + "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", + "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", + "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", + "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", + "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", + "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", + "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", + "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", + "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", + "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", + "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", + "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", + "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", + "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", + "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", + "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", + "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", + "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", + "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", + "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb731e91912ec78709f7b": "Return to the door.", + "686fb73534c519c61138e24a": "Examine the temple one more time.", + "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", + "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb762583baabac7591b45": "Use the key.", + "686fb76fe414d9e24f3a3d47": "Return to the door.", + "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb797ab08b27619ca6279": "Use the key.", + "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", + "686fb994e28faeb2001b3f27": "Go down anyway.", + "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", + "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", + "686fb9cdde6321fef234943e": "Take it with you.", + "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", + "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", + "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", + "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", + "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", + "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", + "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", + "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", + "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", + "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", + "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", + "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", + "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", + "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", + "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", + "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", + "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", + "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", + "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", + "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", + "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", + "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", + "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", + "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", + "6873ca932470ede3538bf486": "Try to move.", + "6873ca9766ed8bc77502f9ac": "Call for help!", + "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", + "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", + "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", + "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", + "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", + "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", + "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", + "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", + "6873e7f7f5f599413ab35950": "Just need to pull harder.", + "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", + "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", + "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", + "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", + "6873e85044d15b6df15956cf": "Need to look around more carefully.", + "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", + "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", + "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", + "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", + "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", + "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", + "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", + "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", + "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", + "6873f14df570b2184e837e64": "Pray.", + "6873f151a8afba53324857d5": "Examine the bodies more closely first.", + "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", + "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", + "6873f18663bef4b273e4f0ca": "They chose their own fate.", + "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", + "6873f1c2397391cddb0c73ec": "Take the ring.", + "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", + "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", + "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", + "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", + "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", + "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", + "6873f290305e32fac92f5f35": "Time to head to Targrad.", + "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", + "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", + "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", + "68741784e40ae42a41d23911": "You'd stop these clashes.", + "68741787ffb8cb12789deca4": "You wouldn't interfere.", + "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", + "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", + "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", + "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", + "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", + "68741ca36c269d09a0c48504": "Time to set out for Targrad.", + "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", + "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", + "687438e5565dcb2dd97e1ada": "Time to move on.", + "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", + "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", + "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", + "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", + "6877cbdabfd7f86e458b794e": "Rummage through the nest.", + "687e8bf04984fc80196de14f": "Next", + "687e8c537a37880bdf0be4ee": "Next", + "687e8c72b8a9fc56e21fc660": "Next", + "687e8ca3dcff0eacd5ffb75c": "Next", + "687e8cb4f33d6c75056b2356": "Next", + "687e8ce022074d721c69fb7f": "Next", + "687e8d068039d659060210c8": "Next", + "687e8d2095529a83ddb1209a": "Next", + "687e8d2fa624e33650f40d49": "Death", + "687e8d75a3cb5f3ef4eef6d4": "Next", + "687e8d97059e204d614d3e05": "Next", + "687e8dc1f6d7597df7a5ed19": "Next", + "687e8ddafc3d3593c45e85a6": "Next", + "687e8dfe540dcd6f4355b315": "Next", + "687e8e116459a92213f601e7": "Next", + "687e8e68fde66188aadd3936": "Next", + "687e8e8b20c63669e4e0882d": "Next", + "687e8ef9e45bb325d018d507": "Next", + "687e8f35f66aa28c223b21e7": "Next", + "687e8f60cd2330dc574b3ae6": "Next", + "687e8f8009d60b91bec3a367": "Next", + "687e8f9d3f50215868ade4c5": "Next", + "687eb3f1c076b62ec5a5f9da": "Next", + "687eb3f44f0fe86e6cbaee28": "Next", + "687eb4db24c6337435ea016f": "Next", + "687eb4dbd44427720444a24d": "Next", + "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6880187cd8f81cfd3f850c22": "Next", + "6880c4c7a599851a12f89fc3": "Next", + "688b677a2a79792723aecdd9": "Next", + "6890e1a14838ebb9afc34c7c": "Next", + "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." + }, + "po": { + "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", + "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", + "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", + "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", + "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", + "68654c5c83e2f9a25b6fb781": "Stand up.", + "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", + "686e4cf52f23bc1eefd4e555": "Look around.", + "686e4cfc22120742aa5a0b79": "Set out on the road.", + "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", + "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", + "686e4d88aa4044a727e342df": "The battlefield draws you more.", + "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", + "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", + "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", + "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", + "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", + "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", + "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", + "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", + "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", + "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", + "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", + "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", + "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", + "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", + "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", + "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", + "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", + "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", + "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", + "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", + "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", + "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", + "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", + "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", + "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", + "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb731e91912ec78709f7b": "Return to the door.", + "686fb73534c519c61138e24a": "Examine the temple one more time.", + "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", + "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb762583baabac7591b45": "Use the key.", + "686fb76fe414d9e24f3a3d47": "Return to the door.", + "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb797ab08b27619ca6279": "Use the key.", + "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", + "686fb994e28faeb2001b3f27": "Go down anyway.", + "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", + "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", + "686fb9cdde6321fef234943e": "Take it with you.", + "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", + "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", + "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", + "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", + "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", + "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", + "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", + "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", + "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", + "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", + "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", + "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", + "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", + "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", + "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", + "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", + "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", + "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", + "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", + "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", + "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", + "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", + "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", + "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", + "6873ca932470ede3538bf486": "Try to move.", + "6873ca9766ed8bc77502f9ac": "Call for help!", + "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", + "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", + "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", + "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", + "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", + "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", + "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", + "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", + "6873e7f7f5f599413ab35950": "Just need to pull harder.", + "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", + "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", + "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", + "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", + "6873e85044d15b6df15956cf": "Need to look around more carefully.", + "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", + "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", + "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", + "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", + "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", + "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", + "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", + "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", + "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", + "6873f14df570b2184e837e64": "Pray.", + "6873f151a8afba53324857d5": "Examine the bodies more closely first.", + "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", + "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", + "6873f18663bef4b273e4f0ca": "They chose their own fate.", + "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", + "6873f1c2397391cddb0c73ec": "Take the ring.", + "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", + "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", + "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", + "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", + "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", + "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", + "6873f290305e32fac92f5f35": "Time to head to Targrad.", + "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", + "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", + "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", + "68741784e40ae42a41d23911": "You'd stop these clashes.", + "68741787ffb8cb12789deca4": "You wouldn't interfere.", + "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", + "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", + "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", + "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", + "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", + "68741ca36c269d09a0c48504": "Time to set out for Targrad.", + "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", + "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", + "687438e5565dcb2dd97e1ada": "Time to move on.", + "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", + "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", + "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", + "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", + "6877cbdabfd7f86e458b794e": "Rummage through the nest.", + "687e8bf04984fc80196de14f": "Next", + "687e8c537a37880bdf0be4ee": "Next", + "687e8c72b8a9fc56e21fc660": "Next", + "687e8ca3dcff0eacd5ffb75c": "Next", + "687e8cb4f33d6c75056b2356": "Next", + "687e8ce022074d721c69fb7f": "Next", + "687e8d068039d659060210c8": "Next", + "687e8d2095529a83ddb1209a": "Next", + "687e8d2fa624e33650f40d49": "Death", + "687e8d75a3cb5f3ef4eef6d4": "Next", + "687e8d97059e204d614d3e05": "Next", + "687e8dc1f6d7597df7a5ed19": "Next", + "687e8ddafc3d3593c45e85a6": "Next", + "687e8dfe540dcd6f4355b315": "Next", + "687e8e116459a92213f601e7": "Next", + "687e8e68fde66188aadd3936": "Next", + "687e8e8b20c63669e4e0882d": "Next", + "687e8ef9e45bb325d018d507": "Next", + "687e8f35f66aa28c223b21e7": "Next", + "687e8f60cd2330dc574b3ae6": "Next", + "687e8f8009d60b91bec3a367": "Next", + "687e8f9d3f50215868ade4c5": "Next", + "687eb3f1c076b62ec5a5f9da": "Next", + "687eb3f44f0fe86e6cbaee28": "Next", + "687eb4db24c6337435ea016f": "Next", + "687eb4dbd44427720444a24d": "Next", + "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6880187cd8f81cfd3f850c22": "Next", + "6880c4c7a599851a12f89fc3": "Next", + "688b677a2a79792723aecdd9": "Next", + "6890e1a14838ebb9afc34c7c": "Next", + "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." + }, + "ro": { + "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", + "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", + "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", + "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", + "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", + "68654c5c83e2f9a25b6fb781": "Stand up.", + "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", + "686e4cf52f23bc1eefd4e555": "Look around.", + "686e4cfc22120742aa5a0b79": "Set out on the road.", + "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", + "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", + "686e4d88aa4044a727e342df": "The battlefield draws you more.", + "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", + "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", + "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", + "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", + "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", + "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", + "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", + "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", + "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", + "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", + "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", + "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", + "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", + "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", + "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", + "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", + "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", + "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", + "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", + "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", + "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", + "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", + "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", + "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", + "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", + "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb731e91912ec78709f7b": "Return to the door.", + "686fb73534c519c61138e24a": "Examine the temple one more time.", + "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", + "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb762583baabac7591b45": "Use the key.", + "686fb76fe414d9e24f3a3d47": "Return to the door.", + "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb797ab08b27619ca6279": "Use the key.", + "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", + "686fb994e28faeb2001b3f27": "Go down anyway.", + "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", + "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", + "686fb9cdde6321fef234943e": "Take it with you.", + "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", + "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", + "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", + "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", + "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", + "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", + "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", + "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", + "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", + "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", + "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", + "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", + "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", + "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", + "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", + "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", + "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", + "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", + "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", + "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", + "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", + "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", + "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", + "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", + "6873ca932470ede3538bf486": "Try to move.", + "6873ca9766ed8bc77502f9ac": "Call for help!", + "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", + "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", + "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", + "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", + "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", + "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", + "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", + "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", + "6873e7f7f5f599413ab35950": "Just need to pull harder.", + "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", + "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", + "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", + "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", + "6873e85044d15b6df15956cf": "Need to look around more carefully.", + "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", + "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", + "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", + "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", + "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", + "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", + "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", + "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", + "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", + "6873f14df570b2184e837e64": "Pray.", + "6873f151a8afba53324857d5": "Examine the bodies more closely first.", + "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", + "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", + "6873f18663bef4b273e4f0ca": "They chose their own fate.", + "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", + "6873f1c2397391cddb0c73ec": "Take the ring.", + "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", + "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", + "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", + "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", + "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", + "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", + "6873f290305e32fac92f5f35": "Time to head to Targrad.", + "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", + "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", + "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", + "68741784e40ae42a41d23911": "You'd stop these clashes.", + "68741787ffb8cb12789deca4": "You wouldn't interfere.", + "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", + "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", + "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", + "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", + "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", + "68741ca36c269d09a0c48504": "Time to set out for Targrad.", + "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", + "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", + "687438e5565dcb2dd97e1ada": "Time to move on.", + "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", + "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", + "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", + "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", + "6877cbdabfd7f86e458b794e": "Rummage through the nest.", + "687e8bf04984fc80196de14f": "Next", + "687e8c537a37880bdf0be4ee": "Next", + "687e8c72b8a9fc56e21fc660": "Next", + "687e8ca3dcff0eacd5ffb75c": "Next", + "687e8cb4f33d6c75056b2356": "Next", + "687e8ce022074d721c69fb7f": "Next", + "687e8d068039d659060210c8": "Next", + "687e8d2095529a83ddb1209a": "Next", + "687e8d2fa624e33650f40d49": "Death", + "687e8d75a3cb5f3ef4eef6d4": "Next", + "687e8d97059e204d614d3e05": "Next", + "687e8dc1f6d7597df7a5ed19": "Next", + "687e8ddafc3d3593c45e85a6": "Next", + "687e8dfe540dcd6f4355b315": "Next", + "687e8e116459a92213f601e7": "Next", + "687e8e68fde66188aadd3936": "Next", + "687e8e8b20c63669e4e0882d": "Next", + "687e8ef9e45bb325d018d507": "Next", + "687e8f35f66aa28c223b21e7": "Next", + "687e8f60cd2330dc574b3ae6": "Next", + "687e8f8009d60b91bec3a367": "Next", + "687e8f9d3f50215868ade4c5": "Next", + "687eb3f1c076b62ec5a5f9da": "Next", + "687eb3f44f0fe86e6cbaee28": "Next", + "687eb4db24c6337435ea016f": "Next", + "687eb4dbd44427720444a24d": "Next", + "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6880187cd8f81cfd3f850c22": "Next", + "6880c4c7a599851a12f89fc3": "Next", + "688b677a2a79792723aecdd9": "Next", + "6890e1a14838ebb9afc34c7c": "Next", + "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." + }, + "ru": { + "68654c1ced76cd69242158a6": "Ты открываешь глаза. Вокруг — зелень. Над тобой возвышаются руины какого-то храма. Всё твоё тело болит после недавнего сна. Ты расправляешь плечи и думаешь, что отвык уже спать вне кровати.", + "68654c31fb9adc80801304b0": "Скоро всё закончится и ты вернёшься в свою спокойную жизнь.", + "68654c351960845f5b9908e9": "Тебе нравится путешествовать, и ты готов смириться с небольшими неудобствами.", + "68654c45e82fffb75d9b7247": "Ты вздыхаешь и смотришь на руины храма перед собой. Тебе осталось идти совсем немного, где-то день. После — путь обратно и заслуженный отдых. Ты соскучился по своей кровати в келье. ", + "68654c4b3c7bd0ac490525d7": "Ты вздыхаешь и смотришь на руины храма перед собой. Всего день пути — и надо собираться обратно. Нестерпимо мало. Будь твоя воля — путешествовал бы постоянно. Но обязательства перед орденом никуда не денутся.", + "68654c5c83e2f9a25b6fb781": "Подняться на ноги", + "68654c6675e91700eb4045dc": "Ты поднимаешься на ноги и вдыхаешь полной грудью. На удивление, ты выспался и готов сделать последний рывок до города.\nОрден отправил тебя с важной миссией: доставить явившееся откровение в Тарград. Ты не знаешь, что в свитке, данном тебе в путь. Любопытство жжёт тебя, но страх ослушаться сильнее. Открыть его ты сможешь только перед правителем города.", + "686e4cf52f23bc1eefd4e555": "Осмотреться вокруг", + "686e4cfc22120742aa5a0b79": "Собраться в путь", + "686e4d1ff67a1d51d20912e1": "Ты понимаешь, что у тебя есть немного времени. Почему бы не осмотреться?\nРазвалины храма манят своим древним видом и тёмными загадочными тенями. Ты вспоминаешь, что по пути сюда видел поле боя. В сумерках ты не стал подходить к нему слишком близко, но сейчас, при свете дня, можешь осмотреть его. Откуда же начать изучение?", + "686e4d745a5af0236e896606": "В руинах точно найдётся что-нибудь интересное", + "686e4d88aa4044a727e342df": "Поле боя манит тебя больше", + "686e4da4e42d836a43dab173": "Тёмные проёмы окон, давно лишившихся витражей, смотрят на тебя словно глаза чудовища. Даже в солнечный день здесь прохладно. На удивление это внушает странное спокойствие. Ты знаешь, что это божье место не обидит тебя.", + "686e4db96221eb7442139c23": "Поле боя встречает тебя сотней одновременных звуков. Тебе всегда казалось, что там, где прошлась смерть, стоит тишина, но природе некогда скорбеть. К тому же по кому? По людям, которые убивают друг друга из-за своих мелочных проблем?\n\nТы смотришь на тела, сломанные знамёна, упавшее оружие. Ты прижимаешь рукав к носу и рту, чтобы смрад мертвечины не кружил голову.", + "686e4dfb8f6b8f189d0a9ca9": "Тебе хочется поднять глаза и осмотреть места, где некогда была крыша.", + "686e4e78f3e06e0645a9b160": "Тебе кажется правильным сначала осмотреть всё на уровне глаз.", + "686e533f252ba9e89a7c349e": "Ты смотришь вверх с каким-то странным благоговением. Солнце едва пробивается через деревья, выросшие за столько лет рядом с храмом. Были ли они когда-то частью парка, но наконец-то ощутили свободу?\nКрыша храма обвалилась, кое-где птицы свили свои гнёзда. Природа всегда отвоёвывает своё у людей. Ты замечаешь блеск в одном из гнёзд. ", + "686e5353da338d32d2acf8ed": "Ты внимательно приглядываешься. Остов храма высится посреди леса, словно гнилые зубы во рту у красотки. Ты понимаешь, что это место — огромно. По крайней мере, было. Может быть, здесь бы монастырь, а не просто церковь?..\nТвой взгляд привлекает почти полностью скрытая зеленью дверца.", + "686e6cc607fbf671f7ed7a88": "Обычная дверь, наверняка никуда не ведёт.", + "686e6cd6c45a9039e994ab89": "Ничего особенного, просто птица притащила что-то блестящее своим птенцам.", + "686e6d1a00fef217f419d609": "Ты презрительно фыркаешь. С чего ты вообще решил, что там может быть что-то интересное? К тому же лезть туда слишком опасно, а тебе нужно дойти до Тарграда без сломанных ног. Но, может быть, что-то ещё привлечёт твоё внимание?", + "686e6d2e2567dcdbc312abb3": "Наверняка дверь ещё и заперта. Ты решаешь не тратить своё драгоценное время. У тебя есть дела поважнее.", + "686e6d3eade95ecbbe25ac5d": "Здесь вряд ли найдётся что-то интересное. Но, может быть, на поле боя?..", + "686e6ed099b4ab5bde61c751": "Там точно может быть что-то интересное.", + "686e6ef5437fb735bbf9c16e": "Ты подходишь ближе. Перед тобой стена осыпающегося кирпича. На ней всё ещё кое-где заметны следы росписей. Ты кидаешь взгляд по сторонам, прикидываешь путь до гнезда. С первого взгляда есть два варианта.", + "686e6f004c2e2ace0e82cab8": "Стоит поискать какую-нибудь приставную лестницу. Вряд ли мародёры унесли её отсюда.", + "686e700b291560556c4150e2": "Ты бродишь по храму в поисках чего-то подходящего. Проще было полезть прямо так, но кирпич и так осыпается. Вдруг это произойдёт прямо под твоей ногой?\nНаконец ты замечаешь в тёмном закутке что-то похожее на лестницу. Но путь тебе преграждают колючие заросли шиповника.", + "686e7010ed059f8aa394b579": "Не похоже, что у меня есть выбор. Полезу через заросли.", + "686e70190abbb481e00f2f1b": "Ты подступаешь ближе. Молодые тонкие ветки шиповника тычутся тебе в плечи. За кустами практически не видно лестницу, только верхнюю её часть. Это — твоя цель. Ты должен справиться. Набрав в грудь воздуха ты делаешь шаг вперед и буквально ныряешь в шиповник.\nТы стараешься уворачиваться от веток, раздвигаешь их руками и только по-мужски сильно стискиваешь зубы. Ни одного вскрика боли не должно слететь с твоих губ.", + "686e702e06792cdc967fb613": "Куст оказывается куда больше, чем тебе казалось изначально. Но отступать тебе уже некуда. Шипы уже искололи твои ладони, впились в плечи через одежду. Ты даже не думал, что куст шиповника может быть... агрессивным. Он словно пытается выпить твою кровь!", + "686e708dfafbe5b853735571": "Ты двигаешься вперёд упрямо и уверенно. Словно ощутим твою несгибаемую волю шиповник поддаётся. Шипы колют уже не так сильно, но только оказавшись рядом с лестницей ты понимаешь, что по ладоням и открытым щекам течёт кровь. Ты хватаешь лестницу и ныряешь обратно в шиповник.", + "686e70927372f333839d4199": "Путь обратно ощущается уже не таким разрушительным. Да, твои руки и лицо расцарапаны, а одежда выглядит не так хорошо, как раньше, но лестница у тебя. Дело осталось за малым: залезть к гнезду и загадочному предмету в нём.", + "686fb5f17fcfef986f1103cd": "Ты приставляешь лестницу к полуразрушенной стене. Её высоты хватает как раз, чтобы дотянуться до гнезда. Проверив, насколько всё устойчиво, ты ставишь ногу на первую ступеньку, переносишь на неё вес. Лестница скрипит, но выдерживает.\nТы лезешь вверх, осторожно, но упрямо. Наконец, перед тобой оказывается гнездо.", + "686fb60eedb5f6ae5e0bdd57": "Сначала внимательно рассмотреть гнездо.", + "686fb63d8d62a789cba208b6": "Тебя ничего не пугает. В гнезде никого нет, так что ты решаешь просто переворошить всё. То, что блестело, оказывается прикрыто сверху мусором. Ты бесстрашно запускаешь руку и пытаешься найти что-то интересное.\nТвои пальцы касаются чего-то тёплого, гладкого и... живого. Ты не успеваешь одёрнуть руку. Потревоженная змея кусает тебя за ладонь. Лишь усилием воли ты не вздрагиваешь и не падаешь назад. И правильно — это стоило бы тебе жизни.", + "686fb654fd72868da367f5ba": "Гнездо кажется давно покинутым. Ты осторожно протягиваешь руку вперёд. Может быть, птиц в гнезде и нет, но кто знает, может под слоем мусора притаилось какое-нибудь опасное насекомое? Ты не хочешь рисковать. Не после того, как продрался через кусты шиповника.\nТы осторожно разбираешь слой мусора и замечаешь змею. Её гибкое тело свернулось вокруг ключа. Ты рад, что не стал спешить. Наверняка змея впилась бы тебе в руку. А так ты можешь спокойно забрать ключ и не тронуть животное. ", + "686fb69dcb9734f137b172c7": "Змея отпускает тебя и уползает. Ты прижимаешь укушенную руку к груди и ругаешься себе под нос. Укус болит, и ты коришь себя за невнимательность. В следующий раз стоит быть осторожнее.\nТы снова смотришь на гнездо. Теперь ты видишь ключ, не скрытый больше мусором и телом змеи. Его блеск ты и заметил с земли.", + "686fb6e828376be840cecd55": "Всё так же лелея укушенную руку, ты забираешь ключ и медленно спускаешься вниз. Относить лестницу на место ты не собираешься. Пусть стоит здесь, вдруг тоже кому-то потребуется. Ключ у тебя в руках. Надо проверить, подойдёт ли он к той двери.", + "686fb6f005f538f0c37a4224": "Всё так же лелея укушенную руку, ты забираешь ключ и медленно спускаешься вниз. Относить лестницу на место ты не собираешься. Пусть стоит здесь, вдруг тоже кому-то потребуется. Ключ у тебя в руках. Осталось только понять, что он открывает.", + "686fb70a521f979e76f27480": "Ты быстро спускаешься вниз. Относить лестницу на место ты не собираешься. Пусть стоит здесь, вдруг тоже кому-то потребуется. Ключ у тебя в руках. Надо проверить, подойдёт ли он к той двери.", + "686fb70e294a48808e051734": "Ты быстро спускаешься вниз. Относить лестницу на место ты не собираешься. Пусть стоит здесь, вдруг тоже кому-то потребуется. Ключ у тебя в руках. Осталось только понять что он открывает.", + "686fb731e91912ec78709f7b": "Вернуться к двери.", + "686fb73534c519c61138e24a": "Стоит осмотреть храм ещё раз.", + "686fb748c3182e85dbfb9acd": "Стоит осмотреть храм ещё раз.", + "686fb75bab824cf6269fd7d5": "Ты осматриваешься по сторонам ещё раз, в этот раз сосредотачиваясь на стенах. У тебя есть ключ, значит, где-то должна быть дверь.\nТы проходишь вдоль стен. Пробившаяся через плиты трава мягко пружинит под твоими стопами. Где-то поют птицы. Ветер завывает под разрушенным потолком.\nНаконец-то ты замечаешь дверь, почти полностью скрытую за плющом.", + "686fb762583baabac7591b45": "Использовать ключ.", + "686fb76fe414d9e24f3a3d47": "Вернуться к двери.", + "686fb77f70051554fb5339fc": "Ты осматриваешься по сторонам ещё раз, в этот раз сосредотачиваясь на стенах. У тебя есть ключ, значит, где-то должна быть дверь.\nТы проходишь вдоль стен. Пробившаяся через плиты трава мягко пружинит под твоими стопами. Где-то поют птицы. Ветер завывает под разрушенным потолком.\nНаконец-то ты замечаешь дверь, почти полностью скрытую за плющом.", + "686fb797ab08b27619ca6279": "Использовать ключ", + "686fb7a6c1d2a3a2c34f74ad": "Ты отодвигаешь плющ в сторону и находишь замочную скважину. На первый взгляд кажется, что ключ не подойдёт, но ты всё равно решаешь попробовать. \nЗа столько лет замок заржавел, но ключ получается повернуть. Со скрипом дверь приоткрывается. Вниз ведут ступени. Ты видишь только самое начало лестницы, а дальше всё скрывает тьма. А у тебя нет ни факела, ни лампы.", + "686fb994e28faeb2001b3f27": "Всё равно спущусь туда.", + "686fb99912fb7d1fc1ed9945": "Ты спускаешься медленно и бесстрашно. На середине лестницы тебе приходится остановиться, чтобы привыкнуть к темноте. Дальше ты двигаешься увереннее, ориентируясь на едва заметные силуэты ступеней.", + "686fb99e8487d2083d4598e8": "Наконец ты попадаешь в крошечную комнату. Под самым потолком — узкое окошко, наполовину скрытое листвой, но света хватает чтобы различить в центре стол, а на нём — книга.", + "686fb9cdde6321fef234943e": "Стоит её забрать с собой.", + "686fb9d7a7ad69ef8b810d2b": "Пусть остаётся здесь, это её место.", + "686fb9ebc50cb8adc5f64504": "Ты подходишь ближе. Стол, как и сама книга, покрыты толстым слоем пыли. По твоей спине бегут мурашки от осознания сколько времени тут никого не было. Зачем вообще кто-то оставил книгу в забытом богом подвале? Хотели ли её скрыть?\nВопросов слишком много, а ответов на них нет. Ты решаешь не рисковать. Книга лежала тут годами. Пусть полежит ещё немного, до следующего любопытного путешественника. Кому-то она точно потребуется. Наверное.\nТы поднимаешься обратно, к солнцу.", + "686fba6939a6d2622c0d91cf": "Ты подходишь ближе. Стол, как и сама книга, покрыты толстым слоем пыли. По твоей спине бегут мурашки от осознания сколько времени тут никого не было. Зачем вообще кто-то оставил книгу в забытом богом подвале? Хотели ли её скрыть?\nТы берёшь книгу в руки. Она лежала тут так долго, но ощущение, словно годы не коснулись её. Ты проводишь ладонью по обложке, стирая пыль, но никакого названия на ней нет. Интересно.\nТы кладёшь книгу к себе в мешок. Может быть, на привале удастся почитать.", + "686fbb319c3720ef9d0aef02": "Теперь тебе как будто нечего больше делать в руинах. Следует продолжать свой путь.", + "686fc37c531801da263a55fd": "Тарград не ждёт! Стоит вернуться на дорогу.", + "686fc4c983397c79622dd2e1": "Рядом было поле боя. Стоит осмотреть его при свете дня.", + "686fcc25079e4122916549da": "Пожалуй, останусь наверху. Не хочу переломать себе ноги.", + "686fcc2e3d1e50d238da085f": "Ты решаешь не рисковать. Перед тобой явно обычный подвал, что ты можешь найти внизу, мешок старой гнилой картошки? Толпу изголодавшихся крыс? Оно того точно не стоит. Ты отворачиваешься, поправляешь мешок на плече и решаешь, что нужно делать дальше.", + "686fd0bf826f810da14b4971": "Рядом было поле боя. Стоит осмотреть его и помолиться за души павших.", + "686fd456363c1bebe55e5e7e": "Рядом было поле боя. Стоит осмотреть его и помолиться за неупокоенные души.", + "687133cc21f429ac729bf514": "Тратить своё драгоценное время ты не хочешь. Солнце поднимается всё выше и выше. Если поторопишься, то окажешься в Тарграде ещё до заката. \nТы собираешь вещи, укладываешь всё в свой простой рюкзак. Дорога не ждёт. ", + "6871343aaef29a5a4673a19f": "Стоит рассмотреть всё подробнее.", + "68713538d7a7c844e865cd98": "Да, мне пора в Тарград. Меня там ждут.", + "6871353e7dde35cb6f544c84": "Ты собираешь свои немногочисленные пожитки, складываешь их в холщовый мешок. Лёгкий ветерок треплет твои волосы. День обещает быть отличным. Ты готов двигаться вперёд.", + "687135ff6fb1e1f58079646f": "Здесь отвратительно. Не стоит тратить своё время. Меня ждут в Тарграде.", + "687138d1d2869c07581dea85": "Нет, ничего. Не стоит тратить на это время. Пора отправляться в Тарград.", + "68713cb61fcd5968859b9ad2": "Пожалуй, стоит осмотреть что-то не так высоко. Не придётся лезть куда-то наверх, если заметишь что-то интересное.", + "6873ca374fdfa8fc0a7df14b": "Полезу прямо по стене. Она выглядит достаточно крепкой, а разрушенные части и вовсе похожи на ступени. Что может пойти не так?", + "6873ca4007991b6a0419e53c": "Тебе придётся лезть так высоко, но ты уверен в том, что справишься. Ты ставишь ногу, хватаешься руками и подтягиваешься. Кирпичная кладка едва заметна под прошлогодними листьями и прочим мусором. Тебе надо сосредоточиться, взбираясь вверх.", + "6873ca4ec69b0b7608b2f62f": "Ты лезешь всё выше и выше. Потревоженные птицы взмывают вверх и что-то кричат, словно возмущаясь твоему вторжению. Ты улыбаешься. Здесь чувствуется лёгкий ветерок, которого нет у земли. Ты думаешь, что зря переживал — всё оказалось куда проще. ", + "6873ca54281119b5cefb6631": "Вот ты уже почти добрался до гнезда. Ты осматриваешься и понимаешь, что раньше здесь начинался второй этаж или балкон. Сейчас стен нет, так что с высоты открывается восхитительный вид на окрестности.\nТы вздыхаешь с восторгом. Ветер ласкает твои щёки, а птицы поют вокруг тебя. Что это, если не рай?\nТы делаешь шаг вперед, но кирпич под твоей ногой неожиданно рассыпается. Ты теряешь равновесие.", + "6873ca6ac2f8979d9271c721": "Схватиться за что-нибудь, срочно!", + "6873ca6e71c782cfc8eaa261": "Присесть как можно скорее и восстановить так равновесие!", + "6873ca7a431e94fabf3a3b59": "Ты стараешься, правда. Но вот беда: кирпичи, давно уже разрушенные внутри временем, трескаются и сыпятся вниз прямо под твоими ногами. Что бы ты ни делал, как бы ни двигался и ни взмахивал руками, ты заваливаешься в сторону.", + "6873ca8ac004a4f9613bada0": "Ты падаешь. Ты хватаешь воздух в тщетной попытке спастись. Твоё первобытное нутро орёт, что это конец; твой разум говорит, что ничего ужасного не произойдёт. Но ты не видишь, что летишь прямиком на отколовшийся острый камень.\nСекунда — и твой позвоночник оглушающе хрустит. Камень перебивает что-то, что-то очень важное.", + "6873ca932470ede3538bf486": "Попробовать пошевелиться.", + "6873ca9766ed8bc77502f9ac": "Позвать на помощь!", + "6873ca9d34b007b9d13a9e13": "Ты пытаешься двинуть руками и ногами, но ничего не слушается. Ты надеешься, что это временно, но ни через пять минут, ни через час лучше не становится. Ты не чувствуешь себя, ты можешь только двигать головой и глазами.", + "6873caa118f31dfe1131af58": "Ты пытаешься крикнуть, но едва можешь вздохнуть. Паника захлёстывает тебя с головой. Ты не чувствуешь рук и ног. Птицы садятся на отвалившуюся стену и смотрят на тебя будто бы насмешливо.", + "6873caaceeee3ab0e5af7153": "Ты понимаешь, что никто тебя не найдёт, никто тебя не спасёт. Птицы склюют твои глаза, а дикие звери обглодают твои кости. Ты останешься здесь, как безмолвный страж заброшенного храма.\nТвоя история на этом закончена.", + "6873cba911d8e0bab641c7cf": "Лестница была так близко! Но рвать одежду я не хочу. Поднимусь и так.", + "6873cbb0dc64fc0bbdddb5bd": "Ты возвращаешься к стене, униженный кустами шиповника, зато целый. У тебя с собой нет сменной одежды, а появляться перед правителем Тарграда непонятно в чём не хочется.", + "6873cc38859a54ee28410ff3": "Не могу больше! Чёрт с этой лестницей!", + "6873cc3cc7e81845d6bf6c24": "Ты сдаёшься. Ты побеждён. Шиповник отлично справился со своей задачей охраны лестницы.\nТы отшатываешься назад, выпутываясь из зарослей, тихо чертыхаешься. У тебя остаётся только один вариант, как взобраться наверх.", + "6873e7e3c444bcfe4a679ffd": "Ты подходишь ближе. За все годы, что здесь не было людей, трава проросла через каменные плиты пола и теперь доставала тебе почти до колена. Стены поросли мхом и плющом. Везде чувствовалось дыхание природы, захватившей обратно то, что когда-то принадлежало ей.\nТы сдвигаешь гибкие стебли плюща и дёргаешь ручку. Дверца не поддается.", + "6873e7f7f5f599413ab35950": "Надо просто дёрнуть посильнее.", + "6873e7fc5a9df7e7b14f5ef8": "Кажется, нужен ключ.", + "6873e8072db294fd24c4b44c": "Ты снова дёргаешь ручку. Дверь снова не поддаётся. Кто вообще придумал запирать что-то в разрушенном храме?! Кажется, всё же нужно искать ключ. Но где он может быть?", + "6873e80cd1d12a4f5486c8d6": "Ты решаешь не тратить свои силы на бесцельное занятие. Под ручкой есть замочная скважина, так что нужно искать ключ. Но где он может быть?", + "6873e84e40f11322c8525537": "Стоит осмотреться ещё раз. Кажется, я что-то видел... Точно, наверху!", + "6873e85044d15b6df15956cf": "Надо посмотреть вокруг внимательнее.", + "6873e8d6d3bec3ad819a492a": "Ты снова смотришь наверх. Там ты заметил блеск в гнезде. Наверняка любопытная птица утащила ключ к себе! Надо туда подняться.", + "6873e8dc670c7235bca65079": "Ты смотришь вокруг, поднимаешь взгляд наверх. На разрушенных стенах — плющ, какие-то мелкие цветы, птичьи гнёзда. Ты замечаешь блеск в одном из них. Возможно, это птица украла какую-то блестяшку, а может и целый ключ! Тебе надо туда подняться и проверить.", + "6873e9d099317b3cecd6600f": "Стоит осмотреть крышу. Может быть, там будет что-то интересное.", + "6873ef60ffefeb3e8f76e1e8": "Или всё же попробовать открыть эту дверь?..", + "6873ef686d39519967e28201": "Нет, твоё любопытство так просто не обуздать. Внутри тебя зудит желание открыть дверь и проверить что за ней. Могут ли это быть сокровища? Или тайные записи монахов, когда-то живших здесь?\nТы просто не хочешь думать, что способен наткнуться на обычный чулан для мётел.", + "6873f0c1ef7d4f1799e5bbc8": "Надо помолиться за погибших.", + "6873f0c55fc6f581666eb2bf": "Стоит вернуться к руинам храма.", + "6873f12ef6c147ad578d426c": "Этот труп лошади... Стоит взглянуть поближе.", + "6873f1438ad3b789e521fc7d": "Ты подходишь к лежащим на земле телам. Лёгкий ветерок налетает и даёт тебе возможность вдохнуть воздух без трупного смрада. Теперь ты можешь осмотреть тела. И помолиться за покинувших этот мир.", + "6873f14df570b2184e837e64": "Помолиться.", + "6873f151a8afba53324857d5": "Сначала осмотреть тела повнимательнее.", + "6873f1618986e8843a346867": "Ты складываешь руки в молитвенном жесте и начинает одними губами читать молитву. Вокруг столько звуков, но ты сосредотачиваешься только на священных словах. Тебе даже кажется, что ты снова в храме в родном городе. Ты искренне надеешься, что все эти павшие воины обретут покой.\nНаконец, молитва подходит к концу. Ты открываешь глаза и сразу же замечаешь странное кольцо одного из мертвецов.", + "6873f16fdc97cb525c02bf8b": "Ты подступаешь ещё ближе. Дождя давно не было, так что земля сухая и пыльная. Рядом с телами траву покрывает засохшая кровь. В такой близости к телам от запаха не спасает даже лёгкий ветер.\nТвой взгляд скользит по погибшим.", + "6873f1807be2937ac8cf86bd": "Жаль их, им бы ещё жить да жить.", + "6873f18663bef4b273e4f0ca": "Они сами выбрали свою судьбу.", + "6873f18a323165df573a3bd6": "Ты качаешь головой, со скорбью смотря на тела. Война никого не щадит, ни молодых, ни стариков.\nНеожиданно твоё внимание привлекает кольцо одного из погибших.", + "6873f1933d8eee9ece7cb86d": "Ты поджимаешь губы, смотря на тела. Жалости в тебе нет: эти люди сами выбрали такой путь. Любой воин рискует оказаться в итоге мертвецом в окружении воронов.\nТы скользишь взглядом по погибшим и неожиданно замечаешь блеск на пальце одного из мертвецов.", + "6873f19d19515264a10cebb6": "Ты подходишь ближе. Мертвец лежит в неестественной позе, но глаза его закрыты, а на лице — умиротворение. Ты сразу замечаешь, что одежды мужчины богаче, чем у остальных. Интересно, какова его история? Ещё и это кольцо... Оно притягивает взгляд.", + "6873f1c2397391cddb0c73ec": "Взять кольцо.", + "6873f1c51b6b41b0700fe7c1": "Оставить кольцо мертвецу.", + "6873f1d06d52581950bc9266": "Ты оглядываешься по сторонам, будто кто-то может увидеть тебя. Ты никогда ничего не крал, но... хозяин кольца уже мёртв, оно ему не требуется. А так ты дашь ему вторую жизнь, позволишь не сгинуть в земле вместе с трупом. Так ты успокаиваешь себя пока снимаешь кольцо с безжизненной руки. Тебе кажется, что сейчас мертвец сожмет руку и прорычит что-то, но ничего не происходит. Ты просто снимаешь кольцо и кладёшь его в свою сумку.", + "6873f1d64051ab8d22b0c5f6": "Нет, ты не можешь так поступить. Ты же не мародёр какой! Кольцо принадлежало при жизни этому мужчине, значит принадлежит ему и после смерти.\nТы отступаешь назад, чувствуя странное облегчение. Словно только что справился с насланным искушением.", + "6873f2210d3bb698ed24abdd": "Ты в последний раз кидаешь взгляд на тела павших воинов. Что стоит делать теперь?", + "6873f280f715648e6e64c260": "Развалины храма могут скрывать что-то интересное.", + "6873f28de8912a3839e7a3df": "Быстро осмотрю труп лошади.", + "6873f290305e32fac92f5f35": "Пора идти в Тарград.", + "6873f299d50e02b8325f35ad": "Ты возвращаешься к храму, где ночевал. У тебя есть ещё немного времени, чтоб исследовать его.", + "68741733567677e39341276d": "Ты подходишь к телу лошади. Запах вокруг стоит такой удушающий и резкий, что глаза слезятся. Ты с тоской смотришь на несчастное животное, на разбитую телегу рядом. Война беспощадна ко всем, даже к животным.", + "68741773cf32f4e4ac6dcbaa": "Тебе кажется, что ты знаешь всё про этот конфликт. Две семьи сражаются между собой, в тайне поддерживаемые куда более могущественными силами. Твой орден выбрал политику невмешательства. По крайней мере, вы все должны так говорить. На самом же деле... ты ещё недостаточно высоко взобрался, чтобы видеть всю картину целиком. Но, может быть, после выполнения этого поручения с посланием тебя наконец-то примут во внутренний круг.\nТы не можешь удержаться и пытаешься представить, что сделал бы, получи доступ к власти.", + "68741784e40ae42a41d23911": "Остановил бы эти сражения.", + "68741787ffb8cb12789deca4": "Не вмешивался бы.", + "68741792408c6dd58a32aaac": "Ты думаешь, что это ужасно несправедливо. Наверняка большинство из тех, кто сейчас лежит перед тобой на сухой земле, видели в войне нечто большее, нечто великое. Может быть, сражались за идею. Тебе это претит. Если бы у тебя была власть, то ты сделал бы всё возможное, лишь бы избавить этот мир от войн.\nВсё. Возможное.", + "687417997def4b3a04337fb7": "В этом мире всегда кто-то сражается между собой. Это бесконечный цикл, который такие, как твой орден, научились использовать. И ты это понимаешь. Вечные войны — вот что позволяет вам существовать, на чём держится ваше процветание. Так что пусть сражаются, пусть гибнут во благо общей идеи.", + "687417a9bb9fcf744631f4c3": "Ты бросаешь взгляд вдаль и едва заметно улыбаешься. Сегодня вечером ты уже выполнишь всё, что от тебя требуется. Через пару дней — вернёшься в орден. Ты уверен, что старейшины вознаградят тебя.\nНо пока тебе надо сосредоточиться на своём задании.", + "687417d37546a6e953a425dc": "Осмотрю перед дорогой тела воинов.", + "687418b1cf45f50f3dee055f": "Пожалуй, осмотрю напоследок руины храма.", + "68741ca36c269d09a0c48504": "Пора отправляться в Тарград.", + "68741d0bd37cc2c886d55c12": "Ты уходишь с поля боя. С каждым шагом запах становится всё легче и легче, пока не исчезает полностью рядом с руинами храма.", + "6874352c8e9be35fe2e6a4e4": "Ты оглядываешься на заброшенный храм. Почему-то тебя не покидает ощущение, что ты видишь его в последний раз. Отмахнувшись от этого чувства, ты возвращаешься на дорогу. ", + "687438e5565dcb2dd97e1ada": "Стоит двигаться дальше.", + "68743a8be214531c35abd350": "Ты уже потратил много драгоценного времени впустую. Тарград не ждёт. Ты бросаешь короткий взгляд на руины храма и отворачиваешься. Пробравшись через разнотравье, ты выходишь на дорогу до Тарграда. Сегодня вечером ты будешь там, спать на настоящей постели. Это толкает тебя вперёд.", + "68743af2657d1731cc505626": "Погода прекрасная, дует мягкий ветерок. Ты бодро шагаешь вперед. Тебе осталось совсем немного до Тарграда, пусть пока его башни скрыты за горизонтом. ", + "68743af43b46c3b5da7a9ec9": "Погода прекрасная, но идти тебе тяжеловато. Твои ссадины болят, но, в целом, ты справляешься. К вечеру должно стать лучше. Может быть, ты задержишься в Тарграде на пару дней, чтобы восстановиться.", + "68743c2c3cf858c654c1368b": "Через пару часов неспешной ходьбы ты видишь первые скромные домики. Твой путь прилегает через крошечную деревню. Когда-то она была процветающей из-за торгового пути из Тарграда, но война все изменила. Теперь торговцев стало меньше, денег тоже. Люди отсюда бегут. Путь отсюда до Тарграда недолгий, но, может быть, стоит пополнить свои запасы воды?", + "6877c831b33837cfc5b60598": "Я... не... отступлю!", + "6877cbdabfd7f86e458b794e": "Переворошить гнездо.", + "687e8bf04984fc80196de14f": "Далее", + "687e8c537a37880bdf0be4ee": "Далее", + "687e8c72b8a9fc56e21fc660": "Далее", + "687e8ca3dcff0eacd5ffb75c": "Далее", + "687e8cb4f33d6c75056b2356": "Далее", + "687e8ce022074d721c69fb7f": "Далее", + "687e8d068039d659060210c8": "Далее", + "687e8d2095529a83ddb1209a": "Далее", + "687e8d2fa624e33650f40d49": "Смерть", + "687e8d75a3cb5f3ef4eef6d4": "Далее", + "687e8d97059e204d614d3e05": "Далее", + "687e8dc1f6d7597df7a5ed19": "Далее", + "687e8ddafc3d3593c45e85a6": "Далее", + "687e8dfe540dcd6f4355b315": "Далее", + "687e8e116459a92213f601e7": "Далее", + "687e8e68fde66188aadd3936": "Далее", + "687e8e8b20c63669e4e0882d": "Далее", + "687e8ef9e45bb325d018d507": "Далее", + "687e8f35f66aa28c223b21e7": "Далее", + "687e8f60cd2330dc574b3ae6": "Далее", + "687e8f8009d60b91bec3a367": "Далее", + "687e8f9d3f50215868ade4c5": "Далее", + "687eb3f1c076b62ec5a5f9da": "Далее", + "687eb3f44f0fe86e6cbaee28": "Далее", + "687eb4db24c6337435ea016f": "Далее", + "687eb4dbd44427720444a24d": "Далее", + "687edd1861c646039996ced7": "Полезу прямо по стене. Она выглядит достаточно крепкой, а разрушенные части и вовсе похожи на ступени. Что может пойти не так?", + "6880187cd8f81cfd3f850c22": "Далее", + "6880c4c7a599851a12f89fc3": "Далее", + "688b677a2a79792723aecdd9": "Далее", + "6890e1a14838ebb9afc34c7c": "Далее", + "6890fe835119dc389c315b2a": "Ты внимательно приглядываешься. Остов храма высится посреди леса, словно гнилые зубы во рту у красотки. Ты понимаешь, что это место — огромно. По крайней мере, было. Может быть, здесь бы монастырь, а не просто церковь?..\nТвой взгляд привлекает почти полностью скрытая зеленью дверца." + }, + "sk": { + "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", + "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", + "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", + "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", + "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", + "68654c5c83e2f9a25b6fb781": "Stand up.", + "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", + "686e4cf52f23bc1eefd4e555": "Look around.", + "686e4cfc22120742aa5a0b79": "Set out on the road.", + "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", + "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", + "686e4d88aa4044a727e342df": "The battlefield draws you more.", + "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", + "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", + "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", + "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", + "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", + "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", + "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", + "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", + "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", + "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", + "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", + "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", + "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", + "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", + "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", + "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", + "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", + "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", + "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", + "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", + "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", + "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", + "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", + "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", + "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", + "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb731e91912ec78709f7b": "Return to the door.", + "686fb73534c519c61138e24a": "Examine the temple one more time.", + "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", + "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb762583baabac7591b45": "Use the key.", + "686fb76fe414d9e24f3a3d47": "Return to the door.", + "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb797ab08b27619ca6279": "Use the key.", + "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", + "686fb994e28faeb2001b3f27": "Go down anyway.", + "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", + "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", + "686fb9cdde6321fef234943e": "Take it with you.", + "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", + "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", + "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", + "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", + "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", + "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", + "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", + "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", + "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", + "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", + "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", + "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", + "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", + "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", + "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", + "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", + "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", + "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", + "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", + "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", + "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", + "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", + "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", + "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", + "6873ca932470ede3538bf486": "Try to move.", + "6873ca9766ed8bc77502f9ac": "Call for help!", + "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", + "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", + "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", + "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", + "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", + "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", + "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", + "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", + "6873e7f7f5f599413ab35950": "Just need to pull harder.", + "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", + "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", + "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", + "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", + "6873e85044d15b6df15956cf": "Need to look around more carefully.", + "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", + "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", + "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", + "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", + "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", + "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", + "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", + "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", + "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", + "6873f14df570b2184e837e64": "Pray.", + "6873f151a8afba53324857d5": "Examine the bodies more closely first.", + "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", + "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", + "6873f18663bef4b273e4f0ca": "They chose their own fate.", + "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", + "6873f1c2397391cddb0c73ec": "Take the ring.", + "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", + "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", + "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", + "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", + "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", + "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", + "6873f290305e32fac92f5f35": "Time to head to Targrad.", + "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", + "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", + "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", + "68741784e40ae42a41d23911": "You'd stop these clashes.", + "68741787ffb8cb12789deca4": "You wouldn't interfere.", + "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", + "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", + "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", + "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", + "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", + "68741ca36c269d09a0c48504": "Time to set out for Targrad.", + "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", + "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", + "687438e5565dcb2dd97e1ada": "Time to move on.", + "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", + "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", + "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", + "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", + "6877cbdabfd7f86e458b794e": "Rummage through the nest.", + "687e8bf04984fc80196de14f": "Next", + "687e8c537a37880bdf0be4ee": "Next", + "687e8c72b8a9fc56e21fc660": "Next", + "687e8ca3dcff0eacd5ffb75c": "Next", + "687e8cb4f33d6c75056b2356": "Next", + "687e8ce022074d721c69fb7f": "Next", + "687e8d068039d659060210c8": "Next", + "687e8d2095529a83ddb1209a": "Next", + "687e8d2fa624e33650f40d49": "Death", + "687e8d75a3cb5f3ef4eef6d4": "Next", + "687e8d97059e204d614d3e05": "Next", + "687e8dc1f6d7597df7a5ed19": "Next", + "687e8ddafc3d3593c45e85a6": "Next", + "687e8dfe540dcd6f4355b315": "Next", + "687e8e116459a92213f601e7": "Next", + "687e8e68fde66188aadd3936": "Next", + "687e8e8b20c63669e4e0882d": "Next", + "687e8ef9e45bb325d018d507": "Next", + "687e8f35f66aa28c223b21e7": "Next", + "687e8f60cd2330dc574b3ae6": "Next", + "687e8f8009d60b91bec3a367": "Next", + "687e8f9d3f50215868ade4c5": "Next", + "687eb3f1c076b62ec5a5f9da": "Next", + "687eb3f44f0fe86e6cbaee28": "Next", + "687eb4db24c6337435ea016f": "Next", + "687eb4dbd44427720444a24d": "Next", + "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6880187cd8f81cfd3f850c22": "Next", + "6880c4c7a599851a12f89fc3": "Next", + "688b677a2a79792723aecdd9": "Next", + "6890e1a14838ebb9afc34c7c": "Next", + "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." + }, + "tu": { + "68654c1ced76cd69242158a6": "You open your eyes. All around you is greenery; The ruins of an ancient temple loom overhead. Your whole body aches after the restless sleep. You stretch your shoulders and think that you've gotten out of the habit of sleeping outside of a normal bed.", + "68654c31fb9adc80801304b0": "Soon this will all be over and you’ll return to your peaceful life.", + "68654c351960845f5b9908e9": "You’ve always loved adventuring, and small hardships never bothered you.", + "68654c45e82fffb75d9b7247": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains. After that, the road back home and some well-earned rest. You miss the narrow bed in your monastery cell.", + "68654c4b3c7bd0ac490525d7": "You sigh and look at the temple ruins ahead. Only about a day’s walk remains, then the return journey. The trip feels far too short. If it were up to you, you’d wander endlessly. But your obligations to the Order are not something you can walk away from.", + "68654c5c83e2f9a25b6fb781": "Stand up.", + "68654c6675e91700eb4045dc": "You rise to your feet and take a deep breath. Surprisingly, you feel rested and ready to make the final push toward the city.\nThe Order sent you on an important mission: to deliver a divine revelation to Targrad. You don’t know what’s written in the scroll you were given. Curiosity burns at you, but the fear of disobedience is stronger. You can only open it before the city’s ruler.", + "686e4cf52f23bc1eefd4e555": "Look around.", + "686e4cfc22120742aa5a0b79": "Set out on the road.", + "686e4d1ff67a1d51d20912e1": "You realize you still have a little time. Why not take a look around?\nThe ruins of the temple beckon with their ancient presence and dark, mysterious shadows. You also remember passing a battlefield on the way here. At dusk you didn’t dare get too close, but now, in daylight, you can investigate it. Where should you begin your search?", + "686e4d745a5af0236e896606": "There’s bound to be something interesting in the ruins.", + "686e4d88aa4044a727e342df": "The battlefield draws you more.", + "686e4da4e42d836a43dab173": "The dark window openings, long stripped of their stained glass, watch you like the eyes of some terrifying beast. Even in the sunlight, it’s cold around here. Strangely, it brings a sense of calm. You know this is sacred ground, it won’t harm you.", + "686e4db96221eb7442139c23": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.", + "686e4dfb8f6b8f189d0a9ca9": "You want to look up and see where the roof once was.", + "686e4e78f3e06e0645a9b160": "It seems right to inspect everything at eye level first.", + "686e533f252ba9e89a7c349e": "You tilt your head upward with a strange reverence. The sun barely pierces through the trees that have grown up around the temple over the years. Were they once part of a nature park and finally found freedom?\nThe temple’s roof has collapsed, and birds have built their nests in some places. Nature always reclaims what belongs to it. You notice a glint in one of the nests.", + "686e5353da338d32d2acf8ed": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery.", + "686e6cc607fbf671f7ed7a88": "Just a normal door, probably leads nowhere.", + "686e6cd6c45a9039e994ab89": "Nothing special, maybe a bird dragged some shiny thingie to its chicks.", + "686e6d1a00fef217f419d609": "You snort in disdain. Why did you even think something interesting could be there? Besides, it’s too risky to climb, and you need to reach Targrad with all your bones intact. But maybe something else will catch your attention?", + "686e6d2e2567dcdbc312abb3": "The door is probably locked anyway. You decide to not waste your time. You have more important matters.", + "686e6d3eade95ecbbe25ac5d": "There’s probably nothing interesting here. Maybe the battlefield?", + "686e6ed099b4ab5bde61c751": "The battlefield could hold something interesting.", + "686e6ef5437fb735bbf9c16e": "You approach. In front of you is a wall of crumbling bricks, still showing traces of murals here and there. You glance around and plan your path toward the nest. At first glance, there are two options.", + "686e6f004c2e2ace0e82cab8": "Search for a ladder. Looters probably didn’t take it.", + "686e700b291560556c4150e2": "You wander through the temple looking for something suitable. Climbing directly would be easier, but the brick is already crumbling. What if it collapses under your feet?\nFinally, in a dark corner, you spot something resembling a ladder. But thorny rose bushes block your path.", + "686e7010ed059f8aa394b579": "Looks like you have no choice. Go through the thorns.", + "686e70190abbb481e00f2f1b": "You approach. Young, thin branches jab at your shoulders. Behind the bush, the ladder is barely visible, only its top. This is your goal. You must succeed.\nTaking a deep breath, you step forward and dive into the thorns.\nYou dodge the branches, push them aside, and grit your teeth. Not a single cry of pain must escape your lips.", + "686e702e06792cdc967fb613": "The bush is bigger than you expected. There’s no turning back. Thorns tear at your palms and dig into your shoulders through your clothes. You never imagined rose bushes could be... aggressive. It’s as if it’s trying to drink your blood!", + "686e708dfafbe5b853735571": "You push forward stubbornly. As if sensing your indomitable will, the bush gives way. The thorns still prick, but when you reach the ladder, you realize blood streams down your palms and exposed cheeks. You grab the ladder and dive back through the thorns.", + "686e70927372f333839d4199": "The return feels less destructive. Yes, your hands and face are scratched, and your clothes are worse for wear, but you have the ladder. Now it’s just a matter of climbing to the nest and the mysterious object inside.", + "686fb5f17fcfef986f1103cd": "You prop the ladder against the partially ruined wall. It’s just high enough to reach the nest. Testing its stability, you place your foot on the first rung and shift your weight. The ladder creaks, but holds.\nYou climb cautiously but determinedly. Finally, the nest is in front of you.", + "686fb60eedb5f6ae5e0bdd57": "Examine the nest carefully first.", + "686fb63d8d62a789cba208b6": "Nothing scares you. The nest is empty, so you decide to rummage through it. The shiny object is covered with debris. Fearlessly, you reach in to see what’s inside.\nYour fingers touch something warm, smooth, and... alive. You don’t have time to pull back. A disturbed snake bites your hand. Only through sheer will do you avoid flinching or falling back. And rightly so — it could have cost you your life.", + "686fb654fd72868da367f5ba": "The nest seems long abandoned. You carefully move your hand closer. Maybe there aren’t any birds, but who knows what dangerous insect might hide there? You don’t want to take the risk, not after wading through the thorn bushes.\nYou carefully clear the debris and see a snake. Its flexible body has curled around a key. You’re glad you didn’t rush — otherwise, the snake would have bitten you. Now you can take the key without harming it.", + "686fb69dcb9734f137b172c7": "The snake slithers away. You press your bitten hand to your chest and mutter a curse under your breath. The pain is sharp, and you scold yourself for carelessness. Next time, you’ll surely be more careful.\nLooking at the nest again, you see a now exposed key. That's what caught your eye from the ground.", + "686fb6e828376be840cecd55": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb6f005f538f0c37a4224": "Cradling your bitten hand, you retrieve the key and slowly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb70a521f979e76f27480": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see if it fits that one door.", + "686fb70e294a48808e051734": "You quickly climb down. You won’t return the ladder to its place. Let it stay for whoever else might need it. The key is in your hands. Now to see what it opens.", + "686fb731e91912ec78709f7b": "Return to the door.", + "686fb73534c519c61138e24a": "Examine the temple one more time.", + "686fb748c3182e85dbfb9acd": "Examine the temple one more time.", + "686fb75bab824cf6269fd7d5": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb762583baabac7591b45": "Use the key.", + "686fb76fe414d9e24f3a3d47": "Return to the door.", + "686fb77f70051554fb5339fc": "You look around again, focusing on the walls this time. With the key, there must be a door somewhere.\nWalking along the walls, grass springs softly under your feet. Birds sing in the distance. The wind howls beneath the broken ceiling.\nFinally, you spot a door, almost completely hidden by ivy.", + "686fb797ab08b27619ca6279": "Use the key.", + "686fb7a6c1d2a3a2c34f74ad": "You push the ivy aside and find the keyhole. At first glance, the key might not fit, but you try anyway.\nAfter so many years, the lock is rusted, but the key turns. The door creaks open. Steps lead down into darkness. You see only the start of the staircase, the rest is swallowed by shadows. You have neither torch nor lamp.", + "686fb994e28faeb2001b3f27": "Go down anyway.", + "686fb99912fb7d1fc1ed9945": "You descend slowly and fearlessly. Halfway down, you stop to let your eyes adjust. Then you continue, using the faint silhouettes of the steps to guide you.", + "686fb99e8487d2083d4598e8": "Finally, you reach a tiny room. Near the ceiling, a narrow window is partially hidden by leaves, but enough light filters through to reveal a table in the center, and on it, a book.", + "686fb9cdde6321fef234943e": "Take it with you.", + "686fb9d7a7ad69ef8b810d2b": "Leave it here, where it belongs.", + "686fb9ebc50cb8adc5f64504": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nThere are too many questions, and no answers. You decide not to risk it. The book has lain here for years, so let it stay a little longer, until the next curious traveler comes along. Someone will need it eventually.\nYou climb back to the sunlight.", + "686fba6939a6d2622c0d91cf": "You step closer. The table and the book are covered in thick dust. A shiver runs down your spine at the thought of how long no one has been here. Why would anyone leave a book in a forgotten, godforsaken dungeon? Were they hiding it?\nYou pick up the book. Though it has sat here for ages, it feels untouched by time. You brush your hand over the cover, wiping away dust, but there is no title. Curious.\nYou tuck the book into your bag. Maybe at your next rest you can read it.", + "686fbb319c3720ef9d0aef02": "Now it feels like there’s nothing left to do in the ruins. It’s time to continue.", + "686fc37c531801da263a55fd": "Targrad won’t wait! It's best to return to the road.", + "686fc4c983397c79622dd2e1": "There was a battlefield nearby. It's worth investigating it in daylight.", + "686fcc25079e4122916549da": "Perhaps it's best to stay up here. You don’t want to break your legs.", + "686fcc2e3d1e50d238da085f": "You decide not to take the risk. It’s clearly just a regular basement in front of you. What could you possibly find down there, a sack of rotten old potatoes? A pack of starving rats? Definitely not worth it. You turn away, adjust the bag on your shoulder, and start thinking about what to do next.", + "686fd0bf826f810da14b4971": "There was a battlefield nearby. It's worth investigating it and praying for the souls of the fallen.", + "686fd456363c1bebe55e5e7e": "There was a battlefield nearby. It's worth investigating it and praying for the unresting souls.", + "687133cc21f429ac729bf514": "You don’t want to waste your precious time. The sun rises higher and higher. If you hurry, you’ll reach Targrad before sunset.\nYou gather your belongings, packing everything into your simple backpack. The road doesn’t wait.", + "6871343aaef29a5a4673a19f": "It’s worth examining everything more closely.", + "68713538d7a7c844e865cd98": "Yes, it’s time to head to Targrad. Someone is waiting for you there.", + "6871353e7dde35cb6f544c84": "You pack your few belongings into a canvas bag. A light breeze ruffles your hair. The day promises to be excellent. You are ready to move forward.", + "687135ff6fb1e1f58079646f": "It’s disgusting here. Not worth wasting time. Someone is waiting for you in Targrad.", + "687138d1d2869c07581dea85": "No, nothing will. Not worth wasting time. Time to head to Targrad.", + "68713cb61fcd5968859b9ad2": "Perhaps it’s worth checking something not too high up. You won’t have to climb if you notice something interesting.", + "6873ca374fdfa8fc0a7df14b": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6873ca4007991b6a0419e53c": "You’ll have to climb high, but you’re confident you can manage it. You place your foot, grip with your hands, and pull yourself up. The brickwork is barely visible beneath last year’s leaves and other debris. You need to focus as you make your way upward.", + "6873ca4ec69b0b7608b2f62f": "You climb higher and higher. Disturbed birds take off, squawking in protest at your intrusion. You smile. There’s a light breeze here that doesn’t reach the ground. You think you worried for nothing—this is much easier than it looked.", + "6873ca54281119b5cefb6631": "Now you’re almost at the nest. You tilt your head and realize that a second floor or balcony once began here. The walls are gone now, so from this height you get a stunning view of the surroundings.\nYou exhale in delight. The wind brushes your cheeks, and birds sing around you. What could be more like paradise?\nYou take a step forward, but the brick under your foot crumbles unexpectedly. You lose your balance.", + "6873ca6ac2f8979d9271c721": "Grab onto something immediately!", + "6873ca6e71c782cfc8eaa261": "Crouch down as quickly as possible to regain balance!", + "6873ca7a431e94fabf3a3b59": "You try, really, but the bricks, long destroyed inside by time, crack and crumble beneath your feet. No matter what you do, how you move or wave your arms, you topple to the side.", + "6873ca8ac004a4f9613bada0": "You fall. You gasp for air in a vain attempt to save yourself. Your primal instinct screams that this is the end; your mind tells you nothing terrible will happen. But you can’t see that you’re falling straight onto a sharp broken stone.\nA second later, your spine snaps with a deafening crack. The stone breaks something. Something very important.", + "6873ca932470ede3538bf486": "Try to move.", + "6873ca9766ed8bc77502f9ac": "Call for help!", + "6873ca9d34b007b9d13a9e13": "You try to move your arms and legs, but nothing responds. You hope it’s temporary, but neither after five minutes nor an hour does it get any better. You don’t feel your body, you can only move your head and eyes.", + "6873caa118f31dfe1131af58": "You try to cry out, but barely manage a breath. Panic washes over you. You can’t feel your hands or legs. Birds perch on the fallen wall, looking at you as if mocking.", + "6873caaceeee3ab0e5af7153": "You realize that no one will find you, no one will save you. Birds will peck your eyes, wild animals will gnaw your bones. You will remain here as the silent guardian of the abandoned temple.\nYour story ends here.", + "6873cba911d8e0bab641c7cf": "The ladder was so close! But you don’t want to tear your clothes. You’ll climb up without it.", + "6873cbb0dc64fc0bbdddb5bd": "You return to the wall, humbled by the rose bushes but intact. You don’t have a change of clothes with you, and you don’t want to appear before the ruler of Targrad looking like a commoner.", + "6873cc38859a54ee28410ff3": "Can’t go on! Screw this ladder!", + "6873cc3cc7e81845d6bf6c24": "You give up. You’re defeated. The rose bushes have done their job guarding the ladder perfectly.\nYou step back, freeing yourself from the thorns, quietly cursing. There’s only one way left to climb.", + "6873e7e3c444bcfe4a679ffd": "You approach again. Over the years without people here, grass has grown through the stone floor slabs, now reaching almost to your knees. Moss and ivy cover the walls. Everywhere you feel nature reclaiming what once belonged to it.\nYou push aside the flexible ivy stems and tug the handle. The door won’t budge.", + "6873e7f7f5f599413ab35950": "Just need to pull harder.", + "6873e7fc5a9df7e7b14f5ef8": "Seems like it needs a key.", + "6873e8072db294fd24c4b44c": "You tug the handle again. The door still won’t budge. Who even thought of locking something in a ruined temple?! It seems you really do need to find a key. But where could it be?", + "6873e80cd1d12a4f5486c8d6": "You decide not to waste your strength on a pointless effort. There’s a keyhole under the handle, so you need to find a key. But where could it be?", + "6873e84e40f11322c8525537": "It’s worth looking around again. You think you saw something... Yes, up there!", + "6873e85044d15b6df15956cf": "Need to look around more carefully.", + "6873e8d6d3bec3ad819a492a": "You look up again. There, in the nest, you spotted a glint. Surely a curious bird dragged a key up there! You need to climb and check.", + "6873e8dc670c7235bca65079": "You look around, raising your gaze. On the broken walls are ivy, small flowers, bird nests. You notice a glint in one of them. Perhaps a bird stole a shiny object, or maybe an entire key! You need to get up there and check.", + "6873e9d099317b3cecd6600f": "It's worth checking the roof. Maybe there’s something interesting there.", + "6873ef60ffefeb3e8f76e1e8": "Or try opening that door?..", + "6873ef686d39519967e28201": "No, your curiosity won’t be tamed so easily. Inside you itch to open the door and see what’s behind it. Could there be treasures? Or secret records of monks who once lived here?\nYou just don’t want to think you might find an ordinary broom closet.", + "6873f0c1ef7d4f1799e5bbc8": "Need to pray for the dead.", + "6873f0c55fc6f581666eb2bf": "It's worth returning to the temple ruins.", + "6873f12ef6c147ad578d426c": "It's a dead horse... It's worth examining it closer.", + "6873f1438ad3b789e521fc7d": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies and pray for those who have departed this world.", + "6873f14df570b2184e837e64": "Pray.", + "6873f151a8afba53324857d5": "Examine the bodies more closely first.", + "6873f1618986e8843a346867": "You fold your hands in a prayer gesture and begin to recite the words silently. Around you, there are so many sounds, but you focus only on the sacred words. You even feel as if you’re back in a temple in your hometown. You sincerely hope that all these fallen warriors find peace.\nFinally, the prayer comes to an end. You open your eyes and immediately notice a strange ring on one of the dead men.", + "6873f16fdc97cb525c02bf8b": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "6873f1807be2937ac8cf86bd": "Saddening. They still had life ahead of them.", + "6873f18663bef4b273e4f0ca": "They chose their own fate.", + "6873f18a323165df573a3bd6": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "6873f1933d8eee9ece7cb86d": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "6873f19d19515264a10cebb6": "You move closer. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. Interesting. What's his story? And that ring... It draws your gaze.", + "6873f1c2397391cddb0c73ec": "Take the ring.", + "6873f1c51b6b41b0700fe7c1": "Leave the ring with the dead man.", + "6873f1d06d52581950bc9266": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore. By taking it, you give it a second life, preventing it from staying buried. You soothe yourself with this thought as you remove the ring from the lifeless hand. It feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag.", + "6873f1d64051ab8d22b0c5f6": "No, you can’t do that. You’re not a thief! The ring belonged to this man in life, so it belongs to him in death.\nYou step back, feeling a strange relief, as if you’ve just resisted a terrible temptation.", + "6873f2210d3bb698ed24abdd": "You cast one last glance at the fallen warriors. What to do now?", + "6873f280f715648e6e64c260": "The temple ruins might hide something interesting.", + "6873f28de8912a3839e7a3df": "Quickly examine the dead horse.", + "6873f290305e32fac92f5f35": "Time to head to Targrad.", + "6873f299d50e02b8325f35ad": "You return to the temple where you spent the night. You still have a little time to explore it.", + "68741733567677e39341276d": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.", + "68741773cf32f4e4ac6dcbaa": "It seems you know everything about this conflict. Two families are fighting each other, secretly supported by far more powerful forces. Your Order chose a policy of non-interference. At least, that’s what you’re all supposed to say. In reality... you haven’t climbed high enough yet to see the full picture. But perhaps after delivering this message, you’ll finally be accepted into the inner circle.\nYou can’t resist imagining what you would do if you had access to such power.", + "68741784e40ae42a41d23911": "You'd stop these clashes.", + "68741787ffb8cb12789deca4": "You wouldn't interfere.", + "68741792408c6dd58a32aaac": "You think it’s terribly unfair. Surely most of those lying on the dry ground before you saw something greater in the war. Perhaps they fought for an ideal. You dislike this. If you had power, you would do everything possible to free this world from war.\nEverything possible.", + "687417997def4b3a04337fb7": "In this world, someone is always fighting someone else. It’s an endless cycle that people like your Order have learned to exploit. And you understand it. Eternal wars — this is what allows you to exist, what sustains your prosperity. So let them fight, let them die for the sake of a greater idea.", + "687417a9bb9fcf744631f4c3": "You cast your gaze into the distance and smile faintly. Tonight, you will have completed everything required of you. In a few days, you’ll return to the Order. You’re confident the elders will reward you.\nBut for now, you need to focus on your task.", + "687417d37546a6e953a425dc": "Examine the bodies of the warriors before hitting the road.", + "687418b1cf45f50f3dee055f": "Take one last look at the temple ruins.", + "68741ca36c269d09a0c48504": "Time to set out for Targrad.", + "68741d0bd37cc2c886d55c12": "You leave the battlefield. With each step, the smell grows weaker until it disappears entirely near the temple ruins.", + "6874352c8e9be35fe2e6a4e4": "You glance back at the abandoned temple. For some reason, you have the feeling you’re seeing it for the last time. Shaking off the thought, you return to the road.", + "687438e5565dcb2dd97e1ada": "Time to move on.", + "68743a8be214531c35abd350": "You’ve already wasted a lot of precious time. Targrad doesn’t wait. You cast a short glance at the temple ruins and turn away. Pushing through the mixed grasses, you reach the road to Targrad. Tonight, you’ll sleep there in a real bed. The thought drives you forward.", + "68743af2657d1731cc505626": "The weather is beautiful, with a gentle breeze. You walk briskly. Targrad is close, though its towers are still hidden beyond the horizon.", + "68743af43b46c3b5da7a9ec9": "The weather is lovely, but walking is hard. Your scratches ache, but overall, you manage. By evening, it should feel better. Perhaps you’ll stay in Targrad a couple of days to recover.", + "68743c2c3cf858c654c1368b": "After a few hours of unhurried walking, you see the first modest houses. Your route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "6877c831b33837cfc5b60598": "\"I... will... not retreat!\"", + "6877cbdabfd7f86e458b794e": "Rummage through the nest.", + "687e8bf04984fc80196de14f": "Next", + "687e8c537a37880bdf0be4ee": "Next", + "687e8c72b8a9fc56e21fc660": "Next", + "687e8ca3dcff0eacd5ffb75c": "Next", + "687e8cb4f33d6c75056b2356": "Next", + "687e8ce022074d721c69fb7f": "Next", + "687e8d068039d659060210c8": "Next", + "687e8d2095529a83ddb1209a": "Next", + "687e8d2fa624e33650f40d49": "Death", + "687e8d75a3cb5f3ef4eef6d4": "Next", + "687e8d97059e204d614d3e05": "Next", + "687e8dc1f6d7597df7a5ed19": "Next", + "687e8ddafc3d3593c45e85a6": "Next", + "687e8dfe540dcd6f4355b315": "Next", + "687e8e116459a92213f601e7": "Next", + "687e8e68fde66188aadd3936": "Next", + "687e8e8b20c63669e4e0882d": "Next", + "687e8ef9e45bb325d018d507": "Next", + "687e8f35f66aa28c223b21e7": "Next", + "687e8f60cd2330dc574b3ae6": "Next", + "687e8f8009d60b91bec3a367": "Next", + "687e8f9d3f50215868ade4c5": "Next", + "687eb3f1c076b62ec5a5f9da": "Next", + "687eb3f44f0fe86e6cbaee28": "Next", + "687eb4db24c6337435ea016f": "Next", + "687eb4dbd44427720444a24d": "Next", + "687edd1861c646039996ced7": "Climb straight along the wall. It looks solid enough, and the broken sections even resemble steps somewhat. What could go wrong?", + "6880187cd8f81cfd3f850c22": "Next", + "6880c4c7a599851a12f89fc3": "Next", + "688b677a2a79792723aecdd9": "Next", + "6890e1a14838ebb9afc34c7c": "Next", + "6890fe835119dc389c315b2a": "You look closer. The temple’s skeleton rises from the forest like rotten teeth in a beauty’s mouth. You realize the place must have been huge. Perhaps a monastery once stood here, not just a church?..\nYour gaze is drawn to a door almost completely hidden by greenery." + } + } + }, + { + "Id": "68743ca6528273f2c8df9ef2", + "MainVariable": "68743ca6528273f2c8df9ef2", + "Trader": "6864e812f9fe664cb8b8e152", + "SubTraders": [], + "Lines": [ + { + "Id": "68743dec0038116da76764b7", + "DialogSide": "Player", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "68743df43b79411b0e82c246", + "start": 0, + "end": 1 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "68743ca6528273f2c8df9ef2", + "value": 9, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc5e7" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "68743ca6528273f2c8df9ef2", + "value": 8, + 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Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", + "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", + "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", + "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", + "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", + "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", + "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", + "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743dd69f7649143d3a4e12": "Approach the woman.", + "68743ddb5dfe418e21f2297c": "Approach the man.", + "68743df43b79411b0e82c246": "Wait until they notice you.", + "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", + "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", + "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", + "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", + "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", + "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", + "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", + "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", + "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", + "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", + "68743ea0cf1590e876b3cd25": "\"I can pay.\"", + "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", + "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", + "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", + "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", + "6874441ef0fb7f2c72df412a": "Offer the ring.", + "68744421f2028b28ea419f87": "Hold the ring back for now.", + "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", + "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", + "687444701b522e17a2e1ca1d": "Give him the ring.", + "687444a72d548e1ed519e845": "What password?", + "687444af070000292c718e13": "\"The password is Tetriandoch.\"", + "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", + "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", + "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", + "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", + "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", + "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", + "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", + "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", + "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", + "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "6874467952382aa9a2335664": "What about that outpost at the river?", + "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", + "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", + "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", + "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", + "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", + "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", + "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", + "687446ecdcee65a14557fea0": "You should probably visit the village elder.", + "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", + "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", + "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", + "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", + "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", + "687447f12dace9b276556eed": "Not worth wasting your time.", + "687447f7588e271d3ae532b4": "Come closer.", + "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", + "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", + "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", + "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", + "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", + "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", + "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", + "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", + "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", + "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", + "687448aab28d8347f7c80350": "Stay where you are.", + "687448c03fdb31d13a5970fc": "Speak.", + "687448c389ab76cdcf43001a": "Run.", + "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", + "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", + "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", + "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", + "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", + "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", + "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", + "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", + "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "68744a5426df35675933ff16": "Pour me one.", + "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", + "68744a78bad989d8f1e80570": "What happened to the outpost?", + "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", + "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", + "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", + "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", + "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", + "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", + "68744b08f89d93b145681d5c": "Go to the elder.", + "68744b0dc9cc9682b4421677": "Chat with the butcher first.", + "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", + "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", + "68744bd656f273eecd5c9975": "Better step back a little.", + "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", + "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", + "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", + "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", + "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", + "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", + "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", + "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", + "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", + "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", + "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", + "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", + "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", + "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", + "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", + "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", + "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", + "68744dfb09d40fcd033ccc62": "Check the bodies first.", + "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", + "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", + "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", + "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", + "68744e41be895e648fd640e0": "They chose their own fate.", + "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", + "68744e7477bfdf4529d5329c": "Take the ring.", + "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", + "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", + "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", + "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", + "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", + "688024f9a8b9c37fb8e7cdfa": "Next", + "68802513abf0a21dce044fce": "Next", + "6880252f4fc3bd06ca2035ae": "Next", + "688025320b4a48e1ad14b342": "Next", + "6880255dbda5aa1497c5a47e": "Next", + "6880256cd764bdde3b141368": "Death", + "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", + "688036a8817f12d2dc0b9206": "Next", + "688036d60b682b6406d4186c": "Next", + "6880370fa1d2a4f8393a83d6": "Next", + "68803712744a1aea901f10bd": "Next", + "688037151c2cd4341c2a7524": "Next", + "688037188eea837e3f03855e": "Next", + "6880375cd8faee00f80b902a": "Death", + "688037958c0b2ed8601f1eb6": "Next", + "688037a73989a89933a5bb83": "Next", + "688037d0f6869a2b14897090": "Approach the woman.", + "68803818ee49c9c4e1fc70e9": "Next", + "688038689a0fc49437b0afeb": "Next", + "6880386b41232032084c6957": "Next", + "6880386df2dceede48f4114e": "Next", + "6880386f33413182842a4ff7": "Next", + "6880387147a8fa961f230198": "Next", + "688038b69cd037103f7f90b7": "Next", + "688038c76d12c1454bfd04ef": "Next", + "688038ef5f8e1b5e1ae0e9a1": "Next", + "688039138c5b6c8d3e2abc10": "Exit", + "6880391740c141434de1133b": "Next", + "688039f60e9593a977c37671": "Next", + "688043dc2f9ecf56bb24c067": "Next", + "688043dfec714d1f9bfd872f": "Next", + "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", + "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", + "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", + "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", + "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", + "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", + "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", + "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", + "689090af9464cd3b3848c08b": "Exit", + "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6890d6a7c63e0bb97b38c040": "Head to the elder.", + "6890e40fe5a2bbb7fa1517db": "Next", + "6890e47e03e4c3a8bc6333ef": "Next", + "6890e4a5d18b04610c71e08d": "Next", + "6890e4e2a28e63cb145cb0f9": "Next", + "6890e59b6cf2f6222f667e72": "Next", + "6890e5f23353b1a829ed44ae": "What password?", + "6890e6ac96d8eed16c958c8d": "Next", + "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", + "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", + "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", + "689c606164a27892f3c7891e": "Next", + "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", + "689c610cdee5ec83e9da1068": "Next", + "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", + "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", + "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", + "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", + "689c62697f8eb1dc6d5a1604": "Take the ring.", + "689c62e5bd91905c8f8d804e": "Examine the bodies.", + "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", + "689c6316e1219d1807b21a53": "Take the ring.", + "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", + "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", + "689c9973ff45deb6e5ff1cd0": "Enter the yard.", + "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", + "689c9a6f128a535be29fcfaf": "Next", + "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", + "689c9aa7c96381d7330ea2df": "Next", + "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", + "689f484f6426862c9c9e8a6e": "Next", + "689f488697d62b26674de401": "Next", + "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", + "689f48d050100286054480a6": "Take the risk!", + "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", + "689f48f52661f192aa1ea279": "Don’t stop running!", + "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", + "689f4987aa2ec1f0cf3e7d8e": "Charge through.", + "689f498a37512b346fe31c3b": "Stop.", + "689f498dea74315dbc5eb258": "Turn back.", + "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", + "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", + "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", + "689f4bbab80ffad54f4e3ccc": "Next", + "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", + "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", + "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", + "689f4c2ecbb8bb7bbaec5407": "DEATH", + "689f521400cb89d9fdd37934": "Throw a coin for luck.", + "689f521abc2b583fa505354d": "Throw a coin for luck.", + "689f521b226df3d337101b35": "Throw a coin for luck.", + "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", + "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", + "689f53f8e09d27335306ec28": "Throw a coin for luck.", + "689f546177df3a0d5c60bde3": "Throw one more.", + "689f546f98143ee884bbd45c": "Throw one more.", + "689f54702f8267c50dce77d5": "Throw one more.", + "689f54726c5c295b34a21aa3": "Throw one more.", + "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", + "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", + "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", + "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", + "689f566d44b55c9f2b6bf084": "Next", + "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." + }, + "cz": { + "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", + "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", + "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", + "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", + "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", + "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", + "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", + "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743dd69f7649143d3a4e12": "Approach the woman.", + "68743ddb5dfe418e21f2297c": "Approach the man.", + "68743df43b79411b0e82c246": "Wait until they notice you.", + "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", + "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", + "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", + "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", + "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", + "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", + "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", + "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", + "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", + "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", + "68743ea0cf1590e876b3cd25": "\"I can pay.\"", + "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", + "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", + "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", + "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", + "6874441ef0fb7f2c72df412a": "Offer the ring.", + "68744421f2028b28ea419f87": "Hold the ring back for now.", + "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", + "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", + "687444701b522e17a2e1ca1d": "Give him the ring.", + "687444a72d548e1ed519e845": "What password?", + "687444af070000292c718e13": "\"The password is Tetriandoch.\"", + "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", + "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", + "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", + "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", + "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", + "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", + "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", + "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", + "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", + "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "6874467952382aa9a2335664": "What about that outpost at the river?", + "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", + "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", + "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", + "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", + "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", + "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", + "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", + "687446ecdcee65a14557fea0": "You should probably visit the village elder.", + "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", + "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", + "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", + "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", + "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", + "687447f12dace9b276556eed": "Not worth wasting your time.", + "687447f7588e271d3ae532b4": "Come closer.", + "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", + "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", + "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", + "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", + "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", + "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", + "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", + "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", + "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", + "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", + "687448aab28d8347f7c80350": "Stay where you are.", + "687448c03fdb31d13a5970fc": "Speak.", + "687448c389ab76cdcf43001a": "Run.", + "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", + "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", + "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", + "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", + "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", + "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", + "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", + "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", + "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "68744a5426df35675933ff16": "Pour me one.", + "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", + "68744a78bad989d8f1e80570": "What happened to the outpost?", + "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", + "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", + "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", + "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", + "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", + "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", + "68744b08f89d93b145681d5c": "Go to the elder.", + "68744b0dc9cc9682b4421677": "Chat with the butcher first.", + "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", + "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", + "68744bd656f273eecd5c9975": "Better step back a little.", + "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", + "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", + "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", + "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", + "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", + "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", + "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", + "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", + "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", + "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", + "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", + "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", + "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", + "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", + "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", + "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", + "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", + "68744dfb09d40fcd033ccc62": "Check the bodies first.", + "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", + "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", + "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", + "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", + "68744e41be895e648fd640e0": "They chose their own fate.", + "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", + "68744e7477bfdf4529d5329c": "Take the ring.", + "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", + "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", + "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", + "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", + "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", + "688024f9a8b9c37fb8e7cdfa": "Next", + "68802513abf0a21dce044fce": "Next", + "6880252f4fc3bd06ca2035ae": "Next", + "688025320b4a48e1ad14b342": "Next", + "6880255dbda5aa1497c5a47e": "Next", + "6880256cd764bdde3b141368": "Death", + "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", + "688036a8817f12d2dc0b9206": "Next", + "688036d60b682b6406d4186c": "Next", + "6880370fa1d2a4f8393a83d6": "Next", + "68803712744a1aea901f10bd": "Next", + "688037151c2cd4341c2a7524": "Next", + "688037188eea837e3f03855e": "Next", + "6880375cd8faee00f80b902a": "Death", + "688037958c0b2ed8601f1eb6": "Next", + "688037a73989a89933a5bb83": "Next", + "688037d0f6869a2b14897090": "Approach the woman.", + "68803818ee49c9c4e1fc70e9": "Next", + "688038689a0fc49437b0afeb": "Next", + "6880386b41232032084c6957": "Next", + "6880386df2dceede48f4114e": "Next", + "6880386f33413182842a4ff7": "Next", + "6880387147a8fa961f230198": "Next", + "688038b69cd037103f7f90b7": "Next", + "688038c76d12c1454bfd04ef": "Next", + "688038ef5f8e1b5e1ae0e9a1": "Next", + "688039138c5b6c8d3e2abc10": "Exit", + "6880391740c141434de1133b": "Next", + "688039f60e9593a977c37671": "Next", + "688043dc2f9ecf56bb24c067": "Next", + "688043dfec714d1f9bfd872f": "Next", + "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", + "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", + "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", + "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", + "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", + "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", + "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", + "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", + "689090af9464cd3b3848c08b": "Exit", + "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6890d6a7c63e0bb97b38c040": "Head to the elder.", + "6890e40fe5a2bbb7fa1517db": "Next", + "6890e47e03e4c3a8bc6333ef": "Next", + "6890e4a5d18b04610c71e08d": "Next", + "6890e4e2a28e63cb145cb0f9": "Next", + "6890e59b6cf2f6222f667e72": "Next", + "6890e5f23353b1a829ed44ae": "What password?", + "6890e6ac96d8eed16c958c8d": "Next", + "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", + "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", + "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", + "689c606164a27892f3c7891e": "Next", + "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", + "689c610cdee5ec83e9da1068": "Next", + "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", + "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", + "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", + "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", + "689c62697f8eb1dc6d5a1604": "Take the ring.", + "689c62e5bd91905c8f8d804e": "Examine the bodies.", + "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", + "689c6316e1219d1807b21a53": "Take the ring.", + "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", + "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", + "689c9973ff45deb6e5ff1cd0": "Enter the yard.", + "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", + "689c9a6f128a535be29fcfaf": "Next", + "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", + "689c9aa7c96381d7330ea2df": "Next", + "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", + "689f484f6426862c9c9e8a6e": "Next", + "689f488697d62b26674de401": "Next", + "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", + "689f48d050100286054480a6": "Take the risk!", + "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", + "689f48f52661f192aa1ea279": "Don’t stop running!", + "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", + "689f4987aa2ec1f0cf3e7d8e": "Charge through.", + "689f498a37512b346fe31c3b": "Stop.", + "689f498dea74315dbc5eb258": "Turn back.", + "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", + "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", + "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", + "689f4bbab80ffad54f4e3ccc": "Next", + "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", + "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", + "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", + "689f4c2ecbb8bb7bbaec5407": "DEATH", + "689f521400cb89d9fdd37934": "Throw a coin for luck.", + "689f521abc2b583fa505354d": "Throw a coin for luck.", + "689f521b226df3d337101b35": "Throw a coin for luck.", + "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", + "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", + "689f53f8e09d27335306ec28": "Throw a coin for luck.", + "689f546177df3a0d5c60bde3": "Throw one more.", + "689f546f98143ee884bbd45c": "Throw one more.", + "689f54702f8267c50dce77d5": "Throw one more.", + "689f54726c5c295b34a21aa3": "Throw one more.", + "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", + "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", + "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", + "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", + "689f566d44b55c9f2b6bf084": "Next", + "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." + }, + "en": { + "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", + "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", + "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", + "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", + "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", + "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", + "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", + "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743dd69f7649143d3a4e12": "Approach the woman.", + "68743ddb5dfe418e21f2297c": "Approach the man.", + "68743df43b79411b0e82c246": "Wait until they notice you.", + "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", + "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", + "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", + "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", + "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", + "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", + "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", + "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", + "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", + "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", + "68743ea0cf1590e876b3cd25": "\"I can pay.\"", + "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", + "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", + "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", + "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", + "6874441ef0fb7f2c72df412a": "Offer the ring.", + "68744421f2028b28ea419f87": "Hold the ring back for now.", + "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", + "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", + "687444701b522e17a2e1ca1d": "Give him the ring.", + "687444a72d548e1ed519e845": "What password?", + "687444af070000292c718e13": "\"The password is Tetriandoch.