Comment improvements
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@@ -46,9 +46,9 @@ public class RepeatableQuestController(
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/// <summary>
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/// Handle RepeatableQuestChange event
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/// </summary>
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/// <param name="pmcData"></param>
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/// <param name="pmcData">Players PMC profile</param>
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/// <param name="changeRequest">Change quest request</param>
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/// <param name="sessionID"></param>
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/// <param name="sessionID">Session/Player id</param>
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/// <returns></returns>
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public ItemEventRouterResponse ChangeRepeatableQuest(PmcData pmcData, RepeatableQuestChangeRequest changeRequest,
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string sessionID)
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@@ -250,8 +250,8 @@ public class RepeatableQuestController(
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/// <summary>
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/// Generate a repeatable quest
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/// </summary>
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/// <param name="sessionId"></param>
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/// <param name="pmcData"></param>
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/// <param name="sessionID">Session/Player id</param>
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/// <param name="pmcData">Players PMC profile</param>
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/// <param name="questTypePool">What type/level range of quests can be generated for player</param>
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/// <param name="repeatableConfig">Config for the quest type to generate</param>
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/// <returns></returns>
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@@ -359,7 +359,7 @@ public class RepeatableQuestController(
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/// (if the are on "Succeed" but not "Completed" we keep them, to allow the player to complete them and get the rewards)
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/// The new quests generated are again persisted in profile.RepeatableQuests
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/// </summary>
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/// <param name="sessionID"></param>
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/// <param name="sessionID">Session/Player id</param>
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/// <returns>Array of repeatable quests</returns>
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public List<PmcDataRepeatableQuest> GetClientRepeatableQuests(string sessionID)
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{
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@@ -495,7 +495,7 @@ public class RepeatableQuestController(
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/// Get repeatable quest data from profile from name (daily/weekly), creates base repeatable quest object if none exists
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/// </summary>
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/// <param name="repeatableConfig">daily/weekly config</param>
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/// <param name="pmcData"></param>
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/// <param name="pmcData">Players PMC profile</param>
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/// <returns>PmcDataRepeatableQuest</returns>
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protected PmcDataRepeatableQuest GetRepeatableQuestSubTypeFromProfile(RepeatableQuestConfig repeatableConfig,
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PmcData pmcData)
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@@ -530,7 +530,7 @@ public class RepeatableQuestController(
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/// Check if a repeatable quest type (daily/weekly) is active for the given profile
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/// </summary>
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/// <param name="repeatableConfig">Repeatable quest config</param>
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/// <param name="pmcData"></param>
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/// <param name="pmcData">Players PMC profile</param>
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/// <returns>True if profile has access to repeatables</returns>
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protected bool CanProfileAccessRepeatableQuests(RepeatableQuestConfig repeatableConfig, PmcData pmcData)
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{
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@@ -557,7 +557,7 @@ public class RepeatableQuestController(
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/// <summary>
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/// Does player have daily pmc quests unlocked
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/// </summary>
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/// <param name="pmcData"></param>
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/// <param name="pmcData">Players PMC profile</param>
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/// <param name="repeatableConfig">Config of daily type to check</param>
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/// <returns>True if unlocked</returns>
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protected static bool PlayerHasDailyPmcQuestsUnlocked(PmcData pmcData, RepeatableQuestConfig repeatableConfig)
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@@ -568,7 +568,7 @@ public class RepeatableQuestController(
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/// <summary>
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/// Does player have daily scav quests unlocked
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/// </summary>
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/// <param name="pmcData"></param>
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/// <param name="pmcData">Players PMC profile</param>
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/// <returns>True if unlocked</returns>
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protected bool PlayerHasDailyScavQuestsUnlocked(PmcData pmcData)
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{
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@@ -581,7 +581,7 @@ public class RepeatableQuestController(
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/// Expire quests and replace expired quests with ready-to-hand-in quests inside generatedRepeatables.activeQuests
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/// </summary>
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/// <param name="generatedRepeatables">Repeatables to process (daily/weekly)</param>
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/// <param name="pmcData"></param>
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/// <param name="pmcData">Players PMC profile</param>
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protected void ProcessExpiredQuests(PmcDataRepeatableQuest generatedRepeatables, PmcData pmcData)
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{
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var questsToKeep = new List<RepeatableQuest>();
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