diff --git a/Build.props b/Build.props
index 9eb3479a..2b3f2f51 100644
--- a/Build.props
+++ b/Build.props
@@ -5,7 +5,7 @@
a12b34
0000000000
LOCAL
-
+
diff --git a/Libraries/SPTarkov.Server.Core/Callbacks/ClientLogCallbacks.cs b/Libraries/SPTarkov.Server.Core/Callbacks/ClientLogCallbacks.cs
index 2d375e86..982515c9 100644
--- a/Libraries/SPTarkov.Server.Core/Callbacks/ClientLogCallbacks.cs
+++ b/Libraries/SPTarkov.Server.Core/Callbacks/ClientLogCallbacks.cs
@@ -50,7 +50,7 @@ public class ClientLogCallbacks(
data.IllegalPluginsLoadedText = serverLocalisationService.GetText("release-illegal-plugins-loaded");
data.IllegalPluginsExceptionText = serverLocalisationService.GetText("release-illegal-plugins-exception");
data.ReleaseSummaryText = serverLocalisationService.GetText("release-summary");
- data.IsBeta = ProgramStatics.ENTRY_TYPE() is EntryType.BLEEDING_EDGE or EntryType.BLEEDING_EDGE_MODS;
+ data.IsBeta = ProgramStatics.ENTRY_TYPE() is EntryType.BLEEDINGEDGE or EntryType.BLEEDINGEDGEMODS;
data.IsModdable = ProgramStatics.MODS();
data.IsModded = loadedMods.Count > 0;
diff --git a/Libraries/SPTarkov.Server.Core/Models/Enums/EntryType.cs b/Libraries/SPTarkov.Server.Core/Models/Enums/EntryType.cs
index 49e9b723..c8dacbb2 100644
--- a/Libraries/SPTarkov.Server.Core/Models/Enums/EntryType.cs
+++ b/Libraries/SPTarkov.Server.Core/Models/Enums/EntryType.cs
@@ -5,6 +5,6 @@ public enum EntryType
LOCAL,
DEBUG,
RELEASE,
- BLEEDING_EDGE,
- BLEEDING_EDGE_MODS,
+ BLEEDINGEDGE,
+ BLEEDINGEDGEMODS,
}
diff --git a/Libraries/SPTarkov.Server.Core/Utils/ProgramStatics.cs b/Libraries/SPTarkov.Server.Core/Utils/ProgramStatics.cs
index ed9dfef5..a9a79fcf 100644
--- a/Libraries/SPTarkov.Server.Core/Utils/ProgramStatics.cs
+++ b/Libraries/SPTarkov.Server.Core/Utils/ProgramStatics.cs
@@ -17,13 +17,13 @@ public static partial class ProgramStatics
_compiled = true;
_mods = true;
break;
- case EntryType.BLEEDING_EDGE:
+ case EntryType.BLEEDINGEDGE:
_debug = true;
_compiled = true;
_mods = false;
break;
case EntryType.DEBUG:
- case EntryType.BLEEDING_EDGE_MODS:
+ case EntryType.BLEEDINGEDGEMODS:
_debug = true;
_compiled = true;
_mods = true;