\"", + "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", + "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", + "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", + "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", + "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", + "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", + "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", + "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", + "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", + "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "6874467952382aa9a2335664": "What about that outpost at the river?", + "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", + "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", + "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", + "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", + "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", + "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", + "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", + "687446ecdcee65a14557fea0": "You should probably visit the village elder.", + "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", + "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", + "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", + "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", + "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", + "687447f12dace9b276556eed": "Not worth wasting your time.", + "687447f7588e271d3ae532b4": "Come closer.", + "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", + "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", + "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", + "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", + "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", + "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", + "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", + "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", + "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", + "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", + "687448aab28d8347f7c80350": "Stay where you are.", + "687448c03fdb31d13a5970fc": "Speak.", + "687448c389ab76cdcf43001a": "Run.", + "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", + "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", + "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", + "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", + "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", + "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", + "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", + "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", + "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "68744a5426df35675933ff16": "Pour me one.", + "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", + "68744a78bad989d8f1e80570": "What happened to the outpost?", + "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", + "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", + "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", + "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", + "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", + "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", + "68744b08f89d93b145681d5c": "Go to the elder.", + "68744b0dc9cc9682b4421677": "Chat with the butcher first.", + "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", + "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", + "68744bd656f273eecd5c9975": "Better step back a little.", + "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", + "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", + "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", + "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", + "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", + "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", + "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", + "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", + "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", + "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", + "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", + "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", + "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", + "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", + "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", + "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", + "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", + "68744dfb09d40fcd033ccc62": "Check the bodies first.", + "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", + "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", + "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", + "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", + "68744e41be895e648fd640e0": "They chose their own fate.", + "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", + "68744e7477bfdf4529d5329c": "Take the ring.", + "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", + "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", + "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", + "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", + "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", + "688024f9a8b9c37fb8e7cdfa": "Next", + "68802513abf0a21dce044fce": "Next", + "6880252f4fc3bd06ca2035ae": "Next", + "688025320b4a48e1ad14b342": "Next", + "6880255dbda5aa1497c5a47e": "Next", + "6880256cd764bdde3b141368": "Death", + "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", + "688036a8817f12d2dc0b9206": "Next", + "688036d60b682b6406d4186c": "Next", + "6880370fa1d2a4f8393a83d6": "Next", + "68803712744a1aea901f10bd": "Next", + "688037151c2cd4341c2a7524": "Next", + "688037188eea837e3f03855e": "Next", + "6880375cd8faee00f80b902a": "Death", + "688037958c0b2ed8601f1eb6": "Next", + "688037a73989a89933a5bb83": "Next", + "688037d0f6869a2b14897090": "Approach the woman.", + "68803818ee49c9c4e1fc70e9": "Next", + "688038689a0fc49437b0afeb": "Next", + "6880386b41232032084c6957": "Next", + "6880386df2dceede48f4114e": "Next", + "6880386f33413182842a4ff7": "Next", + "6880387147a8fa961f230198": "Next", + "688038b69cd037103f7f90b7": "Next", + "688038c76d12c1454bfd04ef": "Next", + "688038ef5f8e1b5e1ae0e9a1": "Next", + "688039138c5b6c8d3e2abc10": "Exit", + "6880391740c141434de1133b": "Next", + "688039f60e9593a977c37671": "Next", + "688043dc2f9ecf56bb24c067": "Next", + "688043dfec714d1f9bfd872f": "Next", + "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", + "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", + "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", + "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", + "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", + "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", + "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", + "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", + "689090af9464cd3b3848c08b": "Exit", + "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6890d6a7c63e0bb97b38c040": "Head to the elder.", + "6890e40fe5a2bbb7fa1517db": "Next", + "6890e47e03e4c3a8bc6333ef": "Next", + "6890e4a5d18b04610c71e08d": "Next", + "6890e4e2a28e63cb145cb0f9": "Next", + "6890e59b6cf2f6222f667e72": "Next", + "6890e5f23353b1a829ed44ae": "What password?", + "6890e6ac96d8eed16c958c8d": "Next", + "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", + "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", + "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", + "689c606164a27892f3c7891e": "Next", + "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", + "689c610cdee5ec83e9da1068": "Next", + "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", + "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", + "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", + "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", + "689c62697f8eb1dc6d5a1604": "Take the ring.", + "689c62e5bd91905c8f8d804e": "Examine the bodies.", + "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", + "689c6316e1219d1807b21a53": "Take the ring.", + "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", + "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", + "689c9973ff45deb6e5ff1cd0": "Enter the yard.", + "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", + "689c9a6f128a535be29fcfaf": "Next", + "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", + "689c9aa7c96381d7330ea2df": "Next", + "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", + "689f484f6426862c9c9e8a6e": "Next", + "689f488697d62b26674de401": "Next", + "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", + "689f48d050100286054480a6": "Take the risk!", + "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", + "689f48f52661f192aa1ea279": "Don’t stop running!", + "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", + "689f4987aa2ec1f0cf3e7d8e": "Charge through.", + "689f498a37512b346fe31c3b": "Stop.", + "689f498dea74315dbc5eb258": "Turn back.", + "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", + "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", + "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", + "689f4bbab80ffad54f4e3ccc": "Next", + "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", + "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", + "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", + "689f4c2ecbb8bb7bbaec5407": "DEATH", + "689f521400cb89d9fdd37934": "Throw a coin for luck.", + "689f521abc2b583fa505354d": "Throw a coin for luck.", + "689f521b226df3d337101b35": "Throw a coin for luck.", + "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", + "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", + "689f53f8e09d27335306ec28": "Throw a coin for luck.", + "689f546177df3a0d5c60bde3": "Throw one more.", + "689f546f98143ee884bbd45c": "Throw one more.", + "689f54702f8267c50dce77d5": "Throw one more.", + "689f54726c5c295b34a21aa3": "Throw one more.", + "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", + "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", + "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", + "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", + "689f566d44b55c9f2b6bf084": "Next", + "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." + }, + "es": { + "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", + "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", + "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", + "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", + "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", + "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", + "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", + "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743dd69f7649143d3a4e12": "Approach the woman.", + "68743ddb5dfe418e21f2297c": "Approach the man.", + "68743df43b79411b0e82c246": "Wait until they notice you.", + "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", + "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", + "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", + "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", + "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", + "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", + "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", + "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", + "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", + "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", + "68743ea0cf1590e876b3cd25": "\"I can pay.\"", + "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", + "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", + "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", + "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", + "6874441ef0fb7f2c72df412a": "Offer the ring.", + "68744421f2028b28ea419f87": "Hold the ring back for now.", + "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", + "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", + "687444701b522e17a2e1ca1d": "Give him the ring.", + "687444a72d548e1ed519e845": "What password?", + "687444af070000292c718e13": "\"The password is Tetriandoch.\"", + "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", + "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", + "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", + "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", + "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", + "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", + "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", + "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", + "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", + "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "6874467952382aa9a2335664": "What about that outpost at the river?", + "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", + "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", + "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", + "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", + "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", + "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", + "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", + "687446ecdcee65a14557fea0": "You should probably visit the village elder.", + "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", + "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", + "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", + "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", + "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", + "687447f12dace9b276556eed": "Not worth wasting your time.", + "687447f7588e271d3ae532b4": "Come closer.", + "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", + "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", + "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", + "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", + "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", + "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", + "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", + "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", + "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", + "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", + "687448aab28d8347f7c80350": "Stay where you are.", + "687448c03fdb31d13a5970fc": "Speak.", + "687448c389ab76cdcf43001a": "Run.", + "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", + "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", + "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", + "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", + "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", + "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", + "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", + "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", + "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "68744a5426df35675933ff16": "Pour me one.", + "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", + "68744a78bad989d8f1e80570": "What happened to the outpost?", + "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", + "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", + "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", + "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", + "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", + "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", + "68744b08f89d93b145681d5c": "Go to the elder.", + "68744b0dc9cc9682b4421677": "Chat with the butcher first.", + "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", + "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", + "68744bd656f273eecd5c9975": "Better step back a little.", + "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", + "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", + "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", + "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", + "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", + "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", + "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", + "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", + "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", + "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", + "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", + "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", + "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", + "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", + "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", + "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", + "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", + "68744dfb09d40fcd033ccc62": "Check the bodies first.", + "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", + "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", + "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", + "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", + "68744e41be895e648fd640e0": "They chose their own fate.", + "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", + "68744e7477bfdf4529d5329c": "Take the ring.", + "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", + "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", + "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", + "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", + "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", + "688024f9a8b9c37fb8e7cdfa": "Next", + "68802513abf0a21dce044fce": "Next", + "6880252f4fc3bd06ca2035ae": "Next", + "688025320b4a48e1ad14b342": "Next", + "6880255dbda5aa1497c5a47e": "Next", + "6880256cd764bdde3b141368": "Death", + "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", + "688036a8817f12d2dc0b9206": "Next", + "688036d60b682b6406d4186c": "Next", + "6880370fa1d2a4f8393a83d6": "Next", + "68803712744a1aea901f10bd": "Next", + "688037151c2cd4341c2a7524": "Next", + "688037188eea837e3f03855e": "Next", + "6880375cd8faee00f80b902a": "Death", + "688037958c0b2ed8601f1eb6": "Next", + "688037a73989a89933a5bb83": "Next", + "688037d0f6869a2b14897090": "Approach the woman.", + "68803818ee49c9c4e1fc70e9": "Next", + "688038689a0fc49437b0afeb": "Next", + "6880386b41232032084c6957": "Next", + "6880386df2dceede48f4114e": "Next", + "6880386f33413182842a4ff7": "Next", + "6880387147a8fa961f230198": "Next", + "688038b69cd037103f7f90b7": "Next", + "688038c76d12c1454bfd04ef": "Next", + "688038ef5f8e1b5e1ae0e9a1": "Next", + "688039138c5b6c8d3e2abc10": "Exit", + "6880391740c141434de1133b": "Next", + "688039f60e9593a977c37671": "Next", + "688043dc2f9ecf56bb24c067": "Next", + "688043dfec714d1f9bfd872f": "Next", + "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", + "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", + "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", + "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", + "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", + "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", + "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", + "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", + "689090af9464cd3b3848c08b": "Exit", + "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6890d6a7c63e0bb97b38c040": "Head to the elder.", + "6890e40fe5a2bbb7fa1517db": "Next", + "6890e47e03e4c3a8bc6333ef": "Next", + "6890e4a5d18b04610c71e08d": "Next", + "6890e4e2a28e63cb145cb0f9": "Next", + "6890e59b6cf2f6222f667e72": "Next", + "6890e5f23353b1a829ed44ae": "What password?", + "6890e6ac96d8eed16c958c8d": "Next", + "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", + "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", + "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", + "689c606164a27892f3c7891e": "Next", + "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", + "689c610cdee5ec83e9da1068": "Next", + "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", + "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", + "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", + "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", + "689c62697f8eb1dc6d5a1604": "Take the ring.", + "689c62e5bd91905c8f8d804e": "Examine the bodies.", + "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", + "689c6316e1219d1807b21a53": "Take the ring.", + "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", + "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", + "689c9973ff45deb6e5ff1cd0": "Enter the yard.", + "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", + "689c9a6f128a535be29fcfaf": "Next", + "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", + "689c9aa7c96381d7330ea2df": "Next", + "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", + "689f484f6426862c9c9e8a6e": "Next", + "689f488697d62b26674de401": "Next", + "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", + "689f48d050100286054480a6": "Take the risk!", + "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", + "689f48f52661f192aa1ea279": "Don’t stop running!", + "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", + "689f4987aa2ec1f0cf3e7d8e": "Charge through.", + "689f498a37512b346fe31c3b": "Stop.", + "689f498dea74315dbc5eb258": "Turn back.", + "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", + "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", + "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", + "689f4bbab80ffad54f4e3ccc": "Next", + "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", + "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", + "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", + "689f4c2ecbb8bb7bbaec5407": "DEATH", + "689f521400cb89d9fdd37934": "Throw a coin for luck.", + "689f521abc2b583fa505354d": "Throw a coin for luck.", + "689f521b226df3d337101b35": "Throw a coin for luck.", + "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", + "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", + "689f53f8e09d27335306ec28": "Throw a coin for luck.", + "689f546177df3a0d5c60bde3": "Throw one more.", + "689f546f98143ee884bbd45c": "Throw one more.", + "689f54702f8267c50dce77d5": "Throw one more.", + "689f54726c5c295b34a21aa3": "Throw one more.", + "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", + "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", + "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", + "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", + "689f566d44b55c9f2b6bf084": "Next", + "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." + }, + "es-mx": { + "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", + "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", + "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", + "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", + "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", + "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", + "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", + "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743dd69f7649143d3a4e12": "Approach the woman.", + "68743ddb5dfe418e21f2297c": "Approach the man.", + "68743df43b79411b0e82c246": "Wait until they notice you.", + "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", + "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", + "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", + "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", + "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", + "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", + "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", + "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", + "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", + "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", + "68743ea0cf1590e876b3cd25": "\"I can pay.\"", + "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", + "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", + "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", + "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", + "6874441ef0fb7f2c72df412a": "Offer the ring.", + "68744421f2028b28ea419f87": "Hold the ring back for now.", + "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", + "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", + "687444701b522e17a2e1ca1d": "Give him the ring.", + "687444a72d548e1ed519e845": "What password?", + "687444af070000292c718e13": "\"The password is Tetriandoch.\"", + "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", + "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", + "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", + "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", + "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", + "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", + "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", + "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", + "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", + "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "6874467952382aa9a2335664": "What about that outpost at the river?", + "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", + "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", + "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", + "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", + "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", + "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", + "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", + "687446ecdcee65a14557fea0": "You should probably visit the village elder.", + "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", + "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", + "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", + "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", + "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", + "687447f12dace9b276556eed": "Not worth wasting your time.", + "687447f7588e271d3ae532b4": "Come closer.", + "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", + "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", + "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", + "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", + "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", + "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", + "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", + "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", + "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", + "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", + "687448aab28d8347f7c80350": "Stay where you are.", + "687448c03fdb31d13a5970fc": "Speak.", + "687448c389ab76cdcf43001a": "Run.", + "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", + "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", + "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", + "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", + "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", + "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", + "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", + "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", + "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "68744a5426df35675933ff16": "Pour me one.", + "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", + "68744a78bad989d8f1e80570": "What happened to the outpost?", + "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", + "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", + "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", + "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", + "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", + "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", + "68744b08f89d93b145681d5c": "Go to the elder.", + "68744b0dc9cc9682b4421677": "Chat with the butcher first.", + "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", + "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", + "68744bd656f273eecd5c9975": "Better step back a little.", + "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", + "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", + "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", + "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", + "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", + "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", + "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", + "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", + "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", + "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", + "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", + "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", + "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", + "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", + "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", + "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", + "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", + "68744dfb09d40fcd033ccc62": "Check the bodies first.", + "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", + "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", + "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", + "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", + "68744e41be895e648fd640e0": "They chose their own fate.", + "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", + "68744e7477bfdf4529d5329c": "Take the ring.", + "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", + "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", + "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", + "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", + "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", + "688024f9a8b9c37fb8e7cdfa": "Next", + "68802513abf0a21dce044fce": "Next", + "6880252f4fc3bd06ca2035ae": "Next", + "688025320b4a48e1ad14b342": "Next", + "6880255dbda5aa1497c5a47e": "Next", + "6880256cd764bdde3b141368": "Death", + "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", + "688036a8817f12d2dc0b9206": "Next", + "688036d60b682b6406d4186c": "Next", + "6880370fa1d2a4f8393a83d6": "Next", + "68803712744a1aea901f10bd": "Next", + "688037151c2cd4341c2a7524": "Next", + "688037188eea837e3f03855e": "Next", + "6880375cd8faee00f80b902a": "Death", + "688037958c0b2ed8601f1eb6": "Next", + "688037a73989a89933a5bb83": "Next", + "688037d0f6869a2b14897090": "Approach the woman.", + "68803818ee49c9c4e1fc70e9": "Next", + "688038689a0fc49437b0afeb": "Next", + "6880386b41232032084c6957": "Next", + "6880386df2dceede48f4114e": "Next", + "6880386f33413182842a4ff7": "Next", + "6880387147a8fa961f230198": "Next", + "688038b69cd037103f7f90b7": "Next", + "688038c76d12c1454bfd04ef": "Next", + "688038ef5f8e1b5e1ae0e9a1": "Next", + "688039138c5b6c8d3e2abc10": "Exit", + "6880391740c141434de1133b": "Next", + "688039f60e9593a977c37671": "Next", + "688043dc2f9ecf56bb24c067": "Next", + "688043dfec714d1f9bfd872f": "Next", + "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", + "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", + "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", + "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", + "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", + "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", + "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", + "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", + "689090af9464cd3b3848c08b": "Exit", + "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6890d6a7c63e0bb97b38c040": "Head to the elder.", + "6890e40fe5a2bbb7fa1517db": "Next", + "6890e47e03e4c3a8bc6333ef": "Next", + "6890e4a5d18b04610c71e08d": "Next", + "6890e4e2a28e63cb145cb0f9": "Next", + "6890e59b6cf2f6222f667e72": "Next", + "6890e5f23353b1a829ed44ae": "What password?", + "6890e6ac96d8eed16c958c8d": "Next", + "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", + "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", + "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", + "689c606164a27892f3c7891e": "Next", + "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", + "689c610cdee5ec83e9da1068": "Next", + "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", + "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", + "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", + "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", + "689c62697f8eb1dc6d5a1604": "Take the ring.", + "689c62e5bd91905c8f8d804e": "Examine the bodies.", + "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", + "689c6316e1219d1807b21a53": "Take the ring.", + "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", + "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", + "689c9973ff45deb6e5ff1cd0": "Enter the yard.", + "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", + "689c9a6f128a535be29fcfaf": "Next", + "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", + "689c9aa7c96381d7330ea2df": "Next", + "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", + "689f484f6426862c9c9e8a6e": "Next", + "689f488697d62b26674de401": "Next", + "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", + "689f48d050100286054480a6": "Take the risk!", + "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", + "689f48f52661f192aa1ea279": "Don’t stop running!", + "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", + "689f4987aa2ec1f0cf3e7d8e": "Charge through.", + "689f498a37512b346fe31c3b": "Stop.", + "689f498dea74315dbc5eb258": "Turn back.", + "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", + "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", + "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", + "689f4bbab80ffad54f4e3ccc": "Next", + "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", + "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", + "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", + "689f4c2ecbb8bb7bbaec5407": "DEATH", + "689f521400cb89d9fdd37934": "Throw a coin for luck.", + "689f521abc2b583fa505354d": "Throw a coin for luck.", + "689f521b226df3d337101b35": "Throw a coin for luck.", + "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", + "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", + "689f53f8e09d27335306ec28": "Throw a coin for luck.", + "689f546177df3a0d5c60bde3": "Throw one more.", + "689f546f98143ee884bbd45c": "Throw one more.", + "689f54702f8267c50dce77d5": "Throw one more.", + "689f54726c5c295b34a21aa3": "Throw one more.", + "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", + "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", + "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", + "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", + "689f566d44b55c9f2b6bf084": "Next", + "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." + }, + "fr": { + "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", + "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", + "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", + "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", + "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", + "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", + "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", + "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743dd69f7649143d3a4e12": "Approach the woman.", + "68743ddb5dfe418e21f2297c": "Approach the man.", + "68743df43b79411b0e82c246": "Wait until they notice you.", + "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", + "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", + "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", + "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", + "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", + "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", + "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", + "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", + "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", + "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", + "68743ea0cf1590e876b3cd25": "\"I can pay.\"", + "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", + "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", + "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", + "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", + "6874441ef0fb7f2c72df412a": "Offer the ring.", + "68744421f2028b28ea419f87": "Hold the ring back for now.", + "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", + "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", + "687444701b522e17a2e1ca1d": "Give him the ring.", + "687444a72d548e1ed519e845": "What password?", + "687444af070000292c718e13": "\"The password is Tetriandoch.\"", + "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", + "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", + "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", + "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", + "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", + "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", + "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", + "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", + "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", + "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "6874467952382aa9a2335664": "What about that outpost at the river?", + "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", + "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", + "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", + "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", + "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", + "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", + "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", + "687446ecdcee65a14557fea0": "You should probably visit the village elder.", + "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", + "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", + "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", + "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", + "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", + "687447f12dace9b276556eed": "Not worth wasting your time.", + "687447f7588e271d3ae532b4": "Come closer.", + "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", + "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", + "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", + "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", + "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", + "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", + "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", + "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", + "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", + "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", + "687448aab28d8347f7c80350": "Stay where you are.", + "687448c03fdb31d13a5970fc": "Speak.", + "687448c389ab76cdcf43001a": "Run.", + "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", + "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", + "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", + "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", + "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", + "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", + "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", + "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", + "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "68744a5426df35675933ff16": "Pour me one.", + "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", + "68744a78bad989d8f1e80570": "What happened to the outpost?", + "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", + "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", + "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", + "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", + "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", + "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", + "68744b08f89d93b145681d5c": "Go to the elder.", + "68744b0dc9cc9682b4421677": "Chat with the butcher first.", + "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", + "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", + "68744bd656f273eecd5c9975": "Better step back a little.", + "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", + "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", + "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", + "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", + "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", + "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", + "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", + "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", + "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", + "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", + "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", + "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", + "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", + "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", + "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", + "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", + "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", + "68744dfb09d40fcd033ccc62": "Check the bodies first.", + "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", + "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", + "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", + "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", + "68744e41be895e648fd640e0": "They chose their own fate.", + "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", + "68744e7477bfdf4529d5329c": "Take the ring.", + "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", + "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", + "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", + "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", + "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", + "688024f9a8b9c37fb8e7cdfa": "Next", + "68802513abf0a21dce044fce": "Next", + "6880252f4fc3bd06ca2035ae": "Next", + "688025320b4a48e1ad14b342": "Next", + "6880255dbda5aa1497c5a47e": "Next", + "6880256cd764bdde3b141368": "Death", + "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", + "688036a8817f12d2dc0b9206": "Next", + "688036d60b682b6406d4186c": "Next", + "6880370fa1d2a4f8393a83d6": "Next", + "68803712744a1aea901f10bd": "Next", + "688037151c2cd4341c2a7524": "Next", + "688037188eea837e3f03855e": "Next", + "6880375cd8faee00f80b902a": "Death", + "688037958c0b2ed8601f1eb6": "Next", + "688037a73989a89933a5bb83": "Next", + "688037d0f6869a2b14897090": "Approach the woman.", + "68803818ee49c9c4e1fc70e9": "Next", + "688038689a0fc49437b0afeb": "Next", + "6880386b41232032084c6957": "Next", + "6880386df2dceede48f4114e": "Next", + "6880386f33413182842a4ff7": "Next", + "6880387147a8fa961f230198": "Next", + "688038b69cd037103f7f90b7": "Next", + "688038c76d12c1454bfd04ef": "Next", + "688038ef5f8e1b5e1ae0e9a1": "Next", + "688039138c5b6c8d3e2abc10": "Exit", + "6880391740c141434de1133b": "Next", + "688039f60e9593a977c37671": "Next", + "688043dc2f9ecf56bb24c067": "Next", + "688043dfec714d1f9bfd872f": "Next", + "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", + "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", + "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", + "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", + "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", + "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", + "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", + "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", + "689090af9464cd3b3848c08b": "Exit", + "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6890d6a7c63e0bb97b38c040": "Head to the elder.", + "6890e40fe5a2bbb7fa1517db": "Next", + "6890e47e03e4c3a8bc6333ef": "Next", + "6890e4a5d18b04610c71e08d": "Next", + "6890e4e2a28e63cb145cb0f9": "Next", + "6890e59b6cf2f6222f667e72": "Next", + "6890e5f23353b1a829ed44ae": "What password?", + "6890e6ac96d8eed16c958c8d": "Next", + "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", + "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", + "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", + "689c606164a27892f3c7891e": "Next", + "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", + "689c610cdee5ec83e9da1068": "Next", + "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", + "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", + "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", + "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", + "689c62697f8eb1dc6d5a1604": "Take the ring.", + "689c62e5bd91905c8f8d804e": "Examine the bodies.", + "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", + "689c6316e1219d1807b21a53": "Take the ring.", + "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", + "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", + "689c9973ff45deb6e5ff1cd0": "Enter the yard.", + "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", + "689c9a6f128a535be29fcfaf": "Next", + "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", + "689c9aa7c96381d7330ea2df": "Next", + "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", + "689f484f6426862c9c9e8a6e": "Next", + "689f488697d62b26674de401": "Next", + "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", + "689f48d050100286054480a6": "Take the risk!", + "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", + "689f48f52661f192aa1ea279": "Don’t stop running!", + "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", + "689f4987aa2ec1f0cf3e7d8e": "Charge through.", + "689f498a37512b346fe31c3b": "Stop.", + "689f498dea74315dbc5eb258": "Turn back.", + "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", + "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", + "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", + "689f4bbab80ffad54f4e3ccc": "Next", + "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", + "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", + "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", + "689f4c2ecbb8bb7bbaec5407": "DEATH", + "689f521400cb89d9fdd37934": "Throw a coin for luck.", + "689f521abc2b583fa505354d": "Throw a coin for luck.", + "689f521b226df3d337101b35": "Throw a coin for luck.", + "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", + "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", + "689f53f8e09d27335306ec28": "Throw a coin for luck.", + "689f546177df3a0d5c60bde3": "Throw one more.", + "689f546f98143ee884bbd45c": "Throw one more.", + "689f54702f8267c50dce77d5": "Throw one more.", + "689f54726c5c295b34a21aa3": "Throw one more.", + "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", + "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", + "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", + "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", + "689f566d44b55c9f2b6bf084": "Next", + "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." + }, + "ge": { + "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", + "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", + "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", + "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", + "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", + "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", + "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", + "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743dd69f7649143d3a4e12": "Approach the woman.", + "68743ddb5dfe418e21f2297c": "Approach the man.", + "68743df43b79411b0e82c246": "Wait until they notice you.", + "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", + "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", + "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", + "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", + "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", + "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", + "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", + "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", + "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", + "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", + "68743ea0cf1590e876b3cd25": "\"I can pay.\"", + "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", + "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", + "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", + "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", + "6874441ef0fb7f2c72df412a": "Offer the ring.", + "68744421f2028b28ea419f87": "Hold the ring back for now.", + "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", + "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", + "687444701b522e17a2e1ca1d": "Give him the ring.", + "687444a72d548e1ed519e845": "What password?", + "687444af070000292c718e13": "\"The password is Tetriandoch.\"", + "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", + "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", + "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", + "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", + "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", + "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", + "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", + "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", + "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", + "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "6874467952382aa9a2335664": "What about that outpost at the river?", + "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", + "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", + "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", + "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", + "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", + "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", + "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", + "687446ecdcee65a14557fea0": "You should probably visit the village elder.", + "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", + "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", + "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", + "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", + "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", + "687447f12dace9b276556eed": "Not worth wasting your time.", + "687447f7588e271d3ae532b4": "Come closer.", + "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", + "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", + "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", + "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", + "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", + "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", + "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", + "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", + "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", + "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", + "687448aab28d8347f7c80350": "Stay where you are.", + "687448c03fdb31d13a5970fc": "Speak.", + "687448c389ab76cdcf43001a": "Run.", + "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", + "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", + "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", + "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", + "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", + "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", + "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", + "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", + "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "68744a5426df35675933ff16": "Pour me one.", + "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", + "68744a78bad989d8f1e80570": "What happened to the outpost?", + "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", + "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", + "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", + "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", + "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", + "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", + "68744b08f89d93b145681d5c": "Go to the elder.", + "68744b0dc9cc9682b4421677": "Chat with the butcher first.", + "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", + "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", + "68744bd656f273eecd5c9975": "Better step back a little.", + "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", + "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", + "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", + "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", + "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", + "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", + "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", + "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", + "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", + "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", + "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", + "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", + "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", + "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", + "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", + "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", + "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", + "68744dfb09d40fcd033ccc62": "Check the bodies first.", + "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", + "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", + "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", + "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", + "68744e41be895e648fd640e0": "They chose their own fate.", + "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", + "68744e7477bfdf4529d5329c": "Take the ring.", + "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", + "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", + "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", + "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", + "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", + "688024f9a8b9c37fb8e7cdfa": "Next", + "68802513abf0a21dce044fce": "Next", + "6880252f4fc3bd06ca2035ae": "Next", + "688025320b4a48e1ad14b342": "Next", + "6880255dbda5aa1497c5a47e": "Next", + "6880256cd764bdde3b141368": "Death", + "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", + "688036a8817f12d2dc0b9206": "Next", + "688036d60b682b6406d4186c": "Next", + "6880370fa1d2a4f8393a83d6": "Next", + "68803712744a1aea901f10bd": "Next", + "688037151c2cd4341c2a7524": "Next", + "688037188eea837e3f03855e": "Next", + "6880375cd8faee00f80b902a": "Death", + "688037958c0b2ed8601f1eb6": "Next", + "688037a73989a89933a5bb83": "Next", + "688037d0f6869a2b14897090": "Approach the woman.", + "68803818ee49c9c4e1fc70e9": "Next", + "688038689a0fc49437b0afeb": "Next", + "6880386b41232032084c6957": "Next", + "6880386df2dceede48f4114e": "Next", + "6880386f33413182842a4ff7": "Next", + "6880387147a8fa961f230198": "Next", + "688038b69cd037103f7f90b7": "Next", + "688038c76d12c1454bfd04ef": "Next", + "688038ef5f8e1b5e1ae0e9a1": "Next", + "688039138c5b6c8d3e2abc10": "Exit", + "6880391740c141434de1133b": "Next", + "688039f60e9593a977c37671": "Next", + "688043dc2f9ecf56bb24c067": "Next", + "688043dfec714d1f9bfd872f": "Next", + "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", + "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", + "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", + "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", + "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", + "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", + "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", + "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", + "689090af9464cd3b3848c08b": "Exit", + "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6890d6a7c63e0bb97b38c040": "Head to the elder.", + "6890e40fe5a2bbb7fa1517db": "Next", + "6890e47e03e4c3a8bc6333ef": "Next", + "6890e4a5d18b04610c71e08d": "Next", + "6890e4e2a28e63cb145cb0f9": "Next", + "6890e59b6cf2f6222f667e72": "Next", + "6890e5f23353b1a829ed44ae": "What password?", + "6890e6ac96d8eed16c958c8d": "Next", + "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", + "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", + "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", + "689c606164a27892f3c7891e": "Next", + "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", + "689c610cdee5ec83e9da1068": "Next", + "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", + "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", + "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", + "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", + "689c62697f8eb1dc6d5a1604": "Take the ring.", + "689c62e5bd91905c8f8d804e": "Examine the bodies.", + "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", + "689c6316e1219d1807b21a53": "Take the ring.", + "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", + "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", + "689c9973ff45deb6e5ff1cd0": "Enter the yard.", + "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", + "689c9a6f128a535be29fcfaf": "Next", + "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", + "689c9aa7c96381d7330ea2df": "Next", + "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", + "689f484f6426862c9c9e8a6e": "Next", + "689f488697d62b26674de401": "Next", + "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", + "689f48d050100286054480a6": "Take the risk!", + "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", + "689f48f52661f192aa1ea279": "Don’t stop running!", + "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", + "689f4987aa2ec1f0cf3e7d8e": "Charge through.", + "689f498a37512b346fe31c3b": "Stop.", + "689f498dea74315dbc5eb258": "Turn back.", + "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", + "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", + "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", + "689f4bbab80ffad54f4e3ccc": "Next", + "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", + "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", + "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", + "689f4c2ecbb8bb7bbaec5407": "DEATH", + "689f521400cb89d9fdd37934": "Throw a coin for luck.", + "689f521abc2b583fa505354d": "Throw a coin for luck.", + "689f521b226df3d337101b35": "Throw a coin for luck.", + "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", + "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", + "689f53f8e09d27335306ec28": "Throw a coin for luck.", + "689f546177df3a0d5c60bde3": "Throw one more.", + "689f546f98143ee884bbd45c": "Throw one more.", + "689f54702f8267c50dce77d5": "Throw one more.", + "689f54726c5c295b34a21aa3": "Throw one more.", + "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", + "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", + "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", + "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", + "689f566d44b55c9f2b6bf084": "Next", + "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." + }, + "it": { + "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", + "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", + "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", + "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", + "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", + "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", + "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", + "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743dd69f7649143d3a4e12": "Approach the woman.", + "68743ddb5dfe418e21f2297c": "Approach the man.", + "68743df43b79411b0e82c246": "Wait until they notice you.", + "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", + "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", + "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", + "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", + "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", + "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", + "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", + "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", + "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", + "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", + "68743ea0cf1590e876b3cd25": "\"I can pay.\"", + "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", + "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", + "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", + "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", + "6874441ef0fb7f2c72df412a": "Offer the ring.", + "68744421f2028b28ea419f87": "Hold the ring back for now.", + "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", + "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", + "687444701b522e17a2e1ca1d": "Give him the ring.", + "687444a72d548e1ed519e845": "What password?", + "687444af070000292c718e13": "\"The password is Tetriandoch.\"", + "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", + "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", + "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", + "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", + "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", + "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", + "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", + "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", + "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", + "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "6874467952382aa9a2335664": "What about that outpost at the river?", + "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", + "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", + "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", + "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", + "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", + "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", + "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", + "687446ecdcee65a14557fea0": "You should probably visit the village elder.", + "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", + "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", + "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", + "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", + "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", + "687447f12dace9b276556eed": "Not worth wasting your time.", + "687447f7588e271d3ae532b4": "Come closer.", + "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", + "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", + "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", + "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", + "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", + "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", + "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", + "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", + "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", + "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", + "687448aab28d8347f7c80350": "Stay where you are.", + "687448c03fdb31d13a5970fc": "Speak.", + "687448c389ab76cdcf43001a": "Run.", + "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", + "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", + "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", + "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", + "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", + "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", + "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", + "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", + "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "68744a5426df35675933ff16": "Pour me one.", + "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", + "68744a78bad989d8f1e80570": "What happened to the outpost?", + "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", + "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", + "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", + "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", + "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", + "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", + "68744b08f89d93b145681d5c": "Go to the elder.", + "68744b0dc9cc9682b4421677": "Chat with the butcher first.", + "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", + "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", + "68744bd656f273eecd5c9975": "Better step back a little.", + "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", + "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", + "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", + "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", + "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", + "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", + "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", + "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", + "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", + "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", + "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", + "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", + "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", + "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", + "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", + "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", + "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", + "68744dfb09d40fcd033ccc62": "Check the bodies first.", + "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", + "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", + "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", + "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", + "68744e41be895e648fd640e0": "They chose their own fate.", + "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", + "68744e7477bfdf4529d5329c": "Take the ring.", + "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", + "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", + "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", + "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", + "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", + "688024f9a8b9c37fb8e7cdfa": "Next", + "68802513abf0a21dce044fce": "Next", + "6880252f4fc3bd06ca2035ae": "Next", + "688025320b4a48e1ad14b342": "Next", + "6880255dbda5aa1497c5a47e": "Next", + "6880256cd764bdde3b141368": "Death", + "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", + "688036a8817f12d2dc0b9206": "Next", + "688036d60b682b6406d4186c": "Next", + "6880370fa1d2a4f8393a83d6": "Next", + "68803712744a1aea901f10bd": "Next", + "688037151c2cd4341c2a7524": "Next", + "688037188eea837e3f03855e": "Next", + "6880375cd8faee00f80b902a": "Death", + "688037958c0b2ed8601f1eb6": "Next", + "688037a73989a89933a5bb83": "Next", + "688037d0f6869a2b14897090": "Approach the woman.", + "68803818ee49c9c4e1fc70e9": "Next", + "688038689a0fc49437b0afeb": "Next", + "6880386b41232032084c6957": "Next", + "6880386df2dceede48f4114e": "Next", + "6880386f33413182842a4ff7": "Next", + "6880387147a8fa961f230198": "Next", + "688038b69cd037103f7f90b7": "Next", + "688038c76d12c1454bfd04ef": "Next", + "688038ef5f8e1b5e1ae0e9a1": "Next", + "688039138c5b6c8d3e2abc10": "Exit", + "6880391740c141434de1133b": "Next", + "688039f60e9593a977c37671": "Next", + "688043dc2f9ecf56bb24c067": "Next", + "688043dfec714d1f9bfd872f": "Next", + "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", + "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", + "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", + "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", + "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", + "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", + "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", + "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", + "689090af9464cd3b3848c08b": "Exit", + "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6890d6a7c63e0bb97b38c040": "Head to the elder.", + "6890e40fe5a2bbb7fa1517db": "Next", + "6890e47e03e4c3a8bc6333ef": "Next", + "6890e4a5d18b04610c71e08d": "Next", + "6890e4e2a28e63cb145cb0f9": "Next", + "6890e59b6cf2f6222f667e72": "Next", + "6890e5f23353b1a829ed44ae": "What password?", + "6890e6ac96d8eed16c958c8d": "Next", + "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", + "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", + "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", + "689c606164a27892f3c7891e": "Next", + "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", + "689c610cdee5ec83e9da1068": "Next", + "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", + "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", + "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", + "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", + "689c62697f8eb1dc6d5a1604": "Take the ring.", + "689c62e5bd91905c8f8d804e": "Examine the bodies.", + "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", + "689c6316e1219d1807b21a53": "Take the ring.", + "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", + "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", + "689c9973ff45deb6e5ff1cd0": "Enter the yard.", + "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", + "689c9a6f128a535be29fcfaf": "Next", + "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", + "689c9aa7c96381d7330ea2df": "Next", + "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", + "689f484f6426862c9c9e8a6e": "Next", + "689f488697d62b26674de401": "Next", + "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", + "689f48d050100286054480a6": "Take the risk!", + "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", + "689f48f52661f192aa1ea279": "Don’t stop running!", + "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", + "689f4987aa2ec1f0cf3e7d8e": "Charge through.", + "689f498a37512b346fe31c3b": "Stop.", + "689f498dea74315dbc5eb258": "Turn back.", + "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", + "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", + "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", + "689f4bbab80ffad54f4e3ccc": "Next", + "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", + "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", + "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", + "689f4c2ecbb8bb7bbaec5407": "DEATH", + "689f521400cb89d9fdd37934": "Throw a coin for luck.", + "689f521abc2b583fa505354d": "Throw a coin for luck.", + "689f521b226df3d337101b35": "Throw a coin for luck.", + "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", + "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", + "689f53f8e09d27335306ec28": "Throw a coin for luck.", + "689f546177df3a0d5c60bde3": "Throw one more.", + "689f546f98143ee884bbd45c": "Throw one more.", + "689f54702f8267c50dce77d5": "Throw one more.", + "689f54726c5c295b34a21aa3": "Throw one more.", + "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", + "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", + "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", + "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", + "689f566d44b55c9f2b6bf084": "Next", + "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." + }, + "jp": { + "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", + "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", + "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", + "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", + "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", + "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", + "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", + "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743dd69f7649143d3a4e12": "Approach the woman.", + "68743ddb5dfe418e21f2297c": "Approach the man.", + "68743df43b79411b0e82c246": "Wait until they notice you.", + "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", + "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", + "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", + "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", + "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", + "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", + "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", + "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", + "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", + "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", + "68743ea0cf1590e876b3cd25": "\"I can pay.\"", + "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", + "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", + "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", + "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", + "6874441ef0fb7f2c72df412a": "Offer the ring.", + "68744421f2028b28ea419f87": "Hold the ring back for now.", + "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", + "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", + "687444701b522e17a2e1ca1d": "Give him the ring.", + "687444a72d548e1ed519e845": "What password?", + "687444af070000292c718e13": "\"The password is Tetriandoch.\"", + "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", + "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", + "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", + "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", + "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", + "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", + "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", + "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", + "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", + "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "6874467952382aa9a2335664": "What about that outpost at the river?", + "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", + "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", + "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", + "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", + "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", + "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", + "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", + "687446ecdcee65a14557fea0": "You should probably visit the village elder.", + "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", + "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", + "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", + "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", + "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", + "687447f12dace9b276556eed": "Not worth wasting your time.", + "687447f7588e271d3ae532b4": "Come closer.", + "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", + "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", + "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", + "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", + "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", + "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", + "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", + "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", + "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", + "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", + "687448aab28d8347f7c80350": "Stay where you are.", + "687448c03fdb31d13a5970fc": "Speak.", + "687448c389ab76cdcf43001a": "Run.", + "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", + "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", + "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", + "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", + "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", + "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", + "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", + "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", + "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "68744a5426df35675933ff16": "Pour me one.", + "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", + "68744a78bad989d8f1e80570": "What happened to the outpost?", + "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", + "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", + "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", + "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", + "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", + "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", + "68744b08f89d93b145681d5c": "Go to the elder.", + "68744b0dc9cc9682b4421677": "Chat with the butcher first.", + "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", + "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", + "68744bd656f273eecd5c9975": "Better step back a little.", + "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", + "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", + "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", + "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", + "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", + "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", + "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", + "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", + "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", + "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", + "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", + "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", + "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", + "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", + "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", + "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", + "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", + "68744dfb09d40fcd033ccc62": "Check the bodies first.", + "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", + "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", + "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", + "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", + "68744e41be895e648fd640e0": "They chose their own fate.", + "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", + "68744e7477bfdf4529d5329c": "Take the ring.", + "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", + "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", + "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", + "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", + "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", + "688024f9a8b9c37fb8e7cdfa": "Next", + "68802513abf0a21dce044fce": "Next", + "6880252f4fc3bd06ca2035ae": "Next", + "688025320b4a48e1ad14b342": "Next", + "6880255dbda5aa1497c5a47e": "Next", + "6880256cd764bdde3b141368": "Death", + "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", + "688036a8817f12d2dc0b9206": "Next", + "688036d60b682b6406d4186c": "Next", + "6880370fa1d2a4f8393a83d6": "Next", + "68803712744a1aea901f10bd": "Next", + "688037151c2cd4341c2a7524": "Next", + "688037188eea837e3f03855e": "Next", + "6880375cd8faee00f80b902a": "Death", + "688037958c0b2ed8601f1eb6": "Next", + "688037a73989a89933a5bb83": "Next", + "688037d0f6869a2b14897090": "Approach the woman.", + "68803818ee49c9c4e1fc70e9": "Next", + "688038689a0fc49437b0afeb": "Next", + "6880386b41232032084c6957": "Next", + "6880386df2dceede48f4114e": "Next", + "6880386f33413182842a4ff7": "Next", + "6880387147a8fa961f230198": "Next", + "688038b69cd037103f7f90b7": "Next", + "688038c76d12c1454bfd04ef": "Next", + "688038ef5f8e1b5e1ae0e9a1": "Next", + "688039138c5b6c8d3e2abc10": "Exit", + "6880391740c141434de1133b": "Next", + "688039f60e9593a977c37671": "Next", + "688043dc2f9ecf56bb24c067": "Next", + "688043dfec714d1f9bfd872f": "Next", + "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", + "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", + "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", + "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", + "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", + "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", + "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", + "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", + "689090af9464cd3b3848c08b": "Exit", + "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6890d6a7c63e0bb97b38c040": "Head to the elder.", + "6890e40fe5a2bbb7fa1517db": "Next", + "6890e47e03e4c3a8bc6333ef": "Next", + "6890e4a5d18b04610c71e08d": "Next", + "6890e4e2a28e63cb145cb0f9": "Next", + "6890e59b6cf2f6222f667e72": "Next", + "6890e5f23353b1a829ed44ae": "What password?", + "6890e6ac96d8eed16c958c8d": "Next", + "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", + "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", + "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", + "689c606164a27892f3c7891e": "Next", + "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", + "689c610cdee5ec83e9da1068": "Next", + "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", + "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", + "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", + "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", + "689c62697f8eb1dc6d5a1604": "Take the ring.", + "689c62e5bd91905c8f8d804e": "Examine the bodies.", + "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", + "689c6316e1219d1807b21a53": "Take the ring.", + "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", + "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", + "689c9973ff45deb6e5ff1cd0": "Enter the yard.", + "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", + "689c9a6f128a535be29fcfaf": "Next", + "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", + "689c9aa7c96381d7330ea2df": "Next", + "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", + "689f484f6426862c9c9e8a6e": "Next", + "689f488697d62b26674de401": "Next", + "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", + "689f48d050100286054480a6": "Take the risk!", + "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", + "689f48f52661f192aa1ea279": "Don’t stop running!", + "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", + "689f4987aa2ec1f0cf3e7d8e": "Charge through.", + "689f498a37512b346fe31c3b": "Stop.", + "689f498dea74315dbc5eb258": "Turn back.", + "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", + "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", + "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", + "689f4bbab80ffad54f4e3ccc": "Next", + "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", + "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", + "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", + "689f4c2ecbb8bb7bbaec5407": "DEATH", + "689f521400cb89d9fdd37934": "Throw a coin for luck.", + "689f521abc2b583fa505354d": "Throw a coin for luck.", + "689f521b226df3d337101b35": "Throw a coin for luck.", + "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", + "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", + "689f53f8e09d27335306ec28": "Throw a coin for luck.", + "689f546177df3a0d5c60bde3": "Throw one more.", + "689f546f98143ee884bbd45c": "Throw one more.", + "689f54702f8267c50dce77d5": "Throw one more.", + "689f54726c5c295b34a21aa3": "Throw one more.", + "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", + "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", + "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", + "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", + "689f566d44b55c9f2b6bf084": "Next", + "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." + }, + "kr": { + "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", + "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", + "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", + "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", + "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", + "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", + "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", + "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743dd69f7649143d3a4e12": "Approach the woman.", + "68743ddb5dfe418e21f2297c": "Approach the man.", + "68743df43b79411b0e82c246": "Wait until they notice you.", + "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", + "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", + "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", + "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", + "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", + "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", + "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", + "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", + "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", + "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", + "68743ea0cf1590e876b3cd25": "\"I can pay.\"", + "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", + "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", + "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", + "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", + "6874441ef0fb7f2c72df412a": "Offer the ring.", + "68744421f2028b28ea419f87": "Hold the ring back for now.", + "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", + "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", + "687444701b522e17a2e1ca1d": "Give him the ring.", + "687444a72d548e1ed519e845": "What password?", + "687444af070000292c718e13": "\"The password is Tetriandoch.\"", + "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", + "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", + "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", + "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", + "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", + "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", + "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", + "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", + "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", + "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "6874467952382aa9a2335664": "What about that outpost at the river?", + "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", + "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", + "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", + "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", + "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", + "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", + "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", + "687446ecdcee65a14557fea0": "You should probably visit the village elder.", + "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", + "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", + "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", + "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", + "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", + "687447f12dace9b276556eed": "Not worth wasting your time.", + "687447f7588e271d3ae532b4": "Come closer.", + "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", + "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", + "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", + "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", + "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", + "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", + "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", + "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", + "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", + "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", + "687448aab28d8347f7c80350": "Stay where you are.", + "687448c03fdb31d13a5970fc": "Speak.", + "687448c389ab76cdcf43001a": "Run.", + "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", + "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", + "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", + "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", + "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", + "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", + "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", + "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", + "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "68744a5426df35675933ff16": "Pour me one.", + "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", + "68744a78bad989d8f1e80570": "What happened to the outpost?", + "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", + "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", + "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", + "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", + "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", + "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", + "68744b08f89d93b145681d5c": "Go to the elder.", + "68744b0dc9cc9682b4421677": "Chat with the butcher first.", + "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", + "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", + "68744bd656f273eecd5c9975": "Better step back a little.", + "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", + "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", + "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", + "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", + "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", + "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", + "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", + "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", + "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", + "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", + "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", + "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", + "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", + "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", + "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", + "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", + "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", + "68744dfb09d40fcd033ccc62": "Check the bodies first.", + "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", + "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", + "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", + "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", + "68744e41be895e648fd640e0": "They chose their own fate.", + "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", + "68744e7477bfdf4529d5329c": "Take the ring.", + "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", + "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", + "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", + "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", + "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", + "688024f9a8b9c37fb8e7cdfa": "Next", + "68802513abf0a21dce044fce": "Next", + "6880252f4fc3bd06ca2035ae": "Next", + "688025320b4a48e1ad14b342": "Next", + "6880255dbda5aa1497c5a47e": "Next", + "6880256cd764bdde3b141368": "Death", + "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", + "688036a8817f12d2dc0b9206": "Next", + "688036d60b682b6406d4186c": "Next", + "6880370fa1d2a4f8393a83d6": "Next", + "68803712744a1aea901f10bd": "Next", + "688037151c2cd4341c2a7524": "Next", + "688037188eea837e3f03855e": "Next", + "6880375cd8faee00f80b902a": "Death", + "688037958c0b2ed8601f1eb6": "Next", + "688037a73989a89933a5bb83": "Next", + "688037d0f6869a2b14897090": "Approach the woman.", + "68803818ee49c9c4e1fc70e9": "Next", + "688038689a0fc49437b0afeb": "Next", + "6880386b41232032084c6957": "Next", + "6880386df2dceede48f4114e": "Next", + "6880386f33413182842a4ff7": "Next", + "6880387147a8fa961f230198": "Next", + "688038b69cd037103f7f90b7": "Next", + "688038c76d12c1454bfd04ef": "Next", + "688038ef5f8e1b5e1ae0e9a1": "Next", + "688039138c5b6c8d3e2abc10": "Exit", + "6880391740c141434de1133b": "Next", + "688039f60e9593a977c37671": "Next", + "688043dc2f9ecf56bb24c067": "Next", + "688043dfec714d1f9bfd872f": "Next", + "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", + "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", + "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", + "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", + "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", + "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", + "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", + "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", + "689090af9464cd3b3848c08b": "Exit", + "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6890d6a7c63e0bb97b38c040": "Head to the elder.", + "6890e40fe5a2bbb7fa1517db": "Next", + "6890e47e03e4c3a8bc6333ef": "Next", + "6890e4a5d18b04610c71e08d": "Next", + "6890e4e2a28e63cb145cb0f9": "Next", + "6890e59b6cf2f6222f667e72": "Next", + "6890e5f23353b1a829ed44ae": "What password?", + "6890e6ac96d8eed16c958c8d": "Next", + "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", + "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", + "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", + "689c606164a27892f3c7891e": "Next", + "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", + "689c610cdee5ec83e9da1068": "Next", + "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", + "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", + "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", + "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", + "689c62697f8eb1dc6d5a1604": "Take the ring.", + "689c62e5bd91905c8f8d804e": "Examine the bodies.", + "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", + "689c6316e1219d1807b21a53": "Take the ring.", + "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", + "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", + "689c9973ff45deb6e5ff1cd0": "Enter the yard.", + "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", + "689c9a6f128a535be29fcfaf": "Next", + "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", + "689c9aa7c96381d7330ea2df": "Next", + "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", + "689f484f6426862c9c9e8a6e": "Next", + "689f488697d62b26674de401": "Next", + "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", + "689f48d050100286054480a6": "Take the risk!", + "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", + "689f48f52661f192aa1ea279": "Don’t stop running!", + "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", + "689f4987aa2ec1f0cf3e7d8e": "Charge through.", + "689f498a37512b346fe31c3b": "Stop.", + "689f498dea74315dbc5eb258": "Turn back.", + "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", + "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", + "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", + "689f4bbab80ffad54f4e3ccc": "Next", + "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", + "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", + "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", + "689f4c2ecbb8bb7bbaec5407": "DEATH", + "689f521400cb89d9fdd37934": "Throw a coin for luck.", + "689f521abc2b583fa505354d": "Throw a coin for luck.", + "689f521b226df3d337101b35": "Throw a coin for luck.", + "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", + "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", + "689f53f8e09d27335306ec28": "Throw a coin for luck.", + "689f546177df3a0d5c60bde3": "Throw one more.", + "689f546f98143ee884bbd45c": "Throw one more.", + "689f54702f8267c50dce77d5": "Throw one more.", + "689f54726c5c295b34a21aa3": "Throw one more.", + "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", + "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", + "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", + "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", + "689f566d44b55c9f2b6bf084": "Next", + "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." + }, + "pl": { + "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", + "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", + "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", + "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", + "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", + "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", + "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", + "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743dd69f7649143d3a4e12": "Approach the woman.", + "68743ddb5dfe418e21f2297c": "Approach the man.", + "68743df43b79411b0e82c246": "Wait until they notice you.", + "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", + "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", + "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", + "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", + "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", + "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", + "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", + "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", + "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", + "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", + "68743ea0cf1590e876b3cd25": "\"I can pay.\"", + "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", + "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", + "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", + "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", + "6874441ef0fb7f2c72df412a": "Offer the ring.", + "68744421f2028b28ea419f87": "Hold the ring back for now.", + "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", + "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", + "687444701b522e17a2e1ca1d": "Give him the ring.", + "687444a72d548e1ed519e845": "What password?", + "687444af070000292c718e13": "\"The password is Tetriandoch.\"", + "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", + "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", + "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", + "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", + "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", + "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", + "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", + "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", + "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", + "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "6874467952382aa9a2335664": "What about that outpost at the river?", + "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", + "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", + "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", + "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", + "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", + "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", + "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", + "687446ecdcee65a14557fea0": "You should probably visit the village elder.", + "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", + "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", + "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", + "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", + "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", + "687447f12dace9b276556eed": "Not worth wasting your time.", + "687447f7588e271d3ae532b4": "Come closer.", + "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", + "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", + "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", + "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", + "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", + "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", + "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", + "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", + "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", + "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", + "687448aab28d8347f7c80350": "Stay where you are.", + "687448c03fdb31d13a5970fc": "Speak.", + "687448c389ab76cdcf43001a": "Run.", + "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", + "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", + "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", + "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", + "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", + "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", + "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", + "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", + "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "68744a5426df35675933ff16": "Pour me one.", + "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", + "68744a78bad989d8f1e80570": "What happened to the outpost?", + "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", + "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", + "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", + "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", + "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", + "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", + "68744b08f89d93b145681d5c": "Go to the elder.", + "68744b0dc9cc9682b4421677": "Chat with the butcher first.", + "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", + "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", + "68744bd656f273eecd5c9975": "Better step back a little.", + "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", + "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", + "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", + "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", + "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", + "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", + "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", + "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", + "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", + "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", + "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", + "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", + "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", + "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", + "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", + "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", + "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", + "68744dfb09d40fcd033ccc62": "Check the bodies first.", + "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", + "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", + "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", + "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", + "68744e41be895e648fd640e0": "They chose their own fate.", + "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", + "68744e7477bfdf4529d5329c": "Take the ring.", + "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", + "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", + "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", + "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", + "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", + "688024f9a8b9c37fb8e7cdfa": "Next", + "68802513abf0a21dce044fce": "Next", + "6880252f4fc3bd06ca2035ae": "Next", + "688025320b4a48e1ad14b342": "Next", + "6880255dbda5aa1497c5a47e": "Next", + "6880256cd764bdde3b141368": "Death", + "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", + "688036a8817f12d2dc0b9206": "Next", + "688036d60b682b6406d4186c": "Next", + "6880370fa1d2a4f8393a83d6": "Next", + "68803712744a1aea901f10bd": "Next", + "688037151c2cd4341c2a7524": "Next", + "688037188eea837e3f03855e": "Next", + "6880375cd8faee00f80b902a": "Death", + "688037958c0b2ed8601f1eb6": "Next", + "688037a73989a89933a5bb83": "Next", + "688037d0f6869a2b14897090": "Approach the woman.", + "68803818ee49c9c4e1fc70e9": "Next", + "688038689a0fc49437b0afeb": "Next", + "6880386b41232032084c6957": "Next", + "6880386df2dceede48f4114e": "Next", + "6880386f33413182842a4ff7": "Next", + "6880387147a8fa961f230198": "Next", + "688038b69cd037103f7f90b7": "Next", + "688038c76d12c1454bfd04ef": "Next", + "688038ef5f8e1b5e1ae0e9a1": "Next", + "688039138c5b6c8d3e2abc10": "Exit", + "6880391740c141434de1133b": "Next", + "688039f60e9593a977c37671": "Next", + "688043dc2f9ecf56bb24c067": "Next", + "688043dfec714d1f9bfd872f": "Next", + "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", + "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", + "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", + "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", + "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", + "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", + "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", + "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", + "689090af9464cd3b3848c08b": "Exit", + "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6890d6a7c63e0bb97b38c040": "Head to the elder.", + "6890e40fe5a2bbb7fa1517db": "Next", + "6890e47e03e4c3a8bc6333ef": "Next", + "6890e4a5d18b04610c71e08d": "Next", + "6890e4e2a28e63cb145cb0f9": "Next", + "6890e59b6cf2f6222f667e72": "Next", + "6890e5f23353b1a829ed44ae": "What password?", + "6890e6ac96d8eed16c958c8d": "Next", + "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", + "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", + "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", + "689c606164a27892f3c7891e": "Next", + "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", + "689c610cdee5ec83e9da1068": "Next", + "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", + "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", + "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", + "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", + "689c62697f8eb1dc6d5a1604": "Take the ring.", + "689c62e5bd91905c8f8d804e": "Examine the bodies.", + "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", + "689c6316e1219d1807b21a53": "Take the ring.", + "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", + "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", + "689c9973ff45deb6e5ff1cd0": "Enter the yard.", + "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", + "689c9a6f128a535be29fcfaf": "Next", + "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", + "689c9aa7c96381d7330ea2df": "Next", + "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", + "689f484f6426862c9c9e8a6e": "Next", + "689f488697d62b26674de401": "Next", + "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", + "689f48d050100286054480a6": "Take the risk!", + "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", + "689f48f52661f192aa1ea279": "Don’t stop running!", + "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", + "689f4987aa2ec1f0cf3e7d8e": "Charge through.", + "689f498a37512b346fe31c3b": "Stop.", + "689f498dea74315dbc5eb258": "Turn back.", + "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", + "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", + "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", + "689f4bbab80ffad54f4e3ccc": "Next", + "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", + "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", + "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", + "689f4c2ecbb8bb7bbaec5407": "DEATH", + "689f521400cb89d9fdd37934": "Throw a coin for luck.", + "689f521abc2b583fa505354d": "Throw a coin for luck.", + "689f521b226df3d337101b35": "Throw a coin for luck.", + "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", + "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", + "689f53f8e09d27335306ec28": "Throw a coin for luck.", + "689f546177df3a0d5c60bde3": "Throw one more.", + "689f546f98143ee884bbd45c": "Throw one more.", + "689f54702f8267c50dce77d5": "Throw one more.", + "689f54726c5c295b34a21aa3": "Throw one more.", + "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", + "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", + "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", + "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", + "689f566d44b55c9f2b6bf084": "Next", + "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." + }, + "po": { + "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", + "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", + "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", + "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", + "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", + "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", + "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", + "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743dd69f7649143d3a4e12": "Approach the woman.", + "68743ddb5dfe418e21f2297c": "Approach the man.", + "68743df43b79411b0e82c246": "Wait until they notice you.", + "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", + "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", + "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", + "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", + "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", + "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", + "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", + "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", + "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", + "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", + "68743ea0cf1590e876b3cd25": "\"I can pay.\"", + "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", + "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", + "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", + "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", + "6874441ef0fb7f2c72df412a": "Offer the ring.", + "68744421f2028b28ea419f87": "Hold the ring back for now.", + "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", + "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", + "687444701b522e17a2e1ca1d": "Give him the ring.", + "687444a72d548e1ed519e845": "What password?", + "687444af070000292c718e13": "\"The password is Tetriandoch.\"", + "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", + "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", + "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", + "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", + "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", + "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", + "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", + "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", + "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", + "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "6874467952382aa9a2335664": "What about that outpost at the river?", + "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", + "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", + "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", + "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", + "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", + "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", + "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", + "687446ecdcee65a14557fea0": "You should probably visit the village elder.", + "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", + "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", + "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", + "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", + "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", + "687447f12dace9b276556eed": "Not worth wasting your time.", + "687447f7588e271d3ae532b4": "Come closer.", + "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", + "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", + "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", + "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", + "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", + "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", + "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", + "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", + "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", + "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", + "687448aab28d8347f7c80350": "Stay where you are.", + "687448c03fdb31d13a5970fc": "Speak.", + "687448c389ab76cdcf43001a": "Run.", + "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", + "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", + "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", + "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", + "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", + "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", + "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", + "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", + "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "68744a5426df35675933ff16": "Pour me one.", + "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", + "68744a78bad989d8f1e80570": "What happened to the outpost?", + "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", + "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", + "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", + "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", + "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", + "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", + "68744b08f89d93b145681d5c": "Go to the elder.", + "68744b0dc9cc9682b4421677": "Chat with the butcher first.", + "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", + "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", + "68744bd656f273eecd5c9975": "Better step back a little.", + "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", + "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", + "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", + "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", + "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", + "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", + "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", + "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", + "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", + "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", + "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", + "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", + "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", + "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", + "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", + "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", + "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", + "68744dfb09d40fcd033ccc62": "Check the bodies first.", + "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", + "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", + "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", + "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", + "68744e41be895e648fd640e0": "They chose their own fate.", + "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", + "68744e7477bfdf4529d5329c": "Take the ring.", + "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", + "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", + "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", + "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", + "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", + "688024f9a8b9c37fb8e7cdfa": "Next", + "68802513abf0a21dce044fce": "Next", + "6880252f4fc3bd06ca2035ae": "Next", + "688025320b4a48e1ad14b342": "Next", + "6880255dbda5aa1497c5a47e": "Next", + "6880256cd764bdde3b141368": "Death", + "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", + "688036a8817f12d2dc0b9206": "Next", + "688036d60b682b6406d4186c": "Next", + "6880370fa1d2a4f8393a83d6": "Next", + "68803712744a1aea901f10bd": "Next", + "688037151c2cd4341c2a7524": "Next", + "688037188eea837e3f03855e": "Next", + "6880375cd8faee00f80b902a": "Death", + "688037958c0b2ed8601f1eb6": "Next", + "688037a73989a89933a5bb83": "Next", + "688037d0f6869a2b14897090": "Approach the woman.", + "68803818ee49c9c4e1fc70e9": "Next", + "688038689a0fc49437b0afeb": "Next", + "6880386b41232032084c6957": "Next", + "6880386df2dceede48f4114e": "Next", + "6880386f33413182842a4ff7": "Next", + "6880387147a8fa961f230198": "Next", + "688038b69cd037103f7f90b7": "Next", + "688038c76d12c1454bfd04ef": "Next", + "688038ef5f8e1b5e1ae0e9a1": "Next", + "688039138c5b6c8d3e2abc10": "Exit", + "6880391740c141434de1133b": "Next", + "688039f60e9593a977c37671": "Next", + "688043dc2f9ecf56bb24c067": "Next", + "688043dfec714d1f9bfd872f": "Next", + "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", + "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", + "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", + "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", + "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", + "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", + "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", + "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", + "689090af9464cd3b3848c08b": "Exit", + "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6890d6a7c63e0bb97b38c040": "Head to the elder.", + "6890e40fe5a2bbb7fa1517db": "Next", + "6890e47e03e4c3a8bc6333ef": "Next", + "6890e4a5d18b04610c71e08d": "Next", + "6890e4e2a28e63cb145cb0f9": "Next", + "6890e59b6cf2f6222f667e72": "Next", + "6890e5f23353b1a829ed44ae": "What password?", + "6890e6ac96d8eed16c958c8d": "Next", + "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", + "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", + "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", + "689c606164a27892f3c7891e": "Next", + "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", + "689c610cdee5ec83e9da1068": "Next", + "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", + "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", + "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", + "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", + "689c62697f8eb1dc6d5a1604": "Take the ring.", + "689c62e5bd91905c8f8d804e": "Examine the bodies.", + "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", + "689c6316e1219d1807b21a53": "Take the ring.", + "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", + "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", + "689c9973ff45deb6e5ff1cd0": "Enter the yard.", + "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", + "689c9a6f128a535be29fcfaf": "Next", + "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", + "689c9aa7c96381d7330ea2df": "Next", + "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", + "689f484f6426862c9c9e8a6e": "Next", + "689f488697d62b26674de401": "Next", + "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", + "689f48d050100286054480a6": "Take the risk!", + "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", + "689f48f52661f192aa1ea279": "Don’t stop running!", + "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", + "689f4987aa2ec1f0cf3e7d8e": "Charge through.", + "689f498a37512b346fe31c3b": "Stop.", + "689f498dea74315dbc5eb258": "Turn back.", + "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", + "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", + "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", + "689f4bbab80ffad54f4e3ccc": "Next", + "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", + "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", + "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", + "689f4c2ecbb8bb7bbaec5407": "DEATH", + "689f521400cb89d9fdd37934": "Throw a coin for luck.", + "689f521abc2b583fa505354d": "Throw a coin for luck.", + "689f521b226df3d337101b35": "Throw a coin for luck.", + "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", + "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", + "689f53f8e09d27335306ec28": "Throw a coin for luck.", + "689f546177df3a0d5c60bde3": "Throw one more.", + "689f546f98143ee884bbd45c": "Throw one more.", + "689f54702f8267c50dce77d5": "Throw one more.", + "689f54726c5c295b34a21aa3": "Throw one more.", + "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", + "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", + "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", + "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", + "689f566d44b55c9f2b6bf084": "Next", + "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." + }, + "ro": { + "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", + "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", + "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", + "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", + "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", + "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", + "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", + "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743dd69f7649143d3a4e12": "Approach the woman.", + "68743ddb5dfe418e21f2297c": "Approach the man.", + "68743df43b79411b0e82c246": "Wait until they notice you.", + "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", + "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", + "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", + "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", + "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", + "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", + "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", + "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", + "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", + "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", + "68743ea0cf1590e876b3cd25": "\"I can pay.