diff --git a/Libraries/Core/Helpers/BotGeneratorHelper.cs b/Libraries/Core/Helpers/BotGeneratorHelper.cs
index 42ca8e44..94137e73 100644
--- a/Libraries/Core/Helpers/BotGeneratorHelper.cs
+++ b/Libraries/Core/Helpers/BotGeneratorHelper.cs
@@ -617,8 +617,7 @@ public class BotGeneratorHelper(
// Get all root items in found container
var existingContainerItems = (inventory.Items ?? []).Where(
item => item.ParentId == container.Id && item.SlotId == slotGrid.Name
- )
- .ToList();
+ );
// Get root items in container we can iterate over to find out what space is free
var containerItemsToCheck = existingContainerItems.Where(x => x.SlotId == slotGrid.Name);
@@ -691,17 +690,20 @@ public class BotGeneratorHelper(
///
/// Take a list of items and check if they need children + add them
///
- ///
+ ///
///
///
- protected List- GetContainerItemsWithChildren(IEnumerable
- containerItems, List
- inventoryItems)
+ protected List
- GetContainerItemsWithChildren(IEnumerable
- containerRootItems, List
- inventoryItems)
{
var result = new List
- ();
- foreach (var item in containerItems)
+
+ // Filter out all root items before we look for children in below loop
+ var nonRootItems = inventoryItems.Where(item => !string.Equals(item.ParentId,"hideout", StringComparison.Ordinal)).ToList();
+ foreach (var item in containerRootItems)
{
// Check item in container for children, store for later insertion into `containerItemsToCheck`
// (used later when figuring out how much space weapon takes up)
- var itemWithChildItems = _itemHelper.FindAndReturnChildrenAsItems(inventoryItems, item.Id);
+ var itemWithChildItems = _itemHelper.FindAndReturnChildrenAsItems(nonRootItems, item.Id);
// Item had children, replace existing data with item + its children
result.AddRange(itemWithChildItems);