\"", + "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", + "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", + "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", + "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", + "6874441ef0fb7f2c72df412a": "Offer the ring.", + "68744421f2028b28ea419f87": "Hold the ring back for now.", + "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", + "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", + "687444701b522e17a2e1ca1d": "Give him the ring.", + "687444a72d548e1ed519e845": "What password?", + "687444af070000292c718e13": "\"The password is Tetriandoch.\"", + "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", + "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", + "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", + "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", + "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", + "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", + "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", + "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", + "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", + "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "6874467952382aa9a2335664": "What about that outpost at the river?", + "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", + "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", + "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", + "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", + "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", + "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", + "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", + "687446ecdcee65a14557fea0": "You should probably visit the village elder.", + "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", + "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", + "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", + "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", + "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", + "687447f12dace9b276556eed": "Not worth wasting your time.", + "687447f7588e271d3ae532b4": "Come closer.", + "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", + "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", + "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", + "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", + "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", + "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", + "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", + "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", + "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", + "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", + "687448aab28d8347f7c80350": "Stay where you are.", + "687448c03fdb31d13a5970fc": "Speak.", + "687448c389ab76cdcf43001a": "Run.", + "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", + "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", + "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", + "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", + "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", + "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", + "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", + "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", + "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "68744a5426df35675933ff16": "Pour me one.", + "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", + "68744a78bad989d8f1e80570": "What happened to the outpost?", + "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", + "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", + "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", + "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", + "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", + "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", + "68744b08f89d93b145681d5c": "Go to the elder.", + "68744b0dc9cc9682b4421677": "Chat with the butcher first.", + "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", + "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", + "68744bd656f273eecd5c9975": "Better step back a little.", + "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", + "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", + "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", + "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", + "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", + "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", + "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", + "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", + "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", + "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", + "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", + "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", + "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", + "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", + "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", + "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", + "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", + "68744dfb09d40fcd033ccc62": "Check the bodies first.", + "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", + "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", + "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", + "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", + "68744e41be895e648fd640e0": "They chose their own fate.", + "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", + "68744e7477bfdf4529d5329c": "Take the ring.", + "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", + "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", + "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", + "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", + "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", + "688024f9a8b9c37fb8e7cdfa": "Next", + "68802513abf0a21dce044fce": "Next", + "6880252f4fc3bd06ca2035ae": "Next", + "688025320b4a48e1ad14b342": "Next", + "6880255dbda5aa1497c5a47e": "Next", + "6880256cd764bdde3b141368": "Death", + "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", + "688036a8817f12d2dc0b9206": "Next", + "688036d60b682b6406d4186c": "Next", + "6880370fa1d2a4f8393a83d6": "Next", + "68803712744a1aea901f10bd": "Next", + "688037151c2cd4341c2a7524": "Next", + "688037188eea837e3f03855e": "Next", + "6880375cd8faee00f80b902a": "Death", + "688037958c0b2ed8601f1eb6": "Next", + "688037a73989a89933a5bb83": "Next", + "688037d0f6869a2b14897090": "Approach the woman.", + "68803818ee49c9c4e1fc70e9": "Next", + "688038689a0fc49437b0afeb": "Next", + "6880386b41232032084c6957": "Next", + "6880386df2dceede48f4114e": "Next", + "6880386f33413182842a4ff7": "Next", + "6880387147a8fa961f230198": "Next", + "688038b69cd037103f7f90b7": "Next", + "688038c76d12c1454bfd04ef": "Next", + "688038ef5f8e1b5e1ae0e9a1": "Next", + "688039138c5b6c8d3e2abc10": "Exit", + "6880391740c141434de1133b": "Next", + "688039f60e9593a977c37671": "Next", + "688043dc2f9ecf56bb24c067": "Next", + "688043dfec714d1f9bfd872f": "Next", + "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", + "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", + "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", + "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", + "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", + "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", + "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", + "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", + "689090af9464cd3b3848c08b": "Exit", + "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6890d6a7c63e0bb97b38c040": "Head to the elder.", + "6890e40fe5a2bbb7fa1517db": "Next", + "6890e47e03e4c3a8bc6333ef": "Next", + "6890e4a5d18b04610c71e08d": "Next", + "6890e4e2a28e63cb145cb0f9": "Next", + "6890e59b6cf2f6222f667e72": "Next", + "6890e5f23353b1a829ed44ae": "What password?", + "6890e6ac96d8eed16c958c8d": "Next", + "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", + "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", + "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", + "689c606164a27892f3c7891e": "Next", + "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", + "689c610cdee5ec83e9da1068": "Next", + "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", + "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", + "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", + "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", + "689c62697f8eb1dc6d5a1604": "Take the ring.", + "689c62e5bd91905c8f8d804e": "Examine the bodies.", + "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", + "689c6316e1219d1807b21a53": "Take the ring.", + "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", + "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", + "689c9973ff45deb6e5ff1cd0": "Enter the yard.", + "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", + "689c9a6f128a535be29fcfaf": "Next", + "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", + "689c9aa7c96381d7330ea2df": "Next", + "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", + "689f484f6426862c9c9e8a6e": "Next", + "689f488697d62b26674de401": "Next", + "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", + "689f48d050100286054480a6": "Take the risk!", + "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", + "689f48f52661f192aa1ea279": "Don’t stop running!", + "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", + "689f4987aa2ec1f0cf3e7d8e": "Charge through.", + "689f498a37512b346fe31c3b": "Stop.", + "689f498dea74315dbc5eb258": "Turn back.", + "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", + "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", + "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", + "689f4bbab80ffad54f4e3ccc": "Next", + "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", + "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", + "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", + "689f4c2ecbb8bb7bbaec5407": "DEATH", + "689f521400cb89d9fdd37934": "Throw a coin for luck.", + "689f521abc2b583fa505354d": "Throw a coin for luck.", + "689f521b226df3d337101b35": "Throw a coin for luck.", + "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", + "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", + "689f53f8e09d27335306ec28": "Throw a coin for luck.", + "689f546177df3a0d5c60bde3": "Throw one more.", + "689f546f98143ee884bbd45c": "Throw one more.", + "689f54702f8267c50dce77d5": "Throw one more.", + "689f54726c5c295b34a21aa3": "Throw one more.", + "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", + "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", + "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", + "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", + "689f566d44b55c9f2b6bf084": "Next", + "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." + }, + "ru": { + "68743d0df285ae400d661914": "Через пару часов неспешной ходьбы ты видишь первые скромные дома.\n\nТвой путь прилегает через крошечную деревню. Когда-то она была процветающей из-за торгового пути из Тарграда, но война все изменила. Теперь торговцев стало меньше, денег тоже. Люди отсюда бегут. Путь отсюда до Тарграда недолгий, но, может быть, стоит пополнить свои запасы воды?", + "68743d72e63583c86c178242": "Да, пожалуй, задержусь чуть-чуть.", + "68743d766f1e35975767990e": "Нет, у меня всего хватает. Надо спешить.", + "68743d7bcb8ce2f65f19987e": "Ты понимаешь, что давно не ел. И вообще, вода заканчивалась ещё вчера вечером. Дальше нигде ничего не пополнить до самого Тарграда, так что стоит остановиться здесь.", + "68743d808cc2bdc17eb7d442": "Ты не собираешься впустую тратить своё время. Воды тебе хватит, а перекусить можно и после того, как придёшь в Тарград. Сейчас послание куда важнее.", + "68743d83ef859469e1da95d7": "Рядом с тобой торгует молоком женщина. Прямо напротив неё стоит с кусками мяса мужчина. Оба активно пытаются завлечь тебя своим товаром.", + "68743d89f31067886c0f6235": "Ты проходишь деревню насквозь, нигде не останавливаясь. Сегодня, кажется, базарный день: в центре были разложены какие-то товары. Местные смотрели на тебя почти с надеждой, лишь бы что-то купил. Ты же просто проходил мимо.\nНаконец, перед тобой появляется застава с мостом через реку. Но что-то здесь не так: никаких вымпелов Тарграда, никаких стражников... Ты останавливаешься как раз вовремя, чтобы заметить мужчин у самых ворот. Они одеты в потрёпанные доспехи и выглядят неухоженно. Это точно не солдаты. По твоей спине пробегают мурашки.", + "68743dbb7c48f120d1b53172": "Пожалуй, стоит вернуться в деревню и расспросить местных кто это и куда делся гарнизон.", + "68743dc0a13b10e7875570b0": "Ты ретируешься так быстро, как только можешь. Мужчины не успели тебя заметить. Тебе непонятно что они вообще там забыли, куда делись стражники от Тарграда, как теперь перебираться на ту сторону...\nТы возвращаешься в деревню и смотришь по сторонам. Рядом с тобой торгует молоком женщина. Прямо напротив неё стоит мужчина с лотком, полным всяких колбас и кусков вяленого мяса. Оба активно пытаются завлечь тебя своим товаром.", + "68743dd69f7649143d3a4e12": "Подойти к женщине", + "68743ddb5dfe418e21f2297c": "Подойти к мужчине", + "68743df43b79411b0e82c246": "Я просто подожду пока меня заметят.", + "68743dff32194b7a514624e5": "Мужчины замечают тебя очень быстро, оживляются и окрикивают тебя:\n— Э, мужик, чё забыл здесь? Подь сюды!\nТы подходишь ближе. \nВсе мужчины вооружены и смотрят враждебно.\n— Чё припёрся-то? Язык проглотил? Ща поможем вытащить!", + "68743e03f6173c9e91a166a0": "Я не хочу конфликта. Отвечу спокойно.", + "68743e07116888f39aef1d7e": "Кем они себя возомнили? У меня вообще-то есть разрешение от главы ордена на проход через все эти земли!", + "68743e231723328dcfa13297": "Ты уверенно вскидываешь подбородок и идёшь прямо к мужчинам. Те замечают тебя, переглядываются и хмурятся.\n— Чё пришёл? На ту сторону надо?\nТы киваешь.\n— Тогда плати.\nМужчины усмехаются. Один из них протягивает руку. Ты понимаешь, что твоя подписанная путевая грамота от главы ордена ничем здесь не поможет.", + "68743e259520db6ad8760da8": "Кто бы там ни был, мне необходимо надо попасть на ту сторону реки. Пойду к ним сам. ", + "68743e337348f6ea87d4816f": "— Мне нужно попасть на ту сторону.\nВсё верно, очень дипломатичный ответ!\n— Так плати.", + "68743e513015735bfdcd26b2": "Ты предлагаешь им все деньги, взятые с собой, но мужчины только смеются.\n— Оставь эти гроши себе. Проход на ту сторону стоит намного дороже! Возвращайся, когда найдёшь достаточно денег!\nТы понимаешь, что оставаться здесь опасно, поэтому ты ретируешься так быстро, как только можешь. ", + "68743e552dc86106b95ea59a": "У тебя из ценного только то кольцо, найденное на поле боя. Может быть, ты и хотел оставить его себе, но попасть в Тарград сейчас куда важнее. Ты готов с ним расстаться. Правда, не стоит передавать что-то настолько ценное непонятно кому. Ты просишь провести тебя к главарю. Мужчины переглядываются и нехотя соглашаются.\n— Только не дёргайся, а то прирежем как свинью. — говорит тебе один из них, и ты согласно киваешь. На самом деле у тебя нет выбора.", + "68743e5f9b0310596ad63511": "Ты возвращаешься в деревню и смотришь по сторонам. Рядом с тобой торгует молоком женщина. Прямо напротив неё стоит мужчина с лотком, полным всяких колбас и кусков вяленого мяса. Оба активно пытаются завлечь тебя своим товаром.", + "68743e83a2b300463c0b3c0f": "Тебя заводят внутрь заставы. Ты замечаешь застарелые пятна крови на стенах — кажется, там лежали трупы.\nВ бывшей караулке тебя встречает мужчина мощного телосложения. Он не снимает шлем, только разворачивается к тебе. Ты замечаешь, что рядом с ним лежит молот. Он запросто успеет схватить его и размозжить тебе голову, если ты сделаешь что-то идиотское.\n— Это кто ещё такой? — голос главаря глухой из-за шлема.\n— Перейти хочет. Тебе хочет закинуть плату.\n— Ну, чё есть, показывай. — главарь смотрит на тебя. Ты быстро достаёшь кольцо.", + "68743e92edbae8910c70e855": "Ты решаешь, что с такими, как это отребье, надо общаться соответствующе.\n— Я имею право пройти через эту заставу! Именем ордена Кормчих!\nТолько вот твой план не срабатывает. На лицах перед тобой нет ни грамма страха, только злость.\n— Ага, чё ещё расскажешь? — мужчины подступают к тебе и достают оружие.", + "68743ea0cf1590e876b3cd25": "Я могу заплатить.", + "68743ea9a3cfe66f514a2b7b": "Вы обязаны меня пропустить!", + "687443b629bc4666cdbdbf7e": "Ты вспоминаешь про найденное кольцо и показываешь его. Мужчины сразу же успокаиваются, пусть и не убирают оружие.\n— Так бы сразу и сказал. Пошли, главному плату отдашь.", + "687443ef1372b57f63ea8ba0": "Ты расправляешь плечи и упрямо поджимаешь губы. Тебе кажется, что надо стоять на своём. Только так эти бандиты тебя поймут.\nТолько вот они понимать что-то не хотят.\n— Ты кем себя возомнил, а?!\nОдин из мужчин надвигается на тебя с оголённым мечом. Кажется, ты сумел разозлить их. \nОт первого удара ты успеваешь отскочить, ускользаешь от второго, но третий настигает тебя.\nТы чувствуешь ужасающую боль, когда клинок вспарывает тебе живот. Внутренности, скользят под твоими пальцами, когда ты инстинктивно хватаешься за рану. Одна мысль, что ты трогаешь свои кишки, заставляет тебя пошатнуться. Или всё же дело в боли?", + "687443f433e205ef73e9f3d0": "Ты падаешь на землю и держишься за живот. Запах стоит отвратительный; всё вокруг в твоей крови. Голова кружится и ты закрываешь глаза.", + "6874441ef0fb7f2c72df412a": "Протянуть кольцо.", + "68744421f2028b28ea419f87": "Чуть придержать кольцо.", + "687444455dc8d2e45c7dbfe1": "Ты колеблешься. Не вышвырнут ли тебя отсюда, стоит тебе только показать кольцо? Ты замираешь, крепко сжав его в ладони.\nГлаварю это явно не нравится.\nОн быстрым военным шагом подходит ближе и берёт тебя за шкирку как котёнка. Ворот давит тебе на шею, не давая нормально дышать.\n— Ты пришёл сюда и просишь меня пропустить тебя через переправу, но зажимаешь плату?! Ты кем себя возомнил?!", + "68744449d9f37dbfbf13e107": "Ты решаешь не рисковать и сразу протягиваешь кольцо на вытянутой ладони. Главарь грузно подступает ближе и хватает его. Подняв руку повыше, он фыркает, рассматривая кольцо.\n— Хорошая штучка. Дорого стоит. Где достал? Хотя какая разница.\nОн прячет кольцо и смотрит на тебя.\n— Пароль?", + "687444701b522e17a2e1ca1d": "Отдать ему кольцо.", + "687444a72d548e1ed519e845": "Какой ещё пароль?", + "687444af070000292c718e13": "Пароль Тетриандох", + "6874453917d74962c58b3e39": "— Обычный! Без него не пропустим.\nМужчина прячет кольцо и отворачивается от тебя.\n— Пока не узнаешь пароль, не возвращайся.\nИ тебя выводят из караулки, а потом и вовсе вышвыривают с заставы.", + "68744546795167b8dd7e1ebd": "Ты чувствуешь взгляд главаря на себе, пусть и не видишь лица. Он держит паузу, явно специально заставляя тебя нервничать. Ты спокойно ждёшь.\n— Хер пойми откуда ты знаешь пароль, но он верный. — главарь свистит своим ребятам и кивает на тебя. — Проводите.", + "687445aa419f9d2b6f4582f1": "Торговец сразу оживляется, видя, что ты направляешься к нему.\n— Ха, давненько к нам гости не заглядывали! \nТы хочешь спросить откуда он знает, что ты не отсюда, но мужчина тебя опережает:\n— Наша деревня маленькая, я всех знаю. Так что, брать чего будешь?", + "687445b7fbeda47430fd0ada": "Ничего не надо.", + "687445b9640aa9ce75fa8ed9": "Немного колбасы.", + "687445c5251abe1b4f2aa90d": "Ты решаешь, что лучше взять чего-нибудь в дорогу, чтобы перекусить. Небольшой ломоть колбасы подойдёт.\n— А, отличный выбор! Моя жена её делает, золотые руки! Вы не пожалеете. \nТорговец ловко отрезает кусок и протягивает тебе.", + "687445d8445e961ec32c599c": "Ты качаешь головой и замечаешь, как торговец недовольно поджимает губы. Кажется, он надеялся загнать тебе что-нибудь. Но что поделать, если ты пока не голоден и не хочешь тратить деньги лишний раз.\n— Ну, тогда хорошего пути.\nТы чувствуешь, что торговец с радостью пожелал бы тебе прямо противоположного.", + "687445f4f684e8fb354425cb": "Вряд ли мужик теперь мне что-то расскажет. Стоит попытать счастья с торговкой молоком.", + "687445faa444ba5c8d9c1376": "Надо спросить про гарнизон, я ж за этим сюда пришёл.", + "68744664350e1c269449a1c3": "Ты платишь за еду, и торговец ловко прячет монеты в кошель.\n— Чего пожаловали к нам в деревню?\nМужчина явно расслабился после того, как ты купил у него ломоть колбасы. Это твой шанс узнать что-нибудь про заставу.", + "6874467952382aa9a2335664": "А что с заставой у реки?", + "687446888ec9d6fe0e20054c": "Мужик пожимает плечами и машет рукой в сторону женщины с молоком.\n— Да не наши там теперь стоят. Настасья больше меня тебе расскажет, даже если ничего покупать не будешь. До болтовни она охотча.", + "68744696b1c999424cbaa79d": "Ладно, я тогда к ней.", + "6874469acd33e550f21aa6c8": "А больше ничего не знаешь?", + "687446a17a50590644cb2e0f": "Ты прощаешься с торговцем мясом и направляешься к женщине, приветливо улыбаясь. Она знает то, что тебе нужно.\n— А, ну что за красавчик к нам в деревню заглянул! — торговка улыбается во весь рот. У неё недостаёт одного зуба. — За молоком аль поболтать?", + "687446a7de4662956ea7000c": "Тебе кажется, что этот мужик может знать что-то ещё. И предчувствие тебя не подводит. Стоит тебе только замолчать, как мужчина подается вперёд и заговорчески шепчет.\n— У нас тут в колодце нечисть какая-то поселилась. Вместе с водой получаешь и странные предсказания. Каждому что-то своё мерещится.", + "687446ca5dadd51c3ab2e0a1": "Ты видишь по реакции торговца, что больше он ничего не скажет, по крайней мере, полезного. Ты упустил свой шанс, ничего не купив.", + "687446d60c21751530b7c21c": "— А тот гарнизон, который у реки... Что с ним? — ты спрашиваешь как бы невзначай. Торговец хмурится и как-то нервно пожимает плечами.\n— Нет его больше. Другие там стоят. Моё дело маленькое, я туда не лезу.\nИ мужчина отворачивается. Ты понимаешь, что больше ничего от него не добьёшься. ", + "687446e4f58e359b0d29f644": "Стоит поговорить с торговкой молоком, может хоть она что-то знает.", + "687446ecdcee65a14557fea0": "Пожалуй, навещу старосту.", + "6874479d8e515bce62c498f6": "Это не совсем то, что я хотел услышать.", + "687447becff7a6c0e98070a0": "Ты удивлённо вскидываешь брови. Какая же деревенская чушь! Говорящие колодцы, ещё чего. Только вежливость не позволяет тебе рассмеяться в лицо собеседнику.\nТы прощаешься и отходишь в сторону.", + "687447db3031222242ecd14d": "Предсказания? Я не против получить одно.", + "687447e019d0c23ce9c64184": "Ты выспрашиваешь у мужика расположение колодца и направляешься туда.", + "687447e60ee6489657add3b0": "Колодец не производит на тебя никакого впечатления. Самый обычный, ничего особенного. Кто-то забыл ведро на краю. Интересно, это как-то связано с нечистью, которая якобы живёт в глубине?", + "687447f12dace9b276556eed": "Не стоит тратить своё время.", + "687447f7588e271d3ae532b4": "Подойти поближе.", + "687448078e32115e23a6c744": "Делать тебе нечего, как в деревенских колодцах ковыряться! Лучше вернуться к своим делам.", + "68744826c1258ef724175a0a": "Ты подступаешь ближе. Трава тихо шуршит под твоими шагами. Тишина здесь стоит какая-то странная, неестественная: ни криков петухов не слышно, ни шума ребятни. По твоей спине бегут мурашки.", + "6874482f7d639542920336b3": "Я что, ссыкло какое? Надо действовать уверенно.", + "68744833345076425e3d70f5": "Лучше быть осторожным. Кто знает что там за нечисть.", + "68744847525c14d94cd7f560": "Это не ты должен бояться, а тебя. Ты расправляешь плечи и уверенно подходишь к колодцу.", + "6874484ed7c28385a0bec50e": "Ты считаешь, что лучше перебдеть, чем недобдеть. Это качество выручало тебя не раз, может быть и здесь выручит. Ты осторожно подходишь к колодцу.", + "68744853580b995731cc1875": "Ты заглядываешь внутрь и видишь только темноту. Где-то там, глубоко внизу, плещется вода. Слишком глубоко внизу. Неожиданно ты слышишь странный звон из темноты.\nТы наклоняешься ниже, стараясь рассмотреть причину. Может, кто-то что-то уронил туда, вот оно болтается и звенит?", + "6874486655062c766eb05024": "Внизу только темнота и лёгкие блики воды. Ты не перегибаешься через край колодца, просто заглядываешь одним глазком.\nНеожиданно до тебя доносится звон с глубины. Может быть, это нечисть пытается тебя отвлечь, но ты держишь себя в руках.", + "6874486b1ec0d473850ace76": "Неожиданно из темноты появляются руки. Ты успеваешь рассмотреть острые когти и чешую, синеватый отлив кожи, но не успеваешь отскочить.\nРуки хватают тебя за одежду, впиваются в мягкую кожу горла. Нечто тянет тебя вниз, в колодец.\n— Это всё из-за тебя. Из-за тебя мы все погибли, погибнем и будем погибать!\nТы слышишь яростный шёпот и вскрикиваешь.\n— Я ничего не делал! — кричишь ты, но нечисть только сильнее тянет тебя в колодец. Ты срываешь ногти, пытаясь спастись, но ничего не выходит.\nТы падаешь-падаешь-падаешь вниз, пока не находишь воду.", + "68744881ff9637da0559e6d1": "Именно это тебя и спасает, когда из темноты появляются руки. Ты успеваешь разглядеть острые когти, синюшную кожу покойника и чешую. Действуя на одних инстинктах, ты отшатываешься назад и падаешь. Руки хватаются за край колодца и остаются там. Кто-то хнычет, а потом раздается голос.\n— Из-за тебя мы погибли, погибнем, будем погибать. Из раза в раз, из раза в раз. Ты — сама смерть для этих мест.", + "687448aab28d8347f7c80350": "Остаться на месте.", + "687448c03fdb31d13a5970fc": "Заговорить.", + "687448c389ab76cdcf43001a": "Сбежать.", + "687448f58341a32358ea076b": "Голос словно расслаивается, мешается между собой. Ты слышишь как совсем юные голоса, звонкие и радостные, так и старые, скрипящие. Ты не двигаешься, только смотришь и слушаешь.\n— Мы все умрём. Бумага... Нельзя. Не открыть.\nНечисть скользит пальцами по краю колодца, царапает дерево когтями.\n— Тебе надо умереть, чтобы мы все жили.\nНеожиданно руки исчезают. Раздается далёкий всплеск. Кто-то вздыхает. Ты слышишь затихающие слова: \"мы все обречены\".\nИ тишина.", + "6874490e17fd456833550cad": "Твоё горло сухо от страха, но ты собираешься с силами и всё же открываешь рот.\n— О чём ты? Я только прибыл в эту деревню.\nРуки нечисти взмывают, царапают край колодца, словно пытаются добраться до тебя.\n— Ты смерть. Тебе надо было умереть, свалиться с лестницы. Тебе нельзя добраться до Тарграда. Нельзя открывать печать.\nСущество в колодце беснуется, кромсает край колодца, рычит, стенает и плачет.\n— Мы все умрём из-за тебя. Все, все умрём.\nНеожиданно руки исчезают. Раздаётся всплеск где-то в глубине колодца. Ты слышишь затихающие слова: \"мы все обречены\".\nИ тишина.", + "6874492a76b6092cc64498f8": "Ты только успеваешь подумать \"да ну нахер\", как тело начинает двигаться будто само. Ты отползаешь назад и вскакиваешь, не сводя взгляда с колодца. Руки всё ещё лежат на самом краю, слова гулко звучат в глубине колодца, но тебе всё равно. Ты бежишь отсюда сломя голову.", + "68744935d64af04f28293440": "Мир вокруг словно оживает. Снова слышны всё звуки, птицы поют, дети весело смеются. Солнце пригревает тебе макушку. Ты понимаешь, что нечисть ушла окончательно. Ты ещё немного ждёшь, просто на всякий случай, а потом поднимаешься на ноги. Тебя не покидает ощущение, что ты только что избежал смерти.", + "6874493e70c4cb4aa82ccc3e": "Ты останавливаешься только оказавшись на площади рядом с торговцами. Все с подозрением смотрят на тебя, только мужик с колбасами хитро усмехается.\nУперевшись в колени ладонями, ты тяжело дышишь, приходя в себя. Наконец, спокойствие возвращается, сердце больше так не стучит в груди.\nТа нечисть хотела тебя убить. Скольких она уже так погубила?\nТы осматриваешься по сторонам. Деревня живёт своей жизнью. Словно никого не волнует проклятый колодец. Может, и тебе не стоит?", + "68744976b49d5d0b1f6baf45": "У меня нет времени на страдания. Стоит расспросить ещё и торговку молоком.", + "6874497822c59262565b6dec": "Но у меня нет времени на страдания. Стоит отправиться к старосте как можно скорее.", + "6874497ba8ed3cf9a23a2984": "Верно. Стоит расспросить ещё и торговку молоком.", + "6874497ddf1d3ef90c84b70b": "Верно. Стоит отправиться к старосте.", + "687449b82f1c195f95b4bdfb": "Ты возвращаешься на деревенский рынок и осматриваешься. Все торговцы на месте, занимаются своими делами. Ты бросаешь взгляд на мужика с колбасами, но он даже не обращает на тебя внимание. Что ж, ты всё равно вернулся сюда не ради него.", + "687449e8fd2ff21599061ca3": "Ты подходишь к торговке и приветливо улыбаешься.\n\n— А, ну что за красавчик к нам в деревню заглянул! — торговка улыбается во весь рот. У неё недостаёт одного зуба. — За молоком аль поболтать?", + "68744a5426df35675933ff16": "Налей-ка мне кружку.", + "68744a5c3a4058fb0c8e3674": "Вообще хотелось бы поболтать.", + "68744a78bad989d8f1e80570": "А что случилось с заставой?", + "68744aa44c4c35fbf56f7138": "Торговка коротко смеётся и упирает руки в бока.\n— Ну это ты конечно к правильному человеку подошёл! Я тут с самого рассвету стою, устала уже, а переброситься и словечком не с кем.\n\nЖенщина вздыхает и с неодобрением смотрит в сторону реки. Ты чувствуешь, что ей чем-то не угодила застава.\n\n— Как эти пришли и порезали всех городских, людей стало меньше появляться. Все в обход идут. А ты ж понимаешь, что без людей и торговли никакой нет. Мне приходится часть молока сливать, представляешь?!", + "68744ab8681261032ecc1fbd": "Откуда вообще появились \"эти\"?", + "68744abdc69bc430bc57648d": "Почему не напишите в город, чтоб прислали воинов разобраться?", + "68744ac56159d48cac2bb0c1": "Торговка машет рукой.\n\n— Дык из-за реки. Точно и не знаю. Сейчас у нас тут места неспокойные, может отбились от армий и решили подзаработать. Стоят там, всех только за деньги пропускают.\n\nОна оглядывается по сторонам и чуть наклоняется к тебе.\n\n— Но я думаю, что это всё староста их позвал. Это его дружки, он от них какую-то копейку получает. А мы только с деньгами и расстаёмся из-за его придумки!", + "68744aeb5780841b5fcba45e": "— Дык я б написала, если бы умела. А у нас только староста знает как, но что-то не пишет. Говорит, что с ними лучше. Мол, защищают они нас лучше тарградских! На самом деле они дерут деньги за проход на ту сторону реки.\n\nТорговка громогласно хмыкает.\n\n— Староста с ними спелся просто. Может, сам и позвал. Ему-то хорошо, он какую-то копейку получает. А мы? Ни-че-го!", + "68744af23ea3fc927bbb841a": "Торговка продолжает говорить, а ты понимаешь, что единственный, кто может помочь тебе перейти реку — староста. Надо его навестить.", + "68744b08f89d93b145681d5c": "Отправиться к старосте.", + "68744b0dc9cc9682b4421677": "Перекинусь только сначала парой слов с мужиком.", + "68744ba15c1e3b546f6fd896": "Найти дом старосты не составляет труда: он самый богатый во всей деревне и возвышается над крышами скромных домов.\nВо дворе, окружённом крепким забором, тебя встречает лаем собака. Она прыгает на забор и пытается до тебя дотянуться.", + "68744bd2fd705cffd2ccfce9": "Ещё меня шавка какая-то пугать будет! Останусь на месте.", + "68744bd656f273eecd5c9975": "Лучше чуть отступить назад.", + "68744bdd7d59af6c9f982583": "Ты смотришь на лающую собаку. Ни один мускул не дрожит на твоём лице. Собака до тебя не доберётся, так что тебе совсем не страшно. Да и чего бояться какое-то животное? Ты видал вещи и похуже.", + "68744be19796a94071d318f2": "Ты решаешь не рисковать. Да, забор может сдержать собаку, но всегда есть шанс, что всё пойдёт не по плану. Ты отступаешь назад на пару шагов, и собака почти сразу успокаивается. Насколько же хорошо она обучена?\n— Дружок, что там, что орёшь?\nИз дома выходит мужчина. Ты сразу понимаешь, что это хозяин. Собака с довольным визгом бросается к нему и виляет хвостом.\nМужчина треплет её по уху, а потом смотрит на тебя.\n— Кто таков будешь?\nТы только собираешься ответить, как староста поднимает руку.\n— Давай в дом, там поговорим. Калитка открыта, заходи.", + "68744c07ba326767b8236230": "Собака, словно чувствуя, что тебе всё равно на её старания, рычит и вся пригибается к земле. Секунда — и она перемахивает через забор и вцепляется тебе в руку. Боль охватывает тебя. Ты отшатываешься, пытаешься стряхнуть собаку, но ничего не получается. Пёс вцепился мёртвой хваткой.", + "68744c1d9f97f7b96553ce1c": "— Дружок, назад! Место!\nИз дома появляется твой спаситель. Собака сразу же отпускает тебя, отскакивает в сторону и машет хвостом. Тебе ужасно хочется её пнуть, но ты не решаешься. Не при её хозяине.\n— Ты ж умный мальчик, молодец-молодец, защитник! — мужчина подходит ближе, открывает калитку и запускает собаку на территорию. Оглядев твою руку, он цокает языком.\n— Ты уж прости,что пёс дело своё делает. Пошли в дом, посмотрим, что там успелось случиться с твоей рукой.", + "68744c3b2942a0c5bc6a9281": "Ты толкаешь калитку и заходишь на территорию, идёшь к двери. Собака провожает тебя взглядом, но не делает попыток напасть. Будто понимает, что хозяин тебя сам позвал.\n\nВ доме тепло и пахнет свежим хлебом. Староста не предлагает тебе присесть на лавку.\n\n— Кем будешь и куда путь держишь? Я тебя в деревне не видел.", + "68744c6dd76753d904aa625f": "В доме хозяин — староста, как ты почти сразу понимаешь — осматривает твою руку. Собака не успела прокусить до кости да и крови оказалось немного. Укус побаливает, но ничего серьёзного. Староста сам заматывает его льняным лоскутом.\n— Ну, жить будешь. Чего вообще пришёл к дому? ", + "68744c87867ad25c390a84d5": "Ты рассказываешь, что тебе надо добраться до Тарграда, говоришь про переправу. Староста усмехается и складывает руки на груди.\n— Там стоят мои друзья сейчас. Никого не пропускают, а если и пропускают, то за золото. Я могу тебе помочь, если ты поможешь мне.", + "68744cb6a8b8ead414941f3e": "А что мне мешает обойти переправу и найти другой путь?", + "68744cb937e3f89746d4345d": "Расскажи сначала, что нужно.", + "68744cc1bf880f745acfde1b": "Я заранее согласен. Мне очень нужно попасть на ту сторону.", + "68744ccceea62ee263f785c9": "Староста как-то неприятно улыбается и смеётся.\n— Ну, если у тебя есть дня три в запасе, то можешь попробовать дойти до ближайшего брода. Но весна в этом году была бурная, его могло и размыть...\nТы понимаешь, что выбора у тебя толком и нет.", + "68744d07783abde50ba386fa": "Расскажи сначала, что нужно.", + "68744d0e1c15534d022dfe5d": "— У нас здесь рядом не так давно бои были. Турва и Карху опять что-то не поделили. И был там один парень, высокородный. Из Тарграда, по слухам, сбежал, чтоб присоединиться к воинам. Битве уже пару дней как, а парень этот со своим отрядом не возвращался.\nСтароста делает паузу, смотря на тебя, будто проверяя, слушаешь ли ты.\nТы слушаешь.\n— Так вот. Когда этот парень был у нас, то я приметил у него кольцо. Тебе надо его найти.", + "68744d3aebecefbca7db3772": "— Вот такой настрой люблю! — староста улыбается.\n— У нас здесь рядом не так давно бои были. Турва и Карху опять что-то не поделили. И был там один парень, высокородный. Из Тарграда, по слухам, сбежал, чтоб присоединиться к воинам. Битве уже пару дней как, а парень этот со своим отрядом не возвращался.\nСтароста делает паузу, смотря на тебя, будто проверяя, слушаешь ли ты.\nТы слушаешь.\n— Так вот. Когда этот парень был у нас, то я приметил у него кольцо. Сходи найди его.", + "68744d619aa1eed8a89eaad7": "Не говорит ли он про найденное тобой кольцо?", + "68744d63eec117ef73ba6c03": "Почему ты сам не сходишь поискать?", + "68744da90e2c0d98e8755c9a": "Ты снимаешь со спины свой походный мешок, открываешь его и роешься. Староста непонимающе смотрит на тебя.\nНаконец, ты нащупывешь кольцо и достаёшь его.\n— Не это случайно ищешь?\nГлаза старосты моментально вспыхивают. Он делает шаг вперед и не сводит взгляда с кольца.\n— Да, да, это оно! Уже побывал на поле, да? — он усмехается, а потом машет рукой. — Положи его на стол. Я сейчас напишу письмо на заставу, чтоб тебя пропустили.", + "68744db87e93a1c49671fc5f": "Староста фыркает на твой вопрос.\n— Поле боя сейчас — вскрытое кладбище. К тому же как я буду выглядеть, расхаживая между трупов и проверяя руки? В деревне быстро слухи разлетаются.\nОн смотрит уже не так дружелюбно на тебя.\n— Всё, иди. Нечего время зря терять.", + "68744dd2f735dbcfce093ee5": "Ты понимаешь, что у тебя нет выбора. Ты почти не брал с собой деньги, так что заплатить за путь через переправу ты не можешь. Ты киваешь и выходишь из дома старосты. Придётся искать это чёртово кольцо.", + "68744de936cd8129390158e3": "Поле боя встречает тебя сотней одновременных звуков. Тебе всегда казалось, что там, где прошлась смерть, стоит тишина, но природе некогда скорбеть. К тому же по кому? По людям, которые убивают друг друга из-за своих мелочных проблем?\n\nТы смотришь на тела, сломанные знамёна, упавшее оружие. Ты прижимаешь рукав к носу и рту, чтобы смрад мертвечины не кружил голову.\nТвоя цель: кольцо. Но где оно может быть?", + "68744dfb09d40fcd033ccc62": "Осмотрю в первую очередь тела.", + "68744dff019ab01607f0341b": "Может быть, того богатого парня придавило лошадью?", + "68744e0f4742b1fd2654d01f": "Ты подходишь к лежащим на земле телам. Налетает лёгкий ветерок и даёт тебе возможность вдохнуть не трупный смрад. Теперь ты можешь осмотреть тела.", + "68744e13d70299f5be4f9d97": "Ты подходишь к телу лошади. Запах вокруг стоит такой удушающий и резкий, что глаза слезятся. Ты с тоской смотришь на несчастное животное, на разбитую телегу рядом. Война беспощадна ко всем, даже к животным.\nТы обходишь труп и понимаешь, что никакого всадника здесь нет и не было. Стоит осмотреть тела.", + "68744e211a6f316024bec831": "Ты подступаешь ещё ближе. Дождя давно не было, так что земля сухая и пыльная. Рядом с телами траву покрывает засохшая кровь. В такой близости к телам от запаха не спасает даже лёгкий ветер.\nТвой взгляд скользит по погибшим.", + "68744e3d12d8003f9a04617c": "Жаль их, им бы ещё жить да жить.", + "68744e41be895e648fd640e0": "Они сами выбрали свою судьбу.", + "68744e4c2d6dd1bbdf590aad": "Ты качаешь головой, со скорбью смотря на тела. Война никого не щадит, ни молодых, ни стариков.\nНеожиданно твоё внимание привлекает кольцо одного из погибших.", + "68744e50a6ccdab5d239cacb": "Ты поджимаешь губы, смотря на тела. Жалости в тебе нет: эти люди сами выбрали такой путь. Любой воин рискует оказаться в итоге мертвецом в окружении воронов.\nТы скользишь взглядом по погибшим и наожиданно замечаешь блеск на пальце одного из мертвецов.", + "68744e6be27317358e8256eb": "Ты присаживаешься рядом с телом. Мертвец лежит в неестественной позе, но глаза его закрыты, а на лице — умиротворение. Ты сразу замечаешь, что одежды мужчины богаче, чем у остальных. Это явно тот человек, про которого говорил староста.", + "68744e7477bfdf4529d5329c": "Взять кольцо.", + "68744e79f371bc88f8874284": "Ты оглядываешься по сторонам, будто кто-то может увидеть тебя. Ты никогда ничего не крал, но... хозяин кольца уже мёртв, оно ему не требуется, а тебе очень надо оказаться в Тарграде... Ты снимаешь кольцо.\nТебе кажется, что сейчас мертвец сожмет руку и прорычит что-то, но ничего не происходит. Ты кладёшь кольцо в свою сумку. Теперь можно вернуться в деревню.", + "68744eac4e39769d76e127ba": "Ты сразу возвращаешься в дом старосты. Собака в этот раз привязана и даже не гавкает — кажется, запомнила тебя. Ты заходишь в дом. Староста поднимается с лавки тебе на встречу. На его лице удивление.\n— Быстро же ты! Нашёл?\nТы киваешь и протягиваешь ему кольцо. Тебе хочется поскорее от него избавиться и покинуть деревню.\nСтароста забирает себе кольцо и кивает на лавку.\n— Посиди пока, я сейчас напишу письмо друзьям на заставе. Передашь им и тебя пропустят.", + "68744edd1969ad595dada20e": "Ты подходишь к заставе уже с письмом от старосты. Уверенность читается на твоём лице. Ты сразу же протягиваешь письмо вышедшему мужчине.\n\nОн вертит бумажку и так и сяк, сплевывает и уносит её куда-то внутрь.\n\n— Жди, — только и говорит он.\n\nЧерез минут десять мужчина возвращается.\n\n— Разворачивайся, — он складывает руки на груди, — и вали.", + "68744ff5d8199af339657f71": "Ты возвращаешься в дом старосты. Пёс, лежащий на пороге, удивлённо поднимает голову. Кажется, он не ожидал тебя снова увидеть.\n\nТы врываешься в дом старосты. Тот сразу вскакивает со своего места и хмурится. Ты требуешь с него пароль.\n\n— Какой ещё пароль? Всё было без пароля! — староста не выглядит как хороший лгун. — Ты и сам подумай, зачем мне это? Своё я получил. Ты мне здесь не нужен. Не знаю я никаких паролей. А теперь сваливай из моего дома.", + "6874501cea1c4db9c71af471": "— Ладно... Пароль верный. — мужчина хмурится. Кажется, он хотел ещё немного тебя задержать, просто чтобы развлечься. Но ты сказал всё правильно, теперь нет смысла тянуть время. Мужчина машет рукой.\n— Пошли, проведу тебя на тот берег.", + "688024f9a8b9c37fb8e7cdfa": "Далее", + "68802513abf0a21dce044fce": "Далее", + "6880252f4fc3bd06ca2035ae": "Далее", + "688025320b4a48e1ad14b342": "Далее", + "6880255dbda5aa1497c5a47e": "Далее", + "6880256cd764bdde3b141368": "Смерть", + "688025ef531ad6db72b2c808": "Ты протягиваешь главарю кольцо. Он сразу же тебя отпускает, хватает украшение и рассматривает через прорези в шлеме.\n— Вот так сразу и надо было делать. — кольцо исчезает в поясной сумке главаря. — А теперь говори пароль.", + "688036a8817f12d2dc0b9206": "Далее", + "688036d60b682b6406d4186c": "Далее", + "6880370fa1d2a4f8393a83d6": "Далее", + "68803712744a1aea901f10bd": "Далее", + "688037151c2cd4341c2a7524": "Далее", + "688037188eea837e3f03855e": "Далее", + "6880375cd8faee00f80b902a": "Смерть", + "688037958c0b2ed8601f1eb6": "Далее", + "688037a73989a89933a5bb83": "Далее", + "688037d0f6869a2b14897090": "Подойти к женщине", + "68803818ee49c9c4e1fc70e9": "Далее", + "688038689a0fc49437b0afeb": "Далее", + "6880386b41232032084c6957": "Далее", + "6880386df2dceede48f4114e": "Далее", + "6880386f33413182842a4ff7": "Далее", + "6880387147a8fa961f230198": "Далее", + "688038b69cd037103f7f90b7": "Далее", + "688038c76d12c1454bfd04ef": "Далее", + "688038ef5f8e1b5e1ae0e9a1": "Далее", + "688039138c5b6c8d3e2abc10": "Выйти", + "6880391740c141434de1133b": "Далее", + "688039f60e9593a977c37671": "Далее", + "688043dc2f9ecf56bb24c067": "Далее", + "688043dfec714d1f9bfd872f": "Далее", + "68804759a58192b1018b38e1": "С письмом что-то не так?", + "6880475e7fc0c793b8990029": "Вы меня пропускаете?", + "68804766a0a3ac4e44f67ef8": "— Да не, всё с ним так. — мужчина ухмыляется и сплёвывает тебе под ноги. — Пароля только нету. Не пропустим без пароля.", + "6880476bb4dbb927ddb14064": "— Нет конечно! — мужчина ухмыляется и сплёвывает тебе под ноги. — Пароля нету. Не пропустим без пароля.", + "6880bedb58b9a5498e6bdd2c": "Торговка чуть меняется в лице и вздыхает.\n\n— Да вот... были там нормальные парни, к девкам нашим захаживали, но потом появились эти упыри, — она недовольно поджимает губы, — и всё, парней больше нет.", + "6889fd43911515e43c8c2b3a": "— Я... знаю пароль.\nЭто знание всплыло в твоей голове словно само по себе, но ты не сомневаешься: пароль настоящий.\n— Правда что ли? Ну, тогда давай, скажи пароль.\nМужчина смотрит на тебя с подозрением.", + "6889fd4e0ed088c592ca24cf": "Ты в ярости. Какой ещё пароль?! Неужели староста обманул? Тебе надо это выяснить. Или стоит рискнуть и прорваться?", + "6889fe0aca919f32d22026e6": "Пароль Тетриандох", + "688f6f789239f3326bfce390": "Торговка споро наливает тебе молока в деревянную кружку и протягивает. Ты лезешь за деньгами, но женщина качает головой.\n\n— Нет, милок, не надо. Считай, что я тебя угощаю. Мы тут проезжих любим.\n\nТебе неловко, но ты соглашаешься. Спорить совсем не хочется. Ты берёшь кружку и делаешь глоток. Молока вкуснее ты ещё не пробовал. Ты выпиваешь всё и утираешь рот рукавом.\n\n— Понравилось, да? — торговка смеётся. Ты киваешь. Женщина развеселилась, может, она расскажет что-то полезное.\n\n— Давненько у нас никого не было. Как только с заставой это произошло...", + "689090af9464cd3b3848c08b": "Выйти", + "6890d638706bcdd070129ba3": "Ты в ярости. Какой ещё пароль?! Неужели староста обманул? Тебе надо это выяснить. Или стоит рискнуть и прорваться?", + "6890d6a7c63e0bb97b38c040": "Отправиться к старосте.", + "6890e40fe5a2bbb7fa1517db": "Далее", + "6890e47e03e4c3a8bc6333ef": "Далее", + "6890e4a5d18b04610c71e08d": "Далее", + "6890e4e2a28e63cb145cb0f9": "Далее", + "6890e59b6cf2f6222f667e72": "Далее", + "6890e5f23353b1a829ed44ae": "Какой ещё пароль?", + "6890e6ac96d8eed16c958c8d": "Далее", + "68947a502b9c1677632cbd7a": "Ты платишь за еду, и торговец ловко прячет монеты в кошель.\n— Чего пожаловали к нам в деревню?\nМужчина явно расслабился после того, как ты купил у него ломоть колбасы. Это твой шанс узнать что-нибудь про заставу.", + "689c601038b1721d40107a3b": "Ты уже был на поле боя и видел кольцо, которое так нужно старосте. Нужно было тогда его забирать, но кто ж знал?", + "689c604096749cc24fa89d85": "Ты уже был на поле боя, но никакого кольца не видел. С другой стороны, ты его и не искал.", + "689c606164a27892f3c7891e": "Далее", + "689c6072aea239d5c19750ee": "Поле боя встречает тебя сотней одновременных звуков. За время твоего отсутствия ничего не изменилось, разве что запах стал сильнее. Ты морщишься, поводишь плечами и направляешься сразу к лежащим телам. Нет смысла медлить.\n\nПогибший воин лежит на земле, пропитанной кровью. Ты присаживаешься рядом, в этот раз готовый снять с него кольцо.", + "689c610cdee5ec83e9da1068": "Далее", + "689c61411a52f71a5611a1aa": "Ты возвращаешься на поле боя. Оно встречает тебя сотней звуков и жутким запахом. Тебе приходится прикрыть нос и рот рукавом.\n\nТы осматриваешься по сторонам. Где стоит искать кольцо?", + "689c614d91a5f755532ca989": "В прошлый раз ты осматривал только труп лошади, а потом ушёл прочь. Рядом с ней точно не будет никаких колец.", + "689c61fd6aaff0cb9ac0524c": "Осмотрю в первую очередь тела.", + "689c6201741098dfb19e53af": "Может быть, того богатого парня придавило лошадью?", + "689c62697f8eb1dc6d5a1604": "Забрать себе кольцо.", + "689c62e5bd91905c8f8d804e": "Надо осмотреть тела.", + "689c62effc2cb2251deced4a": "Ты направляешь свой взгляд на несколько трупов, лежащих на залитой кровью земле, а потом подходишь ближе. Один из мужчин привлекает твоё внимание богатыми одеяниями.\n\nТы присаживаешься рядом. Смрад лежащих на солнце тел ударяет тебе в нос сильнее. Приходится задержать дыхание, пока ты осматриваешь руки трупа.\n\nКольцо обнаруживается быстро.", + "689c6316e1219d1807b21a53": "Забрать кольцо.", + "689c98bbb8a0111a4ac7f1fb": "Я могу задобрить собаку колбасой.", + "689c98c3a9d3088c05acab1e": "Конечно, ты хотел съесть колбасу сам, просто попозже, но ситуация требует жертв. И ты готов на них пойти.\n\nКусок колбасы, вытащенный из походного мешка, летит за забор. Собака сначала отшатывается от него, но потом, уловив запах, подступает ближе. И вцепляется в еду так, будто её не кормили несколько лет.", + "689c9973ff45deb6e5ff1cd0": "Зайти на участок", + "689c997a10ec4dc751719b80": "Собака занята свалившейся на неё едой, а это значит, что путь к хозяйскому дому свободен. Ты осторожно открываешь калитку и заходишь на территорию.", + "689c9a6f128a535be29fcfaf": "Далее", + "689c9a769cdf67444b65e317": "Из дома выходит мужчина. На вид ему лет сорок. Высокий, с широкими плечами и пузом, обтянутым рубахой. Ты сразу понимаешь, что перед тобой староста деревни.\n\n— Это что такое? Вздумал моего пса кормить? А охранять он как будет? На сытый желудок не получится!\n\nОн пинает собаку, отгоняя от колбасы. Та взвизгивает, но послушно отходит, жадно смотря на недоеденный кусок.\n\n— Но за смекалку хвалю, — староста осматривает тебя и кивает себе за спину, — Пошли в дом, расскажешь зачем пришёл.", + "689c9aa7c96381d7330ea2df": "Далее", + "689c9abe2757883b7baa7ad0": "Ты заходишь внутрь вместе со старостой. В доме тепло и пахнет свежим хлебом. Староста не предлагает тебе присесть на лавку.\n\n— Кем будешь и куда путь держишь? Я тебя в деревне не видел.", + "689f4847426c274c0b679373": "Ты смотришь на мужика перед собой и понимаешь, что не стоит рисковать. Тебя же просто убьют и даже не почешутся! Нет, лучше навестить старосту снова и спросить, что за игры он ведёт.", + "689f484f6426862c9c9e8a6e": "Далее", + "689f488697d62b26674de401": "Далее", + "689f489c146f270489c38257": "Ты выходишь от старосты с пустыми руками. Что теперь делать? Где искать какой-то пароль?\n\nНаверняка во всей ситуации есть двойное дно, добравшись до которого ты сможешь пройти дальше. Весь этот мир словно создан из сплошных загадок. Но разве так не интереснее?\n\nТы понимаешь, что надо думать. Может быть, стоит отдохнуть. Или обратиться за помощью к кому-нибудь из своих друзей, оставшихся за границами твоего пути.", + "689f48d050100286054480a6": "Стоит рискнуть!", + "689f48de3b47a5cc734addec": "Тебе некогда бегать туда-сюда и выяснять какой-то пароль. Поэтому ты решаешь действовать.\n\nТы бросаешься вперёд, отталкивая мужика со своего пути. Тот явно не ожидал такой прыти, поэтому не сразу спохватывается. Ты бежишь дальше, пробегаешь через ворота заставы.", + "689f48f52661f192aa1ea279": "Не останавливаться!", + "689f4912e84e2561e5645f50": "Ты бежишь дальше, проскакиваешь через ворота заставы.\n\nПеред тобой крошечный внутренний двор заставы, а сразу за ним — мост на ту сторону. Твоя цель так близка!\n\nТолько вот на заставе не один только мужик, которого ты оставил позади. Во дворе играют в карты несколько мужчин. Все они вскакивают только завидя тебя и хватаются за оружие. \n\n— Куда, блять?! — один из них матерится, а потом свистит. ", + "689f4987aa2ec1f0cf3e7d8e": "Бежать напролом.", + "689f498a37512b346fe31c3b": "Остановиться.", + "689f498dea74315dbc5eb258": "Развернуться.", + "689f49e9948b799c4f33d808": "Тебе ничего не остаётся кроме как идти до конца.\n\nСловно берсерк ты бежишь вперёд, крича в попытке то ли напугать разбойников, то ли подбодрить себя.\n\nНо ты успеваешь добраться только до середины дворика.", + "689f49fb899498a7be9cac58": "Ты останавливаешься на месте, не зная, что делать дальше. Бежать обратно? Нет, глупость. Вперёд? У тебя даже оружия нет с собой!\n\nНо сделать ничего ты и не успеваешь.", + "689f4a07239f2965c3c6c828": "Ты решаешь развернуться. Кажется, ты себя переоценил.\n\nТы поднимаешь руки и виновато улыбаешься, делаешь шаг назад, но даже не успеваешь ничего сказать в своё оправдание.", + "689f4bbab80ffad54f4e3ccc": "Далее", + "689f4bc7037746c8a7d97cf4": "Неожиданно ты слышишь тихий свист, а через мгновение что-то впивается тебе в плечо. Боль такая, будто руку пытаются оторвать. Ты инстинктивно накрываешь это место ладонью.\n\nВ тебя прилетела стрела.", + "689f4bd17a661c2c8d7bcd86": "Скорее, надо спрятаться!", + "689f4c18548d732e5c77d7b4": "Но ты не успеваешь даже вздохнуть, как с другой стороны в тебя прилетает ещё одна стрела. Эта попадает в бедро, и ты припадаешь на одну ногу.\n\nТы кричишь словно загнанный зверь, просишь остановиться, но третья стрела попадает прямо в твою голову, проходя её насквозь.\n\nТы валишься на землю бездыханный. На твоей безымянной могиле напишут \"слабоумие и отвага\".", + "689f4c2ecbb8bb7bbaec5407": "СМЕРТЬ", + "689f521400cb89d9fdd37934": "Кину монетку на счастье.", + "689f521abc2b583fa505354d": "Кину монетку на счастье.", + "689f521b226df3d337101b35": "Кину монетку на счастье.", + "689f534cb15f1c44c281c955": "Ты достаёшь из кошеля один золотой и ловко бросаешь в зияющий провал колодца. Через секунду ты хотел услышать плеск, но ничего не происходит. Неужели колодец такой глубокий?", + "689f535ba0d559d825f5fc89": "Странно, лучше не рисковать и отойти немного.", + "689f53f8e09d27335306ec28": "Кину монетку на счастье.", + "689f546177df3a0d5c60bde3": "Кинуть ещё монетку.", + "689f546f98143ee884bbd45c": "Кинуть ещё монетку.", + "689f54702f8267c50dce77d5": "Кинуть ещё монетку.", + "689f54726c5c295b34a21aa3": "Кинуть ещё монетку.", + "689f55668f28d43762e2a816": "Ты пожимаешь плечами и кидаешь в колодец ещё одну монетку. Плеска ты не слышишь, а потом что-то сверкающее прилетает тебе точно в лоб, отскакивает и снова падает вниз.\n\nВ этот раз плеск есть.\n\nТолько что колодец кинул в тебя монетой! Или что-то, что в нём обитает.", + "689f5623416da0ee0dccbce0": "Лучше больше не рисковать и быть осторожнее.", + "689f5649a4982cf97fab12ab": "Надо понять что произошло. Интересно же!", + "689f565d0e328e5fac59c293": "Ты заглядываешь внутрь и видишь только темноту. Где-то там, глубоко внизу, плещется вода. Слишком глубоко внизу. Неожиданно ты слышишь странный звон из темноты.\nТы наклоняешься ниже, стараясь рассмотреть причину. ", + "689f566d44b55c9f2b6bf084": "Далее", + "689f569a18e77852b9b84b0f": "Ты платишь за еду, и торговец ловко прячет монеты в кошель.\n— Чего пожаловали к нам в деревню?\nМужчина явно расслабился после того, как ты купил у него ломоть колбасы. Это твой шанс узнать что-нибудь про заставу.", + "689f56ae130f4eb0fbb5ac9e": "Ты платишь за еду, и торговец ловко прячет монеты в кошель.\n— Чего пожаловали к нам в деревню?\nМужчина явно расслабился после того, как ты купил у него ломоть колбасы. Это твой шанс узнать что-нибудь про заставу." + }, + "sk": { + "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", + "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", + "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", + "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", + "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", + "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", + "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", + "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743dd69f7649143d3a4e12": "Approach the woman.", + "68743ddb5dfe418e21f2297c": "Approach the man.", + "68743df43b79411b0e82c246": "Wait until they notice you.", + "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", + "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", + "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", + "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", + "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", + "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", + "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", + "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", + "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", + "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", + "68743ea0cf1590e876b3cd25": "\"I can pay.\"", + "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", + "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", + "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", + "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", + "6874441ef0fb7f2c72df412a": "Offer the ring.", + "68744421f2028b28ea419f87": "Hold the ring back for now.", + "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", + "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", + "687444701b522e17a2e1ca1d": "Give him the ring.", + "687444a72d548e1ed519e845": "What password?", + "687444af070000292c718e13": "\"The password is Tetriandoch.\"", + "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", + "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", + "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", + "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", + "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", + "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", + "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", + "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", + "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", + "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "6874467952382aa9a2335664": "What about that outpost at the river?", + "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", + "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", + "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", + "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", + "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", + "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", + "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", + "687446ecdcee65a14557fea0": "You should probably visit the village elder.", + "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", + "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", + "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", + "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", + "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", + "687447f12dace9b276556eed": "Not worth wasting your time.", + "687447f7588e271d3ae532b4": "Come closer.", + "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", + "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", + "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", + "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", + "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", + "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", + "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", + "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", + "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", + "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", + "687448aab28d8347f7c80350": "Stay where you are.", + "687448c03fdb31d13a5970fc": "Speak.", + "687448c389ab76cdcf43001a": "Run.", + "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", + "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", + "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", + "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", + "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", + "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", + "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", + "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", + "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "68744a5426df35675933ff16": "Pour me one.", + "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", + "68744a78bad989d8f1e80570": "What happened to the outpost?", + "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", + "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", + "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", + "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", + "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", + "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", + "68744b08f89d93b145681d5c": "Go to the elder.", + "68744b0dc9cc9682b4421677": "Chat with the butcher first.", + "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", + "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", + "68744bd656f273eecd5c9975": "Better step back a little.", + "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", + "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", + "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", + "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", + "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", + "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", + "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", + "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", + "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", + "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", + "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", + "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", + "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", + "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", + "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", + "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", + "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", + "68744dfb09d40fcd033ccc62": "Check the bodies first.", + "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", + "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", + "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", + "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", + "68744e41be895e648fd640e0": "They chose their own fate.", + "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", + "68744e7477bfdf4529d5329c": "Take the ring.", + "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", + "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", + "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", + "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", + "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", + "688024f9a8b9c37fb8e7cdfa": "Next", + "68802513abf0a21dce044fce": "Next", + "6880252f4fc3bd06ca2035ae": "Next", + "688025320b4a48e1ad14b342": "Next", + "6880255dbda5aa1497c5a47e": "Next", + "6880256cd764bdde3b141368": "Death", + "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", + "688036a8817f12d2dc0b9206": "Next", + "688036d60b682b6406d4186c": "Next", + "6880370fa1d2a4f8393a83d6": "Next", + "68803712744a1aea901f10bd": "Next", + "688037151c2cd4341c2a7524": "Next", + "688037188eea837e3f03855e": "Next", + "6880375cd8faee00f80b902a": "Death", + "688037958c0b2ed8601f1eb6": "Next", + "688037a73989a89933a5bb83": "Next", + "688037d0f6869a2b14897090": "Approach the woman.", + "68803818ee49c9c4e1fc70e9": "Next", + "688038689a0fc49437b0afeb": "Next", + "6880386b41232032084c6957": "Next", + "6880386df2dceede48f4114e": "Next", + "6880386f33413182842a4ff7": "Next", + "6880387147a8fa961f230198": "Next", + "688038b69cd037103f7f90b7": "Next", + "688038c76d12c1454bfd04ef": "Next", + "688038ef5f8e1b5e1ae0e9a1": "Next", + "688039138c5b6c8d3e2abc10": "Exit", + "6880391740c141434de1133b": "Next", + "688039f60e9593a977c37671": "Next", + "688043dc2f9ecf56bb24c067": "Next", + "688043dfec714d1f9bfd872f": "Next", + "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", + "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", + "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", + "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", + "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", + "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", + "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", + "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", + "689090af9464cd3b3848c08b": "Exit", + "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6890d6a7c63e0bb97b38c040": "Head to the elder.", + "6890e40fe5a2bbb7fa1517db": "Next", + "6890e47e03e4c3a8bc6333ef": "Next", + "6890e4a5d18b04610c71e08d": "Next", + "6890e4e2a28e63cb145cb0f9": "Next", + "6890e59b6cf2f6222f667e72": "Next", + "6890e5f23353b1a829ed44ae": "What password?", + "6890e6ac96d8eed16c958c8d": "Next", + "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", + "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", + "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", + "689c606164a27892f3c7891e": "Next", + "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", + "689c610cdee5ec83e9da1068": "Next", + "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", + "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", + "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", + "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", + "689c62697f8eb1dc6d5a1604": "Take the ring.", + "689c62e5bd91905c8f8d804e": "Examine the bodies.", + "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", + "689c6316e1219d1807b21a53": "Take the ring.", + "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", + "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", + "689c9973ff45deb6e5ff1cd0": "Enter the yard.", + "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", + "689c9a6f128a535be29fcfaf": "Next", + "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", + "689c9aa7c96381d7330ea2df": "Next", + "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", + "689f484f6426862c9c9e8a6e": "Next", + "689f488697d62b26674de401": "Next", + "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", + "689f48d050100286054480a6": "Take the risk!", + "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", + "689f48f52661f192aa1ea279": "Don’t stop running!", + "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", + "689f4987aa2ec1f0cf3e7d8e": "Charge through.", + "689f498a37512b346fe31c3b": "Stop.", + "689f498dea74315dbc5eb258": "Turn back.", + "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", + "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", + "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", + "689f4bbab80ffad54f4e3ccc": "Next", + "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", + "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", + "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", + "689f4c2ecbb8bb7bbaec5407": "DEATH", + "689f521400cb89d9fdd37934": "Throw a coin for luck.", + "689f521abc2b583fa505354d": "Throw a coin for luck.", + "689f521b226df3d337101b35": "Throw a coin for luck.", + "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", + "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", + "689f53f8e09d27335306ec28": "Throw a coin for luck.", + "689f546177df3a0d5c60bde3": "Throw one more.", + "689f546f98143ee884bbd45c": "Throw one more.", + "689f54702f8267c50dce77d5": "Throw one more.", + "689f54726c5c295b34a21aa3": "Throw one more.", + "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", + "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", + "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", + "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", + "689f566d44b55c9f2b6bf084": "Next", + "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost." + }, + "tu": { + "68743d0df285ae400d661914": "After a few hours of unhurried walking, you see the first modest houses.\n\nYour route passes through a tiny village. Once it thrived from trade coming from Targrad, but the war changed everything. Now there are fewer traders, less money. People are leaving. The road to Targrad isn’t long, but maybe it’s worth at least replenishing your water supplies?", + "68743d72e63583c86c178242": "Yes, it's best to stay here for a bit.", + "68743d766f1e35975767990e": "No, you have everything you need. Better hurry.", + "68743d7bcb8ce2f65f19987e": "You realize you have not eaten in a long time. And your water ran out last night. There is nowhere to resupply between here and Targrad, so it makes sense to stop.", + "68743d808cc2bdc17eb7d442": "You are not going to waste time. You have enough water, and you can grab a bite once you reach Targrad. The message is more important right now.", + "68743d83ef859469e1da95d7": "A woman beside you is selling milk. Right across from her stands a man with chunks of meat. Both are working hard to draw you to their goods.", + "68743d89f31067886c0f6235": "You walk straight through the village, not stopping anywhere. Today looks like market day: various goods are laid throughout the village's center. The locals watch you with a hint of hope, wishing you would buy something. You just keep walking.\nAt last, an outpost with a bridge over the river appears ahead. But something is off. No Targrad pennants, no guards... You stop just in time to notice men at the gate. Their armor is battered, their looks unkempt. They are definitely not soldiers. Goosebumps run down your back.", + "68743dbb7c48f120d1b53172": "You should probably go back to the village and ask the locals who they are and where the garrison went.", + "68743dc0a13b10e7875570b0": "You retreat as quickly as you can. The men do not notice you. You have no idea what they are doing there, where the Targrad guards went, or how you are supposed to cross now...\nYou return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743dd69f7649143d3a4e12": "Approach the woman.", + "68743ddb5dfe418e21f2297c": "Approach the man.", + "68743df43b79411b0e82c246": "Wait until they notice you.", + "68743dff32194b7a514624e5": "The men spot you quickly, perk up, and shout,\n— Hey you, what are you doing here? C'mere!\nYou come closer.\nThe men are armed and look hostile.\n— So why're you here? Cat got your tongue? We can help you pull it out!", + "68743e03f6173c9e91a166a0": "You don't want to fight. Answer calmly.", + "68743e07116888f39aef1d7e": "Who do they think they are? You have a permit from the head of the Order to pass through all these lands!", + "68743e231723328dcfa13297": "You lift your chin and walk straight toward the men. They notice you, exchange looks, and frown.\n— So, why are you here? Need to get to the other side?\nYou nod.\n— Then pay.\nThey smirk. One of them holds out his hand. You realize your travel charter signed by the head of the Order will not help here.", + "68743e259520db6ad8760da8": "Whoever they are, you need to get to the other side of the river. You will go to them by yourself.", + "68743e337348f6ea87d4816f": "— I need to get to the other side.\nYes, a very diplomatic answer!\n— Then pay.", + "68743e513015735bfdcd26b2": "You offer all the money you brought, but the men only laugh.\n— Keep those pennies. Crossing costs much more. Come back when you find real money.\nYou realize it's dangerous to stay here, so you retreat as fast as you can.", + "68743e552dc86106b95ea59a": "The only valuable thing you have is the ring you found on the battlefield. Maybe you wanted to keep it, but getting to Targrad matters more. You are ready to part with it. Still, handing something so valuable to just anyone is foolish. You ask to be taken to their leader. The men exchange glances and reluctantly agree.\n— Do not twitch, or we will cut you like a pig. — one says, and you nod. You really have no choice either way.", + "68743e5f9b0310596ad63511": "You return to the village and look around. A woman beside you is selling milk. Right across from her stands a man with a tray full of various sausages and pieces of dried meat. Both are trying hard to lure you to their goods.", + "68743e83a2b300463c0b3c0f": "They lead you into the outpost. You notice old, dark bloodstains on the walls — looks like bodies once lay there.\nIn the former guardroom a powerfully built man meets you. He does not take off his helmet, he only turns toward you. A hammer lies within his reach. He could easily grab it and smash your head if you do something stupid.\n— Who is this? — the chief's voice is muffled by the helmet.\n— Says he wants to cross. Wants to pay you.\n— Well then, show what you have. — the chief is staring at you. You quickly pull out the ring.", + "68743e92edbae8910c70e855": "You decide you should talk to scum like this accordingly.\n— I have the right to pass through this outpost in the name of the Order of the Navigators!\nOnly your plan does not work in the slightest. There is not a trace of fear on the faces before you, only anger.\n— Oh yeah? Anything else you wanna share? — the men close in and draw their weapons.", + "68743ea0cf1590e876b3cd25": "\"I can pay.\"", + "68743ea9a3cfe66f514a2b7b": "\"You are obliged to let me through!\"", + "687443b629bc4666cdbdbf7e": "You remember the ring you found and show it. The men calm down at once, though they do not lower their weapons.\n— Should have said so from the start. Come with us, you can give the payment to the chief.", + "687443ef1372b57f63ea8ba0": "You square your shoulders and press your lips together. You feel you need to stand your ground. It is the only way these bandits will get the message.\nOnly they are not in the mood to understand anything.\n— Who do you think you are?!\nOne of the men advances on you with a bare sword. Looks like you really managed to anger them. You dodge the first strike, slip away from the second, but the third catches you.\nHorrifying pain burns as the blade rips open your stomach. Your insides slip under your fingers when you instinctively grab the wound. The very thought of touching your own guts makes you stagger. Or maybe it's the pain?", + "687443f433e205ef73e9f3d0": "You fall to the ground, clutching your stomach. The stench is vile; everything around is covered with your blood. Your head spins and you close your eyes.", + "6874441ef0fb7f2c72df412a": "Offer the ring.", + "68744421f2028b28ea419f87": "Hold the ring back for now.", + "687444455dc8d2e45c7dbfe1": "You hesitate. Will they throw you out the moment you show the ring? You freeze, gripping it tightly in your fist.\nThe chief clearly does not like that.\nHe strides up with a soldier’s quick step and grabs you by the scruff like a kitten. Your collar bites into your throat and steals your breath.\n— You come here asking me to let you cross and you are clutching the payment?! Who do you think you are?!", + "68744449d9f37dbfbf13e107": "You decide not to risk it and hold the ring out on your open palm. The chief stomps closer and snatches it. Lifting his hand, he snorts as he studies the ring.\n— Nice trinket. Worth a lot. Where did you get it? Although, doesn't matter.\nHe pockets the ring and looks at you.\n— Password?", + "687444701b522e17a2e1ca1d": "Give him the ring.", + "687444a72d548e1ed519e845": "What password?", + "687444af070000292c718e13": "\"The password is Tetriandoch.\"", + "6874453917d74962c58b3e39": "— The usual one! We won't et you through without it.\nThe man pockets the ring and turns away from you.\n— Don't come back until you learn the password.\nThey lead you out of the guardroom and shove you out of the outpost.", + "68744546795167b8dd7e1ebd": "You feel the chief’s gaze on you, even though you cannot see his face. He lets the silence stretch, obviously to make you nervous. You wait calmly.\n— Hell knows how you know the password, but it is correct. — he whistles to his men and nods at you. — Escort him.", + "687445aa419f9d2b6f4582f1": "The butcher perks up the instant he sees you heading his way.\n— Ha, we have not had guests in a good while!\nYou want to ask how he knows you are not local, but he talks first.\n— Our village is small. I know everyone. So, are you buying anything?", + "687445b7fbeda47430fd0ada": "\"Just browsing, thanks.\"", + "687445b9640aa9ce75fa8ed9": "\"Some sausage would be great.\"", + "687445c5251abe1b4f2aa90d": "You decide to take something for the road. A small hunk of sausage will do.\n— Great choice! My wife makes it, she's got golden hands! You will not regret it.\nThe vendor neatly slices off a piece and hands it to you.", + "687445d8445e961ec32c599c": "You shake your head, and the vendor presses his lips in annoyance. He clearly hoped to peddle something to you. You, however, are not hungry and do not want to spend money.\n— Well then, safe travels.\nYou get the feeling he would be happy to wish you the opposite.", + "687445f4f684e8fb354425cb": "The man won't tell you anything now. You should try your luck with the milk seller woman.", + "687445faa444ba5c8d9c1376": "You should ask about the garrison. That is why you came here.", + "68744664350e1c269449a1c3": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "6874467952382aa9a2335664": "What about that outpost at the river?", + "687446888ec9d6fe0e20054c": "The man shrugs and gestures toward the woman with the milk.\n— Those are not our people out there anymore. Nastasya will tell you more than I can, even if you don't buy anything from her. She's always ready to chat.", + "68744696b1c999424cbaa79d": "\"Alright, I'll head to her then.\"", + "6874469acd33e550f21aa6c8": "\"Do you know anything else?\"", + "687446a17a50590644cb2e0f": "You say goodbye to the butcher and head to the woman, smiling politely. She knows what you need.\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "687446a7de4662956ea7000c": "You feel like this man might know something else, and your hunch is right. The moment you fall silent, he leans in and whispers conspiratorially.\n— There is some kind of evil spirit in our well. Along with the water you get strange prophecies. Everyone sees their own version.", + "687446ca5dadd51c3ab2e0a1": "From his reaction you can tell he will not say anything more, at least nothing useful. You missed your chance by not buying anything.", + "687446d60c21751530b7c21c": "— And that garrison at the river... What happened to it? — you ask casually. The vendor frowns and gives a nervous shrug.\n— It's gone. Others are there now. Not my business.\nHe turns away. You realize you will not get anything more out of him.", + "687446e4f58e359b0d29f644": "Better talk to the milk seller woman. Maybe she knows something.", + "687446ecdcee65a14557fea0": "You should probably visit the village elder.", + "6874479d8e515bce62c498f6": "That is not quite what you wanted to hear.", + "687447becff7a6c0e98070a0": "You raise your eyebrows. What village nonsense! Talking wells, really? Only your politeness keeps you from laughing in his face.\nYou say goodbye and step aside.", + "687447db3031222242ecd14d": "Prophecies? You wouldn't mind getting one.", + "687447e019d0c23ce9c64184": "You ask the man where the well is and head there.", + "687447e60ee6489657add3b0": "The well does not impress you. It looks like just an ordinary well. Someone left a bucket on the rim. You wonder if that has anything to do with the evil that supposedly lives below.", + "687447f12dace9b276556eed": "Not worth wasting your time.", + "687447f7588e271d3ae532b4": "Come closer.", + "687448078e32115e23a6c744": "You have better things to do than poke around village wells! Time to get back to business.", + "68744826c1258ef724175a0a": "You step closer. The grass rustles softly under your steps. The silence here is strange and unnatural: no roosters crow, no children shout. Goosebumps race along your back.", + "6874482f7d639542920336b3": "Are you a coward? You should act confidently.", + "68744833345076425e3d70f5": "Better be careful. Who knows what kind of spirit is there.", + "68744847525c14d94cd7f560": "It is not you who should be afraid, they should be! You square your shoulders and approach the well with confidence.", + "6874484ed7c28385a0bec50e": "You think it is better to be overly cautious than not cautious enough. That habit has saved you more than once. Maybe it will save you here. You approach the well carefully.", + "68744853580b995731cc1875": "You peer inside and see only darkness. Somewhere far below, water sloshes. Much too far below. Suddenly you hear a strange ringing from the dark.\nYou lean lower, trying to see the cause. Maybe someone dropped something, and it is dangling and clinking?", + "6874486655062c766eb05024": "Down below there is only darkness and faint gleams on the water. You do not lean over the lip, you only peek with one eye. Suddenly a ringing rises from the depths. Maybe the spirit is trying to distract you, but you keep your cool.", + "6874486b1ec0d473850ace76": "Suddenly, multiple hands appear out of the dark. You notice sharp claws and scales, a bluish sheen to the skin, but you do not have time to jump back.\nThe hands grab your clothes and bite into the soft skin of your throat. Something pulls you down into the well.\n— It is all because of you. Because of you we all died, will die, and will keep dying!\nYou hear a furious whisper and cry out.\n— I did not do anything! — you shout, but the monster only pulls harder. You tear your nails trying to save yourself, but nothing helps.\nYou fall and fall and fall until you hit the water.", + "68744881ff9637da0559e6d1": "That is exactly what saves you when the ghoulish hands appear from the dark. You manage to see the sharp claws, the corpse’s bluish skin, the scales. Acting on instinct, you jump back and fall. The hands clutch the rim of the well and stay there. Someone whimpers, then a voice speaks.\n— Because of you we all died, will die, and will keep dying. Over and over, over and over. You are death itself for these lands.", + "687448aab28d8347f7c80350": "Stay where you are.", + "687448c03fdb31d13a5970fc": "Speak.", + "687448c389ab76cdcf43001a": "Run.", + "687448f58341a32358ea076b": "The voice seems to split and layer over itself. You hear very young voices, bright and cheerful, and old ones, creaky and worn. You do not move — you only watch and listen.\n— We will all die. The paper… Cannot. Must not open.\nThe spirit slides its fingers along the rim and scratches the wood with its claws.\n— You must die so that we can all live.\nSuddenly the hands disappear. Something splashes in the distance. Someone sighs. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874490e17fd456833550cad": "Your throat is dry with fear, but you gather yourself and speak.\n— What are you talking about? I only just arrived in this village.\nThe spirit’s hands shoot up and rake the rim, as if trying to reach you.\n— You are death itself. You should have died, fallen from the ladder. You must not reach Targrad. You must not open the seal.\nThe thing in the well rages, tears at the rim, growls, moans, and cries.\n— We will all die because of you. All of us, all of us will die.\nSuddenly the hands vanish. There is a splash somewhere in the depths. You hear the fading words: \"we are all doomed\".\nAnd then silence.", + "6874492a76b6092cc64498f8": "You barely have time to think \"to hell with this\" before your body moves on its own. You scramble back and jump to your feet, never taking your eyes off the well. The hands still lie on the rim, the words echo from the depths, but you do not care. You run away headlong.", + "68744935d64af04f28293440": "The world around you comes alive again. All the sounds return, birds sing, children laugh. The sun warms your head. You realize the spirit has truly gone. You wait a little longer, just in case, then get to your feet. You cannot shake the feeling that you just dodged death.", + "6874493e70c4cb4aa82ccc3e": "You only stop when you reach the square by the vendors. Everyone eyes you with suspicion, and the sausage man smirks.\nHands on your knees, you breathe heavily and steady yourself. Calm finally returns and your heart stops pounding.\nThat thing wanted to kill you. How many has it taken already?\nYou look around. The village goes on with its life, as if a cursed well does not concern anyone. Maybe it should not concern you either?", + "68744976b49d5d0b1f6baf45": "No time to brood on it. It's best to question the milk seller as well.", + "6874497822c59262565b6dec": "But it's not the time to brood on it. Best go to the elder as soon as possible.", + "6874497ba8ed3cf9a23a2984": "Exactly. It's best to question the milk seller as well.", + "6874497ddf1d3ef90c84b70b": "Exactly. Best go to the elder now.", + "687449b82f1c195f95b4bdfb": "You return to the market and look around. All the vendors are at their stalls. You glance at the butcher, but he does not even look your way. Well, you did not come here for him.", + "687449e8fd2ff21599061ca3": "You approach the milk seller with a friendly smile. She might know something, so it is best to be nice. Friendly talk loosens tongues.\n\n— Well now, what handsome fellow has dropped by our village! — she grins wide. She is missing a tooth. — Here for milk or for a chat?", + "68744a5426df35675933ff16": "Pour me one.", + "68744a5c3a4058fb0c8e3674": "Actually, I wanted to chat.", + "68744a78bad989d8f1e80570": "What happened to the outpost?", + "68744aa44c4c35fbf56f7138": "The vendor gives a short laugh and plants her fists on her hips.\n— You came to the right person! I have been standing here since dawn, tired already, and there's no one even to chat with.\n\nShe sighs and looks toward the river with disapproval. You can tell that outpost rubbed her the wrong way.\n\n— When those people came and cut up the city folks, fewer travelers started showing up. Everyone goes around. And you know, without travelers there is no trade. I have to pour out part of the milk, can you imagine?!", + "68744ab8681261032ecc1fbd": "\"Where did \"those people\" even come from?\"", + "68744abdc69bc430bc57648d": "\"Why not write to the city so they send their warriors to deal with it?\"", + "68744ac56159d48cac2bb0c1": "She waves a hand.\n\n— From across the river. I do not know for sure. Times are restless here, maybe they broke off from the armies and decided to make coin.\n\nShe glances around and leans in a little.\n\n— But I think the elder is the one who called them. They're his buddies. He gets a bit of share from them. And we only part with our money because of his scheme!", + "68744aeb5780841b5fcba45e": "— I would write if I could. Only our elder knows how, and he is not writing for some reason. Says it is better with them. They protect us better than those Targrad guards, he says! But in reality, they just shake people down at the crossing.\n\nShe snorts loudly.\n\n— He made a deal with them. Maybe he called them himself. Well it's good for him, he gets some coin. And us? Nothing!", + "68744af23ea3fc927bbb841a": "She keeps talking, and you realize the only person who can help you cross the river is the elder. You need to visit him.", + "68744b08f89d93b145681d5c": "Go to the elder.", + "68744b0dc9cc9682b4421677": "Chat with the butcher first.", + "68744ba15c1e3b546f6fd896": "It is not hard to find the elder’s house: it is the richest in the village and rises above the modest roofs around it.\nIn the yard, behind a sturdy fence, a dog greets you with loud barking. It jumps at the fence, trying to reach you.", + "68744bd2fd705cffd2ccfce9": "Some mutt is not going to scare you! Stand your ground.", + "68744bd656f273eecd5c9975": "Better step back a little.", + "68744bdd7d59af6c9f982583": "You stare down the barking dog. Not a muscle twitches on your face. It will not reach you, so you aren't afraid. You have seen worse things than some mutt.", + "68744be19796a94071d318f2": "You decide not to risk it. Yes, the fence can hold, but there is always a chance things go wrong. You step back a few paces, and the dog quiets almost at once.\nIt is well trained.\n— Buddy, what is all this barking for?\nA man comes out of the house. You immediately understand he is the owner. The dog rushes to him with a happy yelp and wags its tail.\nHe rubs its ear, then looks at you.\n— Who might you be?\nYou are about to answer when the elder raises a hand.\n— Come inside. We will talk there. The gate is open, come in.", + "68744c07ba326767b8236230": "The dog, as if noticing you don't care about its efforts, growls and flattens to the ground. In a heartbeat it vaults the fence and sinks its teeth into your arm. Pain engulfs you. You jerk back, try to shake the dog off, but nothing works. The jaws are locked.", + "68744c1d9f97f7b96553ce1c": "— Buddy, back! Sit!\nYour savior appears from the house. The dog releases you at once, jumps aside, and wags its tail. You really want to kick it, but you do not dare in front of the owner.\n— Good boy, a real guardian! — the man says as he opens the gate and ushers the dog back in. Looking over your arm, he clicks his tongue.\n— Apologies. The dog is just doing his job. Come inside, let's see your arm.", + "68744c3b2942a0c5bc6a9281": "You push the gate and walk toward the door. The dog watches you but does not attack, as if it understands its master invited you in.\n\nInside is warm and smells of fresh bread. The elder does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "68744c6dd76753d904aa625f": "Inside, the man, obviously the village elder, examines your arm. The dog did not bite down to the bone, there isn't much blood. The bite aches but is nothing serious. He wraps it with a strip of linen himself.\n— You'll live, don't worry. Why did you come here?", + "68744c87867ad25c390a84d5": "You explain you need to get to Targrad and mention the crossing. The elder smirks and folds his arms across his chest.\n— My friends are posted there now. They do not let anyone through, and if they do, they ask for gold. I can help you if you help me.", + "68744cb6a8b8ead414941f3e": "\"What is stopping me from going around the crossing and finding another way?\"", + "68744cb937e3f89746d4345d": "\"Tell me what you need first.\"", + "68744cc1bf880f745acfde1b": "\"I'll help. I really need to get to the other side.\"", + "68744ccceea62ee263f785c9": "The elder smiles in an unpleasant way and laughs.\n— If you have three days to spare, you can try to reach the nearest ford. But spring was rough this year, it might have been washed out...\nYou realize you do not really have a choice.", + "68744d07783abde50ba386fa": "\"Tell me what you need first.\"", + "68744d0e1c15534d022dfe5d": "— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d3aebecefbca7db3772": "— I like that attitude! — the elder smiles.\n— Not long ago there was a battle nearby. Turva and Karhu crossed blades again. There was a young man, a noble. By rumor he ran away from Targrad to join the warriors. The battle was a couple of days ago, but that fellow and his men never returned.\nThe elder pauses to make sure you are listening.\nYou are listening.\n— So. When that fellow was here, I noticed a nice ring on him. You need to find it.", + "68744d619aa1eed8a89eaad7": "Is he talking about that one ring you found?", + "68744d63eec117ef73ba6c03": "\"Why do you not go look for it yourself?\"", + "68744da90e2c0d98e8755c9a": "You take your travel pack off your back, open it, and rummage. The elder watches, puzzled.\nAt last you feel the ring and pull it out.\n— Is this what you are looking for?\nThe elder’s eyes flare at once. He steps forward, unable to take his eyes off the ring.\n— Yes, yes, that is it! You already visited the field, did you? — he smirks, then waves a hand. — Put it on the table. I will write a letter to the outpost so they let you pass.", + "68744db87e93a1c49671fc5f": "The elder snorts at your question.\n— The battlefield is an open graveyard right now. And how would I look, walking among the dead and inspecting their hands? News travels fast in this village.\nHe looks at you with less warmth.\n— That is all. Go now, don't waste my time.", + "68744dd2f735dbcfce093ee5": "You realize you have no choice. You haven't brought much money with you, so you cannot pay for the crossing. You nod and leave the elder’s house. You will have to find that damn ring.", + "68744de936cd8129390158e3": "The battlefield greets you with a hundred simultaneous sounds. You always thought where death had passed there would be silence, but nature has no time for mourning. Besides, mourning whom? People who kill each other over petty grievances?\n\nYou look at the bodies, broken banners, and fallen weapons. You press your sleeve to your nose and mouth to keep the stench of death from dizzying you.\nYour goal is the ring. But where could it be?", + "68744dfb09d40fcd033ccc62": "Check the bodies first.", + "68744dff019ab01607f0341b": "Maybe that noble was pinned by the dead horse?", + "68744e0f4742b1fd2654d01f": "You approach the bodies lying on the ground. A light breeze blows, letting you inhale without the stench of decay. Now you can examine the bodies.", + "68744e13d70299f5be4f9d97": "You approach the horse. The smell is suffocating and sharp, making your eyes water. You look at the poor animal and the broken cart nearby. War shows no mercy to anyone, not even animals.\nYou circle the carcass and realize there is no rider here, and never was. You should search the bodies.", + "68744e211a6f316024bec831": "You move closer. It hasn’t rained in a long time, so the ground is dry and dusty. Next to the bodies, the grass is stained with dried blood. Even in this proximity, the wind doesn’t mask the scent.\nYour gaze slides over the fallen.", + "68744e3d12d8003f9a04617c": "Saddening. They still had life ahead of them.", + "68744e41be895e648fd640e0": "They chose their own fate.", + "68744e4c2d6dd1bbdf590aad": "You shake your head, looking at the bodies with sorrow. War spares no one, neither the young nor the old.\nSuddenly, your attention is drawn to the ring on one of the dead men.", + "68744e50a6ccdab5d239cacb": "You purse your lips, looking at the bodies. You feel no pity: these people chose this path. Any warrior risks ending up a corpse among crows.\nYour eyes sweep over the fallen, and you notice the glint of a ring on one of them.", + "68744e6be27317358e8256eb": "You crouch near the body. The corpse lies in an unnatural position, but his eyes are closed and his face is peaceful. You immediately notice that the man’s clothing is richer than the others’. This is clearly the noble the elder talked about.", + "68744e7477bfdf4529d5329c": "Take the ring.", + "68744e79f371bc88f8874284": "You look around, as if someone might see you. You’ve never stolen anything, but... the owner of the ring is already dead, he doesn’t need it anymore, but you need it to get to Targrad...\nYou remove the ring from the lifeless hand.\nIt feels as if the corpse might squeeze his hand and growl, but nothing happens. You simply take the ring and place it in your bag. Now you can return to the village.", + "68744eac4e39769d76e127ba": "You head straight back to the elder’s house. The dog is tied this time and does not even bark — seems like it remembers you. You enter. The elder rises from the bench to meet you, somewhat surprised.\n— That was quick! Did you find it?\nYou nod and hand him the ring. You want to get rid of it and leave the village as soon as possible.\nHe takes the ring and nods at the bench.\n— Sit for a bit. I will write a letter to my friends at the outpost. Hand it over and they will let you through.", + "68744edd1969ad595dada20e": "You approach the crossing with the elder’s letter in hand. This time you feel confident and do not even flinch when they shout. You hand the letter to the man who comes out.\n\nHe turns the paper over and over, spits, and takes it somewhere inside.\n\n— Wait here.\n\nAbout ten minutes later he returns.\n\n— Turn around. — he hands crosses his arms, — Now beat it.", + "68744ff5d8199af339657f71": "You return to the elder’s house. The dog on the threshold lifts its head in surprise. Seems like it did not expect to see you again.\n\nYou burst into the house. The elder jumps up at once and frowns. You demand the password.\n\n— What password? There was no password! — he is not a good liar. — Think about it. Why would I do that? I got what I wanted. I do not need you here. I know no passwords. Now get out of my house.", + "6874501cea1c4db9c71af471": "— All right... The password's correct. — the man at the crossing frowns. Looks like he wanted to mess with you a bit more for fun. But you said the correct word, so there is no point dragging it out.\nHe waves a hand.\n— Come on. I will have you escorted to the other bank.", + "688024f9a8b9c37fb8e7cdfa": "Next", + "68802513abf0a21dce044fce": "Next", + "6880252f4fc3bd06ca2035ae": "Next", + "688025320b4a48e1ad14b342": "Next", + "6880255dbda5aa1497c5a47e": "Next", + "6880256cd764bdde3b141368": "Death", + "688025ef531ad6db72b2c808": "You hand the ring to the chief. He lets you go at once, snatches the trinket, and studies it through the slits of his helmet.\n— Should've done that from the start. — The ring disappears into his belt pouch. — Now say the password.", + "688036a8817f12d2dc0b9206": "Next", + "688036d60b682b6406d4186c": "Next", + "6880370fa1d2a4f8393a83d6": "Next", + "68803712744a1aea901f10bd": "Next", + "688037151c2cd4341c2a7524": "Next", + "688037188eea837e3f03855e": "Next", + "6880375cd8faee00f80b902a": "Death", + "688037958c0b2ed8601f1eb6": "Next", + "688037a73989a89933a5bb83": "Next", + "688037d0f6869a2b14897090": "Approach the woman.", + "68803818ee49c9c4e1fc70e9": "Next", + "688038689a0fc49437b0afeb": "Next", + "6880386b41232032084c6957": "Next", + "6880386df2dceede48f4114e": "Next", + "6880386f33413182842a4ff7": "Next", + "6880387147a8fa961f230198": "Next", + "688038b69cd037103f7f90b7": "Next", + "688038c76d12c1454bfd04ef": "Next", + "688038ef5f8e1b5e1ae0e9a1": "Next", + "688039138c5b6c8d3e2abc10": "Exit", + "6880391740c141434de1133b": "Next", + "688039f60e9593a977c37671": "Next", + "688043dc2f9ecf56bb24c067": "Next", + "688043dfec714d1f9bfd872f": "Next", + "68804759a58192b1018b38e1": "\"Something wrong with the letter?\"", + "6880475e7fc0c793b8990029": "\"Are you letting me through?\"", + "68804766a0a3ac4e44f67ef8": "— Nah, the letter's good. — the man grins and spits at your feet. — But there is no password. We will not let you through without a password.", + "6880476bb4dbb927ddb14064": "— Of course not! — the man grins and spits at your feet. — You have no password. We will not let you through without a password.", + "6880bedb58b9a5498e6bdd2c": "The milk seller’s face shifts and she sighs.\n\n— Well... There were decent lads there once, used to visit our girls often. Then those thugs showed up, — she presses her lips in displeasure, — and that was that. The lads are gone.", + "6889fd43911515e43c8c2b3a": "— I... I know the password.\nThe knowledge surfaces in your mind as if on its own, but you do not doubt it. The password is correct.\n— Really? Then go on, say it.\nThe man is eyeing you with suspicion.", + "6889fd4e0ed088c592ca24cf": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6889fe0aca919f32d22026e6": "\"The password is Tetriandoch.\"", + "688f6f789239f3326bfce390": "The merchant woman quickly pours you some milk into a wooden mug and hands it over. You reach for money, but the woman shakes her head.\n\n— No, dear, don’t. Consider it my treat. We like travelers here.\n\nYou feel awkward, but you agree. You don’t feel like arguing at all. You take the mug and sip. You’ve never tasted milk this good. You finish it all and wipe your mouth with your sleeve.\n\n— Like it, don't'cha? — the woman laughs. You nod. The woman is in high spirits now. Maybe she’ll share something useful.\n\n— It’s been a long time since we’ve had anyone here. Ever since what happened with the outpost…", + "689090af9464cd3b3848c08b": "Exit", + "6890d638706bcdd070129ba3": "You are furious. What damn password?! Did the elder trick you? You need to find out right now. Or should you risk it and try to break through?", + "6890d6a7c63e0bb97b38c040": "Head to the elder.", + "6890e40fe5a2bbb7fa1517db": "Next", + "6890e47e03e4c3a8bc6333ef": "Next", + "6890e4a5d18b04610c71e08d": "Next", + "6890e4e2a28e63cb145cb0f9": "Next", + "6890e59b6cf2f6222f667e72": "Next", + "6890e5f23353b1a829ed44ae": "What password?", + "6890e6ac96d8eed16c958c8d": "Next", + "68947a502b9c1677632cbd7a": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has clearly relaxed after you bought a slice of sausage. This is your chance to learn something about the outpost.", + "689c601038b1721d40107a3b": "You have already been to the battlefield and saw the ring the elder wants so badly. You should have taken it then, but oh well.", + "689c604096749cc24fa89d85": "You have already been to the battlefield, but saw no ring. Then again, you did not look for one.", + "689c606164a27892f3c7891e": "Next", + "689c6072aea239d5c19750ee": "The battlefield greets you with a hundred sounds at once. Nothinmg changed while you were, except the smell is now stronger. You wince, roll your shoulders, and head straight for the bodies. No point delaying.\n\nThe fallen warrior lies on ground soaked with blood. You crouch beside him, ready this time to take the ring.", + "689c610cdee5ec83e9da1068": "Next", + "689c61411a52f71a5611a1aa": "You return to the battlefield. It greets you with a hundred sounds and a horrible stench. You have to cover your nose and mouth with your sleeve.\n\nYou look around. Where should you search for the ring?", + "689c614d91a5f755532ca989": "Last time you only examined the dead horse, then left. There will definitely be no rings by it.", + "689c61fd6aaff0cb9ac0524c": "Check the bodies first.", + "689c6201741098dfb19e53af": "Maybe that noble was pinned by the horse?", + "689c62697f8eb1dc6d5a1604": "Take the ring.", + "689c62e5bd91905c8f8d804e": "Examine the bodies.", + "689c62effc2cb2251deced4a": "You focus on several corpses lying on the blood-soaked ground, then come closer. One man with richer clothing catches your attention.\n\nYou crouch beside him. The stench of sun-baked bodies hits you harder. You hold your breath while you examine the dead man’s hands.\n\nYou find the ring quickly.", + "689c6316e1219d1807b21a53": "Take the ring.", + "689c98bbb8a0111a4ac7f1fb": "Appease the dog with the sausage.", + "689c98c3a9d3088c05acab1e": "You wanted to eat the sausage yourself later, but the situation calls for sacrifice. You are ready to make it.\n\nThe piece of sausage you pull from your pack flies over the fence. The dog flinches at first, then, catching the scent, edges closer. It grabs the food like it has not been fed in years.", + "689c9973ff45deb6e5ff1cd0": "Enter the yard.", + "689c997a10ec4dc751719b80": "The dog is busy with its windfall, which means the way to the house is open. You carefully open the gate and step inside.", + "689c9a6f128a535be29fcfaf": "Next", + "689c9a769cdf67444b65e317": "A man comes out of the house. He looks around forty — tall, broad-shouldered, with a belly taut under his shirt. You immediately understand this is the village elder.\n\n— What is this? Feeding my dog? How is he supposed to guard then? He cannot do it on a full belly!\n\nHe kicks the dog, driving it away from the sausage. It yelps but obediently backs off, staring greedily at the leftover chunk.\n\n— But I will praise your wits, — the elder says, looking you over, then nods behind himself. — Come inside. Tell me what you came for.", + "689c9aa7c96381d7330ea2df": "Next", + "689c9abe2757883b7baa7ad0": "You go inside with the elder. It is warm and smells of fresh bread. He does not offer you a seat.\n\n— Who are you and where are you headed? I have not seen you in the village before.", + "689f4847426c274c0b679373": "You look at the man standing in front of you and realize it’s not worth the risk. They’d just kill you without a second thought. No, better to visit the elder again and ask what kind of game he’s playing.", + "689f484f6426862c9c9e8a6e": "Next", + "689f488697d62b26674de401": "Next", + "689f489c146f270489c38257": "You leave the elder empty-handed. Now what? Where are you supposed to find this damn password?\n\nThere’s got to be more to this than it seems. If you dig deep enough, you’ll find a way forward. This whole world feels like it’s made of nothing but puzzles. But isn’t that what makes it more exciting?\n\nYou know you need to think. Maybe you should rest. Or maybe turn to one of your friends outside your path for help.", + "689f48d050100286054480a6": "Take the risk!", + "689f48de3b47a5cc734addec": "You don’t have time to run back and forth chasing down some password. So you decide to act.\n\nYou lunge forward, shoving the man out of your way. He clearly didn’t expect that kind of boldness and doesn’t react right away. You sprint ahead, slipping through the gate of the outpost.", + "689f48f52661f192aa1ea279": "Don’t stop running!", + "689f4912e84e2561e5645f50": "You keep going, bursting through the gate.\n\nAhead of you lies a tiny courtyard, and just beyond it the bridge to the other side. Your goal is so close!\n\nBut the outpost isn’t guarded by just the man you left behind. In the courtyard, a few others are playing cards. The moment they spot you, they leap to their feet and grab their weapons.\n\n— Where the hell do you think you’re going?! — one of them curses, then whistles sharply.", + "689f4987aa2ec1f0cf3e7d8e": "Charge through.", + "689f498a37512b346fe31c3b": "Stop.", + "689f498dea74315dbc5eb258": "Turn back.", + "689f49e9948b799c4f33d808": "You have no choice but to go all in.\n\nLike a berserker, you dash forward, yelling, half to scare the bandits, half to steel yourself.\n\nBut you only make it halfway across the courtyard.", + "689f49fb899498a7be9cac58": "You freeze, unsure what to do. Run back? No, that’s stupid. Forward? You don’t even have a weapon!\n\nNot that you get the chance to decide.", + "689f4a07239f2965c3c6c828": "You decide to turn back. Clearly, you’ve overestimated yourself.\n\nYou raise your hands, force a guilty smile, and step back. You don’t even manage to say a word in your defense.", + "689f4bbab80ffad54f4e3ccc": "Next", + "689f4bc7037746c8a7d97cf4": "Suddenly, you hear a faint whistle, and a moment later something slams into your shoulder. The pain feels like someone’s trying to rip your arm clean off. Instinctively, you clutch the wound with your hand.\n\nAn arrow hits you.", + "689f4bd17a661c2c8d7bcd86": "Hide, quickly!", + "689f4c18548d732e5c77d7b4": "But before you can even catch your breath, another arrow strikes you from the other side. This one buries itself in your thigh, and you stumble, dropping to one knee.\n\nYou scream like a cornered animal, begging them to stop, but the third arrow punches straight through your skull.\n\nYou collapse lifelessly. On your nameless grave they’ll write “Brave, but foolish”.", + "689f4c2ecbb8bb7bbaec5407": "DEATH", + "689f521400cb89d9fdd37934": "Throw a coin for luck.", + "689f521abc2b583fa505354d": "Throw a coin for luck.", + "689f521b226df3d337101b35": "Throw a coin for luck.", + "689f534cb15f1c44c281c955": "You pull a gold coin from your pouch and toss it neatly into the dark mouth of the well. A second later you expect to hear a splash, but nothing comes. Is it really that deep?", + "689f535ba0d559d825f5fc89": "Strange. Better play it safe and step back.", + "689f53f8e09d27335306ec28": "Throw a coin for luck.", + "689f546177df3a0d5c60bde3": "Throw one more.", + "689f546f98143ee884bbd45c": "Throw one more.", + "689f54702f8267c50dce77d5": "Throw one more.", + "689f54726c5c295b34a21aa3": "Throw one more.", + "689f55668f28d43762e2a816": "You shrug and toss another coin into the well. This time, something shiny shoots back up and smacks you square in the forehead before bouncing back down.\n\nNow you hear a splash.\n\nThe well just threw your coin at you! Or whatever lives inside it did.", + "689f5623416da0ee0dccbce0": "Better not risk it again. Play it safe.", + "689f5649a4982cf97fab12ab": "Figure out what happened. Curiosity wins!", + "689f565d0e328e5fac59c293": "You peer inside and see nothing but darkness. Deep, deep below, you can hear water splashing. Suddenly, a strange ringing sound rises from the depths.\n\nYou lean lower, trying to catch sight of its source.", + "689f566d44b55c9f2b6bf084": "Next", + "689f569a18e77852b9b84b0f": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. This is your chance to learn something about the outpost.", + "689f56ae130f4eb0fbb5ac9e": "You pay for the food, and the vendor quickly tucks the coins into his purse.\n— What brings you to our village?\nThe man has relaxed since you bought the sausage. 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You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", + "687767010787563a4ba71555": "Next", + "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", + "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", + "68776849a81eebc020a80920": "Next", + "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", + "687768544bbba741a5d135aa": "Keep moving forward.", + "6877685a2a6d7c1be0bd5b18": "Go back.", + "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", + "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", + "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", + "6877690d8041c0a4b8eedd27": "Next", + "6877692df0de9ae0de39f93c": "Continue on your way.", + "6877693658711208b7d1f2ca": "Head inside.", + "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", + "6877694836f07b878d4176b1": "Next", + "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", + "687769572e2b79be4b3a4cec": "Next", + "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", + "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", + "6877697c0d390b9daba767d6": "Enter inside.", + "687769a706b143c57b8037cd": "To hell with it! Time to leave.", + "687769b96724922b7c3a977d": "Better examine the house more carefully.", + "687769bd10fe68c9ff00e1f9": "Examine the body.", + "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", + "687769e87fd67688da56cfc1": "Better examine the house more carefully.", + "687769eb403b64681a4acca3": "Examine the body.", + "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", + "68776a0ce662e68ea3c20b80": "Examine the body.", + "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", + "68776a477794cbd4e00f807e": "Take it for yourself.", + "68776a4a2b5f5602a17610cb": "Better leave it.", + "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", + "68776a5b3cc8c2160c01274a": "Try again.", + "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", + "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", + "68776a8795457e9651631593": "Next", + "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", + "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", + "68776aaa9a53c16e1f72888c": "Next", + "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", + "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", + "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", + "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", + "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", + "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", + "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", + "68776b55e33534812cb656ea": "Run!", + "68776b598d7b6edd9c566642": "Freeze in place.", + "68776b7b613bb81ade8dffb5": "Freeze in place.", + "68776b89ad9059b73b84db35": "Run!", + "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", + "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", + "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", + "68776bbe7609314123292533": "\"You... cannot harm me.\"", + "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", + "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", + "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", + "68776c0e55069c1fce045dd1": "DEATH", + "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", + "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", + "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", + "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", + "68776c94cd1b3c0cb27c42ca": "Remain silent.", + "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", + "6891c8331a145020d214c9bb": "Next" + }, + "cz": { + "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", + "687767010787563a4ba71555": "Next", + "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", + "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", + "68776849a81eebc020a80920": "Next", + "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", + "687768544bbba741a5d135aa": "Keep moving forward.", + "6877685a2a6d7c1be0bd5b18": "Go back.", + "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", + "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", + "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", + "6877690d8041c0a4b8eedd27": "Next", + "6877692df0de9ae0de39f93c": "Continue on your way.", + "6877693658711208b7d1f2ca": "Head inside.", + "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", + "6877694836f07b878d4176b1": "Next", + "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", + "687769572e2b79be4b3a4cec": "Next", + "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", + "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", + "6877697c0d390b9daba767d6": "Enter inside.", + "687769a706b143c57b8037cd": "To hell with it! Time to leave.", + "687769b96724922b7c3a977d": "Better examine the house more carefully.", + "687769bd10fe68c9ff00e1f9": "Examine the body.", + "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", + "687769e87fd67688da56cfc1": "Better examine the house more carefully.", + "687769eb403b64681a4acca3": "Examine the body.", + "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", + "68776a0ce662e68ea3c20b80": "Examine the body.", + "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", + "68776a477794cbd4e00f807e": "Take it for yourself.", + "68776a4a2b5f5602a17610cb": "Better leave it.", + "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", + "68776a5b3cc8c2160c01274a": "Try again.", + "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", + "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", + "68776a8795457e9651631593": "Next", + "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", + "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", + "68776aaa9a53c16e1f72888c": "Next", + "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", + "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", + "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", + "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", + "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", + "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", + "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", + "68776b55e33534812cb656ea": "Run!", + "68776b598d7b6edd9c566642": "Freeze in place.", + "68776b7b613bb81ade8dffb5": "Freeze in place.", + "68776b89ad9059b73b84db35": "Run!", + "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", + "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", + "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", + "68776bbe7609314123292533": "\"You... cannot harm me.\"", + "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", + "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", + "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", + "68776c0e55069c1fce045dd1": "DEATH", + "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", + "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", + "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", + "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", + "68776c94cd1b3c0cb27c42ca": "Remain silent.", + "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", + "6891c8331a145020d214c9bb": "Next" + }, + "en": { + "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", + "687767010787563a4ba71555": "Next", + "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", + "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", + "68776849a81eebc020a80920": "Next", + "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", + "687768544bbba741a5d135aa": "Keep moving forward.", + "6877685a2a6d7c1be0bd5b18": "Go back.", + "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", + "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", + "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", + "6877690d8041c0a4b8eedd27": "Next", + "6877692df0de9ae0de39f93c": "Continue on your way.", + "6877693658711208b7d1f2ca": "Head inside.", + "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", + "6877694836f07b878d4176b1": "Next", + "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", + "687769572e2b79be4b3a4cec": "Next", + "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", + "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", + "6877697c0d390b9daba767d6": "Enter inside.", + "687769a706b143c57b8037cd": "To hell with it! Time to leave.", + "687769b96724922b7c3a977d": "Better examine the house more carefully.", + "687769bd10fe68c9ff00e1f9": "Examine the body.", + "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", + "687769e87fd67688da56cfc1": "Better examine the house more carefully.", + "687769eb403b64681a4acca3": "Examine the body.", + "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", + "68776a0ce662e68ea3c20b80": "Examine the body.", + "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", + "68776a477794cbd4e00f807e": "Take it for yourself.", + "68776a4a2b5f5602a17610cb": "Better leave it.", + "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", + "68776a5b3cc8c2160c01274a": "Try again.", + "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", + "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", + "68776a8795457e9651631593": "Next", + "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", + "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", + "68776aaa9a53c16e1f72888c": "Next", + "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", + "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", + "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", + "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", + "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", + "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", + "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", + "68776b55e33534812cb656ea": "Run!", + "68776b598d7b6edd9c566642": "Freeze in place.", + "68776b7b613bb81ade8dffb5": "Freeze in place.", + "68776b89ad9059b73b84db35": "Run!", + "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", + "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", + "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", + "68776bbe7609314123292533": "\"You... cannot harm me.\"", + "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", + "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", + "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", + "68776c0e55069c1fce045dd1": "DEATH", + "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", + "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", + "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", + "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", + "68776c94cd1b3c0cb27c42ca": "Remain silent.", + "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", + "6891c8331a145020d214c9bb": "Next" + }, + "es": { + "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", + "687767010787563a4ba71555": "Next", + "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", + "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", + "68776849a81eebc020a80920": "Next", + "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", + "687768544bbba741a5d135aa": "Keep moving forward.", + "6877685a2a6d7c1be0bd5b18": "Go back.", + "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", + "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", + "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", + "6877690d8041c0a4b8eedd27": "Next", + "6877692df0de9ae0de39f93c": "Continue on your way.", + "6877693658711208b7d1f2ca": "Head inside.", + "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", + "6877694836f07b878d4176b1": "Next", + "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", + "687769572e2b79be4b3a4cec": "Next", + "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", + "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", + "6877697c0d390b9daba767d6": "Enter inside.", + "687769a706b143c57b8037cd": "To hell with it! Time to leave.", + "687769b96724922b7c3a977d": "Better examine the house more carefully.", + "687769bd10fe68c9ff00e1f9": "Examine the body.", + "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", + "687769e87fd67688da56cfc1": "Better examine the house more carefully.", + "687769eb403b64681a4acca3": "Examine the body.", + "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", + "68776a0ce662e68ea3c20b80": "Examine the body.", + "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", + "68776a477794cbd4e00f807e": "Take it for yourself.", + "68776a4a2b5f5602a17610cb": "Better leave it.", + "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", + "68776a5b3cc8c2160c01274a": "Try again.", + "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", + "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", + "68776a8795457e9651631593": "Next", + "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", + "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", + "68776aaa9a53c16e1f72888c": "Next", + "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", + "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", + "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", + "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", + "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", + "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", + "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", + "68776b55e33534812cb656ea": "Run!", + "68776b598d7b6edd9c566642": "Freeze in place.", + "68776b7b613bb81ade8dffb5": "Freeze in place.", + "68776b89ad9059b73b84db35": "Run!", + "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", + "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", + "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", + "68776bbe7609314123292533": "\"You... cannot harm me.\"", + "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", + "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", + "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", + "68776c0e55069c1fce045dd1": "DEATH", + "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", + "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", + "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", + "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", + "68776c94cd1b3c0cb27c42ca": "Remain silent.", + "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", + "6891c8331a145020d214c9bb": "Next" + }, + "es-mx": { + "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", + "687767010787563a4ba71555": "Next", + "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", + "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", + "68776849a81eebc020a80920": "Next", + "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", + "687768544bbba741a5d135aa": "Keep moving forward.", + "6877685a2a6d7c1be0bd5b18": "Go back.", + "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", + "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", + "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", + "6877690d8041c0a4b8eedd27": "Next", + "6877692df0de9ae0de39f93c": "Continue on your way.", + "6877693658711208b7d1f2ca": "Head inside.", + "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", + "6877694836f07b878d4176b1": "Next", + "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", + "687769572e2b79be4b3a4cec": "Next", + "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", + "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", + "6877697c0d390b9daba767d6": "Enter inside.", + "687769a706b143c57b8037cd": "To hell with it! Time to leave.", + "687769b96724922b7c3a977d": "Better examine the house more carefully.", + "687769bd10fe68c9ff00e1f9": "Examine the body.", + "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", + "687769e87fd67688da56cfc1": "Better examine the house more carefully.", + "687769eb403b64681a4acca3": "Examine the body.", + "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", + "68776a0ce662e68ea3c20b80": "Examine the body.", + "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", + "68776a477794cbd4e00f807e": "Take it for yourself.", + "68776a4a2b5f5602a17610cb": "Better leave it.", + "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", + "68776a5b3cc8c2160c01274a": "Try again.", + "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", + "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", + "68776a8795457e9651631593": "Next", + "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", + "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", + "68776aaa9a53c16e1f72888c": "Next", + "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", + "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", + "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", + "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", + "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", + "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", + "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", + "68776b55e33534812cb656ea": "Run!", + "68776b598d7b6edd9c566642": "Freeze in place.", + "68776b7b613bb81ade8dffb5": "Freeze in place.", + "68776b89ad9059b73b84db35": "Run!", + "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", + "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", + "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", + "68776bbe7609314123292533": "\"You... cannot harm me.\"", + "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", + "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", + "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", + "68776c0e55069c1fce045dd1": "DEATH", + "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", + "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", + "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", + "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", + "68776c94cd1b3c0cb27c42ca": "Remain silent.", + "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", + "6891c8331a145020d214c9bb": "Next" + }, + "fr": { + "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", + "687767010787563a4ba71555": "Next", + "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", + "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", + "68776849a81eebc020a80920": "Next", + "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", + "687768544bbba741a5d135aa": "Keep moving forward.", + "6877685a2a6d7c1be0bd5b18": "Go back.", + "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", + "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", + "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", + "6877690d8041c0a4b8eedd27": "Next", + "6877692df0de9ae0de39f93c": "Continue on your way.", + "6877693658711208b7d1f2ca": "Head inside.", + "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", + "6877694836f07b878d4176b1": "Next", + "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", + "687769572e2b79be4b3a4cec": "Next", + "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", + "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", + "6877697c0d390b9daba767d6": "Enter inside.", + "687769a706b143c57b8037cd": "To hell with it! Time to leave.", + "687769b96724922b7c3a977d": "Better examine the house more carefully.", + "687769bd10fe68c9ff00e1f9": "Examine the body.", + "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", + "687769e87fd67688da56cfc1": "Better examine the house more carefully.", + "687769eb403b64681a4acca3": "Examine the body.", + "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", + "68776a0ce662e68ea3c20b80": "Examine the body.", + "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", + "68776a477794cbd4e00f807e": "Take it for yourself.", + "68776a4a2b5f5602a17610cb": "Better leave it.", + "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", + "68776a5b3cc8c2160c01274a": "Try again.", + "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", + "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", + "68776a8795457e9651631593": "Next", + "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", + "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", + "68776aaa9a53c16e1f72888c": "Next", + "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", + "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", + "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", + "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", + "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", + "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", + "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", + "68776b55e33534812cb656ea": "Run!", + "68776b598d7b6edd9c566642": "Freeze in place.", + "68776b7b613bb81ade8dffb5": "Freeze in place.", + "68776b89ad9059b73b84db35": "Run!", + "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", + "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", + "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", + "68776bbe7609314123292533": "\"You... cannot harm me.\"", + "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", + "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", + "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", + "68776c0e55069c1fce045dd1": "DEATH", + "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", + "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", + "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", + "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", + "68776c94cd1b3c0cb27c42ca": "Remain silent.", + "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", + "6891c8331a145020d214c9bb": "Next" + }, + "ge": { + "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", + "687767010787563a4ba71555": "Next", + "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", + "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", + "68776849a81eebc020a80920": "Next", + "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", + "687768544bbba741a5d135aa": "Keep moving forward.", + "6877685a2a6d7c1be0bd5b18": "Go back.", + "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", + "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", + "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", + "6877690d8041c0a4b8eedd27": "Next", + "6877692df0de9ae0de39f93c": "Continue on your way.", + "6877693658711208b7d1f2ca": "Head inside.", + "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", + "6877694836f07b878d4176b1": "Next", + "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", + "687769572e2b79be4b3a4cec": "Next", + "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", + "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", + "6877697c0d390b9daba767d6": "Enter inside.", + "687769a706b143c57b8037cd": "To hell with it! Time to leave.", + "687769b96724922b7c3a977d": "Better examine the house more carefully.", + "687769bd10fe68c9ff00e1f9": "Examine the body.", + "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", + "687769e87fd67688da56cfc1": "Better examine the house more carefully.", + "687769eb403b64681a4acca3": "Examine the body.", + "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", + "68776a0ce662e68ea3c20b80": "Examine the body.", + "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", + "68776a477794cbd4e00f807e": "Take it for yourself.", + "68776a4a2b5f5602a17610cb": "Better leave it.", + "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", + "68776a5b3cc8c2160c01274a": "Try again.", + "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", + "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", + "68776a8795457e9651631593": "Next", + "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", + "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", + "68776aaa9a53c16e1f72888c": "Next", + "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", + "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", + "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", + "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", + "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", + "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", + "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", + "68776b55e33534812cb656ea": "Run!", + "68776b598d7b6edd9c566642": "Freeze in place.", + "68776b7b613bb81ade8dffb5": "Freeze in place.", + "68776b89ad9059b73b84db35": "Run!", + "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", + "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", + "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", + "68776bbe7609314123292533": "\"You... cannot harm me.\"", + "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", + "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", + "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", + "68776c0e55069c1fce045dd1": "DEATH", + "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", + "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", + "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", + "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", + "68776c94cd1b3c0cb27c42ca": "Remain silent.", + "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", + "6891c8331a145020d214c9bb": "Next" + }, + "it": { + "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", + "687767010787563a4ba71555": "Next", + "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", + "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", + "68776849a81eebc020a80920": "Next", + "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", + "687768544bbba741a5d135aa": "Keep moving forward.", + "6877685a2a6d7c1be0bd5b18": "Go back.", + "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", + "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", + "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", + "6877690d8041c0a4b8eedd27": "Next", + "6877692df0de9ae0de39f93c": "Continue on your way.", + "6877693658711208b7d1f2ca": "Head inside.", + "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", + "6877694836f07b878d4176b1": "Next", + "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", + "687769572e2b79be4b3a4cec": "Next", + "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", + "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", + "6877697c0d390b9daba767d6": "Enter inside.", + "687769a706b143c57b8037cd": "To hell with it! Time to leave.", + "687769b96724922b7c3a977d": "Better examine the house more carefully.", + "687769bd10fe68c9ff00e1f9": "Examine the body.", + "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", + "687769e87fd67688da56cfc1": "Better examine the house more carefully.", + "687769eb403b64681a4acca3": "Examine the body.", + "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", + "68776a0ce662e68ea3c20b80": "Examine the body.", + "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", + "68776a477794cbd4e00f807e": "Take it for yourself.", + "68776a4a2b5f5602a17610cb": "Better leave it.", + "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", + "68776a5b3cc8c2160c01274a": "Try again.", + "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", + "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", + "68776a8795457e9651631593": "Next", + "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", + "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", + "68776aaa9a53c16e1f72888c": "Next", + "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", + "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", + "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", + "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", + "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", + "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", + "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", + "68776b55e33534812cb656ea": "Run!", + "68776b598d7b6edd9c566642": "Freeze in place.", + "68776b7b613bb81ade8dffb5": "Freeze in place.", + "68776b89ad9059b73b84db35": "Run!", + "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", + "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", + "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", + "68776bbe7609314123292533": "\"You... cannot harm me.\"", + "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", + "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", + "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", + "68776c0e55069c1fce045dd1": "DEATH", + "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", + "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", + "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", + "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", + "68776c94cd1b3c0cb27c42ca": "Remain silent.", + "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", + "6891c8331a145020d214c9bb": "Next" + }, + "jp": { + "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", + "687767010787563a4ba71555": "Next", + "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", + "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", + "68776849a81eebc020a80920": "Next", + "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", + "687768544bbba741a5d135aa": "Keep moving forward.", + "6877685a2a6d7c1be0bd5b18": "Go back.", + "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", + "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", + "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", + "6877690d8041c0a4b8eedd27": "Next", + "6877692df0de9ae0de39f93c": "Continue on your way.", + "6877693658711208b7d1f2ca": "Head inside.", + "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", + "6877694836f07b878d4176b1": "Next", + "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", + "687769572e2b79be4b3a4cec": "Next", + "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", + "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", + "6877697c0d390b9daba767d6": "Enter inside.", + "687769a706b143c57b8037cd": "To hell with it! Time to leave.", + "687769b96724922b7c3a977d": "Better examine the house more carefully.", + "687769bd10fe68c9ff00e1f9": "Examine the body.", + "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", + "687769e87fd67688da56cfc1": "Better examine the house more carefully.", + "687769eb403b64681a4acca3": "Examine the body.", + "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", + "68776a0ce662e68ea3c20b80": "Examine the body.", + "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", + "68776a477794cbd4e00f807e": "Take it for yourself.", + "68776a4a2b5f5602a17610cb": "Better leave it.", + "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", + "68776a5b3cc8c2160c01274a": "Try again.", + "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", + "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", + "68776a8795457e9651631593": "Next", + "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", + "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", + "68776aaa9a53c16e1f72888c": "Next", + "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", + "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", + "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", + "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", + "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", + "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", + "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", + "68776b55e33534812cb656ea": "Run!", + "68776b598d7b6edd9c566642": "Freeze in place.", + "68776b7b613bb81ade8dffb5": "Freeze in place.", + "68776b89ad9059b73b84db35": "Run!", + "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", + "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", + "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", + "68776bbe7609314123292533": "\"You... cannot harm me.\"", + "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", + "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", + "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", + "68776c0e55069c1fce045dd1": "DEATH", + "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", + "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", + "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", + "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", + "68776c94cd1b3c0cb27c42ca": "Remain silent.", + "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", + "6891c8331a145020d214c9bb": "Next" + }, + "kr": { + "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", + "687767010787563a4ba71555": "Next", + "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", + "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", + "68776849a81eebc020a80920": "Next", + "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", + "687768544bbba741a5d135aa": "Keep moving forward.", + "6877685a2a6d7c1be0bd5b18": "Go back.", + "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", + "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", + "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", + "6877690d8041c0a4b8eedd27": "Next", + "6877692df0de9ae0de39f93c": "Continue on your way.", + "6877693658711208b7d1f2ca": "Head inside.", + "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", + "6877694836f07b878d4176b1": "Next", + "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", + "687769572e2b79be4b3a4cec": "Next", + "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", + "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", + "6877697c0d390b9daba767d6": "Enter inside.", + "687769a706b143c57b8037cd": "To hell with it! Time to leave.", + "687769b96724922b7c3a977d": "Better examine the house more carefully.", + "687769bd10fe68c9ff00e1f9": "Examine the body.", + "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", + "687769e87fd67688da56cfc1": "Better examine the house more carefully.", + "687769eb403b64681a4acca3": "Examine the body.", + "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", + "68776a0ce662e68ea3c20b80": "Examine the body.", + "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", + "68776a477794cbd4e00f807e": "Take it for yourself.", + "68776a4a2b5f5602a17610cb": "Better leave it.", + "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", + "68776a5b3cc8c2160c01274a": "Try again.", + "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", + "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", + "68776a8795457e9651631593": "Next", + "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", + "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", + "68776aaa9a53c16e1f72888c": "Next", + "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", + "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", + "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", + "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", + "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", + "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", + "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", + "68776b55e33534812cb656ea": "Run!", + "68776b598d7b6edd9c566642": "Freeze in place.", + "68776b7b613bb81ade8dffb5": "Freeze in place.", + "68776b89ad9059b73b84db35": "Run!", + "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", + "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", + "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", + "68776bbe7609314123292533": "\"You... cannot harm me.\"", + "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", + "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", + "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", + "68776c0e55069c1fce045dd1": "DEATH", + "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", + "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", + "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", + "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", + "68776c94cd1b3c0cb27c42ca": "Remain silent.", + "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", + "6891c8331a145020d214c9bb": "Next" + }, + "pl": { + "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", + "687767010787563a4ba71555": "Next", + "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", + "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", + "68776849a81eebc020a80920": "Next", + "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", + "687768544bbba741a5d135aa": "Keep moving forward.", + "6877685a2a6d7c1be0bd5b18": "Go back.", + "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", + "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", + "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", + "6877690d8041c0a4b8eedd27": "Next", + "6877692df0de9ae0de39f93c": "Continue on your way.", + "6877693658711208b7d1f2ca": "Head inside.", + "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", + "6877694836f07b878d4176b1": "Next", + "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", + "687769572e2b79be4b3a4cec": "Next", + "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", + "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", + "6877697c0d390b9daba767d6": "Enter inside.", + "687769a706b143c57b8037cd": "To hell with it! Time to leave.", + "687769b96724922b7c3a977d": "Better examine the house more carefully.", + "687769bd10fe68c9ff00e1f9": "Examine the body.", + "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", + "687769e87fd67688da56cfc1": "Better examine the house more carefully.", + "687769eb403b64681a4acca3": "Examine the body.", + "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", + "68776a0ce662e68ea3c20b80": "Examine the body.", + "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", + "68776a477794cbd4e00f807e": "Take it for yourself.", + "68776a4a2b5f5602a17610cb": "Better leave it.", + "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", + "68776a5b3cc8c2160c01274a": "Try again.", + "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", + "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", + "68776a8795457e9651631593": "Next", + "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", + "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", + "68776aaa9a53c16e1f72888c": "Next", + "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", + "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", + "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", + "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", + "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", + "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", + "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", + "68776b55e33534812cb656ea": "Run!", + "68776b598d7b6edd9c566642": "Freeze in place.", + "68776b7b613bb81ade8dffb5": "Freeze in place.", + "68776b89ad9059b73b84db35": "Run!", + "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", + "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", + "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", + "68776bbe7609314123292533": "\"You... cannot harm me.\"", + "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", + "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", + "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", + "68776c0e55069c1fce045dd1": "DEATH", + "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", + "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", + "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", + "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", + "68776c94cd1b3c0cb27c42ca": "Remain silent.", + "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", + "6891c8331a145020d214c9bb": "Next" + }, + "po": { + "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", + "687767010787563a4ba71555": "Next", + "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", + "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", + "68776849a81eebc020a80920": "Next", + "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", + "687768544bbba741a5d135aa": "Keep moving forward.", + "6877685a2a6d7c1be0bd5b18": "Go back.", + "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", + "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", + "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", + "6877690d8041c0a4b8eedd27": "Next", + "6877692df0de9ae0de39f93c": "Continue on your way.", + "6877693658711208b7d1f2ca": "Head inside.", + "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", + "6877694836f07b878d4176b1": "Next", + "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", + "687769572e2b79be4b3a4cec": "Next", + "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", + "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", + "6877697c0d390b9daba767d6": "Enter inside.", + "687769a706b143c57b8037cd": "To hell with it! Time to leave.", + "687769b96724922b7c3a977d": "Better examine the house more carefully.", + "687769bd10fe68c9ff00e1f9": "Examine the body.", + "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", + "687769e87fd67688da56cfc1": "Better examine the house more carefully.", + "687769eb403b64681a4acca3": "Examine the body.", + "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", + "68776a0ce662e68ea3c20b80": "Examine the body.", + "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", + "68776a477794cbd4e00f807e": "Take it for yourself.", + "68776a4a2b5f5602a17610cb": "Better leave it.", + "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", + "68776a5b3cc8c2160c01274a": "Try again.", + "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", + "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", + "68776a8795457e9651631593": "Next", + "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", + "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", + "68776aaa9a53c16e1f72888c": "Next", + "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", + "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", + "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", + "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", + "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", + "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", + "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", + "68776b55e33534812cb656ea": "Run!", + "68776b598d7b6edd9c566642": "Freeze in place.", + "68776b7b613bb81ade8dffb5": "Freeze in place.", + "68776b89ad9059b73b84db35": "Run!", + "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", + "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", + "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", + "68776bbe7609314123292533": "\"You... cannot harm me.\"", + "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", + "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", + "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", + "68776c0e55069c1fce045dd1": "DEATH", + "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", + "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", + "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", + "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", + "68776c94cd1b3c0cb27c42ca": "Remain silent.", + "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", + "6891c8331a145020d214c9bb": "Next" + }, + "ro": { + "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", + "687767010787563a4ba71555": "Next", + "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", + "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", + "68776849a81eebc020a80920": "Next", + "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", + "687768544bbba741a5d135aa": "Keep moving forward.", + "6877685a2a6d7c1be0bd5b18": "Go back.", + "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", + "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", + "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", + "6877690d8041c0a4b8eedd27": "Next", + "6877692df0de9ae0de39f93c": "Continue on your way.", + "6877693658711208b7d1f2ca": "Head inside.", + "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", + "6877694836f07b878d4176b1": "Next", + "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", + "687769572e2b79be4b3a4cec": "Next", + "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", + "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", + "6877697c0d390b9daba767d6": "Enter inside.", + "687769a706b143c57b8037cd": "To hell with it! Time to leave.", + "687769b96724922b7c3a977d": "Better examine the house more carefully.", + "687769bd10fe68c9ff00e1f9": "Examine the body.", + "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", + "687769e87fd67688da56cfc1": "Better examine the house more carefully.", + "687769eb403b64681a4acca3": "Examine the body.", + "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", + "68776a0ce662e68ea3c20b80": "Examine the body.", + "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", + "68776a477794cbd4e00f807e": "Take it for yourself.", + "68776a4a2b5f5602a17610cb": "Better leave it.", + "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", + "68776a5b3cc8c2160c01274a": "Try again.", + "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", + "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", + "68776a8795457e9651631593": "Next", + "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", + "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", + "68776aaa9a53c16e1f72888c": "Next", + "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", + "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", + "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", + "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", + "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", + "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", + "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", + "68776b55e33534812cb656ea": "Run!", + "68776b598d7b6edd9c566642": "Freeze in place.", + "68776b7b613bb81ade8dffb5": "Freeze in place.", + "68776b89ad9059b73b84db35": "Run!", + "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", + "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", + "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", + "68776bbe7609314123292533": "\"You... cannot harm me.\"", + "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", + "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", + "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", + "68776c0e55069c1fce045dd1": "DEATH", + "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", + "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", + "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", + "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", + "68776c94cd1b3c0cb27c42ca": "Remain silent.", + "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", + "6891c8331a145020d214c9bb": "Next" + }, + "ru": { + "687766ebf0699320ec0fe4fa": "Наконец-то ты оказался на другой стороне реки. Ты оглядываешься назад, на переправу. Никто тебя не провожает и это даже хорошо. Не хватало ещё раз посмотреть на лица этих разбойников.\nТы всё ещё не понимаешь, откуда узнал пароль. Наверняка это Господь благословил тебя тайным знанием. Значит, он хочет, чтобы ты добрался до Тарграда. Значит, твоя работа важна. Это понимание подталкивает тебя вперёд.", + "687767010787563a4ba71555": "Далее", + "6877670b53d4a9a319899bf6": "Впереди раскинулись болота. Солнце прячется за облаками всё чаще. Ты идёшь вперед, ступая легко. Наверняка все трудности уже позади. До Тарграда осталось совсем немного.", + "6877670d8eed8b191d44bac1": "Впереди раскинулись болота. Солнце прячется за облаками всё чаще. Ты идёшь вперед, чуть хмурясь. Все твои ссадины болят, поэтому ты двигаешься куда медленее, чем планировал. Наверняка все трудности уже позади. До Тарграда осталось совсем немного.", + "68776849a81eebc020a80920": "Далее", + "6877684bf5462f66938541ce": "Ты идёшь и идёшь вперед. Болота вокруг так похожи друг на друга, что ты перестаёшь понимать, где ты именно. Проходит полчаса. Проходит час. Ты смотришь на карту и понимаешь, что должен был выйти на сухую и твёрдую землю, но болота не кончаются.", + "687768544bbba741a5d135aa": "Продолжать идти вперёд.", + "6877685a2a6d7c1be0bd5b18": "Пойти обратно.", + "6877687f997e504b36dcdf95": "Ты вздыхаешь и продолжаешь двигаться. Может быть, карта неточная, может быть, ты сбился с пути. Но рано или поздно ты куда-нибудь выйдешь, если не будешь сходить с дороги. Выйдешь же?..", + "68776882bbe160d53138531b": "Ты останавливаешься и смотришь по сторонам. Наверное, ты где-то свернул не туда. Надо вернуться назад и начать всё заново. Ты разворачиваешься и идёшь прочь.\nТолько вот ты не видишь заставы ни через полчаса, ни через час. Тревога поднимается внутри тебя. Что за чертовщина происходит?", + "6877688f2d23e8bc3a1393c4": "Наконец, ты видишь перед собой избушку и останавливаешься. Вокруг сплошные непроходимые болота, как кто-то смог выжить тут в одиночку?\nДомик выглядит ухоженным, но каким-то... потусторонним. ", + "6877690d8041c0a4b8eedd27": "Далее", + "6877692df0de9ae0de39f93c": "Продолжать свой путь.", + "6877693658711208b7d1f2ca": "Зайти внутрь.", + "68776942b4647b668bb233ef": "Дом, конечно, милый и такой загадочный, но тебе сейчас нет смысла лезть не в своё дело. Тебе нужно добраться до Тарграда как можно скорее.\nТы проходишь мимо дома и возвращаешься на дорогу.", + "6877694836f07b878d4176b1": "Далее", + "6877694b344a9779e0e4eebe": "Ты идёшь. И идёшь. И идёшь.\nДорогая тянется вперед узкой лентой, петляет среди болотных кочек. Ты видишь впереди какое-то строение, подходишь ближе...", + "687769572e2b79be4b3a4cec": "Далее", + "6877695906bf1da56f74700d": "...и понимаешь, что перед тобой тот самый дом. Ты даже подошёл к нему с той же стороны, что и в прошлый раз. Неужели ты заблудился? Но ты помнишь, что шёл по абсолютно прямой дороге!\nЗдесь точно замешана магия. И её хозяин хочет, чтобы ты зашёл в дом. ", + "687769673ee96886e458b3eb": "Дверь в дом просто прикрыта. Ты толкаешь её и делаешь шаг внутрь.\nПервым делом ты замечаешь лежащий почти на самом пороге труп. Потом — развешанные под самым потолком сушеные травы. Ты понимаешь, что здесь живёт какая-то ведьма. Ты опускаешь взгляд на труп. Или жила.", + "6877697c0d390b9daba767d6": "Зайти внутрь.", + "687769a706b143c57b8037cd": "Да пошло оно всё! Я ухожу.", + "687769b96724922b7c3a977d": "Надо осмотреть дом внимательнее.", + "687769bd10fe68c9ff00e1f9": "Стоит осмотреть труп.", + "687769d09aa1bbe99a33f796": "Ты собираешься уйти и продолжить скитаться по болотам в поиске выхода, как неожиданно какая-то сила тянет тебя обратно.\n\"Помоги...\"\nТы вздрагиваешь и смотришь по сторонам. Шёпот, ты точно его слышал! Но ведь рядом никого нет, только... Ты смотришь на труп. Мурашки бегут по спине. Кажется, кто-то — или что-то — не хочет тебя отпускать просто так. У тебя просто нет выбора.", + "687769e87fd67688da56cfc1": "Надо осмотреть дом внимательнее.", + "687769eb403b64681a4acca3": "Стоит осмотреть труп.", + "687769f769b0ec97a0682d05": "Ты проходишь дальше. Избушка явно рассчитана на одного человека: ты находишь только одну кровать, один набор деревянной посуды. Всё здесь пропитано магией и неожиданно домашним уютом. Нет ни странных котлов с подозрительным варевом, ни дьявольских меток, ни чёрных кошек или петухов. Если бы этот домик не стоял посреди болот на пнях, то ты никогда бы не отличил его от любой деревенской хаты.\nТы не находишь ничего интересного.", + "68776a0ce662e68ea3c20b80": "Стоит осмотреть труп.", + "68776a1371aceff1114f9edf": "Ты подходишь ближе и встаёшь прямо над телом. Девушка лежит ничком, из её спины торчит меч. Вряд ли кто-то добровольно оставил своё оружие в трупе. Ты рассматриваешь меч и понимаешь, что стоит он немало.", + "68776a477794cbd4e00f807e": "Заберу-ка я его с собой.", + "68776a4a2b5f5602a17610cb": "Лучше оставить его.", + "68776a53f94c9d419ec4b9d4": "Ты подходишь ближе и хватаешься за рукоять меча. Неожиданно твои ладони обжигает таким холодом, какой ты никогда не ощущал. Ты рефлекторно одёргиваешь руки.", + "68776a5b3cc8c2160c01274a": "Попробую ещё раз.", + "68776a5e2319985d4d57c354": "Пожалуй, не стоит продолжать.", + "68776a6fcc97fe1f9012c020": "Ты решаешь оставить меч на своём месте. Что-то внутри тебя сопротивляется идее калечить тело незнакомки ещё сильнее. Наверное, стоит вообще перенести её и похоронить во дворе.", + "68776a8795457e9651631593": "Далее", + "68776a896c8e2be82eb23fd7": "Но не успеваешь ты наклониться, как из тела прямо перед тобой появляется призрак. Ты отшатываешься назад, не зная, что делать.", + "68776aa6b1d9b19c4f986bbc": "Ты не считываешь предупреждение. Впереди у тебя путь до Тарграда. Наверняка разбойники с переправы не единственные, кто воспользовался слабостью города. Меч тебе нужнее, чем хладному телу.\nТы снова хватаешься за рукоять, стискивая зубы от холода, и тянешь меч на себя. Он выскальзывает из тела.", + "68776aaa9a53c16e1f72888c": "Далее", + "68776ab0ae2b125a0898bbfc": "Неожиданно тебя откидывает от тела волной силы. Ты ударяешься о стену и переводишь дух. Прямо перед тобой из мёртвого тела поднимается призрак убитой. В избушке холодает так сильно, что тебя начинает бить озноб. Или это от страха?\nЛицо призрака искажено в ярости.\n— Как ты смеешь издеваться над телом невинной жертвы?!", + "68776b3279ae8e72b6a5a627": "Я просто достал меч!", + "68776b358dada2102d30d96b": "Я не знал! Пощадите!", + "68776b3da3fae9cbf8be4b29": "Не приближайся, нечисть!", + "68776b44cf4d77ee6882ca3f": "Кто ты?", + "68776b4b13febab7d8bdc1cc": "Призрак смеётся. Её смех разносится по всей избушке, а по твоей спине бегут мурашки. Что же тебе делать? ", + "68776b50260dd115ac338e51": "Призрак не отвечает тебе, только улыбается. Ты видишь перед собой не труп, а молодую девушку. Но не стоит обольщаться, напоминаешь ты себе, нечисть остаётся нечистью.\nЧто же тебе делать?", + "68776b55e33534812cb656ea": "Бежать!", + "68776b598d7b6edd9c566642": "Замереть.", + "68776b7b613bb81ade8dffb5": "Замереть.", + "68776b89ad9059b73b84db35": "Бежать!", + "68776b9b9831684f832bba27": "Ты решаешь рискнуть. Выход из избушки совсем рядом, ты успеешь добраться до него.\nТы вскакиваешь на ноги и бросаешься к распахнутой двери.\nХлопок — и дверь закрывается прямо перед тобой. Ты дёргаешь ручку, но без результата.\n— Не надо убегать. Всё равно не получится. Ты на моей территории.\nТы оборачиваешься на призрак. Неожиданно ты кое-что понимаешь.", + "68776b9d6a7c1975fec78b1e": "Ты замираешь на месте и просто смотришь на призрака. Она чуть склоняет голову и подаётся к тебе.\n— Хорошо, что не побежал.\nЕё голос отдаётся эхом где-то у тебя в голове. Ты не сводишь с неё взгляда.\n— Всё равно ты на моей территории.\nНеожиданно ты кое-что понимаешь.", + "68776bab64c7af8a31e15fc3": "Но твои слова проходят мимо призрака. Ты видишь, как от тела бегут дорожки инея в твою сторону. Призрак женщины ревёт и бросается в твою сторону. Секунда — и её полупрозрачная рука погружается тебе в грудь.\nТы ждёшь боли, но проходит секунда, другая и ничего не происходит. Призрак отшатывается назад и снова зависает над телом.", + "68776bbe7609314123292533": "Ты... не можешь мне навредить.", + "68776bc162c7905ee6b0cfe5": "Ха, и это всё?", + "68776be609bb97fe9897d4c4": "Призрак улыбается, тревога захлёстывает тебя. Почему она улыбается? Ничего же не сработало! Ты живой и...\nНеожиданно боль пронзает твою грудь. Ты пошатываешься. Боль отдаётся в спину и руку. Улыбка призрака становится шире.\n— А сейчас? Нравится?\nТы слышишь её потусторонний голос, падая на колени. Сделать вдох сейчас — непосильная задача. Ты толком не успеваешь понять что произошло, когда сознание покидает тебя.\nКак и жизнь.", + "68776bf436f95980e2f53933": "То, что я не могу выбраться с болот — твоих рук дело?", + "68776c0e55069c1fce045dd1": "СМЕРТЬ", + "68776c7650ab4fd648bdcecc": "Призрачная девушка кивает.\n— Ты не сможешь выбраться отсюда, пока я не разрешу.\nИ ты понимаешь, что она не врёт. Только вот зачем ей это всё?", + "68776c7cc56cd8dae883c911": "Что тебе нужно от меня?", + "68776c815950c83fded8767a": "— Помоги мне, и я выпущу тебя, — призрак то становится чуть чётче, то наоборот идёт рябью, словно озеро, куда кинули камень.\nТы невольно смотришь на тело, лежащее под призраком.", + "68776c901d977782c497b92d": "Не похоже, что я могу чем-то тебе помочь.", + "68776c94cd1b3c0cb27c42ca": "Промолчать.", + "68776c9fc271e98e8ef3d76a": "— Я про себя! А не про тело. — призрак на секунду меняется. Ты вздрагиваешь, когда на её лице мелькает кровожадный оскал нечисти, но через секунду лицо снова становится спокойным. Кажется, ей не нравятся вопросы ни о чём. Стоит это запомнить.", + "6891c8331a145020d214c9bb": "Далее" + }, + "sk": { + "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", + "687767010787563a4ba71555": "Next", + "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", + "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", + "68776849a81eebc020a80920": "Next", + "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", + "687768544bbba741a5d135aa": "Keep moving forward.", + "6877685a2a6d7c1be0bd5b18": "Go back.", + "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", + "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", + "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", + "6877690d8041c0a4b8eedd27": "Next", + "6877692df0de9ae0de39f93c": "Continue on your way.", + "6877693658711208b7d1f2ca": "Head inside.", + "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", + "6877694836f07b878d4176b1": "Next", + "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", + "687769572e2b79be4b3a4cec": "Next", + "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", + "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", + "6877697c0d390b9daba767d6": "Enter inside.", + "687769a706b143c57b8037cd": "To hell with it! Time to leave.", + "687769b96724922b7c3a977d": "Better examine the house more carefully.", + "687769bd10fe68c9ff00e1f9": "Examine the body.", + "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", + "687769e87fd67688da56cfc1": "Better examine the house more carefully.", + "687769eb403b64681a4acca3": "Examine the body.", + "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", + "68776a0ce662e68ea3c20b80": "Examine the body.", + "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", + "68776a477794cbd4e00f807e": "Take it for yourself.", + "68776a4a2b5f5602a17610cb": "Better leave it.", + "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", + "68776a5b3cc8c2160c01274a": "Try again.", + "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", + "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", + "68776a8795457e9651631593": "Next", + "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", + "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", + "68776aaa9a53c16e1f72888c": "Next", + "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", + "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", + "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", + "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", + "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", + "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", + "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", + "68776b55e33534812cb656ea": "Run!", + "68776b598d7b6edd9c566642": "Freeze in place.", + "68776b7b613bb81ade8dffb5": "Freeze in place.", + "68776b89ad9059b73b84db35": "Run!", + "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", + "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", + "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", + "68776bbe7609314123292533": "\"You... cannot harm me.\"", + "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", + "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", + "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", + "68776c0e55069c1fce045dd1": "DEATH", + "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", + "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", + "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", + "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", + "68776c94cd1b3c0cb27c42ca": "Remain silent.", + "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. Best remember that.", + "6891c8331a145020d214c9bb": "Next" + }, + "tu": { + "687766ebf0699320ec0fe4fa": "Finally, you reach the other side of the river. You look back at the crossing. No one is seeing you off, and that’s for the best. The last thing you want is to see the faces of those bandits again.\nYou still don’t understand how you knew the password. Surely it was the Lord who blessed you with secret knowledge. That means He wants you to reach Targrad. That means your work is important. This understanding pushes you forward.", + "687767010787563a4ba71555": "Next", + "6877670b53d4a9a319899bf6": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, stepping lightly. Surely all the difficulties are behind you. Targrad is not far now.", + "6877670d8eed8b191d44bac1": "Ahead, the swamps stretch out. The sun hides behind clouds more and more often. You walk forward, frowning slightly. All your scratches hurt, so you move slower than planned. But it’s fine: surely all the difficulties are behind you. Targrad is not far now.", + "68776849a81eebc020a80920": "Next", + "6877684bf5462f66938541ce": "You walk and walk. The swamps around look so alike that you stop knowing exactly where you are. Half an hour passes. An hour passes. You look at the map and realize you should have reached solid, dry land, but the swamps don’t end.", + "687768544bbba741a5d135aa": "Keep moving forward.", + "6877685a2a6d7c1be0bd5b18": "Go back.", + "6877687f997e504b36dcdf95": "You sigh and keep moving. Maybe the map is inaccurate, maybe you lost your way. But sooner or later, you’ll reach somewhere if you stay on the path. Right?..", + "68776882bbe160d53138531b": "You stop and look around. Surely you turned the wrong way somewhere. You need to go back and start over. You turn around and head away.\nBut you don’t see the outpost after half an hour, nor after an hour. Anxiety rises inside you. What the hell is going on?", + "6877688f2d23e8bc3a1393c4": "Finally, you see a hut ahead and stop. Impassable swamps surround it. How could anyone survive here alone?\nThe house looks well-kept, but somehow... otherworldly.", + "6877690d8041c0a4b8eedd27": "Next", + "6877692df0de9ae0de39f93c": "Continue on your way.", + "6877693658711208b7d1f2ca": "Head inside.", + "68776942b4647b668bb233ef": "The house is cute and mysterious, but now is not the time to meddle in things that aren’t yours. You need to reach Targrad as soon as possible.\nYou pass the house and continue onward.", + "6877694836f07b878d4176b1": "Next", + "6877694b344a9779e0e4eebe": "You walk. And walk. And walk.\nThe road stretches ahead like a narrow ribbon, winding among swampy hummocks. You see a structure ahead and approach…", + "687769572e2b79be4b3a4cec": "Next", + "6877695906bf1da56f74700d": "...and realize that it is the same house. You even approached it from the same side as last time. Could you have gotten lost? But you remember walking on an absolutely straight road!\nThis is definitely some kind of magic. And its owner wants you to enter the house.", + "687769673ee96886e458b3eb": "The door is slightly open. You push it and step inside.\nThe first thing you notice is a body lying almost on the threshold. Beyond it are herbs hanging from the ceiling. You realize some witch lives here. You lower your gaze to the body. Or, rather, lived here.", + "6877697c0d390b9daba767d6": "Enter inside.", + "687769a706b143c57b8037cd": "To hell with it! Time to leave.", + "687769b96724922b7c3a977d": "Better examine the house more carefully.", + "687769bd10fe68c9ff00e1f9": "Examine the body.", + "687769d09aa1bbe99a33f796": "You are about to leave and continue wandering the swamps in search of an exit, when suddenly some force pulls you back.\n\"Help me...\"\nYou shiver and look around. A whisper, you definitely heard it! But there’s no one around, only… You look at the body. Goosebumps run down your spine. It seems someone — or something — doesn’t want to let you go easily. You simply have no choice.", + "687769e87fd67688da56cfc1": "Better examine the house more carefully.", + "687769eb403b64681a4acca3": "Examine the body.", + "687769f769b0ec97a0682d05": "You move further. The hut is clearly meant for one person: you find only one bed, one set of wooden dishes. Everything here is imbued with magic and unexpectedly homely comfort. No strange cauldrons with suspicious brews, no devilish marks, no black cats or roosters. If this hut weren’t standing on swamp stumps, you would never distinguish it from any regular village house.\nYou find nothing interesting.", + "68776a0ce662e68ea3c20b80": "Examine the body.", + "68776a1371aceff1114f9edf": "You approach and stand directly over the corpse. A young woman lies face down, a sword protruding from her back. No one would voluntarily leave their weapon in a corpse. You look at the sword and realize it’s quite expensive.", + "68776a477794cbd4e00f807e": "Take it for yourself.", + "68776a4a2b5f5602a17610cb": "Better leave it.", + "68776a53f94c9d419ec4b9d4": "You approach and grab the sword’s hilt. Suddenly, your palms are burned by a cold like nothing you’ve ever felt. Reflexively, you pull your hands back.", + "68776a5b3cc8c2160c01274a": "Try again.", + "68776a5e2319985d4d57c354": "Perhaps it's better not try this again.", + "68776a6fcc97fe1f9012c020": "You decide to leave the sword in place. Something inside you resists the idea of further mutilating the body of a stranger. Perhaps you should even move her and bury her in the yard.", + "68776a8795457e9651631593": "Next", + "68776a896c8e2be82eb23fd7": "But before you can bend down, a ghost rises from the body right before you. You recoil, unsure what to do.", + "68776aa6b1d9b19c4f986bbc": "You ignore the warning. Ahead lies the path to Targrad. Surely the bandits from the crossing are not the only ones who exploited the city’s weakness. You need the sword more than the cold corpse.\nYou grab the hilt again, clenching your teeth against the cold, and pull the sword out. It slides from the body.", + "68776aaa9a53c16e1f72888c": "Next", + "68776ab0ae2b125a0898bbfc": "Suddenly, a wave of force throws you back. You hit the wall and catch your breath. Before you, the ghost of the murdered woman rises. The hut grows so cold that you start shivering. Or is it fear?\nThe ghost’s face is twisted in rage.\n—How dare you mock the body of an innocent victim?!", + "68776b3279ae8e72b6a5a627": "\"I only took the sword!\"", + "68776b358dada2102d30d96b": "\"I didn’t know! Spare me!\"", + "68776b3da3fae9cbf8be4b29": "\"Don’t come near, you ghoulish specter! You creature!\"", + "68776b44cf4d77ee6882ca3f": "\"Who are you?\"", + "68776b4b13febab7d8bdc1cc": "The ghost laughs. Her laughter echoes through the hut, sending chills down your spine. What do you do?", + "68776b50260dd115ac338e51": "The ghost does not answer, only smiles. You see not a corpse, but a young woman. But don’t be deceived, you remind yourself, evil spirit remains evil spirit.\nWhat do you do?", + "68776b55e33534812cb656ea": "Run!", + "68776b598d7b6edd9c566642": "Freeze in place.", + "68776b7b613bb81ade8dffb5": "Freeze in place.", + "68776b89ad9059b73b84db35": "Run!", + "68776b9b9831684f832bba27": "You decide to take a risk. The hut’s exit is very close, you can make it.\nYou jump to your feet and rush for the open door.\nBang — the door closes right in front of you. You tug the handle, but it doesn’t budge.\n— Do not run. You won’t succeed anyway. You are on my territory.\nYou turn to the ghost. Suddenly, you realize something.", + "68776b9d6a7c1975fec78b1e": "You freeze in place, staring at the ghost. She tilts her head slightly and leans toward you.\n— Good thing you didn’t run.\nHer voice echoes somewhere in your head. You don’t look away.\n— You are on my territory anyway.\nSuddenly, you realize something.", + "68776bab64c7af8a31e15fc3": "But your words pass the ghost by. You see frost tracing paths from her body toward you. The woman’s ghost roars and lunges at you. In a second, her semi-transparent hand plunges into your chest.\nYou expect pain, but a second passes, then another... and nothing happens. The ghost recoils and hovers again over the body.", + "68776bbe7609314123292533": "\"You... cannot harm me.\"", + "68776bc162c7905ee6b0cfe5": "\"Ha! Is that all you've got?\"", + "68776be609bb97fe9897d4c4": "The ghost smiles, and a wave of anxiety hits you. Why is she smiling? Her attack didn't work! You are alive and…\nSuddenly, pain pierces your chest. You stagger. The pain radiates to your back and arm. The ghost’s smile widens.\n— What about now? Do you like it?\nYou hear her otherworldly voice as you fall to your knees. Breathing is now impossible. You barely understand what happened before consciousness leaves you.\nAs does your life.", + "68776bf436f95980e2f53933": "Is it your doing that I can’t get out of the swamps?", + "68776c0e55069c1fce045dd1": "DEATH", + "68776c7650ab4fd648bdcecc": "The ghostly girl nods.\n— You won’t leave here until I allow it.\nAnd you realize she is not lying. But why does she need all this?", + "68776c7cc56cd8dae883c911": "\"What do you want from me?\"", + "68776c815950c83fded8767a": "— Help me, and I will let you go, — the ghost flickers between clarity and a ripple, like a lake disturbed by a thrown stone.\nYou involuntarily glance at the body lying beneath her.", + "68776c901d977782c497b92d": "\"It doesn’t look like I can help you with anything.\"", + "68776c94cd1b3c0cb27c42ca": "Remain silent.", + "68776c9fc271e98e8ef3d76a": "— I mean myself! Not the body. — the ghost shifts for a moment. You flinch as a bloodthirsty snarl flashes across her face, but a second later, her expression is calm again. It seems she dislikes useless questions. 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But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", + "68776eeb182eff8574839086": "\"I’m no warrior.\"", + "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", + "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", + "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", + "68776f8c2f4e457f71297331": "Next", + "68776f9c99358ca31d0ef66e": "Next", + "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", + "68776faadee5cb318a68df93": "Next", + "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", + "68776fbf62ac646e3cab705a": "\"So many victims...\"", + "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", + "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", + "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", + "68776fdcfdee4afbfe3c3f7f": "Next", + "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", + "68776ff584279051be51f1dc": "Step out to confront them.", + "68776ff97f8e49d7e4c8905c": "Keep watching them.", + "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", + "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", + "6877701d54d37ebf8b0e794c": "Next", + "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", + "6877702b2a0febc4ee061ed5": "Step out to confront them.", + "6877702e8aeeb432b88f545d": "Keep eavesdropping.", + "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", + "687770416a1a3427d1d0f234": "Step out to confront them.", + "6877704354597ad8c46461c7": "Follow them.", + "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", + "687770798620a3432a97173b": "Step out from your hiding spot.", + "6877707b3b2b48b131939f92": "Run!", + "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", + "687770a4a1660d5cfef9e1b8": "Next", + "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", + "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", + "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", + "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", + "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", + "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", + "687770fcf984e17b95db007c": "\"I was just... scared.\"", + "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", + "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", + "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", + "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", + "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", + "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", + "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", + "6877719af9da9dd01e2a7b53": "Next", + "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", + "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", + "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", + "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", + "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", + "687771ddd6698f135d5fd45f": "Tell the truth right away.", + "687771e140d03b4ddd260693": "Lie a little.", + "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", + "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", + "6877720779facaa36b26a297": "Next", + "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", + "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", + "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", + "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", + "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", + "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", + "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", + "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", + "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", + "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", + "68777ef4e68101154d75630d": "Too risky.", + "68777ef83919d7feef2a88a6": "Worth a shot.", + "68777efb80e73a2372c919b2": "Too risky.", + "68777eff1527241e14d0aec8": "Worth a shot.", + "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", + "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", + "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", + "68777fcecef51be36a77133d": "Next", + "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", + "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", + "68777ffd2b0cdaeedec63b90": "Fight him!", + "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", + "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", + "6877807dc892380959b1b102": "Dodge!", + "6877808015ff315ef5fe8639": "Dodge!", + "6877808346549bb41bf92955": "Parry!", + "68778084f271d55744bbe460": "Parry!", + "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", + "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", + "687780e2c82214a853173c95": "Next", + "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", + "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", + "687780fc86097cd4e275f641": "Focus on the fight.", + "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", + "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", + "6877815da5f91e01fc2d5ad3": "Let it in.", + "687781625135e5ff19fccd34": "Resist.", + "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", + "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", + "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", + "687781ba6af4163d08b0ff0d": "Stay silent.", + "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", + "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", + "687781dd569a3a9c8380489b": "Next", + "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", + "687781ece9f1627fff4055db": "Next", + "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", + "687781f4a8d116a641e6ff29": "Next", + "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", + "687781fd991e2254fce5a64d": "\"Seems like it.\"", + "687782028b23f16f6600da89": "\"Definitely free!\"", + "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", + "68778219892700a141ea9c79": "Next", + "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", + "6877823a0de7174a6cdd0b06": "Next", + "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", + "68778242dea5b124f4cb9a34": "Next", + "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", + "6877824c290a93c7468f2aaa": "Next", + "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", + "687782ca30abd5d6006fce70": "Next", + "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", + "687782d721efd091d625e4d4": "Next", + "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", + "687782ef07f2ab756717a460": "Next", + "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", + "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", + "687787f2cec442460aea3c69": "This is no longer your business.", + "6882b2c673d5f15f817b1b6a": "Next", + "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", + "6882b327af6d8db00323d146": "Next", + "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", + "6882b3324535896180669c97": "DEATH", + "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6882b35791aabf71aecb57b9": "Next", + "6882b368dcaa3ce8f1d9d450": "Full game version required", + "6882b386f8417a4bea3bb411": "Exit", + "6889eafaf0f6a4d8a8171443": "Death", + "6889eb2993bd420b6a351215": "Death", + "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", + "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "688e0a8dc6f288be1ccadd7b": "Full game version required", + "688e0ae55a1b702d85fb2d92": "Exit", + "688e0b39efda67e6599a3e89": "Next", + "688e0bacfc6e2521e17a0c0b": "Next", + "688e13ff7ed8b51a4265518d": "Next", + "6890e8aa6b086f9ac9bbabc5": "Next", + "6890e92b45668aabb5e755bd": "Next", + "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", + "6899c0af8383504685fb681d": "Next", + "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899cba804614c62aef976a9": "Next", + "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", + "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", + "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", + "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", + "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", + "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", + "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", + "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", + "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", + "689c6f1661deae554c7200d4": "Try to run.", + "689c6f1c544f1ead08699adb": "Accept your fate.", + "689c6f24b24e3a45c077dc94": "Try to run.", + "689c6f297332cd58666e1b45": "Accept your fate.", + "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", + "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", + "689c6f6ec5cf931ce9a64970": "Next", + "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", + "689c6f84c841fa07a89ad721": "DEATH" + }, + "cz": { + "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", + "68776eeb182eff8574839086": "\"I’m no warrior.\"", + "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", + "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", + "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", + "68776f8c2f4e457f71297331": "Next", + "68776f9c99358ca31d0ef66e": "Next", + "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", + "68776faadee5cb318a68df93": "Next", + "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", + "68776fbf62ac646e3cab705a": "\"So many victims...\"", + "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", + "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", + "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", + "68776fdcfdee4afbfe3c3f7f": "Next", + "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", + "68776ff584279051be51f1dc": "Step out to confront them.", + "68776ff97f8e49d7e4c8905c": "Keep watching them.", + "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", + "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", + "6877701d54d37ebf8b0e794c": "Next", + "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", + "6877702b2a0febc4ee061ed5": "Step out to confront them.", + "6877702e8aeeb432b88f545d": "Keep eavesdropping.", + "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", + "687770416a1a3427d1d0f234": "Step out to confront them.", + "6877704354597ad8c46461c7": "Follow them.", + "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", + "687770798620a3432a97173b": "Step out from your hiding spot.", + "6877707b3b2b48b131939f92": "Run!", + "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", + "687770a4a1660d5cfef9e1b8": "Next", + "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", + "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", + "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", + "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", + "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", + "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", + "687770fcf984e17b95db007c": "\"I was just... scared.\"", + "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", + "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", + "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", + "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", + "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", + "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", + "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", + "6877719af9da9dd01e2a7b53": "Next", + "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", + "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", + "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", + "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", + "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", + "687771ddd6698f135d5fd45f": "Tell the truth right away.", + "687771e140d03b4ddd260693": "Lie a little.", + "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", + "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", + "6877720779facaa36b26a297": "Next", + "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", + "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", + "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", + "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", + "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", + "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", + "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", + "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", + "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", + "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", + "68777ef4e68101154d75630d": "Too risky.", + "68777ef83919d7feef2a88a6": "Worth a shot.", + "68777efb80e73a2372c919b2": "Too risky.", + "68777eff1527241e14d0aec8": "Worth a shot.", + "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", + "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", + "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", + "68777fcecef51be36a77133d": "Next", + "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", + "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", + "68777ffd2b0cdaeedec63b90": "Fight him!", + "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", + "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", + "6877807dc892380959b1b102": "Dodge!", + "6877808015ff315ef5fe8639": "Dodge!", + "6877808346549bb41bf92955": "Parry!", + "68778084f271d55744bbe460": "Parry!", + "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", + "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", + "687780e2c82214a853173c95": "Next", + "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", + "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", + "687780fc86097cd4e275f641": "Focus on the fight.", + "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", + "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", + "6877815da5f91e01fc2d5ad3": "Let it in.", + "687781625135e5ff19fccd34": "Resist.", + "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", + "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", + "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", + "687781ba6af4163d08b0ff0d": "Stay silent.", + "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", + "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", + "687781dd569a3a9c8380489b": "Next", + "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", + "687781ece9f1627fff4055db": "Next", + "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", + "687781f4a8d116a641e6ff29": "Next", + "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", + "687781fd991e2254fce5a64d": "\"Seems like it.\"", + "687782028b23f16f6600da89": "\"Definitely free!\"", + "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", + "68778219892700a141ea9c79": "Next", + "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", + "6877823a0de7174a6cdd0b06": "Next", + "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", + "68778242dea5b124f4cb9a34": "Next", + "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", + "6877824c290a93c7468f2aaa": "Next", + "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", + "687782ca30abd5d6006fce70": "Next", + "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", + "687782d721efd091d625e4d4": "Next", + "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", + "687782ef07f2ab756717a460": "Next", + "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", + "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", + "687787f2cec442460aea3c69": "This is no longer your business.", + "6882b2c673d5f15f817b1b6a": "Next", + "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", + "6882b327af6d8db00323d146": "Next", + "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", + "6882b3324535896180669c97": "DEATH", + "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6882b35791aabf71aecb57b9": "Next", + "6882b368dcaa3ce8f1d9d450": "Full game version required", + "6882b386f8417a4bea3bb411": "Exit", + "6889eafaf0f6a4d8a8171443": "Death", + "6889eb2993bd420b6a351215": "Death", + "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", + "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "688e0a8dc6f288be1ccadd7b": "Full game version required", + "688e0ae55a1b702d85fb2d92": "Exit", + "688e0b39efda67e6599a3e89": "Next", + "688e0bacfc6e2521e17a0c0b": "Next", + "688e13ff7ed8b51a4265518d": "Next", + "6890e8aa6b086f9ac9bbabc5": "Next", + "6890e92b45668aabb5e755bd": "Next", + "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", + "6899c0af8383504685fb681d": "Next", + "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899cba804614c62aef976a9": "Next", + "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", + "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", + "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", + "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", + "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", + "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", + "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", + "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", + "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", + "689c6f1661deae554c7200d4": "Try to run.", + "689c6f1c544f1ead08699adb": "Accept your fate.", + "689c6f24b24e3a45c077dc94": "Try to run.", + "689c6f297332cd58666e1b45": "Accept your fate.", + "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", + "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", + "689c6f6ec5cf931ce9a64970": "Next", + "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", + "689c6f84c841fa07a89ad721": "DEATH" + }, + "en": { + "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", + "68776eeb182eff8574839086": "\"I’m no warrior.\"", + "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", + "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", + "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", + "68776f8c2f4e457f71297331": "Next", + "68776f9c99358ca31d0ef66e": "Next", + "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", + "68776faadee5cb318a68df93": "Next", + "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", + "68776fbf62ac646e3cab705a": "\"So many victims...\"", + "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", + "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", + "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", + "68776fdcfdee4afbfe3c3f7f": "Next", + "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", + "68776ff584279051be51f1dc": "Step out to confront them.", + "68776ff97f8e49d7e4c8905c": "Keep watching them.", + "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", + "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", + "6877701d54d37ebf8b0e794c": "Next", + "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", + "6877702b2a0febc4ee061ed5": "Step out to confront them.", + "6877702e8aeeb432b88f545d": "Keep eavesdropping.", + "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", + "687770416a1a3427d1d0f234": "Step out to confront them.", + "6877704354597ad8c46461c7": "Follow them.", + "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", + "687770798620a3432a97173b": "Step out from your hiding spot.", + "6877707b3b2b48b131939f92": "Run!", + "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", + "687770a4a1660d5cfef9e1b8": "Next", + "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", + "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", + "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", + "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", + "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", + "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", + "687770fcf984e17b95db007c": "\"I was just... scared.\"", + "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", + "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", + "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", + "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", + "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", + "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", + "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", + "6877719af9da9dd01e2a7b53": "Next", + "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", + "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", + "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", + "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", + "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", + "687771ddd6698f135d5fd45f": "Tell the truth right away.", + "687771e140d03b4ddd260693": "Lie a little.", + "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", + "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", + "6877720779facaa36b26a297": "Next", + "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", + "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", + "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", + "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", + "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", + "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", + "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", + "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", + "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", + "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", + "68777ef4e68101154d75630d": "Too risky.", + "68777ef83919d7feef2a88a6": "Worth a shot.", + "68777efb80e73a2372c919b2": "Too risky.", + "68777eff1527241e14d0aec8": "Worth a shot.", + "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", + "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", + "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", + "68777fcecef51be36a77133d": "Next", + "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", + "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", + "68777ffd2b0cdaeedec63b90": "Fight him!", + "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", + "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", + "6877807dc892380959b1b102": "Dodge!", + "6877808015ff315ef5fe8639": "Dodge!", + "6877808346549bb41bf92955": "Parry!", + "68778084f271d55744bbe460": "Parry!", + "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", + "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", + "687780e2c82214a853173c95": "Next", + "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", + "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", + "687780fc86097cd4e275f641": "Focus on the fight.", + "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", + "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", + "6877815da5f91e01fc2d5ad3": "Let it in.", + "687781625135e5ff19fccd34": "Resist.", + "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", + "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", + "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", + "687781ba6af4163d08b0ff0d": "Stay silent.", + "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", + "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", + "687781dd569a3a9c8380489b": "Next", + "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", + "687781ece9f1627fff4055db": "Next", + "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", + "687781f4a8d116a641e6ff29": "Next", + "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", + "687781fd991e2254fce5a64d": "\"Seems like it.\"", + "687782028b23f16f6600da89": "\"Definitely free!\"", + "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", + "68778219892700a141ea9c79": "Next", + "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", + "6877823a0de7174a6cdd0b06": "Next", + "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", + "68778242dea5b124f4cb9a34": "Next", + "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", + "6877824c290a93c7468f2aaa": "Next", + "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", + "687782ca30abd5d6006fce70": "Next", + "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", + "687782d721efd091d625e4d4": "Next", + "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", + "687782ef07f2ab756717a460": "Next", + "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", + "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", + "687787f2cec442460aea3c69": "This is no longer your business.", + "6882b2c673d5f15f817b1b6a": "Next", + "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", + "6882b327af6d8db00323d146": "Next", + "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", + "6882b3324535896180669c97": "DEATH", + "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6882b35791aabf71aecb57b9": "Next", + "6882b368dcaa3ce8f1d9d450": "Full game version required", + "6882b386f8417a4bea3bb411": "Exit", + "6889eafaf0f6a4d8a8171443": "Death", + "6889eb2993bd420b6a351215": "Death", + "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", + "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "688e0a8dc6f288be1ccadd7b": "Full game version required", + "688e0ae55a1b702d85fb2d92": "Exit", + "688e0b39efda67e6599a3e89": "Next", + "688e0bacfc6e2521e17a0c0b": "Next", + "688e13ff7ed8b51a4265518d": "Next", + "6890e8aa6b086f9ac9bbabc5": "Next", + "6890e92b45668aabb5e755bd": "Next", + "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", + "6899c0af8383504685fb681d": "Next", + "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899cba804614c62aef976a9": "Next", + "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", + "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", + "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", + "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", + "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", + "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", + "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", + "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", + "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", + "689c6f1661deae554c7200d4": "Try to run.", + "689c6f1c544f1ead08699adb": "Accept your fate.", + "689c6f24b24e3a45c077dc94": "Try to run.", + "689c6f297332cd58666e1b45": "Accept your fate.", + "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", + "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", + "689c6f6ec5cf931ce9a64970": "Next", + "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", + "689c6f84c841fa07a89ad721": "DEATH" + }, + "es": { + "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", + "68776eeb182eff8574839086": "\"I’m no warrior.\"", + "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", + "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", + "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", + "68776f8c2f4e457f71297331": "Next", + "68776f9c99358ca31d0ef66e": "Next", + "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", + "68776faadee5cb318a68df93": "Next", + "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", + "68776fbf62ac646e3cab705a": "\"So many victims...\"", + "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", + "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", + "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", + "68776fdcfdee4afbfe3c3f7f": "Next", + "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", + "68776ff584279051be51f1dc": "Step out to confront them.", + "68776ff97f8e49d7e4c8905c": "Keep watching them.", + "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", + "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", + "6877701d54d37ebf8b0e794c": "Next", + "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", + "6877702b2a0febc4ee061ed5": "Step out to confront them.", + "6877702e8aeeb432b88f545d": "Keep eavesdropping.", + "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", + "687770416a1a3427d1d0f234": "Step out to confront them.", + "6877704354597ad8c46461c7": "Follow them.", + "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", + "687770798620a3432a97173b": "Step out from your hiding spot.", + "6877707b3b2b48b131939f92": "Run!", + "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", + "687770a4a1660d5cfef9e1b8": "Next", + "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", + "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", + "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", + "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", + "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", + "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", + "687770fcf984e17b95db007c": "\"I was just... scared.\"", + "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", + "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", + "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", + "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", + "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", + "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", + "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", + "6877719af9da9dd01e2a7b53": "Next", + "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", + "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", + "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", + "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", + "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", + "687771ddd6698f135d5fd45f": "Tell the truth right away.", + "687771e140d03b4ddd260693": "Lie a little.", + "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", + "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", + "6877720779facaa36b26a297": "Next", + "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", + "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", + "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", + "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", + "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", + "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", + "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", + "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", + "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", + "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", + "68777ef4e68101154d75630d": "Too risky.", + "68777ef83919d7feef2a88a6": "Worth a shot.", + "68777efb80e73a2372c919b2": "Too risky.", + "68777eff1527241e14d0aec8": "Worth a shot.", + "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", + "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", + "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", + "68777fcecef51be36a77133d": "Next", + "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", + "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", + "68777ffd2b0cdaeedec63b90": "Fight him!", + "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", + "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", + "6877807dc892380959b1b102": "Dodge!", + "6877808015ff315ef5fe8639": "Dodge!", + "6877808346549bb41bf92955": "Parry!", + "68778084f271d55744bbe460": "Parry!", + "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", + "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", + "687780e2c82214a853173c95": "Next", + "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", + "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", + "687780fc86097cd4e275f641": "Focus on the fight.", + "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", + "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", + "6877815da5f91e01fc2d5ad3": "Let it in.", + "687781625135e5ff19fccd34": "Resist.", + "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", + "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", + "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", + "687781ba6af4163d08b0ff0d": "Stay silent.", + "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", + "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", + "687781dd569a3a9c8380489b": "Next", + "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", + "687781ece9f1627fff4055db": "Next", + "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", + "687781f4a8d116a641e6ff29": "Next", + "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", + "687781fd991e2254fce5a64d": "\"Seems like it.\"", + "687782028b23f16f6600da89": "\"Definitely free!\"", + "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", + "68778219892700a141ea9c79": "Next", + "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", + "6877823a0de7174a6cdd0b06": "Next", + "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", + "68778242dea5b124f4cb9a34": "Next", + "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", + "6877824c290a93c7468f2aaa": "Next", + "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", + "687782ca30abd5d6006fce70": "Next", + "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", + "687782d721efd091d625e4d4": "Next", + "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", + "687782ef07f2ab756717a460": "Next", + "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", + "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", + "687787f2cec442460aea3c69": "This is no longer your business.", + "6882b2c673d5f15f817b1b6a": "Next", + "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", + "6882b327af6d8db00323d146": "Next", + "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", + "6882b3324535896180669c97": "DEATH", + "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6882b35791aabf71aecb57b9": "Next", + "6882b368dcaa3ce8f1d9d450": "Full game version required", + "6882b386f8417a4bea3bb411": "Exit", + "6889eafaf0f6a4d8a8171443": "Death", + "6889eb2993bd420b6a351215": "Death", + "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", + "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "688e0a8dc6f288be1ccadd7b": "Full game version required", + "688e0ae55a1b702d85fb2d92": "Exit", + "688e0b39efda67e6599a3e89": "Next", + "688e0bacfc6e2521e17a0c0b": "Next", + "688e13ff7ed8b51a4265518d": "Next", + "6890e8aa6b086f9ac9bbabc5": "Next", + "6890e92b45668aabb5e755bd": "Next", + "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", + "6899c0af8383504685fb681d": "Next", + "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899cba804614c62aef976a9": "Next", + "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", + "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", + "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", + "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", + "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", + "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", + "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", + "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", + "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", + "689c6f1661deae554c7200d4": "Try to run.", + "689c6f1c544f1ead08699adb": "Accept your fate.", + "689c6f24b24e3a45c077dc94": "Try to run.", + "689c6f297332cd58666e1b45": "Accept your fate.", + "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", + "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", + "689c6f6ec5cf931ce9a64970": "Next", + "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", + "689c6f84c841fa07a89ad721": "DEATH" + }, + "es-mx": { + "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", + "68776eeb182eff8574839086": "\"I’m no warrior.\"", + "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", + "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", + "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", + "68776f8c2f4e457f71297331": "Next", + "68776f9c99358ca31d0ef66e": "Next", + "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", + "68776faadee5cb318a68df93": "Next", + "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", + "68776fbf62ac646e3cab705a": "\"So many victims...\"", + "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", + "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", + "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", + "68776fdcfdee4afbfe3c3f7f": "Next", + "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", + "68776ff584279051be51f1dc": "Step out to confront them.", + "68776ff97f8e49d7e4c8905c": "Keep watching them.", + "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", + "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", + "6877701d54d37ebf8b0e794c": "Next", + "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", + "6877702b2a0febc4ee061ed5": "Step out to confront them.", + "6877702e8aeeb432b88f545d": "Keep eavesdropping.", + "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", + "687770416a1a3427d1d0f234": "Step out to confront them.", + "6877704354597ad8c46461c7": "Follow them.", + "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", + "687770798620a3432a97173b": "Step out from your hiding spot.", + "6877707b3b2b48b131939f92": "Run!", + "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", + "687770a4a1660d5cfef9e1b8": "Next", + "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", + "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", + "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", + "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", + "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", + "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", + "687770fcf984e17b95db007c": "\"I was just... scared.\"", + "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", + "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", + "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", + "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", + "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", + "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", + "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", + "6877719af9da9dd01e2a7b53": "Next", + "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", + "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", + "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", + "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", + "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", + "687771ddd6698f135d5fd45f": "Tell the truth right away.", + "687771e140d03b4ddd260693": "Lie a little.", + "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", + "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", + "6877720779facaa36b26a297": "Next", + "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", + "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", + "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", + "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", + "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", + "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", + "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", + "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", + "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", + "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", + "68777ef4e68101154d75630d": "Too risky.", + "68777ef83919d7feef2a88a6": "Worth a shot.", + "68777efb80e73a2372c919b2": "Too risky.", + "68777eff1527241e14d0aec8": "Worth a shot.", + "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", + "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", + "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", + "68777fcecef51be36a77133d": "Next", + "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", + "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", + "68777ffd2b0cdaeedec63b90": "Fight him!", + "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", + "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", + "6877807dc892380959b1b102": "Dodge!", + "6877808015ff315ef5fe8639": "Dodge!", + "6877808346549bb41bf92955": "Parry!", + "68778084f271d55744bbe460": "Parry!", + "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", + "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", + "687780e2c82214a853173c95": "Next", + "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", + "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", + "687780fc86097cd4e275f641": "Focus on the fight.", + "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", + "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", + "6877815da5f91e01fc2d5ad3": "Let it in.", + "687781625135e5ff19fccd34": "Resist.", + "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", + "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", + "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", + "687781ba6af4163d08b0ff0d": "Stay silent.", + "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", + "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", + "687781dd569a3a9c8380489b": "Next", + "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", + "687781ece9f1627fff4055db": "Next", + "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", + "687781f4a8d116a641e6ff29": "Next", + "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", + "687781fd991e2254fce5a64d": "\"Seems like it.\"", + "687782028b23f16f6600da89": "\"Definitely free!\"", + "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", + "68778219892700a141ea9c79": "Next", + "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", + "6877823a0de7174a6cdd0b06": "Next", + "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", + "68778242dea5b124f4cb9a34": "Next", + "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", + "6877824c290a93c7468f2aaa": "Next", + "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", + "687782ca30abd5d6006fce70": "Next", + "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", + "687782d721efd091d625e4d4": "Next", + "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", + "687782ef07f2ab756717a460": "Next", + "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", + "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", + "687787f2cec442460aea3c69": "This is no longer your business.", + "6882b2c673d5f15f817b1b6a": "Next", + "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", + "6882b327af6d8db00323d146": "Next", + "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", + "6882b3324535896180669c97": "DEATH", + "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6882b35791aabf71aecb57b9": "Next", + "6882b368dcaa3ce8f1d9d450": "Full game version required", + "6882b386f8417a4bea3bb411": "Exit", + "6889eafaf0f6a4d8a8171443": "Death", + "6889eb2993bd420b6a351215": "Death", + "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", + "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "688e0a8dc6f288be1ccadd7b": "Full game version required", + "688e0ae55a1b702d85fb2d92": "Exit", + "688e0b39efda67e6599a3e89": "Next", + "688e0bacfc6e2521e17a0c0b": "Next", + "688e13ff7ed8b51a4265518d": "Next", + "6890e8aa6b086f9ac9bbabc5": "Next", + "6890e92b45668aabb5e755bd": "Next", + "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", + "6899c0af8383504685fb681d": "Next", + "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899cba804614c62aef976a9": "Next", + "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", + "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", + "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", + "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", + "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", + "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", + "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", + "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", + "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", + "689c6f1661deae554c7200d4": "Try to run.", + "689c6f1c544f1ead08699adb": "Accept your fate.", + "689c6f24b24e3a45c077dc94": "Try to run.", + "689c6f297332cd58666e1b45": "Accept your fate.", + "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", + "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", + "689c6f6ec5cf931ce9a64970": "Next", + "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", + "689c6f84c841fa07a89ad721": "DEATH" + }, + "fr": { + "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", + "68776eeb182eff8574839086": "\"I’m no warrior.\"", + "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", + "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", + "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", + "68776f8c2f4e457f71297331": "Next", + "68776f9c99358ca31d0ef66e": "Next", + "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", + "68776faadee5cb318a68df93": "Next", + "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", + "68776fbf62ac646e3cab705a": "\"So many victims...\"", + "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", + "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", + "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", + "68776fdcfdee4afbfe3c3f7f": "Next", + "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", + "68776ff584279051be51f1dc": "Step out to confront them.", + "68776ff97f8e49d7e4c8905c": "Keep watching them.", + "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", + "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", + "6877701d54d37ebf8b0e794c": "Next", + "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", + "6877702b2a0febc4ee061ed5": "Step out to confront them.", + "6877702e8aeeb432b88f545d": "Keep eavesdropping.", + "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", + "687770416a1a3427d1d0f234": "Step out to confront them.", + "6877704354597ad8c46461c7": "Follow them.", + "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", + "687770798620a3432a97173b": "Step out from your hiding spot.", + "6877707b3b2b48b131939f92": "Run!", + "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", + "687770a4a1660d5cfef9e1b8": "Next", + "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", + "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", + "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", + "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", + "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", + "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", + "687770fcf984e17b95db007c": "\"I was just... scared.\"", + "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", + "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", + "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", + "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", + "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", + "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", + "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", + "6877719af9da9dd01e2a7b53": "Next", + "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", + "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", + "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", + "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", + "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", + "687771ddd6698f135d5fd45f": "Tell the truth right away.", + "687771e140d03b4ddd260693": "Lie a little.", + "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", + "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", + "6877720779facaa36b26a297": "Next", + "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", + "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", + "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", + "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", + "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", + "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", + "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", + "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", + "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", + "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", + "68777ef4e68101154d75630d": "Too risky.", + "68777ef83919d7feef2a88a6": "Worth a shot.", + "68777efb80e73a2372c919b2": "Too risky.", + "68777eff1527241e14d0aec8": "Worth a shot.", + "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", + "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", + "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", + "68777fcecef51be36a77133d": "Next", + "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", + "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", + "68777ffd2b0cdaeedec63b90": "Fight him!", + "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", + "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", + "6877807dc892380959b1b102": "Dodge!", + "6877808015ff315ef5fe8639": "Dodge!", + "6877808346549bb41bf92955": "Parry!", + "68778084f271d55744bbe460": "Parry!", + "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", + "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", + "687780e2c82214a853173c95": "Next", + "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", + "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", + "687780fc86097cd4e275f641": "Focus on the fight.", + "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", + "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", + "6877815da5f91e01fc2d5ad3": "Let it in.", + "687781625135e5ff19fccd34": "Resist.", + "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", + "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", + "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", + "687781ba6af4163d08b0ff0d": "Stay silent.", + "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", + "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", + "687781dd569a3a9c8380489b": "Next", + "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", + "687781ece9f1627fff4055db": "Next", + "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", + "687781f4a8d116a641e6ff29": "Next", + "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", + "687781fd991e2254fce5a64d": "\"Seems like it.\"", + "687782028b23f16f6600da89": "\"Definitely free!\"", + "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", + "68778219892700a141ea9c79": "Next", + "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", + "6877823a0de7174a6cdd0b06": "Next", + "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", + "68778242dea5b124f4cb9a34": "Next", + "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", + "6877824c290a93c7468f2aaa": "Next", + "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", + "687782ca30abd5d6006fce70": "Next", + "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", + "687782d721efd091d625e4d4": "Next", + "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", + "687782ef07f2ab756717a460": "Next", + "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", + "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", + "687787f2cec442460aea3c69": "This is no longer your business.", + "6882b2c673d5f15f817b1b6a": "Next", + "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", + "6882b327af6d8db00323d146": "Next", + "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", + "6882b3324535896180669c97": "DEATH", + "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6882b35791aabf71aecb57b9": "Next", + "6882b368dcaa3ce8f1d9d450": "Full game version required", + "6882b386f8417a4bea3bb411": "Exit", + "6889eafaf0f6a4d8a8171443": "Death", + "6889eb2993bd420b6a351215": "Death", + "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", + "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "688e0a8dc6f288be1ccadd7b": "Full game version required", + "688e0ae55a1b702d85fb2d92": "Exit", + "688e0b39efda67e6599a3e89": "Next", + "688e0bacfc6e2521e17a0c0b": "Next", + "688e13ff7ed8b51a4265518d": "Next", + "6890e8aa6b086f9ac9bbabc5": "Next", + "6890e92b45668aabb5e755bd": "Next", + "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", + "6899c0af8383504685fb681d": "Next", + "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899cba804614c62aef976a9": "Next", + "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", + "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", + "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", + "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", + "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", + "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", + "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", + "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", + "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", + "689c6f1661deae554c7200d4": "Try to run.", + "689c6f1c544f1ead08699adb": "Accept your fate.", + "689c6f24b24e3a45c077dc94": "Try to run.", + "689c6f297332cd58666e1b45": "Accept your fate.", + "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", + "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", + "689c6f6ec5cf931ce9a64970": "Next", + "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", + "689c6f84c841fa07a89ad721": "DEATH" + }, + "ge": { + "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", + "68776eeb182eff8574839086": "\"I’m no warrior.\"", + "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", + "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", + "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", + "68776f8c2f4e457f71297331": "Next", + "68776f9c99358ca31d0ef66e": "Next", + "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", + "68776faadee5cb318a68df93": "Next", + "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", + "68776fbf62ac646e3cab705a": "\"So many victims...\"", + "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", + "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", + "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", + "68776fdcfdee4afbfe3c3f7f": "Next", + "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", + "68776ff584279051be51f1dc": "Step out to confront them.", + "68776ff97f8e49d7e4c8905c": "Keep watching them.", + "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", + "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", + "6877701d54d37ebf8b0e794c": "Next", + "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", + "6877702b2a0febc4ee061ed5": "Step out to confront them.", + "6877702e8aeeb432b88f545d": "Keep eavesdropping.", + "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", + "687770416a1a3427d1d0f234": "Step out to confront them.", + "6877704354597ad8c46461c7": "Follow them.", + "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", + "687770798620a3432a97173b": "Step out from your hiding spot.", + "6877707b3b2b48b131939f92": "Run!", + "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", + "687770a4a1660d5cfef9e1b8": "Next", + "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", + "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", + "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", + "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", + "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", + "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", + "687770fcf984e17b95db007c": "\"I was just... scared.\"", + "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", + "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", + "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", + "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", + "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", + "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", + "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", + "6877719af9da9dd01e2a7b53": "Next", + "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", + "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", + "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", + "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", + "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", + "687771ddd6698f135d5fd45f": "Tell the truth right away.", + "687771e140d03b4ddd260693": "Lie a little.", + "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", + "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", + "6877720779facaa36b26a297": "Next", + "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", + "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", + "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", + "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", + "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", + "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", + "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", + "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", + "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", + "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", + "68777ef4e68101154d75630d": "Too risky.", + "68777ef83919d7feef2a88a6": "Worth a shot.", + "68777efb80e73a2372c919b2": "Too risky.", + "68777eff1527241e14d0aec8": "Worth a shot.", + "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", + "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", + "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", + "68777fcecef51be36a77133d": "Next", + "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", + "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", + "68777ffd2b0cdaeedec63b90": "Fight him!", + "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", + "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", + "6877807dc892380959b1b102": "Dodge!", + "6877808015ff315ef5fe8639": "Dodge!", + "6877808346549bb41bf92955": "Parry!", + "68778084f271d55744bbe460": "Parry!", + "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", + "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", + "687780e2c82214a853173c95": "Next", + "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", + "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", + "687780fc86097cd4e275f641": "Focus on the fight.", + "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", + "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", + "6877815da5f91e01fc2d5ad3": "Let it in.", + "687781625135e5ff19fccd34": "Resist.", + "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", + "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", + "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", + "687781ba6af4163d08b0ff0d": "Stay silent.", + "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", + "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", + "687781dd569a3a9c8380489b": "Next", + "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", + "687781ece9f1627fff4055db": "Next", + "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", + "687781f4a8d116a641e6ff29": "Next", + "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", + "687781fd991e2254fce5a64d": "\"Seems like it.\"", + "687782028b23f16f6600da89": "\"Definitely free!\"", + "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", + "68778219892700a141ea9c79": "Next", + "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", + "6877823a0de7174a6cdd0b06": "Next", + "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", + "68778242dea5b124f4cb9a34": "Next", + "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", + "6877824c290a93c7468f2aaa": "Next", + "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", + "687782ca30abd5d6006fce70": "Next", + "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", + "687782d721efd091d625e4d4": "Next", + "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", + "687782ef07f2ab756717a460": "Next", + "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", + "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", + "687787f2cec442460aea3c69": "This is no longer your business.", + "6882b2c673d5f15f817b1b6a": "Next", + "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", + "6882b327af6d8db00323d146": "Next", + "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", + "6882b3324535896180669c97": "DEATH", + "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6882b35791aabf71aecb57b9": "Next", + "6882b368dcaa3ce8f1d9d450": "Full game version required", + "6882b386f8417a4bea3bb411": "Exit", + "6889eafaf0f6a4d8a8171443": "Death", + "6889eb2993bd420b6a351215": "Death", + "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", + "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "688e0a8dc6f288be1ccadd7b": "Full game version required", + "688e0ae55a1b702d85fb2d92": "Exit", + "688e0b39efda67e6599a3e89": "Next", + "688e0bacfc6e2521e17a0c0b": "Next", + "688e13ff7ed8b51a4265518d": "Next", + "6890e8aa6b086f9ac9bbabc5": "Next", + "6890e92b45668aabb5e755bd": "Next", + "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", + "6899c0af8383504685fb681d": "Next", + "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899cba804614c62aef976a9": "Next", + "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", + "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", + "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", + "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", + "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", + "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", + "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", + "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", + "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", + "689c6f1661deae554c7200d4": "Try to run.", + "689c6f1c544f1ead08699adb": "Accept your fate.", + "689c6f24b24e3a45c077dc94": "Try to run.", + "689c6f297332cd58666e1b45": "Accept your fate.", + "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", + "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", + "689c6f6ec5cf931ce9a64970": "Next", + "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", + "689c6f84c841fa07a89ad721": "DEATH" + }, + "it": { + "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", + "68776eeb182eff8574839086": "\"I’m no warrior.\"", + "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", + "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", + "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", + "68776f8c2f4e457f71297331": "Next", + "68776f9c99358ca31d0ef66e": "Next", + "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", + "68776faadee5cb318a68df93": "Next", + "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", + "68776fbf62ac646e3cab705a": "\"So many victims...\"", + "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", + "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", + "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", + "68776fdcfdee4afbfe3c3f7f": "Next", + "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", + "68776ff584279051be51f1dc": "Step out to confront them.", + "68776ff97f8e49d7e4c8905c": "Keep watching them.", + "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", + "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", + "6877701d54d37ebf8b0e794c": "Next", + "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", + "6877702b2a0febc4ee061ed5": "Step out to confront them.", + "6877702e8aeeb432b88f545d": "Keep eavesdropping.", + "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", + "687770416a1a3427d1d0f234": "Step out to confront them.", + "6877704354597ad8c46461c7": "Follow them.", + "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", + "687770798620a3432a97173b": "Step out from your hiding spot.", + "6877707b3b2b48b131939f92": "Run!", + "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", + "687770a4a1660d5cfef9e1b8": "Next", + "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", + "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", + "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", + "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", + "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", + "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", + "687770fcf984e17b95db007c": "\"I was just... scared.\"", + "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", + "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", + "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", + "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", + "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", + "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", + "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", + "6877719af9da9dd01e2a7b53": "Next", + "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", + "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", + "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", + "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", + "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", + "687771ddd6698f135d5fd45f": "Tell the truth right away.", + "687771e140d03b4ddd260693": "Lie a little.", + "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", + "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", + "6877720779facaa36b26a297": "Next", + "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", + "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", + "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", + "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", + "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", + "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", + "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", + "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", + "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", + "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", + "68777ef4e68101154d75630d": "Too risky.", + "68777ef83919d7feef2a88a6": "Worth a shot.", + "68777efb80e73a2372c919b2": "Too risky.", + "68777eff1527241e14d0aec8": "Worth a shot.", + "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", + "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", + "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", + "68777fcecef51be36a77133d": "Next", + "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", + "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", + "68777ffd2b0cdaeedec63b90": "Fight him!", + "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", + "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", + "6877807dc892380959b1b102": "Dodge!", + "6877808015ff315ef5fe8639": "Dodge!", + "6877808346549bb41bf92955": "Parry!", + "68778084f271d55744bbe460": "Parry!", + "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", + "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", + "687780e2c82214a853173c95": "Next", + "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", + "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", + "687780fc86097cd4e275f641": "Focus on the fight.", + "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", + "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", + "6877815da5f91e01fc2d5ad3": "Let it in.", + "687781625135e5ff19fccd34": "Resist.", + "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", + "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", + "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", + "687781ba6af4163d08b0ff0d": "Stay silent.", + "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", + "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", + "687781dd569a3a9c8380489b": "Next", + "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", + "687781ece9f1627fff4055db": "Next", + "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", + "687781f4a8d116a641e6ff29": "Next", + "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", + "687781fd991e2254fce5a64d": "\"Seems like it.\"", + "687782028b23f16f6600da89": "\"Definitely free!\"", + "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", + "68778219892700a141ea9c79": "Next", + "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", + "6877823a0de7174a6cdd0b06": "Next", + "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", + "68778242dea5b124f4cb9a34": "Next", + "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", + "6877824c290a93c7468f2aaa": "Next", + "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", + "687782ca30abd5d6006fce70": "Next", + "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", + "687782d721efd091d625e4d4": "Next", + "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", + "687782ef07f2ab756717a460": "Next", + "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", + "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", + "687787f2cec442460aea3c69": "This is no longer your business.", + "6882b2c673d5f15f817b1b6a": "Next", + "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", + "6882b327af6d8db00323d146": "Next", + "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", + "6882b3324535896180669c97": "DEATH", + "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6882b35791aabf71aecb57b9": "Next", + "6882b368dcaa3ce8f1d9d450": "Full game version required", + "6882b386f8417a4bea3bb411": "Exit", + "6889eafaf0f6a4d8a8171443": "Death", + "6889eb2993bd420b6a351215": "Death", + "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", + "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "688e0a8dc6f288be1ccadd7b": "Full game version required", + "688e0ae55a1b702d85fb2d92": "Exit", + "688e0b39efda67e6599a3e89": "Next", + "688e0bacfc6e2521e17a0c0b": "Next", + "688e13ff7ed8b51a4265518d": "Next", + "6890e8aa6b086f9ac9bbabc5": "Next", + "6890e92b45668aabb5e755bd": "Next", + "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", + "6899c0af8383504685fb681d": "Next", + "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899cba804614c62aef976a9": "Next", + "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", + "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", + "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", + "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", + "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", + "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", + "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", + "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", + "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", + "689c6f1661deae554c7200d4": "Try to run.", + "689c6f1c544f1ead08699adb": "Accept your fate.", + "689c6f24b24e3a45c077dc94": "Try to run.", + "689c6f297332cd58666e1b45": "Accept your fate.", + "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", + "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", + "689c6f6ec5cf931ce9a64970": "Next", + "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", + "689c6f84c841fa07a89ad721": "DEATH" + }, + "jp": { + "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", + "68776eeb182eff8574839086": "\"I’m no warrior.\"", + "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", + "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", + "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", + "68776f8c2f4e457f71297331": "Next", + "68776f9c99358ca31d0ef66e": "Next", + "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", + "68776faadee5cb318a68df93": "Next", + "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", + "68776fbf62ac646e3cab705a": "\"So many victims...\"", + "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", + "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", + "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", + "68776fdcfdee4afbfe3c3f7f": "Next", + "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", + "68776ff584279051be51f1dc": "Step out to confront them.", + "68776ff97f8e49d7e4c8905c": "Keep watching them.", + "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", + "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", + "6877701d54d37ebf8b0e794c": "Next", + "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", + "6877702b2a0febc4ee061ed5": "Step out to confront them.", + "6877702e8aeeb432b88f545d": "Keep eavesdropping.", + "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", + "687770416a1a3427d1d0f234": "Step out to confront them.", + "6877704354597ad8c46461c7": "Follow them.", + "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", + "687770798620a3432a97173b": "Step out from your hiding spot.", + "6877707b3b2b48b131939f92": "Run!", + "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", + "687770a4a1660d5cfef9e1b8": "Next", + "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", + "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", + "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", + "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", + "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", + "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", + "687770fcf984e17b95db007c": "\"I was just... scared.\"", + "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", + "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", + "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", + "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", + "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", + "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", + "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", + "6877719af9da9dd01e2a7b53": "Next", + "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", + "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", + "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", + "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", + "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", + "687771ddd6698f135d5fd45f": "Tell the truth right away.", + "687771e140d03b4ddd260693": "Lie a little.", + "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", + "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", + "6877720779facaa36b26a297": "Next", + "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", + "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", + "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", + "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", + "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", + "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", + "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", + "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", + "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", + "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", + "68777ef4e68101154d75630d": "Too risky.", + "68777ef83919d7feef2a88a6": "Worth a shot.", + "68777efb80e73a2372c919b2": "Too risky.", + "68777eff1527241e14d0aec8": "Worth a shot.", + "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", + "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", + "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", + "68777fcecef51be36a77133d": "Next", + "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", + "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", + "68777ffd2b0cdaeedec63b90": "Fight him!", + "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", + "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", + "6877807dc892380959b1b102": "Dodge!", + "6877808015ff315ef5fe8639": "Dodge!", + "6877808346549bb41bf92955": "Parry!", + "68778084f271d55744bbe460": "Parry!", + "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", + "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", + "687780e2c82214a853173c95": "Next", + "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", + "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", + "687780fc86097cd4e275f641": "Focus on the fight.", + "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", + "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", + "6877815da5f91e01fc2d5ad3": "Let it in.", + "687781625135e5ff19fccd34": "Resist.", + "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", + "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", + "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", + "687781ba6af4163d08b0ff0d": "Stay silent.", + "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", + "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", + "687781dd569a3a9c8380489b": "Next", + "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", + "687781ece9f1627fff4055db": "Next", + "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", + "687781f4a8d116a641e6ff29": "Next", + "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", + "687781fd991e2254fce5a64d": "\"Seems like it.\"", + "687782028b23f16f6600da89": "\"Definitely free!\"", + "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", + "68778219892700a141ea9c79": "Next", + "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", + "6877823a0de7174a6cdd0b06": "Next", + "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", + "68778242dea5b124f4cb9a34": "Next", + "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", + "6877824c290a93c7468f2aaa": "Next", + "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", + "687782ca30abd5d6006fce70": "Next", + "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", + "687782d721efd091d625e4d4": "Next", + "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", + "687782ef07f2ab756717a460": "Next", + "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", + "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", + "687787f2cec442460aea3c69": "This is no longer your business.", + "6882b2c673d5f15f817b1b6a": "Next", + "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", + "6882b327af6d8db00323d146": "Next", + "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", + "6882b3324535896180669c97": "DEATH", + "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6882b35791aabf71aecb57b9": "Next", + "6882b368dcaa3ce8f1d9d450": "Full game version required", + "6882b386f8417a4bea3bb411": "Exit", + "6889eafaf0f6a4d8a8171443": "Death", + "6889eb2993bd420b6a351215": "Death", + "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", + "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "688e0a8dc6f288be1ccadd7b": "Full game version required", + "688e0ae55a1b702d85fb2d92": "Exit", + "688e0b39efda67e6599a3e89": "Next", + "688e0bacfc6e2521e17a0c0b": "Next", + "688e13ff7ed8b51a4265518d": "Next", + "6890e8aa6b086f9ac9bbabc5": "Next", + "6890e92b45668aabb5e755bd": "Next", + "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", + "6899c0af8383504685fb681d": "Next", + "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899cba804614c62aef976a9": "Next", + "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", + "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", + "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", + "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", + "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", + "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", + "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", + "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", + "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", + "689c6f1661deae554c7200d4": "Try to run.", + "689c6f1c544f1ead08699adb": "Accept your fate.", + "689c6f24b24e3a45c077dc94": "Try to run.", + "689c6f297332cd58666e1b45": "Accept your fate.", + "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", + "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", + "689c6f6ec5cf931ce9a64970": "Next", + "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", + "689c6f84c841fa07a89ad721": "DEATH" + }, + "kr": { + "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", + "68776eeb182eff8574839086": "\"I’m no warrior.\"", + "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", + "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", + "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", + "68776f8c2f4e457f71297331": "Next", + "68776f9c99358ca31d0ef66e": "Next", + "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", + "68776faadee5cb318a68df93": "Next", + "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", + "68776fbf62ac646e3cab705a": "\"So many victims...\"", + "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", + "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", + "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", + "68776fdcfdee4afbfe3c3f7f": "Next", + "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", + "68776ff584279051be51f1dc": "Step out to confront them.", + "68776ff97f8e49d7e4c8905c": "Keep watching them.", + "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", + "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", + "6877701d54d37ebf8b0e794c": "Next", + "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", + "6877702b2a0febc4ee061ed5": "Step out to confront them.", + "6877702e8aeeb432b88f545d": "Keep eavesdropping.", + "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", + "687770416a1a3427d1d0f234": "Step out to confront them.", + "6877704354597ad8c46461c7": "Follow them.", + "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", + "687770798620a3432a97173b": "Step out from your hiding spot.", + "6877707b3b2b48b131939f92": "Run!", + "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", + "687770a4a1660d5cfef9e1b8": "Next", + "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", + "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", + "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", + "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", + "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", + "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", + "687770fcf984e17b95db007c": "\"I was just... scared.\"", + "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", + "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", + "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", + "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", + "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", + "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", + "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", + "6877719af9da9dd01e2a7b53": "Next", + "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", + "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", + "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", + "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", + "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", + "687771ddd6698f135d5fd45f": "Tell the truth right away.", + "687771e140d03b4ddd260693": "Lie a little.", + "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", + "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", + "6877720779facaa36b26a297": "Next", + "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", + "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", + "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", + "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", + "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", + "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", + "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", + "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", + "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", + "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", + "68777ef4e68101154d75630d": "Too risky.", + "68777ef83919d7feef2a88a6": "Worth a shot.", + "68777efb80e73a2372c919b2": "Too risky.", + "68777eff1527241e14d0aec8": "Worth a shot.", + "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", + "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", + "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", + "68777fcecef51be36a77133d": "Next", + "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", + "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", + "68777ffd2b0cdaeedec63b90": "Fight him!", + "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", + "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", + "6877807dc892380959b1b102": "Dodge!", + "6877808015ff315ef5fe8639": "Dodge!", + "6877808346549bb41bf92955": "Parry!", + "68778084f271d55744bbe460": "Parry!", + "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", + "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", + "687780e2c82214a853173c95": "Next", + "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", + "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", + "687780fc86097cd4e275f641": "Focus on the fight.", + "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", + "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", + "6877815da5f91e01fc2d5ad3": "Let it in.", + "687781625135e5ff19fccd34": "Resist.", + "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", + "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", + "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", + "687781ba6af4163d08b0ff0d": "Stay silent.", + "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", + "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", + "687781dd569a3a9c8380489b": "Next", + "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", + "687781ece9f1627fff4055db": "Next", + "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", + "687781f4a8d116a641e6ff29": "Next", + "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", + "687781fd991e2254fce5a64d": "\"Seems like it.\"", + "687782028b23f16f6600da89": "\"Definitely free!\"", + "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", + "68778219892700a141ea9c79": "Next", + "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", + "6877823a0de7174a6cdd0b06": "Next", + "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", + "68778242dea5b124f4cb9a34": "Next", + "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", + "6877824c290a93c7468f2aaa": "Next", + "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", + "687782ca30abd5d6006fce70": "Next", + "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", + "687782d721efd091d625e4d4": "Next", + "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", + "687782ef07f2ab756717a460": "Next", + "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", + "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", + "687787f2cec442460aea3c69": "This is no longer your business.", + "6882b2c673d5f15f817b1b6a": "Next", + "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", + "6882b327af6d8db00323d146": "Next", + "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", + "6882b3324535896180669c97": "DEATH", + "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6882b35791aabf71aecb57b9": "Next", + "6882b368dcaa3ce8f1d9d450": "Full game version required", + "6882b386f8417a4bea3bb411": "Exit", + "6889eafaf0f6a4d8a8171443": "Death", + "6889eb2993bd420b6a351215": "Death", + "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", + "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "688e0a8dc6f288be1ccadd7b": "Full game version required", + "688e0ae55a1b702d85fb2d92": "Exit", + "688e0b39efda67e6599a3e89": "Next", + "688e0bacfc6e2521e17a0c0b": "Next", + "688e13ff7ed8b51a4265518d": "Next", + "6890e8aa6b086f9ac9bbabc5": "Next", + "6890e92b45668aabb5e755bd": "Next", + "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", + "6899c0af8383504685fb681d": "Next", + "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899cba804614c62aef976a9": "Next", + "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", + "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", + "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", + "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", + "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", + "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", + "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", + "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", + "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", + "689c6f1661deae554c7200d4": "Try to run.", + "689c6f1c544f1ead08699adb": "Accept your fate.", + "689c6f24b24e3a45c077dc94": "Try to run.", + "689c6f297332cd58666e1b45": "Accept your fate.", + "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", + "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", + "689c6f6ec5cf931ce9a64970": "Next", + "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", + "689c6f84c841fa07a89ad721": "DEATH" + }, + "pl": { + "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", + "68776eeb182eff8574839086": "\"I’m no warrior.\"", + "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", + "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", + "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", + "68776f8c2f4e457f71297331": "Next", + "68776f9c99358ca31d0ef66e": "Next", + "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", + "68776faadee5cb318a68df93": "Next", + "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", + "68776fbf62ac646e3cab705a": "\"So many victims...\"", + "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", + "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", + "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", + "68776fdcfdee4afbfe3c3f7f": "Next", + "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", + "68776ff584279051be51f1dc": "Step out to confront them.", + "68776ff97f8e49d7e4c8905c": "Keep watching them.", + "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", + "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", + "6877701d54d37ebf8b0e794c": "Next", + "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", + "6877702b2a0febc4ee061ed5": "Step out to confront them.", + "6877702e8aeeb432b88f545d": "Keep eavesdropping.", + "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", + "687770416a1a3427d1d0f234": "Step out to confront them.", + "6877704354597ad8c46461c7": "Follow them.", + "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", + "687770798620a3432a97173b": "Step out from your hiding spot.", + "6877707b3b2b48b131939f92": "Run!", + "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", + "687770a4a1660d5cfef9e1b8": "Next", + "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", + "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", + "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", + "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", + "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", + "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", + "687770fcf984e17b95db007c": "\"I was just... scared.\"", + "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", + "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", + "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", + "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", + "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", + "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", + "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", + "6877719af9da9dd01e2a7b53": "Next", + "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", + "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", + "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", + "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", + "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", + "687771ddd6698f135d5fd45f": "Tell the truth right away.", + "687771e140d03b4ddd260693": "Lie a little.", + "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", + "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", + "6877720779facaa36b26a297": "Next", + "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", + "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", + "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", + "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", + "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", + "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", + "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", + "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", + "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", + "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", + "68777ef4e68101154d75630d": "Too risky.", + "68777ef83919d7feef2a88a6": "Worth a shot.", + "68777efb80e73a2372c919b2": "Too risky.", + "68777eff1527241e14d0aec8": "Worth a shot.", + "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", + "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", + "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", + "68777fcecef51be36a77133d": "Next", + "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", + "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", + "68777ffd2b0cdaeedec63b90": "Fight him!", + "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", + "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", + "6877807dc892380959b1b102": "Dodge!", + "6877808015ff315ef5fe8639": "Dodge!", + "6877808346549bb41bf92955": "Parry!", + "68778084f271d55744bbe460": "Parry!", + "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", + "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", + "687780e2c82214a853173c95": "Next", + "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", + "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", + "687780fc86097cd4e275f641": "Focus on the fight.", + "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", + "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", + "6877815da5f91e01fc2d5ad3": "Let it in.", + "687781625135e5ff19fccd34": "Resist.", + "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", + "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", + "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", + "687781ba6af4163d08b0ff0d": "Stay silent.", + "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", + "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", + "687781dd569a3a9c8380489b": "Next", + "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", + "687781ece9f1627fff4055db": "Next", + "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", + "687781f4a8d116a641e6ff29": "Next", + "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", + "687781fd991e2254fce5a64d": "\"Seems like it.\"", + "687782028b23f16f6600da89": "\"Definitely free!\"", + "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", + "68778219892700a141ea9c79": "Next", + "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", + "6877823a0de7174a6cdd0b06": "Next", + "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", + "68778242dea5b124f4cb9a34": "Next", + "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", + "6877824c290a93c7468f2aaa": "Next", + "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", + "687782ca30abd5d6006fce70": "Next", + "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", + "687782d721efd091d625e4d4": "Next", + "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", + "687782ef07f2ab756717a460": "Next", + "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", + "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", + "687787f2cec442460aea3c69": "This is no longer your business.", + "6882b2c673d5f15f817b1b6a": "Next", + "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", + "6882b327af6d8db00323d146": "Next", + "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", + "6882b3324535896180669c97": "DEATH", + "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6882b35791aabf71aecb57b9": "Next", + "6882b368dcaa3ce8f1d9d450": "Full game version required", + "6882b386f8417a4bea3bb411": "Exit", + "6889eafaf0f6a4d8a8171443": "Death", + "6889eb2993bd420b6a351215": "Death", + "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", + "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "688e0a8dc6f288be1ccadd7b": "Full game version required", + "688e0ae55a1b702d85fb2d92": "Exit", + "688e0b39efda67e6599a3e89": "Next", + "688e0bacfc6e2521e17a0c0b": "Next", + "688e13ff7ed8b51a4265518d": "Next", + "6890e8aa6b086f9ac9bbabc5": "Next", + "6890e92b45668aabb5e755bd": "Next", + "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", + "6899c0af8383504685fb681d": "Next", + "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899cba804614c62aef976a9": "Next", + "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", + "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", + "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", + "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", + "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", + "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", + "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", + "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", + "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", + "689c6f1661deae554c7200d4": "Try to run.", + "689c6f1c544f1ead08699adb": "Accept your fate.", + "689c6f24b24e3a45c077dc94": "Try to run.", + "689c6f297332cd58666e1b45": "Accept your fate.", + "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", + "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", + "689c6f6ec5cf931ce9a64970": "Next", + "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", + "689c6f84c841fa07a89ad721": "DEATH" + }, + "po": { + "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", + "68776eeb182eff8574839086": "\"I’m no warrior.\"", + "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", + "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", + "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", + "68776f8c2f4e457f71297331": "Next", + "68776f9c99358ca31d0ef66e": "Next", + "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", + "68776faadee5cb318a68df93": "Next", + "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", + "68776fbf62ac646e3cab705a": "\"So many victims...\"", + "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", + "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", + "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", + "68776fdcfdee4afbfe3c3f7f": "Next", + "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", + "68776ff584279051be51f1dc": "Step out to confront them.", + "68776ff97f8e49d7e4c8905c": "Keep watching them.", + "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", + "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", + "6877701d54d37ebf8b0e794c": "Next", + "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", + "6877702b2a0febc4ee061ed5": "Step out to confront them.", + "6877702e8aeeb432b88f545d": "Keep eavesdropping.", + "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", + "687770416a1a3427d1d0f234": "Step out to confront them.", + "6877704354597ad8c46461c7": "Follow them.", + "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", + "687770798620a3432a97173b": "Step out from your hiding spot.", + "6877707b3b2b48b131939f92": "Run!", + "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", + "687770a4a1660d5cfef9e1b8": "Next", + "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", + "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", + "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", + "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", + "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", + "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", + "687770fcf984e17b95db007c": "\"I was just... scared.\"", + "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", + "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", + "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", + "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", + "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", + "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", + "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", + "6877719af9da9dd01e2a7b53": "Next", + "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", + "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", + "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", + "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", + "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", + "687771ddd6698f135d5fd45f": "Tell the truth right away.", + "687771e140d03b4ddd260693": "Lie a little.", + "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", + "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", + "6877720779facaa36b26a297": "Next", + "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", + "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", + "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", + "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", + "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", + "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", + "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", + "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", + "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", + "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", + "68777ef4e68101154d75630d": "Too risky.", + "68777ef83919d7feef2a88a6": "Worth a shot.", + "68777efb80e73a2372c919b2": "Too risky.", + "68777eff1527241e14d0aec8": "Worth a shot.", + "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", + "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", + "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", + "68777fcecef51be36a77133d": "Next", + "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", + "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", + "68777ffd2b0cdaeedec63b90": "Fight him!", + "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", + "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", + "6877807dc892380959b1b102": "Dodge!", + "6877808015ff315ef5fe8639": "Dodge!", + "6877808346549bb41bf92955": "Parry!", + "68778084f271d55744bbe460": "Parry!", + "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", + "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", + "687780e2c82214a853173c95": "Next", + "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", + "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", + "687780fc86097cd4e275f641": "Focus on the fight.", + "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", + "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", + "6877815da5f91e01fc2d5ad3": "Let it in.", + "687781625135e5ff19fccd34": "Resist.", + "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", + "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", + "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", + "687781ba6af4163d08b0ff0d": "Stay silent.", + "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", + "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", + "687781dd569a3a9c8380489b": "Next", + "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", + "687781ece9f1627fff4055db": "Next", + "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", + "687781f4a8d116a641e6ff29": "Next", + "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", + "687781fd991e2254fce5a64d": "\"Seems like it.\"", + "687782028b23f16f6600da89": "\"Definitely free!\"", + "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", + "68778219892700a141ea9c79": "Next", + "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", + "6877823a0de7174a6cdd0b06": "Next", + "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", + "68778242dea5b124f4cb9a34": "Next", + "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", + "6877824c290a93c7468f2aaa": "Next", + "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", + "687782ca30abd5d6006fce70": "Next", + "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", + "687782d721efd091d625e4d4": "Next", + "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", + "687782ef07f2ab756717a460": "Next", + "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", + "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", + "687787f2cec442460aea3c69": "This is no longer your business.", + "6882b2c673d5f15f817b1b6a": "Next", + "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", + "6882b327af6d8db00323d146": "Next", + "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", + "6882b3324535896180669c97": "DEATH", + "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6882b35791aabf71aecb57b9": "Next", + "6882b368dcaa3ce8f1d9d450": "Full game version required", + "6882b386f8417a4bea3bb411": "Exit", + "6889eafaf0f6a4d8a8171443": "Death", + "6889eb2993bd420b6a351215": "Death", + "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", + "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "688e0a8dc6f288be1ccadd7b": "Full game version required", + "688e0ae55a1b702d85fb2d92": "Exit", + "688e0b39efda67e6599a3e89": "Next", + "688e0bacfc6e2521e17a0c0b": "Next", + "688e13ff7ed8b51a4265518d": "Next", + "6890e8aa6b086f9ac9bbabc5": "Next", + "6890e92b45668aabb5e755bd": "Next", + "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", + "6899c0af8383504685fb681d": "Next", + "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899cba804614c62aef976a9": "Next", + "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", + "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", + "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", + "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", + "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", + "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", + "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", + "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", + "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", + "689c6f1661deae554c7200d4": "Try to run.", + "689c6f1c544f1ead08699adb": "Accept your fate.", + "689c6f24b24e3a45c077dc94": "Try to run.", + "689c6f297332cd58666e1b45": "Accept your fate.", + "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", + "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", + "689c6f6ec5cf931ce9a64970": "Next", + "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", + "689c6f84c841fa07a89ad721": "DEATH" + }, + "ro": { + "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", + "68776eeb182eff8574839086": "\"I’m no warrior.\"", + "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", + "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", + "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", + "68776f8c2f4e457f71297331": "Next", + "68776f9c99358ca31d0ef66e": "Next", + "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", + "68776faadee5cb318a68df93": "Next", + "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", + "68776fbf62ac646e3cab705a": "\"So many victims...\"", + "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", + "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", + "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", + "68776fdcfdee4afbfe3c3f7f": "Next", + "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", + "68776ff584279051be51f1dc": "Step out to confront them.", + "68776ff97f8e49d7e4c8905c": "Keep watching them.", + "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", + "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", + "6877701d54d37ebf8b0e794c": "Next", + "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", + "6877702b2a0febc4ee061ed5": "Step out to confront them.", + "6877702e8aeeb432b88f545d": "Keep eavesdropping.", + "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", + "687770416a1a3427d1d0f234": "Step out to confront them.", + "6877704354597ad8c46461c7": "Follow them.", + "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", + "687770798620a3432a97173b": "Step out from your hiding spot.", + "6877707b3b2b48b131939f92": "Run!", + "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", + "687770a4a1660d5cfef9e1b8": "Next", + "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", + "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", + "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", + "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", + "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", + "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", + "687770fcf984e17b95db007c": "\"I was just... scared.\"", + "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", + "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", + "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", + "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", + "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", + "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", + "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", + "6877719af9da9dd01e2a7b53": "Next", + "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", + "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", + "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", + "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", + "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", + "687771ddd6698f135d5fd45f": "Tell the truth right away.", + "687771e140d03b4ddd260693": "Lie a little.", + "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", + "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", + "6877720779facaa36b26a297": "Next", + "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", + "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", + "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", + "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", + "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", + "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", + "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", + "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", + "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", + "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", + "68777ef4e68101154d75630d": "Too risky.", + "68777ef83919d7feef2a88a6": "Worth a shot.", + "68777efb80e73a2372c919b2": "Too risky.", + "68777eff1527241e14d0aec8": "Worth a shot.", + "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", + "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", + "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", + "68777fcecef51be36a77133d": "Next", + "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", + "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", + "68777ffd2b0cdaeedec63b90": "Fight him!", + "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", + "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", + "6877807dc892380959b1b102": "Dodge!", + "6877808015ff315ef5fe8639": "Dodge!", + "6877808346549bb41bf92955": "Parry!", + "68778084f271d55744bbe460": "Parry!", + "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", + "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", + "687780e2c82214a853173c95": "Next", + "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", + "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", + "687780fc86097cd4e275f641": "Focus on the fight.", + "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", + "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", + "6877815da5f91e01fc2d5ad3": "Let it in.", + "687781625135e5ff19fccd34": "Resist.", + "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", + "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", + "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", + "687781ba6af4163d08b0ff0d": "Stay silent.", + "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", + "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", + "687781dd569a3a9c8380489b": "Next", + "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", + "687781ece9f1627fff4055db": "Next", + "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", + "687781f4a8d116a641e6ff29": "Next", + "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", + "687781fd991e2254fce5a64d": "\"Seems like it.\"", + "687782028b23f16f6600da89": "\"Definitely free!\"", + "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", + "68778219892700a141ea9c79": "Next", + "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", + "6877823a0de7174a6cdd0b06": "Next", + "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", + "68778242dea5b124f4cb9a34": "Next", + "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", + "6877824c290a93c7468f2aaa": "Next", + "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", + "687782ca30abd5d6006fce70": "Next", + "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", + "687782d721efd091d625e4d4": "Next", + "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", + "687782ef07f2ab756717a460": "Next", + "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", + "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", + "687787f2cec442460aea3c69": "This is no longer your business.", + "6882b2c673d5f15f817b1b6a": "Next", + "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", + "6882b327af6d8db00323d146": "Next", + "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", + "6882b3324535896180669c97": "DEATH", + "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6882b35791aabf71aecb57b9": "Next", + "6882b368dcaa3ce8f1d9d450": "Full game version required", + "6882b386f8417a4bea3bb411": "Exit", + "6889eafaf0f6a4d8a8171443": "Death", + "6889eb2993bd420b6a351215": "Death", + "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", + "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "688e0a8dc6f288be1ccadd7b": "Full game version required", + "688e0ae55a1b702d85fb2d92": "Exit", + "688e0b39efda67e6599a3e89": "Next", + "688e0bacfc6e2521e17a0c0b": "Next", + "688e13ff7ed8b51a4265518d": "Next", + "6890e8aa6b086f9ac9bbabc5": "Next", + "6890e92b45668aabb5e755bd": "Next", + "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", + "6899c0af8383504685fb681d": "Next", + "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899cba804614c62aef976a9": "Next", + "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", + "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", + "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", + "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", + "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", + "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", + "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", + "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", + "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", + "689c6f1661deae554c7200d4": "Try to run.", + "689c6f1c544f1ead08699adb": "Accept your fate.", + "689c6f24b24e3a45c077dc94": "Try to run.", + "689c6f297332cd58666e1b45": "Accept your fate.", + "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", + "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", + "689c6f6ec5cf931ce9a64970": "Next", + "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", + "689c6f84c841fa07a89ad721": "DEATH" + }, + "ru": { + "68776e51a583a513398d76fe": "— Мои убийцы должны понести наказание. Но сначала ты должен вернуть мне то, что они украли.\nТы не знаешь что ответить. Как будто тут и так всё решено за тебя. Но может всё же попытаться?..", + "68776eeb182eff8574839086": "Я не воин.", + "68776eed138a88d7d40310fc": "Где мне искать твоих убийц?", + "68776f130a3d5213d0b5b8aa": "Призрак подаётся вперед и замирает в каких-то жалких сантиметрах от тебя. Её голос становится снова похож на потустороннее шипение.\n— Мне всё равно. Ты оказался здесь, значит, справишься, — она отстраняется и легкомысленно пожимает плечами. — И не обязательно быть воином. Достаточно быть вором.", + "68776f27279785c6efb5aa5f": "— Они пришли из деревни у тракта. Там их дом. У них же и моё украденное зеркало. Верни мне его.\nТы смиренно киваешь. Привидение оказывается рядом с тобой и кладёт ладонь тебе на щёку. Точнее, положила бы, будь она живой. Сейчас же ты чувствуешь только нестерпимый холод. От прикосновения щека немеет, но ты стоишь на месте не шелохнувшись. Ведьма отстраняется от тебя и показывает рукой на меч, торчащий из её тела.\n— Возьми этот меч, он тебе может понадобиться. А теперь ступай. И не подведи меня.", + "68776f8c2f4e457f71297331": "Далее", + "68776f9c99358ca31d0ef66e": "Далее", + "68776f9e898fc18e5b451dc3": "Ты выходишь из избушки и судорожно выдыхаешь. Лёгкий ветер согревает тебя, озябшего от призрачного холода. Растерев ладонями щёки, ты передёргиваешь плечами и поправляешь мешок на плече. Теперь внутри лежит меч.\nТы всё ещё не до конца осознаёшь, что произошло. Думал ли ты, что когда-нибудь встретишь привидение? А что будешь помогать ему?\nНо у тебя буквально нет выбора. Магия ведьмы не выпустит тебя с болот. Надо выполнить всё, что она просила.", + "68776faadee5cb318a68df93": "Далее", + "68776fb1e03472f2f9d57bd9": "Ты идёшь в направлении деревни. В этот раз ты не блуждаешь, а выходишь прямиком к деревне.\nСначала ты не понимаешь что не так, но потом мелкие болотные деревца расступаются, и ты видишь картину целиком.\nДеревня сожжена и разграблена. Ты застываешь на месте.", + "68776fbf62ac646e3cab705a": "Столько жертв...", + "68776fc1f65aa1a3b86a3763": "Моё задание провалено!", + "68776fc7ac55d85e4e94c8a2": "Ветер доносит до тебя удушающий запах костра и горелой человеческой плоти. Ты видишь трупы, видишь все эти разрушения... Тебе хочется сбежать, но твоё задание держит тебя. Ты должен добраться до Тарграда, любой ценой. Может быть, убийцы ведьмы уже мертвы... В таком случае, стоит принести хотя бы артефакт. Ты надеешься, что его ведьме будет достаточно.", + "68776fcafea5ef3f947f96d0": "Ведьма говорила, что её убийцы засели в этой деревне. Но что тебе делать, если они все теперь мертвы? Прислушается ли призрак к твоим словам? Ты подумает, что ты пытаешься её обмануть?\nТы понимаешь, что вляпался в крупные проблемы. Но, может быть, получится хотя бы отыскать артефакт?", + "68776fdcfdee4afbfe3c3f7f": "Далее", + "68776fe61d62f818144929b3": "Ты подходишь к границе разрушенной деревни, пригнувшись и осторожничая. Кто бы ни разрушил её, вряд ли он смог уйти далеко. Проклятие ведьмы не дало бы ему.\nНеожиданно ты слышишь голоса. Они не молят о помощи, не стенают от тоски по умершим; они обсуждают какие-то повседневные вещи. Ты понимаешь, что перед тобой те, кто напал на деревню.", + "68776ff584279051be51f1dc": "Надо выйти к ним", + "68776ff97f8e49d7e4c8905c": "Прослежу за ними", + "687770119a6b54bdde1a5e09": "Что ж, терять тебе и правда нечего. Если они застряли здесь так же, как и ты, то, может быть, не станут нападать сразу. В противном случае, смерть избавит тебя от необходимости выполнять поручения призрака ведьмы.", + "6877701680ac1c8fc0a67cf8": "Ты решаешь пока что не высовываться. Мало ли что с тобой сделают те, кто уничтожил целую деревню? Благо, никто из этих мужчин тебя не заметил. \nТы прижимаешься осторожно к углу сгоревшего дома и прислушиваешься.\nУ одного мужчины низкий голос и лёгкий акцент, но ты такой никогда не встречал. Второй говорит без акцента и голос у него выше и будто визгливее.\n— Как в такой деревне может быть так мало припасов? Жрать хочется, а нечего, — ворчит тот, что с акцентом.\n— Да кажется мы вообще тут помрём! Эти болота заколдованы, а мы совсем не знаем что делать, чтоб их расколдовать, — истерично отвечает ему визгливый. Ты понимаешь, что они тоже застряли здесь из-за проклятия. А ещё, что они голодные.", + "6877701d54d37ebf8b0e794c": "Далее", + "687770255d653efcf402554c": "Ты выходишь вперед и поднимаешь руки, показывая, что идёшь с миром. Перед тобой несколько мужчин, уставших на вид. Они сжимают оружие крепче, смотрят с затаённым страхом, когда ты выступаешь из-за края полусгоревшего дома.\n— Живой, — говорит один из мужчин и чуть опускает плечи. — Кто таков?\nТы слышишь в его речи лёгкий акцент, но не понимаешь, чей именно. Впрочем, это сейчас и не важно.", + "6877702b2a0febc4ee061ed5": "Выйти к ним.", + "6877702e8aeeb432b88f545d": "Продолжить подслушивать.", + "68777038f3c351577685307e": "— Мне кажется, что главный что-то знает. Ну, про то, почему мы застряли здесь, — визгливый понижает голос, так что тебе приходится чуть податься вперёд, чтобы расслышать.\n— Хорош гнать. Откуда он может это знать-то? — кажется, тот, что с акцентом, не такой мнительный, — ты на нашего не гони!\n— Да ладно-ладно, это просто предположение!\nТы слышишь удаляющиеся шаги: мужчины уходят.", + "687770416a1a3427d1d0f234": "Выйти к ним.", + "6877704354597ad8c46461c7": "Пойти за ними.", + "68777068417fdab26ffb8723": "Тебе кажется, что мужчины могут рассказать ещё что-то полезное. Ты стараешься идти за ними как можно тише, прислушиваясь, но слишком увлекаешься и наступаешь на высохшую от жара ветку. Она предательски хрустит, и мужчины это слышат.\n— Кто здесь? А ну выходи!", + "687770798620a3432a97173b": "Выйти из своего убежища.", + "6877707b3b2b48b131939f92": "Убежать!", + "68777097aef5de13e6265bc8": "Ты не придумываешь ничего лучше, чем убежать. Сорвавшись с места, ты ныряешь за поворот. У дома, за которым ты прятался, нет этой стены, так что мужчины тебе видят.\n— Стой, паршивец! — орёт визгливый. Ты замечаешь, что он бросается в погоню. Второго ты почему-то не видишь.", + "687770a4a1660d5cfef9e1b8": "Далее", + "687770ab8a0d6fb48d25b5cb": "Правда, недолго. Он оказывается перед тобой, вывернув из-за угла. Ты дёргаешься в сторону, но там — завал из полусгоревших брёвен. Позади тебя нагоняет визгливый. Ты в ловушке.", + "687770b814300497ca1dc887": "\"Я заперт здесь как и вы!\"", + "687770bdc888ca05f005a144": "\"Я посланник ордена Кормчих!\"", + "687770c4d13a96e750824979": "— А зачем тогда подслушивал? — тот, что с акцентом, всё ещё тебе не верит, пусть и опускает меч.\n— Ага, ещё и побежал! — поддакивает ему визгливый.", + "687770c82e35b771f834f773": "— Не слышали о таком, — тот, что с акцентом, достаёт меч и смотрит на тебя. У тебя есть последний козырь.", + "687770ea7116dd4e4ccab803": "\"Я заперт здесь как и вы!\"", + "687770fcf984e17b95db007c": "\"Я просто... испугался\".", + "6877710b743696531c94767d": "Мужчины переглядываются и синхронно начинают хохотать.\n— Что за веселье? — неожиданно раздаётся ещё один голос, низкий и суровый. Оба мужчины вытягиваются по струнке. Ты оборачиваешься.\nИз-за остова очередного сгоревшего дома выходит ещё несколько человек. Они всё явно из одной и той же банды: уставшие, озлобленные и напуганные до смерти в глубине души.\n— Кто это ещё такой? — на тебя смотрит высокий мужчина в кожаной броне. Его усы лихо закручены, а взгляд источает презрение и недоверие. \nЧто ж, кажется, это главарь. Как же тебя утомили встречи с разбойниками за сегодня!", + "6877713d71fb89187f2c6ae8": "\"Я заперт здесь как и вы.\"", + "68777142b10562bdb441afbc": "\"Я просто посланник ордена Кормчих.\"", + "687771498198fb94b7c7f178": "Мужчины переглядываются, заслышав твои слова.\n— Не слышали о таком. Откуда ты здесь? Все местные давно мертвы.\nМужчины снова напрягаются и идут на тебя.", + "6877714dcd7817d80cab402c": "Теперь мужчины смотрят на тебя уже совсем иначе.\n— Мы пытаемся выбраться отсюда уже хер знает сколько дней! — подаёт голос до того молчавший мужчина. Второй пихает его в бок.\n— Может, сразу всё расскажешь?!\n— Да какая уже разница? Может он послан нам, чтобы разобраться со всем и выбраться отсюда!", + "68777164c6503bbfbef44368": "\"Я знаю кое-что... Может быть, я помогу.\"", + "68777169d27ffb1fd3b7fe3c": "\"Думаю, нам стоит объединиться.\"", + "68777172ecaff18af8343399": "Ты понимаешь, что это твой шанс, другого не будет. Мужчины смотрят на тебя и будто что-то решают. Твои слова явно задели что-то в них.\nНеожиданно рядом раздаётся шум. Из-за остова очередного сгоревшего дома выходит ещё несколько человек. Они все явно из одной и той же банды: уставшие, озлобленные и напуганные до смерти в глубине души.\n— Кто это ещё такой? — на тебя смотрит высокий мужчина в кожаной броне. Его усы лихо закручены, а взгляд источает презрение и недоверие. Твои недавние знакомцы сразу же вытягиваются по струнке.\nЧто ж, кажется, это главарь. Как же тебя утомили встречи с разбойниками за сегодня!", + "6877717c1c47f3efb21336d5": "— Да какой-то ссыкун. Явно заперт тут, как и мы. Может, будет полезен, — тебя представляют, а командир только прищуривается и кривится.\n\n— И как же этот сморчок нам поможет? Меч хоть держать умеешь?", + "6877719af9da9dd01e2a7b53": "Далее", + "687771b294f231bd8ff6e515": "\"Моя сила не в оружии.\"", + "687771b646f9b37bd9a181fb": "\"Я знаю, что выпустит нас всех отсюда.\"", + "687771bd405ba3f4e15b922c": "Командир разбойников вскидывает бровь, а потом хохочет, зло и издевательски. Его подельники неискренне смеются вместе с ним.\n— А в чём? В письме? Нам писари не нужны. В слове? Тоже нахер надо.", + "687771c1612fd19c7a89c97d": "\"Я знаю, что выпустит нас всех отсюда.\"", + "687771cda360c1de351bf14a": "Ты видишь, как весь отряд заинтересованно смотрит на тебя. В их глазах — надежда. Чего нельзя сказать про командира.\n— С чего бы нам тебе доверять? И вообще, сначала скажи что знаешь, потом решим, верить тебе или нет.", + "687771ddd6698f135d5fd45f": "Рассказать сразу правду.", + "687771e140d03b4ddd260693": "Немного приврать.", + "687771f65c6bc4cd5a76e726": "Ты решаешь, что не стоит таиться. Эти разбойники хотят не меньше твоего выбраться с проклятых болот. Сейчас вы союзники, и наверняка многие это понимают.\n— Во всем виноваты местные. Они убили ведьму с болот и унесли ценный артефакт. И ведьма хочет его вернуть. И отомстить, конечно же.\nНесколько разбойников оглядываются по сторонам, словно пытаясь найти виновных в смерти ведьмы. Но увы, они сами их прикончили. ", + "687771fb4af817d6da36adb1": "Перед тобой разбойники, уничтожившие целую деревню. Не стоит безоговорочно им доверять. А вдруг они убьют тебя сразу же, как узнают правду? Ты решаешь обезопасить себя.\n— Всё из-за ведьмы. Её убили и обокрали люди из этой деревни. Она отправила меня найти пропажу. Если со мной что-то случится, то она уничтожит вообще всех в окрестностях.\nКонечно, ведьма ничего не говорила про твою исключительную важность, но разбойникам совсем не обязательно об этом знать.\nТы видишь по глазам, что тебе поверили. Теперь на тебя смотрят с большим уважением, чем было раньше. Кто-то даже отступает немного, словно боясь.", + "6877720779facaa36b26a297": "Далее", + "68777209d2f6c5d9902e84b5": "— И что ты предлагаешь делать? — главарь хмурится и требовательно смотрит на тебя. ", + "6877724575c61507df6aa339": "\"Надо найти похищенное зеркало.\"", + "68777248a82ae5340e85a3b4": "\"Надо подумать, как обхитрить ведьму.\"", + "6877725b6e4d07907a24ec43": "Зачем что-то придумывать, если у тебя уже есть указанный ведьмой путь? Да, наказать виновных ты не сможешь, но, может быть, так даже лучше?\nГлаварь разбойников недовольно хмурится. Что-то в его движениях меняется, но ты не можешь уловить что именно. Тебя отвлекает звонкий голос молодого парня, стоящего чуть позади.\n— Мы же находили странное зеркало, которое не горит! Круглое такое.\nГлаварь резко разворачивается к парню и почти рычит:\n— Это. Точно. Не оно!\nТы замираешь вместе с этим парнем. Такая реакция говорит только об одном.", + "6877725ec0232b786f36d303": "Ты понимаешь, что вряд ли ведьма будет довольствоваться одним только артефактом. Это не говоря ещё о том, как его вообще добыть. Ты задумываешься, но неожиданно голос подаёт тот же самый парень, что напомнил про зеркало.\n— А может просто изгнать ведьму? — все смотрят на него, а он просто пожимает плечами, — Я бы попробовал и раньше, но мы ж не знали про ведьму!", + "68777ebcddf7bdc1b5294ff3": "\"Зеркало у вас\".", + "68777ec7e80e2cdbbbf16d59": "\"Ты знаешь, как это делается?\"", + "68777ecb09285caee7e293ed": "\"Тут есть кто-то, кто умеет это?\"", + "68777eea8cf0f973aecd50a8": "— Ну да, знаю, — парень расправляет плечи и хвастливо улыбается, — я при отряде Турва был священником. И не такое умею!\nЧто ж, мысль достаточно здравая. Но стоит ли доверять жизнь какому-то юнцу?", + "68777eed0334393e733d8657": "— Ну да, я, — парень разводит руками, — Я при отряде Турва был священником. Я и не такое умею.\nЧто ж, мысль достаточно здравая. Но стоит ли доверять жизнь какому-то юнцу?", + "68777ef4e68101154d75630d": "Слишком рискованно.", + "68777ef83919d7feef2a88a6": "Стоит рискнуть.", + "68777efb80e73a2372c919b2": "Слишком рискованно.", + "68777eff1527241e14d0aec8": "Стоит рискнуть.", + "68777f1371ec3fda827cd7a4": "Ты качаешь головой. Может быть, парень и правда священник, но так рисковать... Ты хочешь выбраться с болот, а не остаться тут навечно из прихоти разозлённой ведьмы.", + "68777f1a90768808625407d6": "Была не была! Ты согласен на предложение парня. Главарь задумчиво потирает подбородок, а потом пожимает плечами:\n— И правда стоит попробовать. Ничего ж не потеряем.\nОн переводит взгляд на тебя.\n— Давай, веди где там твоя ведьма засела.", + "68777f632cb5f630737f0645": "\"Надо найти похищенное зеркало.\"", + "68777fcecef51be36a77133d": "Далее", + "68777fdde9dbf46430a8b89a": "Ты ведёшь отряд за собой по болотам и выходишь прямо к хижине. Кажется, что путь занимал куда больше времени, но ты не обращаешь на эту странность внимания.\nВы останавливаетесь прямо перед хижиной. Парень, который оказался священником, дёргает тебя за рукав, привлекая внимание.\n— Меня, кстати, Мстислав зовут. Можно просто Славка, — он улыбается и кивает в сторону хижины. — Это я к тому, что тебе ж надо знать того, кто ведьму прогонит, да?\nИ он смеётся, будто совсем не боится.", + "68777ff59f3cf8c68c46e6a3": "Главарь поворачивается к тебе и смотрит презрительно.\n— А если и у меня, то что? Отнимешь его у меня? Силёнок хватит?", + "68777ffd2b0cdaeedec63b90": "Вступить в бой!", + "68778003999b2330c41b3ccb": "Всё твоё тело побаливает после того, что произошло всего несколько часов назад. Ты вытаскиваешь меч, но двигаешься неуклюже. Главарь разбойников ухмыляется, смотря на твои попытки совладать с оружием.\n— Да ты ничего тяжелее пера в руках не держал, сосунок!\nОн ловко достаёт свой меч и двигается к тебе, делая замах. Ты понимаешь, что сила удара будет такой, что ты не сможешь принять его.", + "6877800552157c87b8a740c7": "Ты неожиданно ловко вытаскиваешь меч. На нём всё ещё видны следы крови ведьмы, но ты не обращаешь на это внимание. У тебя есть цель и нет никаких препятствий. Ты сжимаешь рукоять и смотришь на главаря.\n— Вы только посмотрите какой серьёзный! — над тобой потешаются, но ты не ведёшься.\nГлаварь вытаскивает своё оружие и идёт на тебя, делая замах.", + "6877807dc892380959b1b102": "Увернуться!", + "6877808015ff315ef5fe8639": "Увернуться!", + "6877808346549bb41bf92955": "Отбить!", + "68778084f271d55744bbe460": "Отбить!", + "6877809c1f2529646b28b4de": "Ты скользишь в сторону, уходя с траектории удара. Меч свистит буквально у твоего уха, но не задевает. Главарь разворачивается на инерции и пытается достать тебя снова. Ты отпрыгиваешь назад.\nДругие разбойники пока не включаются в сражение. Ты видишь смятение на их лицах. Кажется, до них начинает доходить, что главарь готов отдать и свою, и их жизни в угоду алчности.\nТы понимаешь, что можешь воззвать к ним. Но тогда велика вероятность, что ты пропустишь удар главаря, отвлёкшись.", + "6877809f9322bd17f049d9e6": "...Но какая разница? Тебя захлёстывает ярость битвы, её огонь. Ты принимаешь удар главаря своим клинком... Точнее, пытаешься, потому что сила удара и правда сметает твою едва подготовленную защиту. Тебя относит в сторону, под ноги попадает обугленная деревяшка и ты падаешь. Ты не кричишь, нет, только ругаешься и пытаешься встать.", + "687780e2c82214a853173c95": "Далее", + "687780e458982e675f3b55ec": "Главарь подходит ближе и сплёвывает рядом с тобой. На секунду ты замираешь, поднимая глаза.\n— Слишком много спеси, сосунок, — он ухмыляется и заносит над тобой меч. — передавай привет ведьме.\nИ он опускает меч. Клинок проходит сквозь твоё незащищённое бронёй тело как сквозь масло, разрубая сердце.\nНе успев сделать последний вдох, ты умираешь.", + "687780f9863b6ec75207f1a5": "\"Вы что, не видите, что он готов рискнуть вами ради своего обогащения?!\"", + "687780fc86097cd4e275f641": "Сосредоточиться на бое.", + "68778108bc8407c6acdf1e18": "Ты видишь, что несколько человек вздрагивают, смотрят друг на друга. Ты знаешь, что выступать в одиночестве против того, кто сильнее, всегда страшно, но их-то тут много! Ты надеешься на их благоразумие.\nИ не зря.\nСамым первым руку вскидывает тот самый молодой парень, сказавший про зеркало.\n— Да он и правда готов зеркальце это держать, пока не помрёт!\nДругой мужчина кивает и хватается за боевой топор.\n— Да и пока мы все тут не подохнем, как собаки! Сколько дней мы уже по болотам этим телепаемся?! У меня уже весь хер в пиявках!\nОдин за другим они возмущённо ропщут. Ты и рад был бы послушать их, но главарь явно решил сначала закончить с тобой, а потом решать проблемы с остальными.", + "6877810c4dcbc02930d301bc": "Тебе некогда отвлекаться. Умереть мучеником от клинка какого-то жалкого разбойника-дезертира — не та судьба, о которой ты мечтал.\n\nТы упускаешь возможность получить союзников, но одновременно не упускаешь удар. Вовремя отскочив, ты бьёшь в ответ, но главарь ловко парирует и задевает тебя мечом. Клинок взрезает твою одежду и вспарывает бок. Ты кричишь от боли.\n\n— Что, не такой уж и храбрый теперь? — главарь глумится, подходя ближе. В его глазах сверкает жажда убийства.\n\nНеожиданно ты чувствуешь чье-то присутствие, неосязаемое обычными органами чувств. Становится намного холоднее, и ты дрожишь. Нечто пытается слиться с тобой. Ты слышишь едва различимый шёпот: \"Впусти меня\".", + "6877815da5f91e01fc2d5ad3": "Впустить.", + "687781625135e5ff19fccd34": "Сопротивляться.", + "68778175a6d0eaf0f969dd89": "Ты уже чувствовал подобный холод, там, в избушке на болотах. Ведьма пришла тебе на помощь, и кто ты такой, чтобы отказываться от этого?\nТы впускаешь ведьму, задыхаясь от холода. Ощущение, словно тебя зимой окунули в прорубь.\nС этого момента ты лишь пассажир в собственном теле: руки и ноги двигаются сами, язык говорит слова на незнакомом языке. В голове словно гремит колокол. Ты видишь происходящее вспышками.\nВот главарь в ответ на твои слова замирает в нелепой позе, вот мелькают его глаза, полные животного ужаса, вот его голова, отделённая от тела, катится по земле.", + "6877817a7062e46f9300666d": "Нет, твоё тело никогда не осквернит богомерзкая магия, никакие духи не коснутся тебя. Ты сопротивляешься из последних сил. Ведьмин голос шепчет тебе на самое ухо, что ты дурак, а потом растворяется. Ровно в тот момент, когда клинок главаря сносит тебе голову.", + "687781b6507f99d9d638dc9e": "\"Приятно познакомиться\".", + "687781ba6af4163d08b0ff0d": "Промолчать.", + "687781bd55214a43034cb837": "Ты улыбаешься и представляешься в ответ. Парень кажется приятным. Наверное, потом можно направить его на путь истинный, ведущий в ваш орден Кормчих. Но это потом, сейчас куда важнее, справится ли Мстислав с ведьмой.", + "687781c4b618a1b138c6f8ca": "Тебе совсем нет дела до его имени. Куда больше тебя интересует, получится ли у него разобраться с ведьмой. Ты очень на это надеешься как и, наверное, все живые люди, запертые на этих болотах.", + "687781dd569a3a9c8380489b": "Далее", + "687781e523ad21a5fbf4be50": "Кроме вас двоих никто не рискует заходить в хижину. Труп всё так же лежит на полу. Ты зябко ёжишься, хотя сейчас здесь нет того колкого холода, который появляется вместе с призраком.\nМстислав глубоко вдыхает, шумно выдыхает, прикрыв глаза, а потом начинает читать молитву.\nТы чувствуешь какой-то странный трепет, даже отступаешь на шаг, словно уступая место словам, почти песне. Огоньки свечей в хижине тухнут, погружая всё во мрак. Ты даже не замечал, что они горят всё то время, что ты здесь!", + "687781ece9f1627fff4055db": "Далее", + "687781ee3098c5ff6a93592a": "Вот теперь становится холодно. Ты обхватываешь себя за плечи, переступаешь с ноги на ногу и ждёшь появления ведьмы, но её всё нет и нет. Славка дочитывает молитву, чуть качаясь с закрытыми глазами, а потом вздыхает. Холод отступает так же резко, как и появился.\nВы оба молчите, прислушиваясь. В хижине словно становится светлее, несмотря на потухшие свечи.\n— Ну, кажется всё, — Мстислав улыбается и чешет затылок. — Чертовщины тут не осталось. Думаю, мы теперь можем уходить.", + "687781f4a8d116a641e6ff29": "Далее", + "687781f81ccbcc5602cb5443": "Вы выходите из хижины словно победители. Разбойники смотрят на вас с надеждой. Даже главарь позволяет себе поинтересоваться:\n— Всё? Мы свободны?", + "687781fd991e2254fce5a64d": "\"Кажется, да\".", + "687782028b23f16f6600da89": "\"Определённо точно свободны!\"", + "6877820fa57acb6be31ff898": "Раздаются ликующие выкрики. Разбойники хлопают и тебя, и Славку по плечам. Наконец-то эта пытка закончилась. Наконец-то они могут вернуться.", + "68778219892700a141ea9c79": "Далее", + "6877821dd501bb8f2de08652": "Вы идёте прочь. И идёте. И идёте. Тебе кажется, что это нормально: мало ли какие здесь расстояния на самом деле, без магии?\nНо потом...", + "6877823a0de7174a6cdd0b06": "Далее", + "6877823dfdc066fea438e04d": "...вы приходите к всё той же хижине.\nКажется, отсюда нет выхода.", + "68778242dea5b124f4cb9a34": "Далее", + "68778244871265ea10dcb70c": "Всё ещё можно попробовать сделать всё верно и вернуть ведьме зеркало!", + "6877824c290a93c7468f2aaa": "Далее", + "6877824f42aef7da99a5352a": "Только ты заикаешься об этом, как главарь презрительно фыркает.\n— Да хер там, не буду я ничего отдавать.", + "687782ca30abd5d6006fce70": "Далее", + "687782cdad7684ddfb627cfd": "Наконец, всё заканчивается. Ты больше не чувствуешь присутствие призрака ведьмы. Ты падаешь на колени, переводя дух, а потом спешно проверяешь свой бок. Ничего, только порванная одежда. Кажется, ведьма залечила тебе рану. Одними губами ты шепчешь благодарность.", + "687782d721efd091d625e4d4": "Далее", + "687782d81a97f0f7fda3ba5e": "Бандиты смотрят на тебя так, будто не могут понять, бояться тебя или восхвалять.\n— Ну, получается, зеркало теперь твоё, — первым приходит в себя тот молодой парень. Ты киваешь и пытаешься встать.", + "687782ef07f2ab756717a460": "Далее", + "687782f2810ddd6883ad65ec": "Он делает какое-то едва уловимое движение, и ты едва успеваешь увернуться. Клинок задевает твою руку, разрубая почти до кости, но лучше так, чем если бы он попал в сердце. Ты едва можешь держать меч, но это уже и не нужно.\nВзбунтовавшиеся разбойники окружили своего главаря. Ты видишь, как они спорят, но ровно до момента, как тот самый молодой парень не подкрадывается со спины и не загоняет кинжал под рёбра.\nГлаварь хрипит и падает на землю. В тщетной попытке удержаться на ногах он хватается за воздух. Никто не хочет ему помогать.\nКогда же он испускает дух, парень роется в его куртке. Наконец, он достаёт то самое зеркало.\n— Ну, сейчас тебя перевяжем и отнесём зеркальце ведьме! — на его лице играет улыбка.", + "687787ad21b770c98efdbce5": "Неожиданно все резко отшатываются. Кто-то крестится, кто-то матерится. Ты вскидываешь голову и видишь ведьму между собой и разбойниками.\n— Месть, мне нужна месть, — ведьма почти рычит. Её волосы растрепались и двигаются, словно головы змей. Тебе самому становится не по себе. — Они мои.\n— Но мы ничего не сделали! Мы тебя не убивали! — ты слышишь, как кто-то из толпы кричит. Все сразу же кивают, будто это может убедить потустороннее создание, жаждущее крови. Стоит ли вообще в это вмешиваться?", + "687787eea9eeef0092273e3f": "\"Они и правда ничего не сделали!\"", + "687787f2cec442460aea3c69": "Это всё — уже не твоё дело.", + "6882b2c673d5f15f817b1b6a": "Далее", + "6882b31e44acfd5dd15e7b11": "Стоит тебе только произнести эти слова, как горло перехватывает ледяным обручем. Ты хватаешься за шею, пытаясь вздохнуть.\n— Они убили тех, кто убил меня. Они взяли их грехи на себя, — ведьма даже не оборачивается на тебя. Ты понимаешь, что у нечисти своя собственная логика, неподвластная живым. Но ты не готов с этим смириться! Ты вскакиваешь на ноги и бросаешься к призраку, будто правда можешь что-то сделать. И ты даже в это веришь, пока ведьма не вытягивает руку и не проходит ей твою грудь насквозь.", + "6882b327af6d8db00323d146": "Далее", + "6882b3292499b80cee57f584": "Сначала ты ничего не чувствуешь, но потом сердце словно забывает как биться. Ты хватаешься за грудь и падаешь.\nТы умираешь под крики растерзываемых ведьмой разбойников и их предсмертные хрипы.", + "6882b3324535896180669c97": "СМЕРТЬ", + "6882b33e86d1a7850df26159": "Ты прикрываешь глаза. Может быть, они и не убивали ведьму, но сожгли целую деревню! Может быть, так будет даже лучше.\nТы не открываешь глаза пока не смолкнет последний крик и предсмертный хрип. Когда же всё заканчивается ведьма оказывается рядом с тобой.\n— Принеси мне зеркало!", + "6882b35791aabf71aecb57b9": "Далее", + "6882b368dcaa3ce8f1d9d450": "Требуется полная версия игры", + "6882b386f8417a4bea3bb411": "Выйти", + "6889eafaf0f6a4d8a8171443": "Смерть", + "6889eb2993bd420b6a351215": "Смерть", + "688b66caafc1aba624722439": "Главарь поворачивается к тебе и смотрит презрительно.\n— А если и у меня, то что? Отнимешь его у меня? Силёнок хватит?", + "688b67ad75e02713bc02e77e": "Неожиданно все резко отшатываются. Кто-то крестится, кто-то матерится. Ты вскидываешь голову и видишь ведьму между собой и разбойниками.\n— Месть, мне нужна месть, — ведьма почти рычит. Её волосы растрепались и двигаются, словно головы змей. Тебе самому становится не по себе. — Они мои.\n— Но мы ничего не сделали! Мы тебя не убивали! — ты слышишь, как кто-то из толпы кричит. Все сразу же кивают, будто это может убедить потустороннее создание, жаждущее крови. Стоит ли вообще в это вмешиваться?", + "688e0a8dc6f288be1ccadd7b": "Требуется полная версия игры", + "688e0ae55a1b702d85fb2d92": "Выйти", + "688e0b39efda67e6599a3e89": "Далее", + "688e0bacfc6e2521e17a0c0b": "Далее", + "688e13ff7ed8b51a4265518d": "Далее", + "6890e8aa6b086f9ac9bbabc5": "Далее", + "6890e92b45668aabb5e755bd": "Далее", + "6891c806398d1701b2de4104": "\"Я заперт здесь как и вы.\"", + "6899c0af8383504685fb681d": "Далее", + "6899c0f38dd72da50ae7242d": "Она касается тебя, и ты чувствуешь, как от этого места по всему телу бежит холодок. Полученные травмы затягиваются, дышать становится легче. Боль отступает.\n— Найди зеркало.\nКажется, ведьма сделала это не по доброте душевной, а чтобы ты поскорее сделал, что она хочет.", + "6899c1e5ddb734a7304022f5": "Ты прикрываешь глаза. Может быть, они и не убивали ведьму, но сожгли целую деревню! Может быть, так будет даже лучше.\nТы не открываешь глаза пока не смолкнет последний крик и предсмертный хрип. Когда же всё заканчивается ведьма оказывается рядом с тобой.\n— Принеси мне зеркало!", + "6899c25833f86014545ae014": "Ты прикрываешь глаза. Может быть, они и не убивали ведьму, но сожгли целую деревню! Может быть, так будет даже лучше.\nТы не открываешь глаза пока не смолкнет последний крик и предсмертный хрип. Когда же всё заканчивается ведьма оказывается рядом с тобой.\n— Принеси мне зеркало!", + "6899cba804614c62aef976a9": "Далее", + "6899cbaf967b650ad527c24c": "Она касается тебя, и ты чувствуешь, как от этого места по всему телу бежит холодок. Полученные травмы затягиваются, дышать становится легче. Боль отступает.\n— Найди зеркало.\nКажется, ведьма сделала это не по доброте душевной, а чтобы ты поскорее сделал, что она хочет.", + "6899d110c07ccf9225c2ca7c": "Ты прикрываешь глаза. Может быть, они и не убивали ведьму, но сожгли целую деревню! Может быть, так будет даже лучше.\nТы не открываешь глаза пока не смолкнет последний крик и предсмертный хрип. Когда же всё заканчивается ведьма оказывается рядом с тобой.\n— Принеси мне зеркало!", + "689c6d794fe50ff9942b2d21": "Попытаться втереться к ним в доверие. С помощью колбасы.", + "689c6dcf48c70c8d466a2fe3": "Тебе стоит поговорить с этими людьми, чтобы найти артефакт для ведьмы.\nА что сближает людей больше, чем еда?\nТы достаёшь из походного мешка кусок купленной в деревне колбасы и выходишь к мужчинам.", + "689c6ddbd2b0b1ead301aaac": "\"У меня есть еда. Я её вам отдам, если расскажете мне кое-что.\"", + "689c6de37a72829bdcefc20c": "\"Эй! Хотите поесть? Сначала только ответьте на мои вопросы!\"", + "689c6e1303ba5b6f39a5b3d5": "Мужики замирают от неожиданности и смотрят на тебя во все глаза. Взгляды опускаются вниз, на колбасу в твоих руках. Голод моментально вспыхивает в их глазах.\n\n— Ты кто таков? И почему такой охеревший? — визгливый кривит губы и достаёт меч.", + "689c6e958bcad34c0010e733": "\"Не придуривайся, я всё слышал. Тут припасов вы больше не найдёте.\"", + "689c6eaaeb8f71145e2fba12": "\"Ладно, был не прав. Уже ухожу.\"", + "689c6ed4279990335031bc08": "Ты решаешь, что стоит надавить на разбойников. Только ты не учёл насколько они отчаянные.\n\n— Выёбываться в другом месте будешь, — визгливый надвигается на тебя. Второй, который с акцентом, хмыкает и добавляет:\n\n— На том свете.\n\nИ они оба бросаются на тебя, оголив мечи.", + "689c6edd7fef3c34d45c32be": "— А ну стоять, — тот, что с акцентом, тоже достаёт меч. Ты отступаешь назад, не сводя с них взгляда. Они же смотрят только на кусок колбасы в твоих руках.\n\nВсё происходит слишком быстро, ты даже не успеваешь достать отданный ведьмой меч. Оба мужчины бросаются на тебя, словно голодные собаки. Их зубы оскалены, движения порывисты. А ещё они точно знают что делать.", + "689c6f1661deae554c7200d4": "Попытаться убежать.", + "689c6f1c544f1ead08699adb": "Смириться со своей участью.", + "689c6f24b24e3a45c077dc94": "Попытаться убежать.", + "689c6f297332cd58666e1b45": "Смириться со своей участью.", + "689c6f3b0e489eaadc7c3a9c": "Ты делаешь отчаянную попытку сбежать. Бог с этой сгоревшей деревней, с ведьмой и её просьбой! Ты просто хочешь жить.\n\nНо ничего не выходит. Мужчины, пусть и голодные, но явно тренированные получше тебя. Кто-то из них догоняет тебя.", + "689c6f4a563d4717728d273e": "Ты понимаешь, что это конец. Ты не сможешь убежать от этих разбойников: даже голодными они быстрее тебя, тренированнее.\n\nБоли ты даже не чувствуешь, когда визгливый одним взмахом сносит тебе голову. Твоё тело падает на землю, в предсмертной судороге стискивая кусок колбасы пальцами. Разбойники вытаскивают его из твоих рук, но тебе уже всё равно.\n\nТы мёртв.", + "689c6f6ec5cf931ce9a64970": "Далее", + "689c6f7602d41260df62a293": "Острая боль. Ноги больше не держат тебя: позвоночник перебит мечом. Ты задыхаешься от ужаса, опуская взгляд и видя вышедшее в районе солнечного сплетения остриё.\n\nТы падаешь на колени, а потом валишься ничком. Кусок колбасы выпадает из твоих рук. Один из разбойников подходит ближе и забирает его. Второй вступает с ним в спор, но ты не можешь разобрать слов. Сознание уплывает.\n\nТы умираешь.", + "689c6f84c841fa07a89ad721": "СМЕРТЬ" + }, + "sk": { + "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", + "68776eeb182eff8574839086": "\"I’m no warrior.\"", + "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", + "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", + "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", + "68776f8c2f4e457f71297331": "Next", + "68776f9c99358ca31d0ef66e": "Next", + "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", + "68776faadee5cb318a68df93": "Next", + "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", + "68776fbf62ac646e3cab705a": "\"So many victims...\"", + "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", + "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", + "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", + "68776fdcfdee4afbfe3c3f7f": "Next", + "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", + "68776ff584279051be51f1dc": "Step out to confront them.", + "68776ff97f8e49d7e4c8905c": "Keep watching them.", + "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", + "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", + "6877701d54d37ebf8b0e794c": "Next", + "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", + "6877702b2a0febc4ee061ed5": "Step out to confront them.", + "6877702e8aeeb432b88f545d": "Keep eavesdropping.", + "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", + "687770416a1a3427d1d0f234": "Step out to confront them.", + "6877704354597ad8c46461c7": "Follow them.", + "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", + "687770798620a3432a97173b": "Step out from your hiding spot.", + "6877707b3b2b48b131939f92": "Run!", + "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", + "687770a4a1660d5cfef9e1b8": "Next", + "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", + "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", + "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", + "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", + "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", + "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", + "687770fcf984e17b95db007c": "\"I was just... scared.\"", + "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", + "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", + "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", + "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", + "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", + "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", + "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", + "6877719af9da9dd01e2a7b53": "Next", + "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", + "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", + "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", + "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", + "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", + "687771ddd6698f135d5fd45f": "Tell the truth right away.", + "687771e140d03b4ddd260693": "Lie a little.", + "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", + "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", + "6877720779facaa36b26a297": "Next", + "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", + "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", + "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", + "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", + "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", + "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", + "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", + "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", + "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", + "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", + "68777ef4e68101154d75630d": "Too risky.", + "68777ef83919d7feef2a88a6": "Worth a shot.", + "68777efb80e73a2372c919b2": "Too risky.", + "68777eff1527241e14d0aec8": "Worth a shot.", + "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", + "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", + "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", + "68777fcecef51be36a77133d": "Next", + "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", + "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", + "68777ffd2b0cdaeedec63b90": "Fight him!", + "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", + "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", + "6877807dc892380959b1b102": "Dodge!", + "6877808015ff315ef5fe8639": "Dodge!", + "6877808346549bb41bf92955": "Parry!", + "68778084f271d55744bbe460": "Parry!", + "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", + "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", + "687780e2c82214a853173c95": "Next", + "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", + "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", + "687780fc86097cd4e275f641": "Focus on the fight.", + "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", + "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", + "6877815da5f91e01fc2d5ad3": "Let it in.", + "687781625135e5ff19fccd34": "Resist.", + "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", + "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", + "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", + "687781ba6af4163d08b0ff0d": "Stay silent.", + "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", + "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", + "687781dd569a3a9c8380489b": "Next", + "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", + "687781ece9f1627fff4055db": "Next", + "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", + "687781f4a8d116a641e6ff29": "Next", + "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", + "687781fd991e2254fce5a64d": "\"Seems like it.\"", + "687782028b23f16f6600da89": "\"Definitely free!\"", + "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", + "68778219892700a141ea9c79": "Next", + "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", + "6877823a0de7174a6cdd0b06": "Next", + "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", + "68778242dea5b124f4cb9a34": "Next", + "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", + "6877824c290a93c7468f2aaa": "Next", + "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", + "687782ca30abd5d6006fce70": "Next", + "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", + "687782d721efd091d625e4d4": "Next", + "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", + "687782ef07f2ab756717a460": "Next", + "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", + "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", + "687787f2cec442460aea3c69": "This is no longer your business.", + "6882b2c673d5f15f817b1b6a": "Next", + "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", + "6882b327af6d8db00323d146": "Next", + "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", + "6882b3324535896180669c97": "DEATH", + "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6882b35791aabf71aecb57b9": "Next", + "6882b368dcaa3ce8f1d9d450": "Full game version required", + "6882b386f8417a4bea3bb411": "Exit", + "6889eafaf0f6a4d8a8171443": "Death", + "6889eb2993bd420b6a351215": "Death", + "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", + "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "688e0a8dc6f288be1ccadd7b": "Full game version required", + "688e0ae55a1b702d85fb2d92": "Exit", + "688e0b39efda67e6599a3e89": "Next", + "688e0bacfc6e2521e17a0c0b": "Next", + "688e13ff7ed8b51a4265518d": "Next", + "6890e8aa6b086f9ac9bbabc5": "Next", + "6890e92b45668aabb5e755bd": "Next", + "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", + "6899c0af8383504685fb681d": "Next", + "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899cba804614c62aef976a9": "Next", + "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", + "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", + "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", + "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", + "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", + "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", + "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", + "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", + "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", + "689c6f1661deae554c7200d4": "Try to run.", + "689c6f1c544f1ead08699adb": "Accept your fate.", + "689c6f24b24e3a45c077dc94": "Try to run.", + "689c6f297332cd58666e1b45": "Accept your fate.", + "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", + "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", + "689c6f6ec5cf931ce9a64970": "Next", + "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", + "689c6f84c841fa07a89ad721": "DEATH" + }, + "tu": { + "68776e51a583a513398d76fe": "— My murderers must face punishment. But first, you must return what they stole from me.\nYou don’t know how to respond. It’s like everything’s already been decided for you. But maybe you should try something...", + "68776eeb182eff8574839086": "\"I’m no warrior.\"", + "68776eed138a88d7d40310fc": "\"Where do I find your murderers?\"", + "68776f130a3d5213d0b5b8aa": "The ghost leans forward, stopping mere inches from your face. Her voice turns into an eerie, otherworldly hiss.\n— I don’t care. You’re here, so you’ll manage, — she says, pulling back with a careless shrug. — You don’t need to be a warrior. Being a thief will do.", + "68776f27279785c6efb5aa5f": "— They came from the village by the road. Their home is there, and so is my stolen mirror. Bring it back to me.\nYou nod resignedly. The ghost glides beside you, placing her hand on your cheek. Or she would have, if she were alive. Instead, you feel an unbearable cold. Your cheek goes numb, but you stand still, unmoving. The witch pulls away and gestures toward the sword protruding from her body.\n— Take this sword. You might need it. Now go, and don’t fail me.", + "68776f8c2f4e457f71297331": "Next", + "68776f9c99358ca31d0ef66e": "Next", + "68776f9e898fc18e5b451dc3": "You step out of the hut and exhale shakily. A gentle breeze warms your chilled body. Rubbing your cheeks with your hands, you shrug off the lingering cold and adjust the bag on your shoulder. Now, a sword rests inside it.\nYou still haven’t fully processed what happened. Did you ever think you’d meet a ghost? Or help one?\nBut you have no choice. The witch’s magic won’t let you leave the swamps. You must do as she asked.", + "68776faadee5cb318a68df93": "Next", + "68776fb1e03472f2f9d57bd9": "You head toward the village. This time, you don’t wander and walk straight to it.\nAt first, you don’t realize what’s wrong, but then the sparse swamp trees part, revealing the full scene.\nThe village is burned and pillaged. You freeze in place.", + "68776fbf62ac646e3cab705a": "\"So many victims...\"", + "68776fc1f65aa1a3b86a3763": "\"My task is failed!\"", + "68776fc7ac55d85e4e94c8a2": "The wind carries the suffocating stench of smoke and burned flesh. You see corpses, such devastation... You want to flee, but your task holds you here. You must reach Targrad, no matter the cost. Perhaps the witch’s murderers are already dead... If so, bringing her the artifact might be enough. You hope it will satisfy her.", + "68776fcafea5ef3f947f96d0": "The witch said her murderers were holed up in this village. But what do you do if they’re all dead now? Will the ghost listen to you? Or will she think you’re trying to deceive her? \nYou realize you’re in deep trouble. But maybe you can at least find the artifact?", + "68776fdcfdee4afbfe3c3f7f": "Next", + "68776fe61d62f818144929b3": "You approach the edge of the ruined village, crouching and moving cautiously. Whoever destroyed this place couldn’t have gotten far. The witch’s curse wouldn’t allow it.\nSuddenly, you hear voices. They’re not begging for help or mourning the dead; they’re discussing mundane things. You realize these are the ones who attacked the village.", + "68776ff584279051be51f1dc": "Step out to confront them.", + "68776ff97f8e49d7e4c8905c": "Keep watching them.", + "687770119a6b54bdde1a5e09": "Well, you’ve got nothing to lose. If they’re trapped here like you, maybe they won’t attack right away. If they do, death might spare you from carrying out the witch’s errand.", + "6877701680ac1c8fc0a67cf8": "You decide to stay hidden for now. Who knows what these men, capable of destroying an entire village, might do to you? Luckily, none of them notice you.\nYou press yourself against the corner of a burned-out house and listen.\nOne man has a deep voice with a slight, unfamiliar accent. The other speaks without an accent, his voice higher and almost shrill.\n— How can a village like this have so few supplies? I’m starving, and there’s nothing, — grumbles the one with the accent.\n— We’re gonna die here! These swamps are cursed, and we’ve got no idea how to break the spell, — the shrill one replies hysterically. You realize they’re trapped here by the curse too. And they’re hungry.", + "6877701d54d37ebf8b0e794c": "Next", + "687770255d653efcf402554c": "You step forward, raising your hands to show you come in peace. Several tired-looking men stand before you. They grip their weapons tighter, eyeing you with wary fear as you emerge from behind the half-burned house.\n— A live one, — says one of the men, slightly relaxing his shoulders. — Who are you?\nYou hear a faint accent in his voice, but you can’t place it. Not that it matters right now.", + "6877702b2a0febc4ee061ed5": "Step out to confront them.", + "6877702e8aeeb432b88f545d": "Keep eavesdropping.", + "68777038f3c351577685307e": "— I swear, chief knows something. Like, why we’re stuck here, — the shrill one lowers his voice, forcing you to lean forward to hear.\n— Cut it out. How would he know? — The one with the accent seems less suspicious. — Don’t badmouth our leader!\n— Alright, alright, it's just a theory!\nYou hear their footsteps fade as the men walk away.", + "687770416a1a3427d1d0f234": "Step out to confront them.", + "6877704354597ad8c46461c7": "Follow them.", + "68777068417fdab26ffb8723": "You think the men might reveal more useful information. You follow them as quietly as possible, straining to listen, but you get too caught up and step on a dry, heat-cracked branch. It snaps loudly, and the men hear it.\n— Who’s there? Come out now!", + "687770798620a3432a97173b": "Step out from your hiding spot.", + "6877707b3b2b48b131939f92": "Run!", + "68777097aef5de13e6265bc8": "You can’t think of anything better than to bolt. You dart around the corner. The house you were hiding behind is missing a wall, so the men spot you.\n— Stop, you little rat! — the shrill one yells. You notice him giving chase. The other man, for some reason, is nowhere in sight.", + "687770a4a1660d5cfef9e1b8": "Next", + "687770ab8a0d6fb48d25b5cb": "But not for long. He suddenly appears in front of you, stepping out from around a corner. You veer to the side, but there’s a pile of half-burned logs blocking your path. Behind you, the shrill one is closing in. You’re trapped.", + "687770b814300497ca1dc887": "\"I’m stuck here just like you!\"", + "687770bdc888ca05f005a144": "\"I’m a messenger of the Order of Navigators!\"", + "687770c4d13a96e750824979": "— Then why were you eavesdropping? — the one with the accent asks, still skeptical, though he lowers his sword.\n— Yeah, and why’d you run? — the shrill one chimes in.", + "687770c82e35b771f834f773": "— We’ve never heard of that, — the accented one says, drawing his sword again and eyeing you suspiciously. You’ve got one last card to play.", + "687770ea7116dd4e4ccab803": "\"I’m stuck here just like you!\"", + "687770fcf984e17b95db007c": "\"I was just... scared.\"", + "6877710b743696531c94767d": "The men exchange glances and burst into synchronized laughter.\n— What’s so funny? — a new voice booms, low and harsh. Both men snap to attention. You turn around.\nFrom behind the ruins of another burned house, several more figures emerge. They’re clearly from the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877713d71fb89187f2c6ae8": "\"I’m stuck here just like you.\"", + "68777142b10562bdb441afbc": "\"I’m just a messenger of the Order of Navigators.\"", + "687771498198fb94b7c7f178": "The men exchange glances at your words.\n— Never heard of it. Where’d you come from? All the locals are long dead.\nThey tense up again and start closing in on you.", + "6877714dcd7817d80cab402c": "Now the men look at you differently.\n— We’ve been trying to get out of here for who knows how long! — says one who’d been silent until now. The other elbows him in the side.\n— Just spill everything already!\n— What’s it matter? Maybe he’s been sent to sort this mess and get us out!", + "68777164c6503bbfbef44368": "\"I know something... Maybe I can help.\"", + "68777169d27ffb1fd3b7fe3c": "\"I think we should team up.\"", + "68777172ecaff18af8343399": "You realize this is your chance, there won’t be another. The men stare at you, as if weighing your words. Something you said clearly struck a chord.\nSuddenly, there’s a noise nearby. From behind the ruins of another burned house, several more figures emerge. They’re clearly part of the same band: exhausted, angry, and deeply terrified beneath it all.\n— Who’s this now? — a tall man in leather armor stares at you. His mustache is sharply twisted, and his gaze drips with disdain and distrust. Your new acquaintances both snap to attention.\nWell, it seems this is the leader. You’re already exhausted from dealing with bandits today!", + "6877717c1c47f3efb21336d5": "— He says he’s trapped here like us. Says he might help, — one of them introduces you. The leader squints and sneers.\n— And how’s this runt supposed to help us? Can you even hold a sword?", + "6877719af9da9dd01e2a7b53": "Next", + "687771b294f231bd8ff6e515": "\"My strength isn’t in fighting.\"", + "687771b646f9b37bd9a181fb": "\"I know what will get us all out of here.\"", + "687771bd405ba3f4e15b922c": "The bandit leader raises an eyebrow, then laughs with a cruel, mocking sound. His lackeys join in, their laughter hollow.\n— In what, then? Writing? We don’t need scribes. Words? Those are useless too.", + "687771c1612fd19c7a89c97d": "\"I know what will get us all out of here.\"", + "687771cda360c1de351bf14a": "You see the entire group staring at you, hope flickering in their eyes. The leader, though, isn’t convinced.\n— Why should we trust you? Tell us what you know first, then we’ll decide if you’re worth believing.", + "687771ddd6698f135d5fd45f": "Tell the truth right away.", + "687771e140d03b4ddd260693": "Lie a little.", + "687771f65c6bc4cd5a76e726": "You decide there’s no point in hiding anything. These bandits want to escape the cursed swamps just as badly as you do. Right now, you’re allies, and many of them likely understand that.\n— It’s all because of the locals. They killed the swamp witch and stole a valuable artifact. She wants it back. And, of course, she wants revenge.\nA few bandits glance around nervously, as if looking for those responsible for the witch’s death. But alas, they’re the ones who killed them.", + "687771fb4af817d6da36adb1": "These are the bandits who wiped out an entire village. Trusting them completely would be foolish. What if they kill you as soon as they hear the truth? You decide to play it safe.\n— t’s because of the witch. She was killed and robbed by the people of this village. She sent me to find what was stolen. If anything happens to me, she’ll destroy everyone in the area.\nOf course, the witch never said you were particularly important, but the bandits don’t need to know that.\nYou see in their eyes that they believe you. Now they look at you with more respect than before. Some even step back slightly, as if afraid.", + "6877720779facaa36b26a297": "Next", + "68777209d2f6c5d9902e84b5": "— So, what do you suggest we do? — the leader asks, frowning and staring at you expectantly.", + "6877724575c61507df6aa339": "\"We need to find the stolen mirror.\"", + "68777248a82ae5340e85a3b4": "\"We need to figure out how to trick the witch.\"", + "6877725b6e4d07907a24ec43": "Why come up with something new when the witch already gave you a clear path? Sure, you can’t punish the guilty, but maybe that’s for the best?\nThe bandit leader frowns discontentedly. Something shifts in his movements, but you can’t quite place what. You’re distracted by the high-pitched voice of a young man standing just behind him. \n— We did see a strange mirror that doesn’t burn! A round one.\nThe leader spins toward the young man and practically growls:\n— That’s definitely. Not. It!\nYou freeze, as does the young man. That kind of reaction can only mean one thing.", + "6877725ec0232b786f36d303": "You realize the witch probably won’t be satisfied with just the artifact. And that’s not even considering how you’ll get it in the first place. You start to think, but the same young man who mentioned the mirror suddenly speaks up again.\n— What if we just banish the witch? — everyone turns to look at him, and he shrugs, — I would’ve tried earlier, but we didn’t know about the witch!", + "68777ebcddf7bdc1b5294ff3": "\"You have the mirror.\"", + "68777ec7e80e2cdbbbf16d59": "\"Do you know how to do that?\"", + "68777ecb09285caee7e293ed": "\"Is there anyone here who knows how to do that?\"", + "68777eea8cf0f973aecd50a8": "— Well, yeah, I know how, — the young man says, puffing out his chest with a boastful grin. — I was a priest with Turva’s band. I’ve done crazier things than this!\nIt’s a reasonable idea. But can you really trust your life to some young kid?", + "68777eed0334393e733d8657": "— Yeah, I do, — the young man says, spreading his arms, — I was a priest with Turva’s band. I’ve done crazier things than this.\nIt’s a solid idea. But can you really trust your life to some kid?", + "68777ef4e68101154d75630d": "Too risky.", + "68777ef83919d7feef2a88a6": "Worth a shot.", + "68777efb80e73a2372c919b2": "Too risky.", + "68777eff1527241e14d0aec8": "Worth a shot.", + "68777f1371ec3fda827cd7a4": "You shake your head. Maybe the kid really is a priest, but taking such a risk... You want to escape these swamps, not get stuck here forever because of an angry witch’s whim.", + "68777f1a90768808625407d6": "Here goes nothing! You agree to the young man’s plan. The leader rubs his chin thoughtfully, then shrugs:\n— Might as well try. We’ve got nothing to lose.\nHe turns his gaze to you.\n— Alright, lead the way to where this witch of yours is hiding.", + "68777f632cb5f630737f0645": "\"We need to find the stolen mirror.\"", + "68777fcecef51be36a77133d": "Next", + "68777fdde9dbf46430a8b89a": "You lead the group through the swamps, heading straight for the hut. The journey seems to take longer than it should, but you brush off the strangeness.\nYou stop right in front of the hut. The young man who claims to be a priest tugs at your sleeve to get your attention.\n— By the way, I’m Mstislav. Call me Slavka, — he says with a grin, nodding toward the hut. — Just thought you should know the name of the guy who’s gonna banish that witch, right?\nHe laughs, as if he’s not scared at all.", + "68777ff59f3cf8c68c46e6a3": "The leader turns to you, glaring with disdain.\n— And if I’ve got the mirror, so what? You gonna take it from me? Think you're up for it?", + "68777ffd2b0cdaeedec63b90": "Fight him!", + "68778003999b2330c41b3ccb": "Your body aches from what happened just hours ago. You draw your sword, but your movements are clumsy. The bandit leader smirks, watching your struggle with the weapon.\n— You’ve never held anything heavier than a quill, you little punk!\nHe deftly draws his own sword and advances, winding up for a strike. You realize the force of his blow will be too much for you to block.", + "6877800552157c87b8a740c7": "You surprisingly draw your sword with ease. Traces of the witch’s blood still stain the blade, but you pay it no mind. You have a goal, and nothing stands in your way. You grip the hilt tightly and lock eyes with the leader.\n— Look at this serious guy! — they mock, but you don’t take the bait.\nThe leader draws his weapon and comes at you, winding up for a strike.", + "6877807dc892380959b1b102": "Dodge!", + "6877808015ff315ef5fe8639": "Dodge!", + "6877808346549bb41bf92955": "Parry!", + "68778084f271d55744bbe460": "Parry!", + "6877809c1f2529646b28b4de": "You slide to the side, dodging the path of the strike. The sword whistles past your ear but doesn’t touch you. The leader spins with the momentum, trying to hit you again. You leap back.\nThe other bandits haven’t joined the fight yet. You see confusion on their faces. It’s dawning on them that their leader is willing to sacrifice both his life and theirs for greed.\nYou realize you could call out to them. But doing so might distract you, leaving you open to the leader’s next strike.", + "6877809f9322bd17f049d9e6": "...But what does it matter? The fury of battle engulfs you, its fire burning hot. You meet the leader’s strike with your blade... or try to, as the force of his blow obliterates your barely prepared defense. You’re knocked to the side, tripping over a charred piece of wood and falling. You don’t scream, no, just curse and struggle to get up.", + "687780e2c82214a853173c95": "Next", + "687780e458982e675f3b55ec": "The leader steps closer and spits near you. For a moment, you freeze, looking up at him.\n— Too much pride, you little punk, — he sneers, raising his sword above you, — Send my regards to that witch of yours.\nHe swings down. The blade cuts through your unarmored body like butter, slicing your heart.\nYou die before you can take your final breath.", + "687780f9863b6ec75207f1a5": "\"Don’t you see he’s ready to risk your lives for his own gain?!\"", + "687780fc86097cd4e275f641": "Focus on the fight.", + "68778108bc8407c6acdf1e18": "You notice a few bandits flinch, exchanging glances. You know standing up alone against someone stronger is always terrifying, but there are so many of them! You hope for their common sense. \nAnd you’re not wrong.\nThe young man who mentioned the mirror is the first to raise his hand.\n— He’s really ready to cling to that mirror until he dies!\nAnother man nods, grabbing his battle axe.\n— Yeah, until we all die here like dogs! How many days have we been slogging through these swamps?! My junk’s already crawling with leeches!\nOne by one, they start grumbling angrily. You’d love to listen, but the leader clearly plans to deal with you first before sorting out the others.", + "6877810c4dcbc02930d301bc": "There’s no time to get distracted. Dying a martyr to some pathetic deserter bandit’s blade isn’t the fate you dreamed of.\n\nYou miss the chance to gain allies but don’t miss the leader’s strike. Dodging just in time, you swing back, but he deftly parries and nicks you with his sword. The blade tears through your clothes and slices your side. You scream in pain.\n\n— Not so brave now, huh? — the leader taunts, stepping closer. His eyes gleam with bloodlust.\n\nSuddenly, you feel a presence, something intangible to ordinary senses. The air grows colder, and you shiver. Something is trying to merge with you. You hear a faint whisper: \"Let me in\".", + "6877815da5f91e01fc2d5ad3": "Let it in.", + "687781625135e5ff19fccd34": "Resist.", + "68778175a6d0eaf0f969dd89": "You’ve felt this cold before, back in the swamp hut. The witch has come to your aid, and who are you to refuse her?\nYou let her in, gasping from the icy chill. It feels like being plunged into a frozen lake in winter.\nFrom that moment, you’re a passenger in your own body: your arms and legs move on their own, your tongue speaks words in an unfamiliar language. A bell seems to toll in your head. You see everything in flashes.\nThe leader freezes mid-sentence in a ridiculous pose. His eyes, wide with primal terror, flash before you. His head, severed from his body, rolls across the ground.", + "6877817a7062e46f9300666d": "No, your body will never be defiled by vile magic, no spirits will touch you. You resist with every ounce of strength left. The witch’s voice whispers in your ear that you’re a fool, then fades. Right as the leader’s blade severs your head.", + "687781b6507f99d9d638dc9e": "\"Nice to meet you.\"", + "687781ba6af4163d08b0ff0d": "Stay silent.", + "687781bd55214a43034cb837": "You smile and introduce yourself in return. The guy seems decent. Maybe later you can guide him toward the true path, to join your Order of Navigators. But that’s for later. Right now, the more pressing question is whether Mstislav can handle the witch.", + "687781c4b618a1b138c6f8ca": "You couldn’t care less about his name. What matters far more is whether he can deal with the witch. You hope he can, as does likely every living soul trapped in these swamps.", + "687781dd569a3a9c8380489b": "Next", + "687781e523ad21a5fbf4be50": "Only you and Mstislav dare to enter the hut. The corpse still lies on the floor. You shiver, though the biting cold that comes with the ghost’s presence isn’t here now.\nMstislav takes a deep breath, exhales loudly, closes his eyes, and begins reciting a prayer.\nYou feel a strange tremor and step back, as if making way for the words, almost a song. The candle flames in the hut flicker out, plunging everything into darkness. You hadn’t even noticed they’d been burning this whole time!", + "687781ece9f1627fff4055db": "Next", + "687781ee3098c5ff6a93592a": "Now it’s getting cold. You hug your shoulders, shifting from foot to foot, waiting for the witch to appear, but she doesn’t. Slavka finishes the prayer, swaying slightly with his eyes closed, then sighs. The cold vanishes as abruptly as it came.\nYou both stand silently, listening. The hut seems to grow brighter, despite the extinguished candles.\n— Well, looks like that’s it, — Mstislav says with a smile, scratching the back of his head. — No more evil here. I think we can leave now.", + "687781f4a8d116a641e6ff29": "Next", + "687781f81ccbcc5602cb5443": "You step out of the hut like victors. The bandits look at you with hope. Even the leader allows himself to ask:\n— That’s it? We’re free?", + "687781fd991e2254fce5a64d": "\"Seems like it.\"", + "687782028b23f16f6600da89": "\"Definitely free!\"", + "6877820fa57acb6be31ff898": "Cheers erupt. The bandits slap you and Slavka on the shoulders. The ordeal is finally over. They can finally leave.", + "68778219892700a141ea9c79": "Next", + "6877821dd501bb8f2de08652": "You walk away. And keep walking. And walking. It feels normal at first: maybe the distances here are just vast without magic?\nBut then...", + "6877823a0de7174a6cdd0b06": "Next", + "6877823dfdc066fea438e04d": "...you arrive back at the same hut.\nIt seems there’s no escape from this place.", + "68778242dea5b124f4cb9a34": "Next", + "68778244871265ea10dcb70c": "There’s still a chance to do things right and return the mirror to the witch!", + "6877824c290a93c7468f2aaa": "Next", + "6877824f42aef7da99a5352a": "But as soon as you mention it, the leader snorts derisively.\n— Hell no, I’m not giving up a damn thing.", + "687782ca30abd5d6006fce70": "Next", + "687782cdad7684ddfb627cfd": "Finally, it’s over. You no longer feel the witch’s ghostly presence. You collapse to your knees, catching your breath, then quickly check your side. Nothing, just torn clothes. It seems the witch healed your wound. You whisper a silent gratitude.", + "687782d721efd091d625e4d4": "Next", + "687782d81a97f0f7fda3ba5e": "The bandits stare at you, unsure whether to fear or praise you.\n— Well, looks like the mirror’s yours now, — the young man says, snapping out of it first. You nod and try to stand.", + "687782ef07f2ab756717a460": "Next", + "687782f2810ddd6883ad65ec": "He makes a subtle movement, and you barely dodge in time. His blade grazes your arm, cutting nearly to the bone, but better that than your heart. You can hardly hold your sword, but it’s no longer necessary.\nThe rebelling bandits surround their leader. You see them arguing, but only until the young man sneaks up behind him and drives a dagger under his ribs.\nThe leader wheezes and collapses. In a futile attempt to stay upright, he clutches at the air. No one moves to help him.\nWhen he finally breathes his last, the young man rummages through his jacket and pulls out the mirror.\n— Alright, we’ll patch you up and take the mirror to the witch! — he says with a smile.", + "687787ad21b770c98efdbce5": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "687787eea9eeef0092273e3f": "\"They didn’t do anything!\"", + "687787f2cec442460aea3c69": "This is no longer your business.", + "6882b2c673d5f15f817b1b6a": "Next", + "6882b31e44acfd5dd15e7b11": "As soon as you speak, an icy band clamps around your throat. You clutch your neck, gasping for air.\n— They killed those who killed me. They took their sins upon themselves, — the witch says without turning to you. You realize the undead have their own logic, beyond the grasp of the living. But you’re not ready to accept it! You leap to your feet and charge at the ghost, as if you could actually do something. And you believe you can, until the witch extends her hand and passes it straight through your chest.", + "6882b327af6d8db00323d146": "Next", + "6882b3292499b80cee57f584": "At first, you feel nothing. Then your heart seems to forget how to beat. You clutch your chest and collapse.\nYou die to the screams and death rattles of the bandits being torn apart by the witch.", + "6882b3324535896180669c97": "DEATH", + "6882b33e86d1a7850df26159": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6882b35791aabf71aecb57b9": "Next", + "6882b368dcaa3ce8f1d9d450": "Full game version required", + "6882b386f8417a4bea3bb411": "Exit", + "6889eafaf0f6a4d8a8171443": "Death", + "6889eb2993bd420b6a351215": "Death", + "688b66caafc1aba624722439": "The leader turns to you, glaring with contempt.\n— And if have it, so what? You gonna take it from me? Think you're up for it?", + "688b67ad75e02713bc02e77e": "Suddenly, everyone flinches back. Some cross themselves, others curse. You jerk your head up and see the witch standing between you and the bandits.\n— Vengeance, I need vengeance, — she almost growls. Her hair is disheveled, writhing like snakes. Even you feel uneasy. — They’re mine.\n— But we didn’t do anything! We didn’t kill you! — someone shouts from the crowd. Everyone nods, as if that could convince a bloodthirsty otherworldly being. Is it even worth getting involved?", + "688e0a8dc6f288be1ccadd7b": "Full game version required", + "688e0ae55a1b702d85fb2d92": "Exit", + "688e0b39efda67e6599a3e89": "Next", + "688e0bacfc6e2521e17a0c0b": "Next", + "688e13ff7ed8b51a4265518d": "Next", + "6890e8aa6b086f9ac9bbabc5": "Next", + "6890e92b45668aabb5e755bd": "Next", + "6891c806398d1701b2de4104": "\"I'm stuck here just like you.\"", + "6899c0af8383504685fb681d": "Next", + "6899c0f38dd72da50ae7242d": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899c1e5ddb734a7304022f5": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899c25833f86014545ae014": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "6899cba804614c62aef976a9": "Next", + "6899cbaf967b650ad527c24c": "She touches you, and a chill spreads from the contact through your body. Your wounds close, breathing becomes easier, and the pain fades.\n— Find the mirror.\nIt’s clear the witch didn’t do this out of kindness, she wants you to fulfill her demand quickly.", + "6899d110c07ccf9225c2ca7c": "You close your eyes. Maybe they didn’t kill the witch, but they burned an entire village! Perhaps this is for the best.\nYou keep your eyes shut until the last scream and dying gasp fade. When it’s over, the witch is beside you.\n— Bring me the mirror!", + "689c6d794fe50ff9942b2d21": "Try to gain their trust. With sausage.", + "689c6dcf48c70c8d466a2fe3": "You need to talk to these people to find the artifact for the witch.\nAnd what brings people closer than food?\nYou pull a piece of sausage bought in the village from your pack and approach the men.", + "689c6ddbd2b0b1ead301aaac": "\"I’ve got food. I’ll give it to you if you tell me something.\"", + "689c6de37a72829bdcefc20c": "\"Hey! Want to eat? Answer my questions first!\"", + "689c6e1303ba5b6f39a5b3d5": "The men freeze in surprise, staring at you wide-eyed. Their gazes drop to the sausage in your hands. Hunger flares in their eyes instantly.\n\n— Who the hell are you? And why so bold? — the shrill-voiced one sneers, drawing his sword.", + "689c6e958bcad34c0010e733": "\"Don’t play dumb, I heard everything. You won’t find any more supplies here.\"", + "689c6eaaeb8f71145e2fba12": "\"Alright, my bad. I’m leaving.\"", + "689c6ed4279990335031bc08": "You decide to press the bandits, but you misjudge how desperate they are.\n\n— You can show off somewhere else, — the shrill one advances on you. The second, with an accent, snorts and adds:\n\n— On the other side.\n\nBoth lunge at you, swords bared.", + "689c6edd7fef3c34d45c32be": "— Hold it right there, — the accented one also draws his sword. You step back, not taking your eyes off them. They’re fixated on the sausage in your hands.\n\nIt happens too fast, you don’t even have time to draw the sword the witch gave you. Both men charge like starving dogs, teeth bared, movements jerky. They know exactly what they’re doing.", + "689c6f1661deae554c7200d4": "Try to run.", + "689c6f1c544f1ead08699adb": "Accept your fate.", + "689c6f24b24e3a45c077dc94": "Try to run.", + "689c6f297332cd58666e1b45": "Accept your fate.", + "689c6f3b0e489eaadc7c3a9c": "You make a desperate attempt to flee. To hell with the burned village, the witch, and her request! You just want to live.\n\nBut it’s no use. The men, though hungry, are clearly better trained than you. One catches up.", + "689c6f4a563d4717728d273e": "You know it’s the end. You can’t outrun these bandits: hungry or not, they’re faster, better trained.\n\nYou don’t even feel the pain as the shrill one’s blade severs your head in one swing. Your body collapses, fingers clutching the sausage in a death spasm. The bandits pry it from your grip, but you no longer care.\n\nYou’re dead.", + "689c6f6ec5cf931ce9a64970": "Next", + "689c6f7602d41260df62a293": "A sharp pain. Your legs give out: your spine severed by a sword. You choke on terror, glancing down to see the blade’s tip protruding near your solar plexus.\n\nYou fall to your knees, then face-first. The sausage slips from your hands. One bandit steps closer and takes it. The other argues with him, but you can’t make out the words. Consciousness fades.\n\nYou die.", + "689c6f84c841fa07a89ad721": "DEATH" + } + } + }, + { + "Id": "6888c35603016cc0de4344d0", + "MainVariable": "6888c35603016cc0de4344d0", + "Trader": "6864e812f9fe664cb8b8e152", + "SubTraders": [], + "Lines": [ + { + "Id": "6888d68b22ab3f32d4536f89", + "DialogSide": "Player", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "6888d69715d9610c4aceb314", + "start": 0, + "end": 1 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "6888c35603016cc0de4344d0", + "value": 6, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc7c9" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "6888c35603016cc0de4344d0", + "value": 5, + "operator": "==", + "type": "VariableValue" + } + ] + } + 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"variableId": "6888c35603016cc0de4344d0", + "value": 7, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc7ca" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "6888c35603016cc0de4344d0", + "value": 8, + "operator": "==", + "type": "VariableValue" + } + ] + } + ] + } + } + ], + "StartPoints": { + "6888c4059840f0a5ebd104f5": 0, + "6888c4bfdcbf304967d7e430": 1, + "6888c4f25b2f21dac248bc5e": 2, + "6888c4fee2b5e90e75fea7c4": 3, + "6888c504318bcf7b59b0286d": 4, + "6888d687062fff38d0ae64b2": 5, + "6888d69b3999ceb3f3ca95a5": 6, + "688e141115d61fec27209ff0": 7, + "68947cabf8475368a789bffa": 8 + }, + "localization": { + "ch": { + "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4cd256c4908bf4a8bc8": "Next", + "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", + "6888c5004ca18a0836635cc3": "Place the mirror beside it.", + "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", + "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", + "6888d694369cac755e5d357a": "\"Is that a threat?\"", + "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", + "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", + "68947cb09c83fa1dde56b9e3": "Next" + }, + "cz": { + "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4cd256c4908bf4a8bc8": "Next", + "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", + "6888c5004ca18a0836635cc3": "Place the mirror beside it.", + "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", + "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", + "6888d694369cac755e5d357a": "\"Is that a threat?\"", + "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", + "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", + "68947cb09c83fa1dde56b9e3": "Next" + }, + "en": { + "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4cd256c4908bf4a8bc8": "Next", + "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", + "6888c5004ca18a0836635cc3": "Place the mirror beside it.", + "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", + "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", + "6888d694369cac755e5d357a": "\"Is that a threat?\"", + "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", + "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", + "68947cb09c83fa1dde56b9e3": "Next" + }, + "es": { + "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4cd256c4908bf4a8bc8": "Next", + "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", + "6888c5004ca18a0836635cc3": "Place the mirror beside it.", + "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", + "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", + "6888d694369cac755e5d357a": "\"Is that a threat?\"", + "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", + "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", + "68947cb09c83fa1dde56b9e3": "Next" + }, + "es-mx": { + "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4cd256c4908bf4a8bc8": "Next", + "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", + "6888c5004ca18a0836635cc3": "Place the mirror beside it.", + "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", + "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", + "6888d694369cac755e5d357a": "\"Is that a threat?\"", + "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", + "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", + "68947cb09c83fa1dde56b9e3": "Next" + }, + "fr": { + "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4cd256c4908bf4a8bc8": "Next", + "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", + "6888c5004ca18a0836635cc3": "Place the mirror beside it.", + "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", + "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", + "6888d694369cac755e5d357a": "\"Is that a threat?\"", + "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", + "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", + "68947cb09c83fa1dde56b9e3": "Next" + }, + "ge": { + "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4cd256c4908bf4a8bc8": "Next", + "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", + "6888c5004ca18a0836635cc3": "Place the mirror beside it.", + "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", + "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", + "6888d694369cac755e5d357a": "\"Is that a threat?\"", + "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", + "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", + "68947cb09c83fa1dde56b9e3": "Next" + }, + "it": { + "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4cd256c4908bf4a8bc8": "Next", + "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", + "6888c5004ca18a0836635cc3": "Place the mirror beside it.", + "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", + "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", + "6888d694369cac755e5d357a": "\"Is that a threat?\"", + "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", + "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", + "68947cb09c83fa1dde56b9e3": "Next" + }, + "jp": { + "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4cd256c4908bf4a8bc8": "Next", + "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", + "6888c5004ca18a0836635cc3": "Place the mirror beside it.", + "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", + "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", + "6888d694369cac755e5d357a": "\"Is that a threat?\"", + "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", + "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", + "68947cb09c83fa1dde56b9e3": "Next" + }, + "kr": { + "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4cd256c4908bf4a8bc8": "Next", + "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", + "6888c5004ca18a0836635cc3": "Place the mirror beside it.", + "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", + "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", + "6888d694369cac755e5d357a": "\"Is that a threat?\"", + "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", + "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", + "68947cb09c83fa1dde56b9e3": "Next" + }, + "pl": { + "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4cd256c4908bf4a8bc8": "Next", + "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", + "6888c5004ca18a0836635cc3": "Place the mirror beside it.", + "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", + "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", + "6888d694369cac755e5d357a": "\"Is that a threat?\"", + "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", + "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", + "68947cb09c83fa1dde56b9e3": "Next" + }, + "po": { + "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4cd256c4908bf4a8bc8": "Next", + "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", + "6888c5004ca18a0836635cc3": "Place the mirror beside it.", + "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", + "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", + "6888d694369cac755e5d357a": "\"Is that a threat?\"", + "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", + "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", + "68947cb09c83fa1dde56b9e3": "Next" + }, + "ro": { + "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4cd256c4908bf4a8bc8": "Next", + "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", + "6888c5004ca18a0836635cc3": "Place the mirror beside it.", + "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", + "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", + "6888d694369cac755e5d357a": "\"Is that a threat?\"", + "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", + "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", + "68947cb09c83fa1dde56b9e3": "Next" + }, + "ru": { + "6888c4b886c7930299f68fd1": "Ты понимаешь, что ведьме нужно, чтобы ты отнёс артефакт. Ты подходишь к трупу главаря и осторожно обыскиваешь, стараясь не смотреть на то, что осталось от остальных бандитов. Ведьма не пощадила даже того парнишку. Ты замечаешь, что его оторванная рука лежит совсем рядом и поспешно отводишь взгляд.\nНаконец, ты находишь зеркало. Ничего особенного, маленькое серебряное зеркальце, старое и потёртое. Видимо, оно очень важно призраку.\nТы оборачиваешься, надеясь заговорить с ней, но рядом никого больше нет.", + "6888c4bdb8e4d30b73de3b5c": "Ты понимаешь, что ведьме нужно, чтобы ты отнёс артефакт. Ты подходишь к тому, что осталось от бандитов. Ведьма буквально разорвала их на части, словно дикий зверь. Тебе больно смотреть на то, что осталось от людей, но тебе нужно найти артефакт. \nНаконец, ты находишь зеркало. Ничего особенного, маленькое серебряное зеркальце, старое и потёртое. Видимо, оно очень важно призраку.\nТы оборачиваешься, надеясь заговорить с ней, но рядом никого больше нет.", + "6888c4cd256c4908bf4a8bc8": "Далее", + "6888c4fa0add560254c59346": "В этот раз ты добираешься до хижины буквально за считанные минуты. Видимо, в этом замешана магия ведьмы. Внутри все так же тихо; тело лежит на том же месте.", + "6888c5004ca18a0836635cc3": "Положить зеркало рядом.", + "6888c5080857542be232a24f": "Только ты кладёшь зеркало рядом с телом, как перед тобой появляется призрак. Ведьма улыбается и едва ли не плачет. Ты даже забываешь на мгновение, что она убила стольких суровых воинов за раз!\n— Ты выполнил мою просьбу, — она благодарно кивает. Ты замечаешь, что её призрачное тело будто распадается, начиная с ног. — Спасибо.\nОна придвигается к тебе и проводит по щеке кончиками пальцев. Ты чувствуешь уже ставший знакомым холод.\n— Мы ещё встретимся. Намного раньше, чем ты думаешь.", + "6888d6913db7eb444a4a6e9a": "\"О чём ты говоришь?!\"", + "6888d694369cac755e5d357a": "\"Это что, угроза?\"", + "6888d69715d9610c4aceb314": "\"Ха-ха, смешная шутка\".", + "6888d6a601108c3fd3529b5a": "Ведьма не отвечает на твои слова, только улыбается так мягко, так понимающе. Её тело почти полностью распалось, осталась только голова.\n— Не стоит бояться смерти, она придёт к каждому, — с этими словами она исчезает окончательно.", + "68947cb09c83fa1dde56b9e3": "Далее" + }, + "sk": { + "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4cd256c4908bf4a8bc8": "Next", + "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", + "6888c5004ca18a0836635cc3": "Place the mirror beside it.", + "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", + "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", + "6888d694369cac755e5d357a": "\"Is that a threat?\"", + "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", + "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", + "68947cb09c83fa1dde56b9e3": "Next" + }, + "tu": { + "6888c4b886c7930299f68fd1": "You realize the witch needs you to deliver the artifact. You approach the body of the bandit leader, carefully searching it while avoiding the grisly remains of the other bandits. The witch didn’t spare even that young lad. You notice his severed arm lying nearby and quickly look away.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4bdb8e4d30b73de3b5c": "You realize the witch needs you to deliver the artifact. You approach what’s left of the bandits. The witch tore them apart like a wild beast. It’s painful to look at what remains of them, but you need to find the artifact.\nFinally, you find the mirror. Nothing special, just a small, worn silver mirror. It must be very important to the ghost.\nYou turn, hoping to speak with her, but no one’s there.", + "6888c4cd256c4908bf4a8bc8": "Next", + "6888c4fa0add560254c59346": "This time, you reach the hut in mere minutes. It must be the witch’s magic. Inside, it’s as quiet as before; the body lies in the same spot.", + "6888c5004ca18a0836635cc3": "Place the mirror beside it.", + "6888c5080857542be232a24f": "As soon as you set the mirror next to the body, the ghost appears. The witch smiles, almost in tears. For a moment, you forget she slaughtered so many hardened warriors in an instant!\n— You fulfilled my request, — she nods gratefully. You notice her ghostly form starting to dissolve, beginning at her feet. — Thank you.\nShe drifts closer, brushing your cheek with her fingertips. You feel that familiar chill. \n— We’ll meet again. Sooner than you think.", + "6888d6913db7eb444a4a6e9a": "\"What are you talking about?\"", + "6888d694369cac755e5d357a": "\"Is that a threat?\"", + "6888d69715d9610c4aceb314": "\"Ha-ha, funny joke.\"", + "6888d6a601108c3fd3529b5a": "The witch doesn’t respond, only smiling softly, knowingly. Her body has almost completely dissolved, only her head remains.\n— Don’t fear death, it comes for everyone, — she says, then vanishes completely.", + "68947cb09c83fa1dde56b9e3": "Next" + } + } + }, + { + "Id": "688c96a464f4ff34db14aceb", + "MainVariable": "688c96a464f4ff34db14aceb", + "Trader": "6864e812f9fe664cb8b8e152", + "SubTraders": [], + "Lines": [ + { + "Id": "689f66b4378373e4148b31d1", + "DialogSide": "Player", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "689f66b47cd3f318f6835ed9", + "start": 0, + "end": 1 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "688cafa2268a362fce30d569", + "value": 0, + "saveScope": "Profile", + "type": "SetVariable", + "id": "6890cf30b838229a794beca5" + }, + { + "variableId": "687f6bad1de650912e270e30", + "value": 3113, + "saveScope": "Profile", + "type": "SetVariable", + "id": 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You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", + "688c9c35bf8af612e74b5f85": "Finally.", + "688c9c37ae57bb670502013b": "A pity.", + "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", + "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", + "688c9c546a131ee0fe1844ef": "Next", + "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", + "688c9c5ffcf37113854bfe0b": "Next", + "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", + "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", + "688c9c80e748501af71db788": "Linger a bit.", + "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", + "688ca4e24ae7ac1f85e6c71b": "Next", + "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", + "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", + "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", + "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", + "688ca51e582e856dc2466b17": "Next", + "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", + "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca587a141148dcac5f274": "\"Everything’s fine.\"", + "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", + "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca5b16e2f6463c3779365": "Next", + "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", + "688ca5d10c71581b8058dc90": "Next", + "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", + "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", + "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", + "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", + "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", + "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", + "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", + "688ca6af20d654cc38d5027e": "Give them money.", + "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", + "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", + "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", + "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", + "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", + "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", + "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", + "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", + "688cb51993f06264bb6e910f": "Next", + "688cb550c2d487f73fa8b3ec": "Shout out.", + "688cb556ce87dba994fc1c89": "Raise your hand.", + "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", + "688cb56114bffd5a91525778": "Shout out.", + "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", + "688cb5984d4fe86e23e6eb04": "Show the letter.", + "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", + "688cb5dc1a9f132cdf303933": "Next", + "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", + "688cb5f74019a166bd26b826": "Intervene.", + "688cb5ff163bdb0a86d7b266": "Don’t intervene.", + "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", + "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", + "688cb643889bfd608c98e627": "Yes, you need to climb up.", + "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", + "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", + "688cb65e9b105ed497f68595": "Best to climb higher after all.", + "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", + "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", + "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", + "688cb6a96da9755667404393": "Get down from the cart.", + "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", + "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", + "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", + "688cb7f2465eb76f79b8c895": "Next", + "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", + "688cb832107e547b5288708b": "Yes, best to try.", + "688cb840b60aec0ad8a70c18": "Find your own way.", + "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", + "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", + "688cb88021ca2fe3d5d4ae7c": "Go right.", + "688cb884d892e8920ab3f837": "Go left.", + "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", + "688cb8a767b60c179deb48cf": "Yes, best to try.", + "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", + "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", + "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", + "688cb8da2c1db40f738cb3a7": "Next", + "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", + "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", + "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", + "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb97f25e48ad76fc70b9b": "Ignore the children.", + "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", + "688cb9885e4de1ed56ecf0ca": "Ignore the children.", + "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", + "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", + "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", + "688cca1ca6e016281d524070": "Next", + "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", + "688cca43a472d42c61586b10": "Next", + "688cca6ae98b755cdefa41bb": "\"Damn it!\"", + "688cca6eab5c57d4022a5530": "Stay silent.", + "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", + "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", + "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688ccab84f4534edde2ab33b": "Resist.", + "688ccab9db6176c4f56c3005": "Resist.", + "688ccabe19a3ce696ed6fdb9": "Resist.", + "688ccac1553607503a42cd2e": "Do nothing.", + "688ccac22356ddb232221576": "Do nothing.", + "688ccac2507b83da2e301688": "Do nothing.", + "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", + "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", + "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", + "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", + "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", + "688ccb3d3d854c27cf56d35a": "Next", + "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", + "688ccb557807dd6db7fcb55b": "Next", + "688ccb7c95f55928539ed01e": "Next", + "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", + "688ccb94dc7426e849ea44c2": "Resist.", + "688ccb9a10761496d3edffb5": "Comply.", + "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", + "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", + "688ccc137c4b4c8db29633f5": "Next", + "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", + "6890cf189b15b03470894230": "Offer them 5 coins.", + "68913232827d18c84b891e2e": "Next", + "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", + "6891336b2029b9c62d239514": "Next", + "6899e5af3569c7f44e98ae0b": "Next", + "689c9740da700c3db2a9cc7f": "Calm the crowd.", + "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", + "689c9788fa30a9a9c030699b": "Ask the crowd for help.", + "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", + "689c97f896c7876d19eea8a1": "Freedom!", + "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", + "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", + "689c98144dfe3a58d2785794": "Head toward the palace.", + "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", + "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", + "689c9839b974adca945a9964": "Hide under the cart!", + "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", + "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", + "689c98aa2093cbc6a381498d": "Get up!", + "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", + "689c98b8835f1bc793037a8c": "Stay conscious.", + "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", + "689c9958363996dbcfa144ac": "Death", + "689ca5a25b71149604b22268": "Accept your fate.", + "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", + "689ca73c35f5d95de175beaa": "Fight back!", + "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", + "689ca76bbfeb7d337cc16087": "Use all your strength.", + "689ca7733b8a988af76c19a8": "Think of something. ", + "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", + "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", + "689ca7c520d5520d348e8c7e": "Run!", + "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", + "689ca7e0a4e2538345835c48": "Get up and run!", + "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", + "689ca8060ebd2c4dc07e26ff": "Get up!", + "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", + "689ca81f0175c47abfc64122": "Call for help.", + "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", + "689ca88afb5f2b6cb730251b": "Death", + "689f5f1d987c60adf010b65d": "Next", + "689f5f26fe9dbb5063877961": "Next", + "689f5f3176eae505180eafcb": "Next", + "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", + "689f600e56079a0cd017fbbe": "Stop", + "689f60155d7651ddf224cc60": "Turn back", + "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", + "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", + "689f6095c3c8f40d20965328": "Next", + "689f609a13aa9f10efa1d0b4": "Next", + "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", + "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", + "689f60dca364e9b5ad806f76": "Try to run.", + "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", + "689f60fd4909a5b2900a47df": "Next", + "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", + "689f611ad5e02bf3889c3d31": "Next", + "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", + "689f619076dcccea63086d58": "Death", + "689f620ad58aad7ddfc13979": "Try to buy him off.", + "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", + "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", + "689f62e2a36337c2c6ba6443": "Try to reason with him.", + "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", + "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", + "689f65c70aac8c62e39686c3": "Give them 5 coins.", + "689f65de2670153208880e08": "Give them 5 coins.", + "689f66b47cd3f318f6835ed9": "Give them 5 coins.", + "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", + "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", + "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", + "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", + "689f6adbaf62cffb7d10e8a6": "Nezhdan", + "689f6ae91edd7f67cbb77d99": "Svetozar", + "689f6aec5c9ed358ffaad71d": "Tishilo", + "689f6af104c1f28b40b45293": "Gostomysl", + "689f6af568a93616dfa71733": "Svyatoslav", + "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", + "689f6b1281e6656b562df1c8": "Pervusha", + "689f6b1760f9ed29e5488ad7": "Shchuka", + "689f6b21e3ea34b0ae34c11f": "Gundey", + "689f6b25230d0713664099d5": "Solovey", + "689f6b2915c29cd6a2c6c4d9": "Pribludny", + "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." + }, + "cz": { + "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", + "688c9c35bf8af612e74b5f85": "Finally.", + "688c9c37ae57bb670502013b": "A pity.", + "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", + "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", + "688c9c546a131ee0fe1844ef": "Next", + "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", + "688c9c5ffcf37113854bfe0b": "Next", + "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", + "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", + "688c9c80e748501af71db788": "Linger a bit.", + "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", + "688ca4e24ae7ac1f85e6c71b": "Next", + "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", + "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", + "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", + "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", + "688ca51e582e856dc2466b17": "Next", + "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", + "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca587a141148dcac5f274": "\"Everything’s fine.\"", + "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", + "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca5b16e2f6463c3779365": "Next", + "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", + "688ca5d10c71581b8058dc90": "Next", + "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", + "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", + "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", + "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", + "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", + "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", + "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", + "688ca6af20d654cc38d5027e": "Give them money.", + "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", + "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", + "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", + "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", + "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", + "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", + "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", + "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", + "688cb51993f06264bb6e910f": "Next", + "688cb550c2d487f73fa8b3ec": "Shout out.", + "688cb556ce87dba994fc1c89": "Raise your hand.", + "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", + "688cb56114bffd5a91525778": "Shout out.", + "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", + "688cb5984d4fe86e23e6eb04": "Show the letter.", + "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", + "688cb5dc1a9f132cdf303933": "Next", + "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", + "688cb5f74019a166bd26b826": "Intervene.", + "688cb5ff163bdb0a86d7b266": "Don’t intervene.", + "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", + "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", + "688cb643889bfd608c98e627": "Yes, you need to climb up.", + "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", + "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", + "688cb65e9b105ed497f68595": "Best to climb higher after all.", + "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", + "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", + "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", + "688cb6a96da9755667404393": "Get down from the cart.", + "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", + "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", + "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", + "688cb7f2465eb76f79b8c895": "Next", + "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", + "688cb832107e547b5288708b": "Yes, best to try.", + "688cb840b60aec0ad8a70c18": "Find your own way.", + "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", + "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", + "688cb88021ca2fe3d5d4ae7c": "Go right.", + "688cb884d892e8920ab3f837": "Go left.", + "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", + "688cb8a767b60c179deb48cf": "Yes, best to try.", + "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", + "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", + "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", + "688cb8da2c1db40f738cb3a7": "Next", + "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", + "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", + "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", + "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb97f25e48ad76fc70b9b": "Ignore the children.", + "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", + "688cb9885e4de1ed56ecf0ca": "Ignore the children.", + "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", + "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", + "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", + "688cca1ca6e016281d524070": "Next", + "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", + "688cca43a472d42c61586b10": "Next", + "688cca6ae98b755cdefa41bb": "\"Damn it!\"", + "688cca6eab5c57d4022a5530": "Stay silent.", + "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", + "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", + "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688ccab84f4534edde2ab33b": "Resist.", + "688ccab9db6176c4f56c3005": "Resist.", + "688ccabe19a3ce696ed6fdb9": "Resist.", + "688ccac1553607503a42cd2e": "Do nothing.", + "688ccac22356ddb232221576": "Do nothing.", + "688ccac2507b83da2e301688": "Do nothing.", + "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", + "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", + "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", + "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", + "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", + "688ccb3d3d854c27cf56d35a": "Next", + "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", + "688ccb557807dd6db7fcb55b": "Next", + "688ccb7c95f55928539ed01e": "Next", + "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", + "688ccb94dc7426e849ea44c2": "Resist.", + "688ccb9a10761496d3edffb5": "Comply.", + "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", + "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", + "688ccc137c4b4c8db29633f5": "Next", + "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", + "6890cf189b15b03470894230": "Offer them 5 coins.", + "68913232827d18c84b891e2e": "Next", + "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", + "6891336b2029b9c62d239514": "Next", + "6899e5af3569c7f44e98ae0b": "Next", + "689c9740da700c3db2a9cc7f": "Calm the crowd.", + "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", + "689c9788fa30a9a9c030699b": "Ask the crowd for help.", + "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", + "689c97f896c7876d19eea8a1": "Freedom!", + "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", + "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", + "689c98144dfe3a58d2785794": "Head toward the palace.", + "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", + "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", + "689c9839b974adca945a9964": "Hide under the cart!", + "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", + "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", + "689c98aa2093cbc6a381498d": "Get up!", + "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", + "689c98b8835f1bc793037a8c": "Stay conscious.", + "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", + "689c9958363996dbcfa144ac": "Death", + "689ca5a25b71149604b22268": "Accept your fate.", + "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", + "689ca73c35f5d95de175beaa": "Fight back!", + "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", + "689ca76bbfeb7d337cc16087": "Use all your strength.", + "689ca7733b8a988af76c19a8": "Think of something. ", + "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", + "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", + "689ca7c520d5520d348e8c7e": "Run!", + "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", + "689ca7e0a4e2538345835c48": "Get up and run!", + "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", + "689ca8060ebd2c4dc07e26ff": "Get up!", + "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", + "689ca81f0175c47abfc64122": "Call for help.", + "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", + "689ca88afb5f2b6cb730251b": "Death", + "689f5f1d987c60adf010b65d": "Next", + "689f5f26fe9dbb5063877961": "Next", + "689f5f3176eae505180eafcb": "Next", + "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", + "689f600e56079a0cd017fbbe": "Stop", + "689f60155d7651ddf224cc60": "Turn back", + "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", + "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", + "689f6095c3c8f40d20965328": "Next", + "689f609a13aa9f10efa1d0b4": "Next", + "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", + "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", + "689f60dca364e9b5ad806f76": "Try to run.", + "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", + "689f60fd4909a5b2900a47df": "Next", + "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", + "689f611ad5e02bf3889c3d31": "Next", + "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", + "689f619076dcccea63086d58": "Death", + "689f620ad58aad7ddfc13979": "Try to buy him off.", + "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", + "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", + "689f62e2a36337c2c6ba6443": "Try to reason with him.", + "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", + "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", + "689f65c70aac8c62e39686c3": "Give them 5 coins.", + "689f65de2670153208880e08": "Give them 5 coins.", + "689f66b47cd3f318f6835ed9": "Give them 5 coins.", + "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", + "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", + "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", + "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", + "689f6adbaf62cffb7d10e8a6": "Nezhdan", + "689f6ae91edd7f67cbb77d99": "Svetozar", + "689f6aec5c9ed358ffaad71d": "Tishilo", + "689f6af104c1f28b40b45293": "Gostomysl", + "689f6af568a93616dfa71733": "Svyatoslav", + "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", + "689f6b1281e6656b562df1c8": "Pervusha", + "689f6b1760f9ed29e5488ad7": "Shchuka", + "689f6b21e3ea34b0ae34c11f": "Gundey", + "689f6b25230d0713664099d5": "Solovey", + "689f6b2915c29cd6a2c6c4d9": "Pribludny", + "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." + }, + "en": { + "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", + "688c9c35bf8af612e74b5f85": "Finally.", + "688c9c37ae57bb670502013b": "A pity.", + "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", + "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", + "688c9c546a131ee0fe1844ef": "Next", + "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", + "688c9c5ffcf37113854bfe0b": "Next", + "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", + "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", + "688c9c80e748501af71db788": "Linger a bit.", + "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", + "688ca4e24ae7ac1f85e6c71b": "Next", + "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", + "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", + "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", + "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", + "688ca51e582e856dc2466b17": "Next", + "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", + "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca587a141148dcac5f274": "\"Everything’s fine.\"", + "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", + "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca5b16e2f6463c3779365": "Next", + "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", + "688ca5d10c71581b8058dc90": "Next", + "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", + "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", + "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", + "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", + "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", + "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", + "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", + "688ca6af20d654cc38d5027e": "Give them money.", + "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", + "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", + "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", + "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", + "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", + "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", + "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", + "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", + "688cb51993f06264bb6e910f": "Next", + "688cb550c2d487f73fa8b3ec": "Shout out.", + "688cb556ce87dba994fc1c89": "Raise your hand.", + "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", + "688cb56114bffd5a91525778": "Shout out.", + "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", + "688cb5984d4fe86e23e6eb04": "Show the letter.", + "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", + "688cb5dc1a9f132cdf303933": "Next", + "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", + "688cb5f74019a166bd26b826": "Intervene.", + "688cb5ff163bdb0a86d7b266": "Don’t intervene.", + "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", + "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", + "688cb643889bfd608c98e627": "Yes, you need to climb up.", + "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", + "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", + "688cb65e9b105ed497f68595": "Best to climb higher after all.", + "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", + "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", + "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", + "688cb6a96da9755667404393": "Get down from the cart.", + "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", + "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", + "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", + "688cb7f2465eb76f79b8c895": "Next", + "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", + "688cb832107e547b5288708b": "Yes, best to try.", + "688cb840b60aec0ad8a70c18": "Find your own way.", + "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", + "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", + "688cb88021ca2fe3d5d4ae7c": "Go right.", + "688cb884d892e8920ab3f837": "Go left.", + "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", + "688cb8a767b60c179deb48cf": "Yes, best to try.", + "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", + "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", + "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", + "688cb8da2c1db40f738cb3a7": "Next", + "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", + "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", + "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", + "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb97f25e48ad76fc70b9b": "Ignore the children.", + "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", + "688cb9885e4de1ed56ecf0ca": "Ignore the children.", + "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", + "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", + "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", + "688cca1ca6e016281d524070": "Next", + "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", + "688cca43a472d42c61586b10": "Next", + "688cca6ae98b755cdefa41bb": "\"Damn it!\"", + "688cca6eab5c57d4022a5530": "Stay silent.", + "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", + "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", + "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688ccab84f4534edde2ab33b": "Resist.", + "688ccab9db6176c4f56c3005": "Resist.", + "688ccabe19a3ce696ed6fdb9": "Resist.", + "688ccac1553607503a42cd2e": "Do nothing.", + "688ccac22356ddb232221576": "Do nothing.", + "688ccac2507b83da2e301688": "Do nothing.", + "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", + "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", + "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", + "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", + "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", + "688ccb3d3d854c27cf56d35a": "Next", + "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", + "688ccb557807dd6db7fcb55b": "Next", + "688ccb7c95f55928539ed01e": "Next", + "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", + "688ccb94dc7426e849ea44c2": "Resist.", + "688ccb9a10761496d3edffb5": "Comply.", + "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", + "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", + "688ccc137c4b4c8db29633f5": "Next", + "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", + "6890cf189b15b03470894230": "Offer them 5 coins.", + "68913232827d18c84b891e2e": "Next", + "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", + "6891336b2029b9c62d239514": "Next", + "6899e5af3569c7f44e98ae0b": "Next", + "689c9740da700c3db2a9cc7f": "Calm the crowd.", + "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", + "689c9788fa30a9a9c030699b": "Ask the crowd for help.", + "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", + "689c97f896c7876d19eea8a1": "Freedom!", + "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", + "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", + "689c98144dfe3a58d2785794": "Head toward the palace.", + "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", + "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", + "689c9839b974adca945a9964": "Hide under the cart!", + "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", + "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", + "689c98aa2093cbc6a381498d": "Get up!", + "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", + "689c98b8835f1bc793037a8c": "Stay conscious.", + "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", + "689c9958363996dbcfa144ac": "Death", + "689ca5a25b71149604b22268": "Accept your fate.", + "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", + "689ca73c35f5d95de175beaa": "Fight back!", + "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", + "689ca76bbfeb7d337cc16087": "Use all your strength.", + "689ca7733b8a988af76c19a8": "Think of something. ", + "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", + "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", + "689ca7c520d5520d348e8c7e": "Run!", + "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", + "689ca7e0a4e2538345835c48": "Get up and run!", + "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", + "689ca8060ebd2c4dc07e26ff": "Get up!", + "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", + "689ca81f0175c47abfc64122": "Call for help.", + "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", + "689ca88afb5f2b6cb730251b": "Death", + "689f5f1d987c60adf010b65d": "Next", + "689f5f26fe9dbb5063877961": "Next", + "689f5f3176eae505180eafcb": "Next", + "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", + "689f600e56079a0cd017fbbe": "Stop", + "689f60155d7651ddf224cc60": "Turn back", + "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", + "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", + "689f6095c3c8f40d20965328": "Next", + "689f609a13aa9f10efa1d0b4": "Next", + "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", + "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", + "689f60dca364e9b5ad806f76": "Try to run.", + "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", + "689f60fd4909a5b2900a47df": "Next", + "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", + "689f611ad5e02bf3889c3d31": "Next", + "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", + "689f619076dcccea63086d58": "Death", + "689f620ad58aad7ddfc13979": "Try to buy him off.", + "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", + "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", + "689f62e2a36337c2c6ba6443": "Try to reason with him.", + "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", + "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", + "689f65c70aac8c62e39686c3": "Give them 5 coins.", + "689f65de2670153208880e08": "Give them 5 coins.", + "689f66b47cd3f318f6835ed9": "Give them 5 coins.", + "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", + "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", + "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", + "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", + "689f6adbaf62cffb7d10e8a6": "Nezhdan", + "689f6ae91edd7f67cbb77d99": "Svetozar", + "689f6aec5c9ed358ffaad71d": "Tishilo", + "689f6af104c1f28b40b45293": "Gostomysl", + "689f6af568a93616dfa71733": "Svyatoslav", + "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", + "689f6b1281e6656b562df1c8": "Pervusha", + "689f6b1760f9ed29e5488ad7": "Shchuka", + "689f6b21e3ea34b0ae34c11f": "Gundey", + "689f6b25230d0713664099d5": "Solovey", + "689f6b2915c29cd6a2c6c4d9": "Pribludny", + "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." + }, + "es": { + "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", + "688c9c35bf8af612e74b5f85": "Finally.", + "688c9c37ae57bb670502013b": "A pity.", + "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", + "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", + "688c9c546a131ee0fe1844ef": "Next", + "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", + "688c9c5ffcf37113854bfe0b": "Next", + "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", + "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", + "688c9c80e748501af71db788": "Linger a bit.", + "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", + "688ca4e24ae7ac1f85e6c71b": "Next", + "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", + "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", + "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", + "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", + "688ca51e582e856dc2466b17": "Next", + "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", + "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca587a141148dcac5f274": "\"Everything’s fine.\"", + "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", + "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca5b16e2f6463c3779365": "Next", + "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", + "688ca5d10c71581b8058dc90": "Next", + "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", + "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", + "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", + "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", + "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", + "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", + "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", + "688ca6af20d654cc38d5027e": "Give them money.", + "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", + "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", + "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", + "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", + "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", + "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", + "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", + "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", + "688cb51993f06264bb6e910f": "Next", + "688cb550c2d487f73fa8b3ec": "Shout out.", + "688cb556ce87dba994fc1c89": "Raise your hand.", + "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", + "688cb56114bffd5a91525778": "Shout out.", + "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", + "688cb5984d4fe86e23e6eb04": "Show the letter.", + "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", + "688cb5dc1a9f132cdf303933": "Next", + "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", + "688cb5f74019a166bd26b826": "Intervene.", + "688cb5ff163bdb0a86d7b266": "Don’t intervene.", + "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", + "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", + "688cb643889bfd608c98e627": "Yes, you need to climb up.", + "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", + "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", + "688cb65e9b105ed497f68595": "Best to climb higher after all.", + "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", + "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", + "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", + "688cb6a96da9755667404393": "Get down from the cart.", + "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", + "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", + "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", + "688cb7f2465eb76f79b8c895": "Next", + "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", + "688cb832107e547b5288708b": "Yes, best to try.", + "688cb840b60aec0ad8a70c18": "Find your own way.", + "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", + "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", + "688cb88021ca2fe3d5d4ae7c": "Go right.", + "688cb884d892e8920ab3f837": "Go left.", + "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", + "688cb8a767b60c179deb48cf": "Yes, best to try.", + "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", + "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", + "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", + "688cb8da2c1db40f738cb3a7": "Next", + "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", + "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", + "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", + "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb97f25e48ad76fc70b9b": "Ignore the children.", + "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", + "688cb9885e4de1ed56ecf0ca": "Ignore the children.", + "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", + "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", + "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", + "688cca1ca6e016281d524070": "Next", + "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", + "688cca43a472d42c61586b10": "Next", + "688cca6ae98b755cdefa41bb": "\"Damn it!\"", + "688cca6eab5c57d4022a5530": "Stay silent.", + "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", + "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", + "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688ccab84f4534edde2ab33b": "Resist.", + "688ccab9db6176c4f56c3005": "Resist.", + "688ccabe19a3ce696ed6fdb9": "Resist.", + "688ccac1553607503a42cd2e": "Do nothing.", + "688ccac22356ddb232221576": "Do nothing.", + "688ccac2507b83da2e301688": "Do nothing.", + "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", + "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", + "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", + "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", + "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", + "688ccb3d3d854c27cf56d35a": "Next", + "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", + "688ccb557807dd6db7fcb55b": "Next", + "688ccb7c95f55928539ed01e": "Next", + "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", + "688ccb94dc7426e849ea44c2": "Resist.", + "688ccb9a10761496d3edffb5": "Comply.", + "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", + "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", + "688ccc137c4b4c8db29633f5": "Next", + "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", + "6890cf189b15b03470894230": "Offer them 5 coins.", + "68913232827d18c84b891e2e": "Next", + "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", + "6891336b2029b9c62d239514": "Next", + "6899e5af3569c7f44e98ae0b": "Next", + "689c9740da700c3db2a9cc7f": "Calm the crowd.", + "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", + "689c9788fa30a9a9c030699b": "Ask the crowd for help.", + "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", + "689c97f896c7876d19eea8a1": "Freedom!", + "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", + "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", + "689c98144dfe3a58d2785794": "Head toward the palace.", + "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", + "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", + "689c9839b974adca945a9964": "Hide under the cart!", + "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", + "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", + "689c98aa2093cbc6a381498d": "Get up!", + "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", + "689c98b8835f1bc793037a8c": "Stay conscious.", + "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", + "689c9958363996dbcfa144ac": "Death", + "689ca5a25b71149604b22268": "Accept your fate.", + "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", + "689ca73c35f5d95de175beaa": "Fight back!", + "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", + "689ca76bbfeb7d337cc16087": "Use all your strength.", + "689ca7733b8a988af76c19a8": "Think of something. ", + "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", + "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", + "689ca7c520d5520d348e8c7e": "Run!", + "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", + "689ca7e0a4e2538345835c48": "Get up and run!", + "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", + "689ca8060ebd2c4dc07e26ff": "Get up!", + "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", + "689ca81f0175c47abfc64122": "Call for help.", + "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", + "689ca88afb5f2b6cb730251b": "Death", + "689f5f1d987c60adf010b65d": "Next", + "689f5f26fe9dbb5063877961": "Next", + "689f5f3176eae505180eafcb": "Next", + "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", + "689f600e56079a0cd017fbbe": "Stop", + "689f60155d7651ddf224cc60": "Turn back", + "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", + "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", + "689f6095c3c8f40d20965328": "Next", + "689f609a13aa9f10efa1d0b4": "Next", + "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", + "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", + "689f60dca364e9b5ad806f76": "Try to run.", + "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", + "689f60fd4909a5b2900a47df": "Next", + "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", + "689f611ad5e02bf3889c3d31": "Next", + "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", + "689f619076dcccea63086d58": "Death", + "689f620ad58aad7ddfc13979": "Try to buy him off.", + "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", + "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", + "689f62e2a36337c2c6ba6443": "Try to reason with him.", + "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", + "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", + "689f65c70aac8c62e39686c3": "Give them 5 coins.", + "689f65de2670153208880e08": "Give them 5 coins.", + "689f66b47cd3f318f6835ed9": "Give them 5 coins.", + "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", + "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", + "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", + "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", + "689f6adbaf62cffb7d10e8a6": "Nezhdan", + "689f6ae91edd7f67cbb77d99": "Svetozar", + "689f6aec5c9ed358ffaad71d": "Tishilo", + "689f6af104c1f28b40b45293": "Gostomysl", + "689f6af568a93616dfa71733": "Svyatoslav", + "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", + "689f6b1281e6656b562df1c8": "Pervusha", + "689f6b1760f9ed29e5488ad7": "Shchuka", + "689f6b21e3ea34b0ae34c11f": "Gundey", + "689f6b25230d0713664099d5": "Solovey", + "689f6b2915c29cd6a2c6c4d9": "Pribludny", + "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." + }, + "es-mx": { + "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", + "688c9c35bf8af612e74b5f85": "Finally.", + "688c9c37ae57bb670502013b": "A pity.", + "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", + "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", + "688c9c546a131ee0fe1844ef": "Next", + "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", + "688c9c5ffcf37113854bfe0b": "Next", + "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", + "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", + "688c9c80e748501af71db788": "Linger a bit.", + "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", + "688ca4e24ae7ac1f85e6c71b": "Next", + "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", + "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", + "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", + "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", + "688ca51e582e856dc2466b17": "Next", + "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", + "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca587a141148dcac5f274": "\"Everything’s fine.\"", + "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", + "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca5b16e2f6463c3779365": "Next", + "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", + "688ca5d10c71581b8058dc90": "Next", + "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", + "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", + "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", + "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", + "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", + "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", + "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", + "688ca6af20d654cc38d5027e": "Give them money.", + "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", + "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", + "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", + "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", + "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", + "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", + "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", + "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", + "688cb51993f06264bb6e910f": "Next", + "688cb550c2d487f73fa8b3ec": "Shout out.", + "688cb556ce87dba994fc1c89": "Raise your hand.", + "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", + "688cb56114bffd5a91525778": "Shout out.", + "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", + "688cb5984d4fe86e23e6eb04": "Show the letter.", + "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", + "688cb5dc1a9f132cdf303933": "Next", + "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", + "688cb5f74019a166bd26b826": "Intervene.", + "688cb5ff163bdb0a86d7b266": "Don’t intervene.", + "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", + "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", + "688cb643889bfd608c98e627": "Yes, you need to climb up.", + "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", + "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", + "688cb65e9b105ed497f68595": "Best to climb higher after all.", + "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", + "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", + "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", + "688cb6a96da9755667404393": "Get down from the cart.", + "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", + "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", + "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", + "688cb7f2465eb76f79b8c895": "Next", + "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", + "688cb832107e547b5288708b": "Yes, best to try.", + "688cb840b60aec0ad8a70c18": "Find your own way.", + "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", + "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", + "688cb88021ca2fe3d5d4ae7c": "Go right.", + "688cb884d892e8920ab3f837": "Go left.", + "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", + "688cb8a767b60c179deb48cf": "Yes, best to try.", + "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", + "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", + "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", + "688cb8da2c1db40f738cb3a7": "Next", + "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", + "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", + "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", + "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb97f25e48ad76fc70b9b": "Ignore the children.", + "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", + "688cb9885e4de1ed56ecf0ca": "Ignore the children.", + "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", + "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", + "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", + "688cca1ca6e016281d524070": "Next", + "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", + "688cca43a472d42c61586b10": "Next", + "688cca6ae98b755cdefa41bb": "\"Damn it!\"", + "688cca6eab5c57d4022a5530": "Stay silent.", + "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", + "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", + "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688ccab84f4534edde2ab33b": "Resist.", + "688ccab9db6176c4f56c3005": "Resist.", + "688ccabe19a3ce696ed6fdb9": "Resist.", + "688ccac1553607503a42cd2e": "Do nothing.", + "688ccac22356ddb232221576": "Do nothing.", + "688ccac2507b83da2e301688": "Do nothing.", + "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", + "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", + "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", + "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", + "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", + "688ccb3d3d854c27cf56d35a": "Next", + "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", + "688ccb557807dd6db7fcb55b": "Next", + "688ccb7c95f55928539ed01e": "Next", + "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", + "688ccb94dc7426e849ea44c2": "Resist.", + "688ccb9a10761496d3edffb5": "Comply.", + "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", + "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", + "688ccc137c4b4c8db29633f5": "Next", + "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", + "6890cf189b15b03470894230": "Offer them 5 coins.", + "68913232827d18c84b891e2e": "Next", + "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", + "6891336b2029b9c62d239514": "Next", + "6899e5af3569c7f44e98ae0b": "Next", + "689c9740da700c3db2a9cc7f": "Calm the crowd.", + "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", + "689c9788fa30a9a9c030699b": "Ask the crowd for help.", + "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", + "689c97f896c7876d19eea8a1": "Freedom!", + "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", + "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", + "689c98144dfe3a58d2785794": "Head toward the palace.", + "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", + "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", + "689c9839b974adca945a9964": "Hide under the cart!", + "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", + "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", + "689c98aa2093cbc6a381498d": "Get up!", + "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", + "689c98b8835f1bc793037a8c": "Stay conscious.", + "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", + "689c9958363996dbcfa144ac": "Death", + "689ca5a25b71149604b22268": "Accept your fate.", + "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", + "689ca73c35f5d95de175beaa": "Fight back!", + "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", + "689ca76bbfeb7d337cc16087": "Use all your strength.", + "689ca7733b8a988af76c19a8": "Think of something. ", + "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", + "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", + "689ca7c520d5520d348e8c7e": "Run!", + "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", + "689ca7e0a4e2538345835c48": "Get up and run!", + "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", + "689ca8060ebd2c4dc07e26ff": "Get up!", + "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", + "689ca81f0175c47abfc64122": "Call for help.", + "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", + "689ca88afb5f2b6cb730251b": "Death", + "689f5f1d987c60adf010b65d": "Next", + "689f5f26fe9dbb5063877961": "Next", + "689f5f3176eae505180eafcb": "Next", + "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", + "689f600e56079a0cd017fbbe": "Stop", + "689f60155d7651ddf224cc60": "Turn back", + "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", + "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", + "689f6095c3c8f40d20965328": "Next", + "689f609a13aa9f10efa1d0b4": "Next", + "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", + "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", + "689f60dca364e9b5ad806f76": "Try to run.", + "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", + "689f60fd4909a5b2900a47df": "Next", + "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", + "689f611ad5e02bf3889c3d31": "Next", + "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", + "689f619076dcccea63086d58": "Death", + "689f620ad58aad7ddfc13979": "Try to buy him off.", + "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", + "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", + "689f62e2a36337c2c6ba6443": "Try to reason with him.", + "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", + "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", + "689f65c70aac8c62e39686c3": "Give them 5 coins.", + "689f65de2670153208880e08": "Give them 5 coins.", + "689f66b47cd3f318f6835ed9": "Give them 5 coins.", + "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", + "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", + "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", + "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", + "689f6adbaf62cffb7d10e8a6": "Nezhdan", + "689f6ae91edd7f67cbb77d99": "Svetozar", + "689f6aec5c9ed358ffaad71d": "Tishilo", + "689f6af104c1f28b40b45293": "Gostomysl", + "689f6af568a93616dfa71733": "Svyatoslav", + "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", + "689f6b1281e6656b562df1c8": "Pervusha", + "689f6b1760f9ed29e5488ad7": "Shchuka", + "689f6b21e3ea34b0ae34c11f": "Gundey", + "689f6b25230d0713664099d5": "Solovey", + "689f6b2915c29cd6a2c6c4d9": "Pribludny", + "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." + }, + "fr": { + "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", + "688c9c35bf8af612e74b5f85": "Finally.", + "688c9c37ae57bb670502013b": "A pity.", + "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", + "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", + "688c9c546a131ee0fe1844ef": "Next", + "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", + "688c9c5ffcf37113854bfe0b": "Next", + "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", + "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", + "688c9c80e748501af71db788": "Linger a bit.", + "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", + "688ca4e24ae7ac1f85e6c71b": "Next", + "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", + "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", + "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", + "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", + "688ca51e582e856dc2466b17": "Next", + "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", + "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca587a141148dcac5f274": "\"Everything’s fine.\"", + "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", + "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca5b16e2f6463c3779365": "Next", + "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", + "688ca5d10c71581b8058dc90": "Next", + "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", + "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", + "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", + "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", + "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", + "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", + "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", + "688ca6af20d654cc38d5027e": "Give them money.", + "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", + "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", + "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", + "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", + "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", + "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", + "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", + "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", + "688cb51993f06264bb6e910f": "Next", + "688cb550c2d487f73fa8b3ec": "Shout out.", + "688cb556ce87dba994fc1c89": "Raise your hand.", + "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", + "688cb56114bffd5a91525778": "Shout out.", + "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", + "688cb5984d4fe86e23e6eb04": "Show the letter.", + "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", + "688cb5dc1a9f132cdf303933": "Next", + "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", + "688cb5f74019a166bd26b826": "Intervene.", + "688cb5ff163bdb0a86d7b266": "Don’t intervene.", + "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", + "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", + "688cb643889bfd608c98e627": "Yes, you need to climb up.", + "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", + "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", + "688cb65e9b105ed497f68595": "Best to climb higher after all.", + "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", + "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", + "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", + "688cb6a96da9755667404393": "Get down from the cart.", + "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", + "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", + "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", + "688cb7f2465eb76f79b8c895": "Next", + "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", + "688cb832107e547b5288708b": "Yes, best to try.", + "688cb840b60aec0ad8a70c18": "Find your own way.", + "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", + "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", + "688cb88021ca2fe3d5d4ae7c": "Go right.", + "688cb884d892e8920ab3f837": "Go left.", + "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", + "688cb8a767b60c179deb48cf": "Yes, best to try.", + "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", + "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", + "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", + "688cb8da2c1db40f738cb3a7": "Next", + "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", + "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", + "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", + "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb97f25e48ad76fc70b9b": "Ignore the children.", + "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", + "688cb9885e4de1ed56ecf0ca": "Ignore the children.", + "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", + "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", + "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", + "688cca1ca6e016281d524070": "Next", + "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", + "688cca43a472d42c61586b10": "Next", + "688cca6ae98b755cdefa41bb": "\"Damn it!\"", + "688cca6eab5c57d4022a5530": "Stay silent.", + "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", + "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", + "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688ccab84f4534edde2ab33b": "Resist.", + "688ccab9db6176c4f56c3005": "Resist.", + "688ccabe19a3ce696ed6fdb9": "Resist.", + "688ccac1553607503a42cd2e": "Do nothing.", + "688ccac22356ddb232221576": "Do nothing.", + "688ccac2507b83da2e301688": "Do nothing.", + "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", + "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", + "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", + "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", + "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", + "688ccb3d3d854c27cf56d35a": "Next", + "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", + "688ccb557807dd6db7fcb55b": "Next", + "688ccb7c95f55928539ed01e": "Next", + "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", + "688ccb94dc7426e849ea44c2": "Resist.", + "688ccb9a10761496d3edffb5": "Comply.", + "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", + "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", + "688ccc137c4b4c8db29633f5": "Next", + "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", + "6890cf189b15b03470894230": "Offer them 5 coins.", + "68913232827d18c84b891e2e": "Next", + "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", + "6891336b2029b9c62d239514": "Next", + "6899e5af3569c7f44e98ae0b": "Next", + "689c9740da700c3db2a9cc7f": "Calm the crowd.", + "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", + "689c9788fa30a9a9c030699b": "Ask the crowd for help.", + "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", + "689c97f896c7876d19eea8a1": "Freedom!", + "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", + "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", + "689c98144dfe3a58d2785794": "Head toward the palace.", + "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", + "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", + "689c9839b974adca945a9964": "Hide under the cart!", + "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", + "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", + "689c98aa2093cbc6a381498d": "Get up!", + "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", + "689c98b8835f1bc793037a8c": "Stay conscious.", + "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", + "689c9958363996dbcfa144ac": "Death", + "689ca5a25b71149604b22268": "Accept your fate.", + "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", + "689ca73c35f5d95de175beaa": "Fight back!", + "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", + "689ca76bbfeb7d337cc16087": "Use all your strength.", + "689ca7733b8a988af76c19a8": "Think of something. ", + "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", + "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", + "689ca7c520d5520d348e8c7e": "Run!", + "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", + "689ca7e0a4e2538345835c48": "Get up and run!", + "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", + "689ca8060ebd2c4dc07e26ff": "Get up!", + "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", + "689ca81f0175c47abfc64122": "Call for help.", + "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", + "689ca88afb5f2b6cb730251b": "Death", + "689f5f1d987c60adf010b65d": "Next", + "689f5f26fe9dbb5063877961": "Next", + "689f5f3176eae505180eafcb": "Next", + "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", + "689f600e56079a0cd017fbbe": "Stop", + "689f60155d7651ddf224cc60": "Turn back", + "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", + "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", + "689f6095c3c8f40d20965328": "Next", + "689f609a13aa9f10efa1d0b4": "Next", + "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", + "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", + "689f60dca364e9b5ad806f76": "Try to run.", + "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", + "689f60fd4909a5b2900a47df": "Next", + "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", + "689f611ad5e02bf3889c3d31": "Next", + "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", + "689f619076dcccea63086d58": "Death", + "689f620ad58aad7ddfc13979": "Try to buy him off.", + "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", + "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", + "689f62e2a36337c2c6ba6443": "Try to reason with him.", + "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", + "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", + "689f65c70aac8c62e39686c3": "Give them 5 coins.", + "689f65de2670153208880e08": "Give them 5 coins.", + "689f66b47cd3f318f6835ed9": "Give them 5 coins.", + "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", + "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", + "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", + "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", + "689f6adbaf62cffb7d10e8a6": "Nezhdan", + "689f6ae91edd7f67cbb77d99": "Svetozar", + "689f6aec5c9ed358ffaad71d": "Tishilo", + "689f6af104c1f28b40b45293": "Gostomysl", + "689f6af568a93616dfa71733": "Svyatoslav", + "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", + "689f6b1281e6656b562df1c8": "Pervusha", + "689f6b1760f9ed29e5488ad7": "Shchuka", + "689f6b21e3ea34b0ae34c11f": "Gundey", + "689f6b25230d0713664099d5": "Solovey", + "689f6b2915c29cd6a2c6c4d9": "Pribludny", + "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." + }, + "ge": { + "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", + "688c9c35bf8af612e74b5f85": "Finally.", + "688c9c37ae57bb670502013b": "A pity.", + "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", + "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", + "688c9c546a131ee0fe1844ef": "Next", + "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", + "688c9c5ffcf37113854bfe0b": "Next", + "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", + "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", + "688c9c80e748501af71db788": "Linger a bit.", + "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", + "688ca4e24ae7ac1f85e6c71b": "Next", + "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", + "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", + "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", + "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", + "688ca51e582e856dc2466b17": "Next", + "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", + "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca587a141148dcac5f274": "\"Everything’s fine.\"", + "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", + "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca5b16e2f6463c3779365": "Next", + "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", + "688ca5d10c71581b8058dc90": "Next", + "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", + "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", + "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", + "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", + "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", + "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", + "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", + "688ca6af20d654cc38d5027e": "Give them money.", + "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", + "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", + "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", + "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", + "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", + "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", + "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", + "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", + "688cb51993f06264bb6e910f": "Next", + "688cb550c2d487f73fa8b3ec": "Shout out.", + "688cb556ce87dba994fc1c89": "Raise your hand.", + "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", + "688cb56114bffd5a91525778": "Shout out.", + "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", + "688cb5984d4fe86e23e6eb04": "Show the letter.", + "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", + "688cb5dc1a9f132cdf303933": "Next", + "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", + "688cb5f74019a166bd26b826": "Intervene.", + "688cb5ff163bdb0a86d7b266": "Don’t intervene.", + "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", + "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", + "688cb643889bfd608c98e627": "Yes, you need to climb up.", + "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", + "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", + "688cb65e9b105ed497f68595": "Best to climb higher after all.", + "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", + "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", + "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", + "688cb6a96da9755667404393": "Get down from the cart.", + "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", + "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", + "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", + "688cb7f2465eb76f79b8c895": "Next", + "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", + "688cb832107e547b5288708b": "Yes, best to try.", + "688cb840b60aec0ad8a70c18": "Find your own way.", + "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", + "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", + "688cb88021ca2fe3d5d4ae7c": "Go right.", + "688cb884d892e8920ab3f837": "Go left.", + "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", + "688cb8a767b60c179deb48cf": "Yes, best to try.", + "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", + "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", + "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", + "688cb8da2c1db40f738cb3a7": "Next", + "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", + "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", + "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", + "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb97f25e48ad76fc70b9b": "Ignore the children.", + "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", + "688cb9885e4de1ed56ecf0ca": "Ignore the children.", + "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", + "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", + "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", + "688cca1ca6e016281d524070": "Next", + "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", + "688cca43a472d42c61586b10": "Next", + "688cca6ae98b755cdefa41bb": "\"Damn it!\"", + "688cca6eab5c57d4022a5530": "Stay silent.", + "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", + "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", + "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688ccab84f4534edde2ab33b": "Resist.", + "688ccab9db6176c4f56c3005": "Resist.", + "688ccabe19a3ce696ed6fdb9": "Resist.", + "688ccac1553607503a42cd2e": "Do nothing.", + "688ccac22356ddb232221576": "Do nothing.", + "688ccac2507b83da2e301688": "Do nothing.", + "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", + "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", + "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", + "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", + "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", + "688ccb3d3d854c27cf56d35a": "Next", + "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", + "688ccb557807dd6db7fcb55b": "Next", + "688ccb7c95f55928539ed01e": "Next", + "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", + "688ccb94dc7426e849ea44c2": "Resist.", + "688ccb9a10761496d3edffb5": "Comply.", + "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", + "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", + "688ccc137c4b4c8db29633f5": "Next", + "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", + "6890cf189b15b03470894230": "Offer them 5 coins.", + "68913232827d18c84b891e2e": "Next", + "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", + "6891336b2029b9c62d239514": "Next", + "6899e5af3569c7f44e98ae0b": "Next", + "689c9740da700c3db2a9cc7f": "Calm the crowd.", + "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", + "689c9788fa30a9a9c030699b": "Ask the crowd for help.", + "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", + "689c97f896c7876d19eea8a1": "Freedom!", + "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", + "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", + "689c98144dfe3a58d2785794": "Head toward the palace.", + "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", + "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", + "689c9839b974adca945a9964": "Hide under the cart!", + "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", + "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", + "689c98aa2093cbc6a381498d": "Get up!", + "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", + "689c98b8835f1bc793037a8c": "Stay conscious.", + "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", + "689c9958363996dbcfa144ac": "Death", + "689ca5a25b71149604b22268": "Accept your fate.", + "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", + "689ca73c35f5d95de175beaa": "Fight back!", + "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", + "689ca76bbfeb7d337cc16087": "Use all your strength.", + "689ca7733b8a988af76c19a8": "Think of something. ", + "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", + "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", + "689ca7c520d5520d348e8c7e": "Run!", + "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", + "689ca7e0a4e2538345835c48": "Get up and run!", + "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", + "689ca8060ebd2c4dc07e26ff": "Get up!", + "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", + "689ca81f0175c47abfc64122": "Call for help.", + "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", + "689ca88afb5f2b6cb730251b": "Death", + "689f5f1d987c60adf010b65d": "Next", + "689f5f26fe9dbb5063877961": "Next", + "689f5f3176eae505180eafcb": "Next", + "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", + "689f600e56079a0cd017fbbe": "Stop", + "689f60155d7651ddf224cc60": "Turn back", + "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", + "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", + "689f6095c3c8f40d20965328": "Next", + "689f609a13aa9f10efa1d0b4": "Next", + "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", + "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", + "689f60dca364e9b5ad806f76": "Try to run.", + "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", + "689f60fd4909a5b2900a47df": "Next", + "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", + "689f611ad5e02bf3889c3d31": "Next", + "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", + "689f619076dcccea63086d58": "Death", + "689f620ad58aad7ddfc13979": "Try to buy him off.", + "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", + "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", + "689f62e2a36337c2c6ba6443": "Try to reason with him.", + "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", + "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", + "689f65c70aac8c62e39686c3": "Give them 5 coins.", + "689f65de2670153208880e08": "Give them 5 coins.", + "689f66b47cd3f318f6835ed9": "Give them 5 coins.", + "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", + "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", + "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", + "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", + "689f6adbaf62cffb7d10e8a6": "Nezhdan", + "689f6ae91edd7f67cbb77d99": "Svetozar", + "689f6aec5c9ed358ffaad71d": "Tishilo", + "689f6af104c1f28b40b45293": "Gostomysl", + "689f6af568a93616dfa71733": "Svyatoslav", + "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", + "689f6b1281e6656b562df1c8": "Pervusha", + "689f6b1760f9ed29e5488ad7": "Shchuka", + "689f6b21e3ea34b0ae34c11f": "Gundey", + "689f6b25230d0713664099d5": "Solovey", + "689f6b2915c29cd6a2c6c4d9": "Pribludny", + "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." + }, + "it": { + "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", + "688c9c35bf8af612e74b5f85": "Finally.", + "688c9c37ae57bb670502013b": "A pity.", + "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", + "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", + "688c9c546a131ee0fe1844ef": "Next", + "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", + "688c9c5ffcf37113854bfe0b": "Next", + "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", + "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", + "688c9c80e748501af71db788": "Linger a bit.", + "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", + "688ca4e24ae7ac1f85e6c71b": "Next", + "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", + "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", + "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", + "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", + "688ca51e582e856dc2466b17": "Next", + "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", + "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca587a141148dcac5f274": "\"Everything’s fine.\"", + "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", + "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca5b16e2f6463c3779365": "Next", + "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", + "688ca5d10c71581b8058dc90": "Next", + "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", + "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", + "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", + "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", + "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", + "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", + "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", + "688ca6af20d654cc38d5027e": "Give them money.", + "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", + "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", + "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", + "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", + "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", + "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", + "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", + "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", + "688cb51993f06264bb6e910f": "Next", + "688cb550c2d487f73fa8b3ec": "Shout out.", + "688cb556ce87dba994fc1c89": "Raise your hand.", + "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", + "688cb56114bffd5a91525778": "Shout out.", + "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", + "688cb5984d4fe86e23e6eb04": "Show the letter.", + "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", + "688cb5dc1a9f132cdf303933": "Next", + "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", + "688cb5f74019a166bd26b826": "Intervene.", + "688cb5ff163bdb0a86d7b266": "Don’t intervene.", + "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", + "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", + "688cb643889bfd608c98e627": "Yes, you need to climb up.", + "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", + "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", + "688cb65e9b105ed497f68595": "Best to climb higher after all.", + "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", + "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", + "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", + "688cb6a96da9755667404393": "Get down from the cart.", + "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", + "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", + "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", + "688cb7f2465eb76f79b8c895": "Next", + "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", + "688cb832107e547b5288708b": "Yes, best to try.", + "688cb840b60aec0ad8a70c18": "Find your own way.", + "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", + "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", + "688cb88021ca2fe3d5d4ae7c": "Go right.", + "688cb884d892e8920ab3f837": "Go left.", + "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", + "688cb8a767b60c179deb48cf": "Yes, best to try.", + "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", + "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", + "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", + "688cb8da2c1db40f738cb3a7": "Next", + "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", + "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", + "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", + "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb97f25e48ad76fc70b9b": "Ignore the children.", + "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", + "688cb9885e4de1ed56ecf0ca": "Ignore the children.", + "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", + "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", + "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", + "688cca1ca6e016281d524070": "Next", + "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", + "688cca43a472d42c61586b10": "Next", + "688cca6ae98b755cdefa41bb": "\"Damn it!\"", + "688cca6eab5c57d4022a5530": "Stay silent.", + "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", + "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", + "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688ccab84f4534edde2ab33b": "Resist.", + "688ccab9db6176c4f56c3005": "Resist.", + "688ccabe19a3ce696ed6fdb9": "Resist.", + "688ccac1553607503a42cd2e": "Do nothing.", + "688ccac22356ddb232221576": "Do nothing.", + "688ccac2507b83da2e301688": "Do nothing.", + "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", + "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", + "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", + "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", + "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", + "688ccb3d3d854c27cf56d35a": "Next", + "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", + "688ccb557807dd6db7fcb55b": "Next", + "688ccb7c95f55928539ed01e": "Next", + "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", + "688ccb94dc7426e849ea44c2": "Resist.", + "688ccb9a10761496d3edffb5": "Comply.", + "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", + "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", + "688ccc137c4b4c8db29633f5": "Next", + "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", + "6890cf189b15b03470894230": "Offer them 5 coins.", + "68913232827d18c84b891e2e": "Next", + "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", + "6891336b2029b9c62d239514": "Next", + "6899e5af3569c7f44e98ae0b": "Next", + "689c9740da700c3db2a9cc7f": "Calm the crowd.", + "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", + "689c9788fa30a9a9c030699b": "Ask the crowd for help.", + "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", + "689c97f896c7876d19eea8a1": "Freedom!", + "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", + "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", + "689c98144dfe3a58d2785794": "Head toward the palace.", + "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", + "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", + "689c9839b974adca945a9964": "Hide under the cart!", + "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", + "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", + "689c98aa2093cbc6a381498d": "Get up!", + "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", + "689c98b8835f1bc793037a8c": "Stay conscious.", + "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", + "689c9958363996dbcfa144ac": "Death", + "689ca5a25b71149604b22268": "Accept your fate.", + "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", + "689ca73c35f5d95de175beaa": "Fight back!", + "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", + "689ca76bbfeb7d337cc16087": "Use all your strength.", + "689ca7733b8a988af76c19a8": "Think of something. ", + "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", + "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", + "689ca7c520d5520d348e8c7e": "Run!", + "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", + "689ca7e0a4e2538345835c48": "Get up and run!", + "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", + "689ca8060ebd2c4dc07e26ff": "Get up!", + "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", + "689ca81f0175c47abfc64122": "Call for help.", + "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", + "689ca88afb5f2b6cb730251b": "Death", + "689f5f1d987c60adf010b65d": "Next", + "689f5f26fe9dbb5063877961": "Next", + "689f5f3176eae505180eafcb": "Next", + "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", + "689f600e56079a0cd017fbbe": "Stop", + "689f60155d7651ddf224cc60": "Turn back", + "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", + "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", + "689f6095c3c8f40d20965328": "Next", + "689f609a13aa9f10efa1d0b4": "Next", + "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", + "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", + "689f60dca364e9b5ad806f76": "Try to run.", + "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", + "689f60fd4909a5b2900a47df": "Next", + "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", + "689f611ad5e02bf3889c3d31": "Next", + "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", + "689f619076dcccea63086d58": "Death", + "689f620ad58aad7ddfc13979": "Try to buy him off.", + "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", + "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", + "689f62e2a36337c2c6ba6443": "Try to reason with him.", + "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", + "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", + "689f65c70aac8c62e39686c3": "Give them 5 coins.", + "689f65de2670153208880e08": "Give them 5 coins.", + "689f66b47cd3f318f6835ed9": "Give them 5 coins.", + "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", + "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", + "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", + "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", + "689f6adbaf62cffb7d10e8a6": "Nezhdan", + "689f6ae91edd7f67cbb77d99": "Svetozar", + "689f6aec5c9ed358ffaad71d": "Tishilo", + "689f6af104c1f28b40b45293": "Gostomysl", + "689f6af568a93616dfa71733": "Svyatoslav", + "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", + "689f6b1281e6656b562df1c8": "Pervusha", + "689f6b1760f9ed29e5488ad7": "Shchuka", + "689f6b21e3ea34b0ae34c11f": "Gundey", + "689f6b25230d0713664099d5": "Solovey", + "689f6b2915c29cd6a2c6c4d9": "Pribludny", + "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." + }, + "jp": { + "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", + "688c9c35bf8af612e74b5f85": "Finally.", + "688c9c37ae57bb670502013b": "A pity.", + "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", + "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", + "688c9c546a131ee0fe1844ef": "Next", + "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", + "688c9c5ffcf37113854bfe0b": "Next", + "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", + "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", + "688c9c80e748501af71db788": "Linger a bit.", + "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", + "688ca4e24ae7ac1f85e6c71b": "Next", + "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", + "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", + "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", + "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", + "688ca51e582e856dc2466b17": "Next", + "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", + "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca587a141148dcac5f274": "\"Everything’s fine.\"", + "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", + "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca5b16e2f6463c3779365": "Next", + "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", + "688ca5d10c71581b8058dc90": "Next", + "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", + "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", + "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", + "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", + "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", + "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", + "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", + "688ca6af20d654cc38d5027e": "Give them money.", + "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", + "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", + "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", + "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", + "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", + "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", + "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", + "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", + "688cb51993f06264bb6e910f": "Next", + "688cb550c2d487f73fa8b3ec": "Shout out.", + "688cb556ce87dba994fc1c89": "Raise your hand.", + "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", + "688cb56114bffd5a91525778": "Shout out.", + "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", + "688cb5984d4fe86e23e6eb04": "Show the letter.", + "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", + "688cb5dc1a9f132cdf303933": "Next", + "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", + "688cb5f74019a166bd26b826": "Intervene.", + "688cb5ff163bdb0a86d7b266": "Don’t intervene.", + "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", + "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", + "688cb643889bfd608c98e627": "Yes, you need to climb up.", + "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", + "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", + "688cb65e9b105ed497f68595": "Best to climb higher after all.", + "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", + "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", + "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", + "688cb6a96da9755667404393": "Get down from the cart.", + "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", + "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", + "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", + "688cb7f2465eb76f79b8c895": "Next", + "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", + "688cb832107e547b5288708b": "Yes, best to try.", + "688cb840b60aec0ad8a70c18": "Find your own way.", + "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", + "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", + "688cb88021ca2fe3d5d4ae7c": "Go right.", + "688cb884d892e8920ab3f837": "Go left.", + "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", + "688cb8a767b60c179deb48cf": "Yes, best to try.", + "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", + "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", + "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", + "688cb8da2c1db40f738cb3a7": "Next", + "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", + "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", + "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", + "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb97f25e48ad76fc70b9b": "Ignore the children.", + "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", + "688cb9885e4de1ed56ecf0ca": "Ignore the children.", + "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", + "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", + "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", + "688cca1ca6e016281d524070": "Next", + "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", + "688cca43a472d42c61586b10": "Next", + "688cca6ae98b755cdefa41bb": "\"Damn it!\"", + "688cca6eab5c57d4022a5530": "Stay silent.", + "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", + "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", + "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688ccab84f4534edde2ab33b": "Resist.", + "688ccab9db6176c4f56c3005": "Resist.", + "688ccabe19a3ce696ed6fdb9": "Resist.", + "688ccac1553607503a42cd2e": "Do nothing.", + "688ccac22356ddb232221576": "Do nothing.", + "688ccac2507b83da2e301688": "Do nothing.", + "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", + "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", + "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", + "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", + "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", + "688ccb3d3d854c27cf56d35a": "Next", + "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", + "688ccb557807dd6db7fcb55b": "Next", + "688ccb7c95f55928539ed01e": "Next", + "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", + "688ccb94dc7426e849ea44c2": "Resist.", + "688ccb9a10761496d3edffb5": "Comply.", + "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", + "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", + "688ccc137c4b4c8db29633f5": "Next", + "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", + "6890cf189b15b03470894230": "Offer them 5 coins.", + "68913232827d18c84b891e2e": "Next", + "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", + "6891336b2029b9c62d239514": "Next", + "6899e5af3569c7f44e98ae0b": "Next", + "689c9740da700c3db2a9cc7f": "Calm the crowd.", + "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", + "689c9788fa30a9a9c030699b": "Ask the crowd for help.", + "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", + "689c97f896c7876d19eea8a1": "Freedom!", + "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", + "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", + "689c98144dfe3a58d2785794": "Head toward the palace.", + "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", + "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", + "689c9839b974adca945a9964": "Hide under the cart!", + "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", + "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", + "689c98aa2093cbc6a381498d": "Get up!", + "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", + "689c98b8835f1bc793037a8c": "Stay conscious.", + "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", + "689c9958363996dbcfa144ac": "Death", + "689ca5a25b71149604b22268": "Accept your fate.", + "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", + "689ca73c35f5d95de175beaa": "Fight back!", + "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", + "689ca76bbfeb7d337cc16087": "Use all your strength.", + "689ca7733b8a988af76c19a8": "Think of something. ", + "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", + "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", + "689ca7c520d5520d348e8c7e": "Run!", + "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", + "689ca7e0a4e2538345835c48": "Get up and run!", + "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", + "689ca8060ebd2c4dc07e26ff": "Get up!", + "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", + "689ca81f0175c47abfc64122": "Call for help.", + "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", + "689ca88afb5f2b6cb730251b": "Death", + "689f5f1d987c60adf010b65d": "Next", + "689f5f26fe9dbb5063877961": "Next", + "689f5f3176eae505180eafcb": "Next", + "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", + "689f600e56079a0cd017fbbe": "Stop", + "689f60155d7651ddf224cc60": "Turn back", + "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", + "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", + "689f6095c3c8f40d20965328": "Next", + "689f609a13aa9f10efa1d0b4": "Next", + "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", + "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", + "689f60dca364e9b5ad806f76": "Try to run.", + "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", + "689f60fd4909a5b2900a47df": "Next", + "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", + "689f611ad5e02bf3889c3d31": "Next", + "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", + "689f619076dcccea63086d58": "Death", + "689f620ad58aad7ddfc13979": "Try to buy him off.", + "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", + "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", + "689f62e2a36337c2c6ba6443": "Try to reason with him.", + "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", + "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", + "689f65c70aac8c62e39686c3": "Give them 5 coins.", + "689f65de2670153208880e08": "Give them 5 coins.", + "689f66b47cd3f318f6835ed9": "Give them 5 coins.", + "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", + "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", + "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", + "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", + "689f6adbaf62cffb7d10e8a6": "Nezhdan", + "689f6ae91edd7f67cbb77d99": "Svetozar", + "689f6aec5c9ed358ffaad71d": "Tishilo", + "689f6af104c1f28b40b45293": "Gostomysl", + "689f6af568a93616dfa71733": "Svyatoslav", + "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", + "689f6b1281e6656b562df1c8": "Pervusha", + "689f6b1760f9ed29e5488ad7": "Shchuka", + "689f6b21e3ea34b0ae34c11f": "Gundey", + "689f6b25230d0713664099d5": "Solovey", + "689f6b2915c29cd6a2c6c4d9": "Pribludny", + "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." + }, + "kr": { + "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", + "688c9c35bf8af612e74b5f85": "Finally.", + "688c9c37ae57bb670502013b": "A pity.", + "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", + "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", + "688c9c546a131ee0fe1844ef": "Next", + "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", + "688c9c5ffcf37113854bfe0b": "Next", + "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", + "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", + "688c9c80e748501af71db788": "Linger a bit.", + "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", + "688ca4e24ae7ac1f85e6c71b": "Next", + "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", + "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", + "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", + "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", + "688ca51e582e856dc2466b17": "Next", + "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", + "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca587a141148dcac5f274": "\"Everything’s fine.\"", + "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", + "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca5b16e2f6463c3779365": "Next", + "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", + "688ca5d10c71581b8058dc90": "Next", + "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", + "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", + "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", + "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", + "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", + "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", + "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", + "688ca6af20d654cc38d5027e": "Give them money.", + "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", + "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", + "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", + "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", + "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", + "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", + "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", + "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", + "688cb51993f06264bb6e910f": "Next", + "688cb550c2d487f73fa8b3ec": "Shout out.", + "688cb556ce87dba994fc1c89": "Raise your hand.", + "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", + "688cb56114bffd5a91525778": "Shout out.", + "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", + "688cb5984d4fe86e23e6eb04": "Show the letter.", + "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", + "688cb5dc1a9f132cdf303933": "Next", + "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", + "688cb5f74019a166bd26b826": "Intervene.", + "688cb5ff163bdb0a86d7b266": "Don’t intervene.", + "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", + "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", + "688cb643889bfd608c98e627": "Yes, you need to climb up.", + "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", + "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", + "688cb65e9b105ed497f68595": "Best to climb higher after all.", + "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", + "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", + "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", + "688cb6a96da9755667404393": "Get down from the cart.", + "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", + "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", + "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", + "688cb7f2465eb76f79b8c895": "Next", + "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", + "688cb832107e547b5288708b": "Yes, best to try.", + "688cb840b60aec0ad8a70c18": "Find your own way.", + "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", + "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", + "688cb88021ca2fe3d5d4ae7c": "Go right.", + "688cb884d892e8920ab3f837": "Go left.", + "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", + "688cb8a767b60c179deb48cf": "Yes, best to try.", + "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", + "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", + "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", + "688cb8da2c1db40f738cb3a7": "Next", + "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", + "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", + "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", + "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb97f25e48ad76fc70b9b": "Ignore the children.", + "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", + "688cb9885e4de1ed56ecf0ca": "Ignore the children.", + "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", + "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", + "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", + "688cca1ca6e016281d524070": "Next", + "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", + "688cca43a472d42c61586b10": "Next", + "688cca6ae98b755cdefa41bb": "\"Damn it!\"", + "688cca6eab5c57d4022a5530": "Stay silent.", + "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", + "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", + "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688ccab84f4534edde2ab33b": "Resist.", + "688ccab9db6176c4f56c3005": "Resist.", + "688ccabe19a3ce696ed6fdb9": "Resist.", + "688ccac1553607503a42cd2e": "Do nothing.", + "688ccac22356ddb232221576": "Do nothing.", + "688ccac2507b83da2e301688": "Do nothing.", + "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", + "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", + "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", + "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", + "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", + "688ccb3d3d854c27cf56d35a": "Next", + "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", + "688ccb557807dd6db7fcb55b": "Next", + "688ccb7c95f55928539ed01e": "Next", + "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", + "688ccb94dc7426e849ea44c2": "Resist.", + "688ccb9a10761496d3edffb5": "Comply.", + "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", + "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", + "688ccc137c4b4c8db29633f5": "Next", + "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", + "6890cf189b15b03470894230": "Offer them 5 coins.", + "68913232827d18c84b891e2e": "Next", + "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", + "6891336b2029b9c62d239514": "Next", + "6899e5af3569c7f44e98ae0b": "Next", + "689c9740da700c3db2a9cc7f": "Calm the crowd.", + "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", + "689c9788fa30a9a9c030699b": "Ask the crowd for help.", + "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", + "689c97f896c7876d19eea8a1": "Freedom!", + "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", + "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", + "689c98144dfe3a58d2785794": "Head toward the palace.", + "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", + "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", + "689c9839b974adca945a9964": "Hide under the cart!", + "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", + "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", + "689c98aa2093cbc6a381498d": "Get up!", + "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", + "689c98b8835f1bc793037a8c": "Stay conscious.", + "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", + "689c9958363996dbcfa144ac": "Death", + "689ca5a25b71149604b22268": "Accept your fate.", + "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", + "689ca73c35f5d95de175beaa": "Fight back!", + "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", + "689ca76bbfeb7d337cc16087": "Use all your strength.", + "689ca7733b8a988af76c19a8": "Think of something. ", + "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", + "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", + "689ca7c520d5520d348e8c7e": "Run!", + "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", + "689ca7e0a4e2538345835c48": "Get up and run!", + "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", + "689ca8060ebd2c4dc07e26ff": "Get up!", + "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", + "689ca81f0175c47abfc64122": "Call for help.", + "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", + "689ca88afb5f2b6cb730251b": "Death", + "689f5f1d987c60adf010b65d": "Next", + "689f5f26fe9dbb5063877961": "Next", + "689f5f3176eae505180eafcb": "Next", + "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", + "689f600e56079a0cd017fbbe": "Stop", + "689f60155d7651ddf224cc60": "Turn back", + "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", + "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", + "689f6095c3c8f40d20965328": "Next", + "689f609a13aa9f10efa1d0b4": "Next", + "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", + "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", + "689f60dca364e9b5ad806f76": "Try to run.", + "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", + "689f60fd4909a5b2900a47df": "Next", + "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", + "689f611ad5e02bf3889c3d31": "Next", + "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", + "689f619076dcccea63086d58": "Death", + "689f620ad58aad7ddfc13979": "Try to buy him off.", + "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", + "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", + "689f62e2a36337c2c6ba6443": "Try to reason with him.", + "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", + "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", + "689f65c70aac8c62e39686c3": "Give them 5 coins.", + "689f65de2670153208880e08": "Give them 5 coins.", + "689f66b47cd3f318f6835ed9": "Give them 5 coins.", + "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", + "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", + "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", + "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", + "689f6adbaf62cffb7d10e8a6": "Nezhdan", + "689f6ae91edd7f67cbb77d99": "Svetozar", + "689f6aec5c9ed358ffaad71d": "Tishilo", + "689f6af104c1f28b40b45293": "Gostomysl", + "689f6af568a93616dfa71733": "Svyatoslav", + "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", + "689f6b1281e6656b562df1c8": "Pervusha", + "689f6b1760f9ed29e5488ad7": "Shchuka", + "689f6b21e3ea34b0ae34c11f": "Gundey", + "689f6b25230d0713664099d5": "Solovey", + "689f6b2915c29cd6a2c6c4d9": "Pribludny", + "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." + }, + "pl": { + "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", + "688c9c35bf8af612e74b5f85": "Finally.", + "688c9c37ae57bb670502013b": "A pity.", + "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", + "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", + "688c9c546a131ee0fe1844ef": "Next", + "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", + "688c9c5ffcf37113854bfe0b": "Next", + "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", + "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", + "688c9c80e748501af71db788": "Linger a bit.", + "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", + "688ca4e24ae7ac1f85e6c71b": "Next", + "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", + "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", + "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", + "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", + "688ca51e582e856dc2466b17": "Next", + "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", + "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca587a141148dcac5f274": "\"Everything’s fine.\"", + "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", + "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca5b16e2f6463c3779365": "Next", + "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", + "688ca5d10c71581b8058dc90": "Next", + "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", + "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", + "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", + "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", + "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", + "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", + "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", + "688ca6af20d654cc38d5027e": "Give them money.", + "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", + "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", + "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", + "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", + "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", + "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", + "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", + "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", + "688cb51993f06264bb6e910f": "Next", + "688cb550c2d487f73fa8b3ec": "Shout out.", + "688cb556ce87dba994fc1c89": "Raise your hand.", + "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", + "688cb56114bffd5a91525778": "Shout out.", + "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", + "688cb5984d4fe86e23e6eb04": "Show the letter.", + "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", + "688cb5dc1a9f132cdf303933": "Next", + "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", + "688cb5f74019a166bd26b826": "Intervene.", + "688cb5ff163bdb0a86d7b266": "Don’t intervene.", + "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", + "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", + "688cb643889bfd608c98e627": "Yes, you need to climb up.", + "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", + "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", + "688cb65e9b105ed497f68595": "Best to climb higher after all.", + "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", + "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", + "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", + "688cb6a96da9755667404393": "Get down from the cart.", + "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", + "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", + "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", + "688cb7f2465eb76f79b8c895": "Next", + "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", + "688cb832107e547b5288708b": "Yes, best to try.", + "688cb840b60aec0ad8a70c18": "Find your own way.", + "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", + "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", + "688cb88021ca2fe3d5d4ae7c": "Go right.", + "688cb884d892e8920ab3f837": "Go left.", + "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", + "688cb8a767b60c179deb48cf": "Yes, best to try.", + "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", + "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", + "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", + "688cb8da2c1db40f738cb3a7": "Next", + "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", + "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", + "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", + "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb97f25e48ad76fc70b9b": "Ignore the children.", + "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", + "688cb9885e4de1ed56ecf0ca": "Ignore the children.", + "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", + "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", + "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", + "688cca1ca6e016281d524070": "Next", + "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", + "688cca43a472d42c61586b10": "Next", + "688cca6ae98b755cdefa41bb": "\"Damn it!\"", + "688cca6eab5c57d4022a5530": "Stay silent.", + "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", + "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", + "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688ccab84f4534edde2ab33b": "Resist.", + "688ccab9db6176c4f56c3005": "Resist.", + "688ccabe19a3ce696ed6fdb9": "Resist.", + "688ccac1553607503a42cd2e": "Do nothing.", + "688ccac22356ddb232221576": "Do nothing.", + "688ccac2507b83da2e301688": "Do nothing.", + "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", + "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", + "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", + "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", + "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", + "688ccb3d3d854c27cf56d35a": "Next", + "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", + "688ccb557807dd6db7fcb55b": "Next", + "688ccb7c95f55928539ed01e": "Next", + "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", + "688ccb94dc7426e849ea44c2": "Resist.", + "688ccb9a10761496d3edffb5": "Comply.", + "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", + "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", + "688ccc137c4b4c8db29633f5": "Next", + "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", + "6890cf189b15b03470894230": "Offer them 5 coins.", + "68913232827d18c84b891e2e": "Next", + "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", + "6891336b2029b9c62d239514": "Next", + "6899e5af3569c7f44e98ae0b": "Next", + "689c9740da700c3db2a9cc7f": "Calm the crowd.", + "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", + "689c9788fa30a9a9c030699b": "Ask the crowd for help.", + "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", + "689c97f896c7876d19eea8a1": "Freedom!", + "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", + "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", + "689c98144dfe3a58d2785794": "Head toward the palace.", + "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", + "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", + "689c9839b974adca945a9964": "Hide under the cart!", + "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", + "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", + "689c98aa2093cbc6a381498d": "Get up!", + "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", + "689c98b8835f1bc793037a8c": "Stay conscious.", + "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", + "689c9958363996dbcfa144ac": "Death", + "689ca5a25b71149604b22268": "Accept your fate.", + "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", + "689ca73c35f5d95de175beaa": "Fight back!", + "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", + "689ca76bbfeb7d337cc16087": "Use all your strength.", + "689ca7733b8a988af76c19a8": "Think of something. ", + "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", + "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", + "689ca7c520d5520d348e8c7e": "Run!", + "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", + "689ca7e0a4e2538345835c48": "Get up and run!", + "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", + "689ca8060ebd2c4dc07e26ff": "Get up!", + "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", + "689ca81f0175c47abfc64122": "Call for help.", + "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", + "689ca88afb5f2b6cb730251b": "Death", + "689f5f1d987c60adf010b65d": "Next", + "689f5f26fe9dbb5063877961": "Next", + "689f5f3176eae505180eafcb": "Next", + "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", + "689f600e56079a0cd017fbbe": "Stop", + "689f60155d7651ddf224cc60": "Turn back", + "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", + "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", + "689f6095c3c8f40d20965328": "Next", + "689f609a13aa9f10efa1d0b4": "Next", + "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", + "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", + "689f60dca364e9b5ad806f76": "Try to run.", + "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", + "689f60fd4909a5b2900a47df": "Next", + "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", + "689f611ad5e02bf3889c3d31": "Next", + "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", + "689f619076dcccea63086d58": "Death", + "689f620ad58aad7ddfc13979": "Try to buy him off.", + "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", + "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", + "689f62e2a36337c2c6ba6443": "Try to reason with him.", + "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", + "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", + "689f65c70aac8c62e39686c3": "Give them 5 coins.", + "689f65de2670153208880e08": "Give them 5 coins.", + "689f66b47cd3f318f6835ed9": "Give them 5 coins.", + "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", + "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", + "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", + "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", + "689f6adbaf62cffb7d10e8a6": "Nezhdan", + "689f6ae91edd7f67cbb77d99": "Svetozar", + "689f6aec5c9ed358ffaad71d": "Tishilo", + "689f6af104c1f28b40b45293": "Gostomysl", + "689f6af568a93616dfa71733": "Svyatoslav", + "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", + "689f6b1281e6656b562df1c8": "Pervusha", + "689f6b1760f9ed29e5488ad7": "Shchuka", + "689f6b21e3ea34b0ae34c11f": "Gundey", + "689f6b25230d0713664099d5": "Solovey", + "689f6b2915c29cd6a2c6c4d9": "Pribludny", + "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." + }, + "po": { + "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", + "688c9c35bf8af612e74b5f85": "Finally.", + "688c9c37ae57bb670502013b": "A pity.", + "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", + "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", + "688c9c546a131ee0fe1844ef": "Next", + "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", + "688c9c5ffcf37113854bfe0b": "Next", + "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", + "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", + "688c9c80e748501af71db788": "Linger a bit.", + "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", + "688ca4e24ae7ac1f85e6c71b": "Next", + "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", + "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", + "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", + "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", + "688ca51e582e856dc2466b17": "Next", + "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", + "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca587a141148dcac5f274": "\"Everything’s fine.\"", + "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", + "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca5b16e2f6463c3779365": "Next", + "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", + "688ca5d10c71581b8058dc90": "Next", + "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", + "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", + "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", + "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", + "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", + "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", + "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", + "688ca6af20d654cc38d5027e": "Give them money.", + "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", + "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", + "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", + "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", + "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", + "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", + "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", + "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", + "688cb51993f06264bb6e910f": "Next", + "688cb550c2d487f73fa8b3ec": "Shout out.", + "688cb556ce87dba994fc1c89": "Raise your hand.", + "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", + "688cb56114bffd5a91525778": "Shout out.", + "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", + "688cb5984d4fe86e23e6eb04": "Show the letter.", + "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", + "688cb5dc1a9f132cdf303933": "Next", + "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", + "688cb5f74019a166bd26b826": "Intervene.", + "688cb5ff163bdb0a86d7b266": "Don’t intervene.", + "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", + "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", + "688cb643889bfd608c98e627": "Yes, you need to climb up.", + "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", + "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", + "688cb65e9b105ed497f68595": "Best to climb higher after all.", + "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", + "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", + "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", + "688cb6a96da9755667404393": "Get down from the cart.", + "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", + "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", + "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", + "688cb7f2465eb76f79b8c895": "Next", + "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", + "688cb832107e547b5288708b": "Yes, best to try.", + "688cb840b60aec0ad8a70c18": "Find your own way.", + "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", + "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", + "688cb88021ca2fe3d5d4ae7c": "Go right.", + "688cb884d892e8920ab3f837": "Go left.", + "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", + "688cb8a767b60c179deb48cf": "Yes, best to try.", + "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", + "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", + "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", + "688cb8da2c1db40f738cb3a7": "Next", + "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", + "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", + "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", + "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb97f25e48ad76fc70b9b": "Ignore the children.", + "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", + "688cb9885e4de1ed56ecf0ca": "Ignore the children.", + "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", + "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", + "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", + "688cca1ca6e016281d524070": "Next", + "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", + "688cca43a472d42c61586b10": "Next", + "688cca6ae98b755cdefa41bb": "\"Damn it!\"", + "688cca6eab5c57d4022a5530": "Stay silent.", + "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", + "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", + "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688ccab84f4534edde2ab33b": "Resist.", + "688ccab9db6176c4f56c3005": "Resist.", + "688ccabe19a3ce696ed6fdb9": "Resist.", + "688ccac1553607503a42cd2e": "Do nothing.", + "688ccac22356ddb232221576": "Do nothing.", + "688ccac2507b83da2e301688": "Do nothing.", + "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", + "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", + "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", + "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", + "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", + "688ccb3d3d854c27cf56d35a": "Next", + "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", + "688ccb557807dd6db7fcb55b": "Next", + "688ccb7c95f55928539ed01e": "Next", + "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", + "688ccb94dc7426e849ea44c2": "Resist.", + "688ccb9a10761496d3edffb5": "Comply.", + "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", + "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", + "688ccc137c4b4c8db29633f5": "Next", + "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", + "6890cf189b15b03470894230": "Offer them 5 coins.", + "68913232827d18c84b891e2e": "Next", + "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", + "6891336b2029b9c62d239514": "Next", + "6899e5af3569c7f44e98ae0b": "Next", + "689c9740da700c3db2a9cc7f": "Calm the crowd.", + "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", + "689c9788fa30a9a9c030699b": "Ask the crowd for help.", + "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", + "689c97f896c7876d19eea8a1": "Freedom!", + "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", + "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", + "689c98144dfe3a58d2785794": "Head toward the palace.", + "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", + "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", + "689c9839b974adca945a9964": "Hide under the cart!", + "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", + "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", + "689c98aa2093cbc6a381498d": "Get up!", + "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", + "689c98b8835f1bc793037a8c": "Stay conscious.", + "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", + "689c9958363996dbcfa144ac": "Death", + "689ca5a25b71149604b22268": "Accept your fate.", + "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", + "689ca73c35f5d95de175beaa": "Fight back!", + "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", + "689ca76bbfeb7d337cc16087": "Use all your strength.", + "689ca7733b8a988af76c19a8": "Think of something. ", + "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", + "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", + "689ca7c520d5520d348e8c7e": "Run!", + "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", + "689ca7e0a4e2538345835c48": "Get up and run!", + "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", + "689ca8060ebd2c4dc07e26ff": "Get up!", + "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", + "689ca81f0175c47abfc64122": "Call for help.", + "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", + "689ca88afb5f2b6cb730251b": "Death", + "689f5f1d987c60adf010b65d": "Next", + "689f5f26fe9dbb5063877961": "Next", + "689f5f3176eae505180eafcb": "Next", + "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", + "689f600e56079a0cd017fbbe": "Stop", + "689f60155d7651ddf224cc60": "Turn back", + "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", + "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", + "689f6095c3c8f40d20965328": "Next", + "689f609a13aa9f10efa1d0b4": "Next", + "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", + "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", + "689f60dca364e9b5ad806f76": "Try to run.", + "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", + "689f60fd4909a5b2900a47df": "Next", + "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", + "689f611ad5e02bf3889c3d31": "Next", + "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", + "689f619076dcccea63086d58": "Death", + "689f620ad58aad7ddfc13979": "Try to buy him off.", + "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", + "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", + "689f62e2a36337c2c6ba6443": "Try to reason with him.", + "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", + "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", + "689f65c70aac8c62e39686c3": "Give them 5 coins.", + "689f65de2670153208880e08": "Give them 5 coins.", + "689f66b47cd3f318f6835ed9": "Give them 5 coins.", + "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", + "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", + "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", + "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", + "689f6adbaf62cffb7d10e8a6": "Nezhdan", + "689f6ae91edd7f67cbb77d99": "Svetozar", + "689f6aec5c9ed358ffaad71d": "Tishilo", + "689f6af104c1f28b40b45293": "Gostomysl", + "689f6af568a93616dfa71733": "Svyatoslav", + "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", + "689f6b1281e6656b562df1c8": "Pervusha", + "689f6b1760f9ed29e5488ad7": "Shchuka", + "689f6b21e3ea34b0ae34c11f": "Gundey", + "689f6b25230d0713664099d5": "Solovey", + "689f6b2915c29cd6a2c6c4d9": "Pribludny", + "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." + }, + "ro": { + "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", + "688c9c35bf8af612e74b5f85": "Finally.", + "688c9c37ae57bb670502013b": "A pity.", + "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", + "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", + "688c9c546a131ee0fe1844ef": "Next", + "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", + "688c9c5ffcf37113854bfe0b": "Next", + "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", + "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", + "688c9c80e748501af71db788": "Linger a bit.", + "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", + "688ca4e24ae7ac1f85e6c71b": "Next", + "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", + "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", + "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", + "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", + "688ca51e582e856dc2466b17": "Next", + "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", + "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca587a141148dcac5f274": "\"Everything’s fine.\"", + "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", + "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca5b16e2f6463c3779365": "Next", + "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", + "688ca5d10c71581b8058dc90": "Next", + "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", + "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", + "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", + "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", + "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", + "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", + "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", + "688ca6af20d654cc38d5027e": "Give them money.", + "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", + "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", + "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", + "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", + "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", + "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", + "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", + "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", + "688cb51993f06264bb6e910f": "Next", + "688cb550c2d487f73fa8b3ec": "Shout out.", + "688cb556ce87dba994fc1c89": "Raise your hand.", + "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", + "688cb56114bffd5a91525778": "Shout out.", + "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", + "688cb5984d4fe86e23e6eb04": "Show the letter.", + "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", + "688cb5dc1a9f132cdf303933": "Next", + "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", + "688cb5f74019a166bd26b826": "Intervene.", + "688cb5ff163bdb0a86d7b266": "Don’t intervene.", + "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", + "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", + "688cb643889bfd608c98e627": "Yes, you need to climb up.", + "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", + "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", + "688cb65e9b105ed497f68595": "Best to climb higher after all.", + "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", + "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", + "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", + "688cb6a96da9755667404393": "Get down from the cart.", + "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", + "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", + "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", + "688cb7f2465eb76f79b8c895": "Next", + "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", + "688cb832107e547b5288708b": "Yes, best to try.", + "688cb840b60aec0ad8a70c18": "Find your own way.", + "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", + "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", + "688cb88021ca2fe3d5d4ae7c": "Go right.", + "688cb884d892e8920ab3f837": "Go left.", + "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", + "688cb8a767b60c179deb48cf": "Yes, best to try.", + "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", + "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", + "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", + "688cb8da2c1db40f738cb3a7": "Next", + "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", + "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", + "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", + "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb97f25e48ad76fc70b9b": "Ignore the children.", + "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", + "688cb9885e4de1ed56ecf0ca": "Ignore the children.", + "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", + "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", + "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", + "688cca1ca6e016281d524070": "Next", + "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", + "688cca43a472d42c61586b10": "Next", + "688cca6ae98b755cdefa41bb": "\"Damn it!\"", + "688cca6eab5c57d4022a5530": "Stay silent.", + "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", + "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", + "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688ccab84f4534edde2ab33b": "Resist.", + "688ccab9db6176c4f56c3005": "Resist.", + "688ccabe19a3ce696ed6fdb9": "Resist.", + "688ccac1553607503a42cd2e": "Do nothing.", + "688ccac22356ddb232221576": "Do nothing.", + "688ccac2507b83da2e301688": "Do nothing.", + "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", + "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", + "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", + "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", + "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", + "688ccb3d3d854c27cf56d35a": "Next", + "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", + "688ccb557807dd6db7fcb55b": "Next", + "688ccb7c95f55928539ed01e": "Next", + "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", + "688ccb94dc7426e849ea44c2": "Resist.", + "688ccb9a10761496d3edffb5": "Comply.", + "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", + "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", + "688ccc137c4b4c8db29633f5": "Next", + "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", + "6890cf189b15b03470894230": "Offer them 5 coins.", + "68913232827d18c84b891e2e": "Next", + "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", + "6891336b2029b9c62d239514": "Next", + "6899e5af3569c7f44e98ae0b": "Next", + "689c9740da700c3db2a9cc7f": "Calm the crowd.", + "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", + "689c9788fa30a9a9c030699b": "Ask the crowd for help.", + "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", + "689c97f896c7876d19eea8a1": "Freedom!", + "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", + "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", + "689c98144dfe3a58d2785794": "Head toward the palace.", + "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", + "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", + "689c9839b974adca945a9964": "Hide under the cart!", + "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", + "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", + "689c98aa2093cbc6a381498d": "Get up!", + "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", + "689c98b8835f1bc793037a8c": "Stay conscious.", + "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", + "689c9958363996dbcfa144ac": "Death", + "689ca5a25b71149604b22268": "Accept your fate.", + "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", + "689ca73c35f5d95de175beaa": "Fight back!", + "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", + "689ca76bbfeb7d337cc16087": "Use all your strength.", + "689ca7733b8a988af76c19a8": "Think of something. ", + "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", + "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", + "689ca7c520d5520d348e8c7e": "Run!", + "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", + "689ca7e0a4e2538345835c48": "Get up and run!", + "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", + "689ca8060ebd2c4dc07e26ff": "Get up!", + "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", + "689ca81f0175c47abfc64122": "Call for help.", + "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", + "689ca88afb5f2b6cb730251b": "Death", + "689f5f1d987c60adf010b65d": "Next", + "689f5f26fe9dbb5063877961": "Next", + "689f5f3176eae505180eafcb": "Next", + "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", + "689f600e56079a0cd017fbbe": "Stop", + "689f60155d7651ddf224cc60": "Turn back", + "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", + "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", + "689f6095c3c8f40d20965328": "Next", + "689f609a13aa9f10efa1d0b4": "Next", + "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", + "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", + "689f60dca364e9b5ad806f76": "Try to run.", + "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", + "689f60fd4909a5b2900a47df": "Next", + "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", + "689f611ad5e02bf3889c3d31": "Next", + "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", + "689f619076dcccea63086d58": "Death", + "689f620ad58aad7ddfc13979": "Try to buy him off.", + "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", + "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", + "689f62e2a36337c2c6ba6443": "Try to reason with him.", + "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", + "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", + "689f65c70aac8c62e39686c3": "Give them 5 coins.", + "689f65de2670153208880e08": "Give them 5 coins.", + "689f66b47cd3f318f6835ed9": "Give them 5 coins.", + "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", + "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", + "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", + "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", + "689f6adbaf62cffb7d10e8a6": "Nezhdan", + "689f6ae91edd7f67cbb77d99": "Svetozar", + "689f6aec5c9ed358ffaad71d": "Tishilo", + "689f6af104c1f28b40b45293": "Gostomysl", + "689f6af568a93616dfa71733": "Svyatoslav", + "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", + "689f6b1281e6656b562df1c8": "Pervusha", + "689f6b1760f9ed29e5488ad7": "Shchuka", + "689f6b21e3ea34b0ae34c11f": "Gundey", + "689f6b25230d0713664099d5": "Solovey", + "689f6b2915c29cd6a2c6c4d9": "Pribludny", + "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." + }, + "ru": { + "688c9c2abe35c3d4adb3811c": "День уже клонится к завершению, когда ты оказываешься совсем рядом с Тарградом. Ты видишь его очертания на горизонте и вздыхаешь.\nТвоё путешествие близится к концу.", + "688c9c35bf8af612e74b5f85": "Наконец-то.", + "688c9c37ae57bb670502013b": "Жаль.", + "688c9c3d532b65dd3a6f905a": "Ты так устал. Слишком много раз твоя жизнь была на волоске от смерти. Но ничего, скоро ты сможешь немного отдохнуть, а потом вернёшься обратно в орден... Ты уже живёшь этими мыслями.", + "688c9c42d3489c11a0fc4b45": "Да, твоя жизнь несколько раз была в опасности, но ты давно не чувствовал себя таким... живым.\nМожет быть, обратная дорогая будет не менее насыщенной?", + "688c9c546a131ee0fe1844ef": "Далее", + "688c9c5aeecc005e9abb26bd": "Но не время отвлекаться. Остался последний рывок. Ты хочешь передать свиток ещё до захода солнца, чтобы спокойно отправиться отдыхать. Тебе обязаны выделить покои для этого.\nТы прибавляешь шагу. На дороге оживлённо: богачи едут в город в каретах, крестьяне идут пешком. Но что-то странное чувствуется в людях. Какое-то напряжение. Ты списываешь всё на собственную усталость.", + "688c9c5ffcf37113854bfe0b": "Далее", + "688c9c6aa6b6ce4c0660039c": "Наконец ты доходишь до центральных ворот и видишь толпу перед ними. Тебя прошибает холодный пот: город закрыт? Как это понимать? И как теперь попасть внутрь?\nТы ускоряешь шаг и подходишь к толпе. Практически все здесь — крестьяне, прибывшие налегке. Кто-то из них злится, кто-то уже со всем смирился, кто-то явно напуган. Ты видишь кое-как сколоченные палатки и подстилки из пожухлой травы. Кажется, кто-то ждёт здесь уже несколько дней. Атмосфера страха давит на тебя.\nВпереди ты видишь стражника. Он с кем-то спорит.", + "688c9c7b27c57c141f0e7c9c": "Пойти сразу к стражнику.", + "688c9c80e748501af71db788": "Чуть задержаться.", + "688ca4cbd063c890bb19f044": "Ты решаешь сначала разведать обстановку. Весь этот стихийный городок у стен Тарграда пропитан отчаянием. Тебе хочется сначала разузнать что случилось.\nТы оглядываешься по сторонам и замечаешь пару молодых людей. Они крепкие и белокурые, в простых рубахах и лаптях, покрытых дорожной пылью. Парни болтают о чём-то и смеются, выглядя на фоне местного уныния белыми воронами. Ты направляешься прямиком к ним. ", + "688ca4e24ae7ac1f85e6c71b": "Далее", + "688ca4e665a36472b7cf9a8f": "Они замолкают, замечая тебя, а потом улыбаются так одинаково, что ты сразу понимаешь: они братья.\n— Здравствуй, странник! Что такое? — один из братьев, веснушчатый и улыбчивый, машет тебе рукой. Ты замечаешь, что у него не хватает переднего зуба.\nВторой парень складывает крепкие руки на груди и притопывает в нетерпении, но в разговор пока не влезает. Он чуть ниже и намного шире в плечах своего брата.", + "688ca4fe46c1573eea9c598b": "\"Я только прибыл и не понимаю, что здесь происходит\".", + "688ca50d2406cbb1f777567c": "\"А что, ворота закрыты?\"", + "688ca51adca3ee6986cbfbe9": "Молодые люди смотрят на тебя, не моргая. Тот, у которого не достаёт зуба, неожиданно смеётся.\n— Ну, все мы через это проходили! — и он хлопает тебя по плечу со всей своей молодецкой силы.", + "688ca51e582e856dc2466b17": "Далее", + "688ca56528da993658faaff5": "От такого хлопка ты не удерживаешься и стонешь. Удар отдаётся где-то у тебя в груди, и ты вздрагиваешь. Ты так устал, столько всего натерпелся за этот день, что ноги почти отказывают тебя держать. Только благодаря своей силе воли ты стоишь на месте.\n— Ты в норме, друг? — но одного из братьев, который пониже, обмануть не получается. Может быть ты на секунду бледнеешь, может быть ещё что, но он как-то понимает: что-то не в порядке.", + "688ca5682298528e91fed6b8": "Ты выдерживаешь и даже почти не подаёшься вперед. Парни улыбаются тебе, ты неловко улыбаешься в ответ.\n— Пошли сядем, чё стоять-то? — тебя отводят к поваленному дереву и усаживают на него. Через секунду один из братьев всучивает тебе флягу.\n— Ну, пей, не стесняйся. Все свои! Тебе ничего не остаётся, как сделать глоток.\nКонечно же, внутри какое-то пойло и ты даже не можешь разобрать что это.\n— Так что ты тут забыл? Тоже от этих вояк бежишь, да? — спрашивает тебя один брат, а второй сразу же подхватывает:\n— Нам вот пришлось хозяйство бросить всё. Дом, скотина... Всё уже в развалинах лежит небось.", + "688ca587a141148dcac5f274": "\"Всё в полном порядке\".", + "688ca58bb02a82eb01b7e2c3": "\"Это просто от усталости\".", + "688ca58f154dbaee5a429f16": "Братья переглядываются, а потом отводят тебя чуть в сторону, к поваленному дереву. Ты понимаешь, что скорее всего его притащили сюда братья. Они усаживают тебя и всучивают в руки флягу.\n— Ну, пей, не стесняйся. Все свои! — Тебе ничего не остаётся, как сделать глоток.\nКонечно же, внутри какое-то пойло и ты даже не можешь разобрать какое. Но это помогает.\n— Так что ты тут забыл? Тоже от этих вояк бежишь, да? — спрашивает тебя один брат, а второй сразу же подхватывает:\n— Нам вот пришлось хозяйство бросить всё. Дом, скотина... Всё уже в развалинах лежит небось.", + "688ca5b16e2f6463c3779365": "Далее", + "688ca5b3a51606952555d61e": "— Мы ж так и не познакомились нормально! Я Ярополк, можно просто Ярик. А это Святополк, — тот, что без зуба сначала показывает на себя, потом на брата. Ты представляешься в ответ.", + "688ca5d10c71581b8058dc90": "Далее", + "688ca61116635b3be5ffed26": "\"А что здесь толпа такая?\"", + "688ca615588cacd52c29169f": "\"Чего вы ещё не в городе-то?\"", + "688ca6502c9268365a1adafc": "— Да не совсем! — тот, который без зуба, вздыхает, а потом неожиданно протягивает тебе руку:\n— Надо сначала нормально познакомиться. Я Ярослав, можно просто Ярик. А это Святополк. — Ты пожимаешь протянутые руки, а потом пробуешь ещё раз спросить, но другими словами.", + "688ca66d7f9b8c915e5d3a18": "\"А что здесь толпа такая?\"", + "688ca6714c4a0fee7686d2f1": "\"Чего вы ещё не в городе-то?\"", + "688ca67ecc937d0427257288": "— Дык не пускают нас! — Святополк разводит руками, но Ярик поправляет брата:\n— Всё пускают, просто надо заплатить или чтоб кто-то поручился за нас. Вот мы и пристаём к каждому торгашу в надежде, что нас возьмут таскать тюки с ихним добром.\n\nОба брата почти синхронно сплевывают. Ярик продолжает:\n— Ходят слухи, что город вообще скоро ото всех закроют. Хочется туда до этого попасть.\n\nТы удивлён. Как это, закрыть? Вроде же никакой осады нет, да и чума не свирепствует в округе. Ты уверен, что тебя пропустят внутрь, но эти парни... Может быть, стоит им помочь?", + "688ca6ab73be7e9a37f4cad7": "Нет, пусть справляются сами.", + "688ca6af20d654cc38d5027e": "Отдать им все деньги.", + "688caeef229d21c0a4a68422": "Ты смотришь на братьев и понимаешь, что они и без тебя не пропадут. А у тебя, вообще-то, важная миссия, ты не должен останавливаться и тратить время на непонятно кого.", + "688caef9b986c7b0e53ee03a": "\"Ладно, мне пора\".", + "688caf06a3ebedbd5278ff21": "Братья кивают, но как-то нехотя. Ты видишь, что они с удовольствием ещё поболтали. Только вот это у них нет никакой работы, а у тебя — есть. И выполнить её нужно до ночи.\nТы коротко прощаешься с братьями и направляешься к воротам в Тарград.", + "688caf2a26bbb40c2cdcafc2": "Ты роешься в походной сумке молча, не обращая внимание на любопытные взгляды братьев. Они парни хорошие. Война между Карху и Турва забрала у них всю прошлую жизнь, и они заслужили начать новую. \nНаконец, ты находишь кошель и вытаскиваешь оттуда пару монет. Эту часть ты оставишь себе на всякий случай.\n— Держите, это вам должно помочь.\nБратья смотрят на тебя во все глаза. Олег приходит в себя первым.\n— Это что, шутка такая?\nТы качаешь головой и протягиваешь ему кошель. Медленно он забирает его, выглядя всё ещё сбитым с толку.\nСерый же бросается тебя обнимать.\n— Спасибо, мил человек, спасибо! Ты буквально спас наши жизни! Теперь-то мы заживём! Сыновей первых наших в твою честь назовём!", + "688caf3255761d3671b026a6": "\"Это вам за беседу и выпивку\".", + "688caf384ef1c89754ee6c0b": "\"Просто потратьте эти деньги с умом\".", + "688caf3e8b8bc812a65a247e": "— Да ну что ты... Спасибо! — ты видишь, что у Ярика на глазах едва заметно сверкают слёзы, — Мир, оказывается, не без добрых людей!\n\nТы улыбаешься и пожимаешь братьям руки. Тебе пора идти, иначе ты не успеешь до ночи попасть в город.", + "688caf45f3ee87bc1f1e5501": "Братья синхронно кивают. Святополк уже успел спрятать куда-то кошель. Правильно, не стоит светить им.\n\n— Мы прям сейчас же соберёмся и пойдём в город!\n\nТы пожимаешь им руки и прощаешься. На сердце у тебя хорошо. Ты чувствуешь, что сделал всё правильно.", + "688caf702a185317621ef214": "Ты направляешься к стражнику. Его обступили со всех сторон. Все возмущаются, молят, говорят в унисон. Всё сливается в ужасный шум. Через секунду стражник кричит:\n— В очередь, сукины дети, в очередь!\nТолпа отступает от него в испуге. Стражник же продолжает:\n— Сначала идут те, у кого в Тарграде официальные дела!\nТы понимаешь, что это твой шанс.", + "688cb51993f06264bb6e910f": "Далее", + "688cb550c2d487f73fa8b3ec": "Выкрикнуть.", + "688cb556ce87dba994fc1c89": "Поднять руку.", + "688cb55d35b8bca3c8a978f6": "Ты поднимаешь руку, но людей вокруг так много, что никто не обращает на тебя внимание. Особенно стражник.", + "688cb56114bffd5a91525778": "Выкрикнуть.", + "688cb57017a53f98d4efed23": "— У меня! У меня официальное дело в Тарграде, не требующее отлагательств!\nВсе оборачиваются на тебя, а потом расступаются. Стражник строго осматривает тебя и хмурится. Кажется, твой внешний вид его не убедил.", + "688cb5984d4fe86e23e6eb04": "Показать письмо.", + "688cb5a0782c3a2624bed7b9": "А вот официальное письмо со всеми печатями убеждает стражника моментально. Он коротко кланяется и направляет тебя дальше к воротам.\n\n Ещё дважды тебя просят показать письмо прежде чем провести дальше. Но через минут двадцать ты наконец-то оказываешься на площади города.", + "688cb5dc1a9f132cdf303933": "Далее", + "688cb5e924425d528f47a612": "Перед тобой толпа. Но это не праздные гуляки и не покупатели на рынке; нет, перед тобой недовольные и напуганные люди. Ты слышишь разговоры о том, что не надо пускать в город беженцев, что нужно и вовсе закрыть ворота прямо сейчас. Стража пытается успокоить собравшихся, но ничего не выходит. На них сыпется поток брани и обвинений в промедлениях, когда давно пора было погнать всех прочь от городских стен.\nОбе стороны начинают злиться. Так недалеко до столкновений. Тебе кажется, что ты можешь повлиять на это.", + "688cb5f74019a166bd26b826": "Вмешаться.", + "688cb5ff163bdb0a86d7b266": "Не вмешиваться.", + "688cb6166bcafbd9985beb54": "Ты понимаешь, что нельзя оставлять это всё просто так. Кто кроме тебя сможет усмирить толпу и объяснить, что делать правильно? Никто. Может быть, именно это и было твоей настоящей миссией.\nТы пробираешься сквозь толпу. Впереди — телега, гружённая ящиками. Может быть, использовать её как трибуну?", + "688cb623453e5a05e9fa17dd": "...но так тебе кажется всего несколько секунд. Это не твои проблемы и не твой город. Никто тебе здесь не рад. Да и сначала тебе надо отнести свиток. Так ты точно будешь куда полезнее для местных. Ты бросаешь последний взгляд на возмущённую толпу и обходишь её по широкой дуге.", + "688cb643889bfd608c98e627": "Да, надо залезть.", + "688cb64521dca7f87b3a48b4": "Силе моих слов не требуются дополнительные инструменты.", + "688cb64e5ef5b2b37b7ffabc": "Ты решаешь остаться на месте, вровень с напуганными, разозлёнными людьми.\nТы начинаешь говорить, взмахиваешь руками, но никто тебя не слышит кроме тех, кто стоит совсем рядом. Кто-то плюёт тебе под ноги, кто-то толкает. Ты понимаешь, что так тебя слушать не будут.", + "688cb65e9b105ed497f68595": "Всё же стоит залезть повыше.", + "688cb66a8d63c853a87e6a37": "Ты залезаешь на телегу. Ящики под твоими ногами скрипят и качаются, а хозяин телеги что-то тебе орёт и пытается стянуть вниз. Ты отпихиваешь его ногой и вскидываешь руки.\nЛюди начинают на тебя оборачиваться, чтобы посмотреть, кто сошёл с ума. Кто-то смеётся, но большинство просто смотрит на тебя, ожидая, что ты будешь делать дальше.", + "688cb6a3e22f693deb3728f9": "Воззвать к их человеческим качествам.", + "688cb6a673c1d8a6109b3634": "Давить на чувство незащищенности.", + "688cb6a96da9755667404393": "Слезть с телеги.", + "688cb79f8886bcae626456d1": "— Все мы люди и нам свойственно бояться! — твой голос, сначала тихий и неприметный, крепчает с каждым словом, — Но страх только мешает. Война разгорается на этих землях. Неужели вы готовы бросить в беде таких же как и вы сами?\nВсё больше и больше людей смотрит на тебя. Ты видишь их лица, их эмоции, их сомнения. Сделав глубокий вдох ты продолжаешь:\n— Поступайте с другими так, как хотите, чтобы поступили с вами. Неужели вы хотите, чтобы вас оставляли по ту сторону ворот, голодных, несчастных и замерзающих?!\nПо толпе слышен ропот. Кто-то кричит тебе в ответ, что это не их проблемы, но большинство как будто прониклось твоей речью. ", + "688cb7a61209663f4c0df058": "— А вы уверены, что закрытые ворота и правда вам помогут спастись? Там, у них, сидят люди, способные взять в руки оружие и пойти защищать город, приютивший их в сложные времена!\nТвой голос становится всё громче. Ты чувствуешь ярость от такой несправедливости и недальновидности.\n— Если вы их оставите там, то они или умрут, или присоединятся к бандитам от безысходности!\nТы видишь, что всё больше людей смотрит на тебя. На их лицах мелькают сомнения и неуверенность. Кто-то перешептывается между собой, кто-то пытается тебе возражать, но всё тонет в твоём праведном гневе.\n— Вам надо их впустить, если вы хотите выстоять в круговерти столкновений Карху и Турва!", + "688cb7aa8838e7160be90a4c": "Ты смотришь на людей. Они смотрят на тебя. У тебя в голове было столько мыслей, но ты не можешь сложить их в слова. Тебе кажется, что никто тебя не послушает. Зря ты всё это затеял.\nТы неловко слезаешь с телеги, и народ быстро теряет к тебе интерес. Ты пристыжен из-за своего глупого порыва, но не забываешь о цели путешествия.", + "688cb7f2465eb76f79b8c895": "Далее", + "688cb7f89c29d60499e00e7f": "Ты ныряешь в проулок за площадью, потом в ещё один и ещё. Тебе надо попасть во дворец, но улицы здесь такие узкие и запутанные, что ты предсказуемо теряешься. Местные видят твою потрепанную в путешествии одежду и смотрят с подозрением. Стоит ли попробовать уточнить дорогу ко дворцу?", + "688cb832107e547b5288708b": "Да, надо попробовать.", + "688cb840b60aec0ad8a70c18": "Я сам найду путь.", + "688cb8454bd4301c5b25ac44": "Ты понимаешь, что с такими витающими в воздухе настроениями тебе никто не поможет. Разве что заведёт в тёмный переулок и отберёт все ценности.\nРано или поздно ты доберёшься до дворца.\nТы идёшь вперёд, пока не оказываешься перед двумя расходящимися путями. Справа начинается резкий подъём вверх. Наверняка там квартал побогаче. Слева же видно, что старый и грязный булыжник сменяется более новым.\nКуда тебе идти?", + "688cb86632a4b5b3e299d8bf": "Никуда не пойду, останусь на месте.", + "688cb88021ca2fe3d5d4ae7c": "Направо.", + "688cb884d892e8920ab3f837": "Налево.", + "688cb889a382bdc6e78bcd7e": "Ты понимаешь, что окончательно заблудился. Стоит остановиться и отдышаться, собраться с мыслями и решить что делать дальше. Может быть, всё же спросить совета у местных?", + "688cb8a767b60c179deb48cf": "Да, надо попробовать.", + "688cb8b53ad4ab9ea45514a2": "Ты останавливаешься на месте и оглядываешься в поисках тех, кто может тебе помочь. На улице не так много людей, как ты ожидал; большая часть старается не пересекаться с тобой взглядами.\nНеожиданно из-за угла выходит женщина с двумя малолетними детьми. Те виснут на ней и плачут. Каждый из них тянут мать за волосы в разные стороны. Женщина выглядит глубоко несчастной и не реагирует на тебя, пока ты не подходишь ближе.\n— Нам не нужны подачки, — женщина хмурится и смотрит на тебя с опаской. ", + "688cb8c63e34cf7e00099782": "Конечно лучше пойти направо, богачи любят селиться повыше. А оттуда наверняка запросто можно попасть во дворец. Ты идёшь вперёд.", + "688cb8d0d1daa0261e12176e": "Дороги где попало не меняют, так что, скорее всего там начинается путь в квартал побогаче, а оттуда наверняка можно добраться до дворца. Воодушевившись, ты поворачиваешь налево.", + "688cb8da2c1db40f738cb3a7": "Далее", + "688cb8e040a58eaea8d62cd2": "Твои ноги уже горят от того, сколько шагов ты сделал за весь день, но ты не сдаёшься. Тебе надо донести послание.\nНеожиданно ты слышишь шум: торопливые шаги и лязганье доспехов. Ты хмуришься и заворачиваешь за угол, едва не сталкиваясь с несколькими стражниками.", + "688cb91fe64909a2da61f082": "\"Мне просто надо узнать дорогу, сударыня\".", + "688cb9234b135c79bd76d728": "\"Я не собирался тратить на вас деньги. Просто ищу дорогу\".", + "688cb9611424c24c5d2a582f": "— О, вы не отсюда, — женщина чуть смягчается. Её дети, два мальчика, замолкают, смотря на тебя не моргая. Это выглядит странно и даже немного тревожно.", + "688cb966022255b0f4a05c19": "— Вы явно не отсюда, раз так сходу грубите, — женщина недовольно хмурится. Её дети, два мальчика, замолкают, смотря на тебя не моргая. Это выглядит странно и даже немного тревожно.", + "688cb97f25e48ad76fc70b9b": "Не обращать на детей внимание.", + "688cb982bab2eabdc9b3b123": "\"Ваши дети... Что с ними?\"", + "688cb9885e4de1ed56ecf0ca": "Не обращать на детей внимание.", + "688cb98cd9612e9561c41571": "\"Ваши дети... Что с ними?\"", + "688cb9a7fb7fd75e4e21b4d9": "Женщина сразу же вздрагивает от твоего вопроса и подтягивает детей повыше.\n— Обычные дети, что пристали? — она даже отступает от тебя на шаг, — Так что, куда идёте? Дорогу рассказать?\nТы киваешь и только открываешь рот, как дети неожиданно заговаривают.", + "688cb9acc2c90354844aea9f": "— Так что, куда путь держите? — женщина подтягивает детей повыше и смотрит на тебя. Ей явно не терпится поскорее освободиться.\nТы только открываешь рот, чтобы рассказать, что тебе надо во дворец, как дети неожиданно заговаривают.", + "688cca1ca6e016281d524070": "Далее", + "688cca1f49aa4a65f3c0e29e": "Ты смотришь ей вслед. Что это было? Предупреждение? Тебе становится не по себе, но ты быстро берёшь себя в руки. Это всё — проделки нечисти. Тебе нечего бояться. Только надо добраться до дворца. Странные дети указали тебе дорогу.", + "688cca43a472d42c61586b10": "Далее", + "688cca6ae98b755cdefa41bb": "\"Твою мать!\"", + "688cca6eab5c57d4022a5530": "Промолчать.", + "688cca74c848cd1c10fbacca": "\"Прошу прощения\".", + "688cca880f2b8ff4087068aa": "Ты получаешь чувствительный тычок под рёбра и смешок над ухом, когда стража хватает тебя. Кажется, кто-то из них сказал \"это он\". Ты совсем ничего не понимаешь.", + "688cca8c077fe0fd4d7a68af": "Стражники быстро оглядывают тебя и со словами \"это он\" хватают под руки. Ты совсем ничего не понимаешь.", + "688cca904a6843aaf82f58c3": "На твои слова никто не реагирует. Стражники быстро оглядывают тебя и со словами \"это он\" хватают под руки. Ты совсем ничего не понимаешь.", + "688ccab84f4534edde2ab33b": "Сопротивляться.", + "688ccab9db6176c4f56c3005": "Сопротивляться.", + "688ccabe19a3ce696ed6fdb9": "Сопротивляться.", + "688ccac1553607503a42cd2e": "Ничего не делать.", + "688ccac22356ddb232221576": "Ничего не делать.", + "688ccac2507b83da2e301688": "Ничего не делать.", + "688ccad6972ef6c5e2087b6c": "Нет, так не пойдёт. Ты так не пойдёшь. Ты дёргаешься, пытаясь вывернуться, но стражники держат крепко, сжимают руки до боли.\n— Больше дёргаешься — больше проблем. У тебя. Так что не советую.\nТы пытаешься вырвать руку из хватки в последний раз, но ничего не получается. Только вот терпение у стражников заканчивается: тебя грубо встряхивают и куда-то тянут. Ты оглядываешься по сторонам и понимаешь, что сбежать не сможешь. По крайней мере, не сейчас.", + "688ccaec6a1c1d323393e17d": "Ты обмякаешь в чужих руках и не сопротивляешься. Какой толк? Это целый отряд стражников, они тебя заломают на раз-два. А так хоть расположишь их к себе, вне зависимости от того, что они от тебя хотят.", + "688ccb0e33bf80f5ed01c158": "\"Что я сделал?\"", + "688ccb10fb0653ef018d5cb7": "\"Куда вы меня тащите?\"", + "688ccb1af57de81cad5f8635": "— Да заткнись ты. И перестань дёргаться, пока не сломали тебе руки, — стражник справа закатывает глаза. Конечно же, никто не собирается отвечать на твои прямые вопросы. Стоит ли тебе сопротивляться дальше? Или смириться?", + "688ccb3d3d854c27cf56d35a": "Далее", + "688ccb40b1237e4d96146436": "Тебя ведут по узким улочкам вперёд. Ты пытаешься запоминать дорогу, но уже через пару поворотов начинаешь путаться. Последний был вроде бы направо... Или всё же налево?\nВ итоге ты бросаешь эти тщетные попытки. Стражники не говорят с тобой, просто ведут.\nНаконец, вы оказываетесь перед дворцом. Ты замираешь, за что получаешь неприятный тычок под рёбра.\nТебе сюда и нужно было! Совпадение? Или стража действовала по приказу правителя?", + "688ccb557807dd6db7fcb55b": "Далее", + "688ccb7c95f55928539ed01e": "Далее", + "688ccb8961cbd80ee84c0e83": "Неожиданно кто-то хватает тебя за локоть. Ты вздрагиваешь, инстинктивно пытаешься вывернуться из схватки, но держат тебя крепко. Ты оборачиваешься и понимаешь, что это стражник.\n— Всё, выступление закончилось. Слезай быстро и идём.", + "688ccb94dc7426e849ea44c2": "Сопротивляться.", + "688ccb9a10761496d3edffb5": "Послушаться.", + "688ccb9f4f85290ed73698c2": "Ты сопротивляешься, продолжая пытаться скинуть руку стражника. \n\n— Да ну хватит, пока я не прирезал тебя! — стражник резко дёргает тебя на себя и стаскивает вниз, на землю. Подходят ещё несколько стражников и подхватывают тебя под руки. \n\nТолпа на площади, видя, что тебя забирают, недовольно гудит. ", + "688ccba50209f2da8cd30d36": "Толпа на площади недовольно гудит, когда ты спускаешься с телеги. Тебе правда удалось вдохновить их своей речью, но сопротивление сейчас грозило бы большими проблемами. Ты послушно следуешь за стражей, прокладывающей себе путь до улиц сквозь людей тычками и кулаками.", + "688ccc137c4b4c8db29633f5": "Далее", + "688e2a8b213a83c1200c67ec": "Отдать им 5 монет.", + "6890cf189b15b03470894230": "Отдать им 5 монет.", + "68913232827d18c84b891e2e": "Далее", + "689132daa07537d1dda2b8c1": "— Ведьма тебя ждёт. Ты всё ближе. Скоро всё закончится.\nИх мать вздрагивает и с ужасом смотрит на своих детей. Любой другой человек на её месте выпустил бы их из рук, но она держит крепко, пусть и боится. Ты и сам понимаешь её чувства: дети в таком возрасте ещё не говорят.\n— Иди прямо, потом поверни направо. Тебя встретят, тебя проводят, — голоса детей звучат в унисон, и от этого становится только тревожнее. Ты отступаешь назад и не сводишь взгляда с двух мальчишек на руках у дрожащей матери. Они неожиданно взросло тебе улыбаются, а потом снова превращаются в капризных детей.\n— П-простите, м-мне пора... — женщина смотрит на тебя перепуганными глазами, прижимает к себе детей и спешно уходит.", + "6891336b2029b9c62d239514": "Далее", + "6899e5af3569c7f44e98ae0b": "Далее", + "689c9740da700c3db2a9cc7f": "Успокоить толпу.", + "689c974830d44672cc1d807f": "Ты понимаешь, что разъярённые люди могут просто смести стражу. Да, они спасут тебя, но это сделает только хуже. Начнутся беспорядки, остальная стража начнёт нападать на безоружных... Тебе не нужен этот хаос.\n\nТы обращаешься к толпе и успокаиваешь их, говоря, что всё в порядке. Никто тебе не верит, но никто и не пытается напасть на стражников. Хрупкий мир держится, пока стража не выбирается с площади вместе с тобой.", + "689c9788fa30a9a9c030699b": "Попросить толпу о помощи.", + "689c979738d1d184f9722aba": "Ты понимаешь, что это твой шанс! Народ зол, взбудоражен и заведён твоими словами. Тебе нужно просто кинуть спичку.\n\nИ ты её кидаешь.\n\nТы обращаешься к толпе с воззванием. Стражники пытаются тебя заткнуть, кто-то бьёт тебя по затылку. На секунду мир становится мутным.\n\nТы не видишь кто срывается с места первым, но чувствуешь, когда люди начинают напирать на стражников. Тебя вырывают из их рук.", + "689c97f896c7876d19eea8a1": "Свобода!", + "689c98000d19cd0b0cf05f19": "Ты чувствуешь вкус свободы. Что бы ни хотели с тобой сделать стражники, они больше не смогут. Толпа снесла их, оставила растоптанными. Ты слышишь крики и тошнотворный хруст.\n\nТолпа напирает со всех сторон. Тебя кидает из стороны в сторону. Дышать тяжело. Люди вокруг словно обезумели.\nНадо срочно выбираться отсюда.", + "689c980e431d93e27242c1a9": "Попытаться залезть на телегу снова.", + "689c98144dfe3a58d2785794": "Двигаться к дворцу.", + "689c981a1d19782c724d8ef9": "Двигаться к просвету между домами на краю площади.", + "689c98306146194956f7f626": "Ты видишь ту самую телегу, откуда тебя стащили стражники. На ней ты будешь в безопасности.\n\nТы пытаешься залезть на неё, но кто-то тянет тебя назад. Секунда — и ты оказываешься на земле.", + "689c9839b974adca945a9964": "Спрятаться под телегу!", + "689c983fb83e666790efb71e": "Ты понимаешь, что медлить нельзя, иначе тебя затопчут.\n\nТы стараешься двигаться вперёд ползком, но люди словно взбесились. Кто-то пинает тебя в бок, откидывая от телеги подальше. Путь к ней закрыт.", + "689c989be1a3cd30cecceea3": "Ты пытаешься пробиться сквозь толпу, но ничего не выходит. Шум стоит такой, что в голове звенит. Ты пытаешься его перекричать, но тебя не слушают.\n\nКто-то толкает тебя, ты спотыкаешься и падаешь. Ужас захлёстывает тебя с головой. Срочно, надо встать!", + "689c98aa2093cbc6a381498d": "Подняться!", + "689c98b190f982d0d8915476": "Ты стараешься встать хотя бы на колени, но толпа сбивает тебя на землю каждый раз. Тут так душно, что тебе нечем дышать.\n\nКто-то наступает тебе на руку, ломая пальцы. Ты кричишь, но никто не слышит.\n\nНеожиданно толпа начинает двигаться вперёд. Если бы ты не упал, то тебя отнесло к краю площади, но...", + "689c98b8835f1bc793037a8c": "Держаться в сознании.", + "689c98bf3b0247c9d4a99d2d": "По тебе проходятся. Раз, второй, третий... Кто-то падает рядом. Его тоже затаптывают, как и тебя.\n\nТвои кости хрустят. Боль смазывается в одно общее ощущение, адское и ужасное. Из последних сил ты поднимаешь целую руку, но на неё тут же наступает чей-то ботинок, крошит тонкие косточки ладони в пыль.\n\nТы закрываешь глаза. И больше ты их не откроешь.", + "689c9958363996dbcfa144ac": "Смерть", + "689ca5a25b71149604b22268": "Смириться.", + "689ca5aaae0c7540ed3ffdd3": "Ты не решаешься сопротивляться вооруженным и явно недовольным людям. ", + "689ca73c35f5d95de175beaa": "Сопротивляться!", + "689ca759da73ec51f37148fd": "Ты не знаешь, куда тебя пытаются утащить. В городе явно происходит что-то сомнительное. Вдруг тебя хотят бросить в темницу? Нет, так дело не пойдёт. Ты обязан остаться на свободе!", + "689ca76bbfeb7d337cc16087": "Использовать все свои силы.", + "689ca7733b8a988af76c19a8": "Действовать хитростью.", + "689ca78b3ce336e6b3965915": "Ты понимаешь, что силы у вас не равны. Поэтому стоит быть умнее.\n\nРасслабившись и обмякнув в чужих руках, ты обманываешь их. Подходящий момент не заставляет себя долго ждать: ты дёргается, когда хватка ослабевает, выворачиваешься. Стражники орут, не сразу поняв, что произошло.\n\nТы ощущаешь на языке сладкий вкус свободы. Стража закована в броню, на тебе же её нет. Ты ловчее, ты быстрее. Ты точно сможешь оторваться от них!", + "689ca7b35140d70d20e1c265": "Да, стража выглядит крепко, но и ты не слабак! По крайней мере, надеешься на это.\n\nТы дёргаешься, пытаешься скинуть с себя чужие руки. Твои мышцы гудят от натуги, а лицо краснеет. Ты рычишь и изо всех сил пинаешь одного из держащих тебя стражников в пах. Второй отвлекается на то, что происходит, и ты выворачиваешься из их рук.", + "689ca7c520d5520d348e8c7e": "Скорее бежать!", + "689ca7d0acbacb2fd6b265b4": "Ты бросаешься прочь от стражи. Ускорившись, ты надеешься оторваться от погони. Стоит всего лишь затеряться в узких улочках города.\n\nНо вдруг что-то свистит за твоей спиной. Через мгновение что-то больно жалит тебя в спину. Ноги подкашиваются и ты падаешь на землю.", + "689ca7e0a4e2538345835c48": "Рвануть прочь!", + "689ca7ec1bc2b4e850032b5c": "Ты ускоряешься, надеясь оторваться от погони. Стоит всего лишь затеряться в узких улочках города.\n\nНо вдруг что-то свистит за твоей спиной. Через мгновение что-то больно жалит тебя в спину. Ноги подкашиваются и ты падаешь на землю.", + "689ca8060ebd2c4dc07e26ff": "Надо подняться!", + "689ca812462223d568ceb477": "Но ты не можешь. Ты не чувствуешь ног; ты не чувствуешь поясницу. И это ввергает тебя в панику.\n\nТрепыхаясь в городской пыли ты не сразу понимаешь, что стража подошла ближе.\n\n— Блять, и как мы будем объяснять это? Зачем кинжалом-то в него швырнул?\n\n— А что мне нужно было делать? Смотреть, как он удирает от нас? Скажем, что сопротивлялся при задержании.\n\n— Но такое состояние... Вызовет вопросы.\n\n— Так сейчас доведу его до того состояния, когда не будет.", + "689ca81f0175c47abfc64122": "Попросить о помощи.", + "689ca82fe77af0d7c8fcd86a": "Ты думаешь, что тебе помогут. Ты скребёшь булыжники мостовой пальцами, пытаешься посмотреть на стражников, но видишь только ноги. Один из них склоняется к тебе и...\n\nПеререзает тебе горло.", + "689ca88afb5f2b6cb730251b": "Смерть", + "689f5f1d987c60adf010b65d": "Далее", + "689f5f26fe9dbb5063877961": "Далее", + "689f5f3176eae505180eafcb": "Далее", + "689f5ffa32c43d5758d9fb89": "Твоё чутьё подводит тебя. Ты не выходишь в богатый район сразу же. Наоборот, дома постепенно сменяются лачугами, камень мостовой — на грязь и подгнившую солому.", + "689f600e56079a0cd017fbbe": "Остановиться", + "689f60155d7651ddf224cc60": "Развернуться", + "689f60319fc82cd39240ade1": "Ты останавливаешься в недоумении. Ощущение такое, будто город играет с тобой. Ты точно шёл в нужном направлении. Как ты вообще сюда забрался?\n\nНеожиданно позади раздаются шаги. За ними следует короткий смешок.\n\n— И что за птичка к нам залетела, а?", + "689f6050c35716d6011ed081": "Ты сразу понимаешь, что просто зашёл не туда. Не стоит терять ни минуты в этом забытом богом месте. Ты разворачиваешься прямо на ходу и почти сталкиваешься с каким-то мужчиной. Он ухмыляется, и ты видишь его гнилые зубы.\n\n— И что за птичка к нам залетела, а?", + "689f6095c3c8f40d20965328": "Далее", + "689f609a13aa9f10efa1d0b4": "Далее", + "689f60b15693d0ffab104075": "Мужчина недвусмысленно поигрывает ножом. \n\n— Гони всё, что у тебя есть!", + "689f60bdea6403ac5f60b3d3": "Ты поворачиваешься и видишь мужчину, поигрывающего ножом. Он ухмыляется, и ты видишь его гнилые зубы.\n\n— Гони всё, что у тебя есть!", + "689f60dca364e9b5ad806f76": "Попробовать сбежать.", + "689f60e84789a65af358d7e5": "Ты даже не пытаешься что-то объяснять. Тут сразу понятно, что никакие уговоры не подействуют.\n\nТы срываешься с места и бежишь по узкой улочке вперёд. Бандит даже не следует за тобой. Почему?", + "689f60fd4909a5b2900a47df": "Далее", + "689f61005b39d2eddc85b1f8": "Уже через пару секунд ты понимаешь почему.\n\nОн просто не один.\n\nИз-за угла на тебя налетает другой мужчина и с размаху всаживает нож тебе под рёбра. Ты коротко вскрикиваешь и оседаешь на землю.\n\nНож дотянулся до самого сердца.\nТы даже толком не почувствовал, как умер.", + "689f611ad5e02bf3889c3d31": "Далее", + "689f611de42645575de30b11": "Иногда смерть поджидает за любым поворотом.\nИ ей без разницы, каким путём ты идёшь.", + "689f619076dcccea63086d58": "Смерть", + "689f620ad58aad7ddfc13979": "Попробовать откупиться", + "689f62c4d7b942db0684d1f6": "Что ж, у тебя просто нет выбора. Ты достаёшь кошель и протягиваешь его мужчине. Тот хватает его цепкими пальцами, взвешивает в ладони и цокает языком.\n\n— Маловато... А в мешке что? Давай сюда!", + "689f62d5ebb1fd81d9e3b281": "Это уже слишком! Надо бежать.", + "689f62e2a36337c2c6ba6443": "Надо попробовать договориться.", + "689f62f45aaeedb3663e243e": "Ты не можешь отдать походный мешок. Там лежит свиток, твоя цель. Тебе нельзя остаться без него!\n\nТы смотришь на мужчину и понимаешь, что тот не будет тебя слушать.\n\nТы срываешься с места и бежишь по узкой улочке вперёд. Бандит даже не следует за тобой. Почему?", + "689f635b3f183fa25ab08af7": "Ты не можешь отдать походный мешок. Там лежит свиток, твоя цель. Тебе нельзя остаться без него!\n\nТы пытаешься объяснить мужчине, что в сумке ничего интересного, но тебя не слушают.\n\nБандит подходит ближе и хватает мешок сам.\n\n— А ну давай сюда, скотина!\n\nТы сопротивляешься. Мужчина снова ругается, а потом резко притягивает тебя к себе. Неуловимое движение — и ты чувствуешь, как бандит всаживает кинжал тебе под рёбра.\n\nТы успеваешь только вскрикнуть, удивленно посмотреть на своего убийцу, а потом твоя жизнь останавливается. ", + "689f65c70aac8c62e39686c3": "Отдать им 5 монет.", + "689f65de2670153208880e08": "Отдать им 5 монет.", + "689f66b47cd3f318f6835ed9": "Отдать им 5 монет.", + "689f6a814308bf0ee16d8014": "Ты роешься в походной сумке молча, не обращая внимание на любопытные взгляды братьев. Они парни хорошие. Война между Карху и Турва забрала у них всю прошлую жизнь, и они заслужили начать новую. \nНаконец, ты находишь кошель и вытаскиваешь оттуда пару монет. Эту часть ты оставишь себе на всякий случай.\n— Держите, это вам должно помочь.\nБратья смотрят на тебя во все глаза. Ярик приходит в себя первым.\n— Это что, шутка такая?\nТы качаешь головой и протягиваешь ему кошель. Медленно он забирает его, выглядя всё ещё сбитым с толку.\nСвятополк же бросается тебя обнимать.\n— Спасибо, мил человек, спасибо! Ты буквально спас наши жизни! Теперь-то мы заживём! Сыновей первых наших в твою честь назовём!", + "689f6aa5e6064ae3fac596ea": "\"Просто потратьте эти деньги с умом\".", + "689f6aab83a9ccf491f6233c": "\"Это вам за беседу и выпивку\".", + "689f6aaeb6c56abfac52ad96": "\"Но... Вы же не знаете даже моё имя.\"", + "689f6ac32adc7787d22721eb": "Братья переглядываются между собой, а потом Ярик неловко трёт затылок.\n\n— Точно... Ну, нас ты знаешь. А тебя как зовут?", + "689f6adbaf62cffb7d10e8a6": "Неждан", + "689f6ae91edd7f67cbb77d99": "Светозар", + "689f6aec5c9ed358ffaad71d": "Тишило", + "689f6af104c1f28b40b45293": "Гостомысл", + "689f6af568a93616dfa71733": "Святослав", + "689f6b0b8c6168a1a306a2f8": "Но это не полное твоё имя. В ордене у тебя есть прозвище.", + "689f6b1281e6656b562df1c8": "Первуша", + "689f6b1760f9ed29e5488ad7": "Щука", + "689f6b21e3ea34b0ae34c11f": "Гундей", + "689f6b25230d0713664099d5": "Соловей", + "689f6b2915c29cd6a2c6c4d9": "Приблудный", + "689f6b4143f376e723c666cb": "Ярик и Святополк по очереди жмут тебе руку в честь знакомства.\n\n— Ну всё, теперь точно сможем назвать своих детей в твою честь!\n\nВы прощаетесь на этой ноте. Братья довольные, едва ли не светятся. Ты рад, что помог им." + }, + "sk": { + "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", + "688c9c35bf8af612e74b5f85": "Finally.", + "688c9c37ae57bb670502013b": "A pity.", + "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", + "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", + "688c9c546a131ee0fe1844ef": "Next", + "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", + "688c9c5ffcf37113854bfe0b": "Next", + "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", + "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", + "688c9c80e748501af71db788": "Linger a bit.", + "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", + "688ca4e24ae7ac1f85e6c71b": "Next", + "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", + "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", + "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", + "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", + "688ca51e582e856dc2466b17": "Next", + "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", + "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca587a141148dcac5f274": "\"Everything’s fine.\"", + "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", + "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca5b16e2f6463c3779365": "Next", + "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", + "688ca5d10c71581b8058dc90": "Next", + "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", + "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", + "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", + "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", + "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", + "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", + "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", + "688ca6af20d654cc38d5027e": "Give them money.", + "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", + "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", + "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", + "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", + "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", + "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", + "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", + "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", + "688cb51993f06264bb6e910f": "Next", + "688cb550c2d487f73fa8b3ec": "Shout out.", + "688cb556ce87dba994fc1c89": "Raise your hand.", + "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", + "688cb56114bffd5a91525778": "Shout out.", + "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", + "688cb5984d4fe86e23e6eb04": "Show the letter.", + "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", + "688cb5dc1a9f132cdf303933": "Next", + "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", + "688cb5f74019a166bd26b826": "Intervene.", + "688cb5ff163bdb0a86d7b266": "Don’t intervene.", + "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", + "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", + "688cb643889bfd608c98e627": "Yes, you need to climb up.", + "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", + "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", + "688cb65e9b105ed497f68595": "Best to climb higher after all.", + "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", + "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", + "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", + "688cb6a96da9755667404393": "Get down from the cart.", + "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", + "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", + "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", + "688cb7f2465eb76f79b8c895": "Next", + "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", + "688cb832107e547b5288708b": "Yes, best to try.", + "688cb840b60aec0ad8a70c18": "Find your own way.", + "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", + "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", + "688cb88021ca2fe3d5d4ae7c": "Go right.", + "688cb884d892e8920ab3f837": "Go left.", + "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", + "688cb8a767b60c179deb48cf": "Yes, best to try.", + "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", + "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", + "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", + "688cb8da2c1db40f738cb3a7": "Next", + "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", + "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", + "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", + "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb97f25e48ad76fc70b9b": "Ignore the children.", + "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", + "688cb9885e4de1ed56ecf0ca": "Ignore the children.", + "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", + "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", + "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", + "688cca1ca6e016281d524070": "Next", + "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", + "688cca43a472d42c61586b10": "Next", + "688cca6ae98b755cdefa41bb": "\"Damn it!\"", + "688cca6eab5c57d4022a5530": "Stay silent.", + "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", + "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", + "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688ccab84f4534edde2ab33b": "Resist.", + "688ccab9db6176c4f56c3005": "Resist.", + "688ccabe19a3ce696ed6fdb9": "Resist.", + "688ccac1553607503a42cd2e": "Do nothing.", + "688ccac22356ddb232221576": "Do nothing.", + "688ccac2507b83da2e301688": "Do nothing.", + "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", + "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", + "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", + "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", + "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", + "688ccb3d3d854c27cf56d35a": "Next", + "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", + "688ccb557807dd6db7fcb55b": "Next", + "688ccb7c95f55928539ed01e": "Next", + "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", + "688ccb94dc7426e849ea44c2": "Resist.", + "688ccb9a10761496d3edffb5": "Comply.", + "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", + "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", + "688ccc137c4b4c8db29633f5": "Next", + "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", + "6890cf189b15b03470894230": "Offer them 5 coins.", + "68913232827d18c84b891e2e": "Next", + "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", + "6891336b2029b9c62d239514": "Next", + "6899e5af3569c7f44e98ae0b": "Next", + "689c9740da700c3db2a9cc7f": "Calm the crowd.", + "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", + "689c9788fa30a9a9c030699b": "Ask the crowd for help.", + "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", + "689c97f896c7876d19eea8a1": "Freedom!", + "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", + "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", + "689c98144dfe3a58d2785794": "Head toward the palace.", + "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", + "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", + "689c9839b974adca945a9964": "Hide under the cart!", + "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", + "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", + "689c98aa2093cbc6a381498d": "Get up!", + "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", + "689c98b8835f1bc793037a8c": "Stay conscious.", + "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", + "689c9958363996dbcfa144ac": "Death", + "689ca5a25b71149604b22268": "Accept your fate.", + "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", + "689ca73c35f5d95de175beaa": "Fight back!", + "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", + "689ca76bbfeb7d337cc16087": "Use all your strength.", + "689ca7733b8a988af76c19a8": "Think of something. ", + "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", + "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", + "689ca7c520d5520d348e8c7e": "Run!", + "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", + "689ca7e0a4e2538345835c48": "Get up and run!", + "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", + "689ca8060ebd2c4dc07e26ff": "Get up!", + "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", + "689ca81f0175c47abfc64122": "Call for help.", + "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", + "689ca88afb5f2b6cb730251b": "Death", + "689f5f1d987c60adf010b65d": "Next", + "689f5f26fe9dbb5063877961": "Next", + "689f5f3176eae505180eafcb": "Next", + "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", + "689f600e56079a0cd017fbbe": "Stop", + "689f60155d7651ddf224cc60": "Turn back", + "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", + "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", + "689f6095c3c8f40d20965328": "Next", + "689f609a13aa9f10efa1d0b4": "Next", + "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", + "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", + "689f60dca364e9b5ad806f76": "Try to run.", + "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", + "689f60fd4909a5b2900a47df": "Next", + "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", + "689f611ad5e02bf3889c3d31": "Next", + "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", + "689f619076dcccea63086d58": "Death", + "689f620ad58aad7ddfc13979": "Try to buy him off.", + "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", + "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", + "689f62e2a36337c2c6ba6443": "Try to reason with him.", + "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", + "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", + "689f65c70aac8c62e39686c3": "Give them 5 coins.", + "689f65de2670153208880e08": "Give them 5 coins.", + "689f66b47cd3f318f6835ed9": "Give them 5 coins.", + "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", + "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", + "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", + "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", + "689f6adbaf62cffb7d10e8a6": "Nezhdan", + "689f6ae91edd7f67cbb77d99": "Svetozar", + "689f6aec5c9ed358ffaad71d": "Tishilo", + "689f6af104c1f28b40b45293": "Gostomysl", + "689f6af568a93616dfa71733": "Svyatoslav", + "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", + "689f6b1281e6656b562df1c8": "Pervusha", + "689f6b1760f9ed29e5488ad7": "Shchuka", + "689f6b21e3ea34b0ae34c11f": "Gundey", + "689f6b25230d0713664099d5": "Solovey", + "689f6b2915c29cd6a2c6c4d9": "Pribludny", + "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." + }, + "tu": { + "688c9c2abe35c3d4adb3811c": "The day is already drawing to a close when you find yourself near Targrad. You see its silhouette on the horizon and let out a sigh.\nYour journey is nearing its end.", + "688c9c35bf8af612e74b5f85": "Finally.", + "688c9c37ae57bb670502013b": "A pity.", + "688c9c3d532b65dd3a6f905a": "You’re exhausted. Too many times, your life hung by a thread. But no matter, soon you’ll be able to rest a little before returning to the Order... You’re already living for those thoughts.", + "688c9c42d3489c11a0fc4b45": "Yes, your life was in danger more than once, but you haven’t felt this... alive in a long time.\nMaybe the journey back will be just as eventful?", + "688c9c546a131ee0fe1844ef": "Next", + "688c9c5aeecc005e9abb26bd": "But now’s not the time to get distracted. One final push remains. You want to deliver the scroll before sunset so you can rest peacefully. They’re obligated to provide you with quarters for that.\nYou quicken your pace. The road is bustling: wealthy folks ride into the city in carriages, peasants trudge on foot. But something feels off about the people. The air is tense. You chalk it up to your own exhaustion.", + "688c9c5ffcf37113854bfe0b": "Next", + "688c9c6aa6b6ce4c0660039c": "At last, you reach the central gates and see a crowd gathered before them. Cold sweat grips you: is the city sealed? What does this mean? How will you get inside?\nYou quicken your pace and approach the crowd. Most here are peasants, traveling light. Some are angry, others resigned, and some clearly frightened. You spot makeshift tents and bedding made of wilted grass. It seems some have been waiting for days. The atmosphere of fear presses down on you.\nAhead, you see a guard arguing with someone.", + "688c9c7b27c57c141f0e7c9c": "Go straight to the guard.", + "688c9c80e748501af71db788": "Linger a bit.", + "688ca4cbd063c890bb19f044": "You decide to assess the situation first. This impromptu encampment at Targrad’s walls is steeped in despair. You want to find out what’s happened.\nGlancing around, you notice two young men. They’re sturdy, fair-haired, dressed in simple tunics and dust-covered bast shoes. They’re chatting and laughing, standing out like bright sparks against the local gloom. You head straight for them.", + "688ca4e24ae7ac1f85e6c71b": "Next", + "688ca4e665a36472b7cf9a8f": "They fall silent as they notice you, then flash identical smiles, and you instantly know: they’re brothers.\n— Greetings, traveler! What’s the matter? — says one, freckled and cheerful, waving at you. You notice he’s missing a front tooth. \nThe other, shorter but broader-shouldered, crosses his strong arms and taps his foot impatiently but doesn’t join the conversation yet.", + "688ca4fe46c1573eea9c598b": "\"I just arrived and don’t understand what’s going on here.\"", + "688ca50d2406cbb1f777567c": "\"Are the gates closed?\"", + "688ca51adca3ee6986cbfbe9": "The young men stare at you, unblinking. The one missing a tooth suddenly laughs.\n— Well, we’ve all been through it! — he says, clapping you on the shoulder with all his youthful strength. ", + "688ca51e582e856dc2466b17": "Next", + "688ca56528da993658faaff5": "The impact makes you groan, the blow resonating in your chest. You’re so exhausted, having endured so much today, that your legs nearly give out. Only sheer willpower keeps you standing.\n— You alright, friend? — The shorter brother isn’t fooled. Maybe you pale for a moment, or maybe it’s something else, but he senses something’s off.", + "688ca5682298528e91fed6b8": "You hold your ground, barely swaying. The brothers smile at you, and you manage an awkward smile back.\n— Come on, let’s sit, why stand around? — They lead you to a fallen log and sit you down. A moment later, one of them shoves a flask into your hand.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca587a141148dcac5f274": "\"Everything’s fine.\"", + "688ca58bb02a82eb01b7e2c3": "\"It’s just exhaustion.\"", + "688ca58f154dbaee5a429f16": "The brothers exchange a glance, then lead you a bit aside to a fallen log. You realize they probably dragged it here themselves. They sit you down and press a flask into your hands.\n— Go on, drink, don’t be shy. We’re all friends here! — You have no choice but to take a sip.\nAs expected, it’s some kind of strong brew, and you can’t even tell what it is.\n— So, what’re you doing here? Running from those soldiers too, eh? — one brother asks, and the other chimes in:\n— We had to abandon everything. Our home, our livestock... It’s probably all in ruins by now.", + "688ca5b16e2f6463c3779365": "Next", + "688ca5b3a51606952555d61e": "— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk, — the toothless one says, pointing first to himself, then to his brother. You introduce yourself in return.", + "688ca5d10c71581b8058dc90": "Next", + "688ca61116635b3be5ffed26": "\"What’s with this crowd?\"", + "688ca615588cacd52c29169f": "\"Why aren’t you in the city yet?\"", + "688ca6502c9268365a1adafc": "— Not exactly! — The toothless one sighs, then suddenly extends a hand.\n— We haven’t properly introduced ourselves! I’m Yaropolk, just call me Yarik. And this is Svyatopolk. — You shake their outstretched hands, then try asking again, rephrasing.", + "688ca66d7f9b8c915e5d3a18": "\"What’s with this crowd?\"", + "688ca6714c4a0fee7686d2f1": "\"Why aren’t you in the city yet?\"", + "688ca67ecc937d0427257288": "— They won’t let us in! — Svyatopolk throws up his hands, but Yarik corrects his brother:\n— They’ll let us in, but you gotta pay or have someone vouch for you. So we’re hassling every merchant, hoping they’ll hire us to haul their goods.\n\nBoth brothers spit in near unison. Yarik continues:\n— Word is, the city might close off to everyone soon. We wanna get in before that happens.\n\nYou’re surprised. Close off? There’s no siege, and no plague is ravaging the area. You’re sure they’ll let you in, but these lads... Maybe you should help them?", + "688ca6ab73be7e9a37f4cad7": "Let them fend for themselves.", + "688ca6af20d654cc38d5027e": "Give them money.", + "688caeef229d21c0a4a68422": "You look at the brothers and realize they’ll manage without you. Besides, you’ve got an important mission and can’t waste time on strangers.", + "688caef9b986c7b0e53ee03a": "\"Alright, I’ve got to go.\"", + "688caf06a3ebedbd5278ff21": "The brothers nod, reluctantly. You can tell they’d love to keep chatting. They’ve got no work, but you do, and it needs to be done by nightfall.\nYou bid them a quick farewell and head toward the gates of Targrad.", + "688caf2a26bbb40c2cdcafc2": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "688caf3255761d3671b026a6": "\"It’s for the chat and the drink.\"", + "688caf384ef1c89754ee6c0b": "\"Just spend the money wisely.\"", + "688caf3e8b8bc812a65a247e": "— Oh thank you! — You see a faint glimmer of tears in Yarik’s eyes. — The world’s not without kind people after all!\n\nYou smile and shake the brothers’ hands. It’s time to go, or you won’t make it to the city by nightfall.", + "688caf45f3ee87bc1f1e5501": "The brothers nod in unison. Svyatopolk has already tucked the coin pouch away somewhere. Smart move, not flashing it around.\n\n— We’re gonna head to the city right now!\n\nYou shake their hands and say goodbye. Your heart feels light. You know you did the right thing.", + "688caf702a185317621ef214": "You approach the guard, who’s surrounded by a crowd. Everyone’s shouting, pleading, talking over each other. It’s a chaotic mess. Suddenly, the guard bellows:\n— Line up, you sons of bitches, line up!\nThe crowd shrinks back in fear. The guard continues:\n— First come those with official business in Targrad!\nYou realize this is your chance.", + "688cb51993f06264bb6e910f": "Next", + "688cb550c2d487f73fa8b3ec": "Shout out.", + "688cb556ce87dba994fc1c89": "Raise your hand.", + "688cb55d35b8bca3c8a978f6": "You raise your hand, but with so many people around, no one notices, especially not the guard.", + "688cb56114bffd5a91525778": "Shout out.", + "688cb57017a53f98d4efed23": "— I have official business in Targrad that can’t be delayed!\nEveryone turns to look at you, then parts to make way. The guard eyes you sternly, frowning. Your appearance doesn’t seem to convince him.", + "688cb5984d4fe86e23e6eb04": "Show the letter.", + "688cb5a0782c3a2624bed7b9": "The official letter with all its seals instantly convinces the guard. He gives a brief bow and directs you toward the gates.\n\nTwice more, you’re asked to show the letter before being allowed to proceed. But twenty minutes later, you finally find yourself in the city square.", + "688cb5dc1a9f132cdf303933": "Next", + "688cb5e924425d528f47a612": "A crowd stands before you. Not idle strollers or market shoppers, but angry and frightened people. You overhear talk about keeping refugees out and closing the gates immediately. The guards try to calm the crowd, but it’s no use. They’re met with a barrage of curses and accusations of delay, that they should’ve driven everyone away from the walls long ago.\nBoth sides are getting angrier. It’s a step away from a clash. You feel you could make a difference.", + "688cb5f74019a166bd26b826": "Intervene.", + "688cb5ff163bdb0a86d7b266": "Don’t intervene.", + "688cb6166bcafbd9985beb54": "You realize you can’t just let this slide. Who else will calm the crowd and explain what’s right? No one. Maybe this was your true mission all along.\nYou push through the crowd. Ahead, there’s a cart loaded with crates, perfect to use as a makeshift platform.", + "688cb623453e5a05e9fa17dd": "...But that thought lasts only a few seconds. This isn’t your problem or your city. No one here welcomes you. Besides, you need to deliver the scroll first. That’s how you’ll be most useful to these people. You cast one last glance at the furious crowd and skirt around it in a wide arc.", + "688cb643889bfd608c98e627": "Yes, you need to climb up.", + "688cb64521dca7f87b3a48b4": "Your powerful voice should be quite enough.", + "688cb64e5ef5b2b37b7ffabc": "You decide to stay put, level with the frightened, angry crowd.\nYou start speaking, waving your arms, but no one hears you except those closest by. Someone spits at your feet, another shoves you. You realize they won’t listen like this.", + "688cb65e9b105ed497f68595": "Best to climb higher after all.", + "688cb66a8d63c853a87e6a37": "You clamber onto the cart. The crates beneath you creak and wobble, and the cart’s owner yells something, trying to pull you down. You push him away with your foot and raise your arms.\nPeople start turning to look, wondering who’s lost their mind. Some laugh, but most just stare, waiting to see what you’ll do next.", + "688cb6a3e22f693deb3728f9": "Appeal to their human qualities.", + "688cb6a673c1d8a6109b3634": "Lean into their sense of vulnerability.", + "688cb6a96da9755667404393": "Get down from the cart.", + "688cb79f8886bcae626456d1": "— We’re all human, and it’s natural to feel fear! — Your voice, soft and unassuming at first, grows stronger with each word. — But fear only holds us back. War is spreading across these lands. Are you truly ready to abandon people just like you?\nMore and more faces turn toward you. You see their emotions, their doubts. Taking a deep breath, you continue:\n— Treat others as you’d want to be treated. Would you want to be left outside the gates, hungry, miserable, and freezing?!\nA murmur ripples through the crowd. Someone shouts that it’s not their problem, but most seem moved by your words.", + "688cb7a61209663f4c0df058": "— Are you sure closed gates will really save you? Out there are people ready to take up arms and defend the city that shelters them in these hard times!\nYour voice grows louder. You feel righteous anger at their injustice and shortsightedness.\n— If you leave them out there, they’ll either die or join bandits out of desperation!\nMore people look at you now. Doubt and uncertainty flicker across their faces. Some whisper to each other, others try to argue, but their voices drown in your fervent outrage.\n— You must let them in if you want to stand strong against the chaos of Karhu and Turva!", + "688cb7aa8838e7160be90a4c": "You look at the crowd. They look back at you. Your mind swirls with thoughts, but words fail you. You feel no one will listen. This was a mistake.\nAwkwardly, you climb down from the cart, and the crowd quickly loses interest. You’re embarrassed by your foolish impulse but don’t forget your mission.", + "688cb7f2465eb76f79b8c895": "Next", + "688cb7f89c29d60499e00e7f": "You slip into an alley behind the square, then another, and another. You need to reach the palace, but the streets are so narrow and tangled that you predictably get lost. Locals eye your travel-worn clothes with suspicion. Should you ask for directions to the palace?", + "688cb832107e547b5288708b": "Yes, best to try.", + "688cb840b60aec0ad8a70c18": "Find your own way.", + "688cb8454bd4301c5b25ac44": "You realize that with the tense mood in the air, no one will help you. If anything, they might lure you into a dark alley and rob you of your valuables.\nSooner or later, you’ll reach the palace.\nYou press forward until you come to a fork in the road. To the right, a steep climb begins, likely leading to a wealthier district. To the left, the old, grimy cobblestones give way to newer ones. \nWhere will you go?", + "688cb86632a4b5b3e299d8bf": "Stay put and don’t go anywhere.", + "688cb88021ca2fe3d5d4ae7c": "Go right.", + "688cb884d892e8920ab3f837": "Go left.", + "688cb889a382bdc6e78bcd7e": "You realize you’re completely lost. It’s time to stop, catch your breath, and collect your thoughts to decide what to do next. Maybe you should ask the locals for help after all?", + "688cb8a767b60c179deb48cf": "Yes, best to try.", + "688cb8b53ad4ab9ea45514a2": "You stop and look around for someone who might help. The street is less crowded than you expected; most people avoid meeting your gaze.\nSuddenly, a woman with two young children emerges from around a corner. The kids cling to her, crying, each pulling her hair in opposite directions. She looks deeply unhappy and doesn’t notice you until you approach.\n— We don’t need handouts, — she frowns, eyeing you warily.", + "688cb8c63e34cf7e00099782": "Of course, going right makes sense, rich folk tend to live higher up. From there, it should be easy to reach the palace. You head forward.", + "688cb8d0d1daa0261e12176e": "Roads aren’t paved just anywhere, so the newer cobblestones likely lead to a wealthier district, and from there, you can surely reach the palace. Encouraged, you turn left.", + "688cb8da2c1db40f738cb3a7": "Next", + "688cb8e040a58eaea8d62cd2": "Your feet burn from the countless steps you’ve taken today, but you press on. You must deliver the message.\nSuddenly, you hear a commotion: hurried footsteps and the clank of armor. Frowning, you turn a corner and nearly collide with several guards.", + "688cb91fe64909a2da61f082": "\"I just need directions, good lady.\"", + "688cb9234b135c79bd76d728": "\"I wasn’t planning to spend money on you. I’m just looking for the way.\"", + "688cb9611424c24c5d2a582f": "— Oh, you’re not from here, — the woman softens slightly. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb966022255b0f4a05c19": "— You’re clearly not from here, being so blunt right away, — the woman frowns, displeased. Her two boys fall silent, staring at you unblinkingly. It’s odd, even a bit unsettling.", + "688cb97f25e48ad76fc70b9b": "Ignore the children.", + "688cb982bab2eabdc9b3b123": "\"Your children... what’s wrong with them?\"", + "688cb9885e4de1ed56ecf0ca": "Ignore the children.", + "688cb98cd9612e9561c41571": "\"Your children... what’s wrong with them?\"", + "688cb9a7fb7fd75e4e21b4d9": "The woman flinches at your question and pulls her children closer.\n— Just normal kids, why are you prying? — She steps back, wary. — So, where are you headed? Need directions?\nYou nod and open your mouth to speak, but the children suddenly start talking.", + "688cb9acc2c90354844aea9f": "— So, where are you off to? — The woman hoists her kids up and looks at you, clearly eager to move on.\nYou open your mouth to say you’re headed to the palace, but the children suddenly start talking.", + "688cca1ca6e016281d524070": "Next", + "688cca1f49aa4a65f3c0e29e": "You watch her walk away. What was that? A warning? A chill runs through you, but you quickly pull yourself together. It’s all the work of some trickery. You have nothing to fear. You just need to reach the palace. Those strange children pointed you in the right direction.", + "688cca43a472d42c61586b10": "Next", + "688cca6ae98b755cdefa41bb": "\"Damn it!\"", + "688cca6eab5c57d4022a5530": "Stay silent.", + "688cca74c848cd1c10fbacca": "\"I’m sorry.\"", + "688cca880f2b8ff4087068aa": "You feel a sharp jab in your ribs and a chuckle in your ear as the guards seize you. It seems one of them said “That’s him”. You’re utterly confused.", + "688cca8c077fe0fd4d7a68af": "The guards quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688cca904a6843aaf82f58c3": "The guards don’t react to your words. They quickly look you over and, with the words “That’s him”, grab you by the arms. You’re utterly confused.", + "688ccab84f4534edde2ab33b": "Resist.", + "688ccab9db6176c4f56c3005": "Resist.", + "688ccabe19a3ce696ed6fdb9": "Resist.", + "688ccac1553607503a42cd2e": "Do nothing.", + "688ccac22356ddb232221576": "Do nothing.", + "688ccac2507b83da2e301688": "Do nothing.", + "688ccad6972ef6c5e2087b6c": "No, this won’t do. You’re not going down like this. You jerk, trying to break free, but the guards hold you tightly, squeezing your arms until it hurts.\n— Keep squirming, and you’ll have bigger problems. I wouldn’t recommend it.\nYou make one last attempt to wrench your arm free, but it’s no use. The guards’ patience runs out: they roughly shake you and drag you somewhere. You glance around, realizing escape isn’t an option. At least, not now.", + "688ccaec6a1c1d323393e17d": "You go limp in their grasp, not resisting. What’s the point? It’s a whole squad of guards, they’d overpower you in seconds. This way, at least, you might get on their good side, whatever they want from you.", + "688ccb0e33bf80f5ed01c158": "\"What did I do?\"", + "688ccb10fb0653ef018d5cb7": "\"Where are you taking me?\"", + "688ccb1af57de81cad5f8635": "— Shut up and stop squirming before we break your arms. — The guard on your right rolls his eyes. Of course, no one bothers answering your questions. Should you keep resisting? Or give in?", + "688ccb3d3d854c27cf56d35a": "Next", + "688ccb40b1237e4d96146436": "They lead you through narrow streets. You try to memorize the path, but after a few turns, you’re already confused. Was the last one right... or left?\nEventually, you abandon the futile effort. The guards don’t speak, just keep marching you forward.\nFinally, you find yourself in front of the palace. You freeze, earning a sharp jab in the ribs.\nThis is where you needed to go! Coincidence? Or were the guards acting on the ruler’s orders?", + "688ccb557807dd6db7fcb55b": "Next", + "688ccb7c95f55928539ed01e": "Next", + "688ccb8961cbd80ee84c0e83": "Suddenly, someone grabs your elbow. You flinch, instinctively trying to twist free, but the grip is firm. You turn and see it’s a guard.\n— That’s enough. Show’s over. Get down and come with us.", + "688ccb94dc7426e849ea44c2": "Resist.", + "688ccb9a10761496d3edffb5": "Comply.", + "688ccb9f4f85290ed73698c2": "You resist, still trying to shake off the guard’s grip.\n\n— Enough, or I’ll gut you! — the guard snaps, yanking you toward him and dragging you down to the ground. More guards approach, grabbing you under the arms.\n\nThe crowd in the square murmurs discontentedly as they see you being taken away.", + "688ccba50209f2da8cd30d36": "The crowd in the square grumbles as you step down from the cart. Your speech truly inspired them, but resisting now would only bring bigger trouble. You obediently follow the guards, who push through the crowd with shoves and fists.", + "688ccc137c4b4c8db29633f5": "Next", + "688e2a8b213a83c1200c67ec": "Offer them 5 coins.", + "6890cf189b15b03470894230": "Offer them 5 coins.", + "68913232827d18c84b891e2e": "Next", + "689132daa07537d1dda2b8c1": "— The witch is waiting for you. You’re getting closer. It’ll all be over soon.\nTheir mother flinches, staring at her children in horror. Anyone else might have let go of them, but she holds them tightly, despite her fear. You understand her unease: children their age shouldn’t be speaking like that.\n— Go straight, then turn right. They’ll meet you, they’ll guide you, — the children’s voices ring out in unison, making the moment even more unsettling. You step back, eyes fixed on the two boys in the trembling mother’s arms. They smile at you with an oddly mature expression before turning back into capricious children.\n— S-sorry, I-I have to go... — the woman stammers, her eyes wide with fear. She clutches her children tightly and hurries away.", + "6891336b2029b9c62d239514": "Next", + "6899e5af3569c7f44e98ae0b": "Next", + "689c9740da700c3db2a9cc7f": "Calm the crowd.", + "689c974830d44672cc1d807f": "You realize the enraged crowd could easily overwhelm the guards. Yes, they’d save you, but it would only make things worse. Riots would erupt, and the rest of the guards would attack the unarmed people... You don’t need this chaos.\n\nYou address the crowd, calming them, assuring them everything is fine. No one believes you, but no one attacks the guards either. A fragile peace holds as the guards lead you out of the square.", + "689c9788fa30a9a9c030699b": "Ask the crowd for help.", + "689c979738d1d184f9722aba": "You realize this is your chance! The crowd is angry, riled up, and fueled by your words. All you need is to light the spark. \n\nAnd you do. \n\nYou call out to the crowd with a rallying cry. The guards try to silence you; someone hits you on the back of the head. For a moment, the world blurs. \n\nYou don’t see who charges first, but you feel the crowd surge against the guards. They rip you from their grasp. ", + "689c97f896c7876d19eea8a1": "Freedom!", + "689c98000d19cd0b0cf05f19": "You taste freedom. Whatever the guards planned to do with you, they can’t anymore. The crowd has overwhelmed them, leaving them trampled. You hear screams and the sickening crunch of bones.\n\nThe mob presses in from all sides. You’re shoved back and forth. Breathing is hard. The people around you seem crazed.\nYou need to get out of here, now.", + "689c980e431d93e27242c1a9": "Try to climb back onto the cart.", + "689c98144dfe3a58d2785794": "Head toward the palace.", + "689c981a1d19782c724d8ef9": "Move toward the gap between the houses at the edge of the square.", + "689c98306146194956f7f626": "You spot the cart the guards pulled you from. Up there, you’d be safe.\n\nYou try to climb onto it, but someone yanks you back. In a second, you’re on the ground.", + "689c9839b974adca945a9964": "Hide under the cart!", + "689c983fb83e666790efb71e": "You realize you can’t hesitate, or you’ll be trampled.\n\nYou try crawling forward, but the crowd is frenzied. Someone kicks you in the side, knocking you farther from the cart. The path to it is blocked.", + "689c989be1a3cd30cecceea3": "You try to push your way through the crowd, but it’s no use. The noise is so loud it makes your head ring. You try shouting over it, but no one listens.\n\nSomeone shoves you, you stumble and fall. Terror washes over you. You need to get up, fast!", + "689c98aa2093cbc6a381498d": "Get up!", + "689c98b190f982d0d8915476": "You try to at least get to your knees, but the crowd knocks you back down each time. It’s so stifling you can barely breathe.\n\nSomeone steps on your hand, crushing your fingers. You scream, but no one hears.\n\nSuddenly, the crowd surges forward. If you hadn’t fallen, you’d have been carried to the edge of the square, but...", + "689c98b8835f1bc793037a8c": "Stay conscious.", + "689c98bf3b0247c9d4a99d2d": "People trample over you. Once, twice, three times... Someone falls beside you. They’re trampled too, just like you.\n\nYour bones crack. The pain blurs into a single, hellish, unbearable sensation. With your last strength, you raise your uninjured hand, but a boot crushes it, grinding the delicate bones into dust.\n\nYou close your eyes. And never open them again.", + "689c9958363996dbcfa144ac": "Death", + "689ca5a25b71149604b22268": "Accept your fate.", + "689ca5aaae0c7540ed3ffdd3": "You decide not to resist the armed and clearly unhappy men.", + "689ca73c35f5d95de175beaa": "Fight back!", + "689ca759da73ec51f37148fd": "You don’t know where they’re trying to drag you. Something suspicious is definitely happening in the city. What if they’re throwing you in a dungeon? No, this won’t do. You have to stay free!", + "689ca76bbfeb7d337cc16087": "Use all your strength.", + "689ca7733b8a988af76c19a8": "Think of something. ", + "689ca78b3ce336e6b3965915": "You realize their strength outmatches yours, so you need to be smarter.\n\nGoing limp in their grasp, you trick them. The moment comes quickly: as their grip loosens, you jerk free, twisting out of their hold. The guards shout, slow to realize what’s happened.\n\nThe sweet taste of freedom dances on your tongue. The guards are weighed down by armor, but you’re unencumbered. You’re nimbler, faster. You’re certain you can lose them!", + "689ca7b35140d70d20e1c265": "Sure, the guards look tough, but you’re no weakling! At least, you hope so.\n\nYou jerk violently, trying to shake off their grip. Your muscles strain, your face flushes red. With a growl, you kick one of the guards holding you square in the groin. The second guard is distracted by the commotion, and you twist free from their grasp.", + "689ca7c520d5520d348e8c7e": "Run!", + "689ca7d0acbacb2fd6b265b4": "You bolt away from the guards, picking up speed, hoping to lose them in the chase. All you need is to vanish into the city’s narrow alleys.\n\nBut suddenly, something whistles behind you. A moment later, a sharp pain stabs your back. Your legs give out, and you collapse to the ground.", + "689ca7e0a4e2538345835c48": "Get up and run!", + "689ca7ec1bc2b4e850032b5c": "You push yourself to speed up, hoping to escape the pursuit. All you need is to disappear into the city’s narrow alleys.\n\nBut then, something whistles behind you. A moment later, a sharp pain bites into your back. Your legs buckle, and you fall to the ground.", + "689ca8060ebd2c4dc07e26ff": "Get up!", + "689ca812462223d568ceb477": "But you can’t. You don’t feel your legs; you don’t feel your lower back. Panic surges through you.\n\nThrashing in the city dust, you don’t immediately notice the guards approaching.\n\n— Damn it, how are we going to explain this? Why’d you throw a dagger at him?\n\n— What was I supposed to do? Watch him slip away? We’ll say he resisted arrest.\n\n— But his condition... It’ll raise questions.\n\n— Then I’ll make sure he’s in a state that won’t.", + "689ca81f0175c47abfc64122": "Call for help.", + "689ca82fe77af0d7c8fcd86a": "You think someone will come to your aid. You claw at the cobblestones, trying to look up at the guards, but all you see are their boots. One of them kneels beside you and...\n\nSlits your throat.", + "689ca88afb5f2b6cb730251b": "Death", + "689f5f1d987c60adf010b65d": "Next", + "689f5f26fe9dbb5063877961": "Next", + "689f5f3176eae505180eafcb": "Next", + "689f5ffa32c43d5758d9fb89": "Your instincts fail you. You don’t end up in the rich district. Instead, the houses gradually turn into shacks, and the cobblestones give way to mud and rotting straw.", + "689f600e56079a0cd017fbbe": "Stop", + "689f60155d7651ddf224cc60": "Turn back", + "689f60319fc82cd39240ade1": "You stop in confusion. It feels like the city is playing tricks on you. You’re sure you were walking the right way. How did you even end up here?\n\nSuddenly, footsteps sound behind you. A short laugh follows.\n\n— Well, well... what do we have here?", + "689f6050c35716d6011ed081": "You instantly realize you’ve just wandered into the wrong place. You can’t waste time in this forsaken place. You spin around and almost bump into a man. He smirks, revealing a mouthful of rotten teeth.\n\n— Well, well... what do we have here?", + "689f6095c3c8f40d20965328": "Next", + "689f609a13aa9f10efa1d0b4": "Next", + "689f60b15693d0ffab104075": "The man twirls a knife in his hand, no mistaking his intentions.\n\n— Gimme all your stuff!", + "689f60bdea6403ac5f60b3d3": "You turn and see him grinning with rotten teeth, the knife glinting as he plays with it.\n\n— Gimme all your stuff!", + "689f60dca364e9b5ad806f76": "Try to run.", + "689f60e84789a65af358d7e5": "You don’t even bother trying to explain. It’s obvious that talk won’t help here.\n\nYou take off down the narrow alley. The bandit doesn’t even chase you. Why?", + "689f60fd4909a5b2900a47df": "Next", + "689f61005b39d2eddc85b1f8": "A couple seconds later, you understand why.\n\nHe isn’t alone.\n\nAnother man jumps out from around the corner and slams a knife under your ribs. You let out a short gasp and collapse.\n\nThe blade went straight to your heart. You barely even felt yourself die.", + "689f611ad5e02bf3889c3d31": "Next", + "689f611de42645575de30b11": "Sometimes death waits around any corner.\nAnd it doesn’t care which path you take.", + "689f619076dcccea63086d58": "Death", + "689f620ad58aad7ddfc13979": "Try to buy him off.", + "689f62c4d7b942db0684d1f6": "You really have no choice. You pull out your coin pouch and hold it out. The man snatches it with greedy fingers, weighs it in his palm, and clicks his tongue.\n\n— Bit too light for my liking... What’s in the bag? Hand it over!", + "689f62d5ebb1fd81d9e3b281": "Enough of this. Time to run.", + "689f62e2a36337c2c6ba6443": "Try to reason with him.", + "689f62f45aaeedb3663e243e": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou glance at the man and realize he won’t listen.\n\nYou bolt down the narrow alley. The bandit doesn’t chase you. Why?", + "689f635b3f183fa25ab08af7": "You can’t give up your travel bag. The scroll, your mission. You can’t lose it.\n\nYou try to explain that there’s nothing of value inside, but he isn’t listening.\n\nThe bandit steps closer and grabs the bag himself.\n\n— Give it here, you bastard!\n\nYou resist. He curses, yanks you close, and in one swift move drives his dagger under your ribs.\n\nYou only manage a startled cry, a bewildered look at your killer, and then your life ends.", + "689f65c70aac8c62e39686c3": "Give them 5 coins.", + "689f65de2670153208880e08": "Give them 5 coins.", + "689f66b47cd3f318f6835ed9": "Give them 5 coins.", + "689f6a814308bf0ee16d8014": "You rummage through your satchel in silence, ignoring the brothers’ curious glances. They’re good lads. The war between Karhu and Turva took their old lives, and they deserve a fresh start.\nFinally, you find your coin pouch and pull out a couple of coins. You’ll keep some for yourself, just in case.\n— Here, this should help.\nThe brothers stare at you, wide-eyed. Yarik snaps out of it first.\n— What, is this a joke?\nYou shake your head and hold out the pouch. Slowly, he takes it, still looking bewildered.\nSvyatopolk, on the other hand, throws his arms around you.\n— Thank you, kind soul, thank you! You’ve saved our lives! We’re gonna make it now! We’ll name our first sons after you!", + "689f6aa5e6064ae3fac596ea": "\"Just spend the money wisely.\"", + "689f6aab83a9ccf491f6233c": "\"It’s for the chat and the drink.\"", + "689f6aaeb6c56abfac52ad96": "\"But you don't even know my name.\"", + "689f6ac32adc7787d22721eb": "The brothers exchange a glance, then Yarik rubs the back of his neck awkwardly.\n\n— Right… well, we told you ours. What’s your name?", + "689f6adbaf62cffb7d10e8a6": "Nezhdan", + "689f6ae91edd7f67cbb77d99": "Svetozar", + "689f6aec5c9ed358ffaad71d": "Tishilo", + "689f6af104c1f28b40b45293": "Gostomysl", + "689f6af568a93616dfa71733": "Svyatoslav", + "689f6b0b8c6168a1a306a2f8": "But that’s not your full name. In the Order, you’re known by your nickname.", + "689f6b1281e6656b562df1c8": "Pervusha", + "689f6b1760f9ed29e5488ad7": "Shchuka", + "689f6b21e3ea34b0ae34c11f": "Gundey", + "689f6b25230d0713664099d5": "Solovey", + "689f6b2915c29cd6a2c6c4d9": "Pribludny", + "689f6b4143f376e723c666cb": "Yarik and Svyatopolk take turns shaking your hand in greeting.\n\n— Now we can really name our children after you!\n\nYou part on that note. The brothers beam with joy, practically glowing. You’re glad you helped them." + } + } + }, + { + "Id": "688cccbb705a84805718100e", + "MainVariable": "688cccbb705a84805718100e", + "Trader": "6864e812f9fe664cb8b8e152", + "SubTraders": [], + "Lines": [ + { + "Id": "688cdcfbdcab3357c8d533ba", + "DialogSide": "Player", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "688cdcfeacd45adeac233747", + "start": 0, + "end": 1 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "688cccbb705a84805718100e", + "value": 3, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc89f" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "688cccbb705a84805718100e", + "value": 1, + "operator": "==", + "type": "VariableValue" + } + ] + } + ] + } + }, + { + "Id": 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The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", + "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", + "688cdcfeacd45adeac233747": "Remain silent.", + "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", + "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", + "688cdd1bc7be61aa84268099": "Next", + "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", + "688cdd5e1490080533902d79": "Next", + "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", + "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", + "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", + "688cdda9faece4b63df96595": "\"Just a book.\"", + "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", + "688cde38d6251f7548ca4c19": "Next", + "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", + "688cde5c2f5803d5c8b6585b": "Get rid of it.", + "688cde5f16c9774461027a6c": "Read it when you get the chance.", + "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", + "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", + "688cde9efbee3fe48c19e7dd": "Next", + "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", + "688cdec3f3676bc18cd55d1b": "Next", + "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", + "688cdef959bba7a26e6c0fd1": "Next", + "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", + "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", + "688ce0920e48459c5febbdb2": "Remain silent.", + "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", + "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce0d209ce63bd95c60efd": "Next", + "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", + "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", + "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", + "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", + "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", + "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", + "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", + "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", + "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", + "688ce177397a27df2b366f37": "Next", + "688ce17d2a1116a8c907f4bc": "Next", + "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", + "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", + "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", + "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", + "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", + "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", + "688ce1ea68d47f0a00095a1c": "Next", + "688ce1ef235bd148a95e1238": "Next", + "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", + "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", + "688e5320da3143b0c5ca0375": "...", + "689095363f6a1453ffee6108": "Exit", + "6890c3105e311a141eedfe15": "Next", + "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." + }, + "cz": { + "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", + "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", + "688cdcfeacd45adeac233747": "Remain silent.", + "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", + "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", + "688cdd1bc7be61aa84268099": "Next", + "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", + "688cdd5e1490080533902d79": "Next", + "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", + "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", + "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", + "688cdda9faece4b63df96595": "\"Just a book.\"", + "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", + "688cde38d6251f7548ca4c19": "Next", + "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", + "688cde5c2f5803d5c8b6585b": "Get rid of it.", + "688cde5f16c9774461027a6c": "Read it when you get the chance.", + "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", + "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", + "688cde9efbee3fe48c19e7dd": "Next", + "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", + "688cdec3f3676bc18cd55d1b": "Next", + "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", + "688cdef959bba7a26e6c0fd1": "Next", + "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", + "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", + "688ce0920e48459c5febbdb2": "Remain silent.", + "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", + "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce0d209ce63bd95c60efd": "Next", + "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", + "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", + "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", + "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", + "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", + "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", + "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", + "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", + "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", + "688ce177397a27df2b366f37": "Next", + "688ce17d2a1116a8c907f4bc": "Next", + "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", + "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", + "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", + "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", + "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", + "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", + "688ce1ea68d47f0a00095a1c": "Next", + "688ce1ef235bd148a95e1238": "Next", + "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", + "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", + "688e5320da3143b0c5ca0375": "...", + "689095363f6a1453ffee6108": "Exit", + "6890c3105e311a141eedfe15": "Next", + "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." + }, + "en": { + "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", + "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", + "688cdcfeacd45adeac233747": "Remain silent.", + "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", + "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", + "688cdd1bc7be61aa84268099": "Next", + "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", + "688cdd5e1490080533902d79": "Next", + "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", + "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", + "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", + "688cdda9faece4b63df96595": "\"Just a book.\"", + "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", + "688cde38d6251f7548ca4c19": "Next", + "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", + "688cde5c2f5803d5c8b6585b": "Get rid of it.", + "688cde5f16c9774461027a6c": "Read it when you get the chance.", + "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", + "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", + "688cde9efbee3fe48c19e7dd": "Next", + "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", + "688cdec3f3676bc18cd55d1b": "Next", + "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", + "688cdef959bba7a26e6c0fd1": "Next", + "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", + "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", + "688ce0920e48459c5febbdb2": "Remain silent.", + "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", + "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce0d209ce63bd95c60efd": "Next", + "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", + "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", + "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", + "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", + "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", + "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", + "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", + "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", + "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", + "688ce177397a27df2b366f37": "Next", + "688ce17d2a1116a8c907f4bc": "Next", + "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", + "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", + "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", + "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", + "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", + "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", + "688ce1ea68d47f0a00095a1c": "Next", + "688ce1ef235bd148a95e1238": "Next", + "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", + "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", + "688e5320da3143b0c5ca0375": "...", + "689095363f6a1453ffee6108": "Exit", + "6890c3105e311a141eedfe15": "Next", + "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." + }, + "es": { + "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", + "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", + "688cdcfeacd45adeac233747": "Remain silent.", + "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", + "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", + "688cdd1bc7be61aa84268099": "Next", + "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", + "688cdd5e1490080533902d79": "Next", + "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", + "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", + "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", + "688cdda9faece4b63df96595": "\"Just a book.\"", + "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", + "688cde38d6251f7548ca4c19": "Next", + "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", + "688cde5c2f5803d5c8b6585b": "Get rid of it.", + "688cde5f16c9774461027a6c": "Read it when you get the chance.", + "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", + "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", + "688cde9efbee3fe48c19e7dd": "Next", + "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", + "688cdec3f3676bc18cd55d1b": "Next", + "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", + "688cdef959bba7a26e6c0fd1": "Next", + "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", + "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", + "688ce0920e48459c5febbdb2": "Remain silent.", + "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", + "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce0d209ce63bd95c60efd": "Next", + "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", + "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", + "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", + "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", + "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", + "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", + "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", + "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", + "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", + "688ce177397a27df2b366f37": "Next", + "688ce17d2a1116a8c907f4bc": "Next", + "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", + "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", + "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", + "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", + "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", + "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", + "688ce1ea68d47f0a00095a1c": "Next", + "688ce1ef235bd148a95e1238": "Next", + "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", + "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", + "688e5320da3143b0c5ca0375": "...", + "689095363f6a1453ffee6108": "Exit", + "6890c3105e311a141eedfe15": "Next", + "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." + }, + "es-mx": { + "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", + "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", + "688cdcfeacd45adeac233747": "Remain silent.", + "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", + "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", + "688cdd1bc7be61aa84268099": "Next", + "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", + "688cdd5e1490080533902d79": "Next", + "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", + "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", + "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", + "688cdda9faece4b63df96595": "\"Just a book.\"", + "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", + "688cde38d6251f7548ca4c19": "Next", + "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", + "688cde5c2f5803d5c8b6585b": "Get rid of it.", + "688cde5f16c9774461027a6c": "Read it when you get the chance.", + "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", + "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", + "688cde9efbee3fe48c19e7dd": "Next", + "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", + "688cdec3f3676bc18cd55d1b": "Next", + "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", + "688cdef959bba7a26e6c0fd1": "Next", + "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", + "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", + "688ce0920e48459c5febbdb2": "Remain silent.", + "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", + "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce0d209ce63bd95c60efd": "Next", + "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", + "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", + "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", + "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", + "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", + "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", + "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", + "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", + "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", + "688ce177397a27df2b366f37": "Next", + "688ce17d2a1116a8c907f4bc": "Next", + "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", + "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", + "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", + "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", + "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", + "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", + "688ce1ea68d47f0a00095a1c": "Next", + "688ce1ef235bd148a95e1238": "Next", + "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", + "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", + "688e5320da3143b0c5ca0375": "...", + "689095363f6a1453ffee6108": "Exit", + "6890c3105e311a141eedfe15": "Next", + "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." + }, + "fr": { + "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", + "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", + "688cdcfeacd45adeac233747": "Remain silent.", + "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", + "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", + "688cdd1bc7be61aa84268099": "Next", + "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", + "688cdd5e1490080533902d79": "Next", + "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", + "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", + "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", + "688cdda9faece4b63df96595": "\"Just a book.\"", + "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", + "688cde38d6251f7548ca4c19": "Next", + "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", + "688cde5c2f5803d5c8b6585b": "Get rid of it.", + "688cde5f16c9774461027a6c": "Read it when you get the chance.", + "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", + "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", + "688cde9efbee3fe48c19e7dd": "Next", + "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", + "688cdec3f3676bc18cd55d1b": "Next", + "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", + "688cdef959bba7a26e6c0fd1": "Next", + "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", + "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", + "688ce0920e48459c5febbdb2": "Remain silent.", + "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", + "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce0d209ce63bd95c60efd": "Next", + "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", + "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", + "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", + "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", + "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", + "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", + "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", + "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", + "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", + "688ce177397a27df2b366f37": "Next", + "688ce17d2a1116a8c907f4bc": "Next", + "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", + "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", + "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", + "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", + "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", + "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", + "688ce1ea68d47f0a00095a1c": "Next", + "688ce1ef235bd148a95e1238": "Next", + "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", + "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", + "688e5320da3143b0c5ca0375": "...", + "689095363f6a1453ffee6108": "Exit", + "6890c3105e311a141eedfe15": "Next", + "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." + }, + "ge": { + "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", + "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", + "688cdcfeacd45adeac233747": "Remain silent.", + "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", + "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", + "688cdd1bc7be61aa84268099": "Next", + "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", + "688cdd5e1490080533902d79": "Next", + "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", + "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", + "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", + "688cdda9faece4b63df96595": "\"Just a book.\"", + "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", + "688cde38d6251f7548ca4c19": "Next", + "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", + "688cde5c2f5803d5c8b6585b": "Get rid of it.", + "688cde5f16c9774461027a6c": "Read it when you get the chance.", + "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", + "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", + "688cde9efbee3fe48c19e7dd": "Next", + "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", + "688cdec3f3676bc18cd55d1b": "Next", + "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", + "688cdef959bba7a26e6c0fd1": "Next", + "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", + "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", + "688ce0920e48459c5febbdb2": "Remain silent.", + "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", + "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce0d209ce63bd95c60efd": "Next", + "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", + "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", + "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", + "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", + "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", + "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", + "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", + "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", + "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", + "688ce177397a27df2b366f37": "Next", + "688ce17d2a1116a8c907f4bc": "Next", + "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", + "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", + "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", + "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", + "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", + "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", + "688ce1ea68d47f0a00095a1c": "Next", + "688ce1ef235bd148a95e1238": "Next", + "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", + "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", + "688e5320da3143b0c5ca0375": "...", + "689095363f6a1453ffee6108": "Exit", + "6890c3105e311a141eedfe15": "Next", + "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." + }, + "it": { + "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", + "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", + "688cdcfeacd45adeac233747": "Remain silent.", + "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", + "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", + "688cdd1bc7be61aa84268099": "Next", + "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", + "688cdd5e1490080533902d79": "Next", + "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", + "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", + "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", + "688cdda9faece4b63df96595": "\"Just a book.\"", + "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", + "688cde38d6251f7548ca4c19": "Next", + "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", + "688cde5c2f5803d5c8b6585b": "Get rid of it.", + "688cde5f16c9774461027a6c": "Read it when you get the chance.", + "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", + "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", + "688cde9efbee3fe48c19e7dd": "Next", + "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", + "688cdec3f3676bc18cd55d1b": "Next", + "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", + "688cdef959bba7a26e6c0fd1": "Next", + "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", + "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", + "688ce0920e48459c5febbdb2": "Remain silent.", + "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", + "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce0d209ce63bd95c60efd": "Next", + "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", + "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", + "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", + "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", + "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", + "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", + "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", + "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", + "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", + "688ce177397a27df2b366f37": "Next", + "688ce17d2a1116a8c907f4bc": "Next", + "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", + "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", + "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", + "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", + "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", + "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", + "688ce1ea68d47f0a00095a1c": "Next", + "688ce1ef235bd148a95e1238": "Next", + "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", + "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", + "688e5320da3143b0c5ca0375": "...", + "689095363f6a1453ffee6108": "Exit", + "6890c3105e311a141eedfe15": "Next", + "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." + }, + "jp": { + "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", + "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", + "688cdcfeacd45adeac233747": "Remain silent.", + "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", + "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", + "688cdd1bc7be61aa84268099": "Next", + "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", + "688cdd5e1490080533902d79": "Next", + "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", + "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", + "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", + "688cdda9faece4b63df96595": "\"Just a book.\"", + "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", + "688cde38d6251f7548ca4c19": "Next", + "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", + "688cde5c2f5803d5c8b6585b": "Get rid of it.", + "688cde5f16c9774461027a6c": "Read it when you get the chance.", + "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", + "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", + "688cde9efbee3fe48c19e7dd": "Next", + "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", + "688cdec3f3676bc18cd55d1b": "Next", + "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", + "688cdef959bba7a26e6c0fd1": "Next", + "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", + "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", + "688ce0920e48459c5febbdb2": "Remain silent.", + "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", + "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce0d209ce63bd95c60efd": "Next", + "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", + "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", + "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", + "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", + "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", + "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", + "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", + "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", + "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", + "688ce177397a27df2b366f37": "Next", + "688ce17d2a1116a8c907f4bc": "Next", + "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", + "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", + "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", + "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", + "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", + "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", + "688ce1ea68d47f0a00095a1c": "Next", + "688ce1ef235bd148a95e1238": "Next", + "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", + "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", + "688e5320da3143b0c5ca0375": "...", + "689095363f6a1453ffee6108": "Exit", + "6890c3105e311a141eedfe15": "Next", + "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." + }, + "kr": { + "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", + "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", + "688cdcfeacd45adeac233747": "Remain silent.", + "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", + "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", + "688cdd1bc7be61aa84268099": "Next", + "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", + "688cdd5e1490080533902d79": "Next", + "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", + "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", + "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", + "688cdda9faece4b63df96595": "\"Just a book.\"", + "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", + "688cde38d6251f7548ca4c19": "Next", + "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", + "688cde5c2f5803d5c8b6585b": "Get rid of it.", + "688cde5f16c9774461027a6c": "Read it when you get the chance.", + "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", + "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", + "688cde9efbee3fe48c19e7dd": "Next", + "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", + "688cdec3f3676bc18cd55d1b": "Next", + "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", + "688cdef959bba7a26e6c0fd1": "Next", + "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", + "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", + "688ce0920e48459c5febbdb2": "Remain silent.", + "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", + "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce0d209ce63bd95c60efd": "Next", + "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", + "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", + "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", + "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", + "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", + "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", + "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", + "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", + "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", + "688ce177397a27df2b366f37": "Next", + "688ce17d2a1116a8c907f4bc": "Next", + "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", + "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", + "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", + "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", + "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", + "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", + "688ce1ea68d47f0a00095a1c": "Next", + "688ce1ef235bd148a95e1238": "Next", + "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", + "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", + "688e5320da3143b0c5ca0375": "...", + "689095363f6a1453ffee6108": "Exit", + "6890c3105e311a141eedfe15": "Next", + "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." + }, + "pl": { + "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", + "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", + "688cdcfeacd45adeac233747": "Remain silent.", + "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", + "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", + "688cdd1bc7be61aa84268099": "Next", + "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", + "688cdd5e1490080533902d79": "Next", + "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", + "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", + "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", + "688cdda9faece4b63df96595": "\"Just a book.\"", + "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", + "688cde38d6251f7548ca4c19": "Next", + "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", + "688cde5c2f5803d5c8b6585b": "Get rid of it.", + "688cde5f16c9774461027a6c": "Read it when you get the chance.", + "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", + "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", + "688cde9efbee3fe48c19e7dd": "Next", + "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", + "688cdec3f3676bc18cd55d1b": "Next", + "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", + "688cdef959bba7a26e6c0fd1": "Next", + "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", + "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", + "688ce0920e48459c5febbdb2": "Remain silent.", + "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", + "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce0d209ce63bd95c60efd": "Next", + "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", + "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", + "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", + "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", + "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", + "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", + "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", + "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", + "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", + "688ce177397a27df2b366f37": "Next", + "688ce17d2a1116a8c907f4bc": "Next", + "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", + "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", + "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", + "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", + "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", + "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", + "688ce1ea68d47f0a00095a1c": "Next", + "688ce1ef235bd148a95e1238": "Next", + "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", + "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", + "688e5320da3143b0c5ca0375": "...", + "689095363f6a1453ffee6108": "Exit", + "6890c3105e311a141eedfe15": "Next", + "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." + }, + "po": { + "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", + "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", + "688cdcfeacd45adeac233747": "Remain silent.", + "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", + "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", + "688cdd1bc7be61aa84268099": "Next", + "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", + "688cdd5e1490080533902d79": "Next", + "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", + "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", + "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", + "688cdda9faece4b63df96595": "\"Just a book.\"", + "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", + "688cde38d6251f7548ca4c19": "Next", + "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", + "688cde5c2f5803d5c8b6585b": "Get rid of it.", + "688cde5f16c9774461027a6c": "Read it when you get the chance.", + "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", + "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", + "688cde9efbee3fe48c19e7dd": "Next", + "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", + "688cdec3f3676bc18cd55d1b": "Next", + "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", + "688cdef959bba7a26e6c0fd1": "Next", + "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", + "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", + "688ce0920e48459c5febbdb2": "Remain silent.", + "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", + "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce0d209ce63bd95c60efd": "Next", + "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", + "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", + "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", + "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", + "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", + "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", + "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", + "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", + "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", + "688ce177397a27df2b366f37": "Next", + "688ce17d2a1116a8c907f4bc": "Next", + "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", + "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", + "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", + "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", + "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", + "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", + "688ce1ea68d47f0a00095a1c": "Next", + "688ce1ef235bd148a95e1238": "Next", + "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", + "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", + "688e5320da3143b0c5ca0375": "...", + "689095363f6a1453ffee6108": "Exit", + "6890c3105e311a141eedfe15": "Next", + "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." + }, + "ro": { + "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", + "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", + "688cdcfeacd45adeac233747": "Remain silent.", + "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", + "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", + "688cdd1bc7be61aa84268099": "Next", + "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", + "688cdd5e1490080533902d79": "Next", + "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", + "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", + "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", + "688cdda9faece4b63df96595": "\"Just a book.\"", + "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", + "688cde38d6251f7548ca4c19": "Next", + "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", + "688cde5c2f5803d5c8b6585b": "Get rid of it.", + "688cde5f16c9774461027a6c": "Read it when you get the chance.", + "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", + "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", + "688cde9efbee3fe48c19e7dd": "Next", + "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", + "688cdec3f3676bc18cd55d1b": "Next", + "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", + "688cdef959bba7a26e6c0fd1": "Next", + "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", + "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", + "688ce0920e48459c5febbdb2": "Remain silent.", + "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", + "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce0d209ce63bd95c60efd": "Next", + "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", + "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", + "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", + "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", + "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", + "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", + "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", + "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", + "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", + "688ce177397a27df2b366f37": "Next", + "688ce17d2a1116a8c907f4bc": "Next", + "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", + "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", + "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", + "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", + "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", + "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", + "688ce1ea68d47f0a00095a1c": "Next", + "688ce1ef235bd148a95e1238": "Next", + "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", + "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", + "688e5320da3143b0c5ca0375": "...", + "689095363f6a1453ffee6108": "Exit", + "6890c3105e311a141eedfe15": "Next", + "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." + }, + "ru": { + "688cdcf0a2b55c50cdc5c008": "— Ну, всё, пришли. Тебя уже ждут господа. — один из стражников, тот самый, который с тобой говорил, отпускает тебя и машет рукой в сторону высоких дверей.", + "688cdcfa2e2dae6bd4636ed5": "\"Господа? Их много?\"", + "688cdcfeacd45adeac233747": "Промолчать.", + "688cdd07085555ce8608795e": "— Ага, шестеро. Всё, вопросы закончились. Иди уже, пока дальше не потащили силой.\nТебя подталкивают в спину.", + "688cdd0bf4ac4129d31d580b": "Ты решаешь, что лучше сейчас не открывать рот лишний раз. Целее будешь.", + "688cdd1bc7be61aa84268099": "Далее", + "688cdd25652c3fa4d4fb080f": "Тебя проводят внутрь дворца. Атмосфера здесь гнетущая. Слуг мало и все они ходят едва ли не на цыпочках.\nТебя останавливают перед роскошными деревянными дверьми в три твоих роста. Стражники заставляют тебя раскинуть руки и дать себя обыскать.", + "688cdd5e1490080533902d79": "Далее", + "688cdd73472b87376082a6a0": "Они прохлопывают тебя по бокам, рукам и бёдрам, роются в походной сумке. \n— А это что у нас тут? — один из стражников находит книгу, которую ты забрал из руин.", + "688cdd852105a4e56f02fca2": "Они прохлопывают тебя по бокам, рукам и бёдрам, роются в походной сумке, но ничего интересного не находят. С кислым видом тебе возвращают сумку и никак не комментируют что только что произошло.", + "688cdda671d261ee2411751f": "\"С каких пор книги стали под запретом?\"", + "688cdda9faece4b63df96595": "\"Просто книга\".", + "688cde2f53f1254827452e54": "Ты не понимаешь, какое им дело до книги. В ней нет ничего странного. Или?..\n— Мы обязаны проверить всё, — один из стражников щёлкает ремешками на книге и открывает её. Повисает пауза. Ты видишь, как бегают глаза стражника, как меняется выражение его лица. Он пролистывает несколько страниц, ругается себе под нос и захлопывает книгу.\n— Какая же ересь! Полный бред. Надо же было такое придумать...\nОн запихивает книгу обратно в твой походный мешок.\n— Совсем вам, учёным людям, делать нечего, раз такую околесицу придумываете.", + "688cde38d6251f7548ca4c19": "Далее", + "688cde3b7bf30bfbc3c38351": "Ты решаешь не реагировать на это, хотя голова полна мыслей. Что же там такое вычитал стражник? Ты не открывал книгу с того самого момента, как получил её.", + "688cde5c2f5803d5c8b6585b": "Надо от неё избавиться.", + "688cde5f16c9774461027a6c": "Надо прочитать, как будет возможность.", + "688cde74b5b02b7417ae3693": "Тебя немного пугает реакция стражника на текст книги. Может быть, тебе не стоило её брать? Да, пожалуй. Как вообще книга оказалась в том подвале, почему её никто не забрал раньше тебя? От каждого вопроса тебе становится не по себе. Лучше от книги избавиться, но после того, как ты закончишь своё дело.\nТы ничего больше не говоришь, позволяя страже вести тебя дальше.", + "688cde778b516abff90c1b00": "Ты сможешь прочитать книгу на обратном пути. Осталось только закончить со своей задачей. Тебе не терпится поскорее добраться до книги, так что ты больше ничего не говоришь, позволяя страже вести тебя дальше.", + "688cde9efbee3fe48c19e7dd": "Далее", + "688cdebf434a46cf61995b9c": "Тебя заводят в тронный зал. Ты стараешься не вертеть головой, рассматривая всё вокруг, но не получается. Зал роскошен, но как будто за ним не успевают следить. Кое-где висит паутина, на полу не до конца затёрто какое-то пятно. То ли вино, то ли кровь.\nНа дальнем конце зала стоят шесть кресел, три из них заняты. Кажется, их сюда поставили совсем недавно. ", + "688cdec3f3676bc18cd55d1b": "Далее", + "688cdece68c27e4bef0fb6d3": "Тебя подводят к креслам ближе, а потом останавливают. Стража кланяется и расходится чуть в стороны. Тебя никто не держит, но ты понимаешь: одно неверное движение и тебя зарубят без тени сомнений.\nТы смотришь на тех, кто восседает перед тобой. Дородный мужчина лет сорока сидит посередине, широко расставив ноги. Справа от него сухая женщина. Её губы сжаты так сильно, что подбородок дрожит. Слева от мужчины сидит парень со скучающим видом, подперев голову рукой. Все они явно не рады, что их отвлекают. Остальные трое, видимо, не смогли подойти. Или просто не захотели.", + "688cdef959bba7a26e6c0fd1": "Далее", + "688ce076988fd48c7449aa00": "Мужчина посередине окидывает тебя внимательным взглядом.\n— Так что ты должен сделать в нашем городе?\n\"Нашем\". Ты усмехаешься. Ты шёл в город короля, а не в \"их\" город. Как быстро всё может поменяться! Но какая разница? У тебя есть цель и ты должен её придерживаться.", + "688ce07d327e0e71519277aa": "Первым говорит мужчина посередине.\n— Так это он пытался что-то вложить в головы черни?\nТы вскидываешься от пренебрежения, которым сочатся эти слова. Ты знаешь, что, дай тебе побольше времени, люди на площади прислушались бы. Но тебя схватили и притащили сюда.\n— Надо же, какая самоуверенность, — женщина улыбается, но глаза её остаются холодны.\n— Нам в Тарграде такого не надо. Я б сразу прирезал, а не сюда тащил, — скучающий юнец даже не смотрит на тебя, слишком занятый собственными ногтями. ", + "688ce08f2082437172194a4c": "\"Нет законов, запрещающих разговор с народом\".", + "688ce0920e48459c5febbdb2": "Промолчать.", + "688ce096089ee7897a2fc361": "— Так мы придумаем! — юнец смотрит на тебя с издёвкой и вызовом. Мужчина посередине поднимает руку.\n— Хватит! Это не имеет значения сейчас. Перестаньте пререкаться как дети малые.", + "688ce0cbe03f37a53d2fd2d2": "Мужчина посередине окидывает тебя внимательным взглядом.\n— Так что ты должен сделать в нашем городе?\n\"Нашем\". Ты усмехаешься. Ты шёл в город короля, а не в \"их\" город. Как быстро всё может поменяться! Но какая разница? У тебя есть цель и ты должен её придерживаться.", + "688ce0d209ce63bd95c60efd": "Далее", + "688ce0fef027489c75abab7d": "\"Я должен передать вам пророчество от ордена Кормчих\".", + "688ce10116403e2bd3b1d6fd": "\"У меня есть то, что я могу передать только местному правителю\".", + "688ce118237836458f9bd9e3": "Все трое сидящих на креслах переглядываются. Ты видишь, как они хмурятся, окидывают друг друга презрительными взглядами. Ты понимаешь, что каждый из них с удовольствием правил бы в одиночестве. Но это невозможно.\nПока что.\nСлово берёт мужчина посередине.\n— Так о чём речь? Мы всё здесь равны, так что можешь рассказывать, не таясь.", + "688ce11f41c2999201789185": "\"Речь идёт о пророчестве от ордена Кормчих\".", + "688ce129380a933a8b7a4090": "— Пророчество? Какой абсурд! — женщина каркающе смеётся, прикрыв рот рукой. Ты не двигаешься, пережидая. Они могут смеяться сколько угодно, но все пророчества главы ордена Кормчих сбывались. Тарграду придётся с этим смириться.\n— Тарград не место для таких суеверных вещей, — в разговор включается юнец, смотря на тебя с насмешкой, — мы здесь занимаемся наукой. ", + "688ce14ae766281384b6f59c": "\"Вы не понимаете! Все пророчества всегда сбывались!\"", + "688ce14ea87e870d685133ba": "\"Вы можете просто ознакомиться с пророчеством, но не верить в него\".", + "688ce15c6bbcad99f9904c4d": "Ты даёшь волю эмоциям. Как они могут подвергать сомнениям волю главы ордена?! Прошлый правитель относился серьёзно к пророчествам. А эти... Они ничего не понимают. И твоя задача — наставить их на путь истинный.", + "688ce160b2181bac5a8abd2e": "Ты стараешься действовать спокойно и рассудительно. Никто из них может не верить в пророчества, но выслушать они должны. Это твоя обязанность, без этого тебе можно и не возвращаться в орден.", + "688ce177397a27df2b366f37": "Далее", + "688ce17d2a1116a8c907f4bc": "Далее", + "688ce1897eab5de901684c48": "— Да-да, ничего не понимаем, — юнец на троне закатывает глаза и жестом подзывает стражу, — Выведите его отсюда. Пусть читает свои пророчества пьянчугам в таверне.\nТы слышишь как стража подступает к тебе. У тебя есть всего несколько мгновений, чтобы сделать то, ради чего ты здесь.", + "688ce193a5412dcc5972634e": "Юнец что-то хочет сказать, но мужчина на центральном кресле поднимает руку и останавливает его.\n— Это всё, что тебе требуется? Просто, чтобы мы прочитали пророчество от твоего ордена? Как его там... Кормчих?\nТы киваешь. Мужчина жестом подзывает тебя к себе. В его глазах заметен лёгкий блеск интереса. Что ж, тебе удалось заинтересовать его.\n— Давай сюда свиток. Я прочту.", + "688ce1b8919a7b2f11ed60f2": "Вытащить свиток!", + "688ce1bd1ecd61ae141dabbc": "Передать ему свиток.", + "688ce1c84054e6f943d7a0cd": "Ты вытаскиваешь свиток резким движением. Сидящие на тронах вздрагивают. Даже юнец садится нормально, подаётся вперед с перекошенным от гнева лицом. Кажется, ему никто давно не перечил. Шаги стражи за твоей спиной ускоряются.\nТы ломаешь печать на свитке и...", + "688ce1e259b11920c275fde1": "Ты спокойно достаёшь свиток из сумки. На секунду тебе кажется, будто он светится, но ты моргаешь, и это пропадает. Странно, может быть ты настолько устал?\n— Ну же, не тяните, — женщина, видя твоё замешательство, недовольно кривит губы, — у нас есть и другие дела, помимо вашего пророчества.\nПо тому, как она буквально выплёвывает последнее слово ты понимаешь, что она тоже в него не верит. Что ж, это уже их проблемы. И этого города. \nТы подходишь ближе и протягиваешь свиток мужчине посередине.", + "688ce1ea68d47f0a00095a1c": "Далее", + "688ce1ef235bd148a95e1238": "Далее", + "688ce1f5690bf3ab4e774eba": "...всё затапливает синий свет. Ты чувствуешь магию, исходящую от свитка, всей своей сущностью. Она проникает в тебя, проходит насквозь, разрушает. Но ты не чувствуешь боли. Ты прекращаешь существовать, отстранённо думая:\n\"А ведь я и правда стал смертью\".", + "688ce202b284883465e196c2": "Ты смотришь, как мужчина разламывает печать твоего ордена, как подцепляет край свитка пальцами. На секунду тебе снова мерещатся синие искры, ты хмуришься и трясёшь головой. Кажется, тебе очень нужно поспать.\nИскр становится больше, ты моргаешь и...", + "688e5320da3143b0c5ca0375": "...", + "689095363f6a1453ffee6108": "Выйти", + "6890c3105e311a141eedfe15": "Далее", + "689f6b7ef5087b91c8cb7657": "Ты подобрался вплотную к сути. Тайны будут раскрыты чуть позже. Обожди немного и возвращайся." + }, + "sk": { + "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", + "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", + "688cdcfeacd45adeac233747": "Remain silent.", + "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", + "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", + "688cdd1bc7be61aa84268099": "Next", + "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", + "688cdd5e1490080533902d79": "Next", + "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", + "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", + "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", + "688cdda9faece4b63df96595": "\"Just a book.\"", + "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", + "688cde38d6251f7548ca4c19": "Next", + "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", + "688cde5c2f5803d5c8b6585b": "Get rid of it.", + "688cde5f16c9774461027a6c": "Read it when you get the chance.", + "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", + "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", + "688cde9efbee3fe48c19e7dd": "Next", + "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", + "688cdec3f3676bc18cd55d1b": "Next", + "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", + "688cdef959bba7a26e6c0fd1": "Next", + "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", + "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", + "688ce0920e48459c5febbdb2": "Remain silent.", + "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", + "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce0d209ce63bd95c60efd": "Next", + "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", + "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", + "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", + "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", + "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", + "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", + "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", + "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", + "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", + "688ce177397a27df2b366f37": "Next", + "688ce17d2a1116a8c907f4bc": "Next", + "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", + "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", + "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", + "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", + "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", + "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", + "688ce1ea68d47f0a00095a1c": "Next", + "688ce1ef235bd148a95e1238": "Next", + "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", + "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", + "688e5320da3143b0c5ca0375": "...", + "689095363f6a1453ffee6108": "Exit", + "6890c3105e311a141eedfe15": "Next", + "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. Be patient for now and come back again." + }, + "tu": { + "688cdcf0a2b55c50cdc5c008": "— Well, we’re here. The lords are already waiting for you, — one of the guards, the same one who spoke to you earlier, lets go of you and waves toward the tall doors.", + "688cdcfa2e2dae6bd4636ed5": "\"Lords? There’s more than one?\"", + "688cdcfeacd45adeac233747": "Remain silent.", + "688cdd07085555ce8608795e": "— Yup, six of them. That’s it, no more questions. Go on before we drag you in by force.\nYou’re nudged in the back.", + "688cdd0bf4ac4129d31d580b": "You decide it’s better to keep your mouth shut for now. Safer that way.", + "688cdd1bc7be61aa84268099": "Next", + "688cdd25652c3fa4d4fb080f": "You’re led inside the palace. The atmosphere is oppressive. There are few servants, and they move almost on tiptoes.\nYou’re stopped before grand wooden doors three times your height. The guards order you to spread your arms and let them search you.", + "688cdd5e1490080533902d79": "Next", + "688cdd73472b87376082a6a0": "They pat down your sides, arms, and thighs, rummaging through your travel bag.\n— What’s this we’ve got here? — one of the guards finds the book you took from the ruins.", + "688cdd852105a4e56f02fca2": "They pat down your sides, arms, and thighs, rummaging through your travel bag but find nothing of interest. With sour expressions, they return your bag without commenting on what just happened.", + "688cdda671d261ee2411751f": "\"Since when are books forbidden?\"", + "688cdda9faece4b63df96595": "\"Just a book.\"", + "688cde2f53f1254827452e54": "You don’t understand why they care about the book. There’s nothing strange about it. Or is there?.. \n— We’re required to check everything, — one of the guards says, unbuckling the straps on the book and opening it. A pause hangs in the air. You see his eyes darting, his expression shifting. He flips through a few pages, mutters a curse under his breath, and slams the book shut.\n— What heresy! Utter nonsense. To think someone came up with this...\nHe stuffs the book back into your travel bag. \n— You learned folk have nothing better to do than conjure up such gibberish.", + "688cde38d6251f7548ca4c19": "Next", + "688cde3b7bf30bfbc3c38351": "You decide not to react, though your mind races. What did the guard read in there? You haven’t opened the book since you took it.", + "688cde5c2f5803d5c8b6585b": "Get rid of it.", + "688cde5f16c9774461027a6c": "Read it when you get the chance.", + "688cde74b5b02b7417ae3693": "The guard’s reaction to the text unsettles you. Maybe you shouldn’t have taken it? Probably not. How did the book end up in that basement, and why hadn’t anyone claimed it before you? Each question makes you more uneasy. It’s best to get rid of the book—but only after you’ve finished your business here.\nYou say nothing more, letting the guards lead you onward.", + "688cde778b516abff90c1b00": "You’ll read the book on your way back. For now, you just need to complete your task. Eager to get to the book, you stay silent, letting the guards lead you further.", + "688cde9efbee3fe48c19e7dd": "Next", + "688cdebf434a46cf61995b9c": "You’re brought into the throne room. You try not to gawk at your surroundings, but it’s hard. The hall is lavish, yet neglected. Cobwebs cling to corners, and a stain on the floor, wine or blood, hasn’t been fully scrubbed out. At the far end, six chairs stand, only three occupied. They look recently placed.", + "688cdec3f3676bc18cd55d1b": "Next", + "688cdece68c27e4bef0fb6d3": "The guards bring you closer, then stop. They bow and step aside. No one’s holding you, but you know one wrong move will get you cut down without hesitation.\nYou study the three before you. A burly man, about forty, sits in the center, legs spread wide. To his right, a gaunt woman, her lips pursed so tightly her chin trembles. To his left, a young man, bored, propping his head on his hand. None of them seem pleased to be bothered. The other three lords are either absent or couldn’t be bothered to show.", + "688cdef959bba7a26e6c0fd1": "Next", + "688ce076988fd48c7449aa00": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce07d327e0e71519277aa": "The man in the center speaks first.\n— So, this is the one trying to fill the rabble’s heads with ideas?\nThe disdain in his voice makes you bristle. You know, given more time, the people in the square would’ve listened. But you were seized and dragged here.\n— Such arrogance, — the woman says with a smile, her eyes ice-cold.\n— We don’t need that in Targrad. I’d have slit his throat rather than drag him here, — the young man mutters, too engrossed in his nails to even glance at you.", + "688ce08f2082437172194a4c": "There’s no law against speaking to the people.", + "688ce0920e48459c5febbdb2": "Remain silent.", + "688ce096089ee7897a2fc361": "— So we’ll make one! — the youth looks at you with mockery and defiance. The man in the middle raises his hand.\n— Enough! It doesn’t matter now. Stop bickering like little children.", + "688ce0cbe03f37a53d2fd2d2": "The man in the center eyes you closely.\n— So, what are you supposed to do in our city?\n\"Our\". You smirk. You came to the king’s city, not theirs. How quickly things change! But it doesn’t matter. You have a goal, and you need to stick to it.", + "688ce0d209ce63bd95c60efd": "Next", + "688ce0fef027489c75abab7d": "\"I must deliver a prophecy to you from the Order of Navigators.\"", + "688ce10116403e2bd3b1d6fd": "\"I have something I can only share with the local ruler.\"", + "688ce118237836458f9bd9e3": "All three seated in the chairs exchange glances. You see them frown, casting contemptuous looks at one another. You realize each would relish ruling alone. But that’s impossible.\nFor now.\nThe man in the middle speaks up.\n— So, what’s this about? We’re all equals here, so you can speak freely.", + "688ce11f41c2999201789185": "\"It’s about a prophecy from the Order of Navigators.\"", + "688ce129380a933a8b7a4090": "— A prophecy? What nonsense! — the woman laughs hoarsely, covering her mouth with her hand. You stand still, waiting it out. They can laugh all they want, but every prophecy of the Order of Navigators’ leader has always come true. Targrad will have to accept it.\n— Targrad is no place for such superstitious nonsense, — the young man chimes in, looking at you with mockery, — we deal in science here.", + "688ce14ae766281384b6f59c": "\"You don't understand! Every prophecy has always come true!\"", + "688ce14ea87e870d685133ba": "\"You can simply hear the prophecy without believing it.\"", + "688ce15c6bbcad99f9904c4d": "You let your emotions surge. How dare they question the will of the Order’s leader?! The previous ruler took prophecies seriously. But these... they understand nothing. Your task is to set them on the true path.", + "688ce160b2181bac5a8abd2e": "You strive to stay calm and composed. They may not believe in prophecies, but they must hear it. It's your duty. Without this, you might as well not return to the Order.", + "688ce177397a27df2b366f37": "Next", + "688ce17d2a1116a8c907f4bc": "Next", + "688ce1897eab5de901684c48": "— Yeah, yeah, we don’t understand a thing, — the youth on the throne rolls his eyes and gestures to the guards. — Take him out of here. Let him read his prophecies to the drunks in the tavern.\nYou hear the guards approaching. You have mere moments to do what you came for.", + "688ce193a5412dcc5972634e": "The youth wants to say something, but the man in the central chair raises his hand, stopping him.\n— Is that all you need? For us to read the prophecy from your order? What are they called again... The Navigators?\nYou nod. The man beckons you closer. A faint glimmer of interest flickers in his eyes. Well, looks like you've managed to pique his curiosity.\n— Hand me the scroll. I’ll read it.", + "688ce1b8919a7b2f11ed60f2": "Pull out the scroll quickly!", + "688ce1bd1ecd61ae141dabbc": "Hand him the scroll.", + "688ce1c84054e6f943d7a0cd": "You yank the scroll out with a sharp motion. The figures on the thrones flinch. Even the youth sits up straight, leaning forward with a face twisted in anger. It seems no one has defied him in a long time. The guards’ footsteps behind you quicken.\nYou break the seal on the scroll and...", + "688ce1e259b11920c275fde1": "You calmly pull the scroll from your bag. For a moment, it seems to glow, but you blink, and the effect vanishes. Strange, perhaps you're just that exhausted?\n— Come on, don't dawdle, — the woman says, her lips curling in annoyance as she notices your hesitation. — We have other matters to attend to besides your prophecy.\nThe way she spits out the last word makes it clear she doesn’t believe in it either. Well, that’s their problem. And this city’s.\nYou step closer and hand the scroll to the man in the center.", + "688ce1ea68d47f0a00095a1c": "Next", + "688ce1ef235bd148a95e1238": "Next", + "688ce1f5690bf3ab4e774eba": "...everything is flooded with blue light. You feel the magic emanating from the scroll with your entire being. It seeps into you, pierces through you, destroys you. But you feel no pain. You cease to exist, detachedly thinking:\n\"Looks like I've become death itself, indeed.\"", + "688ce202b284883465e196c2": "You watch as the man breaks the seal of your order, prying open the edge of the scroll with his fingers. For a moment, you see blue sparks again, you frown and shake your head. It seems you desperately need some sleep.\nThe sparks grow brighter, you blink, and...", + "688e5320da3143b0c5ca0375": "...", + "689095363f6a1453ffee6108": "Exit", + "6890c3105e311a141eedfe15": "Next", + "689f6b7ef5087b91c8cb7657": "You’ve gotten right up to the heart of it. The secrets will be revealed a little later. 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"saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc8e3" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "689f5f15824bdd69a9c6fa20", + "value": 11, + "operator": "==", + "type": "VariableValue" + } + ] + } + ] + } + }, + { + "Id": "689f604daa5c337f73880f7a", + "DialogSide": "Player", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "689f60517bbab084c7ee3736", + "start": 0, + "end": 1 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "type": "QuitAction", + "needNotification": false, + "id": "689f605735683dda4ac784e8" + }, + { + "variableId": "689f5f15824bdd69a9c6fa20", + "value": 12, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc8e2" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "689f5f15824bdd69a9c6fa20", + "value": 13, + "operator": "==", + "type": "VariableValue" + } + ] + } + ] + } + } + ], + "StartPoints": { + "689f5f2702998ca0ba519f99": 0, + "689f5f5250a35e2f208c3702": 1, + "689f5f561abd2a1309bfdeee": 2, + "689f5f835eab034a087615db": 3, + "689f5f93f0a8d0132338ca58": 4, + "689f5f99023ed1be2c93327c": 5, + "689f5fc6617fb88380a45c3d": 6, + "689f5fd5a4411b4a31bf8b17": 7, + "689f5ff1c9da670f1c6828d9": 8, + "689f602eef2c2ce498e88ec0": 9, + "689f604158f32bb889326b12": 10, + "689f60496f87119a434a7ef1": 11, + "689f604d15fa45b8fec7c98c": 13 + }, + "localization": { + "ch": { + "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", + "689f5f551a00fec2a9aa625d": "Next", + "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", + "689f5f8a1d19946e07ee9cde": "Wait your turn.", + "689f5f8d5163416266d75252": "Hop over the side of the wagon.", + "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", + "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", + "689f5fd3325c73a42721d463": "Next", + "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", + "689f60252e29ab9c82b93832": "Stay silent.", + "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", + "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", + "689f60445dad641375202226": "╬∷╧⌂╪.", + "689f604be86173707ec80153": "DISK READ ERROR", + "689f60517bbab084c7ee3736": "Exit" + }, + "cz": { + "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", + "689f5f551a00fec2a9aa625d": "Next", + "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", + "689f5f8a1d19946e07ee9cde": "Wait your turn.", + "689f5f8d5163416266d75252": "Hop over the side of the wagon.", + "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", + "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", + "689f5fd3325c73a42721d463": "Next", + "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", + "689f60252e29ab9c82b93832": "Stay silent.", + "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", + "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", + "689f60445dad641375202226": "╬∷╧⌂╪.", + "689f604be86173707ec80153": "DISK READ ERROR", + "689f60517bbab084c7ee3736": "Exit" + }, + "en": { + "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", + "689f5f551a00fec2a9aa625d": "Next", + "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", + "689f5f8a1d19946e07ee9cde": "Wait your turn.", + "689f5f8d5163416266d75252": "Hop over the side of the wagon.", + "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", + "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", + "689f5fd3325c73a42721d463": "Next", + "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", + "689f60252e29ab9c82b93832": "Stay silent.", + "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", + "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", + "689f60445dad641375202226": "╬∷╧⌂╪.", + "689f604be86173707ec80153": "DISK READ ERROR", + "689f60517bbab084c7ee3736": "Exit" + }, + "es": { + "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", + "689f5f551a00fec2a9aa625d": "Next", + "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", + "689f5f8a1d19946e07ee9cde": "Wait your turn.", + "689f5f8d5163416266d75252": "Hop over the side of the wagon.", + "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", + "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", + "689f5fd3325c73a42721d463": "Next", + "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", + "689f60252e29ab9c82b93832": "Stay silent.", + "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", + "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", + "689f60445dad641375202226": "╬∷╧⌂╪.", + "689f604be86173707ec80153": "DISK READ ERROR", + "689f60517bbab084c7ee3736": "Exit" + }, + "es-mx": { + "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", + "689f5f551a00fec2a9aa625d": "Next", + "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", + "689f5f8a1d19946e07ee9cde": "Wait your turn.", + "689f5f8d5163416266d75252": "Hop over the side of the wagon.", + "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", + "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", + "689f5fd3325c73a42721d463": "Next", + "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", + "689f60252e29ab9c82b93832": "Stay silent.", + "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", + "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", + "689f60445dad641375202226": "╬∷╧⌂╪.", + "689f604be86173707ec80153": "DISK READ ERROR", + "689f60517bbab084c7ee3736": "Exit" + }, + "fr": { + "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", + "689f5f551a00fec2a9aa625d": "Next", + "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", + "689f5f8a1d19946e07ee9cde": "Wait your turn.", + "689f5f8d5163416266d75252": "Hop over the side of the wagon.", + "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", + "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", + "689f5fd3325c73a42721d463": "Next", + "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", + "689f60252e29ab9c82b93832": "Stay silent.", + "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", + "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", + "689f60445dad641375202226": "╬∷╧⌂╪.", + "689f604be86173707ec80153": "DISK READ ERROR", + "689f60517bbab084c7ee3736": "Exit" + }, + "ge": { + "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", + "689f5f551a00fec2a9aa625d": "Next", + "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", + "689f5f8a1d19946e07ee9cde": "Wait your turn.", + "689f5f8d5163416266d75252": "Hop over the side of the wagon.", + "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", + "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", + "689f5fd3325c73a42721d463": "Next", + "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", + "689f60252e29ab9c82b93832": "Stay silent.", + "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", + "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", + "689f60445dad641375202226": "╬∷╧⌂╪.", + "689f604be86173707ec80153": "DISK READ ERROR", + "689f60517bbab084c7ee3736": "Exit" + }, + "it": { + "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", + "689f5f551a00fec2a9aa625d": "Next", + "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", + "689f5f8a1d19946e07ee9cde": "Wait your turn.", + "689f5f8d5163416266d75252": "Hop over the side of the wagon.", + "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", + "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", + "689f5fd3325c73a42721d463": "Next", + "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", + "689f60252e29ab9c82b93832": "Stay silent.", + "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", + "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", + "689f60445dad641375202226": "╬∷╧⌂╪.", + "689f604be86173707ec80153": "DISK READ ERROR", + "689f60517bbab084c7ee3736": "Exit" + }, + "jp": { + "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", + "689f5f551a00fec2a9aa625d": "Next", + "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", + "689f5f8a1d19946e07ee9cde": "Wait your turn.", + "689f5f8d5163416266d75252": "Hop over the side of the wagon.", + "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", + "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", + "689f5fd3325c73a42721d463": "Next", + "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", + "689f60252e29ab9c82b93832": "Stay silent.", + "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", + "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", + "689f60445dad641375202226": "╬∷╧⌂╪.", + "689f604be86173707ec80153": "DISK READ ERROR", + "689f60517bbab084c7ee3736": "Exit" + }, + "kr": { + "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", + "689f5f551a00fec2a9aa625d": "Next", + "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", + "689f5f8a1d19946e07ee9cde": "Wait your turn.", + "689f5f8d5163416266d75252": "Hop over the side of the wagon.", + "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", + "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", + "689f5fd3325c73a42721d463": "Next", + "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", + "689f60252e29ab9c82b93832": "Stay silent.", + "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", + "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", + "689f60445dad641375202226": "╬∷╧⌂╪.", + "689f604be86173707ec80153": "DISK READ ERROR", + "689f60517bbab084c7ee3736": "Exit" + }, + "pl": { + "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", + "689f5f551a00fec2a9aa625d": "Next", + "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", + "689f5f8a1d19946e07ee9cde": "Wait your turn.", + "689f5f8d5163416266d75252": "Hop over the side of the wagon.", + "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", + "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", + "689f5fd3325c73a42721d463": "Next", + "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", + "689f60252e29ab9c82b93832": "Stay silent.", + "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", + "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", + "689f60445dad641375202226": "╬∷╧⌂╪.", + "689f604be86173707ec80153": "DISK READ ERROR", + "689f60517bbab084c7ee3736": "Exit" + }, + "po": { + "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", + "689f5f551a00fec2a9aa625d": "Next", + "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", + "689f5f8a1d19946e07ee9cde": "Wait your turn.", + "689f5f8d5163416266d75252": "Hop over the side of the wagon.", + "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", + "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", + "689f5fd3325c73a42721d463": "Next", + "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", + "689f60252e29ab9c82b93832": "Stay silent.", + "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", + "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", + "689f60445dad641375202226": "╬∷╧⌂╪.", + "689f604be86173707ec80153": "DISK READ ERROR", + "689f60517bbab084c7ee3736": "Exit" + }, + "ro": { + "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", + "689f5f551a00fec2a9aa625d": "Next", + "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", + "689f5f8a1d19946e07ee9cde": "Wait your turn.", + "689f5f8d5163416266d75252": "Hop over the side of the wagon.", + "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", + "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", + "689f5fd3325c73a42721d463": "Next", + "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", + "689f60252e29ab9c82b93832": "Stay silent.", + "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", + "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", + "689f60445dad641375202226": "╬∷╧⌂╪.", + "689f604be86173707ec80153": "DISK READ ERROR", + "689f60517bbab084c7ee3736": "Exit" + }, + "ru": { + "689f5f522517734a3902fe7b": "Ты приходишь в себя рывком, словно от тычка. Открыв глаза, ты осоловело оглядываешься по сторонам. Кто-то из твоих товарищей смотрит на тебя с неодобрением. Кому-то всё равно. Ты прячешь зевок в кулак. Ну, заснул пока ехал, с кем ни бывает?", + "689f5f551a00fec2a9aa625d": "Далее", + "689f5f5f675261bbe3640fd8": "Вы наконец-то прибыли на место. Скрипучая повозка остановилась, напоследок качнувшись так, что тебя почти вышвырнуло из неё. Кажется, поэтому ты и проснулся.\n\nВсе начинают выгружаться.", + "689f5f8a1d19946e07ee9cde": "Подождать своей очереди.", + "689f5f8d5163416266d75252": "Перемахнуть через борт повозки.", + "689f5f9769a1156e2d1deb74": "Ты потягиваешься и смотришь на товарищей всё ещё сонными глазами. Вы все успеете выбраться на твёрдую землю. Куда спешить?\n\nВ итоге ты выбираешься почти самым последним. Занимая своё место, ты прислушиваешься к пустым разговорам своих товарищей.", + "689f5f9b858a6c50b947842f": "Ты ненавидишь ждать. И очень любишь выпендриваться. Поэтому перемахиваешь через край телеги одним движением.\n\nЭто было бы красиво, если бы под телегой не было лужи. Твоя нога едет, ты поскальзываешься и падаешь задницей прямо в самую грязь.\n\nВстаёшь ты уже под громогласный смех своих товарищей.", + "689f5fd3325c73a42721d463": "Далее", + "689f5fd87cb60dd9465de5e1": "— Так, шобла, тишина! — вы все моментально вытягиваетесь по струнке, слыша голос своего атамана.\n\n— Ну, вот мы все и на месте. Вспышку в небе вы помните. Этих зажравшихся городских постигла божественная воля. Эпоха богачей ушла. Пришло время обычных людей. Таких, как мы с вами.\n\nТы киваешь вместе со всеми. Атаман как всегда прав. Городские черти получили своё.\n\n— Встаём лагерем тут. Завтра на рассвете пойдём в Тарград. Наш дражайший друг из деревни сказал, что в ратуше хранили всю казну. Туда и пойдём.", + "689f60252e29ab9c82b93832": "Промолчать.", + "689f602a14b60f0f90e288c0": "\"А что по добыче? Как делим?\"", + "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", + "689f60445dad641375202226": "╬∷╧⌂╪.", + "689f604be86173707ec80153": "ОШИБКА ЧТЕНИЯ ДИСКА", + "689f60517bbab084c7ee3736": "Выйти." + }, + "sk": { + "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", + "689f5f551a00fec2a9aa625d": "Next", + "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", + "689f5f8a1d19946e07ee9cde": "Wait your turn.", + "689f5f8d5163416266d75252": "Hop over the side of the wagon.", + "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", + "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", + "689f5fd3325c73a42721d463": "Next", + "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", + "689f60252e29ab9c82b93832": "Stay silent.", + "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", + "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", + "689f60445dad641375202226": "╬∷╧⌂╪.", + "689f604be86173707ec80153": "DISK READ ERROR", + "689f60517bbab084c7ee3736": "Exit" + }, + "tu": { + "689f5f522517734a3902fe7b": "You jolt awake as if someone poked you. Blinking your eyes open, you dully look around. One of your comrades eyes you with disapproval, another doesn’t care at all. You stifle a yawn in your fist. So what if you dozed off on the ride? Happens to anyone.", + "689f5f551a00fec2a9aa625d": "Next", + "689f5f5f675261bbe3640fd8": "At last you’ve arrived. The creaky wagon lurches to a stop, swaying so hard it nearly throws you out. That must be what woke you.\n\nEveryone starts climbing out.", + "689f5f8a1d19946e07ee9cde": "Wait your turn.", + "689f5f8d5163416266d75252": "Hop over the side of the wagon.", + "689f5f9769a1156e2d1deb74": "You stretch and glance at your comrades with sleepy eyes. Everyone will get their turn stepping onto solid ground. What’s the rush?\n\nIn the end, you’re among the last to climb down. Taking your place, you listen to your comrades’ idle chatter.", + "689f5f9b858a6c50b947842f": "You hate waiting. And you love showing off. So with a single move, you swing yourself over the side of the cart.\n\nIt would’ve looked impressive, if not for the puddle under the wagon. Your foot slips, you skid, and land flat on your backside in the mud.\n\nYou stand up to the roar of laughter from your comrades.", + "689f5fd3325c73a42721d463": "Next", + "689f5fd87cb60dd9465de5e1": "— Alright, enough noise! — At the sound of your chieftain’s voice, everyone instantly snaps to attention.\n\n— Well, here we are. You all remember the flash in the sky. Those spoiled city folk were struck by divine will. The age of the rich is over. Now it’s time for ordinary people. People like us.\n\nYou nod along with everyone else. The chieftain is always right. The city swine got what they deserved.\n\n— We set up camp here. At dawn tomorrow we march on Targrad. Our dear friend from the village said the treasury was kept in the town hall. That’s where we’re headed.", + "689f60252e29ab9c82b93832": "Stay silent.", + "689f602a14b60f0f90e288c0": "“What about the loot? How do we split it?”", + "689f603651f6d7993eb62d34": "╪▼→╤≡∩☍⁂※⌂∷↯⌣╧╪.\n ╤╙╦⁜₣₨₮₧₪¤⁑❉⟁╩╣╠! ⇶⌬⋈✹☌⟡", + "689f60445dad641375202226": "╬∷╧⌂╪.", + "689f604be86173707ec80153": "DISK READ ERROR", + "689f60517bbab084c7ee3736": "Exit" + } + } + }, + { + "Id": "6888f3f2d232db696566c9c3", + "MainVariable": "6888f3f2d232db696566c9c3", + "Trader": "6864e812f9fe664cb8b8e152", + "SubTraders": [], + "Lines": [ + { + "Id": "689f60b3ceaa0527b85ef183", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "689f60d3a3e917b20b2eeca9", + "start": 0, + "end": 1 + } + ], + "media": { + "image": "/files/dialogue/event/6888f2d76460a3f3e607c876.jpg", + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "6888f3f2d232db696566c9c3", + "value": 1, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc8e4" + } + ], + "Trigger": { + "type": 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Or is your fate to perish, never completing your mission?", + "68656622b73a91f8b0816903": "Continue", + "688048b8e82885cf4528fbd7": "Continue", + "688048ca7d80c7b329c47800": "Continue", + "688048cca17775693641caca": "Continue", + "688048ccac09c27dc18186d6": "Continue", + "688048cf31e728920bf64378": "Continue", + "688048d19f84d5b8098ec7ec": "Continue", + "688048d3762ab467f7b38295": "Continue", + "688048d4269138399408920c": "Continue", + "688048d52d5d7437cf257383": "Continue", + "688048d64e47627d1d1688d2": "Continue", + "688048d7cde75692f4ce9c2e": "Continue", + "688048d896358c2ab62602e1": "Continue", + "688048d92e3ef6b73eaf05bc": "Continue", + "688048dabded935166467679": "Continue", + "688048dbd191fc9aa4122f82": "Continue", + "688048dc3f7909a6020d2dc1": "Continue", + "688048dd7e591c0f06bdb61e": "Continue", + "688048de6a0df99ebf8b1f26": "Continue", + "688048e0a91d5588fbcbdde6": "Continue", + "688048e0c8df02f311f8d8dd": "Continue", + "688048e1436cf7ff26728dad": "Continue", + "688048e3edf0fbfbeee749e2": "Continue", + "688048e4b19a7392cf4d7731": "Continue", + "688048e5ec0421ee403dc650": "Continue", + "688048e6e55900a94576b35a": "Continue", + "6880498a6ff6120b6760b305": "Continue", + "6880498c983a379752e0dc4b": "Continue", + "6880498daef8d876a5824728": "Continue", + "688b9afd207b81041b9c6027": "Continue", + "688b9b133562c442df0ebc1f": "Continue", + "688b9b14a85dd569f8672a28": "Continue", + "688b9b16fa520b442ed0ae1d": "Continue", + "688b9b17dab5bc8488c17e4d": "Continue", + "688b9b18bb12582f1d398c11": "Continue", + "688b9b1a6ca3a2da061729da": "Continue", + "688b9b1a8f954da5dcaccb51": "Continue", + "688b9b1bb23c580c8d44946b": "Continue", + "688b9b1c871b610ea385e878": "Continue", + "688b9b1d62e42cf75b532f0a": "Continue", + "688b9b1ef0f2a85de56d2c74": "Continue", + "688b9b20ad4403175d8eaa17": "Continue", + "6890cbe496e028f7999893e6": "Continue", + "6890cbff722968a7d903adda": "Continue", + "6890cc00ad97768111a6fe70": "Continue", + "6890cc01d28d3d4b18017b74": "Continue", + "6890cc02207e603636a9dc06": "Continue", + "6890cc037b3f419cba5ee4c1": "Continue", + "6890cc04d16da89877bd8d79": "Continue", + "6890cc05a01eeb5cfd2a7336": "Continue", + "6890cc06cd04d1cba3aeaf74": "Continue", + "6890cc079ef96d877103b473": "Continue", + "6890cc08fe92411acd028401": "Continue", + "6890cc0998afaac3bc3ab069": "Continue", + "6894798587ffbae38c3e951f": "Continue", + "68947987f3719cf3cae5514e": "Continue", + "68947f9f14f9a403dd49a63c": "Start new game", + "68947fd178b73325dec4372f": "You already have an existing save. If you continue, you will lose your progress!\nAre you sure?", + "68947fd6b81afb3f2f598d77": "Start new game anyway", + "68947ff7307f44d094c2250a": "Back", + "6894cf03ea5105904efebe3b": "Continue", + "68993aa70b2fd5e524ba7923": "Continue", + "6899d553626d62fe3412b352": "Continue", + "6899d5543ba31be8067a68ba": "Continue", + "689c9ba7365d4bb47b801fc3": "Continue", + "689cae228e32fe0fdc8d83f7": "Continue", + "689cae26cc694eec321dc3b6": "Continue", + "689cae2b255da18d0ddc5d10": "Continue", + "689f57d9c849a35ce270556d": "Continue", + "689f57dd09565351ebcb85de": "Continue", + "689f6befd67c6308418bbad6": "Continue", + "689f6bf4e554d919a6b3224d": "Continue" + }, + "en": { + "686558e3bc78708bb88a0fab": "Exit", + "68655910905e7f457238ca34": "Start new game", + "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. 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If you continue, you will lose your progress!\nAre you sure?", + "68947fd6b81afb3f2f598d77": "Start new game anyway", + "68947ff7307f44d094c2250a": "Back", + "6894cf03ea5105904efebe3b": "Continue", + "68993aa70b2fd5e524ba7923": "Continue", + "6899d553626d62fe3412b352": "Continue", + "6899d5543ba31be8067a68ba": "Continue", + "689c9ba7365d4bb47b801fc3": "Continue", + "689cae228e32fe0fdc8d83f7": "Continue", + "689cae26cc694eec321dc3b6": "Continue", + "689cae2b255da18d0ddc5d10": "Continue", + "689f57d9c849a35ce270556d": "Continue", + "689f57dd09565351ebcb85de": "Continue", + "689f6befd67c6308418bbad6": "Continue", + "689f6bf4e554d919a6b3224d": "Continue" + }, + "es": { + "686558e3bc78708bb88a0fab": "Exit", + "68655910905e7f457238ca34": "Start new game", + "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. 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Or is your fate to perish, never completing your mission?", + "68656622b73a91f8b0816903": "Continue", + "688048b8e82885cf4528fbd7": "Continue", + "688048ca7d80c7b329c47800": "Continue", + "688048cca17775693641caca": "Continue", + "688048ccac09c27dc18186d6": "Continue", + "688048cf31e728920bf64378": "Continue", + "688048d19f84d5b8098ec7ec": "Continue", + "688048d3762ab467f7b38295": "Continue", + "688048d4269138399408920c": "Continue", + "688048d52d5d7437cf257383": "Continue", + "688048d64e47627d1d1688d2": "Continue", + "688048d7cde75692f4ce9c2e": "Continue", + "688048d896358c2ab62602e1": "Continue", + "688048d92e3ef6b73eaf05bc": "Continue", + "688048dabded935166467679": "Continue", + "688048dbd191fc9aa4122f82": "Continue", + "688048dc3f7909a6020d2dc1": "Continue", + "688048dd7e591c0f06bdb61e": "Continue", + "688048de6a0df99ebf8b1f26": "Continue", + "688048e0a91d5588fbcbdde6": "Continue", + "688048e0c8df02f311f8d8dd": "Continue", + "688048e1436cf7ff26728dad": "Continue", + "688048e3edf0fbfbeee749e2": "Continue", + "688048e4b19a7392cf4d7731": "Continue", + "688048e5ec0421ee403dc650": "Continue", + "688048e6e55900a94576b35a": "Continue", + "6880498a6ff6120b6760b305": "Continue", + "6880498c983a379752e0dc4b": "Continue", + "6880498daef8d876a5824728": "Continue", + "688b9afd207b81041b9c6027": "Continue", + "688b9b133562c442df0ebc1f": "Continue", + "688b9b14a85dd569f8672a28": "Continue", + "688b9b16fa520b442ed0ae1d": "Continue", + "688b9b17dab5bc8488c17e4d": "Continue", + "688b9b18bb12582f1d398c11": "Continue", + "688b9b1a6ca3a2da061729da": "Continue", + "688b9b1a8f954da5dcaccb51": "Continue", + "688b9b1bb23c580c8d44946b": "Continue", + "688b9b1c871b610ea385e878": "Continue", + "688b9b1d62e42cf75b532f0a": "Continue", + "688b9b1ef0f2a85de56d2c74": "Continue", + "688b9b20ad4403175d8eaa17": "Continue", + "6890cbe496e028f7999893e6": "Continue", + "6890cbff722968a7d903adda": "Continue", + "6890cc00ad97768111a6fe70": "Continue", + "6890cc01d28d3d4b18017b74": "Continue", + "6890cc02207e603636a9dc06": "Continue", + "6890cc037b3f419cba5ee4c1": "Continue", + "6890cc04d16da89877bd8d79": "Continue", + "6890cc05a01eeb5cfd2a7336": "Continue", + "6890cc06cd04d1cba3aeaf74": "Continue", + "6890cc079ef96d877103b473": "Continue", + "6890cc08fe92411acd028401": "Continue", + "6890cc0998afaac3bc3ab069": "Continue", + "6894798587ffbae38c3e951f": "Continue", + "68947987f3719cf3cae5514e": "Continue", + "68947f9f14f9a403dd49a63c": "Start new game", + "68947fd178b73325dec4372f": "You already have an existing save. If you continue, you will lose your progress!\nAre you sure?", + "68947fd6b81afb3f2f598d77": "Start new game anyway", + "68947ff7307f44d094c2250a": "Back", + "6894cf03ea5105904efebe3b": "Continue", + "68993aa70b2fd5e524ba7923": "Continue", + "6899d553626d62fe3412b352": "Continue", + "6899d5543ba31be8067a68ba": "Continue", + "689c9ba7365d4bb47b801fc3": "Continue", + "689cae228e32fe0fdc8d83f7": "Continue", + "689cae26cc694eec321dc3b6": "Continue", + "689cae2b255da18d0ddc5d10": "Continue", + "689f57d9c849a35ce270556d": "Continue", + "689f57dd09565351ebcb85de": "Continue", + "689f6befd67c6308418bbad6": "Continue", + "689f6bf4e554d919a6b3224d": "Continue" + }, + "es-mx": { + "686558e3bc78708bb88a0fab": "Exit", + "68655910905e7f457238ca34": "Start new game", + "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. 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Or is your fate to perish, never completing your mission?", + "68656622b73a91f8b0816903": "Continue", + "688048b8e82885cf4528fbd7": "Continue", + "688048ca7d80c7b329c47800": "Continue", + "688048cca17775693641caca": "Continue", + "688048ccac09c27dc18186d6": "Continue", + "688048cf31e728920bf64378": "Continue", + "688048d19f84d5b8098ec7ec": "Continue", + "688048d3762ab467f7b38295": "Continue", + "688048d4269138399408920c": "Continue", + "688048d52d5d7437cf257383": "Continue", + "688048d64e47627d1d1688d2": "Continue", + "688048d7cde75692f4ce9c2e": "Continue", + "688048d896358c2ab62602e1": "Continue", + "688048d92e3ef6b73eaf05bc": "Continue", + "688048dabded935166467679": "Continue", + "688048dbd191fc9aa4122f82": "Continue", + "688048dc3f7909a6020d2dc1": "Continue", + "688048dd7e591c0f06bdb61e": "Continue", + "688048de6a0df99ebf8b1f26": "Continue", + "688048e0a91d5588fbcbdde6": "Continue", + "688048e0c8df02f311f8d8dd": "Continue", + "688048e1436cf7ff26728dad": "Continue", + "688048e3edf0fbfbeee749e2": "Continue", + "688048e4b19a7392cf4d7731": "Continue", + "688048e5ec0421ee403dc650": "Continue", + "688048e6e55900a94576b35a": "Continue", + "6880498a6ff6120b6760b305": "Continue", + "6880498c983a379752e0dc4b": "Continue", + "6880498daef8d876a5824728": "Continue", + "688b9afd207b81041b9c6027": "Continue", + "688b9b133562c442df0ebc1f": "Continue", + "688b9b14a85dd569f8672a28": "Continue", + "688b9b16fa520b442ed0ae1d": "Continue", + "688b9b17dab5bc8488c17e4d": "Continue", + "688b9b18bb12582f1d398c11": "Continue", + "688b9b1a6ca3a2da061729da": "Continue", + "688b9b1a8f954da5dcaccb51": "Continue", + "688b9b1bb23c580c8d44946b": "Continue", + "688b9b1c871b610ea385e878": "Continue", + "688b9b1d62e42cf75b532f0a": "Continue", + "688b9b1ef0f2a85de56d2c74": "Continue", + "688b9b20ad4403175d8eaa17": "Continue", + "6890cbe496e028f7999893e6": "Continue", + "6890cbff722968a7d903adda": "Continue", + "6890cc00ad97768111a6fe70": "Continue", + "6890cc01d28d3d4b18017b74": "Continue", + "6890cc02207e603636a9dc06": "Continue", + "6890cc037b3f419cba5ee4c1": "Continue", + "6890cc04d16da89877bd8d79": "Continue", + "6890cc05a01eeb5cfd2a7336": "Continue", + "6890cc06cd04d1cba3aeaf74": "Continue", + "6890cc079ef96d877103b473": "Continue", + "6890cc08fe92411acd028401": "Continue", + "6890cc0998afaac3bc3ab069": "Continue", + "6894798587ffbae38c3e951f": "Continue", + "68947987f3719cf3cae5514e": "Continue", + "68947f9f14f9a403dd49a63c": "Start new game", + "68947fd178b73325dec4372f": "You already have an existing save. If you continue, you will lose your progress!\nAre you sure?", + "68947fd6b81afb3f2f598d77": "Start new game anyway", + "68947ff7307f44d094c2250a": "Back", + "6894cf03ea5105904efebe3b": "Continue", + "68993aa70b2fd5e524ba7923": "Continue", + "6899d553626d62fe3412b352": "Continue", + "6899d5543ba31be8067a68ba": "Continue", + "689c9ba7365d4bb47b801fc3": "Continue", + "689cae228e32fe0fdc8d83f7": "Continue", + "689cae26cc694eec321dc3b6": "Continue", + "689cae2b255da18d0ddc5d10": "Continue", + "689f57d9c849a35ce270556d": "Continue", + "689f57dd09565351ebcb85de": "Continue", + "689f6befd67c6308418bbad6": "Continue", + "689f6bf4e554d919a6b3224d": "Continue" + }, + "fr": { + "686558e3bc78708bb88a0fab": "Exit", + "68655910905e7f457238ca34": "Start new game", + "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. 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If you continue, you will lose your progress!\nAre you sure?", + "68947fd6b81afb3f2f598d77": "Start new game anyway", + "68947ff7307f44d094c2250a": "Back", + "6894cf03ea5105904efebe3b": "Continue", + "68993aa70b2fd5e524ba7923": "Continue", + "6899d553626d62fe3412b352": "Continue", + "6899d5543ba31be8067a68ba": "Continue", + "689c9ba7365d4bb47b801fc3": "Continue", + "689cae228e32fe0fdc8d83f7": "Continue", + "689cae26cc694eec321dc3b6": "Continue", + "689cae2b255da18d0ddc5d10": "Continue", + "689f57d9c849a35ce270556d": "Continue", + "689f57dd09565351ebcb85de": "Continue", + "689f6befd67c6308418bbad6": "Continue", + "689f6bf4e554d919a6b3224d": "Continue" + }, + "ge": { + "686558e3bc78708bb88a0fab": "Exit", + "68655910905e7f457238ca34": "Start new game", + "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. 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If you continue, you will lose your progress!\nAre you sure?", + "68947fd6b81afb3f2f598d77": "Start new game anyway", + "68947ff7307f44d094c2250a": "Back", + "6894cf03ea5105904efebe3b": "Continue", + "68993aa70b2fd5e524ba7923": "Continue", + "6899d553626d62fe3412b352": "Continue", + "6899d5543ba31be8067a68ba": "Continue", + "689c9ba7365d4bb47b801fc3": "Continue", + "689cae228e32fe0fdc8d83f7": "Continue", + "689cae26cc694eec321dc3b6": "Continue", + "689cae2b255da18d0ddc5d10": "Continue", + "689f57d9c849a35ce270556d": "Continue", + "689f57dd09565351ebcb85de": "Continue", + "689f6befd67c6308418bbad6": "Continue", + "689f6bf4e554d919a6b3224d": "Continue" + }, + "it": { + "686558e3bc78708bb88a0fab": "Exit", + "68655910905e7f457238ca34": "Start new game", + "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. 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If you continue, you will lose your progress!\nAre you sure?", + "68947fd6b81afb3f2f598d77": "Start new game anyway", + "68947ff7307f44d094c2250a": "Back", + "6894cf03ea5105904efebe3b": "Continue", + "68993aa70b2fd5e524ba7923": "Continue", + "6899d553626d62fe3412b352": "Continue", + "6899d5543ba31be8067a68ba": "Continue", + "689c9ba7365d4bb47b801fc3": "Continue", + "689cae228e32fe0fdc8d83f7": "Continue", + "689cae26cc694eec321dc3b6": "Continue", + "689cae2b255da18d0ddc5d10": "Continue", + "689f57d9c849a35ce270556d": "Continue", + "689f57dd09565351ebcb85de": "Continue", + "689f6befd67c6308418bbad6": "Continue", + "689f6bf4e554d919a6b3224d": "Continue" + }, + "jp": { + "686558e3bc78708bb88a0fab": "Exit", + "68655910905e7f457238ca34": "Start new game", + "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. 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If you continue, you will lose your progress!\nAre you sure?", + "68947fd6b81afb3f2f598d77": "Start new game anyway", + "68947ff7307f44d094c2250a": "Back", + "6894cf03ea5105904efebe3b": "Continue", + "68993aa70b2fd5e524ba7923": "Continue", + "6899d553626d62fe3412b352": "Continue", + "6899d5543ba31be8067a68ba": "Continue", + "689c9ba7365d4bb47b801fc3": "Continue", + "689cae228e32fe0fdc8d83f7": "Continue", + "689cae26cc694eec321dc3b6": "Continue", + "689cae2b255da18d0ddc5d10": "Continue", + "689f57d9c849a35ce270556d": "Continue", + "689f57dd09565351ebcb85de": "Continue", + "689f6befd67c6308418bbad6": "Continue", + "689f6bf4e554d919a6b3224d": "Continue" + }, + "kr": { + "686558e3bc78708bb88a0fab": "Exit", + "68655910905e7f457238ca34": "Start new game", + "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. 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If you continue, you will lose your progress!\nAre you sure?", + "68947fd6b81afb3f2f598d77": "Start new game anyway", + "68947ff7307f44d094c2250a": "Back", + "6894cf03ea5105904efebe3b": "Continue", + "68993aa70b2fd5e524ba7923": "Continue", + "6899d553626d62fe3412b352": "Continue", + "6899d5543ba31be8067a68ba": "Continue", + "689c9ba7365d4bb47b801fc3": "Continue", + "689cae228e32fe0fdc8d83f7": "Continue", + "689cae26cc694eec321dc3b6": "Continue", + "689cae2b255da18d0ddc5d10": "Continue", + "689f57d9c849a35ce270556d": "Continue", + "689f57dd09565351ebcb85de": "Continue", + "689f6befd67c6308418bbad6": "Continue", + "689f6bf4e554d919a6b3224d": "Continue" + }, + "pl": { + "686558e3bc78708bb88a0fab": "Exit", + "68655910905e7f457238ca34": "Start new game", + "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. All you know is that it contains a prophecy and that the scroll must not be opened until you arrive at the city palace.\nWill you be able to convey the will of your leader to Targrad? Or is your fate to perish, never completing your mission?", + "68656622b73a91f8b0816903": "Continue", + "688048b8e82885cf4528fbd7": "Continue", + "688048ca7d80c7b329c47800": "Continue", + "688048cca17775693641caca": "Continue", + "688048ccac09c27dc18186d6": "Continue", + "688048cf31e728920bf64378": "Continue", + "688048d19f84d5b8098ec7ec": "Continue", + "688048d3762ab467f7b38295": "Continue", + "688048d4269138399408920c": "Continue", + "688048d52d5d7437cf257383": "Continue", + "688048d64e47627d1d1688d2": "Continue", + "688048d7cde75692f4ce9c2e": "Continue", + "688048d896358c2ab62602e1": "Continue", + "688048d92e3ef6b73eaf05bc": "Continue", + "688048dabded935166467679": "Continue", + "688048dbd191fc9aa4122f82": "Continue", + "688048dc3f7909a6020d2dc1": "Continue", + "688048dd7e591c0f06bdb61e": "Continue", + "688048de6a0df99ebf8b1f26": "Continue", + "688048e0a91d5588fbcbdde6": "Continue", + "688048e0c8df02f311f8d8dd": "Continue", + "688048e1436cf7ff26728dad": "Continue", + "688048e3edf0fbfbeee749e2": "Continue", + "688048e4b19a7392cf4d7731": "Continue", + "688048e5ec0421ee403dc650": "Continue", + "688048e6e55900a94576b35a": "Continue", + "6880498a6ff6120b6760b305": "Continue", + "6880498c983a379752e0dc4b": "Continue", + "6880498daef8d876a5824728": "Continue", + "688b9afd207b81041b9c6027": "Continue", + "688b9b133562c442df0ebc1f": "Continue", + "688b9b14a85dd569f8672a28": "Continue", + "688b9b16fa520b442ed0ae1d": "Continue", + "688b9b17dab5bc8488c17e4d": "Continue", + "688b9b18bb12582f1d398c11": "Continue", + "688b9b1a6ca3a2da061729da": "Continue", + "688b9b1a8f954da5dcaccb51": "Continue", + "688b9b1bb23c580c8d44946b": "Continue", + "688b9b1c871b610ea385e878": "Continue", + "688b9b1d62e42cf75b532f0a": "Continue", + "688b9b1ef0f2a85de56d2c74": "Continue", + "688b9b20ad4403175d8eaa17": "Continue", + "6890cbe496e028f7999893e6": "Continue", + "6890cbff722968a7d903adda": "Continue", + "6890cc00ad97768111a6fe70": "Continue", + "6890cc01d28d3d4b18017b74": "Continue", + "6890cc02207e603636a9dc06": "Continue", + "6890cc037b3f419cba5ee4c1": "Continue", + "6890cc04d16da89877bd8d79": "Continue", + "6890cc05a01eeb5cfd2a7336": "Continue", + "6890cc06cd04d1cba3aeaf74": "Continue", + "6890cc079ef96d877103b473": "Continue", + "6890cc08fe92411acd028401": "Continue", + "6890cc0998afaac3bc3ab069": "Continue", + "6894798587ffbae38c3e951f": "Continue", + "68947987f3719cf3cae5514e": "Continue", + "68947f9f14f9a403dd49a63c": "Start new game", + "68947fd178b73325dec4372f": "You already have an existing save. If you continue, you will lose your progress!\nAre you sure?", + "68947fd6b81afb3f2f598d77": "Start new game anyway", + "68947ff7307f44d094c2250a": "Back", + "6894cf03ea5105904efebe3b": "Continue", + "68993aa70b2fd5e524ba7923": "Continue", + "6899d553626d62fe3412b352": "Continue", + "6899d5543ba31be8067a68ba": "Continue", + "689c9ba7365d4bb47b801fc3": "Continue", + "689cae228e32fe0fdc8d83f7": "Continue", + "689cae26cc694eec321dc3b6": "Continue", + "689cae2b255da18d0ddc5d10": "Continue", + "689f57d9c849a35ce270556d": "Continue", + "689f57dd09565351ebcb85de": "Continue", + "689f6befd67c6308418bbad6": "Continue", + "689f6bf4e554d919a6b3224d": "Continue" + }, + "po": { + "686558e3bc78708bb88a0fab": "Exit", + "68655910905e7f457238ca34": "Start new game", + "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. All you know is that it contains a prophecy and that the scroll must not be opened until you arrive at the city palace.\nWill you be able to convey the will of your leader to Targrad? Or is your fate to perish, never completing your mission?", + "68656622b73a91f8b0816903": "Continue", + "688048b8e82885cf4528fbd7": "Continue", + "688048ca7d80c7b329c47800": "Continue", + "688048cca17775693641caca": "Continue", + "688048ccac09c27dc18186d6": "Continue", + "688048cf31e728920bf64378": "Continue", + "688048d19f84d5b8098ec7ec": "Continue", + "688048d3762ab467f7b38295": "Continue", + "688048d4269138399408920c": "Continue", + "688048d52d5d7437cf257383": "Continue", + "688048d64e47627d1d1688d2": "Continue", + "688048d7cde75692f4ce9c2e": "Continue", + "688048d896358c2ab62602e1": "Continue", + "688048d92e3ef6b73eaf05bc": "Continue", + "688048dabded935166467679": "Continue", + "688048dbd191fc9aa4122f82": "Continue", + "688048dc3f7909a6020d2dc1": "Continue", + "688048dd7e591c0f06bdb61e": "Continue", + "688048de6a0df99ebf8b1f26": "Continue", + "688048e0a91d5588fbcbdde6": "Continue", + "688048e0c8df02f311f8d8dd": "Continue", + "688048e1436cf7ff26728dad": "Continue", + "688048e3edf0fbfbeee749e2": "Continue", + "688048e4b19a7392cf4d7731": "Continue", + "688048e5ec0421ee403dc650": "Continue", + "688048e6e55900a94576b35a": "Continue", + "6880498a6ff6120b6760b305": "Continue", + "6880498c983a379752e0dc4b": "Continue", + "6880498daef8d876a5824728": "Continue", + "688b9afd207b81041b9c6027": "Continue", + "688b9b133562c442df0ebc1f": "Continue", + "688b9b14a85dd569f8672a28": "Continue", + "688b9b16fa520b442ed0ae1d": "Continue", + "688b9b17dab5bc8488c17e4d": "Continue", + "688b9b18bb12582f1d398c11": "Continue", + "688b9b1a6ca3a2da061729da": "Continue", + "688b9b1a8f954da5dcaccb51": "Continue", + "688b9b1bb23c580c8d44946b": "Continue", + "688b9b1c871b610ea385e878": "Continue", + "688b9b1d62e42cf75b532f0a": "Continue", + "688b9b1ef0f2a85de56d2c74": "Continue", + "688b9b20ad4403175d8eaa17": "Continue", + "6890cbe496e028f7999893e6": "Continue", + "6890cbff722968a7d903adda": "Continue", + "6890cc00ad97768111a6fe70": "Continue", + "6890cc01d28d3d4b18017b74": "Continue", + "6890cc02207e603636a9dc06": "Continue", + "6890cc037b3f419cba5ee4c1": "Continue", + "6890cc04d16da89877bd8d79": "Continue", + "6890cc05a01eeb5cfd2a7336": "Continue", + "6890cc06cd04d1cba3aeaf74": "Continue", + "6890cc079ef96d877103b473": "Continue", + "6890cc08fe92411acd028401": "Continue", + "6890cc0998afaac3bc3ab069": "Continue", + "6894798587ffbae38c3e951f": "Continue", + "68947987f3719cf3cae5514e": "Continue", + "68947f9f14f9a403dd49a63c": "Start new game", + "68947fd178b73325dec4372f": "You already have an existing save. If you continue, you will lose your progress!\nAre you sure?", + "68947fd6b81afb3f2f598d77": "Start new game anyway", + "68947ff7307f44d094c2250a": "Back", + "6894cf03ea5105904efebe3b": "Continue", + "68993aa70b2fd5e524ba7923": "Continue", + "6899d553626d62fe3412b352": "Continue", + "6899d5543ba31be8067a68ba": "Continue", + "689c9ba7365d4bb47b801fc3": "Continue", + "689cae228e32fe0fdc8d83f7": "Continue", + "689cae26cc694eec321dc3b6": "Continue", + "689cae2b255da18d0ddc5d10": "Continue", + "689f57d9c849a35ce270556d": "Continue", + "689f57dd09565351ebcb85de": "Continue", + "689f6befd67c6308418bbad6": "Continue", + "689f6bf4e554d919a6b3224d": "Continue" + }, + "ro": { + "686558e3bc78708bb88a0fab": "Exit", + "68655910905e7f457238ca34": "Start new game", + "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. All you know is that it contains a prophecy and that the scroll must not be opened until you arrive at the city palace.\nWill you be able to convey the will of your leader to Targrad? Or is your fate to perish, never completing your mission?", + "68656622b73a91f8b0816903": "Continue", + "688048b8e82885cf4528fbd7": "Continue", + "688048ca7d80c7b329c47800": "Continue", + "688048cca17775693641caca": "Continue", + "688048ccac09c27dc18186d6": "Continue", + "688048cf31e728920bf64378": "Continue", + "688048d19f84d5b8098ec7ec": "Continue", + "688048d3762ab467f7b38295": "Continue", + "688048d4269138399408920c": "Continue", + "688048d52d5d7437cf257383": "Continue", + "688048d64e47627d1d1688d2": "Continue", + "688048d7cde75692f4ce9c2e": "Continue", + "688048d896358c2ab62602e1": "Continue", + "688048d92e3ef6b73eaf05bc": "Continue", + "688048dabded935166467679": "Continue", + "688048dbd191fc9aa4122f82": "Continue", + "688048dc3f7909a6020d2dc1": "Continue", + "688048dd7e591c0f06bdb61e": "Continue", + "688048de6a0df99ebf8b1f26": "Continue", + "688048e0a91d5588fbcbdde6": "Continue", + "688048e0c8df02f311f8d8dd": "Continue", + "688048e1436cf7ff26728dad": "Continue", + "688048e3edf0fbfbeee749e2": "Continue", + "688048e4b19a7392cf4d7731": "Continue", + "688048e5ec0421ee403dc650": "Continue", + "688048e6e55900a94576b35a": "Continue", + "6880498a6ff6120b6760b305": "Continue", + "6880498c983a379752e0dc4b": "Continue", + "6880498daef8d876a5824728": "Continue", + "688b9afd207b81041b9c6027": "Continue", + "688b9b133562c442df0ebc1f": "Continue", + "688b9b14a85dd569f8672a28": "Continue", + "688b9b16fa520b442ed0ae1d": "Continue", + "688b9b17dab5bc8488c17e4d": "Continue", + "688b9b18bb12582f1d398c11": "Continue", + "688b9b1a6ca3a2da061729da": "Continue", + "688b9b1a8f954da5dcaccb51": "Continue", + "688b9b1bb23c580c8d44946b": "Continue", + "688b9b1c871b610ea385e878": "Continue", + "688b9b1d62e42cf75b532f0a": "Continue", + "688b9b1ef0f2a85de56d2c74": "Continue", + "688b9b20ad4403175d8eaa17": "Continue", + "6890cbe496e028f7999893e6": "Continue", + "6890cbff722968a7d903adda": "Continue", + "6890cc00ad97768111a6fe70": "Continue", + "6890cc01d28d3d4b18017b74": "Continue", + "6890cc02207e603636a9dc06": "Continue", + "6890cc037b3f419cba5ee4c1": "Continue", + "6890cc04d16da89877bd8d79": "Continue", + "6890cc05a01eeb5cfd2a7336": "Continue", + "6890cc06cd04d1cba3aeaf74": "Continue", + "6890cc079ef96d877103b473": "Continue", + "6890cc08fe92411acd028401": "Continue", + "6890cc0998afaac3bc3ab069": "Continue", + "6894798587ffbae38c3e951f": "Continue", + "68947987f3719cf3cae5514e": "Continue", + "68947f9f14f9a403dd49a63c": "Start new game", + "68947fd178b73325dec4372f": "You already have an existing save. If you continue, you will lose your progress!\nAre you sure?", + "68947fd6b81afb3f2f598d77": "Start new game anyway", + "68947ff7307f44d094c2250a": "Back", + "6894cf03ea5105904efebe3b": "Continue", + "68993aa70b2fd5e524ba7923": "Continue", + "6899d553626d62fe3412b352": "Continue", + "6899d5543ba31be8067a68ba": "Continue", + "689c9ba7365d4bb47b801fc3": "Continue", + "689cae228e32fe0fdc8d83f7": "Continue", + "689cae26cc694eec321dc3b6": "Continue", + "689cae2b255da18d0ddc5d10": "Continue", + "689f57d9c849a35ce270556d": "Continue", + "689f57dd09565351ebcb85de": "Continue", + "689f6befd67c6308418bbad6": "Continue", + "689f6bf4e554d919a6b3224d": "Continue" + }, + "ru": { + "686558e3bc78708bb88a0fab": "Выйти", + "68655910905e7f457238ca34": "Начать новую игру", + "686559224035de53e9593516": "По указу главы загадочного ордена Кормчих тебе нужно доставить послание в Тарград. Ты знаешь только, что в нём пророчество, и что свиток ни в коем случае нельзя открывать до прибытия во дворец города.\nСможешь ли ты донести волю твоего главы до Тарграда? Или твоя судьба — умереть, так и не завершив свою миссию?", + "68656622b73a91f8b0816903": "Продолжить", + "688048b8e82885cf4528fbd7": "Продолжить", + "688048ca7d80c7b329c47800": "Продолжить", + "688048cca17775693641caca": "Продолжить", + "688048ccac09c27dc18186d6": "Продолжить", + "688048cf31e728920bf64378": "Продолжить", + "688048d19f84d5b8098ec7ec": "Продолжить", + "688048d3762ab467f7b38295": "Продолжить", + "688048d4269138399408920c": "Продолжить", + "688048d52d5d7437cf257383": "Продолжить", + "688048d64e47627d1d1688d2": "Продолжить", + "688048d7cde75692f4ce9c2e": "Продолжить", + "688048d896358c2ab62602e1": "Продолжить", + "688048d92e3ef6b73eaf05bc": "Продолжить", + "688048dabded935166467679": "Продолжить", + "688048dbd191fc9aa4122f82": "Продолжить", + "688048dc3f7909a6020d2dc1": "Продолжить", + "688048dd7e591c0f06bdb61e": "Продолжить", + "688048de6a0df99ebf8b1f26": "Продолжить", + "688048e0a91d5588fbcbdde6": "Продолжить", + "688048e0c8df02f311f8d8dd": "Продолжить", + "688048e1436cf7ff26728dad": "Продолжить", + "688048e3edf0fbfbeee749e2": "Продолжить", + "688048e4b19a7392cf4d7731": "Продолжить", + "688048e5ec0421ee403dc650": "Продолжить", + "688048e6e55900a94576b35a": "Продолжить", + "6880498a6ff6120b6760b305": "Продолжить", + "6880498c983a379752e0dc4b": "Продолжить", + "6880498daef8d876a5824728": "Продолжить", + "688b9afd207b81041b9c6027": "Продолжить", + "688b9b133562c442df0ebc1f": "Продолжить", + "688b9b14a85dd569f8672a28": "Продолжить", + "688b9b16fa520b442ed0ae1d": "Продолжить", + "688b9b17dab5bc8488c17e4d": "Продолжить", + "688b9b18bb12582f1d398c11": "Продолжить", + "688b9b1a6ca3a2da061729da": "Продолжить", + "688b9b1a8f954da5dcaccb51": "Продолжить", + "688b9b1bb23c580c8d44946b": "Продолжить", + "688b9b1c871b610ea385e878": "Продолжить", + "688b9b1d62e42cf75b532f0a": "Продолжить", + "688b9b1ef0f2a85de56d2c74": "Продолжить", + "688b9b20ad4403175d8eaa17": "Продолжить", + "6890cbe496e028f7999893e6": "Продолжить", + "6890cbff722968a7d903adda": "Продолжить", + "6890cc00ad97768111a6fe70": "Продолжить", + "6890cc01d28d3d4b18017b74": "Продолжить", + "6890cc02207e603636a9dc06": "Продолжить", + "6890cc037b3f419cba5ee4c1": "Продолжить", + "6890cc04d16da89877bd8d79": "Продолжить", + "6890cc05a01eeb5cfd2a7336": "Продолжить", + "6890cc06cd04d1cba3aeaf74": "Продолжить", + "6890cc079ef96d877103b473": "Продолжить", + "6890cc08fe92411acd028401": "Продолжить", + "6890cc0998afaac3bc3ab069": "Продолжить", + "6894798587ffbae38c3e951f": "Продолжить", + "68947987f3719cf3cae5514e": "Продолжить", + "68947f9f14f9a403dd49a63c": "Начать новую игру", + "68947fd178b73325dec4372f": "У вас уже имеется сохранение. Если вы продолжите, то потеряете старый прогресс!\nВы уверены?", + "68947fd6b81afb3f2f598d77": "Всё равно начать новую игру", + "68947ff7307f44d094c2250a": "Назад", + "6894cf03ea5105904efebe3b": "Продолжить", + "68993aa70b2fd5e524ba7923": "Продолжить", + "6899d553626d62fe3412b352": "Продолжить", + "6899d5543ba31be8067a68ba": "Продолжить", + "689c9ba7365d4bb47b801fc3": "Продолжить", + "689cae228e32fe0fdc8d83f7": "Продолжить", + "689cae26cc694eec321dc3b6": "Продолжить", + "689cae2b255da18d0ddc5d10": "Продолжить", + "689f57d9c849a35ce270556d": "Продолжить", + "689f57dd09565351ebcb85de": "Продолжить", + "689f6befd67c6308418bbad6": "Продолжить", + "689f6bf4e554d919a6b3224d": "Продолжить" + }, + "sk": { + "686558e3bc78708bb88a0fab": "Exit", + "68655910905e7f457238ca34": "Start new game", + "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. All you know is that it contains a prophecy and that the scroll must not be opened until you arrive at the city palace.\nWill you be able to convey the will of your leader to Targrad? Or is your fate to perish, never completing your mission?", + "68656622b73a91f8b0816903": "Continue", + "688048b8e82885cf4528fbd7": "Continue", + "688048ca7d80c7b329c47800": "Continue", + "688048cca17775693641caca": "Continue", + "688048ccac09c27dc18186d6": "Continue", + "688048cf31e728920bf64378": "Continue", + "688048d19f84d5b8098ec7ec": "Continue", + "688048d3762ab467f7b38295": "Continue", + "688048d4269138399408920c": "Continue", + "688048d52d5d7437cf257383": "Continue", + "688048d64e47627d1d1688d2": "Continue", + "688048d7cde75692f4ce9c2e": "Continue", + "688048d896358c2ab62602e1": "Continue", + "688048d92e3ef6b73eaf05bc": "Continue", + "688048dabded935166467679": "Continue", + "688048dbd191fc9aa4122f82": "Continue", + "688048dc3f7909a6020d2dc1": "Continue", + "688048dd7e591c0f06bdb61e": "Continue", + "688048de6a0df99ebf8b1f26": "Continue", + "688048e0a91d5588fbcbdde6": "Continue", + "688048e0c8df02f311f8d8dd": "Continue", + "688048e1436cf7ff26728dad": "Continue", + "688048e3edf0fbfbeee749e2": "Continue", + "688048e4b19a7392cf4d7731": "Continue", + "688048e5ec0421ee403dc650": "Continue", + "688048e6e55900a94576b35a": "Continue", + "6880498a6ff6120b6760b305": "Continue", + "6880498c983a379752e0dc4b": "Continue", + "6880498daef8d876a5824728": "Continue", + "688b9afd207b81041b9c6027": "Continue", + "688b9b133562c442df0ebc1f": "Continue", + "688b9b14a85dd569f8672a28": "Continue", + "688b9b16fa520b442ed0ae1d": "Continue", + "688b9b17dab5bc8488c17e4d": "Continue", + "688b9b18bb12582f1d398c11": "Continue", + "688b9b1a6ca3a2da061729da": "Continue", + "688b9b1a8f954da5dcaccb51": "Continue", + "688b9b1bb23c580c8d44946b": "Continue", + "688b9b1c871b610ea385e878": "Continue", + "688b9b1d62e42cf75b532f0a": "Continue", + "688b9b1ef0f2a85de56d2c74": "Continue", + "688b9b20ad4403175d8eaa17": "Continue", + "6890cbe496e028f7999893e6": "Continue", + "6890cbff722968a7d903adda": "Continue", + "6890cc00ad97768111a6fe70": "Continue", + "6890cc01d28d3d4b18017b74": "Continue", + "6890cc02207e603636a9dc06": "Continue", + "6890cc037b3f419cba5ee4c1": "Continue", + "6890cc04d16da89877bd8d79": "Continue", + "6890cc05a01eeb5cfd2a7336": "Continue", + "6890cc06cd04d1cba3aeaf74": "Continue", + "6890cc079ef96d877103b473": "Continue", + "6890cc08fe92411acd028401": "Continue", + "6890cc0998afaac3bc3ab069": "Continue", + "6894798587ffbae38c3e951f": "Continue", + "68947987f3719cf3cae5514e": "Continue", + "68947f9f14f9a403dd49a63c": "Start new game", + "68947fd178b73325dec4372f": "You already have an existing save. If you continue, you will lose your progress!\nAre you sure?", + "68947fd6b81afb3f2f598d77": "Start new game anyway", + "68947ff7307f44d094c2250a": "Back", + "6894cf03ea5105904efebe3b": "Continue", + "68993aa70b2fd5e524ba7923": "Continue", + "6899d553626d62fe3412b352": "Continue", + "6899d5543ba31be8067a68ba": "Continue", + "689c9ba7365d4bb47b801fc3": "Continue", + "689cae228e32fe0fdc8d83f7": "Continue", + "689cae26cc694eec321dc3b6": "Continue", + "689cae2b255da18d0ddc5d10": "Continue", + "689f57d9c849a35ce270556d": "Continue", + "689f57dd09565351ebcb85de": "Continue", + "689f6befd67c6308418bbad6": "Continue", + "689f6bf4e554d919a6b3224d": "Continue" + }, + "tu": { + "686558e3bc78708bb88a0fab": "Exit", + "68655910905e7f457238ca34": "Start new game", + "686559224035de53e9593516": "By command of the head of the mysterious Order of Navigators, you must deliver a message to Targrad. All you know is that it contains a prophecy and that the scroll must not be opened until you arrive at the city palace.\nWill you be able to convey the will of your leader to Targrad? Or is your fate to perish, never completing your mission?", + "68656622b73a91f8b0816903": "Continue", + "688048b8e82885cf4528fbd7": "Continue", + "688048ca7d80c7b329c47800": "Continue", + "688048cca17775693641caca": "Continue", + "688048ccac09c27dc18186d6": "Continue", + "688048cf31e728920bf64378": "Continue", + "688048d19f84d5b8098ec7ec": "Continue", + "688048d3762ab467f7b38295": "Continue", + "688048d4269138399408920c": "Continue", + "688048d52d5d7437cf257383": "Continue", + "688048d64e47627d1d1688d2": "Continue", + "688048d7cde75692f4ce9c2e": "Continue", + "688048d896358c2ab62602e1": "Continue", + "688048d92e3ef6b73eaf05bc": "Continue", + "688048dabded935166467679": "Continue", + "688048dbd191fc9aa4122f82": "Continue", + "688048dc3f7909a6020d2dc1": "Continue", + "688048dd7e591c0f06bdb61e": "Continue", + "688048de6a0df99ebf8b1f26": "Continue", + "688048e0a91d5588fbcbdde6": "Continue", + "688048e0c8df02f311f8d8dd": "Continue", + "688048e1436cf7ff26728dad": "Continue", + "688048e3edf0fbfbeee749e2": "Continue", + "688048e4b19a7392cf4d7731": "Continue", + "688048e5ec0421ee403dc650": "Continue", + "688048e6e55900a94576b35a": "Continue", + "6880498a6ff6120b6760b305": "Continue", + "6880498c983a379752e0dc4b": "Continue", + "6880498daef8d876a5824728": "Continue", + "688b9afd207b81041b9c6027": "Continue", + "688b9b133562c442df0ebc1f": "Continue", + "688b9b14a85dd569f8672a28": "Continue", + "688b9b16fa520b442ed0ae1d": "Continue", + "688b9b17dab5bc8488c17e4d": "Continue", + "688b9b18bb12582f1d398c11": "Continue", + "688b9b1a6ca3a2da061729da": "Continue", + "688b9b1a8f954da5dcaccb51": "Continue", + "688b9b1bb23c580c8d44946b": "Continue", + "688b9b1c871b610ea385e878": "Continue", + "688b9b1d62e42cf75b532f0a": "Continue", + "688b9b1ef0f2a85de56d2c74": "Continue", + "688b9b20ad4403175d8eaa17": "Continue", + "6890cbe496e028f7999893e6": "Continue", + "6890cbff722968a7d903adda": "Continue", + "6890cc00ad97768111a6fe70": "Continue", + "6890cc01d28d3d4b18017b74": "Continue", + "6890cc02207e603636a9dc06": "Continue", + "6890cc037b3f419cba5ee4c1": "Continue", + "6890cc04d16da89877bd8d79": "Continue", + "6890cc05a01eeb5cfd2a7336": "Continue", + "6890cc06cd04d1cba3aeaf74": "Continue", + "6890cc079ef96d877103b473": "Continue", + "6890cc08fe92411acd028401": "Continue", + "6890cc0998afaac3bc3ab069": "Continue", + "6894798587ffbae38c3e951f": "Continue", + "68947987f3719cf3cae5514e": "Continue", + "68947f9f14f9a403dd49a63c": "Start new game", + "68947fd178b73325dec4372f": "You already have an existing save. If you continue, you will lose your progress!\nAre you sure?", + "68947fd6b81afb3f2f598d77": "Start new game anyway", + "68947ff7307f44d094c2250a": "Back", + "6894cf03ea5105904efebe3b": "Continue", + "68993aa70b2fd5e524ba7923": "Continue", + "6899d553626d62fe3412b352": "Continue", + "6899d5543ba31be8067a68ba": "Continue", + "689c9ba7365d4bb47b801fc3": "Continue", + "689cae228e32fe0fdc8d83f7": "Continue", + "689cae26cc694eec321dc3b6": "Continue", + "689cae2b255da18d0ddc5d10": "Continue", + "689f57d9c849a35ce270556d": "Continue", + "689f57dd09565351ebcb85de": "Continue", + "689f6befd67c6308418bbad6": "Continue", + "689f6bf4e554d919a6b3224d": "Continue" + } + } + }, + { + "Id": "68864917def1af266e61aeec", + "MainVariable": "68864917def1af266e61aeec", + "Trader": "6864e812f9fe664cb8b8e152", + "SubTraders": [], + "Lines": [ + { + "Id": "68864923b644c81ff82ed2eb", + "DialogSide": "Npc", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "6886492d5ed6ae61eaaa9bee", + "start": 0, + "end": 1 + } + ], + "media": { + "image": "/files/dialogue/event/68875e13cf293e73620aee98.png", + "music": null, + "sound": null + } + }, + "Actions": [ + { + "variableId": "687f6bad1de650912e270e30", + "value": 0, + "saveScope": "Profile", + "type": "SetVariable", + "id": "688b6873dad26d714c3c087d" + }, + { + "variableId": "686b8ff40b96e23fd195f5bc", + "value": 0, + "saveScope": "Profile", + "type": "SetVariable", + "id": "6890d6fc1587dd0675fac1ad" + }, + { + "variableId": "68864917def1af266e61aeec", + "value": 2, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc932" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "68864917def1af266e61aeec", + "value": 0, + "operator": "==", + "type": "VariableValue" + } + ] + } + ] + } + }, + { + "Id": "6886492d383e08098743588a", + "DialogSide": "Player", + "IconType": "DialogBubble", + "AnimationData": { + "animations": [], + "secondaryAnimations": [], + "lipSyncs": [], + "subtitles": [ + { + "id": "68864935c60c8b4d700186af", + "start": 0, + "end": 1 + } + ], + "media": { + "image": null, + "music": null, + "sound": null + } + }, + "Actions": [ + { + "dialogId": "6865587cb5b8edef3114850b", + "splitterNodeId": "686558bbe34713336115bb9a", + "type": "SwitchDialog", + "needNotification": false, + "id": "68864a6a88b0104736619036" + }, + { + "variableId": "68864917def1af266e61aeec", + "value": 1, + "saveScope": "Dialogue", + "type": "SetVariable", + "id": "68a60c44f21777230f0dc931" + } + ], + "Trigger": { + "type": "MainLogicalGroup", + "Conditions": [ + { + "type": "LogicalSubGroup", + "Conditions": [ + { + "variableId": "68864917def1af266e61aeec", + "value": 2, + "operator": "==", + "type": "VariableValue" + } + ] + } + ] + } + } + ], + "StartPoints": { + "68864a8a056e4f1ff3494352": 0, + "6886492d089451025f770664": 2 + }, + "localization": { + "ch": { + "6886492d5ed6ae61eaaa9bee": "You died", + "68864935c60c8b4d700186af": "Return to Main menu" + }, + "cz": { + "6886492d5ed6ae61eaaa9bee": "You died", + "68864935c60c8b4d700186af": "Return to Main menu" + }, + "en": { + "6886492d5ed6ae61eaaa9bee": "You died", + "68864935c60c8b4d700186af": "Return to Main menu" + }, + "es": { + "6886492d5ed6ae61eaaa9bee": "You died", + "68864935c60c8b4d700186af": "Return to Main menu" + }, + "es-mx": { + "6886492d5ed6ae61eaaa9bee": "You died", + "68864935c60c8b4d700186af": "Return to Main menu" + }, + "fr": { + "6886492d5ed6ae61eaaa9bee": "You died", + "68864935c60c8b4d700186af": "Return to Main menu" + }, + "ge": { + "6886492d5ed6ae61eaaa9bee": "You died", + "68864935c60c8b4d700186af": "Return to Main menu" + }, + "it": { + "6886492d5ed6ae61eaaa9bee": "You died", + "68864935c60c8b4d700186af": "Return to Main menu" + }, + "jp": { + "6886492d5ed6ae61eaaa9bee": "You died", + "68864935c60c8b4d700186af": "Return to Main menu" + }, + "kr": { + "6886492d5ed6ae61eaaa9bee": "You died", + "68864935c60c8b4d700186af": "Return to Main menu" + }, + "pl": { + "6886492d5ed6ae61eaaa9bee": "You died", + "68864935c60c8b4d700186af": "Return to Main menu" + }, + "po": { + "6886492d5ed6ae61eaaa9bee": "You died", + "68864935c60c8b4d700186af": "Return to Main menu" + }, + "ro": { + "6886492d5ed6ae61eaaa9bee": "You died", + "68864935c60c8b4d700186af": "Return to Main menu" + }, + "ru": { + "6886492d5ed6ae61eaaa9bee": "Вы погибли", + "68864935c60c8b4d700186af": "Вернуться в Главное меню" + }, + "sk": { + "6886492d5ed6ae61eaaa9bee": "You died", + "68864935c60c8b4d700186af": "Return to Main menu" + }, + "tu": { + "6886492d5ed6ae61eaaa9bee": "You died", + "68864935c60c8b4d700186af": "Return to Main menu" + } + } + } + ] }